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Primarch Harbinger Klown[R7] Klown
VS BR 96

KDR: 1.38

Score: 10.8m

Last Seen: Jul 18th, 2018 2:26 PM
- OFFLINE - 5242 hour(s)

Battle Rank 96 - Vanu Sovereignty on Emerald
Level Progress (to 97): 35%
Level 100 Progress: 57% 468h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS NS-11P Equinox VE2 Corvus VA55 H-V45 Supernova VPC Supernova FPC Eidolon VE33 Pulsar VS1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $319,005 MLG Score: 255
Fun Score: N/A
Cheeseburgers Flipped: 74TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.728%20.654%5111010125,6601.254160.126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.248%0.713B++-0.006C+-0.282CHEAD ++ (~8.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.365C**11.70.178C++35.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.409%3.409%6211021881701700.5146251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.316C1.661A++-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
277.5-0.723D-95.5-0.803D-182

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.916%1.332%1159410182,4024485535.34967434%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.626%2.048A*-0.823D--0.959

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.871B*3.10.754B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.781%1.978%637510171,2643255893.88923214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.701%0.986B*-0.606D1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.815B++10.20.741B++11.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.901%72.159%6371102117651200.34308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.483A+0.329C**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.565B+1.90.393B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.153%16.393%637110216141600.146283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.477B+0.371C**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.455B+3.40.301C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.8m448.5%287 (17.2k)300 (18k)1.3799313,7919,9941.7761796 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102229715.513%13.023%20203:374

46% Combat Medic46% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:08 PMMay 20th, 2018 6:03 PMAug 16th, 2018 8:18 PM (189d) (PST)Jul 18th, 2018 10:36 AM (218d) (PST)Jul 18th, 2018 10:26 AM (218d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4802402400.3830.2770.0501.9730.057255

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,80714,42114,38623173118318,005

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
600.7h/25d 3,960 1,796 4,810 71.1k 1,236 1,255 2,063 17.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
B*
Kills:312
Deaths:304
KDR:1.026
Accuracy:26.197% B*
HSR:29.487% C*
NS-15M1
C+
Kills:176
Deaths:163
KDR:1.080
Accuracy:22.319% C+
HSR:18.750% C--
Kills:488
Deaths (as Heavy Assault):467
Deaths (to Heavy Assaults):2,806
KDR:1.04497
Kill Difference:21
Playtime:28.387 hours
Usage:5%
Score:0.490m
Score/min:288
Accuracy (listed only):24.258%
HSR (listed only):24.119%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C++
Kills:704
Deaths:204
KDR:3.451
Accuracy:28.468% C++
HSR:18.608% D--
Phobos VX86
C+
Kills:61
Deaths:92
KDR:0.663
Accuracy:47.153% D--
HSR:16.393% C+
Kills:765
Deaths (as Engineer):296
Deaths (to Engineers):2,082
KDR:2.58446
Kill Difference:469
Playtime:273.440 hours
Usage:46%
Score:4.661m
Score/min:284
Accuracy (listed only):37.811%
HSR (listed only):17.501%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C**
Kills:1,331
Deaths:863
KDR:1.542
Accuracy:24.257% C**
HSR:17.055% C
Equinox VE2
B*
Kills:1,188
Deaths:1,405
KDR:0.846
Accuracy:24.823% C+
HSR:27.357% B*
Corvus VA55
C++
Kills:1,174
Deaths:1,172
KDR:1.002
Accuracy:25.028% C++
HSR:23.850% C++
H-V45
C+
Kills:1,167
Deaths:1,273
KDR:0.917
Accuracy:23.112% C+
HSR:19.623% C+
Pulsar VS1
B+
Kills:550
Deaths:571
KDR:0.963
Accuracy:25.042% C**
HSR:23.636% B+
Phobos VX86
C+
Kills:61
Deaths:92
KDR:0.663
Accuracy:47.153% D--
HSR:16.393% C+
Kills:5,471
Deaths (as Combat Medic):5,376
Deaths (to Combat Medics):1,111
KDR:1.01767
Kill Difference:95
Playtime:277.366 hours
Usage:46%
Score:5.324m
Score/min:320
Accuracy (listed only):28.236%
HSR (listed only):21.319%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:176
Deaths:37
KDR:4.757
Accuracy:44.901% B*
HSR:72.159% D
NS-44B Commissioner
C+
Kills:131
Deaths:214
KDR:0.612
Accuracy:38.276% C+
HSR:18.321% D
Beamer VS3
C++
Kills:61
Deaths:38
KDR:1.605
Accuracy:27.675% C+
HSR:22.951% C++
NS-61 Emissary
C+
Kills:54
Deaths:90
KDR:0.600
Accuracy:26.939% C+
HSR:16.667% C+
Kills:422
Deaths (as Infiltrator):379
Deaths (to Infiltrators):1,279
KDR:1.11346
Kill Difference:43
Playtime:6.992 hours
Usage:1%
Score:0.135m
Score/min:322
Accuracy (listed only):34.448%
HSR (listed only):32.524%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:131
Deaths:42
KDR:3.119
Accuracy:18.901% C+
HSR:16.794% D-
Nebula VM20
B+
Kills:126
Deaths:42
KDR:3
Accuracy:18.447% C++
HSR:23.016% B+
Kills:257
Deaths (as MAX Suit):42
Deaths (to MAX Suits):470
KDR:6.11905
Kill Difference:215
Playtime:9.238 hours
Usage:2%
Score:0.193m
Score/min:348
Accuracy (listed only):18.674%
HSR (listed only):19.905%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B+
Kills:88
V. Kills:66 131%
Deaths:48
KDR:1.833
Accuracy:34.409% B+
KPH:8.200 D
VKPH:6.200 D
Photon A2A Missile Pods
D--
Kills:62
V. Kills:68 90%
Deaths:
KDR:
Accuracy:68.491% F-
KPH:11 D--
VKPH:12 D--
Kills:150 (88 + 0)
Deaths:48
KDR:3.125
VKDR:2.792
Vehicle Kills:134
Kill Difference:102
Playtime:16.326 hours
Usage:3%
Score:0.156m
Score/min:159
Piloting Accuracy:34.409%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:515
V. Kills:139 368%
Deaths:2
KDR:257.500
Accuracy:62.631% A**
KPH:75.200 A*
VKPH:20.300 C
L105 Zephyr
A++
Kills:347
V. Kills:50 N/A
Deaths:8
KDR:43.375
Accuracy:48.083% B++
KPH:96.100 A++
VKPH:13.800 B*
Kills:862 (0 + 862)
Deaths:10
KDR:86.200
VKDR:18.900
Vehicle Kills:189
Kill Difference:852
Playtime:10.458 hours
Usage:2%
Score:0.349m
Score/min:556
Piloting Accuracy:N/A%
Gunner Accuracy:48.083%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:252
V. Kills:35 N/A
Deaths:22
KDR:11.455
Accuracy:56.386% B*
KPH:43.800 C
VKPH:6.100 D
Kills:252 (252 + 0)
Deaths:22
KDR:11.455
VKDR:1.591
Vehicle Kills:35
Kill Difference:230
Playtime:5.748 hours
Usage:1%
Score:0.116m
Score/min:335
Driving Accuracy:56.386%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A+
Kills:1,113
V. Kills:106 N/A
Deaths:63
KDR:17.667
Accuracy:63.170% A+
KPH:45.900 C++
VKPH:4.400 D-
Supernova FPC
A+
Kills:890
V. Kills:383 232%
Deaths:123
KDR:7.236
Accuracy:62.662% B**
KPH:40 A+
VKPH:17.200 B+
Supernova PC
B**
Kills:147
V. Kills:27 N/A
Deaths:15
KDR:9.800
Accuracy:58.687% B**
KPH:32.300 B**
VKPH:5.900 D
Saron HRB
A
Kills:79
V. Kills:73 107%
Deaths:13
KDR:6.077
Accuracy:54.349% A
KPH:29.100 B+
VKPH:26.900 A
Kills:2,229 (2,150 + 79)
Deaths:214
KDR:10.416
VKDR:2.752
Vehicle Kills:589
Kill Difference:2,015
Playtime:53.773 hours
Usage:9%
Score:1.022m
Score/min:317
Driving Accuracy:58.687%
Gunner Accuracy:54.349%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:522
V. Kills:218 238%
Deaths:158
KDR:3.304
Accuracy:63.053% B++
KPH:40.400 C+
VKPH:16.900 D
Kills:522 (0 + 522)
Deaths:158
KDR:3.304
VKDR:1.380
Vehicle Kills:218
Kill Difference:364
Playtime:12.920 hours
Usage:2%
Score:0.138m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:63.053%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:81
V. Kills: N/A
Deaths:9
KDR:9
Accuracy:16.384% C
KPH:47.900 C-
VKPH:0 D**
M20 Basilisk
B*
Kills:67
V. Kills:30 216%
Deaths:11
KDR:6.091
Accuracy:55.252% A++
KPH:31.800 B*
VKPH:14.200 B*
Kills:148 (0 + 148)
Deaths:20
KDR:7.400
VKDR:1.500
Vehicle Kills:30
Kill Difference:128
Playtime:3.801 hours
Usage:1%
Score:0.051m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:55.252%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B++
Kills:80
V. Kills:42 186%
Deaths:12
KDR:6.667
Accuracy:39.672% C**
KPH:35.400 B++
VKPH:18.600 B++
CAS 14-E
C
Kills:51
V. Kills:6 N/A
Deaths:11
KDR:4.636
Accuracy:31.799% C
KPH:44 D
VKPH:5.200 C
Kills:131 (0 + 131)
Deaths:23
KDR:5.696
VKDR:2.087
Vehicle Kills:48
Kill Difference:108
Playtime:3.421 hours
Usage:1%
Score:0.044m
Score/min:215
Piloting Accuracy:N/A%
Gunner Accuracy:31.799%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11P 1,3491,3318631.542B0.1624.257%C**17.055%C28.9C++N/A12146h12.5B+51.6B+
Equinox VE2 1,2241,1881,4050.846C0.5324.823%C+27.357%B*25.8CN/A8846h12.2C**49.3C*
Corvus VA55 1,1971,1741,1721.002C+0.3825.028%C++23.85%C++29.1C+N/A10140.4h11.1B+44.3B+
H-V45 1,1821,1671,2730.917C0.4623.112%C+19.623%C+24.8CN/A8947.1h12.9C*55.8C*
Supernova VPC 1,2191,1136317.667B+16.2963.17%A+1.078%C--45.8C++4.4D-30624.3h2.5B*4B**
Supernova FPC 1,2738901237.236C**5.8662.662%B**1.685%C--40.1A+17.3B+28822.2h3.9B**6.2B**
Eidolon VE33 7257042043.451A*2.0728.468%C++18.608%D--16.3CN/A12843.2h8.7B30.5B+
Pulsar VS1 5675505710.963C+0.4225.042%C**23.636%B+23.5C+N/A6023.4h13.4B+53.6B+
E540 Halberd-H 7405221583.304C-1.9263.053%B++N/A40.5C+16.9D17812.9h5B+8B*
C150 Dalton 6545152257.5U256.1262.631%A**N/A75.7A*20.4C6116.8h3.2B++5.2A
C-4 5204202801.5C++0.1226.244%C++N/A127.3B**30.3C++9213.3h1.1B*4.2B++
L105 Zephyr 397347843.375S42.0048.083%B++N/A96.4A++13.9B*4513.6h3.6A++7.5A
NSX Naginata 3233123041.026C0.3526.197%B*29.487%C*31.8C1.1B**689.8h14.4C54.8C*
L100 Python HESH 2872522211.455C+10.0856.386%B*N/A44.2C6.1D3355.7h2.9B+5.1B*
NS-15M1 1801761631.08C0.3022.319%C+18.75%C--25.9C-N/A1326.8h11.6B+52B
Parallax VX3 176176374.757B+3.3844.901%B*72.159%D37.4B+N/A2434.7h1.9B++4.3B++
Supernova PC 174147159.8B++8.4258.687%B**2.721%C**32B**5.9D2714.6h3.1A5.3A
Frag Grenade 1441441144N/A142.6219.932%T-N/A1440SN/A15710.1h1.2A*6.1B++
Blueshift VM5 131131423.119B1.7418.901%C+16.794%D-24.7C--N/A2385.3h16.1C++85.1C++
NS-44B Commissioner 1311312140.612D0.7738.276%C+18.321%D30.5CN/A1344.3h4C+10.5C+
Nebula VM20 128126423B+1.6218.447%C++23.016%B+23.8DN/A2275.3h18.8D101.7C+
NS Decimator 128901160.776C0.6074.209%A++2.222%C+40.9B+17.3C++2562.2h3.4B*4.6A
Maelstrom Turbo Laser 15488481.833C++0.4534.409%B+3.409%B+8.2D6.2D16410.7h95.5B277.5B+
M12 Kobalt 818199C7.6216.384%C19.753%B+47.6C-N/A1891.7h14.8B*90.3B+
M20 Wyvern 12280126.667B5.2939.672%C**2.5%C-34.8B+18.3B++2482.3h59.5B++150B*
Saron HRB 15279136.077C*4.7054.349%A1.266%C29.3B+27A+7262.7h14.6A26.9A
Lancer VS22 137671130.593C+0.7973.057%A+N/A17.2B+17.9B*4423.9h12.9B+17.7B++
M20 Basilisk 9767116.091A++4.7155.252%A++2.985%D--31.9B*14.3B**2512.1h93.8B169.8B*
Photon A2A Missile Pods 13062162U60.6268.491%F-N/A10.9D*11.9D--1505.7h7.5B+10.9C++
Phobos VX86 6161920.663D0.7247.153%D--16.393%C+20.3D-N/A2033h3.4D*7.2D-
Beamer VS3 6161381.605B**0.2327.675%C+22.951%C++35.9B+N/A2331.7h7.6B+27.4C*
NS-61 Emissary 5554900.6C0.7826.939%C+16.667%C+54A+1B**1691h12.9C**48C**
CAS 14-E 5751114.636D3.2631.799%CN/A42.5D5C1511.2h33.5C+105.2C+
Force-Blade 50507,8910.006C--1.3710.01%FN/A0.2C--N/A1302.1h2B+20.4D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret3600.2h
Medical Applicator507162,49117.1h
Spawn Beacon97701.1h
Nano-Armor Kit199297,11037h
Nanite Revive Grenade01,1570.3h
Deconstruction Tool12200.4h
Ammunition Package69311h
Shield Recharging Field502,3051.1h
Nano-Repair Grenade03040.1h

Check the help document for the dictionary if you want to learn more about words used here.


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