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Field Marshal Commissar KlubbinzTR[OO] KlubbinzTR
TR BR 139

KDR: 3.21

Score: 42.9m

Last Seen: Apr 19th, 2019 7:59 PM
- OFFLINE - 34.8 hour(s)

Prestige 1, Battle Rank 100 (139 total) - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 57
Level Progress (to 101): 0%
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS SABR-13 MSW-R T9 CARV MG-H1 Watchman T1 Cycler AMR-66 NS-357P Underboss T1B Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,616,539 MLG Score: 5289
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.381%44.918%132033100283,9274.47778-1.264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.056%1.613A+3.711M**-0.865D--HEAD ++ (~30.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.588B+90.367C**21.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.356%1.316%3111034764531410.16740154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.211B**-0.826D--1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.594B+8.40.333C**7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.807%10.526%200810277985401851.47505429%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.78%0.244C++1.539A+0.789

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.60.195C++37.10.063C+58.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.537%17.318%200210331,9692083190.944818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.855%2.337A*0.559B+-1.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.79B++1.90.604B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 57
42.9m447.7%674 (40.4k)583 (35k)3.2140197,19530,2413.37975139 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1035715320.327%42.019%85402:2624

73% Combat Medic8% Engineer17% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2017 10:46 PMAug 5th, 2017 6:04 AMApr 20th, 2019 9:58 PM (4h) (PST)Apr 19th, 2019 6:02 PM (1d) (PST)Apr 19th, 2019 3:59 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8937311621.3210.4110.5556.0450.0295289

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,55643,8429,714792533363234,956

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1226.7h/51.1d 5,012 40,840 31,920 444.9k 2,405 4,932 2,171 65.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M++
Kills:7,951
Deaths:1,919
KDR:4.143
Accuracy:29.295% A
HSR:47.868% M++
T9 CARV
M++
Kills:5,915
Deaths:1,584
KDR:3.734
Accuracy:29.600% A*
HSR:42.773% M++
MG-H1 Watchman
A*
Kills:2,494
Deaths:700
KDR:3.563
Accuracy:28.133% B**
HSR:44.306% A*
NSX Naginata
A
Kills:1,181
Deaths:329
KDR:3.590
Accuracy:28.420% A
HSR:31.837% B+
NS-15MP
A
Kills:1,181
Deaths:351
KDR:3.365
Accuracy:28.281% C++
HSR:42.591% A
MG-H1 Watchman AE
A++
Kills:1,177
Deaths:314
KDR:3.748
Accuracy:28.912% B+
HSR:43.585% A++
NSX-P Naginata
A++
Kills:1,111
Deaths:330
KDR:3.367
Accuracy:29.831% A
HSR:42.394% A++
T32 Bull
A**
Kills:800
Deaths:247
KDR:3.239
Accuracy:27.522% B++
HSR:42.125% A**
NS-15M AE
A++
Kills:758
Deaths:162
KDR:4.679
Accuracy:31.598% B**
HSR:42.876% A++
T9 CARV-S
M**
Kills:624
Deaths:156
KDR:4
Accuracy:26.502% B*
HSR:49.680% M**
Kills:23,192
Deaths (as Heavy Assault):6,092
Deaths (to Heavy Assaults):9,424
KDR:3.80696
Kill Difference:17,100
Playtime:212.254 hours
Usage:17%
Score:7.861m
Score/min:617
Accuracy (listed only):28.809%
HSR (listed only):43.004%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
B*
Kills:1,188
Deaths:417
KDR:2.849
Accuracy:68.679% B*
HSR:17.340% C**
NS-11CP
A**
Kills:1,182
Deaths:378
KDR:3.127
Accuracy:26.954% C
HSR:40.271% A**
SMG-46AE Armistice
A*
Kills:1,181
Deaths:320
KDR:3.691
Accuracy:28.831% C+
HSR:38.696% A*
NSX Tengu
A++
Kills:1,173
Deaths:383
KDR:3.063
Accuracy:44.234% B**
HSR:32.140% A++
NSX Tanto
A++
Kills:1,167
Deaths:265
KDR:4.404
Accuracy:29.886% B++
HSR:37.618% A++
PS1-AV Suppressor
A+
Kills:1,154
Deaths:303
KDR:3.809
Accuracy:31.161% B
HSR:35.182% A+
NSX-P Tanto
M
Kills:1,101
Deaths:254
KDR:4.335
Accuracy:30.110% B*
HSR:44.051% M
MG-C1 Kindred
A*
Kills:855
Deaths:214
KDR:3.995
Accuracy:32.516% B*
HSR:41.521% A*
TAS-16 Blackjack
B*
Kills:781
Deaths:229
KDR:3.410
Accuracy:71.096% B*
HSR:17.286% B
HC1 Cougar
M++
Kills:669
Deaths:176
KDR:3.801
Accuracy:26.137% B
HSR:39.462% M++
TRAC-5
M
Kills:165
Deaths:56
KDR:2.946
Accuracy:26.895% B**
HSR:33.939% M
LC2 Lynx
A++
Kills:153
Deaths:63
KDR:2.429
Accuracy:26.244% B+
HSR:30.719% A++
SMG-46 Armistice
A++
Kills:94
Deaths:34
KDR:2.765
Accuracy:25.555% C+
HSR:27.660% A++
NS Baron G5AE
A++
Kills:56
Deaths:22
KDR:2.545
Accuracy:46.821% C+
HSR:25% A++
Kills:10,919
Deaths (as Light Assault):3,114
Deaths (to Light Assaults):5,806
KDR:3.50642
Kill Difference:7,805
Playtime:24.442 hours
Usage:2%
Score:0.908m
Score/min:619
Accuracy (listed only):36.794%
HSR (listed only):32.920%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
M+
Kills:39,711
Deaths:10,098
KDR:3.933
Accuracy:29.786% B++
HSR:47.964% M+
T1 Cycler
M++
Kills:2,384
Deaths:772
KDR:3.088
Accuracy:27.661% B**
HSR:42.617% M++
T1B Cycler
A**
Kills:1,335
Deaths:334
KDR:3.997
Accuracy:25.687% C+
HSR:46.517% A**
TRS-12 Uppercut
B*
Kills:1,188
Deaths:417
KDR:2.849
Accuracy:68.679% B*
HSR:17.340% C**
TORQ-9
B*
Kills:1,187
Deaths:379
KDR:3.132
Accuracy:27.814% B++
HSR:29.486% B*
TAR-AE
A++
Kills:1,184
Deaths:309
KDR:3.832
Accuracy:27.671% C+
HSR:40.878% A++
SMG-46AE Armistice
A*
Kills:1,181
Deaths:320
KDR:3.691
Accuracy:28.831% C+
HSR:38.696% A*
NSX Yumi
A++
Kills:1,175
Deaths:393
KDR:2.990
Accuracy:30.551% B*
HSR:42.638% A++
NSX Tengu
A++
Kills:1,173
Deaths:383
KDR:3.063
Accuracy:44.234% B**
HSR:32.140% A++
T1S Cycler
A**
Kills:1,173
Deaths:382
KDR:3.071
Accuracy:25.580% C**
HSR:38.363% A**
PS1-AV Suppressor
A+
Kills:1,154
Deaths:303
KDR:3.809
Accuracy:31.161% B
HSR:35.182% A+
TAR
A*
Kills:877
Deaths:244
KDR:3.594
Accuracy:26.308% B+
HSR:37.058% A*
TAS-16 Blackjack
B*
Kills:781
Deaths:229
KDR:3.410
Accuracy:71.096% B*
HSR:17.286% B
T1A Unity
A
Kills:257
Deaths:82
KDR:3.134
Accuracy:24.449% C
HSR:33.463% A
SMG-46 Armistice
A++
Kills:94
Deaths:34
KDR:2.765
Accuracy:25.555% C+
HSR:27.660% A++
NS Baron G5AE
A++
Kills:56
Deaths:22
KDR:2.545
Accuracy:46.821% C+
HSR:25% A++
Kills:54,910
Deaths (as Combat Medic):14,701
Deaths (to Combat Medics):3,708
KDR:3.73512
Kill Difference:40,209
Playtime:892.981 hours
Usage:73%
Score:30.241m
Score/min:564
Accuracy (listed only):35.118%
HSR (listed only):34.518%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
A++
Kills:1,772
Deaths:469
KDR:3.778
Accuracy:33.352% B**
HSR:36.005% A++
TRS-12 Uppercut
B*
Kills:1,188
Deaths:417
KDR:2.849
Accuracy:68.679% B*
HSR:17.340% C**
NS-11CP
A**
Kills:1,182
Deaths:378
KDR:3.127
Accuracy:26.954% C
HSR:40.271% A**
NSX Tanto
A++
Kills:1,167
Deaths:265
KDR:4.404
Accuracy:29.886% B++
HSR:37.618% A++
NSX-P Tanto
M
Kills:1,101
Deaths:254
KDR:4.335
Accuracy:30.110% B*
HSR:44.051% M
MG-C1 Kindred
A*
Kills:855
Deaths:214
KDR:3.995
Accuracy:32.516% B*
HSR:41.521% A*
TAS-16 Blackjack
B*
Kills:781
Deaths:229
KDR:3.410
Accuracy:71.096% B*
HSR:17.286% B
MG-HBR1 Dragoon
A**
Kills:672
Deaths:172
KDR:3.907
Accuracy:39.910% B**
HSR:51.339% A**
HC1 Cougar
M++
Kills:669
Deaths:176
KDR:3.801
Accuracy:26.137% B
HSR:39.462% M++
TRAC-5
M
Kills:165
Deaths:56
KDR:2.946
Accuracy:26.895% B**
HSR:33.939% M
LC2 Lynx
A++
Kills:153
Deaths:63
KDR:2.429
Accuracy:26.244% B+
HSR:30.719% A++
NS Baron G5AE
A++
Kills:56
Deaths:22
KDR:2.545
Accuracy:46.821% C+
HSR:25% A++
Kills:9,761
Deaths (as Engineer):2,715
Deaths (to Engineers):3,380
KDR:3.59521
Kill Difference:7,046
Playtime:96.023 hours
Usage:8%
Score:2.706m
Score/min:470
Accuracy (listed only):38.217%
HSR (listed only):34.546%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357P Underboss
C*
Kills:1,724
Deaths:958
KDR:1.800
Accuracy:42.979% C++
HSR:27.610% C*
NS-357 Underboss
A*
Kills:1,209
Deaths:723
KDR:1.672
Accuracy:44.957% B**
HSR:38.296% A*
TX2 Emperor
M+
Kills:1,187
Deaths:589
KDR:2.015
Accuracy:28.898% C+
HSR:40.944% M+
SMG-46AE Armistice
A*
Kills:1,181
Deaths:320
KDR:3.691
Accuracy:28.831% C+
HSR:38.696% A*
NSX Tengu
A++
Kills:1,173
Deaths:383
KDR:3.063
Accuracy:44.234% B**
HSR:32.140% A++
PS1-AV Suppressor
A+
Kills:1,154
Deaths:303
KDR:3.809
Accuracy:31.161% B
HSR:35.182% A+
NSX Tomoe
A**
Kills:1,145
Deaths:242
KDR:4.731
Accuracy:30.664% B
HSR:61.747% A**
NS-357 IA
A*
Kills:178
Deaths:111
KDR:1.604
Accuracy:51.401% B+
HSR:55.056% A*
KSR-35
S
Kills:160
Deaths:68
KDR:2.353
Accuracy:38.270% B+
HSR:66.875% S
Soldier Soaker
B+
Kills:105
Deaths:60
KDR:1.750
Accuracy:26.798% D-
HSR:18.095% B+
SMG-46 Armistice
A++
Kills:94
Deaths:34
KDR:2.765
Accuracy:25.555% C+
HSR:27.660% A++
Kills:9,310
Deaths (as Infiltrator):3,791
Deaths (to Infiltrators):4,988
KDR:2.45582
Kill Difference:5,519
Playtime:17.496 hours
Usage:1%
Score:1.164m
Score/min:1,109
Accuracy (listed only):35.795%
HSR (listed only):40.209%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:147
V. Kills:5 N/A
Deaths:13
KDR:11.308
Accuracy:31.334% C**
KPH:84.100 A
VKPH:2.900 C
Kills:147 (147 + 0)
Deaths:13
KDR:11.308
VKDR:0.385
Vehicle Kills:5
Kill Difference:134
Playtime:1.748 hours
Usage:0%
Score:0.052m
Score/min:496
Piloting Accuracy:31.334%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:82
V. Kills:44 182%
Deaths:5
KDR:16.400
Accuracy:71.302% A++
KPH:88.500 S
VKPH:47.500 S
Kills:82 (82 + 0)
Deaths:5
KDR:16.400
VKDR:8.800
Vehicle Kills:44
Kill Difference:77
Playtime:0.927 hours
Usage:0%
Score:0.031m
Score/min:562
Driving Accuracy:71.302%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
A*
Kills:76
V. Kills:37 200%
Deaths:15
KDR:5.067
Accuracy:46.471% A++
KPH:45.200 A*
VKPH:22 B**
P2-120 HEAT
M
Kills:76
V. Kills:39 190%
Deaths:8
KDR:9.500
Accuracy:53.356% B**
KPH:41.100 A
VKPH:21.100 M
E540 Halberd
A++
Kills:64
V. Kills:17 356%
Deaths:1
KDR:64
Accuracy:54.489% A++
KPH:32.400 B++
VKPH:8.600 D--
P2-120 AP
B*
Kills:58
V. Kills:33 171%
Deaths:5
KDR:11.600
Accuracy:72.887% M+
KPH:38.700 B++
VKPH:22 B*
Kills:274 (134 + 140)
Deaths:29
KDR:9.448
VKDR:4.345
Vehicle Kills:126
Kill Difference:245
Playtime:7.002 hours
Usage:1%
Score:0.251m
Score/min:597
Driving Accuracy:72.887%
Gunner Accuracy:54.489%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:83
V. Kills:3 N/A
Deaths:4
KDR:20.750
Accuracy:48.412% A++
KPH:131.600 B++
VKPH:4.800 C--
G20 Vulcan-H
M*
Kills:62
V. Kills:27 221%
Deaths:8
KDR:7.750
Accuracy:50.430% B
KPH:111.800 M*
VKPH:48.700 A*
Kills:145 (0 + 145)
Deaths:12
KDR:12.083
VKDR:2.500
Vehicle Kills:30
Kill Difference:133
Playtime:1.186 hours
Usage:0%
Score:0.054m
Score/min:760
Driving Accuracy:N/A%
Gunner Accuracy:50.430%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:231
V. Kills:14 N/A
Deaths:10
KDR:23.100
Accuracy:23.562% A
KPH:57.700 C+
VKPH:3.500 C++
M20 Basilisk
B**
Kills:117
V. Kills:27 418%
Deaths:13
KDR:9
Accuracy:46.894% B*
KPH:31.900 B**
VKPH:7.400 C+
M12 Kobalt
C**
Kills:112
V. Kills:4 N/A
Deaths:3
KDR:37.333
Accuracy:18.661% C**
KPH:74.800 C++
VKPH:2.700 C
M20 Basilisk
A++
Kills:53
V. Kills:13 379%
Deaths:4
KDR:13.250
Accuracy:51.643% A+
KPH:43.700 A++
VKPH:10.700 C**
Kills:513 (0 + 513)
Deaths:30
KDR:17.100
VKDR:1.933
Vehicle Kills:58
Kill Difference:483
Playtime:10.380 hours
Usage:1%
Score:0.160m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:51.643%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SABR-13 40,17639,71110,0983.933B**0.7229.786%B++47.964%M+87.9M1B++253452h8.6B**28.8B**
MSW-R 8,0207,9511,9194.143B*0.9329.295%A47.868%M++113.6M+1A35070h9.1B**31B*
T9 CARV 5,9975,9151,5843.734A+0.5229.6%A*42.773%M++109.5S1.5M+46554h10.5B**35.4B*
MG-H1 Watchman 2,5102,4947003.563A0.3528.133%B**44.306%A*117.6M+N/A33221.2h10.7B**38.1B*
T1 Cycler 2,4142,3847723.088A++0.1327.661%B**42.617%M++70.7M+N/A23633.7h10.9B**39.2B**
AMR-66 1,8291,7724693.778M*0.5633.352%B**36.005%A++82S2.6S23821.6h6.1B**18.2B**
NS-357P Underboss 1,7511,7249581.8C**1.4142.979%C++27.61%C*99.7B++1.6B*29317.3h3.6C*8.3C**
T1B Cycler 1,3491,3353343.997A0.7825.687%C+46.517%A**66.4B*N/A15920.1h10.4B*40.5B+
Chainblade 1,3691,26321,7400.058B**3.1625.319%C25.97%M+1.4B*N/A4890.6h2.3B+9.2B
NS-357 Underboss 1,2141,2097231.672B++1.5444.957%B**38.296%A*102.5A*N/A31511.8h3.3B**7.2B*
TRS-12 Uppercut 1,1991,1884172.849A+0.3768.679%B*17.34%C**120M*1.1A+3999.9h2B**3B++
TORQ-9 1,2061,1873793.132A0.0827.814%B++29.486%B*75.1A*1.2A++35415.8h12B**43B*
TX2 Emperor 1,1961,1875892.015B**1.2028.898%C+40.944%M+95M*N/A39112.5h6.1A21.3B+
TAR-AE 1,2051,1843093.832A0.6227.671%C+40.878%A++96.3A++1.7A52512.3h10.7B+38.6B+
NS-11CP 1,1981,1823783.127A0.0926.954%C40.271%A**94.6B**1.3B**41312.5h10.2B++37.7B
SMG-46AE Armistice 1,2041,1813203.691A*0.4828.831%C+38.696%A*94.5B**1.8M++23412.5h11.6B+40.3C**
NSX Naginata 1,2041,1813293.59A*0.3828.42%A31.837%B+96.8A*1.9M23412.2h12.4C++43.7B+
NS-15MP 1,2061,1813513.365B+0.1528.281%C++42.591%A89.5B++1.9A*23113.2h11.3C+40.1C++
MG-H1 Watchman AE 1,1921,1773143.748A+0.5328.912%B+43.585%A++129.3A**1.6B+6139.1h10.7B**37.2B++
NSX Yumi 1,2021,1753932.99B**0.2230.551%B*42.638%A++97.1A**2.2A**22712.1h8.6B**28.2B**
NSX Tengu 1,1901,1733833.063A++0.1544.234%B**32.14%A++123.5M**1.8M5149.5h9B**20.2B*
T1S Cycler 1,1891,1733823.071A++0.1425.58%C**38.363%A**64.8A*N/A19718.1h11B++43.1B+
NSX Tanto 1,1761,1672654.404M*1.1929.886%B++37.618%A++91.2A**N/A34012.8h10.4B++34.6B++
PS1-AV Suppressor 1,1651,1543033.809A0.5931.161%B35.182%A+101.2A++1B23311.4h11.7B+37.7B+
NSX Tomoe 1,1481,1452424.731A*1.5230.664%B61.747%A**112.3M++N/A67710.2h8.9A+29B**
NSX-P Naginata 1,1181,1113303.367A+0.1529.831%A42.394%A++144.3M**N/A3267.7h9.1B**30.6B*
NSX-P Tanto 1,1181,1012544.335M**1.1230.11%B*44.051%M91.8M++1.4B*32112h10.1B**33.5B*
TAR 8838772443.594A+0.3826.308%B+37.058%A*65A+N/A24013.5h10.7B**40.7B*
MG-C1 Kindred 8668552143.995A++0.7832.516%B*41.521%A*94A+1.2C+2389.1h8.7B++26.9B*
T32 Bull 8148002473.239A+0.0227.522%B++42.125%A**66.7B**1.2A++20512h13.1C+47.6B
TAS-16 Blackjack 7897812293.41A++0.2071.096%B*17.286%B166.2S1.7M*4744.7h1.8B**2.5B*
NS-15M AE 7637581624.679A1.4631.598%B**42.876%A++135.4A**N/A4535.6h9.8B++31.1B++
MG-HBR1 Dragoon 6826721723.907A*0.6939.91%B**51.339%A**81M+1.2B**2498.3h4.9B**12.3B*
HC1 Cougar 6736691763.801M0.5926.137%B39.462%M++82.6MN/A3698.1h9.2B**35.3B++
T9 CARV-S 6296241564A++0.7926.502%B*49.68%M**138.7M**1.1A+4474.5h10.8B+40.8B+
NS Decimator 6274831583.057A**0.1672.487%A+2.899%B+70A*20.9B+4546.9h3.7B++5.1B**
Ripper AE 3583533,2230.11C+3.1050.902%A+22.096%B3.6C-N/A1098.6h1.4C-2.8B+
T2 Striker 5083151202.625S0.5956.125%B+N/A29.4M18A36710.7h32.3B++57.6B++
T1A Unity 259257823.134A*0.0824.449%C33.463%A59.8B*N/A2024.3h11.2B+45.8C**
M12 Kobalt 2452311023.1B++19.8923.562%A19.913%B57.8C+3.5C++2364h19.3C+81.9B+
Frag Grenade 1981921192N/A188.7952.073%B**N/A640B++20A++33150.3h3.3B+6.3B++
NS-357 IA 1781781111.604B+1.6151.401%B+55.056%A*104.7MN/A2601.7h3B++5.8B+
Auraxium Chainblade 1711694,9980.034C+3.1824.678%C6.509%C+1.1C+N/A3159.4h1.7B*6.9C**
TRAC-5 172165562.946M++0.2726.895%B**33.939%M71.7M**3S9272.3h10.4B**38.6B*
KSR-35 161160682.353C++0.8638.27%B+66.875%S84.2A*N/A2401.9h3.3A8.5B*
LC2 Lynx 158153632.429A0.7926.244%B+30.719%A++66.5A++2.2S5102.3h11.2B**42.6B++
M14 Banshee 1521471311.308B+8.0931.334%C**N/A86.5A2.9C4961.7h13.1B++41.9B++
Sticky Grenade 1311301130N/A126.7953.107%C++N/A650D5D-22850.2h2.9D5.4C+
M20 Basilisk 144117139M5.7946.894%B*11.111%A*31.6B**7.3C+2243.7h65B*138.7B**
M12 Kobalt 116112337.333A34.1218.661%C**14.286%D--74.7C++2.7C2801.5h13.5B*72.3B++
Soldier Soaker 106105601.75B+1.4626.798%D-18.095%B+87.5AN/A5661.2h5.2B++19.3C++
SMG-46 Armistice 9594342.765A++0.4525.555%C+27.66%A++37.6B+N/A4442.5h12B*47B+
C-4 10886233.739A++0.5266.292%SN/A286.7S73.3M++54880.3h1.4C**2.1A+
P525 Marauder-H 8683420.75B+17.5448.412%A++1.205%B+138.3B*5C-5040.6h7.7C+15.9B+
L100 Python AP 12682516.4M13.1971.302%A++N/A91.1S48.9S5610.9h3.9B*5.5A
Rocklet Rifle 12877372.081A*1.1355.788%BN/A51.3A++34B*8591.5h28.8B++51.6B++
G30 Vulcan 11376155.067C*1.8546.471%A++2.632%C--44.7A*21.8B**2791.7h109.5C+235.6B++
P2-120 HEAT 1157689.5B++6.2953.356%B**1.316%D*42.2A+21.7M8811.8h8.4C+15.7B+
E540 Halberd 8164164S60.7954.489%A++3.125%C+32B++8.5D--3372h5.5B10.1B**
NS "Jackpot" Decimator 9563173.706B**0.4974.194%A3.175%A90A++45.7A++6220.7h3.7C++4.9B+
G20 Vulcan-H 896287.75B**4.5450.43%B1.613%D-103.3M+45A++10440.6h60.6A120.1A
P2-120 AP 9158511.6B++8.3972.887%M+N/A38.7B++22B*9441.5h10.7D*14.7B
NS Baron G5AE 5956222.545B**0.6746.821%C+25%A++62.2B++3.3S2860.9h4.3C++9.3C+
M20 Basilisk 6653413.25S10.0451.643%A+5.66%C+44.2A*10.8C**3881.2h56.1B**108.5A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81,6851h
Nano-Armor Kit47114,1865.6h
Nanite Revive Grenade04,4041.2h
Spitfire Auto-Turret131,8761.2h
Xiphos Anti-Personnel Phalanx Tower01300h
Welding Device02720h
Restoration Kit1,64728,86636.6h
Ammunition Package122,7110.7h
Medical Kit7435,4208.1h
Anti-Infantry MANA Turret1520.1h
Medical Applicator7411,285,02859.2h
WLT-Howler Mining Laser317,6962.8h
Xiphos Anti-Personnel Phalanx Turret0610h
Shield Recharging Field52680.1h
Recon Detection Device91,8022.6h

Check the help document for the dictionary if you want to learn more about words used here.


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