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Deputy Commando Klypto[TIW] Klypto
NC BR 44

KDR: 2.69

Score: 101.9m

Last Seen: May 26th, 2018 12:12 AM
- OFFLINE - 4776.7 hour(s)

Prestige 1, Battle Rank 44 - New Conglomerate on Emerald
Level Progress (to 45): 29%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NC6A GODSAW NC6 Gauss SAW LA1 Anchor Titan-150 HESH Titan-150 HEAT NC4 Mag-Shot LA8 Rebel
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,860,237 MLG Score: 1487
Fun Score: N/A
Cheeseburgers Flipped: 565TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.598%37.825%12333299076,7212.678430.014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.039%2.266A*2.675M-0.875D--HEAD ++ (~21.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.7B++7.30.487B+15.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.876%1.908%35933101930,50918381438116.59212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.952%2.055A*-0.474D-0.802

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.868B*3.20.749B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.489%3.894%4691110114,777165824042.87945199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.18%0.963B*-0.112C+1.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.854B*80.796B++9.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.033%71.935%46931019734163410.449204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.296%1.648A+0.314C*0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.566B+20.38C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
134.141%15.051%469210202,3722272121.04401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±22.91%7.729S0.116C+5.799

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.456B+9.6-0.986D---2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
101.9m283%636 (38.2k)559 (33.5k)2.69278137,10850,9173.1161944 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022593117.107%23.273%39803:3532

23% Combat Medic46% Engineer27% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:55 AMSep 10th, 2013 2:59 AMJun 23rd, 2018 2:13 PM (170d) (PST)May 26th, 2018 12:11 AM (199d) (PST)May 25th, 2018 8:12 PM (199d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9162077090.7520.2790.1752.4610.1181487

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,96512,43642,529451711148733,524

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3038.9h/126.6d 21,559 31,909 30,833 448.7k 2,012 9,515 21,439 167m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A*
Kills:16,484
Deaths:3,781
KDR:4.360
Accuracy:31.398% B+
HSR:41.240% A*
NC6 Gauss SAW
S
Kills:9,777
Deaths:2,549
KDR:3.836
Accuracy:30.539% A*
HSR:48.011% S
LA1 Anchor
A**
Kills:7,530
Deaths:1,987
KDR:3.790
Accuracy:31.241% A
HSR:43.094% A**
NS-15M AE
A*
Kills:1,583
Deaths:400
KDR:3.958
Accuracy:29.372% B*
HSR:46.178% A*
NC6S Gauss SAW S
A**
Kills:1,370
Deaths:395
KDR:3.468
Accuracy:30.545% A
HSR:40.803% A**
GD-22S
M++
Kills:1,342
Deaths:444
KDR:3.023
Accuracy:31.383% A++
HSR:45.678% M++
EM6
A**
Kills:1,176
Deaths:321
KDR:3.664
Accuracy:29.045% A+
HSR:39.966% A**
NC05 Jackhammer
A++
Kills:538
Deaths:289
KDR:1.862
Accuracy:57.749% A++
HSR:17.472% B+
Kills:39,800
Deaths (as Heavy Assault):10,166
Deaths (to Heavy Assaults):16,484
KDR:3.91501
Kill Difference:29,634
Playtime:813.801 hours
Usage:27%
Score:24.132m
Score/min:494
Accuracy (listed only):33.909%
HSR (listed only):40.305%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
S
Kills:2,252
Deaths:177
KDR:12.723
Accuracy:135.518% S
HSR:14.920% C**
GD-7F
A++
Kills:693
Deaths:648
KDR:1.069
Accuracy:32.411% A++
HSR:12.843% D*
Warden
A
Kills:259
Deaths:287
KDR:0.902
Accuracy:34.461% A
HSR:22.780% C+
AC-X11
B*
Kills:188
Deaths:38
KDR:4.947
Accuracy:28.104% B++
HSR:26.596% B*
LA39 Bruiser
B*
Kills:120
Deaths:33
KDR:3.636
Accuracy:70.718% B*
HSR:17.500% B+
AF-4A Bandit
M+
Kills:78
Deaths:98
KDR:0.796
Accuracy:35.098% A*
HSR:39.744% M+
AF-19 Mercenary
M++
Kills:67
Deaths:32
KDR:2.094
Accuracy:31.737% A++
HSR:38.806% M++
Kills:3,657
Deaths (as Engineer):1,313
Deaths (to Engineers):10,135
KDR:2.78522
Kill Difference:2,344
Playtime:1,394.025 hours
Usage:46%
Score:56.444m
Score/min:675
Accuracy (listed only):52.578%
HSR (listed only):24.741%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A
Kills:2,853
Deaths:1,340
KDR:2.129
Accuracy:30.095% A
HSR:27.585% A
AF-4G Cyclone
A*
Kills:2,277
Deaths:1,054
KDR:2.160
Accuracy:30.955% B++
HSR:36.803% A*
AF-57 Piston
S
Kills:2,252
Deaths:177
KDR:12.723
Accuracy:135.518% S
HSR:14.920% C**
Reaper DMR
M
Kills:1,677
Deaths:945
KDR:1.775
Accuracy:32.211% A
HSR:41.741% M
NC1 Gauss Rifle
A++
Kills:1,309
Deaths:911
KDR:1.437
Accuracy:31.221% A++
HSR:23.835% B+
AF-4 Cyclone
M++
Kills:1,230
Deaths:462
KDR:2.662
Accuracy:32.664% A+
HSR:38.130% M++
NS-11P
A++
Kills:1,217
Deaths:582
KDR:2.091
Accuracy:31.987% A++
HSR:29.827% A++
Carnage AR
A*
Kills:1,179
Deaths:693
KDR:1.701
Accuracy:31.202% A+
HSR:34.521% A*
Gauss Rifle Burst
A*
Kills:1,159
Deaths:667
KDR:1.738
Accuracy:31.101% B++
HSR:43.313% A*
Blitz GD-10
S
Kills:554
Deaths:278
KDR:1.993
Accuracy:31.529% A+
HSR:40.253% S
NS-11A
M*
Kills:410
Deaths:147
KDR:2.789
Accuracy:26.909% B+
HSR:45.610% M*
LA39 Bruiser
B*
Kills:120
Deaths:33
KDR:3.636
Accuracy:70.718% B*
HSR:17.500% B+
Kills:16,237
Deaths (as Combat Medic):7,289
Deaths (to Combat Medics):6,334
KDR:2.2276
Kill Difference:8,948
Playtime:686.771 hours
Usage:23%
Score:18.106m
Score/min:439
Accuracy (listed only):43.009%
HSR (listed only):32.837%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
A*
Kills:4,649
Deaths:3,591
KDR:1.295
Accuracy:37.707% A+
HSR:33.039% A*
LA8 Rebel
A
Kills:3,917
Deaths:3,064
KDR:1.278
Accuracy:40.084% A
HSR:31.172% A
NC4-FB Mag-Shot
A**
Kills:3,386
Deaths:2,211
KDR:1.531
Accuracy:38.746% B++
HSR:39.250% A**
LA3 Desperado
M**
Kills:3,019
Deaths:2,249
KDR:1.342
Accuracy:36.252% A
HSR:42.696% M**
NS-44 Commissioner
A+
Kills:2,338
Deaths:1,884
KDR:1.241
Accuracy:48.196% A+
HSR:18.734% C-
AF-4G Cyclone
A*
Kills:2,277
Deaths:1,054
KDR:2.160
Accuracy:30.955% B++
HSR:36.803% A*
NS-44G Commissioner
B**
Kills:1,531
Deaths:1,160
KDR:1.320
Accuracy:49.905% B**
HSR:19.660% D
NS-44P Commissioner
B**
Kills:1,230
Deaths:969
KDR:1.269
Accuracy:48.927% B**
HSR:17.886% D-
AF-4 Cyclone
M++
Kills:1,230
Deaths:462
KDR:2.662
Accuracy:32.664% A+
HSR:38.130% M++
NS-357 Underboss
A
Kills:1,158
Deaths:971
KDR:1.193
Accuracy:46.009% A
HSR:16.494% D
The Executive
B*
Kills:1,005
Deaths:883
KDR:1.138
Accuracy:33.622% C
HSR:31.343% B*
Blitz GD-10
S
Kills:554
Deaths:278
KDR:1.993
Accuracy:31.529% A+
HSR:40.253% S
SAS-R
A++
Kills:453
Deaths:216
KDR:2.097
Accuracy:49.598% A++
HSR:68.874% C++
NC08 Mag-Scatter
A+
Kills:275
Deaths:308
KDR:0.893
Accuracy:68.342% A+
HSR:23.273% A+
LA80
C+
Kills:170
Deaths:56
KDR:3.036
Accuracy:40.656% C+
HSR:76.471% C+
EM4 Longshot
B++
Kills:111
Deaths:26
KDR:4.269
Accuracy:43.312% B++
HSR:77.478% C+
NS CandyCannon 3000
B*
Kills:87
Deaths:137
KDR:0.635
Accuracy:46.377% B*
HSR:33.333% C+
NS-61 Emissary
M*
Kills:76
Deaths:58
KDR:1.310
Accuracy:34.916% B**
HSR:35.526% M*
Kills:27,466
Deaths (as Infiltrator):19,577
Deaths (to Infiltrators):5,608
KDR:1.40297
Kill Difference:7,889
Playtime:42.888 hours
Usage:1%
Score:0.704m
Score/min:274
Accuracy (listed only):42.100%
HSR (listed only):37.801%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:1,712
Deaths:342
KDR:5.006
Accuracy:38.562% B+
HSR:19.042% B++
AF-34 Mattock
C++
Kills:985
Deaths:228
KDR:4.320
Accuracy:34.342% C+
HSR:18.274% C++
AF-23 Grinder
A*
Kills:976
Deaths:162
KDR:6.025
Accuracy:53.686% A++
HSR:24.693% A*
AF-23 Grinder
A+
Kills:267
Deaths:45
KDR:5.933
Accuracy:46.494% A+
HSR:13.858% C
NCM1 Scattercannon
A+
Kills:126
Deaths:44
KDR:2.864
Accuracy:52.989% A+
HSR:12.698% D
NCM2 Falcon
B+
Kills:101
Deaths:65
KDR:1.554
Accuracy:44.804% B+
HSR:5.941% B+
NS-10 Burster
M+
Kills:73
Deaths:60
KDR:1.217
Accuracy:49.375% M+
HSR:10.959% A++
NCM3 Raven
A+
Kills:72
Deaths:51
KDR:1.412
Accuracy:51.748% A+
HSR:1.389% D--
NS-10 Burster
M++
Kills:62
Deaths:59
KDR:1.051
Accuracy:49.456% M++
HSR:9.677% B**
NCM3 Raven
A+
Kills:51
Deaths:51
KDR:1
Accuracy:51.411% A+
HSR:3.922% B*
Kills:4,425
Deaths (as MAX Suit):553.500
Deaths (to MAX Suits):2,786
KDR:7.99458
Kill Difference:3,871.500
Playtime:70.763 hours
Usage:2%
Score:2.320m
Score/min:546
Accuracy (listed only):47.287%
HSR (listed only):12.045%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr PX
A++
Kills:1,141
V. Kills:58 N/A
Deaths:53
KDR:21.528
Accuracy:61.669% A++
KPH:122.800 B++
VKPH:6.200 C
CAS30 Tank Buster
A*
Kills:239
V. Kills:144 165%
Deaths:167
KDR:1.431
Accuracy:42.325% C
KPH:18 A*
VKPH:10.800 B*
Kills:1,380 (239 + 1,141)
Deaths:220
KDR:6.273
VKDR:0.918
Vehicle Kills:202
Kill Difference:1,160
Playtime:22.582 hours
Usage:1%
Score:0.797m
Score/min:588
Piloting Accuracy:42.325%
Gunner Accuracy:61.669%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:17,928
V. Kills:11,852 151%
Deaths:1,700
KDR:10.546
Accuracy:60.332% A
KPH:32.900 B**
VKPH:21.800 A+
Titan-150 HESH
A**
Kills:6,605
V. Kills:692 N/A
Deaths:288
KDR:22.934
Accuracy:68.054% A**
KPH:55.500 B*
VKPH:5.800 D
Titan-150 HEAT
A*
Kills:5,976
V. Kills:1,823 328%
Deaths:478
KDR:12.502
Accuracy:63.200% A++
KPH:42.400 A*
VKPH:12.900 B**
E540 Halberd
S
Kills:1,633
V. Kills:1,259 130%
Deaths:127
KDR:12.858
Accuracy:72.925% M**
KPH:76.600 S
VKPH:59 S
Enforcer ML85
A++
Kills:1,106
V. Kills:837 132%
Deaths:107
KDR:10.336
Accuracy:56.801% A++
KPH:37.800 A++
VKPH:28.600 A++
M12 Kobalt
A++
Kills:80
V. Kills:5 N/A
Deaths:5
KDR:16
Accuracy:23.161% A**
KPH:61.700 C++
VKPH:3.900 A++
C85 Canister
C
Kills:71
V. Kills:6 N/A
Deaths:4
KDR:17.750
Accuracy:36.325% C
KPH:35.400 D-
VKPH:3 C
M20 Basilisk
C**
Kills:64
V. Kills:23 267%
Deaths:12
KDR:5.333
Accuracy:42.102% A++
KPH:22.400 C++
VKPH:8.100 C**
Kills:33,463 (30,509 + 2,954)
Deaths:2,721
KDR:12.298
VKDR:6.063
Vehicle Kills:16,497
Kill Difference:30,742
Playtime:861.086 hours
Usage:28%
Score:28.210m
Score/min:546
Driving Accuracy:63.200%
Gunner Accuracy:42.102%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:297
V. Kills:7 N/A
Deaths:26
KDR:11.423
Accuracy:27.883% A*
KPH:142.400 A**
VKPH:3.400 B++
M12 Kobalt
S
Kills:121
V. Kills: N/A
Deaths:6
KDR:20.167
Accuracy:24.768% A++
KPH:212.800 S
VKPH:0 F
M60-G Bulldog
M*
Kills:116
V. Kills:19 N/A
Deaths:11
KDR:10.546
Accuracy:58.061% A**
KPH:85.100 M*
VKPH:13.900 A*
M60-G Bulldog
B*
Kills:94
V. Kills:21 427%
Deaths:15
KDR:6.267
Accuracy:49.435% A
KPH:58.700 B*
VKPH:13.100 B*
M40 Fury
A+
Kills:58
V. Kills:7 N/A
Deaths:4
KDR:14.500
Accuracy:48.068% A+
KPH:89.200 A
VKPH:10.800 C+
M20 Basilisk
A+
Kills:54
V. Kills:14 360%
Deaths:8
KDR:6.750
Accuracy:50.767% A+
KPH:22.200 C*
VKPH:5.800 C-
Kills:740 (0 + 740)
Deaths:70
KDR:10.571
VKDR:0.971
Vehicle Kills:68
Kill Difference:670
Playtime:8.700 hours
Usage:0%
Score:0.323m
Score/min:619
Driving Accuracy:N/A%
Gunner Accuracy:50.767%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 29,78017,9281,70010.546B*7.8560.332%A2.259%C32.9B**21.8A+521544.5h3.6B+6B**
NC6A GODSAW 16,61516,4843,7814.36B*1.6731.398%B+41.24%A*93.9AN/A267175.6h6.7C**21.4B*
NC6 Gauss SAW 9,8689,7772,5493.836A**1.1430.539%A*48.011%S86M+N/A286113.7h6.5B**21.4B*
LA1 Anchor 7,5677,5301,9873.79B++1.1031.241%A43.094%A**94.8A++N/A42779.4h7.8B**25B*
Titan-150 HESH 7,2976,60528822.934A20.2468.054%A**N/A55.5B*5.8D255119h2.2B**3.2A+
Titan-150 HEAT 7,7995,97647812.502A+9.8163.2%A++2.075%D42.4A*12.9B**377140.8h2.8A4.5A++
NC4 Mag-Shot 4,6634,6493,5911.295B*1.4037.707%A+33.039%A*42.5B**N/A177109.3h7.1B+18.7B
LA8 Rebel 3,9333,9173,0641.278B+1.4140.084%A31.172%A42.8B+N/A15991.5h5.6B+13.9B+
NC4-FB Mag-Shot 3,3963,3862,2111.531C++1.1638.746%B++39.25%A**77.8B+N/A29943.5h6B+15.6B++
LA3 Desperado 3,0283,0192,2491.342B+1.3536.252%A42.696%M**47.8B+N/A16163.2h7.5B++20.7C**
GR-22 2,8552,8531,3402.129B++0.5630.095%A27.585%A44B+N/A17764.8h10.9B**36.1B*
NS-44 Commissioner 2,3472,3381,8841.241C**1.4548.196%A+18.734%C-42B+N/A16355.7h3.5B+7.3B++
AF-4G Cyclone 2,2792,2771,0542.16C**0.5330.955%B++36.803%A*64.9B+N/A29835.1h8.4B++27.1B+
AF-57 Piston 2,2642,25217712.723S10.03135.518%S14.92%C**45.8B+N/A22949.2h10T*7.4B++
Mag-Cutter 1,8221,81519,4600.093A**2.6042.809%B**N/A2A+N/A8909.1h1.7B*3.9B++
AF-34 Mattock 1,7201,7123425.006B+2.3138.562%B+19.042%B++40.7C+N/A18242.1h5.1B+13.3B++
Reaper DMR 1,6941,6779451.775C++0.9232.211%A41.741%M42.3B+N/A20739.6h8.4B++26.2B*
C-4 2,0971,6511,1291.462C++1.2334.005%A++N/A80.5C++21.8C--96220.5h1.3B+3.8B*
E540 Halberd 2,8921,63312712.858B*10.1772.925%M**1.653%D-76.7S59.1S278221.3h5B++6.8A+
NS-15M AE 1,5941,5834003.958B**1.2729.372%B*46.178%A*100.8A+N/A59415.7h9.1B**30.9B++
NS-44G Commissioner 1,5321,5311,1601.32C+1.3749.905%B**19.66%D58C++N/A33326.4h3.4C*6.9B+
NC6S Gauss SAW S 1,3801,3703953.468A++0.7830.545%A40.803%A**107.9A*N/A35012.7h8B**26.3B++
NS AutoBlade 1,3511,35019,1110.071C**2.6252.352%B*N/A2C+N/A8688.4h1.6B+3.1B+
GD-22S 1,3451,3424443.023B**0.3331.383%A++45.678%M++104.8M+N/A60312.8h7.9A25.2B**
NC1 Gauss Rifle 1,3201,3099111.437B+1.2631.221%A++23.835%B+29.2B+N/A16044.9h11.2B++36B*
NS-44P Commissioner 1,2301,2309691.269C++1.4248.927%B**17.886%D-47.3C+N/A21726h3.8C+7.7B+
AF-4 Cyclone 1,2351,2304622.662A0.0332.664%A+38.13%M++72.4A++N/A38017h8.1B**24.7B*
NS-11P 1,2201,2175822.091B*0.6031.987%A++29.827%A++64.1A*N/A43619h10.2A31.8B**
Carnage AR 1,1831,1796931.701B0.9931.202%A+34.521%A*52.6B**N/A26022.4h11.3B*36.3B*
EM6 1,1911,1763213.664A+0.9729.045%A+39.966%A**84A++1.1A++35714h8.3B**28.6B++
Gauss Rifle Burst 1,1641,1596671.738C+0.9531.101%B++43.313%A*58.8B++N/A25519.7h8.7B**28B*
NS-357 Underboss 1,1641,1589711.193C*1.5046.009%A16.494%D36.6C+N/A13031.6h4.2C++9.2B+
L105 Zephyr PX 1,1991,1415321.528B18.8461.669%A++N/A122.7B++6.2C7519.3h4.1B6.6B**
Enforcer ML85 1,9431,10610710.336A7.6456.801%A++1.627%C37.7A++28.6A++139929.3h8.9B**15.6A+
Shrike 1,1951,0972983.681S0.9974.725%A*1.914%D51A*4.6D*48821.5h2.5A*3.4A++
AF-22 Crow 1,1951,0813672.946S0.2576.525%B**2.683%C++50.5A5.3C26221.4h2.5A*3.3A*
Hawk GD-68 1,2201,0585142.058M+0.6372.565%A+2.174%C39.8A++6.1D24626.6h3A*4.2A*
The Executive 1,0071,0058831.138C1.5533.622%C31.343%B*48.6C+N/A20720.7h7.7D22.9C--
NS Decimator 1,3189915741.726B*0.9770.125%A1.816%C41.1B+13.6C50524.1h4.2B+6B*
AF-34 Mattock 9959852284.32B+1.6334.342%C+18.274%C++40.7C++N/A17824.2h5.3B++15.4B+
AF-23 Grinder 9879761626.025A3.3353.686%A++24.693%A*43.4B++N/A20922.5h6.2B+11.5B*
The Kraken 1,3749714572.125C**0.5763.386%C**N/A29.1D12.1C23333.4h4.2C+6.6C*
GD-7F 7006936481.069C+1.6232.411%A++12.843%D*10.9D-N/A6863.5h17.4D-53.6C*
Blitz GD-10 5655542781.993B*0.7031.529%A+40.253%S46.6B*N/A28511.9h11.5B*36.4B*
NC05 Jackhammer 5385382891.862B+0.8357.749%A++17.472%B+59.1B++N/A3539.1h3.6B**6.3B*
NC15 Phoenix 1,3195203371.543B+1.1565.839%A++N/A21.9B++33.7A*33923.7h7.3B*11.1A
SAS-R 4544532162.097C+0.6049.598%A++68.874%C++57.3B**N/A2937.9h1.9B++3.8B*
Tank Mine 7644271662.572C+0.1252.676%A+N/A59.3D-46.8D12547.2h2.5D-4.8B*
NS-11A 4144101472.789A0.1026.909%B+45.61%M*74.5A*N/A2345.5h9.4A+35.1B**
The Slasher 3903906,7880.057C++2.6450.769%AN/A1.6CN/A7243h1.5B**3B+
Anti-Vehicle Grenade 3363041304N/A301.3162.823%AN/A1013.3M++106.7C++87170.3h2.4A++3.8A+
M12 Kobalt 3042972611.423C+8.7327.883%A*25.253%A+141.4A**3.3B+5762.1h14.4B**51.7B*
NC08 Mag-Scatter 2752753080.893C+1.8068.342%A+23.273%A+52.9B*N/A1815.2h3.8B+5.6B*
AF-23 Grinder 267267455.933A3.2446.494%A+13.858%C54.5A++N/A2024.9h5.2B++11.3B**
Warden 2652592870.902C+1.7934.461%A22.78%C+9.4DN/A6427.5h9.4C*27.3B+
CAS30 Tank Buster 3832391671.431C**1.2642.325%CN/A18A*10.8B*47413.3h28.3B+67B++
MAX Punch 2362345760.406M2.2952.132%B+N/A3.4B+N/A1468h1.8C++3.5C++
Frag Grenade 2212191219N/A216.3154.438%B**N/A2190S20A*145790.1h1.3A*2.3A++
AC-X11 188188384.947S2.2528.104%B++26.596%B*27.6C+N/A2656.8h7.3B**25.9B++
LA80 170170563.036C+0.3440.656%C+76.471%C+42.5C*N/A1804h2.2C++5.4C++
Bouncing Betty 160160732.192D0.5057.28%A+N/A55.2D**N/A2982.9h1.9C++3.3B*
NCM1 Scattercannon 127126442.864B+0.1752.989%A+12.698%D26.8C**N/A2384.7h8.8C16.6B+
M12 Kobalt 121121620.167B*17.4724.768%A++24.793%A201.7M**N/A9420.6h11.9B**48B++
LA39 Bruiser 120120333.636A*0.9470.718%B*17.5%B+70.6AN/A3311.7h2.1B++3B++
M60-G Bulldog 1351161110.545A++7.8558.061%A**2.586%C82.9M*13.6A++7791.4h4.9B**8.4B**
EM4 Longshot 111111264.269B1.5843.312%B++77.478%C+44.4B*N/A2892.5h1.8B++4.2B++
NCM2 Falcon 114101651.554B+1.1444.804%B+5.941%B+15.5C**2D*2276.5h8.4B+18.7B+
M60-G Bulldog 11594156.267C*3.5749.435%A3.191%C++58.8B*13.1B*4921.6h6.1B+12.2B++
MANA Anti-Personnel Turret 9292402.3N/A0.3929.478%UN/A920UN/A4615600.1h23T*78.1T*
NS CandyCannon 3000 87871370.635C+2.0646.377%B*33.333%C+41.4B+N/A1762.1h4B8.7B++
M12 Kobalt 8580516C++13.3123.161%A**17.5%B+61.5C++3.8A++4951.3h20.1C86.7B*
AF-4A Bandit 8378980.796C-1.9035.098%A*39.744%M+7.7D*N/A9310.1h22.9T*65.1D
NS-61 Emissary 7876581.31B++1.3834.916%B**35.526%M*76M2M+3211h10.1B+28.8B*
NS-10 Burster 12373601.217B1.4849.375%M+10.959%A++7.8B**5.4B**1799.3h176.4C357.2B*
NCM3 Raven 12772511.412B++1.2851.748%A+1.389%D--12.2B++9.3A+3325.9h24.5B+47.3B*
C85 Canister 7771417.75C++15.0636.325%C7.042%F35.5D-3C2412h9.7C26.7C
AF-19 Mercenary 6867322.094A+0.6031.737%A++38.806%M++22.3C**N/A11233h9.3B**29.3B*
M20 Basilisk 8764125.333B**2.6442.102%A++1.563%D**22.1C++7.9C*4732.9h51.8B**123B**
NS-10 Burster 10262591.051C**1.6449.456%M++9.677%B**6.7B+4.3B+1879.3h211.1D*426.8B+
M40 Fury 6558414.5A11.8148.068%A+N/A82.9B**10C+7730.7h11.2B23.2B*
M20 Basilisk 685486.75A*4.0650.767%A+11.111%A*22.5C*5.8C-5292.4h58.3B+114.8B**
M60-A Bulldog 555186.375C3.6847.482%C*5.882%M+36.4C++2.9C3991.4h3.9A8.2B**
NCM3 Raven 8951511C++1.6951.411%A+3.922%B*8.6C6.4C+2715.9h35D68.1C*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit23991.5h
Motion Spotter87701.4h
Spawn Beacon86031.3h
Nano-Armor Kit9282,336,542255.1h
Anti-Vehicle MANA Turret121530.9h
Nanite Revive Grenade04910.1h
Medical Kit3,15816,05486.6h
Medical Applicator1,106354,09641.6h
Ammunition Package403850.7h
Anti-Infantry MANA Turret213383h
Recon Detection Device41770.5h
Shield Recharging Field131360.2h

Check the help document for the dictionary if you want to learn more about words used here.


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