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Praetor Dreadnaught Knaroef[DIGT] Knaroef
VS BR 86

KDR: 1.63

Score: 31.2m

Last Seen: Oct 14th, 2019 5:09 PM
- OFFLINE - 24.3 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Miller - Outfit Member of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 40
Level Progress (to 87): 22%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 H-V45 Pulsar C C-4 Terminus VX-9 NS-357 Underboss
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,932,344 MLG Score: 2344
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.85%34.456%102933118352,3052.12148-0.487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.747%1.436A2.04A*-0.556DHEAD ++ (~19.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.536B+9.50.309C*22.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.509%1.316%911215761317330.0577069224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.439B-0.802D--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.829B++30.76B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.544%7.943%155512111,32212084431.09347298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.952%0.375C**0.887B*0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.10.318C*32.10.178C++47

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.534%81.937%155412128,8803760132.3617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.986%1.374A0.991B*0.728

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.627B+1.60.489B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.178%20.536%155312131,0082094110.481146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.025%0.968B*1.145B**0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.593B+2.90.413B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 40
31.2m304.9%432 (25.9k)359 (21.5k)1.6346774,87145,8021.7202386 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1216435025.923%35.836%92901:5425

24% Combat Medic9% Engineer31% Heavy Assault12% Infiltrator23% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 14th, 2015 12:54 PMAug 8th, 2019 8:48 AMOct 15th, 2019 12:02 PM (27m) (PST)Oct 14th, 2019 2:59 PM (21h) (PST)Oct 14th, 2019 1:09 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5763152610.8620.5270.3092.7390.0372344

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,55818,88815,670523219164221,550

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1448.2h/60.3d 3,919 26,831 25,181 238k 2,623 4,384 3,183 50m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:15,484
Deaths:4,916
KDR:3.150
Accuracy:34.092% A++
HSR:35.004% B+
Orion VS54
A++
Kills:4,747
Deaths:2,360
KDR:2.011
Accuracy:30.133% A++
HSR:38.319% A++
NS-15M AE
A+
Kills:1,536
Deaths:537
KDR:2.860
Accuracy:33.787% A+
HSR:37.240% B**
VE-H Maw
A
Kills:1,473
Deaths:894
KDR:1.648
Accuracy:27.651% B+
HSR:37.135% A
NS-15M2
A++
Kills:1,434
Deaths:691
KDR:2.075
Accuracy:29.595% B**
HSR:40.865% A++
Flare VE6
A*
Kills:1,204
Deaths:829
KDR:1.452
Accuracy:28.200% B**
HSR:39.369% A*
Pulsar LSW
A++
Kills:1,169
Deaths:754
KDR:1.550
Accuracy:27.776% B*
HSR:38.409% A++
NSX-P Naginata
A+
Kills:1,114
Deaths:573
KDR:1.944
Accuracy:26.953% B*
HSR:39.497% A+
NSX Naginata
A++
Kills:203
Deaths:83
KDR:2.446
Accuracy:31.425% A++
HSR:37.438% A
Kills:28,364
Deaths (as Heavy Assault):11,637
Deaths (to Heavy Assaults):13,307
KDR:2.4374
Kill Difference:16,727
Playtime:444.268 hours
Usage:31%
Score:12.078m
Score/min:453
Accuracy (listed only):29.957%
HSR (listed only):38.142%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:2,318
Deaths:1,629
KDR:1.423
Accuracy:28.462% B*
HSR:30.587% A
Eridani SX5
M
Kills:1,552
Deaths:538
KDR:2.885
Accuracy:33.080% A
HSR:39.755% M
VE-C Horizon
B**
Kills:1,239
Deaths:479
KDR:2.587
Accuracy:41.800% B**
HSR:29.621% B*
Sirius SX12
A**
Kills:1,222
Deaths:448
KDR:2.728
Accuracy:33.489% A++
HSR:33.961% A**
Serpent VE92
C*
Kills:1,210
Deaths:2,335
KDR:0.518
Accuracy:24.056% C++
HSR:21.405% C*
VX6-7
B*
Kills:1,193
Deaths:941
KDR:1.268
Accuracy:27.014% B+
HSR:26.236% B*
NS-7 PDW
A*
Kills:1,172
Deaths:924
KDR:1.268
Accuracy:27.213% B+
HSR:31.655% A*
VE-S Canis
A++
Kills:1,172
Deaths:399
KDR:2.937
Accuracy:34.134% B**
HSR:34.471% A++
Solstice VE3
B
Kills:1,169
Deaths:2,052
KDR:0.570
Accuracy:24.681% B
HSR:19.333% C+
Zenith VX-5
A
Kills:1,138
Deaths:773
KDR:1.472
Accuracy:29.727% B*
HSR:30.229% A
Eclipse VE3A
A++
Kills:910
Deaths:708
KDR:1.285
Accuracy:27.998% C**
HSR:29.121% A++
Deimos VA29
B++
Kills:446
Deaths:381
KDR:1.171
Accuracy:66.777% B+
HSR:21.076% B++
Pandora VX25
A
Kills:377
Deaths:270
KDR:1.396
Accuracy:48.684% B*
HSR:20.424% A
NSX-P Tanto
M+
Kills:268
Deaths:163
KDR:1.644
Accuracy:26.493% C++
HSR:44.776% M+
Thanatos VE70
B**
Kills:185
Deaths:250
KDR:0.740
Accuracy:50.147% B**
HSR:19.460% B++
NSX Tengu
M+
Kills:162
Deaths:70
KDR:2.314
Accuracy:42.709% B*
HSR:39.506% M+
The Little Helper
B*
Kills:161
Deaths:106
KDR:1.519
Accuracy:42.040% D
HSR:20.497% B*
NSX Tanto
A++
Kills:161
Deaths:78
KDR:2.064
Accuracy:35.709% A++
HSR:34.162% A
NSX-P Tengu
M+
Kills:154
Deaths:59
KDR:2.610
Accuracy:39.357% B++
HSR:40.909% M+
NS Baron G5AE
A*
Kills:74
Deaths:32
KDR:2.313
Accuracy:42.486% C-
HSR:27.027% A*
NS-11C
A++
Kills:54
Deaths:42
KDR:1.286
Accuracy:32.920% A++
HSR:16.667% C-
Kills:16,337
Deaths (as Light Assault):12,677
Deaths (to Light Assaults):7,101
KDR:1.28871
Kill Difference:3,660
Playtime:338.321 hours
Usage:23%
Score:5.988m
Score/min:295
Accuracy (listed only):36.142%
HSR (listed only):29.089%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A+
Kills:2,335
Deaths:2,375
KDR:0.983
Accuracy:25.719% C**
HSR:33.062% A+
Terminus VX-9
A
Kills:1,738
Deaths:1,486
KDR:1.170
Accuracy:27.511% B+
HSR:35.903% A
Eridani SX5
M
Kills:1,552
Deaths:538
KDR:2.885
Accuracy:33.080% A
HSR:39.755% M
NS-11A
A+
Kills:1,233
Deaths:1,075
KDR:1.147
Accuracy:28.019% B++
HSR:33.901% A+
Sirius SX12
A**
Kills:1,222
Deaths:448
KDR:2.728
Accuracy:33.489% A++
HSR:33.961% A**
Pulsar VS1
B**
Kills:1,182
Deaths:2,287
KDR:0.517
Accuracy:22.816% C+
HSR:29.188% B**
CME
A**
Kills:1,177
Deaths:1,098
KDR:1.072
Accuracy:28.251% B
HSR:40.102% A**
NS-7 PDW
A*
Kills:1,172
Deaths:924
KDR:1.268
Accuracy:27.213% B+
HSR:31.655% A*
VE-S Canis
A++
Kills:1,172
Deaths:399
KDR:2.937
Accuracy:34.134% B**
HSR:34.471% A++
Deimos VA29
B++
Kills:446
Deaths:381
KDR:1.171
Accuracy:66.777% B+
HSR:21.076% B++
Pandora VX25
A
Kills:377
Deaths:270
KDR:1.396
Accuracy:48.684% B*
HSR:20.424% A
Thanatos VE70
B**
Kills:185
Deaths:250
KDR:0.740
Accuracy:50.147% B**
HSR:19.460% B++
NSX Tengu
M+
Kills:162
Deaths:70
KDR:2.314
Accuracy:42.709% B*
HSR:39.506% M+
The Little Helper
B*
Kills:161
Deaths:106
KDR:1.519
Accuracy:42.040% D
HSR:20.497% B*
NSX-P Tengu
M+
Kills:154
Deaths:59
KDR:2.610
Accuracy:39.357% B++
HSR:40.909% M+
NS Baron G5AE
A*
Kills:74
Deaths:32
KDR:2.313
Accuracy:42.486% C-
HSR:27.027% A*
Darkstar
A**
Kills:68
Deaths:101
KDR:0.673
Accuracy:26.657% C+
HSR:41.177% A**
Kills:14,410
Deaths (as Combat Medic):11,899
Deaths (to Combat Medics):5,158
KDR:1.21103
Kill Difference:2,511
Playtime:345.546 hours
Usage:24%
Score:7.037m
Score/min:339
Accuracy (listed only):36.417%
HSR (listed only):31.887%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:2,318
Deaths:1,629
KDR:1.423
Accuracy:28.462% B*
HSR:30.587% A
VE-C Horizon
B**
Kills:1,239
Deaths:479
KDR:2.587
Accuracy:41.800% B**
HSR:29.621% B*
Serpent VE92
C*
Kills:1,210
Deaths:2,335
KDR:0.518
Accuracy:24.056% C++
HSR:21.405% C*
VX6-7
B*
Kills:1,193
Deaths:941
KDR:1.268
Accuracy:27.014% B+
HSR:26.236% B*
Solstice VE3
B
Kills:1,169
Deaths:2,052
KDR:0.570
Accuracy:24.681% B
HSR:19.333% C+
Zenith VX-5
A
Kills:1,138
Deaths:773
KDR:1.472
Accuracy:29.727% B*
HSR:30.229% A
Eclipse VE3A
A++
Kills:910
Deaths:708
KDR:1.285
Accuracy:27.998% C**
HSR:29.121% A++
Deimos VA29
B++
Kills:446
Deaths:381
KDR:1.171
Accuracy:66.777% B+
HSR:21.076% B++
Pandora VX25
A
Kills:377
Deaths:270
KDR:1.396
Accuracy:48.684% B*
HSR:20.424% A
NSX-P Tanto
M+
Kills:268
Deaths:163
KDR:1.644
Accuracy:26.493% C++
HSR:44.776% M+
Eidolon VE33
B+
Kills:252
Deaths:260
KDR:0.969
Accuracy:31.277% B+
HSR:26.587% C++
VE-LR Obelisk
A*
Kills:241
Deaths:222
KDR:1.086
Accuracy:29.280% C
HSR:49.378% A*
Thanatos VE70
B**
Kills:185
Deaths:250
KDR:0.740
Accuracy:50.147% B**
HSR:19.460% B++
The Little Helper
B*
Kills:161
Deaths:106
KDR:1.519
Accuracy:42.040% D
HSR:20.497% B*
NSX Tanto
A++
Kills:161
Deaths:78
KDR:2.064
Accuracy:35.709% A++
HSR:34.162% A
NS Baron G5AE
A*
Kills:74
Deaths:32
KDR:2.313
Accuracy:42.486% C-
HSR:27.027% A*
NS-11C
A++
Kills:54
Deaths:42
KDR:1.286
Accuracy:32.920% A++
HSR:16.667% C-
Kills:11,396
Deaths (as Engineer):10,721
Deaths (to Engineers):6,189
KDR:1.06296
Kill Difference:675
Playtime:135.814 hours
Usage:9%
Score:2.326m
Score/min:285
Accuracy (listed only):35.856%
HSR (listed only):27.446%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:8,496
Deaths:2,959
KDR:2.871
Accuracy:45.920% B**
HSR:81.650% A
NS-357 Underboss
A*
Kills:1,568
Deaths:1,202
KDR:1.304
Accuracy:49.490% A+
HSR:38.329% A*
Eridani SX5
M
Kills:1,552
Deaths:538
KDR:2.885
Accuracy:33.080% A
HSR:39.755% M
NS-44 Commissioner
B*
Kills:1,431
Deaths:1,694
KDR:0.845
Accuracy:40.487% B+
HSR:28.372% B*
Sirius SX12
A**
Kills:1,222
Deaths:448
KDR:2.728
Accuracy:33.489% A++
HSR:33.961% A**
NS-7 PDW
A*
Kills:1,172
Deaths:924
KDR:1.268
Accuracy:27.213% B+
HSR:31.655% A*
VE-S Canis
A++
Kills:1,172
Deaths:399
KDR:2.937
Accuracy:34.134% B**
HSR:34.471% A++
NS-30 Vandal
A*
Kills:240
Deaths:111
KDR:2.162
Accuracy:46.897% A*
HSR:40% A+
NSX Daimyo
B++
Kills:202
Deaths:122
KDR:1.656
Accuracy:46.206% B++
HSR:96.535% B++
NSX Tengu
M+
Kills:162
Deaths:70
KDR:2.314
Accuracy:42.709% B*
HSR:39.506% M+
NSX-P Tengu
M+
Kills:154
Deaths:59
KDR:2.610
Accuracy:39.357% B++
HSR:40.909% M+
Soldier Soaker
C++
Kills:109
Deaths:120
KDR:0.908
Accuracy:34.870% C++
HSR:11.009% D
XM98
B++
Kills:107
Deaths:99
KDR:1.081
Accuracy:34.228% C-
HSR:80.374% B++
Phaseshift VX-S
C*
Kills:75
Deaths:50
KDR:1.500
Accuracy:37.862% C*
HSR:77.333% C*
NS-AM7 Archer
M*
Kills:51
Deaths:150
KDR:0.340
Accuracy:57.952% C+
HSR:47.059% M*
Kills:17,713
Deaths (as Infiltrator):8,945
Deaths (to Infiltrators):7,524
KDR:1.98021
Kill Difference:8,768
Playtime:180.952 hours
Usage:12%
Score:3.691m
Score/min:340
Accuracy (listed only):40.260%
HSR (listed only):48.061%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:69
V. Kills:11 N/A
Deaths:64
KDR:1.078
Accuracy:39.641% D**
KPH:19.500 D--
VKPH:3.100 D*
Kills:69 (0 + 0)
Deaths:64
KDR:1.078
VKDR:0.172
Vehicle Kills:11
Kill Difference:5
Playtime:3.536 hours
Usage:0%
Score:0.022m
Score/min:105
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:247
V. Kills:139 176%
Deaths:18
KDR:13.722
Accuracy:47.097% A++
KPH:39.700 B+
VKPH:22.300 C++
Kills:247 (0 + 247)
Deaths:18
KDR:13.722
VKDR:7.722
Vehicle Kills:139
Kill Difference:229
Playtime:6.220 hours
Usage:0%
Score:0.129m
Score/min:346
Piloting Accuracy:N/A%
Gunner Accuracy:47.097%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C+
Kills:288
V. Kills:86 331%
Deaths:29
KDR:9.931
Accuracy:52.160% D-
KPH:52.400 C+
VKPH:15.700 D-
L100 Python HESH
C+
Kills:76
V. Kills:6 N/A
Deaths:4
KDR:19
Accuracy:45.509% C
KPH:45.300 C+
VKPH:3.600 D*
Kills:364 (364 + 0)
Deaths:33
KDR:11.030
VKDR:2.788
Vehicle Kills:92
Kill Difference:331
Playtime:7.172 hours
Usage:0%
Score:0.116m
Score/min:270
Driving Accuracy:45.509%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:293
V. Kills:94 308%
Deaths:27
KDR:10.852
Accuracy:50.071% B
KPH:39.300 B++
VKPH:12.600 D
Saron HRB
B+
Kills:78
V. Kills:37 205%
Deaths:15
KDR:5.200
Accuracy:48.586% B+
KPH:27.200 C*
VKPH:12.900 C
Proton II PPA
C++
Kills:77
V. Kills:7 N/A
Deaths:6
KDR:12.833
Accuracy:32.191% A
KPH:43.600 C
VKPH:4 C++
Supernova FPC
B+
Kills:76
V. Kills:21 345%
Deaths:9
KDR:8.444
Accuracy:50.104% C-
KPH:32.200 B+
VKPH:8.900 D*
Kills:524 (76 + 448)
Deaths:57
KDR:9.193
VKDR:2.789
Vehicle Kills:159
Kill Difference:467
Playtime:14.454 hours
Usage:1%
Score:0.233m
Score/min:269
Driving Accuracy:50.104%
Gunner Accuracy:32.191%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:488
V. Kills:17 N/A
Deaths:44
KDR:11.091
Accuracy:51.890% A++
KPH:167.100 A++
VKPH:5.800 C+
Kills:488 (0 + 488)
Deaths:44
KDR:11.091
VKDR:0.386
Vehicle Kills:17
Kill Difference:444
Playtime:2.921 hours
Usage:0%
Score:0.081m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:51.890%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:436
V. Kills:15 N/A
Deaths:25
KDR:17.440
Accuracy:22.582% B*
KPH:106.200 A
VKPH:3.700 C++
M20 Basilisk
B**
Kills:92
V. Kills:24 368%
Deaths:25
KDR:3.680
Accuracy:49.347% B**
KPH:27 B+
VKPH:7 C+
M20 Basilisk
B*
Kills:59
V. Kills:21 268%
Deaths:13
KDR:4.538
Accuracy:46.929% B*
KPH:30.700 B++
VKPH:10.900 C**
Kills:587 (0 + 587)
Deaths:63
KDR:9.317
VKDR:0.952
Vehicle Kills:60
Kill Difference:524
Playtime:9.432 hours
Usage:1%
Score:0.151m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:46.929%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:70
V. Kills:5 N/A
Deaths:9
KDR:7.778
Accuracy:29.197% D
KPH:40.100 D
VKPH:2.900 D--
Kills:70 (0 + 70)
Deaths:9
KDR:7.778
VKDR:0.556
Vehicle Kills:5
Kill Difference:61
Playtime:1.747 hours
Usage:0%
Score:0.015m
Score/min:146
Piloting Accuracy:N/A%
Gunner Accuracy:29.197%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 15,71015,4844,9163.15C++1.5234.092%A++35.004%B+122.8A++1.8A++349126.1h9.1B**26.7B**
Ghost 8,5048,4962,9592.871C++1.2445.92%B**81.65%A78.1A++N/A216108.8h1.6B**3.4B**
Orion VS54 4,8144,7472,3602.011B+0.3830.133%A++38.319%A++70.7A++1B**21267.1h9.6B**31.9B
H-V45 2,3762,3352,3750.983C+0.6525.719%C**33.062%A+34.5C++N/A11967.6h11.1B*43.1B++
Pulsar C 2,3652,3181,6291.423C*0.2128.462%B*30.587%A41.5B+N/A11155.9h9.1B*32.1B++
C-4 2,7922,1951,1661.883B0.2529.871%B++N/A168.8A++45.9A104513h1.2B+4B++
Terminus VX-9 1,7631,7381,4861.17C+0.4627.511%B+35.903%A35.1C+N/A11749.5h11.2B+40.7B+
NS-357 Underboss 1,5831,5681,2021.304B0.3349.49%A+38.329%A*113.6A*1.1A31913.8h3A6.1B*
Eridani SX5 1,5711,5525382.885A+1.2533.08%A39.755%M84.8A++1A+22718.3h8.9B**26.8B*
NS-15M AE 1,5571,5365372.86C**1.2333.787%A+37.24%B**101.7A1.4A+23215.1h9.1B**27B*
VE-H Maw 1,4931,4738941.648C++0.0127.651%B+37.135%A51.9C++N/A17628.4h9B++32.7B+
NS-15M2 1,4541,4346912.075B0.4429.595%B**40.865%A++64.3B++N/A18422.3h9.6B*32.4B*
NS-44 Commissioner 1,4541,4311,6940.845C+0.7940.487%B+28.372%B*44.4B+N/A13332.2h3B*7.4B++
VE-C Horizon 1,2541,2394792.587B*0.9541.8%B**29.621%B*102.4A++1.2C*27512.1h10.3B**24.6B**
NS-11A 1,2591,2331,0751.147C+0.4928.019%B++33.901%A+38.3C**N/A12432.2h11.6B*41.5B++
Sirius SX12 1,2401,2224482.728A1.0933.489%A++33.961%A**103.6M**1.5M++29811.8h9.9B**29.6B*
Serpent VE92 1,2441,2102,3350.518C-1.1224.056%C++21.405%C*18.1C--N/A5666.9h13.1C++54.3C*
Flare VE6 1,2221,2048291.452C++0.1828.2%B**39.369%A*44.9C++N/A15226.8h9B++32B++
VX6-7 1,2261,1939411.268C++0.3727.014%B+26.236%B*38.6C*1.1A11730.9h11B+40.7B+
Pulsar VS1 1,2141,1822,2870.517C-1.1222.816%C+29.188%B**17.3C-N/A5868.2h15.1C+66.1C++
CME 1,1941,1771,0981.072C+0.5628.251%B40.102%A**35.6C+N/A13533.1h11.8B++41.8B+
NS-7 PDW 1,1901,1729241.268B+0.3727.213%B+31.655%A*45.1B*N/A10726h11.4B*42B++
VE-S Canis 1,1841,1723992.937A++1.3034.134%B**34.471%A++97.7A++1B++47512h8.2B**24.1B++
Pulsar LSW 1,1791,1697541.55C++0.0827.776%B*38.409%A++50.4C**N/A15923.2h10.3B*37.2B++
Solstice VE3 1,2051,1692,0520.57C1.0624.681%B19.333%C+17.9C+N/A6665.2h13.1B+53.1C**
NS Decimator 1,4531,1485572.061A0.4367.735%B*2.265%C++75A**19.9B+43415.3h3.1B**4.6B**
Zenith VX-5 1,1521,1387731.472B+0.1629.727%B*30.229%A48B+N/A15723.7h9.9B**33.2B*
NSX-P Naginata 1,1371,1145731.944B+0.3126.953%B*39.497%A+71.9B*1.5B+21415.5h10B*37.2B++
Eclipse VE3A 9239107081.285C++0.3527.998%C**29.121%A++47.2BN/A13519.3h10.3B++36.6B++
Proton II PPA-H 5054884411.091C+9.4651.89%A++N/A168.3A++5.9C+4602.9h8B++15.5B*
Deimos VA29 4474463811.171C+0.4666.777%B+21.076%B++45.1C+N/A2049.9h1.8B**2.7B+
M12 Kobalt 4514362517.44B+15.8122.582%B*20.642%B+106.3A3.7C++3414.1h16B++71B++
Pandora VX25 3823772701.396C*0.2448.684%B*20.424%A82A+1.1B*4574.6h3.2B**6.7B*
Rocklet Rifle 6993265590.583C1.0554.906%C*N/A33.3B+38.1B**4429.8h32.4B+59B+
Damascus Edge 32830414,5150.021C1.6137.173%B++1.316%D-0.8CN/A2392.2h1.6B*4.4B++
E540 Halberd 3872932710.852C++9.2250.071%BN/A39.1B++12.5D2047.5h4.8B*9.6B*
Frag Grenade 2942891289N/A287.3752.731%B**N/A481.7C+8.3C+28260.6h3.6C**6.8B+
LB00 Python AP 374288299.931C+8.3052.16%D-1.389%B**52.4C+15.6D-2675.5h3.5B*6.7B+
Force-Blade 28927215,4310.018C+1.6226.23%C1.471%D0.6C+N/A2446.7h2.1B+7.8B+
NSX-P Tanto 2712681631.644B*0.0126.493%C++44.776%M+50.6B**N/A2795.3h9.8B**36.9B*
Eidolon VE33 2642522600.969C+0.6731.277%B+26.587%C++25.2C++1.2B**12610h6B**19.2B*
AP30 Shredder 3862471813.722B*12.0947.097%A++1.215%D39.8B+22.4C++3456.2h70.8B++150.2B**
VE-LR Obelisk 2472412221.086C0.5529.28%C49.378%A*26.5CN/A1409.1h6.1B+20.9C*
NS-30 Vandal 2422401112.162C**0.5346.897%A*40%A+96A**N/A2432.5h4.5B**9.7B**
NSX Naginata 208203832.446B**0.8131.425%A++37.438%A63.4B*1.6A++2253.2h8.7B**27.6B*
NSX Daimyo 2022021221.656C-0.0246.206%B++96.535%B++43.9CN/A2154.6h2B*4.4B*
Thanatos VE70 1901852500.74C+0.8950.147%B**19.46%B++30.3C++N/A1346.1h4.6B9.2B++
NSX Tengu 164162702.314B**0.6842.709%B*39.506%M+52.3B++N/A2503.1h8.9B**20.8B*
The Little Helper 1621611061.519C++0.1242.04%D20.497%B*53.7B+N/A2643h4B++9.6C*
NSX Tanto 162161782.064B**0.4335.709%A++34.162%A61.9B**N/A2242.6h11.3B+31.6B+
Anti-Vehicle Grenade 1701561156N/A154.3749.182%C+N/A312C28D13450.5h5.2B10.6B
NSX-P Tengu 156154592.61A++0.9839.357%B++40.909%M+90.6A++1.2B+5581.7h8.9B**22.6B*
Blueshift VM5 129128442.909C**1.2723.436%B*28.125%A47.4B*N/A2592.7h10.8A++46.1B**
Blueshift VM5 125122442.773C*1.1424.259%B*30.328%A++45.2B++1.1B*2432.7h11.7A+48.1B**
Tank Mine 172121721.681C-0.0562.8%A*N/A134.4B+56.7C+11870.9h2.6D*4.1A
The Slasher 1311177,9140.015D1.6218.773%D*1.709%D*0.5DN/A2229.6h2.1C**11.4C+
S1 1501111860.597C+1.0458.421%C++3.604%B+29.2C**10.3C4053.8h6B+10.3B+
Soldier Soaker 1091091200.908C+0.7334.87%C++11.009%D83.8B**N/A4051.3h5.4B+15.5B+
XM98 109107991.081C--0.5534.228%C-80.374%B++18.8CN/A695.7h2.4C*7C++
Fatestealer 1001003450.29T*1.3445.57%B*2%F--14.7C--N/A316.8h1.8A+4B**
M20 Basilisk 11692253.68B+2.0549.347%B**3.261%D--27.1B+7.1C+2013.4h93.7C*189.9B++
Sticky Grenade 9491191N/A89.3761.765%B**N/A910C+30A++41910.1h2.1C*3.4B+
Saron HRB 11578155.2C+3.5748.586%B+N/A26.9C*12.8C2122.9h25.1C51.7C*
Proton II PPA 8477612.833C+11.2032.191%AN/A42.8C-3.9C++1101.8h11.7C36.4B+
L100 Python HESH 8276419B++17.3745.509%C1.316%C+44.7C3.5D*2821.7h3B+6.6B+
Supernova FPC 977698.444C**6.8150.104%C-N/A31.7B+8.8D*6622.4h3.2A6.4B**
Phaseshift VX-S 7575501.5D0.1337.862%C*77.333%C*34.1C*N/A1512.2h2.3B+6B+
NS Baron G5AE 7674322.313B*0.6842.486%C-27.027%A*105.7A*2.9S3460.7h3.1A7.3C++
CAS 14-E 757097.778C6.1429.197%DN/A41.2D2.9D--1461.7h29C**99.5C++
Dual Photon Pods 8069641.078D0.5639.641%D**N/A19.7D--3.1D*1053.5h28.2C-71.1D
Darkstar 71681010.673D0.9626.657%C+41.177%A**23.4D-1B+1202.9h13.7C51.5C+
M20 Basilisk 8059134.538B*2.9046.929%B*10.17%A++31.1B*11.1B2281.9h91.3B+194.5B++
Lasher X2 5454451.2B+0.4328.128%C**5.556%B++49.1B*N/A7331.1h15.1B**53.7B++
NS-11C 5654421.286B0.3532.92%A++16.667%C-25.7C+1A2392.1h11.3B++34.4B*
NS-AM7 Archer 57511500.34C1.2957.952%C+47.059%M*7.2C+N/A587.1h10.4B*18B*

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern1680h
M20 Basilisk-H1830.1h
Spawn Beacon411,6242.9h
Nano-Armor Kit186186,44012.1h
Nanite Revive Grenade02,9690.8h
Medical Applicator783225,41716.3h
Restoration Kit212750.2h
Spitfire Auto-Turret0580.1h
Motion Spotter31390.1h
NS Patriot Flare Gun2910.2h
M12 Kobalt0700h
Welding Device0500h
Deconstruction Tool0980h
Shield Recharging Field231,7320.6h
Smoke Grenade03130.1h
Ammunition Package97440.3h
Medical Kit1,16812,27210.7h
Anti-Infantry MANA Turret181570.4h
Snowman Soldier112120.2h
L-30R Vektor5690.4h
Recon Detection Device261,6872.1h

Check the help document for the dictionary if you want to learn more about words used here.


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