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Paragon Dreadnaught Knaroef[DIGT] Knaroef
VS BR 146

KDR: 2.1

Score: 48.5m

Last Seen: May 6th, 2020 8:08 PM
- OFFLINE - 23 hour(s)

Prestige 1, Battle Rank 100 (146 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 VE-C Horizon NS-357 Underboss H-V45 Pulsar C Eridani SX5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,601,978 MLG Score: 4478
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.639%34.044%107739124496,9562.88499-0.787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.555%2.013A*1.948A++-1.184D*HEAD ++ (~18.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.621B+8.90.377C**19.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.652%1.299%711282771648370.046695203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.447B-0.778D--1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.829B++30.759B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.693%8.049%153712761,64014904531.10067361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.542%0.321C*0.854B*1.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.422B27.60.314C*42

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.903%81.779%1534127914,9064964133.00222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.37%1.801A++0.948B*1.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.658B+1.60.5B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.025%20.342%153312801,1112973110.373571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.258%1.011B**1.077B**0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.605B+2.80.424B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.5m246.6%518 (31.1k)434 (26k)2.09816130,98662,4292.17431146 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283890328.749%36.418%104701:4827

19% Combat Medic7% Engineer40% Heavy Assault13% Infiltrator20% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 14th, 2015 12:54 PMApr 11th, 2020 11:26 PMMay 7th, 2020 7:18 AM (25d) (PST)May 6th, 2020 4:43 PM (26d) (PST)May 6th, 2020 4:08 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7363563801.1710.5580.4262.9760.0364478

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,18721,33822,849703326179226,011

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1865h/77.7d 4,754 47,703 41,121 333.1k 3,350 6,046 4,056 82.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:49,111
Deaths:13,381
KDR:3.670
Accuracy:33.976% A+
HSR:34.145% C*
Orion VS54
A++
Kills:5,723
Deaths:2,603
KDR:2.199
Accuracy:30.768% A++
HSR:37.306% A+
NS-15M AE
A+
Kills:2,311
Deaths:736
KDR:3.140
Accuracy:34.273% A+
HSR:37.170% B*
NS-15M2
B**
Kills:2,290
Deaths:945
KDR:2.423
Accuracy:31.388% B**
HSR:37.860% B**
Pulsar LSW
A
Kills:1,518
Deaths:858
KDR:1.769
Accuracy:29.197% B*
HSR:36.759% A
VE-H Maw
B*
Kills:1,476
Deaths:897
KDR:1.645
Accuracy:27.666% C++
HSR:37.127% B*
Flare VE6
A++
Kills:1,233
Deaths:832
KDR:1.482
Accuracy:28.296% B++
HSR:39.011% A++
NSX-P Naginata
A
Kills:1,114
Deaths:573
KDR:1.944
Accuracy:26.953% B++
HSR:39.497% A
NS-15 Gallows
A*
Kills:659
Deaths:176
KDR:3.744
Accuracy:39.820% A*
HSR:34.143% C+
NSX Naginata
A+
Kills:213
Deaths:90
KDR:2.367
Accuracy:31.437% A+
HSR:37.559% B**
Kills:65,648
Deaths (as Heavy Assault):21,091
Deaths (to Heavy Assaults):18,210
KDR:3.11261
Kill Difference:44,557
Playtime:751.945 hours
Usage:40%
Score:25.278m
Score/min:560
Accuracy (listed only):31.377%
HSR (listed only):37.058%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B**
Kills:4,101
Deaths:1,174
KDR:3.493
Accuracy:42.861% B**
HSR:27.701% C**
Pulsar C
B**
Kills:2,717
Deaths:1,740
KDR:1.561
Accuracy:29.230% B++
HSR:30.438% B**
Eridani SX5
A++
Kills:2,613
Deaths:915
KDR:2.856
Accuracy:34.228% A
HSR:36.012% A++
VX6-7
B++
Kills:2,123
Deaths:1,240
KDR:1.712
Accuracy:29.541% B++
HSR:25.153% B+
Serpent VE92
C**
Kills:1,545
Deaths:2,432
KDR:0.635
Accuracy:25.235% C+
HSR:22.589% C**
Sirius SX12
A*
Kills:1,459
Deaths:521
KDR:2.800
Accuracy:33.996% A++
HSR:33.448% A*
Eclipse VE3A
A+
Kills:1,187
Deaths:806
KDR:1.473
Accuracy:29.056% B
HSR:28.222% A+
NS-7 PDW
A*
Kills:1,175
Deaths:927
KDR:1.268
Accuracy:27.215% C**
HSR:31.575% A*
VE-S Canis
A
Kills:1,172
Deaths:399
KDR:2.937
Accuracy:34.134% B*
HSR:34.471% A
Solstice VE3
C++
Kills:1,169
Deaths:2,052
KDR:0.570
Accuracy:24.681% C++
HSR:19.333% C+
Zenith VX-5
A
Kills:1,138
Deaths:773
KDR:1.472
Accuracy:29.727% B+
HSR:30.229% A
Eridani SX5-AE
A++
Kills:786
Deaths:205
KDR:3.834
Accuracy:38.336% A++
HSR:34.733% B*
Deimos VA29
B++
Kills:511
Deaths:421
KDR:1.214
Accuracy:68.069% B+
HSR:21.135% B++
Pandora VX25
B*
Kills:415
Deaths:293
KDR:1.416
Accuracy:49.578% B++
HSR:19.759% B*
NSX-P Tanto
M
Kills:268
Deaths:163
KDR:1.644
Accuracy:26.493% C+
HSR:44.776% M
MKV Suppressed
A*
Kills:187
Deaths:91
KDR:2.055
Accuracy:36.840% A*
HSR:28.877% A
Thanatos VE70
B*
Kills:185
Deaths:250
KDR:0.740
Accuracy:50.147% B*
HSR:19.460% B+
NSX Tengu
A**
Kills:162
Deaths:70
KDR:2.314
Accuracy:42.709% B++
HSR:39.506% A**
The Little Helper
B++
Kills:161
Deaths:106
KDR:1.519
Accuracy:42.040% D
HSR:20.497% B++
NSX Tanto
A+
Kills:161
Deaths:78
KDR:2.064
Accuracy:35.709% A+
HSR:34.162% B**
NSX-P Tengu
M
Kills:159
Deaths:59
KDR:2.695
Accuracy:39.866% B+
HSR:40.881% M
NS Baron G5AE
A*
Kills:74
Deaths:32
KDR:2.313
Accuracy:42.486% D
HSR:27.027% A*
Skorpios
A*
Kills:60
Deaths:12
KDR:5
Accuracy:36.417% A*
HSR:18.333% C--
NS-11C
A++
Kills:60
Deaths:47
KDR:1.277
Accuracy:34.358% A++
HSR:18.333% C
Kills:23,588
Deaths (as Light Assault):14,806
Deaths (to Light Assaults):9,902
KDR:1.59314
Kill Difference:8,782
Playtime:373.559 hours
Usage:20%
Score:7.477m
Score/min:334
Accuracy (listed only):36.790%
HSR (listed only):28.610%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:2,745
Deaths:2,524
KDR:1.088
Accuracy:26.349% C*
HSR:33.261% A
Eridani SX5
A++
Kills:2,613
Deaths:915
KDR:2.856
Accuracy:34.228% A
HSR:36.012% A++
Terminus VX-9
B**
Kills:1,862
Deaths:1,525
KDR:1.221
Accuracy:27.805% C*
HSR:36.037% B**
Sirius SX12
A*
Kills:1,459
Deaths:521
KDR:2.800
Accuracy:33.996% A++
HSR:33.448% A*
NS-11A
A
Kills:1,233
Deaths:1,076
KDR:1.146
Accuracy:28.005% B+
HSR:33.901% A
CME
A*
Kills:1,188
Deaths:1,103
KDR:1.077
Accuracy:28.331% C*
HSR:40.067% A*
Pulsar VS1
B**
Kills:1,182
Deaths:2,287
KDR:0.517
Accuracy:22.816% C
HSR:29.188% B**
NS-7 PDW
A*
Kills:1,175
Deaths:927
KDR:1.268
Accuracy:27.215% C**
HSR:31.575% A*
VE-S Canis
A
Kills:1,172
Deaths:399
KDR:2.937
Accuracy:34.134% B*
HSR:34.471% A
Eridani SX5-AE
A++
Kills:786
Deaths:205
KDR:3.834
Accuracy:38.336% A++
HSR:34.733% B*
H-V45 AE
A
Kills:545
Deaths:151
KDR:3.609
Accuracy:35.372% A
HSR:34.862% B+
Deimos VA29
B++
Kills:511
Deaths:421
KDR:1.214
Accuracy:68.069% B+
HSR:21.135% B++
Pandora VX25
B*
Kills:415
Deaths:293
KDR:1.416
Accuracy:49.578% B++
HSR:19.759% B*
MKV Suppressed
A*
Kills:187
Deaths:91
KDR:2.055
Accuracy:36.840% A*
HSR:28.877% A
Thanatos VE70
B*
Kills:185
Deaths:250
KDR:0.740
Accuracy:50.147% B*
HSR:19.460% B+
NSX Tengu
A**
Kills:162
Deaths:70
KDR:2.314
Accuracy:42.709% B++
HSR:39.506% A**
The Little Helper
B++
Kills:161
Deaths:106
KDR:1.519
Accuracy:42.040% D
HSR:20.497% B++
NSX-P Tengu
M
Kills:159
Deaths:59
KDR:2.695
Accuracy:39.866% B+
HSR:40.881% M
NS-11P
A*
Kills:142
Deaths:44
KDR:3.227
Accuracy:36.423% A*
HSR:41.549% A*
Darkstar
A++
Kills:114
Deaths:133
KDR:0.857
Accuracy:28.474% C++
HSR:36.842% A++
VE-A Lacerta
A++
Kills:79
Deaths:27
KDR:2.926
Accuracy:39.078% A++
HSR:30.380% B+
NS Baron G5AE
A*
Kills:74
Deaths:32
KDR:2.313
Accuracy:42.486% D
HSR:27.027% A*
Skorpios
A*
Kills:60
Deaths:12
KDR:5
Accuracy:36.417% A*
HSR:18.333% C--
Kills:18,209
Deaths (as Combat Medic):13,171
Deaths (to Combat Medics):7,373
KDR:1.38251
Kill Difference:5,038
Playtime:359.634 hours
Usage:19%
Score:7.580m
Score/min:351
Accuracy (listed only):36.901%
HSR (listed only):31.383%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B**
Kills:4,101
Deaths:1,174
KDR:3.493
Accuracy:42.861% B**
HSR:27.701% C**
Pulsar C
B**
Kills:2,717
Deaths:1,740
KDR:1.561
Accuracy:29.230% B++
HSR:30.438% B**
VX6-7
B++
Kills:2,123
Deaths:1,240
KDR:1.712
Accuracy:29.541% B++
HSR:25.153% B+
Serpent VE92
C**
Kills:1,545
Deaths:2,432
KDR:0.635
Accuracy:25.235% C+
HSR:22.589% C**
Eclipse VE3A
A+
Kills:1,187
Deaths:806
KDR:1.473
Accuracy:29.056% B
HSR:28.222% A+
Solstice VE3
C++
Kills:1,169
Deaths:2,052
KDR:0.570
Accuracy:24.681% C++
HSR:19.333% C+
Zenith VX-5
A
Kills:1,138
Deaths:773
KDR:1.472
Accuracy:29.727% B+
HSR:30.229% A
Deimos VA29
B++
Kills:511
Deaths:421
KDR:1.214
Accuracy:68.069% B+
HSR:21.135% B++
Pandora VX25
B*
Kills:415
Deaths:293
KDR:1.416
Accuracy:49.578% B++
HSR:19.759% B*
NSX-P Tanto
M
Kills:268
Deaths:163
KDR:1.644
Accuracy:26.493% C+
HSR:44.776% M
Eidolon VE33
B+
Kills:265
Deaths:271
KDR:0.978
Accuracy:31.873% B+
HSR:27.925% C++
VE-LR Obelisk
A++
Kills:241
Deaths:222
KDR:1.086
Accuracy:29.280% C--
HSR:49.378% A++
Thanatos VE70
B*
Kills:185
Deaths:250
KDR:0.740
Accuracy:50.147% B*
HSR:19.460% B+
The Little Helper
B++
Kills:161
Deaths:106
KDR:1.519
Accuracy:42.040% D
HSR:20.497% B++
NSX Tanto
A+
Kills:161
Deaths:78
KDR:2.064
Accuracy:35.709% A+
HSR:34.162% B**
NS Baron G5AE
A*
Kills:74
Deaths:32
KDR:2.313
Accuracy:42.486% D
HSR:27.027% A*
NS-11C
A++
Kills:60
Deaths:47
KDR:1.277
Accuracy:34.358% A++
HSR:18.333% C
Kills:16,321
Deaths (as Engineer):12,100
Deaths (to Engineers):8,204
KDR:1.34884
Kill Difference:4,221
Playtime:139.311 hours
Usage:7%
Score:2.404m
Score/min:288
Accuracy (listed only):36.492%
HSR (listed only):27.419%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:14,419
Deaths:4,215
KDR:3.421
Accuracy:47.164% B**
HSR:81.497% B**
NS-357 Underboss
A++
Kills:3,075
Deaths:2,370
KDR:1.297
Accuracy:50.025% A+
HSR:38.829% A++
Eridani SX5
A++
Kills:2,613
Deaths:915
KDR:2.856
Accuracy:34.228% A
HSR:36.012% A++
NS-44 Commissioner
B*
Kills:1,708
Deaths:1,804
KDR:0.947
Accuracy:42.180% B+
HSR:30.211% B*
Sirius SX12
A*
Kills:1,459
Deaths:521
KDR:2.800
Accuracy:33.996% A++
HSR:33.448% A*
NS-7 PDW
A*
Kills:1,175
Deaths:927
KDR:1.268
Accuracy:27.215% C**
HSR:31.575% A*
VE-S Canis
A
Kills:1,172
Deaths:399
KDR:2.937
Accuracy:34.134% B*
HSR:34.471% A
Eridani SX5-AE
A++
Kills:786
Deaths:205
KDR:3.834
Accuracy:38.336% A++
HSR:34.733% B*
NSX Daimyo
B*
Kills:305
Deaths:149
KDR:2.047
Accuracy:47.634% B*
HSR:96.721% B++
NS-30 Vandal
A++
Kills:251
Deaths:112
KDR:2.241
Accuracy:46.473% A++
HSR:40.638% A+
MKV Suppressed
A*
Kills:187
Deaths:91
KDR:2.055
Accuracy:36.840% A*
HSR:28.877% A
NSX Tengu
A**
Kills:162
Deaths:70
KDR:2.314
Accuracy:42.709% B++
HSR:39.506% A**
NSX-P Tengu
M
Kills:159
Deaths:59
KDR:2.695
Accuracy:39.866% B+
HSR:40.881% M
Soldier Soaker
C+
Kills:109
Deaths:120
KDR:0.908
Accuracy:34.870% C+
HSR:11.009% D
XM98
B+
Kills:107
Deaths:99
KDR:1.081
Accuracy:34.228% D
HSR:80.374% B+
Phaseshift VX-S
C++
Kills:75
Deaths:50
KDR:1.500
Accuracy:37.778% C++
HSR:77.333% C++
Skorpios
A*
Kills:60
Deaths:12
KDR:5
Accuracy:36.417% A*
HSR:18.333% C--
NS-AM7 Archer
M+
Kills:51
Deaths:152
KDR:0.336
Accuracy:58.316% C+
HSR:47.059% M+
Kills:27,873
Deaths (as Infiltrator):12,270
Deaths (to Infiltrators):10,041
KDR:2.27164
Kill Difference:15,603
Playtime:234.482 hours
Usage:13%
Score:5.613m
Score/min:399
Accuracy (listed only):40.134%
HSR (listed only):44.528%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:69
V. Kills:11 N/A
Deaths:64
KDR:1.078
Accuracy:39.679% F
KPH:19.500 D--
VKPH:3.100 D*
Kills:69 (0 + 0)
Deaths:64
KDR:1.078
VKDR:0.172
Vehicle Kills:11
Kill Difference:5
Playtime:3.536 hours
Usage:0%
Score:0.024m
Score/min:112
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:247
V. Kills:139 176%
Deaths:18
KDR:13.722
Accuracy:47.097% A++
KPH:39.700 C++
VKPH:22.300 C+
Kills:247 (0 + 247)
Deaths:18
KDR:13.722
VKDR:7.722
Vehicle Kills:139
Kill Difference:229
Playtime:6.220 hours
Usage:0%
Score:0.129m
Score/min:346
Piloting Accuracy:N/A%
Gunner Accuracy:47.097%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C+
Kills:290
V. Kills:87 330%
Deaths:29
KDR:10
Accuracy:52.203% D
KPH:52.700 C+
VKPH:15.800 D--
L100 Python HESH
C-
Kills:77
V. Kills:6 N/A
Deaths:4
KDR:19.250
Accuracy:45.652% C--
KPH:45.500 C-
VKPH:3.500 D*
Kills:367 (367 + 0)
Deaths:33
KDR:11.121
VKDR:2.818
Vehicle Kills:93
Kill Difference:334
Playtime:7.199 hours
Usage:0%
Score:0.120m
Score/min:277
Driving Accuracy:45.652%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:293
V. Kills:94 308%
Deaths:27
KDR:10.852
Accuracy:50.071% C++
KPH:39.200 B+
VKPH:12.600 D
Saron HRB
B+
Kills:78
V. Kills:37 205%
Deaths:15
KDR:5.200
Accuracy:48.586% B+
KPH:27.200 C+
VKPH:12.900 C
Proton II PPA
C+
Kills:77
V. Kills:7 N/A
Deaths:6
KDR:12.833
Accuracy:32.191% B**
KPH:43.600 D
VKPH:4 C+
Supernova FPC
C++
Kills:76
V. Kills:21 345%
Deaths:9
KDR:8.444
Accuracy:50.407% C-
KPH:29.700 C++
VKPH:8.200 F
Kills:524 (76 + 448)
Deaths:57
KDR:9.193
VKDR:2.789
Vehicle Kills:159
Kill Difference:467
Playtime:14.666 hours
Usage:1%
Score:0.238m
Score/min:271
Driving Accuracy:50.407%
Gunner Accuracy:32.191%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:636
V. Kills:19 N/A
Deaths:44
KDR:14.455
Accuracy:53.443% A++
KPH:201.900 A*
VKPH:6 C+
M12 Kobalt-H
B**
Kills:83
V. Kills:3 N/A
Deaths:5
KDR:16.600
Accuracy:28.195% B**
KPH:184.800 B++
VKPH:6.700 B+
Kills:719 (0 + 719)
Deaths:49
KDR:14.673
VKDR:0.449
Vehicle Kills:22
Kill Difference:670
Playtime:3.600 hours
Usage:0%
Score:0.123m
Score/min:569
Driving Accuracy:N/A%
Gunner Accuracy:28.195%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:461
V. Kills:15 N/A
Deaths:25
KDR:18.440
Accuracy:22.979% B++
KPH:109 B*
VKPH:3.500 C+
M20 Basilisk
B**
Kills:99
V. Kills:25 381%
Deaths:25
KDR:3.960
Accuracy:49.535% B**
KPH:28.500 B+
VKPH:7.200 C+
M20 Basilisk
B++
Kills:61
V. Kills:22 265%
Deaths:13
KDR:4.692
Accuracy:47.031% B++
KPH:31.400 B++
VKPH:11.300 C*
M12 Kobalt
C+
Kills:53
V. Kills:2 N/A
Deaths:2
KDR:26.500
Accuracy:15.458% D
KPH:73.600 C+
VKPH:2.800 C
Kills:674 (0 + 674)
Deaths:65
KDR:10.369
VKDR:0.985
Vehicle Kills:64
Kill Difference:609
Playtime:10.367 hours
Usage:1%
Score:0.175m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:15.458%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:76
V. Kills:5 N/A
Deaths:9
KDR:8.444
Accuracy:29.282% D-
KPH:41.400 D
VKPH:2.700 D--
Kills:76 (0 + 76)
Deaths:9
KDR:8.444
VKDR:0.556
Vehicle Kills:5
Kill Difference:67
Playtime:1.835 hours
Usage:0%
Score:0.017m
Score/min:155
Piloting Accuracy:N/A%
Gunner Accuracy:29.282%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 49,77449,11113,3813.67C++1.5733.976%A+34.145%C*140.1A+1.9B*403350.6h8.6B**25.3B**
Ghost 14,42714,4194,2153.421C++1.3247.164%B**81.497%B**93.8A+N/A259153.7h1.6B**3.3B*
Orion VS54 5,8015,7232,6032.199C*0.1030.768%A++37.306%A+76.1A1B+24475.2h9.4B*30.7C*
VE-C Horizon 4,1414,1011,1743.493B**1.3942.861%B**27.701%C**138.1A++1.3C+37529.7h9.2B**21.6B**
NS-357 Underboss 3,0983,0752,3701.297C++0.8050.025%A+38.829%A++128.7A*1B++37123.9h2.9A5.8B**
H-V45 2,7902,7452,5241.088C1.0126.349%C*33.261%A38.3C+N/A13071.7h10.7B*40.4B+
Pulsar C 2,7682,7171,7401.561C+0.5429.23%B++30.438%B**45.9C**N/A12759.2h8.9B*30.5B++
Eridani SX5 2,6442,6139152.856B**0.7634.228%A36.012%A++101.7A++1.2A26525.7h8.5B**24.8B*
NS-15M AE 2,3432,3117363.14B+1.0434.273%A+37.17%B*109B**1.5B++26221.2h8.9B**26.1B*
NS-15M2 2,3172,2909452.423C**0.3231.388%B**37.86%B**78.4B++N/A22929.2h9.3B**29.6B*
C-4 2,8392,2381,1761.903C*0.2030.262%B+N/A170.8A+45.9B**107813.1h1.2B+4B++
VX6-7 2,1632,1231,2401.712C++0.3929.541%B++25.153%B+55.4B+1B+15938.3h10.2B+34.4B+
NS Decimator 2,4381,9157922.418B**0.3267.777%B*2.402%C*82.5A*22.5B+47623.2h3.1B*4.6B**
Terminus VX-9 1,8871,8621,5251.221C+0.8827.805%C*36.037%B**36.8CN/A12550.6h11B+39.4B+
NS-44 Commissioner 1,7321,7081,8040.947C+1.1542.18%B+30.211%B*49.1BN/A14834.8h3B*7.1B++
Serpent VE92 1,5801,5452,4320.635C--1.4625.235%C+22.589%C**22.5C--N/A7868.8h12C*47.5C**
Pulsar LSW 1,5321,5188581.769C++0.3329.197%B*36.759%A58.2C++N/A19126.1h10B++34.3B+
VE-H Maw 1,4961,4768971.645C+0.4527.666%C++37.127%B*51.8CN/A19328.5h9.1B+32.7B+
Sirius SX12 1,4791,4595212.8B**0.7033.996%A++33.448%A*106.5A**1.5A++31013.7h10B**29.4B*
NS-11A 1,2591,2331,0761.146C+0.9528.005%B+33.901%A38.3C+N/A12932.2h11.6B+41.6B+
Flare VE6 1,2511,2338321.482C+0.6228.296%B++39.011%A++45.8C+N/A16026.9h9B+31.7B+
CME 1,2051,1881,1031.077C1.0228.331%C*40.067%A*35.8C+N/A13833.2h11.8B+41.7B+
Eclipse VE3A 1,2021,1878061.473C+0.6329.056%B28.222%A+55C*N/A15421.6h10B++34.4B+
Pulsar VS1 1,2141,1822,2870.517D1.5822.816%C29.188%B**17.3DN/A6568.2h15.1C66.1C+
NS-7 PDW 1,1931,1759271.268C*0.8327.215%C**31.575%A*45B+N/A11426.1h11.4B*41.9B+
VE-S Canis 1,1841,1723992.937B**0.8434.134%B*34.471%A97.7A1C++50712h8.2B*24.1B+
Solstice VE3 1,2051,1692,0520.57C-1.5324.681%C++19.333%C+17.9CN/A7665.2h13.1B+53.1C++
Zenith VX-5 1,1521,1387731.472C++0.6329.727%B+30.229%A48C++N/A16223.7h9.9B*33.2B++
NSX-P Naginata 1,1371,1145731.944B+0.1526.953%B++39.497%A71.9B+1.5C++22815.5h10B+37.2B++
Eridani SX5-AE 7917862053.834A1.7438.336%A++34.733%B*154.1A++1C++3985.1h7.9B**20.5B**
NS-15 Gallows 6716591763.744B+1.6539.82%A*34.143%C+149.8A+2.7B**3944.4h8.7B**21.8A
Proton II PPA-H 6556364414.455C+12.3653.443%A++N/A198.8A++5.9C+5643.2h7.5B++14B**
H-V45 AE 5495451513.609B*1.5135.372%A34.862%B+136.3A*1C+4954h7.5A++21.2A
Deimos VA29 5125114211.214C+0.8868.069%B+21.135%B++49.6C+N/A22510.3h1.8B**2.6B++
M12 Kobalt 4764612518.44C+16.3422.979%B++20.607%B+109.8B*3.6C+3544.2h15.9B+69.4B+
Pandora VX25 4204152931.416C+0.6849.578%B++19.759%B*83B**1B+4785h3.3B*6.6B*
NSX Amaterasu 41741321,2930.019D2.0842.354%A6.295%D*0.8C--N/A3510.9h1.9C++4.4B+
Rocklet Rifle 7213415640.605C1.4954.651%C*N/A34.4C**38.4B**4549.9h31.7B+58B
Damascus Edge 33631214,6850.021C2.0836.934%B+1.282%D0.8CN/A2396.6h1.6B++4.4B+
NSX Daimyo 3053051492.047C0.0547.634%B*96.721%B++53.5CN/A2275.7h2B++4.2B++
Plasma Grenade 2992941294N/A291.9053.007%B++N/A490C8.3C36540.6h3.6C+6.7C**
E540 Halberd 3872932710.852C+8.7550.071%C++N/A39.1B+12.5D2067.5h4.8B+9.6B+
LB00 Python AP 3772902910C7.9052.203%D1.379%A+52.7C+15.8D--2695.5h3.5B+6.7C**
Force-Blade 28927215,4310.018C2.0826.23%C1.471%D0.6C+N/A2446.7h2.1B+7.8C**
NSX-P Tanto 2712681631.644B+0.4526.493%C+44.776%M50.6B+N/A3175.3h9.8B*36.9B++
Eidolon VE33 2782652710.978C+1.1231.873%B+27.925%C++26C+1.3B**14010.2h6.2B*19.3B++
NS-30 Vandal 2532511122.241C++0.1446.473%A++40.638%A+96.5A++N/A2852.6h4.5B*9.7B**
AP30 Shredder 3862471813.722B+11.6247.097%A++1.215%D39.8C++22.4C+3466.2h70.8B+150.2B*
Blueshift VM5 246241633.825B+1.7327.834%A+34.855%A*60.3B**1.3B**2804h11.4A40.8B**
VE-LR Obelisk 2472412221.086C-1.0129.28%C--49.378%A++26.5C--N/A1729.1h6.1C*20.9C++
Blueshift VM5 223221633.508B+1.4126.543%A28.054%B**55.3B*N/A2734h12B**45.2B*
NSX Naginata 218213902.367B*0.2731.437%A+37.559%B**66.6B+1.6B**2803.2h8.7B**27.6B*
MKV Suppressed 189187912.055B*0.0436.84%A*28.877%A187S2M*8041h8.8A23.8B*
Thanatos VE70 1901852500.74C1.3650.147%B*19.46%B+30.3C+N/A1596.1h4.6C++9.2B+
NSX Tengu 164162702.314B*0.2242.709%B++39.506%A**52.3C*N/A2743.1h8.9B*20.8B++
The Little Helper 1621611061.519C++0.5842.04%D20.497%B++53.7C++N/A2723h4B+9.6C++
Anti-Vehicle Grenade 1751611161N/A158.9049.446%CN/A322C-28D-13730.5h5.3C+10.7C++
NSX Tanto 162161782.064B++0.0335.709%A+34.162%B**61.9B++N/A2672.6h11.3B+31.6B++
NSX-P Tengu 161159592.695A+0.6039.866%B+40.881%M88.3A+1.1C++6441.8h9B*22.5B*
NS-11P 142142443.227A+1.1336.423%A*41.549%A*94.7A*N/A6561.5h7.9A++21.7A+
Tank Mine 186132721.833C-0.2766.667%A*N/A146.7B++60C+12500.9h2.6D*3.9A
The Slasher 1311177,9150.015D2.0818.731%D*1.709%D--0.5C--N/A2229.7h2.1C++11.5C+
Darkstar 1171141330.857D1.2428.474%C++36.842%A++33.5DN/A1493.4h11.7B+41.2B+
S1 1501111860.597C1.5058.421%C+3.604%B+29.2C++10.3C--4503.8h6C*10.3C*
Soldier Soaker 1091091200.908C1.1934.87%C+11.009%D83.8B*N/A4051.3h5.4B+15.5B+
XM98 109107991.081D1.0234.228%D80.374%B+18.8DN/A765.7h2.4C+7C+
Fatestealer 1001003450.29B1.8145.57%B++2%F--14.7C-N/A316.8h1.8A+4B*
M20 Basilisk 12499253.96C++1.8649.535%B**3.03%D*28.3B+7.1C2063.5h88.7C++179.1B+
Sticky Grenade 9693193N/A90.9061.42%B**N/A930C30A+42990.1h2.1C++3.5B
M12 Kobalt-H 8683516.6C-14.5028.195%B**14.458%C--207.5B**7.5B++6030.4h11.5B*40.6B**
VE-A Lacerta 8179272.926B**0.8339.078%A++30.38%B+87.8B**2.2B++4720.9h8.3A21.2A
Saron HRB 11578155.2C+3.1048.586%B+N/A26.9C+12.8C2222.9h25.1D51.7C+
Proton II PPA 8477612.833C+10.7332.191%B**N/A42.8D3.9C+1121.8h11.7D36.4C*
L100 Python HESH 8377419.25B17.1545.652%C--1.299%C45.3C-3.5D*3041.7h3C++6.6C++
Supernova FPC 977698.444C+6.3550.407%C-N/A29.2C++8.1F6252.6h3.3A6.5B**
CAS 14-E 817698.444C6.3529.282%D-N/A42.2D2.8D--1551.8h28.2C++96.3C+
Phaseshift VX-S 7575501.5D0.6037.778%C++77.333%C++34.1C+N/A1682.2h2.3B+6B+
NS Baron G5AE 7674322.313B++0.2142.486%D27.027%A*105.7A++2.9S3880.7h3.1B**7.3C+
Dual Photon Pods 8069641.078D--1.0239.679%FN/A19.7D--3.1D*1123.5h28.3D71.3D*
M20 Basilisk 8361134.692B+2.5947.031%B++9.836%A++32.1B++11.6C**2391.9h89.6C*190.5B+
Skorpios 6260125A++2.9036.417%A*18.333%C--120A**4S6790.5h8.3A22.7A+
NS-11C 6260471.277C++0.8234.358%A++18.333%C26.1CN/A3322.3h12.5B+36.3B++
Lasher X2 5454451.2C+0.9028.128%C+5.556%B*49.1BN/A10221.1h15.1B*53.7B+
M12 Kobalt 5553226.5C++24.4015.458%D16.981%C75.7C+2.9C3400.7h10.1A+65.1B++
NS-AM7 Archer 57511520.336C1.7658.316%C+47.059%M+6.9C+N/A607.4h10.7B++18.4B++

Consumables
  Name Deaths Consumed Time Equipped
M20 Basilisk-H1830.1h
Nano-Armor Kit188188,69912.3h
M20 Wyvern1680h
Spawn Beacon532,3544.9h
Nanite Revive Grenade03,0740.9h
Medical Applicator792233,95016.8h
Restoration Kit686790.5h
NS Patriot Flare Gun2910.2h
Motion Spotter31580.1h
Welding Device0500h
Deconstruction Tool0980h
M12 Kobalt0700h
Spitfire Auto-Turret0580.1h
Shield Recharging Field231,7320.6h
Smoke Grenade03130.1h
Recon Detection Device282,1302.5h
Ammunition Package178650.4h
Medical Kit2,77926,42722.7h
Anti-Infantry MANA Turret181620.4h
Snowman Soldier112120.2h
L-30R Vektor5690.4h

Check the help document for the dictionary if you want to learn more about words used here.


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