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Archon KneeDeepInShlt[WIB] KneeDeepInShlt
VS BR 81

KDR: 2.66

Score: 5.2m

Last Seen: Jan 21st, 2019 1:58 PM
- OFFLINE - 30.6 hour(s)

Battle Rank 81 - Vanu Sovereignty on Miller - Outfit Member of Wild Brotherhood[WIB] Wild Brotherhood
VS outfit on Miller

Members: 25
Level Progress (to 82): 45%
Level 100 Progress: 27% 420h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Ghost Orion VS54 Pulsar LSW Maelstrom Turbo Laser Saron Laser Cannon Dual Photon Pods NS-357 Underboss C150 Dalton
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,232,133 MLG Score: 3383
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 12.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.642%27.044%910810143,3021.894440.766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.817%2.462A**0.981B*-0.761D-HEAD ++ (~10.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.618B+9.60.327C**18.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.548%2.408%1284310191,95222012638.83258154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.877%0.394B0.794B++-0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.60.058C+60.9-0.18C85.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.38%3.39%7111021591134560.51754413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.301C*-0.245C-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
487.7-3.13T-192.1-3.892T*295.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.93%81.495%71210201,63221077.7346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.242%1.635A+0.942B*0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.602B+1.80.433B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Wild Brotherhood[WIB] Wild Brotherhood
VS outfit on Miller

Members: 25
5.2m492.7%544 (32.6k)410 (24.6k)2.66058,7773,2993.0606281 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102257334.058%27.185%92603:503

6% Combat Medic46% Engineer28% Heavy Assault16% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 16th, 2016 4:38 PMOct 29th, 2016 12:23 PMJan 21st, 2019 1:26 PM (1d) (PST)Jan 21st, 2019 10:36 AM (1d) (PST)Jan 21st, 2019 9:58 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0331438900.6950.2610.1894.2660.1713383

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,9718,56653,4054216112561024,581

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
210.5h/8.8d 1,320 2,386 2,590 53.9k 213 536 2,159 13m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A**
Kills:1,197
Deaths:451
KDR:2.654
Accuracy:33.070% A**
HSR:28.989% B++
Pulsar LSW
A*
Kills:1,161
Deaths:484
KDR:2.399
Accuracy:33.243% A*
HSR:24.720% C++
VE-H Maw AE
C*
Kills:197
Deaths:81
KDR:2.432
Accuracy:28.993% C*
HSR:20.305% D-
VE-H Maw
B**
Kills:100
Deaths:39
KDR:2.564
Accuracy:31.064% B**
HSR:18% D--
Kills:2,655
Deaths (as Heavy Assault):1,055
Deaths (to Heavy Assaults):943
KDR:2.51659
Kill Difference:1,600
Playtime:59.389 hours
Usage:28%
Score:1.465m
Score/min:411
Accuracy (listed only):31.592%
HSR (listed only):23.003%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:148
Deaths:83
KDR:1.783
Accuracy:33.215% A++
HSR:26.351% B+
Kills:148
Deaths (as Engineer):83
Deaths (to Engineers):574
KDR:1.78313
Kill Difference:65
Playtime:96.438 hours
Usage:46%
Score:2.632m
Score/min:455
Accuracy (listed only):33.215%
HSR (listed only):26.351%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:148
Deaths:83
KDR:1.783
Accuracy:33.215% A++
HSR:26.351% B+
Kills:148
Deaths (as Light Assault):83
Deaths (to Light Assaults):568
KDR:1.78313
Kill Difference:65
Playtime:7.855 hours
Usage:4%
Score:0.091m
Score/min:193
Accuracy (listed only):33.215%
HSR (listed only):26.351%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A++
Kills:235
Deaths:136
KDR:1.728
Accuracy:35.717% A++
HSR:20.851% D-
Kills:235
Deaths (as Combat Medic):136
Deaths (to Combat Medics):363
KDR:1.72794
Kill Difference:99
Playtime:12.004 hours
Usage:6%
Score:0.252m
Score/min:350
Accuracy (listed only):35.717%
HSR (listed only):20.851%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,390
Deaths:415
KDR:3.349
Accuracy:47.182% A
HSR:79.353% B**
NS-357 Underboss
A++
Kills:281
Deaths:214
KDR:1.313
Accuracy:43.747% B*
HSR:33.808% A++
NSX Daimyo
C+
Kills:242
Deaths:97
KDR:2.495
Accuracy:40.841% C+
HSR:93.802% C+
NS-44 Commissioner
A*
Kills:129
Deaths:96
KDR:1.344
Accuracy:45.843% B**
HSR:35.659% A*
NSX Tomoe
B+
Kills:51
Deaths:24
KDR:2.125
Accuracy:31.890% B+
HSR:23.529% D*
Kills:2,093
Deaths (as Infiltrator):846
Deaths (to Infiltrators):502
KDR:2.474
Kill Difference:1,247
Playtime:34.027 hours
Usage:16%
Score:0.730m
Score/min:357
Accuracy (listed only):41.900%
HSR (listed only):53.230%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A*
Kills:876
V. Kills:537 163%
Deaths:203
KDR:4.315
Accuracy:40.065% A+
KPH:40.600 A*
VKPH:24.900 A*
Saron Laser Cannon
M*
Kills:700
V. Kills:606 115%
Deaths:196
KDR:3.571
Accuracy:41.487% A+
KPH:35 A*
VKPH:30.300 M*
Dual Photon Pods
B+
Kills:376
V. Kills:94 396%
Deaths:23
KDR:16.348
Accuracy:61.097% B**
KPH:96 B
VKPH:24 B+
Antares LC
A*
Kills:99
V. Kills:62 157%
Deaths:19
KDR:5.211
Accuracy:44.982% A*
KPH:38.300 A+
VKPH:24 B**
Kills:2,051 (1,675 + 0)
Deaths:441
KDR:4.651
VKDR:2.946
Vehicle Kills:1,299
Kill Difference:1,610
Playtime:48.081 hours
Usage:23%
Score:1.030m
Score/min:357
Piloting Accuracy:44.982%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:261
V. Kills:291 89%
Deaths:53
KDR:4.925
Accuracy:33.323% C--
KPH:31.400 C+
VKPH:35 B++
AP30 Shredder
B
Kills:59
V. Kills:87 67%
Deaths:14
KDR:4.214
Accuracy:39.380% B++
KPH:17.400 D
VKPH:25.700 B
Kills:320 (0 + 320)
Deaths:67
KDR:4.776
VKDR:5.642
Vehicle Kills:378
Kill Difference:253
Playtime:11.703 hours
Usage:6%
Score:0.315m
Score/min:449
Piloting Accuracy:N/A%
Gunner Accuracy:39.380%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 1,3961,3904153.349C*0.6947.182%A79.353%B**73.2A+N/A18419h1.7B**3.7B*
Orion VS54 1,2251,1974512.654B*0.0133.07%A**28.989%B++94.3M+2.2S26412.7h9.6B**28.9B**
Pulsar LSW 1,1791,1614842.399B*0.2633.243%A*24.72%C++83.5A+1.3A*23213.9h10.9B+32.7B*
Maelstrom Turbo Laser 1,4138762034.315B*1.6540.065%A+3.995%B*40.6A*24.9A*34521.6h56.9B*142.1B*
Saron Laser Cannon 1,3067001963.571B+0.9141.487%A+1.143%D35A*30.3M*35920h89.9B+216.8B*
Dual Photon Pods 4703762316.348A+13.6961.097%B**1.064%C96.4B24.1B+4413.9h16.1B++26.4B++
NS-357 Underboss 2842812141.313B+1.3543.747%B*33.808%A++65.3B*N/A1954.3h3A7B**
C150 Dalton 552261534.925C+2.2633.323%C--N/A31.4C+35.1B++4628.3h4.3C++12.8C+
NSX Daimyo 243242972.495C+0.1740.841%C+93.802%C+67.2B++N/A1943.6h2.1B++5.2B+
H-V45 AE 2422351361.728C+0.9335.717%A++20.851%D-39.8C1.2B**1635.9h14D39.3B+
VE-H Maw AE 205197812.432C*0.2328.993%C*20.305%D-63.5C**2.6A*2313.1h11C37.8C++
Pulsar C 150148831.783B+0.8833.215%A++26.351%B+22.4CN/A676.6h9.5B++28.5B*
NS-44 Commissioner 129129961.344B+1.3245.843%B**35.659%A*86A*N/A3221.5h3B*6.5B*
Frag Grenade 1221211121N/A118.3444.203%C+N/A403.3C3.3D13460.3h4C+9.1C+
S1 1821061140.93B+1.7362.795%B++2.83%C+30.3B+21.7A3153.5h6.3C**10B+
VE-H Maw 103100392.564B++0.1031.064%B**18%D--58.8B1.8A++1981.7h11.8C+37.9B
Antares LC 16199195.211A*2.5544.982%A*N/A38.1A+23.8B**3152.6h94.6B+210.4B++
Lancer VS22 15394591.593B**1.0760.576%C+1.064%C24.7A+15.5B+2673.8h9.2B++15.1B++
M60-A Bulldog 7367513.4A+10.7445.799%B*N/A67A6C+2311h4.1A9.1B**
AP30 Shredder 14659144.214C+1.5539.38%B++3.39%B**17.4D25.6B4163.4h192.1F--487.7D**
NSX Tomoe 5151242.125B+0.5431.89%B+23.529%D*85A*N/A2680.6h9.5A29.9B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter71,1480.8h
Spawn Beacon11010.3h
Nano-Armor Kit4664,47113.1h
Deconstruction Tool04390h
Medical Kit2511,58826h
Medical Applicator137,8011.3h
Shield Recharging Field42381.1h
Ammunition Package32240.3h

Check the help document for the dictionary if you want to learn more about words used here.


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