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Praetor KneeDeepInShlt[WIB] KneeDeepInShlt
VS BR 83

KDR: 2.73

Score: 5.6m

Last Seen: Mar 20th, 2019 10:17 PM
- OFFLINE - 37.6 hour(s)

Battle Rank 83 - Vanu Sovereignty on Miller - Outfit Member of Wild Brotherhood[WIB] Wild Brotherhood
VS outfit on Miller

Members: 18
Level Progress (to 84): 26%
Level 100 Progress: 29% 411h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Ghost Orion VS54 Pulsar LSW Maelstrom Turbo Laser Saron Laser Cannon Dual Photon Pods Antares LC NS-357 Underboss
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,036,977 MLG Score: 3227
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 12.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.506%26.98%904910243,4471.904420.829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.788%2.43A**0.939B*-0.744D-HEAD ++ (~10.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.617B+9.60.328C**19.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.769%2.274%1233310302,06724412858.43674161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.507%0.451B+0.644B+-0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.50.12C+58.7-0.116C+81.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.38%3.39%7011032591174560.50427313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.299C*-0.249C-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
487.7-3.117T-192.1-3.87T*295.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.91%81.452%70210311,63922277.34978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.229%1.634A+0.938B*0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.602B+1.80.432B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Wild Brotherhood[WIB] Wild Brotherhood
VS outfit on Miller

Members: 18
5.6m486.5%540 (32.4k)406 (24.4k)2.733359,4823,4693.1536583 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103360733.927%25.68%87103:563

6% Combat Medic47% Engineer28% Heavy Assault15% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 16th, 2016 4:38 PMOct 29th, 2016 12:23 PMMar 21st, 2019 2:58 PM (16h) (PST)Mar 20th, 2019 6:53 PM (2d) (PST)Mar 20th, 2019 6:17 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0421379050.6930.2540.1784.2230.1753227

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,5168,23154,2854215112531124,357

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
228.1h/9.5d 1,458 2,435 2,769 57.8k 246 571 2,396 14.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A**
Kills:1,197
Deaths:451
KDR:2.654
Accuracy:33.070% A**
HSR:28.989% B+
Pulsar LSW
A++
Kills:1,161
Deaths:484
KDR:2.399
Accuracy:33.243% A++
HSR:24.720% C++
VE-H Maw AE
C++
Kills:224
Deaths:98
KDR:2.286
Accuracy:28.968% C++
HSR:19.643% D--
NS-15M1
A+
Kills:116
Deaths:55
KDR:2.109
Accuracy:30.876% A+
HSR:22.414% C+
VE-H Maw
B**
Kills:100
Deaths:39
KDR:2.564
Accuracy:31.064% B**
HSR:18% D--
Kills:2,798
Deaths (as Heavy Assault):1,127
Deaths (to Heavy Assaults):979
KDR:2.4827
Kill Difference:1,671
Playtime:63.958 hours
Usage:28%
Score:1.527m
Score/min:398
Accuracy (listed only):31.444%
HSR (listed only):22.753%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:148
Deaths:83
KDR:1.783
Accuracy:33.215% A++
HSR:26.351% B+
Kills:148
Deaths (as Engineer):83
Deaths (to Engineers):614
KDR:1.78313
Kill Difference:65
Playtime:107.720 hours
Usage:47%
Score:2.925m
Score/min:452
Accuracy (listed only):33.215%
HSR (listed only):26.351%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:148
Deaths:83
KDR:1.783
Accuracy:33.215% A++
HSR:26.351% B+
Kills:148
Deaths (as Light Assault):83
Deaths (to Light Assaults):596
KDR:1.78313
Kill Difference:65
Playtime:8.538 hours
Usage:4%
Score:0.100m
Score/min:196
Accuracy (listed only):33.215%
HSR (listed only):26.351%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A+
Kills:251
Deaths:147
KDR:1.707
Accuracy:35.271% A+
HSR:21.912% D
Kills:251
Deaths (as Combat Medic):147
Deaths (to Combat Medics):377
KDR:1.70748
Kill Difference:104
Playtime:12.790 hours
Usage:6%
Score:0.265m
Score/min:345
Accuracy (listed only):35.271%
HSR (listed only):21.912%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,397
Deaths:418
KDR:3.342
Accuracy:47.147% A
HSR:79.313% B**
NS-357 Underboss
A+
Kills:281
Deaths:215
KDR:1.307
Accuracy:43.776% B*
HSR:33.808% A+
NSX Daimyo
C+
Kills:242
Deaths:97
KDR:2.495
Accuracy:40.841% C+
HSR:93.802% C+
NS-44 Commissioner
A*
Kills:142
Deaths:103
KDR:1.379
Accuracy:45.985% B**
HSR:35.916% A*
NSX Tomoe
B+
Kills:51
Deaths:24
KDR:2.125
Accuracy:31.890% B+
HSR:23.529% D*
Kills:2,113
Deaths (as Infiltrator):857
Deaths (to Infiltrators):527
KDR:2.46558
Kill Difference:1,256
Playtime:34.181 hours
Usage:15%
Score:0.733m
Score/min:358
Accuracy (listed only):41.927%
HSR (listed only):53.273%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A*
Kills:876
V. Kills:537 163%
Deaths:203
KDR:4.315
Accuracy:40.065% A+
KPH:40.400 A*
VKPH:24.800 A++
Saron Laser Cannon
M++
Kills:700
V. Kills:606 115%
Deaths:196
KDR:3.571
Accuracy:41.487% A+
KPH:35 A*
VKPH:30.300 M++
Dual Photon Pods
B*
Kills:491
V. Kills:116 420%
Deaths:32
KDR:15.344
Accuracy:59.813% B*
KPH:93.700 B
VKPH:22.100 B
Antares LC
A++
Kills:420
V. Kills:239 175%
Deaths:59
KDR:7.119
Accuracy:37.079% B*
KPH:42.800 A++
VKPH:24.400 B**
Kills:2,487 (1,996 + 0)
Deaths:490
KDR:5.076
VKDR:3.057
Vehicle Kills:1,498
Kill Difference:1,997
Playtime:56.702 hours
Usage:25%
Score:1.182m
Score/min:347
Piloting Accuracy:37.079%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:261
V. Kills:291 89%
Deaths:53
KDR:4.925
Accuracy:33.323% C--
KPH:31.400 C+
VKPH:35 B++
AP30 Shredder
B+
Kills:59
V. Kills:87 67%
Deaths:14
KDR:4.214
Accuracy:39.380% B++
KPH:17.400 D
VKPH:25.700 B+
Kills:320 (0 + 320)
Deaths:67
KDR:4.776
VKDR:5.642
Vehicle Kills:378
Kill Difference:253
Playtime:11.703 hours
Usage:5%
Score:0.316m
Score/min:450
Piloting Accuracy:N/A%
Gunner Accuracy:39.380%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 1,4031,3974183.342C*0.6147.147%A79.313%B**73.1A+N/A18319.1h1.7B**3.7B*
Orion VS54 1,2251,1974512.654B*0.0833.07%A**28.989%B+94.3M+2.2S26412.7h9.6B**28.9B+
Pulsar LSW 1,1791,1614842.399B*0.3333.243%A++24.72%C++83.5A+1.3A*23213.9h10.9B+32.7B*
Maelstrom Turbo Laser 1,4138762034.315B**1.5840.065%A+3.995%B*40.4A*24.7A++34421.7h56.9B*142.1B*
Saron Laser Cannon 1,3067001963.571B+0.8441.487%A+1.143%D35A*30.3M++36220h89.9B+216.8B*
Dual Photon Pods 6074913215.344A12.6159.813%B*N/A94.4B22.3B4095.2h17.2B++28.8B++
Antares LC 659420597.119M++4.3937.079%B*N/A42.9A++24.4B**2919.8h64.2B++173B*
NS-357 Underboss 2842812151.307B1.4343.776%B*33.808%A+65.3B*N/A1954.3h3.1B**7B**
C150 Dalton 552261534.925C+2.1933.323%C--N/A31.4C+35.1B++4638.3h4.3C++12.8C+
H-V45 AE 2582511471.707C+1.0335.271%A+21.912%D40.5C1.1B++1616.2h13.7C-38.9B+
NSX Daimyo 243242972.495C0.2440.841%C+93.802%C+67.2B+N/A1943.6h2.1B++5.2B+
VE-H Maw AE 232224982.286C*0.4528.968%C++19.643%D--56C+2A1944h11C+38C++
Pulsar C 150148831.783B+0.9533.215%A++26.351%B+22.4CN/A676.6h9.5B++28.5B++
NS-44 Commissioner 1431421031.379B+1.3545.985%B**35.916%A*88.8A*N/A3161.6h2.9B**6.4B*
Frag Grenade 1271261126N/A123.2744.882%C+N/A420C3.3D-13340.3h4.1C+9.1C+
Lancer VS22 199123631.952A++0.7860.062%C1.626%C+29.3A++18.1B*2854.2h7.9B++13.1B++
NS-15M1 122116552.109B+0.6230.876%A+22.414%C+58B++3S1492h10.8B++35B++
S1 1821061140.93B+1.8062.795%B++2.83%C+30.3B+21.7A3163.5h6.3C**10B+
VE-H Maw 103100392.564B*0.1731.064%B**18%D--58.8C**1.8A++1991.7h11.8C+37.9B
M60-A Bulldog 7367513.4A+10.6745.799%B**N/A67A+6C+2311h4.1A9.1B**
AP30 Shredder 14659144.214C+1.4839.38%B++3.39%B**17.4D25.6B+4203.4h192.1F--487.7D*
NSX Tomoe 5151242.125B+0.6131.89%B+23.529%D*85A*N/A2680.6h9.5A29.9B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter71,1540.8h
Spawn Beacon11010.3h
Nano-Armor Kit4867,64913.9h
Deconstruction Tool04390h
Medical Kit2631,66228.1h
Medical Applicator209,9421.7h
Shield Recharging Field42521.1h
Ammunition Package32300.5h

Check the help document for the dictionary if you want to learn more about words used here.


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