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Executor Warbringer Kneesock[BDX] Kneesock
NC BR 134

KDR: 3.79

Score: 39m

Last Seen: Apr 16th, 2019 3:31 PM
- OFFLINE - 114.8 hour(s)

Prestige 1, Battle Rank 100 (134 total) - New Conglomerate on Miller - Outfit Member of Brutal Deluxe[BDX] Brutal Deluxe
NC outfit on Miller

Members: 7
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP Blitz GD-10 SAS-R EM4-AE Longshot AF-4AE Cyclone AF-18 Stalker AE NS-357 IA EM4 Longshot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $714,321 MLG Score: 571
Fun Score: N/A
Cheeseburgers Flipped: 112TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.289%24.053%70412102310,9051.498352.296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.114%1.597A+0.511B+-2.363F--HEAD ++ (~9.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.589B+90.37C**21.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.419%1.413%33352103328,59611521625324.8014176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.476%-0.243C-0.763D--1.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.76B++3.60.716B++5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.755%11.656%108410311,6309869961.65147163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.6%-1.616F1.823A++0.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.528B+10.50.734B++45.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.442%76.397%108410316,4785991210.7967

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.98%1.415A0.607B+-0.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.537B+20.361C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brutal Deluxe[BDX] Brutal Deluxe
NC outfit on Miller

Members: 7
39m526.8%316 (19k)283 (17k)3.7940556,86914,9894.87905134 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035338514.221%14.75%21009:108

68% Engineer25% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2016 5:56 PMJun 25th, 2018 11:07 PMApr 19th, 2019 9:43 PM (1d) (PST)Apr 16th, 2019 2:14 PM (5d) (PST)Apr 16th, 2019 11:31 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
889578320.4130.1090.0612.8990.137571

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,3443,41049,9342574174816,968

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2296h/95.7d 16,263 8,388 18,475 399.3k 1,161 4,294 18,925 122.5m

EngineerCLASS DETAILS: Engineer
AF-4A Bandit AE
C-
Kills:827
Deaths:856
KDR:0.966
Accuracy:25.169% C-
HSR:18.984% D--
NSX-P Tanto
B
Kills:659
Deaths:649
KDR:1.015
Accuracy:27.610% B
HSR:20.486% D
MGR-M1 Bishop
D
Kills:266
Deaths:220
KDR:1.209
Accuracy:29.329% D
HSR:18.421% D**
NS Baron G5AE
C+
Kills:212
Deaths:209
KDR:1.014
Accuracy:46.047% C+
HSR:11.792% D
Kills:1,964
Deaths (as Engineer):1,934
Deaths (to Engineers):3,724
KDR:1.01551
Kill Difference:30
Playtime:1,568.698 hours
Usage:68%
Score:28.625m
Score/min:304
Accuracy (listed only):32.038%
HSR (listed only):17.421%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:274
Deaths:269
KDR:1.019
Accuracy:23.293% B+
HSR:24.088% C++
Kills:274
Deaths (as Heavy Assault):269
Deaths (to Heavy Assaults):3,226
KDR:1.01859
Kill Difference:5
Playtime:28.719 hours
Usage:1%
Score:0.307m
Score/min:178
Accuracy (listed only):23.293%
HSR (listed only):24.088%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B**
Kills:2,535
Deaths:1,809
KDR:1.401
Accuracy:27.875% B++
HSR:23.077% B**
SAS-R
B*
Kills:2,517
Deaths:661
KDR:3.808
Accuracy:44.806% B*
HSR:67.501% C+
EM4-AE Longshot
C++
Kills:1,900
Deaths:301
KDR:6.312
Accuracy:42.298% C++
HSR:81.158% C+
AF-4AE Cyclone
C**
Kills:1,708
Deaths:1,078
KDR:1.584
Accuracy:30.736% C**
HSR:20.902% D
AF-18 Stalker AE
C+
Kills:1,268
Deaths:718
KDR:1.766
Accuracy:31.099% C+
HSR:23.107% D
NS-357 IA
B+
Kills:1,230
Deaths:1,313
KDR:0.937
Accuracy:51.853% B+
HSR:31.057% C+
EM4 Longshot
B**
Kills:1,178
Deaths:205
KDR:5.746
Accuracy:47.065% B**
HSR:80.306% C**
NS-44 Commissioner AE
B
Kills:1,068
Deaths:1,086
KDR:0.983
Accuracy:44.014% B
HSR:22.378% C
NC14 Bolt Driver
A+
Kills:883
Deaths:133
KDR:6.639
Accuracy:45.159% A+
HSR:86.297% A
NS-44LG Blackhand
B*
Kills:388
Deaths:160
KDR:2.425
Accuracy:52.391% B*
HSR:61.340% B*
NC4 Mag-Shot
B+
Kills:111
Deaths:184
KDR:0.603
Accuracy:30.191% B+
HSR:19.820% C++
Kills:14,786
Deaths (as Infiltrator):7,648
Deaths (to Infiltrators):2,273
KDR:1.93332
Kill Difference:7,138
Playtime:575.049 hours
Usage:25%
Score:8.318m
Score/min:241
Accuracy (listed only):40.681%
HSR (listed only):46.995%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B**
Kills:2,535
Deaths:1,809
KDR:1.401
Accuracy:27.875% B++
HSR:23.077% B**
AF-4AE Cyclone
C**
Kills:1,708
Deaths:1,078
KDR:1.584
Accuracy:30.736% C**
HSR:20.902% D
AF-4A Bandit AE
C-
Kills:827
Deaths:856
KDR:0.966
Accuracy:25.169% C-
HSR:18.984% D--
NSX-P Tanto
B
Kills:659
Deaths:649
KDR:1.015
Accuracy:27.610% B
HSR:20.486% D
NS Baron G5AE
C+
Kills:212
Deaths:209
KDR:1.014
Accuracy:46.047% C+
HSR:11.792% D
Kills:5,941
Deaths (as Light Assault):4,601
Deaths (to Light Assaults):2,694
KDR:1.29124
Kill Difference:1,340
Playtime:60.440 hours
Usage:3%
Score:0.736m
Score/min:203
Accuracy (listed only):31.487%
HSR (listed only):19.048%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B**
Kills:2,535
Deaths:1,809
KDR:1.401
Accuracy:27.875% B++
HSR:23.077% B**
AF-4AE Cyclone
C**
Kills:1,708
Deaths:1,078
KDR:1.584
Accuracy:30.736% C**
HSR:20.902% D
GR-22AE
D
Kills:571
Deaths:596
KDR:0.958
Accuracy:25.392% D
HSR:17.513% D--
NS Baron G5AE
C+
Kills:212
Deaths:209
KDR:1.014
Accuracy:46.047% C+
HSR:11.792% D
Kills:5,026
Deaths (as Combat Medic):3,692
Deaths (to Combat Medics):1,262
KDR:1.36132
Kill Difference:1,334
Playtime:44.587 hours
Usage:2%
Score:0.817m
Score/min:305
Accuracy (listed only):32.513%
HSR (listed only):18.321%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
C
Kills:84
Deaths:71
KDR:1.183
Accuracy:21.871% C
HSR:11.905% D*
AF-41 Hacksaw
D-
Kills:66
Deaths:27
KDR:2.444
Accuracy:17.547% D**
HSR:12.121% D-
Kills:150
Deaths (as MAX Suit):49
Deaths (to MAX Suits):343
KDR:3.06122
Kill Difference:101
Playtime:13.971 hours
Usage:1%
Score:0.155m
Score/min:185
Accuracy (listed only):19.709%
HSR (listed only):12.013%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
D
Kills:112
V. Kills:86 129%
Deaths:117
KDR:0.957
Accuracy:26.197% D
KPH:4.400 D-
VKPH:3.400 D--
Breaker Rocket Pods
D
Kills:79
V. Kills:20 376%
Deaths:36
KDR:2.194
Accuracy:39.217% D*
KPH:17.700 D
VKPH:4.500 D-
Hornet Missiles
D--
Kills:55
V. Kills:28 190%
Deaths:11
KDR:5
Accuracy:42.320% F-
KPH:18.400 D--
VKPH:9.400 D*
Kills:246 (112 + 0)
Deaths:164
KDR:1.500
VKDR:0.817
Vehicle Kills:134
Kill Difference:82
Playtime:33.072 hours
Usage:1%
Score:0.261m
Score/min:131
Piloting Accuracy:26.197%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C++
Kills:605
V. Kills:39 N/A
Deaths:51
KDR:11.863
Accuracy:39.408% C++
KPH:24.100 C--
VKPH:1.600 D
C150 Dalton
C++
Kills:120
V. Kills:84 141%
Deaths:14
KDR:8.571
Accuracy:23.939% D**
KPH:34.400 C++
VKPH:24.100 C+
Kills:725 (605 + 120)
Deaths:65
KDR:11.154
VKDR:1.892
Vehicle Kills:123
Kill Difference:660
Playtime:28.642 hours
Usage:1%
Score:0.220m
Score/min:128
Piloting Accuracy:39.408%
Gunner Accuracy:23.939%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:121
V. Kills:62 192%
Deaths:12
KDR:10.083
Accuracy:35.860% F--
KPH:22.300 D
VKPH:11.400 D*
LB00 Python AP
F-
Kills:64
V. Kills:32 194%
Deaths:3
KDR:21.333
Accuracy:39.599% F-
KPH:18.800 F-
VKPH:9.400 F-
Kills:185 (185 + 0)
Deaths:15
KDR:12.333
VKDR:6.267
Vehicle Kills:94
Kill Difference:170
Playtime:8.845 hours
Usage:0%
Score:0.210m
Score/min:396
Driving Accuracy:39.599%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:27,664
V. Kills:15,728 176%
Deaths:1,440
KDR:19.211
Accuracy:38.368% D**
KPH:26 C*
VKPH:14.800 C+
G40-F Ranger
A++
Kills:1,013
V. Kills:563 180%
Deaths:34
KDR:29.794
Accuracy:34.176% B*
KPH:74.200 A++
VKPH:41.200 A++
Titan-150 HEAT
C+
Kills:932
V. Kills:419 222%
Deaths:127
KDR:7.339
Accuracy:39.713% D-
KPH:19.700 C+
VKPH:8.800 C+
M12 Kobalt
B*
Kills:760
V. Kills:6 N/A
Deaths:26
KDR:29.231
Accuracy:15.752% B
KPH:89.300 B*
VKPH:0.700 D--
C85 Canister
A*
Kills:640
V. Kills:28 N/A
Deaths:13
KDR:49.231
Accuracy:34.539% C--
KPH:160.200 A*
VKPH:7 B**
E540 Halberd
B+
Kills:179
V. Kills:90 197%
Deaths:12
KDR:14.917
Accuracy:43.133% C+
KPH:34.200 B+
VKPH:17.200 B+
Enforcer ML85
M
Kills:65
V. Kills:139 46%
Deaths:10
KDR:6.500
Accuracy:51.177% B**
KPH:15.700 D-
VKPH:33.600 M
G30 Walker
C+
Kills:51
V. Kills:18 268%
Deaths:6
KDR:8.500
Accuracy:17.950% D**
KPH:25.600 C+
VKPH:9 C
Kills:31,304 (28,596 + 2,708)
Deaths:1,668
KDR:18.767
VKDR:10.186
Vehicle Kills:16,991
Kill Difference:29,636
Playtime:1,148.087 hours
Usage:50%
Score:13.967m
Score/min:203
Driving Accuracy:39.713%
Gunner Accuracy:17.950%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 43,39227,6641,44019.211A++15.4238.368%D**1.341%D-26C*14.8C+1901063.1h3.5B++9.2C**
Blitz GD-10 2,5422,5351,8091.401B+2.3927.875%B++23.077%B**24.8C+N/A68102.3h11.8B*42.5B++
SAS-R 2,5232,5176613.808B+0.0144.806%B*67.501%C+25.3DN/A7199.6h2.1B+4.8B+
EM4-AE Longshot 1,9031,9003016.312B+2.5242.298%C++81.158%C+26.6D-N/A7471.3h2C+4.8C++
AF-4AE Cyclone 1,7101,7081,0781.584C+2.2130.736%C**20.902%D43.1CN/A12539.6h8.8B+28.8B
AF-18 Stalker AE 1,2701,2687181.766C+2.0331.099%C+23.107%D38C--N/A8833.4h11.3C**36.4C*
NS-357 IA 1,2351,2301,3130.937C+2.8651.853%B+31.057%C+36.2C+N/A9934h3.4C++6.6B
EM4 Longshot 1,1811,1782055.746B++1.9547.065%B**80.306%C**24.7CN/A6347.7h1.9B+4B*
NS-44 Commissioner AE 1,0701,0681,0860.983C+2.8144.014%B22.378%C41.9CN/A12025.5h3.5C++8C**
The Slasher 1,0581,0489,6240.109A3.6936.875%C*N/A1.6CN/A5641.2h1.7B++4.7B+
G40-F Ranger 1,5761,0133429.794M*26.0034.176%B*N/A73.9A++41.1A++63313.7h57.1B++167.1B++
Titan-150 HEAT 1,3519321277.339B+3.5439.713%D-3.541%B+19.7C+8.8C+12847.4h4.3B+10.9C**
NC14 Bolt Driver 8838831336.639M+2.8445.159%A+86.297%A22.6C+N/A6839h1.9B**4.2B**
Tank Mine 1,2988782064.262B*0.4728.409%CN/A100.9C+48.3C--7408.7h2C+6.9C
AF-4A Bandit AE 8418278560.966C2.8325.169%C-18.984%D--12.3D--N/A3267.2h10.6C++42.2C+
M12 Kobalt 7667602629.231B**25.4415.752%B13.29%C89.4B*N/A2308.5h11.4A72.1B**
NSX-P Tanto 6686596491.015C++2.7827.61%B20.486%D14.2DN/A4246.4h12.8B+46.3B+
C-4 8746574301.528C++2.2723.55%CN/A66.4C21.9C--4939.9h1.2B+5.2B+
C85 Canister 6686401349.231A*45.4434.539%C--13.594%C+160A*7B**4914h4.7B*13.6B+
L-24R Spur 6446055111.863B++8.0739.408%C++1.157%D24C--1.5D8125.2h23.8B60.4B
GR-22AE 5765715960.958C-2.8425.392%D17.513%D--20.6D-N/A5227.7h13.2C51.8C
Carver 4084051,8950.214C**3.5843.27%A+9.136%D--2.2CN/A5185.7h1.2B+2.7B+
NS-44LG Blackhand 3893881602.425A1.3752.391%B*61.34%B*14.9C--N/A4226.1h3.1B++5.9B++
NC6 Gauss SAW 2772742691.019C+2.7823.293%B+24.088%C++21.9CN/A9912.5h8B*34.2B+
MGR-M1 Bishop 2712662201.209C+2.5929.329%D18.421%D**10.6D-N/A3425.2h6.6C++22.3C+
Frag Grenade 2652621262N/A258.2141.087%DN/A291.1D-3.3D-8440.9h5.1D-12.4D
NS Baron G5AE 2132122091.014C2.7846.047%C+11.792%D26.8C--N/A777.9h4.1B8.8C+
E540 Halberd 2691791214.917B*11.1243.133%C+N/A34.4B+17.3B+14715.2h4.7B*11B+
L100 Python AP 1831211210.083B**6.2935.86%F--N/A22.4D11.5D*4955.4h4.1B**11.3C++
C150 Dalton 204120148.571B4.7823.939%D**N/A34.3C++24C+4653.5h4B16.5D
M20 Mustang 1981121170.957C2.8426.197%DN/A4.4D-3.4D--11025.6h98.5C**376.1C++
NC4 Mag-Shot 1111111840.603C+3.1930.191%B+19.82%C++26.4C++N/A1184.2h7.7B25.5B
Fatestealer 1041031320.78M3.0147.059%B**8.738%D**15.8C-N/A326.5h2.3C*4.8B*
Auraxium Mag-Cutter 98966250.154A**3.6443.99%B**N/A2.2B**N/A643.8h1.8B+4.1B+
NS-20 Gorgon 9384711.183C**2.6121.871%C11.905%D*11.8C--1.3C+357.1h34.4C*157.1B
Breaker Rocket Pods 9979362.194D1.6039.217%D*N/A17.6D4.4D-1894.5h23.7D-60.5D-
AF-41 Hacksaw 6766272.444C+1.3517.547%D**12.121%D-27.5CN/A812.4h4.1A23.2C*
Enforcer ML85 20465106.5B2.7151.177%B**N/A15.9D33.9M9574.1h29.4T*57.5F-
LB00 Python AP 9664321.333B**17.5439.599%F-1.563%A18.8F-9.4F-2403.4h3.4B++8.6C
Rocklet Rifle 10156371.514A++2.2835.13%F-N/A20.7C--16.7D4972.7h17.6A+50B++
Hornet Missiles 8355115C+1.2142.32%F-3.636%A*18.3D--9.3D*2283h12.5C+29.5D--
G30 Walker 695168.5B+4.7117.95%D**1.961%D25.5C+9C1982h91.5B**509.7C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter25370.3h
Medical Kit4084,9417.1h
Spawn Beacon31,5710.9h
Nano-Armor Kit93378,56221.7h
Nanite Revive Grenade06080.2h
AE Medical Applicator10357,2504.7h
AE Nano-Armor Kit1601,027,21457.3h
Spitfire Auto-Turret162,1033.7h
Recon Detection Device10323,86128h
Ammunition Package77890.6h
Nano-Repair Grenade03,0430.8h
Hardlight Barrier41330.2h
Shield Recharging Field172,2160.7h

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