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Executor Advisory Kneesock[BDX] Kneesock
NC BR 130

KDR: 3.74

Score: 36.5m

Last Seen: Feb 18th, 2019 6:53 PM
- OFFLINE - 39 minute(s)

Prestige 1, Battle Rank 100 (130 total) - New Conglomerate on Miller - Outfit Member of Brutal Deluxe[BDX] Brutal Deluxe
NC outfit on Miller

Members: 8
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP Blitz GD-10 EM4-AE Longshot SAS-R AF-4AE Cyclone AF-18 Stalker AE EM4 Longshot NS-44 Commissioner AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $659,277 MLG Score: 527
Fun Score: N/A
Cheeseburgers Flipped: 111TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.136%23.711%69112101010,3791.553742.191

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.144%1.572A+0.451B+-2.415F*HEAD ++ (~9.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.577B+9.20.356C**22.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.44%1.505%32522102026,51310971532324.1686173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.389%-0.237C-0.707D--1.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.757B++3.60.711B++5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.644%11.912%110410181,5959458941.68783178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.751%-1.627F1.928A++0.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.517B+10.60.73B++46.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.814%75.978%110410185,166547129.42701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.181%1.344A0.592B+0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.531B+20.36C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brutal Deluxe[BDX] Brutal Deluxe
NC outfit on Miller

Members: 8
36.5m536.1%320 (19.2k)287 (17.2k)3.7449352,04713,8984.83976130 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022305914.152%13.77%19509:107

70% Engineer23% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2016 5:56 PMJun 25th, 2018 11:07 PMFeb 18th, 2019 5:07 PM (24h) (PST)Feb 18th, 2019 4:36 PM (1d) (PST)Feb 18th, 2019 2:53 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
896578390.4090.1090.0562.9400.140527

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,7613,41150,3502573176817,191

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2122.4h/88.4d 15,216 7,167 17,112 374.3k 1,075 4,021 17,774 114.1m

EngineerCLASS DETAILS: Engineer
AF-4A Bandit AE
C-
Kills:827
Deaths:856
KDR:0.966
Accuracy:25.169% C-
HSR:18.984% D--
NSX-P Tanto
B
Kills:557
Deaths:568
KDR:0.981
Accuracy:27.397% B
HSR:18.672% D-
MGR-M1 Bishop
D
Kills:257
Deaths:203
KDR:1.266
Accuracy:29.471% D
HSR:17.899% D**
NS Baron G5AE
C+
Kills:212
Deaths:209
KDR:1.014
Accuracy:46.047% C+
HSR:11.792% D
Kills:1,853
Deaths (as Engineer):1,836
Deaths (to Engineers):3,504
KDR:1.00926
Kill Difference:17
Playtime:1,477.770 hours
Usage:70%
Score:26.990m
Score/min:304
Accuracy (listed only):32.021%
HSR (listed only):16.837%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:274
Deaths:269
KDR:1.019
Accuracy:23.293% B+
HSR:24.088% C++
Kills:274
Deaths (as Heavy Assault):269
Deaths (to Heavy Assaults):2,999
KDR:1.01859
Kill Difference:5
Playtime:27.561 hours
Usage:1%
Score:0.298m
Score/min:180
Accuracy (listed only):23.293%
HSR (listed only):24.088%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B**
Kills:2,531
Deaths:1,807
KDR:1.401
Accuracy:27.863% B++
HSR:23.113% B**
EM4-AE Longshot
C++
Kills:1,897
Deaths:300
KDR:6.323
Accuracy:42.292% C++
HSR:81.128% C+
SAS-R
B**
Kills:1,788
Deaths:458
KDR:3.904
Accuracy:45.069% B**
HSR:66.890% C+
AF-4AE Cyclone
C**
Kills:1,705
Deaths:1,072
KDR:1.590
Accuracy:30.767% C**
HSR:20.880% D
AF-18 Stalker AE
C+
Kills:1,268
Deaths:718
KDR:1.766
Accuracy:31.104% C+
HSR:23.107% D
EM4 Longshot
B**
Kills:1,178
Deaths:205
KDR:5.746
Accuracy:47.065% B**
HSR:80.306% C*
NS-44 Commissioner AE
C**
Kills:1,021
Deaths:1,030
KDR:0.991
Accuracy:43.989% C**
HSR:22.135% C-
NS-357 IA
B+
Kills:885
Deaths:991
KDR:0.893
Accuracy:51.960% B+
HSR:30.848% C+
NS-44LG Blackhand
B++
Kills:382
Deaths:159
KDR:2.403
Accuracy:52.627% B++
HSR:61.257% B++
NC14 Bolt Driver
B++
Kills:303
Deaths:96
KDR:3.156
Accuracy:37.010% C*
HSR:80.528% B++
NC4 Mag-Shot
B+
Kills:111
Deaths:184
KDR:0.603
Accuracy:30.191% B+
HSR:19.820% C++
Kills:13,069
Deaths (as Infiltrator):7,020
Deaths (to Infiltrators):2,081
KDR:1.86168
Kill Difference:6,049
Playtime:494.318 hours
Usage:23%
Score:7.533m
Score/min:254
Accuracy (listed only):39.994%
HSR (listed only):46.365%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B**
Kills:2,531
Deaths:1,807
KDR:1.401
Accuracy:27.863% B++
HSR:23.113% B**
AF-4AE Cyclone
C**
Kills:1,705
Deaths:1,072
KDR:1.590
Accuracy:30.767% C**
HSR:20.880% D
AF-4A Bandit AE
C-
Kills:827
Deaths:856
KDR:0.966
Accuracy:25.169% C-
HSR:18.984% D--
NSX-P Tanto
B
Kills:557
Deaths:568
KDR:0.981
Accuracy:27.397% B
HSR:18.672% D-
NS Baron G5AE
C+
Kills:212
Deaths:209
KDR:1.014
Accuracy:46.047% C+
HSR:11.792% D
Kills:5,832
Deaths (as Light Assault):4,512
Deaths (to Light Assaults):2,473
KDR:1.29255
Kill Difference:1,320
Playtime:57.025 hours
Usage:3%
Score:0.707m
Score/min:207
Accuracy (listed only):31.448%
HSR (listed only):18.688%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B**
Kills:2,531
Deaths:1,807
KDR:1.401
Accuracy:27.863% B++
HSR:23.113% B**
AF-4AE Cyclone
C**
Kills:1,705
Deaths:1,072
KDR:1.590
Accuracy:30.767% C**
HSR:20.880% D
GR-22AE
D
Kills:561
Deaths:578
KDR:0.971
Accuracy:25.424% D
HSR:17.647% D--
NS Baron G5AE
C+
Kills:212
Deaths:209
KDR:1.014
Accuracy:46.047% C+
HSR:11.792% D
Kills:5,009
Deaths (as Combat Medic):3,666
Deaths (to Combat Medics):1,162
KDR:1.36634
Kill Difference:1,343
Playtime:43.827 hours
Usage:2%
Score:0.803m
Score/min:305
Accuracy (listed only):32.525%
HSR (listed only):18.358%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
C
Kills:84
Deaths:71
KDR:1.183
Accuracy:21.871% C
HSR:11.905% D*
AF-41 Hacksaw
D-
Kills:66
Deaths:27
KDR:2.444
Accuracy:17.547% D**
HSR:12.121% D-
Kills:150
Deaths (as MAX Suit):49
Deaths (to MAX Suits):327
KDR:3.06122
Kill Difference:101
Playtime:13.933 hours
Usage:1%
Score:0.154m
Score/min:185
Accuracy (listed only):19.709%
HSR (listed only):12.013%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
D
Kills:93
V. Kills:74 124%
Deaths:105
KDR:0.886
Accuracy:26.750% D
KPH:4.300 D-
VKPH:3.400 D--
Breaker Rocket Pods
D
Kills:78
V. Kills:20 371%
Deaths:36
KDR:2.167
Accuracy:39.130% D*
KPH:17.500 D
VKPH:4.500 D--
Hornet Missiles
D--
Kills:55
V. Kills:28 190%
Deaths:11
KDR:5
Accuracy:42.243% F-
KPH:18.400 D--
VKPH:9.400 D*
Kills:226 (93 + 0)
Deaths:152
KDR:1.487
VKDR:0.803
Vehicle Kills:122
Kill Difference:74
Playtime:29.208 hours
Usage:1%
Score:0.243m
Score/min:139
Piloting Accuracy:26.750%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C
Kills:533
V. Kills:34 N/A
Deaths:40
KDR:13.325
Accuracy:39.268% C+
KPH:25.500 C
VKPH:1.600 C
C150 Dalton
C+
Kills:85
V. Kills:62 135%
Deaths:13
KDR:6.538
Accuracy:24.774% D*
KPH:30.500 C+
VKPH:22.300 C+
Kills:618 (533 + 85)
Deaths:53
KDR:11.660
VKDR:1.811
Vehicle Kills:96
Kill Difference:565
Playtime:23.680 hours
Usage:1%
Score:0.188m
Score/min:132
Piloting Accuracy:39.268%
Gunner Accuracy:24.774%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:121
V. Kills:62 192%
Deaths:12
KDR:10.083
Accuracy:35.860% F--
KPH:22.300 D
VKPH:11.400 D*
Kills:121 (121 + 0)
Deaths:12
KDR:10.083
VKDR:5.167
Vehicle Kills:62
Kill Difference:109
Playtime:5.433 hours
Usage:0%
Score:0.151m
Score/min:463
Driving Accuracy:35.860%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:25,612
V. Kills:14,808 173%
Deaths:1,389
KDR:18.439
Accuracy:38.397% D**
KPH:25.600 C*
VKPH:14.800 C++
G40-F Ranger
A+
Kills:902
V. Kills:508 177%
Deaths:27
KDR:33.407
Accuracy:33.580% B++
KPH:70.500 A+
VKPH:39.700 A+
Titan-150 HEAT
C+
Kills:901
V. Kills:409 220%
Deaths:127
KDR:7.094
Accuracy:39.496% D-
KPH:19.400 C+
VKPH:8.800 C+
M12 Kobalt
B*
Kills:758
V. Kills:6 N/A
Deaths:26
KDR:29.154
Accuracy:15.754% B
KPH:89.200 B*
VKPH:0.700 D--
C85 Canister
A*
Kills:639
V. Kills:28 N/A
Deaths:13
KDR:49.154
Accuracy:34.403% C-
KPH:160.800 A*
VKPH:7 B**
E540 Halberd
B*
Kills:147
V. Kills:76 191%
Deaths:8
KDR:18.375
Accuracy:43.902% C+
KPH:36.500 B++
VKPH:18.900 B*
Enforcer ML85
M+
Kills:65
V. Kills:139 46%
Deaths:10
KDR:6.500
Accuracy:51.529% A
KPH:16.100 D
VKPH:34.500 M+
G30 Walker
C++
Kills:51
V. Kills:18 268%
Deaths:6
KDR:8.500
Accuracy:17.850% D**
KPH:25.800 C++
VKPH:9.100 C
Kills:29,075 (26,513 + 2,562)
Deaths:1,606
KDR:18.104
VKDR:9.958
Vehicle Kills:15,992
Kill Difference:27,469
Playtime:1,083.103 hours
Usage:51%
Score:13.051m
Score/min:201
Driving Accuracy:39.496%
Gunner Accuracy:17.850%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 40,42025,6121,38918.439A++14.6938.397%D**1.429%D-25.6C*14.8C++1891001.4h3.6B*9.3B
Blitz GD-10 2,5382,5311,8071.401B+2.3427.863%B++23.113%B**24.8C+N/A67102.1h11.8B*42.5B++
EM4-AE Longshot 1,9001,8973006.323B++2.5842.292%C++81.128%C+26.6D-N/A7471.3h2C+4.8C++
SAS-R 1,7941,7884583.904B+0.1645.069%B**66.89%C+23.7DN/A6875.4h2.1B+4.7B+
AF-4AE Cyclone 1,7071,7051,0721.59C+2.1530.767%C**20.88%D43.3CN/A12539.4h8.8B+28.7B
AF-18 Stalker AE 1,2701,2687181.766C+1.9831.104%C+23.107%D38C--N/A8833.4h11.3C**36.3C*
EM4 Longshot 1,1811,1782055.746B*2.0047.065%B**80.306%C*24.7CN/A6347.7h1.9B+4B*
NS-44 Commissioner AE 1,0231,0211,0300.991C+2.7543.989%C**22.135%C-41.3CN/A11924.7h3.5C++8C**
The Slasher 9279238,8430.104B**3.6436.303%C++N/A1.6CN/A5566.9h1.7B++4.7B+
G40-F Ranger 1,4109022733.407M**29.6633.58%B++N/A70.5A+39.7A+60312.8h58.6B++174.5B++
Titan-150 HEAT 1,3109011277.094B+3.3539.496%D-3.663%B+19.4C+8.8C+12746.4h4.3B+11C*
NS-357 IA 8908859910.893C2.8551.96%B+30.848%C+36.9C+N/A10324h3.4C++6.6B+
Tank Mine 1,2808652044.24B*0.5027.721%C-N/A100.6C+48.3C--7348.6h1.9C++7C
AF-4A Bandit AE 8418278560.966C2.7825.169%C-18.984%D--12.4D--N/A3366.7h10.6C++42.2C++
M12 Kobalt 7647582629.154B**25.4115.754%B13.325%C89.2B*N/A2308.5h11.4A+72.2B**
C85 Canister 6676391349.154A*45.4134.403%C-13.615%C+159.8A*7B**4934h4.7B**13.6B++
C-4 7765853851.519C++2.2323.35%CN/A64.3C21D4929.1h1.3B+5.4B
GR-22AE 5665615780.971C-2.7725.424%D17.647%D--20.6D-N/A5127.2h13.1C51.5C
NSX-P Tanto 5645575680.981C++2.7627.397%B18.672%D-14.7DN/A4237.9h13B+47.3B+
L-24R Spur 5675334013.325B**9.5839.268%C+1.126%D25.5C1.6C8920.9h22.9C*58.3C**
Carver 4084051,8950.214B3.5343.27%A+9.136%D--2.2CN/A5185.7h1.2B+2.7B++
NS-44LG Blackhand 3833821592.403B**1.3452.627%B++61.257%B++16.5CN/A4623.1h3.1B*5.8B++
NC14 Bolt Driver 303303963.156B++0.5937.01%C*80.528%B++16.6C-N/A5918.2h2.2B++5.9B+
NC6 Gauss SAW 2772742691.019C+2.7323.293%B+24.088%C++21.9CN/A9712.5h8B++34.2B+
Frag Grenade 2642611261N/A257.2641.036%DN/A290D-3.3D-8370.9h5.1D--12.4D
MGR-M1 Bishop 2622572031.266C+2.4829.471%D17.899%D**10.8D--N/A3423.9h6.4C*21.9C+
NS Baron G5AE 2132122091.014C2.7346.047%C+11.792%D26.8DN/A777.9h4.1B8.8C+
E540 Halberd 223147818.375A14.6343.902%C+N/A36.8B++19B*17174h4.9B++11.2B+
L100 Python AP 1831211210.083A6.3435.86%F--N/A22.4D11.5D*4635.4h4.1B**11.3C++
NC4 Mag-Shot 1111111840.603C+3.1430.191%B+19.82%C++26.4C++N/A1174.2h7.7B25.5C++
Auraxium Mag-Cutter 98966250.154M++3.5943.99%AN/A2.2B+N/A643.7h1.8B+4.1B+
M20 Mustang 167931050.886C2.8626.75%DN/A4.3D-3.4D--11921.8h102.3C**382.4C++
C150 Dalton 14785136.538C++2.7924.774%D*N/A30.4C+22.1C+4572.8h4.5C++18.2D--
NS-20 Gorgon 9384711.183C*2.5621.871%C11.905%D*11.8C--1.3C+357.1h34.4C*157.1B
Breaker Rocket Pods 9878362.167D1.5839.13%D*N/A17.3D4.4D--1814.5h23.9D-61D-
AF-41 Hacksaw 6766272.444C+1.3017.547%D**12.121%D-27.5CN/A812.4h4.1A23.2C++
Enforcer ML85 20465106.5B+2.7651.529%AN/A16.3D34.8M+9754h29.3T*56.8F-
Hornet Missiles 8355115C+1.2642.243%F-3.636%A*18.3D--9.3D*2233h12.3C+29.2D--
Rocklet Rifle 9955351.571A++2.1735.986%F-N/A21.2C--16.9D4872.6h17.3A+48.2B*
G30 Walker 695168.5B+4.7617.85%D**1.961%D25.5C++9C1962h89.9B**503.6C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter25370.3h
Nanite Revive Grenade05780.2h
Medical Kit3454,4104.9h
Spawn Beacon31,3320.8h
Nano-Armor Kit93378,56221.7h
AE Nano-Armor Kit148928,49951.8h
AE Medical Applicator10056,5044.7h
Spitfire Auto-Turret161,9063.5h
Recon Detection Device9121,51825.3h
Ammunition Package77480.5h
Hardlight Barrier41330.2h
Nano-Repair Grenade02,6140.7h
Shield Recharging Field172,1760.7h

Check the help document for the dictionary if you want to learn more about words used here.


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