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Executor Advisory Kneesock[BDX] Kneesock
NC BR 126

KDR: 3.66

Score: 33.9m

Last Seen: Dec 14th, 2018 11:41 PM
- OFFLINE - 20.9 hour(s)

Prestige 1, Battle Rank 100 (126 total) - New Conglomerate on Miller - Outfit Member of Brutal Deluxe[BDX] Brutal Deluxe
NC outfit on Miller

Members: 11
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP Blitz GD-10 EM4-AE Longshot AF-4AE Cyclone AF-18 Stalker AE SAS-R EM4 Longshot NS-44 Commissioner AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $646,767 MLG Score: 517
Fun Score: N/A
Cheeseburgers Flipped: 110TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.189%23.436%6841210109,9891.589592.067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.194%1.597A+0.439B-2.456F*HEAD ++ (~8.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.576B+9.30.351C**22.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.507%1.616%31622102024,44510411443023.4597169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.249%-0.225C-0.655D-1.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.754B++3.70.707B++5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.581%12.087%116410181,5728857511.77627209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.625%-1.63F1.984A++0.751

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.511B+10.70.727B++46.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.879%77.276%116410184,603516118.90329

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.266%1.324A0.665B+0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+20.362C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brutal Deluxe[BDX] Brutal Deluxe
NC outfit on Miller

Members: 11
33.9m537.7%321 (19.3k)287 (17.2k)3.6569247,77413,0644.73392126 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022279513.878%13.945%19409:017

69% Engineer24% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2016 5:56 PMJun 25th, 2018 11:07 PMDec 14th, 2018 7:16 PM (19h) (PST)Dec 14th, 2018 8:42 PM (18h) (PST)Dec 14th, 2018 7:41 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
897588390.4040.1110.0562.9290.140517

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,8183,47750,3412473176817,212

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1969.2h/82.1d 14,070 6,662 16,009 346.1k 1,004 3,818 16,593 106m

EngineerCLASS DETAILS: Engineer
AF-4A Bandit AE
C
Kills:759
Deaths:786
KDR:0.966
Accuracy:25.229% C
HSR:19.236% D-
NSX-P Tanto
B+
Kills:463
Deaths:487
KDR:0.951
Accuracy:27.551% B+
HSR:16.847% D*
MGR-M1 Bishop
C--
Kills:249
Deaths:182
KDR:1.368
Accuracy:29.582% C--
HSR:16.868% F
NS Baron G5AE
C+
Kills:201
Deaths:202
KDR:0.995
Accuracy:46.260% C+
HSR:11.940% D
Kills:1,672
Deaths (as Engineer):1,657
Deaths (to Engineers):3,317
KDR:1.00905
Kill Difference:15
Playtime:1,362.976 hours
Usage:69%
Score:24.866m
Score/min:304
Accuracy (listed only):32.156%
HSR (listed only):16.223%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B**
Kills:2,531
Deaths:1,807
KDR:1.401
Accuracy:27.863% B++
HSR:23.113% B**
EM4-AE Longshot
C++
Kills:1,897
Deaths:300
KDR:6.323
Accuracy:42.292% C++
HSR:81.128% C+
AF-4AE Cyclone
B+
Kills:1,699
Deaths:1,069
KDR:1.589
Accuracy:30.774% B+
HSR:20.895% C--
AF-18 Stalker AE
C+
Kills:1,265
Deaths:711
KDR:1.779
Accuracy:31.111% C+
HSR:23.083% C-
SAS-R
B**
Kills:1,225
Deaths:278
KDR:4.406
Accuracy:45.953% B**
HSR:67.592% C+
EM4 Longshot
A
Kills:1,178
Deaths:205
KDR:5.746
Accuracy:47.065% A
HSR:80.306% C**
NS-44 Commissioner AE
B
Kills:1,020
Deaths:1,027
KDR:0.993
Accuracy:43.995% B
HSR:22.157% C
NS-357 IA
B++
Kills:700
Deaths:759
KDR:0.922
Accuracy:52.788% B++
HSR:29.143% C
NS-44LG Blackhand
B*
Kills:381
Deaths:159
KDR:2.396
Accuracy:52.615% B++
HSR:61.417% B*
NC14 Bolt Driver
B++
Kills:303
Deaths:96
KDR:3.156
Accuracy:37.010% C*
HSR:80.528% B++
NC4 Mag-Shot
B+
Kills:111
Deaths:184
KDR:0.603
Accuracy:30.191% B+
HSR:19.820% C++
Kills:12,310
Deaths (as Infiltrator):6,595
Deaths (to Infiltrators):1,978
KDR:1.86657
Kill Difference:5,715
Playtime:463.794 hours
Usage:24%
Score:7.157m
Score/min:257
Accuracy (listed only):40.151%
HSR (listed only):46.289%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:274
Deaths:269
KDR:1.019
Accuracy:23.293% B++
HSR:24.088% C++
Kills:274
Deaths (as Heavy Assault):269
Deaths (to Heavy Assaults):2,809
KDR:1.01859
Kill Difference:5
Playtime:27.146 hours
Usage:1%
Score:0.294m
Score/min:181
Accuracy (listed only):23.293%
HSR (listed only):24.088%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B**
Kills:2,531
Deaths:1,807
KDR:1.401
Accuracy:27.863% B++
HSR:23.113% B**
AF-4AE Cyclone
B+
Kills:1,699
Deaths:1,069
KDR:1.589
Accuracy:30.774% B+
HSR:20.895% C--
AF-4A Bandit AE
C
Kills:759
Deaths:786
KDR:0.966
Accuracy:25.229% C
HSR:19.236% D-
NSX-P Tanto
B+
Kills:463
Deaths:487
KDR:0.951
Accuracy:27.551% B+
HSR:16.847% D*
NS Baron G5AE
C+
Kills:201
Deaths:202
KDR:0.995
Accuracy:46.260% C+
HSR:11.940% D
Kills:5,653
Deaths (as Light Assault):4,351
Deaths (to Light Assaults):2,327
KDR:1.29924
Kill Difference:1,302
Playtime:54.312 hours
Usage:3%
Score:0.663m
Score/min:203
Accuracy (listed only):31.535%
HSR (listed only):18.406%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B**
Kills:2,531
Deaths:1,807
KDR:1.401
Accuracy:27.863% B++
HSR:23.113% B**
AF-4AE Cyclone
B+
Kills:1,699
Deaths:1,069
KDR:1.589
Accuracy:30.774% B+
HSR:20.895% C--
GR-22AE
C-
Kills:537
Deaths:550
KDR:0.976
Accuracy:25.735% C-
HSR:16.946% D--
NS Baron G5AE
C+
Kills:201
Deaths:202
KDR:0.995
Accuracy:46.260% C+
HSR:11.940% D
Kills:4,968
Deaths (as Combat Medic):3,628
Deaths (to Combat Medics):1,079
KDR:1.36935
Kill Difference:1,340
Playtime:40.935 hours
Usage:2%
Score:0.760m
Score/min:309
Accuracy (listed only):32.658%
HSR (listed only):18.224%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
C
Kills:84
Deaths:71
KDR:1.183
Accuracy:21.871% C
HSR:11.905% D*
AF-41 Hacksaw
D-
Kills:66
Deaths:27
KDR:2.444
Accuracy:17.547% D**
HSR:12.121% D-
Kills:150
Deaths (as MAX Suit):49
Deaths (to MAX Suits):308
KDR:3.06122
Kill Difference:101
Playtime:13.771 hours
Usage:1%
Score:0.154m
Score/min:186
Accuracy (listed only):19.709%
HSR (listed only):12.013%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
D
Kills:93
V. Kills:74 124%
Deaths:103
KDR:0.903
Accuracy:26.996% D
KPH:4.400 D-
VKPH:3.500 D--
Breaker Rocket Pods
D--
Kills:78
V. Kills:20 371%
Deaths:36
KDR:2.167
Accuracy:39.241% D*
KPH:17.500 D--
VKPH:4.500 D--
Hornet Missiles
D--
Kills:55
V. Kills:28 190%
Deaths:11
KDR:5
Accuracy:42.475% F-
KPH:18.600 D--
VKPH:9.500 D*
Kills:226 (93 + 0)
Deaths:150
KDR:1.507
VKDR:0.813
Vehicle Kills:122
Kill Difference:76
Playtime:28.793 hours
Usage:1%
Score:0.237m
Score/min:137
Piloting Accuracy:26.996%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:121
V. Kills:62 192%
Deaths:12
KDR:10.083
Accuracy:35.860% F--
KPH:22.300 D
VKPH:11.400 D*
Kills:121 (121 + 0)
Deaths:12
KDR:10.083
VKDR:5.167
Vehicle Kills:62
Kill Difference:109
Playtime:5.433 hours
Usage:0%
Score:0.140m
Score/min:430
Driving Accuracy:35.860%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:23,597
V. Kills:13,934 169%
Deaths:1,318
KDR:17.904
Accuracy:38.478% D**
KPH:25.100 C*
VKPH:14.800 C++
Titan-150 HEAT
C+
Kills:848
V. Kills:394 215%
Deaths:126
KDR:6.730
Accuracy:39.183% D-
KPH:19 C
VKPH:8.800 C+
G40-F Ranger
B**
Kills:796
V. Kills:453 175%
Deaths:24
KDR:33.167
Accuracy:32.583% B+
KPH:68 B**
VKPH:38.700 B*
M12 Kobalt
B*
Kills:758
V. Kills:6 N/A
Deaths:26
KDR:29.154
Accuracy:15.754% B+
KPH:89.200 B*
VKPH:0.700 D--
C85 Canister
A*
Kills:639
V. Kills:28 N/A
Deaths:13
KDR:49.154
Accuracy:34.403% C-
KPH:160.900 A*
VKPH:7 B+
E540 Halberd
B*
Kills:124
V. Kills:66 185%
Deaths:8
KDR:15.500
Accuracy:43.260% C
KPH:36.200 B++
VKPH:19.300 B*
Enforcer ML85
M+
Kills:65
V. Kills:139 46%
Deaths:10
KDR:6.500
Accuracy:51.529% A
KPH:16.100 D
VKPH:34.500 M+
G30 Walker
C+
Kills:51
V. Kills:18 268%
Deaths:6
KDR:8.500
Accuracy:17.850% D*
KPH:25.800 C+
VKPH:9.100 C
Kills:26,878 (24,445 + 2,433)
Deaths:1,531
KDR:17.556
VKDR:9.822
Vehicle Kills:15,038
Kill Difference:25,347
Playtime:1,016.975 hours
Usage:52%
Score:12.138m
Score/min:199
Driving Accuracy:39.183%
Gunner Accuracy:17.850%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 37,53123,5971,31817.904A++14.2538.478%D**1.534%D25.1C*14.8C++187938.7h3.6B+9.5C*
Blitz GD-10 2,5382,5311,8071.401B2.2627.863%B++23.113%B**24.8C+N/A67102.1h11.8B*42.5B++
EM4-AE Longshot 1,9001,8973006.323B+2.6742.292%C++81.128%C+26.6D-N/A7471.3h2C+4.8C++
AF-4AE Cyclone 1,7001,6991,0691.589C+2.0730.774%B+20.895%C--43.5CN/A12539.1h8.8B28.7B+
AF-18 Stalker AE 1,2671,2657111.779C+1.8831.111%C+23.083%C-38.1C-N/A8833.2h11.3C**36.2C**
SAS-R 1,2301,2252784.406B++0.7545.953%B**67.592%C+22.7DN/A6654h2.1B+4.5B++
EM4 Longshot 1,1811,1782055.746B*2.0947.065%A80.306%C**24.7CN/A6347.7h1.9B+4B*
NS-44 Commissioner AE 1,0221,0201,0270.993C+2.6643.995%B22.157%C41.3CN/A11924.7h3.5C++8C**
The Slasher 8558518,1440.104B**3.5536.055%C++N/A1.7CN/A5514.3h1.7B++4.7B
Titan-150 HEAT 1,2428481266.73B+3.0739.183%D-3.892%B+19C8.8C+12344.7h4.4B+11.1C++
Tank Mine 1,2298281924.313B*0.6627.117%C--N/A101C+48.9C-7298.2h1.9C++7.1C
G40-F Ranger 1,2497962433.167M**29.5132.583%B+N/A68B**38.7B*57811.7h58.5B+179.4B+
AF-4A Bandit AE 7727597860.966C2.6925.229%C19.236%D-12.3D-N/A3261.6h10.7C++42.4C++
M12 Kobalt 7647582629.154B**25.5015.754%B+13.325%C89.2B*N/A2298.5h11.4A+72.2B**
NS-357 IA 7047007590.922C+2.7352.788%B++29.143%C34CN/A9120.6h3.6C6.8B
C85 Canister 6676391349.154A*45.5034.403%C-13.615%C+159.8A*7B+4824h4.7B*13.6B++
C-4 7195483641.505C++2.1523.182%CN/A64.5C20.1D4888.5h1.3B+5.5C**
GR-22AE 5425375500.976C-2.6825.735%C-16.946%D--21.1D-N/A5325.4h13.1C51C
NSX-P Tanto 4684634870.951C+2.7127.551%B+16.847%D*16.5C-N/A4528h13.5B+48.8B+
Carver 4084051,8950.214B+3.4443.27%A+9.136%D--2.2CN/A5185.7h1.2B+2.7B+
NS-44LG Blackhand 3823811592.396B*1.2652.615%B++61.417%B*16.5C-N/A4623.1h3.1B++5.8B++
NC14 Bolt Driver 303303963.156B*0.5037.01%C*80.528%B++16.6C-N/A5818.2h2.2B++5.9B+
NC6 Gauss SAW 2772742691.019C+2.6423.293%B++24.088%C++21.9CN/A9312.5h8B*34.2B+
Frag Grenade 2642611261N/A257.3441.049%DN/A290D-3.3D8310.9h5.1D--12.3D
MGR-M1 Bishop 2542491821.368C+2.2929.582%C--16.868%F11.3D--N/A3622h6.4C*21.7C++
NS Baron G5AE 2022012020.995C2.6646.26%C+11.94%D25.8DN/A737.8h4.2C*9C+
E540 Halberd 190124815.5A11.8443.26%CN/A36.5B++19.4B*18063.4h5.1B+11.7B+
L100 Python AP 1831211210.083A6.4335.86%F--N/A22.4D11.5D*4305.4h4.1B**11.3C*
NC4 Mag-Shot 1111111840.603C+3.0530.191%B+19.82%C++26.4C++N/A1134.2h7.7B25.5C*
Auraxium Mag-Cutter 98966250.154M3.5044.103%B**N/A2.2B+N/A643.5h1.8B+4.1B+
M20 Mustang 167931030.903C2.7526.996%DN/A4.3D-3.5D--11721.4h100.3C**371.7C++
NS-20 Gorgon 9384711.183C*2.4721.871%C11.905%D*11.8C--1.3C+357.1h34.4C*157.1B
Breaker Rocket Pods 9878362.167D1.4939.241%D*N/A17.3D--4.4D--1764.5h23.8D-60.8D-
AF-41 Hacksaw 6766272.444C+1.2117.547%D**12.121%D-27.5CN/A802.4h4.1A23.2C++
Enforcer ML85 20465106.5B+2.8451.529%AN/A16.3D34.8M+9704h29.3T*56.8F-
Hornet Missiles 8355115C+1.3442.475%F-3.636%A*18.3D--9.3D*2233h12.1C+28.5D--
Rocklet Rifle 9653331.606A++2.0537.082%F-N/A20.4D16.5D4582.6h17.4A+46.8B*
G30 Walker 695168.5B+4.8417.85%D*1.961%D-25.5C+9C1952h89.9B**503.6C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter25370.3h
Spawn Beacon31,1880.7h
Nano-Armor Kit93378,56221.7h
AE Nano-Armor Kit130817,44546h
Nanite Revive Grenade05070.1h
Medical Kit3214,1154.5h
Spitfire Auto-Turret161,6893.2h
AE Medical Applicator9453,4974.5h
Recon Detection Device8720,50024.4h
Ammunition Package77300.5h
Hardlight Barrier41330.2h
Shield Recharging Field162,0680.7h
Nano-Repair Grenade02,2480.6h

Check the help document for the dictionary if you want to learn more about words used here.


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