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Executor Warbringer Kneesock[BDX] Kneesock
NC BR 137

KDR: 3.82

Score: 41.9m

Last Seen: Jun 23rd, 2019 10:58 PM
- OFFLINE - 7.6 hour(s)

Prestige 1, Battle Rank 100 (137 total) - New Conglomerate on Miller - Outfit Officer of Brutal Deluxe[BDX] Brutal Deluxe
NC outfit on Miller

Members: 13
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP SAS-R Blitz GD-10 EM4-AE Longshot AF-4AE Cyclone NS-357 IA AF-18 Stalker AE EM4 Longshot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $695,556 MLG Score: 556
Fun Score: N/A
Cheeseburgers Flipped: 116TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.078%23.891%69514119611,4481.451872.366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.871%1.568A+0.485B+-2.263F--HEAD ++ (~9.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.585B+90.367C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.455%1.315%34182120831,11212241740025.3976179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.521%-0.247C-0.767D--1.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.761B++3.50.717B++5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.801%8.719%163612042,225104114142.13532157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.311%-1.593F1.458A+0.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.572B+11.10.757B++40

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.2%76.177%163412066,6286371310.405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.985%1.391A0.593B+-0.672

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.535B+20.36C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.035%10.092%1631120910962620.174121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.448T*-2.889T-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.91B**2.21B**1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brutal Deluxe[BDX] Brutal Deluxe
NC outfit on Miller

Members: 13
41.9m521.4%317 (19k)283 (17k)3.8174661,75516,1774.90765137 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210361614.418%13.989%20209:1010

68% Engineer24% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2016 5:56 PMJun 25th, 2018 11:07 PMJun 24th, 2019 12:10 AM (1d) (PST)Jun 23rd, 2019 9:14 PM (1d) (PST)Jun 23rd, 2019 6:58 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
894578370.4180.1090.0582.9060.140556

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,6193,41650,2032574174817,009

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2464.2h/102.7d 17,636 8,639 19,695 429.7k 1,240 4,564 20,655 132.1m

EngineerCLASS DETAILS: Engineer
AF-4A Bandit AE
C-
Kills:827
Deaths:856
KDR:0.966
Accuracy:25.169% C-
HSR:18.984% D--
NSX-P Tanto
B+
Kills:659
Deaths:651
KDR:1.012
Accuracy:27.592% B+
HSR:20.486% D
MGR-M1 Bishop
D
Kills:279
Deaths:234
KDR:1.192
Accuracy:29.344% D
HSR:18.638% D**
NS Baron G5AE
C+
Kills:216
Deaths:214
KDR:1.009
Accuracy:45.766% C+
HSR:12.037% D
LA39 Bruiser
D
Kills:109
Deaths:120
KDR:0.908
Accuracy:55.035% D
HSR:10.092% D-
MGR-C1 Charger
C+
Kills:66
Deaths:79
KDR:0.835
Accuracy:26.615% C+
HSR:19.697% D
Kills:2,156
Deaths (as Engineer):2,154
Deaths (to Engineers):4,014
KDR:1.00093
Kill Difference:2
Playtime:1,687.829 hours
Usage:68%
Score:31.049m
Score/min:307
Accuracy (listed only):34.920%
HSR (listed only):16.656%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:274
Deaths:269
KDR:1.019
Accuracy:23.293% B+
HSR:24.088% C++
MGR-L1 Promise
C+
Kills:177
Deaths:137
KDR:1.292
Accuracy:23.798% C+
HSR:17.514% D--
Kills:451
Deaths (as Heavy Assault):406
Deaths (to Heavy Assaults):3,495
KDR:1.11084
Kill Difference:45
Playtime:39.661 hours
Usage:2%
Score:0.485m
Score/min:204
Accuracy (listed only):23.546%
HSR (listed only):20.801%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:2,655
Deaths:710
KDR:3.739
Accuracy:44.250% B*
HSR:67.420% C+
Blitz GD-10
B**
Kills:2,535
Deaths:1,809
KDR:1.401
Accuracy:27.875% B++
HSR:23.077% B**
EM4-AE Longshot
C++
Kills:1,900
Deaths:301
KDR:6.312
Accuracy:42.298% C++
HSR:81.158% C++
AF-4AE Cyclone
C**
Kills:1,708
Deaths:1,078
KDR:1.584
Accuracy:30.736% C**
HSR:20.902% D
NS-357 IA
B+
Kills:1,286
Deaths:1,396
KDR:0.921
Accuracy:51.038% B+
HSR:30.638% C+
AF-18 Stalker AE
C
Kills:1,268
Deaths:718
KDR:1.766
Accuracy:31.099% C
HSR:23.107% D
EM4 Longshot
A
Kills:1,178
Deaths:205
KDR:5.746
Accuracy:47.065% A
HSR:80.306% C**
NS-44 Commissioner AE
B
Kills:1,162
Deaths:1,167
KDR:0.996
Accuracy:44.322% B
HSR:22.720% C
NC14 Bolt Driver
A+
Kills:895
Deaths:137
KDR:6.533
Accuracy:45.007% A+
HSR:86.145% A
NS-44LG Blackhand
B*
Kills:396
Deaths:166
KDR:2.386
Accuracy:52.350% B*
HSR:61.111% B*
NC4 Mag-Shot
B+
Kills:111
Deaths:184
KDR:0.603
Accuracy:30.191% B+
HSR:19.820% C++
MGR-S1 Gladius
C++
Kills:106
Deaths:143
KDR:0.741
Accuracy:27.530% C++
HSR:17.925% D
Kills:15,200
Deaths (as Infiltrator):8,014
Deaths (to Infiltrators):2,425
KDR:1.89668
Kill Difference:7,186
Playtime:594.205 hours
Usage:24%
Score:8.487m
Score/min:238
Accuracy (listed only):39.480%
HSR (listed only):44.527%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B**
Kills:2,535
Deaths:1,809
KDR:1.401
Accuracy:27.875% B++
HSR:23.077% B**
AF-4AE Cyclone
C**
Kills:1,708
Deaths:1,078
KDR:1.584
Accuracy:30.736% C**
HSR:20.902% D
AF-4A Bandit AE
C-
Kills:827
Deaths:856
KDR:0.966
Accuracy:25.169% C-
HSR:18.984% D--
NSX-P Tanto
B+
Kills:659
Deaths:651
KDR:1.012
Accuracy:27.592% B+
HSR:20.486% D
NS Baron G5AE
C+
Kills:216
Deaths:214
KDR:1.009
Accuracy:45.766% C+
HSR:12.037% D
LA39 Bruiser
D
Kills:109
Deaths:120
KDR:0.908
Accuracy:55.035% D
HSR:10.092% D-
MGR-S1 Gladius
C++
Kills:106
Deaths:143
KDR:0.741
Accuracy:27.530% C++
HSR:17.925% D
MGR-C1 Charger
C+
Kills:66
Deaths:79
KDR:0.835
Accuracy:26.615% C+
HSR:19.697% D
Kills:6,226
Deaths (as Light Assault):4,950
Deaths (to Light Assaults):2,955
KDR:1.25778
Kill Difference:1,276
Playtime:69.797 hours
Usage:3%
Score:0.827m
Score/min:198
Accuracy (listed only):33.290%
HSR (listed only):17.900%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B**
Kills:2,535
Deaths:1,809
KDR:1.401
Accuracy:27.875% B++
HSR:23.077% B**
AF-4AE Cyclone
C**
Kills:1,708
Deaths:1,078
KDR:1.584
Accuracy:30.736% C**
HSR:20.902% D
GR-22AE
D
Kills:660
Deaths:695
KDR:0.950
Accuracy:25.158% D
HSR:17.879% D--
NS Baron G5AE
C+
Kills:216
Deaths:214
KDR:1.009
Accuracy:45.766% C+
HSR:12.037% D
LA39 Bruiser
D
Kills:109
Deaths:120
KDR:0.908
Accuracy:55.035% D
HSR:10.092% D-
MGR-S1 Gladius
C++
Kills:106
Deaths:143
KDR:0.741
Accuracy:27.530% C++
HSR:17.925% D
Kills:5,334
Deaths (as Combat Medic):4,059
Deaths (to Combat Medics):1,354
KDR:1.31412
Kill Difference:1,275
Playtime:53.185 hours
Usage:2%
Score:0.907m
Score/min:284
Accuracy (listed only):35.350%
HSR (listed only):16.985%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
C
Kills:84
Deaths:72
KDR:1.167
Accuracy:21.890% C
HSR:11.905% D*
AF-41 Hacksaw
D-
Kills:66
Deaths:27
KDR:2.444
Accuracy:17.547% D**
HSR:12.121% D-
Kills:150
Deaths (as MAX Suit):49.500
Deaths (to MAX Suits):369
KDR:3.0303
Kill Difference:100.500
Playtime:14.469 hours
Usage:1%
Score:0.158m
Score/min:182
Accuracy (listed only):19.719%
HSR (listed only):12.013%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
D-
Kills:120
V. Kills:90 132%
Deaths:121
KDR:0.992
Accuracy:26.004% D-
KPH:4.400 D-
VKPH:3.300 D--
Breaker Rocket Pods
D-
Kills:79
V. Kills:20 376%
Deaths:36
KDR:2.194
Accuracy:39.217% D*
KPH:17.700 D-
VKPH:4.500 D-
Hornet Missiles
D-
Kills:55
V. Kills:28 190%
Deaths:11
KDR:5
Accuracy:42.320% F-
KPH:18.400 D-
VKPH:9.400 D--
Kills:254 (120 + 0)
Deaths:168
KDR:1.512
VKDR:0.821
Vehicle Kills:138
Kill Difference:86
Playtime:34.689 hours
Usage:1%
Score:0.276m
Score/min:133
Piloting Accuracy:26.004%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C++
Kills:630
V. Kills:39 N/A
Deaths:51
KDR:12.353
Accuracy:39.633% C++
KPH:24.700 C
VKPH:1.500 D
C150 Dalton
B*
Kills:491
V. Kills:312 157%
Deaths:19
KDR:25.842
Accuracy:28.957% D--
KPH:48.100 B*
VKPH:30.500 B+
AP30 Shredder
B+
Kills:96
V. Kills:59 160%
Deaths:12
KDR:8
Accuracy:35.938% B++
KPH:35.500 C**
VKPH:21.800 B+
Kills:1,217 (630 + 587)
Deaths:82
KDR:14.841
VKDR:5
Vehicle Kills:410
Kill Difference:1,135
Playtime:38.381 hours
Usage:2%
Score:0.543m
Score/min:236
Piloting Accuracy:39.633%
Gunner Accuracy:35.938%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:121
V. Kills:62 192%
Deaths:12
KDR:10.083
Accuracy:35.860% F--
KPH:22.300 D
VKPH:11.400 D*
LB00 Python AP
D**
Kills:79
V. Kills:39 198%
Deaths:4
KDR:19.750
Accuracy:37.252% F-
KPH:20.600 F-
VKPH:10.200 D**
Kills:200 (200 + 0)
Deaths:16
KDR:12.500
VKDR:6.313
Vehicle Kills:101
Kill Difference:184
Playtime:9.264 hours
Usage:0%
Score:0.230m
Score/min:414
Driving Accuracy:37.252%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:30,168
V. Kills:16,866 179%
Deaths:1,518
KDR:19.874
Accuracy:38.401% D**
KPH:26.700 C**
VKPH:14.900 C+
G40-F Ranger
A++
Kills:1,148
V. Kills:628 183%
Deaths:36
KDR:31.889
Accuracy:34.680% B*
KPH:78.900 A++
VKPH:43.200 A+
Titan-150 HEAT
C+
Kills:944
V. Kills:426 221%
Deaths:128
KDR:7.375
Accuracy:39.875% D
KPH:19.800 C+
VKPH:8.900 C+
M12 Kobalt
B*
Kills:761
V. Kills:6 N/A
Deaths:26
KDR:29.269
Accuracy:15.753% B
KPH:89.400 B*
VKPH:0.700 D--
C85 Canister
A*
Kills:640
V. Kills:28 N/A
Deaths:13
KDR:49.231
Accuracy:34.539% C--
KPH:160.100 A*
VKPH:7 B**
E540 Halberd
B
Kills:182
V. Kills:91 198%
Deaths:12
KDR:15.167
Accuracy:43.087% C
KPH:33.200 B
VKPH:16.600 B
Enforcer ML85
A*
Kills:65
V. Kills:139 46%
Deaths:10
KDR:6.500
Accuracy:51.177% A
KPH:15.700 D-
VKPH:33.600 A*
G30 Walker
C+
Kills:55
V. Kills:18 289%
Deaths:6
KDR:9.167
Accuracy:18.391% D**
KPH:26.900 C+
VKPH:8.800 C
Kills:33,963 (31,112 + 2,851)
Deaths:1,749
KDR:19.419
VKDR:10.407
Vehicle Kills:18,202
Kill Difference:32,214
Playtime:1,216.203 hours
Usage:49%
Score:15.005m
Score/min:206
Driving Accuracy:39.875%
Gunner Accuracy:18.391%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 47,03430,1681,51819.874A*16.0638.401%D**1.246%D-26.7C**14.9C+1921129.8h3.4B*9B
SAS-R 2,6622,6557103.739B+0.0844.25%B*67.42%C+25.1DN/A70105.8h2.2C*4.9B+
Blitz GD-10 2,5422,5351,8091.401B2.4227.875%B++23.077%B**24.8C+N/A68102.3h11.8B*42.5B++
EM4-AE Longshot 1,9031,9003016.312B++2.4942.298%C++81.158%C++26.6D--N/A7471.3h2C+4.8C++
AF-4AE Cyclone 1,7101,7081,0781.584C+2.2330.736%C**20.902%D43.1C-N/A12539.6h8.8B+28.8B+
NS-357 IA 1,2911,2861,3960.921C+2.9051.038%B+30.638%C+35.4C+N/A9836.3h3.4C++6.7B
AF-18 Stalker AE 1,2701,2687181.766C+2.0531.099%C23.107%D38C--N/A8833.4h11.3C**36.4C*
EM4 Longshot 1,1811,1782055.746B*1.9347.065%A80.306%C**24.7CN/A6347.7h1.9B+4B*
The Slasher 1,1901,17810,2370.115A+3.7037.496%C*1.443%D--1.8CN/A5671.6h1.8B++4.8C++
NS-44 Commissioner AE 1,1651,1621,1670.996C+2.8244.322%B22.72%C40.1CN/A11229h3.5C++7.9C**
G40-F Ranger 1,7761,1483631.889M**28.0734.68%B*N/A79.2A++43.3A+66814.5h54.6B++157.5B*
Tank Mine 1,4109552244.263B*0.4528.763%CN/A104.9C+50C-7559.1h1.9C++6.7C+
Titan-150 HEAT 1,3709441287.375B+3.5639.875%D3.496%B19.8C+8.9C+13047.7h4.3B+10.8C*
NC14 Bolt Driver 8958951376.533M+2.7245.007%A+86.145%A22.4C+N/A6839.9h1.9B**4.2B**
AF-4A Bandit AE 8418278560.966C-2.8525.169%C-18.984%D--12.3D--N/A3267.2h10.6C++42.2C+
M12 Kobalt 7677612629.269B**25.4515.753%B13.272%C89.5B*N/A2308.5h11.3A+72B**
C-4 9767344691.565C++2.2523.95%CN/A68.6C22.6C-49210.7h1.2B+5.1B+
GR-22AE 6666606950.95C-2.8725.158%D17.879%D--19.4D--N/A4834h13C51.5C
NSX-P Tanto 6686596511.012C++2.8127.592%B+20.486%D14.1DN/A4146.8h12.8B+46.3B+
C85 Canister 6686401349.231A*45.4134.539%C--13.594%C+160A*7B**4914h4.7B*13.6B++
L-24R Spur 6696305112.353B*8.5439.633%C++1.111%D24.7C1.5D8425.5h23.4B59B
C150 Dalton 8034911925.842M+22.0228.957%D--N/A48.1B*30.6B+56910.2h2.7B**9.4B+
Carver 4204171,9000.219B3.6043.524%A+9.113%D--2.2CN/A5185.9h1.2B+2.7B+
NS-44LG Blackhand 3973961662.386A1.4352.35%B*61.111%B*15C--N/A4226.4h3.1B*5.9B++
MGR-M1 Bishop 2842792341.192C+2.6329.344%D18.638%D**10.6D--N/A3426.3h6.5C*22.2C+
NC6 Gauss SAW 2772742691.019C+2.8023.293%B+24.088%C++21.9CN/A10312.5h8B*34.2B++
Frag Grenade 2722691269N/A265.1840.734%DN/A298.9D3.3D-8600.9h5.1D--12.5D
NS Baron G5AE 2172162141.009C2.8145.766%C+12.037%D26.7DN/A768.1h4.1C**8.9C+
E540 Halberd 2731821215.167B**11.3543.087%CN/A33.1B16.5B15375.5h4.8B++11.2B+
MGR-L1 Promise 1801771371.292C+2.5323.798%C+17.514%D--22.4DN/A1187.9h14.3C*60.1C**
A30 Walker 249166217.905S4.0923.256%C++N/A23.4B+11.7C+1747.1h96B++412.9B++
L100 Python AP 1831211210.083B**6.2735.86%F--N/A22.4D11.5D*5325.4h4.1B**11.3C++
M20 Mustang 2101201210.992C2.8326.004%D-N/A4.4D-3.3D--11127.2h96.9B372.5C++
NC4 Mag-Shot 1111111840.603C+3.2130.191%B+19.82%C++26.4C++N/A1204.2h7.7B25.5C++
LA39 Bruiser 1111091200.908C2.9155.035%D10.092%D-24.2DN/A724.5h2.2B+3.9C*
MGR-S1 Gladius 1081061430.741C3.0827.53%C++17.925%D8.8D--N/A3712.1h11.7C42.4C++
Fatestealer 1041031320.78M++3.0447.059%B**8.738%D**15.8C-N/A326.5h2.3C++4.8B*
Auraxium Mag-Cutter 98966250.154M3.6640.566%B*N/A2.2B**N/A644h1.8B+4.4B+
AP30 Shredder 15596128B4.1835.938%B++3.125%B++35.6C**21.9B+4042.7h62.4B+173.6B++
NS-20 Gorgon 9384721.167C*2.6521.89%C11.905%D*11.7D1.3C+367.2h34.5C*157.8C**
Breaker Rocket Pods 9979362.194D1.6239.217%D*N/A17.6D-4.4D-1984.5h23.7D-60.5D-
LB00 Python AP 11879419.75B*15.9337.252%F-1.266%B*20.8F-10.3D**2473.8h3.3B++8.9D
MGR-C1 Charger 6766790.835C2.9826.615%C+19.697%D8.8D*N/A357.5h12.4C**46.7C*
AF-41 Hacksaw 6766272.444C++1.3717.547%D**12.121%D-27.5CN/A812.4h4.1A23.2C++
Enforcer ML85 20465106.5B2.6851.177%AN/A15.9D-33.9A**9604.1h29.4T*57.5F--
Rocklet Rifle 11564391.641A++2.1835.404%F-N/A22.9C18.2C--5232.8h17.5A+49.3B++
Bouncing Betty 5958262.231D1.5945.985%C*N/A82.9D-1.4B**2910.7h2.2D4.7C+
Hornet Missiles 8355115C+1.1842.32%F-3.636%A++18.3D-9.3D--2363h12.5C29.5D--
G30 Walker 735569.167B+5.3518.391%D**1.818%D-27.5C++9C2502h89.9B**489C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,8211.1h
Nano-Armor Kit93378,56221.7h
Anti-Vehicle MANA Turret31240.3h
Nanite Revive Grenade07310.2h
Medical Kit4375,2197.4h
AE Nano-Armor Kit1841,134,74362.7h
AE Medical Applicator11460,7765h
Motion Spotter25370.3h
Spitfire Auto-Turret192,3194.1h
Recon Detection Device10424,37628.5h
Ammunition Package78060.6h
Nano-Repair Grenade03,5691h
Hardlight Barrier41330.2h
Shield Recharging Field192,5340.9h

Check the help document for the dictionary if you want to learn more about words used here.


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