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Executor Warbringer Kneesock[BDX] Kneesock
NC BR 141

KDR: 3.86

Score: 44.6m

Last Seen: Aug 23rd, 2019 6:34 PM
- OFFLINE - 4.7 hour(s)

Prestige 1, Battle Rank 100 (141 total) - New Conglomerate on Miller - Outfit Officer of Brutal Deluxe[BDX] Brutal Deluxe
NC outfit on Miller

Members: 9
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP SAS-R Blitz GD-10 EM4-AE Longshot AF-4AE Cyclone NS-357 IA AF-18 Stalker AE G40-F Ranger
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $675,540 MLG Score: 540
Fun Score: N/A
Cheeseburgers Flipped: 116TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.022%23.782%69015119911,7231.434182.425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.712%1.537A+0.458B+-2.05F--HEAD ++ (~9.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.58B+9.10.364C**22.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.495%1.237%34952121233,30912831844325.9416181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.549%-0.244C-0.823D--1.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.767B++3.40.724B++5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.243%8.284%166612082,342109615402.13686152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.299%-1.306D**1.044B**0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.568B+11.10.714B++38.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.187%76.153%166412106,6346491310.2062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.986%1.385A0.589B+-0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.534B+20.36C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.69%11.808%1662121227165220.415644

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.026%1.157B**-0.422C---0.855

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.71B++20.564B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brutal Deluxe[BDX] Brutal Deluxe
NC outfit on Miller

Members: 9
44.6m524.4%324 (19.4k)290 (17.4k)3.8595265,03316,8504.97608141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214374614.38%13.401%19309:1011

69% Engineer23% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2016 5:56 PMJun 25th, 2018 11:07 PMAug 23rd, 2019 11:28 PM (2d) (PST)Aug 23rd, 2019 3:32 PM (2d) (PST)Aug 23rd, 2019 2:34 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
908578510.4220.1090.0572.9620.143540

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,4793,40951,0702573178917,378

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2567.8h/107d 18,814 8,715 21,660 456.3k 1,280 4,682 21,977 139.9m

EngineerCLASS DETAILS: Engineer
AF-4A Bandit AE
C-
Kills:827
Deaths:856
KDR:0.966
Accuracy:25.169% C-
HSR:18.984% D--
NSX-P Tanto
B+
Kills:659
Deaths:651
KDR:1.012
Accuracy:27.592% B+
HSR:20.486% D
MGR-M1 Bishop
C--
Kills:287
Deaths:243
KDR:1.181
Accuracy:29.581% C--
HSR:19.164% D**
NS Baron G5AE
C+
Kills:216
Deaths:214
KDR:1.009
Accuracy:45.766% C+
HSR:12.037% D
LA39 Bruiser
D
Kills:142
Deaths:158
KDR:0.899
Accuracy:53.203% D
HSR:9.859% D-
GD-66 Claw
C+
Kills:129
Deaths:120
KDR:1.075
Accuracy:58.933% C+
HSR:13.954% C+
Razor GD-23
B*
Kills:104
Deaths:167
KDR:0.623
Accuracy:28.972% B*
HSR:16.346% D-
MGR-C1 Charger
C+
Kills:66
Deaths:79
KDR:0.835
Accuracy:26.615% C+
HSR:19.697% D
Kills:2,430
Deaths (as Engineer):2,488
Deaths (to Engineers):4,219
KDR:0.97669
Kill Difference:58
Playtime:1,773.661 hours
Usage:69%
Score:33.462m
Score/min:314
Accuracy (listed only):36.979%
HSR (listed only):16.316%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:274
Deaths:269
KDR:1.019
Accuracy:23.293% B+
HSR:24.088% C++
MGR-L1 Promise
C+
Kills:184
Deaths:149
KDR:1.235
Accuracy:23.696% C+
HSR:19.565% D
Kills:458
Deaths (as Heavy Assault):418
Deaths (to Heavy Assaults):3,658
KDR:1.09569
Kill Difference:40
Playtime:40.258 hours
Usage:2%
Score:0.489m
Score/min:203
Accuracy (listed only):23.495%
HSR (listed only):21.826%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:2,661
Deaths:714
KDR:3.727
Accuracy:44.219% B*
HSR:67.381% C+
Blitz GD-10
B**
Kills:2,535
Deaths:1,809
KDR:1.401
Accuracy:27.875% B++
HSR:23.077% B**
EM4-AE Longshot
C++
Kills:1,900
Deaths:301
KDR:6.312
Accuracy:42.298% C++
HSR:81.158% C++
AF-4AE Cyclone
B
Kills:1,708
Deaths:1,078
KDR:1.584
Accuracy:30.736% B
HSR:20.902% D
NS-357 IA
B+
Kills:1,289
Deaths:1,400
KDR:0.921
Accuracy:51.007% B+
HSR:30.644% C
AF-18 Stalker AE
C+
Kills:1,268
Deaths:718
KDR:1.766
Accuracy:31.099% C+
HSR:23.107% D
EM4 Longshot
B**
Kills:1,178
Deaths:205
KDR:5.746
Accuracy:47.065% B**
HSR:80.306% C**
NS-44 Commissioner AE
B+
Kills:1,162
Deaths:1,167
KDR:0.996
Accuracy:44.322% B+
HSR:22.720% C
NC14 Bolt Driver
A+
Kills:895
Deaths:137
KDR:6.533
Accuracy:45.007% A+
HSR:86.145% A
NS-44LG Blackhand
B**
Kills:396
Deaths:166
KDR:2.386
Accuracy:52.350% B**
HSR:61.111% B*
MGR-S1 Gladius
C++
Kills:207
Deaths:248
KDR:0.835
Accuracy:27.293% C++
HSR:17.391% D
NC4 Mag-Shot
B+
Kills:111
Deaths:184
KDR:0.603
Accuracy:30.191% B+
HSR:19.820% C++
Kills:15,310
Deaths (as Infiltrator):8,127
Deaths (to Infiltrators):2,481
KDR:1.88384
Kill Difference:7,183
Playtime:595.721 hours
Usage:23%
Score:8.500m
Score/min:238
Accuracy (listed only):39.455%
HSR (listed only):44.480%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B**
Kills:2,535
Deaths:1,809
KDR:1.401
Accuracy:27.875% B++
HSR:23.077% B**
AF-4AE Cyclone
B
Kills:1,708
Deaths:1,078
KDR:1.584
Accuracy:30.736% B
HSR:20.902% D
AF-4A Bandit AE
C-
Kills:827
Deaths:856
KDR:0.966
Accuracy:25.169% C-
HSR:18.984% D--
NSX-P Tanto
B+
Kills:659
Deaths:651
KDR:1.012
Accuracy:27.592% B+
HSR:20.486% D
NS Baron G5AE
C+
Kills:216
Deaths:214
KDR:1.009
Accuracy:45.766% C+
HSR:12.037% D
MGR-S1 Gladius
C++
Kills:207
Deaths:248
KDR:0.835
Accuracy:27.293% C++
HSR:17.391% D
LA39 Bruiser
D
Kills:142
Deaths:158
KDR:0.899
Accuracy:53.203% D
HSR:9.859% D-
GD-66 Claw
C+
Kills:129
Deaths:120
KDR:1.075
Accuracy:58.933% C+
HSR:13.954% C+
Razor GD-23
B*
Kills:104
Deaths:167
KDR:0.623
Accuracy:28.972% B*
HSR:16.346% D-
MGR-C1 Charger
C+
Kills:66
Deaths:79
KDR:0.835
Accuracy:26.615% C+
HSR:19.697% D
Kills:6,593
Deaths (as Light Assault):5,380
Deaths (to Light Assaults):3,084
KDR:1.22546
Kill Difference:1,213
Playtime:82.503 hours
Usage:3%
Score:1.067m
Score/min:216
Accuracy (listed only):35.215%
HSR (listed only):17.273%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B**
Kills:2,535
Deaths:1,809
KDR:1.401
Accuracy:27.875% B++
HSR:23.077% B**
AF-4AE Cyclone
B
Kills:1,708
Deaths:1,078
KDR:1.584
Accuracy:30.736% B
HSR:20.902% D
GR-22AE
D
Kills:712
Deaths:760
KDR:0.937
Accuracy:25.230% D
HSR:17.978% D--
NS Baron G5AE
C+
Kills:216
Deaths:214
KDR:1.009
Accuracy:45.766% C+
HSR:12.037% D
MGR-S1 Gladius
C++
Kills:207
Deaths:248
KDR:0.835
Accuracy:27.293% C++
HSR:17.391% D
LA39 Bruiser
D
Kills:142
Deaths:158
KDR:0.899
Accuracy:53.203% D
HSR:9.859% D-
GD-66 Claw
C+
Kills:129
Deaths:120
KDR:1.075
Accuracy:58.933% C+
HSR:13.954% C+
Kills:5,649
Deaths (as Combat Medic):4,387
Deaths (to Combat Medics):1,392
KDR:1.28767
Kill Difference:1,262
Playtime:55.665 hours
Usage:2%
Score:0.945m
Score/min:283
Accuracy (listed only):38.434%
HSR (listed only):16.457%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
C
Kills:84
Deaths:72
KDR:1.167
Accuracy:21.890% C
HSR:11.905% D*
AF-41 Hacksaw
D-
Kills:66
Deaths:27
KDR:2.444
Accuracy:17.547% D**
HSR:12.121% D-
Kills:150
Deaths (as MAX Suit):49.500
Deaths (to MAX Suits):385
KDR:3.0303
Kill Difference:100.500
Playtime:14.469 hours
Usage:1%
Score:0.158m
Score/min:182
Accuracy (listed only):19.719%
HSR (listed only):12.013%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
D-
Kills:124
V. Kills:92 133%
Deaths:124
KDR:1
Accuracy:25.746% D-
KPH:4.500 D-
VKPH:3.400 D-
M20 Kestrel
D-
Kills:84
V. Kills:57 145%
Deaths:78
KDR:1.077
Accuracy:23.652% D--
KPH:5.600 D-
VKPH:3.800 D-
Breaker Rocket Pods
D
Kills:79
V. Kills:20 376%
Deaths:36
KDR:2.194
Accuracy:39.217% D*
KPH:17.700 D
VKPH:4.500 D-
Hornet Missiles
D--
Kills:55
V. Kills:28 190%
Deaths:11
KDR:5
Accuracy:42.320% F-
KPH:18.400 D--
VKPH:9.400 D*
Kills:342 (208 + 0)
Deaths:249
KDR:1.373
VKDR:0.791
Vehicle Kills:197
Kill Difference:93
Playtime:49.806 hours
Usage:2%
Score:0.341m
Score/min:114
Piloting Accuracy:23.652%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C*
Kills:630
V. Kills:39 N/A
Deaths:51
KDR:12.353
Accuracy:39.633% C*
KPH:24.700 C
VKPH:1.500 D
C150 Dalton
B*
Kills:591
V. Kills:373 158%
Deaths:23
KDR:25.696
Accuracy:29.867% D-
KPH:49.100 B*
VKPH:31 B+
AP30 Shredder
B++
Kills:104
V. Kills:63 163%
Deaths:13
KDR:8
Accuracy:36.235% B++
KPH:36.300 B+
VKPH:22 B+
Kills:1,325 (630 + 695)
Deaths:87
KDR:15.230
VKDR:5.460
Vehicle Kills:475
Kill Difference:1,238
Playtime:40.360 hours
Usage:2%
Score:0.618m
Score/min:255
Piloting Accuracy:39.633%
Gunner Accuracy:36.235%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:121
V. Kills:62 192%
Deaths:12
KDR:10.083
Accuracy:35.860% F--
KPH:22.300 D
VKPH:11.400 D*
LB00 Python AP
D*
Kills:116
V. Kills:59 193%
Deaths:5
KDR:23.200
Accuracy:37.157% F-
KPH:24.600 F
VKPH:12.500 D*
Kills:237 (237 + 0)
Deaths:17
KDR:13.941
VKDR:7.118
Vehicle Kills:121
Kill Difference:220
Playtime:10.153 hours
Usage:0%
Score:0.255m
Score/min:419
Driving Accuracy:37.157%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:32,359
V. Kills:17,905 181%
Deaths:1,562
KDR:20.716
Accuracy:38.441% D**
KPH:27.200 C**
VKPH:15.100 C++
G40-F Ranger
A++
Kills:1,193
V. Kills:649 184%
Deaths:38
KDR:31.395
Accuracy:35.073% B**
KPH:79.500 A++
VKPH:43.200 A++
Titan-150 HEAT
C+
Kills:950
V. Kills:428 221%
Deaths:128
KDR:7.422
Accuracy:39.994% D
KPH:19.900 C+
VKPH:8.900 C+
M12 Kobalt
B*
Kills:761
V. Kills:6 N/A
Deaths:26
KDR:29.269
Accuracy:15.753% C**
KPH:89.400 B*
VKPH:0.700 D--
C85 Canister
A*
Kills:640
V. Kills:28 N/A
Deaths:13
KDR:49.231
Accuracy:34.539% D
KPH:160.100 A*
VKPH:7 B**
E540 Halberd
B+
Kills:191
V. Kills:95 199%
Deaths:12
KDR:15.917
Accuracy:43.272% C+
KPH:33.700 B+
VKPH:16.700 B+
Enforcer ML85
M+
Kills:65
V. Kills:139 46%
Deaths:10
KDR:6.500
Accuracy:51.177% A
KPH:15.700 D-
VKPH:33.600 M+
G30 Walker
C++
Kills:55
V. Kills:18 289%
Deaths:6
KDR:9.167
Accuracy:18.894% D*
KPH:26.100 C++
VKPH:8.500 C
Kills:36,214 (33,309 + 2,905)
Deaths:1,795
KDR:20.175
VKDR:10.734
Vehicle Kills:19,268
Kill Difference:34,419
Playtime:1,275.581 hours
Usage:50%
Score:16.068m
Score/min:210
Driving Accuracy:39.994%
Gunner Accuracy:18.894%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 50,26432,3591,56220.716A*16.8638.441%D**1.171%D-27.2C**15.1C++1961188.3h3.4B*8.8B
SAS-R 2,6682,6617143.727B+0.1344.219%B*67.381%C+25DN/A70106.5h2.2C*4.9B+
Blitz GD-10 2,5422,5351,8091.401B+2.4627.875%B++23.077%B**24.8C+N/A68102.3h11.8B*42.5B++
EM4-AE Longshot 1,9031,9003016.312B++2.4542.298%C++81.158%C++26.6D-N/A7471.3h2C+4.8C++
AF-4AE Cyclone 1,7101,7081,0781.584C+2.2830.736%B20.902%D43.1CN/A12539.6h8.8B+28.8B+
NS-357 IA 1,2941,2891,4000.921C+2.9451.007%B+30.644%C35.5CN/A9836.3h3.4C+6.7B
AF-18 Stalker AE 1,2701,2687181.766C+2.0931.099%C+23.107%D38C--N/A8833.4h11.3C**36.4C*
G40-F Ranger 1,8421,1933831.395S27.5435.073%B**N/A79.5A++43.3A++67715h55.1B++157.1B*
EM4 Longshot 1,1811,1782055.746B*1.8947.065%B**80.306%C**24.7CN/A6347.7h1.9B+4B*
The Slasher 1,1901,17810,2380.115A3.7437.496%C**1.443%D--1.8C+N/A5671.7h1.8B++4.8C++
NS-44 Commissioner AE 1,1651,1621,1670.996C+2.8644.322%B+22.72%C40.1CN/A11329h3.5C++7.9C**
Tank Mine 1,4569862384.143B*0.2828.827%CN/A103.8C+49.5C-7549.5h1.9C+6.8C
Titan-150 HEAT 1,3789501287.422B+3.5639.994%D3.474%B+19.9C+9C+13347.8h4.3B+10.8C*
NC14 Bolt Driver 8958951376.533M+2.6745.007%A+86.145%A22.4C+N/A6839.9h1.9B**4.2B**
C-4 1,0998274981.661C*2.2024.587%CN/A72.5C+23.9C50311.4h1.2B+5B+
AF-4A Bandit AE 8418278560.966C-2.8925.169%C-18.984%D--12.3D--N/A3267.3h10.6C++42.2C+
M12 Kobalt 7677612629.269A25.4115.753%C**13.272%C89.5B*N/A2308.5h11.3A72B**
GR-22AE 7197127600.937C-2.9225.23%D17.978%D--19.8D--N/A4936h13.2C52.3C
NSX-P Tanto 6686596511.012C++2.8527.592%B+20.486%D14.1DN/A4146.8h12.8B+46.3B+
C85 Canister 6686401349.231A*45.3734.539%D13.594%C++160A*7B**4914h4.7B*13.6B++
L-24R Spur 6696305112.353A+8.4939.633%C*1.111%D24.7C1.5D8425.5h23.4C**59B
C150 Dalton 9645912325.696M+21.8429.867%D-N/A49.3B**31.1B+57412h2.7B**9B++
Carver 4204171,9000.219C**3.6443.524%A+9.113%D--2.2CN/A5186.1h1.2B+2.7B+
NS-44LG Blackhand 3973961662.386B**1.4752.35%B**61.111%B*15CN/A4226.4h3.1B**5.9B*
MGR-M1 Bishop 2932872431.181C+2.6829.581%C--19.164%D**10.8D--N/A3526.5h6.6C++22.3C+
NC6 Gauss SAW 2772742691.019C+2.8423.293%B+24.088%C++21.9CN/A10412.5h8B++34.2B+
Frag Grenade 2722691269N/A265.1440.686%DN/A298.9D3.3D-8610.9h5.1D--12.5D
A30 Walker 355237298.172S4.3123.813%C*N/A24.7B*12.3C++1749.6h89.6B*376.2B++
NS Baron G5AE 2172162141.009C2.8545.766%C+12.037%D26.7DN/A768.1h4.1B8.9C+
MGR-S1 Gladius 2112072480.835C3.0227.293%C++17.391%D13D-N/A5215.9h10.8C+39.7C*
E540 Halberd 2861911215.917B**12.0643.272%C+N/A33.5B+16.7B+16325.7h4.8B++11B+
MGR-L1 Promise 1871841491.235C+2.6223.696%C+19.565%D21.9DN/A1148.4h14.4C*60.6C*
LA39 Bruiser 1441421580.899C2.9653.203%D9.859%D-24.1DN/A735.9h2.1B++4C*
GD-66 Claw 1291291201.075C+2.7858.933%C+13.954%C+33.1CN/A1563.9h2B*3.3B+
M20 Mustang 2161241241C2.8625.746%D-N/A4.5D-3.4D-11327.4h94.6B367.4C++
L100 Python AP 1831211210.083B**6.2235.86%F--N/A22.4D11.5D*5685.4h4.1B*11.3C+
LB00 Python AP 175116523.2A+19.3437.157%F-N/A24.7F12.6D*2474.7h3.2B++8.5C
NC4 Mag-Shot 1111111840.603C+3.2630.191%B+19.82%C++26.4C++N/A1204.2h7.7B25.5B+
AP30 Shredder 167104138C**4.1436.235%B++2.885%B+35.9B+21.7B+4362.9h64B+176.6B++
Razor GD-23 1081041670.623C3.2428.972%B*16.346%D-9DN/A3711.6h13.6C+47B
Fatestealer 1041031320.78M+3.0847.059%B**8.738%D**15.8C-N/A326.5h2.3C++4.8B*
Auraxium Mag-Cutter 98966250.154A**3.7138.053%B++N/A2.2B+N/A644h1.8B+4.7B+
Rocklet Rifle 15387432.023M1.8437.58%FN/A27.2C+20.6C6243.2h17A++45.1B*
NS-20 Gorgon 9384721.167C*2.6921.89%C11.905%D*11.7D1.3C+367.2h34.5C++157.8C**
M20 Kestrel 14184781.077C2.7823.652%D--1.19%C-5.6D-3.8D-6314.9h92.8C**392.2C+
Breaker Rocket Pods 9979362.194D1.6739.217%D*N/A17.6D4.4D-2034.5h23.7D-60.5D-
MGR-C1 Charger 6766790.835C3.0226.615%C+19.697%D8.8D--N/A377.5h12.4C**46.7C*
AF-41 Hacksaw 6766272.444C++1.4217.547%D**12.121%D-27.5C+N/A812.4h4.1A23.2C*
Enforcer ML85 20465106.5B2.6451.177%AN/A15.9D-33.9M+9664.1h29.4T*57.5F-
Bouncing Betty 6059262.269D1.5946.377%C**N/A84.3D-1.4B**2940.7h2.2D4.7C+
Hardlight Dagger 57568540.066B**3.7914.952%D--8.929%C++0.9C+N/A363.7h2.2C++14.9C+
Hornet Missiles 8355115C+1.1442.32%F-3.636%A++18.3D--9.3D*2473h12.5C+29.5D--
G30 Walker 735569.167B++5.3118.894%D*1.818%D-26.2C++8.6C3312.1h95.7B*506.5C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,9651.2h
Anti-Vehicle MANA Turret41490.3h
Nano-Armor Kit93378,56221.7h
AE Nano-Armor Kit2271,226,71167.2h
AE Medical Applicator11862,9545.1h
Nanite Revive Grenade07950.2h
Medical Kit4495,2767.5h
Spitfire Auto-Turret202,4314.2h
Motion Spotter25370.3h
Welding Device02150h
Recon Detection Device10524,40428.5h
Ammunition Package78160.6h
Nano-Repair Grenade03,8941.1h
Hardlight Barrier41330.2h
Shield Recharging Field192,6181h

Check the help document for the dictionary if you want to learn more about words used here.


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