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Executor Hater Kneesock[BDX] Kneesock
NC BR 157

KDR: 3.89

Score: 58.6m

Last Seen: Jun 7th, 2020 10:37 PM
- OFFLINE - 19.9 hour(s)

Prestige 1, Battle Rank 100 (157 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP SAS-R Blitz GD-10 EM4-AE Longshot AF-4AE Cyclone G40-F Ranger NS-357 IA C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $616,743 MLG Score: 493
Fun Score: N/A
Cheeseburgers Flipped: 116TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.878%23.143%66816133314,0391.294512.594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.479%1.476A+0.306C*-1.839F-HEAD ++ (~8.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.561B+9.40.342C**23.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.077%0.985%37743134645,47816052398528.3176190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.714%-0.287C-0.979D--0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.776B++3.30.737B++5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.684%7.785%141613432,492140318841.77619132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.224%-1.251D**0.788B++0.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.587B+11.30.72B++38.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.955%76.122%141413456,709848147.90224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.994%1.355A0.584B+-0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.53B+2.10.357C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.541%15.676%1412134755585060.652174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.841%1.216B**0.167C++-1.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.726B++20.581B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
58.6m526.9%343 (20.6k)308 (18.5k)3.8887986,26922,1845.01546157 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349481514.561%11.291%16408:3715

71% Engineer20% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2016 5:56 PMJun 25th, 2018 11:07 PMJun 25th, 2020 10:41 AM (159d) (PST)Jun 7th, 2020 8:58 PM (177d) (PST)Jun 7th, 2020 6:37 PM (177d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
976639130.4530.1160.0513.1870.152493

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,5483,75254,7962773191918,470

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3174.2h/132.3d 24,994 9,741 27,424 607k 1,573 5,706 28,931 185.8m

EngineerCLASS DETAILS: Engineer
AF-4A Bandit AE
D-
Kills:1,300
Deaths:1,245
KDR:1.044
Accuracy:26.240% D-
HSR:18.385% D*
GD-7F
C+
Kills:807
Deaths:639
KDR:1.263
Accuracy:27.653% C+
HSR:19.331% D
NSX-P Tanto
C
Kills:661
Deaths:653
KDR:1.012
Accuracy:27.570% C
HSR:20.424% D*
GD-66 Claw
C*
Kills:412
Deaths:405
KDR:1.017
Accuracy:58.024% C-
HSR:17.719% C*
MGR-M1 Bishop
D--
Kills:384
Deaths:290
KDR:1.324
Accuracy:30.263% D--
HSR:22.656% D*
NS Baron G5AE
C--
Kills:216
Deaths:214
KDR:1.009
Accuracy:45.766% C--
HSR:12.037% D-
LA39 Bruiser
D-
Kills:143
Deaths:160
KDR:0.894
Accuracy:52.817% D*
HSR:9.790% D-
Razor GD-23
C*
Kills:121
Deaths:177
KDR:0.684
Accuracy:28.863% C*
HSR:18.182% D
MGR-C1 Charger
D
Kills:94
Deaths:100
KDR:0.940
Accuracy:27.127% D
HSR:22.340% D
Kills:4,138
Deaths (as Engineer):3,883
Deaths (to Engineers):5,443
KDR:1.06567
Kill Difference:255
Playtime:2,244.838 hours
Usage:71%
Score:45.141m
Score/min:335
Accuracy (listed only):36.036%
HSR (listed only):17.874%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:274
Deaths:269
KDR:1.019
Accuracy:23.293% C
HSR:24.088% C
MGR-L1 Promise
D
Kills:214
Deaths:176
KDR:1.216
Accuracy:23.777% D
HSR:19.626% D*
Kills:488
Deaths (as Heavy Assault):445
Deaths (to Heavy Assaults):4,881
KDR:1.09663
Kill Difference:43
Playtime:44.156 hours
Usage:1%
Score:0.513m
Score/min:194
Accuracy (listed only):23.535%
HSR (listed only):21.857%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B
Kills:2,719
Deaths:743
KDR:3.659
Accuracy:43.930% B
HSR:67.488% D
Blitz GD-10
B
Kills:2,577
Deaths:1,845
KDR:1.397
Accuracy:27.929% C++
HSR:22.972% B
EM4-AE Longshot
C+
Kills:1,900
Deaths:301
KDR:6.312
Accuracy:42.283% C+
HSR:81.158% C
AF-4AE Cyclone
C+
Kills:1,708
Deaths:1,078
KDR:1.584
Accuracy:30.723% C+
HSR:20.902% D-
NS-357 IA
C+
Kills:1,482
Deaths:1,664
KDR:0.891
Accuracy:50.087% C+
HSR:30.095% D
AF-18 Stalker AE
D
Kills:1,268
Deaths:718
KDR:1.766
Accuracy:31.099% D
HSR:23.107% D*
EM4 Longshot
B*
Kills:1,178
Deaths:205
KDR:5.746
Accuracy:47.065% B*
HSR:80.306% C++
NS-44 Commissioner AE
C++
Kills:1,162
Deaths:1,167
KDR:0.996
Accuracy:44.322% C++
HSR:22.720% D
NSX "Networked" Tengu
C-
Kills:1,086
Deaths:784
KDR:1.385
Accuracy:39.727% C-
HSR:19.245% D--
NC14 Bolt Driver
B**
Kills:912
Deaths:148
KDR:6.162
Accuracy:44.152% B*
HSR:85.965% B**
NS-44LG Blackhand
B+
Kills:396
Deaths:166
KDR:2.386
Accuracy:52.350% C*
HSR:61.111% B+
MGR-S1 Gladius
D
Kills:306
Deaths:377
KDR:0.812
Accuracy:26.207% D
HSR:17.320% D--
NC4 Mag-Shot
C++
Kills:111
Deaths:184
KDR:0.603
Accuracy:30.191% C++
HSR:19.820% C+
Kills:16,805
Deaths (as Infiltrator):9,380
Deaths (to Infiltrators):3,265
KDR:1.79158
Kill Difference:7,425
Playtime:642.441 hours
Usage:20%
Score:9.346m
Score/min:242
Accuracy (listed only):39.236%
HSR (listed only):42.478%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B
Kills:2,577
Deaths:1,845
KDR:1.397
Accuracy:27.929% C++
HSR:22.972% B
AF-4AE Cyclone
C+
Kills:1,708
Deaths:1,078
KDR:1.584
Accuracy:30.723% C+
HSR:20.902% D-
AF-4A Bandit AE
D-
Kills:1,300
Deaths:1,245
KDR:1.044
Accuracy:26.240% D-
HSR:18.385% D*
NSX "Networked" Tengu
C-
Kills:1,086
Deaths:784
KDR:1.385
Accuracy:39.727% C-
HSR:19.245% D--
GD-7F
C+
Kills:807
Deaths:639
KDR:1.263
Accuracy:27.653% C+
HSR:19.331% D
NSX-P Tanto
C
Kills:661
Deaths:653
KDR:1.012
Accuracy:27.570% C
HSR:20.424% D*
GD-66 Claw
C*
Kills:412
Deaths:405
KDR:1.017
Accuracy:58.024% C-
HSR:17.719% C*
MGR-S1 Gladius
D
Kills:306
Deaths:377
KDR:0.812
Accuracy:26.207% D
HSR:17.320% D--
NS Baron G5AE
C--
Kills:216
Deaths:214
KDR:1.009
Accuracy:45.766% C--
HSR:12.037% D-
LA39 Bruiser
D-
Kills:143
Deaths:160
KDR:0.894
Accuracy:52.817% D*
HSR:9.790% D-
Razor GD-23
C*
Kills:121
Deaths:177
KDR:0.684
Accuracy:28.863% C*
HSR:18.182% D
MGR-C1 Charger
D
Kills:94
Deaths:100
KDR:0.940
Accuracy:27.127% D
HSR:22.340% D
Kills:9,431
Deaths (as Light Assault):7,677
Deaths (to Light Assaults):4,015
KDR:1.22847
Kill Difference:1,754
Playtime:156.823 hours
Usage:5%
Score:2.254m
Score/min:240
Accuracy (listed only):34.887%
HSR (listed only):18.221%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B
Kills:2,577
Deaths:1,845
KDR:1.397
Accuracy:27.929% C++
HSR:22.972% B
AF-4AE Cyclone
C+
Kills:1,708
Deaths:1,078
KDR:1.584
Accuracy:30.723% C+
HSR:20.902% D-
GR-22AE
D-
Kills:1,268
Deaths:1,200
KDR:1.057
Accuracy:26.695% D-
HSR:18.375% D*
NSX "Networked" Tengu
C-
Kills:1,086
Deaths:784
KDR:1.385
Accuracy:39.727% C-
HSR:19.245% D--
PSA-02 Diamondback
D
Kills:746
Deaths:758
KDR:0.984
Accuracy:26.987% D
HSR:18.097% D**
GD-66 Claw
C*
Kills:412
Deaths:405
KDR:1.017
Accuracy:58.024% C-
HSR:17.719% C*
MGR-S1 Gladius
D
Kills:306
Deaths:377
KDR:0.812
Accuracy:26.207% D
HSR:17.320% D--
NS Baron G5AE
C--
Kills:216
Deaths:214
KDR:1.009
Accuracy:45.766% C--
HSR:12.037% D-
LA39 Bruiser
D-
Kills:143
Deaths:160
KDR:0.894
Accuracy:52.817% D*
HSR:9.790% D-
Kills:8,462
Deaths (as Combat Medic):6,821
Deaths (to Combat Medics):1,888
KDR:1.24058
Kill Difference:1,641
Playtime:72.196 hours
Usage:2%
Score:1.214m
Score/min:280
Accuracy (listed only):37.208%
HSR (listed only):17.384%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
D--
Kills:173
V. Kills:120 143%
Deaths:124
KDR:1.395
Accuracy:24.614% D*
KPH:5.700 D--
VKPH:4 D*
M20 Kestrel
D*
Kills:125
V. Kills:80 154%
Deaths:78
KDR:1.603
Accuracy:21.551% F-
KPH:6.600 D*
VKPH:4.200 D**
Breaker Rocket Pods
D*
Kills:79
V. Kills:20 376%
Deaths:36
KDR:2.194
Accuracy:39.157% F-
KPH:17.600 D*
VKPH:4.500 D*
Hornet Missiles
D--
Kills:55
V. Kills:28 190%
Deaths:11
KDR:5
Accuracy:42.150% F*
KPH:18.400 D--
VKPH:9.400 D*
Kills:432 (298 + 0)
Deaths:249
KDR:1.735
VKDR:0.996
Vehicle Kills:248
Kill Difference:183
Playtime:56.610 hours
Usage:2%
Score:0.421m
Score/min:124
Piloting Accuracy:21.551%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:683
V. Kills:425 160%
Deaths:23
KDR:29.696
Accuracy:28.180% D-
KPH:50.600 C*
VKPH:31.500 C++
L-24R Spur
C+
Kills:647
V. Kills:39 N/A
Deaths:51
KDR:12.686
Accuracy:39.672% C+
KPH:24.600 D
VKPH:1.500 D-
AP30 Shredder
C+
Kills:116
V. Kills:70 163%
Deaths:13
KDR:8.923
Accuracy:36.099% B+
KPH:36 C+
VKPH:21.700 C+
CAS30 Tank Buster
D--
Kills:88
V. Kills:52 166%
Deaths:34
KDR:2.588
Accuracy:34.093% D*
KPH:4 D--
VKPH:2.300 D--
Kills:1,534 (735 + 799)
Deaths:121
KDR:12.678
VKDR:4.843
Vehicle Kills:586
Kill Difference:1,413
Playtime:65.173 hours
Usage:2%
Score:0.927m
Score/min:237
Piloting Accuracy:34.093%
Gunner Accuracy:36.099%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
D*
Kills:461
V. Kills:216 212%
Deaths:5
KDR:92.200
Accuracy:36.260% F-
KPH:34.300 F
VKPH:16.100 D*
L100 Python AP
D*
Kills:126
V. Kills:65 191%
Deaths:12
KDR:10.500
Accuracy:35.214% F--
KPH:22.300 D*
VKPH:11.500 D**
L100 Python HEAT
B+
Kills:87
V. Kills:36 235%
Deaths:5
KDR:17.400
Accuracy:44.503% D-
KPH:41.700 C+
VKPH:17.300 B+
Skyguard
C**
Kills:51
V. Kills:39 128%
Deaths:8
KDR:6.375
Accuracy:26.919% D
KPH:16.300 C
VKPH:12.500 C**
Kills:725 (725 + 0)
Deaths:30
KDR:24.167
VKDR:11.867
Vehicle Kills:356
Kill Difference:695
Playtime:24.284 hours
Usage:1%
Score:0.707m
Score/min:485
Driving Accuracy:26.919%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:44,378
V. Kills:23,360 190%
Deaths:1,563
KDR:28.393
Accuracy:38.505% D**
KPH:29.800 C+
VKPH:15.700 C
G40-F Ranger
A+
Kills:1,586
V. Kills:845 187%
Deaths:38
KDR:41.737
Accuracy:36.174% C**
KPH:85.300 A+
VKPH:45.400 A
Titan-150 HEAT
C
Kills:1,049
V. Kills:469 223%
Deaths:128
KDR:8.195
Accuracy:40.764% D-
KPH:21.200 D
VKPH:9.500 C
M12 Kobalt
B
Kills:761
V. Kills:6 N/A
Deaths:26
KDR:29.269
Accuracy:15.753% C
KPH:89.400 B
VKPH:0.700 D*
C85 Canister
A
Kills:640
V. Kills:28 N/A
Deaths:13
KDR:49.231
Accuracy:34.539% D--
KPH:160.100 A
VKPH:7 B++
E540 Halberd
C+
Kills:224
V. Kills:109 204%
Deaths:12
KDR:18.667
Accuracy:43.229% C--
KPH:34.300 C+
VKPH:16.700 C+
G30 Walker
C+
Kills:68
V. Kills:22 296%
Deaths:6
KDR:11.333
Accuracy:19.612% D**
KPH:30.600 C+
VKPH:9.900 C
Enforcer ML85
A++
Kills:65
V. Kills:139 46%
Deaths:10
KDR:6.500
Accuracy:51.177% B*
KPH:15.700 D--
VKPH:33.600 A++
Kills:48,771 (45,427 + 3,344)
Deaths:1,796
KDR:27.155
VKDR:13.908
Vehicle Kills:24,978
Kill Difference:46,975
Playtime:1,582.343 hours
Usage:50%
Score:21.582m
Score/min:227
Driving Accuracy:40.764%
Gunner Accuracy:51.177%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:66
V. Kills:9 N/A
Deaths:8
KDR:8.250
Accuracy:27.617% D*
KPH:32.500 D--
VKPH:4.400 D
M20 Wyvern
C+
Kills:62
V. Kills:32 188%
Deaths:2
KDR:31
Accuracy:30.162% D*
KPH:30.300 C+
VKPH:15.600 C+
Kills:128 (0 + 128)
Deaths:10
KDR:12.800
VKDR:4.100
Vehicle Kills:41
Kill Difference:118
Playtime:4.080 hours
Usage:0%
Score:0.052m
Score/min:214
Piloting Accuracy:N/A%
Gunner Accuracy:30.162%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 67,73844,3781,56328.393A+24.5038.505%D**N/A29.8C+15.7C2131488.8h3.2B*8.2C++
SAS-R 2,7272,7197433.659C+0.2343.93%B67.488%D24.8D--N/A70109.8h2.2C-5C+
Blitz GD-10 2,5842,5771,8451.397C+2.4927.929%C++22.972%B24.9DN/A68103.5h11.9B42.5C*
EM4-AE Longshot 1,9031,9003016.312B+2.4242.283%C+81.158%C26.6D*N/A7471.4h2C--4.8C+
AF-4AE Cyclone 1,7101,7081,0781.584C+2.3030.723%C+20.902%D-43.1D-N/A12539.6h8.8C+28.8C++
G40-F Ranger 2,4311,5863841.737B*37.8536.174%C**N/A85.3A+45.4A75818.6h53.1B++146.7B++
NS-357 IA 1,4871,4821,6640.891C3.0050.087%C+30.095%D37DN/A10540.1h3.3C+6.6C++
C-4 1,8481,4427221.997C++1.8926.653%CN/A96.8C+27.2C60514.9h1.2C**4.4C*
Tank Mine 1,9981,3652874.756B++0.8728.063%DN/A123C+57C86211.1h1.8C*6.3D
AF-4A Bandit AE 1,3211,3001,2451.044D2.8426.24%D-18.385%D*15.2D*N/A4385.7h10.6C--40.3D
GR-22AE 1,2881,2681,2001.057D2.8326.695%D-18.375%D*22.8D*N/A6555.7h13.1D-49D
AF-18 Stalker AE 1,2701,2687181.766C-2.1231.099%D23.107%D*37.7D--N/A8733.6h11.3C36.4C-
The Slasher 1,2611,24711,1720.112A+3.7837.434%C*1.363%D*1.8CN/A5700.7h1.8B+4.9B+
EM4 Longshot 1,1811,1782055.746B1.8647.065%B*80.306%C++24.7DN/A6447.7h1.9C*4B+
NS-44 Commissioner AE 1,1651,1621,1670.996C2.8944.322%C++22.72%D40.1DN/A11329h3.5C7.9C+
NSX "Networked" Tengu 1,1001,0867841.385C2.5039.727%C-19.245%D--43.6DN/A15924.9h9.8B24.8C++
Titan-150 HEAT 1,5181,0491288.195C+4.3140.764%D-3.146%B21.1D9.5C14949.6h4.2C*10.2C+
NC14 Bolt Driver 9129121486.162B++2.2744.152%B*85.965%B**21.6DN/A6742.2h1.9B++4.4B++
GD-7F 8318076391.263C2.6327.653%C+19.331%D29.5C--N/A9827.4h11.7C++42.4C++
M12 Kobalt 7677612629.269C**25.3815.753%C13.272%C89.5BN/A2318.5h11.3B++72B
PSA-02 Diamondback 7677467580.984D2.9026.987%D18.097%D**19D*N/A6439.3h12.9C--47.6C-
C150 Dalton 1,1086832329.696A*25.8128.18%D-N/A50.6C*31.5C++59713.5h2.6B+9.4C*
NSX-P Tanto 6706616531.012C-2.8827.57%C20.424%D*14.1D-N/A4247h12.8C+46.3C++
L-24R Spur 6866475112.686C+8.8039.672%C+1.082%D24.6D1.5D-8826.3h23.3C+58.7C++
C85 Canister 6686401349.231B**45.3434.539%D--13.594%C++160A7B++4954h4.7B*13.6B+
LB00 Python AP 677461592.2A*88.3136.26%F-N/A34.4F16.1D*25513.4h3B+8.2D-
Carver 4204171,9020.219B+3.6743.524%B**9.113%D--2.2C-N/A5186.2h1.2B+2.7B+
GD-66 Claw 4164124051.017C2.8758.024%C-17.719%C*41.2C-N/A14610h2B++3.5C**
NS-44LG Blackhand 3973961662.386C+1.5052.35%C*61.111%B+15D--N/A4226.4h3.1B++5.9B+
MGR-M1 Bishop 3903842901.324C-2.5630.263%D--22.656%D*13.1D*N/A4229.3h6.5C--21.4D
Frag Grenade 3553461346N/A342.1141.055%D*N/A314.5D*8.2D9801.1h4.7F11.5D**
A30 Walker 4663092910.655A*6.7725.012%C+N/A22.4C++11.4C16213.8h98B391.7B+
MGR-S1 Gladius 3143063770.812C-3.0826.207%D17.32%D--13.3D*N/A5823h10.8C--41.3C
NC6 Gauss SAW 2772742691.019C-2.8723.293%C24.088%C21.9D-N/A11712.5h8B+34.2C*
E540 Halberd 3332241218.667B+14.7843.229%C--N/A34.5C+16.8C+18786.5h4.7B+10.8C*
NS Baron G5AE 2172162141.009D2.8845.766%C--12.037%D-26.7D-N/A778.1h4.1C+8.9C+
MGR-L1 Promise 2182141761.216C--2.6723.777%D19.626%D*21.8D--N/A1159.8h14.2C59.6C
NS-W Survivor 1731731,8240.095C+3.7931.255%D10.405%C-2.3DN/A975.1h2.2D-7C+
M20 Mustang 2931731241.395D2.4924.614%D*N/A5.7D--4D*12830.1h83.9C+340.8C
LA39 Bruiser 1451431600.894C--2.9952.817%D*9.79%D-23.8D--N/A806h2.1C**4C
Bouncing Betty 138137592.322D--1.5750.2%C**N/A85.6D--N/A2731.6h1.8C++3.6B+
Rocklet Rifle 227130642.031A*1.8636.59%F-N/A31.7C+23.7C6534.1h17.5A++47.9B*
Orbital Strike Uplink 1831281128N/A124.111507.69%UN/A640U275U74690.2h1.5T*0.1T*
L100 Python AP 1911261210.5C+6.6135.214%F--N/A22.5D*11.6D**6925.6h4.1B+11.7D-
M20 Kestrel 205125781.603D2.2921.551%F-N/A6.6D*4.2D**6819h84.1C+390D-
Razor GD-23 1261211770.684C--3.2028.863%C*18.182%D9.5D-N/A4112.7h12.9C-44.6C+
AP30 Shredder 186116138.923C+5.0336.099%B+2.586%B+36.3C+21.9C+9253.2h65.9B182.7B+
NC4 Mag-Shot 1111111840.603C3.2930.191%C++19.82%C+25.2CN/A1244.4h7.7C+25.5C*
Fatestealer 1041031320.78U3.1147.059%B++8.738%D*15.8CN/A326.5h2.3C4.8B+
M60-A Bulldog 1261021102S98.1124.83%D**N/A24.9D5.9C994.1h5C**20.1D
Blackheart 1411001660.602D3.2953.952%B+5%F21.7C-8.9C**1474.6h7D13C
Auraxium Mag-Cutter 98966250.154A**3.7338.053%B+N/A2.2B*N/A644.5h1.8B+4.7B+
MGR-C1 Charger 95941000.94D2.9527.127%D22.34%D9.9D*N/A489.5h12.4C45.6C
CAS30 Tank Buster 14088342.588C++1.3034.093%D*N/A4D--2.3D--9622.2h66.8D196D*
L100 Python HEAT 12387517.4B**13.5144.503%D-N/A41.4C+17.1B+7272.1h3.9B8.8C*
NS-20 Gorgon 9384721.167C2.7221.89%D11.905%F11.7D--1.3C367.2h34.5C+157.8C
Breaker Rocket Pods 9979362.194D--1.6939.157%F-N/A17.6D*4.4D*2304.5h23.7F-60.6F-
Heartstring 105751790.419D3.4740.152%C13.333%D-7.2D*2.9C+4510.4h7.7D19.3C
Nightshade 80741,3780.054B**3.8313.133%F-5.405%D0.9CN/A384h3.2B++24.3B+
G30 Walker 9068611.333C+7.4419.612%D**1.471%D--30.9C+10C5782.2h86.9B*443C++
AF-41 Hacksaw 6766272.444C+1.4417.547%F-12.121%D-27.5DN/A832.4h4.1B**23.2C+
CAS 14-E 756688.25C-4.3627.617%D*1.515%C33D--4.5D1542h32.9C-119.3D
Enforcer ML85 20465106.5C+2.6151.177%B*N/A15.9D--33.9A++10144.1h29.4T*57.5F**
M20 Wyvern 9462231M27.1130.162%D*N/A31C+16C+2722h58.9B+195.1C++
Hardlight Dagger 59588610.067B+3.8215.119%D--8.621%C++0.9CN/A364.1h2.2C14.5C
Hornet Missiles 8355115C--1.1142.15%F*3.636%A*18.3D--9.3D*2793h12.5D--29.8F--
Carver AE 54541,2880.042C--3.8526.608%D**3.704%F-1DN/A355.4h1.7F--6.3F-
Skyguard 905186.375C**2.4926.919%D3.922%A++16.5C12.6C**9393.1h87.5B+325.2C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit93378,56221.7h
Spawn Beacon92,8191.8h
Anti-Vehicle MANA Turret53080.6h
AE Nano-Armor Kit5311,666,31888.3h
AE Medical Applicator13372,1715.9h
Nanite Revive Grenade01,0770.3h
Medical Kit6226,7139.7h
Motion Spotter25370.3h
Welding Device14,9821.1h
Spitfire Auto-Turret363,7175.3h
Recon Detection Device11926,61431h
Shield Recharging Field192,6181h
Ammunition Package91,1091h
Solid Wall0992.2h
Hardlight Barrier176541.1h
Nano-Repair Grenade05,8351.6h
Router11370.3h

Check the help document for the dictionary if you want to learn more about words used here.


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