Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 7 (19,184)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Executor Warbringer Kneesock[BDX] Kneesock
NC BR 144

KDR: 3.94

Score: 46.8m

Last Seen: Nov 14th, 2019 9:39 PM
- OFFLINE - 74 minute(s)

Prestige 1, Battle Rank 100 (144 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP SAS-R Blitz GD-10 EM4-AE Longshot AF-4AE Cyclone NS-357 IA G40-F Ranger AF-18 Stalker AE
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Kneesock



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $646,767 MLG Score: 517
Fun Score: N/A
Cheeseburgers Flipped: 116TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.966%23.708%68715121111,8781.413542.523

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.732%1.507A+0.415B-2.033F--HEAD ++ (~9.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.574B+9.20.359C**22.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.33%1.174%35692122435,78513451956426.6059183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.605%-0.263C-0.875D---1.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.772B++3.40.73B++5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.263%8.11%162612202,392115016162.08148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.213%-1.289D**0.881B*0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.585B+11.10.724B++38.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.13%76.155%162412226,643667139.95952

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.991%1.379A0.589B+-0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.535B+20.361C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.798%11.357%1622122436166250.545317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.842%1.176B**-0.659D-1.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.721B++2.10.578B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.8m522.8%323 (19.4k)290 (17.4k)3.9367268,55417,4145.08775144 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1226392714.221%12.812%18209:1611

70% Engineer22% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2016 5:56 PMJun 25th, 2018 11:07 PMNov 14th, 2019 4:55 PM (6d) (PST)Nov 14th, 2019 6:35 PM (6d) (PST)Nov 14th, 2019 5:39 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
916568600.4250.1080.0542.9760.145517

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,9673,34551,6222563179917,380

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2691h/112.1d 20,044 8,783 22,664 480.6k 1,318 4,808 23,365 147.9m

EngineerCLASS DETAILS: Engineer
AF-4A Bandit AE
C--
Kills:827
Deaths:856
KDR:0.966
Accuracy:25.169% C--
HSR:18.984% D--
NSX-P Tanto
B
Kills:659
Deaths:652
KDR:1.011
Accuracy:27.587% B
HSR:20.486% D
MGR-M1 Bishop
C--
Kills:287
Deaths:244
KDR:1.176
Accuracy:29.589% C--
HSR:19.164% D**
GD-66 Claw
C+
Kills:218
Deaths:210
KDR:1.038
Accuracy:58.026% C+
HSR:12.385% C-
NS Baron G5AE
C+
Kills:216
Deaths:214
KDR:1.009
Accuracy:45.766% C+
HSR:12.037% D
LA39 Bruiser
D
Kills:143
Deaths:160
KDR:0.894
Accuracy:52.817% D
HSR:9.790% D--
Razor GD-23
B*
Kills:107
Deaths:169
KDR:0.633
Accuracy:28.774% B*
HSR:15.888% D-
MGR-C1 Charger
C+
Kills:78
Deaths:88
KDR:0.886
Accuracy:26.574% C+
HSR:20.513% D
Kills:2,535
Deaths (as Engineer):2,593
Deaths (to Engineers):4,393
KDR:0.97763
Kill Difference:58
Playtime:1,880.984 hours
Usage:70%
Score:35.465m
Score/min:314
Accuracy (listed only):36.788%
HSR (listed only):16.156%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:274
Deaths:269
KDR:1.019
Accuracy:23.293% B+
HSR:24.088% C++
MGR-L1 Promise
C+
Kills:190
Deaths:157
KDR:1.210
Accuracy:23.653% C+
HSR:20% D
Kills:464
Deaths (as Heavy Assault):426
Deaths (to Heavy Assaults):3,763
KDR:1.0892
Kill Difference:38
Playtime:41.956 hours
Usage:2%
Score:0.497m
Score/min:198
Accuracy (listed only):23.473%
HSR (listed only):22.044%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:2,669
Deaths:719
KDR:3.712
Accuracy:44.090% B*
HSR:67.404% C+
Blitz GD-10
B**
Kills:2,575
Deaths:1,842
KDR:1.398
Accuracy:27.926% B++
HSR:22.990% B**
EM4-AE Longshot
C++
Kills:1,900
Deaths:301
KDR:6.312
Accuracy:42.298% C++
HSR:81.158% C++
AF-4AE Cyclone
C**
Kills:1,708
Deaths:1,078
KDR:1.584
Accuracy:30.723% C**
HSR:20.902% D
NS-357 IA
B+
Kills:1,294
Deaths:1,409
KDR:0.918
Accuracy:50.974% B+
HSR:30.680% C
AF-18 Stalker AE
C
Kills:1,268
Deaths:718
KDR:1.766
Accuracy:31.099% C
HSR:23.107% D
EM4 Longshot
B**
Kills:1,178
Deaths:205
KDR:5.746
Accuracy:47.065% B**
HSR:80.306% C*
NS-44 Commissioner AE
B
Kills:1,162
Deaths:1,167
KDR:0.996
Accuracy:44.322% B
HSR:22.720% C
NC14 Bolt Driver
A+
Kills:896
Deaths:138
KDR:6.493
Accuracy:44.988% A+
HSR:86.161% A
NS-44LG Blackhand
B*
Kills:396
Deaths:166
KDR:2.386
Accuracy:52.350% B*
HSR:61.111% B++
MGR-S1 Gladius
C+
Kills:306
Deaths:377
KDR:0.812
Accuracy:26.234% C+
HSR:17.320% D
NC4 Mag-Shot
B+
Kills:111
Deaths:184
KDR:0.603
Accuracy:30.191% B+
HSR:19.820% C+
Kills:15,463
Deaths (as Infiltrator):8,304
Deaths (to Infiltrators):2,547
KDR:1.86211
Kill Difference:7,159
Playtime:599.798 hours
Usage:22%
Score:8.546m
Score/min:237
Accuracy (listed only):39.355%
HSR (listed only):44.473%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B**
Kills:2,575
Deaths:1,842
KDR:1.398
Accuracy:27.926% B++
HSR:22.990% B**
AF-4AE Cyclone
C**
Kills:1,708
Deaths:1,078
KDR:1.584
Accuracy:30.723% C**
HSR:20.902% D
AF-4A Bandit AE
C--
Kills:827
Deaths:856
KDR:0.966
Accuracy:25.169% C--
HSR:18.984% D--
NSX-P Tanto
B
Kills:659
Deaths:652
KDR:1.011
Accuracy:27.587% B
HSR:20.486% D
MGR-S1 Gladius
C+
Kills:306
Deaths:377
KDR:0.812
Accuracy:26.234% C+
HSR:17.320% D
GD-66 Claw
C+
Kills:218
Deaths:210
KDR:1.038
Accuracy:58.026% C+
HSR:12.385% C-
NS Baron G5AE
C+
Kills:216
Deaths:214
KDR:1.009
Accuracy:45.766% C+
HSR:12.037% D
LA39 Bruiser
D
Kills:143
Deaths:160
KDR:0.894
Accuracy:52.817% D
HSR:9.790% D--
Razor GD-23
B*
Kills:107
Deaths:169
KDR:0.633
Accuracy:28.774% B*
HSR:15.888% D-
MGR-C1 Charger
C+
Kills:78
Deaths:88
KDR:0.886
Accuracy:26.574% C+
HSR:20.513% D
Kills:6,837
Deaths (as Light Assault):5,646
Deaths (to Light Assaults):3,178
KDR:1.21095
Kill Difference:1,191
Playtime:92.786 hours
Usage:3%
Score:1.157m
Score/min:208
Accuracy (listed only):34.959%
HSR (listed only):17.130%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B**
Kills:2,575
Deaths:1,842
KDR:1.398
Accuracy:27.926% B++
HSR:22.990% B**
AF-4AE Cyclone
C**
Kills:1,708
Deaths:1,078
KDR:1.584
Accuracy:30.723% C**
HSR:20.902% D
GR-22AE
D
Kills:714
Deaths:761
KDR:0.938
Accuracy:25.286% D
HSR:17.927% D--
MGR-S1 Gladius
C+
Kills:306
Deaths:377
KDR:0.812
Accuracy:26.234% C+
HSR:17.320% D
GD-66 Claw
C+
Kills:218
Deaths:210
KDR:1.038
Accuracy:58.026% C+
HSR:12.385% C-
NS Baron G5AE
C+
Kills:216
Deaths:214
KDR:1.009
Accuracy:45.766% C+
HSR:12.037% D
LA39 Bruiser
D
Kills:143
Deaths:160
KDR:0.894
Accuracy:52.817% D
HSR:9.790% D--
Kills:5,880
Deaths (as Combat Medic):4,642
Deaths (to Combat Medics):1,433
KDR:1.2667
Kill Difference:1,238
Playtime:55.961 hours
Usage:2%
Score:0.947m
Score/min:282
Accuracy (listed only):38.111%
HSR (listed only):16.193%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
C-
Kills:84
Deaths:72
KDR:1.167
Accuracy:21.890% C-
HSR:11.905% D**
AF-41 Hacksaw
D-
Kills:66
Deaths:27
KDR:2.444
Accuracy:17.547% D**
HSR:12.121% D-
Kills:150
Deaths (as MAX Suit):49.500
Deaths (to MAX Suits):394
KDR:3.0303
Kill Difference:100.500
Playtime:14.493 hours
Usage:1%
Score:0.158m
Score/min:182
Accuracy (listed only):19.719%
HSR (listed only):12.013%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
D-
Kills:124
V. Kills:92 133%
Deaths:124
KDR:1
Accuracy:25.746% D-
KPH:4.500 D-
VKPH:3.400 D-
M20 Kestrel
D-
Kills:94
V. Kills:62 149%
Deaths:78
KDR:1.205
Accuracy:22.410% D*
KPH:5.700 D-
VKPH:3.800 D-
Breaker Rocket Pods
D-
Kills:79
V. Kills:20 376%
Deaths:36
KDR:2.194
Accuracy:39.217% D*
KPH:17.700 D-
VKPH:4.500 D-
Hornet Missiles
D--
Kills:55
V. Kills:28 190%
Deaths:11
KDR:5
Accuracy:42.320% F-
KPH:18.400 D--
VKPH:9.400 D--
Kills:352 (218 + 0)
Deaths:249
KDR:1.414
VKDR:0.811
Vehicle Kills:202
Kill Difference:103
Playtime:51.390 hours
Usage:2%
Score:0.351m
Score/min:114
Piloting Accuracy:22.410%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C*
Kills:634
V. Kills:39 N/A
Deaths:51
KDR:12.431
Accuracy:39.635% C*
KPH:24.800 C-
VKPH:1.500 D
C150 Dalton
B*
Kills:630
V. Kills:394 159%
Deaths:23
KDR:27.391
Accuracy:29.252% D-
KPH:51 B*
VKPH:31.900 B+
AP30 Shredder
B+
Kills:106
V. Kills:64 163%
Deaths:13
KDR:8.154
Accuracy:35.542% B+
KPH:35.200 C*
VKPH:21.200 C*
CAS30 Tank Buster
D
Kills:71
V. Kills:42 165%
Deaths:34
KDR:2.088
Accuracy:33.352% D*
KPH:4.100 D
VKPH:2.400 D--
Kills:1,441 (705 + 736)
Deaths:121
KDR:11.909
VKDR:4.455
Vehicle Kills:539
Kill Difference:1,320
Playtime:58.499 hours
Usage:2%
Score:0.747m
Score/min:213
Piloting Accuracy:33.352%
Gunner Accuracy:35.542%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
D*
Kills:168
V. Kills:82 202%
Deaths:5
KDR:33.600
Accuracy:37.103% F-
KPH:25.500 F
VKPH:12.400 D*
L100 Python AP
D-
Kills:121
V. Kills:62 192%
Deaths:12
KDR:10.083
Accuracy:35.725% F--
KPH:22.100 D-
VKPH:11.300 D*
Skyguard
N/A
Kills:50
V. Kills:38 128%
Deaths:8
KDR:6.250
Accuracy:26.506% N/A
KPH:16.500 N/A
VKPH:12.500 N/A
Kills:339 (339 + 0)
Deaths:25
KDR:13.560
VKDR:7.280
Vehicle Kills:182
Kill Difference:314
Playtime:15.102 hours
Usage:1%
Score:0.433m
Score/min:478
Driving Accuracy:26.506%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:34,833
V. Kills:19,023 183%
Deaths:1,562
KDR:22.300
Accuracy:38.274% D**
KPH:27.600 C*
VKPH:15.100 C++
G40-F Ranger
A++
Kills:1,271
V. Kills:687 185%
Deaths:38
KDR:33.447
Accuracy:35.454% B++
KPH:79.600 A++
VKPH:43 A
Titan-150 HEAT
C+
Kills:952
V. Kills:429 221%
Deaths:128
KDR:7.438
Accuracy:39.986% D
KPH:19.900 C
VKPH:9 C+
M12 Kobalt
B*
Kills:761
V. Kills:6 N/A
Deaths:26
KDR:29.269
Accuracy:15.753% C**
KPH:89.400 B*
VKPH:0.700 D--
C85 Canister
A*
Kills:640
V. Kills:28 N/A
Deaths:13
KDR:49.231
Accuracy:34.539% D
KPH:160.100 A*
VKPH:7 B**
E540 Halberd
B+
Kills:195
V. Kills:98 197%
Deaths:12
KDR:16.250
Accuracy:43.014% C+
KPH:33.300 B+
VKPH:16.700 B+
Enforcer ML85
M
Kills:65
V. Kills:139 46%
Deaths:10
KDR:6.500
Accuracy:51.177% A
KPH:15.700 D-
VKPH:33.600 M
G30 Walker
C*
Kills:60
V. Kills:20 286%
Deaths:6
KDR:10
Accuracy:19.015% D*
KPH:27.900 C*
VKPH:9.300 C
Kills:38,777 (35,785 + 2,992)
Deaths:1,795
KDR:21.603
VKDR:11.382
Vehicle Kills:20,430
Kill Difference:36,982
Playtime:1,349.762 hours
Usage:50%
Score:17.056m
Score/min:211
Driving Accuracy:39.986%
Gunner Accuracy:19.015%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 53,85634,8331,56222.3A++18.3638.274%D**1.111%D-27.6C*15.1C++1971261.3h3.3B*8.7B
SAS-R 2,6762,6697193.712B+0.2244.09%B*67.404%C+24.9DN/A70107.4h2.2C*4.9B+
Blitz GD-10 2,5822,5751,8421.398B2.5427.926%B++22.99%B**24.9CN/A68103.5h11.9B*42.5B+
EM4-AE Longshot 1,9031,9003016.312B*2.3842.298%C++81.158%C++26.6D-N/A7471.3h2C+4.8C++
AF-4AE Cyclone 1,7101,7081,0781.584C++2.3530.723%C**20.902%D43.1CN/A12539.6h8.8B+28.8B+
NS-357 IA 1,2991,2941,4090.918C+3.0250.974%B+30.68%C35.5C+N/A9836.5h3.4C+6.7B
G40-F Ranger 1,9581,2713833.447M++29.5135.454%B++N/A79.4A++42.9A68116h55.9B++157.6B*
AF-18 Stalker AE 1,2701,2687181.766C2.1731.099%C23.107%D38DN/A8833.4h11.3C*36.4C*
EM4 Longshot 1,1811,1782055.746B**1.8147.065%B**80.306%C*24.7CN/A6347.7h1.9B+4B*
The Slasher 1,1901,17810,2390.115A+3.8237.496%C**1.443%D*1.8CN/A5672.1h1.8B++4.8C*
NS-44 Commissioner AE 1,1651,1621,1670.996C+2.9444.322%B22.72%C40.1CN/A11329h3.5C++7.9C**
Tank Mine 1,5621,0612514.227B*0.2928.675%CN/A108.3C+51.1C7679.8h1.9C+6.6C+
Titan-150 HEAT 1,3819521287.438B+3.5039.986%D3.466%B+19.9C9C+13547.9h4.3B+10.8C**
C-4 1,1959025171.745C*2.1924.851%CN/A74.5C+24.2C50812.1h1.2B+4.8B+
NC14 Bolt Driver 8968961386.493A*2.5644.988%A+86.161%A22.4C+N/A6840h1.9B**4.2B**
AF-4A Bandit AE 8418278560.966C-2.9725.169%C--18.984%D--12.3D--N/A3267.4h10.6C++42.2C+
M12 Kobalt 7677612629.269A25.3315.753%C**13.272%C89.5B*N/A2308.5h11.3B**72B++
GR-22AE 7217147610.938C3.0025.286%D17.927%D--19.8D--N/A4936.1h13.3C52.6C
NSX-P Tanto 6686596521.011C++2.9327.587%B20.486%D14DN/A4147h12.8B+46.3B+
C85 Canister 6686401349.231A++45.2934.539%D13.594%C+160A*7B**4914h4.7B*13.6B+
L-24R Spur 6736345112.431B*8.4939.635%C*1.104%D24.8C-1.5D8425.6h23.3C*58.8C*
C150 Dalton 1,0246302327.391M23.4529.252%D-N/A50.8B*31.8B+58412.4h2.6B*9B+
Carver 4204171,9010.219B+3.7243.524%A9.113%D--2.2CN/A5186.1h1.2B+2.7B+
NS-44LG Blackhand 3973961662.386A1.5552.35%B*61.111%B++15CN/A4226.4h3.1B++5.9B++
MGR-S1 Gladius 3143063770.812C3.1226.234%C+17.32%D13.5D-N/A4922.7h10.8C+41.3C++
MGR-M1 Bishop 2932872441.176C+2.7629.589%C--19.164%D**10.8D-N/A3526.5h6.6C*22.4C++
NC6 Gauss SAW 2772742691.019C+2.9223.293%B+24.088%C++21.9CN/A10512.5h8B++34.2B+
Frag Grenade 2742701270N/A266.0640.691%DN/A300D-4.4D8650.9h5.1D--12.4D
A30 Walker 374250298.621M**4.6824.11%C+N/A24.8B+12.3C+17410.1h90.1B++373.5B+
GD-66 Claw 2212182101.038C+2.9058.026%C+12.385%C-29.9C-N/A1167.3h2B*3.5B+
NS Baron G5AE 2172162141.009C2.9345.766%C+12.037%D26.7DN/A768.1h4.1B8.9C+
E540 Halberd 2931951216.25B**12.3143.014%C+N/A33.1B+16.6B+17015.9h4.8B++11.2B+
MGR-L1 Promise 1931901571.21C+2.7323.653%C+20%D21.3DN/A1108.9h14.6C++61.6C*
LB00 Python AP 250168533.6A++29.6637.103%F-N/A25.5F12.4D*2276.6h3.3B++9D
LA39 Bruiser 1451431600.894C3.0452.817%D9.79%D--23.8DN/A746h2.1B++4C*
M20 Mustang 2161241241C2.9425.746%D-N/A4.5D-3.4D-11527.4h94.6B367.4C++
L100 Python AP 1831211210.083B*6.1535.725%F--N/A22D-11.3D*5955.5h4.1B++11.4C+
NC4 Mag-Shot 1111111840.603C+3.3330.191%B+19.82%C+26.4C++N/A1214.2h7.7B25.5B+
Razor GD-23 1111071690.633C3.3028.774%B*15.888%D-9.1D-N/A3811.7h13.3C+46.3B
AP30 Shredder 170106138.154C*4.2235.542%B+2.83%B+35.3C**21.3C*4453h65.2B+183.4B++
Fatestealer 1041031320.78A++3.1647.059%B**8.738%D**15.8C-N/A326.5h2.3C++4.8B*
Auraxium Mag-Cutter 98966250.154M*3.7838.053%B++N/A2.2B+N/A644h1.8B+4.7B+
M20 Kestrel 15694781.205C2.7322.41%D*1.064%C--5.7D-3.8D-6116.5h90.2C**402.5C+
Rocklet Rifle 16493471.979M1.9637.515%FN/A28.2C++21.5C+6233.3h17.3A++46.2B*
NS-20 Gorgon 9384721.167C*2.7721.89%C-11.905%D**11.7D1.3C+367.2h34.5C++157.8C*
Breaker Rocket Pods 9979362.194D1.7439.217%D*N/A17.6D-4.4D--2064.5h23.7D-60.5D-
MGR-C1 Charger 7978880.886C+3.0526.574%C+20.513%D9.3D--N/A378.4h11.8B+44.4B
CAS30 Tank Buster 11371342.088B+1.8533.352%D*N/A4.1D2.4D--9917.5h66.5C+199.5C--
Nightshade 75701,1760.06B+3.8813.027%F-4.286%D-1CN/A369.1h3B+23B
AF-41 Hacksaw 6766272.444C*1.4917.547%D**12.121%D-27.5C+N/A812.4h4.1B**23.2C**
Enforcer ML85 20465106.5B2.5651.177%AN/A15.9D-33.9M9754.1h29.4T*57.5F-
Bouncing Betty 6160262.308D1.6346.763%B+N/A85.7D1.4B**2990.7h2.2D4.6C++
G30 Walker 8060610C**6.0619.015%D*1.667%D-28.6C**9.5C3342.1h90.8B*477.3C**
Hardlight Dagger 59588610.067B**3.8715.137%D--8.621%C*0.9CN/A364h2.2C++14.5C+
Hornet Missiles 8355115C+1.0642.32%F-3.636%A*18.3D--9.3D--2553h12.5C29.5D--
Skyguard 885086.25A2.3126.506%C--4%A++16.7C**12.7B*8133h86.2B*325.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit93378,56221.7h
Spawn Beacon52,0851.3h
Anti-Vehicle MANA Turret42080.4h
Medical Kit4555,3207.5h
Nanite Revive Grenade08040.2h
AE Medical Applicator11863,1145.1h
AE Nano-Armor Kit2951,340,86672.5h
Motion Spotter25370.3h
Welding Device11,7760.3h
Spitfire Auto-Turret222,5964.3h
Recon Detection Device10624,56128.7h
Ammunition Package78350.7h
Nano-Repair Grenade04,2921.2h
Hardlight Barrier41330.2h
Shield Recharging Field192,6181h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.92s
Server spent 2.65s on queries, 1.73s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.