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Major Predator KnightRaider[WRCK] KnightRaider
TR BR 65

KDR: 2.54

Score: 36.3m

Last Seen: Oct 14th, 2019 9:20 PM
- OFFLINE - 20.2 hour(s)

Prestige 1, Battle Rank 65 - Terran Republic on Emerald - Outfit Officer of Schwarzesmarken[WRCK] Schwarzesmarken
TR outfit on Emerald

Members: 3
Level Progress (to 66): 72%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M3 Pounder HEG M3 Pounder HEG M2 Mutilator M2 Mutilator MRC3 Mercy MRC3 Mercy T9 CARV Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $345,276 MLG Score: 276
Fun Score: N/A
Cheeseburgers Flipped: 15720TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.417%13.636%224712093,0800.3472382.192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.973%-1.013D*-1.094D*-4.762T*HEAD + (~5.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.2-0.616D19.2-0.345C-97.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.134%3.927%711121599314679050.676431110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.054D*0.88B*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.3-0.072C+12.50.004C+28.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.185%7.403%131912071,81012197541.48482240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.453%-1.08D*0.639B+-0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
211.4-0.768D-53.2-0.298C158.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.931%67.391%1311121513878760.175349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.263T*-4.358T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.21B**4.71B**10.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.335%9.459%131112157458140.127148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.597F-0.996D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.4-1.232D*6.6-0.351C-22.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Schwarzesmarken[WRCK] Schwarzesmarken
TR outfit on Emerald

Members: 3
36.3m348.7%200 (12k)190 (11.4k)2.5387560,77023,9373.0583265 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1216490019.059%8.312%15808:008

20% Engineer13% Heavy Assault62% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 31st, 2014 3:45 AMAug 10th, 2019 7:26 PMOct 19th, 2019 6:52 AM (2d) (PST)Oct 14th, 2019 7:00 PM (7d) (PST)Oct 14th, 2019 5:20 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7083463620.3180.1250.0261.3270.063276

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,49320,75821,735198280411,394

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3189h/132.9d 12,437 5,051 20,134 253.9k 1,869 14,436 12,032 135.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D*
Kills:2,005
Deaths:3,652
KDR:0.549
Accuracy:13.472% D*
HSR:14.314% D*
TMG-50
D
Kills:244
Deaths:479
KDR:0.509
Accuracy:15.322% D--
HSR:19.262% D
Kills:2,249
Deaths (as Heavy Assault):4,131
Deaths (to Heavy Assaults):6,802
KDR:0.54442
Kill Difference:1,882
Playtime:418.678 hours
Usage:13%
Score:3.479m
Score/min:138
Accuracy (listed only):14.397%
HSR (listed only):16.788%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:441
Deaths:1,064
KDR:0.414
Accuracy:17.990% D
HSR:11.338% D**
FA1 Barrage
D*
Kills:74
Deaths:268
KDR:0.276
Accuracy:22.335% F-
HSR:9.459% D*
NS-11C
C
Kills:66
Deaths:209
KDR:0.316
Accuracy:22.672% C
HSR:12.121% D*
LC3 Jaguar
D*
Kills:65
Deaths:147
KDR:0.442
Accuracy:17.254% D*
HSR:12.308% D**
Kills:646
Deaths (as Engineer):1,688
Deaths (to Engineers):5,564
KDR:0.3827
Kill Difference:1,042
Playtime:628.042 hours
Usage:20%
Score:6.814m
Score/min:181
Accuracy (listed only):20.063%
HSR (listed only):11.307%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D
Kills:441
Deaths:1,064
KDR:0.414
Accuracy:17.990% D
HSR:11.338% D**
FA1 Barrage
D*
Kills:74
Deaths:268
KDR:0.276
Accuracy:22.335% F-
HSR:9.459% D*
NS-11C
C
Kills:66
Deaths:209
KDR:0.316
Accuracy:22.672% C
HSR:12.121% D*
LC3 Jaguar
D*
Kills:65
Deaths:147
KDR:0.442
Accuracy:17.254% D*
HSR:12.308% D**
Kills:646
Deaths (as Light Assault):1,688
Deaths (to Light Assaults):3,719
KDR:0.3827
Kill Difference:1,042
Playtime:116.619 hours
Usage:4%
Score:0.409m
Score/min:58
Accuracy (listed only):20.063%
HSR (listed only):11.307%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
C++
Kills:182
Deaths:539
KDR:0.338
Accuracy:59.436% C++
HSR:4.396% D**
RAMS .50M
D*
Kills:138
Deaths:101
KDR:1.366
Accuracy:30.931% D*
HSR:67.391% D**
NS-44 Commissioner
D-
Kills:77
Deaths:153
KDR:0.503
Accuracy:23.279% F
HSR:15.584% D-
Kills:397
Deaths (as Infiltrator):793
Deaths (to Infiltrators):2,458
KDR:0.50063
Kill Difference:396
Playtime:40.405 hours
Usage:1%
Score:0.373m
Score/min:154
Accuracy (listed only):37.882%
HSR (listed only):29.124%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
D
Kills:9,537
Deaths:5,379
KDR:1.773
Accuracy:32.400% D-
HSR:1.992% D
M3 Pounder HEG
D
Kills:8,928
Deaths:5,421
KDR:1.647
Accuracy:32.925% D
HSR:2.106% D
M2 Mutilator
C
Kills:8,037
Deaths:4,259
KDR:1.887
Accuracy:13.447% C
HSR:13.351% D*
M2 Mutilator
C
Kills:7,820
Deaths:4,105
KDR:1.905
Accuracy:13.634% C
HSR:13.235% D*
MRC3 Mercy
C
Kills:4,913
Deaths:2,320
KDR:2.118
Accuracy:15.502% C
HSR:15.978% D-
MRC3 Mercy
C
Kills:4,812
Deaths:2,320
KDR:2.074
Accuracy:15.511% C
HSR:16.542% D-
NS-10 Burster
C++
Kills:366
Deaths:358
KDR:1.022
Accuracy:29.126% C++
HSR:3.825% D
NS-10 Burster
C+
Kills:332
Deaths:334
KDR:0.994
Accuracy:29.004% C+
HSR:3.313% D
NS-20 Gorgon
D-
Kills:322
Deaths:260
KDR:1.238
Accuracy:19.640% D-
HSR:13.665% D--
NS-20 Gorgon
D-
Kills:315
Deaths:260
KDR:1.212
Accuracy:19.522% D-
HSR:12.698% D*
MR1 Fracture
C
Kills:251
Deaths:311
KDR:0.807
Accuracy:23.739% D**
HSR:3.187% C
MR1 Fracture
D
Kills:225
Deaths:271
KDR:0.830
Accuracy:23.667% D**
HSR:2.222% D
M1 Heavy Cycler
D-
Kills:163
Deaths:180
KDR:0.906
Accuracy:8.324% D**
HSR:13.497% D-
Kills:46,021
Deaths (as MAX Suit):12,889
Deaths (to MAX Suits):1,711
KDR:3.57056
Kill Difference:33,132
Playtime:1,968.761 hours
Usage:62%
Score:25.203m
Score/min:213
Accuracy (listed only):21.265%
HSR (listed only):8.893%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:67
V. Kills:31 209%
Deaths:9
KDR:7.444
Accuracy:32.870% D*
KPH:19.500 D*
VKPH:9 C+
Kills:67 (0 + 67)
Deaths:9
KDR:7.444
VKDR:3.444
Vehicle Kills:31
Kill Difference:58
Playtime:3.432 hours
Usage:0%
Score:0.040m
Score/min:194
Piloting Accuracy:N/A%
Gunner Accuracy:32.870%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C**
Kills:608
V. Kills:289 210%
Deaths:57
KDR:10.667
Accuracy:55.445% B+
KPH:28.300 C
VKPH:13.400 C**
C75 Viper
D--
Kills:107
V. Kills:28 369%
Deaths:51
KDR:2.098
Accuracy:21.254% F-
KPH:10.600 D--
VKPH:2.800 D*
Kills:715 (715 + 0)
Deaths:108
KDR:6.620
VKDR:2.935
Vehicle Kills:317
Kill Difference:607
Playtime:31.584 hours
Usage:1%
Score:0.343m
Score/min:181
Driving Accuracy:21.254%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:993
V. Kills:463 214%
Deaths:168
KDR:5.911
Accuracy:30.134% D*
KPH:19.800 C--
VKPH:9.200 C+
P2-120 AP
C-
Kills:190
V. Kills:115 164%
Deaths:29
KDR:6.552
Accuracy:41.984% C-
KPH:19 D-
VKPH:11.500 D--
E540 Halberd
D*
Kills:117
V. Kills:65 177%
Deaths:38
KDR:3.079
Accuracy:29.692% D**
KPH:12.300 D*
VKPH:6.800 D*
MR11 Gatekeeper
C+
Kills:65
V. Kills:77 83%
Deaths:21
KDR:3.095
Accuracy:34.815% D
KPH:13 D
VKPH:15.400 C+
Kills:1,365 (1,183 + 182)
Deaths:256
KDR:5.332
VKDR:2.813
Vehicle Kills:720
Kill Difference:1,109
Playtime:74.776 hours
Usage:2%
Score:0.928m
Score/min:207
Driving Accuracy:41.984%
Gunner Accuracy:34.815%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D--
Kills:274
V. Kills:209 130%
Deaths:176
KDR:1.557
Accuracy:37.130% D*
KPH:19 D*
VKPH:14.500 D--
P525 Marauder-H
D
Kills:127
V. Kills:21 N/A
Deaths:18
KDR:7.056
Accuracy:25.062% D*
KPH:27.300 D**
VKPH:4.500 D
MR11 Gatekeeper-H
D-
Kills:68
V. Kills:77 87%
Deaths:20
KDR:3.400
Accuracy:40.842% D**
KPH:15.900 D*
VKPH:18 D-
Kills:469 (0 + 469)
Deaths:214
KDR:2.192
VKDR:1.435
Vehicle Kills:307
Kill Difference:255
Playtime:23.359 hours
Usage:1%
Score:0.323m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:40.842%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:376
V. Kills:19 N/A
Deaths:37
KDR:10.162
Accuracy:10.135% D**
KPH:19.700 D**
VKPH:1 D-
M40 Fury
D--
Kills:295
V. Kills:88 331%
Deaths:56
KDR:5.268
Accuracy:27.782% D-
KPH:13.500 D*
VKPH:4 D--
M12 Kobalt
D--
Kills:257
V. Kills:17 N/A
Deaths:25
KDR:10.280
Accuracy:12.261% D--
KPH:18.700 D*
VKPH:1.200 D--
M20 Basilisk
D--
Kills:224
V. Kills:91 243%
Deaths:70
KDR:3.200
Accuracy:27.403% D*
KPH:10.100 D--
VKPH:4.100 D--
M20 Basilisk
D
Kills:86
V. Kills:32 261%
Deaths:37
KDR:2.324
Accuracy:31.968% D
KPH:9.700 D--
VKPH:3.600 D*
M60-G Bulldog
D--
Kills:54
V. Kills:17 300%
Deaths:28
KDR:1.929
Accuracy:20.400% D**
KPH:7 D*
VKPH:2.200 D--
Kills:1,292 (0 + 1,292)
Deaths:253
KDR:5.107
VKDR:1.043
Vehicle Kills:264
Kill Difference:1,039
Playtime:93.532 hours
Usage:3%
Score:0.435m
Score/min:77
Driving Accuracy:N/A%
Gunner Accuracy:20.400%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M3 Pounder HEG 12,6169,5375,3791.773C++0.7732.4%D-1.992%D11.4D-3.7C+66833.2h25.3D-78.2D-
M3 Pounder HEG 11,8478,9285,4211.647C++0.8932.925%D2.106%D10.6D3.5C++61838.4h28.2F85.5D*
M2 Mutilator 8,2738,0374,2591.887C++0.6513.447%C13.351%D*14.2D--N/A44564.9h18C+134C+
M2 Mutilator 8,0397,8204,1051.905C*0.6313.634%C13.235%D*14.2D--N/A44548.8h18.3C+134.4C+
MRC3 Mercy 5,1454,9132,3202.118C+0.4215.502%C15.978%D-15.2D--N/A48323.2h21.4C-137.8C+
MRC3 Mercy 5,0214,8122,3202.074C+0.4615.511%C16.542%D-14.9D--N/A48323.2h22C-141.7C+
T9 CARV 2,0602,0053,6520.549C1.9913.472%D*14.314%D*11.5D-N/A51174h17D126.2D
Spear Anti-Vehicle Phalanx Turret 2,7541,77514911.913B*9.3736.26%D-4%C+18.6D*10.3D--12595.4h11.2C--30.9D-
P2-120 HEAT 1,4569931685.911C++3.3730.134%D*3.927%B+19.7C--9.2C+14750.3h12.5F-41.3F**
Claymore 8778754220.833A*18.2933.944%C*N/A198.9B**N/A5984.4h1.1B*3.3B+
L100 Python HEAT 8976085710.667B**8.1355.445%B+N/A28.3C13.4C**20221.5h8.3D15C-
MAX Punch 49549112,8890.038C--2.5039.349%CN/A0.3DN/A11915.1h1.7C++4.4C*
Tank Mine 699487756.493A*3.9548.229%B**N/A173.9A75.7B+18042.8h2.5D--5.2B++
C-4 7114732831.671C*0.8734.686%A+N/A43D-21.6C--61611h2D-5.8C++
TRAC-5 4614411,0640.414C--2.1217.99%D11.338%D**4.2D--N/A36105h18.6C-103.6C-
M12 Kobalt 3953763710.162C7.6210.135%D**14.628%D-19.7D**1D-6619.1h21.4D211.1D*
NS-10 Burster 6733663581.022C++1.5229.126%C++3.825%D3.6D3C56102.8h221.7D**761.2D
NS-10 Burster 6073323340.994C+1.5429.004%C+3.313%D3.4D-2.8D5297.7h236.4D**815.2D
NS-20 Gorgon 3713222601.238C+1.3019.64%D-13.665%D--8.2D--1.3C3339.2h61.5C313.1C-
NS-20 Gorgon 3753152601.212C+1.3319.522%D-12.698%D*8D--1.5C+3139.2h62.6C320.8C-
M40 Fury 383295565.268C2.7327.782%D-2.373%B++13.5D*4D--8421.9h18C--64.8D
G20 Vulcan-H 4832741761.557C--0.9837.13%D*1.46%D-19D*14.5D--26914.4h155D**417.5F--
M12 Kobalt 2742572510.28C7.7412.261%D--16.342%C-18.8D*1.2D--7813.7h23.1D188.4D
MR1 Fracture 3892513110.807C++1.7323.739%D**3.187%C4.9D-2.7D*5951h64.2C270.3D--
TMG-50 2492444790.509D2.0315.322%D--19.262%D5.5D*N/A3044.4h16.5D*107.7D--
MR1 Fracture 3542252710.83C++1.7123.667%D**2.222%D4.8D--2.8D*5446.9h68.2D288D*
M20 Basilisk 315224703.2C+0.6627.403%D*5.357%C10.1D--4.1D--8322.2h91.1C*332.3C-
T7 Mini-Chaingun 2072003120.641C-1.9013.442%D10%D-9.3D*N/A5521.6h23.7D**176.1D-
P2-120 AP 305190296.552C+4.0141.984%C-N/A19D-11.5D--52110h10.8D**25.7D*
NS-AM7 Archer 3021825390.338C2.2059.436%C++4.396%D**2.8D-1.9C--3664.6h46F-77.3F-
Spear Anti-Vehicle Phalanx Tower 308177725.286C++22.7541.834%D2.825%C-19.7D-14.6D1539h12.1C29D
M1 Heavy Cycler 1681631800.906C1.638.324%D**13.497%D-7.3D*N/A4322.3h19.1C+229.3D-
ML-7 2371583330.474C2.0646.133%D*3.165%C*15.2D7.6D40210.4h7.5C+16.3D
RAMS .50M 1441381011.366C--1.1730.931%D*67.391%D**5.5D**N/A2724.9h4.7T*15.2T
P525 Marauder-H 148127187.056D4.5225.062%D*1.575%B**27D**4.5D1244.7h11.1D**44.3F--
E540 Halberd 182117383.079C-0.5429.692%D**2.564%C12.3D*6.8D*1539.5h6.9D23.3D**
C75 Viper 135107512.098C0.4421.254%F-N/A10.6D--2.8D*13710.1h19.3D90.9F*
NS-R3 Swarm 2011061730.613C*1.9366.544%B+N/A5.4D4.8C--7619.7h35.9D-53.9D
M9 SKEP Launcher 180961680.571C+1.9770.808%B+2.083%C+10.9C-9.5C+1958.8h12.2D--17.3D-
M20 Basilisk 11886372.324C0.2131.968%D8.14%B*9.7D--3.6D*1028.9h132.3D413.9D-
NS-44 Commissioner 79771530.503C2.0423.279%F15.584%D-9.5D-N/A768.1h4.8D20.8D*
FA1 Barrage 75742680.276D2.2622.335%F-9.459%D*2.3D**N/A2631.9h6.6D--29.4F-
MR11 Gatekeeper-H 14568203.4C0.8640.842%D**N/A15.8D*17.9D-2154.3h62.5C+153D
Frag Grenade 6867167N/A64.4639.571%DN/A335D5D56660.2h3.9C++9.7C+
L105 Zephyr 986797.444C4.9132.87%D*N/A19.7D*9.1C++1943.4h10.9F--33.3F--
NS-11C 69662090.316D2.2222.672%C12.121%D*1.7D*N/A3638.1h43.8T*193.3T
MR11 Gatekeeper 14265213.095C0.5634.815%DN/A13D15.4C+2805h94.2F*270.7F--
LC3 Jaguar 68651470.442C--2.1017.254%D*12.308%D**3.8D*N/A5816.9h19.8D**114.8F
NS-03 Thumper 64581700.341C2.2023.32%D**N/A5.9D*N/A369.9h11.7D50.3D*
M60-G Bulldog 7154281.929D0.6120.4%D**3.704%B+7D*2.2D--427.7h11D--53.7F-
Aspis Anti-Aircraft Phalanx Turret 9950242.083C--0.4623.466%C2%C+5.4D*5.3D*1299.3h226.9F-966.9D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit566759,22742.3h
Medical Applicator6222,1662.2h
Auraxium Chainblade1488025.1h
Spitfire Auto-Turret79391.1h
NS Patriot Flare Gun01880.2h
Ammunition Package649482.1h
Medical Kit31120.2h
Anti-Infantry MANA Turret112140.6h
Nano-Repair Grenade01400h
Recon Detection Device94921.3h
M18 Needler12290.3h
WLT-Howler Mining Laser11900.1h

Check the help document for the dictionary if you want to learn more about words used here.


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