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Imperator Knoerkel[MUHU] Knoerkel
VS BR 104

KDR: 1.9

Score: 20.8m

Last Seen: Jun 20th, 2018 5:53 PM
- OFFLINE - 7277.1 hour(s)

Battle Rank 104 (104 total) - Vanu Sovereignty on Cobalt
Level Progress (to 105): 55%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Pulsar C Serpent VE92 NS-7 PDW Sirius SX12 Phaseshift VX-S Artemis VX26 Solstice VE3 Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,499,949 MLG Score: 1199
Fun Score: N/A
Cheeseburgers Flipped: 899TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.462%19.629%5594099534,4652.37542-0.475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.771%1.438A-0.166C-1.389D**HEAD + (~5.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.498B+10.70.253C*26.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.36%1.618%842103361811493370.537859183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.545%0.336C**-0.635D-0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.665B+5.70.542B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.053%3.206%195710281,3107988561.63955153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.682%-0.196C-0.297C-0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.70.227C++31.20.21C++60.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.073%78.609%195710286,6432410252.75529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.168%0.308C*0.752B++-0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.328C**2.50.226C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.349%14.474%1951103468497570.701538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.576B+-0.014C+-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.292C*4.50.07C+4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.8m169.8%224 (13.4k)214 (12.8k)1.9007352,84427,8022.13708104 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035207023.998%24.09%57803:3125

7% Combat Medic11% Engineer17% Heavy Assault39% Infiltrator19% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2012 12:12 PMAug 30th, 2014 9:34 PMJul 18th, 2018 11:47 PM (275d) (PST)Jun 20th, 2018 2:19 PM (303d) (PST)Jun 20th, 2018 1:53 PM (303d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5572353220.5420.2850.1310.9970.0451199

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,40214,10719,2953317860312,813

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1625.2h/67.7d 6,571 12,730 11,316 97.2k 2,188 6,383 4,417 54.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,196
Deaths:710
KDR:1.685
Accuracy:23.159% B+
HSR:18.729% D-
Flare VE6
C*
Kills:1,179
Deaths:719
KDR:1.640
Accuracy:23.758% C*
HSR:22.307% C
Pulsar LSW
A
Kills:1,167
Deaths:610
KDR:1.913
Accuracy:29.846% A
HSR:19.623% D
VX29 Polaris
B+
Kills:1,156
Deaths:675
KDR:1.713
Accuracy:26.367% B+
HSR:18.166% D
SVA-88
C+
Kills:1,150
Deaths:728
KDR:1.580
Accuracy:22.900% C+
HSR:17.739% D--
Lasher X2
B*
Kills:717
Deaths:466
KDR:1.539
Accuracy:32.082% B*
HSR:3.766% C+
VE-H Maw
B+
Kills:324
Deaths:176
KDR:1.841
Accuracy:28.939% B+
HSR:29.938% B+
Ursa
A
Kills:286
Deaths:145
KDR:1.972
Accuracy:29.431% A
HSR:22.028% C
NS-15M2
C**
Kills:137
Deaths:74
KDR:1.851
Accuracy:25.618% C**
HSR:18.248% D-
Kills:7,312
Deaths (as Heavy Assault):4,303
Deaths (to Heavy Assaults):6,948
KDR:1.69928
Kill Difference:3,009
Playtime:274.617 hours
Usage:17%
Score:3.818m
Score/min:232
Accuracy (listed only):26.900%
HSR (listed only):18.949%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:2,286
Deaths:889
KDR:2.571
Accuracy:26.012% B
HSR:19.379% D
Serpent VE92
C**
Kills:1,983
Deaths:1,146
KDR:1.730
Accuracy:25.003% C**
HSR:10.691% F
NS-7 PDW
B**
Kills:1,620
Deaths:904
KDR:1.792
Accuracy:30.690% B**
HSR:12.161% D-
Sirius SX12
B**
Kills:1,306
Deaths:716
KDR:1.824
Accuracy:29.764% B**
HSR:10.184% D*
Solstice VE3
C*
Kills:1,199
Deaths:40
KDR:29.975
Accuracy:23.817% C*
HSR:20.184% C++
Zenith VX-5
B*
Kills:1,192
Deaths:657
KDR:1.814
Accuracy:29.561% B*
HSR:16.611% D-
MKV Suppressed
A+
Kills:1,165
Deaths:699
KDR:1.667
Accuracy:33.129% A+
HSR:14.077% D-
Eridani SX5
B+
Kills:1,153
Deaths:803
KDR:1.436
Accuracy:28.355% B+
HSR:17.520% C
NS-11C
C++
Kills:1,150
Deaths:773
KDR:1.488
Accuracy:24.666% C++
HSR:16.174% C--
Thanatos VE70
B*
Kills:684
Deaths:426
KDR:1.606
Accuracy:48.349% B*
HSR:14.474% C
NSX-P Tanto
B**
Kills:655
Deaths:343
KDR:1.910
Accuracy:31.673% B**
HSR:20.458% D
Skorpios
B**
Kills:250
Deaths:107
KDR:2.336
Accuracy:31.233% B**
HSR:12.800% D*
Solstice SF
M**
Kills:153
Deaths:79
KDR:1.937
Accuracy:43.146% M**
HSR:5.882% F-
NS Baron G5
A
Kills:132
Deaths:68
KDR:1.941
Accuracy:56.871% A
HSR:15.909% C**
Eclipse VE3A
A++
Kills:113
Deaths:50
KDR:2.260
Accuracy:34.517% A++
HSR:11.504% F
Kills:15,041
Deaths (as Light Assault):7,700
Deaths (to Light Assaults):5,117
KDR:1.95338
Kill Difference:7,341
Playtime:304.475 hours
Usage:19%
Score:3.273m
Score/min:179
Accuracy (listed only):33.119%
HSR (listed only):14.534%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:1,620
Deaths:904
KDR:1.792
Accuracy:30.690% B**
HSR:12.161% D-
Sirius SX12
B**
Kills:1,306
Deaths:716
KDR:1.824
Accuracy:29.764% B**
HSR:10.184% D*
Phaseshift VX-S
B*
Kills:1,292
Deaths:247
KDR:5.231
Accuracy:40.140% B+
HSR:85.681% B*
Artemis VX26
B+
Kills:1,226
Deaths:814
KDR:1.506
Accuracy:29.947% B+
HSR:15.416% D*
NS-30 Vandal
B*
Kills:1,170
Deaths:506
KDR:2.312
Accuracy:37.898% B*
HSR:32.992% B*
Nyx VX31
C++
Kills:1,168
Deaths:434
KDR:2.691
Accuracy:34.195% C++
HSR:29.024% C+
Parsec VX3-A
B+
Kills:1,165
Deaths:218
KDR:5.344
Accuracy:39.578% C-
HSR:83.004% B+
MKV Suppressed
A+
Kills:1,165
Deaths:699
KDR:1.667
Accuracy:33.129% A+
HSR:14.077% D-
NS-44 Commissioner
B+
Kills:1,162
Deaths:975
KDR:1.192
Accuracy:40.913% B+
HSR:18.244% D
Ghost
B*
Kills:1,160
Deaths:493
KDR:2.353
Accuracy:35.596% C--
HSR:77.241% B*
Phantom VA23
C**
Kills:1,159
Deaths:627
KDR:1.848
Accuracy:33.459% C
HSR:31.924% C**
Eridani SX5
B+
Kills:1,153
Deaths:803
KDR:1.436
Accuracy:28.355% B+
HSR:17.520% C
XM98
B*
Kills:1,153
Deaths:446
KDR:2.585
Accuracy:34.240% C-
HSR:82.134% B*
VA39 Spectre
A+
Kills:1,152
Deaths:349
KDR:3.301
Accuracy:36.308% B++
HSR:56.076% A+
Beamer VS3
B++
Kills:1,152
Deaths:772
KDR:1.492
Accuracy:32.243% B++
HSR:16.580% D
NS-44L Blackhand
B*
Kills:686
Deaths:442
KDR:1.552
Accuracy:48.848% B*
HSR:34.694% C--
NS-45 Pilot
B**
Kills:683
Deaths:525
KDR:1.301
Accuracy:37.508% B**
HSR:22.987% C
NS-61 Emissary
B*
Kills:582
Deaths:475
KDR:1.225
Accuracy:33.935% B*
HSR:15.979% C+
NSX Tomoe
B++
Kills:564
Deaths:310
KDR:1.819
Accuracy:28.178% C+
HSR:44.681% B++
NSX Daimyo
C+
Kills:546
Deaths:209
KDR:2.612
Accuracy:39.180% C
HSR:93.956% C+
Manticore SX40
B**
Kills:329
Deaths:234
KDR:1.406
Accuracy:37.490% B**
HSR:23.100% C*
Skorpios
B**
Kills:250
Deaths:107
KDR:2.336
Accuracy:31.233% B**
HSR:12.800% D*
Spiker
A*
Kills:214
Deaths:206
KDR:1.039
Accuracy:45.232% A*
HSR:7.009% F-
Parallax VX3
B++
Kills:175
Deaths:50
KDR:3.500
Accuracy:39.359% C+
HSR:83.429% B++
NS-AM7 Archer
B
Kills:139
Deaths:100
KDR:1.390
Accuracy:61.446% B
HSR:12.230% D
Kills:22,371
Deaths (as Infiltrator):11,661
Deaths (to Infiltrators):5,867
KDR:1.91845
Kill Difference:10,710
Playtime:637.350 hours
Usage:39%
Score:7.559m
Score/min:198
Accuracy (listed only):36.755%
HSR (listed only):37.325%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:2,286
Deaths:889
KDR:2.571
Accuracy:26.012% B
HSR:19.379% D
Serpent VE92
C**
Kills:1,983
Deaths:1,146
KDR:1.730
Accuracy:25.003% C**
HSR:10.691% F
Solstice VE3
C*
Kills:1,199
Deaths:40
KDR:29.975
Accuracy:23.817% C*
HSR:20.184% C++
Zenith VX-5
B*
Kills:1,192
Deaths:657
KDR:1.814
Accuracy:29.561% B*
HSR:16.611% D-
NS-11C
C++
Kills:1,150
Deaths:773
KDR:1.488
Accuracy:24.666% C++
HSR:16.174% C--
Thanatos VE70
B*
Kills:684
Deaths:426
KDR:1.606
Accuracy:48.349% B*
HSR:14.474% C
NSX-P Tanto
B**
Kills:655
Deaths:343
KDR:1.910
Accuracy:31.673% B**
HSR:20.458% D
Eidolon VE33
B
Kills:419
Deaths:238
KDR:1.761
Accuracy:26.838% C+
HSR:27.924% B
Solstice SF
M**
Kills:153
Deaths:79
KDR:1.937
Accuracy:43.146% M**
HSR:5.882% F-
NS Baron G5
A
Kills:132
Deaths:68
KDR:1.941
Accuracy:56.871% A
HSR:15.909% C**
Eclipse VE3A
A++
Kills:113
Deaths:50
KDR:2.260
Accuracy:34.517% A++
HSR:11.504% F
Kills:9,966
Deaths (as Engineer):4,709
Deaths (to Engineers):4,820
KDR:2.11637
Kill Difference:5,257
Playtime:185.909 hours
Usage:11%
Score:2.626m
Score/min:235
Accuracy (listed only):33.677%
HSR (listed only):16.290%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:1,620
Deaths:904
KDR:1.792
Accuracy:30.690% B**
HSR:12.161% D-
Sirius SX12
B**
Kills:1,306
Deaths:716
KDR:1.824
Accuracy:29.764% B**
HSR:10.184% D*
Equinox VE2 Burst
B
Kills:1,175
Deaths:733
KDR:1.603
Accuracy:29.273% B
HSR:19.745% D-
Corvus VA55
B*
Kills:1,168
Deaths:651
KDR:1.794
Accuracy:28.986% B*
HSR:22.517% C+
MKV Suppressed
A+
Kills:1,165
Deaths:699
KDR:1.667
Accuracy:33.129% A+
HSR:14.077% D-
Eridani SX5
B+
Kills:1,153
Deaths:803
KDR:1.436
Accuracy:28.355% B+
HSR:17.520% C
Thanatos VE70
B*
Kills:684
Deaths:426
KDR:1.606
Accuracy:48.349% B*
HSR:14.474% C
Pulsar VS1
B+
Kills:317
Deaths:238
KDR:1.332
Accuracy:26.390% B+
HSR:16.404% D
NS-11A
B**
Kills:296
Deaths:193
KDR:1.534
Accuracy:29.311% B**
HSR:22.635% C++
Skorpios
B**
Kills:250
Deaths:107
KDR:2.336
Accuracy:31.233% B**
HSR:12.800% D*
H-V45
A++
Kills:134
Deaths:81
KDR:1.654
Accuracy:33.724% A++
HSR:14.179% D--
NS Baron G5
A
Kills:132
Deaths:68
KDR:1.941
Accuracy:56.871% A
HSR:15.909% C**
NS-11P
B+
Kills:55
Deaths:30
KDR:1.833
Accuracy:24.766% B+
HSR:16.364% C-
Kills:9,455
Deaths (as Combat Medic):5,649
Deaths (to Combat Medics):2,965
KDR:1.67375
Kill Difference:3,806
Playtime:112.134 hours
Usage:7%
Score:1.695m
Score/min:252
Accuracy (listed only):33.142%
HSR (listed only):16.074%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:684
Deaths:175
KDR:3.909
Accuracy:17.133% C++
HSR:19.444% C+
Cosmos VM3
C**
Kills:548
Deaths:153
KDR:3.582
Accuracy:17.688% C**
HSR:20.438% C*
Comet VM2
C+
Kills:390
Deaths:206
KDR:1.893
Accuracy:42.707% C+
HSR:3.077% D
Comet VM2
C+
Kills:350
Deaths:185
KDR:1.892
Accuracy:43.282% C+
HSR:3.714% C
Quasar VM1
C+
Kills:164
Deaths:46
KDR:3.565
Accuracy:15.400% C+
HSR:13.415% D--
Vortex VM21
B*
Kills:137
Deaths:31
KDR:4.419
Accuracy:47.757% B*
HSR:1.460% D--
NS-10 Burster
C
Kills:137
Deaths:52
KDR:2.635
Accuracy:27.125% C
HSR:3.650% D
NS-10 Burster
C
Kills:133
Deaths:56
KDR:2.375
Accuracy:27.379% C
HSR:3.008% D--
Vortex VM21
B**
Kills:97
Deaths:32
KDR:3.031
Accuracy:49.465% B**
HSR:1.031% D*
Blueshift VM5
B*
Kills:69
Deaths:19
KDR:3.632
Accuracy:23.149% B*
HSR:17.391% D
Blueshift VM5
B*
Kills:69
Deaths:19
KDR:3.632
Accuracy:23.800% B*
HSR:17.391% D
Kills:2,778
Deaths (as MAX Suit):487
Deaths (to MAX Suits):1,103
KDR:5.70431
Kill Difference:2,291
Playtime:112.636 hours
Usage:7%
Score:1.853m
Score/min:274
Accuracy (listed only):30.444%
HSR (listed only):9.456%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:437
V. Kills:245 178%
Deaths:47
KDR:9.298
Accuracy:46.180% D*
KPH:17.600 D--
VKPH:9.900 D**
L100 Python HEAT
C
Kills:181
V. Kills:74 241%
Deaths:13
KDR:13.923
Accuracy:38.982% D*
KPH:25.100 C
VKPH:10.300 C
Kills:618 (618 + 0)
Deaths:60
KDR:10.300
VKDR:5.317
Vehicle Kills:319
Kill Difference:558
Playtime:32.061 hours
Usage:2%
Score:0.232m
Score/min:121
Driving Accuracy:38.982%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:194
V. Kills:202 96%
Deaths:16
KDR:12.125
Accuracy:44.666% C++
KPH:15.500 D-
VKPH:16.100 C+
E540 Halberd
D
Kills:82
V. Kills:56 144%
Deaths:4
KDR:20.500
Accuracy:31.573% F--
KPH:19.400 D*
VKPH:13.200 D
Kills:276 (0 + 276)
Deaths:20
KDR:13.800
VKDR:12.900
Vehicle Kills:258
Kill Difference:256
Playtime:16.766 hours
Usage:1%
Score:0.221m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:31.573%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:495
V. Kills:295 167%
Deaths:30
KDR:16.500
Accuracy:50.273% D
KPH:23.500 D-
VKPH:14 D--
Aphelion VEX-4H
D
Kills:204
V. Kills:122 166%
Deaths:8
KDR:25.500
Accuracy:36.807% D--
KPH:26.700 D
VKPH:16 D--
M20 Basilisk-H
D-
Kills:92
V. Kills:29 307%
Deaths:13
KDR:7.077
Accuracy:33.275% D--
KPH:21.200 D--
VKPH:6.700 D-
Kills:791 (0 + 791)
Deaths:51
KDR:15.510
VKDR:8.745
Vehicle Kills:446
Kill Difference:740
Playtime:33.057 hours
Usage:2%
Score:0.326m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:33.275%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:193
V. Kills:54 351%
Deaths:13
KDR:14.846
Accuracy:28.893% D-
KPH:34.100 C
VKPH:9.500 C+
M20 Basilisk
D
Kills:166
V. Kills:61 268%
Deaths:18
KDR:9.222
Accuracy:30.651% D-
KPH:12.600 D
VKPH:4.600 D-
M20 Basilisk
C--
Kills:88
V. Kills:26 326%
Deaths:11
KDR:8
Accuracy:23.638% F
KPH:15.200 C--
VKPH:4.500 D--
M12 Kobalt
D--
Kills:54
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:9.266% F
KPH:23.600 D*
VKPH:0.900 D--
Kills:501 (0 + 501)
Deaths:42
KDR:11.929
VKDR:3.405
Vehicle Kills:143
Kill Difference:459
Playtime:26.922 hours
Usage:2%
Score:0.196m
Score/min:122
Driving Accuracy:N/A%
Gunner Accuracy:9.266%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 2,2972,2868892.571B**0.6726.012%B19.379%D33.6C**N/A10568h10B+38.4B+
Serpent VE92 2,0071,9831,1461.73B++0.1725.003%C**10.691%F33.1C**N/A8660h11.8B+47.1B+
NS-7 PDW 1,6281,6209041.792A0.1130.69%B**12.161%D-32.7C**N/A8749.6h12.4B++40.4B+
Sirius SX12 1,3131,3067161.824B++0.0829.764%B**10.184%D*37B+N/A9335.3h11.9B*39.9B++
Phaseshift VX-S 1,3011,2922475.231B*3.3340.14%B+85.681%B*47.2B**N/A12727.4h2B++5B++
Artemis VX26 1,2321,2268141.506C*0.3929.947%B+15.416%D*29.9C+N/A8541h11.7C**38.9B+
Solstice VE3 1,2071,1994029.975U28.0723.817%C*20.184%C++29.1B++N/A12741.2h11.3B*47.4B+
Orion VS54 1,2091,1967101.685C*0.2223.159%B+18.729%D-35.5C*N/A12633.7h10.9B++47.1B+
Zenith VX-5 1,2381,1926571.814B++0.0929.561%B*16.611%D-43.7B+1.7M++10427.3h12.6C**42.7B+
Flare VE6 1,1941,1797191.64C**0.2623.758%C*22.307%C39.3C+N/A10430h10.1B42.6B+
Equinox VE2 Burst 1,1941,1757331.603C+0.3029.273%B19.745%D-38.8C+N/A8830.3h14.4C-49.3C++
NS-30 Vandal 1,1821,1705062.312B+0.4137.898%B*32.992%B*45.2BN/A10025.9h5.1B+13.4B++
Corvus VA55 1,1851,1686511.794B**0.1128.986%B*22.517%C+36.4B+N/A8532.1h12.3C++42.3B+
Nyx VX31 1,1801,1684342.691B+0.7934.195%C++29.024%C+44.4C**N/A9726.3h5.4C**15.9C**
Pulsar LSW 1,1831,1676101.913B+0.0129.846%A19.623%D48.8C**N/A12023.9h13.8C46.2B+
Parsec VX3-A 1,1701,1652185.344C++3.4439.578%C-83.004%B+52.2C**N/A11422.3h1.7B+4.3C**
MKV Suppressed 1,1801,1656991.667B*0.2333.129%A+14.077%D-39.6B+N/A8929.4h13B+39.2B+
NS-44 Commissioner 1,1771,1629751.192C*0.7140.913%B+18.244%D30.3C+N/A9738.4h3.6B8.9B+
Ghost 1,1611,1604932.353C+0.4535.596%C--77.241%B*36.4C+N/A9131.9h2B+5.7C*
Phantom VA23 1,1691,1596271.848C+0.0533.459%C31.924%C**31.8CN/A7636.5h4.7C+14.2C+
VX29 Polaris 1,1721,1566751.713C**0.1926.367%B+18.166%D38.9C+N/A9629.7h13.4C+50.7C**
Eridani SX5 1,1691,1538031.436C**0.4628.355%B+17.52%C32.8C+N/A9235.2h11B+39B+
XM98 1,1561,1534462.585C*0.6834.24%C-82.134%B*25.7C+N/A6844.9h2.2B+6.4C**
VA39 Spectre 1,1591,1523493.301A+1.4036.308%B++56.076%A+33.4B*N/A9234.5h4.5B*12.4B*
Beamer VS3 1,1711,1527721.492B**0.4132.243%B++16.58%D45B**N/A13425.6h7.6B+23.5C*
SVA-88 1,1701,1507281.58C+0.3222.9%C+17.739%D--38.6CN/A11929.8h12.9C56.3C+
NS-11C 1,1741,1507731.488B+0.4124.666%C++16.174%C--28C++N/A9541h13.1B+53.2B+
Force-Blade 1,13894324,4110.039B+1.8641.596%B**N/A0.8C++N/A21195.7h2.6C++6.4B+
C-4 1,1358074531.781C**0.1220.97%D-N/A67.3C27.3C+50512h1.2B+5.6C**
Lasher X2 7447174661.539B**0.3632.082%B*3.766%C+43.5B++1.6A12816.5h22C68.4B+
NS-44L Blackhand 6916864421.552B0.3548.848%B*34.694%C--34.3B+N/A8120h3.8B+7.7B+
Thanatos VE70 6916844261.606B*0.2948.349%B*14.474%C47.2B**N/A11714.5h4.5B+9.3B++
Cosmos VM3 6966841753.909B**2.0117.133%C++19.444%C+25.5CN/A7426.8h13.7C++79.8B
NS-45 Pilot 6916835251.301C++0.6037.508%B**22.987%C41.1C+N/A13916.6h8C+21.3B
NSX-P Tanto 6646553431.91B**0.0131.673%B**20.458%D43.1B*N/A10915.2h11.3B*35.8B*
NS-61 Emissary 6035824751.225B+0.6833.935%B*15.979%C+35.3B+1.3A+8816.5h13.4C*39.4B+
NSX Tomoe 5705643101.819C++0.0828.178%C+44.681%B++32.4CN/A10217.4h11.8B++41.9B+
S1 8745525980.923B+0.9856.51%C+2.717%C+23.3C+13.6C++19923.7h6.4C**11.3C**
Cosmos VM3 5545481533.582B**1.6817.688%C**20.438%C*23.8CN/A6923h15.6C88.4C*
NSX Daimyo 5465462092.612C+0.7139.18%C93.956%C+49.2C+N/A10811.1h2.5C*6.4C++
Saron HRB-H 7904953016.5A*14.6050.273%D2.424%B*23.5D-14D--17221.1h19.5B++38.9B+
L100 Python AP 682437479.298B**7.4046.18%D*N/A17.6D--9.8D**11724.9h6.3C*13.7C
Eidolon VE33 4294192381.761B+0.1426.838%C+27.924%B30.1BN/A8813.9h8.7C**32.4C**
Frag Grenade 3953931393N/A391.1039.34%DN/A786A4C--22700.5h2.2A+5.5B*
Comet VM2 5733902061.893A0.0142.707%C+3.077%D9.8C+4.6C*7339.7h19.3B+45.3B+
Comet VM2 5173501851.892B**0.0143.282%C+3.714%C9.5C4.5C7037h20.8B+48.1B+
MANA Anti-Personnel Turret 343339893.809N/A1.9123.874%UN/A3390U40U6397500.1h26T*109.1T*
Manticore SX40 3373292341.406B+0.4937.49%B**23.1%C*32.3C++N/A8810.2h7.1B+19B++
VE-H Maw 3303241761.841C**0.0628.939%B+29.938%B+42.6C+N/A1397.6h11.3C+38.9B
Pulsar VS1 3223172381.332B+0.5726.39%B+16.404%D30.2BN/A11410.5h15.6C+59.2B
NS-11A 2972961931.534C**0.3729.311%B**22.635%C++30.8C+N/A879.6h14.6C+49.9B+
Ursa 2932861451.972B*0.0729.431%A22.028%C41.4C*1A1606.9h11.8C+40.1B+
Skorpios 2532501072.336B+0.4431.233%B**12.8%D*51B+N/A1144.9h10.1B+32.2B*
Spear Anti-Vehicle Phalanx Turret 4042141415.286A13.3936.048%D-5.607%B*26.4D23.5C*2298.1h10.8C29.9D
Spiker 2812142061.039C+0.8645.232%A*7.009%F-29.3C+9.2U1117.3h13.5D-29.8C**
Aphelion VEX-4H 326204825.5A*23.6036.807%D--1.961%D26.8D16.1D--1747.6h41.6B++113.1B+
Saron HRB 3961941612.125A+10.2244.666%C++N/A15.5D-16.2C+18312.5h25.3C56.7C+
M40 Fury 2471931314.846A+12.9528.893%D-2.591%B**33.9C9.5C+1545.7h13.2B45.9C+
L100 Python HEAT 2551811313.923A*12.0238.982%D*3.315%B+25.1C10.3C1347.2h4.4B*11.2B+
Parallax VX3 175175503.5C++1.6039.359%C+83.429%B++41.7B*N/A1914.2h1.8B*4.5B++
M20 Basilisk 227166189.222M7.3230.651%D-5.422%C+12.6D4.6D-9013.2h86.1B+281C+
Quasar VM1 165164463.565A+1.6615.4%C+13.415%D--21.6C+N/A837.6h10.7A69.4B+
Solstice SF 161153791.937B**0.0443.146%M**5.882%F-40.3A2.1M*1893.8h7.1B++16.5B**
NS-AM7 Archer 2011391001.39A*0.5161.446%B12.23%D12B**5.3A++8711.6h23.1C+37.5C+
Vortex VM21 238137314.419M*2.5247.757%B*1.46%D--11.8B+8.7B**9311.6h18.4B*38.6B++
NS-15M2 142137741.851C*0.0525.618%C**18.248%D-37C+1.4A++1913.7h14.2C55.6C++
NS-10 Burster 249137522.635A*0.7327.125%C3.65%D5.1C+4.1C*7127h151.7C+559.3C+
H-V45 135134811.654C*0.2533.724%A++14.179%D--35.3C*N/A1983.8h13.5C++40.1B++
NS-10 Burster 243133562.375A*0.4727.379%C3.008%D--4.8C3.9C**7028h161.2C-588.6C
NS Baron G5 133132681.941B**0.0456.871%A15.909%C**66A++N/A1762h4.3B+7.6C++
NS Annihilator 2421301810.718B1.1880.026%C+N/A10.3C+8.9C++12712.6h9.6B*12.1B++
MAX Punch 1301204870.246B*1.6533.226%D-N/A1.1CN/A3107.6h1.7C++5.2C++
Eclipse VE3A 119113502.26B0.3634.517%A++11.504%F43.5C**2.3M++1232.6h15.2D-44.1C**
Rocklet Rifle 1881021030.99B+0.9162.135%B**N/A34B+28.7B3803h36.7C*59.1B+
Vortex VM21 17297323.031A**1.1349.465%B**1.031%D*8.3C*6.4B++7011.7h27.2B*55B++
M20 Basilisk-H 12192137.077C++5.1833.275%D--5.435%C+21.4D--6.7D-1104.3h45.1B++135.5C*
Proximity Mine 8989136.846B**4.9550.25%B**N/A98.9C-N/A3500.9h2.3D--4.5C**
M20 Basilisk 11488118M++6.1023.638%F5.682%C+15.2C--4.5D--1715.8h54.3A229.8B+
Hunter QCX 8785851B+0.9046.468%C*38.824%B*14.4C++N/A405.9h3.5B7.5B+
E540 Halberd 13882420.5B**18.6031.573%F--6.098%A*19.5D--13.3C--3284.2h6.3C20.1F
Lancer VS22 16581811B0.9058.947%CN/A10.3C10.6C1817.9h18B+30.5B
Blueshift VM5 7269193.632B++1.7323.149%B*17.391%D25.6C-1.1B**1232.7h18.6D80.3C**
Blueshift VM5 7069193.632B+1.7323.8%B*17.391%D25.6C-N/A1292.7h19.6D-82.4C*
NS-11P 5555301.833B++0.0724.766%B+16.364%C-34.4BN/A1201.6h10.6B**42.7B*
M12 Kobalt 5654154S52.109.266%F12.963%D--23.5D*N/A982.3h20.4C+219.6D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0950.1h
Motion Spotter232,7402.1h
Restoration Kit101700.2h
Snowman Soldier2680.1h
Nano-Armor Kit187276,41620.8h
Spawn Beacon11810.5h
Nanite Revive Grenade01490h
Medical Applicator332161,51513.5h
Deconstruction Tool05530.1h
Auraxium Force-Blade0610h
Xiphos Anti-Personnel Phalanx Tower0880.1h
G40-F Ranger0510.3h
Ammunition Package61,1320.5h
Shield Recharging Field75800.2h
Medical Kit941,6262.3h
Anti-Infantry MANA Turret212851.5h
Recon Detection Device421,9954.1h

Check the help document for the dictionary if you want to learn more about words used here.


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