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Skirmisher KoRneYFC[FCRW] KoRneYFC
VS BR 196

KDR: 5.63

Score: 103.3m

Last Seen: Dec 16th, 2017 12:34 AM
- OFFLINE - 8616 hour(s)

Battle Rank 120 (196 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Parallax VX3 Supernova VPC Parsec VX3-A Light PPA L100 Python HESH Deimos VA29 Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,805,091 MLG Score: 3841
Fun Score: N/A
Cheeseburgers Flipped: 822TIME WITH MEDKIT: 10.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.112%30.613%7993598756,2834.146081.481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.5%0.996B*1.555A+-0.477DHEAD ++ (~17.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.537B+9.10.366C**25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.223%1.095%1528310197,8578312759.443512847%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.632%0.92B*-0.476D1.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.898B*7.60.856B*8.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.224%2.106%33467101526,1621648334415.875782%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.399%1.893A++-0.347C--0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.895B*2.40.806B++1.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.758%5.443%6591510076,688102110116.55044661%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.047%-0.685D0.286C*0.922

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.764B++80.795B++19.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.756%80.069%6597101533,54014105423.7872

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.624%1.756A++0.849B*-0.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.627B+1.70.459B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.846%13.73%659410187,9901497115.33734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.729%1.873A++-0.149C-0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.75B++2.10.566B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
103.3m300.1%742 (44.5k)628 (37.7k)5.62698166,62629,6125.89697196 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022908623.281%29.653%69005:3347

21% Engineer36% Heavy Assault32% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 20th, 2013 9:58 PMJan 4th, 2014 4:17 AMDec 15th, 2017 8:58 PM (360d) (PST)Dec 15th, 2017 10:41 PM (360d) (PST)Dec 15th, 2017 8:34 PM (360d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7541615931.0130.1800.3003.1610.0403841

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,2539,67035,583611118190237,664

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2741.5h/114.2d 7,995 49,409 38,583 520k 1,315 13,314 6,649 124.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:18,801
Deaths:3,770
KDR:4.987
Accuracy:25.186% B*
HSR:27.860% B+
Ursa
A++
Kills:4,103
Deaths:793
KDR:5.174
Accuracy:24.669% B+
HSR:36.681% A++
Flare VE6
B+
Kills:3,916
Deaths:926
KDR:4.229
Accuracy:24.830% B+
HSR:24.821% C++
SVA-88
B**
Kills:2,826
Deaths:610
KDR:4.633
Accuracy:25.655% B+
HSR:32.767% B**
Lasher X2
A
Kills:1,822
Deaths:723
KDR:2.520
Accuracy:34.918% A
HSR:3.622% C+
Pulsar LSW
B++
Kills:1,524
Deaths:363
KDR:4.198
Accuracy:26.295% B++
HSR:22.375% C+
Betelgeuse 54-A
C++
Kills:1,441
Deaths:253
KDR:5.696
Accuracy:25.311% C+
HSR:30.465% C++
SVA-GG
A++
Kills:1,177
Deaths:155
KDR:7.594
Accuracy:25.956% C++
HSR:39.762% A++
NS-15M AE
A++
Kills:1,164
Deaths:201
KDR:5.791
Accuracy:25.600% C++
HSR:43.213% A++
Lasher X2 AE
A++
Kills:629
Deaths:159
KDR:3.956
Accuracy:42.638% A++
HSR:3.975% C+
VX29 Polaris
B++
Kills:356
Deaths:95
KDR:3.747
Accuracy:26.774% B++
HSR:17.978% D
Kills:37,759
Deaths (as Heavy Assault):8,048
Deaths (to Heavy Assaults):8,050
KDR:4.69172
Kill Difference:29,711
Playtime:985.031 hours
Usage:36%
Score:34.728m
Score/min:588
Accuracy (listed only):27.985%
HSR (listed only):25.774%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B*
Kills:4,975
Deaths:1,780
KDR:2.795
Accuracy:70.832% B*
HSR:13.648% C-
Eridani SX5
M
Kills:2,307
Deaths:541
KDR:4.264
Accuracy:26.730% C++
HSR:38.405% M
Sirius SX12
B*
Kills:1,469
Deaths:513
KDR:2.864
Accuracy:29.187% B*
HSR:14.772% C--
Pandora VX25
A
Kills:1,173
Deaths:493
KDR:2.379
Accuracy:52.579% A
HSR:9.804% D*
Solstice VE3
B+
Kills:1,170
Deaths:564
KDR:2.074
Accuracy:25.595% B+
HSR:21.709% B
NS-7 PDW
S
Kills:1,158
Deaths:198
KDR:5.848
Accuracy:27.864% B++
HSR:42.314% S
Phobos VX86
B**
Kills:1,090
Deaths:258
KDR:4.225
Accuracy:71.331% B**
HSR:20% B++
NS-11C
M++
Kills:952
Deaths:183
KDR:5.202
Accuracy:28.445% B**
HSR:36.240% M++
Solstice Burst
M+
Kills:774
Deaths:166
KDR:4.663
Accuracy:26.527% C+
HSR:43.540% M+
Thanatos VE70
A++
Kills:752
Deaths:146
KDR:5.151
Accuracy:57.613% A++
HSR:11.303% D--
VE-S Canis
M++
Kills:394
Deaths:96
KDR:4.104
Accuracy:26.941% C+
HSR:47.208% M++
Pulsar C
A
Kills:363
Deaths:112
KDR:3.241
Accuracy:26.246% B+
HSR:29.752% A
VX6-7
C++
Kills:129
Deaths:36
KDR:3.583
Accuracy:25.031% C++
HSR:17.054% D
MKV Suppressed
S
Kills:112
Deaths:24
KDR:4.667
Accuracy:27.312% B
HSR:50.893% S
Kills:16,818
Deaths (as Light Assault):5,110
Deaths (to Light Assaults):6,145
KDR:3.29119
Kill Difference:11,708
Playtime:89.215 hours
Usage:3%
Score:2.046m
Score/min:382
Accuracy (listed only):37.302%
HSR (listed only):28.332%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:4,975
Deaths:1,780
KDR:2.795
Accuracy:70.832% B*
HSR:13.648% C-
Eidolon VE33
A*
Kills:1,311
Deaths:275
KDR:4.767
Accuracy:30.021% B+
HSR:41.876% A*
Pandora VX25
A
Kills:1,173
Deaths:493
KDR:2.379
Accuracy:52.579% A
HSR:9.804% D*
Solstice VE3
B+
Kills:1,170
Deaths:564
KDR:2.074
Accuracy:25.595% B+
HSR:21.709% B
Phobos VX86
B**
Kills:1,090
Deaths:258
KDR:4.225
Accuracy:71.331% B**
HSR:20% B++
NS-11C
M++
Kills:952
Deaths:183
KDR:5.202
Accuracy:28.445% B**
HSR:36.240% M++
Solstice Burst
M+
Kills:774
Deaths:166
KDR:4.663
Accuracy:26.527% C+
HSR:43.540% M+
Thanatos VE70
A++
Kills:752
Deaths:146
KDR:5.151
Accuracy:57.613% A++
HSR:11.303% D--
Pulsar C
A
Kills:363
Deaths:112
KDR:3.241
Accuracy:26.246% B+
HSR:29.752% A
VX6-7
C++
Kills:129
Deaths:36
KDR:3.583
Accuracy:25.031% C++
HSR:17.054% D
Kills:12,689
Deaths (as Engineer):4,013
Deaths (to Engineers):6,407
KDR:3.16197
Kill Difference:8,676
Playtime:564.959 hours
Usage:21%
Score:29.623m
Score/min:874
Accuracy (listed only):41.422%
HSR (listed only):24.493%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:4,975
Deaths:1,780
KDR:2.795
Accuracy:70.832% B*
HSR:13.648% C-
Eridani SX5
M
Kills:2,307
Deaths:541
KDR:4.264
Accuracy:26.730% C++
HSR:38.405% M
Sirius SX12
B*
Kills:1,469
Deaths:513
KDR:2.864
Accuracy:29.187% B*
HSR:14.772% C--
Pandora VX25
A
Kills:1,173
Deaths:493
KDR:2.379
Accuracy:52.579% A
HSR:9.804% D*
Corvus VA55
A*
Kills:1,167
Deaths:284
KDR:4.109
Accuracy:26.785% B+
HSR:35.990% A*
Pulsar VS1
C**
Kills:1,166
Deaths:382
KDR:3.052
Accuracy:24.875% C**
HSR:17.925% C
NS-7 PDW
S
Kills:1,158
Deaths:198
KDR:5.848
Accuracy:27.864% B++
HSR:42.314% S
CME
B**
Kills:1,094
Deaths:262
KDR:4.176
Accuracy:26.666% C++
HSR:30.530% B**
Phobos VX86
B**
Kills:1,090
Deaths:258
KDR:4.225
Accuracy:71.331% B**
HSR:20% B++
Thanatos VE70
A++
Kills:752
Deaths:146
KDR:5.151
Accuracy:57.613% A++
HSR:11.303% D--
H-V45
A*
Kills:576
Deaths:169
KDR:3.408
Accuracy:23.857% C+
HSR:36.285% A*
VE-S Canis
M++
Kills:394
Deaths:96
KDR:4.104
Accuracy:26.941% C+
HSR:47.208% M++
MKV Suppressed
S
Kills:112
Deaths:24
KDR:4.667
Accuracy:27.312% B
HSR:50.893% S
Terminus VX-9
M++
Kills:104
Deaths:26
KDR:4
Accuracy:26.199% C++
HSR:50% M++
Kills:17,537
Deaths (as Combat Medic):5,172
Deaths (to Combat Medics):2,947
KDR:3.39076
Kill Difference:12,365
Playtime:115.969 hours
Usage:4%
Score:4.052m
Score/min:582
Accuracy (listed only):37.055%
HSR (listed only):29.934%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:17,288
Deaths:2,131
KDR:8.113
Accuracy:49.079% A+
HSR:82.051% B+
Parsec VX3-A
B+
Kills:7,218
Deaths:310
KDR:23.284
Accuracy:44.537% C**
HSR:83.001% B+
Ghost
B++
Kills:4,671
Deaths:381
KDR:12.260
Accuracy:43.259% B++
HSR:75.230% B++
Eridani SX5
M
Kills:2,307
Deaths:541
KDR:4.264
Accuracy:26.730% C++
HSR:38.405% M
Beamer VS3
B+
Kills:1,576
Deaths:966
KDR:1.631
Accuracy:30.193% B+
HSR:16.498% D
Sirius SX12
B*
Kills:1,469
Deaths:513
KDR:2.864
Accuracy:29.187% B*
HSR:14.772% C--
V10
A
Kills:1,182
Deaths:113
KDR:10.460
Accuracy:48.880% A
HSR:80.034% C**
Nyx VX31
A++
Kills:1,176
Deaths:101
KDR:11.644
Accuracy:41.328% A
HSR:44.303% A++
NS-30 Vandal
M**
Kills:1,161
Deaths:95
KDR:12.221
Accuracy:39.338% B**
HSR:56.589% M**
VA39 Spectre
A*
Kills:1,161
Deaths:128
KDR:9.070
Accuracy:44.975% A*
HSR:49.871% B*
XM98
A++
Kills:1,161
Deaths:99
KDR:11.727
Accuracy:49.986% A++
HSR:78.208% B+
NS-7 PDW
S
Kills:1,158
Deaths:198
KDR:5.848
Accuracy:27.864% B++
HSR:42.314% S
Cerberus
C*
Kills:1,030
Deaths:506
KDR:2.036
Accuracy:32.841% C*
HSR:18.932% C-
Artemis VX26
B**
Kills:889
Deaths:218
KDR:4.078
Accuracy:28.060% C*
HSR:30.146% B**
Phaseshift VX-S
B++
Kills:859
Deaths:70
KDR:12.271
Accuracy:41.652% B++
HSR:85.215% B++
NS-357 Underboss
B+
Kills:465
Deaths:262
KDR:1.775
Accuracy:39.823% B+
HSR:13.979% D-
VE-S Canis
M++
Kills:394
Deaths:96
KDR:4.104
Accuracy:26.941% C+
HSR:47.208% M++
Beamer VS3-FB
C+
Kills:136
Deaths:88
KDR:1.545
Accuracy:32.252% C+
HSR:22.059% C+
Phantom VA23
A**
Kills:122
Deaths:19
KDR:6.421
Accuracy:34.604% C+
HSR:50.820% A**
MKV Suppressed
S
Kills:112
Deaths:24
KDR:4.667
Accuracy:27.312% B
HSR:50.893% S
NS-44 Commissioner
B*
Kills:88
Deaths:27
KDR:3.259
Accuracy:42.333% B*
HSR:17.046% D
Manticore SX40
A
Kills:86
Deaths:36
KDR:2.389
Accuracy:32.389% B+
HSR:30.233% A
Kills:45,709
Deaths (as Infiltrator):6,922
Deaths (to Infiltrators):3,958
KDR:6.60344
Kill Difference:38,787
Playtime:867.533 hours
Usage:32%
Score:26.644m
Score/min:512
Accuracy (listed only):36.980%
HSR (listed only):46.718%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A+
Kills:1,719
Deaths:424
KDR:4.054
Accuracy:25.991% A+
HSR:24.607% B*
Blueshift VM5
A*
Kills:1,550
Deaths:293
KDR:5.290
Accuracy:23.987% B**
HSR:32.129% A*
Nebula VM20
A
Kills:1,444
Deaths:368
KDR:3.924
Accuracy:24.407% A
HSR:26.039% B**
Quasar VM1
A*
Kills:1,303
Deaths:270
KDR:4.826
Accuracy:21.990% B**
HSR:31.619% A*
Quasar VM1
B**
Kills:1,182
Deaths:253
KDR:4.672
Accuracy:20.721% B**
HSR:22.250% B++
Cosmos VM3
A
Kills:1,159
Deaths:231
KDR:5.017
Accuracy:21.730% A
HSR:24.504% B**
Blueshift VM5
A
Kills:1,050
Deaths:210
KDR:5
Accuracy:22.707% B*
HSR:27.714% A
Comet VM2
M
Kills:910
Deaths:218
KDR:4.174
Accuracy:55.646% A+
HSR:9.890% M
Comet VM2
M++
Kills:867
Deaths:189
KDR:4.587
Accuracy:59.740% A+
HSR:11.073% M++
Cosmos VM3
M**
Kills:352
Deaths:91
KDR:3.868
Accuracy:25.081% A++
HSR:35.796% M**
NS-20 Gorgon
A**
Kills:175
Deaths:48
KDR:3.646
Accuracy:25.090% C
HSR:33.143% A**
NS-10 Burster
A*
Kills:52
Deaths:16
KDR:3.250
Accuracy:45.212% A*
HSR:9.615% B**
Kills:11,763
Deaths (as MAX Suit):1,305.500
Deaths (to MAX Suits):1,808
KDR:9.01034
Kill Difference:10,457.500
Playtime:103.001 hours
Usage:4%
Score:6.161m
Score/min:997
Accuracy (listed only):31.025%
HSR (listed only):24.032%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:6,501
V. Kills:96 N/A
Deaths:511
KDR:12.722
Accuracy:48.024% B**
KPH:107.100 A++
VKPH:1.600 D-
Dual Photon Pods
A*
Kills:1,154
V. Kills:122 N/A
Deaths:46
KDR:25.087
Accuracy:61.619% B**
KPH:193.500 A*
VKPH:20.500 C*
Hornet Missiles
B**
Kills:1,127
V. Kills:167 N/A
Deaths:74
KDR:15.230
Accuracy:67.474% B+
KPH:130.100 B**
VKPH:19.300 D
Maelstrom Turbo Laser
B+
Kills:202
V. Kills:35 N/A
Deaths:117
KDR:1.727
Accuracy:23.602% D*
KPH:19.100 B+
VKPH:3.300 D--
Saron Laser Cannon
N/A
Kills:50
V. Kills:15 313%
Deaths:56
KDR:0.893
Accuracy:22.559% N/A
KPH:9.700 N/A
VKPH:2.900 N/A
Kills:9,034 (6,753 + 0)
Deaths:804
KDR:11.236
VKDR:0.541
Vehicle Kills:435
Kill Difference:8,230
Playtime:91.080 hours
Usage:3%
Score:2.998m
Score/min:549
Piloting Accuracy:22.559%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:115
V. Kills:10 N/A
Deaths:14
KDR:8.214
Accuracy:55.968% A+
KPH:66.400 B++
VKPH:5.800 C
C150 Dalton
B+
Kills:71
V. Kills:36 192%
Deaths:13
KDR:5.462
Accuracy:43.054% B+
KPH:31.400 C+
VKPH:15.900 D
Kills:186 (0 + 186)
Deaths:27
KDR:6.889
VKDR:1.704
Vehicle Kills:46
Kill Difference:159
Playtime:3.992 hours
Usage:0%
Score:0.178m
Score/min:743
Piloting Accuracy:N/A%
Gunner Accuracy:43.054%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:6,210
V. Kills:423 N/A
Deaths:258
KDR:24.070
Accuracy:68.074% A*
KPH:143.700 M**
VKPH:9.800 B+
C75 Viper
S
Kills:3,138
V. Kills:193 N/A
Deaths:153
KDR:20.510
Accuracy:52.915% A+
KPH:130.300 S
VKPH:8 C++
L100 Python AP
M**
Kills:1,323
V. Kills:447 295%
Deaths:93
KDR:14.226
Accuracy:56.699% C+
KPH:69 M**
VKPH:23.300 B**
L100 Python HEAT
S
Kills:1,173
V. Kills:151 N/A
Deaths:69
KDR:17
Accuracy:66.617% A+
KPH:107.100 S
VKPH:13.800 B+
Kills:11,844 (11,844 + 0)
Deaths:573
KDR:20.670
VKDR:2.119
Vehicle Kills:1,214
Kill Difference:11,271
Playtime:97.459 hours
Usage:4%
Score:4.614m
Score/min:789
Driving Accuracy:66.617%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
S
Kills:9,827
V. Kills:680 N/A
Deaths:501
KDR:19.615
Accuracy:67.305% A++
KPH:125.800 S
VKPH:8.700 B
Supernova FPC
A**
Kills:2,477
V. Kills:1,145 216%
Deaths:220
KDR:11.259
Accuracy:52.473% C+
KPH:48.100 A**
VKPH:22.200 A+
Supernova PC
S
Kills:2,014
V. Kills:299 N/A
Deaths:147
KDR:13.701
Accuracy:60.789% A
KPH:77.400 S
VKPH:11.500 B**
E540 Halberd
A
Kills:882
V. Kills:463 190%
Deaths:89
KDR:9.910
Accuracy:51.692% B+
KPH:45.200 A
VKPH:23.700 B**
Proton II PPA
A*
Kills:354
V. Kills:13 N/A
Deaths:20
KDR:17.700
Accuracy:26.214% B
KPH:115.400 A*
VKPH:4.200 C**
Saron HRB
B*
Kills:273
V. Kills:136 199%
Deaths:36
KDR:7.583
Accuracy:43.164% C+
KPH:33.400 B*
VKPH:16.600 C++
M12 Kobalt
B+
Kills:115
V. Kills:5 N/A
Deaths:8
KDR:14.375
Accuracy:13.365% D
KPH:85.700 B+
VKPH:3.700 C++
Kills:15,942 (14,318 + 1,624)
Deaths:1,021
KDR:15.614
VKDR:2.685
Vehicle Kills:2,741
Kill Difference:14,921
Playtime:187.767 hours
Usage:7%
Score:8.700m
Score/min:772
Driving Accuracy:60.789%
Gunner Accuracy:13.365%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:1,716
V. Kills:46 N/A
Deaths:67
KDR:25.612
Accuracy:37.384% C++
KPH:128.100 B*
VKPH:3.400 D
M40 Fury-H
B
Kills:1,353
V. Kills:96 N/A
Deaths:45
KDR:30.067
Accuracy:43.843% C*
KPH:105.400 B
VKPH:7.500 D
M12 Kobalt-H
C
Kills:674
V. Kills:14 N/A
Deaths:26
KDR:25.923
Accuracy:18.480% D-
KPH:101.600 C
VKPH:2.100 D--
E540 Halberd-H
C++
Kills:81
V. Kills:36 219%
Deaths:6
KDR:13.500
Accuracy:57.224% C+
KPH:44.100 C++
VKPH:19.600 C
Kills:3,824 (0 + 3,824)
Deaths:144
KDR:26.556
VKDR:1.333
Vehicle Kills:192
Kill Difference:3,680
Playtime:34.698 hours
Usage:1%
Score:0.980m
Score/min:471
Driving Accuracy:N/A%
Gunner Accuracy:57.224%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:402
V. Kills:10 N/A
Deaths:15
KDR:26.800
Accuracy:16.974% C
KPH:113.400 A
VKPH:2.800 C+
M40 Fury
M**
Kills:306
V. Kills:25 N/A
Deaths:14
KDR:21.857
Accuracy:37.827% C++
KPH:138.300 M**
VKPH:11.300 B+
M40 Fury
B*
Kills:178
V. Kills:14 N/A
Deaths:16
KDR:11.125
Accuracy:32.177% C--
KPH:76.400 B*
VKPH:6 D-
M60-G Bulldog
S
Kills:135
V. Kills:10 N/A
Deaths:9
KDR:15
Accuracy:47.792% A
KPH:112 S
VKPH:8.300 B+
M12 Kobalt
B
Kills:97
V. Kills:2 N/A
Deaths:4
KDR:24.250
Accuracy:14.765% D
KPH:82.700 B
VKPH:1.700 D
M20 Basilisk
B+
Kills:51
V. Kills:19 255%
Deaths:11
KDR:4.636
Accuracy:42.829% B+
KPH:23.700 C**
VKPH:8.800 C**
Kills:1,169 (0 + 1,169)
Deaths:69
KDR:16.942
VKDR:1.159
Vehicle Kills:80
Kill Difference:1,100
Playtime:12.619 hours
Usage:0%
Score:0.518m
Score/min:684
Driving Accuracy:N/A%
Gunner Accuracy:42.829%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:229
V. Kills:15 N/A
Deaths:19
KDR:12.053
Accuracy:33.375% C+
KPH:77.200 C*
VKPH:5.100 C
Kills:229 (0 + 229)
Deaths:19
KDR:12.053
VKDR:0.789
Vehicle Kills:15
Kill Difference:210
Playtime:2.966 hours
Usage:0%
Score:0.082m
Score/min:461
Piloting Accuracy:N/A%
Gunner Accuracy:33.375%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 18,85118,8013,7704.987A**0.6425.186%B*27.86%B+68.6A++N/A403274.1h9.2B**36.6B
Parallax VX3 17,29817,2882,1318.113A+2.4949.079%A+82.051%B+52.3A+N/A234330.8h1.7B*3.4B**
Supernova VPC 10,5079,82750119.615B++13.9967.305%A++1.659%C++125.8S8.7B64578.1h1.8A+2.7A+
Parsec VX3-A 7,2417,21831023.284S17.6644.537%C**83.001%B+71.8B**N/A330100.5h1.5B**3.4B*
Light PPA 6,5976,50151112.722B**7.1048.024%B**N/A107.1A++1.6D-52160.7h6.4B*13.4B*
L100 Python HESH 6,6336,21025824.07B**18.4468.074%A*1.498%C+143.8M**9.8B+74643.2h1.8B*2.7A
Deimos VA29 4,9784,9751,7802.795A+2.8370.832%B*13.648%C-56.3B+N/A25888.3h1.7B**2.4B++
Ghost 4,6864,67138112.26M+6.6343.259%B++75.23%B++70.1A+N/A32766.6h1.7B**4B*
Ursa 4,1254,1037935.174S0.4524.669%B+36.681%A++66.3AN/A26561.9h8.9B*36.2B+
Flare VE6 3,9253,9169264.229M+1.4024.83%B+24.821%C++60.8B*N/A37964.4h9.5B+38.3B+
C75 Viper 3,3313,13815320.51M**14.8852.915%A+1.115%C-130.2S8C++85524.1h4.8A+9A+
SVA-88 2,8422,8266104.633A+0.9925.655%B+32.767%B**63.5B*N/A39244.5h10.7B+41.9B+
Supernova FPC 3,6222,47722011.259B**5.6352.473%C+4.36%B**48.1A**22.2A+85651.5h3.2A6.2B**
Eridani SX5 2,3202,3075414.264M++1.3626.73%C++38.405%M74.2A++N/A35131.1h8B**30B++
Frag Grenade 2,1052,09312093N/A2,087.3756.115%A+N/A775.2B**4.4D46192.7h2.6B**4.6B**
Supernova PC 2,3132,01414713.701B**8.0760.789%A1.837%C-77.5S11.5B**75026h2.2A++3.6A++
Proximity Mine 1,9711,96915812.462M+6.8449.554%B*N/A207.3A++N/A9969.5h1.6B*3.3B**
NS Decimator 2,3151,9395913.281M+2.3568.767%B**2.63%C*75.2M14.6C+79525.8h2.7A4A+
Lasher X2 1,8341,8227232.52A**3.1134.918%A3.622%C+41.6B++N/A29643.8h15.1B**43.3B*
Nebula VM20 1,7281,7194244.054B**1.5725.991%A+24.607%B*83.9M++N/A53220.5h10.4A++39.9B**
Proton II PPA-H 1,7621,7166725.612B**19.9937.384%C++1.166%D128.1B*3.4D74413.4h6B**16.1B*
Beamer VS3 1,5771,5769661.631B**4.0030.193%B+16.498%D56.7A+N/A29027.8h7B*23.3C*
Blueshift VM5 1,5611,5502935.29A0.3423.987%B**32.129%A*67.7A*N/A40622.9h11.2A+46.6B**
Pulsar LSW 1,5291,5243634.198A*1.4326.295%B++22.375%C+69B**N/A47122.1h9.6B**36.6B++
Sirius SX12 1,4691,4695132.864A++2.7629.187%B*14.772%C--50.8AN/A29728.9h10B**34.2B*
Nebula VM20 1,4471,4443683.924B**1.7024.407%A26.039%B**83.5M++N/A51817.3h10.1A++41.4B**
Betelgeuse 54-A 1,4461,4412535.696B*0.0725.311%C+30.465%C++77.1B+N/A68018.7h10.3C**40.8C*
M40 Fury-H 1,4491,3534530.067A24.4443.843%C*N/A105.7B7.5D29812.8h6.4B+14.7B+
L100 Python AP 1,7701,3239314.226A**8.6056.699%C+5.82%A+68.9M**23.3B**76819.2h3.1A+5.5A
Eidolon VE33 1,3161,3112754.767M*0.8630.021%B+41.876%A*50A+N/A19926.2h6.3B**21.1B*
Quasar VM1 1,3191,3032704.826A0.8021.99%B**31.619%A*66.1A*N/A31619.7h9.5A43.2B*
V10 1,1831,18211310.46M+4.8348.88%A80.034%C**59.4AN/A33119.9h1.6B**3.3B**
Quasar VM1 1,1831,1822534.672A*0.9520.721%B**22.25%B++56.3M++N/A32521h10.5A50.5B+
SVA-GG 1,1801,1771557.594S1.9725.956%C++39.762%A++87.2B++N/A51413.5h9.6B+37B
Nyx VX31 1,1811,17610111.644M**6.0241.328%A44.303%A++78.4A++N/A47215h4.4B++10.7B**
Pandora VX25 1,1731,1734932.379A+3.2552.579%A9.804%D*40.6C*N/A15828.9h3.3B**6.3B**
L100 Python HEAT 1,3241,1736917M++11.3766.617%A+3.24%B+106.6S13.7B+85111h2.6A++4A++
Solstice VE3 1,1761,1705642.074A++3.5525.595%B+21.709%B16.2C+N/A16272.2h10.8B*42B+
Corvus VA55 1,1701,1672844.109M*1.5226.785%B+35.99%A*50.7AN/A27923h10.1B*37.7B++
Pulsar VS1 1,1681,1663823.052A*2.5724.875%C**17.925%C44.5AN/A32526.2h11B**44.2B*
NS-15M AE 1,1701,1642015.791A++0.1625.6%C++43.213%A++72.3B++N/A25916.1h11.1C**43.4B
NS-30 Vandal 1,1631,1619512.221S6.5939.338%B**56.589%M**61.8B**N/A25418.8h4.1A10.4B**
VA39 Spectre 1,1621,1611289.07S3.4444.975%A*49.871%B*53.8A*N/A39321.6h3.4A+7.6A
XM98 1,1621,1619911.727S6.1049.986%A++78.208%B+65.6MN/A48517.7h1.6A+3.2A
Cosmos VM3 1,1601,1592315.017A++0.6121.73%A24.504%B**66.6M++N/A35917.4h9.6A44.3B**
NS-7 PDW 1,1681,1581985.848S0.2227.864%B++42.314%S72.8A**N/A41315.9h9.3A33.3B*
Dual Photon Pods 1,2761,1544625.087M+19.4661.619%B**N/A192.3A*20.3C*12166h11.2A18.2B**
Hornet Missiles 1,2941,1277415.23A*9.6067.474%B+1.154%C--129.5B**19.2D9728.7h5B++7.4B**
CME 1,1061,0942624.176M1.4526.666%C++30.53%B**54.2B**N/A26920.2h11.2B*41.9B+
Phobos VX86 1,0941,0902584.225A*1.4071.331%B**20%B++87.9A++N/A35212.4h1.9B*2.7B++
Blueshift VM5 1,0551,0502105B**0.6322.707%B*27.714%A63.6A*N/A37316.5h10.8A+47.4B*
Cerberus 1,0301,0305062.036B**3.5932.841%C*18.932%C-75.7A+N/A36813.6h4.7B*14.4B++
S1 1,3061,0263552.89M**2.7467.281%B**5.068%A55.2A*15.1B84418.6h3.7A+5.6A
NS-11C 9629521835.202S0.4228.445%B**36.24%M++47.8B**N/A27919.9h10.6B**37.3B*
Comet VM2 9809102184.174M**1.4555.646%A+9.89%M34.6S2.7D23626.3h8.7A15.6B**
Artemis VX26 8928892184.078A*1.5528.06%C*30.146%B**51.7B**N/A24817.2h9.3B**33.1B++
E540 Halberd 1,345882899.91C++4.2851.692%B+3.288%B+45.2A23.7B**103319.5h4.5B**8.6B**
Comet VM2 9088671894.587S1.0459.74%A+11.073%M++36.7S1.7F21523.6h9.4A+15.8A
Phaseshift VX-S 8628597012.271M++6.6441.652%B++85.215%B++52.4A+N/A16716.4h2B++4.7B++
Solstice Burst 7807741664.663A**0.9626.527%C+43.54%M+46.9BN/A16516.5h11B++41.4B+
Thanatos VE70 7567521465.151S0.4857.613%A++11.303%D--112.2SN/A10146.7h3A5.1B**
Force-Blade 77574923,6750.032C**5.5929.107%C+N/A0.4CN/A21952.1h1.6B*5.4B
M12 Kobalt-H 6886742625.923B+20.3018.48%D-24.184%A+102.1C2.1D--2576.6h12B++65C*
Lasher X2 AE 6326291593.956M1.6742.638%A++3.975%C+78.6A++N/A2218h14.9B*35B**
H-V45 5805761693.408A2.2223.857%C+36.285%A*54.9AN/A46110.5h9.2A+38.7B*
Tank Mine 7185234112.756S7.1339.305%B+N/A145.3B*54.2C20473.6h1.9C++5B*
NS-357 Underboss 4654652621.775B*3.8539.823%B+13.979%D-66.4B**N/A3727h3.4B*8.5B+
Sticky Grenade 4464441444N/A438.3756.648%B+N/A1110B5D71950.4h1.8B+3.2B+
M12 Kobalt 4124021526.8A+21.1716.974%C22.388%B*114.9A+2.9C+4823.5h11.3A+66.4B++
VE-S Canis 395394964.104A**1.5226.941%C+47.208%M++67.9B*N/A1615.8h7.7B**28.7B++
Pulsar C 3643631123.241A2.3926.246%B+29.752%A38.6B+N/A4919.4h10B+37.9B+
VX29 Polaris 358356953.747A*1.8826.774%B++17.978%D56.5B+N/A5216.3h13.6C50.8C*
Proton II PPA 3673542017.7C*12.0726.214%B1.977%C+114.2A++4.2C**12723.1h7B*26.6B*
Cosmos VM3 356352913.868A1.7625.081%A++35.796%M**66.4M++N/A2835.3h9.9A+39.4B+
C-4 359317339.606S3.9866.542%SN/A288.2S38.2B++56831.1h1.1B*1.7A
M40 Fury 3313061421.857M16.2337.827%C++N/A139.1M**11.4B+9062.2h6.2A16.5B**
M60-A Bulldog 302285395M**89.3753.317%B++2.456%C++75A++4.5C++5123.8h3.7B**7B**
Saron HRB 409273367.583B+1.9643.164%C+1.832%C*33.3B*16.6C++7298.2h16B**37B*
Nemesis VSH9 344255763.355S2.2762.9%C++5.882%A++39.2A++13.7B+4796.5h4.5A+7.1A+
CAS 14-E 2442291912.053C+6.4333.375%C+N/A76.3C*5C4603h22.1B++66.1B+
Maelstrom Turbo Laser 2372021171.726C+3.9023.602%D*10.891%S19.1B+3.3D--13710.6h24.8A105.1B**
Anti-Vehicle Grenade 1961841184N/A178.3746.545%C--N/A368C+24D--43320.5h4.6B+9.8B+
M40 Fury 1921781611.125B+5.5032.177%C--1.124%D77.4B*6.1D-6952.3h7.1B**22B*
NS-20 Gorgon 179175483.646A**1.9825.09%C33.143%A**44.9M1D1223.9h11.6A46.3B**
MAX Punch 1621541,3180.117C+5.5151.916%C**N/A1.5C+N/A7103h1.9C++3.7C++
Beamer VS3-FB 138136881.545C**4.0832.252%C+22.059%C+61.8B+N/A3722.2h6.2B**19.3B*
M60-G Bulldog 145135915M9.3747.792%A1.481%D--112.5S8.3B+11331.2h3.6A+7.5A
VX6-7 129129363.583A++2.0425.031%C++17.054%D49.6B++N/A6682.6h9.3B**37.2B++
Phantom VA23 123122196.421B**0.7934.604%C+50.82%A**45.2C**N/A2102.7h3.8B++11B+
L105 Zephyr 125115148.214C+2.5955.968%A+N/A67.6B*5.9C7321.7h4.2A7.5A
M12 Kobalt 120115814.375C+8.7513.365%D12.174%C88.5B+3.8C*7201.3h14.3B++106.7C**
MKV Suppressed 112112244.667S0.9627.312%B50.893%S74.7A*N/A7361.5h7.3A26.8B*
Terminus VX-9 105104264A+1.6326.199%C++50%M++47.3B+N/A6642.2h9.8B**37.3B++
M12 Kobalt 9997424.25B18.6214.765%D14.433%D80.8B1.7D8621.2h12.6B**85.5B+
NS-44 Commissioner 8888273.259A*2.3742.333%B*17.046%D67.7A+N/A9911.3h3.7C**8.7B+
Manticore SX40 8686362.389A+3.2432.389%B+30.233%A66.2A++N/A3751.3h4.9B**15.2B**
E540 Halberd-H 11781613.5B+7.8757.224%C+2.469%C**45C++20C+4541.8h5B++8.7B++
C150 Dalton 10771135.462C+0.1643.054%B+1.408%B+30.9C+15.7D7512.3h4.4C++10.2B+
Spear Anti-Vehicle Phalanx Turret 8166416.5A+10.8765.439%A*4.545%C*110S25B35620.6h3.5A+5.3A+
M60-A Bulldog 6459511.8C+6.1762.47%A++3.39%B*59B**5C*7121h4.5B++7.1B**
NS-10 Burster 7852163.25M++2.3845.212%A*9.615%B**10.8A**5.4B**2374.8h101.6B**224.7A
M20 Basilisk 7051114.636B*0.9942.829%B+3.922%D23.2C**8.6C*4242.2h76.5B+178.7B++
Saron Laser Cannon 6550560.893C4.7322.559%D**4%B**9.6C2.9D--2355.2h42.7B**189.3B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator12999,5697.6h
Motion Spotter2811,9037h
Nanite Revive Grenade0960h
Restoration Kit101930.7h
Nano-Armor Kit294647,56543.8h
Anti-Vehicle MANA Turret11070.2h
Spawn Beacon184,8343.2h
AE Nano-Armor Kit95176,33815.3h
AE Medical Applicator1415,4641.2h
Spitfire Auto-Turret121,4881.4h
Ammunition Package211,6730.8h
Medical Kit3,53716,843278h
Anti-Infantry MANA Turret0900.3h
Recon Detection Device718,61414.1h
Shield Recharging Field21340.1h

Check the help document for the dictionary if you want to learn more about words used here.


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