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Primarch Paragon KoalaKing98[PrGN] KoalaKing98
VS BR 98

KDR: 2.55

Score: 29m

Last Seen: Oct 2nd, 2019 12:48 AM
- OFFLINE - 475.6 hour(s)

Prestige 1, Battle Rank 98 - Vanu Sovereignty on Connery - Outfit Member of Paragon[PrGN] Paragon
VS outfit on Connery

Members: 10
Level Progress (to 99): 53%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Solstice VE3 Lasher X2 AE Orion VS54 NSX Yumi NSX-P Naginata NS-15M AE Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,185,948 MLG Score: 948
Fun Score: N/A
Cheeseburgers Flipped: 416TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.305%29.11%76637117930,5982.9191-0.364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.313%1.002B**1.26A-1.041D*HEAD ++ (~15.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.511B+9.60.329C**26.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.772%3.492%161612101,3468975871.49889229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.898%-0.992D--0.6B+1.547

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.097C+10.70.143C++24.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.534%7.212%4321012061,6645596962.97143239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.813%0.494B+0.682B+0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.50.477B+260.35C**36.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.554%75.955%43241212707102150.691781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.165%0.235C++0.576B+-0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.283C*2.60.185C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.411%16.105%43221214683122250.558463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.566%-0.343C-0.29C*1.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.239C++3.80.228C++6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragon[PrGN] Paragon
VS outfit on Connery

Members: 10
29m340%298 (17.9k)209 (12.5k)2.5548153,06620,7712.9161898 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1216341623.154%22.463%52006:4023

11% Combat Medic15% Engineer38% Heavy Assault19% Infiltrator15% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 12th, 2015 10:42 PMMay 2nd, 2019 2:50 AMOct 18th, 2019 7:06 AM (3d) (PST)Oct 1st, 2019 10:40 PM (20d) (PST)Oct 1st, 2019 8:48 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3591072520.3830.1500.0861.3970.028948

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,5276,44315,084239584212,555

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2310.4h/96.3d 7,506 11,920 18,497 193.7k 3,605 6,032 3,901 49.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:3,185
Deaths:987
KDR:3.227
Accuracy:26.055% C+
HSR:39.027% B**
Orion VS54
C*
Kills:1,191
Deaths:714
KDR:1.668
Accuracy:21.674% C++
HSR:26.616% C*
NSX-P Naginata
A++
Kills:1,180
Deaths:399
KDR:2.957
Accuracy:31.014% A++
HSR:33.559% B+
NS-15M AE
B*
Kills:1,177
Deaths:301
KDR:3.910
Accuracy:26.668% C*
HSR:35.854% B*
Pulsar LSW
A
Kills:1,175
Deaths:384
KDR:3.060
Accuracy:25.064% B
HSR:33.872% A
VX29 Polaris
A
Kills:1,172
Deaths:313
KDR:3.744
Accuracy:25.147% C**
HSR:32.765% A
VE-H Maw
B*
Kills:1,172
Deaths:355
KDR:3.301
Accuracy:26.239% C++
HSR:34.556% B*
NS-15M2
B++
Kills:1,171
Deaths:376
KDR:3.114
Accuracy:25.841% B
HSR:31.939% B++
NSX Naginata
C
Kills:1,159
Deaths:505
KDR:2.295
Accuracy:20.629% C
HSR:26.488% C
Ursa
B**
Kills:1,159
Deaths:355
KDR:3.265
Accuracy:24.816% B
HSR:31.493% B**
Kills:13,741
Deaths (as Heavy Assault):4,689
Deaths (to Heavy Assaults):6,229
KDR:2.93048
Kill Difference:9,052
Playtime:868.317 hours
Usage:38%
Score:10.615m
Score/min:204
Accuracy (listed only):25.315%
HSR (listed only):32.617%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:1,234
Deaths:1,051
KDR:1.174
Accuracy:21.923% C+
HSR:16.045% D
NS Baron G5AE
B**
Kills:1,174
Deaths:404
KDR:2.906
Accuracy:57.029% B**
HSR:14.140% C
Eridani SX5-AE
C++
Kills:1,172
Deaths:404
KDR:2.901
Accuracy:29.896% C++
HSR:27.048% C++
NSX Tengu
B+
Kills:1,172
Deaths:436
KDR:2.688
Accuracy:38.449% C**
HSR:24.403% B+
NSX-P Tanto
A
Kills:1,171
Deaths:317
KDR:3.694
Accuracy:28.711% B+
HSR:34.671% A
The Little Helper
C+
Kills:1,167
Deaths:402
KDR:2.903
Accuracy:48.671% C+
HSR:14.653% C
NSX Tanto
B+
Kills:1,165
Deaths:514
KDR:2.267
Accuracy:27.227% C*
HSR:29.442% B+
Sirius SX12
C*
Kills:1,155
Deaths:611
KDR:1.890
Accuracy:25.331% C*
HSR:16.017% C
VE-S Canis
B++
Kills:746
Deaths:228
KDR:3.272
Accuracy:31.210% B++
HSR:21.046% C++
Thanatos VE70
C
Kills:546
Deaths:411
KDR:1.328
Accuracy:35.614% C-
HSR:15.018% C
Pulsar C
A
Kills:496
Deaths:200
KDR:2.480
Accuracy:27.858% B++
HSR:30.645% A
NS-7 PDW
B**
Kills:454
Deaths:114
KDR:3.982
Accuracy:28.528% B++
HSR:24.449% B**
Zenith VX-5
C-
Kills:375
Deaths:222
KDR:1.689
Accuracy:23.280% C-
HSR:19.200% C-
VE-C Horizon
A
Kills:212
Deaths:73
KDR:2.904
Accuracy:40.082% B*
HSR:33.019% A
Phobos VX86
B+
Kills:137
Deaths:62
KDR:2.210
Accuracy:59.843% C++
HSR:20.438% B+
Serpent VE92
B++
Kills:106
Deaths:33
KDR:3.212
Accuracy:26.823% B+
HSR:24.528% B++
NSX-P Tengu
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:34.540% N/A
HSR:28% N/A
Kills:12,532
Deaths (as Light Assault):5,513
Deaths (to Light Assaults):3,440
KDR:2.27317
Kill Difference:7,019
Playtime:343.848 hours
Usage:15%
Score:3.945m
Score/min:191
Accuracy (listed only):34.412%
HSR (listed only):23.104%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,234
Deaths:1,051
KDR:1.174
Accuracy:21.923% C+
HSR:16.045% D
NS Baron G5AE
B**
Kills:1,174
Deaths:404
KDR:2.906
Accuracy:57.029% B**
HSR:14.140% C
NSX-P Tanto
A
Kills:1,171
Deaths:317
KDR:3.694
Accuracy:28.711% B+
HSR:34.671% A
The Little Helper
C+
Kills:1,167
Deaths:402
KDR:2.903
Accuracy:48.671% C+
HSR:14.653% C
NSX Tanto
B+
Kills:1,165
Deaths:514
KDR:2.267
Accuracy:27.227% C*
HSR:29.442% B+
Thanatos VE70
C
Kills:546
Deaths:411
KDR:1.328
Accuracy:35.614% C-
HSR:15.018% C
Pulsar C
A
Kills:496
Deaths:200
KDR:2.480
Accuracy:27.858% B++
HSR:30.645% A
VE-LR Obelisk
C++
Kills:447
Deaths:108
KDR:4.139
Accuracy:32.948% C++
HSR:27.293% C--
Zenith VX-5
C-
Kills:375
Deaths:222
KDR:1.689
Accuracy:23.280% C-
HSR:19.200% C-
Eidolon VE33
C-
Kills:351
Deaths:192
KDR:1.828
Accuracy:25.342% C-
HSR:21.083% D
VE-C Horizon
A
Kills:212
Deaths:73
KDR:2.904
Accuracy:40.082% B*
HSR:33.019% A
Phobos VX86
B+
Kills:137
Deaths:62
KDR:2.210
Accuracy:59.843% C++
HSR:20.438% B+
Serpent VE92
B++
Kills:106
Deaths:33
KDR:3.212
Accuracy:26.823% B+
HSR:24.528% B++
Kills:8,581
Deaths (as Engineer):3,989
Deaths (to Engineers):3,272
KDR:2.15117
Kill Difference:4,592
Playtime:351.052 hours
Usage:15%
Score:4.964m
Score/min:236
Accuracy (listed only):35.027%
HSR (listed only):23.090%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
C++
Kills:1,182
Deaths:504
KDR:2.345
Accuracy:27.414% C++
HSR:22.589% C
H-V45 AE
B*
Kills:1,175
Deaths:464
KDR:2.532
Accuracy:32.516% B*
HSR:33.787% B++
NS Baron G5AE
B**
Kills:1,174
Deaths:404
KDR:2.906
Accuracy:57.029% B**
HSR:14.140% C
Equinox VE2
A*
Kills:1,172
Deaths:414
KDR:2.831
Accuracy:30.870% B**
HSR:37.628% A*
Eridani SX5-AE
C++
Kills:1,172
Deaths:404
KDR:2.901
Accuracy:29.896% C++
HSR:27.048% C++
NSX Tengu
B+
Kills:1,172
Deaths:436
KDR:2.688
Accuracy:38.449% C**
HSR:24.403% B+
The Little Helper
C+
Kills:1,167
Deaths:402
KDR:2.903
Accuracy:48.671% C+
HSR:14.653% C
Sirius SX12
C*
Kills:1,155
Deaths:611
KDR:1.890
Accuracy:25.331% C*
HSR:16.017% C
VE-S Canis
B++
Kills:746
Deaths:228
KDR:3.272
Accuracy:31.210% B++
HSR:21.046% C++
Terminus VX-9
B**
Kills:565
Deaths:169
KDR:3.343
Accuracy:30.014% B*
HSR:35.221% B**
Thanatos VE70
C
Kills:546
Deaths:411
KDR:1.328
Accuracy:35.614% C-
HSR:15.018% C
NS-7 PDW
B**
Kills:454
Deaths:114
KDR:3.982
Accuracy:28.528% B++
HSR:24.449% B**
H-V45
A+
Kills:452
Deaths:199
KDR:2.271
Accuracy:28.673% B*
HSR:32.080% A+
Pulsar VS1
B++
Kills:407
Deaths:277
KDR:1.469
Accuracy:23.807% C++
HSR:26.290% B++
CME
A**
Kills:180
Deaths:57
KDR:3.158
Accuracy:32.571% B**
HSR:40.556% A**
Phobos VX86
B+
Kills:137
Deaths:62
KDR:2.210
Accuracy:59.843% C++
HSR:20.438% B+
NSX-P Tengu
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:34.540% N/A
HSR:28% N/A
Kills:12,906
Deaths (as Combat Medic):5,187
Deaths (to Combat Medics):1,922
KDR:2.48814
Kill Difference:7,719
Playtime:245.488 hours
Usage:11%
Score:3.951m
Score/min:268
Accuracy (listed only):34.998%
HSR (listed only):25.492%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
C++
Kills:1,172
Deaths:404
KDR:2.901
Accuracy:29.896% C++
HSR:27.048% C++
NSX Tengu
B+
Kills:1,172
Deaths:436
KDR:2.688
Accuracy:38.449% C**
HSR:24.403% B+
NSX Tomoe
B++
Kills:1,158
Deaths:415
KDR:2.790
Accuracy:24.830% D-
HSR:44.560% B++
Sirius SX12
C*
Kills:1,155
Deaths:611
KDR:1.890
Accuracy:25.331% C*
HSR:16.017% C
NS-45 Pilot
C*
Kills:961
Deaths:644
KDR:1.492
Accuracy:32.716% C*
HSR:27.784% C*
Artemis VX26
C+
Kills:802
Deaths:377
KDR:2.127
Accuracy:27.333% C+
HSR:19.202% D
VE-S Canis
B++
Kills:746
Deaths:228
KDR:3.272
Accuracy:31.210% B++
HSR:21.046% C++
NS-357 Underboss
C+
Kills:714
Deaths:697
KDR:1.024
Accuracy:36.870% C+
HSR:13.585% D--
Phantom VA23
C
Kills:615
Deaths:200
KDR:3.075
Accuracy:33.311% C
HSR:20.163% D*
NS-7 PDW
B**
Kills:454
Deaths:114
KDR:3.982
Accuracy:28.528% B++
HSR:24.449% B**
NS-61 Emissary
C+
Kills:336
Deaths:254
KDR:1.323
Accuracy:25.597% C
HSR:15.476% C+
XM98
B++
Kills:268
Deaths:62
KDR:4.323
Accuracy:39.005% C**
HSR:80.970% B++
NS-44 Commissioner AE
C
Kills:242
Deaths:158
KDR:1.532
Accuracy:39.926% C
HSR:18.595% D-
Parallax VX3
B**
Kills:168
Deaths:24
KDR:7
Accuracy:35.484% C--
HSR:86.905% B**
NS-30 Vandal
B+
Kills:160
Deaths:50
KDR:3.200
Accuracy:35.261% B+
HSR:30% B+
Phaseshift VX-S
B*
Kills:160
Deaths:16
KDR:10
Accuracy:38.499% B
HSR:86.250% B*
NS-AM7 Archer
C+
Kills:113
Deaths:91
KDR:1.242
Accuracy:58.951% C+
HSR:10.620% D
VA39 Spectre
B
Kills:111
Deaths:53
KDR:2.094
Accuracy:34.191% B
HSR:32.432% C--
Soldier Soaker
C*
Kills:109
Deaths:42
KDR:2.595
Accuracy:20.279% D**
HSR:15.596% C*
Beamer VS3
B
Kills:103
Deaths:83
KDR:1.241
Accuracy:29.179% C**
HSR:25.243% B
NSX-P Tengu
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:34.540% N/A
HSR:28% N/A
Kills:10,769
Deaths (as Infiltrator):4,990
Deaths (to Infiltrators):2,785
KDR:2.15812
Kill Difference:5,779
Playtime:440.059 hours
Usage:19%
Score:4.498m
Score/min:170
Accuracy (listed only):33.304%
HSR (listed only):31.826%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:444
Deaths:115
KDR:3.861
Accuracy:18.069% C
HSR:25.225% B++
Cosmos VM3
B*
Kills:362
Deaths:46
KDR:7.870
Accuracy:22.093% B*
HSR:19.613% C++
Cosmos VM3
B*
Kills:348
Deaths:46
KDR:7.565
Accuracy:21.543% B*
HSR:14.943% D-
Blueshift VM5
B*
Kills:331
Deaths:74
KDR:4.473
Accuracy:18.896% C+
HSR:25.680% B*
Quasar VM1
C++
Kills:224
Deaths:135
KDR:1.659
Accuracy:16.275% C++
HSR:18.750% C+
Vortex VM21
A
Kills:118
Deaths:28
KDR:4.214
Accuracy:51.934% A
HSR:0.847% D*
Comet VM2
B+
Kills:84
Deaths:119
KDR:0.706
Accuracy:47.222% B+
HSR:0% F-
Nebula VM20
B++
Kills:73
Deaths:21
KDR:3.476
Accuracy:21.395% B+
HSR:24.658% B++
Vortex VM21
A
Kills:51
Deaths:28
KDR:1.821
Accuracy:52.827% A
HSR:1.961% D-
Kills:2,035
Deaths (as MAX Suit):306
Deaths (to MAX Suits):874
KDR:6.65033
Kill Difference:1,729
Playtime:52.135 hours
Usage:2%
Score:1.035m
Score/min:331
Accuracy (listed only):30.028%
HSR (listed only):14.631%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:130
V. Kills:61 210%
Deaths:15
KDR:8.667
Accuracy:39.212% B+
KPH:25 C
VKPH:11.700 D-
C150 Dalton
C+
Kills:108
V. Kills:61 174%
Deaths:5
KDR:21.600
Accuracy:36.741% C+
KPH:29.600 C
VKPH:16.700 D
Dual-75 Duster
A++
Kills:80
V. Kills:6 N/A
Deaths:4
KDR:20
Accuracy:53.378% A++
KPH:87.500 B+
VKPH:6.600 B
L105 Zephyr
C
Kills:71
V. Kills:13 N/A
Deaths:8
KDR:8.875
Accuracy:52.689% A
KPH:39.100 C
VKPH:7.200 C
Kills:389 (0 + 389)
Deaths:32
KDR:12.156
VKDR:4.406
Vehicle Kills:141
Kill Difference:357
Playtime:11.579 hours
Usage:1%
Score:0.147m
Score/min:211
Piloting Accuracy:N/A%
Gunner Accuracy:52.689%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:668
V. Kills:215 309%
Deaths:45
KDR:14.844
Accuracy:51.798% C+
KPH:23.100 C--
VKPH:7.400 D-
L100 Python HESH
C-
Kills:169
V. Kills:28 N/A
Deaths:11
KDR:15.364
Accuracy:43.765% C--
KPH:39.900 C-
VKPH:6.600 C-
L100 Python AP
B+
Kills:115
V. Kills:67 169%
Deaths:7
KDR:16.429
Accuracy:60.076% B+
KPH:22.500 D
VKPH:13.100 D-
Skyguard
D
Kills:70
V. Kills:56 123%
Deaths:11
KDR:6.364
Accuracy:22.961% D--
KPH:9.400 D
VKPH:7.600 D
C75 Viper
C-
Kills:53
V. Kills:13 379%
Deaths:10
KDR:5.300
Accuracy:35.742% C-
KPH:16.500 D
VKPH:4.100 D-
Kills:1,075 (1,075 + 0)
Deaths:84
KDR:12.798
VKDR:4.512
Vehicle Kills:379
Kill Difference:991
Playtime:48.855 hours
Usage:2%
Score:0.410m
Score/min:140
Driving Accuracy:35.742%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A*
Kills:448
V. Kills:205 217%
Deaths:64
KDR:7
Accuracy:62.187% A*
KPH:36.300 B**
VKPH:16.600 C++
Supernova VPC
C++
Kills:184
V. Kills:40 449%
Deaths:19
KDR:9.684
Accuracy:49.285% C+
KPH:39.100 C
VKPH:8.500 C++
E540 Halberd
A++
Kills:177
V. Kills:65 268%
Deaths:5
KDR:35.400
Accuracy:56.806% A
KPH:49.600 A++
VKPH:18.200 B+
Supernova PC
D
Kills:168
V. Kills:78 213%
Deaths:36
KDR:4.667
Accuracy:55.859% B++
KPH:14.300 D
VKPH:6.600 D
Supernova FPC
B++
Kills:141
V. Kills:90 155%
Deaths:39
KDR:3.615
Accuracy:59.007% B++
KPH:18.300 D
VKPH:11.700 D
Proton II PPA
N/A
Kills:50
V. Kills:3 N/A
Deaths:5
KDR:10
Accuracy:32.928% N/A
KPH:57.200 N/A
VKPH:3.400 N/A
Kills:1,168 (493 + 675)
Deaths:168
KDR:6.952
VKDR:2.863
Vehicle Kills:481
Kill Difference:1,000
Playtime:40.944 hours
Usage:2%
Score:0.712m
Score/min:290
Driving Accuracy:59.007%
Gunner Accuracy:32.928%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B+
Kills:212
V. Kills:109 193%
Deaths:55
KDR:3.855
Accuracy:50.140% B+
KPH:48.100 B+
VKPH:24.700 C
M12 Kobalt-H
A
Kills:180
V. Kills:5 N/A
Deaths:8
KDR:22.500
Accuracy:27.055% B*
KPH:207.800 A
VKPH:5.800 C*
Saron HRB-H
B**
Kills:94
V. Kills:34 269%
Deaths:32
KDR:2.938
Accuracy:64.887% B**
KPH:41.800 C**
VKPH:15.100 D-
Proton II PPA-H
A*
Kills:85
V. Kills:5 N/A
Deaths:9
KDR:9.444
Accuracy:55.334% A*
KPH:106.500 B+
VKPH:6.300 C+
G40-F Ranger
C+
Kills:75
V. Kills:40 183%
Deaths:3
KDR:25
Accuracy:33.461% C+
KPH:23.400 D--
VKPH:12.500 D*
Halberd-H SE
C++
Kills:74
V. Kills:22 322%
Deaths:7
KDR:10.571
Accuracy:58.350% C
KPH:76.800 C++
VKPH:22.800 C
E540 Halberd-H
B+
Kills:69
V. Kills:35 192%
Deaths:16
KDR:4.313
Accuracy:64.184% B*
KPH:49.500 C*
VKPH:25.100 B+
Kills:789 (0 + 789)
Deaths:130
KDR:6.069
VKDR:1.923
Vehicle Kills:250
Kill Difference:659
Playtime:13.884 hours
Usage:1%
Score:0.260m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:64.184%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:275
V. Kills:12 N/A
Deaths:19
KDR:14.474
Accuracy:25.774% A
KPH:79.200 B+
VKPH:3.500 C++
M20 Basilisk
B*
Kills:141
V. Kills:45 307%
Deaths:21
KDR:6.714
Accuracy:46.739% B*
KPH:23.500 C**
VKPH:7.500 C+
M12 Kobalt
B*
Kills:82
V. Kills:7 N/A
Deaths:3
KDR:27.333
Accuracy:26.350% A++
KPH:61.800 C+
VKPH:5.300 B*
M20 Basilisk
B+
Kills:75
V. Kills:35 208%
Deaths:10
KDR:7.500
Accuracy:47.301% B*
KPH:25 C**
VKPH:11.600 B+
Kills:573 (0 + 573)
Deaths:53
KDR:10.811
VKDR:1.868
Vehicle Kills:99
Kill Difference:520
Playtime:13.803 hours
Usage:1%
Score:0.208m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:47.301%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C
Kills:237
V. Kills:136 173%
Deaths:132
KDR:1.795
Accuracy:60.574% C
KPH:21.700 C-
VKPH:12.400 D
Kills:237 (237 + 0)
Deaths:132
KDR:1.795
VKDR:1.030
Vehicle Kills:136
Kill Difference:105
Playtime:10.945 hours
Usage:0%
Score:0.098m
Score/min:149
Driving Accuracy:60.574%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:507
V. Kills:23 N/A
Deaths:40
KDR:12.675
Accuracy:40.080% B**
KPH:91 B++
VKPH:4.100 D
Pelter Rocket Pod
B*
Kills:109
V. Kills:25 419%
Deaths:15
KDR:7.267
Accuracy:53.454% B*
KPH:58.400 C++
VKPH:13.400 C-
M20 Wyvern
B
Kills:84
V. Kills:42 195%
Deaths:23
KDR:3.652
Accuracy:40.265% B
KPH:12 D
VKPH:6 D-
VLG Missile Launcher
B
Kills:68
V. Kills:9 N/A
Deaths:8
KDR:8.500
Accuracy:57.336% B
KPH:64.300 C+
VKPH:8.500 D*
Kills:768 (0 + 768)
Deaths:86
KDR:8.930
VKDR:1.151
Vehicle Kills:99
Kill Difference:682
Playtime:15.479 hours
Usage:1%
Score:0.202m
Score/min:218
Piloting Accuracy:N/A%
Gunner Accuracy:57.336%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,2193,1859873.227C++0.6726.055%C+39.027%B**35.3D-N/A12290.3h9.2B*35.2B+
Solstice VE3 1,2541,2341,0511.174B++1.3821.923%C+16.045%D13CN/A4594.8h12B++54.8C**
Lasher X2 AE 1,2491,2033693.26A0.7132.838%B+3.741%C+48.1C**1.8B++12425h17.3B+52.6B+
Orion VS54 1,2001,1917141.668C**0.8921.674%C++26.616%C*20.6C--N/A8257.7h10.5B*48.6C*
NSX Yumi 1,2281,1825042.345B++0.2127.414%C++22.589%C23.3C--N/A5450.7h7.6A+27.7B**
NSX-P Naginata 1,2001,1803992.957A0.4031.014%A++33.559%B+33.3C-N/A9235.4h9.1B**29.4B**
NS-15M AE 1,1831,1773013.91B++1.3626.668%C*35.854%B*33.5DN/A11535.1h9.6B*36.1B+
Pulsar LSW 1,1891,1753843.06A+0.5125.064%B33.872%A23.5DN/A8850.1h10.2B*40.7B+
H-V45 AE 1,1921,1754642.532B+0.0232.516%B*33.787%B++29.4DN/A10440h10.1B++31B++
NS Baron G5AE 1,1881,1744042.906A+0.3557.029%B**14.14%C43.6C+N/A13426.9h4B+6.9C++
VX29 Polaris 1,1851,1723133.744A*1.1925.147%C**32.765%A21.8DN/A5353.8h10.5B++41.8B+
Equinox VE2 1,1831,1724142.831A+0.2830.87%B**37.628%A*31.8C+N/A10536.9h9.9B*32.2B*
Eridani SX5-AE 1,1831,1724042.901B**0.3529.896%C++27.048%C++29.7DN/A8339.5h9.3B+31B+
VE-H Maw 1,1781,1723553.301A+0.7526.239%C++34.556%B*33.8C--N/A9834.7h8.5B*32.4B+
NSX Tengu 1,1881,1724362.688A+0.1338.449%C**24.403%B+24.7C-N/A6547.5h10.3B++26.8B+
NSX-P Tanto 1,1841,1713173.694M++1.1428.711%B+34.671%A35.7B+N/A9032.8h10.2B**35.5B*
NS-15M2 1,1861,1713763.114B*0.5625.841%B31.939%B++24.7DN/A7847.5h10.3B++39.8B+
The Little Helper 1,1741,1674022.903A0.3548.671%C+14.653%C59.8B++N/A14119.5h3.8B*7.8B+
NSX Tanto 1,1781,1655142.267A0.2927.227%C*29.442%B+15.8DN/A4073.7h12.1B+44.3C**
NSX Naginata 1,1661,1595052.295B*0.2620.629%C26.488%C17.9D-N/A4564.8h9.9B++48B+
Ursa 1,1691,1593553.265A**0.7124.816%B31.493%B**21.6DN/A6453.6h9.9B+39.9B+
NSX Tomoe 1,1641,1584152.79B*0.2424.83%D-44.56%B++19.4D-N/A4759.6h11.3B*45.4B
Sirius SX12 1,1681,1556111.89B++0.6625.331%C*16.017%C17.4DN/A5566.4h10.7B**42.2B+
NS-45 Pilot 9779616441.492C*1.0632.716%C*27.784%C*43.9C+N/A14121.9h5.7B*17.4B++
Artemis VX26 8038023772.127B++0.4327.333%C+19.202%D17.6DN/A4645.5h10B*36.7B+
VE-S Canis 7597462283.272A*0.7231.21%B++21.046%C++34.9C+N/A10321.4h9.5B++30.6B+
NS-357 Underboss 7187146971.024C++1.5336.87%C+13.585%D--16.5DN/A4443.3h3.8B+10.3B
NS Decimator 9847122992.381A++0.1762.309%C++N/A34.7C+13.3C27620.5h3.9B+6.3B+
L100 Python HEAT 8836684514.844A**12.2951.798%C+4.641%A+23.1C--7.4D-10828.9h5B++9.7B+
Damascus Edge 6746588,1580.081B**2.4719.601%D1.368%D-0.9C+N/A3698.9h1.7B++8.9C*
Phantom VA23 6176152003.075B++0.5233.311%C20.163%D*17.4D--N/A3835.3h4B+11.9B
Terminus VX-9 5685651693.343B**0.7930.014%B*35.221%B**44.8C**N/A14212.6h9.4A31.3B**
Thanatos VE70 5505464111.328B+1.2335.614%C-15.018%C19.4C-N/A6028.2h4.1B++11.6B
C-4 7565382622.053B+0.5021.892%DN/A64.8C26.3C+5518.3h1.4C*6.6C+
CAS 14-E 5305074012.675C+10.1240.08%B**1.381%C-90.5B+4.1D3105.6h17.1B**42.6B**
Pulsar C 5014962002.48B*0.0727.858%B++30.645%A29.9C++N/A10316.6h8.8B*31.8B++
Frag Grenade 4924831483N/A480.4550.824%B++N/A536.7C*10C++16980.9h3.5B6.9B+
NS-7 PDW 4654541143.982M**1.4328.528%B++24.449%B**29.5C++N/A9015.4h15.6C+54.8B
H-V45 4594521992.271B+0.2828.673%B*32.08%A+34.2C++N/A13713.2h10.6B**36.9B*
Saron HRB 653448647B4.4562.187%A*N/A36.4B**16.7C++31212.3h19.8B+31.8B**
VE-LR Obelisk 4524471084.139A+1.5832.948%C++27.293%C--24.8CN/A8118h5.4B++16.3B+
Blueshift VM5 4504441153.861B++1.3118.069%C25.225%B++23.6DN/A9018.8h15.6C*86.3C++
Pulsar VS1 4114072771.469B+1.0923.807%C++26.29%B++15.5DN/A7226.3h12.2B*51.2B+
Lasher X2 4033951243.185M**0.6324.641%C+3.291%C23.7CN/A8916.7h16.1B*65.5B+
NSX Masamune 5003782841.331B++1.2260.319%C**N/A19.8D6.4D10419.1h7.9B++13.1B++
Zenith VX-5 3783752221.689B++0.8723.28%C-19.2%C-12.2D-N/A3930.8h10.5B*45.3B+
Cosmos VM3 368362467.87M**5.3222.093%B*19.613%C++51.7AN/A1977h13.3B+60.3C**
Eidolon VE33 3613511921.828B++0.7325.342%C-21.083%D14.9C--N/A6323.6h7.1B++27.9B+
Cosmos VM3 355348467.565M++5.0121.543%B*14.943%D-49.7A1B++1857h13.6C**63.3B+
NS-61 Emissary 3403362541.323B++1.2325.597%C15.476%C+17.2C-N/A5519.5h12.4B48.5C**
Blueshift VM5 339331744.473B**1.9218.896%C+25.68%B*28.8CN/A10611.5h15.7C**82.8C*
S1 4382891671.731A++0.8265.544%B**N/A28.1C*14.5C*31310.3h6.4C*9.8B+
M12 Kobalt 2872751914.474C++11.9225.774%A20%B+78.6B+3.4C+2943.5h16.4B++63.7B++
XM98 269268624.323A1.7739.005%C**80.97%B++12.5DN/A4621.4h2.2B+5.7B+
NS-44 Commissioner AE 2452421581.532C**1.0239.926%C18.595%D-29.9DN/A868.1h3.6C+8.9C+
V30-F Starfall 3732371321.795C++0.7660.574%CN/A21.7C-12.5C--14910.9h11.4B*18.8B*
Quasar VM1 2272241351.659C++0.9016.275%C++18.75%C+14DN/A5816h15.7C+96.6C*
Lancer VS22 3882191301.685B**0.8755.696%DN/A13.8C+10.6C15415.9h13.1B+23.5B+
Aphelion VEX-4H 321212553.855C+1.3050.14%B+N/A48.2B+24.8C+3104.4h38B*75.7B**
VE-C Horizon 219212732.904B**0.3540.082%B*33.019%A40.8C+1.3C**1025.2h12B*29.9B*
Nemesis VSH9 3422092130.981B+1.5763.453%C++1.914%C12C7.6C13117.4h6B**9.5B**
Force-Blade 2132073,4880.059B**2.5011.207%D**3.382%C--0.6C+N/A2324.9h2.1B+18.5D
Lumine Edge 2042033,5140.058C+2.5011.62%D**12.808%C--0.6C-N/A1357.6h1.6C+13.8D-
Supernova VPC 224184199.684C+7.1349.285%C+1.63%C*39.1C8.5C++2454.7h3.4C+6.8C++
M12 Kobalt-H 185180822.5B+19.9527.055%B*18.333%C**200B**5.6C++5260.9h10.3B**38.2B**
CME 181180573.158A*0.6032.571%B**40.556%A**42.9C**N/A1384.2h8.8A+27B**
E540 Halberd 242177535.4A*32.8556.806%A3.955%B**49.2A++18.1B2523.6h3.7A++6.5A+
L100 Python HESH 1971691115.364B12.8143.765%C--N/A40.2C-6.7C-1984.2h3.3C**7.6C++
Supernova PC 246168364.667C+2.1155.859%B++1.19%D14.2D6.6D17511.8h6.6D11.8C+
Parallax VX3 168168247B**4.4535.484%C--86.905%B**17.5DN/A569.6h1.6B**4.6B+
NS-30 Vandal 160160503.2B*0.6535.261%B+30%B+20.5D-N/A1097.8h4.8B++13.5B++
Phaseshift VX-S 1601601610M+7.4538.499%B86.25%B*19.5C--N/A528.2h2B++5.1B++
Rocklet Rifle 2731501081.389A1.1753.571%C++N/A16.9D-13.8D-2208.9h40.6C+75.7C+
Tank Mine 230147246.125A++3.5751.129%AN/A91.9C51.9C9811.6h2.6D*5.1B++
M20 Basilisk 186141216.714A*4.1646.739%B*4.255%D23.5C**7.5C+1906h68.8B*147.2B**
Supernova FPC 231141393.615C1.0659.007%B++N/A18.3D11.7D4867.7h5C*8.4B+
Phobos VX86 138137622.21B++0.3459.843%C++20.438%B+24.5DN/A1105.6h2.2B+3.7B
Proximity Mine 137137275.074B+2.5248.403%B*N/A85.6DN/A3111.6h2.1C--4.3B+
AP30 Shredder 191130158.667C*6.1139.212%B+2.308%C++25C11.7D-1885.2h68.7B++175.2B*
NS-TMC-01 "His Regards" 1381224,4100.028C++2.535.894%D**4.918%C-0.2C-N/A1515.6h2.5C+43.3F
Vortex VM21 169118284.214M+1.6651.934%AN/A28.1M++12.1A*2194.2h7.2B**13.8B*
L100 Python AP 182115716.429A**13.8760.076%B+5.217%A++22.5D13.1D-2635.1h5.5B+9.2B+
NS-AM7 Archer 163113911.242A++1.3158.951%C+10.62%D4.4D1.9C--3525.9h17.4B29.5B
VA39 Spectre 115111532.094B+0.4634.191%B32.432%C--11.8DN/A939.4h5.9C++17.2B
Pelter Rocket Pod 134109157.267C4.7153.454%B*N/A57.4C+13.2C-3061.9h14.1B**26.3B**
Soldier Soaker 109109422.595A0.0420.279%D**15.596%C*30.3DN/A1813.6h5.1B+25C-
C150 Dalton 169108521.6A++19.0536.741%C+N/A30C16.9D2143.6h3.4B+9.1B+
Serpent VE92 107106333.212A++0.6626.823%B+24.528%B++27.9C+N/A2143.8h11B+41.2B+
Beamer VS3 104103831.241B++1.3129.179%C**25.243%B9.6D-N/A4710.7h8.5B29C*
Fatestealer 100100731.37U1.1849.727%A8%F22.2C+N/A464.5h1.8A+3.7A
Saron HRB-H 12894322.938C0.3864.887%B**N/A42.7B15.5D-3042.2h20.7B+31.9B*
Spear Anti-Vehicle Phalanx Turret 13794423.5M20.9535.967%D-4.255%C*33.6C15.4D2652.8h7.4B+20.5C*
Proton II PPA-H 908599.444C+6.8955.334%A*1.176%C--106.3B+6.3C+3000.8h8.5B+15.3B**
M20 Wyvern 12684233.652C+1.1040.265%BN/A12D6D-1217h57.8B*143.6B**
Comet VM2 100841190.706C+1.8547.222%B+N/A6.9D1.3D**6212.1h16.6B++35.1B++
M12 Kobalt 8982327.333B+24.7826.35%A++9.756%F-63.1C+5.4B*3661.3h19.5C+73.9B+
Dual-75 Duster 8680420A+17.4553.378%A++N/A88.9B+6.7B3800.9h5B+9.4B*
G40-F Ranger 11575325A+22.4533.461%C+N/A23.4D--12.5D*1723.2h79.4C237.2C+
M20 Basilisk 11075107.5A**4.9547.301%B*2.667%D*25C**11.7B+2743h77.1B++163B**
Halberd-H SE 9674710.571C+8.0258.35%CN/A74C+22C-5041h4B+6.9B
Nebula VM20 7673213.476B++0.9221.395%B+24.658%B++23.5D1B+993.1h13.3B**62B++
L105 Zephyr 847188.875C++6.3252.689%A1.408%B*39.4C7.2C1841.8h8.1C--15.5C**
Skyguard 12670116.364A3.8122.961%D--5.714%M++9.5D7.6D1237.4h114.7C*499.5C
E540 Halberd-H 10469164.313C1.7664.184%B*N/A49.3C*25B+3911.4h5.2B+8.2B++
VLG Missile Launcher 776888.5C-5.9557.336%B1.471%C+61.8C+8.2D*2141.1h3.7B+6.5B*
MANA Anti-Personnel Turret 6363203.15N/A0.6016.824%UN/A630UN/A2539100.1h14.1T*84T*
MANA Anti-Vehicle Turret 7853202.65C++0.1058.602%C+1.887%D530C--250D494070.1h6.2B+10.5B+
C75 Viper 6653105.3C**2.7535.742%C-N/A16.6D4.1D-1923.2h14C++39.2C+
Vortex VM21 7751281.821B*0.7352.827%A1.961%D-12.1B*6.2B+1234.2h17B**32.3B*
Proton II PPA 5350510C7.4532.928%A2%C+55.6C+3.3C+1870.9h8.7B+26.3B*
NSX-P Tengu 5250311.613B+0.9434.54%C+28%B**25C--1C*1002h9.2B**26.5B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1481,5703.1h
Anti-Vehicle MANA Turret65660.7h
Nano-Armor Kit134188,24817h
AE Nano-Armor Kit80130,96610.9h
AE Medical Applicator16586,1037.4h
Nanite Revive Grenade09810.3h
Restoration Kit335460.6h
Spitfire Auto-Turret1580.1h
Motion Spotter42770.4h
Deconstruction Tool04100h
Welding Device13610.1h
Shield Recharging Field21920.1h
Ammunition Package441,6661.6h
Medical Kit6549,45217h
Anti-Infantry MANA Turret52940.6h
Medical Applicator14068,6907h
Nano-Repair Grenade02700.1h
Snowman Soldier101970.3h
Hardlight Barrier51230.4h
Router1990.2h
Xiphos Anti-Personnel Phalanx Turret0560h
Recon Detection Device5711,06922.5h

Check the help document for the dictionary if you want to learn more about words used here.


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