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Sentinel KoalaWeiner[UED] KoalaWeiner
NC BR 72

KDR: 3.28

Score: 5.8m

Last Seen: Jan 4th, 2020 6:02 AM
- OFFLINE - 1140.3 hour(s)

Battle Rank 72 - New Conglomerate on Connery
Level Progress (to 73): 81%
Level 100 Progress: 31% 418h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC14 Bolt Driver NC6 Gauss SAW LA80 NC6S Gauss SAW S GD-22S EM4 Longshot EM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,568,099 MLG Score: 6849
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.641%36.929%11681112218,6953.282370.002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.762%2.034A*2.415A**-1.334D**HEAD ++ (~21.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.676B+7.60.466B+16.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.732%1.734%124112311731691481.01765116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.283C0.366C**-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.2-0.193C64.3-0.259C120.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.28%1.695%781123159163610.36196395%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.962A++-0.539D-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.738B++6.20.506B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.631%3.412%592512274691214193.87603112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.094%0.609B+-0.195C0.843

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.681B+15.20.592B+19.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.959%78.331%592412283,858225817.0708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.588%2.688M0.75B++-1.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.663B+1.80.446B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.8m188.8%520 (31.2k)422 (25.3k)3.2847914,7064,4773.5988472 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1232126029.939%42.867%128303:059

18% Engineer44% Heavy Assault35% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 31st, 2016 11:23 PMApr 6th, 2018 8:20 PMFeb 2nd, 2020 1:46 PM (18d) (PST)Jan 4th, 2020 3:17 AM (47d) (PST)Jan 4th, 2020 2:02 AM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9492127371.0640.3240.4562.1420.0716849

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,95412,72344,231641927128425,342

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
230.4h/9.6d 1,406 6,304 4,555 29.6k 330 652 975 13.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:1,198
Deaths:317
KDR:3.779
Accuracy:30.458% B**
HSR:36.144% A
NC6 Gauss SAW
A++
Kills:1,188
Deaths:339
KDR:3.504
Accuracy:29.161% A++
HSR:30.471% B**
NC6S Gauss SAW S
A**
Kills:1,166
Deaths:381
KDR:3.060
Accuracy:31.678% A+
HSR:41.424% A**
GD-22S
A*
Kills:1,165
Deaths:351
KDR:3.319
Accuracy:32.478% A++
HSR:40.086% A*
EM1
A*
Kills:1,165
Deaths:321
KDR:3.629
Accuracy:29.418% A+
HSR:35.708% A*
NC6A GODSAW
B**
Kills:465
Deaths:186
KDR:2.500
Accuracy:30.430% C*
HSR:34.409% B**
Kills:6,347
Deaths (as Heavy Assault):1,895
Deaths (to Heavy Assaults):1,345
KDR:3.34934
Kill Difference:4,452
Playtime:101.911 hours
Usage:44%
Score:2.571m
Score/min:420
Accuracy (listed only):30.604%
HSR (listed only):36.374%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M
Kills:329
Deaths:105
KDR:3.133
Accuracy:31.637% A++
HSR:37.082% M
AF-4G Cyclone
M+
Kills:256
Deaths:76
KDR:3.368
Accuracy:33.007% B**
HSR:43.750% M+
Kills:585
Deaths (as Light Assault):181
Deaths (to Light Assaults):899
KDR:3.23204
Kill Difference:404
Playtime:3.358 hours
Usage:1%
Score:0.099m
Score/min:490
Accuracy (listed only):32.322%
HSR (listed only):40.416%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M
Kills:329
Deaths:105
KDR:3.133
Accuracy:31.637% A++
HSR:37.082% M
Kills:329
Deaths (as Engineer):105
Deaths (to Engineers):714
KDR:3.13333
Kill Difference:224
Playtime:41.543 hours
Usage:18%
Score:1.039m
Score/min:417
Accuracy (listed only):31.637%
HSR (listed only):37.082%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
M+
Kills:256
Deaths:76
KDR:3.368
Accuracy:33.007% B**
HSR:43.750% M+
NC1 Gauss Rifle
A**
Kills:87
Deaths:56
KDR:1.554
Accuracy:29.628% A
HSR:37.931% A**
Kills:343
Deaths (as Combat Medic):132
Deaths (to Combat Medics):432
KDR:2.59848
Kill Difference:211
Playtime:1.981 hours
Usage:1%
Score:0.037m
Score/min:311
Accuracy (listed only):31.318%
HSR (listed only):40.841%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A**
Kills:1,193
Deaths:218
KDR:5.472
Accuracy:52.391% A**
HSR:71.668% C
LA80
A+
Kills:1,177
Deaths:205
KDR:5.741
Accuracy:52.267% A+
HSR:81.733% B+
EM4 Longshot
A*
Kills:1,165
Deaths:202
KDR:5.767
Accuracy:53.960% A*
HSR:82.747% B+
NS-44P Commissioner
A+
Kills:1,162
Deaths:565
KDR:2.057
Accuracy:54.076% A+
HSR:35.456% B*
NC4-FB Mag-Shot
A**
Kills:514
Deaths:305
KDR:1.685
Accuracy:41.738% A
HSR:41.051% A**
SAS-R
A**
Kills:323
Deaths:74
KDR:4.365
Accuracy:54.649% A**
HSR:74.613% B+
AF-4G Cyclone
M+
Kills:256
Deaths:76
KDR:3.368
Accuracy:33.007% B**
HSR:43.750% M+
Kills:5,790
Deaths (as Infiltrator):1,645
Deaths (to Infiltrators):645
KDR:3.51976
Kill Difference:4,145
Playtime:81.075 hours
Usage:35%
Score:2.074m
Score/min:426
Accuracy (listed only):48.870%
HSR (listed only):61.574%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:173
V. Kills:98 175%
Deaths:64
KDR:2.703
Accuracy:34.732% B++
KPH:33.500 A++
VKPH:19 A
Breaker Rocket Pods
B**
Kills:95
V. Kills:15 N/A
Deaths:3
KDR:31.667
Accuracy:58.701% B**
KPH:143.300 B++
VKPH:22.600 B++
Kills:268 (173 + 0)
Deaths:67
KDR:4
VKDR:1.687
Vehicle Kills:113
Kill Difference:201
Playtime:5.834 hours
Usage:3%
Score:0.111m
Score/min:318
Piloting Accuracy:34.732%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:187
V. Kills:207 90%
Deaths:21
KDR:8.905
Accuracy:28.530% D-
KPH:34.900 C+
VKPH:38.600 B**
Kills:187 (0 + 187)
Deaths:21
KDR:8.905
VKDR:9.857
Vehicle Kills:207
Kill Difference:166
Playtime:5.360 hours
Usage:2%
Score:0.177m
Score/min:551
Piloting Accuracy:N/A%
Gunner Accuracy:28.530%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M+
Kills:99
V. Kills:32 300%
Deaths:6
KDR:16.500
Accuracy:55.481% A++
KPH:66.900 A*
VKPH:21.600 M+
Kills:99 (99 + 0)
Deaths:6
KDR:16.500
VKDR:5.333
Vehicle Kills:32
Kill Difference:93
Playtime:1.479 hours
Usage:1%
Score:0.031m
Score/min:348
Driving Accuracy:55.481%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A++
Kills:94
V. Kills:66 140%
Deaths:13
KDR:7.231
Accuracy:46.744% B++
KPH:40.500 A++
VKPH:28.400 A++
Titan-150 HEAT
A++
Kills:59
V. Kills:29 197%
Deaths:9
KDR:6.556
Accuracy:61.280% A+
KPH:33.800 B**
VKPH:16.600 A++
E540 Halberd
A**
Kills:58
V. Kills:20 276%
Deaths:8
KDR:7.250
Accuracy:55.492% A+
KPH:52.900 A**
VKPH:18.300 B*
Kills:211 (59 + 152)
Deaths:30
KDR:7.033
VKDR:3.833
Vehicle Kills:115
Kill Difference:181
Playtime:5.165 hours
Usage:2%
Score:0.090m
Score/min:290
Driving Accuracy:61.280%
Gunner Accuracy:55.492%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:73
V. Kills:14 N/A
Deaths:10
KDR:7.300
Accuracy:54.593% A++
KPH:56 M++
VKPH:10.700 B**
M12 Kobalt
A+
Kills:57
V. Kills: N/A
Deaths:4
KDR:14.250
Accuracy:25.847% A+
KPH:106.400 A
VKPH:0 F
M12 Kobalt
A**
Kills:52
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:28.184% A*
KPH:153.700 A**
VKPH:3 C**
Kills:182 (0 + 182)
Deaths:14
KDR:13
VKDR:1.071
Vehicle Kills:15
Kill Difference:168
Playtime:2.177 hours
Usage:1%
Score:0.049m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:28.184%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2041,1983173.779B+0.4930.458%B**36.144%A79.9B**N/A18115h8.9B++29.1B++
NC14 Bolt Driver 1,1981,1932185.472A++2.1952.391%A**71.668%C53A++N/A14722.5h2B*3.9B**
NC6 Gauss SAW 1,1961,1883393.504A++0.2229.161%A++30.471%B**78.2A*N/A19015.2h7.9B++26.9B++
LA80 1,1791,1772055.741B*2.4652.267%A+81.733%B+75.9A+N/A19315.5h1.7B*3.3B*
NC6S Gauss SAW S 1,1711,1663813.06A0.2231.678%A+41.424%A**87A+N/A21513.4h8.5B**26.8B++
GD-22S 1,1691,1653513.319B**0.0332.478%A++40.086%A*85.7A++N/A25913.6h8.8B**27.2B*
EM4 Longshot 1,1661,1652025.767B**2.4853.96%A*82.747%B+69.8A*N/A16216.7h1.6B**2.9A
EM1 1,1701,1653213.629A**0.3429.418%A+35.708%A*102.2MN/A26911.4h9.9B**33.6B++
NS-44P Commissioner 1,1651,1625652.057B++1.2354.076%A+35.456%B*100.2B**N/A28811.6h2.7B+5B*
NC4-FB Mag-Shot 5165143051.685C*1.6041.738%A41.051%A**107.1AN/A2484.8h5B**12A+
NC6A GODSAW 4724651862.5C*0.7830.43%C*34.409%B**71.5B1.1C++1836.5h7.7C*25.4B+
Shrike 5353461322.621M*0.6668.469%AN/A48.1A*26.3A*3787.2h6.3C**9.1B++
AF-19 Mercenary 3303291053.133M++0.1531.637%A++37.082%M47A+N/A1757h7.9A25B**
SAS-R 323323744.365B+1.0854.649%A**74.613%B+73.4A+N/A1954.4h1.9B++3.5B**
AF-4G Cyclone 258256763.368B*0.0833.007%B**43.75%M+42CN/A936.1h7.9B*24B++
C150 Dalton 394187218.905C*5.6228.53%D-N/A34.6C+38.3B**5515.4h3.7B12.9C+
M20 Mustang 271173642.703C*0.5834.732%B++1.734%C+33.3A++18.8A2665.2h64.3B++185.2B*
Frag Grenade 1231221122N/A118.7246.516%C++N/A406.7C3.3D-13090.3h4C+8.7C++
C75 Viper 13199616.5M++13.2255.481%A++N/A66A*21.3M+3481.5h11.7B+21B*
Breaker Rocket Pods 11095331.667M+28.3858.701%B**N/A135.7B+21.4B+7260.7h10.9B*18.6B++
Enforcer ML85 16094137.231B+3.9546.744%B++1.064%D40.9A*28.7A++3142.3h10.2B*21.9B**
NC1 Gauss Rifle 8787561.554B+1.7329.628%A37.931%A**62.1A*N/A2641.4h9.4A31.9B**
M20 Basilisk 8773107.3A*4.0254.593%A++9.589%A+56.2M++10.8B**3071.3h58.9B**107.8A
Titan-150 HEAT 885996.556B3.2761.28%A+1.695%D34.7A17.1A++2541.7h6.2C-10.1B+
E540 Halberd 785887.25C+3.9755.492%A+1.724%D52.7A*18.2B++2931.1h5.1B+9.1B**
M12 Kobalt 5757414.25C++10.9725.847%A+10.526%F-114A+N/A4270.5h15.9B*61.6B++
M12 Kobalt 5352152S48.7228.184%A*19.231%C+173.3M++3.3B+5690.3h13.8B**48.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12990.1h
Nano-Armor Kit3845,2253.4h
Medical Kit2873,7723.6h
Motion Spotter103,5111.4h
Ammunition Package0980h
Medical Applicator62,2480.1h

Check the help document for the dictionary if you want to learn more about words used here.


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