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Ascendant Kobalos[V8] Kobalos
VS BR 44

KDR: 2.03

Score: 19.5m

Last Seen: Feb 17th, 2019 5:50 PM
- OFFLINE - 76 minute(s)

Prestige 1, Battle Rank 44 - Vanu Sovereignty on Emerald - Outfit Leader of Two Man Harasser Crew[V8] Two Man Harasser Crew
VS outfit on Emerald

Members: 2
Level Progress (to 45): 30%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Aphelion VEX-4H Proton II PPA-H Aphelion VEX-4 Orion VS54 C-4 Tank Mine Saron Laser Cannon Hunter QCX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $42,534 MLG Score: 34
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.752%13.703%435810141,9121.598660.432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.321%2.086A*-1.073D*-4.007T*BODY (~2.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.257C*17.6-0.235C37.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.572%0.46%137110214353603881.20499112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.511D-1.05D*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191.3-0.191C62.3-0.179C129

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.57%0.715%224210201,25911693181.07607395%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.737%2.174A*-0.926D---0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.835B++11.60.705B++7.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.067%23.418%2241102115812331.28455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.005C+-2.868T-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.6-0.581D5.5-0.722D-10.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.255%16.667%224110211207811.53846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.317A0.426B-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.273C*5.5-0.131C4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Two Man Harasser Crew[V8] Two Man Harasser Crew
VS outfit on Emerald

Members: 2
19.5m479%424 (25.4k)350 (21k)2.0302817,1628,4532.6202544 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10226818.823%2.57%2306:352

89% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 5:19 AMOct 19th, 2017 8:21 PMFeb 18th, 2019 4:29 PM (1d) (PST)Feb 17th, 2019 2:25 PM (2d) (PST)Feb 17th, 2019 1:50 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
297452520.3080.1520.0081.7910.06634

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,8042,70015,1041890107421,009

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
928h/38.7d 4,987 441 12,236 99.7k 361 1,557 3,653 16.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:388
Deaths:219
KDR:1.772
Accuracy:32.326% A++
HSR:13.660% D--
Pulsar C
M+
Kills:207
Deaths:207
KDR:1
Accuracy:40.127% M+
HSR:18.358% D-
Thanatos VE70
A++
Kills:120
Deaths:94
KDR:1.277
Accuracy:57.255% A++
HSR:16.667% C++
Kills:715
Deaths (as Engineer):520
Deaths (to Engineers):3,595
KDR:1.375
Kill Difference:195
Playtime:821.674 hours
Usage:89%
Score:18.518m
Score/min:376
Accuracy (listed only):43.236%
HSR (listed only):16.228%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:678
Deaths:138
KDR:4.913
Accuracy:23.919% B+
HSR:14.159% D**
Flare VE6
C*
Kills:167
Deaths:5
KDR:33.400
Accuracy:23.884% C*
HSR:8.383% F--
Kills:845
Deaths (as Heavy Assault):143
Deaths (to Heavy Assaults):1,364
KDR:5.90909
Kill Difference:702
Playtime:43.425 hours
Usage:5%
Score:0.274m
Score/min:105
Accuracy (listed only):23.901%
HSR (listed only):11.271%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
B++
Kills:235
Deaths:199
KDR:1.181
Accuracy:64.097% B++
HSR:12.766% C--
VA39 Spectre
B+
Kills:158
Deaths:34
KDR:4.647
Accuracy:35.067% B+
HSR:23.418% D*
NS-44 Commissioner
A++
Kills:89
Deaths:100
KDR:0.890
Accuracy:52.328% A++
HSR:19.101% C-
Beamer VS3
A++
Kills:58
Deaths:31
KDR:1.871
Accuracy:40.260% A++
HSR:12.069% D**
Kills:540
Deaths (as Infiltrator):364
Deaths (to Infiltrators):603
KDR:1.48352
Kill Difference:176
Playtime:18.628 hours
Usage:2%
Score:0.107m
Score/min:96
Accuracy (listed only):47.938%
HSR (listed only):16.838%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:388
Deaths:219
KDR:1.772
Accuracy:32.326% A++
HSR:13.660% D--
Pulsar C
M+
Kills:207
Deaths:207
KDR:1
Accuracy:40.127% M+
HSR:18.358% D-
Thanatos VE70
A++
Kills:120
Deaths:94
KDR:1.277
Accuracy:57.255% A++
HSR:16.667% C++
Kills:715
Deaths (as Light Assault):520
Deaths (to Light Assaults):662
KDR:1.375
Kill Difference:195
Playtime:29.858 hours
Usage:3%
Score:0.510m
Score/min:285
Accuracy (listed only):43.236%
HSR (listed only):16.228%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
A++
Kills:120
Deaths:94
KDR:1.277
Accuracy:57.255% A++
HSR:16.667% C++
Pulsar VS1
C*
Kills:90
Deaths:63
KDR:1.429
Accuracy:24.746% C*
HSR:7.778% F-
Kills:210
Deaths (as Combat Medic):157
Deaths (to Combat Medics):410
KDR:1.33758
Kill Difference:53
Playtime:8.268 hours
Usage:1%
Score:0.078m
Score/min:158
Accuracy (listed only):41.000%
HSR (listed only):12.222%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C++
Kills:435
V. Kills:241 180%
Deaths:320
KDR:1.359
Accuracy:32.572% C++
KPH:14.900 C++
VKPH:8.200 C+
Photon A2A Missile Pods
B**
Kills:264
V. Kills:134 196%
Deaths:35
KDR:7.543
Accuracy:87.500% B**
KPH:84.300 B*
VKPH:42.800 C+
Kills:699 (435 + 0)
Deaths:355
KDR:1.969
VKDR:1.056
Vehicle Kills:375
Kill Difference:344
Playtime:32.401 hours
Usage:3%
Score:0.420m
Score/min:216
Piloting Accuracy:32.572%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:61
V. Kills:18 321%
Deaths:
KDR:
Accuracy:50.308% B*
KPH:31 D
VKPH:9.100 C++
Kills:61 (0 + 61)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:18
Kill Difference:61
Playtime:1.969 hours
Usage:0%
Score:0.016m
Score/min:136
Piloting Accuracy:N/A%
Gunner Accuracy:50.308%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Aphelion VEX-4
A+
Kills:771
V. Kills:470 164%
Deaths:97
KDR:7.948
Accuracy:36.647% C**
KPH:42.100 A+
VKPH:25.700 B**
Supernova PC
M
Kills:65
V. Kills:51 125%
Deaths:32
KDR:2.031
Accuracy:73.387% M
KPH:22 C+
VKPH:17.200 M
Kills:836 (65 + 771)
Deaths:129
KDR:6.481
VKDR:4.039
Vehicle Kills:521
Kill Difference:707
Playtime:21.253 hours
Usage:2%
Score:0.374m
Score/min:294
Driving Accuracy:73.387%
Gunner Accuracy:36.647%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
S
Kills:1,328
V. Kills:588 225%
Deaths:66
KDR:20.121
Accuracy:42.417% C
KPH:183.800 S
VKPH:81.400 S
Proton II PPA-H
S
Kills:1,183
V. Kills:133 N/A
Deaths:37
KDR:31.973
Accuracy:57.771% A**
KPH:197.900 A*
VKPH:22.200 S
G40-F Ranger
B**
Kills:77
V. Kills:42 179%
Deaths:10
KDR:7.700
Accuracy:34.161% C*
KPH:53.600 B**
VKPH:29.200 B**
Saron HRB-H
S
Kills:76
V. Kills:66 113%
Deaths:14
KDR:5.429
Accuracy:71.169% A++
KPH:77 A*
VKPH:66.900 S
Kills:2,664 (0 + 2,664)
Deaths:127
KDR:20.976
VKDR:6.528
Vehicle Kills:829
Kill Difference:2,537
Playtime:15.624 hours
Usage:2%
Score:0.925m
Score/min:986
Driving Accuracy:N/A%
Gunner Accuracy:71.169%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Aphelion VEX-4H 1,9161,3286620.121A++18.0942.417%C3.012%C+184.4S81.7S15217.2h20.9A49.4A
Proton II PPA-H 1,3161,1833731.973A++29.9457.771%A**N/A197.2A*22.2S4806h10.4C++18B++
Aphelion VEX-4 1,241771977.948B*5.9236.647%C**3.632%C+42.1A+25.7B**29918.3h37.8B*103.2B**
Orion VS54 6876781384.913A*2.8823.919%B+14.159%D**27.6C+N/A9124.6h14.1C+59C++
C-4 9486472053.156A1.1324.966%C+N/A75.2C+35B+5168.6h0.9B**3.4B**
Tank Mine 7354741413.362B+1.3342.091%B++N/A118.5C**65.3C++9874h1.9C++4.6B**
Saron Laser Cannon 6764353201.359C+0.6732.572%C++N/A14.8C++8.2C+16729.3h62.3B*191.3B**
Hunter QCX 6154254300.988B+1.040.01%F*3.294%D**23.5B*10.5A+14418.1h0B++24.1C+
Solstice VE3 4003882191.772A+0.2632.326%A++13.66%D--14.3CN/A6027.2h24.1D*74.5C++
Photon A2A Missile Pods 398264357.543B++5.5187.5%B**N/A85.2B*43.2C+6763.1h7.7B+8.8B*
NS-AM7 Archer 3382351991.181A++0.8564.097%B++12.766%C--3.8D1.7D2662.3h20.9C++32.6C**
Pulsar C 2152072071C+1.0340.127%M+18.358%D-13.3DN/A3915.6h22.2F--55.3C+
Flare VE6 168167533.4U31.3723.884%C*8.383%F--30.4CN/A1035.5h11.8C49.2C*
VA39 Spectre 161158344.647A*2.6235.067%B+23.418%D*15.5CN/A6510.2h5.5B+15.6B+
Thanatos VE70 121120941.277B+0.7557.255%A++16.667%C++28.6C+N/A894.2h5.5C9.6B+
Pulsar VS1 9190631.429B+0.6024.746%C*7.778%F-18.8CN/A804.8h15.4C+62.4C*
NS-44 Commissioner 94891000.89C+1.1452.328%A++19.101%C-17.1D1A1015.2h9.6T*18.3D--
S1 14180521.538A+0.4963.717%B++6.25%A++16.3D12.4C+1634.9h8.1D12.7C+
Frag Grenade 7877177N/A74.9712.766%T*N/A770B**10C*48750.1h0.3M++2.4A+
G40-F Ranger 11977107.7C5.6734.161%C*N/A55A30B**4761.4h64.5C++188.8C**
Saron HRB-H 14276145.429C++3.4071.169%A++1.316%C76A*66S8731h30.9C--43.4C**
Supernova PC 11665322.031C-0.0073.387%MN/A21.7C+17M2613h7D9.5B+
Force-Blade 68612,0610.03C*2.0013.31%D**1.639%D0.2C--N/A1275.7h3.1C23D--
L105 Zephyr 7961161S58.9750.308%B*N/A30.5D9C++1362h8D16C++
Beamer VS3 6058311.871A+0.1640.26%A++12.069%D**17.1C-N/A913.4h19.2F--47.7C+
Rocklet Rifle 8250381.316A0.7148.872%C-N/A15.6D--10D*2043.2h25.6B**52.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade04790.2h
Spawn Beacon19700.3h
Nano-Armor Kit5831,478,149180.4h
Medical Applicator5216,2042.2h
Deconstruction Tool0890h
Spitfire Auto-Turret81,1931.3h
Anti-Infantry MANA Turret8500.3h
Ammunition Package111,5090.8h
Xiphos Anti-Personnel Phalanx Turret0620h

Check the help document for the dictionary if you want to learn more about words used here.


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