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Legate Prefect Kocrattco[FPSK] Kocrattco
VS BR 75

KDR: 3.71

Score: 6.5m

Last Seen: Jul 22nd, 2018 2:47 PM
- OFFLINE - 93.4 hour(s)

Battle Rank 75 - Vanu Sovereignty on Connery
Level Progress (to 76): 15%
Level 100 Progress: 35% 408h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS C-4 Serpent VE92 Zenith VX-5 Solstice SF VX6-7 Orion VS54 Solstice VE3 SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,442,403 MLG Score: 1153
Fun Score: N/A
Cheeseburgers Flipped: 62TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.23%19.786%4601113387,7533.634790.073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.183%0.382C**-0.199C0.501B+HEAD ++ (~8.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.424B9.90.306C*32.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.688%74.286%0113487010200.679612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.465A+0.466B+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.54B+20.36C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.42%8.85%02134722619811.14141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.184%0.3C*-1.162D*-1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.373C**3.70.231C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.5m231.2%503 (30.2k)336 (20.2k)3.7082113,3313,5953.9048775 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS134992722.373%14.643%32805:247

27% Heavy Assault62% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 13th, 2015 8:26 AMOct 6th, 2017 1:02 PMAug 20th, 2018 6:34 PM (831d) (PST)Jul 22nd, 2018 11:37 AM (861d) (PST)Jul 22nd, 2018 10:47 AM (861d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4191232960.6850.1850.1001.6510.0291153

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,1487,36817,7804111699220,173

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
324.4h/13.5d 707 1,952 3,614 32.1k 1,345 986 567 8.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:1,166
Deaths:319
KDR:3.655
Accuracy:21.697% C--
HSR:22.899% D
SVA-88
D--
Kills:803
Deaths:222
KDR:3.617
Accuracy:19.298% D*
HSR:19.178% D--
NS-15M2
D*
Kills:92
Deaths:41
KDR:2.244
Accuracy:20.976% D*
HSR:16.304% F
Kills:2,061
Deaths (as Heavy Assault):582
Deaths (to Heavy Assaults):1,273
KDR:3.54124
Kill Difference:1,479
Playtime:86.079 hours
Usage:27%
Score:1.579m
Score/min:306
Accuracy (listed only):20.657%
HSR (listed only):19.460%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:1,453
Deaths:385
KDR:3.774
Accuracy:24.895% C
HSR:20.716% C
Zenith VX-5
C--
Kills:1,343
Deaths:373
KDR:3.601
Accuracy:24.592% D
HSR:20.328% C--
Solstice SF
C+
Kills:1,173
Deaths:395
KDR:2.970
Accuracy:25.918% C+
HSR:16.795% C+
VX6-7
C--
Kills:1,170
Deaths:364
KDR:3.214
Accuracy:24.902% C--
HSR:18.889% D
Solstice VE3
C
Kills:1,161
Deaths:407
KDR:2.853
Accuracy:24.643% C
HSR:18.260% C--
Pandora VX25
C+
Kills:164
Deaths:53
KDR:3.094
Accuracy:45.280% C+
HSR:9.756% D**
Eclipse VE3A
D--
Kills:152
Deaths:48
KDR:3.167
Accuracy:24.122% D--
HSR:15.790% D--
NS Baron G5AE
C-
Kills:107
Deaths:55
KDR:1.945
Accuracy:46.442% C-
HSR:7.477% D**
Sirius SX12
D-
Kills:69
Deaths:23
KDR:3
Accuracy:19.311% D**
HSR:13.044% D-
Thanatos VE70
C*
Kills:62
Deaths:39
KDR:1.590
Accuracy:45.800% C*
HSR:6.452% F-
Kills:6,854
Deaths (as Light Assault):2,142
Deaths (to Light Assaults):732
KDR:3.19981
Kill Difference:4,712
Playtime:201.473 hours
Usage:62%
Score:4.302m
Score/min:356
Accuracy (listed only):30.590%
HSR (listed only):14.750%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:164
Deaths:53
KDR:3.094
Accuracy:45.280% C+
HSR:9.756% D**
NS Baron G5AE
C-
Kills:107
Deaths:55
KDR:1.945
Accuracy:46.442% C-
HSR:7.477% D**
Pulsar VS1
D--
Kills:80
Deaths:28
KDR:2.857
Accuracy:19.398% D**
HSR:15% D--
Sirius SX12
D-
Kills:69
Deaths:23
KDR:3
Accuracy:19.311% D**
HSR:13.044% D-
Thanatos VE70
C*
Kills:62
Deaths:39
KDR:1.590
Accuracy:45.800% C*
HSR:6.452% F-
Kills:482
Deaths (as Combat Medic):198
Deaths (to Combat Medics):327
KDR:2.43434
Kill Difference:284
Playtime:7.552 hours
Usage:2%
Score:0.143m
Score/min:315
Accuracy (listed only):35.246%
HSR (listed only):10.346%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,453
Deaths:385
KDR:3.774
Accuracy:24.895% C
HSR:20.716% C
Zenith VX-5
C--
Kills:1,343
Deaths:373
KDR:3.601
Accuracy:24.592% D
HSR:20.328% C--
Solstice SF
C+
Kills:1,173
Deaths:395
KDR:2.970
Accuracy:25.918% C+
HSR:16.795% C+
VX6-7
C--
Kills:1,170
Deaths:364
KDR:3.214
Accuracy:24.902% C--
HSR:18.889% D
Solstice VE3
C
Kills:1,161
Deaths:407
KDR:2.853
Accuracy:24.643% C
HSR:18.260% C--
Pandora VX25
C+
Kills:164
Deaths:53
KDR:3.094
Accuracy:45.280% C+
HSR:9.756% D**
Eclipse VE3A
D--
Kills:152
Deaths:48
KDR:3.167
Accuracy:24.122% D--
HSR:15.790% D--
NS Baron G5AE
C-
Kills:107
Deaths:55
KDR:1.945
Accuracy:46.442% C-
HSR:7.477% D**
Thanatos VE70
C*
Kills:62
Deaths:39
KDR:1.590
Accuracy:45.800% C*
HSR:6.452% F-
Kills:6,785
Deaths (as Engineer):2,119
Deaths (to Engineers):434
KDR:3.20198
Kill Difference:4,666
Playtime:11.135 hours
Usage:3%
Score:0.211m
Score/min:316
Accuracy (listed only):31.844%
HSR (listed only):14.940%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
D-
Kills:264
Deaths:233
KDR:1.133
Accuracy:22.285% D-
HSR:17.424% D-
Parallax VX3
B+
Kills:70
Deaths:9
KDR:7.778
Accuracy:44.688% B+
HSR:74.286% D
Sirius SX12
D-
Kills:69
Deaths:23
KDR:3
Accuracy:19.311% D**
HSR:13.044% D-
Kills:403
Deaths (as Infiltrator):265
Deaths (to Infiltrators):335
KDR:1.52075
Kill Difference:138
Playtime:7.699 hours
Usage:2%
Score:0.085m
Score/min:184
Accuracy (listed only):28.761%
HSR (listed only):34.918%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:225
Deaths:71
KDR:3.169
Accuracy:21.182% C++
HSR:24.889% B**
Cosmos VM3
B*
Kills:203
Deaths:69
KDR:2.942
Accuracy:20.448% C+
HSR:23.645% B*
Kills:428
Deaths (as MAX Suit):70
Deaths (to MAX Suits):206
KDR:6.11429
Kill Difference:358
Playtime:7.796 hours
Usage:2%
Score:0.224m
Score/min:479
Accuracy (listed only):20.815%
HSR (listed only):24.267%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:101
V. Kills:23 421%
Deaths:7
KDR:14.429
Accuracy:49.946% B+
KPH:84.700 A+
VKPH:19.300 B*
Kills:101 (101 + 0)
Deaths:7
KDR:14.429
VKDR:3.286
Vehicle Kills:23
Kill Difference:94
Playtime:1.192 hours
Usage:0%
Score:0.025m
Score/min:356
Driving Accuracy:49.946%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,1421,9612328.453M**4.7431.869%B+N/A108.3C+10D*38918.1h1B*3.1B++
Serpent VE92 1,4621,4533853.774A++0.0724.895%C20.716%C46.1C+N/A11931.5h9.6B++38.5B
Zenith VX-5 1,3511,3433733.601A+0.1124.592%D20.328%C--42CN/A11732h9.8B*39.6B
Solstice SF 1,1811,1733952.97A++0.7425.918%C+16.795%C+37.4BN/A9731.4h9.4C*36.3C**
VX6-7 1,1811,1703643.214B++0.4924.902%C--18.889%D46.4C+N/A9825.2h9.8B+39.3C**
Orion VS54 1,1711,1663193.655B+0.0521.697%C--22.899%D46.5CN/A16225.1h9.8B45.3C+
Solstice VE3 1,1641,1614072.853A*0.8624.643%C18.26%C--28.9C+N/A7240.2h10.1B++41.2C+
SVA-88 8138032223.617B++0.0919.298%D*19.178%D--24.7D--N/A6632.5h10.8C++56.1D
Plasma Grenade 4654561456N/A452.2957.938%B**N/A760B+15C+24100.6h2.6B++4.6B*
Lasher X2 299296843.524A++0.1822.75%D--3.041%C--33.3C--N/A998.9h17.9C++78.9C
Beamer VS3 2642642331.133C*2.5822.285%D-17.424%D-37.2C+N/A1037.1h5.2B**23.4B+
Cosmos VM3 225225713.169B++0.5421.182%C++24.889%B**42.5C+N/A1225.3h10.6B*49.9C++
Cosmos VM3 203203692.942C*0.7720.448%C+23.645%B*40.6C+N/A1165h10.7B**52.2B+
S1 245179722.486A++1.2258.434%C+1.676%D22.7D8.4D1737.9h6.2C+10.6C+
Pandora VX25 165164533.094B**0.6145.28%C+9.756%D**54.7C+N/A2153h3.7B+8.3B
Eclipse VE3A 154152483.167A0.5424.122%D--15.79%D--39CN/A1783.9h11.8C+49.1C-
NS Baron G5AE 108107551.945C*1.7646.442%C-7.477%D**34.5DN/A773.1h3.4B*7.2C++
C75 Viper 124101714.429B**10.7249.946%B+N/A84.2A+19.2B*3561.2h9.1B+18.3B
NS-15M2 9292412.244C+1.4620.976%D*16.304%F27.1D--N/A923.4h12.3C-58.6D
Pulsar VS1 8080282.857A+0.8519.398%D**15%D--15.1D-N/A685.3h14.1C72.6D-
Parallax VX3 707097.778B+4.0744.688%B+74.286%D30.4C-N/A842.3h2C++4.6C**
Sirius SX12 6969233B**0.7119.311%D**13.044%D-28.8C-N/A982.4h13.1C+67.7C
Thanatos VE70 6262391.59B2.1245.8%C*6.452%F-56.4B+N/A2961.1h3.7B+8.1B+
Rocklet Rifle 13254173.176M**0.5348.65%DN/A22.5D32.5B+3342.4h34C++70C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit832,1351.8h
Nanite Revive Grenade02680.1h
Recon Detection Device11330.3h
Ammunition Package34280.2h
Medical Kit354311h
Medical Applicator2619,3341.8h
Anti-Infantry MANA Turret0750.1h
Soldier Soaker01050.1h

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