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Immortal Koharix[FoV] Koharix
VS BR 69

KDR: 1.03

Score: 6.1m

Last Seen: May 10th, 2019 6:53 PM
- OFFLINE - 295.8 hour(s)

Battle Rank 69 - Vanu Sovereignty on Emerald - Outfit Leader of Followers of Vanu[FoV] Followers of Vanu
VS outfit on Emerald

Members: 1
Level Progress (to 70): 25%
Level 100 Progress: 32% 576h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Orion VS54 Lasher X2 Supernova PC Ursa H-V45 NS-11A Flare VE6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $143,865 MLG Score: 115
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.235%16.866%3581711794,4291.16247-0.132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.139%0.026C+-0.595D0.518B+HEAD ++ (~6.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.70.282C*11.40.202C++42.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.886%1.724%601119558180380.320442149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.738A++0.117C+-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.40.582B+36.30.315C*31.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.788%2.322%367411926893403352.02647205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.282%1.057B**-0.173C-1.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.754B++4.90.608B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.961%1.626%82111951233491710.35142972%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.854M+-0.696D-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.884B*9.30.767B++4.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.207%72.642%821119510635820.296089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.479B+0.361C**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.307C*2.60.178C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.088%12.5%821119514420040.72

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.446C---0.41C---1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.7-0.267C6-0.242C10.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Followers of Vanu[FoV] Followers of Vanu
VS outfit on Emerald

Members: 1
6.1m338.9%370 (22.2k)296 (17.8k)1.030747,7457,5141.2154669 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS119629816.675%12.653%21102:440

16% Combat Medic28% Engineer38% Heavy Assault11% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2012 1:48 AMDec 19th, 2014 3:59 AMMay 20th, 2019 3:44 PM (2d) (PST)May 10th, 2019 3:10 PM (12d) (PST)May 10th, 2019 2:53 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4532032500.3770.3660.0481.4330.046115

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,19412,16115,0332322386317,753

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
342.3h/14.3d 1,388 980 2,102 29.4k 288 1,019 941 9.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:978
Deaths:844
KDR:1.159
Accuracy:21.667% C
HSR:18.814% D-
Orion VS54
B
Kills:710
Deaths:461
KDR:1.540
Accuracy:22.611% B
HSR:19.155% D
Lasher X2
B++
Kills:548
Deaths:527
KDR:1.040
Accuracy:31.009% B++
HSR:3.285% C
Ursa
D-
Kills:379
Deaths:445
KDR:0.852
Accuracy:17.544% D-
HSR:18.206% D-
Flare VE6
C-
Kills:284
Deaths:222
KDR:1.279
Accuracy:19.953% C-
HSR:20.423% C--
NS-15M AE
D
Kills:169
Deaths:185
KDR:0.914
Accuracy:19.043% D*
HSR:21.302% D
Kills:3,068
Deaths (as Heavy Assault):2,684
Deaths (to Heavy Assaults):2,261
KDR:1.14307
Kill Difference:384
Playtime:131.095 hours
Usage:38%
Score:2.363m
Score/min:300
Accuracy (listed only):21.971%
HSR (listed only):16.864%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:265
Deaths:297
KDR:0.892
Accuracy:22.934% C+
HSR:10.566% F
Pandora VX25
C
Kills:144
Deaths:175
KDR:0.823
Accuracy:36.088% C
HSR:12.500% D
Eidolon VE33
D
Kills:134
Deaths:147
KDR:0.912
Accuracy:19.428% D**
HSR:20.149% D
VX6-7
D-
Kills:76
Deaths:71
KDR:1.070
Accuracy:20.225% D-
HSR:15.790% D-
NS Baron G5AE
D
Kills:75
Deaths:101
KDR:0.743
Accuracy:35.276% D*
HSR:12% D
Pulsar C
D*
Kills:66
Deaths:109
KDR:0.606
Accuracy:16.876% D**
HSR:16.667% D*
Kills:760
Deaths (as Engineer):900
Deaths (to Engineers):1,701
KDR:0.84444
Kill Difference:140
Playtime:96.763 hours
Usage:28%
Score:2.189m
Score/min:377
Accuracy (listed only):25.138%
HSR (listed only):14.612%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:265
Deaths:297
KDR:0.892
Accuracy:22.934% C+
HSR:10.566% F
Pandora VX25
C
Kills:144
Deaths:175
KDR:0.823
Accuracy:36.088% C
HSR:12.500% D
VX6-7
D-
Kills:76
Deaths:71
KDR:1.070
Accuracy:20.225% D-
HSR:15.790% D-
NS Baron G5AE
D
Kills:75
Deaths:101
KDR:0.743
Accuracy:35.276% D*
HSR:12% D
Pulsar C
D*
Kills:66
Deaths:109
KDR:0.606
Accuracy:16.876% D**
HSR:16.667% D*
MKV Suppressed
C
Kills:64
Deaths:65
KDR:0.985
Accuracy:23.900% C
HSR:10.938% D**
Kills:690
Deaths (as Light Assault):818
Deaths (to Light Assaults):1,245
KDR:0.84352
Kill Difference:128
Playtime:16.732 hours
Usage:5%
Score:0.265m
Score/min:264
Accuracy (listed only):25.883%
HSR (listed only):13.077%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C--
Kills:299
Deaths:313
KDR:0.955
Accuracy:21.576% C--
HSR:13.044% D--
NS-11A
D
Kills:299
Deaths:326
KDR:0.917
Accuracy:21.484% D
HSR:14.716% D-
Pulsar VS1
C+
Kills:266
Deaths:181
KDR:1.470
Accuracy:23.492% C+
HSR:17.669% C-
Pandora VX25
C
Kills:144
Deaths:175
KDR:0.823
Accuracy:36.088% C
HSR:12.500% D
NS Baron G5AE
D
Kills:75
Deaths:101
KDR:0.743
Accuracy:35.276% D*
HSR:12% D
MKV Suppressed
C
Kills:64
Deaths:65
KDR:0.985
Accuracy:23.900% C
HSR:10.938% D**
Corvus VA55
C
Kills:61
Deaths:78
KDR:0.782
Accuracy:22.955% C
HSR:18.033% D
Kills:1,208
Deaths (as Combat Medic):1,239
Deaths (to Combat Medics):800
KDR:0.97498
Kill Difference:31
Playtime:53.688 hours
Usage:16%
Score:0.862m
Score/min:267
Accuracy (listed only):26.396%
HSR (listed only):14.128%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D*
Kills:234
Deaths:379
KDR:0.617
Accuracy:24.791% D*
HSR:10.684% F
XM98
C++
Kills:106
Deaths:13
KDR:8.154
Accuracy:38.207% C++
HSR:72.642% C
NS-357 Underboss
F
Kills:94
Deaths:151
KDR:0.623
Accuracy:20.543% F-
HSR:8.511% F
MKV Suppressed
C
Kills:64
Deaths:65
KDR:0.985
Accuracy:23.900% C
HSR:10.938% D**
Manticore SX40
D-
Kills:51
Deaths:70
KDR:0.729
Accuracy:23.782% D-
HSR:9.804% F
Kills:549
Deaths (as Infiltrator):678
Deaths (to Infiltrators):1,062
KDR:0.80973
Kill Difference:129
Playtime:37.485 hours
Usage:11%
Score:0.313m
Score/min:139
Accuracy (listed only):26.244%
HSR (listed only):22.515%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:73
Deaths:51
KDR:1.431
Accuracy:20.094% B*
HSR:13.699% D--
Kills:73
Deaths (as MAX Suit):25.500
Deaths (to MAX Suits):404
KDR:2.86275
Kill Difference:47.500
Playtime:4.565 hours
Usage:1%
Score:0.085m
Score/min:312
Accuracy (listed only):20.094%
HSR (listed only):13.699%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:58
V. Kills:23 242%
Deaths:65
KDR:0.892
Accuracy:53.886% C*
KPH:26.200 D--
VKPH:10.400 D
Kills:58 (0 + 0)
Deaths:65
KDR:0.892
VKDR:0.354
Vehicle Kills:23
Kill Difference:7
Playtime:2.213 hours
Usage:1%
Score:0.037m
Score/min:278
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:83
V. Kills:20 395%
Deaths:31
KDR:2.677
Accuracy:50.796% C*
KPH:30.900 D-
VKPH:7.400 C+
L100 Python AP
B
Kills:55
V. Kills:50 108%
Deaths:37
KDR:1.486
Accuracy:47.733% D--
KPH:22.100 D
VKPH:20.100 B
Kills:138 (138 + 0)
Deaths:68
KDR:2.029
VKDR:1.029
Vehicle Kills:70
Kill Difference:70
Playtime:5.183 hours
Usage:2%
Score:0.078m
Score/min:252
Driving Accuracy:47.733%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:444
V. Kills:167 264%
Deaths:161
KDR:2.758
Accuracy:53.740% B+
KPH:28.400 B+
VKPH:10.700 B++
Supernova FPC
C++
Kills:107
V. Kills:84 126%
Deaths:49
KDR:2.184
Accuracy:49.265% C--
KPH:19.700 C-
VKPH:15.400 C++
Saron HRB
S
Kills:63
V. Kills:50 124%
Deaths:15
KDR:4.200
Accuracy:40.194% C
KPH:72.100 S
VKPH:57.200 S
Kills:614 (551 + 63)
Deaths:225
KDR:2.729
VKDR:1.338
Vehicle Kills:301
Kill Difference:389
Playtime:21.968 hours
Usage:6%
Score:0.537m
Score/min:407
Driving Accuracy:49.265%
Gunner Accuracy:40.194%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M++
Kills:123
V. Kills:98 124%
Deaths:26
KDR:4.731
Accuracy:66.961% B**
KPH:58.700 B++
VKPH:46.800 M++
Kills:123 (0 + 123)
Deaths:26
KDR:4.731
VKDR:3.769
Vehicle Kills:98
Kill Difference:97
Playtime:2.095 hours
Usage:1%
Score:0.102m
Score/min:811
Driving Accuracy:N/A%
Gunner Accuracy:66.961%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 9959788441.159C0.1321.667%C18.814%D-36.9CN/A15126.5h12.1C+55.9C+
Orion VS54 7217104611.54C++0.5122.611%B19.155%D40.1B+N/A15517.7h11B++48.7C*
Lasher X2 5545485271.04C++0.0131.009%B++3.285%C35.6C**N/A17815.4h15.9B*51.4B++
Supernova PC 6114441612.758C1.7353.74%B+2.477%C++28.3B+10.6B+27515.7h4.5B+8.3B++
Ursa 3853794450.852C-0.1817.544%D-18.206%D-26.5C-N/A10614.3h11.4C++65C+
H-V45 3022993130.955C+0.0821.576%C--13.044%D--29.3C+N/A12910.2h12.9C*59.6C++
NS-11A 3012993260.917C0.1121.484%D14.716%D-26.2C+N/A9811.4h12.9B+60.2C++
Flare VE6 2882842221.279C+0.2519.953%C-20.423%C--32.3CN/A1508.8h11.9C59.4C+
Pulsar VS1 2672661811.47B+0.4423.492%C+17.669%C-29.6BN/A1049h11.6B**49.5B+
Serpent VE92 2682652970.892C+0.1422.934%C+10.566%F10.3D-N/A5325.7h14.5C63.1C+
NS-44 Commissioner 2342343790.617C0.4124.791%D*10.684%F14.2DN/A5816.5h4.7D18.9D--
NS-15M AE 1711691850.914C--0.1219.043%D*21.302%D31.9DN/A1355.3h12.7C66.5D
Pandora VX25 1481441750.823C0.2136.088%C12.5%D28.8CN/A1415h6D--16.7C--
Eidolon VE33 1341341470.912C+0.1219.428%D**20.149%D24.4C++N/A1205.5h7.7B+39.6C+
Frag Grenade 1251251125N/A123.9740.564%DN/A625B+N/A21210.2h3B++7.4B+
E540 Halberd-H 221123264.731C3.7066.961%B**1.626%C58.6B++46.7M+8102.1h9.3D*13.8D
Supernova FPC 191107492.184C--1.1549.265%C--1.869%C-19.8C-15.6C++4795.4h6C12.1C
XM98 107106138.154M++7.1238.207%C++72.642%C25.2C+N/A1224.2h2.6C+6.8C++
NS-357 Underboss 96941510.623C0.4120.543%F-8.511%F12.5D-N/A547.5h5D24.3F-
L100 Python HESH 10383312.677D1.6550.796%C*1.205%C-30.7D-7.4C+2192.7h4.6D--9.1C-
VX6-7 7676711.07C+0.0420.225%D-15.79%D-15.2DN/A585h13.3C+65.6C+
NS Baron G5AE 77751010.743D0.2935.276%D*12%D20.8DN/A853.6h4.7C13.3C+
C-4 122741050.705C--0.3321.899%DN/A29.6D*19.2D5112.5h1.9D8.8D
Quasar VM1 7473511.431C+0.4020.094%B*13.699%D--38.4AN/A2251.9h11.7B**58.4B+
NS Decimator 109711280.555D0.4863.385%BN/A20.3D-10.9D2633.5h5.8D9.2C
S1 8571154.733S3.7063.021%B++2.817%C+41.8A+8.2D5421.7h3.4A+5.4A
Pulsar C 66661090.606C0.4216.876%D**16.667%D*10.6DN/A806.2h12.2C++72.5C--
MKV Suppressed 6464650.985C+0.0523.9%C10.938%D**27.8C+N/A902.3h12.4B+51.8C**
Saron HRB 11363154.2C+3.1740.194%CN/A70S55.6S23350.9h16.5B*41B+
Corvus VA55 6161780.782C0.2522.955%C18.033%D26.5C+N/A922.3h13C+56.7C+
Dual Photon Pods 8158650.892D-0.1453.886%C*1.724%B+26.4D-10.5D2782.2h36.3D*67.4D
Nemesis VSH9 107571100.518C0.5168.894%B*3.509%B+12.7C11.1C+2284.5h9.9D14.4C+
L100 Python AP 10555371.486D0.4647.733%D--3.636%B+22D20B2882.5h6.9C+14.4C-
Tank Mine 9354371.459D0.4340.534%B+N/A90C65C++12890.6h3.1F-7.6D
Manticore SX40 5151700.729C0.3023.782%D-9.804%F13.8D-N/A513.7h7.2B30.2C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator8824,9202.9h
Nanite Revive Grenade0780h
Motion Spotter11690.3h
M12 Kobalt0520h
Ammunition Package111760.1h
Nano-Armor Kit71151,6849.8h
Medical Kit789121.4h
Recon Detection Device2580.2h
Xiphos Anti-Personnel Phalanx Turret0910h

Check the help document for the dictionary if you want to learn more about words used here.


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