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Predator Koka85[TRID] Koka85
VS BR 168

KDR: 2.23

Score: 69.2m

Last Seen: Oct 24th, 2017 10:09 PM
- OFFLINE - 10426.9 hour(s)

Battle Rank 120 (168 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Dual Photon Pods Supernova PC Eridani SX5 Serpent VE92 Light PPA Tank Mine Maelstrom Turbo Laser
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $989,541 MLG Score: 791
Fun Score: N/A
Cheeseburgers Flipped: 1074TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.043%17.847%4833498849,9021.7940.439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.109%1.165B**-0.437C---0.91D--HEAD + (~4.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.528B+9.60.331C**25.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.124%1.516%6755101711,217221670355.05954159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.359%0.074C+-0.081C+0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.60.288C*43.70.175C++70.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.196%2.339%4328101410,217316130193.2322338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.805%-0.263C-0.177C0.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.452B+8.10.355C**13.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.288%2.218%209810143,201248722841.28709140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.899%0.94B*-0.545D1.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.65B+19.20.513B+22.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.317%58.289%209510175,9602976402.00202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.522%0.644B+-0.58D-0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.386C**2.40.25C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.531%11.668%209510176,4451943273.31533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.275%0.841B*-0.57D-0.545

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.521B+3.30.329C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
69.2m191.3%336 (20.2k)281 (16.9k)2.23324135,92460,8642.56362168 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022416725.257%12.34%31204:0372

10% Combat Medic41% Engineer21% Heavy Assault18% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 28th, 2012 1:37 PMFeb 20th, 2014 9:31 PMOct 24th, 2017 9:12 PM (485d) (PST)Oct 24th, 2017 6:46 PM (485d) (PST)Oct 24th, 2017 6:09 PM (485d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7261635630.5520.2470.0681.2390.096791

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,5459,76433,7813315474616,859

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4104.3h/171d 20,108 16,773 32,682 305.1k 8,352 12,141 23,572 178.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:5,373
Deaths:2,984
KDR:1.801
Accuracy:25.149% C
HSR:20.417% D*
Orion VS54
C*
Kills:2,125
Deaths:1,023
KDR:2.077
Accuracy:21.705% C*
HSR:15.435% D*
Ursa
C+
Kills:1,424
Deaths:785
KDR:1.814
Accuracy:22.727% C+
HSR:17.697% D-
SVA-88
C++
Kills:1,174
Deaths:520
KDR:2.258
Accuracy:23.609% C++
HSR:18.995% D-
NS-15M1
B+
Kills:1,174
Deaths:459
KDR:2.558
Accuracy:25.128% B+
HSR:13.543% D*
Lasher X2
A
Kills:1,169
Deaths:858
KDR:1.362
Accuracy:34.180% A
HSR:2.139% D--
Flare VE6
C*
Kills:1,164
Deaths:477
KDR:2.440
Accuracy:23.379% C*
HSR:17.010% D--
Pulsar LSW
C++
Kills:1,157
Deaths:493
KDR:2.347
Accuracy:23.221% C++
HSR:15.644% D*
NSX Naginata
B**
Kills:1,156
Deaths:645
KDR:1.792
Accuracy:27.875% B**
HSR:26.730% C+
VX29 Polaris
B+
Kills:1,156
Deaths:495
KDR:2.335
Accuracy:25.753% B+
HSR:15.657% D--
Kills:17,072
Deaths (as Heavy Assault):8,739
Deaths (to Heavy Assaults):16,304
KDR:1.95354
Kill Difference:8,333
Playtime:843.289 hours
Usage:21%
Score:14.286m
Score/min:282
Accuracy (listed only):25.272%
HSR (listed only):16.327%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:2,919
Deaths:1,369
KDR:2.132
Accuracy:22.720% C+
HSR:13.909% D--
NS-11C
B++
Kills:2,160
Deaths:2,269
KDR:0.952
Accuracy:27.603% B++
HSR:16.852% C
Nova
B
Kills:2,129
Deaths:1,241
KDR:1.716
Accuracy:48.492% B
HSR:11.696% D
Solstice VE3
D
Kills:1,592
Deaths:
KDR:
Accuracy:16.051% D*
HSR:16.332% D
NS Baron G5
B
Kills:1,285
Deaths:869
KDR:1.479
Accuracy:46.868% B
HSR:12.918% C
Pulsar C
B
Kills:1,164
Deaths:681
KDR:1.709
Accuracy:26.196% B
HSR:13.574% F
Pandora VX25
B**
Kills:1,163
Deaths:719
KDR:1.618
Accuracy:50.804% B**
HSR:11.350% D-
Eidolon VE33
B+
Kills:1,161
Deaths:752
KDR:1.544
Accuracy:30.529% B+
HSR:16.710% D*
Deimos VA29
B+
Kills:1,160
Deaths:659
KDR:1.760
Accuracy:64.969% B+
HSR:10.517% D--
Zenith VX-5
C++
Kills:1,158
Deaths:1,086
KDR:1.066
Accuracy:26.026% C++
HSR:20.380% C+
NSX Tanto
B*
Kills:1,158
Deaths:634
KDR:1.827
Accuracy:30.615% B*
HSR:22.539% C
Thanatos VE70
A
Kills:1,157
Deaths:566
KDR:2.044
Accuracy:51.755% A
HSR:11.582% D-
Chaos
C
Kills:836
Deaths:599
KDR:1.396
Accuracy:51.329% C
HSR:13.756% C
NSX-P Tanto
B+
Kills:330
Deaths:318
KDR:1.038
Accuracy:27.809% B+
HSR:16.970% D*
Kills:19,372
Deaths (as Engineer):11,762
Deaths (to Engineers):14,511
KDR:1.647
Kill Difference:7,610
Playtime:1,681.088 hours
Usage:41%
Score:28.140m
Score/min:279
Accuracy (listed only):37.269%
HSR (listed only):14.935%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B**
Kills:2,986
Deaths:1,674
KDR:1.784
Accuracy:32.267% B**
HSR:14.267% D
Serpent VE92
C+
Kills:2,919
Deaths:1,369
KDR:2.132
Accuracy:22.720% C+
HSR:13.909% D--
NS-11C
B++
Kills:2,160
Deaths:2,269
KDR:0.952
Accuracy:27.603% B++
HSR:16.852% C
Nova
B
Kills:2,129
Deaths:1,241
KDR:1.716
Accuracy:48.492% B
HSR:11.696% D
Sirius SX12
B**
Kills:1,906
Deaths:971
KDR:1.963
Accuracy:30.595% B**
HSR:11.490% D--
Solstice VE3
D
Kills:1,592
Deaths:
KDR:
Accuracy:16.051% D*
HSR:16.332% D
NS Baron G5
B
Kills:1,285
Deaths:869
KDR:1.479
Accuracy:46.868% B
HSR:12.918% C
MKV Suppressed
B+
Kills:1,230
Deaths:768
KDR:1.602
Accuracy:27.960% B+
HSR:17.886% C
NS-7G PDW
B+
Kills:1,170
Deaths:793
KDR:1.475
Accuracy:28.001% B+
HSR:15.727% C
Pulsar C
B
Kills:1,164
Deaths:681
KDR:1.709
Accuracy:26.196% B
HSR:13.574% F
Pandora VX25
B**
Kills:1,163
Deaths:719
KDR:1.618
Accuracy:50.804% B**
HSR:11.350% D-
Deimos VA29
B+
Kills:1,160
Deaths:659
KDR:1.760
Accuracy:64.969% B+
HSR:10.517% D--
Zenith VX-5
C++
Kills:1,158
Deaths:1,086
KDR:1.066
Accuracy:26.026% C++
HSR:20.380% C+
NSX Tanto
B*
Kills:1,158
Deaths:634
KDR:1.827
Accuracy:30.615% B*
HSR:22.539% C
Thanatos VE70
A
Kills:1,157
Deaths:566
KDR:2.044
Accuracy:51.755% A
HSR:11.582% D-
Chaos
C
Kills:836
Deaths:599
KDR:1.396
Accuracy:51.329% C
HSR:13.756% C
Skorpios
B*
Kills:370
Deaths:194
KDR:1.907
Accuracy:30.966% B*
HSR:14.054% D--
NSX-P Tanto
B+
Kills:330
Deaths:318
KDR:1.038
Accuracy:27.809% B+
HSR:16.970% D*
Kills:25,873
Deaths (as Light Assault):15,410
Deaths (to Light Assaults):10,427
KDR:1.67897
Kill Difference:10,463
Playtime:302.035 hours
Usage:7%
Score:5.276m
Score/min:291
Accuracy (listed only):35.612%
HSR (listed only):14.767%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B**
Kills:2,986
Deaths:1,674
KDR:1.784
Accuracy:32.267% B**
HSR:14.267% D
Sirius SX12
B**
Kills:1,906
Deaths:971
KDR:1.963
Accuracy:30.595% B**
HSR:11.490% D--
XM98
B++
Kills:1,271
Deaths:439
KDR:2.895
Accuracy:42.605% B++
HSR:73.249% C+
NS-44 Commissioner
B**
Kills:1,257
Deaths:1,040
KDR:1.209
Accuracy:45.385% B**
HSR:19.650% C
MKV Suppressed
B+
Kills:1,230
Deaths:768
KDR:1.602
Accuracy:27.960% B+
HSR:17.886% C
Parallax VX3
C**
Kills:1,205
Deaths:350
KDR:3.443
Accuracy:40.995% C**
HSR:68.548% D--
NS-7G PDW
B+
Kills:1,170
Deaths:793
KDR:1.475
Accuracy:28.001% B+
HSR:15.727% C
V10
C**
Kills:1,166
Deaths:384
KDR:3.036
Accuracy:42.643% C**
HSR:65.352% D**
Artemis VX26
B**
Kills:1,162
Deaths:522
KDR:2.226
Accuracy:32.212% B**
HSR:18.503% D
NS-30 Vandal
B++
Kills:1,162
Deaths:442
KDR:2.629
Accuracy:37.637% B++
HSR:30.034% B+
Ghost
C++
Kills:1,160
Deaths:458
KDR:2.533
Accuracy:39.615% C++
HSR:53.017% D**
Nyx VX31
C++
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:34.869% C++
HSR:19.828% D--
NS-61 Emissary
A+
Kills:1,159
Deaths:375
KDR:3.091
Accuracy:37.723% A+
HSR:21.657% B*
VA39 Spectre
B+
Kills:1,158
Deaths:445
KDR:2.602
Accuracy:35.267% B+
HSR:29.361% D
NSX Tomoe
A
Kills:1,158
Deaths:500
KDR:2.316
Accuracy:35.576% A
HSR:28.152% D-
Beamer VS3
C+
Kills:1,158
Deaths:828
KDR:1.399
Accuracy:27.144% C+
HSR:15.112% D--
NS-357 Underboss
B**
Kills:1,158
Deaths:670
KDR:1.728
Accuracy:44.996% B**
HSR:23.662% C**
Cerberus
A
Kills:1,157
Deaths:848
KDR:1.364
Accuracy:40.820% A
HSR:18.842% C-
Skorpios
B*
Kills:370
Deaths:194
KDR:1.907
Accuracy:30.966% B*
HSR:14.054% D--
NS CandyCannon 3000
A
Kills:60
Deaths:93
KDR:0.645
Accuracy:49.912% A
HSR:31.667% C+
Kills:24,213
Deaths (as Infiltrator):12,277
Deaths (to Infiltrators):8,665
KDR:1.97222
Kill Difference:11,936
Playtime:727.752 hours
Usage:18%
Score:11.385m
Score/min:261
Accuracy (listed only):36.859%
HSR (listed only):29.503%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B**
Kills:2,986
Deaths:1,674
KDR:1.784
Accuracy:32.267% B**
HSR:14.267% D
Nova
B
Kills:2,129
Deaths:1,241
KDR:1.716
Accuracy:48.492% B
HSR:11.696% D
Sirius SX12
B**
Kills:1,906
Deaths:971
KDR:1.963
Accuracy:30.595% B**
HSR:11.490% D--
NS-11A
B++
Kills:1,330
Deaths:774
KDR:1.718
Accuracy:28.054% B++
HSR:13.534% D--
NS Baron G5
B
Kills:1,285
Deaths:869
KDR:1.479
Accuracy:46.868% B
HSR:12.918% C
Pulsar VS1
B+
Kills:1,241
Deaths:632
KDR:1.964
Accuracy:25.934% B+
HSR:12.248% D*
MKV Suppressed
B+
Kills:1,230
Deaths:768
KDR:1.602
Accuracy:27.960% B+
HSR:17.886% C
CME
C++
Kills:1,194
Deaths:664
KDR:1.798
Accuracy:26.818% C++
HSR:17.002% D
NS-7G PDW
B+
Kills:1,170
Deaths:793
KDR:1.475
Accuracy:28.001% B+
HSR:15.727% C
Pandora VX25
B**
Kills:1,163
Deaths:719
KDR:1.618
Accuracy:50.804% B**
HSR:11.350% D-
Darkstar
D
Kills:1,162
Deaths:888
KDR:1.309
Accuracy:24.742% D
HSR:18.417% D
Deimos VA29
B+
Kills:1,160
Deaths:659
KDR:1.760
Accuracy:64.969% B+
HSR:10.517% D--
Terminus VX-9
C-
Kills:1,159
Deaths:805
KDR:1.440
Accuracy:23.554% C-
HSR:19.327% D-
Equinox VE2
B
Kills:1,157
Deaths:859
KDR:1.347
Accuracy:27.628% B
HSR:15.990% D
Thanatos VE70
A
Kills:1,157
Deaths:566
KDR:2.044
Accuracy:51.755% A
HSR:11.582% D-
NSX Yumi
B**
Kills:1,156
Deaths:608
KDR:1.901
Accuracy:31.913% B**
HSR:23.616% C
Chaos
C
Kills:836
Deaths:599
KDR:1.396
Accuracy:51.329% C
HSR:13.756% C
Skorpios
B*
Kills:370
Deaths:194
KDR:1.907
Accuracy:30.966% B*
HSR:14.054% D--
Kills:23,791
Deaths (as Combat Medic):14,283
Deaths (to Combat Medics):6,332
KDR:1.66569
Kill Difference:9,508
Playtime:394.664 hours
Usage:10%
Score:6.635m
Score/min:280
Accuracy (listed only):36.258%
HSR (listed only):14.743%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,954
Deaths:538
KDR:3.632
Accuracy:21.075% B+
HSR:17.554% D
Blueshift VM5
B+
Kills:1,179
Deaths:325
KDR:3.628
Accuracy:22.399% B+
HSR:18.151% D
Quasar VM1
B+
Kills:1,156
Deaths:396
KDR:2.919
Accuracy:18.027% B+
HSR:13.495% D--
Nebula VM20
B++
Kills:1,156
Deaths:298
KDR:3.879
Accuracy:22.276% B++
HSR:18.945% C
Nebula VM20
B++
Kills:1,154
Deaths:321
KDR:3.595
Accuracy:21.125% B++
HSR:20.537% C+
Cosmos VM3
A
Kills:423
Deaths:135
KDR:3.133
Accuracy:22.580% A
HSR:17.731% C
Cosmos VM3
B**
Kills:345
Deaths:112
KDR:3.080
Accuracy:20.695% B**
HSR:20.290% C++
NS-10 Burster
B*
Kills:318
Deaths:156
KDR:2.038
Accuracy:34.948% B*
HSR:7.547% C++
NS-10 Burster
B*
Kills:268
Deaths:136
KDR:1.971
Accuracy:35.122% B*
HSR:7.090% C**
Comet VM2
B+
Kills:265
Deaths:223
KDR:1.188
Accuracy:46.079% B+
HSR:2.642% D
Vortex VM21
B++
Kills:73
Deaths:55
KDR:1.327
Accuracy:42.397% C*
HSR:5.479% B++
Vortex VM21
B+
Kills:71
Deaths:55
KDR:1.291
Accuracy:43.881% B+
HSR:1.408% D*
Comet VM2
M
Kills:60
Deaths:60
KDR:1
Accuracy:55.707% B**
HSR:10% M
Kills:8,422
Deaths (as MAX Suit):1,405
Deaths (to MAX Suits):3,652
KDR:5.99431
Kill Difference:7,017
Playtime:134.472 hours
Usage:3%
Score:3.473m
Score/min:430
Accuracy (listed only):31.255%
HSR (listed only):12.374%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:3,425
V. Kills:731 468%
Deaths:311
KDR:11.013
Accuracy:63.850% A
KPH:79.800 C++
VKPH:17 C+
Light PPA
B*
Kills:2,851
V. Kills:216 N/A
Deaths:578
KDR:4.933
Accuracy:49.564% B**
KPH:74.200 B*
VKPH:5.600 B*
Maelstrom Turbo Laser
B+
Kills:2,232
V. Kills:2,118 105%
Deaths:1,473
KDR:1.515
Accuracy:33.104% B
KPH:15.500 C++
VKPH:14.700 B+
Saron Laser Cannon
B+
Kills:1,368
V. Kills:1,109 123%
Deaths:659
KDR:2.076
Accuracy:34.113% B
KPH:15.500 C*
VKPH:12.500 B+
Coyote Missiles
A+
Kills:1,181
V. Kills:593 199%
Deaths:144
KDR:8.201
Accuracy:57.355% B+
KPH:92.300 A
VKPH:46.400 A+
Hornet Missiles
B+
Kills:402
V. Kills:248 161%
Deaths:56
KDR:7.179
Accuracy:70.034% B*
KPH:83.400 C**
VKPH:51.400 B+
Antares LC
C*
Kills:398
V. Kills:414 96%
Deaths:264
KDR:1.508
Accuracy:37.155% B*
KPH:14.800 C
VKPH:15.400 C*
Photon A2A Missile Pods
S
Kills:176
V. Kills:227 77%
Deaths:15
KDR:11.733
Accuracy:79.490% C+
KPH:142 A**
VKPH:183.200 S
Kills:12,033 (6,849 + 0)
Deaths:3,500
KDR:3.438
VKDR:1.616
Vehicle Kills:5,656
Kill Difference:8,533
Playtime:359.813 hours
Usage:9%
Score:5.429m
Score/min:251
Piloting Accuracy:37.155%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:1,341
V. Kills:1,500 89%
Deaths:1,197
KDR:1.120
Accuracy:48.844% B
KPH:8.500 C++
VKPH:9.500 B+
L105 Zephyr
U
Kills:158
V. Kills:18 N/A
Deaths:20
KDR:7.900
Accuracy:43.683% C++
KPH:568,800 U
VKPH:64,800 U
C150 Dalton
U
Kills:131
V. Kills:124 105%
Deaths:47
KDR:2.787
Accuracy:36.543% C+
KPH:471,600 U
VKPH:446,400 U
Kills:1,630 (1,341 + 289)
Deaths:1,264
KDR:1.290
VKDR:1.299
Vehicle Kills:1,642
Kill Difference:366
Playtime:157.376 hours
Usage:4%
Score:1.342m
Score/min:142
Piloting Accuracy:48.844%
Gunner Accuracy:36.543%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M
Kills:1,170
V. Kills:189 N/A
Deaths:82
KDR:14.268
Accuracy:47.414% C-
KPH:66.400 M
VKPH:10.700 C+
L100 Python HESH
B**
Kills:1,118
V. Kills:117 N/A
Deaths:98
KDR:11.408
Accuracy:48.112% C+
KPH:79.100 B**
VKPH:8.300 C++
C75 Viper
B**
Kills:1,116
V. Kills:128 N/A
Deaths:65
KDR:17.169
Accuracy:32.515% D
KPH:50.600 B**
VKPH:5.800 C-
L100 Python AP
B**
Kills:759
V. Kills:630 120%
Deaths:276
KDR:2.750
Accuracy:60.240% B+
KPH:29.200 C+
VKPH:24.300 B**
Skyguard
A
Kills:376
V. Kills:321 117%
Deaths:99
KDR:3.798
Accuracy:33.444% B++
KPH:17 B+
VKPH:14.500 A
Kills:4,539 (4,539 + 0)
Deaths:620
KDR:7.321
VKDR:2.234
Vehicle Kills:1,385
Kill Difference:3,919
Playtime:101.863 hours
Usage:2%
Score:1.684m
Score/min:276
Driving Accuracy:33.444%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A**
Kills:3,184
V. Kills:648 491%
Deaths:225
KDR:14.151
Accuracy:52.533% B+
KPH:47 A**
VKPH:9.600 B+
Supernova FPC
B+
Kills:1,268
V. Kills:871 145%
Deaths:277
KDR:4.578
Accuracy:49.829% C-
KPH:24.600 C++
VKPH:16.900 B+
Supernova VPC
C**
Kills:1,226
V. Kills:115 N/A
Deaths:86
KDR:14.256
Accuracy:53.140% C**
KPH:40.200 C+
VKPH:3.800 D--
Saron HRB
B**
Kills:820
V. Kills:581 141%
Deaths:127
KDR:6.457
Accuracy:45.302% C*
KPH:35.600 B**
VKPH:25.200 B**
E540 Halberd
B*
Kills:400
V. Kills:331 120%
Deaths:92
KDR:4.348
Accuracy:49.336% C*
KPH:26.700 C-
VKPH:22.100 B*
Kills:6,898 (5,678 + 1,220)
Deaths:807
KDR:8.548
VKDR:3.155
Vehicle Kills:2,546
Kill Difference:6,091
Playtime:187.699 hours
Usage:5%
Score:3.100m
Score/min:275
Driving Accuracy:53.140%
Gunner Accuracy:49.336%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:1,075
V. Kills:60 N/A
Deaths:151
KDR:7.119
Accuracy:39.419% C**
KPH:161.700 A+
VKPH:9 B*
M40 Fury-H
C++
Kills:797
V. Kills:48 N/A
Deaths:55
KDR:14.491
Accuracy:32.387% D--
KPH:96.500 C++
VKPH:5.800 D
Saron HRB-H
S
Kills:294
V. Kills:883 33%
Deaths:62
KDR:4.742
Accuracy:79.605% M+
KPH:38 C+
VKPH:114 S
Kills:2,166 (0 + 2,166)
Deaths:268
KDR:8.082
VKDR:3.698
Vehicle Kills:991
Kill Difference:1,898
Playtime:22.654 hours
Usage:1%
Score:0.450m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:79.605%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:256
V. Kills:43 N/A
Deaths:26
KDR:9.846
Accuracy:36.289% C+
KPH:94.500 A*
VKPH:15.900 A
M40 Fury
A*
Kills:146
V. Kills:36 395%
Deaths:20
KDR:7.300
Accuracy:41.540% B+
KPH:103 A++
VKPH:25.400 A*
M20 Basilisk
B++
Kills:141
V. Kills:62 224%
Deaths:14
KDR:10.071
Accuracy:33.251% D
KPH:23.300 C**
VKPH:10.200 B++
M12 Kobalt
B
Kills:69
V. Kills:2 N/A
Deaths:7
KDR:9.857
Accuracy:16.968% C
KPH:77.300 B
VKPH:2.200 C--
Kills:612 (0 + 612)
Deaths:67
KDR:9.134
VKDR:2.134
Vehicle Kills:143
Kill Difference:545
Playtime:11.069 hours
Usage:0%
Score:0.223m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:16.968%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,159
V. Kills:52 N/A
Deaths:559
KDR:2.073
Accuracy:45.377% B+
KPH:74.700 B*
VKPH:3.400 B**
M12 Kobalt-F
B+
Kills:1,156
V. Kills:30 N/A
Deaths:866
KDR:1.335
Accuracy:25.775% B+
KPH:43.400 B+
VKPH:1.100 C+
M40 Fury-F
M
Kills:1,129
V. Kills:106 N/A
Deaths:558
KDR:2.023
Accuracy:47.833% C+
KPH:66.900 M
VKPH:6.300 C+
Kills:3,444 (3,444 + 0)
Deaths:1,983
KDR:1.737
VKDR:0.095
Vehicle Kills:188
Kill Difference:1,461
Playtime:59.002 hours
Usage:1%
Score:0.501m
Score/min:142
Driving Accuracy:47.833%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,4265,3732,9841.801C0.4325.149%C20.417%D*35.8D-N/A90150h9.7B+38.5B
Dual Photon Pods 4,1563,42531111.013B++8.7863.85%A1.431%C*79.8C++17C+33842.9h16.9B++26.5B*
Supernova PC 3,8323,18422514.151A11.9252.533%B+2.104%C+47A**9.6B+21367.7h2.9A5.5A
Eridani SX5 2,9932,9861,6741.784B+0.4532.267%B**14.267%D44.8B+N/A11866.7h10.2B++31.6B++
Serpent VE92 2,9322,9191,3692.132B**0.1022.72%C+13.909%D--17.7C--N/A63164.9h11.4B+50.1B
Light PPA 3,0672,8515784.933C++2.7049.564%B**1.193%C+74.2B*5.6B*21538.4h10.5B+21.2B+
Tank Mine 4,6862,6144356.009A++3.7826.986%C--N/A145.2B*115.1A++144218h1.3B**5B*
Maelstrom Turbo Laser 4,3502,2321,4731.515C+0.7233.104%B2.24%C15.5C++14.7B+190144.4h87.2B+263.5B+
NS-11C 2,2122,1602,2690.952C+1.2827.603%B++16.852%C10.3DN/A30209.7h12.8B+46.3B+
Nova 2,1352,1291,2411.716C**0.5248.492%B11.696%D21.1DN/A52100.7h3.6B++7.4B+
Orion VS54 2,1272,1251,0232.077B+0.1621.705%C*15.435%D*41.7B+N/A14250.9h9.8B**45.2C*
Blueshift VM5 1,9661,9545383.632B+1.4021.075%B+17.554%D43B++N/A13245.4h11.4A54.2B++
Sirius SX12 1,9131,9069711.963B*0.2730.595%B**11.49%D--41.3B++N/A11646.2h11.7B*38.1B++
C-4 2,3831,7638812.001B+0.2322.369%DN/A120.8B**42.5B*96314.6h1.3B+5.9C*
Solstice VE3 1,6001,59211592U1,589.7716.051%D*16.332%D18.2C+N/A12287.6h14.8C**92.2C+
Proximity Mine 1,5161,5152097.249B**5.0256.224%A++N/A162.9B*N/A4129.3h1.5A2.7A+
Frag Grenade 1,4931,48611486N/A1,483.7746.034%C++N/A990.7A*4.7D23801.5h2.3A5B**
Ursa 1,4291,4247851.814B++0.4222.727%C+17.697%D-37.2C+N/A9338.3h8.8B*38.7B+
Saron Laser Cannon 2,4771,3686592.076C++0.1634.113%B1.901%C15.5C*12.5B+20788.4h100.4B+294.4B++
CAS30 Tank Buster 2,8411,3411,1971.12C+1.1148.844%BN/A8.5C++9.5B+108157.4h52.2C**107B+
NS-11A 1,3351,3307741.718C**0.5228.054%B++13.534%D--30C+N/A6944.4h11.4B*40.5B++
Sticky Grenade 1,3051,30111301N/A1,298.7758.385%B++N/A1858.6A++5.7D48540.7h1.3B**2.3B*
NS Baron G5 1,2861,2858691.479B+0.7546.868%B12.918%C42.8B+N/A11430h3.6B*7.8C++
XM98 1,2711,2714392.895B+0.6642.605%B++73.249%C+36.2BN/A9935.1h2.1B++5B++
Supernova FPC 2,1391,2682774.578C+2.3449.829%C-4.101%B**24.6C++16.9B+33051.5h4.5B++9B+
NS-44 Commissioner 1,2751,2571,0401.209C**1.0245.385%B**19.65%C47.1B+N/A14226.7h3.3B++7.4B++
Anti-Vehicle Grenade 1,3201,24811248N/A1,245.7764.959%A+N/A960M+55.4C--32971.3h2.7A+4.2A
M40 Fury 1,4141,24512310.122C+7.8936.355%D**1.205%C143.1A++19.4C+4328.7h9.1B+25B+
Pulsar VS1 1,2471,2416321.964B**0.2725.934%B+12.248%D*39.1B*N/A12231.7h10.6A41B*
MKV Suppressed 1,2351,2307681.602B++0.6327.96%B+17.886%C47.1B++N/A12726.1h10.9B++39.1B+
Supernova VPC 1,3411,2268614.256C**12.0253.14%C**N/A40.2C+3.8D--11430.5h2.6B++4.8B++
Parallax VX3 1,2131,2053503.443C++1.2140.995%C**68.548%D--39.4B++N/A10930.6h1.9B++4.6B+
CME 1,2021,1946641.798B+0.4426.818%C++17.002%D31.3C+N/A8738.1h11.6B++43.3B+
Coyote Missiles 1,7741,1811448.201M5.9757.355%B+N/A92.3A46.3A+71412.8h27.6B*48.2B*
Blueshift VM5 1,1851,1793253.628B+1.3922.399%B+18.151%D46.2B*N/A15225.5h12.2A54.4B*
SVA-88 1,1761,1745202.258C**0.0223.609%C++18.995%D-33C-N/A10335.6h9.7B*41.3B+
NS-15M1 1,1811,1744592.558B*0.3225.128%B+13.543%D*47.3C**N/A12424.8h10.3B*40.9B+
L100 Python HEAT 1,3591,1708214.268A**12.0347.414%C-2.65%C+66.5M10.7C+23717.6h2.9A+6.2A
NS-7G PDW 1,1751,1707931.475B+0.7628.001%B+15.727%C23.4C+N/A6349.9h12.8B+45.6B+
Lasher X2 1,1711,1698581.362B++0.8734.18%A2.139%D--39B+N/A12030h12A++35.2B**
V10 1,1731,1663843.036C+0.8042.643%C**65.352%D**43.2B+N/A12527h2B+4.7B+
Pulsar C 1,1651,1646811.709B0.5226.196%B13.574%F47.5B*N/A17224.5h9.4B++35.8B+
Flare VE6 1,1671,1644772.44B**0.2123.379%C*17.01%D--43.1C++N/A13327h8.5B*36.4B+
Pandora VX25 1,1661,1637191.618B+0.6250.804%B**11.35%D-31.3C+N/A8137.1h3.5B*6.8B*
Darkstar 1,1801,1628881.309C+0.9224.742%D18.417%D39.9C+N/A8229.1h10.4B**41.9B+
Artemis VX26 1,1781,1625222.226B*0.0132.212%B**18.503%D59.9AN/A14119.4h8.6A26.6B**
NS-30 Vandal 1,1721,1624422.629B+0.4037.637%B++30.034%B+48.6B+N/A13923.9h4A10.5B**
Eidolon VE33 1,1691,1617521.544B+0.6930.529%B+16.71%D*32.5B+N/A8235.7h6.1B**20B*
Deimos VA29 1,1621,1606591.76B+0.4764.969%B+10.517%D--39.2C+N/A8429.6h2.2B+3.4B+
Ghost 1,1681,1604582.533C+0.3039.615%C++53.017%D**43.1C*N/A13226.9h2.2C**5.5C**
Nyx VX31 1,1761,1604832.402C++0.1734.869%C++19.828%D--48.1B+N/A12324.1h4.4B++12.7B++
NS-61 Emissary 1,1621,1593753.091M*0.8637.723%A+21.657%B*57.7A++N/A12420.1h9.5B++25.3B**
S12 Renegade 1,2111,1595592.073C+0.1645.377%B+9.318%A74.8B*3.4B**15615.5h3B+6.6B+
Terminus VX-9 1,1701,1598051.44C++0.7923.554%C-19.327%D-39.6C++N/A11229.3h10.3B*43.6B+
VA39 Spectre 1,1751,1584452.602B++0.3735.267%B+29.361%D48.3A+N/A14424h3.8A10.7B**
Zenith VX-5 1,1651,1581,0861.066C+1.1726.026%C++20.38%C+27CN/A9442.9h10.6B*40.9B+
NSX Tomoe 1,1721,1585002.316B+0.0835.576%A28.152%D-37.1C+N/A7931.2h12B++33.8B*
Beamer VS3 1,1621,1588281.399B*0.8327.144%C+15.112%D--53.6AN/A15821.6h8.8B32.5C++
NSX Tanto 1,1821,1586341.826B++0.4130.615%B*22.539%C33.7C++N/A7134.4h10.4B++34.1B+
NS-357 Underboss 1,1701,1586701.728B*0.5144.996%B**23.662%C**44.4C++N/A10926.1h3.8B+8.3B++
Pulsar LSW 1,1601,1574932.347B*0.1123.221%C++15.644%D*44.5C++N/A12126h9.9B*42.7B+
Equinox VE2 1,1681,1578591.347C++0.8927.628%B15.99%D38.8C++N/A11329.8h11.7B+42.5B+
Cerberus 1,1681,1578481.364B+0.8740.82%A18.842%C-17DN/A3868h5.7B13.9B++
Thanatos VE70 1,1601,1575662.044A+0.1951.755%A11.582%D-22CN/A6252.5h3.3B**6.3B**
NSX Yumi 1,1871,1566081.901B0.3331.913%B**23.616%C29CN/A8139.9h9.9B*31B*
NSX Naginata 1,1641,1566451.792B+0.4427.875%B**26.73%C+30.1CN/A6738.4h9.4B++33.6B++
Quasar VM1 1,1651,1563962.919B**0.6918.027%B+13.495%D--34.1B**N/A11333.9h11.2B**62.4B+
M12 Kobalt-F 1,1861,1568661.335C+0.9025.775%B+10.467%C++43.5B+1.1C+10526.6h9.7B*37.5B++
VX29 Polaris 1,1581,1564952.335B*0.1025.753%B+15.657%D--46.6C++N/A14024.8h10B*39B+
Nebula VM20 1,1611,1562983.879B**1.6522.276%B++18.945%C47.2B*N/A13024.5h12.7B**57.1B++
Nebula VM20 1,1561,1543213.595B*1.3621.125%B++20.537%C+44.4B++N/A11826h12.8B**60.7B++
MANA Anti-Personnel Turret 1,1631,1523942.924N/A0.6922.431%UN/A11520U110U23445300.1h19.2T*85.5T*
M40 Fury-F 1,2351,1295582.023C**0.2147.833%C+N/A66.8M6.3C+18616.9h5.7B*11.9B*
L100 Python HESH 1,2351,1189811.408C+9.1748.112%C+3.22%A+79.3B**8.3C++25114.1h2.5B*5.2B++
C75 Viper 1,2441,1166517.169M14.9432.515%D1.075%C-50.5B**5.8C-21822.1h6.6A20.4B*
Proton II PPA-H 1,1351,0751517.119C4.8939.419%C**1.581%C+162.9A+9.1B*3706.6h9.3B23.6B+
NSX Masamune 1,1841,0407091.467B*0.7759.138%C++2.019%C+48.1B**6.7D14821.6h3.4B**5.8B**
NS Decimator 1,3409929561.038C+1.2064.97%B+2.319%C++36.2C++12.7C23327.4h3.8B++5.9B*
C-4 ARX 1,4019905141.926C+0.3120.631%D**N/A107.6C+44.7B+7429.2h1.4C6.9D--
S1 1,4259618831.088B++1.1565.874%B**2.601%C+35.3B++17.1B++31027.2h4.6B**7B**
Nemesis VSH9 1,3818489320.91B+1.3269.957%B**2.358%C+20.2C*12.7B+21341.9h6.5B*9.3B**
Chaos 8498365991.396C+0.8451.329%C13.756%C32.2DN/A8026h3.5B*6.9B+
Saron HRB 1,4018201276.457C**4.2245.302%C*1.585%C+35.5B**25.2B**51123.1h16.7B*37B*
Xiphos Anti-Personnel Phalanx Tower 8038021802U799.7735.092%B+N/A4010U5D108860.2h0.9B++2.6B+
M40 Fury-H 8457975514.491C++12.2632.387%D--N/A96C++5.8D2278.3h5B*15.6B+
L100 Python AP 1,3897592762.75C0.5260.24%B+3.557%B+29.2C+24.2B**35226h6.7C++11.1C**
Lancer VS22 1,2785505341.03B+1.2059.671%CN/A14.6C++19.3B**27637.7h14.7B+24.6B+
The Slasher 54253615,6920.034C2.2037.693%C*12.127%C++0.6C-N/A1874.3h2.2C++5.8C**
MANA Anti-Vehicle Turret 9615213411.528D0.7151.797%D-2.687%C5210B++4400B*13360430.1h7.4B+14.3B+
NS Annihilator 1,2275162921.767M+0.4782.7%B+N/A16.2A+22.3S23131.9h6A*7.2A++
Cosmos VM3 4234231353.133B*0.9022.58%A17.731%C52.2A++N/A1618.1h10.4A46.2B+
Hornet Missiles 650402567.179B+4.9570.034%B*2.239%B+83.8C**51.7B+7014.8h10.2C*14.5B+
E540 Halberd 731400924.348C2.1149.336%C*3%C**26.7C-22.1B*33115h6.8D13.7C
Antares LC 8123982641.508C+0.7337.155%B*1.005%D14.9C15.4C*20726.8h124.3C++334.5B
Force-Blade 53437730,6500.012C2.2242.542%B**2.387%D0.2C--N/A11634.3h3.3C7.8B+
Skyguard 697376993.798B+1.5633.444%B++1.33%D17B+14.5A29022.1h122.1C*365B+
Skorpios 3733701941.907C**0.3330.966%B*14.054%D--66.1B**N/A1585.6h9.5B*30.8B*
Cosmos VM3 3473451123.08B++0.8520.695%B**20.29%C++53.1A*N/A1916.5h9.8A47.4B**
NSX-P Tanto 3333303181.038C++1.2027.809%B+16.97%D*16.5C-N/A4020h10.9B**39.4B++
NS-10 Burster 5313181562.038A++0.2034.948%B*7.547%C++10.7A*7.2A**16229.7h93.4B**267.1B**
Saron HRB-H 1,177294624.742C+2.5179.605%M+1.361%C+38.2C++114.7S4087.7h67.6T*84.9F-
M12 Kobalt 302288319.29D-7.0622.291%C+14.931%C--151.6B++7.4B+3181.9h16.5C**74.1B
NS-10 Burster 4472681361.971A0.2635.122%B*7.09%C**9.9A++6.6A++15527.2h103.6B**294.9B**
Spear Anti-Vehicle Phalanx Tower 520267929.667B++27.4351.508%C++2.996%C-83.4A+79.1M+7993.2h5.5B**10.7B**
Comet VM2 3212652231.188B+1.0546.079%B+2.642%D18.7A+3.9C+17414.2h11.8B**25.7B*
M40 Fury 299256269.846B++7.6136.289%C+2.344%B++94.8A*15.9A4952.7h10.2B+28.2B++
Spear Anti-Vehicle Phalanx Turret 293185306.167C+3.9351.136%B++1.081%D**57.8B**33.8B**7733.2h7.8B+15.2B++
Photon A2A Missile Pods 4031761511.733A++9.5079.49%C+N/A146.7M189.2S30901.2h9.2C+11.6C
L105 Zephyr 176158207.9C+5.6743.683%C++N/A1580U180U7308000.1h5.2B*11.8B++
M40 Fury 182146207.3C+5.0741.54%B+2.055%C++104.3A++25.7A*6211.4h14.4C+34.7C**
M20 Basilisk 2031411410.071M++7.8433.251%D5.674%C+23.5C**10.3B++2146h66.8B*200.9B+
C150 Dalton 255131472.787C-0.5536.543%C+N/A1310U1240U24467500.1h5.6D15.5D
Aspis Anti-Aircraft Phalanx Turret 17388233.826C*1.5932.681%B**N/A25.1M+24.3M6293.5h97.4A+297.9B**
Vortex VM21 15373551.327C*0.9142.397%C*5.479%B++9.9C++10.8A++1517.4h26.2B+61.7B+
Vortex VM21 14071551.291B+0.9443.881%B+1.408%D*9.6B+9.3A*1427.4h28B*63.9B++
M12 Kobalt 716979.857C7.6216.968%C11.594%D**76.7B2.2C--2280.9h15B*88.3B+
Comet VM2 7260601C+1.2355.707%B**10%M22.2A++4.4C3262.7h19B++34.2B*
Hoplon Anti-Aircraft Phalanx Tower 17360160B+57.7727.13%C-N/A300A565M**44500.2h8.7B*31.9B*
NS CandyCannon 3000 6060930.645C+1.5949.912%A31.667%C+14CN/A324.3h4.7C++9.5B++
The Kraken 8453560.946D1.2969.444%B*1.887%C++33.1C-19.4C++2971.6h5.2D7.5C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1814,1244.3h
Motion Spotter32570.2h
Nano-Armor Kit537967,54283.6h
Anti-Vehicle MANA Turret229163.4h
Spawn Beacon222,4103.4h
Turret AI Module27682.8h
Structure Shield Module14611.6h
Repair Module39202.6h
Cortium Silo11400.5h
Skywall Shield Emitter43431.3h
Reinforcements Module01200.3h
Nanite Revive Grenade05940.2h
Medical Applicator243149,17910.4h
Blast Wall22451.3h
Deconstruction Tool112,7221.4h
Spear Anti-Vehicle Tower34812.4h
Sunderer Garage1660.8h
Rampart Wall56485.6h
Xiphos Anti-Personnel Tower64792.7h
Hoplon Anti-Aircraft Phalanx Tower24252.2h
Ammunition Package1066,5217.7h
Medical Kit351,0311.7h
Anti-Infantry MANA Turret371,8492.4h
Vehicle Ammo Dispenser0570.2h
Vehicle Gate11200.9h
Pillbox1650.4h
IPC Targeting Dart62351.1h
Elysium Spawn Tube0930.2h
Infantry Tower1900.9h
Alarm Module0920.1h
WLT-Howler Mining Laser162337,35963.7h
Recon Detection Device33626,83546.2h
Smoke Grenade0790h
Shield Recharging Field181,1190.5h

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