Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (19,055)players online:
Nefinub (41)  PierreKira (16)  gratgaisdead (13)  silentk1tt3n (11)  LocktrapGaming (10)  HawkeyePC (5) 96
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (22 days). The data shown below may not be accurate.

Castellan Dominator KomradeVirtunov[GOKU] KomradeVirtunov
VS BR 62

KDR: 3.07

Score: 68.8m

Last Seen: Aug 4th, 2019 12:53 AM
- OFFLINE - 528.2 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Emerald - Outfit Leader of Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 38
Level Progress (to 63): 68%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Orion VS54 H-V45 Betelgeuse 54-A C-4 Ghost Nova Terminus VX-9 NS-11A
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:KomradeVirtunov



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,537,479 MLG Score: 1229
Fun Score: N/A
Cheeseburgers Flipped: 775TIME WITH MEDKIT: 10.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.71%19.939%55339117559,0163.58215-0.511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.351%1.271A-0.159C-0.344C-HEAD ++ (~6.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.538B+9.50.332C**24.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.603%1.803%527412102,6075825774.47938451%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.974%-0.395C--0.197C++-0.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.70.438B30.50.425B60.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.378%1.668%844512094,1376239226.62981448%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.295%-0.45C---0.568D0.789

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.601B+5.60.553B+9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.626%1.752%120412106287451840.842953339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.02%0.41B-0.666D-0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.886B*5.50.861B*8.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.812%58.733%120112133,172943153.36017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.331A-0.543D-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.524B+2.10.351C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.376%9.404%120512098,2521836204.49455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.154%1.73A++-1.033D*0.705

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.484B+4.20.127C++2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 38
68.8m303.5%448 (26.9k)439 (26.3k)3.0714299,43132,3733.4235962 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214246724.266%16.428%39904:5145

38% Combat Medic14% Engineer26% Heavy Assault12% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 12:59 AMMar 25th, 2016 11:21 PMAug 25th, 2019 12:26 PM (8h) (PST)Aug 3rd, 2019 11:53 PM (22d) (PST)Aug 3rd, 2019 8:53 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5301873430.6340.2060.1042.0210.0321229

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,77311,21920,55438126121226,312

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2614.7h/108.9d 11,401 16,334 27,051 317k 5,712 10,700 5,041 83.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:8,308
Deaths:1,782
KDR:4.662
Accuracy:26.373% B**
HSR:21.666% C-
Betelgeuse 54-A
C++
Kills:4,218
Deaths:1,015
KDR:4.156
Accuracy:26.638% C++
HSR:26.292% D
Flare VE6
B++
Kills:1,405
Deaths:373
KDR:3.767
Accuracy:26.305% B++
HSR:21.566% C-
VX29 Polaris
B**
Kills:1,288
Deaths:335
KDR:3.845
Accuracy:29.843% B**
HSR:20.730% C
NS-15M1
B+
Kills:1,254
Deaths:295
KDR:4.251
Accuracy:25.776% B+
HSR:26.954% B+
SVA-88
A+
Kills:1,190
Deaths:248
KDR:4.798
Accuracy:31.159% A+
HSR:15.378% D*
Ursa
B*
Kills:1,190
Deaths:225
KDR:5.289
Accuracy:27.343% B*
HSR:18.403% D-
Pulsar LSW
A
Kills:1,166
Deaths:271
KDR:4.303
Accuracy:29.953% A
HSR:15.180% D*
SVA-GG
B
Kills:1,166
Deaths:276
KDR:4.225
Accuracy:27.738% B
HSR:30.875% C++
NS-15M2
B*
Kills:558
Deaths:195
KDR:2.862
Accuracy:28.659% B*
HSR:28.853% B+
Kills:21,743
Deaths (as Heavy Assault):5,015
Deaths (to Heavy Assaults):10,370
KDR:4.33559
Kill Difference:16,728
Playtime:683.559 hours
Usage:26%
Score:21.315m
Score/min:520
Accuracy (listed only):27.979%
HSR (listed only):22.590%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
A**
Kills:2,847
Deaths:654
KDR:4.353
Accuracy:75.045% A**
HSR:8.079% F
Sirius SX12
B++
Kills:1,672
Deaths:526
KDR:3.179
Accuracy:27.916% B++
HSR:11.184% D*
Pandora VX25
B+
Kills:1,640
Deaths:572
KDR:2.867
Accuracy:45.274% B+
HSR:10.854% D--
Pulsar C
B**
Kills:1,578
Deaths:461
KDR:3.423
Accuracy:29.547% B**
HSR:27.693% B++
NS-11C
B+
Kills:1,435
Deaths:495
KDR:2.899
Accuracy:26.400% B+
HSR:21.045% B
Deimos VA29
B++
Kills:1,428
Deaths:456
KDR:3.132
Accuracy:69.135% B++
HSR:10.294% D--
VX6-7
C
Kills:1,230
Deaths:224
KDR:5.491
Accuracy:22.731% C
HSR:12.520% D**
Zenith VX-5
B*
Kills:1,181
Deaths:490
KDR:2.410
Accuracy:28.426% B+
HSR:26.418% B*
VE-C Horizon
A++
Kills:1,180
Deaths:430
KDR:2.744
Accuracy:38.209% B+
HSR:36.356% A++
VE-S Canis
B**
Kills:1,178
Deaths:555
KDR:2.123
Accuracy:28.391% C*
HSR:28.863% B**
Thanatos VE70
B++
Kills:1,175
Deaths:461
KDR:2.549
Accuracy:46.906% B++
HSR:7.489% F-
Phobos VX86
B**
Kills:1,162
Deaths:392
KDR:2.964
Accuracy:71.541% B**
HSR:11.446% D
Serpent VE92
C++
Kills:1,155
Deaths:480
KDR:2.406
Accuracy:24.541% C++
HSR:12.727% D*
NS-7 PDW
B**
Kills:749
Deaths:236
KDR:3.174
Accuracy:30.651% B**
HSR:15.754% C
Solstice SF
C+
Kills:439
Deaths:131
KDR:3.351
Accuracy:23.484% C+
HSR:5.695% F-
Eridani SX5G
C
Kills:199
Deaths:83
KDR:2.398
Accuracy:26.314% C
HSR:19.096% C
Solstice VE3
C+
Kills:69
Deaths:5
KDR:13.800
Accuracy:21.244% C
HSR:18.841% C+
Kills:20,317
Deaths (as Light Assault):6,651
Deaths (to Light Assaults):6,146
KDR:3.05473
Kill Difference:13,666
Playtime:155.131 hours
Usage:6%
Score:3.900m
Score/min:419
Accuracy (listed only):37.397%
HSR (listed only):16.727%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
A**
Kills:2,847
Deaths:654
KDR:4.353
Accuracy:75.045% A**
HSR:8.079% F
Pandora VX25
B+
Kills:1,640
Deaths:572
KDR:2.867
Accuracy:45.274% B+
HSR:10.854% D--
Pulsar C
B**
Kills:1,578
Deaths:461
KDR:3.423
Accuracy:29.547% B**
HSR:27.693% B++
NS-11C
B+
Kills:1,435
Deaths:495
KDR:2.899
Accuracy:26.400% B+
HSR:21.045% B
Deimos VA29
B++
Kills:1,428
Deaths:456
KDR:3.132
Accuracy:69.135% B++
HSR:10.294% D--
VX6-7
C
Kills:1,230
Deaths:224
KDR:5.491
Accuracy:22.731% C
HSR:12.520% D**
Zenith VX-5
B*
Kills:1,181
Deaths:490
KDR:2.410
Accuracy:28.426% B+
HSR:26.418% B*
VE-C Horizon
A++
Kills:1,180
Deaths:430
KDR:2.744
Accuracy:38.209% B+
HSR:36.356% A++
Thanatos VE70
B++
Kills:1,175
Deaths:461
KDR:2.549
Accuracy:46.906% B++
HSR:7.489% F-
Phobos VX86
B**
Kills:1,162
Deaths:392
KDR:2.964
Accuracy:71.541% B**
HSR:11.446% D
Eidolon VE33
B+
Kills:1,161
Deaths:280
KDR:4.146
Accuracy:30.478% B+
HSR:18.519% D--
Serpent VE92
C++
Kills:1,155
Deaths:480
KDR:2.406
Accuracy:24.541% C++
HSR:12.727% D*
Solstice SF
C+
Kills:439
Deaths:131
KDR:3.351
Accuracy:23.484% C+
HSR:5.695% F-
Solstice VE3
C+
Kills:69
Deaths:5
KDR:13.800
Accuracy:21.244% C
HSR:18.841% C+
Kills:17,680
Deaths (as Engineer):5,531
Deaths (to Engineers):6,046
KDR:3.19653
Kill Difference:12,149
Playtime:373.923 hours
Usage:14%
Score:7.835m
Score/min:349
Accuracy (listed only):39.497%
HSR (listed only):16.284%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B++
Kills:5,204
Deaths:1,437
KDR:3.621
Accuracy:27.624% B++
HSR:12.221% D*
Nova
A**
Kills:2,847
Deaths:654
KDR:4.353
Accuracy:75.045% A**
HSR:8.079% F
Terminus VX-9
B+
Kills:2,740
Deaths:1,186
KDR:2.310
Accuracy:28.482% B+
HSR:30.547% B+
NS-11A
B++
Kills:2,342
Deaths:645
KDR:3.631
Accuracy:27.496% B++
HSR:15.841% D-
Sirius SX12
B++
Kills:1,672
Deaths:526
KDR:3.179
Accuracy:27.916% B++
HSR:11.184% D*
Pandora VX25
B+
Kills:1,640
Deaths:572
KDR:2.867
Accuracy:45.274% B+
HSR:10.854% D--
Deimos VA29
B++
Kills:1,428
Deaths:456
KDR:3.132
Accuracy:69.135% B++
HSR:10.294% D--
NS-11P
A
Kills:1,342
Deaths:486
KDR:2.761
Accuracy:29.014% A
HSR:24.516% B*
Equinox VE2 Burst
A+
Kills:1,208
Deaths:364
KDR:3.319
Accuracy:34.885% A+
HSR:13.328% F
Corvus VA55
C+
Kills:1,194
Deaths:315
KDR:3.790
Accuracy:24.569% C+
HSR:15.327% D*
Pulsar VS1
C
Kills:1,184
Deaths:266
KDR:4.451
Accuracy:22.246% C
HSR:14.274% D--
VE-S Canis
B**
Kills:1,178
Deaths:555
KDR:2.123
Accuracy:28.391% C*
HSR:28.863% B**
Thanatos VE70
B++
Kills:1,175
Deaths:461
KDR:2.549
Accuracy:46.906% B++
HSR:7.489% F-
CME
B**
Kills:1,172
Deaths:373
KDR:3.142
Accuracy:32.209% B**
HSR:12.543% D**
Phobos VX86
B**
Kills:1,162
Deaths:392
KDR:2.964
Accuracy:71.541% B**
HSR:11.446% D
Equinox VE2
D
Kills:1,160
Deaths:100
KDR:11.600
Accuracy:22.098% D
HSR:11.810% D*
Darkstar
C**
Kills:847
Deaths:341
KDR:2.484
Accuracy:28.488% C**
HSR:25.030% C++
NS-7 PDW
B**
Kills:749
Deaths:236
KDR:3.174
Accuracy:30.651% B**
HSR:15.754% C
Eridani SX5G
C
Kills:199
Deaths:83
KDR:2.398
Accuracy:26.314% C
HSR:19.096% C
NSX Yumi
C**
Kills:106
Deaths:50
KDR:2.120
Accuracy:27.930% C**
HSR:21.698% C-
Kills:30,549
Deaths (as Combat Medic):9,498
Deaths (to Combat Medics):4,145
KDR:3.21636
Kill Difference:21,051
Playtime:988.214 hours
Usage:38%
Score:21.338m
Score/min:360
Accuracy (listed only):36.311%
HSR (listed only):16.010%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:3,172
Deaths:592
KDR:5.358
Accuracy:43.812% B++
HSR:58.733% D--
Sirius SX12
B++
Kills:1,672
Deaths:526
KDR:3.179
Accuracy:27.916% B++
HSR:11.184% D*
NS-44 Commissioner
B*
Kills:1,453
Deaths:1,030
KDR:1.411
Accuracy:43.277% B*
HSR:16.931% D
Beamer VS3
C
Kills:1,291
Deaths:621
KDR:2.079
Accuracy:25.756% C
HSR:13.091% D*
NS-357 Underboss
C+
Kills:1,269
Deaths:944
KDR:1.344
Accuracy:36.108% C+
HSR:10.638% D**
Artemis VX26
B*
Kills:1,197
Deaths:327
KDR:3.661
Accuracy:31.162% B*
HSR:20.551% C
Nyx VX31
B**
Kills:1,190
Deaths:170
KDR:7
Accuracy:40.377% B**
HSR:28.824% C+
VE-S Canis
B**
Kills:1,178
Deaths:555
KDR:2.123
Accuracy:28.391% C*
HSR:28.863% B**
NS-30 Vandal
B
Kills:1,160
Deaths:323
KDR:3.591
Accuracy:35.223% B
HSR:19.397% D-
NS-7 PDW
B**
Kills:749
Deaths:236
KDR:3.174
Accuracy:30.651% B**
HSR:15.754% C
Phantom VA23
B+
Kills:474
Deaths:140
KDR:3.386
Accuracy:38.672% B+
HSR:21.730% D-
Beamer VS3-FB
C++
Kills:293
Deaths:195
KDR:1.503
Accuracy:32.939% C++
HSR:17.747% D
Eridani SX5G
C
Kills:199
Deaths:83
KDR:2.398
Accuracy:26.314% C
HSR:19.096% C
Kills:15,297
Deaths (as Infiltrator):5,742
Deaths (to Infiltrators):3,053
KDR:2.66405
Kill Difference:9,555
Playtime:312.096 hours
Usage:12%
Score:10.925m
Score/min:583
Accuracy (listed only):33.892%
HSR (listed only):21.734%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:1,769
Deaths:313
KDR:5.652
Accuracy:20.202% B+
HSR:17.581% D
Quasar VM1
B**
Kills:1,734
Deaths:313
KDR:5.540
Accuracy:20.661% B**
HSR:17.878% C+
Blueshift VM5
B**
Kills:686
Deaths:100
KDR:6.860
Accuracy:24.393% B**
HSR:23.032% C**
Blueshift VM5
B*
Kills:642
Deaths:100
KDR:6.420
Accuracy:23.373% B*
HSR:22.897% C**
Comet VM2
C*
Kills:281
Deaths:72
KDR:3.903
Accuracy:44.785% C*
HSR:4.626% C*
Comet VM2
B
Kills:255
Deaths:72
KDR:3.542
Accuracy:48.416% B
HSR:2.745% D
NS-10 Burster
C**
Kills:176
Deaths:31
KDR:5.677
Accuracy:31.091% C**
HSR:7.386% C+
NS-10 Burster
B+
Kills:175
Deaths:31
KDR:5.645
Accuracy:30.645% C++
HSR:8% B+
Kills:5,718
Deaths (as MAX Suit):516
Deaths (to MAX Suits):2,230
KDR:11.0814
Kill Difference:5,202
Playtime:96.999 hours
Usage:4%
Score:3.486m
Score/min:599
Accuracy (listed only):30.446%
HSR (listed only):13.018%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,679
V. Kills:69 N/A
Deaths:154
KDR:10.903
Accuracy:36.713% D
KPH:50.200 C++
VKPH:2.100 D
Maelstrom Turbo Laser
C+
Kills:476
V. Kills:311 153%
Deaths:217
KDR:2.194
Accuracy:30.233% C+
KPH:11 C
VKPH:7.200 C-
Dual Photon Pods
C+
Kills:362
V. Kills:83 431%
Deaths:20
KDR:18.100
Accuracy:48.612% C
KPH:70.800 C+
VKPH:16.200 C+
Saron Laser Cannon
B+
Kills:90
V. Kills:61 145%
Deaths:18
KDR:5
Accuracy:33.939% B+
KPH:8.200 C--
VKPH:5.600 D
Kills:2,607 (2,245 + 0)
Deaths:409
KDR:6.374
VKDR:1.281
Vehicle Kills:524
Kill Difference:2,198
Playtime:92.934 hours
Usage:4%
Score:1.282m
Score/min:230
Piloting Accuracy:33.939%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:69
V. Kills:11 N/A
Deaths:1
KDR:69
Accuracy:40.696% C
KPH:248,400 U
VKPH:39,600 U
Kills:69 (0 + 69)
Deaths:1
KDR:69
VKDR:11
Vehicle Kills:11
Kill Difference:68
Playtime:0.001 hours
Usage:0%
Score:0.028m
Score/min:844,650
Piloting Accuracy:N/A%
Gunner Accuracy:40.696%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,141
V. Kills:127 N/A
Deaths:44
KDR:25.932
Accuracy:55.407% B++
KPH:59.700 B+
VKPH:6.600 C-
C75 Viper
A++
Kills:1,077
V. Kills:113 N/A
Deaths:43
KDR:25.047
Accuracy:33.852% D
KPH:65.600 A++
VKPH:6.900 C
L100 Python AP
C*
Kills:813
V. Kills:416 195%
Deaths:47
KDR:17.298
Accuracy:44.955% D*
KPH:33.900 C*
VKPH:17.400 C+
Skyguard
C++
Kills:69
V. Kills:30 223%
Deaths:7
KDR:9.857
Accuracy:28.522% C+
KPH:15.100 C++
VKPH:6.600 D--
Kills:3,100 (3,100 + 0)
Deaths:141
KDR:21.986
VKDR:4.865
Vehicle Kills:686
Kill Difference:2,959
Playtime:64.052 hours
Usage:2%
Score:1.331m
Score/min:346
Driving Accuracy:28.522%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:1,037
V. Kills:225 459%
Deaths:22
KDR:47.136
Accuracy:45.565% C
KPH:31.200 B*
VKPH:6.800 C--
Saron HRB
C--
Kills:98
V. Kills:52 185%
Deaths:3
KDR:32.667
Accuracy:36.469% D-
KPH:19.900 C--
VKPH:10.500 D
Kills:1,135 (1,037 + 98)
Deaths:25
KDR:45.400
VKDR:11.080
Vehicle Kills:277
Kill Difference:1,110
Playtime:38.141 hours
Usage:1%
Score:0.650m
Score/min:284
Driving Accuracy:45.565%
Gunner Accuracy:36.469%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:86
V. Kills:3 N/A
Deaths:6
KDR:14.333
Accuracy:33.412% C-
KPH:90.500 C+
VKPH:3.200 D-
Kills:86 (0 + 86)
Deaths:6
KDR:14.333
VKDR:0.500
Vehicle Kills:3
Kill Difference:80
Playtime:0.950 hours
Usage:0%
Score:0.036m
Score/min:629
Driving Accuracy:N/A%
Gunner Accuracy:33.412%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:262
V. Kills:21 N/A
Deaths:12
KDR:21.833
Accuracy:47.235% B**
KPH:58 B**
VKPH:4.700 D
M40 Fury
C++
Kills:257
V. Kills:26 N/A
Deaths:6
KDR:42.833
Accuracy:34.106% C
KPH:54.400 C++
VKPH:5.500 D-
M60-G Bulldog
B*
Kills:182
V. Kills:16 N/A
Deaths:10
KDR:18.200
Accuracy:41.341% B++
KPH:42.700 B*
VKPH:3.800 D
M40 Fury
A*
Kills:54
V. Kills: N/A
Deaths:2
KDR:27
Accuracy:32.506% C
KPH:97 A*
VKPH:0 F-
Kills:755 (0 + 755)
Deaths:30
KDR:25.167
VKDR:2.100
Vehicle Kills:63
Kill Difference:725
Playtime:14.059 hours
Usage:1%
Score:0.319m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:32.506%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:706
V. Kills:87 N/A
Deaths:113
KDR:6.248
Accuracy:34.178% D*
KPH:24.700 C++
VKPH:3 D
Kills:706 (706 + 0)
Deaths:113
KDR:6.248
VKDR:0.770
Vehicle Kills:87
Kill Difference:593
Playtime:28.638 hours
Usage:1%
Score:0.187m
Score/min:109
Driving Accuracy:34.178%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 8,3578,3081,7824.662A*1.5926.373%B**21.666%C-66A+N/A347125.9h9.8B**37.1B
H-V45 5,2205,2041,4373.621A0.5527.624%B++12.221%D*40.5B+N/A162128.4h10.5B**38B*
Betelgeuse 54-A 4,2454,2181,0154.156B+1.0826.638%C++26.292%D83.2B+N/A42750.7h10B+37.4B
C-4 3,9063,2361,0663.036B**0.0422.14%DN/A108.6B+22.5C-79429.8h1B**4.6B+
Ghost 3,1873,1725925.358B**2.2943.812%B++58.733%D--50.7B+N/A17162.6h2.1B+4.7B+
Nova 2,8532,8476544.353A*1.2875.045%A**8.079%F30.5CN/A14893.3h6.6D*8.8B+
Terminus VX-9 2,7752,7401,1862.31B+0.7628.482%B+30.547%B+60.4B*N/A20545.4h11.1B+39B+
NS-11A 2,3472,3426453.631A+0.5627.496%B++15.841%D-37.8C**N/A13861.9h10.3A37.4B*
Quasar VM1 1,7751,7693135.652A++2.5820.202%B+17.581%D39.7BN/A15844.6h9.8A48.5B*
Quasar VM1 1,7411,7343135.54M2.4720.661%B**17.878%C+36.3B**N/A16847.8h11.1B**53.6B+
Light PPA 1,7481,67915410.903A7.8336.713%D1.37%C*50.3C++2.1D27633.4h9.3B+25.3B+
Sirius SX12 1,6761,6725263.179A++0.1127.916%B++11.184%D*39.2B+N/A16842.6h11.5B*41.2B++
Pandora VX25 1,6461,6405722.867A+0.2045.274%B+10.854%D--31.5CN/A13252h4B+8.7B+
Pulsar C 1,6021,5784613.423A0.3529.547%B**27.693%B++73.4A++1.1A++39021.5h9.3B*31.5B++
NS-44 Commissioner 1,4641,4531,0301.411B+1.6643.277%B*16.931%D75.3A+N/A25319.3h3B*6.9B*
NS-11C 1,4401,4354952.899A*0.1726.4%B+21.045%B38.2B+N/A21837.6h10.8B*40.7B++
Deimos VA29 1,4361,4284563.132A++0.0669.135%B++10.294%D--37.6CN/A12538h2.3C*3.3B+
Flare VE6 1,4061,4053733.767A*0.7026.305%B++21.566%C-52.4B+N/A25026.8h8.4B*31.8B++
NS-11P 1,3511,3424862.761A+0.3129.014%A24.516%B*62.1A++N/A23021.6h11B**37.9B**
Force-Blade 1,3871,33121,9860.061A3.0144.968%AN/A0.8C++N/A31598.8h1.7B*3.7B++
Beamer VS3 1,2961,2916212.079A++0.9925.756%C13.091%D*64.9A++N/A26219.9h6.4B**25C**
NS Decimator 1,6051,2893783.41M+0.3455.581%D2.25%C++41.3B+10.1D40131.2h3.2B**5.8B*
VX29 Polaris 1,2931,2883353.845A*0.7729.843%B**20.73%C71.2B**N/A34718.1h9.6B**32B*
NS-357 Underboss 1,2741,2699441.344B1.7336.108%C+10.638%D**48.8C**N/A21226h3.5B*9.6B+
NS-15M1 1,2561,2542954.251A*1.1825.776%B+26.954%B+68.5B**N/A44418.3h9.2A35.9B++
VX6-7 1,2391,2302245.491M++2.4222.731%C12.52%D**23.3CN/A16752.7h12.2C*53.8C++
Equinox VE2 Burst 1,2091,2083643.319B*0.2534.885%A+13.328%F51.2C*N/A16823.6h10.6B++30.3B*
Artemis VX26 1,1971,1973273.661A*0.5931.162%B*20.551%C66.9A++N/A40117.9h10.4B++33.4B++
Corvus VA55 1,2021,1943153.79M*0.7224.569%C+15.327%D*26.3C+N/A13545.4h10.5B++42.8B+
SVA-88 1,1921,1902484.798A+1.7331.159%A+15.378%D*82.1AN/A50914.5h9.2B**29.7B*
Nyx VX31 1,1901,1901707M*3.9340.377%B**28.824%C+88.8A++N/A56513.4h4.1B**10.1B**
Ursa 1,1921,1902255.289S2.2227.343%B*18.403%D-68.4B**N/A25917.4h8.9B*32.5B++
Pulsar VS1 1,1891,1842664.451M**1.3822.246%C14.274%D--25.9C++N/A12145.8h12.3B*55.3B+
Zenith VX-5 1,1941,1814902.41A0.6628.426%B+26.418%B*67.9AN/A24217.4h11.6B+40.8B+
VE-C Horizon 1,1981,1804302.744B*0.3338.209%B+36.356%A++100.9A++1.5B+31711.7h11B**28.7B*
VE-S Canis 1,1961,1785552.123B*0.9528.391%C*28.863%B**70.5B**1.1B*21716.7h10.1B+35.5B+
Thanatos VE70 1,1751,1754612.549A++0.5246.906%B++7.489%F-27.3C+N/A12743.1h3.5B**7.4B*
CME 1,1731,1723733.142A*0.0732.209%B**12.543%D**53.3B*N/A19622h10.4B**32.4B**
Pulsar LSW 1,1681,1662714.303A*1.2329.953%A15.18%D*66.6B*N/A33017.5h9.4B**31.4B*
SVA-GG 1,1811,1662764.225A1.1527.738%B30.875%C++83.3B+1.1B+18814h10B+35.9B
Phobos VX86 1,1621,1623922.964A0.1171.541%B**11.446%D36.1CN/A12632.2h2B*2.9B++
Eidolon VE33 1,1611,1612804.146M1.0730.478%B+18.519%D--52.3A+N/A30122.2h6.2B**20.2B*
Equinox VE2 1,1691,16010011.6S8.5322.098%D11.81%D*26.1CN/A17144.4h10.6B++48.1C*
NS-30 Vandal 1,1601,1603233.591B**0.5235.223%B19.397%D-62.4B**N/A49118.6h4.6B*13.1B++
Serpent VE92 1,1591,1554802.406B**0.6724.541%C++12.727%D*24.2CN/A10947.8h12.2B49.7B
L100 Python HESH 1,2681,1414425.932A+22.8655.407%B++1.052%C-59.7B+6.6C-31119.1h2.6B+4.8B*
C75 Viper 1,1901,0774325.047S21.9833.852%D1.393%C+65.7A++6.9C39616.4h6.5A19.3B*
Supernova PC 1,2621,0372247.136S44.0645.565%C1.543%D31.2B*6.8C--27033.2h3.1A6.9B**
Lasher X2 1,0129894712.1A++0.9723.608%C3.438%C34.6C*N/A21628.6h19C*80.5C++
Darkstar 8568473412.484B++0.5928.488%C**25.03%C++59.6B+N/A15914.2h11.2B++39.1B+
L100 Python AP 1,2298134717.298M+14.2344.955%D*2.829%C++33.9C*17.3C+36224h4B*8.9B+
NS-7 PDW 7507492363.174M0.1030.651%B**15.754%C49B**N/A24815.3h12.1B++39.6B++
M40 Fury-F 7937061136.248A**3.1834.178%D*N/A24.7C++3D10928.6h4.6B**13.4B*
Blueshift VM5 6876861006.86A++3.7924.393%B**23.032%C**49B*N/A41414h12.4B**50.9B*
Blueshift VM5 6526421006.42A++3.3523.373%B*22.897%C**45.9B++N/A36814h12.9B*55.3B++
Tank Mine 925584777.584A**4.5131.938%C+N/A177A+103.3A+19223.3h0.9A++2.9A++
NS-15M2 5625581952.862B++0.2128.659%B*28.853%B+82.1AN/A2636.8h10.8B+37.9B++
Maelstrom Turbo Laser 7874762172.194C**0.8830.233%C+3.782%B*10.9C7.1C-14443.5h86.9B+287.4B+
Frag Grenade 4774751475N/A471.9330.622%F-N/A2375S10C++74990.2h1.6A*5.4B*
Phantom VA23 4764741403.386B**0.3138.672%B+21.73%D-58.5B++N/A1488.1h3.9B++10B++
Solstice SF 4434391313.351A**0.2823.484%C+5.695%F-29.7B+N/A19214.8h5.4B*23.2B**
NS Decimator-G 5524011582.538A0.5363.603%C++2.494%C+41.3C15.6C3669.7h5.2D8.2C
Nemesis VSH9 5484001582.532M**0.5465.13%B2.25%C+32.5B++12C+57912.3h5.3A8.2A
Dual Photon Pods 4453622018.1A++15.0348.612%C1.381%C*71C+16.3C+7305.1h28.4C-58.3C
Beamer VS3-FB 2932931951.503C*1.5732.939%C++17.747%D75.1B**N/A3793.9h6.7B++20.5B++
Comet VM2 319281723.903M**0.8344.785%C*4.626%C*19.9A+2.7D24014.1h10.7A23.9B*
M60-G Bulldog 2832621221.833S18.7647.235%B**2.672%C+58.2B**4.7D3784.5h5.1B*10.7B*
M40 Fury 283257642.833S39.7634.106%CN/A54.7C++5.5D-2974.7h6.9B**20.1B*
Comet VM2 292255723.542M++0.4748.416%B2.745%D22.6A++3.3D-22111.3h11.3A23.4B**
Lancer VS22 5002501032.427A*0.6443.671%F--N/A11.2C11.2C38822.3h14.7B+33.7C**
MANA Anti-Personnel Turret 252249376.73N/A3.6619.834%UN/A2490U30U8932300.1h13.2T*66.6T*
Eridani SX5G 201199832.398B*0.6726.314%C19.096%C40.6CN/A2114.9h12.1C+46C+
M60-G Bulldog 1981821018.2S15.1341.341%B++1.099%D*42.3B*3.7D4064.3h4.9B**12B**
Anti-Vehicle Grenade 1941811181N/A177.9368.698%A*N/A905A**65C83660.2h2.7A+4A
NS-10 Burster 282176315.677S2.6131.091%C**7.386%C+7.7B*4.6B++17022.8h106B++340.9B++
NS-10 Burster 269175315.645S2.5730.645%C++8%B+7.8B*4.2C**17822.5h104.4B**340.7B*
Proximity Mine 126126158.4A+5.3358.639%A++N/A180AN/A10860.7h1.8B3A
NSX Yumi 109106502.12B+0.9527.93%C**21.698%C-44.2B1.3C*1152.4h9.9B*35.5B++
Saron HRB 15098332.667S29.6036.469%D-1.02%D20C-10.6D3804.9h7A*19.3A++
Saron Laser Cannon 15190185B**1.9333.939%B+1.111%D8.3C-5.6D19610.9h136C++400.6C**
Proton II PPA-H 8986614.333C**11.2633.412%C-1.163%C--86C+3D-6281h6.6B**19.7B++
The Slasher 78782,4770.031C3.0436.55%C*2.564%D--0.5C-N/A4170.6h1.6B*4.4C++
NS Annihilator 16377107.7U4.6370.533%F**N/A14B*15.6A**2845.5h9.8B++13.9C**
MAX Punch 76745160.143C*2.9341.254%CN/A1CN/A475.4h1.7C++4.1C*
Spear Anti-Vehicle Phalanx Turret 10772324M20.9345.599%C++4.167%C++45B+21.9C+6131.6h7.6B+16.6B+
Solstice VE3 6969513.8U10.7321.244%C18.841%C+19.7C+N/A7133.5h11.9B++56.1C**
L105 Zephyr 8069169S65.9340.696%CN/A690U110U2815500.1h3.9A+9.6B**
Skyguard 996979.857M6.7928.522%C+4.348%A*15C++6.5D--2314.6h94.2B++330.4B++
Sticky Grenade 5858158N/A54.9352.778%C+N/A580DN/A122560.1h1.6B++3.1B+
Auraxium Force-Blade 56562,3080.024C3.0538.889%B++5.357%C0.7C+N/A282.8h1.4A3.5B+
M40 Fury 5454227M**23.9332.506%CN/A90A++N/A8540.6h5.3A+16.4B**
M60-A Bulldog 5350150A++46.9343.41%C2%C41.7C**2.5C--3261.2h4.9B++11.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon537,09512.6h
Nano-Armor Kit137232,98627h
Nanite Revive Grenade05,0921.4h
Medical Applicator386349,56453.7h
Spitfire Auto-Turret0670.1h
Restoration Kit1017634h
Motion Spotter1910,0975.6h
Welding Device04070h
Shield Recharging Field61610.1h
Ammunition Package84700.2h
Medical Kit2,41412,927273h
Anti-Infantry MANA Turret157832.5h
Router44640.4h
Recon Detection Device163,8618.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.64s
Server spent 1.37s on queries, 0.73s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.