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Dominator KomradeVirtunov[GOKU] KomradeVirtunov
VS BR 164

KDR: 3.18

Score: 65.1m

Last Seen: Feb 11th, 2019 4:08 AM
- OFFLINE - 209.6 hour(s)

Battle Rank 104 (164 total) - Vanu Sovereignty on Emerald - Outfit Leader of Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 42
Level Progress (to 105): 93%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Orion VS54 H-V45 Betelgeuse 54-A Ghost C-4 Nova NS-11A Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,423,638 MLG Score: 1138
Fun Score: N/A
Cheeseburgers Flipped: 770TIME WITH MEDKIT: 10.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.584%19.012%5243998354,1453.77317-0.595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.367%1.272A-0.257C-0.369C-HEAD + (~5.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.541B+9.50.337C**24.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.553%1.885%558410182,4935255544.74857449%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.913%-0.407C--0.258C*-0.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.80.424B31.10.412B61.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.318%1.69%880510174,0835899136.92034447%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.315%-0.446C---0.596D0.803

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.40.6B+5.60.552B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.466%1.789%126410186156921840.888728332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.973%0.4B-0.654D-0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.884B*5.60.859B*8.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.97%58.171%126110213,072812143.7786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.342A-0.588D-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.522B+2.10.347C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.376%9.404%126510178,2521687204.89152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.154%1.743A++-1.02D*0.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.485B+4.20.126C++2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 42
65.1m293.3%440 (26.4k)433 (26k)3.1783292,48629,0993.55947164 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022202524.165%15.488%37405:1140

36% Combat Medic15% Engineer27% Heavy Assault12% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 12:59 AMMar 25th, 2016 11:21 PMFeb 18th, 2019 5:26 AM (1d) (PST)Feb 11th, 2019 12:42 AM (9d) (PST)Feb 11th, 2019 12:08 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5231793440.6140.1930.0951.8960.0321138

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,35510,76420,59137126114225,961

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2509.5h/104.6d 11,091 14,324 23,809 285.5k 5,464 10,299 4,843 78.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:8,195
Deaths:1,746
KDR:4.694
Accuracy:26.335% B**
HSR:21.416% C-
Betelgeuse 54-A
C++
Kills:4,002
Deaths:936
KDR:4.276
Accuracy:26.535% C++
HSR:25.962% D
Flare VE6
B++
Kills:1,405
Deaths:373
KDR:3.767
Accuracy:26.305% B++
HSR:21.566% C
VX29 Polaris
B**
Kills:1,288
Deaths:335
KDR:3.845
Accuracy:29.843% B**
HSR:20.730% C
NS-15M1
B+
Kills:1,254
Deaths:295
KDR:4.251
Accuracy:25.776% B+
HSR:26.954% B+
SVA-88
A+
Kills:1,190
Deaths:248
KDR:4.798
Accuracy:31.159% A+
HSR:15.378% D*
Ursa
B*
Kills:1,190
Deaths:225
KDR:5.289
Accuracy:27.343% B*
HSR:18.403% D
Pulsar LSW
A
Kills:1,166
Deaths:271
KDR:4.303
Accuracy:29.953% A
HSR:15.180% D*
SVA-GG
C*
Kills:1,166
Deaths:276
KDR:4.225
Accuracy:27.738% C*
HSR:30.875% C*
Lasher X2
C
Kills:950
Deaths:450
KDR:2.111
Accuracy:23.412% C
HSR:3.474% C
NS-15M2
B*
Kills:277
Deaths:108
KDR:2.565
Accuracy:28.062% B*
HSR:27.076% C*
Kills:22,083
Deaths (as Heavy Assault):5,263
Deaths (to Heavy Assaults):9,286
KDR:4.1959
Kill Difference:16,820
Playtime:671.963 hours
Usage:27%
Score:20.971m
Score/min:520
Accuracy (listed only):27.497%
HSR (listed only):20.638%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
M
Kills:2,847
Deaths:654
KDR:4.353
Accuracy:75.045% M
HSR:8.079% D**
Sirius SX12
B++
Kills:1,672
Deaths:526
KDR:3.179
Accuracy:27.916% B++
HSR:11.184% D--
Pandora VX25
B+
Kills:1,640
Deaths:572
KDR:2.867
Accuracy:45.274% B+
HSR:10.854% D--
NS-11C
B+
Kills:1,435
Deaths:495
KDR:2.899
Accuracy:26.400% B+
HSR:21.045% B
Deimos VA29
B++
Kills:1,428
Deaths:456
KDR:3.132
Accuracy:69.135% B++
HSR:10.294% D--
Pulsar C
B*
Kills:1,235
Deaths:297
KDR:4.158
Accuracy:29.086% B*
HSR:25.425% B+
VX6-7
C
Kills:1,230
Deaths:224
KDR:5.491
Accuracy:22.731% C
HSR:12.520% D**
Thanatos VE70
B++
Kills:1,175
Deaths:461
KDR:2.549
Accuracy:46.906% B++
HSR:7.489% F-
Phobos VX86
B**
Kills:1,162
Deaths:392
KDR:2.964
Accuracy:71.541% B**
HSR:11.446% D
Serpent VE92
C*
Kills:1,155
Deaths:480
KDR:2.406
Accuracy:24.541% C*
HSR:12.727% D*
NS-7 PDW
B**
Kills:749
Deaths:236
KDR:3.174
Accuracy:30.651% B**
HSR:15.754% C
Zenith VX-5
B++
Kills:541
Deaths:216
KDR:2.505
Accuracy:29.009% B++
HSR:25.508% B++
Solstice SF
C+
Kills:439
Deaths:131
KDR:3.351
Accuracy:23.484% C+
HSR:5.695% F-
Eridani SX5G
C-
Kills:166
Deaths:58
KDR:2.862
Accuracy:26.045% C-
HSR:17.470% C-
Solstice VE3
C+
Kills:69
Deaths:5
KDR:13.800
Accuracy:21.244% C
HSR:18.841% C+
VE-S Canis
B++
Kills:59
Deaths:17
KDR:3.471
Accuracy:30.071% B+
HSR:27.119% B++
Kills:17,002
Deaths (as Light Assault):5,220
Deaths (to Light Assaults):5,445
KDR:3.25709
Kill Difference:11,782
Playtime:145.662 hours
Usage:6%
Score:3.690m
Score/min:422
Accuracy (listed only):37.442%
HSR (listed only):15.091%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
M
Kills:2,847
Deaths:654
KDR:4.353
Accuracy:75.045% M
HSR:8.079% D**
Pandora VX25
B+
Kills:1,640
Deaths:572
KDR:2.867
Accuracy:45.274% B+
HSR:10.854% D--
NS-11C
B+
Kills:1,435
Deaths:495
KDR:2.899
Accuracy:26.400% B+
HSR:21.045% B
Deimos VA29
B++
Kills:1,428
Deaths:456
KDR:3.132
Accuracy:69.135% B++
HSR:10.294% D--
Pulsar C
B*
Kills:1,235
Deaths:297
KDR:4.158
Accuracy:29.086% B*
HSR:25.425% B+
VX6-7
C
Kills:1,230
Deaths:224
KDR:5.491
Accuracy:22.731% C
HSR:12.520% D**
Thanatos VE70
B++
Kills:1,175
Deaths:461
KDR:2.549
Accuracy:46.906% B++
HSR:7.489% F-
Phobos VX86
B**
Kills:1,162
Deaths:392
KDR:2.964
Accuracy:71.541% B**
HSR:11.446% D
Eidolon VE33
B+
Kills:1,161
Deaths:280
KDR:4.146
Accuracy:30.478% B+
HSR:18.519% D--
Serpent VE92
C*
Kills:1,155
Deaths:480
KDR:2.406
Accuracy:24.541% C*
HSR:12.727% D*
Zenith VX-5
B++
Kills:541
Deaths:216
KDR:2.505
Accuracy:29.009% B++
HSR:25.508% B++
Solstice SF
C+
Kills:439
Deaths:131
KDR:3.351
Accuracy:23.484% C+
HSR:5.695% F-
Solstice VE3
C+
Kills:69
Deaths:5
KDR:13.800
Accuracy:21.244% C
HSR:18.841% C+
Kills:15,517
Deaths (as Engineer):4,663
Deaths (to Engineers):5,644
KDR:3.32769
Kill Difference:10,854
Playtime:370.259 hours
Usage:15%
Score:7.714m
Score/min:347
Accuracy (listed only):39.606%
HSR (listed only):14.496%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B++
Kills:5,169
Deaths:1,425
KDR:3.627
Accuracy:27.631% B++
HSR:12.111% D*
Nova
M
Kills:2,847
Deaths:654
KDR:4.353
Accuracy:75.045% M
HSR:8.079% D**
NS-11A
B++
Kills:2,342
Deaths:645
KDR:3.631
Accuracy:27.496% B++
HSR:15.841% D
Sirius SX12
B++
Kills:1,672
Deaths:526
KDR:3.179
Accuracy:27.916% B++
HSR:11.184% D--
Terminus VX-9
B+
Kills:1,642
Deaths:698
KDR:2.352
Accuracy:28.138% B+
HSR:28.502% C**
Pandora VX25
B+
Kills:1,640
Deaths:572
KDR:2.867
Accuracy:45.274% B+
HSR:10.854% D--
Deimos VA29
B++
Kills:1,428
Deaths:456
KDR:3.132
Accuracy:69.135% B++
HSR:10.294% D--
Equinox VE2 Burst
A+
Kills:1,208
Deaths:364
KDR:3.319
Accuracy:34.885% A+
HSR:13.328% F
Corvus VA55
C++
Kills:1,194
Deaths:315
KDR:3.790
Accuracy:24.569% C++
HSR:15.327% D--
Pulsar VS1
C
Kills:1,184
Deaths:266
KDR:4.451
Accuracy:22.246% C
HSR:14.274% D-
Thanatos VE70
B++
Kills:1,175
Deaths:461
KDR:2.549
Accuracy:46.906% B++
HSR:7.489% F-
CME
B**
Kills:1,172
Deaths:373
KDR:3.142
Accuracy:32.209% B**
HSR:12.543% D*
Phobos VX86
B**
Kills:1,162
Deaths:392
KDR:2.964
Accuracy:71.541% B**
HSR:11.446% D
Equinox VE2
D
Kills:1,160
Deaths:100
KDR:11.600
Accuracy:22.098% D
HSR:11.810% D*
NS-11P
B**
Kills:841
Deaths:301
KDR:2.794
Accuracy:28.390% B**
HSR:19.976% C++
NS-7 PDW
B**
Kills:749
Deaths:236
KDR:3.174
Accuracy:30.651% B**
HSR:15.754% C
Darkstar
C**
Kills:695
Deaths:260
KDR:2.673
Accuracy:28.504% C**
HSR:24.029% C+
Eridani SX5G
C-
Kills:166
Deaths:58
KDR:2.862
Accuracy:26.045% C-
HSR:17.470% C-
NSX Yumi
C*
Kills:106
Deaths:50
KDR:2.120
Accuracy:27.930% C*
HSR:21.698% C-
VE-S Canis
B++
Kills:59
Deaths:17
KDR:3.471
Accuracy:30.071% B+
HSR:27.119% B++
Kills:27,611
Deaths (as Combat Medic):8,169
Deaths (to Combat Medics):3,658
KDR:3.37997
Kill Difference:19,442
Playtime:903.912 hours
Usage:36%
Score:18.447m
Score/min:340
Accuracy (listed only):36.334%
HSR (listed only):15.456%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:3,072
Deaths:574
KDR:5.352
Accuracy:43.970% B++
HSR:58.171% D--
Sirius SX12
B++
Kills:1,672
Deaths:526
KDR:3.179
Accuracy:27.916% B++
HSR:11.184% D--
Beamer VS3
C
Kills:1,291
Deaths:621
KDR:2.079
Accuracy:25.756% C
HSR:13.091% D*
NS-357 Underboss
C+
Kills:1,269
Deaths:944
KDR:1.344
Accuracy:36.108% C+
HSR:10.638% D**
Artemis VX26
B*
Kills:1,197
Deaths:327
KDR:3.661
Accuracy:31.162% B*
HSR:20.551% C
Nyx VX31
B**
Kills:1,190
Deaths:170
KDR:7
Accuracy:40.377% B**
HSR:28.824% C+
NS-30 Vandal
B
Kills:1,160
Deaths:323
KDR:3.591
Accuracy:35.223% B
HSR:19.397% D-
NS-44 Commissioner
B*
Kills:1,121
Deaths:705
KDR:1.590
Accuracy:43.518% B*
HSR:16.949% D
NS-7 PDW
B**
Kills:749
Deaths:236
KDR:3.174
Accuracy:30.651% B**
HSR:15.754% C
Phantom VA23
B+
Kills:468
Deaths:137
KDR:3.416
Accuracy:38.607% B+
HSR:22.009% D-
Beamer VS3-FB
C*
Kills:291
Deaths:192
KDR:1.516
Accuracy:33.097% C*
HSR:17.526% D-
Eridani SX5G
C-
Kills:166
Deaths:58
KDR:2.862
Accuracy:26.045% C-
HSR:17.470% C-
VE-S Canis
B++
Kills:59
Deaths:17
KDR:3.471
Accuracy:30.071% B+
HSR:27.119% B++
Kills:13,705
Deaths (as Infiltrator):4,830
Deaths (to Infiltrators):2,719
KDR:2.83747
Kill Difference:8,875
Playtime:308.278 hours
Usage:12%
Score:10.858m
Score/min:587
Accuracy (listed only):34.038%
HSR (listed only):21.437%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:1,769
Deaths:313
KDR:5.652
Accuracy:20.202% B+
HSR:17.581% D
Quasar VM1
B**
Kills:1,734
Deaths:313
KDR:5.540
Accuracy:20.661% B**
HSR:17.878% C+
Blueshift VM5
B**
Kills:674
Deaths:95
KDR:7.095
Accuracy:24.292% B**
HSR:23.294% B+
Blueshift VM5
B*
Kills:629
Deaths:95
KDR:6.621
Accuracy:23.269% B*
HSR:22.894% B+
Comet VM2
C*
Kills:275
Deaths:69
KDR:3.986
Accuracy:44.399% C*
HSR:4.727% C*
Comet VM2
C**
Kills:249
Deaths:69
KDR:3.609
Accuracy:48.135% C**
HSR:2.811% D
NS-10 Burster
C**
Kills:176
Deaths:31
KDR:5.677
Accuracy:31.091% C**
HSR:7.386% C+
NS-10 Burster
B+
Kills:175
Deaths:31
KDR:5.645
Accuracy:30.645% C++
HSR:8% B+
Kills:5,681
Deaths (as MAX Suit):508
Deaths (to MAX Suits):2,136
KDR:11.18307
Kill Difference:5,173
Playtime:96.390 hours
Usage:4%
Score:3.469m
Score/min:600
Accuracy (listed only):30.337%
HSR (listed only):13.071%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,605
V. Kills:63 N/A
Deaths:149
KDR:10.772
Accuracy:36.749% D
KPH:51.300 C++
VKPH:2 D
Maelstrom Turbo Laser
C+
Kills:467
V. Kills:307 152%
Deaths:216
KDR:2.162
Accuracy:30.223% C+
KPH:10.800 C
VKPH:7.100 C-
Dual Photon Pods
C+
Kills:349
V. Kills:79 436%
Deaths:20
KDR:17.450
Accuracy:48.397% C
KPH:69 C+
VKPH:15.600 C+
Saron Laser Cannon
B
Kills:72
V. Kills:53 133%
Deaths:14
KDR:5.143
Accuracy:34.104% B
KPH:6.800 D
VKPH:5 D
Kills:2,493 (2,144 + 0)
Deaths:399
KDR:6.248
VKDR:1.258
Vehicle Kills:502
Kill Difference:2,094
Playtime:90.363 hours
Usage:4%
Score:1.256m
Score/min:232
Piloting Accuracy:34.104%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:69
V. Kills:11 N/A
Deaths:1
KDR:69
Accuracy:40.696% C
KPH:248,400 U
VKPH:39,600 U
Kills:69 (0 + 69)
Deaths:1
KDR:69
VKDR:11
Vehicle Kills:11
Kill Difference:68
Playtime:0.001 hours
Usage:0%
Score:0.028m
Score/min:844,650
Piloting Accuracy:N/A%
Gunner Accuracy:40.696%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,115
V. Kills:125 N/A
Deaths:43
KDR:25.930
Accuracy:55.560% B++
KPH:59.100 B
VKPH:6.600 C-
C75 Viper
A++
Kills:1,075
V. Kills:112 N/A
Deaths:42
KDR:25.595
Accuracy:33.841% D
KPH:65.600 A++
VKPH:6.800 C
L100 Python AP
B
Kills:787
V. Kills:410 191%
Deaths:46
KDR:17.109
Accuracy:44.794% D**
KPH:33.400 B
VKPH:17.400 C+
Skyguard
C*
Kills:69
V. Kills:30 223%
Deaths:7
KDR:9.857
Accuracy:28.522% C+
KPH:15.100 C*
VKPH:6.600 D-
Kills:3,046 (3,046 + 0)
Deaths:138
KDR:22.072
VKDR:4.906
Vehicle Kills:677
Kill Difference:2,908
Playtime:63.417 hours
Usage:3%
Score:1.317m
Score/min:346
Driving Accuracy:28.522%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:1,037
V. Kills:225 459%
Deaths:22
KDR:47.136
Accuracy:45.565% C
KPH:31.200 B*
VKPH:6.800 C-
Saron HRB
C-
Kills:98
V. Kills:52 185%
Deaths:3
KDR:32.667
Accuracy:36.469% D-
KPH:19.900 C-
VKPH:10.500 D
Kills:1,135 (1,037 + 98)
Deaths:25
KDR:45.400
VKDR:11.080
Vehicle Kills:277
Kill Difference:1,110
Playtime:38.141 hours
Usage:2%
Score:0.649m
Score/min:284
Driving Accuracy:45.565%
Gunner Accuracy:36.469%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:86
V. Kills:3 N/A
Deaths:6
KDR:14.333
Accuracy:33.412% C-
KPH:90.500 C+
VKPH:3.200 D-
Kills:86 (0 + 86)
Deaths:6
KDR:14.333
VKDR:0.500
Vehicle Kills:3
Kill Difference:80
Playtime:0.950 hours
Usage:0%
Score:0.036m
Score/min:626
Driving Accuracy:N/A%
Gunner Accuracy:33.412%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:257
V. Kills:26 N/A
Deaths:6
KDR:42.833
Accuracy:34.106% C
KPH:54.400 C++
VKPH:5.500 D-
M60-G Bulldog
B*
Kills:252
V. Kills:21 N/A
Deaths:12
KDR:21
Accuracy:47.046% B*
KPH:56.400 B*
VKPH:4.700 D
M60-G Bulldog
B*
Kills:179
V. Kills:16 N/A
Deaths:9
KDR:19.889
Accuracy:41.204% B++
KPH:42.200 B*
VKPH:3.800 D
M40 Fury
A*
Kills:54
V. Kills: N/A
Deaths:2
KDR:27
Accuracy:32.506% C-
KPH:99.700 A*
VKPH:0 F-
Kills:742 (0 + 742)
Deaths:29
KDR:25.586
VKDR:2.172
Vehicle Kills:63
Kill Difference:713
Playtime:13.978 hours
Usage:1%
Score:0.317m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:32.506%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:706
V. Kills:87 N/A
Deaths:113
KDR:6.248
Accuracy:34.178% D*
KPH:24.700 C++
VKPH:3 D
Kills:706 (706 + 0)
Deaths:113
KDR:6.248
VKDR:0.770
Vehicle Kills:87
Kill Difference:593
Playtime:28.638 hours
Usage:1%
Score:0.187m
Score/min:109
Driving Accuracy:34.178%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 8,2418,1951,7464.694A*1.5226.335%B**21.416%C-65.9A+N/A346124.3h9.8B*37B
H-V45 5,1855,1691,4253.627A0.4527.631%B++12.111%D*40.4BN/A162128h10.5B**38B*
Betelgeuse 54-A 4,0274,0029364.276B+1.1026.535%C++25.962%D82.3B+N/A42348.6h9.9B+37.4B+
Ghost 3,0863,0725745.352B*2.1743.97%B++58.171%D--50.6B+N/A16960.7h2.1B+4.7B+
C-4 3,6413,0009683.099A0.0821.522%DN/A106B+22.7C-78828.3h1B**4.7B+
Nova 2,8532,8476544.353A*1.1775.045%M8.079%D**30.5CN/A14893.3h6.6D*8.8B+
NS-11A 2,3472,3426453.631A+0.4527.496%B++15.841%D37.8BN/A13761.9h10.3B**37.4B*
Quasar VM1 1,7751,7693135.652A++2.4720.202%B+17.581%D39.7B+N/A15844.6h9.8A48.5B*
Quasar VM1 1,7411,7343135.54M+2.3620.661%B**17.878%C+36.3AN/A16747.8h11.1B**53.6B+
Sirius SX12 1,6761,6725263.179A*0.0027.916%B++11.184%D--39.2B+N/A16842.6h11.5B*41.2B++
Terminus VX-9 1,6611,6426982.352B+0.8328.138%B+28.502%C**55.9B++N/A22929.4h11B+38.9B+
Pandora VX25 1,6461,6405722.867A**0.3145.274%B+10.854%D--31.5C+N/A13152h4B+8.7B+
Light PPA 1,6681,60514910.772B**7.5936.749%D1.433%C**51.3C++2D28731.3h9.2B+25.2B+
NS-11C 1,4401,4354952.899A*0.2826.4%B+21.045%B38.2B+N/A21737.6h10.8B*40.7B++
Deimos VA29 1,4361,4284563.132A++0.0569.135%B++10.294%D--37.6C+N/A12538h2.3C*3.3B+
Flare VE6 1,4061,4053733.767A**0.5926.305%B++21.566%C52.4B+N/A24826.8h8.4B*31.8B++
Force-Blade 1,3751,31921,1730.062A3.1245.76%AN/A0.8C++N/A31571.7h1.7B*3.7B++
Beamer VS3 1,2961,2916212.079A++1.1025.756%C13.091%D*65.2A++N/A26219.8h6.4B*25C**
NS Decimator 1,6051,2893783.41M+0.2355.581%D2.25%C+41.3B+10.1D39831.2h3.2B**5.8B*
VX29 Polaris 1,2931,2883353.845A*0.6729.843%B**20.73%C71.2B**N/A34618.1h9.6B**32B++
NS-357 Underboss 1,2741,2699441.344B+1.8336.108%C+10.638%D**48.8C**N/A21226h3.5B++9.6B+
NS-15M1 1,2561,2542954.251A*1.0725.776%B+26.954%B+68.5B**N/A44218.3h9.2B**35.9B++
Pulsar C 1,2521,2352974.158A++0.9829.086%B*25.425%B+72.6A++1A++40917h9.3B++31.9B+
VX6-7 1,2391,2302245.491M++2.3122.731%C12.52%D**23.3CN/A16652.7h12.2C**53.8C*
Equinox VE2 Burst 1,2091,2083643.319B**0.1434.885%A+13.328%F51.2C**N/A16723.6h10.6B*30.3B**
Artemis VX26 1,1971,1973273.661A*0.4831.162%B*20.551%C66.9A++N/A40017.9h10.4B++33.4B++
Corvus VA55 1,2021,1943153.79M++0.6124.569%C++15.327%D--26.3C+N/A13445.4h10.5B++42.8B+
SVA-88 1,1921,1902484.798A++1.6231.159%A+15.378%D*82.1AN/A50714.5h9.2B**29.7B*
Ursa 1,1921,1902255.289S2.1127.343%B*18.403%D68.4AN/A25817.4h8.9B*32.5B++
Nyx VX31 1,1901,1901707A*3.8240.377%B**28.824%C+88.8A*N/A56113.4h4.1B*10.1B**
Pulsar VS1 1,1891,1842664.451M**1.2722.246%C14.274%D-25.9C++N/A11945.8h12.3B*55.3B+
Thanatos VE70 1,1751,1754612.549A*0.6346.906%B++7.489%F-27.3C+N/A12643.1h3.5B**7.4B*
CME 1,1731,1723733.142A++0.0432.209%B**12.543%D*53.3B++N/A19422h10.4B**32.4B**
Pulsar LSW 1,1681,1662714.303A**1.1229.953%A15.18%D*66.6B*N/A32717.5h9.4B**31.4B*
SVA-GG 1,1811,1662764.225A+1.0527.738%C*30.875%C*83.3B1.1B++18814h10B+35.9B
Phobos VX86 1,1621,1623922.964A+0.2171.541%B**11.446%D36.1CN/A12532.2h2B*2.9B++
Eidolon VE33 1,1611,1612804.146A**0.9730.478%B+18.519%D--52.3A+N/A30022.2h6.2B**20.2B*
NS-30 Vandal 1,1601,1603233.591B**0.4135.223%B19.397%D-62.4B**N/A49018.6h4.6B*13.1B++
Equinox VE2 1,1691,16010011.6U8.4222.098%D11.81%D*26.1CN/A17044.4h10.6B++48.1C*
Serpent VE92 1,1591,1554802.406A0.7724.541%C*12.727%D*24.2C+N/A10847.8h12.2B49.7B
NS-44 Commissioner 1,1311,1217051.59B++1.5943.518%B*16.949%D91.1A*N/A31712.3h2.9B**6.7B*
L100 Python HESH 1,2401,1154325.93A22.7555.56%B++1.076%C--59B6.6C-31118.9h2.7B++4.8B*
C75 Viper 1,1871,0754225.595S22.4233.841%D1.395%C+65.5A++6.8C39516.4h6.5A19.3B*
Supernova PC 1,2621,0372247.136S43.9645.565%C1.543%D31.2B*6.8C-26933.2h3.1A6.9B**
Lasher X2 9739504502.111A++1.0723.412%C3.474%C33.9C++N/A21328h19.2C*82.1C++
NS-11P 8448413012.794A+0.3828.39%B**19.976%C++51.3AN/A23416.4h11.3B**39.7B*
L100 Python AP 1,1977874617.109M++13.9344.794%D**2.922%C+33.3B17.4C+36323.6h4B**9B+
NS-7 PDW 7507492363.174M+0.0030.651%B**15.754%C49B**N/A24715.3h12.1B++39.6B++
M40 Fury-F 7937061136.248A**3.0734.178%D*N/A24.7C++3D10928.6h4.6B**13.4B*
Darkstar 7026952602.673B*0.5128.504%C**24.029%C+57B+N/A14412.2h11.1B*39B++
Blueshift VM5 675674957.095A*3.9224.292%B**23.294%B+48.8B**N/A41413.8h12.4B**50.9B*
Blueshift VM5 639629956.621A++3.4423.269%B*22.894%B+45.6B*N/A36613.8h12.9B*55.4B++
Tank Mine 911572777.429M4.2531.592%C+N/A173.3A+102.7A+19133.3h0.9A++2.9A++
Zenith VX-5 5445412162.505A0.6729.009%B++25.508%B++66AN/A2138.2h11.8B+40.7B+
Frag Grenade 4764741474N/A470.8230.561%F-N/A2370S10C*72750.2h1.6A*5.4B*
Phantom VA23 4694681373.416B*0.2438.607%B+22.009%D-58.5B+N/A1488h3.8B++9.9B+
Maelstrom Turbo Laser 7744672162.162C*1.0230.223%C+3.854%B++10.8C7.1C-14343.4h88.3B+292B+
Solstice SF 4434391313.351A**0.1723.484%C+5.695%F-29.7B++N/A19014.8h5.4B**23.2B**
Nemesis VSH9 5303891552.51M*0.6765.493%B+2.314%C+32.4B**11.8C**58212h5.4A8.2A
NS Decimator-G 4853551432.483B*0.7063.857%C++2.817%C++40.3C14.8C-3698.8h5.3D8.4C
Dual Photon Pods 4283492017.45A++14.2748.397%C1.433%C*68.4C+15.5C+7285.1h28.6C-59.2C
Beamer VS3-FB 2912911921.516C++1.6633.097%C*17.526%D-76.6B*N/A3853.8h6.7B++20.3B+
NS-15M2 2772771082.565B+0.6128.062%B*27.076%C*66B*N/A2094.2h11.6B+41.2B+
Comet VM2 310275693.986M**0.8144.399%C*4.727%C*20.1A++2.6D24513.7h10.3A23.3B**
M40 Fury 283257642.833S39.6534.106%CN/A54.7C++5.5D-2974.7h6.9B*20.1B**
M60-G Bulldog 2732521221S17.8247.046%B*2.778%C+56B*4.7D3774.5h5.1B*10.8B*
Lancer VS22 5002501032.427A**0.7543.671%F--N/A11.2C11.2C38822.3h14.7B+33.7C**
MANA Anti-Personnel Turret 252249376.73N/A3.5519.819%UN/A2490U30U8791300.1h13.2T*66.6T*
Comet VM2 284249693.609M++0.4348.135%C**2.811%D22.8A++3.2D--22810.9h10.9A22.7B**
Anti-Vehicle Grenade 1941811181N/A177.8269.264%A*N/A905A**65C85800.2h2.7A+3.9A
M60-G Bulldog 195179919.889S16.7141.204%B++1.117%D*42.6B*3.8D4054.2h4.9B**12B**
NS-10 Burster 282176315.677S2.5031.091%C**7.386%C+7.7B*4.6B++17022.8h106B++340.9B++
NS-10 Burster 269175315.645S2.4730.645%C++8%B+7.8B**4.2C*17822.5h104.4B**340.7B*
Eridani SX5G 168166582.862A+0.3226.045%C-17.47%C-40.5CN/A2194.1h11.4C+43.8C+
Proximity Mine 126126158.4A+5.2258.158%A++N/A180AN/A10690.7h1.8B3A
NSX Yumi 109106502.12B+1.0627.93%C*21.698%C-44.2B+1.3C*1062.4h9.9B*35.5B++
Saron HRB 15098332.667S29.4936.469%D-1.02%D20C-10.6D3794.9h7A**19.3A++
Proton II PPA-H 8986614.333C**11.1533.412%C-1.163%D86C+3D--6251h6.6B**19.7B++
NS Annihilator 16377107.7U4.5270.533%F*N/A14B*15.6A**2845.5h9.8B++13.9C**
The Slasher 76762,3870.032C3.1539.297%B2.632%D--0.5C--N/A4167.9h1.6B*4.1B+
Saron Laser Cannon 12572145.143B**1.9634.104%B1.389%D6.8D5D19310.6h160.8C+471.3C++
Spear Anti-Vehicle Phalanx Turret 10772236S32.8245.717%C++4.167%C+45B+21.9C+6081.6h7.5B+16.4B+
MAX Punch 74725080.142C*3.0440.864%CN/A1CN/A474.8h1.7C++4.2C*
Skyguard 996979.857M*6.6828.522%C+4.348%A++15C++6.5D-2314.6h94.2B*330.4B++
Solstice VE3 6969513.8U10.6221.244%C18.841%C+19.7C++N/A6883.5h11.9B++56.1C**
L105 Zephyr 8069169S65.8240.696%CN/A690U110U2815500.1h3.9A+9.6B**
VE-S Canis 6059173.471A++0.2930.071%B+27.119%B++73.8B**1.3A+1770.8h8.6B*28.7B++
M40 Fury 5454227M**23.8232.506%C-N/A108MN/A8770.5h5.3B**16.4B**
M60-A Bulldog 5350150A+46.8243.548%C2%C41.7C**2.5C--3321.2h4.9B+11.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1910,0805.6h
Nano-Armor Kit134229,72426.8h
Spawn Beacon526,25012.2h
Nanite Revive Grenade04,4151.2h
Medical Applicator335310,11851.2h
Spitfire Auto-Turret0670.1h
Ammunition Package74220.2h
Medical Kit2,33812,419269.5h
Anti-Infantry MANA Turret157672.4h
Shield Recharging Field61610.1h
Recon Detection Device163,7288h

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