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Paragon A.S.P. Operative Konoar[PSET] Konoar
VS BR 147

KDR: 2.58

Score: 49.7m

Last Seen: Aug 24th, 2019 6:58 PM
- OFFLINE - 1195.6 hour(s)

Prestige 1, Battle Rank 100 (147 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt Supernova VPC Supernova FPC Blueshift VM5 Blueshift VM5 NS-11C NS-11CB Terminus VX-9
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,027,071 MLG Score: 821
Fun Score: N/A
Cheeseburgers Flipped: 660TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.713%23.118%64129132017,3722.309190.268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.587%1.25A0.302C*-1.206D*HEAD ++ (~9.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.285C*14.7-0.029C+38.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.435%0.625%3911348160532640.300188246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.022C+-0.872D---1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.778B++13.50.746B++22.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.174%2.581%1128413455,27093519165.63636275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.479%1.563A+0.052C+-1.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.828B++3.80.696B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.117%10.592%6591113383,85271815765.3649244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.51%-0.102C+1.466A+0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.4-0.359C-57.4-0.426C--106

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.313%43.59%65911348117124820.09375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.409A-1.509F-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.418B2.60.197C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.67%16.116%6592134724253820.44898

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.047%1.557A+0.253C*-0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.539B+3.70.244C++2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.7m851%660 (39.6k)590 (35.4k)2.5767542,89016,6453.11919147 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349367718.83%16.582%31205:0317

16% Combat Medic73% Engineer6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2014 6:56 PMJun 10th, 2019 7:02 PMSep 22nd, 2019 7:09 AM (432d) (PST)Aug 24th, 2019 3:22 PM (461d) (PST)Aug 24th, 2019 2:58 PM (461d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6921565360.5090.1980.0844.9090.068821

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,5069,34732,15931125295435,407

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1404.3h/58.5d 9,029 7,112 29,005 413.6k 2,407 3,419 5,712 58.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C
Kills:1,200
Deaths:614
KDR:1.954
Accuracy:28.226% C
HSR:25% D-
Orion VS54
B++
Kills:683
Deaths:352
KDR:1.940
Accuracy:28.570% B++
HSR:25.329% C-
SVA-88
B**
Kills:316
Deaths:168
KDR:1.881
Accuracy:31.855% B**
HSR:20.570% D-
NSX-P Naginata
D
Kills:250
Deaths:104
KDR:2.404
Accuracy:23.039% D
HSR:22.800% D*
NS-15M AE
C*
Kills:243
Deaths:155
KDR:1.568
Accuracy:29.483% C*
HSR:29.218% C
NSX Naginata
C+
Kills:192
Deaths:148
KDR:1.297
Accuracy:25.640% C+
HSR:24.479% D-
Kills:2,884
Deaths (as Heavy Assault):1,541
Deaths (to Heavy Assaults):4,195
KDR:1.87151
Kill Difference:1,343
Playtime:8.724 hours
Usage:1%
Score:0.168m
Score/min:321
Accuracy (listed only):27.802%
HSR (listed only):24.566%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D
Kills:1,265
Deaths:934
KDR:1.354
Accuracy:23.334% D
HSR:16.443% D
NS-11CB
C
Kills:1,255
Deaths:756
KDR:1.660
Accuracy:27.493% C
HSR:21.116% C--
Pulsar C
C+
Kills:1,208
Deaths:621
KDR:1.945
Accuracy:27.284% C+
HSR:25.166% C+
Solstice SF
B++
Kills:1,179
Deaths:687
KDR:1.716
Accuracy:29.783% B+
HSR:21.459% B++
Solstice VE3
B
Kills:1,157
Deaths:604
KDR:1.916
Accuracy:27.924% B
HSR:21.435% C+
NS-11CP
C-
Kills:467
Deaths:247
KDR:1.891
Accuracy:28.366% C-
HSR:22.484% C--
Eclipse VE3A
B+
Kills:187
Deaths:87
KDR:2.149
Accuracy:26.631% C-
HSR:24.599% B+
VE-C Horizon
C
Kills:169
Deaths:90
KDR:1.878
Accuracy:35.828% C
HSR:16.568% D*
Deimos VA29
C*
Kills:140
Deaths:87
KDR:1.609
Accuracy:68.313% C*
HSR:12.857% D-
NSX Tanto
A++
Kills:111
Deaths:67
KDR:1.657
Accuracy:27.951% C
HSR:42.342% A++
Pandora VX25
B**
Kills:102
Deaths:78
KDR:1.308
Accuracy:56.865% B**
HSR:20.588% B*
MKV Suppressed
B++
Kills:83
Deaths:52
KDR:1.596
Accuracy:27.039% C
HSR:27.711% B++
VE-S Canis
C
Kills:74
Deaths:38
KDR:1.947
Accuracy:28.898% C
HSR:12.162% D*
Sirius SX12
B++
Kills:73
Deaths:35
KDR:2.086
Accuracy:30.707% B++
HSR:23.288% C**
NS Baron G5AE
A*
Kills:54
Deaths:50
KDR:1.080
Accuracy:51.304% C++
HSR:31.482% A*
Kills:7,524
Deaths (as Light Assault):4,433
Deaths (to Light Assaults):3,192
KDR:1.69727
Kill Difference:3,091
Playtime:25.477 hours
Usage:2%
Score:0.560m
Score/min:366
Accuracy (listed only):34.515%
HSR (listed only):22.647%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:1,265
Deaths:934
KDR:1.354
Accuracy:23.334% D
HSR:16.443% D
NS-11CB
C
Kills:1,255
Deaths:756
KDR:1.660
Accuracy:27.493% C
HSR:21.116% C--
Pulsar C
C+
Kills:1,208
Deaths:621
KDR:1.945
Accuracy:27.284% C+
HSR:25.166% C+
Solstice SF
B++
Kills:1,179
Deaths:687
KDR:1.716
Accuracy:29.783% B+
HSR:21.459% B++
Solstice VE3
B
Kills:1,157
Deaths:604
KDR:1.916
Accuracy:27.924% B
HSR:21.435% C+
Eidolon VE33
C
Kills:918
Deaths:489
KDR:1.877
Accuracy:29.948% C
HSR:25.817% C
NS-11CP
C-
Kills:467
Deaths:247
KDR:1.891
Accuracy:28.366% C-
HSR:22.484% C--
Eclipse VE3A
B+
Kills:187
Deaths:87
KDR:2.149
Accuracy:26.631% C-
HSR:24.599% B+
VE-C Horizon
C
Kills:169
Deaths:90
KDR:1.878
Accuracy:35.828% C
HSR:16.568% D*
Deimos VA29
C*
Kills:140
Deaths:87
KDR:1.609
Accuracy:68.313% C*
HSR:12.857% D-
NSX Tanto
A++
Kills:111
Deaths:67
KDR:1.657
Accuracy:27.951% C
HSR:42.342% A++
Pandora VX25
B**
Kills:102
Deaths:78
KDR:1.308
Accuracy:56.865% B**
HSR:20.588% B*
NS Baron G5AE
A*
Kills:54
Deaths:50
KDR:1.080
Accuracy:51.304% C++
HSR:31.482% A*
Kills:8,212
Deaths (as Engineer):4,797
Deaths (to Engineers):3,383
KDR:1.7119
Kill Difference:3,415
Playtime:1,028.920 hours
Usage:73%
Score:36.270m
Score/min:588
Accuracy (listed only):35.463%
HSR (listed only):23.258%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
B+
Kills:309
Deaths:171
KDR:1.807
Accuracy:31.639% B+
HSR:30.097% B+
Beamer VS3
C**
Kills:203
Deaths:247
KDR:0.822
Accuracy:30.783% C**
HSR:23.153% C+
NS-61 Emissary
B
Kills:127
Deaths:122
KDR:1.041
Accuracy:27.417% C
HSR:21.260% B
Ghost
C**
Kills:117
Deaths:49
KDR:2.388
Accuracy:44.313% C**
HSR:43.590% T-
NS-AM7 Archer
B++
Kills:93
Deaths:105
KDR:0.886
Accuracy:64.249% B++
HSR:20.430% C++
MKV Suppressed
B++
Kills:83
Deaths:52
KDR:1.596
Accuracy:27.039% C
HSR:27.711% B++
VE-S Canis
C
Kills:74
Deaths:38
KDR:1.947
Accuracy:28.898% C
HSR:12.162% D*
Sirius SX12
B++
Kills:73
Deaths:35
KDR:2.086
Accuracy:30.707% B++
HSR:23.288% C**
Spiker
B++
Kills:56
Deaths:58
KDR:0.966
Accuracy:35.913% B++
HSR:26.786% B+
NS-44 Commissioner AE
C++
Kills:54
Deaths:62
KDR:0.871
Accuracy:38.302% D-
HSR:29.630% C++
Kills:1,189
Deaths (as Infiltrator):939
Deaths (to Infiltrators):2,687
KDR:1.26624
Kill Difference:250
Playtime:33.418 hours
Usage:2%
Score:0.569m
Score/min:284
Accuracy (listed only):35.926%
HSR (listed only):25.811%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C+
Kills:1,252
Deaths:562
KDR:2.228
Accuracy:27.421% C+
HSR:22.923% D
CME
C
Kills:1,195
Deaths:581
KDR:2.057
Accuracy:26.682% C
HSR:21.172% C--
NS-11A
C*
Kills:1,158
Deaths:546
KDR:2.121
Accuracy:28.612% C*
HSR:24.180% C
Pulsar VS1
B+
Kills:1,151
Deaths:573
KDR:2.009
Accuracy:29.128% B+
HSR:21.547% C
H-V45
C+
Kills:1,150
Deaths:596
KDR:1.930
Accuracy:26.605% C+
HSR:24.261% C+
Darkstar
C++
Kills:667
Deaths:334
KDR:1.997
Accuracy:28.975% C++
HSR:21.589% D
H-V45 AE
C--
Kills:525
Deaths:322
KDR:1.630
Accuracy:28.284% C--
HSR:27.238% D
Deimos VA29
C*
Kills:140
Deaths:87
KDR:1.609
Accuracy:68.313% C*
HSR:12.857% D-
Pandora VX25
B**
Kills:102
Deaths:78
KDR:1.308
Accuracy:56.865% B**
HSR:20.588% B*
MKV Suppressed
B++
Kills:83
Deaths:52
KDR:1.596
Accuracy:27.039% C
HSR:27.711% B++
VE-S Canis
C
Kills:74
Deaths:38
KDR:1.947
Accuracy:28.898% C
HSR:12.162% D*
Sirius SX12
B++
Kills:73
Deaths:35
KDR:2.086
Accuracy:30.707% B++
HSR:23.288% C**
NS Baron G5AE
A*
Kills:54
Deaths:50
KDR:1.080
Accuracy:51.304% C++
HSR:31.482% A*
Kills:7,624
Deaths (as Combat Medic):3,854
Deaths (to Combat Medics):1,531
KDR:1.9782
Kill Difference:3,770
Playtime:224.317 hours
Usage:16%
Score:7.893m
Score/min:586
Accuracy (listed only):35.295%
HSR (listed only):22.384%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,375
Deaths:386
KDR:3.562
Accuracy:22.481% C++
HSR:22.255% C
Blueshift VM5
C*
Kills:1,335
Deaths:389
KDR:3.432
Accuracy:22.915% C++
HSR:24.719% C*
Nebula VM20
C+
Kills:571
Deaths:166
KDR:3.440
Accuracy:21.649% C+
HSR:22.767% C+
Nebula VM20
C+
Kills:559
Deaths:169
KDR:3.308
Accuracy:21.339% C+
HSR:21.288% C
Comet VM2
C++
Kills:261
Deaths:162
KDR:1.611
Accuracy:48.667% C++
HSR:3.065% D
Comet VM2
C+
Kills:229
Deaths:158
KDR:1.449
Accuracy:49.480% C+
HSR:3.930% C
NS-10 Burster
A+
Kills:153
Deaths:104
KDR:1.471
Accuracy:32.328% C+
HSR:11.765% A+
Cosmos VM3
C+
Kills:147
Deaths:27
KDR:5.444
Accuracy:20.963% C+
HSR:17.007% D
Cosmos VM3
A
Kills:141
Deaths:27
KDR:5.222
Accuracy:21.484% C*
HSR:26.241% A
NS-10 Burster
C+
Kills:123
Deaths:104
KDR:1.183
Accuracy:32.361% C+
HSR:4.878% C
Vortex VM21
B+
Kills:119
Deaths:88
KDR:1.352
Accuracy:45.772% C++
HSR:4.202% B+
Vortex VM21
C++
Kills:94
Deaths:88
KDR:1.068
Accuracy:45.550% C++
HSR:2.128% D
NS-20 Gorgon
C
Kills:51
Deaths:16
KDR:3.188
Accuracy:28.956% C
HSR:19.608% C
Kills:5,158
Deaths (as MAX Suit):942
Deaths (to MAX Suits):799
KDR:5.47558
Kill Difference:4,216
Playtime:82.632 hours
Usage:6%
Score:4.263m
Score/min:860
Accuracy (listed only):31.842%
HSR (listed only):14.142%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:160
V. Kills:13 N/A
Deaths:60
KDR:2.667
Accuracy:37.435% D-
KPH:35.500 D
VKPH:2.900 C-
Kills:160 (160 + 0)
Deaths:60
KDR:2.667
VKDR:0.217
Vehicle Kills:13
Kill Difference:100
Playtime:4.502 hours
Usage:0%
Score:0.090m
Score/min:335
Piloting Accuracy:37.435%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
D
Kills:93
V. Kills:5 N/A
Deaths:18
KDR:5.167
Accuracy:39.283% C
KPH:19.400 D--
VKPH:1 D
C150 Dalton
C
Kills:80
V. Kills:77 103%
Deaths:16
KDR:5
Accuracy:33.098% D
KPH:25.500 D-
VKPH:24.600 C
AP30 Shredder
C+
Kills:66
V. Kills:45 143%
Deaths:12
KDR:5.500
Accuracy:37.439% C++
KPH:36 C
VKPH:24.500 C+
L105 Zephyr
B**
Kills:56
V. Kills:21 255%
Deaths:4
KDR:14
Accuracy:41.469% C
KPH:43 C-
VKPH:16.100 B**
Kills:295 (93 + 202)
Deaths:50
KDR:5.900
VKDR:2.960
Vehicle Kills:148
Kill Difference:245
Playtime:11.073 hours
Usage:1%
Score:0.155m
Score/min:233
Piloting Accuracy:39.283%
Gunner Accuracy:41.469%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:90
V. Kills:48 184%
Deaths:21
KDR:4.286
Accuracy:53.314% C+
KPH:38.400 C+
VKPH:20.500 B**
Kills:90 (90 + 0)
Deaths:21
KDR:4.286
VKDR:2.286
Vehicle Kills:48
Kill Difference:69
Playtime:2.342 hours
Usage:0%
Score:0.122m
Score/min:870
Driving Accuracy:53.314%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:2,405
V. Kills:382 N/A
Deaths:163
KDR:14.755
Accuracy:59.763% B++
KPH:69.300 B+
VKPH:11 B+
Supernova FPC
B*
Kills:1,690
V. Kills:1,107 153%
Deaths:286
KDR:5.909
Accuracy:54.865% C+
KPH:34.100 C++
VKPH:22.300 B*
Supernova PC
B**
Kills:1,085
V. Kills:355 305%
Deaths:137
KDR:7.920
Accuracy:58.168% B++
KPH:44.700 B**
VKPH:14.600 B++
Saron HRB
C++
Kills:885
V. Kills:574 154%
Deaths:110
KDR:8.045
Accuracy:54.828% B*
KPH:32.300 C++
VKPH:21 C++
E540 Halberd
B+
Kills:250
V. Kills:126 197%
Deaths:18
KDR:13.889
Accuracy:55.668% B++
KPH:44.100 B+
VKPH:22.300 B+
Aphelion VEX-4
B+
Kills:110
V. Kills:67 162%
Deaths:23
KDR:4.783
Accuracy:41.843% B*
KPH:33.700 C**
VKPH:20.500 B+
Kills:6,425 (5,180 + 1,245)
Deaths:737
KDR:8.718
VKDR:3.543
Vehicle Kills:2,611
Kill Difference:5,688
Playtime:144.864 hours
Usage:10%
Score:4.225m
Score/min:486
Driving Accuracy:58.168%
Gunner Accuracy:41.843%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:1,153
V. Kills:35 N/A
Deaths:34
KDR:33.912
Accuracy:24.371% B++
KPH:122.800 B*
VKPH:3.700 C+
G30 Walker
B++
Kills:442
V. Kills:293 150%
Deaths:35
KDR:12.629
Accuracy:34.723% B
KPH:22.500 B+
VKPH:14.900 B++
M12 Kobalt
B**
Kills:357
V. Kills:14 N/A
Deaths:12
KDR:29.750
Accuracy:24.400% B**
KPH:79.500 C+
VKPH:3.100 C
M20 Basilisk
A
Kills:311
V. Kills:111 278%
Deaths:38
KDR:8.184
Accuracy:44.142% C++
KPH:36 B++
VKPH:12.800 A
G30 Walker
C*
Kills:137
V. Kills:75 180%
Deaths:16
KDR:8.563
Accuracy:31.583% C+
KPH:18.200 C++
VKPH:10 C*
M20 Basilisk
A+
Kills:114
V. Kills:54 207%
Deaths:16
KDR:7.125
Accuracy:45.907% B+
KPH:33.800 B+
VKPH:16 A+
M40 Fury
B+
Kills:78
V. Kills:21 355%
Deaths:14
KDR:5.571
Accuracy:38.951% C+
KPH:49 C
VKPH:13.200 B+
M60-G Bulldog
B+
Kills:59
V. Kills:9 N/A
Deaths:7
KDR:8.429
Accuracy:28.228% D*
KPH:48.200 B+
VKPH:7.300 C+
Kills:2,651 (0 + 2,651)
Deaths:172
KDR:15.413
VKDR:3.558
Vehicle Kills:612
Kill Difference:2,479
Playtime:55.931 hours
Usage:4%
Score:1.357m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:28.228%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 3,0122,8985849.966C+47.3928.219%B**19.289%C++132.9C+5.2C+39121.8h15.9C++56.4B+
Supernova VPC 2,7872,40516314.755C12.1859.763%B++1.954%B++69.3B+11B+33234.7h2.9C++4.9B+
Supernova FPC 2,7971,6902865.909C--3.3354.865%C+2.899%B++34.1C++22.3B*54349.6h4.8C+8.7C+
Blueshift VM5 1,3991,3753863.562C*0.9922.481%C++22.255%C51.1B+N/A25226.9h16.1C71.5C++
Blueshift VM5 1,3571,3353893.432C*0.8622.915%C++24.719%C*49.6C**N/A24426.9h16.5C72.2C++
NS-11C 1,2931,2659341.354C+1.2223.334%D16.443%D23DN/A12655h18.6F79.7D*
NS-11CB 1,2761,2557561.66C+0.9227.493%C21.116%C--25.3DN/A7849.6h15.8D*57.5C
Terminus VX-9 1,2661,2525622.228C++0.3527.421%C+22.923%D45CN/A12327.8h13.2D48C
Pulsar C 1,2221,2086211.945C+0.6327.284%C+25.166%C+40.9CN/A16529.5h12.5D46C+
NS-15MP 1,2391,2006141.954C0.6228.226%C25%D-47.4D-1.5B15125.3h15F**53.1D*
CME 1,2141,1955812.057A0.5226.682%C21.172%C--40.5CN/A24029.5h15.8D*59.2D
MANA Anti-Personnel Turret 1,1971,1793483.388N/A0.8123.85%UN/A11790U180U30268400.1h20.7T*86.6T*
Solstice SF 1,2001,1796871.716B+0.8629.783%B+21.459%B++32.9C++N/A11335.8h15.9D53.3C
NS-11A 1,1691,1585462.121C**0.4628.612%C*24.18%C46.1C+N/A16525.1h14.6D-51C+
Solstice VE3 1,1681,1576041.916B**0.6627.924%B21.435%C+40.2C**N/A19928.8h15.7C56.2C+
M12 Kobalt 1,1881,1533433.912B+31.3424.371%B++22.29%B++122.7B*3.7C+4319.4h17.6C++72.1C*
Pulsar VS1 1,1651,1515732.009B++0.5729.128%B+21.547%C43.4C++N/A16326.5h14.6D50C++
H-V45 1,1741,1505961.93C+0.6526.605%C+24.261%C+40.5CN/A14528.4h14.2D-53.4C
Supernova PC 1,4401,0851377.92C+5.3458.168%B++3.226%B**44.7B**14.6B++53624.3h4B+6.8B*
Eidolon VE33 9509184891.877C++0.7029.948%C25.817%C25.9C-N/A15535.4h12.5F41.9D--
Saron HRB 1,4598851108.045C*5.4754.828%B*1.13%C32.3C++20.9C++57627.4h24.1C--43.9C++
Orion VS54 7056833521.94C+0.6428.57%B++25.329%C-35.4C--1.1B+21419.3h15.2D-53C+
Darkstar 6756673341.997C+0.5828.975%C++21.589%D50.9CN/A14813.1h14.6D*50.5C-
Nebula VM20 5785711663.44C**0.8621.649%C+22.767%C+64.2B*N/A2588.9h16.3C+75.5C+
Nebula VM20 5665591693.308C**0.7321.339%C+21.288%C61.4B++N/A2609.1h16.8C--78.6C+
H-V45 AE 5405253221.63C0.9528.284%C--27.238%D25.5D*N/A8720.6h12.8D*45.3D-
NS-11CP 4784672471.891C+0.6928.366%C-22.484%C--36.2DN/A12212.9h14.4D**50.6D-
G30 Walker 7354423512.629A++10.0534.723%B2.941%C--22.4B+14.9B++37519.7h207.6C+598C*
M12 Kobalt 3713571229.75C*27.1724.4%B**21.008%C**79.3C+3.1C2974.5h24.1D*98.9C+
SVA-88 3193161681.881C+0.7031.855%B**20.57%D-31.9D-N/A1899.9h15.8F--49.6C
M20 Basilisk 422311388.184A++5.6144.142%C++6.109%C+36.2B++12.9A4578.6h90.5C+205.1C++
Artemis VX26 3153091711.807C+0.7731.639%B+30.097%B+32.2C--N/A1029.6h13.6D-42.9C+
Comet VM2 3812611621.611B+0.9748.667%C++3.065%D20.4B++9.4A++30312.8h22.4C+46C+
NSX-P Naginata 2592501042.404C*0.1723.039%D22.8%D*50D1.8C*1125h15.1D65.7D
E540 Halberd 3762501813.889C+11.3155.668%B++3.6%A43.9B+22.1B+3825.7h5.3C+9.5B+
Sticky Grenade 2462431243N/A240.4244.185%D*N/A486D*6D-19150.5h3.2D**7.2D*
NS-15M AE 2462431551.568C-1.0129.483%C*29.218%C35.7D--N/A1146.8h13.5D**45.7C
Proximity Mine 238238376.432B+3.8633.49%D*N/A170B+N/A9711.4h1.8C++5.4D
Comet VM2 3262291581.449C++1.1349.48%C+3.93%C18B+7.6B**24712.7h25.8C+52.1C+
Tank Mine 341224524.308B+1.7339.706%C+N/A172.3B++90B++26591.3h2.5D--6.4D
Beamer VS3 2062032470.822C+1.7530.783%C**23.153%C+48.3BN/A3114.2h8.5C++27.6C**
NSX Naginata 1961921481.297C--1.2825.64%C+24.479%D-33.7D-N/A1025.7h16F62.5D
Spear Anti-Vehicle Phalanx Turret 275191238.304C+5.7346.778%C3.665%C+46.6C+20.5C--5814.1h8.5C+18.1C+
Eclipse VE3A 192187872.149B+0.4326.631%C-24.599%B+58.4C++1.6B*1863.2h14.5D*54.4D
VE-C Horizon 173169901.878C+0.7035.828%C16.568%D*52.8C1.3C+1733.2h17.5D-48.9C-
M60-A Bulldog 198168628C++25.4258.608%B*1.786%C37.3C6.7B1834.5h7.6D*13C+
Light PPA 173160602.667C--0.0937.435%D-N/A35.6D2.9C-3354.5h13.5C+36.1C
NS-10 Burster 2751531041.471C*1.1132.328%C+11.765%A+9B++7.2A++20117h125.9C*389.6C++
M60-A Bulldog 174150625C++22.4255.556%B+2%C50C**8B*2223h5.9C+10.6B
Cosmos VM3 149147275.444A*2.8720.963%C+17.007%D77.4A+1.1B+3401.9h12.5B59.6C+
Cosmos VM3 145141275.222A2.6521.484%C*26.241%A74.2A+2.1A*3251.9h13.4C+62.6C**
Deimos VA29 141140871.609C+0.9768.313%C*12.857%D-82.4B+N/A2841.7h2.4C-3.5C+
G30 Walker 212137168.563C*5.9931.583%C+7.299%B**18.3C++10C*3647.5h219.9C696.1C+
NS-61 Emissary 1291271221.041C+1.5427.417%C21.26%B79.4A1.3B**3011.6h9.9C**36.2B
G40-F Ranger 195125341.667C**39.0935.58%C++1.6%A*46.3C*25.9C*4342.7h58.4B*164.2B*
NS-10 Burster 2251231041.183C1.3932.361%C+4.878%C7.2C+6B**17117h156.4D483.2C
Vortex VM21 222119881.352C1.2245.772%C++4.202%B+11C+9.5B++19210.8h50.5D110.4C
Ghost 117117492.388C0.1944.313%C**43.59%T-37.7DN/A3503.1h2.6D*5.8C
M20 Basilisk 168114167.125A4.5545.907%B+6.14%C++33.5B+15.9A4473.4h105.3C229.4C++
NSX Tanto 115111671.657C+0.9227.951%C42.342%A++30.8D1.1B1233.6h13.4C47.9C+
Aphelion VEX-4 177110234.783C2.2141.843%B*2.727%C-33.3C*20.3B+3293.3h53.3C++127.4B+
Pandora VX25 103102781.308C+1.2756.865%B**20.588%B*78.5B+N/A3131.3h5.4D*9.6C++
Vortex VM21 17094881.068C1.5145.55%C++2.128%D8.7C7B13610.8h63.9D--140.2D
C-4 12194293.241B*0.6638.435%AN/A235A++67.5A*57560.4h1.2C**3.1B++
NS-AM7 Archer 125931050.886B+1.6964.249%B++20.43%C++8C+2.8C++10611.6h22.8D35.4C
L-24R Spur 9893185.167D2.5939.283%C1.075%D*19.4D--1D864.8h28.6C+72.9C+
L100 Python HEAT 13890214.286C-1.7153.314%C+5.556%A**39.1C+20.9A8702.3h6.2C-11.6C+
Plasma Grenade 8985185N/A82.4237.784%FN/A283.3F13.3C+39880.3h4.5F-11.9F--
MKV Suppressed 8383521.596C+0.9827.039%C27.711%B++41.5CN/A3302h17.6D--65.1D
C150 Dalton 15780165C2.4233.098%DN/A25.8D-24.8C3173.1h4.1D12.4D
M40 Fury 9978145.571C-2.9938.951%C+2.564%A48.8C13.1B+6121.6h16.9C--43.5C
VE-S Canis 7774381.947B0.6328.898%C12.162%D*43.5C-1.8B++2541.7h22.9F-79.3F
Sirius SX12 7373352.086B+0.4930.707%B++23.288%C**42.9C+N/A5481.7h13.6C+44.3C*
AP30 Shredder 11166125.5C2.9237.439%C++3.03%B++36.7C+25C+3631.8h88C235C+
MANA Anti-Vehicle Turret 10660401.5D1.0857.358%D*5%S600D-460D-3050400.1h10.8D--18.8D*
M60-G Bulldog 685978.429B+5.8528.228%D*6.78%M+49.2B+7.5C+5411.2h6B+21.1C
L105 Zephyr 7756414B+11.4241.469%CN/A43.1C-16.2B**3881.3h7.2C17.3C
Spiker 5756580.966C1.6135.913%B++26.786%B+80B*1.4B+2760.7h10.4D28.8C++
NS Baron G5AE 5454501.08D1.5051.304%C++31.482%A*108B**N/A5360.5h4.4C--8.5C+
NS-44 Commissioner AE 5454620.871C1.7138.302%D-29.63%C++60C+N/A1980.9h3.8D*9.8D--
Hunter QCX 65511020.5C-2.085.783%F--29.412%B+5.5D--1.5C--509.2h7.1C++123.1F*
NS-20 Gorgon 5451163.188B**0.6128.956%C19.608%C36.4B**2.1B+1211.4h29.7C*102.6B
The Slasher 50502420.207M**2.3777.564%M++N/A3.3C+N/A915.1h2.4C3.1B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit564635,64937.5h
Anti-Vehicle MANA Turret54300.5h
Spawn Beacon81,9601h
AE Nano-Armor Kit502796,75747.7h
Structure Shield Module0980.3h
Repair Module01020.3h
Turret AI Module01070.3h
Skywall Shield Emitter0560.2h
AE Medical Applicator19899,6596h
Rampart Wall1730.5h
Nanite Revive Grenade08960.3h
Medical Applicator20598,9456.8h
Blast Wall0520.3h
Cortium Silo01710.3h
Motion Spotter71,7150.8h
Restoration Kit365910.6h
Welding Device03320h
Deconstruction Tool02,6790.2h
Spitfire Auto-Turret272,3662.3h
Ammunition Package5516,2535.6h
Shield Recharging Field6813,1313.6h
Medical Kit1552,5082.4h
Anti-Infantry MANA Turret381,9752.1h
WLT-Howler Mining Laser151,7086.6h
Lumifiber Rampart Wall2850.5h
Router01760.1h
Nano-Repair Grenade03240.1h
Hardlight Barrier227661h

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