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Director General Record Smasher KonradKestrel[BOSS] KonradKestrel
NC BR 99

KDR: 5.93

Score: 12m

Last Seen: May 7th, 2020 8:32 PM
- OFFLINE - 145 hour(s)

Battle Rank 99 - New Conglomerate on Miller
Level Progress (to 100): 37%
Level 100 Progress: 63% 126h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang C150 Dalton M20 Kestrel Vortek Rotary M30 Mustang AH AF-19 Mercenary GR-22AE NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,273,765 MLG Score: 5015
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.061%37.269%14181013397,5644.273451.654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.106%3.254M*2.429A**-0.864D--HEAD ++ (~18.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.714B++8.10.434B13.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.344%0.116%2019113483,461284280312.1866123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.071B**-1.345D**-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.60.559B+33.90.362C**37.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.312%0.37%3695313462,702138155419.4389174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.26%1.671A++-1.003D*-0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.912B*5.70.858B*4.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12m306.8%916 (55k)838 (50.3k)5.9277221,4883,6256.7177999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349146237.114%13.845%51403:569

10% Combat Medic69% Engineer15% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 30th, 2019 11:04 AMOct 3rd, 2019 3:41 PMMay 7th, 2020 4:53 PM (144d) (PST)May 7th, 2020 5:22 PM (144d) (PST)May 7th, 2020 4:32 PM (144d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,0361561,8801.5050.2540.2085.9400.4315015

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
122,1889,340112,8489015133562650,266

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
238h/9.9d 2,864 2,975 5,174 84.8k 117 365 6,161 29.1m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:1,212
Deaths:394
KDR:3.076
Accuracy:40.145% A**
HSR:32.343% A
GD-7F
A*
Kills:315
Deaths:84
KDR:3.750
Accuracy:38.639% A*
HSR:33.333% A+
Kills:1,527
Deaths (as Engineer):478
Deaths (to Engineers):836
KDR:3.19456
Kill Difference:1,049
Playtime:163.266 hours
Usage:69%
Score:8.568m
Score/min:875
Accuracy (listed only):39.392%
HSR (listed only):32.838%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
A+
Kills:1,183
Deaths:311
KDR:3.804
Accuracy:35.762% A+
HSR:41.505% B**
NC6 Gauss SAW
A*
Kills:727
Deaths:183
KDR:3.973
Accuracy:36.967% A*
HSR:35.626% B**
Kills:1,910
Deaths (as Heavy Assault):494
Deaths (to Heavy Assaults):936
KDR:3.8664
Kill Difference:1,416
Playtime:35.475 hours
Usage:15%
Score:1.583m
Score/min:744
Accuracy (listed only):36.364%
HSR (listed only):38.565%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A**
Kills:1,212
Deaths:394
KDR:3.076
Accuracy:40.145% A**
HSR:32.343% A
AF-4G Cyclone
A+
Kills:1,152
Deaths:309
KDR:3.728
Accuracy:37.098% A+
HSR:39.236% A+
AF-4AE Cyclone
A
Kills:636
Deaths:144
KDR:4.417
Accuracy:37.556% A
HSR:38.050% B**
GD-7F
A*
Kills:315
Deaths:84
KDR:3.750
Accuracy:38.639% A*
HSR:33.333% A+
Kills:3,315
Deaths (as Light Assault):931
Deaths (to Light Assaults):595
KDR:3.56069
Kill Difference:2,384
Playtime:12.572 hours
Usage:5%
Score:0.764m
Score/min:1,013
Accuracy (listed only):38.359%
HSR (listed only):35.741%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22AE
A+
Kills:1,190
Deaths:319
KDR:3.730
Accuracy:37.946% A+
HSR:33.782% B+
AF-4G Cyclone
A+
Kills:1,152
Deaths:309
KDR:3.728
Accuracy:37.098% A+
HSR:39.236% A+
AF-4AE Cyclone
A
Kills:636
Deaths:144
KDR:4.417
Accuracy:37.556% A
HSR:38.050% B**
NS-11P
A*
Kills:448
Deaths:151
KDR:2.967
Accuracy:38.281% A*
HSR:43.527% A++
NC1 Gauss Rifle
A*
Kills:153
Deaths:52
KDR:2.942
Accuracy:38.435% A*
HSR:33.987% B**
Kills:3,579
Deaths (as Combat Medic):975
Deaths (to Combat Medics):361
KDR:3.67077
Kill Difference:2,604
Playtime:22.869 hours
Usage:10%
Score:0.908m
Score/min:661
Accuracy (listed only):37.863%
HSR (listed only):37.716%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A+
Kills:1,152
Deaths:309
KDR:3.728
Accuracy:37.098% A+
HSR:39.236% A+
AF-4AE Cyclone
A
Kills:636
Deaths:144
KDR:4.417
Accuracy:37.556% A
HSR:38.050% B**
NS-44 Commissioner
A++
Kills:548
Deaths:404
KDR:1.356
Accuracy:57.163% A++
HSR:41.788% A++
Kills:2,336
Deaths (as Infiltrator):857
Deaths (to Infiltrators):468
KDR:2.72579
Kill Difference:1,479
Playtime:3.714 hours
Usage:2%
Score:0.113m
Score/min:505
Accuracy (listed only):43.939%
HSR (listed only):39.692%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
S
Kills:3,461
V. Kills:1,835 189%
Deaths:127
KDR:27.252
Accuracy:47.344% M+
KPH:98.800 S
VKPH:52.400 S
M20 Kestrel
M**
Kills:1,810
V. Kills:1,022 177%
Deaths:1
KDR:1,810
Accuracy:45.156% A**
KPH:88.400 M**
VKPH:49.900 M++
Vortek Rotary
S
Kills:1,551
V. Kills:852 182%
Deaths:
KDR:
Accuracy:53.511% M*
KPH:105.400 S
VKPH:57.900 M**
M30 Mustang AH
M++
Kills:1,284
V. Kills:61 N/A
Deaths:
KDR:
Accuracy:66.040% B**
KPH:221.800 M++
VKPH:10.500 A
M202 Wyrm
A**
Kills:145
V. Kills:68 210%
Deaths:3
KDR:48.333
Accuracy:74.345% A*
KPH:241.600 A**
VKPH:113.300 A*
Kills:8,251 (8,106 + 0)
Deaths:131
KDR:62.985
VKDR:29.298
Vehicle Kills:3,838
Kill Difference:8,120
Playtime:76.584 hours
Usage:32%
Score:3.804m
Score/min:828
Piloting Accuracy:66.040%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:2,095
V. Kills:1,143 183%
Deaths:2
KDR:1,047.500
Accuracy:46.288% B*
KPH:109.900 A**
VKPH:60 A++
AP30 Shredder
S
Kills:348
V. Kills:189 183%
Deaths:1
KDR:348
Accuracy:55.881% M++
KPH:123.800 M**
VKPH:67.200 S
CAS30 Tank Buster
A*
Kills:109
V. Kills:53 202%
Deaths:
KDR:
Accuracy:70.067% A*
KPH:19.100 A+
VKPH:9.300 C**
Kills:2,552 (109 + 2,443)
Deaths:3
KDR:850.667
VKDR:461.667
Vehicle Kills:1,385
Kill Difference:2,549
Playtime:27.585 hours
Usage:12%
Score:1.281m
Score/min:774
Piloting Accuracy:70.067%
Gunner Accuracy:55.881%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:340
V. Kills:148 228%
Deaths:
KDR:
Accuracy:53.841% B+
KPH:55.100 A++
VKPH:24 B**
E540 Halberd
A*
Kills:259
V. Kills:110 233%
Deaths:5
KDR:51.800
Accuracy:63.283% A*
KPH:44.500 B+
VKPH:18.900 C**
Halberd SE
B+
Kills:134
V. Kills:57 231%
Deaths:2
KDR:67
Accuracy:61.436% A++
KPH:52.100 B
VKPH:22.200 B+
Kills:733 (340 + 393)
Deaths:7
KDR:104.714
VKDR:45
Vehicle Kills:315
Kill Difference:726
Playtime:14.558 hours
Usage:6%
Score:0.397m
Score/min:455
Driving Accuracy:53.841%
Gunner Accuracy:61.436%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A+
Kills:149
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:32.966% A*
KPH:189.500 B+
VKPH:8.900 A+
C85 Canister-H
A+
Kills:132
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:69.281% A++
KPH:191.500 B**
VKPH:14.500 A+
M96 Mjolnir-H
M
Kills:86
V. Kills:45 187%
Deaths:
KDR:
Accuracy:60.683% B**
KPH:113 M
VKPH:59.100 A++
M60-G Bulldog-H
M++
Kills:51
V. Kills:23 213%
Deaths:
KDR:
Accuracy:71.709% A*
KPH:100.200 C+
VKPH:45.200 M++
Kills:418 (0 + 418)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:85
Kill Difference:418
Playtime:2.746 hours
Usage:1%
Score:0.112m
Score/min:680
Driving Accuracy:N/A%
Gunner Accuracy:71.709%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 5,2963,46112727.252S21.3247.344%M+N/A98.9S52.4S74035h33.9B**71.6A
C150 Dalton 3,2382,09521047.5U1,041.5746.288%B*N/A109.7A**59.8A++90219.1h1.3A+2.8A++
M20 Kestrel 2,8321,81011810U1,804.0745.156%A**N/A88.3M**49.9M++74120.5h39.9B**88.4A
Vortek Rotary 2,4031,55111551U1,545.0753.511%M*N/A105.5S58M**116614.7h25.3B**47.4B**
M30 Mustang AH 1,3451,28411284U1,278.0766.04%B**1.09%C+221.4M+10.5A7005.8h4.4B*6.7B*
AF-19 Mercenary 1,2531,2123943.076B**2.8540.145%A**32.343%A91.8A+3.1M**41713.2h8.6B++21.3B++
GR-22AE 1,2221,1903193.73B**2.2037.946%A+33.782%B+113.3B++3A**43010.5h9.4B++24.9B*
NS-15M AE 1,2041,1833113.804B+2.1235.762%A+41.505%B**134.4A2.4A+5468.8h9B*25.2B*
AF-4G Cyclone 1,1661,1523093.728B+2.2037.098%A+39.236%A+137.1B*1.7B++3738.4h7.6B**20.5B*
NC6 Gauss SAW 7417271833.973B**1.9536.967%A*35.626%B**113.6A+2.2A+4466.4h6.7B*18.2B*
AF-4AE Cyclone 6426361444.417M++1.5137.556%A38.05%B**159B**1.5B+5674h7.2B**19.3B**
NS-44 Commissioner 5515484041.356C++4.5757.163%A++41.788%A++94.5B**N/A3955.8h2.9B+5.1B*
NS-11P 4694481512.967B*2.9638.281%A*43.527%A++124.4A*5.8S2863.6h9.8B**25.6B**
AP30 Shredder 5373481348U342.0755.881%M++1.437%C--124.3M**67.5S8832.8h33.7A60.3A++
Titan-150 AP 4883401340U334.0753.841%B+N/A54.8A++23.9B**6736.2h2.5A4.6A
GD-7F 326315843.75B**2.1838.639%A*33.333%A+116.7A+4.1S5552.7h9.4B*24.4B**
E540 Halberd 369259551.8M+45.8763.283%A*N/A44.7B++19C**2995.8h3.9A6.2A
NS Decimator 240157423.738A+2.1971.038%B**3.185%A87.2A*46.1A*6191.8h3.1B+4.4B*
NC1 Gauss Rifle 154153522.942A++2.9938.435%A*33.987%B**61.2B++N/A2992.5h10.3B+26.9B**
M12 Kobalt-H 1561491149S143.0732.966%A*17.45%C186.3B+8.8A+4190.8h12.6B+38.3B++
M202 Wyrm 213145348.333B**42.4174.345%A*N/A241.7A**113.3A*18610.6h26.2B*35.3A
Halberd SE 191134267C*61.0761.436%A++N/A51.5C**21.9B+2832.6h3.4B++5.6A
C85 Canister-H 1421321132S126.0769.281%A++6.061%D**188.6B**14.3A+8230.7h5.7B+8.2B*
Icikill 1321262,1270.059C++5.8734.244%C++2.381%D-2.1C+N/A760h1.7B++4.9C*
Mag-Cutter 1361241,3790.09A++5.8462.388%A**N/A2.9A*N/A1342.4h1.7B++2.7B+
CAS30 Tank Buster 1621091109U103.0770.067%A*N/A19.1A+9.3C**2935.7h42.9B+61.2B*
M96 Mjolnir-H 13186186S80.0760.683%B**N/A107.5A*56.3A+9570.8h21.1B**34.7A
A30 Walker 11880180U74.0738.332%A**N/A57.1M27.1A8241.4h49.7B**129.5A
Frag Grenade 7979179N/A73.0756.397%B*N/A790B++N/A26000.1h2.7B++4.8B++
C-4 7760183.333B*2.5937.107%B**N/A120C++34C++11120.5h1B*2.7B*
M60-G Bulldog-H 7451151A*45.0771.709%A*N/A102C+46M*4660.5h5C7B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit558167,35118.3h
Anti-Vehicle MANA Turret0500.1h
Spawn Beacon01360.2h
Medical Kit4312,3489.2h
Motion Spotter31560.2h
Medical Applicator1212,6680.8h
Nano-Repair Grenade0590h

Check the help document for the dictionary if you want to learn more about words used here.


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