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Deputy Record Smasher KonradKestrel[B0ZZ] KonradKestrel
NC BR 44

KDR: 4.49

Score: 1.6m

Last Seen: Jun 24th, 2019 7:00 PM
- OFFLINE - 1.8 hour(s)

Battle Rank 44 - New Conglomerate on Miller - Outfit Leader of Time To Say Goodbye[B0ZZ] Time To Say Goodbye
NC outfit on Miller

Members: 5
Level Progress (to 45): 37%
Level 100 Progress: 8% 328h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang NC6 Gauss SAW AF-4G Cyclone NS-44 Commissioner AF-19 Mercenary NC1 Gauss Rifle E540 Halberd M202 Wyrm
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,899,265 MLG Score: 5515
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.447%35.922%1345512061,1333.764120.724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.294%3.115M++2.29A*-1.685F-HEAD ++ (~17.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.745B++70.506B+11.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.753%0.763%13501121013121955.95455136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.644M-0.911D---1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.952B*3.70.907B*2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Time To Say Goodbye[B0ZZ] Time To Say Goodbye
NC outfit on Miller

Members: 5
1.6m305.3%880 (52.8k)778 (46.7k)4.488262,6755965.3372544 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121114440.817%16.336%66703:230

9% Combat Medic58% Engineer25% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 30th, 2019 11:04 AMApr 30th, 2019 3:14 PMJun 24th, 2019 6:35 PM (2d) (PST)Jun 24th, 2019 3:00 PM (2d) (PST)Jun 24th, 2019 3:00 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7851851,6001.3290.2960.2175.1340.3525515

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
107,12211,11696,0068018133082146,653

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
33.6h/1.4d 506 437 578 10.3k 5 59 709 3.6m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M+
Kills:161
Deaths:46
KDR:3.500
Accuracy:36.451% M+
HSR:27.329% B**
Kills:161
Deaths (as Engineer):46
Deaths (to Engineers):128
KDR:3.5
Kill Difference:115
Playtime:19.488 hours
Usage:58%
Score:0.986m
Score/min:844
Accuracy (listed only):36.451%
HSR (listed only):27.329%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M++
Kills:454
Deaths:113
KDR:4.018
Accuracy:36.113% M++
HSR:37.004% A*
Kills:454
Deaths (as Heavy Assault):113
Deaths (to Heavy Assaults):149
KDR:4.0177
Kill Difference:341
Playtime:8.356 hours
Usage:25%
Score:0.381m
Score/min:760
Accuracy (listed only):36.113%
HSR (listed only):37.004%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A++
Kills:205
Deaths:50
KDR:4.100
Accuracy:36.784% A++
HSR:33.659% A++
AF-19 Mercenary
M+
Kills:161
Deaths:46
KDR:3.500
Accuracy:36.451% M+
HSR:27.329% B**
Kills:366
Deaths (as Light Assault):96
Deaths (to Light Assaults):102
KDR:3.8125
Kill Difference:270
Playtime:1.601 hours
Usage:5%
Score:0.069m
Score/min:719
Accuracy (listed only):36.617%
HSR (listed only):30.494%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A++
Kills:205
Deaths:50
KDR:4.100
Accuracy:36.784% A++
HSR:33.659% A++
NC1 Gauss Rifle
M++
Kills:137
Deaths:49
KDR:2.796
Accuracy:37.693% M++
HSR:35.037% A*
Kills:342
Deaths (as Combat Medic):99
Deaths (to Combat Medics):69
KDR:3.45455
Kill Difference:243
Playtime:3.104 hours
Usage:9%
Score:0.108m
Score/min:578
Accuracy (listed only):37.238%
HSR (listed only):34.348%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A++
Kills:205
Deaths:50
KDR:4.100
Accuracy:36.784% A++
HSR:33.659% A++
NS-44 Commissioner
M++
Kills:176
Deaths:108
KDR:1.630
Accuracy:55.918% A**
HSR:44.318% M++
Kills:381
Deaths (as Infiltrator):158
Deaths (to Infiltrators):66
KDR:2.41139
Kill Difference:223
Playtime:0.859 hours
Usage:3%
Score:0.021m
Score/min:407
Accuracy (listed only):46.351%
HSR (listed only):38.988%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
S
Kills:916
V. Kills:498 184%
Deaths:90
KDR:10.178
Accuracy:49.575% M++
KPH:91.100 S
VKPH:49.500 S
M202 Wyrm
A*
Kills:77
V. Kills:39 193%
Deaths:3
KDR:25.667
Accuracy:73.146% A*
KPH:258.300 A++
VKPH:130.800 A*
Kills:993 (916 + 0)
Deaths:93
KDR:10.677
VKDR:5.774
Vehicle Kills:537
Kill Difference:900
Playtime:10.354 hours
Usage:31%
Score:0.478m
Score/min:770
Piloting Accuracy:49.575%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M
Kills:131
V. Kills:51 252%
Deaths:5
KDR:26.200
Accuracy:64.753% M
KPH:51.700 A*
VKPH:20.100 B**
Kills:131 (0 + 131)
Deaths:5
KDR:26.200
VKDR:10.200
Vehicle Kills:51
Kill Difference:126
Playtime:2.534 hours
Usage:8%
Score:0.059m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:64.753%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 1,4149169010.178M++5.6949.575%M++N/A90.7S49.3S72810.1h38.7B**78.2A
NC6 Gauss SAW 4614541134.018M0.4736.113%M++37.004%A*110.7M**1.7M+4694.1h6.7B**18.6B**
AF-4G Cyclone 208205504.1A0.3936.784%A++33.659%A++146.4M2.1S5651.4h7.6B**20.7B*
NS-44 Commissioner 1781761081.63B++2.8655.918%A**44.318%M++117.3M*1.3A*5041.5h2.9B**5.2B**
AF-19 Mercenary 165161463.5M**0.9936.451%M+27.329%B**80.5S2S3552h8.7B**24B**
NC1 Gauss Rifle 138137492.796A+1.6937.693%M++35.037%A*59.6A**N/A2782.3h10.4B*27.5A
E540 Halberd 182131526.2A*21.7164.753%MN/A52.4A*20.4B**3902.5h3.7A+5.7A++
M202 Wyrm 11677325.667A+21.1873.146%A*N/A256.7A++130A*21730.3h19.6B**26.8A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit414,3851.6h
Medical Kit924681.3h
Medical Applicator11,8140.1h

Check the help document for the dictionary if you want to learn more about words used here.


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