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Ensign Record Smasher KonradKestrel[B0ZZ] KonradKestrel
NC BR 48

KDR: 4.74

Score: 2m

Last Seen: Jul 28th, 2019 9:05 AM
- OFFLINE - 12.1 hour(s)

Battle Rank 48 - New Conglomerate on Miller - Outfit Leader of Time To Say Goodbye[B0ZZ] Time To Say Goodbye
NC outfit on Miller

Members: 4
Level Progress (to 49): 0%
Level 100 Progress: 11% 325h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang NC6 Gauss SAW AF-4G Cyclone AF-19 Mercenary NS-44 Commissioner NC1 Gauss Rifle E540 Halberd M202 Wyrm
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,384,653 MLG Score: 5903
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.13%35.613%1358512091,5503.994840.742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.116%3.283M*2.213A*-1.663F-HEAD ++ (~16.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.751B++7.10.506B+11.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.753%0.763%11881121313125955.24136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.64M-0.909D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.952B*3.70.907B*2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Time To Say Goodbye[B0ZZ] Time To Say Goodbye
NC outfit on Miller

Members: 4
2m258.6%866 (52k)770 (46.2k)4.737313,7337885.586348 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121421341.432%15.618%64703:161

8% Combat Medic59% Engineer26% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 30th, 2019 11:04 AMApr 30th, 2019 3:14 PMAug 18th, 2019 12:17 PM (16h) (PST)Jul 28th, 2019 6:30 AM (22d) (PST)Jul 28th, 2019 5:05 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,9601891,7711.4500.3060.2264.7720.3955903

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
117,58911,357106,2328718142862446,193

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
42.9h/1.8d 669 583 873 12.3k 7 68 1,017 5m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M+
Kills:261
Deaths:71
KDR:3.676
Accuracy:36.883% M+
HSR:32.184% A++
Kills:261
Deaths (as Engineer):71
Deaths (to Engineers):170
KDR:3.67606
Kill Difference:190
Playtime:25.103 hours
Usage:59%
Score:1.282m
Score/min:851
Accuracy (listed only):36.883%
HSR (listed only):32.184%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M++
Kills:646
Deaths:160
KDR:4.038
Accuracy:37.155% M++
HSR:35.913% A*
Kills:646
Deaths (as Heavy Assault):160
Deaths (to Heavy Assaults):201
KDR:4.0375
Kill Difference:486
Playtime:11.132 hours
Usage:26%
Score:0.472m
Score/min:707
Accuracy (listed only):37.155%
HSR (listed only):35.913%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A*
Kills:285
Deaths:62
KDR:4.597
Accuracy:37.884% A*
HSR:33.684% A+
AF-19 Mercenary
M+
Kills:261
Deaths:71
KDR:3.676
Accuracy:36.883% M+
HSR:32.184% A++
Kills:546
Deaths (as Light Assault):133
Deaths (to Light Assaults):140
KDR:4.10526
Kill Difference:413
Playtime:2.310 hours
Usage:5%
Score:0.093m
Score/min:670
Accuracy (listed only):37.384%
HSR (listed only):32.934%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A*
Kills:285
Deaths:62
KDR:4.597
Accuracy:37.884% A*
HSR:33.684% A+
NC1 Gauss Rifle
M++
Kills:153
Deaths:52
KDR:2.942
Accuracy:38.435% M++
HSR:33.987% A++
Kills:438
Deaths (as Combat Medic):114
Deaths (to Combat Medics):83
KDR:3.84211
Kill Difference:324
Playtime:3.326 hours
Usage:8%
Score:0.113m
Score/min:569
Accuracy (listed only):38.160%
HSR (listed only):33.836%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A*
Kills:285
Deaths:62
KDR:4.597
Accuracy:37.884% A*
HSR:33.684% A+
NS-44 Commissioner
M+
Kills:205
Deaths:131
KDR:1.565
Accuracy:55.948% A*
HSR:42.927% M+
Kills:490
Deaths (as Infiltrator):193
Deaths (to Infiltrators):85
KDR:2.53886
Kill Difference:297
Playtime:0.876 hours
Usage:2%
Score:0.021m
Score/min:399
Accuracy (listed only):46.916%
HSR (listed only):38.306%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
S
Kills:1,436
V. Kills:773 186%
Deaths:127
KDR:11.307
Accuracy:47.835% M+
KPH:97.200 S
VKPH:52.300 S
M202 Wyrm
M**
Kills:87
V. Kills:43 198%
Deaths:3
KDR:29
Accuracy:73.772% A*
KPH:291.900 M*
VKPH:144.300 M**
Kills:1,523 (1,436 + 0)
Deaths:130
KDR:11.715
VKDR:6.277
Vehicle Kills:816
Kill Difference:1,393
Playtime:15.071 hours
Usage:35%
Score:0.658m
Score/min:728
Piloting Accuracy:47.835%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M
Kills:131
V. Kills:51 252%
Deaths:5
KDR:26.200
Accuracy:64.753% M
KPH:51.700 A*
VKPH:20.100 B**
Kills:131 (0 + 131)
Deaths:5
KDR:26.200
VKDR:10.200
Vehicle Kills:51
Kill Difference:126
Playtime:2.534 hours
Usage:6%
Score:0.059m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:64.753%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 2,2091,43612711.307M*6.5747.835%M+N/A97S52.2S69514.8h36.3B**75.9A
NC6 Gauss SAW 6596461604.038M0.7037.155%M++35.913%A*117.5S2.4S4175.5h6.9B**18.4B**
AF-4G Cyclone 290285624.597A*0.1437.884%A*33.684%A+150M2.6S5211.9h7.8B**20.7B*
AF-19 Mercenary 266261713.676M**1.0636.883%M+32.184%A++100.4S1.9S3542.6h8.4A22.7B**
NS-44 Commissioner 2072051311.565B+3.1755.948%A*42.927%M+120.6M*1.2A++4721.7h2.9B**5.2B**
NC1 Gauss Rifle 154153522.942A++1.8038.435%M++33.987%A++63.8A**N/A2742.4h10.3B**26.9A
E540 Halberd 182131526.2A**21.4664.753%MN/A52.4A*20.4B**3902.5h3.7A+5.7A++
M202 Wyrm 13087329S24.2673.772%A*N/A290M*143.3M**23390.3h22.4B**30.4A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit515,5321.8h
Medical Kit1226151.8h
Medical Applicator22,0720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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