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Brigadier Record Smasher KonradKestrel[BOSS] KonradKestrel
NC BR 79

KDR: 8.2

Score: 6m

Last Seen: Dec 15th, 2019 3:45 PM
- OFFLINE - 10.7 hour(s)

Battle Rank 79 - New Conglomerate on Miller
Level Progress (to 80): 10%
Level 100 Progress: 32% 240h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang M20 Kestrel C150 Dalton Vortek Rotary NC6 Gauss SAW AF-4G Cyclone AF-19 Mercenary AP30 Shredder
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,185,046 MLG Score: 2546
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.612%35.329%1364612261,6873.988184.212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.57%3.347M*2.189A*-1.498FHEAD ++ (~16.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.746B++7.50.492B+11.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.959%0.046%2080112312,189172168412.6532130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.049B**-1.416D**-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.20.527B+36.30.32C*41

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.174%0.442%5293312292,03873114727.9178178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.903%1.76A++-0.743D--0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.708B++5.50.517B+4.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6m312.3%893 (53.6k)843 (50.6k)8.199839,7661,1919.6414879 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC123249639.925%6.461%25805:593

84% Engineer10% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 30th, 2019 11:04 AMOct 3rd, 2019 3:41 PMDec 15th, 2019 10:41 AM (44d) (PST)Dec 15th, 2019 12:34 PM (43d) (PST)Dec 15th, 2019 11:45 AM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,302752,2271.3660.1670.0886.0540.5722546

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
138,1264,516133,610821053633450,585

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
119.1h/5d 1,717 631 2,268 43.3k 19 100 4,088 16.5m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M*
Kills:285
Deaths:177
KDR:1.610
Accuracy:40.598% M*
HSR:30.877% A+
Kills:285
Deaths (as Engineer):177
Deaths (to Engineers):387
KDR:1.61017
Kill Difference:108
Playtime:100.292 hours
Usage:84%
Score:5.285m
Score/min:878
Accuracy (listed only):40.598%
HSR (listed only):30.877%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A++
Kills:310
Deaths:79
KDR:3.924
Accuracy:37.325% A++
HSR:34.194% A++
AF-19 Mercenary
M*
Kills:285
Deaths:177
KDR:1.610
Accuracy:40.598% M*
HSR:30.877% A+
Kills:595
Deaths (as Light Assault):256
Deaths (to Light Assaults):185
KDR:2.32422
Kill Difference:339
Playtime:2.478 hours
Usage:2%
Score:0.095m
Score/min:641
Accuracy (listed only):38.962%
HSR (listed only):32.535%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M++
Kills:666
Deaths:163
KDR:4.086
Accuracy:36.854% M++
HSR:35.736% A*
NS-15M AE
A*
Kills:59
Deaths:20
KDR:2.950
Accuracy:37.138% A*
HSR:35.593% B*
Kills:725
Deaths (as Heavy Assault):183
Deaths (to Heavy Assaults):233
KDR:3.96175
Kill Difference:542
Playtime:12.469 hours
Usage:10%
Score:0.508m
Score/min:679
Accuracy (listed only):36.996%
HSR (listed only):35.664%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A++
Kills:310
Deaths:79
KDR:3.924
Accuracy:37.325% A++
HSR:34.194% A++
NC1 Gauss Rifle
M++
Kills:153
Deaths:52
KDR:2.942
Accuracy:38.435% M++
HSR:33.987% A++
Kills:463
Deaths (as Combat Medic):131
Deaths (to Combat Medics):90
KDR:3.53435
Kill Difference:332
Playtime:3.881 hours
Usage:3%
Score:0.113m
Score/min:487
Accuracy (listed only):37.880%
HSR (listed only):34.090%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A++
Kills:310
Deaths:79
KDR:3.924
Accuracy:37.325% A++
HSR:34.194% A++
NS-44 Commissioner
M
Kills:214
Deaths:136
KDR:1.574
Accuracy:55.233% A*
HSR:42.523% M
Kills:524
Deaths (as Infiltrator):215
Deaths (to Infiltrators):111
KDR:2.43721
Kill Difference:309
Playtime:1.023 hours
Usage:1%
Score:0.022m
Score/min:359
Accuracy (listed only):46.279%
HSR (listed only):38.358%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
S
Kills:2,189
V. Kills:1,180 185%
Deaths:127
KDR:17.236
Accuracy:46.959% M+
KPH:88.600 S
VKPH:47.800 S
M20 Kestrel
S
Kills:1,810
V. Kills:1,022 177%
Deaths:1
KDR:1,810
Accuracy:45.156% M
KPH:88.400 S
VKPH:49.900 M+
Vortek Rotary
S
Kills:892
V. Kills:493 181%
Deaths:
KDR:
Accuracy:53.187% M**
KPH:105.400 S
VKPH:58.200 S
M202 Wyrm
A*
Kills:96
V. Kills:45 209%
Deaths:3
KDR:32
Accuracy:74.024% A*
KPH:211.100 A*
VKPH:99 A*
Kills:4,987 (4,891 + 0)
Deaths:131
KDR:38.069
VKDR:20.916
Vehicle Kills:2,740
Kill Difference:4,856
Playtime:54.088 hours
Usage:45%
Score:2.474m
Score/min:762
Piloting Accuracy:53.187%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
S
Kills:1,584
V. Kills:870 182%
Deaths:2
KDR:792
Accuracy:47.572% B**
KPH:118 S
VKPH:64.800 M+
AP30 Shredder
S
Kills:235
V. Kills:125 187%
Deaths:1
KDR:235
Accuracy:55.225% M++
KPH:119 S
VKPH:63.300 S
Kills:1,819 (0 + 1,819)
Deaths:3
KDR:606.333
VKDR:331.667
Vehicle Kills:995
Kill Difference:1,816
Playtime:15.397 hours
Usage:13%
Score:0.853m
Score/min:924
Piloting Accuracy:N/A%
Gunner Accuracy:55.225%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A**
Kills:219
V. Kills:91 238%
Deaths:5
KDR:43.800
Accuracy:63.181% A**
KPH:44.300 A+
VKPH:18.400 B*
Halberd SE
C
Kills:59
V. Kills:24 236%
Deaths:2
KDR:29.500
Accuracy:60.309% B**
KPH:39 C
VKPH:15.900 C
Kills:278 (0 + 278)
Deaths:7
KDR:39.714
VKDR:16.429
Vehicle Kills:115
Kill Difference:271
Playtime:6.460 hours
Usage:5%
Score:0.111m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:60.309%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 3,3692,18912717.236S9.0446.959%M+N/A88.6S47.8S64224.7h36.3B**77.2A
M20 Kestrel 2,8321,81011810U1,801.8045.156%MN/A88.3S49.9M+73920.5h39.9B*88.4B*
C150 Dalton 2,4541,5842792U783.8047.572%B**N/A118.2S64.9M+95713.4h1.3A++2.7A++
Vortek Rotary 1,3858921892U883.8053.187%M**N/A104.9S58S11188.5h24.7B**46.5B**
NC6 Gauss SAW 6796661634.086A*4.1136.854%M++35.736%A*116.8M**2.3M**4165.7h6.8B**18.4B**
AF-4G Cyclone 315310793.924B**4.2837.325%A++34.194%A++140.9A*2.3S5122.2h7.7B**20.7B*
AF-19 Mercenary 2922851771.61B**6.5940.598%M*30.877%A+49.1A++1.2A*1735.8h10.2B*25.1B**
AP30 Shredder 3602351235U226.8055.225%M++2.128%C++117.5S62.5S6932h35.3A63.8A+
E540 Halberd 310219543.8S35.6063.181%A**N/A44.7A+18.6B*3094.9h3.9A+6.2A++
NS-44 Commissioner 2162141361.574B+6.6355.233%A*42.523%M101.9A**1B**4082.1h2.9B**5.3B**
NC1 Gauss Rifle 154153522.942A++5.2638.435%M++33.987%A++63.8A*N/A2742.4h10.3B**26.9B**
M202 Wyrm 14196332A*23.8074.024%A*N/A192A++90A++16980.5h23.9B*32.3A
A30 Walker 11880180U71.8038.452%MN/A57.1M27.1A++7331.4h49.2A127.9B**
Halberd SE 8359229.5C++21.3060.309%B**1.695%B+39.3C16C2121.5h4B6.6B*
NS-15M AE 6159202.95B+5.2537.138%A*35.593%B*73.8B+2.5M*2460.8h10.9B+29.3B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit26674,2619.4h
Medical Kit1276422.7h
Medical Applicator22,0720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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