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Raider Record Smasher KonradKestrel[BOSS] KonradKestrel
NC BR 57

KDR: 6.19

Score: 3m

Last Seen: Oct 12th, 2019 3:57 PM
- OFFLINE - 2.7 hour(s)

Battle Rank 57 - New Conglomerate on Miller - Outfit Leader of Fight The Best Die Like The rest[BOSS] Fight The Best Die Like The rest
NC outfit on Miller

Members: 9
Level Progress (to 58): 11%
Level 100 Progress: 16% 332h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang M20 Kestrel NC6 Gauss SAW AF-4G Cyclone AF-19 Mercenary AP30 Shredder NS-44 Commissioner E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,120,343 MLG Score: 4093
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.44%35.422%1362512111,5643.979642.213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.993%3.283M*2.213A*-1.663F-HEAD ++ (~16.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.751B++7.20.506B+11.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.214%0.051%2847112151,964113107817.2281182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.942T*-1.467F-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.81B**36.31B**40.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.27%1.446%186721214415432229.65116186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.848%2.64M-0.909D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.952B*19.40.907B*15.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fight The Best Die Like The rest[BOSS] Fight The Best Die Like The rest
NC outfit on Miller

Members: 9
3m239.6%795 (47.7k)729 (43.7k)6.192725,7849347.4175657 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121630341.745%10.27%42904:281

74% Engineer16% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 30th, 2019 11:04 AMOct 3rd, 2019 3:41 PMOct 14th, 2019 1:35 AM (9h) (PST)Oct 12th, 2019 11:57 AM (2d) (PST)Oct 12th, 2019 11:57 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,2241192,1051.3880.2240.1434.5160.4964093

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
133,4377,129126,308831392713043,719

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
69.4h/2.9d 1,144 594 1,373 18.8k 10 79 2,066 9.3m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M++
Kills:269
Deaths:116
KDR:2.319
Accuracy:38.563% M++
HSR:31.227% A++
Kills:269
Deaths (as Engineer):116
Deaths (to Engineers):251
KDR:2.31897
Kill Difference:153
Playtime:51.157 hours
Usage:74%
Score:2.331m
Score/min:759
Accuracy (listed only):38.563%
HSR (listed only):31.227%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A*
Kills:285
Deaths:62
KDR:4.597
Accuracy:37.884% A*
HSR:33.684% A+
AF-19 Mercenary
M++
Kills:269
Deaths:116
KDR:2.319
Accuracy:38.563% M++
HSR:31.227% A++
Kills:554
Deaths (as Light Assault):178
Deaths (to Light Assaults):161
KDR:3.11236
Kill Difference:376
Playtime:2.455 hours
Usage:4%
Score:0.095m
Score/min:647
Accuracy (listed only):38.223%
HSR (listed only):32.456%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M++
Kills:651
Deaths:160
KDR:4.069
Accuracy:37.077% M++
HSR:35.945% A*
Kills:651
Deaths (as Heavy Assault):160
Deaths (to Heavy Assaults):211
KDR:4.06875
Kill Difference:491
Playtime:11.396 hours
Usage:16%
Score:0.475m
Score/min:695
Accuracy (listed only):37.077%
HSR (listed only):35.945%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A*
Kills:285
Deaths:62
KDR:4.597
Accuracy:37.884% A*
HSR:33.684% A+
NC1 Gauss Rifle
M++
Kills:153
Deaths:52
KDR:2.942
Accuracy:38.435% M++
HSR:33.987% A++
Kills:438
Deaths (as Combat Medic):114
Deaths (to Combat Medics):83
KDR:3.84211
Kill Difference:324
Playtime:3.331 hours
Usage:5%
Score:0.113m
Score/min:568
Accuracy (listed only):38.160%
HSR (listed only):33.836%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A*
Kills:285
Deaths:62
KDR:4.597
Accuracy:37.884% A*
HSR:33.684% A+
NS-44 Commissioner
M+
Kills:206
Deaths:131
KDR:1.573
Accuracy:55.801% A*
HSR:42.718% M+
Kills:491
Deaths (as Infiltrator):193
Deaths (to Infiltrators):91
KDR:2.54404
Kill Difference:298
Playtime:0.876 hours
Usage:1%
Score:0.021m
Score/min:399
Accuracy (listed only):46.843%
HSR (listed only):38.201%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
S
Kills:1,964
V. Kills:1,060 185%
Deaths:127
KDR:15.465
Accuracy:47.214% M
KPH:95.200 S
VKPH:51.400 S
M20 Kestrel
S
Kills:1,030
V. Kills:589 175%
Deaths:1
KDR:1,030
Accuracy:44.937% A*
KPH:91.100 S
VKPH:52.100 M*
M202 Wyrm
A*
Kills:96
V. Kills:45 209%
Deaths:3
KDR:32
Accuracy:74.024% A*
KPH:211.100 A++
VKPH:99 A++
Kills:3,090 (2,994 + 0)
Deaths:131
KDR:23.588
VKDR:12.931
Vehicle Kills:1,694
Kill Difference:2,959
Playtime:32.384 hours
Usage:47%
Score:1.230m
Score/min:633
Piloting Accuracy:44.937%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:223
V. Kills:117 189%
Deaths:1
KDR:223
Accuracy:54.461% M++
KPH:124.600 S
VKPH:65.400 S
Kills:223 (0 + 223)
Deaths:1
KDR:223
VKDR:117
Vehicle Kills:117
Kill Difference:222
Playtime:1.789 hours
Usage:3%
Score:0.075m
Score/min:701
Piloting Accuracy:N/A%
Gunner Accuracy:54.461%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M+
Kills:192
V. Kills:80 237%
Deaths:5
KDR:38.400
Accuracy:65.346% M+
KPH:50.900 A*
VKPH:21.200 A
Kills:192 (0 + 192)
Deaths:5
KDR:38.400
VKDR:16
Vehicle Kills:80
Kill Difference:187
Playtime:3.774 hours
Usage:5%
Score:0.074m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:65.346%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 3,0241,96412715.465S9.2747.214%MN/A95.3S51.5S65720.6h36.3B**76.8A
M20 Kestrel 1,6191,03011030U1,023.8144.937%A*N/A91.2S52.1M*55011.3h40.9B*91.1B**
NC6 Gauss SAW 6646511604.069M2.1237.077%M++35.945%A*116.3M**2.3S4155.6h6.8B**18.4B**
AF-4G Cyclone 290285624.597A*1.6037.884%A*33.684%A+150M2.6S5211.9h7.8B**20.7B*
AF-19 Mercenary 2742691162.319A++3.8738.563%M++31.227%A++69M++1.3M+2423.9h9.2B**23.8B**
AP30 Shredder 3402231223U216.8154.461%M++2.242%C++123.9S65S7001.8h33A60.6A+
NS-44 Commissioner 2082061311.573B+4.6255.801%A*42.718%M+114.4M++1.1B**4511.8h2.9B**5.3B**
E540 Halberd 272192538.4M**32.2165.346%M+N/A50.5A*21.1A3273.8h3.7A+5.7A++
NC1 Gauss Rifle 154153522.942A++3.2538.435%M++33.987%A++63.8A**N/A2752.4h10.3B**26.9A
M202 Wyrm 14196332S25.8174.024%A*N/A192A++90A+16190.5h23.9B**32.3A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit10931,4864h
Medical Kit1246182.1h
Medical Applicator22,0720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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