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Paragon Chosen Kontiovaara[BISX] Kontiovaara
VS BR 102

KDR: 3.59

Score: 19.9m

Last Seen: Jun 24th, 2019 5:30 PM
- OFFLINE - 10.9 hour(s)

Prestige 1, Battle Rank 100 (102 total) - Vanu Sovereignty on Miller - Outfit Leader of Buddies in Spandex[BISX] Buddies in Spandex
VS outfit on Miller

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Solstice SF VE-H Maw Flare VE6 VX29 Polaris Pulsar LSW Pulsar C Parallax VX3-AE XM98
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,665,081 MLG Score: 1331
Fun Score: N/A
Cheeseburgers Flipped: 282TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.063%21.715%58828118213,7742.826020.76

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.715%1.156B**0.138C++-1.335D**HEAD ++ (~8.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.455B+110.23C++29.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.012%1.46%321312074111831482.2337276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.375%0.384C**-0.123C+0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.40.495B+33.40.37C**48

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.091%1.633%709412067352004073.675180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.961%1.375A-0.607D1.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.703B++6.30.496B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.015%23.529%3411209102179850.566667119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.775F-4.752S-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.70.138C++17.50.561B+85.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.751%82.498%34712034,611586247.8686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.319%1.015B**1.003B**0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.519B+20.375C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.257%14.768%342120823728420.831579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.975%1.393A0.034C+0.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.651B+2.70.449B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Buddies in Spandex[BISX] Buddies in Spandex
VS outfit on Miller

Members: 1
19.9m799%319 (19.1k)290 (17.4k)3.5862627,6687,7154.00091102 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210223822.149%26.898%59608:5110

22% Engineer21% Heavy Assault29% Infiltrator20% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 10th, 2013 5:13 PMDec 9th, 2015 5:12 PMJun 24th, 2019 9:45 PM (98m) (PST)Jun 24th, 2019 1:31 PM (10h) (PST)Jun 24th, 2019 1:30 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
410823280.4040.1130.1093.5280.0381331

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,5774,93519,6422477212217,429

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1142.3h/47.6d 3,199 7,442 12,787 241.8k 1,939 4,238 2,592 28.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B++
Kills:1,194
Deaths:364
KDR:3.280
Accuracy:29.181% B++
HSR:16.332% D*
Flare VE6
B+
Kills:1,180
Deaths:418
KDR:2.823
Accuracy:25.206% B+
HSR:22.797% C
VX29 Polaris
B++
Kills:1,178
Deaths:397
KDR:2.967
Accuracy:27.071% B++
HSR:19.355% C--
Pulsar LSW
B+
Kills:1,172
Deaths:363
KDR:3.229
Accuracy:25.967% B+
HSR:23.294% C+
Orion VS54
B+
Kills:1,152
Deaths:441
KDR:2.612
Accuracy:22.974% B+
HSR:23.872% C+
NS-15MP
C
Kills:410
Deaths:144
KDR:2.847
Accuracy:26.204% C
HSR:23.902% D
Kills:6,286
Deaths (as Heavy Assault):2,127
Deaths (to Heavy Assaults):2,154
KDR:2.95534
Kill Difference:4,159
Playtime:244.619 hours
Usage:21%
Score:4.017m
Score/min:274
Accuracy (listed only):26.101%
HSR (listed only):21.592%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:1,199
Deaths:439
KDR:2.731
Accuracy:29.008% B**
HSR:19.350% B+
Pulsar C
B++
Kills:1,170
Deaths:356
KDR:3.287
Accuracy:27.867% B++
HSR:22.821% C+
VE-S Canis
A
Kills:746
Deaths:238
KDR:3.134
Accuracy:34.422% A
HSR:10.590% D*
NS-11CP
C+
Kills:667
Deaths:252
KDR:2.647
Accuracy:28.438% C+
HSR:19.940% C--
Eridani SX5-AE
C*
Kills:639
Deaths:265
KDR:2.411
Accuracy:30.614% C*
HSR:15.806% D--
Solstice VE3
B**
Kills:512
Deaths:194
KDR:2.639
Accuracy:29.144% B**
HSR:20.898% C*
Serpent VE92
C*
Kills:312
Deaths:148
KDR:2.108
Accuracy:21.777% C-
HSR:21.154% C*
Eridani SX5
C+
Kills:209
Deaths:76
KDR:2.750
Accuracy:25.312% C
HSR:18.660% C+
NS-7 PDW
C+
Kills:189
Deaths:97
KDR:1.948
Accuracy:23.936% C+
HSR:17.989% C+
NS Baron G5
B
Kills:187
Deaths:106
KDR:1.764
Accuracy:47.420% B
HSR:14.439% C+
VX6-7
C++
Kills:184
Deaths:100
KDR:1.840
Accuracy:22.827% C
HSR:21.196% C++
MKV Suppressed
B
Kills:168
Deaths:56
KDR:3
Accuracy:27.017% C*
HSR:21.429% B
Deimos VA29
B*
Kills:166
Deaths:87
KDR:1.908
Accuracy:71.460% B*
HSR:18.072% C**
Thanatos VE70
B**
Kills:71
Deaths:45
KDR:1.578
Accuracy:48.903% B**
HSR:7.042% F-
Kills:6,419
Deaths (as Light Assault):2,459
Deaths (to Light Assaults):1,668
KDR:2.61041
Kill Difference:3,960
Playtime:233.956 hours
Usage:20%
Score:4.035m
Score/min:287
Accuracy (listed only):33.439%
HSR (listed only):17.813%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3-AE
C+
Kills:1,165
Deaths:100
KDR:11.650
Accuracy:41.999% C+
HSR:80.086% C+
XM98
A+
Kills:1,163
Deaths:77
KDR:15.104
Accuracy:44.779% B**
HSR:88.134% A+
Parallax VX3
B+
Kills:1,163
Deaths:87
KDR:13.368
Accuracy:42.475% B+
HSR:82.287% B+
VE-S Canis
A
Kills:746
Deaths:238
KDR:3.134
Accuracy:34.422% A
HSR:10.590% D*
Eridani SX5-AE
C*
Kills:639
Deaths:265
KDR:2.411
Accuracy:30.614% C*
HSR:15.806% D--
NS-44 Commissioner AE
C+
Kills:594
Deaths:244
KDR:2.434
Accuracy:42.303% C+
HSR:19.360% D
Phaseshift VX-S
B*
Kills:451
Deaths:29
KDR:15.552
Accuracy:42.716% B*
HSR:86.918% B*
V10
C*
Kills:437
Deaths:30
KDR:14.567
Accuracy:38.841% C
HSR:78.947% C*
Artemis VX26
C*
Kills:402
Deaths:134
KDR:3
Accuracy:27.478% C+
HSR:24.378% C*
NS-44LB Blackhand
A
Kills:360
Deaths:37
KDR:9.730
Accuracy:57.577% B*
HSR:73.611% A
Eridani SX5
C+
Kills:209
Deaths:76
KDR:2.750
Accuracy:25.312% C
HSR:18.660% C+
NS-7 PDW
C+
Kills:189
Deaths:97
KDR:1.948
Accuracy:23.936% C+
HSR:17.989% C+
MKV Suppressed
B
Kills:168
Deaths:56
KDR:3
Accuracy:27.017% C*
HSR:21.429% B
NS-30 Vandal
D
Kills:161
Deaths:49
KDR:3.286
Accuracy:29.603% D
HSR:21.118% D
Ghost
A
Kills:145
Deaths:17
KDR:8.529
Accuracy:39.291% C+
HSR:81.379% A
Beamer VS3
A++
Kills:130
Deaths:78
KDR:1.667
Accuracy:39.109% A++
HSR:23.077% C++
Soldier Soaker
M
Kills:104
Deaths:23
KDR:4.522
Accuracy:58.940% M
HSR:11.539% D
VA39 Spectre
C++
Kills:87
Deaths:10
KDR:8.700
Accuracy:30.672% C
HSR:39.081% C++
NS-44B Commissioner
D*
Kills:70
Deaths:89
KDR:0.787
Accuracy:27.500% D*
HSR:12.857% D*
Kills:8,383
Deaths (as Infiltrator):1,736
Deaths (to Infiltrators):1,527
KDR:4.82892
Kill Difference:6,647
Playtime:333.339 hours
Usage:29%
Score:5.337m
Score/min:267
Accuracy (listed only):37.083%
HSR (listed only):42.487%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:1,199
Deaths:439
KDR:2.731
Accuracy:29.008% B**
HSR:19.350% B+
Pulsar C
B++
Kills:1,170
Deaths:356
KDR:3.287
Accuracy:27.867% B++
HSR:22.821% C+
NS-11CP
C+
Kills:667
Deaths:252
KDR:2.647
Accuracy:28.438% C+
HSR:19.940% C--
Solstice VE3
B**
Kills:512
Deaths:194
KDR:2.639
Accuracy:29.144% B**
HSR:20.898% C*
Serpent VE92
C*
Kills:312
Deaths:148
KDR:2.108
Accuracy:21.777% C-
HSR:21.154% C*
NS Baron G5
B
Kills:187
Deaths:106
KDR:1.764
Accuracy:47.420% B
HSR:14.439% C+
VX6-7
C++
Kills:184
Deaths:100
KDR:1.840
Accuracy:22.827% C
HSR:21.196% C++
Eidolon VE33
C++
Kills:182
Deaths:57
KDR:3.193
Accuracy:28.816% C++
HSR:24.176% C
Deimos VA29
B*
Kills:166
Deaths:87
KDR:1.908
Accuracy:71.460% B*
HSR:18.072% C**
Thanatos VE70
B**
Kills:71
Deaths:45
KDR:1.578
Accuracy:48.903% B**
HSR:7.042% F-
Kills:4,650
Deaths (as Engineer):1,784
Deaths (to Engineers):985
KDR:2.6065
Kill Difference:2,866
Playtime:246.914 hours
Usage:22%
Score:4.784m
Score/min:323
Accuracy (listed only):35.566%
HSR (listed only):18.909%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:746
Deaths:238
KDR:3.134
Accuracy:34.422% A
HSR:10.590% D*
Eridani SX5-AE
C*
Kills:639
Deaths:265
KDR:2.411
Accuracy:30.614% C*
HSR:15.806% D--
H-V45 AE
C--
Kills:384
Deaths:173
KDR:2.220
Accuracy:25.759% C--
HSR:19.792% D--
Eridani SX5
C+
Kills:209
Deaths:76
KDR:2.750
Accuracy:25.312% C
HSR:18.660% C+
NS-7 PDW
C+
Kills:189
Deaths:97
KDR:1.948
Accuracy:23.936% C+
HSR:17.989% C+
NS Baron G5
B
Kills:187
Deaths:106
KDR:1.764
Accuracy:47.420% B
HSR:14.439% C+
MKV Suppressed
B
Kills:168
Deaths:56
KDR:3
Accuracy:27.017% C*
HSR:21.429% B
Deimos VA29
B*
Kills:166
Deaths:87
KDR:1.908
Accuracy:71.460% B*
HSR:18.072% C**
Corvus VA55
C+
Kills:158
Deaths:76
KDR:2.079
Accuracy:22.963% C
HSR:22.152% C+
Terminus VX-9
B*
Kills:121
Deaths:51
KDR:2.373
Accuracy:29.723% B*
HSR:21.488% D
Thanatos VE70
B**
Kills:71
Deaths:45
KDR:1.578
Accuracy:48.903% B**
HSR:7.042% F-
Pulsar VS1
C++
Kills:70
Deaths:32
KDR:2.188
Accuracy:22.300% C
HSR:21.429% C++
NS-11A
D
Kills:60
Deaths:28
KDR:2.143
Accuracy:21.114% D
HSR:8.333% F-
Kills:3,168
Deaths (as Combat Medic):1,330
Deaths (to Combat Medics):804
KDR:2.38195
Kill Difference:1,838
Playtime:46.191 hours
Usage:4%
Score:0.840m
Score/min:303
Accuracy (listed only):33.149%
HSR (listed only):16.709%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:237
Deaths:61
KDR:3.885
Accuracy:18.019% B+
HSR:18.565% C+
NS-10 Burster
A+
Kills:172
Deaths:21
KDR:8.190
Accuracy:39.839% A+
HSR:5.233% C
NS-10 Burster
A+
Kills:162
Deaths:21
KDR:7.714
Accuracy:39.917% A+
HSR:3.086% D-
Cosmos VM3
C++
Kills:146
Deaths:35
KDR:4.171
Accuracy:17.647% C++
HSR:17.808% C
Blueshift VM5
B
Kills:52
Deaths:16
KDR:3.250
Accuracy:21.087% B
HSR:21.154% C+
Kills:769
Deaths (as MAX Suit):77
Deaths (to MAX Suits):165
KDR:9.98701
Kill Difference:692
Playtime:35.314 hours
Usage:3%
Score:0.896m
Score/min:423
Accuracy (listed only):27.302%
HSR (listed only):13.169%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A*
Kills:216
V. Kills:37 N/A
Deaths:4
KDR:54
Accuracy:60.827% B**
KPH:180 A*
VKPH:30.800 B**
Light PPA
A
Kills:128
V. Kills:6 N/A
Deaths:12
KDR:10.667
Accuracy:50.724% A
KPH:26.400 D
VKPH:1.200 D--
Saron Laser Cannon
B++
Kills:67
V. Kills:49 134%
Deaths:39
KDR:1.718
Accuracy:35.499% B++
KPH:5 D
VKPH:3.600 D-
Photon A2A Missile Pods
C-
Kills:51
V. Kills:38 131%
Deaths:8
KDR:6.375
Accuracy:75.616% C-
KPH:27.900 D
VKPH:20.800 D
Kills:462 (195 + 0)
Deaths:63
KDR:7.333
VKDR:2.063
Vehicle Kills:130
Kill Difference:399
Playtime:21.336 hours
Usage:2%
Score:0.226m
Score/min:176
Piloting Accuracy:35.499%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:141
V. Kills:40 344%
Deaths:6
KDR:23.500
Accuracy:45.099% B+
KPH:30.200 C+
VKPH:8.600 C++
L100 Python AP
A*
Kills:137
V. Kills:76 178%
Deaths:7
KDR:19.571
Accuracy:73.708% A*
KPH:30.900 C+
VKPH:17.100 C+
L100 Python HESH
C+
Kills:77
V. Kills:14 N/A
Deaths:3
KDR:25.667
Accuracy:46.370% C
KPH:44.800 C
VKPH:8.100 C+
Kills:355 (355 + 0)
Deaths:16
KDR:22.188
VKDR:8.125
Vehicle Kills:130
Kill Difference:339
Playtime:10.829 hours
Usage:1%
Score:0.158m
Score/min:244
Driving Accuracy:46.370%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:402
V. Kills:224 179%
Deaths:25
KDR:16.080
Accuracy:58.058% B+
KPH:22.900 C+
VKPH:12.800 C--
Supernova PC
B+
Kills:55
V. Kills:23 229%
Deaths:1
KDR:55
Accuracy:54.353% B+
KPH:23.400 C++
VKPH:9.800 B+
Kills:457 (457 + 0)
Deaths:26
KDR:17.577
VKDR:9.500
Vehicle Kills:247
Kill Difference:431
Playtime:19.914 hours
Usage:2%
Score:0.210m
Score/min:176
Driving Accuracy:54.353%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:145
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:28.663% D--
KPH:57.200 D
VKPH:2.800 D--
G40-F Ranger
D*
Kills:72
V. Kills:43 164%
Deaths:
KDR:
Accuracy:29.284% D
KPH:20.900 D*
VKPH:12.500 D*
Kills:217 (0 + 217)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:50
Kill Difference:217
Playtime:5.985 hours
Usage:1%
Score:0.060m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:29.284%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:102
V. Kills:3 N/A
Deaths:1
KDR:102
Accuracy:17.015% C
KPH:53 C
VKPH:1.600 D
Kills:102 (0 + 102)
Deaths:1
KDR:102
VKDR:3
Vehicle Kills:3
Kill Difference:101
Playtime:1.925 hours
Usage:0%
Score:0.029m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:17.015%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 1,2201,1994392.731A++0.8629.008%B**19.35%B+30.6B++N/A8939.2h11.6C++40B+
VE-H Maw 1,2101,1943643.28A+0.3129.181%B++16.332%D*37.8CN/A9231.6h11.3C+38.8B
Flare VE6 1,2011,1804182.823A+0.7625.206%B+22.797%C36.1C+N/A9232.7h10.3C**40.7B+
VX29 Polaris 1,1971,1783972.967A0.6227.071%B++19.355%C--35CN/A9633.7h12.8C+47.1B
Pulsar LSW 1,1831,1723633.229A+0.3625.967%B+23.294%C+36.5CN/A9732.1h12.3C++47.5B+
Pulsar C 1,1811,1703563.287A+0.3027.867%B++22.821%C+37.4B+N/A12031.3h10.3B+36.9B+
Parallax VX3-AE 1,1671,16510011.65M8.0641.999%C+80.086%C+40.5CN/A11328.8h1.9C+4.4C*
XM98 1,1671,1637715.104S11.5244.779%B**88.134%A+33.6B+N/A11134.6h1.9B**4.2B**
Parallax VX3 1,1691,1638713.368M+9.7842.475%B+82.287%B+42B*N/A12227.7h1.9B+4.5B+
Orion VS54 1,1571,1524412.612B++0.9722.974%B+23.872%C+35.3C++N/A12932.6h11.3B+49.4C*
C-4 1,3429282683.463A+0.1222.758%C--N/A77.3C+34.5B+57912h1B**4.5B+
VE-S Canis 7647462383.134A++0.4534.422%A10.59%D*31.1CN/A11424h10.9B+31.6B++
NS-11CP 6766672522.647B++0.9428.438%C+19.94%C--29.1DN/A7622.9h12.9C+45.3C+
Eridani SX5-AE 6456392652.411B++1.1830.614%C*15.806%D--37.4CN/A10417.1h11.4C+37.3C++
NS-44 Commissioner AE 5975942442.434B**1.1542.303%C+19.36%D11.3D*N/A3352.4h3.2B7.5B+
Solstice VE3 5185121942.639M0.9529.144%B**20.898%C*26.4B+N/A11619.4h11.6B*39.9B+
Phaseshift VX-S 4544512915.552S11.9742.716%B*86.918%B*31.8C++N/A7514.2h2.2B++5.2B++
V10 4434373014.567S10.9838.841%C78.947%C*38.7C*N/A9111.3h2.1B5.5C*
NS-15MP 4114101442.847C**0.7426.204%C23.902%D38.7DN/A9710.6h11.4C+43.6C+
Artemis VX26 4064021343A0.5927.478%C+24.378%C*27.5CN/A7514.6h12.2C+44.4C++
Supernova FPC 6264022516.08A+12.4958.058%B+1.493%D22.8C12.7C--17317.6h4.1B*7B*
Proximity Mine 4004003112.903M+9.3231.637%D*N/A83.3D-N/A2564.8h2C6.3D--
H-V45 AE 3863841732.22B+1.3725.759%C--19.792%D--27.2DN/A6314.1h14.1D54.6C-
NS-44LB Blackhand 368360379.73S6.1457.577%B*73.611%A24.7C++N/A7214.6h3.6B+6.2B+
Serpent VE92 3143121482.108B*1.4821.777%C-21.154%C*15.8DN/A7619.8h12.5C**57.4C++
Tank Mine 3912641222S18.4123.077%DN/A132B+63.5C+9162h1.4B*6.2C++
Quasar VM1 239237613.885A++0.3018.019%B+18.565%C+23.5C+N/A8910.1h12.5B*69.6B+
Spear Anti-Vehicle Phalanx Turret 316216827M++23.4156.851%A3.704%C+47B+21.7C+3314.6h8.1C**14.3B++
Dual Photon Pods 253216454S50.4160.827%B**N/A180A*30.8B**10891.2h16.1B*26.4B*
Eridani SX5 209209762.75A+0.8425.312%C18.66%C+32.7C+N/A846.4h12.7C+50.2C++
NS-7 PDW 189189971.948A1.6423.936%C+17.989%C+13.7DN/A5613.8h12.2B++51.1B+
NS Baron G5 1891871061.764B*1.8247.42%B14.439%C+27.9CN/A756.7h3.6B*7.7C+
VX6-7 1851841001.84B+1.7522.827%C21.196%C++24.2CN/A727.6h12.6C++55.3C++
Eidolon VE33 185182573.193A++0.3928.816%C++24.176%C16.5CN/A5811h8.7C**30.1B
NS Decimator 281177832.133A1.4562.515%C*N/A30.5C17.9C*2715.8h5.8D9.2C
Frag Grenade 1791751175N/A171.4143.212%CN/A437.5C10B15120.4h3.7C++8.5C++
G30 Walker 2541731173U169.4139.073%C+1.734%D30.4C+14.2C-2475.7h182B465.7B
NS-10 Burster 272172218.19S4.6039.839%A+5.233%C7.2B++4.2C*8723.8h117B++293.6B**
MKV Suppressed 172168563A**0.5927.017%C*21.429%B20.2DN/A678.3h13.8C*50.9C**
Deimos VA29 167166871.908B+1.6871.46%B*18.072%C**33.2CN/A995h1.9B*2.7B++
NS-10 Burster 277162217.714U4.1339.917%A+3.086%D-6.9B+4.9B*9823.5h123B308B*
NS-30 Vandal 163161493.286B*0.3029.603%D21.118%D25.6DN/A626.3h6.7D22.7C-
Nemesis VSH9 266159423.786S0.2063.325%C++N/A17.7C+11.9C+1889h7.5B11.9B+
Corvus VA55 160158762.079A1.5122.963%C22.152%C+18.2DN/A698.7h12.6C+55C+
Rocklet Rifle 298152522.923S0.6667.915%A++N/A33.8B+32.4B++5244.5h44.2C-65C**
Cosmos VM3 147146354.171A0.5817.647%C++17.808%C25.2CN/A955.8h11.5B*65.1B+
Ghost 147145178.529A++4.9439.291%C+81.379%A34.5C+N/A1644.2h2B+5.1B+
Proton II PPA-H 1521451145U141.4128.663%D--N/A58D2.8D--1722.5h12.7C--44.2D-
C75 Viper 181141623.5S19.9145.099%B+1.418%C+30C+8.5C++1824.7h11.7B+25.9B+
L100 Python AP 213137719.571M++15.9873.708%A*2.19%C31.1C+17.3C+2964.4h8.2D11.2C++
Beamer VS3 130130781.667B**1.9239.109%A++23.077%C++10.2DN/A3612.8h8.4B+21.6B
Light PPA 1341281210.667B++7.0850.724%A1.563%B+26.7D1.3D--1054.8h10.4B+20.5B+
Terminus VX-9 121121512.373B+1.2129.723%B*21.488%D23.7DN/A975.1h16.1D*54C+
The Slasher 1171171,6220.072B+3.5127.901%C--5.983%D0.6C-N/A2184.3h1.7B++6.2C+
Lancer VS22 188110402.75A*0.8464.583%B+N/A18.6B+13.2C+2015.9h11.6B++17.9B++
Orbital Strike Uplink 1581101110U106.41865%UN/A1100U480U57320.1h1.6T*0.2T*
Soldier Soaker 104104234.522M+0.9458.94%M11.539%D19.3D--N/A655.4h4.6B**7.8A+
M12 Kobalt 1051021102S98.4117.015%C23.529%A53.7C1.6D2551.9h17.5B+102.7C**
VA39 Spectre 8887108.7S5.1130.672%C39.081%C++23.5C+N/A1273.7h4.2B**13.7B++
L100 Python HESH 9177325.667B**22.0846.37%CN/A45.3C8.2C+2781.7h3.6C+7.9C+
Hunter QCX 8373551.327B**2.2646.629%C**28.767%C++3.6D--N/A1920.2h13.6D29.3C
G40-F Ranger 11572172S68.4129.284%DN/A21.2D*12.6D--1623.4h64.1C*218.9C+
M12 Kobalt 7572236B32.4122.041%C+18.056%C++80C-3.3D3170.9h18C++81.7C*
Thanatos VE70 7271451.578B*2.0148.903%B**7.042%F-21.5CN/A1423.3h4.4B+9B++
Hades VSH4 11170312.258M*1.3367.894%C+N/A29.2C*17.1C++2422.4h6.6B*9.7B*
NS-44B Commissioner 7070890.787C2.8027.5%D*12.857%D*5.4D--N/A1513h3.6C*13.1C
Pulsar VS1 7070322.188A1.4022.3%C21.429%C++20.6CN/A1643.4h12.4B++55.4B+
Spear Anti-Vehicle Phalanx Tower 10769169M*65.4175.661%A**1.449%D*43.1C++23.8C+3501.6h8.3B+11B**
Saron Laser Cannon 11667391.718C+1.8735.499%B++2.985%B+5D3.6D-10613.5h133.2C++375.2B
Blackheart 6565292.241A1.3553.265%B+60%A++13.5DN/A344.8h2.4B4.5B+
Xiphos Anti-Personnel Phalanx Tower 7164164C+60.4145.375%A++1.563%C+80D8.8C+3350.8h26C+57.3C*
NS-11A 6060282.143B+1.4421.114%D8.333%F-22.2C-N/A1072.7h13.7C++64.7C+
Supernova PC 7855155S51.4154.353%B+1.818%C22.9C+9.6B2012.4h4.2B++7.7B*
Lasher X2 5655371.486B++2.1027.227%C*1.818%D*18.3DN/A923h23.5D86.1C++
Blueshift VM5 5252163.25B0.3421.087%B21.154%C+24.8DN/A832.1h18.1D86C++
Photon A2A Missile Pods 895186.375C**2.7975.616%C-N/A28.3D21.1D2821.8h6B**8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon457722.3h
Anti-Vehicle MANA Turret0650.1h
Nano-Armor Kit1063,6553.7h
Motion Spotter235,9563.9h
Skywall Shield Emitter11200.3h
AE Nano-Armor Kit73303,27621.2h
Structure Shield Module22080.7h
Repair Module02100.4h
Turret AI Module02771h
AE Medical Applicator1112,2021.1h
Nanite Revive Grenade04910.1h
Medical Applicator7546,8484.1h
Cortium Silo01780.5h
Spitfire Auto-Turret51,2721.3h
Restoration Kit21290.1h
Hoplon Anti-Aircraft Phalanx Tower01460.6h
Xiphos Anti-Personnel Tower01280.6h
Sunderer Garage0840.8h
Rampart Wall13613.3h
Spear Anti-Vehicle Tower01550.6h
Welding Device02,0560.2h
Deconstruction Tool04,6080.5h
Shield Recharging Field95630.4h
Recon Detection Device132,5764.7h
Ammunition Package351,7961.5h
Medical Kit2803,7807.7h
Nano-Repair Grenade02080.1h
Flail Targeting Dart1780.7h
Snowman Soldier23370.3h
Orbital Strike Target Designator3550.8h
Alarm Module0540.1h
Vehicle Gate0540.5h
Elysium Spawn Tube01050.5h
Pillbox0751h

Check the help document for the dictionary if you want to learn more about words used here.


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