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Lt. General Maj. General KoreanUsher[] KoreanUsher
TR BR 89

KDR: 4.74

Score: 10.5m

Last Seen: Oct 2nd, 2019 1:06 AM
- OFFLINE - 288.2 hour(s)

Battle Rank 89 - Terran Republic on Emerald
Level Progress (to 90): 22%
Level 100 Progress: 56% 670h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS P2-120 HEAT P2-120 HESH L100 Python HEAT M1 Heavy Cycler M2 Mutilator Spear Anti-Vehicle Phalanx Turret Hellfire Rocket Pods PDW-16 Hailstorm
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $158,877 MLG Score: 127
Fun Score: N/A
Cheeseburgers Flipped: 987TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.103%11.422%115212148230.7800953.96

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.049%-2.129F---1.439D**1.281AHEAD ++ (~6.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.7-1.256D**17.3-0.203C154.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.711%0.478%1074212141,0467412414.1351837%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.102%0.674B+-1.026D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.90.795B++30.60.727B++110.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.786%2.588%4778612108,849218198440.4064446%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.96%-0.779D-0.415B-0.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.568B+50.561B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.821%2.242%87212142231681251.32738177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.445%-1.63F-0.644D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.614B+80.786B++34.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.5m295.8%207 (12.4k)180 (10.8k)4.7397515,9543,3666.1562789 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1216135212.324%5.591%6917:335

10% Engineer70% Infiltrator13% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2014 12:10 AMJul 23rd, 2018 12:44 AMOct 2nd, 2019 12:10 AM (14d) (PST)Oct 1st, 2019 11:40 PM (14d) (PST)Oct 1st, 2019 9:06 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4351023330.2720.0570.0150.9470.048127

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,0846,10819,976163157310,802

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
976.3h/40.7d 4,768 892 7,266 55.5k 1,533 2,476 2,804 25.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):793
KDR:0
Kill Difference:UNR
Playtime:16.093 hours
Usage:2%
Score:0.113m
Score/min:117
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):888
KDR:0
Kill Difference:UNR
Playtime:93.949 hours
Usage:10%
Score:1.086m
Score/min:193
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
D--
Kills:726
Deaths:1,036
KDR:0.701
Accuracy:10.118% F*
HSR:10.468% D--
Kills:726
Deaths (as Light Assault):1,036
Deaths (to Light Assaults):627
KDR:0.70077
Kill Difference:310
Playtime:11.079 hours
Usage:1%
Score:0.048m
Score/min:72
Accuracy (listed only):10.118%
HSR (listed only):10.468%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D--
Kills:726
Deaths:1,036
KDR:0.701
Accuracy:10.118% F*
HSR:10.468% D--
Kills:726
Deaths (as Infiltrator):1,036
Deaths (to Infiltrators):373
KDR:0.70077
Kill Difference:310
Playtime:685.978 hours
Usage:70%
Score:7.245m
Score/min:176
Accuracy (listed only):10.118%
HSR (listed only):10.468%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
D--
Kills:726
Deaths:1,036
KDR:0.701
Accuracy:10.118% F*
HSR:10.468% D--
Cycler TRV
C
Kills:97
Deaths:243
KDR:0.399
Accuracy:9.980% F*
HSR:18.557% C
Kills:823
Deaths (as Combat Medic):1,279
Deaths (to Combat Medics):203
KDR:0.64347
Kill Difference:456
Playtime:46.925 hours
Usage:5%
Score:0.532m
Score/min:189
Accuracy (listed only):10.049%
HSR (listed only):14.513%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C+
Kills:1,390
Deaths:726
KDR:1.915
Accuracy:8.025% D**
HSR:17.050% C+
M2 Mutilator
C-
Kills:1,336
Deaths:604
KDR:2.212
Accuracy:8.276% F
HSR:16.991% C-
M3 Pounder HEG
M
Kills:72
Deaths:93
KDR:0.774
Accuracy:18.220% F--
HSR:6.944% M
Kills:2,798
Deaths (as MAX Suit):711.500
Deaths (to MAX Suits):189
KDR:3.93254
Kill Difference:2,086.500
Playtime:123.658 hours
Usage:13%
Score:1.522m
Score/min:205
Accuracy (listed only):11.507%
HSR (listed only):13.662%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:981
V. Kills:65 N/A
Deaths:27
KDR:36.333
Accuracy:43.735% C--
KPH:69.400 C+
VKPH:4.600 D--
M18 Needler
D*
Kills:65
V. Kills:55 116%
Deaths:64
KDR:1.016
Accuracy:15.161% F**
KPH:1.500 D*
VKPH:1.300 D*
Kills:1,046 (65 + 0)
Deaths:91
KDR:11.495
VKDR:1.319
Vehicle Kills:120
Kill Difference:955
Playtime:57.223 hours
Usage:6%
Score:0.200m
Score/min:58
Piloting Accuracy:15.161%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:1,638
V. Kills:402 406%
Deaths:121
KDR:13.537
Accuracy:33.147% F-
KPH:23.400 D
VKPH:5.800 D*
L100 Python HESH
C+
Kills:593
V. Kills:90 N/A
Deaths:1
KDR:593
Accuracy:38.596% D*
KPH:50.900 C+
VKPH:7.700 C+
C75 Viper
D
Kills:262
V. Kills:58 444%
Deaths:25
KDR:10.480
Accuracy:25.016% D**
KPH:17.900 D
VKPH:4 D-
Kills:2,493 (2,493 + 0)
Deaths:147
KDR:16.959
VKDR:3.741
Vehicle Kills:550
Kill Difference:2,346
Playtime:96.172 hours
Usage:10%
Score:0.605m
Score/min:105
Driving Accuracy:25.016%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C**
Kills:3,287
V. Kills:870 377%
Deaths:182
KDR:18.060
Accuracy:33.136% D--
KPH:29 C**
VKPH:7.700 D
P2-120 HESH
C
Kills:3,007
V. Kills:534 N/A
Deaths:42
KDR:71.595
Accuracy:38.420% C
KPH:41.800 C
VKPH:7.400 C
P2-120 AP
D
Kills:62
V. Kills:30 200%
Deaths:5
KDR:12.400
Accuracy:25.695% F--
KPH:21.400 D
VKPH:10.300 D*
E540 Halberd
D*
Kills:60
V. Kills:20 286%
Deaths:13
KDR:4.615
Accuracy:19.812% F**
KPH:13 D*
VKPH:4.300 F
Kills:6,416 (6,356 + 60)
Deaths:242
KDR:26.512
VKDR:6.008
Vehicle Kills:1,454
Kill Difference:6,174
Playtime:192.879 hours
Usage:20%
Score:1.561m
Score/min:135
Driving Accuracy:25.695%
Gunner Accuracy:19.812%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:163
V. Kills:25 N/A
Deaths:19
KDR:8.579
Accuracy:18.555% F-
KPH:33 C--
VKPH:5.100 D-
Kills:163 (0 + 163)
Deaths:19
KDR:8.579
VKDR:1.316
Vehicle Kills:25
Kill Difference:144
Playtime:4.946 hours
Usage:1%
Score:0.053m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:18.555%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 4,1573,28718218.06A++13.3233.136%D--3.985%B+29C**7.7D121113.4h5.8B++17.6C*
P2-120 HESH 3,5413,0074271.595S66.8638.42%CN/A41.8C7.4C12972h4.1B+10.6B+
L100 Python HEAT 2,0401,63812113.537A+8.8033.147%F-3.907%B**23.4D5.8D*9769.9h4.6B+14C
M1 Heavy Cycler 1,4101,3907261.915B+2.828.025%D**17.05%C+12.6D-N/A34109.9h18.2C++227D-
M2 Mutilator 1,3511,3366042.212B+2.538.276%F16.991%C-14.2D--N/A3893.9h17.9C+216.7D--
Spear Anti-Vehicle Phalanx Turret 1,2951,0283430.235S25.5032.727%D*3.502%C42.5C*11D--18024.2h5.9B++18.1B
Hellfire Rocket Pods 1,0469812736.333M**31.5943.735%C--N/A69.6C+4.6D--18214.1h15.1B+34.4B+
PDW-16 Hailstorm 7327261,0360.701C4.0410.118%F*10.468%D--3.1D*N/A9237.2h17.5C173.4F--
L100 Python HESH 6835931593U588.2638.596%D*N/A50.7C+7.7C+16411.7h3.1B8.1C+
C75 Viper 3202622510.48A5.7425.016%D**1.527%C+17.9D4D-9814.6h11.8C**47.1C
M40 Fury 188163198.579C*3.8418.555%F-1.84%C++33.3C-5.1D-1804.9h8.6B**46.1C+
Cycler TRV 97972430.399D4.349.98%F*18.557%C4.7D*N/A1920.5h15.9D158.9T
M3 Pounder HEG 8472930.774C3.9718.22%F--6.944%M6.7D*1.1D**4510.8h16.8C++91.9D**
M18 Needler 12065641.016C3.7215.161%F**1.538%C1.5D*1.3D*1843.1h265D--1747.7T*
P2-120 AP 9262512.4B*7.6625.695%F--4.839%B*21.4D10.3D*7342.9h5.5B++21.5D
E540 Halberd 8060134.615C0.1219.812%F**3.333%C+13D*4.3F1884.6h6.7C--33.7T-
Tank Mine 7657511.4S6.66272.727%UN/A285M**95B**37690.2h3.2F--1.2M+
C-4 6650150U45.260%T*N/A250M**80M**48420.2h1.3B+0A*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33850.5h
Nano-Armor Kit48153,29812.2h
Medical Applicator11360,6835.5h
Motion Spotter51,9211.4h
Xiphos Anti-Personnel Phalanx Tower0550h
Welding Device0940h
Ammunition Package42130.2h
Medical Kit73020.6h
Anti-Infantry MANA Turret1900.3h
Shield Recharging Field171,3350.7h
Recon Detection Device442,94513.3h

Check the help document for the dictionary if you want to learn more about words used here.


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