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Adherent Destroyer Koremotsue[SaCa] Koremotsue
VS BR 28

KDR: 2.61

Score: 23.5m

Last Seen: Oct 12th, 2019 2:12 AM
- OFFLINE - 40.9 hour(s)

Prestige 1, Battle Rank 28 - Vanu Sovereignty on Connery - Outfit Officer of The Sacagaweas[SaCa] The Sacagaweas
VS outfit on Connery

Members: 21
Level Progress (to 29): 99%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster Saron Laser Cannon H-V45 Terminus VX-9 Maelstrom Turbo Laser Supernova FPC Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $419,085 MLG Score: 335
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.285%20.673%5431112054,3971.203671.411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.602%0.998B*-0.043C+-0.539DHEAD ++ (~7.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.313C*13.40.058C+37.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.469%1.431%433412125,310156742293.38864126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.149%-0.07C+-0.088C+0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.80.093C+54.3-0.014C+94.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.531%1.823%281212141,0426037841.72517133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.543%0.505B+-0.412C---1.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.746B++4.40.639B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.411%0.242%11706121011,9747661083615.6115110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.303%-1.401D**-1.038D*0.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.802B++5.10.875B*18.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.222%68.345%11702121469539041.78205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.044%-0.401C--0.079C+-1.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.265C*2.30.261C*4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.289%12.363%11702121436426031.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.825%0.985B*-0.449C--0.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.503B+3.50.281C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Sacagaweas[SaCa] The Sacagaweas
VS outfit on Connery

Members: 21
23.5m259.3%350 (21k)309 (18.5k)2.6149428,17610,7753.3670528 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1216180523.317%5.764%13407:065

8% Combat Medic86% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2015 4:53 AMMar 12th, 2016 2:46 AMOct 13th, 2019 9:08 AM (2d) (PST)Oct 11th, 2019 11:35 PM (4d) (PST)Oct 11th, 2019 10:12 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,043489950.3690.1410.0211.5630.233335

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,5652,88859,6772281941418,511

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1271.1h/53d 8,104 1,624 9,133 119.2k 313 1,409 17,801 79.5m

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:182
Deaths:146
KDR:1.247
Accuracy:69.932% B*
HSR:15.385% C
Thanatos VE70
B*
Kills:182
Deaths:238
KDR:0.765
Accuracy:47.799% B*
HSR:9.341% D**
Solstice VE3
B**
Kills:108
Deaths:172
KDR:0.628
Accuracy:28.726% B**
HSR:20.370% C++
Kills:472
Deaths (as Engineer):556
Deaths (to Engineers):4,140
KDR:0.84892
Kill Difference:84
Playtime:1,086.870 hours
Usage:86%
Score:20.567m
Score/min:315
Accuracy (listed only):48.819%
HSR (listed only):15.032%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:393
Deaths:323
KDR:1.217
Accuracy:23.212% B+
HSR:20.102% D
Kills:393
Deaths (as Heavy Assault):323
Deaths (to Heavy Assaults):2,204
KDR:1.21672
Kill Difference:70
Playtime:21.259 hours
Usage:2%
Score:0.280m
Score/min:219
Accuracy (listed only):23.212%
HSR (listed only):20.102%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B*
Kills:182
Deaths:146
KDR:1.247
Accuracy:69.932% B*
HSR:15.385% C
Thanatos VE70
B*
Kills:182
Deaths:238
KDR:0.765
Accuracy:47.799% B*
HSR:9.341% D**
Sirius SX12
B+
Kills:162
Deaths:151
KDR:1.073
Accuracy:26.558% B+
HSR:14.815% D
Solstice VE3
B**
Kills:108
Deaths:172
KDR:0.628
Accuracy:28.726% B**
HSR:20.370% C++
MKV Suppressed
F
Kills:62
Deaths:224
KDR:0.277
Accuracy:17.256% F
HSR:9.677% F
Kills:696
Deaths (as Light Assault):931
Deaths (to Light Assaults):1,470
KDR:0.74758
Kill Difference:235
Playtime:18.924 hours
Usage:1%
Score:0.218m
Score/min:192
Accuracy (listed only):38.055%
HSR (listed only):13.918%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:572
Deaths:392
KDR:1.459
Accuracy:32.244% D--
HSR:68.007% C+
NS-44P Commissioner
D-
Kills:423
Deaths:623
KDR:0.679
Accuracy:32.537% D-
HSR:15.366% D*
Sirius SX12
B+
Kills:162
Deaths:151
KDR:1.073
Accuracy:26.558% B+
HSR:14.815% D
Parallax VX3
D-
Kills:123
Deaths:74
KDR:1.662
Accuracy:32.119% D--
HSR:69.919% D-
NS-61 Emissary
B++
Kills:122
Deaths:178
KDR:0.685
Accuracy:20% D*
HSR:20.492% B++
NS-AM7 Archer
D
Kills:77
Deaths:337
KDR:0.228
Accuracy:35.419% T-
HSR:10.390% D
MKV Suppressed
F
Kills:62
Deaths:224
KDR:0.277
Accuracy:17.256% F
HSR:9.677% F
Kills:1,541
Deaths (as Infiltrator):1,979
Deaths (to Infiltrators):1,270
KDR:0.77868
Kill Difference:438
Playtime:37.766 hours
Usage:3%
Score:0.492m
Score/min:217
Accuracy (listed only):28.019%
HSR (listed only):29.809%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B++
Kills:1,187
Deaths:937
KDR:1.267
Accuracy:27.509% B++
HSR:22.072% C++
Terminus VX-9
C++
Kills:1,161
Deaths:1,164
KDR:0.997
Accuracy:26.206% C++
HSR:24.376% C
CME
B
Kills:536
Deaths:480
KDR:1.117
Accuracy:28.360% B
HSR:20.336% C
Deimos VA29
B*
Kills:182
Deaths:146
KDR:1.247
Accuracy:69.932% B*
HSR:15.385% C
Thanatos VE70
B*
Kills:182
Deaths:238
KDR:0.765
Accuracy:47.799% B*
HSR:9.341% D**
Pulsar VS1
C++
Kills:166
Deaths:189
KDR:0.878
Accuracy:23.835% C++
HSR:15.663% D
Sirius SX12
B+
Kills:162
Deaths:151
KDR:1.073
Accuracy:26.558% B+
HSR:14.815% D
MKV Suppressed
F
Kills:62
Deaths:224
KDR:0.277
Accuracy:17.256% F
HSR:9.677% F
Kills:3,638
Deaths (as Combat Medic):3,529
Deaths (to Combat Medics):734
KDR:1.03089
Kill Difference:109
Playtime:100.710 hours
Usage:8%
Score:1.929m
Score/min:319
Accuracy (listed only):33.432%
HSR (listed only):16.458%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:1,750
V. Kills:1,448 121%
Deaths:570
KDR:3.070
Accuracy:32.331% C++
KPH:23.700 B*
VKPH:19.600 A+
Maelstrom Turbo Laser
A+
Kills:899
V. Kills:759 118%
Deaths:219
KDR:4.105
Accuracy:35.686% B*
KPH:27.300 B++
VKPH:23 A+
Dual Photon Pods
A+
Kills:870
V. Kills:308 282%
Deaths:80
KDR:10.875
Accuracy:58.913% B*
KPH:97.500 B+
VKPH:34.500 A+
Antares LC
B**
Kills:645
V. Kills:589 109%
Deaths:184
KDR:3.505
Accuracy:28.400% C--
KPH:24.100 B
VKPH:22 B**
Hornet Missiles
C
Kills:138
V. Kills:91 150%
Deaths:29
KDR:4.759
Accuracy:49.360% D**
KPH:44.500 C
VKPH:29.300 C
Kills:4,302 (3,294 + 0)
Deaths:1,082
KDR:3.976
VKDR:2.953
Vehicle Kills:3,195
Kill Difference:3,220
Playtime:145.556 hours
Usage:11%
Score:2.564m
Score/min:294
Piloting Accuracy:28.400%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:10,810
V. Kills:9,888 109%
Deaths:1,371
KDR:7.885
Accuracy:19.632% F-
KPH:44.700 B+
VKPH:40.900 B**
CAS30 Tank Buster
C*
Kills:1,791
V. Kills:1,703 105%
Deaths:1,139
KDR:1.572
Accuracy:49.102% C**
KPH:8.900 C++
VKPH:8.500 C*
L105 Zephyr
C+
Kills:75
V. Kills:16 441%
Deaths:15
KDR:5
Accuracy:38.313% C--
KPH:39 C
VKPH:8.300 C+
Kills:12,676 (1,791 + 10,885)
Deaths:2,525
KDR:5.020
VKDR:4.597
Vehicle Kills:11,607
Kill Difference:10,151
Playtime:444.970 hours
Usage:35%
Score:8.207m
Score/min:307
Piloting Accuracy:49.102%
Gunner Accuracy:38.313%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:76
V. Kills:44 169%
Deaths:9
KDR:8.444
Accuracy:47.660% D--
KPH:54.700 A++
VKPH:31.700 A*
Kills:76 (76 + 0)
Deaths:9
KDR:8.444
VKDR:4.889
Vehicle Kills:44
Kill Difference:67
Playtime:1.390 hours
Usage:0%
Score:0.043m
Score/min:510
Driving Accuracy:47.660%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:871
V. Kills:660 132%
Deaths:136
KDR:6.404
Accuracy:46.338% D-
KPH:26.700 C++
VKPH:20.300 B**
E540 Halberd
A*
Kills:321
V. Kills:216 148%
Deaths:29
KDR:11.069
Accuracy:46.911% C+
KPH:44.600 A
VKPH:30 A*
Supernova PC
M+
Kills:171
V. Kills:68 248%
Deaths:8
KDR:21.375
Accuracy:47.875% C+
KPH:46.900 A*
VKPH:18.700 M+
Aphelion VEX-4
C**
Kills:115
V. Kills:104 110%
Deaths:18
KDR:6.389
Accuracy:32.306% C
KPH:21 C-
VKPH:19 C**
Saron HRB
C**
Kills:62
V. Kills:37 163%
Deaths:15
KDR:4.133
Accuracy:46.284% C**
KPH:20.900 C
VKPH:12.400 C
Kills:1,540 (1,042 + 498)
Deaths:206
KDR:7.476
VKDR:5.267
Vehicle Kills:1,085
Kill Difference:1,334
Playtime:51.871 hours
Usage:4%
Score:0.953m
Score/min:306
Driving Accuracy:47.875%
Gunner Accuracy:46.284%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:161
V. Kills:116 138%
Deaths:28
KDR:5.750
Accuracy:56.319% C+
KPH:42.100 C+
VKPH:30.400 B**
Aphelion VEX-4H
C+
Kills:105
V. Kills:76 136%
Deaths:29
KDR:3.621
Accuracy:40.166% D
KPH:36.500 C
VKPH:26.400 C+
Proton II PPA-H
C*
Kills:99
V. Kills:7 N/A
Deaths:12
KDR:8.250
Accuracy:38.722% C++
KPH:98 C*
VKPH:6.900 C++
Kills:365 (0 + 365)
Deaths:69
KDR:5.290
VKDR:2.884
Vehicle Kills:199
Kill Difference:296
Playtime:7.710 hours
Usage:1%
Score:0.153m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:38.722%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 20,69810,8101,3717.885C++5.2719.632%F-N/A44.7B+40.9B**467241.9h2.5B**12.9C+
CAS30 Tank Buster 3,4941,7911,1391.572C++1.0449.102%C**N/A8.9C++8.5C*116201.2h36.7B++74.7B++
Saron Laser Cannon 3,1981,7505703.07B+0.4632.331%C++2.057%C+23.7B*19.6A+25473.8h87.8B+271.5B++
H-V45 1,2241,1879371.267C+1.3527.509%B++22.072%C++41.1B1.3A++12428.9h13.9C+50.4B+
Terminus VX-9 1,1711,1611,1640.997C1.6226.206%C++24.376%C33.6C+N/A11134.6h13.1C+50C++
Maelstrom Turbo Laser 1,6588992194.105B*1.4935.686%B*2.113%C27.2B++23A+28233h64.8B++181.7B++
Supernova FPC 1,5318711366.404C+3.7946.338%D-2.067%C+26.7C++20.2B**28932.6h4.6B+9.9C++
Dual Photon Pods 1,1788708010.875B++8.2658.913%B*1.034%C97.8B+34.6A+5058.9h12.2B**20.7B**
Antares LC 1,2346451843.505B**0.8928.4%C--1.86%C+24.2B22.1B**32726.7h80.2B+282.3B+
Ghost 5765723921.459C1.1632.244%D--68.007%C+36C+N/A9915.9h2.3C++7.3C
CME 5535364801.117C+1.5028.36%B20.336%C42.5C**1.3A++10012.6h13.5C++47.5B
NS-44P Commissioner 4334236230.679C-1.9432.537%D-15.366%D*25.3DN/A6916.7h5.1D*15.5D--
A30 Walker 7424201193.529B**0.9121.773%C--N/A20C+15.3B29521h67.2B**308.6B*
Orion VS54 3963933231.217C+1.4023.212%B+20.102%D38.5C**N/A12910.2h12.6C**54.5C++
E540 Halberd 5373212911.069C++8.4546.911%C+1.869%C44.6A30A*4487.2h4.5B**9.7B*
M60-A Bulldog 369262683.853C1.2423.662%D**1.527%C+23.8D9.7B++19811h5.2B+22.1C--
Deimos VA29 1831821461.247C+1.3769.932%B*15.385%C35CN/A975.2h2.3C*3.3B+
Thanatos VE70 1841822380.765C+1.8547.799%B*9.341%D**13.2DN/A4613.8h4.7C**9.9B+
Supernova PC 239171821.375A*18.7647.875%C+N/A47.5A*18.9M+3363.6h3.5B**7.3B**
Pulsar VS1 1681661890.878C+1.7423.835%C++15.663%D29.1C**N/A825.7h12.9B++54.2B+
Sirius SX12 1661621511.073C+1.5426.558%B+14.815%D33.1C*N/A1204.9h15.1C++57C**
E540 Halberd-H 277161285.75C3.1456.319%C+N/A42.4C+30.5B**3333.8h7.3C-12.9C
Hornet Missiles 229138294.759C+2.1449.36%D**N/A44.5C29.4C4783.1h8.4B+17C*
Parallax VX3 123123741.662C0.9532.119%D--69.919%D-30C++N/A1164.1h2.4C+7.4C
NS-61 Emissary 1231221780.685C+1.9320%D*20.492%B++23.9C+N/A625.1h14.9C+74.5C--
Aphelion VEX-4 219115186.389B+3.7732.306%C6.087%B**20.9C-18.9C**2075.5h53.6C**165.9C**
Solstice VE3 1101081720.628C+1.9928.726%B**20.37%C++2.5D--N/A1142.7h26.5F92.4C+
Aphelion VEX-4H 181105293.621C+1.0140.166%D2.857%C+36.2C26.2C+3322.9h42.8B++106.4B+
Proton II PPA-H 10699128.25C5.6438.722%C++1.01%D99C**7C++3101h7.2B*18.5B++
Hyena Missile Launcher 17197214.619A**2.0033.85%C++N/A22.6C++17.2B+3534.3h20.5A+60.5B**
NS-AM7 Archer 129773370.228D2.3935.419%T-10.39%D1.2D*N/A1163h24.6C69.3D**
L100 Python AP 1207698.444B*5.8347.66%D--N/A54.3A++31.4A*5091.4h2.9A+6.2B**
L105 Zephyr 9175155C-2.3938.313%C--N/A39.5C8.4C+2561.9h5.8B+15.2C**
C-4 10570800.875C1.7425.065%C+N/A46.7D23.3C6911.5h1.4C*5.5C*
Tank Mine 12164272.37C+0.2449.88%AN/A64D-57C+9831h3.3F--6.5C+
Saron HRB 9962154.133C+1.5246.284%C**1.613%C++20.7C12.3C2973h23.4C+50.6C**
NS Decimator 113621250.496D2.1237.434%T1.613%C-13.5D*11.1D1814.6h5.7D15.2F--
MKV Suppressed 65622240.277D--2.3417.256%F9.677%F0.6D**N/A298.9h28.8F*166.8F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit480508,368120.1h
Spawn Beacon41650.4h
Anti-Vehicle MANA Turret43090.8h
NS-TMC-01 "His Regards"14913543.3h
Nanite Revive Grenade02780.1h
Medical Applicator25173,9816.8h
Rampart Wall0961.1h
Deconstruction Tool02,3300.2h
M12 Kobalt01180h
Ammunition Package64370.3h
Medical Kit173140.3h
Force-Blade66585.9h
Soldier Soaker11090h
Shield Recharging Field133810.3h
Recon Detection Device92570.6h
WLT-Howler Mining Laser08430.1h

Check the help document for the dictionary if you want to learn more about words used here.


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