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Immortal Snowblower Koremotsue[SaCa] Koremotsue
VS BR 69

KDR: 2.63

Score: 28.2m

Last Seen: May 26th, 2020 5:44 PM
- OFFLINE - 238.7 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Connery
Level Progress (to 70): 48%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Saron Laser Cannon CAS30 Tank Buster Pulsar VS1 Terminus VX-9 NS-11A H-V45 CME
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $592,974 MLG Score: 474
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.057%21.439%6021313358,1721.500831.128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.568%1.318A0.051C+-0.483DHEAD ++ (~7.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.398B12.50.124C+32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.056%1.233%452413446,324176647743.58097132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.106%-0.125C+-0.31C0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.20.076C+54.1-0.017C+96

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.577%1.75%265213461,0866678231.62575132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.246%0.537B+-0.486D-1.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.757B++4.40.65B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.103%0.218%13246134214,6648571220917.1108120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.206%-1.304D**-1.04D*0.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.809B++5.10.874B*17.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.281%70.108%13242134693054071.72222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.578%-0.253C0.198C++-0.979

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.317C*2.30.292C*4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.846%12.755%13242134639241030.956097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.257%0.996B*-0.401C--0.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.499B+3.50.271C*3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.2m260.8%371 (22.3k)328 (19.7k)2.6284336,77713,9923.2860969 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1348233724.047%7.23%17406:108

11% Combat Medic82% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2015 4:53 AMMar 12th, 2016 2:46 AMMay 26th, 2020 1:36 PM (50d) (PST)May 26th, 2020 2:10 PM (50d) (PST)May 26th, 2020 1:44 PM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,077641,0130.4270.1620.0311.7230.234474

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,6143,85260,762261021031419,658

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1435.6h/59.8d 9,202 2,659 11,176 148.4k 440 1,702 20,117 92.8m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B++
Kills:205
Deaths:259
KDR:0.792
Accuracy:48.982% B++
HSR:10.244% D*
Deimos VA29
B+
Kills:187
Deaths:161
KDR:1.161
Accuracy:69.508% B+
HSR:15.508% C
Solstice VE3
B*
Kills:108
Deaths:172
KDR:0.628
Accuracy:28.726% B*
HSR:20.370% C+
Kills:500
Deaths (as Engineer):592
Deaths (to Engineers):4,752
KDR:0.84459
Kill Difference:92
Playtime:1,179.472 hours
Usage:82%
Score:23.221m
Score/min:328
Accuracy (listed only):49.072%
HSR (listed only):15.374%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:932
Deaths:652
KDR:1.429
Accuracy:25.446% B+
HSR:24.785% C+
Kills:932
Deaths (as Heavy Assault):652
Deaths (to Heavy Assaults):3,169
KDR:1.42945
Kill Difference:280
Playtime:30.686 hours
Usage:2%
Score:0.653m
Score/min:355
Accuracy (listed only):25.446%
HSR (listed only):24.785%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B++
Kills:205
Deaths:259
KDR:0.792
Accuracy:48.982% B++
HSR:10.244% D*
Deimos VA29
B+
Kills:187
Deaths:161
KDR:1.161
Accuracy:69.508% B+
HSR:15.508% C
Sirius SX12
C*
Kills:162
Deaths:151
KDR:1.073
Accuracy:26.558% C*
HSR:14.815% D
Solstice VE3
B*
Kills:108
Deaths:172
KDR:0.628
Accuracy:28.726% B*
HSR:20.370% C+
MKV Suppressed
F
Kills:62
Deaths:224
KDR:0.277
Accuracy:17.256% F-
HSR:9.677% F
Kills:724
Deaths (as Light Assault):967
Deaths (to Light Assaults):2,031
KDR:0.74871
Kill Difference:243
Playtime:19.580 hours
Usage:1%
Score:0.235m
Score/min:200
Accuracy (listed only):38.206%
HSR (listed only):14.123%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:807
Deaths:493
KDR:1.637
Accuracy:33.519% D--
HSR:70.136% C+
NS-44P Commissioner
D--
Kills:595
Deaths:791
KDR:0.752
Accuracy:33.557% D--
HSR:15.630% D*
Sirius SX12
C*
Kills:162
Deaths:151
KDR:1.073
Accuracy:26.558% C*
HSR:14.815% D
Parallax VX3
D*
Kills:123
Deaths:75
KDR:1.640
Accuracy:31.883% D*
HSR:69.919% D*
NS-61 Emissary
B+
Kills:123
Deaths:178
KDR:0.691
Accuracy:19.989% D**
HSR:20.325% B+
NS-AM7 Archer
D-
Kills:95
Deaths:441
KDR:0.215
Accuracy:36.192% T
HSR:10.526% D-
MKV Suppressed
F
Kills:62
Deaths:224
KDR:0.277
Accuracy:17.256% F-
HSR:9.677% F
Kills:1,967
Deaths (as Infiltrator):2,353
Deaths (to Infiltrators):1,682
KDR:0.83595
Kill Difference:386
Playtime:43.005 hours
Usage:3%
Score:0.665m
Score/min:258
Accuracy (listed only):28.422%
HSR (listed only):30.147%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A+
Kills:1,196
Deaths:821
KDR:1.457
Accuracy:32.020% A+
HSR:19.649% C
Terminus VX-9
C+
Kills:1,194
Deaths:1,197
KDR:0.997
Accuracy:26.278% C+
HSR:24.121% C--
NS-11A
B**
Kills:1,192
Deaths:681
KDR:1.750
Accuracy:30.596% B**
HSR:22.987% C+
H-V45
B+
Kills:1,187
Deaths:937
KDR:1.267
Accuracy:27.509% B+
HSR:22.072% C+
CME
B
Kills:1,186
Deaths:968
KDR:1.225
Accuracy:29.290% B
HSR:21.838% C
Thanatos VE70
B++
Kills:205
Deaths:259
KDR:0.792
Accuracy:48.982% B++
HSR:10.244% D*
Deimos VA29
B+
Kills:187
Deaths:161
KDR:1.161
Accuracy:69.508% B+
HSR:15.508% C
Sirius SX12
C*
Kills:162
Deaths:151
KDR:1.073
Accuracy:26.558% C*
HSR:14.815% D
Darkstar
C-
Kills:140
Deaths:117
KDR:1.197
Accuracy:26.111% C-
HSR:16.429% D*
MKV Suppressed
F
Kills:62
Deaths:224
KDR:0.277
Accuracy:17.256% F-
HSR:9.677% F
Kills:6,711
Deaths (as Combat Medic):5,516
Deaths (to Combat Medics):1,147
KDR:1.21664
Kill Difference:1,195
Playtime:156.253 hours
Usage:11%
Score:3.402m
Score/min:363
Accuracy (listed only):33.411%
HSR (listed only):17.734%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:2,590
V. Kills:1,907 136%
Deaths:570
KDR:4.544
Accuracy:32.478% C*
KPH:29.100 B**
VKPH:21.400 A+
V26 Maelstrom Turbo Laser
A
Kills:973
V. Kills:799 122%
Deaths:219
KDR:4.443
Accuracy:35.591% B++
KPH:28.500 B++
VKPH:23.400 A
Dual Photon Pods
B**
Kills:870
V. Kills:308 282%
Deaths:80
KDR:10.875
Accuracy:58.913% B+
KPH:97.500 C++
VKPH:34.500 B**
Antares LC
B+
Kills:645
V. Kills:589 109%
Deaths:184
KDR:3.505
Accuracy:28.400% D
KPH:24.100 C+
VKPH:22 B+
Hornet Missiles
C--
Kills:140
V. Kills:91 152%
Deaths:29
KDR:4.828
Accuracy:49.205% F
KPH:45.200 D
VKPH:29.300 C--
Twin-Saron LC
A++
Kills:71
V. Kills:38 182%
Deaths:
KDR:
Accuracy:38.400% B*
KPH:132.800 A+
VKPH:71.100 A++
Kills:5,289 (4,279 + 0)
Deaths:1,082
KDR:4.888
VKDR:3.449
Vehicle Kills:3,732
Kill Difference:4,207
Playtime:162.512 hours
Usage:11%
Score:3.009m
Score/min:309
Piloting Accuracy:38.400%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:13,266
V. Kills:11,128 119%
Deaths:1,371
KDR:9.676
Accuracy:19.872% F-
KPH:49.500 C**
VKPH:41.500 B*
CAS30 Tank Buster
C+
Kills:1,891
V. Kills:1,749 108%
Deaths:1,139
KDR:1.660
Accuracy:48.652% C++
KPH:8.700 C+
VKPH:8.100 C+
L105 Zephyr
C+
Kills:76
V. Kills:16 447%
Deaths:15
KDR:5.067
Accuracy:38.174% D
KPH:39 C--
VKPH:8.200 C+
Dual-75 Duster
C
Kills:64
V. Kills:2 N/A
Deaths:7
KDR:9.143
Accuracy:35.817% C-
KPH:66.400 C
VKPH:2.100 C
Kills:15,297 (1,891 + 13,406)
Deaths:2,532
KDR:6.041
VKDR:5.093
Vehicle Kills:12,895
Kill Difference:12,765
Playtime:488.304 hours
Usage:34%
Score:9.236m
Score/min:315
Piloting Accuracy:48.652%
Gunner Accuracy:35.817%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:124
V. Kills:64 191%
Deaths:9
KDR:13.778
Accuracy:45.833% D*
KPH:54.500 A
VKPH:28.100 A
Kills:124 (124 + 0)
Deaths:9
KDR:13.778
VKDR:7.111
Vehicle Kills:64
Kill Difference:115
Playtime:2.277 hours
Usage:0%
Score:0.062m
Score/min:455
Driving Accuracy:45.833%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:896
V. Kills:672 133%
Deaths:136
KDR:6.588
Accuracy:46.482% D--
KPH:27.100 C+
VKPH:20.400 B*
E540 Halberd
A*
Kills:359
V. Kills:234 153%
Deaths:29
KDR:12.379
Accuracy:47.229% C
KPH:46.400 B**
VKPH:30.200 A*
Supernova PC
A++
Kills:190
V. Kills:75 250%
Deaths:8
KDR:23.750
Accuracy:47.178% C
KPH:44.400 A+
VKPH:17.500 A++
Aphelion VEX-4
C+
Kills:115
V. Kills:104 110%
Deaths:18
KDR:6.389
Accuracy:32.306% C-
KPH:21 D
VKPH:19 C+
Saron HRB
C-
Kills:66
V. Kills:38 169%
Deaths:15
KDR:4.400
Accuracy:46.861% C*
KPH:21.100 C-
VKPH:12.100 C-
Kills:1,626 (1,086 + 540)
Deaths:206
KDR:7.893
VKDR:5.451
Vehicle Kills:1,123
Kill Difference:1,420
Playtime:53.636 hours
Usage:4%
Score:1.007m
Score/min:313
Driving Accuracy:47.178%
Gunner Accuracy:46.861%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:163
V. Kills:117 138%
Deaths:28
KDR:5.821
Accuracy:56.563% C
KPH:42.300 C
VKPH:30.300 B*
Aphelion VEX-4H
C+
Kills:105
V. Kills:76 136%
Deaths:29
KDR:3.621
Accuracy:40.166% D
KPH:36.500 C
VKPH:26.400 C+
Proton II PPA-H
C++
Kills:102
V. Kills:7 N/A
Deaths:12
KDR:8.500
Accuracy:39.040% C+
KPH:99.500 C+
VKPH:6.800 C++
Kills:370 (0 + 370)
Deaths:69
KDR:5.362
VKDR:2.899
Vehicle Kills:200
Kill Difference:301
Playtime:7.758 hours
Usage:1%
Score:0.156m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:39.040%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 24,39413,2661,3719.676C+7.0519.872%F-N/A49.5C**41.5B*479268.2h2.3B*11.8C
Saron Laser Cannon 4,4972,5905704.544B+1.9232.478%C*1.467%C-29.1B**21.4A+28089.1h76.8B++236.5B++
CAS30 Tank Buster 3,6401,8911,1391.66C+0.9748.652%C++N/A8.7C+8.1C+113217.2h38B++78.1B+
Pulsar VS1 1,2351,1968211.457C**1.1732.02%A+19.649%C55.9B**1.8A*13921.4h12.1B++37.8B*
Terminus VX-9 1,2041,1941,1970.997C1.6326.278%C+24.121%C--34C-N/A11335.1h13.1C--49.7C+
NS-11A 1,2241,1926811.75C++0.8830.596%B**22.987%C+64.8B**1.7A++21018.4h11.3B++37B*
H-V45 1,2241,1879371.267C+1.3627.509%B+22.072%C+41.1C++1.3B**12528.9h13.9C50.4C*
CME 1,2191,1869681.225C+1.4029.29%B21.838%C48.6C**1.4A11824.4h12.9C++43.9B
V26 Maelstrom Turbo Laser 1,7729732194.443B++1.8135.591%B++1.953%C28.5B++23.4A29134.1h62.7B+176.2B++
Orion VS54 9509326521.429C+1.2025.446%B+24.785%C+54.2B+1B+23317.2h11.7C*45.8C++
Supernova FPC 1,5688961366.588C+3.9646.482%D--2.009%C+27.2C+20.4B*29733h4.6C**9.8C+
Dual Photon Pods 1,1788708010.875B+8.2558.913%B+1.034%C97.8C++34.6B**5098.9h12.2B**20.7B*
Ghost 8148074931.637C-0.9933.519%D--70.136%C+41.2CN/A13319.6h2.2C+6.7C
Antares LC 1,2346451843.505B+0.8828.4%D1.86%C++24.2C+22.1B+32826.7h80.2B+282.3C**
NS-44P Commissioner 6095957910.752C-1.8833.557%D--15.63%D*28.7DN/A9520.7h5F-14.8D**
A30 Walker 9125351194.496B*1.8722.895%CN/A21.9C++15.5B31924.4h70.7B*308.7B+
E540 Halberd 5933592912.379C++9.7547.229%C1.671%C46.6B**30.4A*4557.7h4.4B*9.2B++
M60-A Bulldog 462336684.941C2.3124.872%D**1.786%C*26.7D10B+20012.6h5.2C*20.9D
Thanatos VE70 2072052590.792C1.8448.982%B++10.244%D*14.5DN/A5314.1h4.7C++9.6B+
Supernova PC 265190823.75A*21.1247.178%CN/A44.2A+17.4A++3234.3h3.4B*7.3B++
Deimos VA29 1881871611.161C+1.4769.508%B+15.508%C35.3C--N/A1035.3h2.3C+3.3B
E540 Halberd-H 280163285.821C3.1956.563%CN/A41.8C30B*3413.9h7.3D-12.9D
Sirius SX12 1661621511.073C+1.5626.558%C*14.815%D33.1C+N/A1264.9h15.1C+57C++
Darkstar 1511401171.197C1.4326.111%C-16.429%D*45.2C3.5M++1303.1h12.9C+49.5C+
Hornet Missiles 231140294.828C2.2049.205%FN/A45.2D29.4C--4923.1h8.4B+17.1C++
L100 Python AP 188124913.778B*11.1545.833%D*N/A53.9A27.8A4552.3h3.1B**6.8B++
NS Decimator 2141241570.79C1.8441.94%F*N/A20.3D--14.8C2226.1h4.5C+10.8D--
Parallax VX3 123123751.64C0.9931.883%D*69.919%D*28CN/A1124.4h2.4C7.5D
NS-61 Emissary 1241231780.691C1.9419.989%D**20.325%B+24.1CN/A665.1h14.8C+74.1D
Aphelion VEX-4 219115186.389C*3.7632.306%C-6.087%B**20.9D18.9C+2095.5h53.6C*165.9C++
Solstice VE3 1101081720.628C2.0028.726%B*20.37%C+2.5D--N/A1342.7h26.5F--92.4C
Aphelion VEX-4H 181105293.621C0.9940.166%D2.857%C36.2C26.2C+3352.9h42.8C*106.4C**
Proton II PPA-H 109102128.5C5.8739.04%C+N/A102C+7C++3121h7.2B++18.4B++
Hyena Missile Launcher 17499214.714A2.0933.786%C+N/A23C+17.4C*3604.3h20.1A59.5B**
NS-AM7 Archer 157954410.215D2.4136.192%T10.526%D-1.4D*N/A1369.6h24.3C67.3F
Tank Mine 14479282.821C+0.1952.561%AN/A71.8D-59.1C+10461.1h3F-5.7C++
L105 Zephyr 9276155.067C-2.4438.174%DN/A40C-8.4C+2591.9h5.8B15.1C++
C-4 11175880.852C-1.7826.411%C+N/A44.1D-21.2D6891.7h1.6C5.9C+
Twin-Saron LC 10971171N/A68.3738.4%B*N/A142A++76A++8360.5h41.9B+109.2B*
Saron HRB 10466154.4C1.7746.861%C*1.515%C+21.3C-12.3C-2983.1h23.6C50.4C+
Dual-75 Duster 666479.143C6.5135.817%C-N/A64C2C2781h4.7B+13B+
MKV Suppressed 65622240.277D--2.3517.256%F-9.677%F0.6D**N/A298.9h28.8T-166.8F*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit857549,455133.3h
Anti-Vehicle MANA Turret53310.8h
Spawn Beacon52270.5h
NS-TMC-01 "His Regards"14913543.3h
Rampart Wall0961.1h
Nanite Revive Grenade05490.2h
Medical Applicator32894,1748.6h
Deconstruction Tool02,3300.2h
M12 Kobalt01180h
Shield Recharging Field133810.3h
Recon Detection Device123130.7h
Ammunition Package64740.3h
Medical Kit548310.8h
Force-Blade66585.9h
Soldier Soaker11090h
Nano-Repair Grenade01380h
WLT-Howler Mining Laser08430.1h

Check the help document for the dictionary if you want to learn more about words used here.


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