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Operant Destroyer Koremotsue[SaCa] Koremotsue
VS BR 30

KDR: 2.63

Score: 23.7m

Last Seen: Oct 18th, 2019 4:19 AM
- OFFLINE - 545.2 hour(s)

Prestige 1, Battle Rank 30 - Vanu Sovereignty on Connery
Level Progress (to 31): 56%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster Saron Laser Cannon H-V45 Terminus VX-9 Maelstrom Turbo Laser Supernova FPC Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $421,587 MLG Score: 337
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.304%20.67%5441112164,4511.208851.418

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.598%0.99B*-0.045C+-0.512DHEAD ++ (~7.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.316C*13.40.064C+37.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.428%1.433%436412235,374157142643.42075126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.148%-0.091C+-0.135C0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.60.083C+54.1-0.018C+94.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.531%1.823%281212251,0426037841.72517133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.543%0.533B+-0.456D-1.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.753B++4.40.646B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.404%0.247%11806122112,1337701091115.7571111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.303%-1.368D**-1.035D*0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.805B++50.875B*18.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.22%68.527%11802122569939241.78316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.043%-0.414C--0.097C+-1.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.267C*2.30.265C*4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.289%12.363%11802122536426031.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.825%0.968B*-0.462D0.923

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.502B+3.50.281C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.7m258.4%350 (21k)309 (18.5k)2.6271228,47810,8403.3783230 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1227181823.337%5.762%13407:065

8% Combat Medic85% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2015 4:53 AMMar 12th, 2016 2:46 AMOct 18th, 2019 3:49 AM (57d) (PST)Oct 18th, 2019 12:24 AM (57d) (PST)Oct 18th, 2019 12:19 AM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,045489970.3720.1410.0211.5640.234337

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,6962,89859,7982281941418,534

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1277.5h/53.2d 8,143 1,641 9,195 119.9k 316 1,414 17,916 80.1m

EngineerCLASS DETAILS: Engineer
Deimos VA29
B++
Kills:182
Deaths:146
KDR:1.247
Accuracy:69.932% B++
HSR:15.385% C
Thanatos VE70
B*
Kills:182
Deaths:238
KDR:0.765
Accuracy:47.799% B*
HSR:9.341% D**
Solstice VE3
B**
Kills:108
Deaths:172
KDR:0.628
Accuracy:28.726% B**
HSR:20.370% C++
Kills:472
Deaths (as Engineer):556
Deaths (to Engineers):4,160
KDR:0.84892
Kill Difference:84
Playtime:1,091.940 hours
Usage:85%
Score:20.682m
Score/min:316
Accuracy (listed only):48.819%
HSR (listed only):15.032%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:393
Deaths:324
KDR:1.213
Accuracy:23.228% B+
HSR:20.102% D
Kills:393
Deaths (as Heavy Assault):324
Deaths (to Heavy Assaults):2,218
KDR:1.21296
Kill Difference:69
Playtime:21.317 hours
Usage:2%
Score:0.282m
Score/min:220
Accuracy (listed only):23.228%
HSR (listed only):20.102%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B++
Kills:182
Deaths:146
KDR:1.247
Accuracy:69.932% B++
HSR:15.385% C
Thanatos VE70
B*
Kills:182
Deaths:238
KDR:0.765
Accuracy:47.799% B*
HSR:9.341% D**
Sirius SX12
B+
Kills:162
Deaths:151
KDR:1.073
Accuracy:26.558% B+
HSR:14.815% C--
Solstice VE3
B**
Kills:108
Deaths:172
KDR:0.628
Accuracy:28.726% B**
HSR:20.370% C++
MKV Suppressed
F
Kills:62
Deaths:224
KDR:0.277
Accuracy:17.256% F
HSR:9.677% F
Kills:696
Deaths (as Light Assault):931
Deaths (to Light Assaults):1,483
KDR:0.74758
Kill Difference:235
Playtime:18.924 hours
Usage:1%
Score:0.218m
Score/min:192
Accuracy (listed only):38.055%
HSR (listed only):13.918%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:576
Deaths:395
KDR:1.458
Accuracy:32.242% D--
HSR:68.229% C+
NS-44P Commissioner
D--
Kills:425
Deaths:627
KDR:0.678
Accuracy:32.503% D--
HSR:15.294% D*
Sirius SX12
B+
Kills:162
Deaths:151
KDR:1.073
Accuracy:26.558% B+
HSR:14.815% C--
Parallax VX3
D-
Kills:123
Deaths:74
KDR:1.662
Accuracy:32.119% D--
HSR:69.919% D-
NS-61 Emissary
B++
Kills:122
Deaths:178
KDR:0.685
Accuracy:20% D*
HSR:20.492% B++
NS-AM7 Archer
D
Kills:77
Deaths:339
KDR:0.227
Accuracy:35.406% T-
HSR:10.390% D
MKV Suppressed
F
Kills:62
Deaths:224
KDR:0.277
Accuracy:17.256% F
HSR:9.677% F
Kills:1,547
Deaths (as Infiltrator):1,988
Deaths (to Infiltrators):1,276
KDR:0.77817
Kill Difference:441
Playtime:37.832 hours
Usage:3%
Score:0.494m
Score/min:218
Accuracy (listed only):28.012%
HSR (listed only):29.831%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B++
Kills:1,187
Deaths:937
KDR:1.267
Accuracy:27.509% B++
HSR:22.072% C++
Terminus VX-9
C++
Kills:1,161
Deaths:1,164
KDR:0.997
Accuracy:26.206% C++
HSR:24.376% C
CME
B
Kills:588
Deaths:514
KDR:1.144
Accuracy:28.359% B
HSR:20.408% C
Deimos VA29
B++
Kills:182
Deaths:146
KDR:1.247
Accuracy:69.932% B++
HSR:15.385% C
Thanatos VE70
B*
Kills:182
Deaths:238
KDR:0.765
Accuracy:47.799% B*
HSR:9.341% D**
Pulsar VS1
C++
Kills:166
Deaths:189
KDR:0.878
Accuracy:23.835% C++
HSR:15.663% D
Sirius SX12
B+
Kills:162
Deaths:151
KDR:1.073
Accuracy:26.558% B+
HSR:14.815% C--
MKV Suppressed
F
Kills:62
Deaths:224
KDR:0.277
Accuracy:17.256% F
HSR:9.677% F
Kills:3,690
Deaths (as Combat Medic):3,563
Deaths (to Combat Medics):737
KDR:1.03564
Kill Difference:127
Playtime:101.855 hours
Usage:8%
Score:1.957m
Score/min:320
Accuracy (listed only):33.432%
HSR (listed only):16.467%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:1,797
V. Kills:1,473 122%
Deaths:570
KDR:3.153
Accuracy:32.303% C++
KPH:24.100 B**
VKPH:19.700 A+
Maelstrom Turbo Laser
A
Kills:899
V. Kills:759 118%
Deaths:219
KDR:4.105
Accuracy:35.686% B++
KPH:27.300 B++
VKPH:23 A
Dual Photon Pods
A
Kills:870
V. Kills:308 282%
Deaths:80
KDR:10.875
Accuracy:58.913% B++
KPH:97.500 C**
VKPH:34.500 A
Antares LC
B*
Kills:645
V. Kills:589 109%
Deaths:184
KDR:3.505
Accuracy:28.400% D
KPH:24.100 C**
VKPH:22 B*
Hornet Missiles
C-
Kills:138
V. Kills:91 150%
Deaths:29
KDR:4.759
Accuracy:49.360% D**
KPH:44.500 C-
VKPH:29.300 C-
Kills:4,349 (3,341 + 0)
Deaths:1,082
KDR:4.019
VKDR:2.976
Vehicle Kills:3,220
Kill Difference:3,267
Playtime:146.342 hours
Usage:11%
Score:2.583m
Score/min:294
Piloting Accuracy:28.400%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:10,960
V. Kills:9,958 110%
Deaths:1,371
KDR:7.994
Accuracy:19.637% F-
KPH:45 B+
VKPH:40.900 B**
CAS30 Tank Buster
C++
Kills:1,808
V. Kills:1,713 105%
Deaths:1,139
KDR:1.587
Accuracy:49.024% C**
KPH:8.900 C++
VKPH:8.400 C++
L105 Zephyr
C+
Kills:75
V. Kills:16 441%
Deaths:15
KDR:5
Accuracy:38.313% C-
KPH:39 C
VKPH:8.300 C+
Kills:12,843 (1,808 + 11,035)
Deaths:2,525
KDR:5.086
VKDR:4.629
Vehicle Kills:11,687
Kill Difference:10,318
Playtime:448.300 hours
Usage:35%
Score:8.268m
Score/min:307
Piloting Accuracy:49.024%
Gunner Accuracy:38.313%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:76
V. Kills:44 169%
Deaths:9
KDR:8.444
Accuracy:47.660% D--
KPH:54.700 A++
VKPH:31.700 A*
Kills:76 (76 + 0)
Deaths:9
KDR:8.444
VKDR:4.889
Vehicle Kills:44
Kill Difference:67
Playtime:1.390 hours
Usage:0%
Score:0.043m
Score/min:510
Driving Accuracy:47.660%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:871
V. Kills:660 132%
Deaths:136
KDR:6.404
Accuracy:46.338% D-
KPH:26.700 C+
VKPH:20.300 B**
E540 Halberd
A**
Kills:321
V. Kills:216 148%
Deaths:29
KDR:11.069
Accuracy:46.911% C+
KPH:44.600 A
VKPH:30 A**
Supernova PC
A**
Kills:171
V. Kills:68 248%
Deaths:8
KDR:21.375
Accuracy:47.875% C+
KPH:46.900 A*
VKPH:18.700 A**
Aphelion VEX-4
B
Kills:115
V. Kills:104 110%
Deaths:18
KDR:6.389
Accuracy:32.306% C
KPH:21 C-
VKPH:19 B
Saron HRB
C**
Kills:62
V. Kills:37 163%
Deaths:15
KDR:4.133
Accuracy:46.284% C**
KPH:20.900 C
VKPH:12.400 C
Kills:1,540 (1,042 + 498)
Deaths:206
KDR:7.476
VKDR:5.267
Vehicle Kills:1,085
Kill Difference:1,334
Playtime:51.871 hours
Usage:4%
Score:0.953m
Score/min:306
Driving Accuracy:47.875%
Gunner Accuracy:46.284%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:161
V. Kills:116 138%
Deaths:28
KDR:5.750
Accuracy:56.319% C+
KPH:42.100 C+
VKPH:30.400 B**
Aphelion VEX-4H
C+
Kills:105
V. Kills:76 136%
Deaths:29
KDR:3.621
Accuracy:40.166% D
KPH:36.500 C+
VKPH:26.400 C+
Proton II PPA-H
C*
Kills:99
V. Kills:7 N/A
Deaths:12
KDR:8.250
Accuracy:38.722% C++
KPH:98 C*
VKPH:6.900 C++
Kills:365 (0 + 365)
Deaths:69
KDR:5.290
VKDR:2.884
Vehicle Kills:199
Kill Difference:296
Playtime:7.710 hours
Usage:1%
Score:0.153m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:38.722%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 20,91810,9601,3717.994C+5.3719.637%F-N/A45B+40.9B**467243.4h2.5B**12.9C+
CAS30 Tank Buster 3,5211,8081,1391.587C++1.0449.024%C**N/A8.9C++8.4C++116203h36.7B++74.9B++
Saron Laser Cannon 3,2701,7975703.153B0.5332.303%C++2.059%C+24.1B**19.7A+25574.6h86.6B++268.2B++
H-V45 1,2241,1879371.267C+1.3627.509%B++22.072%C++41.1B+1.3A++12428.9h13.9C+50.4B
Terminus VX-9 1,1711,1611,1640.997C1.6326.206%C++24.376%C33.6CN/A11134.6h13.1C+50C++
Maelstrom Turbo Laser 1,6588992194.105B*1.4835.686%B++2.113%C27.2B++23A28233h64.8B++181.7B++
Supernova FPC 1,5318711366.404C+3.7846.338%D-2.067%C+26.7C+20.2B**28932.6h4.6B+9.9C++
Dual Photon Pods 1,1788708010.875B++8.2558.913%B++1.034%C97.8B34.6A5058.9h12.2B**20.7B**
Antares LC 1,2346451843.505A0.8828.4%D1.86%C+24.2C**22.1B*32726.7h80.2B+282.3B+
CME 6055885141.144C+1.4828.359%B20.408%C43.6B+1.3A+10313.5h13.2C**46.4B+
Ghost 5805763951.458C1.1732.242%D--68.229%C+36.2C+N/A9915.9h2.3C++7.3C
A30 Walker 7564291193.605B+0.9821.764%C--N/A20.4C*15.6B+29721h66B**303.4B*
NS-44P Commissioner 4354256270.678C-1.9532.503%D--15.294%D*25.3DN/A7016.8h5.1D-15.6D*
Orion VS54 3963933241.213C+1.4123.228%B+20.102%D38.5C*N/A12910.2h12.7C*54.5C++
E540 Halberd 5373212911.069C*8.4446.911%C+1.869%C44.6A30A**4487.2h4.5B**9.7B++
M60-A Bulldog 369262683.853C1.2323.662%D**1.527%C++23.8D9.7B+19811h5.2B+22.1D
Deimos VA29 1831821461.247C+1.3869.932%B++15.385%C35CN/A975.2h2.3C*3.3B+
Thanatos VE70 1841822380.765C+1.8647.799%B*9.341%D**13.2DN/A4613.8h4.7C**9.9B+
Supernova PC 239171821.375A**18.7547.875%C+N/A47.5A*18.9M3363.6h3.5B**7.3B**
Pulsar VS1 1681661890.878C+1.7523.835%C++15.663%D29.1C*N/A845.7h12.9B+54.2B+
Sirius SX12 1661621511.073C++1.5526.558%B+14.815%C--33.1C++N/A1204.9h15.1C++57C**
E540 Halberd-H 277161285.75C3.1256.319%C+N/A42.4C+30.5B**3333.8h7.3C-12.9C
Hornet Missiles 229138294.759C+2.1349.36%D**N/A44.5C-29.4C-4793.1h8.4B17C*
Parallax VX3 123123741.662C0.9732.119%D--69.919%D-30C+N/A1164.1h2.4C+7.4C
NS-61 Emissary 1231221780.685C+1.9420%D*20.492%B++23.9C+N/A625.1h14.9C+74.5C
Aphelion VEX-4 219115186.389B3.7632.306%C6.087%B**20.9C-18.9B2075.5h53.6C**165.9C**
Solstice VE3 1101081720.628C+2.0028.726%B**20.37%C++2.5D--N/A1142.7h26.5F92.4C+
Aphelion VEX-4H 181105293.621C+0.9940.166%D2.857%C+36.2C26.2C+3322.9h42.8B++106.4B+
Proton II PPA-H 10699128.25C5.6238.722%C++1.01%D99C**7C*3101h7.2B*18.5B++
Hyena Missile Launcher 17197214.619A*1.9933.85%C++N/A22.6C++17.2B+3534.3h20.5A+60.5B**
NS-AM7 Archer 129773390.227D2.4035.406%T-10.39%D1.2D*N/A1163.3h24.7C69.8D**
L100 Python AP 1207698.444B++5.8247.66%D--N/A54.3A++31.4A*5091.4h2.9A+6.2B**
L105 Zephyr 9175155C2.3738.313%C-N/A39.5C8.4C+2581.9h5.8B+15.2B
C-4 10570800.875C1.7525.065%C+N/A46.7D23.3C6911.5h1.4C*5.5C*
NS Decimator 119661270.52D2.1137.906%F**1.515%C--14.3D*11.5D1854.6h5.5C-14.5F-
Tank Mine 12164272.37C+0.2650.12%B**N/A64D-57C+9821h3.3F--6.5C+
Saron HRB 9962154.133C1.5146.284%C**1.613%C+20.7C12.3C2973h23.4C+50.6C*
MKV Suppressed 65622240.277D--2.3517.256%F9.677%F0.6D**N/A298.9h28.8F*166.8F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41650.4h
Nano-Armor Kit502509,344120.7h
Anti-Vehicle MANA Turret43100.8h
NS-TMC-01 "His Regards"14913543.3h
Nanite Revive Grenade02870.1h
Medical Applicator25274,6146.9h
Rampart Wall0961.1h
Deconstruction Tool02,3300.2h
M12 Kobalt01180h
Ammunition Package64380.3h
Medical Kit173170.4h
Force-Blade66585.9h
Soldier Soaker11090h
Recon Detection Device92570.6h
Shield Recharging Field133810.3h
WLT-Howler Mining Laser08430.1h

Check the help document for the dictionary if you want to learn more about words used here.


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