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Maj. General Gunner KoremotsueNC[CAKA] KoremotsueNC
NC BR 87

KDR: 4.22

Score: 10.3m

Last Seen: Oct 13th, 2019 3:47 AM
- OFFLINE - 76.5 hour(s)

Battle Rank 87 - New Conglomerate on Connery - Outfit Member of Cerulean Unicorns[CAKA] Cerulean Unicorns
NC outfit on Connery

Members: 13
Level Progress (to 88): 83%
Level 100 Progress: 54% 352h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M20 Mustang Titan-150 AP E540 Halberd NC6 Gauss SAW A30 Walker M20 Drake M60-A Bulldog
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $140,112 MLG Score: 112
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.236%18.966%422312134061.002473.221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.928%0.199C++-0.228C0.906B*HEAD ++ (~7.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.70.266C*11.90.15C++41.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.044%0.644%164112159326159811.5129995%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.694D-0.8D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
257.4-0.684D79.9-0.578D177.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.579%1.432%692212149081687835.40476116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.105%-0.447C---0.688D-1.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.681B+4.40.642B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.479%0.445%2287512117,413254672929.0706110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.767%-1.347D**-0.976D--0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.804B++5.30.873B*18.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cerulean Unicorns[CAKA] Cerulean Unicorns
NC outfit on Connery

Members: 13
10.3m248.7%407 (24.4k)370 (22.2k)4.2235511,2982,6755.7850587 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121668719.364%1.726%3310:251

95% Engineer4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 26th, 2016 11:08 PMMar 23rd, 2016 12:22 AMOct 13th, 2019 9:11 AM (3d) (PST)Oct 13th, 2019 12:01 AM (3d) (PST)Oct 12th, 2019 11:47 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,330181,3120.4070.0960.0071.7970.315112

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,8081,06778,74124601081922,213

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
462.7h/19.3d 4,177 195 3,664 49.9k 51 374 8,756 36.9m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:99
Deaths:200
KDR:0.495
Accuracy:22.107% C+
HSR:16.162% D--
Kills:99
Deaths (as Engineer):200
Deaths (to Engineers):1,480
KDR:0.495
Kill Difference:101
Playtime:441.789 hours
Usage:95%
Score:10.026m
Score/min:378
Accuracy (listed only):22.107%
HSR (listed only):16.162%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:248
Deaths:198
KDR:1.253
Accuracy:22.788% B+
HSR:20.565% C--
Kills:248
Deaths (as Heavy Assault):198
Deaths (to Heavy Assaults):333
KDR:1.25253
Kill Difference:50
Playtime:11.158 hours
Usage:2%
Score:0.146m
Score/min:219
Accuracy (listed only):22.788%
HSR (listed only):20.565%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C+
Kills:99
Deaths:200
KDR:0.495
Accuracy:22.107% C+
HSR:16.162% D--
Kills:99
Deaths (as Light Assault):200
Deaths (to Light Assaults):313
KDR:0.495
Kill Difference:101
Playtime:3.084 hours
Usage:1%
Score:0.034m
Score/min:186
Accuracy (listed only):22.107%
HSR (listed only):16.162%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
D--
Kills:59
Deaths:75
KDR:0.787
Accuracy:19.287% F--
HSR:16.949% D--
Kills:59
Deaths (as Infiltrator):75
Deaths (to Infiltrators):201
KDR:0.78667
Kill Difference:16
Playtime:4.697 hours
Usage:1%
Score:0.043m
Score/min:153
Accuracy (listed only):19.287%
HSR (listed only):16.949%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:932
V. Kills:844 110%
Deaths:359
KDR:2.596
Accuracy:31.044% C+
KPH:22.800 B*
VKPH:20.700 A++
M30 Mustang AH
A+
Kills:97
V. Kills:24 388%
Deaths:16
KDR:6.063
Accuracy:70.476% A*
KPH:39.300 C
VKPH:9.700 A+
Kills:1,029 (1,029 + 0)
Deaths:375
KDR:2.744
VKDR:2.315
Vehicle Kills:868
Kill Difference:654
Playtime:43.327 hours
Usage:9%
Score:0.648m
Score/min:249
Piloting Accuracy:70.476%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:6,552
V. Kills:6,029 109%
Deaths:634
KDR:10.334
Accuracy:21.785% F
KPH:42.100 B+
VKPH:38.700 B**
L-24R Spur
M++
Kills:109
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:35.971% C
KPH:49.100 B*
VKPH:6.300 M++
CAS30 Tank Buster
C*
Kills:92
V. Kills:84 108%
Deaths:104
KDR:0.885
Accuracy:46.662% C*
KPH:4.700 D
VKPH:4.300 D
Kills:6,753 (201 + 6,552)
Deaths:738
KDR:9.150
VKDR:8.302
Vehicle Kills:6,127
Kill Difference:6,015
Playtime:177.597 hours
Usage:38%
Score:4.304m
Score/min:404
Piloting Accuracy:46.662%
Gunner Accuracy:21.785%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:842
V. Kills:728 116%
Deaths:170
KDR:4.953
Accuracy:36.383% F
KPH:21.100 C
VKPH:18.300 B*
E540 Halberd
A*
Kills:466
V. Kills:286 162%
Deaths:49
KDR:9.510
Accuracy:47.844% B+
KPH:40.900 B**
VKPH:25.100 A*
Titan-150 HEAT
B**
Kills:66
V. Kills:41 157%
Deaths:11
KDR:6
Accuracy:39.508% D-
KPH:22 C+
VKPH:13.600 B**
Kills:1,374 (908 + 466)
Deaths:230
KDR:5.974
VKDR:4.587
Vehicle Kills:1,055
Kill Difference:1,144
Playtime:54.228 hours
Usage:12%
Score:1.006m
Score/min:309
Driving Accuracy:39.508%
Gunner Accuracy:47.844%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:63
V. Kills:40 154%
Deaths:10
KDR:6.300
Accuracy:56.960% C++
KPH:43.900 C++
VKPH:27.900 B*
Kills:63 (0 + 63)
Deaths:10
KDR:6.300
VKDR:4
Vehicle Kills:40
Kill Difference:53
Playtime:1.436 hours
Usage:0%
Score:0.033m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:56.960%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 12,5816,55263410.334B+6.1121.785%FN/A42.1B+38.7B**432155.7h2.6B**12C++
M20 Mustang 1,7769323592.596B1.6331.044%C+N/A22.8B*20.6A+25240.9h79.9B+257.4B+
Titan-150 AP 1,5708421704.953C+0.7336.383%F1.306%D21.2C18.3B*30039.8h4.5C*12.2D
E540 Halberd 752466499.51C**5.2947.844%B+2.79%C+40.9B**25.1A*33611.4h5.1B+10.8B+
NC6 Gauss SAW 2522481981.253C++2.9722.788%B+20.565%C--40B+N/A996.2h9B+39.5B+
A30 Walker 260159334.818M**0.5922.455%C+1.258%C19.2C**12.2C++2968.3h79.7B**354.8B*
M20 Drake 248122333.697B++0.5320.217%D--N/A12.3D12.7C2849.9h56.5B+279.6C+
M60-A Bulldog 167114215.429C++1.2124.828%D*1.754%C**20D9.3B*3015.7h5.4C**21.7C
L-24R Spur 1231091109U104.7835.971%CN/A49.5B*6.4M*1512.2h25C**69.4C*
AF-19 Mercenary 104992000.495C3.7322.107%C+16.162%D--2.2D--N/A944.8h23.7F-107.4D-
M30 Mustang AH 12197166.063C++1.8470.476%A*N/A38.8C9.6A+2002.5h11.4C16.2C++
CAS30 Tank Buster 176921040.885C+3.3446.662%C*N/A4.7D4.3D21119.7h60.9C+130.6C++
Titan-150 HEAT 10766116C**1.7839.508%D-3.03%C++22C+13.7B**3223h4.1B++10.5C**
E540 Halberd-H 10363106.3C+2.0856.96%C++N/A45C++28.6B**3871.4h6.4C+11.2C++
NS-44P Commissioner 5959750.787C3.4419.287%F--16.949%D--16.4D-N/A413.6h4.5D23.3F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1750.1h
Nano-Armor Kit342265,17151.9h
Anti-Vehicle MANA Turret21030.2h
NS-TMC-01 "His Regards"15874h
Medical Applicator122,3160.4h
Deconstruction Tool02920h
Recon Detection Device1650.2h
Ammunition Package11840.1h
Mag-Cutter1499329h

Check the help document for the dictionary if you want to learn more about words used here.


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