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Deputy Director Gunner KoremotsueNC[CAKA] KoremotsueNC
NC BR 91

KDR: 4.12

Score: 11.4m

Last Seen: May 30th, 2020 7:10 AM
- OFFLINE - 651 hour(s)

Battle Rank 91 - New Conglomerate on Connery
Level Progress (to 92): 47%
Level 100 Progress: 61% 302h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M20 Mustang Titan-150 AP NC6 Gauss SAW E540 Halberd A30 Walker M60-A Bulldog CAS30 Tank Buster
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $197,658 MLG Score: 158
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.597%20.89%493413428091.274022.846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.707%0.454B+-0.032C+0.128C++HEAD ++ (~9.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.397B10.50.261C*34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.134%0.643%176113451,08967510821.61333101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.646D-0.858D---1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
242.6-0.493D75.5-0.419C--167.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.75%1.354%640213449601938164.97409118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.038%-0.416C---0.742D--1.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.693B+4.30.653B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.836%0.401%2322513418,483291728829.0514116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.668%-1.237D*-0.996D--0.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.81B++5.20.871B*17.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.4m250.7%411 (24.7k)375 (22.5k)4.1196313,2243,2105.5520291 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC134677119.698%2.322%4609:311

94% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 26th, 2016 11:08 PMApr 12th, 2020 4:11 AMMay 30th, 2020 9:37 AM (36d) (PST)May 30th, 2020 3:11 AM (37d) (PST)May 30th, 2020 3:10 AM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,353231,3300.4330.1050.0101.8670.311158

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,1971,36779,83026611121922,480

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
508.5h/21.2d 4,598 307 4,064 57k 83 396 9,501 41.3m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:99
Deaths:202
KDR:0.490
Accuracy:22.107% C+
HSR:16.162% D--
Kills:99
Deaths (as Engineer):202
Deaths (to Engineers):1,646
KDR:0.4901
Kill Difference:103
Playtime:478.134 hours
Usage:94%
Score:10.965m
Score/min:382
Accuracy (listed only):22.107%
HSR (listed only):16.162%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:565
Deaths:456
KDR:1.239
Accuracy:24.022% B+
HSR:22.124% C
Kills:565
Deaths (as Heavy Assault):456
Deaths (to Heavy Assaults):460
KDR:1.23904
Kill Difference:109
Playtime:17.915 hours
Usage:4%
Score:0.328m
Score/min:305
Accuracy (listed only):24.022%
HSR (listed only):22.124%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C+
Kills:99
Deaths:202
KDR:0.490
Accuracy:22.107% C+
HSR:16.162% D--
Kills:99
Deaths (as Light Assault):202
Deaths (to Light Assaults):386
KDR:0.4901
Kill Difference:103
Playtime:3.096 hours
Usage:1%
Score:0.034m
Score/min:186
Accuracy (listed only):22.107%
HSR (listed only):16.162%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
D
Kills:75
Deaths:93
KDR:0.806
Accuracy:19.451% F*
HSR:21.333% D
Kills:75
Deaths (as Infiltrator):93
Deaths (to Infiltrators):241
KDR:0.80645
Kill Difference:18
Playtime:5.372 hours
Usage:1%
Score:0.053m
Score/min:165
Accuracy (listed only):19.451%
HSR (listed only):21.333%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B++
Kills:70
Deaths:68
KDR:1.029
Accuracy:27.567% B++
HSR:17.143% D
Kills:70
Deaths (as Combat Medic):68
Deaths (to Combat Medics):164
KDR:1.02941
Kill Difference:2
Playtime:3.047 hours
Usage:1%
Score:0.037m
Score/min:205
Accuracy (listed only):27.567%
HSR (listed only):17.143%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:1,089
V. Kills:925 118%
Deaths:359
KDR:3.033
Accuracy:31.134% C++
KPH:24.900 B++
VKPH:21.200 A
M30 Mustang AH
A
Kills:97
V. Kills:24 388%
Deaths:16
KDR:6.063
Accuracy:70.476% A++
KPH:39.300 C-
VKPH:9.700 A
Kills:1,186 (1,186 + 0)
Deaths:375
KDR:3.163
VKDR:2.531
Vehicle Kills:949
Kill Difference:811
Playtime:46.164 hours
Usage:9%
Score:0.737m
Score/min:266
Piloting Accuracy:70.476%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:7,560
V. Kills:6,546 115%
Deaths:634
KDR:11.924
Accuracy:21.894% F
KPH:45 B
VKPH:39 B*
CAS30 Tank Buster
C*
Kills:135
V. Kills:104 129%
Deaths:104
KDR:1.298
Accuracy:47.533% C*
KPH:5 D
VKPH:3.900 D
L-24R Spur
B++
Kills:109
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:35.971% C--
KPH:49.100 B
VKPH:6.300 B++
Kills:7,804 (244 + 7,560)
Deaths:738
KDR:10.575
VKDR:9.030
Vehicle Kills:6,664
Kill Difference:7,066
Playtime:197.017 hours
Usage:39%
Score:4.735m
Score/min:401
Piloting Accuracy:35.971%
Gunner Accuracy:21.894%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:894
V. Kills:757 118%
Deaths:170
KDR:5.259
Accuracy:36.571% F
KPH:21.900 C-
VKPH:18.600 B+
E540 Halberd
A++
Kills:466
V. Kills:286 162%
Deaths:49
KDR:9.510
Accuracy:47.844% B+
KPH:40.800 B*
VKPH:25.100 A++
Titan-150 HEAT
B**
Kills:66
V. Kills:41 157%
Deaths:11
KDR:6
Accuracy:39.508% D-
KPH:22 C+
VKPH:13.600 B**
Kills:1,426 (960 + 466)
Deaths:230
KDR:6.200
VKDR:4.713
Vehicle Kills:1,084
Kill Difference:1,196
Playtime:55.179 hours
Usage:11%
Score:1.031m
Score/min:312
Driving Accuracy:39.508%
Gunner Accuracy:47.844%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:85
V. Kills:50 167%
Deaths:10
KDR:8.500
Accuracy:56.894% C++
KPH:50.800 C**
VKPH:29.900 B**
Kills:85 (0 + 85)
Deaths:10
KDR:8.500
VKDR:5
Vehicle Kills:50
Kill Difference:75
Playtime:1.674 hours
Usage:0%
Score:0.039m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:56.894%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 14,1067,56063411.924B+7.8021.894%FN/A45B39B*440167.9h2.5B*11.3C+
M20 Mustang 2,0141,0893593.033C++1.0931.134%C++N/A24.9B++21.2A26943.7h75.5B+242.6B+
Titan-150 AP 1,6518941705.259C+1.1436.571%F1.23%D21.9C-18.6B+30240.8h4.3C++11.9D
NC6 Gauss SAW 5755654561.239C+2.8824.022%B+22.124%C50.4B+N/A15811.2h8.6B+36B+
E540 Halberd 752466499.51C++5.3947.844%B+2.79%C+40.9B*25.1A++34011.4h5.1C**10.8B+
A30 Walker 302187335.667B*1.5523.323%C+1.07%C--19.5C+12C+3009.6h82.6B++354.4B+
M60-A Bulldog 206148217.048C+2.9327.299%D--1.351%C+24.3D9.5B+3136.1h5B18.4C
CAS30 Tank Buster 2391351041.298C+2.8247.533%C*N/A5D3.9D17226.9h58.5C+123.1C++
M20 Drake 248122333.697C+0.4220.215%D-N/A12.3D12.7C2849.9h56.5C**279.6C+
L-24R Spur 1231091109U104.8835.971%C--N/A49.5B+6.4B++1512.2h25C++69.4C++
AF-19 Mercenary 104992020.49C-3.6322.107%C+16.162%D--2.2D--N/A944.8h23.7F--107.4D*
M30 Mustang AH 12197166.063C+1.9470.476%A++N/A38.8C-9.6A2092.5h11.4C-16.2C+
E540 Halberd-H 13585108.5C+4.3856.894%C++N/A50C*29.4B**3831.7h5.4C*9.5C**
NS-44P Commissioner 7575930.806C3.3119.451%F*21.333%D17D--N/A434.4h4.3D*21.9F**
NC1 Gauss Rifle 7070681.029C+3.0927.567%B++17.143%D30.4C++N/A802.3h13.9C-50.4C**
Titan-150 HEAT 10766116C++1.8839.508%D-3.03%C++22C+13.7B**3263h4.1B+10.5C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit499286,76657.9h
Anti-Vehicle MANA Turret21150.2h
Spawn Beacon21040.1h
NS-TMC-01 "His Regards"15874h
Medical Applicator133,0800.5h
Deconstruction Tool02920h
Recon Detection Device1770.2h
Ammunition Package11930.1h
Mag-Cutter1499329h

Check the help document for the dictionary if you want to learn more about words used here.


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