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Maj. General Kortarna[PHX] Kortarna
NC BR 85

KDR: 2.29

Score: 7.3m

Last Seen: Jul 31st, 2019 2:39 AM
- OFFLINE - 2109.2 hour(s)

Battle Rank 85 - New Conglomerate on Emerald
Level Progress (to 86): 46%
Level 100 Progress: 39% 260h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS EM4-AE Longshot SAS-R GD-22S MGR-L1 Promise S12 Renegade M40 Fury-F MGR-S1 Gladius Titan-150 HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,503,702 MLG Score: 1202
Fun Score: N/A
Cheeseburgers Flipped: 71TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.125%36.563%1028913402,0541.465050.821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.396%1.33A2.323A*-1.07D*HEAD ++ (~22.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.56B+9.20.357C**23.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.202%2.446%442213473271301202.51538270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.038%0.888B*-0.034C+-1.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.784B++4.20.665B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.764%82.227%0413451,77825986.86486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.172%1.627A+0.976B*-0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.625B+1.70.466B+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.3m806.5%740 (44.4k)625 (37.5k)2.286326,4522,8222.4301985 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC134948113.811%38.05%52604:100

7% Combat Medic30% Engineer24% Heavy Assault29% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2017 5:39 AMAug 22nd, 2018 12:00 AMAug 1st, 2019 8:30 AM (372d) (PST)Jul 30th, 2019 10:39 PM (374d) (PST)Jul 30th, 2019 10:39 PM (374d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5151863290.5500.2400.2094.7530.0401202

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,92011,14919,771331413285237,505

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
195.7h/8.2d 406 2,455 6,036 55.8k 68 608 466 6.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A+
Kills:657
Deaths:382
KDR:1.720
Accuracy:28.350% C**
HSR:40.335% A+
MGR-L1 Promise
B+
Kills:316
Deaths:169
KDR:1.870
Accuracy:27.012% C+
HSR:34.177% B+
NC6 Gauss SAW
B*
Kills:203
Deaths:106
KDR:1.915
Accuracy:26.482% C**
HSR:33.498% B*
NS-15M1
A++
Kills:165
Deaths:68
KDR:2.426
Accuracy:25.337% C+
HSR:44.242% A++
Kills:1,341
Deaths (as Heavy Assault):725
Deaths (to Heavy Assaults):639
KDR:1.84966
Kill Difference:616
Playtime:46.102 hours
Usage:24%
Score:0.653m
Score/min:236
Accuracy (listed only):26.795%
HSR (listed only):38.063%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B*
Kills:228
Deaths:159
KDR:1.434
Accuracy:29.051% C
HSR:33.772% B*
AF-4AE Cyclone
B*
Kills:179
Deaths:157
KDR:1.140
Accuracy:29.859% C
HSR:36.313% B*
AF-4A Bandit
B++
Kills:78
Deaths:41
KDR:1.902
Accuracy:26.024% C-
HSR:30.769% B++
Razor GD-23
B*
Kills:52
Deaths:24
KDR:2.167
Accuracy:32.044% B*
HSR:28.846% B*
Kills:537
Deaths (as Light Assault):381
Deaths (to Light Assaults):487
KDR:1.40945
Kill Difference:156
Playtime:9.229 hours
Usage:5%
Score:0.118m
Score/min:213
Accuracy (listed only):29.244%
HSR (listed only):32.425%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
C*
Kills:774
Deaths:176
KDR:4.398
Accuracy:44.324% C*
HSR:84.238% C*
SAS-R
B**
Kills:720
Deaths:279
KDR:2.581
Accuracy:48.139% B**
HSR:79.444% B++
MGR-S1 Gladius
B*
Kills:228
Deaths:159
KDR:1.434
Accuracy:29.051% C
HSR:33.772% B*
EM4 Longshot
B+
Kills:213
Deaths:44
KDR:4.841
Accuracy:43.367% C**
HSR:82.629% B+
AF-4AE Cyclone
B*
Kills:179
Deaths:157
KDR:1.140
Accuracy:29.859% C
HSR:36.313% B*
NS-44 Commissioner
B*
Kills:176
Deaths:188
KDR:0.936
Accuracy:47.394% B*
HSR:31.818% B++
AF-8 RailJack
A
Kills:71
Deaths:5
KDR:14.200
Accuracy:47.510% B**
HSR:87.324% A
Kills:2,361
Deaths (as Infiltrator):1,008
Deaths (to Infiltrators):526
KDR:2.34226
Kill Difference:1,353
Playtime:56.954 hours
Usage:29%
Score:0.998m
Score/min:292
Accuracy (listed only):41.378%
HSR (listed only):62.220%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
B++
Kills:78
Deaths:41
KDR:1.902
Accuracy:26.024% C-
HSR:30.769% B++
Razor GD-23
B*
Kills:52
Deaths:24
KDR:2.167
Accuracy:32.044% B*
HSR:28.846% B*
MGR-M1 Bishop
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:39.153% N/A
HSR:16% N/A
Kills:180
Deaths (as Engineer):87
Deaths (to Engineers):472
KDR:2.06897
Kill Difference:93
Playtime:59.168 hours
Usage:30%
Score:5.199m
Score/min:1,465
Accuracy (listed only):32.407%
HSR (listed only):25.205%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B*
Kills:228
Deaths:159
KDR:1.434
Accuracy:29.051% C
HSR:33.772% B*
AF-4AE Cyclone
B*
Kills:179
Deaths:157
KDR:1.140
Accuracy:29.859% C
HSR:36.313% B*
Kills:407
Deaths (as Combat Medic):316
Deaths (to Combat Medics):282
KDR:1.28797
Kill Difference:91
Playtime:13.346 hours
Usage:7%
Score:0.201m
Score/min:251
Accuracy (listed only):29.455%
HSR (listed only):35.042%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:146
Deaths:61
KDR:2.393
Accuracy:43.071% B*
HSR:19.863% B**
AF-41 Hacksaw
A
Kills:143
Deaths:61
KDR:2.344
Accuracy:46.303% B*
HSR:20.979% A
AF-34 Mattock
C++
Kills:133
Deaths:61
KDR:2.180
Accuracy:34.912% C+
HSR:18.045% C++
AF-34 Mattock
A
Kills:129
Deaths:61
KDR:2.115
Accuracy:35.349% C-
HSR:24.806% A
Kills:551
Deaths (as MAX Suit):122
Deaths (to MAX Suits):143
KDR:4.51639
Kill Difference:429
Playtime:8.949 hours
Usage:5%
Score:0.169m
Score/min:314
Accuracy (listed only):39.909%
HSR (listed only):20.923%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:78
V. Kills:8 N/A
Deaths:4
KDR:19.500
Accuracy:55.257% B+
KPH:84.100 B++
VKPH:8.600 C
Kills:78 (78 + 0)
Deaths:4
KDR:19.500
VKDR:2
Vehicle Kills:8
Kill Difference:74
Playtime:0.927 hours
Usage:0%
Score:0.017m
Score/min:299
Driving Accuracy:55.257%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B+
Kills:226
V. Kills:36 N/A
Deaths:21
KDR:10.762
Accuracy:48.819% C+
KPH:59.200 B+
VKPH:9.400 C+
Titan-150 HEAT
B++
Kills:101
V. Kills:57 174%
Deaths:17
KDR:5.941
Accuracy:51.756% C**
KPH:27.400 C+
VKPH:15.500 B++
Kills:327 (327 + 0)
Deaths:38
KDR:8.605
VKDR:2.447
Vehicle Kills:93
Kill Difference:289
Playtime:7.504 hours
Usage:4%
Score:0.085m
Score/min:189
Driving Accuracy:51.756%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:306
V. Kills:7 N/A
Deaths:83
KDR:3.687
Accuracy:57.611% A+
KPH:121.700 A++
VKPH:2.800 B++
M40 Fury-F
A*
Kills:241
V. Kills:111 215%
Deaths:152
KDR:1.586
Accuracy:67.530% A
KPH:44.800 B+
VKPH:20.600 A*
Kills:547 (547 + 0)
Deaths:235
KDR:2.328
VKDR:0.502
Vehicle Kills:118
Kill Difference:312
Playtime:7.894 hours
Usage:4%
Score:0.114m
Score/min:240
Driving Accuracy:67.530%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4-AE Longshot 7777741764.398C+2.1144.324%C*84.238%C*59.1C+N/A18013.1h1.6B+3.7B+
SAS-R 7217202792.581C0.2948.139%B**79.444%B++60.5C+N/A18811.9h1.7B*3.5B*
GD-22S 6646573821.72C+0.5728.35%C**40.335%A+49.4CN/A13813.3h9.4C*33.1B
MGR-L1 Promise 3173161691.87C+0.4227.012%C+34.177%B+48.6C-N/A1326.5h11B40.6C**
S12 Renegade 313306833.687C+1.4057.611%A+1.961%D--122.4A++2.8B++2802.5h2.6B++4.5B*
M40 Fury-F 3522411521.586C0.7067.53%AN/A44.6B+20.6A*2225.4h11.3C+16.7B
MGR-S1 Gladius 2292281591.434C0.8529.051%C33.772%B*30DN/A747.6h9.9C34.1C+
Titan-150 HESH 2622262110.762C8.4848.819%C+2.212%B++59.5B+9.5C+2183.8h3.1C+6.4C+
EM4 Longshot 217213444.841C++2.5543.367%C**82.629%B+50.7B1M**1144.2h2C+4.6C*
NC6 Gauss SAW 2072031061.915C+0.3726.482%C**33.498%B*27.4DN/A1087.4h9.5C+35.8C*
AF-4AE Cyclone 1801791571.14D1.1529.859%C36.313%B*24.2D*N/A757.4h8.8C+29.6C+
NS-44 Commissioner 1771761880.936C1.3547.394%B*31.818%B++40CN/A1134.4h3.3C*7B+
C-4 207168582.897B+0.6127.69%C+N/A210A+48.8B**12540.8h0.9B**3.4B+
NS-15M1 166165682.426C++0.1425.337%C+44.242%A++61.1C+N/A1772.7h10.5B41.3C**
AF-41 Hacksaw 146146612.393C0.1143.071%B*19.863%B**36.5C+N/A1084h8.1C18.7B
AF-41 Hacksaw 148143612.344C+0.0646.303%B*20.979%A35.8C+1.3A*1034h8.8C19.1B
AF-34 Mattock 135133612.18C-0.1134.912%C+18.045%C++38C--N/A963.5h8.1D23.2C--
AF-34 Mattock 132129612.115C-0.1735.349%C-24.806%A36.9DN/A1023.5h8.6C--24.2C-
Titan-150 HEAT 158101175.941C3.6551.756%C**2.97%C*27.3C+15.4B++1593.7h6.6D*12.7D
NS Decimator 12587461.891C*0.4065.084%BN/A79.1A++34.5A4931.1h2.7B++4.1B*
AF-4A Bandit 7878411.902C+0.3826.024%C-30.769%B++65C*N/A2011.2h8.6B++32.9B
L100 Python HESH 8678419.5C++17.2155.257%B+N/A86.7B++8.9C+2990.9h3.2C5.7C*
Frag Grenade 8076176N/A73.7157.789%B**N/A760B+40M+32410.1h3B5.2B+
AF-8 RailJack 7171514.2S11.9147.51%B**87.324%A50.7B**N/A1361.4h1.7B*3.7B++
Razor GD-23 5252242.167B+0.1232.044%B*28.846%B*74.3B*N/A1730.7h8.9B++27.8B+
MGR-M1 Bishop 5050222.273C+0.0139.153%B+16%F-41.7CN/A1071.2h4.4B*11.3B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit17152,0128h
Nanite Revive Grenade0690h
Medical Kit174120.4h
Motion Spotter76890.5h
Welding Device01100h
Shield Recharging Field1580h
Medical Applicator2912,2181h
Ammunition Package09,0192h
Nano-Repair Grenade0750h
M20 Drake0500h

Check the help document for the dictionary if you want to learn more about words used here.


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