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Paragon Kortius[CFAR] Kortius
VS BR 247

KDR: 2.82

Score: 186.5m

Last Seen: Feb 27th, 2019 3:39 PM
- OFFLINE - 497.4 hour(s)

Prestige 1, Battle Rank 100 (247 total) - Vanu Sovereignty on Emerald - Outfit Leader of Cert Farmers VS[CFAR] Cert Farmers VS
VS outfit on Emerald

Members: 3
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt M12 Kobalt C75 Viper Blueshift VM5 Blueshift VM5 Proton II PPA M12 Kobalt L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $492,894 MLG Score: 394
Fun Score: N/A
Cheeseburgers Flipped: 3726TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.24%18.574%4133998638,8551.592481.232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.331%0.227C++-0.326C--0.342C-HEAD ++ (~7.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.30.301C*11.60.186C++40.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.213%1.004%327510209,062292755673.096163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.049%-0.758D--0.551D0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173.9-0.08C+52.60.008C+121.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.16%2.171%6648101721,322440357124.84151373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.504%-0.169C-0.284C0.892

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.576B+6.40.488B+10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.804%7.984%146523100249,0233022758716.2167646%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.466%-0.961D--0.914B*0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.554B+13.60.654B+39.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.991%51.718%1465610195,0643420171.4807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.583%-0.006C+-1.011D*-0.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.009C+3.5-0.097C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.206%12.54%1465410211,858257060.722957

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.07%0.231C++-0.396C---0.935

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.293C*4.10.151C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cert Farmers VS[CFAR] Cert Farmers VS
VS outfit on Emerald

Members: 3
186.5m391.7%492 (29.5k)411 (24.7k)2.82413184,91365,4763.35679247 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1025789116.559%10.858%18006:5773

13% Combat Medic53% Engineer9% Heavy Assault9% Infiltrator10% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2013 7:53 PMFeb 9th, 2015 4:22 PMMar 18th, 2019 11:27 AM (2d) (PST)Feb 27th, 2019 1:21 PM (21d) (PST)Feb 27th, 2019 11:39 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5881574310.4080.1440.0441.8560.066394

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,2779,41925,8582493111424,664

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7561.3h/315.1d 34,876 20,078 90,139 842.1k 10,042 29,043 30,041 266.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:1,477
Deaths:865
KDR:1.708
Accuracy:20.234% D
HSR:17.671% D--
Betelgeuse 54-A
D
Kills:1,411
Deaths:403
KDR:3.501
Accuracy:20.047% D**
HSR:24.380% D
Lasher X2
B+
Kills:1,247
Deaths:1,243
KDR:1.003
Accuracy:29.104% B+
HSR:3.047% C--
Orion VS54
C+
Kills:1,209
Deaths:1,096
KDR:1.103
Accuracy:20.012% C+
HSR:20.678% D
NS-15M1
C--
Kills:1,162
Deaths:1,083
KDR:1.073
Accuracy:19.173% D
HSR:18.417% C--
Ursa
C--
Kills:1,161
Deaths:738
KDR:1.573
Accuracy:19.481% C--
HSR:18.949% D
VX29 Polaris
D
Kills:1,159
Deaths:529
KDR:2.191
Accuracy:20.336% D
HSR:14.150% D*
NS-15M AE
D
Kills:407
Deaths:149
KDR:2.732
Accuracy:19.573% D*
HSR:20.885% D
Pulsar LSW
D
Kills:298
Deaths:177
KDR:1.684
Accuracy:18.674% D
HSR:17.114% D-
Kills:9,531
Deaths (as Heavy Assault):6,283
Deaths (to Heavy Assaults):16,496
KDR:1.51695
Kill Difference:3,248
Playtime:696.106 hours
Usage:9%
Score:9.044m
Score/min:217
Accuracy (listed only):20.737%
HSR (listed only):17.255%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C-
Kills:3,502
Deaths:3,256
KDR:1.076
Accuracy:21.678% C-
HSR:17.219% C-
Solstice SF
B+
Kills:3,042
Deaths:2,326
KDR:1.308
Accuracy:26.336% B+
HSR:6.410% F-
Zenith VX-5
C
Kills:1,264
Deaths:951
KDR:1.329
Accuracy:22.041% D
HSR:19.225% C
Eidolon VE33
C--
Kills:1,205
Deaths:538
KDR:2.240
Accuracy:24.565% C--
HSR:20.664% D
VX6-7
C
Kills:1,187
Deaths:1,154
KDR:1.029
Accuracy:23.156% C
HSR:13.227% D*
NS-11C
C+
Kills:1,164
Deaths:1,094
KDR:1.064
Accuracy:22.840% C+
HSR:17.182% C
NS Baron G5
C+
Kills:1,158
Deaths:647
KDR:1.790
Accuracy:42.477% C+
HSR:11.917% D
Pandora VX25
B+
Kills:1,060
Deaths:694
KDR:1.527
Accuracy:44.699% B+
HSR:13.302% C-
Solstice VE3
B
Kills:710
Deaths:610
KDR:1.164
Accuracy:22.685% C+
HSR:21.549% B
Thanatos VE70
C+
Kills:432
Deaths:405
KDR:1.067
Accuracy:39.944% C+
HSR:12.963% D
Pulsar C
C
Kills:391
Deaths:360
KDR:1.086
Accuracy:22.400% C
HSR:18.159% D-
NS Baron G5AE
D
Kills:337
Deaths:250
KDR:1.348
Accuracy:35.403% D*
HSR:11.869% D
Deimos VA29
D-
Kills:305
Deaths:368
KDR:0.829
Accuracy:49.609% D-
HSR:8.852% D*
Eclipse VE3A
C-
Kills:259
Deaths:198
KDR:1.308
Accuracy:22.299% D--
HSR:17.375% C-
Nova
C*
Kills:61
Deaths:54
KDR:1.130
Accuracy:47.257% C*
HSR:14.754% C+
Kills:16,077
Deaths (as Engineer):12,905
Deaths (to Engineers):17,546
KDR:1.2458
Kill Difference:3,172
Playtime:3,994.542 hours
Usage:53%
Score:120.853m
Score/min:504
Accuracy (listed only):31.159%
HSR (listed only):14.978%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C-
Kills:3,502
Deaths:3,256
KDR:1.076
Accuracy:21.678% C-
HSR:17.219% C-
Solstice SF
B+
Kills:3,042
Deaths:2,326
KDR:1.308
Accuracy:26.336% B+
HSR:6.410% F-
Sirius SX12
C++
Kills:1,499
Deaths:1,270
KDR:1.180
Accuracy:24.641% C++
HSR:13.075% D-
Zenith VX-5
C
Kills:1,264
Deaths:951
KDR:1.329
Accuracy:22.041% D
HSR:19.225% C
VX6-7
C
Kills:1,187
Deaths:1,154
KDR:1.029
Accuracy:23.156% C
HSR:13.227% D*
NS-11C
C+
Kills:1,164
Deaths:1,094
KDR:1.064
Accuracy:22.840% C+
HSR:17.182% C
MKV Suppressed
C-
Kills:1,159
Deaths:732
KDR:1.583
Accuracy:23.199% C-
HSR:13.719% D-
Eridani SX5
D
Kills:1,159
Deaths:599
KDR:1.935
Accuracy:22.709% D
HSR:11.389% D*
NS Baron G5
C+
Kills:1,158
Deaths:647
KDR:1.790
Accuracy:42.477% C+
HSR:11.917% D
NS-7G PDW
C
Kills:1,143
Deaths:1,241
KDR:0.921
Accuracy:23.080% C
HSR:13.123% D
Pandora VX25
B+
Kills:1,060
Deaths:694
KDR:1.527
Accuracy:44.699% B+
HSR:13.302% C-
Solstice VE3
B
Kills:710
Deaths:610
KDR:1.164
Accuracy:22.685% C+
HSR:21.549% B
Thanatos VE70
C+
Kills:432
Deaths:405
KDR:1.067
Accuracy:39.944% C+
HSR:12.963% D
Pulsar C
C
Kills:391
Deaths:360
KDR:1.086
Accuracy:22.400% C
HSR:18.159% D-
NS Baron G5AE
D
Kills:337
Deaths:250
KDR:1.348
Accuracy:35.403% D*
HSR:11.869% D
Deimos VA29
D-
Kills:305
Deaths:368
KDR:0.829
Accuracy:49.609% D-
HSR:8.852% D*
Eclipse VE3A
C-
Kills:259
Deaths:198
KDR:1.308
Accuracy:22.299% D--
HSR:17.375% C-
VE-S Canis
C
Kills:79
Deaths:57
KDR:1.386
Accuracy:21.074% D--
HSR:17.722% C
Nova
C*
Kills:61
Deaths:54
KDR:1.130
Accuracy:47.257% C*
HSR:14.754% C+
Kills:19,911
Deaths (as Light Assault):16,266
Deaths (to Light Assaults):10,998
KDR:1.22409
Kill Difference:3,645
Playtime:748.929 hours
Usage:10%
Score:13.454m
Score/min:299
Accuracy (listed only):29.343%
HSR (listed only):14.370%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:3,763
Deaths:2,982
KDR:1.262
Accuracy:24.712% C++
HSR:15.254% D-
Sirius SX12
C++
Kills:1,499
Deaths:1,270
KDR:1.180
Accuracy:24.641% C++
HSR:13.075% D-
NS-11A
C+
Kills:1,457
Deaths:1,355
KDR:1.075
Accuracy:21.821% C--
HSR:20.590% C+
Terminus VX-9
D
Kills:1,348
Deaths:771
KDR:1.748
Accuracy:20.724% D--
HSR:21.810% D
CME
C
Kills:1,281
Deaths:1,191
KDR:1.076
Accuracy:23.019% D
HSR:20.687% C
NS-11P
C++
Kills:1,201
Deaths:456
KDR:2.634
Accuracy:20.898% C
HSR:19.817% C++
Equinox VE2
C
Kills:1,162
Deaths:762
KDR:1.525
Accuracy:24.073% C
HSR:9.725% D**
MKV Suppressed
C-
Kills:1,159
Deaths:732
KDR:1.583
Accuracy:23.199% C-
HSR:13.719% D-
Eridani SX5
D
Kills:1,159
Deaths:599
KDR:1.935
Accuracy:22.709% D
HSR:11.389% D*
NS Baron G5
C+
Kills:1,158
Deaths:647
KDR:1.790
Accuracy:42.477% C+
HSR:11.917% D
NS-7G PDW
C
Kills:1,143
Deaths:1,241
KDR:0.921
Accuracy:23.080% C
HSR:13.123% D
Pandora VX25
B+
Kills:1,060
Deaths:694
KDR:1.527
Accuracy:44.699% B+
HSR:13.302% C-
Darkstar
D
Kills:569
Deaths:203
KDR:2.803
Accuracy:19.856% F
HSR:18.629% D
Thanatos VE70
C+
Kills:432
Deaths:405
KDR:1.067
Accuracy:39.944% C+
HSR:12.963% D
Corvus VA55
C+
Kills:431
Deaths:255
KDR:1.690
Accuracy:24.245% C+
HSR:19.722% C--
NS Baron G5AE
D
Kills:337
Deaths:250
KDR:1.348
Accuracy:35.403% D*
HSR:11.869% D
Deimos VA29
D-
Kills:305
Deaths:368
KDR:0.829
Accuracy:49.609% D-
HSR:8.852% D*
Pulsar VS1
C-
Kills:208
Deaths:214
KDR:0.972
Accuracy:21.164% C-
HSR:16.346% D
VE-S Canis
C
Kills:79
Deaths:57
KDR:1.386
Accuracy:21.074% D--
HSR:17.722% C
Nova
C*
Kills:61
Deaths:54
KDR:1.130
Accuracy:47.257% C*
HSR:14.754% C+
Kills:19,812
Deaths (as Combat Medic):14,506
Deaths (to Combat Medics):6,148
KDR:1.36578
Kill Difference:5,306
Playtime:1,008.589 hours
Usage:13%
Score:16.602m
Score/min:274
Accuracy (listed only):28.730%
HSR (listed only):15.263%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:1,499
Deaths:1,270
KDR:1.180
Accuracy:24.641% C++
HSR:13.075% D-
VA39 Spectre
C**
Kills:1,244
Deaths:247
KDR:5.036
Accuracy:33.954% C**
HSR:32.637% C--
NS-30 Vandal
D
Kills:1,233
Deaths:572
KDR:2.156
Accuracy:27.660% D-
HSR:22.060% D
Nyx VX31
C
Kills:1,167
Deaths:421
KDR:2.772
Accuracy:29.139% D
HSR:26.478% C
Phantom VA23
C++
Kills:1,164
Deaths:366
KDR:3.180
Accuracy:31.100% D
HSR:31.615% C++
Phaseshift VX-S
C+
Kills:1,162
Deaths:253
KDR:4.593
Accuracy:35.607% C+
HSR:42.427% F--
MKV Suppressed
C-
Kills:1,159
Deaths:732
KDR:1.583
Accuracy:23.199% C-
HSR:13.719% D-
Ghost
D
Kills:1,159
Deaths:263
KDR:4.407
Accuracy:34.971% D
HSR:62.727% D
Eridani SX5
D
Kills:1,159
Deaths:599
KDR:1.935
Accuracy:22.709% D
HSR:11.389% D*
Artemis VX26
C
Kills:1,158
Deaths:585
KDR:1.979
Accuracy:23.608% D
HSR:20.553% C
Parallax VX3
C-
Kills:1,153
Deaths:452
KDR:2.551
Accuracy:35.844% C-
HSR:67.997% D*
NS-7G PDW
C
Kills:1,143
Deaths:1,241
KDR:0.921
Accuracy:23.080% C
HSR:13.123% D
Beamer VS3
C+
Kills:224
Deaths:246
KDR:0.911
Accuracy:26.532% C+
HSR:18.750% C--
NS-45 Pilot
B+
Kills:206
Deaths:116
KDR:1.776
Accuracy:30.323% C+
HSR:30.097% B+
XM98
C-
Kills:185
Deaths:43
KDR:4.302
Accuracy:34.381% C-
HSR:62.703% D*
V10
C-
Kills:161
Deaths:36
KDR:4.472
Accuracy:37.209% C-
HSR:57.764% F--
NS-357 Underboss
C++
Kills:161
Deaths:135
KDR:1.193
Accuracy:37.441% C++
HSR:18.634% C
NS-44 Commissioner
C**
Kills:158
Deaths:199
KDR:0.794
Accuracy:38.495% C**
HSR:15.190% D--
VE-S Canis
C
Kills:79
Deaths:57
KDR:1.386
Accuracy:21.074% D--
HSR:17.722% C
Spiker
F-
Kills:68
Deaths:70
KDR:0.971
Accuracy:16.768% F-
HSR:7.353% F-
NS-61 Emissary
B+
Kills:53
Deaths:44
KDR:1.205
Accuracy:18.566% D**
HSR:18.868% B+
Kills:15,695
Deaths (as Infiltrator):7,947
Deaths (to Infiltrators):7,450
KDR:1.97496
Kill Difference:7,748
Playtime:651.817 hours
Usage:9%
Score:12.053m
Score/min:308
Accuracy (listed only):28.872%
HSR (listed only):28.804%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:5,037
Deaths:1,557
KDR:3.235
Accuracy:21.096% B+
HSR:21.243% C++
Blueshift VM5
B+
Kills:4,951
Deaths:1,519
KDR:3.259
Accuracy:21.561% B+
HSR:21.571% C++
Comet VM2
B*
Kills:1,962
Deaths:721
KDR:2.721
Accuracy:48.837% B++
HSR:5.810% B*
Comet VM2
B+
Kills:1,737
Deaths:672
KDR:2.585
Accuracy:50.775% B+
HSR:5.527% B+
Nebula VM20
B**
Kills:1,302
Deaths:286
KDR:4.552
Accuracy:23.391% B**
HSR:18.894% C
Nebula VM20
A+
Kills:1,287
Deaths:255
KDR:5.047
Accuracy:25.581% A+
HSR:21.212% C++
Quasar VM1
B*
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:21.491% B*
HSR:21.705% C*
Quasar VM1
A
Kills:1,160
Deaths:244
KDR:4.754
Accuracy:21.153% A
HSR:19.828% C**
Cosmos VM3
A
Kills:1,160
Deaths:220
KDR:5.273
Accuracy:22.395% A
HSR:19.741% C++
Cosmos VM3
A+
Kills:1,160
Deaths:181
KDR:6.409
Accuracy:22.199% A+
HSR:19.483% C+
Vortex VM21
C++
Kills:581
Deaths:419
KDR:1.387
Accuracy:41.624% C++
HSR:1.033% D--
Vortex VM21
C++
Kills:504
Deaths:452
KDR:1.115
Accuracy:41.822% C++
HSR:1.786% D--
NS-10 Burster
C
Kills:387
Deaths:264
KDR:1.466
Accuracy:27.689% C
HSR:2.326% D--
NS-10 Burster
C+
Kills:356
Deaths:265
KDR:1.343
Accuracy:27.630% C+
HSR:3.090% D-
Kills:22,745
Deaths (as MAX Suit):3,624.500
Deaths (to MAX Suits):5,824
KDR:6.27535
Kill Difference:19,120.500
Playtime:466.575 hours
Usage:6%
Score:14.482m
Score/min:517
Accuracy (listed only):29.803%
HSR (listed only):13.089%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:2,567
V. Kills:2,260 114%
Deaths:1,238
KDR:2.074
Accuracy:27.973% D
KPH:14.900 C++
VKPH:13.100 B+
Maelstrom Turbo Laser
C++
Kills:1,914
V. Kills:1,394 137%
Deaths:1,172
KDR:1.633
Accuracy:28.091% C--
KPH:15.200 C+
VKPH:11.100 C++
Light PPA
B++
Kills:1,826
V. Kills:88 N/A
Deaths:322
KDR:5.671
Accuracy:44.053% B+
KPH:67.400 B++
VKPH:3.200 C+
Dual Photon Pods
M**
Kills:1,505
V. Kills:166 N/A
Deaths:74
KDR:20.338
Accuracy:62.144% B**
KPH:267.300 M**
VKPH:29.500 B*
Photon A2A Missile Pods
C+
Kills:461
V. Kills:507 91%
Deaths:102
KDR:4.520
Accuracy:81.570% C++
KPH:36 C-
VKPH:39.600 C+
Antares LC
C+
Kills:277
V. Kills:220 125%
Deaths:174
KDR:1.592
Accuracy:24.280% D*
KPH:15.100 C
VKPH:12 C+
Coyote Missiles
B+
Kills:239
V. Kills:240 99%
Deaths:57
KDR:4.193
Accuracy:50.628% C-
KPH:30.300 C
VKPH:30.400 B+
Hornet Missiles
M+
Kills:175
V. Kills:93 186%
Deaths:7
KDR:25
Accuracy:70.697% B**
KPH:193 A*
VKPH:102.500 M+
Kills:8,964 (6,584 + 0)
Deaths:3,146
KDR:2.849
VKDR:1.579
Vehicle Kills:4,968
Kill Difference:5,818
Playtime:371.378 hours
Usage:5%
Score:7.472m
Score/min:335
Piloting Accuracy:24.280%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:2,739
V. Kills:238 N/A
Deaths:211
KDR:12.981
Accuracy:49.585% B*
KPH:9,860,400 U
VKPH:856,800 U
AP30 Shredder
U
Kills:2,402
V. Kills:832 288%
Deaths:360
KDR:6.672
Accuracy:26.304% D*
KPH:8,647,200 U
VKPH:2,995,200 U
C150 Dalton
U
Kills:1,531
V. Kills:1,436 107%
Deaths:356
KDR:4.301
Accuracy:42.183% B+
KPH:5,511,600 U
VKPH:5,169,600 U
CAS30 Tank Buster
C
Kills:1,250
V. Kills:1,150 109%
Deaths:1,032
KDR:1.211
Accuracy:42.488% C
KPH:6.500 C
VKPH:6 C
Dual-75 Duster
A*
Kills:291
V. Kills:16 N/A
Deaths:15
KDR:19.400
Accuracy:52.048% A++
KPH:148.800 A*
VKPH:8.200 B*
Kills:8,213 (1,250 + 6,963)
Deaths:1,974
KDR:4.161
VKDR:1.860
Vehicle Kills:3,672
Kill Difference:6,239
Playtime:193.315 hours
Usage:3%
Score:6.217m
Score/min:536
Piloting Accuracy:42.488%
Gunner Accuracy:52.048%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:6,070
V. Kills:708 N/A
Deaths:167
KDR:36.347
Accuracy:43.394% B+
KPH:72.500 A**
VKPH:8.500 C*
L100 Python HESH
B+
Kills:4,065
V. Kills:446 N/A
Deaths:249
KDR:16.325
Accuracy:53.951% B+
KPH:51 C+
VKPH:5.600 D
L100 Python AP
B++
Kills:2,293
V. Kills:1,265 181%
Deaths:212
KDR:10.816
Accuracy:62.161% B++
KPH:37.400 B++
VKPH:20.600 B+
L100 Python HEAT
B**
Kills:1,162
V. Kills:268 432%
Deaths:70
KDR:16.600
Accuracy:55.939% B+
KPH:44.600 B**
VKPH:10.300 C
Skyguard
C+
Kills:375
V. Kills:261 143%
Deaths:49
KDR:7.653
Accuracy:26.214% C--
KPH:13.200 C+
VKPH:9.200 C+
Kills:13,965 (13,965 + 0)
Deaths:747
KDR:18.695
VKDR:3.946
Vehicle Kills:2,948
Kill Difference:13,218
Playtime:279.136 hours
Usage:4%
Score:4.902m
Score/min:293
Driving Accuracy:26.214%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A
Kills:4,525
V. Kills:292 N/A
Deaths:210
KDR:21.548
Accuracy:26.740% B+
KPH:89.200 A
VKPH:5.800 B**
Supernova PC
B++
Kills:3,163
V. Kills:939 336%
Deaths:315
KDR:10.041
Accuracy:51.188% C*
KPH:29.300 B++
VKPH:8.700 C++
Supernova VPC
B++
Kills:2,388
V. Kills:268 N/A
Deaths:91
KDR:26.242
Accuracy:54.536% B+
KPH:56.300 B++
VKPH:6.300 C
Supernova FPC
B+
Kills:1,806
V. Kills:1,557 116%
Deaths:240
KDR:7.525
Accuracy:54.291% C++
KPH:20.200 C
VKPH:17.400 B+
E540 Halberd
A
Kills:1,510
V. Kills:713 211%
Deaths:128
KDR:11.797
Accuracy:57.916% A
KPH:40.400 B*
VKPH:19.100 B+
Saron HRB
B+
Kills:1,495
V. Kills:826 181%
Deaths:260
KDR:5.750
Accuracy:48.256% B+
KPH:24.700 C+
VKPH:13.700 C
M12 Kobalt
D
Kills:207
V. Kills:8 N/A
Deaths:7
KDR:29.571
Accuracy:17.646% B+
KPH:43.800 D
VKPH:1.700 D
M20 Basilisk
C
Kills:109
V. Kills:58 185%
Deaths:49
KDR:2.224
Accuracy:30.478% C++
KPH:11.600 D
VKPH:6.200 C
Aphelion VEX-4
B+
Kills:54
V. Kills:35 150%
Deaths:7
KDR:7.714
Accuracy:37.480% B+
KPH:29.100 C**
VKPH:18.900 C*
Kills:15,257 (7,357 + 7,900)
Deaths:1,307
KDR:11.673
VKDR:3.593
Vehicle Kills:4,696
Kill Difference:13,950
Playtime:404.578 hours
Usage:5%
Score:8.525m
Score/min:351
Driving Accuracy:54.291%
Gunner Accuracy:37.480%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,965
V. Kills:101 N/A
Deaths:110
KDR:17.864
Accuracy:35.994% C+
KPH:133.600 B**
VKPH:6.900 C++
E540 Halberd-H
B*
Kills:1,535
V. Kills:698 220%
Deaths:172
KDR:8.924
Accuracy:64.168% B*
KPH:53.300 B+
VKPH:24.200 C**
M40 Fury-H
B*
Kills:563
V. Kills:45 N/A
Deaths:39
KDR:14.436
Accuracy:40.274% C
KPH:132.900 B*
VKPH:10.600 C
M12 Kobalt-H
C
Kills:520
V. Kills:19 N/A
Deaths:36
KDR:14.444
Accuracy:20.497% C--
KPH:104.400 C
VKPH:3.800 C-
Saron HRB-H
C+
Kills:193
V. Kills:92 208%
Deaths:38
KDR:5.079
Accuracy:52.886% C
KPH:37.300 C+
VKPH:17.800 D
Aphelion VEX-4H
B+
Kills:184
V. Kills:148 123%
Deaths:38
KDR:4.842
Accuracy:46.476% C++
KPH:41.200 C++
VKPH:33.100 B+
Kills:4,960 (0 + 4,960)
Deaths:433
KDR:11.455
VKDR:2.547
Vehicle Kills:1,103
Kill Difference:4,527
Playtime:62.364 hours
Usage:1%
Score:1.627m
Score/min:435
Driving Accuracy:N/A%
Gunner Accuracy:46.476%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:13,057
V. Kills:101 N/A
Deaths:119
KDR:109.723
Accuracy:18.867% C*
KPH:190.200 M*
VKPH:1.500 C--
M12 Kobalt
A*
Kills:6,885
V. Kills:115 N/A
Deaths:91
KDR:75.659
Accuracy:17.511% C+
KPH:141.100 A*
VKPH:2.400 C
M40 Fury
A*
Kills:2,894
V. Kills:490 N/A
Deaths:72
KDR:40.194
Accuracy:40.109% B
KPH:112.600 A*
VKPH:19.100 A
M40 Fury
A++
Kills:2,049
V. Kills:350 N/A
Deaths:84
KDR:24.393
Accuracy:42.026% B+
KPH:89.700 A++
VKPH:15.300 A
M60-G Bulldog
B**
Kills:1,229
V. Kills:179 N/A
Deaths:108
KDR:11.380
Accuracy:39.160% B+
KPH:44.700 B**
VKPH:6.500 C++
M60-G Bulldog
B++
Kills:1,214
V. Kills:157 N/A
Deaths:96
KDR:12.646
Accuracy:36.783% C+
KPH:50.200 B++
VKPH:6.500 C
M20 Basilisk
B++
Kills:594
V. Kills:235 252%
Deaths:61
KDR:9.738
Accuracy:45.510% B++
KPH:29.700 B++
VKPH:11.800 B+
M20 Basilisk
C-
Kills:398
V. Kills:172 230%
Deaths:98
KDR:4.061
Accuracy:39.338% C+
KPH:14.100 C--
VKPH:6.100 C-
G30 Walker
C++
Kills:71
V. Kills:38 182%
Deaths:9
KDR:7.889
Accuracy:30.640% C++
KPH:11.200 C--
VKPH:6 D
Kills:28,391 (0 + 28,391)
Deaths:738
KDR:38.470
VKDR:2.489
Vehicle Kills:1,837
Kill Difference:27,653
Playtime:272.161 hours
Usage:4%
Score:9.372m
Score/min:574
Driving Accuracy:N/A%
Gunner Accuracy:30.640%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:435
V. Kills:46 N/A
Deaths:283
KDR:1.537
Accuracy:38.520% D--
KPH:24.100 C++
VKPH:2.500 D-
S12 Renegade
B*
Kills:314
V. Kills:6 N/A
Deaths:170
KDR:1.847
Accuracy:28.942% F
KPH:75.700 B*
VKPH:1.400 C-
Kills:749 (749 + 0)
Deaths:453
KDR:1.653
VKDR:0.115
Vehicle Kills:52
Kill Difference:296
Playtime:22.191 hours
Usage:0%
Score:0.179m
Score/min:134
Driving Accuracy:28.942%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:56
V. Kills:30 181%
Deaths:4
KDR:14
Accuracy:41.189% B+
KPH:18.200 C
VKPH:9.800 C-
Kills:56 (0 + 56)
Deaths:4
KDR:14
VKDR:7.500
Vehicle Kills:30
Kill Difference:52
Playtime:3.076 hours
Usage:0%
Score:0.034m
Score/min:185
Piloting Accuracy:N/A%
Gunner Accuracy:41.189%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 13,15813,057119109.723M**106.9018.867%C*15.961%C-190.3M*1.5C--66668.6h12.1A63.9B++
M12 Kobalt 7,0006,8859175.659S72.8317.511%C+17.923%C+141.1A*2.4C60448.8h12.5A71.3B++
C75 Viper 6,7786,07016736.347S33.5243.394%B+1.565%C*72.5A**8.5C*30983.7h6.6A15.3A
Blueshift VM5 5,0755,0371,5573.235B+0.4121.096%B+21.243%C++34.7C++N/A140145h18.3D86.5C++
Blueshift VM5 4,9834,9511,5193.259B+0.4321.561%B+21.571%C++34.9C++N/A142142h18.9D87.9C++
Proton II PPA 4,8174,52521021.548B+18.7226.74%B+2.453%B+89.3A5.8B**39250.7h6.4B**23.7B**
M12 Kobalt 4,6134,47220223.6U220.7822.071%C+17.755%C++173.3B**5.5C++48525.8h13.8B+62.7B+
L100 Python HESH 4,5114,06524916.325B+13.5053.951%B+1.968%B50.9C+5.6D21279.8h2.6B*4.8B*
H-V45 3,7783,7632,9821.262C+1.5624.712%C++15.254%D-15DN/A57251.5h12.2B+49.4B+
Serpent VE92 3,5233,5023,2561.076C+1.7521.678%C-17.219%C-10.4D-N/A40337.7h12.8C*59.1C++
Supernova PC 4,1023,16331510.041B*7.2251.188%C*2.466%C++29.3B++8.7C++225108.1h3.4B**6.6B**
Solstice SF 3,1543,0422,3261.308B+1.5226.336%B+6.41%F-15.1CN/A55201.1h6.6B++25.2B**
M40 Fury 3,3842,8947240.194S37.3740.109%B1.486%C112.6A*19.1A75425.7h12B29.9B+
L105 Zephyr 2,9772,73921112.981B+10.1649.585%B*N/A27390U2380U104041000.1h4A+8B**
Saron Laser Cannon 4,8272,5671,2382.074C++0.7527.973%D1.247%D14.9C++13.1B+286172.7h94.2B+336.9B+
AP30 Shredder 3,2342,4023606.672C**3.8526.304%D*1.582%C24020U8320U150346000.1h45.9A174.6B*
Supernova VPC 2,6562,3889126.242A++23.4254.536%B+2.261%B*56.3B++6.3C29942.4h2.4B**4.5B*
L100 Python AP 3,5582,29321210.816A7.9962.161%B++3.227%C*37.4B++20.6B+35561.3h5.8B+9.3B++
M40 Fury 2,3992,0498424.393M+21.5742.026%B+1.318%C--89.9A++15.4A77322.8h12.5B+29.7B+
C-4 2,7362,0028522.35B++0.4730.834%B**N/A101.6B+37.3B+136019.7h1.3B+4.2B++
Proton II PPA-H 2,0661,96511017.864B+15.0435.994%C+1.527%C+133.7B**6.9C++49214.7h6.8B**18.9B++
Comet VM2 2,3981,9627212.721A*0.1048.837%B++5.81%B*23.1A*5.1B+18085.1h15.3B*31.4B*
Maelstrom Turbo Laser 3,3081,9141,1721.633C+1.1928.091%C--1.411%D15.2C+11.1C++234126.1h75.7B+269.5B+
Light PPA 1,9141,8263225.671C**2.8544.053%B+N/A67.4B++3.2C+31927.1h8.5B++19.3B+
Supernova FPC 3,3631,8062407.525B4.7054.291%C++2.381%C+20.2C17.4B+53189.4h6.3C11.6C+
Comet VM2 2,1271,7376722.585A++0.2450.775%B+5.527%B+21.7A++4.9C+15280.1h17.5B*34.5B*
E540 Halberd-H 2,2331,5351728.924C++6.1064.168%B*1.107%C--53.3B+24.2C**42128.8h5.3B+8.3B++
C150 Dalton 2,9671,5313564.301C1.4842.183%B+N/A15310U14360U178724300.1h5.3C-12.6C+
E540 Halberd 2,2231,51012811.797C**8.9757.916%A1.722%C-40.4B*19.1B+36937.4h5.5B9.5B*
Dual Photon Pods 1,6711,5057420.338A*17.5162.144%B**0.997%C268.8M**29.6B*18955.6h12B**19.4B**
Sirius SX12 1,5061,4991,2701.18C++1.6424.641%C++13.075%D-15.8DN/A7294.6h13.1B+53.2B
Saron HRB 2,3211,4952605.75C++2.9348.256%B+1.405%C+24.7C+13.7C35260.5h18.7B++38.8B*
SVA-88 1,4811,4778651.708C+1.1220.234%D17.671%D--27.2DN/A16254.4h11.3C**55.9C+
NS-11A 1,4681,4571,3551.075C+1.7521.821%C--20.59%C+16.7DN/A4687.5h14.2C+65C+
Betelgeuse 54-A 1,4171,4114033.501C*0.6820.047%D**24.38%D28.5D--N/A10549.5h12.1D60.6D*
Terminus VX-9 1,3541,3487711.748C*1.0820.724%D--21.81%D22DN/A9961.2h11.3B+54.7C+
M60-A Bulldog 1,4811,3332086.409C*3.5839.865%BN/A13330U1480U95462800.1h4.3B**10.7B*
M60-A Bulldog 1,4181,3075623.339B20.5156.622%B**N/A78.3A++6.6B+60616.7h3.9B**6.9B**
Nebula VM20 1,3021,3022864.552A1.7323.391%B**18.894%C46.8B**N/A23427.8h17C+72.8B+
Nebula VM20 1,2891,2872555.047A++2.2225.581%A+21.212%C++52.3AN/A26624.6h17.2C+67.3B+
CME 1,2851,2811,1911.076C1.7523.019%D20.687%C20.7DN/A5961.9h13.8C++59.8C+
Zenith VX-5 1,2721,2649511.329C++1.5022.041%D19.225%C9D--N/A40140.2h12B+54.4C++
CAS30 Tank Buster 2,4001,2501,0321.211C+1.6142.488%CN/A6.5C6C154191.4h44.7B+105.1B+
Lasher X2 1,2811,2471,2431.003C++1.8229.104%B+3.047%C--23.3CN/A12653.6h18.4B+63.2B+
VA39 Spectre 1,2521,2442475.036M2.2133.954%C**32.637%C--30B+N/A14641.5h4.7B*13.9B++
NS-30 Vandal 1,2361,2335722.156B0.6727.66%D-22.06%D29.1CN/A12242.3h4.9B++17.6C*
M60-G Bulldog 1,4081,22910811.38A*8.5639.16%B+2.929%C+44.7B**6.5C++62227.5h4.8B**12.2B**
M60-G Bulldog 1,3711,2149612.646A*9.8236.783%C+3.13%C++50.2B++6.5C63324.2h5.1B*13.8B+
Orion VS54 1,2141,2091,0961.103C+1.7220.012%C+20.678%D19DN/A20463.7h11.6B+58C++
Eidolon VE33 1,2161,2055382.24B**0.5824.565%C--20.664%D25.2C++N/A9947.9h7.5B++30.4B+
NS-11P 1,2121,2014562.634A0.1920.898%C19.817%C++26.9C+N/A11044.7h13.9C*66.4C++
VX6-7 1,1911,1871,1541.029C+1.8023.156%C13.227%D*8.7D-N/A41135.7h11.3B+48.9B
Nyx VX31 1,1791,1674212.772B0.0529.139%D26.478%C22.3DN/A6652.3h6.3C21.6C
Phantom VA23 1,1711,1643663.18B*0.3631.1%D31.615%C++26.8DN/A8343.4h4.9C+15.7C+
NS-11C 1,1851,1641,0941.064C++1.7622.84%C+17.182%C9.1DN/A44127.9h13.4B+58.5C**
Equinox VE2 1,1891,1627621.525B1.3024.073%C9.725%D**17.4DN/A6066.7h9.3B**38.4B+
NS-15M1 1,1731,1621,0831.073C1.7519.173%D18.417%C--17.3DN/A8767h13.4C+69.7C+
Phaseshift VX-S 1,1661,1622534.593B+1.7735.607%C+42.427%F--27.6C+N/A11042.1h4.6D12.9C-
L100 Python HEAT 1,4301,1627016.6M++13.7855.939%B+2.84%C++44.7B**10.3C34226h3.5A6.2A
Ursa 1,1751,1617381.573B+1.2519.481%C--18.949%D21.3DN/A9454.4h12.8C65.7C+
Quasar VM1 1,1621,1611945.985A*3.1621.491%B*21.705%C*45.5B**N/A19625.5h15C69.6B+
Quasar VM1 1,1651,1602444.754A*1.9321.153%A19.828%C**38A+N/A22830.5h15C*71B+
Cosmos VM3 1,1611,1602205.273A**2.4522.395%A19.741%C++41.6B**N/A18527.9h16.9D75.6C*
Cosmos VM3 1,1631,1601816.409M3.5822.199%A+19.483%C+45.5A+N/A21625.5h15.8D71B+
MKV Suppressed 1,1591,1597321.583B++1.2423.199%C-13.719%D-18.5DN/A7562.7h12.6B+54.4C*
VX29 Polaris 1,1601,1595292.191B++0.6320.336%D14.15%D*32.5CN/A15535.7h12C*58.9C++
Sticky Grenade 1,1641,15911159N/A1,156.1870.904%A*N/A2318M++10C92720.5h1.1A1.5B**
Ghost 1,1601,1592634.407B+1.5834.971%D62.727%D26.4C--N/A12443.9h2.3C++6.5C+
Eridani SX5 1,1631,1595991.935B++0.8922.709%D11.389%D*26.5CN/A10743.8h10.5B+46.1C*
NS Baron G5 1,1611,1586471.79B*1.0342.477%C+11.917%D23.5C-N/A8349.2h4.3B+10C++
Artemis VX26 1,1611,1585851.979B+0.8523.608%D20.553%C31.1C+N/A10537.2h10.7B+45.2C++
Parallax VX3 1,1571,1534522.551C+0.2735.844%C-67.997%D*20.7C-N/A9055.6h2.7D7.5C
NS-7G PDW 1,1461,1431,2410.921C+1.9023.08%C13.123%D10.3DN/A35110.9h15.8C+68.7C+
Tank Mine 1,8531,1282744.117B*1.2951.732%AN/A124B+79.7B+19679.1h2.3D4.4B**
Pandora VX25 1,0631,0606941.527B+1.3044.699%B+13.302%C-34.3C+N/A13130.9h4.4C*9.8B+
NS Decimator 1,3321,0257411.383B+1.4458.023%C1.756%C26.7C-8D-27138.4h4.4C**7.5C**
Frag Grenade 7847731773N/A770.1860.372%A*N/A858.9A++12.2B*52510.9h2.6B**4.4B**
M60-A Bulldog 8077214914.714C++11.8957.768%A1.664%C-63.8A7.6B*59611.3h4.7B+8.2B*
Anti-Vehicle Grenade 7417131713N/A710.1880.636%M*N/A1426S56C--91160.5h2A++2.5A++
Solstice VE3 7237106101.164B+1.6622.685%C+21.549%B7.4DN/A9495.6h13B+57.5C**
M20 Basilisk 829594619.738M**6.9145.51%B++5.219%C+29.7B++11.8B+26120h85.8B+188.5B*
Vortex VM21 1,2385814191.387C**1.4441.624%C++1.033%D--7.7C8.7B**16375.3h32.9B+79B+
Darkstar 5725692032.803B**0.0219.856%F18.629%D31.8DN/A10417.9h14.1C70.9D*
M40 Fury-H 6085633914.436C++11.6140.274%CN/A134B*10.7C4534.2h5.8B++14.4B++
M12 Kobalt-H 5395203614.444C+11.6220.497%C--14.423%C104C3.8C-3405h13.6B+66.5C*
Vortex VM21 1,0965044521.115C**1.7141.822%C++1.786%D--6.3C7.4B**13579.6h40.4B+96.6B+
Hades VSH4 6434916640.739B+2.0962.316%D2.648%C++17C+5.3D17928.9h5.1A8.2A
MANA Anti-Personnel Turret 5044871992.447N/A0.3820.203%UN/A4870U170U22537800.1h25.4T*125.5T*
Photon A2A Missile Pods 9684611024.52C+1.7081.57%C++N/A36C-39.6C+98112.8h8B9.9B+
Nemesis VSH9 7184435310.834C**1.9961.026%C2.709%C++9.7C-6D-20245.6h7.4B+12.2B
Spear Anti-Vehicle Phalanx Turret 649437577.667C++4.8448.82%B+3.204%C-43.7B+21.2C+87610h7.7B+15.7B++
M40 Fury-F 4814352831.537C+1.2938.52%D--N/A24.2C++2.6D-10618h5.8B*15.2B++
Thanatos VE70 4324324051.067C*1.7639.944%C+12.963%D24.4C+N/A17917.7h4B++9.9B+
Corvus VA55 4344312551.69B*1.1324.245%C+19.722%C--28.9C+N/A18114.9h13C+53.4C++
Proximity Mine 4084071163.509C+0.6851.803%B**N/A145.4B+N/A8152.8h1.6B**3A
NS-15M AE 4104071492.732B0.0919.573%D*20.885%D30.1DN/A10413.5h11.4C*58.4C
Lancer VS22 9753987270.547C2.2864.211%BN/A7.2D10.4C-24255.4h23.3C*36.4C*
M20 Basilisk 570398984.061B+1.2439.338%C+8.04%B*14.1C--6.1C-17428.2h89.5B227.4B+
Pulsar C 3913913601.086C+1.7422.4%C18.159%D-10.8DN/A14236.1h12.4C++55.4C++
NS-10 Burster 7213872641.466B+1.3627.689%C2.326%D--5.5C+4.7B++15670.5h149.5C++539.8C++
Skyguard 636375497.653A*4.8326.214%C--1.6%C13.3C+9.2C+29228.3h109.3B+417.1C**
NS-10 Burster 6553562651.343B+1.4827.63%C+3.09%D-5.1C4.3B+15370.1h162.7C-588.7C
NS Baron G5AE 3423372501.348C+1.4835.403%D*11.869%D9.3D*N/A3936.1h5C--14C+
S12 Renegade 3203141701.847C0.9828.942%F3.503%D76.6B*1.5C2584.1h2.1A7.4B
Deimos VA29 3083053680.829C2.0049.609%D-8.852%D*11.6D*N/A5626.4h3.5D**7.1D--
Pulsar LSW 2982981771.684C*1.1418.674%D17.114%D-23.8DN/A25912.5h11.6B62C+
Dual-75 Duster 3072911519.4B++16.5852.048%A++N/A145.5A*8B*10152h3A++5.7A+
Antares LC 4972771741.592C+1.2324.28%D*1.083%D15.1C12C+28218.3h89.6B+369.1C**
Eclipse VE3A 2642591981.308C+1.5222.299%D--17.375%C-7.6D*N/A3034h16D--71.5D*
S1 3252442850.856C**1.9758.318%C++1.639%D18.2C--6D--89813.4h5.3B++9.2B+
Coyote Missiles 479239574.193B*1.3750.628%C-N/A30.3C30.4B+7747.9h41.7C*82.3C++
Beamer VS3 2302242460.911C*1.9126.532%C+18.75%C--19.6CN/A16511.4h9.5C++35.9C++
A30 Walker 394218553.964B*1.1425.829%C+N/A9.7B+7.8C+23922.5h199.1C*770.6C**
Pulsar VS1 2112082140.972C+1.8521.164%C-16.346%D12.7DN/A21716.4h13.7B+64.7C*
M12 Kobalt 215207729.571B+26.7517.646%B+14.976%B+44D1.7D1294.7h18.2C++103B+
NS-45 Pilot 2062061161.776B+1.0530.323%C+30.097%B+18.2DN/A6711.3h6.1B++20B+
Saron HRB-H 285193385.079C+2.2552.886%C2.073%B+37.1C+17.7D4475.2h17.7B*33.4B++
XM98 185185434.302B**1.4834.381%C-62.703%D*22.3CN/A2368.3h2B*5.8B+
Aphelion VEX-4H 332184384.842C+2.0246.476%C++2.717%C40.9C++32.9B+4084.5h59.7C++128.5C*
Hornet Missiles 268175725M**22.1870.697%B**2.286%B++194.4A*103.3M+26350.9h9.4C**13.3B+
The Slasher 1661623,1130.052C+2.7727.623%C--N/A0.5C-N/A2306.1h1.8B+6.4C*
V10 161161364.472B+1.6537.209%C-57.764%F--28.8CN/A1895.6h2.2C*5.9C++
NS-357 Underboss 1651611351.193C*1.6337.441%C++18.634%C20.4DN/A1087.9h4.4C+11.8C*
NS-44 Commissioner 1611581990.794C+2.0338.495%C**15.19%D--9.1D--N/A8117.3h3.9C++10.2B
M20 Basilisk 190153351S48.1849.644%C5.882%B+117.7M**28.5B*3911.3h51A102.7B**
NS Annihilator 2691283190.401C-2.4274.948%D**N/A4.4D*4.8D*20629.1h14D18.7D-
MAX Punch 1341283,6250.035C--2.7939.531%C-N/A0.3DN/A1452.6h1.8C++4.7C++
Force-Blade 14112738,9850.003D2.8212.555%D**N/A0DN/A02829.8h2.9C+23.5D--
M20 Basilisk 167109492.224C0.6030.478%C++4.587%C+11.6D6.2C1229.4h66B++216.6B++
M20 Drake 16999372.676C+0.1528.138%C+N/A990U700U8415700.1h88.1C312.9C
Orbital Strike Uplink 11783183U80.18526.667%UN/A830U340U63130.1h1T*0.2T*
VE-S Canis 7979571.386C*1.4421.074%D--17.722%C8.5D--N/A599.3h13.2C+62.7C
A30 Walker 161761000.76C--2.0623.416%C+1.316%C-760U850U17511700.1h259D*1106.2D
G30 Walker 1097197.889A++5.0630.64%C++N/A11.3C--6D2306.3h239C780C++
Spiker 6868700.971C+1.8516.768%F-7.353%F-22.7C-N/A923h6.9B+41.1C
Aspis Anti-Aircraft Phalanx Turret 12865173.824C*1.0023.493%CN/A8.9C8.6C--5347.3h148.7C*632.9C++
Nova 6161541.13C+1.6947.257%C*14.754%C+22.6C--N/A2052.7h3.7B+7.8B+
M20 Wyvern 8656414A++11.1841.189%B+N/A18.1C9.7C-1853.1h84.1C+204.2B
Aphelion VEX-4 895477.714B*4.8937.48%B+3.704%C+28.4C*18.4C++4441.9h57.4C*153B+
NS-61 Emissary 5353441.205B+1.6218.566%D**18.868%B+25.2C+N/A1262.1h10B++54C++

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun4740.2h
Restoration Kit335120.8h
Auraxium Force-Blade93081.9h
Motion Spotter5111,3486.3h
Nano-Armor Kit3,2654,974,784444.6h
Anti-Vehicle MANA Turret13452713h
Spawn Beacon271,9682.6h
Cortium Silo02740.4h
Nanite Revive Grenade01,4520.4h
Medical Applicator5,2841,155,170177.5h
Deconstruction Tool02,3280.2h
Welding Device0610h
Spitfire Auto-Turret111,1031.3h
Icikill61020390.1h
Ammunition Package243,5131.8h
Shield Recharging Field487,9822.9h
Medical Kit481,5242.1h
Anti-Infantry MANA Turret791,9094.2h
Snowman Soldier2850.1h
Flail Targeting Dart34302.5h
Recon Detection Device533,1837.4h

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