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Primarch Kortius[CFAR] Kortius
VS BR 95

KDR: 2.74

Score: 178.1m

Last Seen: Nov 20th, 2018 3:15 AM
- OFFLINE - 8.1 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Emerald - Outfit Leader of Cert Farmers VS[CFAR] Cert Farmers VS
VS outfit on Emerald

Members: 3
Level Progress (to 96): 76%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt C75 Viper M12 Kobalt Blueshift VM5 Blueshift VM5 Proton II PPA L100 Python HESH H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $456,615 MLG Score: 365
Fun Score: N/A
Cheeseburgers Flipped: 3668TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.13%18.065%4003898337,6041.590561.146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.098%0.216C++-0.395C---0.195CHEAD ++ (~7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.291C*11.80.176C++41.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.326%1.054%318510168,630287953322.99653162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.045%-0.749D--0.5D0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.3-0.099C+53.2-0.013C+122.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.255%2.208%6638101320,836431855294.82427377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.495%-0.143C-0.288C0.888

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.10.588B+6.30.5B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.395%7.872%13972399846,4682956687615.7146676%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.389%-1.006D*0.918B*0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.553B+13.40.659B+39.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.885%62.313%1397610152,542324540.783359

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.324%-0.088C+-0.167C-0.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.262C*2.70.21C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.941%12.574%1397410171,686249060.676837

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.083%0.203C++-0.52D-0.923

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.295C*4.10.16C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cert Farmers VS[CFAR] Cert Farmers VS
VS outfit on Emerald

Members: 3
178.1m379%494 (29.6k)414 (24.8k)2.73623174,43563,7503.2535295 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1021702316.499%10.289%17006:4567

14% Combat Medic52% Engineer10% Heavy Assault7% Infiltrator10% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2013 7:53 PMFeb 9th, 2015 4:22 PMNov 19th, 2018 9:31 PM (8h) (PST)Nov 19th, 2018 11:16 PM (6h) (PST)Nov 19th, 2018 11:15 PM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5891634260.4050.1480.0421.7860.066365

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,3609,76825,5922493107424,820

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7177.2h/299.1d 32,977 17,948 83,258 769.1k 9,320 27,683 28,500 253.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:1,477
Deaths:865
KDR:1.708
Accuracy:20.234% D
HSR:17.671% D--
Betelgeuse 54-A
D
Kills:1,395
Deaths:399
KDR:3.496
Accuracy:19.999% D**
HSR:24.373% D
Lasher X2
B+
Kills:1,246
Deaths:1,242
KDR:1.003
Accuracy:29.092% B+
HSR:3.050% C--
Orion VS54
C+
Kills:1,209
Deaths:1,096
KDR:1.103
Accuracy:20.012% C+
HSR:20.678% D
NS-15M1
C--
Kills:1,162
Deaths:1,083
KDR:1.073
Accuracy:19.173% D
HSR:18.417% C--
Ursa
C--
Kills:1,161
Deaths:738
KDR:1.573
Accuracy:19.481% C--
HSR:18.949% D
VX29 Polaris
D
Kills:1,159
Deaths:529
KDR:2.191
Accuracy:20.336% D
HSR:14.150% D*
NS-15M AE
D
Kills:407
Deaths:149
KDR:2.732
Accuracy:19.573% D--
HSR:20.885% D
Pulsar LSW
D
Kills:298
Deaths:177
KDR:1.684
Accuracy:18.674% D
HSR:17.114% D-
Kills:9,514
Deaths (as Heavy Assault):6,278
Deaths (to Heavy Assaults):16,081
KDR:1.51545
Kill Difference:3,236
Playtime:689.634 hours
Usage:10%
Score:8.952m
Score/min:216
Accuracy (listed only):20.730%
HSR (listed only):17.254%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:3,502
Deaths:3,256
KDR:1.076
Accuracy:21.678% C
HSR:17.219% C-
Solstice SF
B+
Kills:3,042
Deaths:2,326
KDR:1.308
Accuracy:26.336% B+
HSR:6.410% F
Zenith VX-5
C
Kills:1,264
Deaths:951
KDR:1.329
Accuracy:22.041% D
HSR:19.225% C
Eidolon VE33
C--
Kills:1,198
Deaths:530
KDR:2.260
Accuracy:24.522% C--
HSR:20.618% D
VX6-7
C+
Kills:1,187
Deaths:1,154
KDR:1.029
Accuracy:23.156% C+
HSR:13.227% D*
NS-11C
C+
Kills:1,164
Deaths:1,094
KDR:1.064
Accuracy:22.840% C+
HSR:17.182% C
NS Baron G5
C+
Kills:1,158
Deaths:647
KDR:1.790
Accuracy:42.477% C+
HSR:11.917% C--
Pandora VX25
B+
Kills:888
Deaths:589
KDR:1.508
Accuracy:44.317% B+
HSR:13.514% C
Thanatos VE70
C+
Kills:432
Deaths:405
KDR:1.067
Accuracy:39.944% C+
HSR:12.963% D
Solstice VE3
C++
Kills:426
Deaths:368
KDR:1.158
Accuracy:20.951% C
HSR:20.188% C++
Pulsar C
C
Kills:383
Deaths:356
KDR:1.076
Accuracy:22.372% C
HSR:17.494% D-
NS Baron G5AE
D
Kills:337
Deaths:250
KDR:1.348
Accuracy:35.403% D--
HSR:11.869% D
Deimos VA29
D-
Kills:305
Deaths:368
KDR:0.829
Accuracy:49.609% D-
HSR:8.852% D*
Eclipse VE3A
C-
Kills:259
Deaths:198
KDR:1.308
Accuracy:22.299% D--
HSR:17.375% C-
Nova
C*
Kills:61
Deaths:54
KDR:1.130
Accuracy:47.257% C*
HSR:14.754% C+
Kills:15,606
Deaths (as Engineer):12,546
Deaths (to Engineers):17,250
KDR:1.2439
Kill Difference:3,060
Playtime:3,761.856 hours
Usage:52%
Score:115.232m
Score/min:511
Accuracy (listed only):31.013%
HSR (listed only):14.854%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:3,502
Deaths:3,256
KDR:1.076
Accuracy:21.678% C
HSR:17.219% C-
Solstice SF
B+
Kills:3,042
Deaths:2,326
KDR:1.308
Accuracy:26.336% B+
HSR:6.410% F
Sirius SX12
C+
Kills:1,442
Deaths:1,243
KDR:1.160
Accuracy:24.560% C+
HSR:12.344% D-
Zenith VX-5
C
Kills:1,264
Deaths:951
KDR:1.329
Accuracy:22.041% D
HSR:19.225% C
VX6-7
C+
Kills:1,187
Deaths:1,154
KDR:1.029
Accuracy:23.156% C+
HSR:13.227% D*
NS-11C
C+
Kills:1,164
Deaths:1,094
KDR:1.064
Accuracy:22.840% C+
HSR:17.182% C
Eridani SX5
D
Kills:1,159
Deaths:599
KDR:1.935
Accuracy:22.709% D
HSR:11.389% D*
MKV Suppressed
C-
Kills:1,159
Deaths:732
KDR:1.583
Accuracy:23.199% C-
HSR:13.719% D-
NS Baron G5
C+
Kills:1,158
Deaths:647
KDR:1.790
Accuracy:42.477% C+
HSR:11.917% C--
NS-7G PDW
C+
Kills:1,143
Deaths:1,241
KDR:0.921
Accuracy:23.080% C+
HSR:13.123% D
Pandora VX25
B+
Kills:888
Deaths:589
KDR:1.508
Accuracy:44.317% B+
HSR:13.514% C
Thanatos VE70
C+
Kills:432
Deaths:405
KDR:1.067
Accuracy:39.944% C+
HSR:12.963% D
Solstice VE3
C++
Kills:426
Deaths:368
KDR:1.158
Accuracy:20.951% C
HSR:20.188% C++
Pulsar C
C
Kills:383
Deaths:356
KDR:1.076
Accuracy:22.372% C
HSR:17.494% D-
NS Baron G5AE
D
Kills:337
Deaths:250
KDR:1.348
Accuracy:35.403% D--
HSR:11.869% D
Deimos VA29
D-
Kills:305
Deaths:368
KDR:0.829
Accuracy:49.609% D-
HSR:8.852% D*
Eclipse VE3A
C-
Kills:259
Deaths:198
KDR:1.308
Accuracy:22.299% D--
HSR:17.375% C-
VE-S Canis
C
Kills:79
Deaths:57
KDR:1.386
Accuracy:21.074% D-
HSR:17.722% C
Nova
C*
Kills:61
Deaths:54
KDR:1.130
Accuracy:47.257% C*
HSR:14.754% C+
Kills:19,390
Deaths (as Light Assault):15,888
Deaths (to Light Assaults):10,733
KDR:1.22042
Kill Difference:3,502
Playtime:731.697 hours
Usage:10%
Score:13.034m
Score/min:297
Accuracy (listed only):29.226%
HSR (listed only):14.236%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C*
Kills:3,763
Deaths:2,982
KDR:1.262
Accuracy:24.712% C*
HSR:15.254% D
NS-11A
C+
Kills:1,457
Deaths:1,355
KDR:1.075
Accuracy:21.821% C-
HSR:20.590% C+
Sirius SX12
C+
Kills:1,442
Deaths:1,243
KDR:1.160
Accuracy:24.560% C+
HSR:12.344% D-
CME
C
Kills:1,281
Deaths:1,191
KDR:1.076
Accuracy:23.019% D
HSR:20.687% C
Terminus VX-9
D
Kills:1,266
Deaths:710
KDR:1.783
Accuracy:20.449% D--
HSR:20.695% D
NS-11P
C++
Kills:1,201
Deaths:456
KDR:2.634
Accuracy:20.898% C
HSR:19.817% C++
Equinox VE2
C
Kills:1,162
Deaths:762
KDR:1.525
Accuracy:24.073% C
HSR:9.725% D**
Eridani SX5
D
Kills:1,159
Deaths:599
KDR:1.935
Accuracy:22.709% D
HSR:11.389% D*
MKV Suppressed
C-
Kills:1,159
Deaths:732
KDR:1.583
Accuracy:23.199% C-
HSR:13.719% D-
NS Baron G5
C+
Kills:1,158
Deaths:647
KDR:1.790
Accuracy:42.477% C+
HSR:11.917% C--
NS-7G PDW
C+
Kills:1,143
Deaths:1,241
KDR:0.921
Accuracy:23.080% C+
HSR:13.123% D
Pandora VX25
B+
Kills:888
Deaths:589
KDR:1.508
Accuracy:44.317% B+
HSR:13.514% C
Darkstar
D
Kills:569
Deaths:203
KDR:2.803
Accuracy:19.856% F
HSR:18.629% D
Thanatos VE70
C+
Kills:432
Deaths:405
KDR:1.067
Accuracy:39.944% C+
HSR:12.963% D
Corvus VA55
C++
Kills:431
Deaths:255
KDR:1.690
Accuracy:24.245% C++
HSR:19.722% C-
NS Baron G5AE
D
Kills:337
Deaths:250
KDR:1.348
Accuracy:35.403% D--
HSR:11.869% D
Deimos VA29
D-
Kills:305
Deaths:368
KDR:0.829
Accuracy:49.609% D-
HSR:8.852% D*
Pulsar VS1
C-
Kills:207
Deaths:214
KDR:0.967
Accuracy:21.188% C-
HSR:16.425% D
VE-S Canis
C
Kills:79
Deaths:57
KDR:1.386
Accuracy:21.074% D-
HSR:17.722% C
Nova
C*
Kills:61
Deaths:54
KDR:1.130
Accuracy:47.257% C*
HSR:14.754% C+
Kills:19,500
Deaths (as Combat Medic):14,313
Deaths (to Combat Medics):5,991
KDR:1.3624
Kill Difference:5,187
Playtime:1,002.887 hours
Usage:14%
Score:16.517m
Score/min:274
Accuracy (listed only):28.694%
HSR (listed only):15.185%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,442
Deaths:1,243
KDR:1.160
Accuracy:24.560% C+
HSR:12.344% D-
NS-30 Vandal
C--
Kills:1,233
Deaths:572
KDR:2.156
Accuracy:27.660% D-
HSR:22.060% C--
Nyx VX31
C
Kills:1,167
Deaths:421
KDR:2.772
Accuracy:29.139% D
HSR:26.478% C
Eridani SX5
D
Kills:1,159
Deaths:599
KDR:1.935
Accuracy:22.709% D
HSR:11.389% D*
MKV Suppressed
C-
Kills:1,159
Deaths:732
KDR:1.583
Accuracy:23.199% C-
HSR:13.719% D-
Artemis VX26
C
Kills:1,158
Deaths:585
KDR:1.979
Accuracy:23.608% D
HSR:20.553% C
NS-7G PDW
C+
Kills:1,143
Deaths:1,241
KDR:0.921
Accuracy:23.080% C+
HSR:13.123% D
Ghost
D
Kills:953
Deaths:237
KDR:4.021
Accuracy:34.390% D
HSR:61.700% D
Parallax VX3
D
Kills:910
Deaths:413
KDR:2.203
Accuracy:34.947% D
HSR:66.703% D*
Phantom VA23
D
Kills:683
Deaths:280
KDR:2.439
Accuracy:29.205% D-
HSR:23.865% D
XM98
C-
Kills:185
Deaths:43
KDR:4.302
Accuracy:34.381% C-
HSR:62.703% D**
Beamer VS3
C+
Kills:184
Deaths:226
KDR:0.814
Accuracy:25.981% C+
HSR:15.761% D-
VA39 Spectre
C
Kills:173
Deaths:40
KDR:4.325
Accuracy:30.478% C
HSR:29.480% D
V10
C-
Kills:161
Deaths:36
KDR:4.472
Accuracy:37.209% C-
HSR:57.764% F--
Phaseshift VX-S
B+
Kills:160
Deaths:70
KDR:2.286
Accuracy:30.558% D
HSR:80.625% B+
NS-44 Commissioner
B
Kills:158
Deaths:199
KDR:0.794
Accuracy:38.495% B
HSR:15.190% D--
NS-357 Underboss
C
Kills:92
Deaths:101
KDR:0.911
Accuracy:33.464% C
HSR:14.130% D-
VE-S Canis
C
Kills:79
Deaths:57
KDR:1.386
Accuracy:21.074% D-
HSR:17.722% C
Spiker
F-
Kills:68
Deaths:70
KDR:0.971
Accuracy:16.768% F-
HSR:7.353% F-
NS-61 Emissary
B+
Kills:53
Deaths:44
KDR:1.205
Accuracy:18.566% D**
HSR:18.868% B+
Kills:12,320
Deaths (as Infiltrator):7,209
Deaths (to Infiltrators):7,145
KDR:1.70897
Kill Difference:5,111
Playtime:526.004 hours
Usage:7%
Score:10.078m
Score/min:319
Accuracy (listed only):27.974%
HSR (listed only):29.576%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:4,870
Deaths:1,524
KDR:3.196
Accuracy:21.185% B+
HSR:21.109% C++
Blueshift VM5
B+
Kills:4,797
Deaths:1,486
KDR:3.228
Accuracy:21.680% B+
HSR:21.409% C++
Comet VM2
B++
Kills:1,961
Deaths:720
KDR:2.724
Accuracy:48.827% B++
HSR:5.813% B++
Comet VM2
B+
Kills:1,737
Deaths:671
KDR:2.589
Accuracy:50.767% B+
HSR:5.527% B+
Nebula VM20
A
Kills:1,302
Deaths:286
KDR:4.552
Accuracy:23.391% A
HSR:18.894% C
Nebula VM20
A+
Kills:1,287
Deaths:255
KDR:5.047
Accuracy:25.581% A+
HSR:21.212% C++
Quasar VM1
B*
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:21.491% B*
HSR:21.705% C++
Cosmos VM3
A
Kills:1,160
Deaths:220
KDR:5.273
Accuracy:22.395% A
HSR:19.741% C++
Cosmos VM3
A
Kills:1,160
Deaths:181
KDR:6.409
Accuracy:22.199% A
HSR:19.483% C+
Quasar VM1
A
Kills:1,160
Deaths:244
KDR:4.754
Accuracy:21.153% A
HSR:19.828% C*
Vortex VM21
C++
Kills:578
Deaths:415
KDR:1.393
Accuracy:41.526% C++
HSR:1.038% D*
Vortex VM21
C++
Kills:500
Deaths:448
KDR:1.116
Accuracy:41.744% C++
HSR:1.800% D--
NS-10 Burster
C
Kills:382
Deaths:263
KDR:1.452
Accuracy:27.708% C
HSR:2.356% D--
NS-10 Burster
C+
Kills:346
Deaths:264
KDR:1.311
Accuracy:27.659% C+
HSR:3.179% D-
Kills:22,401
Deaths (as MAX Suit):3,585.500
Deaths (to MAX Suits):5,772
KDR:6.24766
Kill Difference:18,815.500
Playtime:459.352 hours
Usage:6%
Score:14.323m
Score/min:520
Accuracy (listed only):29.807%
HSR (listed only):13.078%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:2,142
V. Kills:2,027 106%
Deaths:1,197
KDR:1.789
Accuracy:28.010% D
KPH:13 C+
VKPH:12.300 B+
Maelstrom Turbo Laser
C++
Kills:1,914
V. Kills:1,394 137%
Deaths:1,172
KDR:1.633
Accuracy:28.091% C--
KPH:15.200 C++
VKPH:11.100 C++
Light PPA
B++
Kills:1,820
V. Kills:88 N/A
Deaths:320
KDR:5.688
Accuracy:44.069% B+
KPH:67.400 B++
VKPH:3.300 C+
Dual Photon Pods
M**
Kills:1,505
V. Kills:166 N/A
Deaths:74
KDR:20.338
Accuracy:62.144% B**
KPH:267.300 M**
VKPH:29.500 B**
Photon A2A Missile Pods
C+
Kills:461
V. Kills:507 91%
Deaths:102
KDR:4.520
Accuracy:81.570% C*
KPH:36 C-
VKPH:39.600 C+
Antares LC
C+
Kills:277
V. Kills:220 125%
Deaths:174
KDR:1.592
Accuracy:24.280% D*
KPH:15.100 C
VKPH:12 C+
Coyote Missiles
B+
Kills:239
V. Kills:240 99%
Deaths:57
KDR:4.193
Accuracy:50.628% C-
KPH:30.300 C
VKPH:30.400 B+
Hornet Missiles
M
Kills:175
V. Kills:93 186%
Deaths:7
KDR:25
Accuracy:70.697% B**
KPH:193 A*
VKPH:102.500 M
Kills:8,533 (6,153 + 0)
Deaths:3,103
KDR:2.750
VKDR:1.526
Vehicle Kills:4,735
Kill Difference:5,430
Playtime:363.183 hours
Usage:5%
Score:7.224m
Score/min:332
Piloting Accuracy:24.280%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:2,739
V. Kills:238 N/A
Deaths:210
KDR:13.043
Accuracy:49.609% B*
KPH:9,860,400 U
VKPH:856,800 U
AP30 Shredder
U
Kills:2,300
V. Kills:786 292%
Deaths:349
KDR:6.590
Accuracy:25.808% D*
KPH:8,280,000 U
VKPH:2,829,600 U
C150 Dalton
U
Kills:1,442
V. Kills:1,371 105%
Deaths:352
KDR:4.097
Accuracy:42.029% B
KPH:5,191,200 U
VKPH:4,935,600 U
CAS30 Tank Buster
C
Kills:1,249
V. Kills:1,149 109%
Deaths:1,031
KDR:1.211
Accuracy:42.504% C
KPH:6.500 C
VKPH:6 C
Dual-75 Duster
A*
Kills:291
V. Kills:16 N/A
Deaths:15
KDR:19.400
Accuracy:52.048% A+
KPH:148.800 A*
VKPH:8.200 B*
Kills:8,021 (1,249 + 6,772)
Deaths:1,957
KDR:4.099
VKDR:1.819
Vehicle Kills:3,560
Kill Difference:6,064
Playtime:193.123 hours
Usage:3%
Score:6.067m
Score/min:524
Piloting Accuracy:42.504%
Gunner Accuracy:52.048%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:6,070
V. Kills:708 N/A
Deaths:167
KDR:36.347
Accuracy:43.394% B+
KPH:72.500 A**
VKPH:8.500 C**
L100 Python HESH
B+
Kills:3,979
V. Kills:437 N/A
Deaths:248
KDR:16.044
Accuracy:53.926% B+
KPH:50.400 C+
VKPH:5.500 D
L100 Python AP
B++
Kills:2,007
V. Kills:1,151 174%
Deaths:201
KDR:9.985
Accuracy:61.514% B+
KPH:36 B++
VKPH:20.700 B+
L100 Python HEAT
B**
Kills:1,162
V. Kills:268 432%
Deaths:70
KDR:16.600
Accuracy:55.939% B+
KPH:44.600 B**
VKPH:10.300 C
Skyguard
C
Kills:318
V. Kills:231 137%
Deaths:46
KDR:6.913
Accuracy:25.925% C--
KPH:12.200 C
VKPH:8.800 C
Kills:13,536 (13,536 + 0)
Deaths:732
KDR:18.492
VKDR:3.818
Vehicle Kills:2,795
Kill Difference:12,804
Playtime:270.489 hours
Usage:4%
Score:4.710m
Score/min:290
Driving Accuracy:25.925%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B**
Kills:4,518
V. Kills:289 N/A
Deaths:210
KDR:21.514
Accuracy:26.704% B+
KPH:89.300 B**
VKPH:5.700 B**
Supernova PC
B++
Kills:3,163
V. Kills:939 336%
Deaths:315
KDR:10.041
Accuracy:51.188% C*
KPH:29.300 B++
VKPH:8.700 C++
Supernova VPC
B++
Kills:2,388
V. Kills:268 N/A
Deaths:91
KDR:26.242
Accuracy:54.536% B+
KPH:56.300 B++
VKPH:6.300 C
Supernova FPC
B+
Kills:1,749
V. Kills:1,527 114%
Deaths:240
KDR:7.288
Accuracy:54.125% C++
KPH:20 C
VKPH:17.500 B+
Saron HRB
B+
Kills:1,422
V. Kills:794 179%
Deaths:252
KDR:5.643
Accuracy:47.129% B+
KPH:24.300 C+
VKPH:13.600 C
E540 Halberd
B+
Kills:749
V. Kills:414 180%
Deaths:89
KDR:8.416
Accuracy:56.031% B**
KPH:35.400 B
VKPH:19.600 B+
M12 Kobalt
B+
Kills:199
V. Kills:7 N/A
Deaths:7
KDR:28.429
Accuracy:17.243% B+
KPH:44.400 D
VKPH:1.600 D
M20 Basilisk
C
Kills:108
V. Kills:58 183%
Deaths:49
KDR:2.204
Accuracy:30.452% C++
KPH:11.500 D
VKPH:6.200 C
Kills:14,296 (7,300 + 6,996)
Deaths:1,253
KDR:11.409
VKDR:3.429
Vehicle Kills:4,296
Kill Difference:13,043
Playtime:382.233 hours
Usage:5%
Score:8.011m
Score/min:349
Driving Accuracy:54.125%
Gunner Accuracy:30.452%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,963
V. Kills:100 N/A
Deaths:110
KDR:17.846
Accuracy:36.006% C+
KPH:134.200 B**
VKPH:6.800 C++
E540 Halberd-H
B++
Kills:1,400
V. Kills:629 222%
Deaths:164
KDR:8.537
Accuracy:63.841% B++
KPH:53.400 B+
VKPH:24 C*
M40 Fury-H
B**
Kills:563
V. Kills:45 N/A
Deaths:39
KDR:14.436
Accuracy:40.274% C+
KPH:132.900 B**
VKPH:10.600 C
M12 Kobalt-H
C
Kills:506
V. Kills:17 N/A
Deaths:36
KDR:14.056
Accuracy:20.200% C--
KPH:105 C
VKPH:3.500 C--
Saron HRB-H
C+
Kills:192
V. Kills:91 209%
Deaths:37
KDR:5.189
Accuracy:52.771% C
KPH:37.300 C+
VKPH:17.700 D
Aphelion VEX-4H
B+
Kills:184
V. Kills:148 123%
Deaths:38
KDR:4.842
Accuracy:46.476% C++
KPH:41.200 C++
VKPH:33.100 B+
Kills:4,808 (0 + 4,808)
Deaths:424
KDR:11.340
VKDR:2.429
Vehicle Kills:1,030
Kill Difference:4,384
Playtime:59.542 hours
Usage:1%
Score:1.570m
Score/min:439
Driving Accuracy:N/A%
Gunner Accuracy:46.476%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:13,003
V. Kills:98 N/A
Deaths:119
KDR:109.269
Accuracy:18.841% C*
KPH:190.600 M*
VKPH:1.400 D-
M12 Kobalt
A*
Kills:5,819
V. Kills:87 N/A
Deaths:87
KDR:66.885
Accuracy:17.222% C+
KPH:137.200 A*
VKPH:2.100 C-
M40 Fury
A*
Kills:2,894
V. Kills:490 N/A
Deaths:72
KDR:40.194
Accuracy:40.109% B
KPH:112.600 A*
VKPH:19.100 A
M40 Fury
A++
Kills:2,047
V. Kills:349 N/A
Deaths:84
KDR:24.369
Accuracy:42.023% B++
KPH:89.700 A++
VKPH:15.300 A
M60-G Bulldog
B**
Kills:1,228
V. Kills:179 N/A
Deaths:106
KDR:11.585
Accuracy:39.139% B+
KPH:44.800 B**
VKPH:6.500 C++
M60-G Bulldog
B+
Kills:1,214
V. Kills:157 N/A
Deaths:96
KDR:12.646
Accuracy:36.792% C+
KPH:50.300 B+
VKPH:6.500 C
M20 Basilisk
B+
Kills:392
V. Kills:158 247%
Deaths:58
KDR:6.759
Accuracy:44.089% B+
KPH:23.100 C++
VKPH:9.300 C+
M20 Basilisk
C--
Kills:385
V. Kills:168 228%
Deaths:95
KDR:4.053
Accuracy:39.096% C+
KPH:13.800 D
VKPH:6 C--
Kills:26,982 (0 + 26,982)
Deaths:717
KDR:37.632
VKDR:2.351
Vehicle Kills:1,686
Kill Difference:26,265
Playtime:255.548 hours
Usage:4%
Score:8.939m
Score/min:583
Driving Accuracy:N/A%
Gunner Accuracy:39.096%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:435
V. Kills:46 N/A
Deaths:283
KDR:1.537
Accuracy:38.520% D--
KPH:24.100 C++
VKPH:2.500 D-
S12 Renegade
B**
Kills:313
V. Kills:6 N/A
Deaths:168
KDR:1.863
Accuracy:29.114% D**
KPH:79 B**
VKPH:1.500 C
Kills:748 (748 + 0)
Deaths:451
KDR:1.659
VKDR:0.115
Vehicle Kills:52
Kill Difference:297
Playtime:22.004 hours
Usage:0%
Score:0.178m
Score/min:135
Driving Accuracy:29.114%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 13,10113,003119109.269S106.5318.841%C*15.912%C--190.7M*1.4D-66568.2h12B**63.9B++
C75 Viper 6,7786,07016736.347S33.6143.394%B+1.565%C++72.5A**8.5C**30783.7h6.6A15.3B**
M12 Kobalt 5,9065,8198766.885S64.1517.222%C+17.305%C+137.2A*2.1C-60742.4h12.4A71.8B+
Blueshift VM5 4,9024,8701,5243.196B+0.4621.185%B+21.109%C++34.9C++N/A141139.7h18.3D86.6C++
Blueshift VM5 4,8244,7971,4863.228B+0.4921.68%B+21.409%C++35.1C*N/A143136.7h19D87.7C++
Proton II PPA 4,8074,51821021.514B+18.7826.704%B+2.457%B89.3B**5.7B**39250.6h6.3B**23.7B**
L100 Python HESH 4,4163,97924816.044B+13.3153.926%B+2.011%C**50.4C+5.5D20978.9h2.6B+4.8B*
H-V45 3,7783,7632,9821.262C+1.4724.712%C*15.254%D15DN/A57251.5h12.2B+49.4B+
Serpent VE92 3,5233,5023,2561.076C+1.6621.678%C17.219%C-10.4D-N/A40337.7h12.8C*59.1C++
Supernova PC 4,1023,16331510.041B++7.3051.188%C*2.466%C++29.3B++8.7C++223108.1h3.4B**6.6B**
Solstice SF 3,1543,0422,3261.308B1.4326.336%B+6.41%F15.1CN/A55201.1h6.6B*25.2B**
M12 Kobalt 2,9822,90415193.6S190.8621.911%C+17.631%C++178.2A4.8C+49016.3h13.7B+62.4B+
M40 Fury 3,3842,8947240.194S37.4640.109%B1.486%C112.6A*19.1A75325.7h12C*29.9B+
L105 Zephyr 2,9772,73921013.043B+10.3149.609%B*N/A27390U2380U104018100.1h4A+8B**
Supernova VPC 2,6562,3889126.242A23.5154.536%B+2.261%B++56.3B++6.3C29742.4h2.4B**4.5B*
AP30 Shredder 3,0862,3003496.59C+3.8525.808%D*1.522%C23000U7860U145996000.1h45.7A177.1B*
Saron Laser Cannon 4,1692,1421,1971.789C+0.9528.01%D1.494%C--13C+12.3B+278164.5h104.8B+374.1B+
M40 Fury 2,3962,0478424.369M++21.6342.023%B++1.319%C--89.8A++15.3A77222.8h12.5B29.7B+
L100 Python AP 3,1582,0072019.985A7.2561.514%B+3.587%B36B++20.7B+35655.7h5.9B+9.6B+
C-4 2,7021,9778492.329B++0.4130.685%B**N/A101.4B+37.2B+135019.5h1.3B+4.3B+
Proton II PPA-H 2,0631,96311017.845B+15.1136.006%C+1.528%C134.5B**6.8C++48914.6h6.8B**18.9B++
Comet VM2 2,3961,9617202.724A*0.0148.827%B++5.813%B++23.1A*5.1B+18084.8h15.3B++31.3B++
Maelstrom Turbo Laser 3,3081,9141,1721.633C+1.1028.091%C--1.411%D15.2C++11.1C++233126.1h75.7B+269.5B+
Light PPA 1,9081,8203205.688C++2.9544.069%B+N/A67.4B++3.3C+31727h8.5B++19.3B+
Supernova FPC 3,2761,7492407.288B4.5554.125%C++2.459%C+20C17.5B+50487.5h6.4C11.8C+
Comet VM2 2,1271,7376712.589A++0.1550.767%B+5.527%B+21.8A++4.9C+15279.8h17.4B*34.4B*
Dual Photon Pods 1,6711,5057420.338A*17.6062.144%B**0.997%C-268.8M**29.6B**18805.6h12B**19.4B**
SVA-88 1,4811,4778651.708C+1.0320.234%D17.671%D--27.2DN/A16154.4h11.3C**55.9C++
NS-11A 1,4681,4571,3551.075C+1.6621.821%C-20.59%C+16.7DN/A4587.5h14.2C+65C+
Sirius SX12 1,4491,4421,2431.16C++1.5824.56%C+12.344%D-15.5DN/A7092.8h13.2B+53.9B
C150 Dalton 2,8131,4423524.097C1.3642.029%BN/A14420U13710U168834200.1h5.4C-12.9C+
Saron HRB 2,2161,4222525.643C++2.9147.129%B+1.477%C+24.3C+13.5C35558.6h17.9B++38B*
E540 Halberd-H 2,0291,4001648.537C+5.8063.841%B++1.214%C--53.4B+24C*43526.2h5.4B+8.4B++
Betelgeuse 54-A 1,4011,3953993.496C*0.7619.999%D**24.373%D28.6D--N/A9848.8h12.2D60.8D--
M60-A Bulldog 1,4571,3142056.41C*3.6739.95%C**N/A13140U1430U94603400.1h4.3B**10.7B*
Nebula VM20 1,3021,3022864.552A1.8223.391%A18.894%C46.8B**N/A23327.8h17C+72.8B+
M60-A Bulldog 1,4001,2925523.491B20.7556.455%B**N/A77.8A++6.5B+60816.6h3.9B**6.9B**
Nebula VM20 1,2891,2872555.047A+2.3125.581%A+21.212%C++52.3AN/A26624.6h17.2C+67.3B+
CME 1,2851,2811,1911.076C1.6623.019%D20.687%C20.7DN/A5861.9h13.8C+59.8C+
Terminus VX-9 1,2711,2667101.783C*0.9520.449%D--20.695%D22.2DN/A10256.9h11.2B+54.6C+
Zenith VX-5 1,2721,2649511.329C++1.4122.041%D19.225%C9D--N/A40140.2h12B+54.4C++
CAS30 Tank Buster 2,3981,2491,0311.211C+1.5342.504%CN/A6.5C6C153191.2h44.7B+105.2B+
Lasher X2 1,2801,2461,2421.003C++1.7329.092%B+3.05%C--23.2CN/A12553.6h18.4B63.2B+
NS-30 Vandal 1,2361,2335722.156C**0.5827.66%D-22.06%C--29.1CN/A12242.3h4.9B++17.6C*
M60-G Bulldog 1,4071,22810611.585A++8.8539.139%B+2.932%C+44.8B**6.5C++62327.4h4.8B**12.2B**
M60-G Bulldog 1,3711,2149612.646A*9.9136.792%C+3.13%C++50.4B+6.5C63324.1h5.1B*13.8B+
Orion VS54 1,2141,2091,0961.103C+1.6320.012%C+20.678%D19C--N/A19963.7h11.6B+58C++
NS-11P 1,2121,2014562.634A+0.1020.898%C19.817%C++26.9C+N/A11044.7h13.9C*66.4C++
Eidolon VE33 1,2091,1985302.26B**0.4824.522%C--20.618%D25.7C*N/A9946.7h7.4B++30.3B+
VX6-7 1,1911,1871,1541.029C+1.7123.156%C+13.227%D*8.7D-N/A41135.7h11.3B+48.9B
Nyx VX31 1,1791,1674212.772C**0.0429.139%D26.478%C22.3DN/A6552.3h6.3C21.6C
NS-11C 1,1851,1641,0941.064C++1.6722.84%C+17.182%C9.1D-N/A44127.9h13.4B58.5C**
L100 Python HEAT 1,4301,1627016.6M+13.8655.939%B+2.84%C++44.7B**10.3C33826h3.5A6.2A
Equinox VE2 1,1891,1627621.525B1.2124.073%C9.725%D**17.4DN/A6066.7h9.3B**38.4B+
NS-15M1 1,1731,1621,0831.073C1.6619.173%D18.417%C--17.3DN/A8667h13.4C+69.7C+
Ursa 1,1751,1617381.573B+1.1619.481%C--18.949%D21.3DN/A9354.4h12.8C65.7C+
Quasar VM1 1,1621,1611945.985A++3.2521.491%B*21.705%C++45.5B*N/A19525.5h15C69.6B
Cosmos VM3 1,1611,1602205.273A*2.5422.395%A19.741%C++41.6B**N/A18427.9h16.9D75.6C*
Cosmos VM3 1,1631,1601816.409A**3.6722.199%A19.483%C+45.5A+N/A21625.5h15.8D71B+
Quasar VM1 1,1651,1602444.754A*2.0221.153%A19.828%C*38AN/A22630.5h15C++71B+
Sticky Grenade 1,1641,15911159N/A1,156.2670.904%A*N/A2318M+10C+92490.5h1.1A1.5B**
VX29 Polaris 1,1601,1595292.191B++0.5520.336%D14.15%D*32.5CN/A15435.7h12C*58.9C+
Eridani SX5 1,1631,1595991.935B*0.8022.709%D11.389%D*26.5CN/A10543.8h10.5B+46.1C*
MKV Suppressed 1,1591,1597321.583B+1.1523.199%C-13.719%D-18.5DN/A7562.7h12.6B+54.4C*
Artemis VX26 1,1611,1585851.979B+0.7623.608%D20.553%C31.1C+N/A10437.2h10.7B+45.2C++
NS Baron G5 1,1611,1586471.79B*0.9542.477%C+11.917%C--23.5C-N/A8349.2h4.3B+10C+
NS-7G PDW 1,1461,1431,2410.921C++1.8223.08%C+13.123%D10.3DN/A34110.9h15.8C+68.7C++
Tank Mine 1,7051,0282683.836B++1.1051.656%AN/A116.8C**76.9B+19438.8h2.3C--4.4B**
NS Decimator 1,2799927301.359B+1.3857.807%C1.613%C--26.7C-7.7D-26437.2h4.3B+7.5C**
Ghost 9549532374.021B+1.2834.39%D61.7%D26.3C-N/A13436.3h2.3C++6.6C+
Parallax VX3 9139104132.203C+0.5334.947%D66.703%D*18.8DN/A9048.5h2.8D8.1D
Pandora VX25 8918885891.508B+1.2344.317%B+13.514%C36.5C++N/A14024.3h4.4C++9.8B+
E540 Halberd 1,163749898.416C+5.6856.031%B**3.338%B+35.5B19.6B+48621.1h5.7C*10.2B++
Frag Grenade 7327241724N/A721.2660.019%A++N/A905A++10B53050.8h2.6B**4.4B**
M60-A Bulldog 8017164914.612C+11.8857.744%B**1.676%C--63.9A+7.6B*60211.2h4.7B++8.1B**
Anti-Vehicle Grenade 7377101710N/A707.2681.312%M**N/A1420S54D93660.5h2A++2.4A++
Phantom VA23 6866832802.439C++0.3029.205%D-23.865%D24.2DN/A9428.2h4.9C+16.9C
Vortex VM21 1,2335784151.393C+1.3441.526%C++1.038%D*7.7C8.8B*16374.7h32.7B+78.9B
Darkstar 5725692032.803B**0.0719.856%F18.629%D31.8C--N/A10417.9h14.1C-70.9D*
M40 Fury-H 6085633914.436C**11.7040.274%C+N/A134B**10.7C4534.2h5.8B++14.4B++
M12 Kobalt-H 5235063614.056C11.3220.2%C--14.427%C-105.4C3.5C--3384.8h13.4B+66.5C*
Vortex VM21 1,0895004481.116C+1.6241.744%C++1.8%D--6.3C7.4B**13579.1h40.4B+96.8B+
Hades VSH4 6434916640.739B+2.0062.316%D2.648%C++17C+5.3C-17728.9h5.1A8.2B**
Photon A2A Missile Pods 9684611024.52C+1.7881.57%C*N/A36C-39.6C+97612.8h8C*9.9B
Nemesis VSH9 7104385290.828C**1.9161.07%C+2.74%C+9.8C--6.1D20344.8h7.4B+12.1B+
MANA Anti-Personnel Turret 4494371842.375N/A0.3620.3%UN/A4370U120U21475000.1h25.8T*127T*
M40 Fury-F 4814352831.537C+1.2038.52%D--N/A24.2C++2.6D-10618h5.8B*15.2B++
Thanatos VE70 4324324051.067C*1.6739.944%C+12.963%D24.4C+N/A17617.7h4B++9.9B+
Corvus VA55 4344312551.69B++1.0524.245%C++19.722%C-28.9C++N/A17814.9h13C+53.4C++
Spear Anti-Vehicle Phalanx Turret 641431567.696C++4.9648.147%B+2.784%D44B+21.4C+8869.8h7.4B+15.5B++
Solstice VE3 4344263681.158B+1.5820.951%C20.188%C++8.1DN/A14952.6h13.7B+65.2C*
NS-15M AE 4104071492.732B+0.0019.573%D--20.885%D30.1DN/A10313.5h11.4C*58.4C+
Proximity Mine 4054041143.544C+0.8151.993%B**N/A144.3B+N/A8122.8h1.5B**3A
Lancer VS22 9753987250.549C2.1964.154%C**N/A7.2D10.5C-24255.1h23.1C*36C*
M20 Basilisk 550392586.759A*4.0244.089%B+6.378%C**23.1C++9.3C+23317h88.9B+201.6B++
M20 Basilisk 553385954.053B+1.3239.096%C+8.312%B**13.8D6C--16227.9h89.6C**229.2B+
Pulsar C 3833833561.076C+1.6622.372%C17.494%D-10.8DN/A14035.5h12.5C+55.7C+
NS-10 Burster 7123822631.452B+1.2827.708%C2.356%D--5.5C+4.7B+15769.5h150C++541.2C++
NS-10 Burster 6403462641.311B+1.4327.659%C+3.179%D-5C4.3B+15469.1h165.8C--599.5C
NS Baron G5AE 3423372501.348C++1.3935.403%D--11.869%D9.3D*N/A3936.1h5C-14C+
Skyguard 549318466.913A*4.1825.925%C--1.572%C12.1C8.8C29426.2h118.1C**455.6C++
S12 Renegade 3193131681.863C0.8729.114%D**3.514%D78.3B*1.5C2684h2.1A7.3B+
Deimos VA29 3083053680.829C1.9149.609%D-8.852%D*12D*N/A5625.4h3.5F7.1D--
Pulsar LSW 2982981771.684C*1.0518.674%D17.114%D-23.8DN/A25312.5h11.6B62C+
Dual-75 Duster 3072911519.4B++16.6652.048%A+N/A145.5A*8B++10142h3A++5.7B**
Antares LC 4972771741.592C+1.1424.28%D*1.083%D15.1C12C+27818.3h89.6B+369.1C**
Eclipse VE3A 2642591981.308C+1.4322.299%D--17.375%C-7.6D*N/A3034h16D--71.5D*
S1 3252442850.856C**1.8858.318%C++1.639%D18.2C--6D--88613.4h5.3B++9.2B+
Coyote Missiles 479239574.193B+1.4650.628%C-N/A30.3C30.4B+7707.9h41.7C++82.3C++
Pulsar VS1 2102072140.967C+1.7721.188%C-16.425%D12.7DN/A20916.3h13.7B+64.8C++
M12 Kobalt 206199728.429B+25.6917.243%B+14.573%C**44.2D1.6D1324.5h17.7C+102.9B
Saron HRB-H 283192375.189C++2.4552.771%C2.083%B+36.9C+17.5D4405.2h17.6B*33.3B++
XM98 185185434.302B**1.5734.381%C-62.703%D**22.3CN/A2318.3h2B*5.8B+
Beamer VS3 1901842260.814C++1.9225.981%C+15.761%D-18.8CN/A1749.8h10.2C+39.2C+
Aphelion VEX-4H 332184384.842C+2.1146.476%C++2.717%C40.9C++32.9B+3964.5h59.7C++128.5C*
A30 Walker 339180543.333B+0.6025.643%C+N/A8.4C+7.4C24021.5h224.4C875.1C+
Hornet Missiles 268175725M**22.2670.697%B**2.286%B++194.4A*103.3M+25950.9h9.4C**13.3B+
VA39 Spectre 173173404.325A++1.5930.478%C29.48%D22.2C+N/A2917.8h5.1B+16.8B+
The Slasher 1661623,1130.052C+2.6827.623%C--N/A0.5CN/A2305.4h1.8B++6.4C**
V10 161161364.472B+1.7437.209%C-57.764%F--28.8CN/A1845.6h2.2C*5.9C++
Phaseshift VX-S 160160702.286C0.4530.558%D80.625%B+19.3DN/A1128.3h2.8C*9.1C++
NS-44 Commissioner 1611581990.794C+1.9438.495%B15.19%D--9.1D-N/A7817.3h3.9C++10.2B
M20 Basilisk 190153351S48.2649.644%C5.882%B+117.7M++28.5B+3771.3h51A102.7B**
MAX Punch 1341283,5850.036C--2.7039.597%C-N/A0.3DN/A1445.5h1.8C++4.7C++
Force-Blade 14112738,9850.003D2.7312.555%D**N/A0C--N/A02828.9h2.9C+23.5D
NS Annihilator 2461133160.358D2.3874.79%D**N/A4.1D**4.8D**20727.9h15D--20D*
M20 Basilisk 166108492.204C0.5330.452%C++4.63%C11.5D6.2C1219.4h66.4B+218B+
NS-357 Underboss 95921010.911C+1.8333.464%C14.13%D-16.4DN/A1195.6h4.7C13.9C+
VE-S Canis 7979571.386C++1.3521.074%D-17.722%C8.5D--N/A409.3h13.2C+62.7C
A30 Walker 15371990.717D2.0223.139%C+1.408%C710U820U17293000.1h269D*1162.4D-
Spiker 6868700.971C+1.7716.768%F-7.353%F-22.7C-N/A903h6.9B+41.1C+
Aspis Anti-Aircraft Phalanx Turret 12865173.824C*1.0923.712%C+N/A9.2C8.9C-5437.1h147.2C*621C*
Nova 6161541.13C+1.6147.257%C*14.754%C+22.6DN/A2042.7h3.7B+7.8B+
NS-61 Emissary 5353441.205B+1.5318.566%D**18.868%B+25.2C+N/A1142.1h10B+54C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit325010.8h
VS Patriot Flare Gun4740.2h
Auraxium Force-Blade93081.9h
Motion Spotter458,9344.8h
Nano-Armor Kit3,1564,670,241421.9h
Anti-Vehicle MANA Turret13452713h
Spawn Beacon271,8642.5h
Cortium Silo02580.4h
Nanite Revive Grenade01,4520.4h
Medical Applicator5,2681,149,263176.9h
Deconstruction Tool02,3280.2h
Welding Device0610h
Spitfire Auto-Turret117981h
Icikill61020390.1h
Ammunition Package213,0201.7h
Shield Recharging Field447,9042.9h
Medical Kit319041.1h
Anti-Infantry MANA Turret741,8014h
Flail Targeting Dart34302.5h
Recon Detection Device533,1837.4h

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