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Executor KoshkaPython2[KN1] KoshkaPython2
NC BR 146

KDR: 2.25

Score: 48.5m

Last Seen: Dec 12th, 2019 2:10 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (146 total) - New Conglomerate on Emerald - Outfit Member of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 73
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NC6A GODSAW GD-22S NS-15M AE EM6 Warden NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,256,004 MLG Score: 1004
Fun Score: N/A
Cheeseburgers Flipped: 502TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.382%25.866%57926120149,4172.86891-0.623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.605%0.224C++0.736B++-2.001F--HEAD ++ (~14.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.339C**110.231C++38.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.345%1.124%101122689963570.0924195153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.041D*-0.907D---1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.6-2.757F**44.8-2.506F*102.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.318%12.821%158712201,2487272811.71429443%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.335%-0.911D--1.958A++-0.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.7-0.052C+33.30.171C++93.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.251%79.892%158212259,2552285444.04856

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.577%0.639B+0.818B++1.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.531B+1.80.428B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.161%22.917%15811226144153640.09375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.453D1.605A+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.4-0.399C--6.7-0.37C-11.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 73
48.5m477.6%377 (22.6k)298 (17.9k)2.2454576,44434,0442.45958146 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227483917.355%28.724%49904:4725

12% Combat Medic27% Engineer48% Heavy Assault9% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 28th, 2014 4:49 AMOct 4th, 2015 2:17 AMDec 12th, 2019 10:50 AM (10h) (PST)Dec 11th, 2019 10:49 PM (22h) (PST)Dec 11th, 2019 10:10 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4131322810.4690.2090.1352.3550.0241004

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,7847,89716,88728138141117,853

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2714.5h/113.1d 7,290 21,958 29,139 383.5k 5,475 11,558 3,863 67.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:13,320
Deaths:5,265
KDR:2.530
Accuracy:22.453% C--
HSR:28.191% C**
NC6A GODSAW
C
Kills:4,379
Deaths:1,477
KDR:2.965
Accuracy:24.969% D
HSR:25.691% C
GD-22S
B+
Kills:4,061
Deaths:1,424
KDR:2.852
Accuracy:23.725% C++
HSR:27.653% B+
NS-15M AE
C++
Kills:3,748
Deaths:1,184
KDR:3.166
Accuracy:23.908% C
HSR:28.175% C++
EM6
C--
Kills:2,823
Deaths:1,379
KDR:2.047
Accuracy:19.007% D
HSR:20.829% C--
NC6S Gauss SAW S
C
Kills:1,484
Deaths:849
KDR:1.748
Accuracy:18.008% D--
HSR:21.833% C
NSX Naginata
B+
Kills:1,416
Deaths:408
KDR:3.471
Accuracy:25.032% B+
HSR:31.285% B+
NSX-P Naginata
B+
Kills:1,247
Deaths:322
KDR:3.873
Accuracy:24.112% C*
HSR:32.879% B+
NC6 Gauss SAW
C
Kills:1,201
Deaths:766
KDR:1.568
Accuracy:18.696% C
HSR:19.734% D
NS-15M2
C*
Kills:1,179
Deaths:470
KDR:2.509
Accuracy:22.115% C
HSR:27.735% C*
MGR-L1 Promise
B*
Kills:1,175
Deaths:346
KDR:3.396
Accuracy:25.174% C*
HSR:31.234% B*
MGR-L1 Promise AE
C+
Kills:548
Deaths:175
KDR:3.131
Accuracy:25.722% C
HSR:28.650% C+
Kills:36,581
Deaths (as Heavy Assault):14,065
Deaths (to Heavy Assaults):9,707
KDR:2.60085
Kill Difference:22,516
Playtime:1,290.547 hours
Usage:48%
Score:22.900m
Score/min:296
Accuracy (listed only):22.743%
HSR (listed only):26.991%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C--
Kills:1,277
Deaths:1,764
KDR:0.724
Accuracy:18.063% D*
HSR:17.776% C--
AF-4 Cyclone
C**
Kills:1,217
Deaths:611
KDR:1.992
Accuracy:21.652% D
HSR:21.364% C**
Razor GD-23
C+
Kills:1,175
Deaths:1,039
KDR:1.131
Accuracy:22.423% C
HSR:20.511% C+
AC-X11
C--
Kills:1,160
Deaths:1,074
KDR:1.080
Accuracy:22.579% C--
HSR:19.397% C--
AF-4A Bandit
D
Kills:1,149
Deaths:1,816
KDR:0.633
Accuracy:18.334% F
HSR:19.408% D
Gauss Compact S
B**
Kills:335
Deaths:171
KDR:1.959
Accuracy:24.680% C++
HSR:25.373% B**
Mauler S6
A+
Kills:144
Deaths:351
KDR:0.410
Accuracy:36.161% C-
HSR:22.917% A+
Kills:6,457
Deaths (as Light Assault):6,826
Deaths (to Light Assaults):6,267
KDR:0.94594
Kill Difference:369
Playtime:43.176 hours
Usage:2%
Score:0.502m
Score/min:194
Accuracy (listed only):23.413%
HSR (listed only):20.964%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C**
Kills:1,217
Deaths:611
KDR:1.992
Accuracy:21.652% D
HSR:21.364% C**
NS-11A
B*
Kills:1,192
Deaths:349
KDR:3.415
Accuracy:29.205% B*
HSR:27.936% B++
Gauss Rifle S
B*
Kills:1,172
Deaths:460
KDR:2.548
Accuracy:28.929% B+
HSR:27.560% B*
Reaper DMR
C+
Kills:1,171
Deaths:681
KDR:1.720
Accuracy:25.304% C+
HSR:23.143% C
NC1 Gauss Rifle
B++
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:23.566% C++
HSR:26.113% B++
Carnage AR
C
Kills:1,147
Deaths:1,062
KDR:1.080
Accuracy:19.869% D--
HSR:19.006% C
GR-22
C+
Kills:190
Deaths:134
KDR:1.418
Accuracy:23.780% C+
HSR:15.263% D
Gauss Prime
B+
Kills:172
Deaths:77
KDR:2.234
Accuracy:28.180% C**
HSR:28.488% B+
Mauler S6
A+
Kills:144
Deaths:351
KDR:0.410
Accuracy:36.161% C-
HSR:22.917% A+
Kills:7,573
Deaths (as Combat Medic):4,331
Deaths (to Combat Medics):3,582
KDR:1.74856
Kill Difference:3,242
Playtime:313.581 hours
Usage:12%
Score:6.768m
Score/min:360
Accuracy (listed only):26.294%
HSR (listed only):23.532%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B**
Kills:2,565
Deaths:1,676
KDR:1.530
Accuracy:23.869% D
HSR:32.593% B**
GD-7F
C--
Kills:1,277
Deaths:1,764
KDR:0.724
Accuracy:18.063% D*
HSR:17.776% C--
Razor GD-23
C+
Kills:1,175
Deaths:1,039
KDR:1.131
Accuracy:22.423% C
HSR:20.511% C+
AC-X11
C--
Kills:1,160
Deaths:1,074
KDR:1.080
Accuracy:22.579% C--
HSR:19.397% C--
AF-4A Bandit
D
Kills:1,149
Deaths:1,816
KDR:0.633
Accuracy:18.334% F
HSR:19.408% D
Gauss Compact S
B**
Kills:335
Deaths:171
KDR:1.959
Accuracy:24.680% C++
HSR:25.373% B**
Mauler S6
A+
Kills:144
Deaths:351
KDR:0.410
Accuracy:36.161% C-
HSR:22.917% A+
Kills:7,805
Deaths (as Engineer):7,891
Deaths (to Engineers):5,219
KDR:0.9891
Kill Difference:86
Playtime:737.108 hours
Usage:27%
Score:12.309m
Score/min:278
Accuracy (listed only):23.730%
HSR (listed only):22.568%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:9,180
Deaths:1,160
KDR:7.914
Accuracy:39.386% C++
HSR:79.913% B**
AF-4 Cyclone
C**
Kills:1,217
Deaths:611
KDR:1.992
Accuracy:21.652% D
HSR:21.364% C**
NS-44 Commissioner AE
D
Kills:847
Deaths:500
KDR:1.694
Accuracy:35.414% D
HSR:19.599% D
NS-AM7 Archer
A+
Kills:85
Deaths:47
KDR:1.809
Accuracy:64.597% B*
HSR:32.941% A+
EM4 Longshot
C+
Kills:75
Deaths:16
KDR:4.688
Accuracy:29.268% F
HSR:77.333% C+
AF-18 Stalker AE
C
Kills:63
Deaths:25
KDR:2.520
Accuracy:31.139% C
HSR:23.810% C--
NC4 Mag-Shot
C++
Kills:53
Deaths:244
KDR:0.217
Accuracy:15.534% F-
HSR:20.755% C++
Kills:11,520
Deaths (as Infiltrator):2,603
Deaths (to Infiltrators):4,576
KDR:4.42566
Kill Difference:8,917
Playtime:256.948 hours
Usage:9%
Score:4.817m
Score/min:312
Accuracy (listed only):33.856%
HSR (listed only):39.388%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C+
Kills:227
Deaths:34
KDR:6.676
Accuracy:29.881% C+
HSR:3.524% D
NS-10 Burster
C+
Kills:199
Deaths:34
KDR:5.853
Accuracy:30.086% C+
HSR:3.015% D
AF-23 Grinder
A
Kills:141
Deaths:91
KDR:1.549
Accuracy:32.147% C--
HSR:19.858% A
AF-23 Grinder
A+
Kills:135
Deaths:91
KDR:1.484
Accuracy:36.076% C
HSR:22.222% A+
NCM3 Raven
D-
Kills:96
Deaths:42
KDR:2.286
Accuracy:32.945% D-
HSR:0% F-
NCM3 Raven
D
Kills:95
Deaths:42
KDR:2.262
Accuracy:33.044% D
HSR:0% F-
Kills:893
Deaths (as MAX Suit):167
Deaths (to MAX Suits):2,189
KDR:5.34731
Kill Difference:726
Playtime:62.868 hours
Usage:2%
Score:1.166m
Score/min:309
Accuracy (listed only):32.363%
HSR (listed only):8.103%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:89
V. Kills:42 207%
Deaths:3
KDR:29.667
Accuracy:30.345% C++
KPH:27.800 A++
VKPH:13.100 B**
Kills:89 (89 + 0)
Deaths:3
KDR:29.667
VKDR:14
Vehicle Kills:42
Kill Difference:86
Playtime:3.201 hours
Usage:0%
Score:0.059m
Score/min:307
Driving Accuracy:30.345%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
D-
Kills:60
V. Kills:4 N/A
Deaths:6
KDR:10
Accuracy:30.189% D--
KPH:36 D-
VKPH:2.400 D-
Kills:60 (0 + 60)
Deaths:6
KDR:10
VKDR:0.667
Vehicle Kills:4
Kill Difference:54
Playtime:1.665 hours
Usage:0%
Score:0.017m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:30.189%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:345
V. Kills:11 N/A
Deaths:51
KDR:6.765
Accuracy:17.783% C+
KPH:36.200 D
VKPH:1.200 D-
M20 Basilisk
C+
Kills:326
V. Kills:75 429%
Deaths:111
KDR:2.937
Accuracy:29.709% D--
KPH:19.700 C+
VKPH:4.500 D-
M20 Basilisk
B
Kills:191
V. Kills:42 444%
Deaths:61
KDR:3.131
Accuracy:33.733% C-
KPH:24.700 B
VKPH:5.400 D
M60-G Bulldog
C
Kills:150
V. Kills:20 N/A
Deaths:74
KDR:2.027
Accuracy:29.395% C--
KPH:22.200 C
VKPH:3 D
M12 Kobalt
C
Kills:125
V. Kills:4 N/A
Deaths:15
KDR:8.333
Accuracy:16.202% C
KPH:49.700 D
VKPH:1.600 D
M40 Fury
D--
Kills:67
V. Kills:15 419%
Deaths:27
KDR:2.481
Accuracy:24.187% D*
KPH:20.400 D--
VKPH:4.600 D--
M40 Fury
D-
Kills:51
V. Kills:4 N/A
Deaths:17
KDR:3
Accuracy:25.126% D*
KPH:30.500 D-
VKPH:2.400 D**
Kills:1,255 (0 + 1,255)
Deaths:356
KDR:3.525
VKDR:0.480
Vehicle Kills:171
Kill Difference:899
Playtime:48.019 hours
Usage:2%
Score:0.418m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:25.126%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 13,48913,3205,2652.53C++0.2822.453%C--28.191%C**34.1C-N/A106390.3h10.2C++45.7C+
SAS-R 9,2229,1801,1607.914A++5.6739.386%C++79.913%B**48.2BN/A156190.4h1.8B*4.6B++
NC6A GODSAW 4,4544,3791,4772.965B+0.7224.969%D25.691%C37.9DN/A118115.4h10.2C+40.9C
GD-22S 4,0974,0611,4242.852B*0.6123.725%C++27.653%B+39C+N/A139104.2h10.1B+42.8B+
NS-15M AE 3,8163,7481,1843.166B+0.9223.908%C28.175%C++43.6CN/A13586h11.9C++49.6C++
EM6 2,8552,8231,3792.047C**0.2019.007%D20.829%C--24.8DN/A84113.7h11.5C+60.7C+
Warden 2,6112,5651,6761.53B+0.7223.869%D32.593%B**16.9CN/A57151.4h9.6C++40.2C+
NS Decimator 3,5722,5548223.107A*0.8666.151%B++2.506%C**59.1A23.6B*43043.2h4B+6B++
Sticky Grenade 1,5721,56511565N/A1,562.7553.756%C++N/A1565A7D57511h1.3B*2.4B++
Frag Grenade 1,5661,53511535N/A1,532.7560.257%A++N/A767.5A15.5B**30162h2.9B*4.8B**
NC6S Gauss SAW S 1,4941,4848491.748C**0.5018.008%D--21.833%C23.7DN/A7162.6h11.4C+63C
NSX Naginata 1,4351,4164083.471A*1.2325.032%B+31.285%B+61B++N/A27123.2h10.8B+43.1B+
NC05 Jackhammer 1,3231,3096512.011B++0.2339.5%D16.883%B+64.8B+N/A25420.2h3.9B*10B+
GD-7F 1,2931,2771,7640.724C1.5218.063%D*17.776%C--12.4DN/A50102.7h14.5C+80.5C--
NSX-P Naginata 1,2641,2473223.873A**1.6324.112%C*32.879%B+64.3B+N/A22019.4h10.9B+45B+
AF-4 Cyclone 1,2241,2176111.992B+0.2521.652%D21.364%C**24.1CN/A9850.4h11.5C+53.3C+
NC6 Gauss SAW 1,2071,2017661.568C**0.6818.696%C19.734%D17.5DN/A12268.8h10C*53.6C*
NS-11A 1,2211,1923493.415A++1.1729.205%B*27.936%B++52.5B*1.3A+26422.7h12.1B+41.4B++
NS-15M2 1,1971,1794702.509B+0.2622.115%C27.735%C*34.5CN/A12034.2h12.8C++58.1C++
Razor GD-23 1,1881,1751,0391.131B1.1122.423%C20.511%C+11.6DN/A57100.9h13.5C+60.2C+
MGR-L1 Promise 1,1911,1753463.396A++1.1525.174%C*31.234%B*64.6B++N/A29918.2h12.2B++48.6B+
Gauss Rifle S 1,1881,1724602.548A0.3028.929%B+27.56%B*47.1B*N/A17124.9h10.3B35.6B+
Reaper DMR 1,2011,1716811.72C++0.5325.304%C+23.143%C24.3C--N/A9148.1h10.5C41.3C+
NC1 Gauss Rifle 1,1801,1686061.927B*0.3223.566%C++26.113%B++27.3C++N/A13742.8h12.3B52.3B
AC-X11 1,1791,1601,0741.08C+1.1722.579%C--19.397%C--13.3DN/A5587.4h11.3C+49.9C+
AF-4A Bandit 1,1671,1491,8160.633D1.6118.334%F19.408%D10.2D--N/A39112.7h13.1D71.5D*
Carnage AR 1,1671,1471,0621.08C+1.1719.869%D--19.006%C13.4D-N/A5085.3h15.1C-75.8D
Spear Anti-Vehicle Phalanx Turret 1,1879105516.545A++14.3040.889%C4.835%B+45.3B+13.8D24820.1h5.2B**12.8B*
NS-44 Commissioner AE 8548475001.694B+0.5535.414%D19.599%D36C-N/A12323.5h3B+8.4C*
Hawk GD-68 1,0917797221.079B++1.1764.089%C*4.236%B**17.9C++7.2D16443.6h5.7B**8.9B**
NC05 Jackhammer AE 6906852552.686B*0.4443.137%D13.869%C--82.5B++N/A3088.3h3.6B**8.4B
MGR-L1 Promise AE 5535481753.131B++0.8925.722%C28.65%C+62.3C++N/A1968.8h12.3B47.9C*
Tank Mine 518380784.872B**2.6324.212%DN/A115.2C++41.8D10633.3h1.5B++6.1C++
M12 Kobalt 356345516.765D4.5217.783%C+19.71%C**36.3D1.2D-1569.5h21.2C+119.2C++
Gauss Compact S 3443351711.959B**0.2924.68%C++25.373%B**19.3C+N/A9917.4h12.9C52.2C+
M20 Basilisk 4013261112.937C+0.6929.709%D--11.35%A*19.8C+4.5D-11116.5h57.2B**192.6B++
NS-10 Burster 391227346.676S4.4329.881%C+3.524%D6.2B4.4B+8536.9h143.4C**480B
Shrike 3112041431.427A0.8255.386%C+2.451%C+27.6C**14.5C**4327.4h5.7B+10.3B+
NS-10 Burster 344199345.853S3.6130.086%C+3.015%D5.4C+3.9C++8036.9h164.1C+545.3C++
M20 Basilisk 233191613.131C++0.8933.733%C-5.759%C+24.8B5.5D1707.7h61.1B**181.3B*
GR-22 1951901341.418C++0.8323.78%C+15.263%D16.8DN/A10911.3h16.2D68.3C
Gauss Prime 176172772.234B+0.0128.18%C**28.488%B+43C+1B+1644h12.6D44.6C+
C-4 2271661231.35C+0.9031.388%B*N/A66.4C24.4C15112.5h1.5C+4.6B+
M60-G Bulldog 170150742.027D0.2229.395%C--2.667%C+22.1C2.9D1196.8h4.9B**16.5B++
Mauler S6 1481443510.41C-1.8436.161%C-22.917%A+9.9D--N/A8014.5h6.7D--18.4D
AF-23 Grinder 141141911.549C0.7032.147%C--19.858%A16.2D--N/A848.7h6.5C**20.3C++
MANA Anti-Personnel Turret 1431401490.94N/A1.3112.729%UN/A1400U30U5496200.1h24.4T*191.7T*
AF-23 Grinder 136135911.484C0.7636.076%C22.222%A+15.5D*N/A718.7h7.9C+21.8C+
M12 Kobalt 129125158.333D6.0916.202%C21.6%B+50D1.6D2452.5h16.9B+104.4C**
Auraxium Mag-Cutter 16311914,5060.008D2.2440.295%B*N/A0.1C--N/A0985.1h2.5C--6.3B+
Bouncing Betty 119119814.875M*12.6323.085%F--N/A99.2C--N/A5511.2h1.9C++8.2F--
Aspis Anti-Aircraft Phalanx Turret 206114254.56B+2.3129.115%B+3.509%B**9.7C7.8D14811.8h119.4B*410.2B++
NCM3 Raven 16796422.286A*0.0432.945%D-N/A6D-4.4D9016h40.9D124.2D-
NCM3 Raven 17295422.262A++0.0233.044%DN/A5.9D--4.8D8616h41.7D--126.2D*
Skyguard 13189329.667U27.4230.345%C++1.124%D27.8A++13.1B**3073.2h44.8A++147.6A+
NS-AM7 Archer 10585471.809M++0.4464.597%B*32.941%A+19.8A*4.7A+1644.3h12.4B++19.1B*
EM4 Longshot 7675164.688B++2.4429.268%F77.333%C+15.6D-N/A794.8h2.2C+7.7D
M40 Fury 8267272.481D0.2424.187%D*N/A20.3D--4.5D--1863.3h11.1B+45.9C+
AF-18 Stalker AE 6363252.52C**0.2731.139%C23.81%C--37.1DN/A921.7h11.6C++37.4C++
Mag-Cutter 896018,5720.003D2.247.802%F1.667%D0C--N/A01473.1h3.8D48.1F*
C85 Canister 6460610C7.7530.189%D--20%A++35.3D-2.4D-1711.7h10.4C34.5D
NC15 Phoenix 795787.125S4.8866.321%A++N/A16.8C++6.5D3483.4h13.5D20.3C+
NC4 Mag-Shot 54532440.217D2.0315.534%F-20.755%C++3.1D*N/A3217.3h9.5C+61.1D--
M40 Fury 5551173D0.7525.126%D*1.961%C++30D-2.4D**1801.7h9.8B+39C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit727913,17663.2h
M12 Kobalt-H1860h
Spawn Beacon128782.1h
Anti-Vehicle MANA Turret21500.3h
Nanite Revive Grenade02,3200.6h
Medical Kit60714,47946.4h
Motion Spotter35,4842.2h
Shield Recharging Field61520.1h
Ammunition Package11317,7368.6h
Medical Applicator684364,92130.2h
Anti-Infantry MANA Turret178321.5h
Recon Detection Device42900.7h

Check the help document for the dictionary if you want to learn more about words used here.


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