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Executor KoshkaPython2[KN1] KoshkaPython2
NC BR 143

KDR: 2.19

Score: 46m

Last Seen: Aug 18th, 2019 4:40 AM
- OFFLINE - 4.6 hour(s)

Prestige 1, Battle Rank 100 (143 total) - New Conglomerate on Emerald - Outfit Member of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 85
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NC6A GODSAW GD-22S NS-15M AE EM6 NS Decimator Warden
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,168,434 MLG Score: 934
Fun Score: N/A
Cheeseburgers Flipped: 500TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.15%25.615%56724119046,5442.81692-0.624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.702%0.153C++0.682B+-2.056F--HEAD ++ (~14.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.326C**110.228C++38.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.298%1.124%101121389946570.0940803153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.127D*-0.742D--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.6-3.275T*43.8-2.872T100.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.345%11.929%153712071,1827142791.65546422%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.607%-0.92D--1.857A++-0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.9-0.074C+33.70.156C++94.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.958%79.807%153212128,5132194423.87836

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.476%0.538B+0.828B++1.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.515B+1.80.419B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.161%22.917%15311213144146540.0982265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.447C--1.634A+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.4-0.398C--6.7-0.371C-11.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 85
46m477.2%371 (22.3k)292 (17.5k)2.1930471,83332,7552.40928143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214447817.061%28.259%48204:4823

11% Combat Medic28% Engineer47% Heavy Assault9% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 28th, 2014 4:49 AMOct 4th, 2015 2:17 AMAug 18th, 2019 10:28 AM (19h) (PST)Aug 18th, 2019 2:13 AM (1d) (PST)Aug 18th, 2019 12:40 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4061302760.4560.2080.1292.2900.024934

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,3757,82816,54727128137117,540

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2624.7h/109.4d 7,083 20,299 27,741 360.7k 5,308 11,127 3,744 64m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B
Kills:13,093
Deaths:5,185
KDR:2.525
Accuracy:22.396% C--
HSR:28.168% B
NC6A GODSAW
C
Kills:4,379
Deaths:1,477
KDR:2.965
Accuracy:24.969% D
HSR:25.691% C
GD-22S
B+
Kills:3,979
Deaths:1,397
KDR:2.848
Accuracy:23.668% C++
HSR:27.595% B+
NS-15M AE
C++
Kills:3,177
Deaths:1,017
KDR:3.124
Accuracy:23.770% C
HSR:28.171% C++
EM6
C--
Kills:2,617
Deaths:1,329
KDR:1.969
Accuracy:18.733% D
HSR:20.520% C--
NC6S Gauss SAW S
D
Kills:1,282
Deaths:776
KDR:1.652
Accuracy:17.239% D*
HSR:19.501% D
NSX Naginata
B+
Kills:1,278
Deaths:366
KDR:3.492
Accuracy:24.903% B+
HSR:30.282% C**
NSX-P Naginata
B+
Kills:1,247
Deaths:322
KDR:3.873
Accuracy:24.112% C**
HSR:32.879% B+
NC6 Gauss SAW
C
Kills:1,198
Deaths:764
KDR:1.568
Accuracy:18.659% C
HSR:19.700% D
NS-15M2
C*
Kills:1,179
Deaths:470
KDR:2.509
Accuracy:22.115% C
HSR:27.735% C*
MGR-L1 Promise
B*
Kills:852
Deaths:262
KDR:3.252
Accuracy:24.959% C*
HSR:31.103% B*
Kills:34,281
Deaths (as Heavy Assault):13,365
Deaths (to Heavy Assaults):9,326
KDR:2.56498
Kill Difference:20,916
Playtime:1,243.054 hours
Usage:47%
Score:21.720m
Score/min:291
Accuracy (listed only):22.320%
HSR (listed only):26.486%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C-
Kills:1,277
Deaths:1,764
KDR:0.724
Accuracy:18.063% D*
HSR:17.776% C-
Razor GD-23
C+
Kills:1,175
Deaths:1,039
KDR:1.131
Accuracy:22.423% C
HSR:20.511% C+
AF-4 Cyclone
C**
Kills:1,164
Deaths:586
KDR:1.986
Accuracy:21.557% D-
HSR:20.876% C**
AC-X11
C--
Kills:1,160
Deaths:1,074
KDR:1.080
Accuracy:22.579% C--
HSR:19.397% C--
AF-4A Bandit
D
Kills:1,149
Deaths:1,816
KDR:0.633
Accuracy:18.334% F
HSR:19.408% D
Gauss Compact S
A++
Kills:249
Deaths:138
KDR:1.804
Accuracy:24.986% C**
HSR:28.514% A++
Mauler S6
A+
Kills:144
Deaths:351
KDR:0.410
Accuracy:36.161% C-
HSR:22.917% A+
Kills:6,318
Deaths (as Light Assault):6,768
Deaths (to Light Assaults):6,035
KDR:0.93351
Kill Difference:450
Playtime:42.787 hours
Usage:2%
Score:0.496m
Score/min:193
Accuracy (listed only):23.443%
HSR (listed only):21.343%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle S
B**
Kills:1,172
Deaths:460
KDR:2.548
Accuracy:28.929% B++
HSR:27.560% B**
Reaper DMR
C+
Kills:1,171
Deaths:681
KDR:1.720
Accuracy:25.304% C+
HSR:23.143% C
NC1 Gauss Rifle
B++
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:23.566% C++
HSR:26.113% B++
AF-4 Cyclone
C**
Kills:1,164
Deaths:586
KDR:1.986
Accuracy:21.557% D-
HSR:20.876% C**
Carnage AR
C
Kills:1,147
Deaths:1,062
KDR:1.080
Accuracy:19.869% D--
HSR:19.006% C
NS-11A
B**
Kills:665
Deaths:190
KDR:3.500
Accuracy:29.170% B**
HSR:27.820% B*
GR-22
C+
Kills:190
Deaths:134
KDR:1.418
Accuracy:23.780% C+
HSR:15.263% D
Mauler S6
A+
Kills:144
Deaths:351
KDR:0.410
Accuracy:36.161% C-
HSR:22.917% A+
Kills:6,821
Deaths (as Combat Medic):4,070
Deaths (to Combat Medics):3,453
KDR:1.67592
Kill Difference:2,751
Playtime:293.062 hours
Usage:11%
Score:6.096m
Score/min:347
Accuracy (listed only):26.042%
HSR (listed only):22.837%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B**
Kills:2,367
Deaths:1,639
KDR:1.444
Accuracy:23.508% D
HSR:32.150% B**
GD-7F
C-
Kills:1,277
Deaths:1,764
KDR:0.724
Accuracy:18.063% D*
HSR:17.776% C-
Razor GD-23
C+
Kills:1,175
Deaths:1,039
KDR:1.131
Accuracy:22.423% C
HSR:20.511% C+
AC-X11
C--
Kills:1,160
Deaths:1,074
KDR:1.080
Accuracy:22.579% C--
HSR:19.397% C--
AF-4A Bandit
D
Kills:1,149
Deaths:1,816
KDR:0.633
Accuracy:18.334% F
HSR:19.408% D
Gauss Compact S
A++
Kills:249
Deaths:138
KDR:1.804
Accuracy:24.986% C**
HSR:28.514% A++
Mauler S6
A+
Kills:144
Deaths:351
KDR:0.410
Accuracy:36.161% C-
HSR:22.917% A+
Kills:7,521
Deaths (as Engineer):7,821
Deaths (to Engineers):5,089
KDR:0.96164
Kill Difference:300
Playtime:733.394 hours
Usage:28%
Score:12.210m
Score/min:277
Accuracy (listed only):23.722%
HSR (listed only):22.953%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:8,438
Deaths:1,087
KDR:7.763
Accuracy:39.099% C+
HSR:79.829% B**
AF-4 Cyclone
C**
Kills:1,164
Deaths:586
KDR:1.986
Accuracy:21.557% D-
HSR:20.876% C**
NS-44 Commissioner AE
D
Kills:756
Deaths:469
KDR:1.612
Accuracy:34.620% D-
HSR:19.974% D
EM4 Longshot
C+
Kills:75
Deaths:16
KDR:4.688
Accuracy:29.268% F
HSR:77.333% C+
NS-AM7 Archer
A*
Kills:68
Deaths:40
KDR:1.700
Accuracy:64.221% B++
HSR:35.294% A*
NC4 Mag-Shot
C*
Kills:53
Deaths:244
KDR:0.217
Accuracy:15.534% F-
HSR:20.755% C*
Kills:10,554
Deaths (as Infiltrator):2,442
Deaths (to Infiltrators):4,387
KDR:4.32187
Kill Difference:8,112
Playtime:239.327 hours
Usage:9%
Score:4.354m
Score/min:303
Accuracy (listed only):34.050%
HSR (listed only):42.344%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C+
Kills:224
Deaths:34
KDR:6.588
Accuracy:29.817% C+
HSR:3.571% D
NS-10 Burster
C+
Kills:195
Deaths:34
KDR:5.735
Accuracy:30.015% C+
HSR:3.077% D
AF-23 Grinder
A
Kills:140
Deaths:91
KDR:1.538
Accuracy:32.039% C-
HSR:20% A
AF-23 Grinder
A+
Kills:135
Deaths:91
KDR:1.484
Accuracy:35.967% C
HSR:22.222% A+
NCM3 Raven
D-
Kills:96
Deaths:42
KDR:2.286
Accuracy:32.897% D-
HSR:0% F-
NCM3 Raven
D-
Kills:94
Deaths:42
KDR:2.238
Accuracy:33.006% D-
HSR:0% F-
Kills:884
Deaths (as MAX Suit):167
Deaths (to MAX Suits):2,130
KDR:5.29341
Kill Difference:717
Playtime:62.620 hours
Usage:2%
Score:1.161m
Score/min:309
Accuracy (listed only):32.290%
HSR (listed only):8.145%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A*
Kills:89
V. Kills:42 207%
Deaths:3
KDR:29.667
Accuracy:30.298% C++
KPH:28.400 A*
VKPH:13.400 B**
Kills:89 (89 + 0)
Deaths:3
KDR:29.667
VKDR:14
Vehicle Kills:42
Kill Difference:86
Playtime:3.134 hours
Usage:0%
Score:0.059m
Score/min:312
Driving Accuracy:30.298%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
D-
Kills:60
V. Kills:4 N/A
Deaths:6
KDR:10
Accuracy:30.189% D--
KPH:36 D-
VKPH:2.400 D-
Kills:60 (0 + 60)
Deaths:6
KDR:10
VKDR:0.667
Vehicle Kills:4
Kill Difference:54
Playtime:1.665 hours
Usage:0%
Score:0.017m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:30.189%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:317
V. Kills:73 428%
Deaths:111
KDR:2.856
Accuracy:29.570% D--
KPH:19.500 C+
VKPH:4.500 D-
M12 Kobalt
C+
Kills:310
V. Kills:11 N/A
Deaths:51
KDR:6.078
Accuracy:17.478% C+
KPH:33.600 D-
VKPH:1.200 D-
M20 Basilisk
B
Kills:188
V. Kills:42 437%
Deaths:61
KDR:3.082
Accuracy:33.977% C-
KPH:24.800 B
VKPH:5.500 D
M60-G Bulldog
C-
Kills:150
V. Kills:20 N/A
Deaths:74
KDR:2.027
Accuracy:29.395% C--
KPH:22.200 C-
VKPH:3 D
M12 Kobalt
D
Kills:106
V. Kills:4 N/A
Deaths:15
KDR:7.067
Accuracy:14.431% D
KPH:45.400 D
VKPH:1.700 D
M40 Fury
D-
Kills:67
V. Kills:15 419%
Deaths:27
KDR:2.481
Accuracy:24.187% D*
KPH:20.400 D--
VKPH:4.600 D-
M40 Fury
D-
Kills:51
V. Kills:4 N/A
Deaths:17
KDR:3
Accuracy:25.126% D*
KPH:30.500 D-
VKPH:2.400 D*
Kills:1,189 (0 + 1,189)
Deaths:356
KDR:3.340
VKDR:0.475
Vehicle Kills:169
Kill Difference:833
Playtime:47.128 hours
Usage:2%
Score:0.398m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:25.126%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 13,25913,0935,1852.525C++0.3322.396%C--28.168%B33.9C-N/A105385.8h10.2C++45.7C+
SAS-R 8,4788,4381,0877.763A*5.5739.099%C+79.829%B**47.4BN/A149177.9h1.8B*4.7B+
NC6A GODSAW 4,4544,3791,4772.965B+0.7724.969%D25.691%C37.9DN/A117115.4h10.2C+40.9C
GD-22S 4,0153,9791,3972.848B*0.6523.668%C++27.595%B+38.6C+N/A138103h10.2B+42.9B+
NS-15M AE 3,2373,1771,0173.124B+0.9323.77%C28.171%C++41.7CN/A12576.2h12C+50.6C+
EM6 2,6472,6171,3291.969C**0.2218.733%D20.52%C--23.7DN/A77110.3h11.6C+62.2C+
NS Decimator 3,3982,4337823.111A**0.9266.32%B++2.589%B59.3A+23.5B*42641h4B+6B++
Warden 2,4082,3671,6391.444B+0.7523.508%D32.15%B**15.9CN/A53148.6h9.8C++41.5C+
Sticky Grenade 1,5721,56511565N/A1,562.8153.756%C++N/A1565A7D57481h1.3B*2.4B++
Frag Grenade 1,5111,48111481N/A1,478.8160.267%A*N/A779.5A15.8A30091.9h2.9B*4.8B**
NC05 Jackhammer 1,3231,3096512.011B++0.1839.5%D16.883%B+64.8B*N/A25020.2h3.9B*10B
NC6S Gauss SAW S 1,2911,2827761.652C++0.5417.239%D*19.501%D21.8D-N/A6658.8h11.7C+67.7C-
NSX Naginata 1,2961,2783663.492A*1.3024.903%B+30.282%C**60.9B++N/A28021h10.7B+43B+
GD-7F 1,2931,2771,7640.724C1.4718.063%D*17.776%C-12.4DN/A50102.7h14.5C+80.5C--
NSX-P Naginata 1,2641,2473223.873A*1.6824.112%C**32.879%B+64.3B++N/A21919.4h10.9B+45B+
NC6 Gauss SAW 1,2041,1987641.568B+0.6318.659%C19.7%D17.4DN/A11768.7h10C*53.5C++
NS-15M2 1,1971,1794702.509B+0.3222.115%C27.735%C*34.5CN/A11934.2h12.8C++58.1C++
Razor GD-23 1,1881,1751,0391.131C*1.0622.423%C20.511%C+11.6DN/A56100.9h13.5C+60.2C+
Gauss Rifle S 1,1881,1724602.548A0.3528.929%B++27.56%B**47.1B**N/A17024.9h10.3B+35.6B+
Reaper DMR 1,2011,1716811.72C++0.4725.304%C+23.143%C24.3C--N/A9048.1h10.5C41.3C+
NC1 Gauss Rifle 1,1801,1686061.927B*0.2723.566%C++26.113%B++27.3C*N/A13442.8h12.3B52.3B
AF-4 Cyclone 1,1711,1645861.986B+0.2121.557%D-20.876%C**23.6CN/A9549.4h11.6C+53.7C+
AC-X11 1,1791,1601,0741.08C+1.1122.579%C--19.397%C--13.3DN/A5487.4h11.3C49.9C+
AF-4A Bandit 1,1671,1491,8160.633D1.5618.334%F19.408%D10.2D--N/A39112.7h13.1D71.5D*
Carnage AR 1,1671,1471,0621.08C+1.1119.869%D--19.006%C13.4D-N/A4985.3h15.1C-75.8D
Spear Anti-Vehicle Phalanx Turret 1,1789025516.4A14.2140.884%C4.878%B+45.1B+13.8D24920h5.3B*12.9B*
MGR-L1 Promise 8678522623.252A+1.0624.959%C*31.103%B*61.7B++1.1B+27813.8h12.4B+49.7B+
Hawk GD-68 1,0847757221.073B+1.1264.108%C*4.258%B**17.8C**7.1D16443.5h5.7B**9B**
NS-44 Commissioner AE 7617564691.612B0.5834.62%D-19.974%D34.2C--N/A11422.1h3B+8.7C++
NS-11A 6866651903.5A+1.3129.17%B**27.82%B*54.5B**1.7M28412.2h11.7B++40B*
NC05 Jackhammer AE 6376332212.864B**0.6743.337%D14.376%C84.4B*N/A3147.5h3.6B**8.4B
Tank Mine 508370784.744B**2.5524.182%DN/A115.6C*43.1D10683.2h1.5B++6.1C++
M20 Basilisk 3903171112.856C+0.6629.57%D--11.672%A*19.4C+4.5D-11016.3h57.5A194.6B++
M12 Kobalt 321310516.078D3.8817.478%C+18.71%C++33.7D-1.2D-1419.2h21.5C+122.8C++
Gauss Compact S 2542491381.804B**0.3924.986%C**28.514%A++16.4CN/A8815.2h14.3D-57.2C+
NS-10 Burster 386224346.588S4.3929.817%C+3.571%D6.1B4.4B+8536.7h144.2C**483.7B
Shrike 3112041431.427A0.7755.386%C+2.451%C+27.6C**14.5C**4257.4h5.7B+10.3B+
NS-10 Burster 338195345.735S3.5430.015%C+3.077%D5.3C+3.9C++8036.7h166.1C+553.5C++
GR-22 1951901341.418C++0.7823.78%C+15.263%D16.8DN/A10511.3h16.2D-68.3C
M20 Basilisk 230188613.082C++0.8933.977%C-5.851%C+24.7C**5.5D1717.6h61B**179.6B*
C-4 2251641231.333C+0.8630.869%B*N/A65.6C24.4C14692.5h1.5C++4.7B+
M60-G Bulldog 170150742.027D0.1729.395%C--2.667%C+22.4C-3D1186.7h4.9B**16.5B+
Mauler S6 1481443510.41C1.7836.161%C-22.917%A+10D--N/A7814.4h6.7D--18.4D
AF-23 Grinder 140140911.538C0.6632.039%C-20%A16.1D--N/A838.7h6.5C++20.4C+
MANA Anti-Personnel Turret 1431401490.94N/A1.2512.729%UN/A1400U30U5382100.1h24.4T*191.7T*
AF-23 Grinder 136135911.484C0.7135.967%C22.222%A+15.5D*N/A708.7h7.8C21.7C+
Aspis Anti-Aircraft Phalanx Turret 206114254.56B+2.3729.062%B+3.509%B**9.7C7.9D14911.7h117.9B*405.6B++
Auraxium Mag-Cutter 15611413,3690.009C--2.1840.307%B*N/A0.1C--N/A0916.9h2.5C--6.3B+
Bouncing Betty 114114814.25M**12.0622.932%F--N/A95DN/A5401.2h1.9C++8.4F*
M12 Kobalt 110106157.067D4.8714.431%D16.981%C-46.1D1.7D2252.3h15.1B+104.7C*
NCM3 Raven 16796422.286A*0.0932.897%D-N/A6D-4.5D9015.9h40.6D--123.4D--
NCM3 Raven 17194422.238A++0.0433.006%D-N/A5.9D--4.8D8615.9h41.8D*126.7D*
Skyguard 13189329.667U27.4730.298%C++1.124%D28.7A*13.5A3123.1h43.8A++144.6A+
EM4 Longshot 7675164.688B+2.4929.268%F77.333%C+15.6D-N/A774.8h2.2C++7.7D
NS-AM7 Archer 8368401.7M+0.4964.221%B++35.294%A*19.4M4.3B**1533.5h11.5B*17.8B*
M40 Fury 8267272.481D0.2924.187%D*N/A20.3D--4.5D-1863.3h11.1B+45.9C+
C85 Canister 6460610C7.8130.189%D--20%A++35.3D-2.4D-1711.7h10.4C-34.5D
Mag-Cutter 885918,4140.003D2.197.775%F1.695%D0D--N/A01454.7h3.8D-48.8D*
NC15 Phoenix 795787.125S4.9366.321%A++N/A16.8B+6.5D3453.4h13.5D-20.3C+
NC4 Mag-Shot 54532440.217D1.9815.534%F-20.755%C*3.1D*N/A3117.3h9.5C+61.1D--
M40 Fury 5551173D0.8125.126%D*1.961%C++30D-2.4D*1801.7h9.8B+39C++

Consumables
  Name Deaths Consumed Time Equipped
M12 Kobalt-H1860h
Nano-Armor Kit726909,68163h
Spawn Beacon128422h
Medical Kit57413,57638.4h
Anti-Vehicle MANA Turret21500.3h
Nanite Revive Grenade02,2720.6h
Motion Spotter35,0942.1h
Ammunition Package11317,6698.5h
Medical Applicator671352,23229.5h
Anti-Infantry MANA Turret178291.5h
Shield Recharging Field61520.1h
Recon Detection Device42900.7h

Check the help document for the dictionary if you want to learn more about words used here.


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