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Executor KoshkaPython2[KN1] KoshkaPython2
NC BR 139

KDR: 2.12

Score: 42.9m

Last Seen: Jun 24th, 2019 2:53 AM
- OFFLINE - 13.7 hour(s)

Prestige 1, Battle Rank 100 (139 total) - New Conglomerate on Emerald - Outfit Member of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 82
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NC6A GODSAW GD-22S NS-15M AE EM6 NS Decimator Warden
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,053,342 MLG Score: 842
Fun Score: N/A
Cheeseburgers Flipped: 493TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.875%25.264%55323118843,2442.73316-0.616

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.717%0.137C++0.676B+-2.139F--HEAD ++ (~14.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.323C*110.228C++39.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.394%1.639%71121061926430.0658747139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.124D*-0.603D-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.5-2.511F*39.8-2.182F--95.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.126%11.862%150712041,1557012771.6453415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.604%-0.924D--1.827A++-0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129-0.08C+33.70.152C++95.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.351%79.822%150212097,5282065383.64552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.226%0.487B+0.813B++1.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.507B+1.90.414B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.161%22.917%15011210144138540.103971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.443C--1.647A+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.4-0.396C--6.7-0.371C-11.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 82
42.9m472.2%361 (21.7k)283 (17k)2.1171266,41431,3702.3344139 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1211406516.709%27.542%46004:5020

10% Combat Medic29% Engineer47% Heavy Assault9% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 28th, 2014 4:49 AMOct 4th, 2015 2:17 AMJun 24th, 2019 12:49 PM (2d) (PST)Jun 23rd, 2019 10:53 PM (3d) (PST)Jun 23rd, 2019 10:53 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3971292680.4380.2070.1212.1810.024842

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,8077,74016,06726127131116,999

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2525.9h/105.2d 6,816 18,292 26,048 330.5k 5,134 10,590 3,587 60.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:13,093
Deaths:5,185
KDR:2.525
Accuracy:22.396% C--
HSR:28.168% B+
NC6A GODSAW
C+
Kills:4,371
Deaths:1,476
KDR:2.961
Accuracy:24.861% D
HSR:25.692% C+
GD-22S
B+
Kills:3,974
Deaths:1,395
KDR:2.849
Accuracy:23.665% C++
HSR:27.579% B+
NS-15M AE
C++
Kills:3,005
Deaths:975
KDR:3.082
Accuracy:23.658% C
HSR:28.053% C++
EM6
C-
Kills:2,515
Deaths:1,297
KDR:1.939
Accuracy:18.551% D
HSR:20.318% C-
NC6S Gauss SAW S
D
Kills:1,282
Deaths:776
KDR:1.652
Accuracy:17.239% D*
HSR:19.501% D
NSX-P Naginata
B+
Kills:1,247
Deaths:320
KDR:3.897
Accuracy:24.110% C**
HSR:32.879% B+
NC6 Gauss SAW
C
Kills:1,187
Deaths:758
KDR:1.566
Accuracy:18.637% C
HSR:19.629% D
NS-15M2
C**
Kills:1,176
Deaths:469
KDR:2.507
Accuracy:22.112% C
HSR:27.721% C**
MGR-L1 Promise
B*
Kills:195
Deaths:87
KDR:2.241
Accuracy:23.301% C+
HSR:31.282% B*
NSX Naginata
C*
Kills:118
Deaths:18
KDR:6.556
Accuracy:23.257% C*
HSR:26.271% C
Kills:32,163
Deaths (as Heavy Assault):12,756
Deaths (to Heavy Assaults):8,944
KDR:2.5214
Kill Difference:19,407
Playtime:1,199.394 hours
Usage:47%
Score:20.352m
Score/min:283
Accuracy (listed only):21.981%
HSR (listed only):26.099%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:1,277
Deaths:1,764
KDR:0.724
Accuracy:18.063% D*
HSR:17.776% C
Razor GD-23
C+
Kills:1,175
Deaths:1,039
KDR:1.131
Accuracy:22.423% C
HSR:20.511% C+
AC-X11
C-
Kills:1,160
Deaths:1,074
KDR:1.080
Accuracy:22.579% C-
HSR:19.397% C-
AF-4A Bandit
C--
Kills:1,149
Deaths:1,816
KDR:0.633
Accuracy:18.334% D**
HSR:19.408% C--
AF-4 Cyclone
B
Kills:1,118
Deaths:575
KDR:1.944
Accuracy:21.411% D-
HSR:20.483% B
Gauss Compact S
A++
Kills:239
Deaths:132
KDR:1.811
Accuracy:24.827% C*
HSR:28.870% A++
Mauler S6
A+
Kills:144
Deaths:351
KDR:0.410
Accuracy:36.161% C-
HSR:22.917% A+
Kills:6,262
Deaths (as Light Assault):6,751
Deaths (to Light Assaults):5,772
KDR:0.92757
Kill Difference:489
Playtime:42.528 hours
Usage:2%
Score:0.493m
Score/min:193
Accuracy (listed only):23.400%
HSR (listed only):21.337%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C+
Kills:1,171
Deaths:681
KDR:1.720
Accuracy:25.304% C+
HSR:23.143% C
NC1 Gauss Rifle
B*
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:23.566% C++
HSR:26.113% B*
Carnage AR
C+
Kills:1,147
Deaths:1,062
KDR:1.080
Accuracy:19.869% D--
HSR:19.006% C+
AF-4 Cyclone
B
Kills:1,118
Deaths:575
KDR:1.944
Accuracy:21.411% D-
HSR:20.483% B
Gauss Rifle S
B*
Kills:521
Deaths:227
KDR:2.295
Accuracy:29.416% B*
HSR:24.952% B++
GR-22
C+
Kills:190
Deaths:134
KDR:1.418
Accuracy:23.780% C+
HSR:15.263% D
Mauler S6
A+
Kills:144
Deaths:351
KDR:0.410
Accuracy:36.161% C-
HSR:22.917% A+
Kills:5,459
Deaths (as Combat Medic):3,636
Deaths (to Combat Medics):3,308
KDR:1.50138
Kill Difference:1,823
Playtime:259.177 hours
Usage:10%
Score:4.985m
Score/min:321
Accuracy (listed only):25.644%
HSR (listed only):21.697%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B**
Kills:2,021
Deaths:1,578
KDR:1.281
Accuracy:22.967% D
HSR:31.371% B**
GD-7F
C
Kills:1,277
Deaths:1,764
KDR:0.724
Accuracy:18.063% D*
HSR:17.776% C
Razor GD-23
C+
Kills:1,175
Deaths:1,039
KDR:1.131
Accuracy:22.423% C
HSR:20.511% C+
AC-X11
C-
Kills:1,160
Deaths:1,074
KDR:1.080
Accuracy:22.579% C-
HSR:19.397% C-
AF-4A Bandit
C--
Kills:1,149
Deaths:1,816
KDR:0.633
Accuracy:18.334% D**
HSR:19.408% C--
Gauss Compact S
A++
Kills:239
Deaths:132
KDR:1.811
Accuracy:24.827% C*
HSR:28.870% A++
Mauler S6
A+
Kills:144
Deaths:351
KDR:0.410
Accuracy:36.161% C-
HSR:22.917% A+
Kills:7,165
Deaths (as Engineer):7,754
Deaths (to Engineers):4,964
KDR:0.92404
Kill Difference:589
Playtime:732.154 hours
Usage:29%
Score:12.182m
Score/min:277
Accuracy (listed only):23.622%
HSR (listed only):22.893%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:7,453
Deaths:1,009
KDR:7.387
Accuracy:38.494% C+
HSR:79.847% B**
AF-4 Cyclone
B
Kills:1,118
Deaths:575
KDR:1.944
Accuracy:21.411% D-
HSR:20.483% B
NS-44 Commissioner AE
D
Kills:640
Deaths:419
KDR:1.527
Accuracy:33.128% D--
HSR:20.313% D
EM4 Longshot
C+
Kills:75
Deaths:16
KDR:4.688
Accuracy:29.371% F
HSR:77.333% C+
NS-AM7 Archer
A++
Kills:59
Deaths:36
KDR:1.639
Accuracy:63.907% B++
HSR:33.898% A++
NC4 Mag-Shot
C*
Kills:53
Deaths:244
KDR:0.217
Accuracy:15.534% F
HSR:20.755% C*
Kills:9,398
Deaths (as Infiltrator):2,299
Deaths (to Infiltrators):4,156
KDR:4.08786
Kill Difference:7,099
Playtime:220.730 hours
Usage:9%
Score:3.780m
Score/min:285
Accuracy (listed only):33.641%
HSR (listed only):42.105%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C+
Kills:219
Deaths:33
KDR:6.636
Accuracy:29.420% C+
HSR:3.653% D
NS-10 Burster
C+
Kills:193
Deaths:33
KDR:5.848
Accuracy:29.599% C+
HSR:3.109% D
AF-23 Grinder
B**
Kills:137
Deaths:90
KDR:1.522
Accuracy:31.611% C--
HSR:18.978% B**
AF-23 Grinder
A
Kills:134
Deaths:90
KDR:1.489
Accuracy:35.757% C
HSR:21.642% A
NCM3 Raven
D-
Kills:96
Deaths:42
KDR:2.286
Accuracy:32.806% D-
HSR:0% F-
NCM3 Raven
D-
Kills:93
Deaths:42
KDR:2.214
Accuracy:32.907% D-
HSR:0% F-
Kills:872
Deaths (as MAX Suit):165
Deaths (to MAX Suits):2,077
KDR:5.28485
Kill Difference:707
Playtime:61.749 hours
Usage:2%
Score:1.146m
Score/min:309
Accuracy (listed only):32.017%
HSR (listed only):7.897%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A*
Kills:61
V. Kills:29 203%
Deaths:2
KDR:30.500
Accuracy:29.394% C+
KPH:29.500 A*
VKPH:14 A
Kills:61 (61 + 0)
Deaths:2
KDR:30.500
VKDR:14.500
Vehicle Kills:29
Kill Difference:59
Playtime:2.069 hours
Usage:0%
Score:0.045m
Score/min:359
Driving Accuracy:29.394%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
D-
Kills:60
V. Kills:4 N/A
Deaths:6
KDR:10
Accuracy:30.189% D--
KPH:36 D-
VKPH:2.400 D-
Kills:60 (0 + 60)
Deaths:6
KDR:10
VKDR:0.667
Vehicle Kills:4
Kill Difference:54
Playtime:1.665 hours
Usage:0%
Score:0.017m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:30.189%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:304
V. Kills:72 416%
Deaths:110
KDR:2.764
Accuracy:29.259% D--
KPH:19 C+
VKPH:4.500 D-
M12 Kobalt
C+
Kills:301
V. Kills:11 N/A
Deaths:51
KDR:5.902
Accuracy:17.279% C+
KPH:33 D-
VKPH:1.200 D-
M20 Basilisk
C**
Kills:185
V. Kills:41 440%
Deaths:61
KDR:3.033
Accuracy:33.845% C-
KPH:24.700 C**
VKPH:5.500 D
M60-G Bulldog
C-
Kills:148
V. Kills:20 N/A
Deaths:74
KDR:2
Accuracy:29.484% C--
KPH:22 C-
VKPH:3 D
M12 Kobalt
D
Kills:106
V. Kills:4 N/A
Deaths:15
KDR:7.067
Accuracy:14.431% D
KPH:45.600 D
VKPH:1.700 D
M40 Fury
D-
Kills:67
V. Kills:15 419%
Deaths:27
KDR:2.481
Accuracy:24.378% D*
KPH:20.700 D--
VKPH:4.600 D-
M40 Fury
D-
Kills:51
V. Kills:4 N/A
Deaths:17
KDR:3
Accuracy:25.126% D*
KPH:30.500 D-
VKPH:2.400 D**
Kills:1,162 (0 + 1,162)
Deaths:355
KDR:3.273
VKDR:0.470
Vehicle Kills:167
Kill Difference:807
Playtime:46.603 hours
Usage:2%
Score:0.391m
Score/min:140
Driving Accuracy:N/A%
Gunner Accuracy:25.126%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 13,25913,0935,1852.525C++0.4122.396%C--28.168%B+33.9C-N/A105385.8h10.2C++45.7C+
SAS-R 7,4897,4531,0097.387A++5.2738.494%C+79.847%B**45.7BN/A138163.2h1.8B**4.8B+
NC6A GODSAW 4,4464,3711,4762.961B+0.8424.861%D25.692%C+38DN/A116115.1h10.1C+40.8C
GD-22S 4,0103,9741,3952.849B*0.7323.665%C++27.579%B+38.6C++N/A137103h10.2B+42.9B+
NS-15M AE 3,0633,0059753.082B+0.9623.658%C28.053%C++40.8CN/A12073.7h12.1C+51C+
EM6 2,5452,5151,2971.939C**0.1818.551%D20.318%C-23.1DN/A74109.1h11.8C+63.4C+
NS Decimator 3,1982,2897413.089A**0.9766.276%B++2.49%C*59.1A++23.5B*41638.7h4B+6B++
Warden 2,0592,0211,5781.281B0.8422.967%D31.371%B**14C-N/A45144h10.1C+44C+
Sticky Grenade 1,5701,56311563N/A1,560.8853.758%C++N/A1563A7C--57141h1.3B*2.5B++
Frag Grenade 1,4441,41411414N/A1,411.8860.124%A*N/A744.2B**15.8A29431.9h2.9B*4.8B**
NC05 Jackhammer 1,3231,3096512.011B++0.1139.5%D16.883%B+64.8B**N/A24720.2h3.9B*10C**
NC6S Gauss SAW S 1,2911,2827761.652C++0.4717.239%D*19.501%D21.8D-N/A6658.8h11.7C+67.7C-
GD-7F 1,2931,2771,7640.724C1.3918.063%D*17.776%C12.4DN/A49102.7h14.5C+80.5D
NSX-P Naginata 1,2641,2473203.897A*1.7824.11%C**32.879%B+64.3B++N/A21819.4h10.9B+45B+
NC6 Gauss SAW 1,1931,1877581.566B+0.5518.637%C19.629%D17.3DN/A11168.6h10C*53.7C*
NS-15M2 1,1941,1764692.507B+0.3922.112%C27.721%C**34.5CN/A11734.1h12.9C+58.2C++
Razor GD-23 1,1881,1751,0391.131C*0.9922.423%C20.511%C+11.6DN/A56100.9h13.5C+60.2C+
Reaper DMR 1,2011,1716811.72C++0.4025.304%C+23.143%C24.3C-N/A8948.1h10.5C41.3C+
NC1 Gauss Rifle 1,1801,1686061.927B*0.1923.566%C++26.113%B*27.3C**N/A13142.8h12.3C**52.3B
AC-X11 1,1791,1601,0741.08C+1.0422.579%C-19.397%C-13.3DN/A5487.4h11.3C+49.9C+
AF-4A Bandit 1,1671,1491,8160.633D1.4818.334%D**19.408%C--10.2D--N/A39112.7h13.1D71.5D--
Carnage AR 1,1671,1471,0621.08C+1.0419.869%D--19.006%C+13.4D-N/A4985.3h15.1C-75.8D
AF-4 Cyclone 1,1251,1185751.944B+0.1721.411%D-20.483%B23C-N/A9148.6h11.7C+54.7C
Spear Anti-Vehicle Phalanx Turret 1,1418745515.891A13.7740.597%C5.034%B+44.6B13.6D24519.6h5.3B*13B*
Hawk GD-68 1,0847757221.073B++1.0464.092%C*4.258%B*17.8C**7.1D16343.5h5.7B**9B**
NS-44 Commissioner AE 6446404191.527C**0.5933.128%D--20.313%D31.4DN/A10320.4h3.1B+9.4C+
NC05 Jackhammer AE 5345301753.029B**0.9143.519%D14.151%C-89.8B**N/A3155.9h3.7B*8.4B
Gauss Rifle S 5315212272.295B**0.1829.416%B*24.952%B++40.7B++N/A16512.8h10.7C**36.2B+
Tank Mine 498361784.628B**2.5123.934%DN/A112.8C++42.8D10593.2h1.5B++6.2C++
M20 Basilisk 3763041102.764C+0.6529.259%D--11.513%A*19C+4.5D-10916h58.5B**199.8B+
M12 Kobalt 312301515.902D3.7817.279%C+18.605%C+33.1D-1.2D-1409.1h21.5C124.5C++
Gauss Compact S 2442391321.811B**0.3124.827%C*28.87%A++16.3CN/A8314.7h14.3D-57.4C+
NS-10 Burster 378219336.636S4.5229.42%C+3.653%D6.1B+4.4B+8436h142.7C**484.9C**
Shrike 3112041431.427A0.6955.386%C+2.451%C+27.6B14.5B4167.4h5.7B+10.3B+
MGR-L1 Promise 200195872.241B++0.1223.301%C+31.282%B*48.8C**1.3B*3564h13.6B58.4C**
NS-10 Burster 335193335.848S3.7329.599%C+3.109%D5.4C++3.9C++8136h162.2C+548.1C++
GR-22 1951901341.418C++0.7023.78%C+15.263%D16.8DN/A10011.3h16.2D-68.3C
M20 Basilisk 226185613.033C++0.9233.845%C-5.946%C+24.7C**5.5D1717.5h60.8B**179.6B*
C-4 2211601211.322C+0.8030.921%B**N/A64C24.4C14032.5h1.5C++4.8B+
M60-G Bulldog 168148742D0.1229.484%C--2.703%C+22.1C-3D1186.7h4.9B**16.6B+
Mauler S6 1481443510.41C-1.7136.161%C-22.917%A+10D--N/A7514.4h6.7D--18.4D
MANA Anti-Personnel Turret 1431401490.94N/A1.1812.703%UN/A1400U30U5073500.1h24.3T*191.6T*
AF-23 Grinder 137137901.522C0.6031.611%C--18.978%B**15.9D--N/A838.6h6.4C++20.3C+
AF-23 Grinder 135134901.489C0.6335.757%C21.642%A15.6D*N/A708.6h7.6C21.4C+
NSX Naginata 120118186.556S4.4423.257%C*26.271%C53.6B+N/A1842.2h10.5B+45B+
Bouncing Betty 114114814.25M**12.1323.233%F--N/A95DN/A5441.2h1.9C++8.2F--
Auraxium Mag-Cutter 15311112,1240.009C--2.1141.015%B*N/A0.1D-N/A0842.1h2.5C-6.2B+
Aspis Anti-Aircraft Phalanx Turret 199110254.4B+2.2828.757%B+3.636%B**9.6C7.8D14911.4h117.5B*408.5B++
M12 Kobalt 110106157.067D4.9514.431%D16.981%C-46.1D1.7D2212.3h15.1B+104.7C*
NCM3 Raven 16796422.286A*0.1732.806%D-N/A6D-4.5D9115.9h40.4D--123.1D--
NCM3 Raven 17093422.214A++0.1032.907%D-N/A5.8D--4.8D8615.9h42.1D**127.8D**
EM4 Longshot 7675164.688B+2.5729.371%F77.333%C+15.6D-N/A734.8h2.2C++7.6D
M40 Fury 8267272.481D0.3624.378%D*N/A20.9D--4.7D-1883.2h11.1B+45.6C+
Skyguard 9061230.5U28.3829.394%C+1.639%C29A*13.8A3592.1h39.8A*135.5A+
C85 Canister 6460610C7.8830.189%D--20%A++35.3D-2.4D-1711.7h10.4C--34.5D-
NS-AM7 Archer 7259361.639M+0.4863.907%B++33.898%A++18.4A**4.1B**1403.2h11.6B++18.2B*
NC15 Phoenix 795787.125S5.0167.076%A*N/A16.8B+6.5D3433.4h13.4D-20C+
Mag-Cutter 865718,2740.003D2.117.695%F1.754%D0D-N/A01435.6h3.9D-50.4D*
NC4 Mag-Shot 54532440.217D1.9015.534%F20.755%C*3.1D*N/A3017.2h9.5C+61.1C
M40 Fury 5551173D0.8825.126%D*1.961%C++30D-2.4D**1801.7h9.8B+39C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit725908,05362.9h
Spawn Beacon127481.9h
M12 Kobalt-H1860h
Anti-Vehicle MANA Turret21500.3h
Nanite Revive Grenade02,1270.6h
Medical Kit54212,79830.1h
Motion Spotter34,6921.9h
Ammunition Package11317,6538.5h
Medical Applicator652322,27428h
Anti-Infantry MANA Turret178281.5h
Shield Recharging Field61220.1h
Recon Detection Device42900.7h

Check the help document for the dictionary if you want to learn more about words used here.


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