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Executor Warrior KoshkaPython2[KN1] KoshkaPython2
NC BR 154

KDR: 2.39

Score: 55.9m

Last Seen: May 30th, 2020 1:39 AM
- OFFLINE - 2.2 hour(s)

Prestige 1, Battle Rank 100 (154 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-15M AE NC6A GODSAW GD-22S Warden EM6 NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,502,451 MLG Score: 1201
Fun Score: N/A
Cheeseburgers Flipped: 517TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.033%26.588%61230131761,3823.12011-0.727

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.358%0.345C**0.825B++-1.755F-HEAD ++ (~15.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.368C**10.80.245C++36

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.916%0.87%12113461151036720.110897158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.078D*-1.056D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.9-2.975T45.7-2.667F**107.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.309%14.316%161713401,4118072921.74629482%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.123%-0.916D--2.371A*-0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.80.005C+31.50.218C++88.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.815%80.319%1612134511,1482621574.25172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.772%0.732B++0.854B*1.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.546B+1.80.437B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.161%22.917%16111346144179840.0800445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.462D1.578A+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.4-0.405C--6.7-0.373C-11.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55.9m482%387 (23.2k)307 (18.4k)2.3926292,62338,7122.60441154 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1347606418.154%29.492%53504:4230

14% Combat Medic25% Engineer48% Heavy Assault10% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 28th, 2014 4:49 AMOct 4th, 2015 2:17 AMMay 30th, 2020 5:26 AM (44d) (PST)May 29th, 2020 11:50 PM (44d) (PST)May 29th, 2020 9:39 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4361363000.5090.2130.1502.5690.0241201

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,1318,16117,97031139154118,415

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3035.4h/126.5d 8,199 27,316 34,247 467.8k 6,108 13,240 4,433 79.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C++
Kills:15,355
Deaths:5,858
KDR:2.621
Accuracy:22.854% D
HSR:28.453% C++
NS-15M AE
C+
Kills:4,542
Deaths:1,415
KDR:3.210
Accuracy:24.129% C--
HSR:29.040% C+
NC6A GODSAW
C-
Kills:4,379
Deaths:1,477
KDR:2.965
Accuracy:24.969% D
HSR:25.691% C-
GD-22S
C**
Kills:4,092
Deaths:1,432
KDR:2.858
Accuracy:23.755% C+
HSR:27.664% C**
EM6
C--
Kills:3,149
Deaths:1,494
KDR:2.108
Accuracy:19.483% D
HSR:21.499% C--
NC6 Gauss SAW
C+
Kills:2,587
Deaths:1,157
KDR:2.236
Accuracy:21.300% C+
HSR:24.237% C+
NC6S Gauss SAW S
C-
Kills:1,484
Deaths:849
KDR:1.748
Accuracy:18.008% D*
HSR:21.833% C-
NSX Naginata
C**
Kills:1,421
Deaths:414
KDR:3.432
Accuracy:25.055% C**
HSR:31.246% C*
NSX-P Naginata
B+
Kills:1,250
Deaths:324
KDR:3.858
Accuracy:24.134% C++
HSR:32.880% B+
NS-15M2
C+
Kills:1,179
Deaths:470
KDR:2.509
Accuracy:22.115% D
HSR:27.735% C+
NS-15MP
C-
Kills:1,175
Deaths:376
KDR:3.125
Accuracy:25.802% D
HSR:27.830% C-
MGR-L1 Promise
B+
Kills:1,175
Deaths:346
KDR:3.396
Accuracy:25.174% C++
HSR:31.234% B+
EM1
A++
Kills:892
Deaths:301
KDR:2.963
Accuracy:25.352% B+
HSR:35.314% A++
MGR-L1 Promise AE
C++
Kills:610
Deaths:206
KDR:2.961
Accuracy:25.818% C
HSR:29.016% C++
Kills:43,290
Deaths (as Heavy Assault):16,119
Deaths (to Heavy Assaults):11,095
KDR:2.68565
Kill Difference:27,171
Playtime:1,445.143 hours
Usage:48%
Score:26.436m
Score/min:305
Accuracy (listed only):23.425%
HSR (listed only):28.119%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C--
Kills:1,277
Deaths:1,764
KDR:0.724
Accuracy:18.062% D**
HSR:17.776% C--
AF-4 Cyclone
C*
Kills:1,219
Deaths:613
KDR:1.989
Accuracy:21.651% D-
HSR:21.411% C*
Razor GD-23
C+
Kills:1,175
Deaths:1,039
KDR:1.131
Accuracy:22.423% C--
HSR:20.511% C+
AC-X11
D
Kills:1,160
Deaths:1,074
KDR:1.080
Accuracy:22.579% D
HSR:19.397% D
AF-4A Bandit
D
Kills:1,149
Deaths:1,816
KDR:0.633
Accuracy:18.334% F
HSR:19.408% D
Gauss Compact S
B*
Kills:645
Deaths:278
KDR:2.320
Accuracy:25.461% C*
HSR:23.721% B*
Mauler S6
A+
Kills:144
Deaths:351
KDR:0.410
Accuracy:36.161% D
HSR:22.917% A+
Kills:6,769
Deaths (as Light Assault):6,935
Deaths (to Light Assaults):7,098
KDR:0.97606
Kill Difference:166
Playtime:45.913 hours
Usage:2%
Score:0.568m
Score/min:206
Accuracy (listed only):23.524%
HSR (listed only):20.734%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:1,629
Deaths:806
KDR:2.021
Accuracy:24.666% C*
HSR:26.028% B+
AF-4 Cyclone
C*
Kills:1,219
Deaths:613
KDR:1.989
Accuracy:21.651% D-
HSR:21.411% C*
GR-22AE
C
Kills:1,208
Deaths:407
KDR:2.968
Accuracy:27.849% C
HSR:25.911% C
NS-11A
B*
Kills:1,192
Deaths:349
KDR:3.415
Accuracy:29.205% B*
HSR:27.936% B+
Gauss Prime
C+
Kills:1,182
Deaths:521
KDR:2.269
Accuracy:27.365% C+
HSR:23.773% C+
NS-11P
B*
Kills:1,179
Deaths:361
KDR:3.266
Accuracy:27.372% B+
HSR:30.280% B*
Gauss Rifle S
B++
Kills:1,172
Deaths:460
KDR:2.548
Accuracy:28.929% B+
HSR:27.560% B++
Reaper DMR
C
Kills:1,171
Deaths:681
KDR:1.720
Accuracy:25.304% C
HSR:23.143% C-
Carnage AR
C
Kills:1,147
Deaths:1,062
KDR:1.080
Accuracy:19.869% D*
HSR:19.006% C
GR-22
C
Kills:190
Deaths:134
KDR:1.418
Accuracy:23.710% C
HSR:15.263% D
Mauler S6
A+
Kills:144
Deaths:351
KDR:0.410
Accuracy:36.161% D
HSR:22.917% A+
Kills:11,433
Deaths (as Combat Medic):5,745
Deaths (to Combat Medics):4,153
KDR:1.99008
Kill Difference:5,688
Playtime:424.005 hours
Usage:14%
Score:9.487m
Score/min:373
Accuracy (listed only):26.553%
HSR (listed only):23.930%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A
Kills:3,700
Deaths:1,929
KDR:1.918
Accuracy:24.637% D
HSR:34.514% A
GD-7F
C--
Kills:1,277
Deaths:1,764
KDR:0.724
Accuracy:18.062% D**
HSR:17.776% C--
Razor GD-23
C+
Kills:1,175
Deaths:1,039
KDR:1.131
Accuracy:22.423% C--
HSR:20.511% C+
AC-X11
D
Kills:1,160
Deaths:1,074
KDR:1.080
Accuracy:22.579% D
HSR:19.397% D
AF-4A Bandit
D
Kills:1,149
Deaths:1,816
KDR:0.633
Accuracy:18.334% F
HSR:19.408% D
Gauss Compact S
B*
Kills:645
Deaths:278
KDR:2.320
Accuracy:25.461% C*
HSR:23.721% B*
Mauler S6
A+
Kills:144
Deaths:351
KDR:0.410
Accuracy:36.161% D
HSR:22.917% A+
Kills:9,250
Deaths (as Engineer):8,251
Deaths (to Engineers):5,745
KDR:1.12108
Kill Difference:999
Playtime:745.868 hours
Usage:25%
Score:12.468m
Score/min:279
Accuracy (listed only):23.951%
HSR (listed only):22.606%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:11,073
Deaths:1,352
KDR:8.190
Accuracy:39.937% C+
HSR:80.340% B**
AF-4 Cyclone
C*
Kills:1,219
Deaths:613
KDR:1.989
Accuracy:21.651% D-
HSR:21.411% C*
NS-44 Commissioner AE
D
Kills:1,141
Deaths:614
KDR:1.858
Accuracy:37.580% D
HSR:19.720% D-
NS-AM7 Archer
A
Kills:115
Deaths:54
KDR:2.130
Accuracy:65.413% B*
HSR:31.304% A
EM4 Longshot
C+
Kills:75
Deaths:16
KDR:4.688
Accuracy:29.268% F
HSR:77.333% C+
AF-18 Stalker AE
C
Kills:64
Deaths:25
KDR:2.560
Accuracy:31.133% C
HSR:23.438% D-
NC4 Mag-Shot
C++
Kills:54
Deaths:244
KDR:0.221
Accuracy:15.647% F
HSR:20.370% C++
Kills:13,741
Deaths (as Infiltrator):2,918
Deaths (to Infiltrators):5,268
KDR:4.70905
Kill Difference:10,823
Playtime:297.894 hours
Usage:10%
Score:5.724m
Score/min:320
Accuracy (listed only):34.375%
HSR (listed only):39.131%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C+
Kills:236
Deaths:38
KDR:6.211
Accuracy:30.788% C+
HSR:3.390% D
NS-10 Burster
C+
Kills:214
Deaths:38
KDR:5.632
Accuracy:30.982% C+
HSR:2.804% D-
AF-23 Grinder
A
Kills:141
Deaths:91
KDR:1.549
Accuracy:32.295% D
HSR:19.858% A
AF-23 Grinder
A+
Kills:137
Deaths:91
KDR:1.505
Accuracy:36.203% C--
HSR:22.628% A+
NCM3 Raven
D--
Kills:97
Deaths:42
KDR:2.310
Accuracy:33.018% D--
HSR:0% F-
NCM3 Raven
D--
Kills:97
Deaths:42
KDR:2.310
Accuracy:33.101% D--
HSR:0% F-
Kills:922
Deaths (as MAX Suit):171
Deaths (to MAX Suits):2,315
KDR:5.39181
Kill Difference:751
Playtime:64.688 hours
Usage:2%
Score:1.215m
Score/min:313
Accuracy (listed only):32.731%
HSR (listed only):8.113%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:115
V. Kills:55 205%
Deaths:3
KDR:38.333
Accuracy:29.916% C++
KPH:27.600 A++
VKPH:13.200 B*
Kills:115 (115 + 0)
Deaths:3
KDR:38.333
VKDR:18.333
Vehicle Kills:55
Kill Difference:112
Playtime:4.170 hours
Usage:0%
Score:0.071m
Score/min:283
Driving Accuracy:29.916%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
D
Kills:60
V. Kills:4 N/A
Deaths:6
KDR:10
Accuracy:30.189% D*
KPH:36 D-
VKPH:2.400 D
E540 Halberd
B+
Kills:56
V. Kills:34 160%
Deaths:16
KDR:3.500
Accuracy:53.934% A
KPH:28.300 C
VKPH:17.200 B+
M20 Basilisk
N/A
Kills:50
V. Kills:5 N/A
Deaths:17
KDR:2.941
Accuracy:21.468% N/A
KPH:16.200 N/A
VKPH:1.600 N/A
Kills:166 (0 + 166)
Deaths:39
KDR:4.256
VKDR:1.103
Vehicle Kills:43
Kill Difference:127
Playtime:6.724 hours
Usage:0%
Score:0.066m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:21.468%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:439
V. Kills:12 N/A
Deaths:51
KDR:8.608
Accuracy:18.387% C+
KPH:41.800 D
VKPH:1.100 D--
M20 Basilisk
C+
Kills:340
V. Kills:76 442%
Deaths:111
KDR:3.063
Accuracy:30.099% D--
KPH:20 C+
VKPH:4.500 D-
M20 Basilisk
C*
Kills:200
V. Kills:43 455%
Deaths:61
KDR:3.279
Accuracy:33.353% D
KPH:25 C*
VKPH:5.400 D-
M12 Kobalt
C
Kills:167
V. Kills:5 N/A
Deaths:15
KDR:11.133
Accuracy:17.268% C
KPH:55.700 D
VKPH:1.700 D
M60-G Bulldog
D
Kills:151
V. Kills:20 N/A
Deaths:74
KDR:2.041
Accuracy:29.400% D
KPH:22.100 D
VKPH:2.900 D-
M40 Fury
D--
Kills:67
V. Kills:15 419%
Deaths:27
KDR:2.481
Accuracy:24.062% D**
KPH:20.300 D*
VKPH:4.500 D--
M40 Fury
D-
Kills:54
V. Kills:4 N/A
Deaths:17
KDR:3.176
Accuracy:25.285% D*
KPH:31.800 D-
VKPH:2.400 D**
Kills:1,418 (0 + 1,418)
Deaths:356
KDR:3.983
VKDR:0.492
Vehicle Kills:175
Kill Difference:1,062
Playtime:50.287 hours
Usage:2%
Score:0.459m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:25.285%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 15,56115,3555,8582.621C++0.2322.854%D28.453%C++35.8DN/A112428.9h10.1C+44.4C+
SAS-R 11,12811,0731,3528.19A++5.8039.937%C+80.34%B**50.4C++N/A164219.9h1.8B++4.5B+
NS-15M AE 4,6254,5421,4153.21B+0.8224.129%C--29.04%C+44C--N/A136103.2h11.8C+49.1C+
NC6A GODSAW 4,4544,3791,4772.965C++0.5724.969%D25.691%C-37.9D-N/A120115.4h10.2C+40.9C
GD-22S 4,1284,0921,4322.858B++0.4723.755%C+27.664%C**39.1C+N/A141104.7h10.2C**42.7C**
Warden 3,7703,7001,9291.918B+0.4724.637%D34.514%A22.2C+N/A72166.6h8.9C*36.1C++
EM6 3,1863,1491,4942.108C*0.2819.483%D21.499%C--26.2DN/A93120h11.5C+58.9C+
NS Decimator 4,1822,9699263.206A++0.8166.283%B+2.391%C*59.7B**24.4B++42849.7h3.9B+5.9B+
NC6 Gauss SAW 2,6192,5871,1572.236B++0.1621.3%C+24.237%C+28.2CN/A14291.7h9C**42.1B
Frag Grenade 1,7941,75111751N/A1,748.6160.856%A++N/A761.3B*18.7B*31002.3h2.8B++4.7B*
NC1 Gauss Rifle 1,6511,6298062.021B+0.3724.666%C*26.028%B+29.8C++N/A13754.7h11.4B+46.1B+
Sticky Grenade 1,5741,56711567N/A1,564.6153.724%C+N/A1567B**7D57681h1.3B*2.5B+
NC6S Gauss SAW S 1,4941,4848491.748C++0.6418.008%D*21.833%C-23.7D-N/A7162.6h11.4C63C-
NSX Naginata 1,4411,4214143.432A++1.0425.055%C**31.246%C*60.7C**N/A27223.4h10.8B+43.2B+
NC05 Jackhammer 1,3261,3126512.015B+0.3839.49%D16.997%B+65B+N/A26020.2h3.9B*10C*
NC05 Jackhammer AE 1,2981,2854622.781B+0.3942.326%D-14.864%C85.7B+N/A29915h3.5B**8.2B
GD-7F 1,2931,2771,7640.724C1.6718.062%D**17.776%C--12.4DN/A52102.8h14.5C-80.5D-
NSX-P Naginata 1,2671,2503243.858A++1.4724.134%C++32.88%B+64.1BN/A22419.5h10.9B+45.1B+
AF-4 Cyclone 1,2261,2196131.989B+0.4021.651%D-21.411%C*24.2C--N/A10150.4h11.5C+53.3C
GR-22AE 1,2291,2084072.968B++0.5827.849%C25.911%C49.7CN/A14524.3h12.5C44.8C+
NS-11A 1,2211,1923493.415B**1.0229.205%B*27.936%B+52.5B+1.3B**26822.7h12.1B+41.4B+
Gauss Prime 1,2041,1825212.269B+0.1227.365%C+23.773%C+43.8C+N/A12427h10.4C**37.9C**
NS-11P 1,1951,1793613.266A+0.8727.372%B+30.28%B*54.3B+N/A24321.7h10.9B*39.8B++
NS-15M2 1,1971,1794702.509C**0.1222.115%D27.735%C+34.5C--N/A12434.2h12.8C+58.1C+
NS-15MP 1,1901,1753763.125C**0.7325.802%D27.83%C-53.9DN/A17921.8h11.6C--44.9C
MGR-L1 Promise 1,1911,1753463.396A1.0025.174%C++31.234%B+64.6B+N/A31718.2h12.2B+48.6B
Razor GD-23 1,1881,1751,0391.131C*1.2622.423%C--20.511%C+11.6DN/A58100.9h13.5C+60.2C+
Gauss Rifle S 1,1881,1724602.548A0.1628.929%B+27.56%B++47.1B++N/A17324.9h10.3C**35.6B+
Reaper DMR 1,2011,1716811.72C++0.6725.304%C23.143%C-24.3DN/A9348.1h10.5C-41.3C+
AC-X11 1,1791,1601,0741.08C+1.3122.579%D19.397%D13.3DN/A5787.4h11.3C-49.9C
AF-4A Bandit 1,1671,1491,8160.633D1.7618.334%F19.408%D10.2D--N/A40112.7h13.1D--71.5D**
Carnage AR 1,1671,1471,0621.08C+1.3119.869%D*19.006%C13.4D--N/A5185.3h15.1D75.8D-
NS-44 Commissioner AE 1,1501,1416141.858B+0.5337.58%D19.72%D-40.2C--N/A13528.4h3B+7.9C*
Spear Anti-Vehicle Phalanx Turret 1,3101,0135518.418A++16.0341.904%C+4.442%C**46.9C*13.8D-25621.6h5.3B++12.6B++
EM1 9128923012.963A+0.5725.352%B+35.314%A++55.1B+1.2B**20816.2h10.7B++42.2B+
Hawk GD-68 1,1117927241.094B**1.3064.29%C*4.167%B**17.9C+7.2C16644.2h5.7B**8.9B**
Gauss Compact S 6596452782.32B**0.0725.461%C*23.721%B*25.6C++N/A10925.2h11.2C+44C++
MGR-L1 Promise AE 6156102062.961B++0.5725.818%C29.016%C++62.2C+N/A1999.8h12.5C++48.6C++
M12 Kobalt 451439518.608D6.2218.387%C+22.324%B*41.8D1.1D--17610.5h19.1C++103.6C*
Tank Mine 568419785.372B**2.9824.045%DN/A119.7C++42.6D10583.5h1.4B*6C+
M20 Basilisk 4163401113.063C+0.6730.099%D--11.471%A*20C+4.5D-11217h56.8B**188.8B+
NS-10 Burster 405236386.211S3.8230.788%C+3.39%D6.1C++4.4B+8638.6h149.6C++485.9C*
NS-10 Burster 368214385.632S3.2430.982%C+2.804%D-5.5C+4C+8338.6h165.4C+533.8C+
Shrike 3112041431.427A0.9755.386%C+2.451%C+27.6C++14.5C*4527.4h5.7B+10.3B
M20 Basilisk 243200613.279C+0.8933.353%D6%C+25C*5.4D-1708h60.2B**180.4B++
GR-22 1951901341.418C+0.9723.71%C15.263%D16.7D-N/A12511.4h16.2D--68.5C--
C-4 2381741281.359C+1.0331.043%B++N/A54.4D20D12433.2h1.5C+4.7B+
M12 Kobalt 1721671511.133D8.7417.268%C21.557%B+55.7D1.7D2643h17.2C*99.7C++
MANA Anti-Personnel Turret 1551521560.974N/A1.4213.057%UN/A1520U30U6144000.1h24.1T*184.9T*
M60-G Bulldog 171151742.041D0.3529.4%D2.649%C+22.2D2.9D-1196.8h4.9B**16.6B+
Mauler S6 1481443510.41C--1.9836.161%D22.917%A+9.9D--N/A8614.5h6.7D*18.4D-
AF-23 Grinder 141141911.549C0.8432.295%D19.858%A16D--N/A858.8h6.7C++20.7C+
Auraxium Mag-Cutter 18714018,8450.007D2.3941.696%B*N/A0.1C-N/A01247.4h2.5D6.1B+
AF-23 Grinder 138137911.505C0.8936.203%C--22.628%A+15.6D*N/A728.8h7.9C+21.9C
Bouncing Betty 127125815.625S13.2323.236%F--N/A89.3D1.4B*5391.4h2C8.5F**
Aspis Anti-Aircraft Phalanx Turret 222124254.96B+2.5730.765%B+3.226%B**10.2C8D15512.2h122.3B+397.5B++
NS-AM7 Archer 145115542.13M*0.2665.413%B*31.304%A21.7A**5.7A*1735.3h12.4B+19B++
Skyguard 170115338.333U35.9429.916%C++N/A27.4A++13.1B*2834.2h45.7A++152.9A+
NCM3 Raven 16897422.31A++0.0833.018%D--N/A6.1D-4.4D9116h40.7D--123.2D*
NCM3 Raven 17597422.31A++0.0833.101%D--N/A6.1D--4.9D8816h41D**124D**
EM4 Longshot 7675164.688B+2.3029.268%F77.333%C+15.3D--N/A854.9h2.2C+7.7D-
M40 Fury 8267272.481D0.0924.062%D**N/A20.3D*4.5D--1873.3h11.1B46.1C
AF-18 Stalker AE 6464252.56C**0.1731.133%C23.438%D-35.6D-N/A1001.8h11.7C+37.6C+
Mag-Cutter 906118,9150.003D2.397.82%F1.639%D0C-N/A01513.9h3.7D-47.4F*
NC15 Phoenix 856187.625S5.2366.059%A++N/A16.5C**6.5D3563.7h13.7D--20.7C
C85 Canister 6460610C-7.6130.189%D*20%A++35.3D-2.4D1721.7h10.4D34.5D--
E540 Halberd 9056163.5D1.1153.934%AN/A28C17B2832h5.9C10.9B+
NC4 Mag-Shot 55542440.221D2.1715.647%F20.37%C++3.1D*N/A3517.6h9.5C60.8D--
M40 Fury 5854173.176D0.7825.285%D*1.852%C++31.8D-2.4D**1831.7h9.5B+37.4C+
M20 Basilisk 5550172.941C+0.5521.468%D*6%C++16.1C1.6D-813.1h57.3B++266.7C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit729919,53263.6h
Spawn Beacon131,0172.8h
Anti-Vehicle MANA Turret21500.3h
M12 Kobalt-H1860h
Ordnance Dampener0730.3h
Nanite Revive Grenade02,6800.7h
Medical Kit71617,20165.9h
Motion Spotter46,1272.4h
Recon Detection Device42900.7h
Shield Recharging Field61520.1h
Ammunition Package11917,9288.7h
Medical Applicator763432,41534.3h
Anti-Infantry MANA Turret178431.5h

Check the help document for the dictionary if you want to learn more about words used here.


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