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Paragon Bounty Hunter Kotyr[V] Kotyr
VS BR 132

KDR: 3.06

Score: 37.7m

Last Seen: Jan 25th, 2020 3:37 AM
- OFFLINE - 12.7 hour(s)

Prestige 1, Battle Rank 100 (132 total) - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 73
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-S Canis VLG Missile Launcher Light PPA C-4 Eclipse VE3A Orion VS54 Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,008,655 MLG Score: 2405
Fun Score: N/A
Cheeseburgers Flipped: 99TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.092%20.9%71338119444,4492.965050.1

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.051%2.523A**-0.07C+-0.259CHEAD + (~3.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.609B+9.90.303C*19.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.446%0.8%818312294,12481911555.02927357%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.886%1.035B**-0.68D-1.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.10.646B+27.90.492B+32.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.856%0.615%458412282,43883514682.91976166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.083%0.317C*-1.22D*2.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.246C++12-0.029C+14.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.451%5.499%227612261,0737677411.39714145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.556%1.096B**-0.036C+0.794

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.515B+260.303C*30

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.551%81.759%227812248,015141775.65233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.867%2.172A*0.601B+-0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.64B+1.70.446B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.134%17.31%22721230855143180.597484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.077%0.909B*-0.284C-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.453B+3.60.221C++3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 73
37.7m295.6%451 (27.1k)383 (23k)3.0647984,25127,4903.48974132 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232568427.182%20.21%54903:3538

13% Combat Medic31% Engineer22% Heavy Assault16% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 5th, 2018 6:51 PMSep 30th, 2019 9:38 PMJan 25th, 2020 4:26 AM (6h) (PST)Jan 25th, 2020 1:48 AM (9h) (PST)Jan 24th, 2020 11:37 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8901697210.8540.2790.1732.8150.0982405

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,40210,12043,282511710169622,956

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1644.3h/68.5d 11,682 17,027 27,999 277.7k 2,326 4,503 9,701 87.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:8,106
Deaths:2,845
KDR:2.849
Accuracy:32.969% A
HSR:25.413% D
Orion VS54
A*
Kills:1,672
Deaths:741
KDR:2.256
Accuracy:32.973% A*
HSR:24.282% C+
VE-H Maw
A**
Kills:1,338
Deaths:417
KDR:3.209
Accuracy:38.858% A**
HSR:15.845% D*
Flare VE6
A*
Kills:1,280
Deaths:446
KDR:2.870
Accuracy:34.597% A*
HSR:18.828% D-
Pulsar LSW
A+
Kills:1,278
Deaths:485
KDR:2.635
Accuracy:31.512% A+
HSR:22.926% C+
VX29 Polaris
A+
Kills:1,214
Deaths:477
KDR:2.545
Accuracy:32.236% A+
HSR:19.110% D
NS-15 Gallows
B**
Kills:398
Deaths:137
KDR:2.905
Accuracy:33.511% B**
HSR:23.116% D--
NSX-P Naginata
A++
Kills:247
Deaths:121
KDR:2.041
Accuracy:32.338% A++
HSR:24.292% D
NS-15M2
A+
Kills:101
Deaths:106
KDR:0.953
Accuracy:32.542% A+
HSR:17.822% D--
Kills:15,634
Deaths (as Heavy Assault):5,775
Deaths (to Heavy Assaults):7,887
KDR:2.70719
Kill Difference:9,859
Playtime:357.263 hours
Usage:22%
Score:8.254m
Score/min:385
Accuracy (listed only):33.504%
HSR (listed only):21.293%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A++
Kills:4,635
Deaths:1,828
KDR:2.536
Accuracy:38.470% A++
HSR:14.304% D
Eclipse VE3A
A*
Kills:1,746
Deaths:950
KDR:1.838
Accuracy:36.024% A*
HSR:17.698% C-
Pulsar C
A++
Kills:1,415
Deaths:683
KDR:2.072
Accuracy:34.837% A++
HSR:18.940% D
VE-C Horizon
B**
Kills:1,408
Deaths:569
KDR:2.475
Accuracy:42.122% B**
HSR:20.739% C-
Solstice VE3
A*
Kills:1,192
Deaths:615
KDR:1.938
Accuracy:34.127% A*
HSR:18.624% C+
Serpent VE92
A+
Kills:1,184
Deaths:647
KDR:1.830
Accuracy:31.407% A+
HSR:23.902% B++
NS-7 PDW
B**
Kills:1,182
Deaths:550
KDR:2.149
Accuracy:30.956% B**
HSR:19.882% C**
Zenith VX-5
A
Kills:1,180
Deaths:609
KDR:1.938
Accuracy:31.804% A
HSR:21.441% C+
Sirius SX12
A++
Kills:1,178
Deaths:544
KDR:2.165
Accuracy:33.992% A++
HSR:17.997% C+
Solstice Burst
A+
Kills:1,178
Deaths:598
KDR:1.970
Accuracy:33.473% A+
HSR:18.082% D-
Eridani SX5
A
Kills:1,169
Deaths:562
KDR:2.080
Accuracy:33.188% A
HSR:18.392% C
Skorpios
A++
Kills:956
Deaths:510
KDR:1.875
Accuracy:34.542% A++
HSR:17.887% D
Pandora VX25
A+
Kills:506
Deaths:203
KDR:2.493
Accuracy:55.432% A+
HSR:18.577% B*
NS-11C
A**
Kills:475
Deaths:205
KDR:2.317
Accuracy:36.537% A**
HSR:18.105% C
Solstice SF
A++
Kills:371
Deaths:159
KDR:2.333
Accuracy:33.699% A++
HSR:20.485% B+
Thanatos VE70
A
Kills:349
Deaths:172
KDR:2.029
Accuracy:52.385% A
HSR:15.473% C+
NSX Tengu
B+
Kills:341
Deaths:213
KDR:1.601
Accuracy:39.085% B+
HSR:14.370% D--
NSX-P Tanto
A+
Kills:318
Deaths:153
KDR:2.078
Accuracy:33.425% A+
HSR:26.415% C++
NSX-P Tengu
B++
Kills:275
Deaths:125
KDR:2.200
Accuracy:41.107% B++
HSR:17.455% D
Kills:21,058
Deaths (as Light Assault):9,895
Deaths (to Light Assaults):4,978
KDR:2.12815
Kill Difference:11,163
Playtime:295.607 hours
Usage:18%
Score:5.277m
Score/min:298
Accuracy (listed only):37.190%
HSR (listed only):18.882%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
A*
Kills:1,746
Deaths:950
KDR:1.838
Accuracy:36.024% A*
HSR:17.698% C-
Pulsar C
A++
Kills:1,415
Deaths:683
KDR:2.072
Accuracy:34.837% A++
HSR:18.940% D
VE-C Horizon
B**
Kills:1,408
Deaths:569
KDR:2.475
Accuracy:42.122% B**
HSR:20.739% C-
Solstice VE3
A*
Kills:1,192
Deaths:615
KDR:1.938
Accuracy:34.127% A*
HSR:18.624% C+
Serpent VE92
A+
Kills:1,184
Deaths:647
KDR:1.830
Accuracy:31.407% A+
HSR:23.902% B++
Zenith VX-5
A
Kills:1,180
Deaths:609
KDR:1.938
Accuracy:31.804% A
HSR:21.441% C+
Solstice Burst
A+
Kills:1,178
Deaths:598
KDR:1.970
Accuracy:33.473% A+
HSR:18.082% D-
Pandora VX25
A+
Kills:506
Deaths:203
KDR:2.493
Accuracy:55.432% A+
HSR:18.577% B*
NS-11C
A**
Kills:475
Deaths:205
KDR:2.317
Accuracy:36.537% A**
HSR:18.105% C
Solstice SF
A++
Kills:371
Deaths:159
KDR:2.333
Accuracy:33.699% A++
HSR:20.485% B+
Thanatos VE70
A
Kills:349
Deaths:172
KDR:2.029
Accuracy:52.385% A
HSR:15.473% C+
NSX-P Tanto
A+
Kills:318
Deaths:153
KDR:2.078
Accuracy:33.425% A+
HSR:26.415% C++
Eidolon VE33
A++
Kills:247
Deaths:118
KDR:2.093
Accuracy:39.508% A++
HSR:20.648% D
Kills:11,569
Deaths (as Engineer):5,681
Deaths (to Engineers):4,449
KDR:2.03644
Kill Difference:5,888
Playtime:507.608 hours
Usage:31%
Score:12.556m
Score/min:412
Accuracy (listed only):38.060%
HSR (listed only):19.933%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A++
Kills:4,635
Deaths:1,828
KDR:2.536
Accuracy:38.470% A++
HSR:14.304% D
Terminus VX-9
A++
Kills:1,609
Deaths:601
KDR:2.677
Accuracy:34.164% A++
HSR:24.549% C
Darkstar
B**
Kills:1,274
Deaths:529
KDR:2.408
Accuracy:31.730% B**
HSR:21.978% C
Pulsar VS1
A*
Kills:1,219
Deaths:653
KDR:1.867
Accuracy:34.175% A*
HSR:23.954% B+
Corvus VA55
A++
Kills:1,186
Deaths:560
KDR:2.118
Accuracy:33.127% A++
HSR:22.934% C+
NS-7 PDW
B**
Kills:1,182
Deaths:550
KDR:2.149
Accuracy:30.956% B**
HSR:19.882% C**
NS-11A
A++
Kills:1,181
Deaths:468
KDR:2.524
Accuracy:32.805% A++
HSR:18.882% C-
Equinox VE2 Burst
B**
Kills:1,179
Deaths:460
KDR:2.563
Accuracy:33.610% B**
HSR:25.021% C
Sirius SX12
A++
Kills:1,178
Deaths:544
KDR:2.165
Accuracy:33.992% A++
HSR:17.997% C+
Eridani SX5
A
Kills:1,169
Deaths:562
KDR:2.080
Accuracy:33.188% A
HSR:18.392% C
Skorpios
A++
Kills:956
Deaths:510
KDR:1.875
Accuracy:34.542% A++
HSR:17.887% D
Pandora VX25
A+
Kills:506
Deaths:203
KDR:2.493
Accuracy:55.432% A+
HSR:18.577% B*
Thanatos VE70
A
Kills:349
Deaths:172
KDR:2.029
Accuracy:52.385% A
HSR:15.473% C+
NSX Tengu
B+
Kills:341
Deaths:213
KDR:1.601
Accuracy:39.085% B+
HSR:14.370% D--
NSX-P Tengu
B++
Kills:275
Deaths:125
KDR:2.200
Accuracy:41.107% B++
HSR:17.455% D
VE-A Lacerta
B**
Kills:120
Deaths:78
KDR:1.538
Accuracy:35.869% B**
HSR:25.833% C++
Kills:18,359
Deaths (as Combat Medic):8,056
Deaths (to Combat Medics):2,948
KDR:2.27892
Kill Difference:10,303
Playtime:207.784 hours
Usage:13%
Score:5.066m
Score/min:406
Accuracy (listed only):37.165%
HSR (listed only):19.843%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A++
Kills:4,635
Deaths:1,828
KDR:2.536
Accuracy:38.470% A++
HSR:14.304% D
Ghost
A+
Kills:1,360
Deaths:284
KDR:4.789
Accuracy:49.008% A+
HSR:71.324% C*
Phaseshift VX-S
A*
Kills:1,336
Deaths:210
KDR:6.362
Accuracy:52.637% A*
HSR:88.099% B**
NS-7 PDW
B**
Kills:1,182
Deaths:550
KDR:2.149
Accuracy:30.956% B**
HSR:19.882% C**
Sirius SX12
A++
Kills:1,178
Deaths:544
KDR:2.165
Accuracy:33.992% A++
HSR:17.997% C+
Eridani SX5
A
Kills:1,169
Deaths:562
KDR:2.080
Accuracy:33.188% A
HSR:18.392% C
Parallax VX3
A+
Kills:1,161
Deaths:224
KDR:5.183
Accuracy:48.600% A+
HSR:81.223% B+
V10
A
Kills:1,161
Deaths:215
KDR:5.400
Accuracy:50.287% A
HSR:78.725% C++
XM98
A*
Kills:1,160
Deaths:233
KDR:4.979
Accuracy:52.126% A*
HSR:80.517% B++
NSX Daimyo
A++
Kills:1,160
Deaths:239
KDR:4.854
Accuracy:52.124% A++
HSR:95.431% B+
Skorpios
A++
Kills:956
Deaths:510
KDR:1.875
Accuracy:34.542% A++
HSR:17.887% D
Artemis VX26
A++
Kills:656
Deaths:265
KDR:2.475
Accuracy:36.636% A++
HSR:26.829% B+
Parsec VX3-A
A*
Kills:547
Deaths:105
KDR:5.210
Accuracy:54.539% A*
HSR:86.655% A
Spiker
A+
Kills:527
Deaths:305
KDR:1.728
Accuracy:40.421% A+
HSR:18.786% C
NSX Tomoe
A+
Kills:507
Deaths:197
KDR:2.574
Accuracy:35.999% A+
HSR:34.911% C+
NS-357 Underboss
A+
Kills:494
Deaths:247
KDR:2
Accuracy:49.263% A+
HSR:13.158% D--
NSX Tengu
B+
Kills:341
Deaths:213
KDR:1.601
Accuracy:39.085% B+
HSR:14.370% D--
NSX-P Tengu
B++
Kills:275
Deaths:125
KDR:2.200
Accuracy:41.107% B++
HSR:17.455% D
NS-61 Emissary
A
Kills:274
Deaths:163
KDR:1.681
Accuracy:35.968% A
HSR:16.788% C+
NS-44 Commissioner
A
Kills:260
Deaths:127
KDR:2.047
Accuracy:47.512% A
HSR:15% D--
NS-45 Pilot
B**
Kills:240
Deaths:109
KDR:2.202
Accuracy:37.704% B**
HSR:22.500% C-
NS-30 Vandal
B**
Kills:205
Deaths:66
KDR:3.106
Accuracy:39.169% B**
HSR:14.146% F
Soldier Soaker
C+
Kills:195
Deaths:98
KDR:1.990
Accuracy:34.228% C+
HSR:9.744% D
VA39 Spectre
A++
Kills:130
Deaths:32
KDR:4.063
Accuracy:42.364% A++
HSR:26.154% D--
Beamer VS3
A+
Kills:99
Deaths:70
KDR:1.414
Accuracy:36.777% A+
HSR:14.141% D*
Cerberus
A+
Kills:97
Deaths:44
KDR:2.205
Accuracy:42.460% A+
HSR:15.464% D-
Ectoblaster
C
Kills:95
Deaths:51
KDR:1.863
Accuracy:34.483% C
HSR:4.211% D*
Kills:21,400
Deaths (as Infiltrator):7,616
Deaths (to Infiltrators):3,587
KDR:2.80987
Kill Difference:13,784
Playtime:263.867 hours
Usage:16%
Score:6.209m
Score/min:392
Accuracy (listed only):41.616%
HSR (listed only):34.596%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
M++
Kills:245
Deaths:67
KDR:3.657
Accuracy:33.154% M++
HSR:12.245% F
Quasar VM1
A+
Kills:202
Deaths:72
KDR:2.806
Accuracy:23.131% A+
HSR:17.327% C
Blueshift VM5
A**
Kills:112
Deaths:38
KDR:2.947
Accuracy:31.950% A**
HSR:23.214% B
Nebula VM20
A*
Kills:91
Deaths:22
KDR:4.136
Accuracy:30.418% A*
HSR:21.978% C*
Cosmos VM3
M*
Kills:88
Deaths:34
KDR:2.588
Accuracy:35.442% M*
HSR:11.364% F
Nebula VM20
A*
Kills:83
Deaths:30
KDR:2.767
Accuracy:30.063% A*
HSR:27.711% A
Blueshift VM5
A*
Kills:76
Deaths:20
KDR:3.800
Accuracy:31.301% A*
HSR:18.421% C--
Kills:897
Deaths (as MAX Suit):141.500
Deaths (to MAX Suits):887
KDR:6.33922
Kill Difference:755.500
Playtime:12.381 hours
Usage:1%
Score:0.386m
Score/min:519
Accuracy (listed only):30.780%
HSR (listed only):18.894%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:2,332
V. Kills:128 N/A
Deaths:323
KDR:7.220
Accuracy:48.887% B**
KPH:64.300 B+
VKPH:3.500 C+
Maelstrom Turbo Laser
A*
Kills:1,277
V. Kills:638 200%
Deaths:197
KDR:6.482
Accuracy:45.927% A*
KPH:41.300 A+
VKPH:20.600 B**
Antares LC
A++
Kills:559
V. Kills:297 188%
Deaths:57
KDR:9.807
Accuracy:44.651% A++
KPH:39.100 A
VKPH:20.800 B++
Saron Laser Cannon
A*
Kills:515
V. Kills:281 183%
Deaths:96
KDR:5.365
Accuracy:45.720% A*
KPH:31.400 A++
VKPH:17.100 B**
Dual Photon Pods
A*
Kills:408
V. Kills:57 N/A
Deaths:16
KDR:25.500
Accuracy:69.289% A++
KPH:199.200 A*
VKPH:27.800 B++
Hornet Missiles
M+
Kills:395
V. Kills:265 148%
Deaths:23
KDR:17.174
Accuracy:74.295% A+
KPH:155.800 A*
VKPH:104.500 M+
M202 Wyrm
A++
Kills:210
V. Kills:101 206%
Deaths:6
KDR:35
Accuracy:69.014% A++
KPH:167 B*
VKPH:80.300 B++
Coyote Missiles
A++
Kills:127
V. Kills:31 397%
Deaths:13
KDR:9.769
Accuracy:65.842% A++
KPH:83.400 A
VKPH:20.400 C+
Kills:5,823 (4,683 + 0)
Deaths:731
KDR:7.966
VKDR:2.460
Vehicle Kills:1,798
Kill Difference:5,092
Playtime:105.250 hours
Usage:6%
Score:1.913m
Score/min:303
Piloting Accuracy:45.720%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B*
Kills:229
V. Kills:14 N/A
Deaths:8
KDR:28.625
Accuracy:45.202% B*
KPH:35 C+
VKPH:2.100 C
C150 Dalton
B*
Kills:208
V. Kills:128 161%
Deaths:15
KDR:13.867
Accuracy:39.183% C*
KPH:52.600 B*
VKPH:32.400 B+
AP30 Shredder
A
Kills:99
V. Kills:60 162%
Deaths:19
KDR:5.211
Accuracy:43.860% A
KPH:32.300 C+
VKPH:19.600 C+
Kills:536 (229 + 307)
Deaths:42
KDR:12.762
VKDR:4.810
Vehicle Kills:202
Kill Difference:494
Playtime:13.558 hours
Usage:1%
Score:0.218m
Score/min:268
Piloting Accuracy:45.202%
Gunner Accuracy:43.860%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
A
Kills:1,239
V. Kills:506 244%
Deaths:69
KDR:17.957
Accuracy:68.944% B**
KPH:74.600 B**
VKPH:30.500 A
L100 Python HESH
M*
Kills:1,221
V. Kills:300 406%
Deaths:74
KDR:16.500
Accuracy:64.923% A++
KPH:84.800 A+
VKPH:20.800 M*
L100 Python HEAT
S
Kills:360
V. Kills:149 240%
Deaths:13
KDR:27.692
Accuracy:72.342% A*
KPH:92.600 S
VKPH:38.300 S
Skyguard
M++
Kills:312
V. Kills:157 197%
Deaths:12
KDR:26
Accuracy:38.036% A
KPH:34.200 M++
VKPH:17.200 A++
C75 Viper
M*
Kills:134
V. Kills:57 231%
Deaths:18
KDR:7.444
Accuracy:68.040% M
KPH:54.900 A
VKPH:23.400 M*
Kills:3,266 (3,266 + 0)
Deaths:186
KDR:17.559
VKDR:6.285
Vehicle Kills:1,169
Kill Difference:3,080
Playtime:46.456 hours
Usage:3%
Score:1.055m
Score/min:378
Driving Accuracy:68.040%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M+
Kills:1,632
V. Kills:690 236%
Deaths:50
KDR:32.640
Accuracy:70.151% A*
KPH:59.800 M+
VKPH:25.300 A*
E540 Halberd
A**
Kills:515
V. Kills:211 243%
Deaths:20
KDR:25.750
Accuracy:61.966% A++
KPH:57.300 A**
VKPH:23.500 A
Supernova PC
M**
Kills:209
V. Kills:79 261%
Deaths:2
KDR:104.500
Accuracy:69.916% A*
KPH:59.900 M*
VKPH:22.700 M**
Supernova VPC
M+
Kills:114
V. Kills:36 308%
Deaths:2
KDR:57
Accuracy:67.759% A++
KPH:61.100 B*
VKPH:19.300 M+
Saron HRB
A
Kills:82
V. Kills:37 216%
Deaths:4
KDR:20.500
Accuracy:55.372% A
KPH:32.500 B++
VKPH:14.700 C+
G40-F Ranger
A+
Kills:72
V. Kills:40 176%
Deaths:3
KDR:24
Accuracy:48.082% A*
KPH:80.300 A
VKPH:44.600 A+
Kills:2,624 (1,955 + 669)
Deaths:81
KDR:32.395
VKDR:13.494
Vehicle Kills:1,093
Kill Difference:2,543
Playtime:45.023 hours
Usage:3%
Score:1.201m
Score/min:445
Driving Accuracy:67.759%
Gunner Accuracy:48.082%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
A+
Kills:127
V. Kills:71 176%
Deaths:3
KDR:42.333
Accuracy:43.049% A
KPH:56.900 A+
VKPH:31.800 A+
Aphelion VEX-4H
A
Kills:53
V. Kills:23 221%
Deaths:12
KDR:4.417
Accuracy:57.120% A
KPH:64.400 A
VKPH:28 C++
Kills:180 (0 + 180)
Deaths:15
KDR:12
VKDR:6.267
Vehicle Kills:94
Kill Difference:165
Playtime:3.057 hours
Usage:0%
Score:0.085m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:57.120%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:211
V. Kills:16 N/A
Deaths:4
KDR:52.750
Accuracy:32.445% A**
KPH:64 C+
VKPH:4.900 B++
M20 Basilisk
B++
Kills:112
V. Kills:49 224%
Deaths:5
KDR:22.400
Accuracy:60.356% A*
KPH:23.600 C**
VKPH:10.300 B++
M12 Kobalt
A+
Kills:54
V. Kills:1 N/A
Deaths:1
KDR:54
Accuracy:25.824% A+
KPH:79.700 C**
VKPH:1.500 D
Kills:377 (0 + 377)
Deaths:10
KDR:37.700
VKDR:6.600
Vehicle Kills:66
Kill Difference:367
Playtime:8.724 hours
Usage:1%
Score:0.153m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:25.824%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B**
Kills:2,723
V. Kills:1,003 271%
Deaths:108
KDR:25.213
Accuracy:67.416% A++
KPH:84.500 B*
VKPH:31.100 B**
M20 Wyvern
A+
Kills:978
V. Kills:484 202%
Deaths:93
KDR:10.516
Accuracy:49.632% A+
KPH:38.400 B**
VKPH:19 B++
CAS 14-E
B++
Kills:277
V. Kills:25 N/A
Deaths:22
KDR:12.591
Accuracy:43.535% A+
KPH:94.100 B+
VKPH:8.500 B++
Kills:3,978 (0 + 3,978)
Deaths:223
KDR:17.839
VKDR:6.780
Vehicle Kills:1,512
Kill Difference:3,755
Playtime:60.623 hours
Usage:4%
Score:1.371m
Score/min:377
Piloting Accuracy:N/A%
Gunner Accuracy:43.535%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,2138,1062,8452.849C+0.2232.969%A25.413%D70.5C+N/A194115h10.1B30.6B++
VE-S Canis 4,6934,6351,8282.536A0.5338.47%A++14.304%D61.9B++N/A15974.9h9.2B++23.9B++
VLG Missile Launcher 3,7262,72310825.213C*22.1567.416%A++N/A84.6B*31.1B**48532.2h4.7B6.9B*
Light PPA 2,4602,3323237.22B+4.1648.887%B**1.029%C64.4B+3.5C+18336.2h10.2B20.8B+
C-4 2,5101,9094484.261A*1.2032.321%B**N/A230M++72.4M++14418.3h1B**3B**
Eclipse VE3A 1,7921,7469501.838C++1.2336.024%A*17.698%C-42.4C++1.1B+12241.2h11.8C*32.8B*
Orion VS54 1,6921,6727412.256B+0.8132.973%A*24.282%C+56.9B**N/A27329.4h9.9B*30.1C**
Supernova FPC 2,3221,6325032.64M**29.5870.151%A*N/A59.8M+25.3A*46627.3h3.7B**5.2A
Terminus VX-9 1,6271,6096012.677B+0.3934.164%A++24.549%C65.9B**N/A16724.4h9.5B**27.7B**
Pulsar C 1,4361,4156832.072B+0.9934.837%A++18.94%D44.5B+N/A13031.8h9.1B*26.2B*
VE-C Horizon 1,4321,4085692.475B*0.5942.122%B**20.739%C-61.8B+1.1C+17622.8h10B**23.8B*
Ghost 1,3621,3602844.789B++1.7249.008%A+71.324%C*54.4B+N/A18325h1.7B**3.5B*
VE-H Maw 1,3561,3384173.209A++0.1438.858%A**15.845%D*69B+N/A26819.4h8.5B*21.9B*
Phaseshift VX-S 1,3371,3362106.362A+3.3052.637%A*88.099%B**76.3MN/A19517.5h1.6B**3.1B*
Flare VE6 1,2991,2804462.87A++0.1934.597%A*18.828%D-62.1B++N/A16120.6h8.5B**24.5B*
Pulsar LSW 1,3031,2784852.635B**0.4331.512%A+22.926%C+59.7B+1.2A20521.4h10.3B++32.8B*
Maelstrom Turbo Laser 1,9151,2771976.482A++3.4245.927%A*N/A41.3A+20.6B**27430.9h46.1B*100.3B**
Darkstar 1,2981,2745292.408B++0.6631.73%B**21.978%C54.7B+1B13423.3h11.9B+37.5B*
LB00 Python AP 1,7451,2396917.957B+14.8968.944%B**N/A74.6B**30.5A37316.6h3.7B+5.4B**
Lasher X2 1,2571,2304023.06M0.0042.629%A*2.033%D*71.1A++1.6B+22617.3h15.9B*37.2B**
L100 Python HESH 1,5211,2217416.5B+13.4464.923%A++N/A84.8A+20.8M*28514.4h3.3C**5B*
Pulsar VS1 1,2331,2196531.867B**1.2034.175%A*23.954%B+38.1B++N/A11732h10.2A30B**
VX29 Polaris 1,2371,2144772.545B**0.5232.236%A+19.11%D57.3B+1.1B**19221.2h10.4B++32.3B++
Solstice VE3 1,2221,1926151.938A++1.1334.127%A*18.624%C+43.3A1.1A++14127.5h11.1B*32.4B+
Corvus VA55 1,1991,1865602.118A+0.9533.127%A++22.934%C+51.6B**N/A27423h8.8A26.5B**
Serpent VE92 1,2041,1846471.83B++1.2331.407%A+23.902%B++40.5BN/A12629.2h10.4B++33.1B++
NS-7 PDW 1,2061,1825502.149A++0.9230.956%B**19.882%C**45.6B*N/A11525.9h12B++38.6B++
NS-11A 1,1941,1814682.524B**0.5432.805%A++18.882%C-50.7B*N/A13723.3h10.2B**31.1B**
Zenith VX-5 1,1911,1806091.938B*1.1331.804%A21.441%C+43.7B+N/A10527h9.9B**31.3B**
Equinox VE2 Burst 1,1971,1794602.563B++0.5033.61%B**25.021%C49.3C++N/A15523.9h9.9B*29.4B*
Sirius SX12 1,1941,1785442.165B**0.9033.992%A++17.997%C+50.1B*N/A13823.5h12B++35.3B++
Solstice Burst 1,1991,1785981.97B+1.0933.473%A+18.082%D-41.8C++N/A9628.2h11B++32.8B++
Lancer VS22 1,8311,1703043.849M++0.7863.905%C**N/A35.3A++20B++32833.1h4.5B*7B*
Eridani SX5 1,1821,1695622.08B*0.9833.188%A18.392%C48.3B+N/A16424.2h10B++30.1B++
Parallax VX3 1,1621,1612245.183B+2.1248.6%A+81.223%B+56.1A+N/A16620.7h1.5A3.1B**
V10 1,1621,1612155.4A2.3450.287%A78.725%C++62.1B**N/A16918.7h1.6B**3.1B**
XM98 1,1601,1602334.979A++1.9152.126%A*80.517%B++57.4A++N/A15020.2h1.6A3.1A
NSX Daimyo 1,1601,1602394.854B+1.7952.124%A++95.431%B+64.1B+N/A16818.1h1.9B*3.6B**
M20 Wyvern 1,4629789310.516B**7.4549.632%A+1.329%D--38.4B**19B++24125.5h66.5B+133.9B**
Skorpios 9679565101.875C*1.1934.542%A++17.887%D50.6C++N/A14318.9h10.8C*31.2B++
Artemis VX26 6636562652.475B**0.5936.636%A++26.829%B+53.3B*N/A18312.3h9.7B*26.5B**
Antares LC 856559579.807S6.7444.651%A++N/A39.1A20.8B++32014.3h55.4B*124.1B**
Plasma Grenade 5645571557N/A553.9449.427%B+N/A506.4C++6.4C15621.1h3.5B7.1B+
Rocklet Rifle 9735531952.836S0.2371.527%A*N/A81.3S61.8M*8586.8h22.8A31.8B**
Parsec VX3-A 5475471055.21C++2.1554.539%A*86.655%A81.6AN/A1896.7h1.3A++2.4A++
Spiker 5425273051.728B++1.3440.421%A+18.786%C78.7A+2.2C**2316.7h8.7C*21.5B*
E540 Halberd 7265152025.75A++22.6961.966%A++N/A57.2A**23.4A3649h4.4B**7.1A
Saron Laser Cannon 796515965.365B*2.3045.72%A*N/A31.4A++17.1B**29016.4h63.2B*138.3B**
NSX Tomoe 5085071972.574B++0.4935.999%A+34.911%C+61.1B*N/A1638.3h10B**27.7B**
Pandora VX25 5105062032.493A+0.5755.432%A+18.577%B*148.8M**1.2A4903.4h3.6B*6.4B*
NS-357 Underboss 4954942472B**1.0649.263%A+13.158%D--109.8A*N/A4074.5h3.4B*7B**
NS-11C 4894752052.317A+0.7536.537%A**18.105%C42B+1.2A+12911.3h11.8B++32.4B*
Dual Photon Pods 4654081625.5M+22.4469.289%A++N/A204A*28.5B*9812h14.1B**20.4B**
NS-15 Gallows 4013981372.905C*0.1633.511%B**23.116%D--73.7C+N/A1955.4h9.6B++28.7B*
Hornet Missiles 6603952317.174A**14.1174.295%A+N/A158A*106M+12902.5h9.3C**12.5B+
NS Decimator 5493932031.936B**1.1374.872%A++N/A56.1A22.3B++4837h3.3B*4.5B**
Solstice SF 3843711592.333A+0.7333.699%A++20.485%B+49.5A++1.7A++1497.5h9.7B28.7B*
L100 Python HEAT 5093601327.692S24.6372.342%A*N/A92.3S38.2S8483.9h4.9B++6.8B**
Thanatos VE70 3533491722.029A1.0452.385%A15.473%C+64.6A++N/A2745.4h3.6B**6.9B**
NSX Tengu 3473412131.601B+1.4639.085%B+14.37%D--33.1C+N/A8910.3h9.9B*25.2B+
NSX-P Tanto 3283181532.078A+0.9933.425%A+26.415%C++37B1.2B**1338.6h11.1B++33.3B*
Skyguard 4693121226S22.9438.036%AN/A34.3M++17.3A++2959.1h62.4A+164.2A+
CAS 14-E 3022772212.591C+9.5343.535%A+1.444%C95.5B++8.6B++3642.9h25.2B+57.9B*
NSX-P Tengu 2792751252.2B**0.8641.107%B++17.455%D59.8B++N/A1854.6h9.5B*23.1B++
NS-61 Emissary 2812741631.681A1.3835.968%A16.788%C+76.1A**1.9M2583.6h9.8B+27.3B++
NS-44 Commissioner 2662601272.047B**1.0247.512%A15%D--86.7A++2M*3783h3.6B7.5B++
NSX-P Naginata 2502471212.041B++1.0232.338%A++24.292%D60.2B+N/A2504.1h10.5B+32.4B*
Eidolon VE33 2542471182.093B**0.9739.508%A++20.648%D41.9B*1.2B**2575.9h6.2B**15.6B**
Cosmos VM3 250245673.657B**0.5933.154%M++12.245%F64.5A*1.3A1973.8h12.6B+38B**
NS-45 Pilot 2422401092.202B++0.8637.704%B**22.5%C-104.3AN/A3422.3h6.2B+16.4B++
L-24R Spur 243229828.625A++25.5645.202%B*2.62%B++35.2C+2.2C976.5h19.4B+42.9B+
M12 Kobalt 227211452.75M49.6932.445%A**16.114%C-63.9C+4.8B++2823.3h23.2C-71.5B+
M202 Wyrm 311210635A++31.9469.014%A++N/A161.5B*77.7B++12071.3h35.6B+51.5B++
Supernova PC 2882092104.5U101.4469.916%A*N/A59.7M*22.6M**4683.5h4.8B6.9B**
C150 Dalton 3362081513.867B++10.8039.183%C*N/A52B++32B+5214h3.1B++8B++
NS-30 Vandal 206205663.106B++0.0439.169%B**14.146%F48.8BN/A1204.2h4.5B*11.5B*
Quasar VM1 210202722.806B*0.2623.131%A+17.327%C54.6A**2.2S2183.7h11.5B**49.9B+
Hunter QCX 301198842.357A**0.7164.668%A2.02%D**52.1S27.1S3153.8h8.7C+13.4C*
Soldier Soaker 195195981.99B*1.0734.228%C+9.744%D59.1BN/A1653.3h6C++17.4B
Anti-Vehicle Grenade 2571901190N/A186.9449.472%C+N/A380C+134B+20470.5h4.9B+10B+
C75 Viper 191134187.444B++4.3868.04%MN/A55.8A23.8M**5252.4h14.3C+21B*
Sticky Grenade 1361331133N/A129.9455.42%BN/A665D15C++24840.2h2.7C4.9C+
Nemesis VSH9 208132562.357M+0.7168.959%B*N/A28.7B++16.5B++3294.6h5.8B**8.4A
VA39 Spectre 132130324.063A+1.0042.364%A++26.154%D--36.1B*N/A2083.6h4.2B**10B**
G40-F Ranger 198127342.333M**39.2743.049%AN/A57.7A+32.3A+4042.2h61B+141.6B*
Lumine Edge 1291279,1830.014C3.059.926%F11.811%D0.3C--N/A1451.1h1.5C+14.8D*
Coyote Missiles 158127139.769S6.7065.842%A++N/A84.7A20.7C+4271.5h29.6B++44.9B*
VE-A Lacerta 120120781.538C+1.5335.869%B**25.833%C++50CN/A1602.4h10.1B+28.2B*
Supernova VPC 150114257M**53.9467.759%A++N/A60B*18.9M4951.9h3.4C+5.1B++
M20 Basilisk 161112522.4S19.3460.356%A*3.571%D-23.8C**10.4B++2924.7h98.2C++162.7B*
Blueshift VM5 117112382.947C**0.1231.95%A**23.214%B53.3B**2.4M*3382.1h14.4B+45B*
NS-15M2 1011011060.953C2.1132.542%A+17.822%D--31.6CN/A2643.2h11.3B+34.6B++
Tank Mine 121100616.667S13.60167.521%SN/A500S105A+44570.2h2C+1.2M+
NSX Masamune 14699492.02A++1.0469.069%AN/A55A++26.1B**3871.8h7.6B++11.1B++
AP30 Shredder 15999195.211C+2.1543.86%A2.02%C+31.9C+19.4C+3043.1h70.7B++161.2B**
Beamer VS3 10299701.414B*1.6536.777%A+14.141%D*58.2A+1.8A++2531.7h8.1B+22C**
Cerberus 9897442.205B**0.8642.46%A+15.464%D-107.8A**1.1B++3110.9h5.2B+12.2B*
Ectoblaster 10495511.863A*1.2034.483%C4.211%D*50B**4.7S1171.9h19.7C+57.1C+
Nebula VM20 9491224.136B*1.0730.418%A*21.978%C*91M*3S4681h12.2A40.2B**
Cosmos VM3 8888342.588B+0.4835.442%M*11.364%F46.3B*N/A1611.9h17.8D50.1B
MANA Anti-Personnel Turret 8988146.286N/A3.2238.381%UN/A880U10U2246200.1h21.5T*56.1T*
Nebula VM20 8483302.767B+0.3030.063%A*27.711%A55.3AN/A2181.5h17.2C+57.3B*
Saron HRB 11982420.5M*17.4455.372%A2.439%B*32.8B++14.8C+3102.5h20.8B37.6B*
Blueshift VM5 7976203.8B++0.7431.301%A*18.421%C--54.3B**2.1M+4561.4h17C+54.4B*
G40-F Ranger 11272324A**20.9448.082%A*N/A80A44.4A7600.9h65.8C*136.9B*
NS Annihilator 10064183.556S0.4986.837%A++N/A18.8A*10.6B*9503.4h6.9A++8A++
Force-Blade 72606,8290.009C3.0614.4%D*1.667%D0.2C--N/A1321.5h3C+20.8D-
Spear Anti-Vehicle Phalanx Turret 9459229.5M*26.4469.631%A**N/A84.3M50M8300.7h8.6C*12.4B*
Aspis Anti-Aircraft Phalanx Turret 885769.5A**6.4444.996%M++N/A35.6S19.4A++3051.6h86.8A++193A
M12 Kobalt 5554154A++50.9425.824%A+25.926%A+77.1C*1.4D-3330.7h19.7C+76.4B+
Aphelion VEX-4H 7653124.417C+1.3557.12%A3.774%B+66.3A+28.8C*6260.8h40.5B*70.9B**
Xiphos Anti-Personnel Phalanx Tower 5050150C+46.9422.415%D4%A*250C++N/A5960.2h15.7C**70.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,8821.6h
Nano-Armor Kit557823,60256.3h
Motion Spotter379,4966.4h
Turret AI Module0500.3h
Nanite Revive Grenade04130.1h
Medical Applicator476283,78321h
Restoration Kit2634,0353.8h
Rampart Wall0700.9h
Welding Device11,7730.2h
Deconstruction Tool02770h
Shield Recharging Field11320.1h
Recon Detection Device224,3865h
Ammunition Package176,1621.6h
Anti-Infantry MANA Turret21270.2h
Router1540.2h
Hardlight Barrier74710.6h
Nano-Repair Grenade03970.1h

Check the help document for the dictionary if you want to learn more about words used here.


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