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Paragon Surfer Kotyr[FwF] Kotyr
VS BR 117

KDR: 2.93

Score: 28.1m

Last Seen: Aug 21st, 2019 8:54 PM
- OFFLINE - 2.3 hour(s)

Prestige 1, Battle Rank 100 (117 total) - Vanu Sovereignty on Emerald - Outfit Member of Fish with Feet[FwF] Fish with Feet
VS outfit on Emerald

Members: 82
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-S Canis VLG Missile Launcher Light PPA C-4 Eclipse VE3A Orion VS54 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,904,022 MLG Score: 1522
Fun Score: N/A
Cheeseburgers Flipped: 56TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.931%20.189%68533118133,7713.03532-0.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.53%2.478A**-0.123C+-0.101C+HEAD (~3.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.597B+10.20.287C*19.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.226%0.859%921312113,2595857205.57094452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.746%0.985B*-0.595D-1.665

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.699B+24.20.572B+27

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.66%0.7%438412101,85764811692.86574159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.845%0.133C++-1.13D*1.83

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.9-0.001C+14.4-0.307C18.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.332%3.375%225512098006025841.3289137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.206%1.103B**0.028C+0.88

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.326C**27.40.028C+29.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.059%66.667%2252121292499540.927711

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.505%1.085B**-2.605F**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.4-0.028C+2.1-0.349C-2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.554%13.274%22511213226104140.216891

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.914B*-0.269C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.454B+3.80.222C++3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fish with Feet[FwF] Fish with Feet
VS outfit on Emerald

Members: 82
28.1m315.8%444 (26.6k)381 (22.9k)2.9282259,23520,2293.40106117 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214365526.746%13.75%36803:3827

15% Combat Medic33% Engineer22% Heavy Assault7% Infiltrator23% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 5th, 2018 6:51 PMAug 6th, 2018 2:13 AMAug 21st, 2019 11:11 PM (2d) (PST)Aug 21st, 2019 4:55 PM (2d) (PST)Aug 21st, 2019 4:54 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8941627320.8040.2750.1112.8760.1071522

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,6569,73943,91748167173622,888

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1227.9h/51.2d 9,565 8,145 19,109 211.9k 1,746 3,267 7,870 65.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:4,410
Deaths:1,646
KDR:2.679
Accuracy:33.267% A+
HSR:24.014% D-
Orion VS54
A*
Kills:1,554
Deaths:654
KDR:2.376
Accuracy:32.897% A*
HSR:24.260% C+
Flare VE6
A*
Kills:1,241
Deaths:416
KDR:2.983
Accuracy:34.602% A*
HSR:18.695% D-
Pulsar LSW
A+
Kills:1,229
Deaths:460
KDR:2.672
Accuracy:31.527% A+
HSR:23.108% C+
VE-H Maw
A**
Kills:1,221
Deaths:349
KDR:3.499
Accuracy:38.882% A**
HSR:15.725% D*
VX29 Polaris
A+
Kills:1,179
Deaths:466
KDR:2.530
Accuracy:32.267% A+
HSR:19.084% D
NSX-P Naginata
A++
Kills:197
Deaths:96
KDR:2.052
Accuracy:32.308% A++
HSR:24.366% D
Kills:11,031
Deaths (as Heavy Assault):4,087
Deaths (to Heavy Assaults):5,816
KDR:2.69905
Kill Difference:6,944
Playtime:271.575 hours
Usage:22%
Score:6.259m
Score/min:384
Accuracy (listed only):33.679%
HSR (listed only):21.322%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A++
Kills:2,623
Deaths:1,205
KDR:2.177
Accuracy:37.451% A++
HSR:13.229% D-
Eclipse VE3A
A*
Kills:1,579
Deaths:857
KDR:1.842
Accuracy:36.298% A*
HSR:17.606% C-
Pulsar C
A*
Kills:1,307
Deaths:640
KDR:2.042
Accuracy:34.850% A*
HSR:18.669% D-
Solstice VE3
A*
Kills:1,191
Deaths:611
KDR:1.949
Accuracy:34.139% A*
HSR:18.556% C
NS-7 PDW
B**
Kills:1,182
Deaths:550
KDR:2.149
Accuracy:30.956% B**
HSR:19.882% B
Zenith VX-5
A
Kills:1,180
Deaths:608
KDR:1.941
Accuracy:31.816% A
HSR:21.441% C+
Solstice Burst
A
Kills:1,177
Deaths:596
KDR:1.975
Accuracy:33.465% A
HSR:18.097% D-
Sirius SX12
A++
Kills:1,173
Deaths:542
KDR:2.164
Accuracy:34.035% A++
HSR:17.903% C+
Serpent VE92
A+
Kills:1,171
Deaths:641
KDR:1.827
Accuracy:31.392% A+
HSR:23.911% B++
Eridani SX5
A
Kills:1,168
Deaths:562
KDR:2.078
Accuracy:33.184% A
HSR:18.322% C
VE-C Horizon
B**
Kills:864
Deaths:364
KDR:2.374
Accuracy:41.868% B**
HSR:19.792% C--
Skorpios
A++
Kills:657
Deaths:351
KDR:1.872
Accuracy:34.921% A++
HSR:16.438% D
NS-11C
A**
Kills:459
Deaths:193
KDR:2.378
Accuracy:36.467% A**
HSR:17.865% C
NSX Tengu
B+
Kills:333
Deaths:209
KDR:1.593
Accuracy:39.062% B+
HSR:13.814% D*
NSX-P Tengu
B*
Kills:258
Deaths:118
KDR:2.186
Accuracy:41.161% B*
HSR:17.830% C--
Solstice SF
A*
Kills:234
Deaths:96
KDR:2.438
Accuracy:34.577% A*
HSR:19.658% B+
Thanatos VE70
A
Kills:226
Deaths:116
KDR:1.948
Accuracy:52.554% A
HSR:13.274% D
NSX-P Tanto
A+
Kills:214
Deaths:111
KDR:1.928
Accuracy:33.278% A+
HSR:25.234% C+
Kills:16,996
Deaths (as Light Assault):8,370
Deaths (to Light Assaults):3,668
KDR:2.03059
Kill Difference:8,626
Playtime:281.673 hours
Usage:23%
Score:4.972m
Score/min:294
Accuracy (listed only):36.193%
HSR (listed only):18.418%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
A*
Kills:1,579
Deaths:857
KDR:1.842
Accuracy:36.298% A*
HSR:17.606% C-
Pulsar C
A*
Kills:1,307
Deaths:640
KDR:2.042
Accuracy:34.850% A*
HSR:18.669% D-
Solstice VE3
A*
Kills:1,191
Deaths:611
KDR:1.949
Accuracy:34.139% A*
HSR:18.556% C
Zenith VX-5
A
Kills:1,180
Deaths:608
KDR:1.941
Accuracy:31.816% A
HSR:21.441% C+
Solstice Burst
A
Kills:1,177
Deaths:596
KDR:1.975
Accuracy:33.465% A
HSR:18.097% D-
Serpent VE92
A+
Kills:1,171
Deaths:641
KDR:1.827
Accuracy:31.392% A+
HSR:23.911% B++
VE-C Horizon
B**
Kills:864
Deaths:364
KDR:2.374
Accuracy:41.868% B**
HSR:19.792% C--
NS-11C
A**
Kills:459
Deaths:193
KDR:2.378
Accuracy:36.467% A**
HSR:17.865% C
Solstice SF
A*
Kills:234
Deaths:96
KDR:2.438
Accuracy:34.577% A*
HSR:19.658% B+
Thanatos VE70
A
Kills:226
Deaths:116
KDR:1.948
Accuracy:52.554% A
HSR:13.274% D
Eidolon VE33
A*
Kills:223
Deaths:108
KDR:2.065
Accuracy:39.649% A*
HSR:21.973% C--
NSX-P Tanto
A+
Kills:214
Deaths:111
KDR:1.928
Accuracy:33.278% A+
HSR:25.234% C+
Kills:9,825
Deaths (as Engineer):4,941
Deaths (to Engineers):3,309
KDR:1.98846
Kill Difference:4,884
Playtime:402.143 hours
Usage:33%
Score:10.103m
Score/min:419
Accuracy (listed only):36.696%
HSR (listed only):19.673%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A++
Kills:2,623
Deaths:1,205
KDR:2.177
Accuracy:37.451% A++
HSR:13.229% D-
NS-7 PDW
B**
Kills:1,182
Deaths:550
KDR:2.149
Accuracy:30.956% B**
HSR:19.882% B
Terminus VX-9
A++
Kills:1,175
Deaths:442
KDR:2.658
Accuracy:33.966% A++
HSR:22.638% C--
Equinox VE2 Burst
B**
Kills:1,175
Deaths:458
KDR:2.566
Accuracy:33.640% B**
HSR:25.021% C
Corvus VA55
A++
Kills:1,173
Deaths:555
KDR:2.114
Accuracy:33.082% A++
HSR:23.018% C+
Sirius SX12
A++
Kills:1,173
Deaths:542
KDR:2.164
Accuracy:34.035% A++
HSR:17.903% C+
NS-11A
A++
Kills:1,172
Deaths:465
KDR:2.520
Accuracy:32.758% A++
HSR:18.771% C-
Eridani SX5
A
Kills:1,168
Deaths:562
KDR:2.078
Accuracy:33.184% A
HSR:18.322% C
Pulsar VS1
A*
Kills:1,166
Deaths:630
KDR:1.851
Accuracy:34.203% A*
HSR:23.156% C**
Darkstar
B**
Kills:676
Deaths:285
KDR:2.372
Accuracy:31.952% B**
HSR:20.118% D
Skorpios
A++
Kills:657
Deaths:351
KDR:1.872
Accuracy:34.921% A++
HSR:16.438% D
NSX Tengu
B+
Kills:333
Deaths:209
KDR:1.593
Accuracy:39.062% B+
HSR:13.814% D*
NSX-P Tengu
B*
Kills:258
Deaths:118
KDR:2.186
Accuracy:41.161% B*
HSR:17.830% C--
Thanatos VE70
A
Kills:226
Deaths:116
KDR:1.948
Accuracy:52.554% A
HSR:13.274% D
Kills:14,157
Deaths (as Combat Medic):6,488
Deaths (to Combat Medics):2,201
KDR:2.18203
Kill Difference:7,669
Playtime:186.669 hours
Usage:15%
Score:4.562m
Score/min:407
Accuracy (listed only):35.923%
HSR (listed only):18.815%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A++
Kills:2,623
Deaths:1,205
KDR:2.177
Accuracy:37.451% A++
HSR:13.229% D-
NS-7 PDW
B**
Kills:1,182
Deaths:550
KDR:2.149
Accuracy:30.956% B**
HSR:19.882% B
Sirius SX12
A++
Kills:1,173
Deaths:542
KDR:2.164
Accuracy:34.035% A++
HSR:17.903% C+
Eridani SX5
A
Kills:1,168
Deaths:562
KDR:2.078
Accuracy:33.184% A
HSR:18.322% C
Ghost
A++
Kills:798
Deaths:168
KDR:4.750
Accuracy:49.285% A++
HSR:72.932% B+
Skorpios
A++
Kills:657
Deaths:351
KDR:1.872
Accuracy:34.921% A++
HSR:16.438% D
Artemis VX26
A*
Kills:409
Deaths:181
KDR:2.260
Accuracy:37.266% A*
HSR:24.694% C**
NSX Tengu
B+
Kills:333
Deaths:209
KDR:1.593
Accuracy:39.062% B+
HSR:13.814% D*
NSX-P Tengu
B*
Kills:258
Deaths:118
KDR:2.186
Accuracy:41.161% B*
HSR:17.830% C--
NS-357 Underboss
A*
Kills:192
Deaths:81
KDR:2.370
Accuracy:54.688% A*
HSR:10.938% D*
Soldier Soaker
C+
Kills:184
Deaths:96
KDR:1.917
Accuracy:33.739% C+
HSR:8.152% D--
NS-30 Vandal
B**
Kills:172
Deaths:54
KDR:3.185
Accuracy:39.291% B**
HSR:12.791% F
VA39 Spectre
A++
Kills:126
Deaths:30
KDR:4.200
Accuracy:42.200% A++
HSR:26.984% D--
NS-61 Emissary
A++
Kills:97
Deaths:54
KDR:1.796
Accuracy:39.471% A++
HSR:19.588% B+
NS-44 Commissioner
B*
Kills:82
Deaths:53
KDR:1.547
Accuracy:43.438% B*
HSR:19.512% C
Spiker
M
Kills:79
Deaths:43
KDR:1.837
Accuracy:48.848% M
HSR:11.392% D*
Ectoblaster
D
Kills:78
Deaths:42
KDR:1.857
Accuracy:33.432% D
HSR:3.846% D*
NSX Tomoe
A++
Kills:65
Deaths:30
KDR:2.167
Accuracy:38.026% A++
HSR:26.154% D--
Kills:9,676
Deaths (as Infiltrator):4,369
Deaths (to Infiltrators):2,532
KDR:2.21469
Kill Difference:5,307
Playtime:80.078 hours
Usage:7%
Score:1.982m
Score/min:413
Accuracy (listed only):39.470%
HSR (listed only):19.689%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
M++
Kills:173
Deaths:42
KDR:4.119
Accuracy:31.965% M++
HSR:12.139% F
Quasar VM1
A
Kills:149
Deaths:51
KDR:2.922
Accuracy:22.313% A
HSR:14.094% D--
Blueshift VM5
A**
Kills:76
Deaths:20
KDR:3.800
Accuracy:31.301% A**
HSR:18.421% C--
Blueshift VM5
M++
Kills:69
Deaths:20
KDR:3.450
Accuracy:33.808% M++
HSR:27.536% B**
Cosmos VM3
M**
Kills:51
Deaths:20
KDR:2.550
Accuracy:34.625% M**
HSR:11.765% F
Kills:518
Deaths (as MAX Suit):76.500
Deaths (to MAX Suits):688
KDR:6.77124
Kill Difference:441.500
Playtime:6.983 hours
Usage:1%
Score:0.224m
Score/min:536
Accuracy (listed only):30.802%
HSR (listed only):16.791%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:2,248
V. Kills:117 N/A
Deaths:323
KDR:6.960
Accuracy:49.045% B**
KPH:64.700 B+
VKPH:3.400 C+
Maelstrom Turbo Laser
M
Kills:773
V. Kills:379 203%
Deaths:197
KDR:3.924
Accuracy:46.064% M
KPH:38.300 A++
VKPH:18.800 B**
Hornet Missiles
A++
Kills:369
V. Kills:254 145%
Deaths:23
KDR:16.044
Accuracy:74.448% A+
KPH:146.800 A
VKPH:101.100 A++
Dual Photon Pods
A++
Kills:367
V. Kills:51 N/A
Deaths:16
KDR:22.938
Accuracy:68.670% A++
KPH:180.500 A++
VKPH:25.100 B+
Antares LC
A*
Kills:366
V. Kills:199 183%
Deaths:57
KDR:6.421
Accuracy:45.810% A*
KPH:38.800 A+
VKPH:21.100 B**
Saron Laser Cannon
M
Kills:238
V. Kills:127 186%
Deaths:96
KDR:2.479
Accuracy:47.457% M
KPH:25.800 B**
VKPH:13.700 B++
M202 Wyrm
B++
Kills:128
V. Kills:64 197%
Deaths:6
KDR:21.333
Accuracy:68.035% A++
KPH:161.300 B+
VKPH:80.600 B++
Coyote Missiles
A++
Kills:126
V. Kills:30 406%
Deaths:13
KDR:9.692
Accuracy:66.074% A++
KPH:83.900 B**
VKPH:20 C+
Kills:4,615 (3,625 + 0)
Deaths:731
KDR:6.313
VKDR:1.670
Vehicle Kills:1,221
Kill Difference:3,884
Playtime:80.454 hours
Usage:7%
Score:1.473m
Score/min:305
Piloting Accuracy:47.457%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:109
V. Kills:62 173%
Deaths:15
KDR:7.267
Accuracy:36.325% C+
KPH:34 C+
VKPH:19.300 C-
AP30 Shredder
A
Kills:83
V. Kills:50 163%
Deaths:19
KDR:4.368
Accuracy:43.147% A
KPH:27.900 C+
VKPH:16.800 C
Kills:192 (0 + 192)
Deaths:34
KDR:5.647
VKDR:3.294
Vehicle Kills:112
Kill Difference:158
Playtime:6.176 hours
Usage:1%
Score:0.126m
Score/min:341
Piloting Accuracy:N/A%
Gunner Accuracy:43.147%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:1,221
V. Kills:300 406%
Deaths:74
KDR:16.500
Accuracy:64.923% A++
KPH:84.800 A+
VKPH:20.800 M*
LB00 Python AP
A
Kills:1,216
V. Kills:499 243%
Deaths:69
KDR:17.623
Accuracy:68.878% A
KPH:74.200 B**
VKPH:30.500 A
Skyguard
M+
Kills:301
V. Kills:152 197%
Deaths:12
KDR:25.083
Accuracy:38.031% A+
KPH:34.100 M+
VKPH:17.200 A*
L100 Python HEAT
S
Kills:204
V. Kills:79 255%
Deaths:13
KDR:15.692
Accuracy:69.886% A++
KPH:83 M**
VKPH:32.200 S
C75 Viper
M*
Kills:134
V. Kills:57 231%
Deaths:18
KDR:7.444
Accuracy:68.040% M+
KPH:54.900 A
VKPH:23.400 M*
Kills:3,076 (3,076 + 0)
Deaths:186
KDR:16.538
VKDR:5.844
Vehicle Kills:1,087
Kill Difference:2,890
Playtime:44.503 hours
Usage:4%
Score:0.986m
Score/min:369
Driving Accuracy:68.040%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M++
Kills:1,218
V. Kills:511 238%
Deaths:50
KDR:24.360
Accuracy:70.135% A*
KPH:61.300 M++
VKPH:25.700 A*
E540 Halberd
A*
Kills:438
V. Kills:182 239%
Deaths:20
KDR:21.900
Accuracy:62.192% A++
KPH:54.600 A*
VKPH:22.700 B**
Supernova PC
M**
Kills:144
V. Kills:53 267%
Deaths:2
KDR:72
Accuracy:68.924% A*
KPH:61.300 M**
VKPH:22.600 M**
Saron HRB
A+
Kills:72
V. Kills:31 225%
Deaths:4
KDR:18
Accuracy:56.204% A+
KPH:32.400 B++
VKPH:13.900 C+
G40-F Ranger
M
Kills:72
V. Kills:40 176%
Deaths:3
KDR:24
Accuracy:48.056% M
KPH:81.900 A*
VKPH:45.500 A++
Supernova VPC
A*
Kills:54
V. Kills:17 300%
Deaths:2
KDR:27
Accuracy:62.357% A
KPH:51.600 B+
VKPH:16.200 A*
Kills:1,998 (1,416 + 582)
Deaths:81
KDR:24.667
VKDR:10.296
Vehicle Kills:834
Kill Difference:1,917
Playtime:34.383 hours
Usage:3%
Score:0.925m
Score/min:448
Driving Accuracy:62.357%
Gunner Accuracy:48.056%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
A+
Kills:117
V. Kills:65 177%
Deaths:3
KDR:39
Accuracy:42.462% A+
KPH:55.600 A
VKPH:30.900 A
Aphelion VEX-4H
A
Kills:53
V. Kills:23 221%
Deaths:12
KDR:4.417
Accuracy:56.843% A
KPH:64.900 A
VKPH:28.200 C++
Kills:170 (0 + 170)
Deaths:15
KDR:11.333
VKDR:5.867
Vehicle Kills:88
Kill Difference:155
Playtime:2.923 hours
Usage:0%
Score:0.080m
Score/min:456
Driving Accuracy:N/A%
Gunner Accuracy:56.843%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:106
V. Kills:46 226%
Deaths:5
KDR:21.200
Accuracy:59.495% A*
KPH:23.300 C*
VKPH:10.100 B++
M12 Kobalt
A++
Kills:101
V. Kills:3 N/A
Deaths:4
KDR:25.250
Accuracy:27.484% A++
KPH:45.100 C--
VKPH:1.300 D-
Kills:207 (0 + 207)
Deaths:9
KDR:23
VKDR:5.444
Vehicle Kills:49
Kill Difference:198
Playtime:6.793 hours
Usage:1%
Score:0.112m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:27.484%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B*
Kills:2,470
V. Kills:914 270%
Deaths:108
KDR:22.870
Accuracy:67.785% A+
KPH:87.200 B++
VKPH:32.300 B*
M20 Wyvern
A
Kills:897
V. Kills:445 201%
Deaths:93
KDR:9.645
Accuracy:49.072% A
KPH:38.700 B**
VKPH:19.200 B++
CAS 14-E
B*
Kills:276
V. Kills:25 N/A
Deaths:22
KDR:12.546
Accuracy:43.547% A+
KPH:99.300 B++
VKPH:9 B*
Kills:3,643 (0 + 3,643)
Deaths:223
KDR:16.336
VKDR:6.206
Vehicle Kills:1,384
Kill Difference:3,420
Playtime:54.278 hours
Usage:4%
Score:1.223m
Score/min:376
Piloting Accuracy:N/A%
Gunner Accuracy:43.547%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,4684,4101,6462.679C+0.2533.267%A+24.014%D-65.9C+N/A18866.9h10.3C**30.8B*
VE-S Canis 2,6712,6231,2052.177B**0.7537.451%A++13.229%D-53B+1B++13949.5h9.6B++25.7B++
VLG Missile Launcher 3,3842,47010822.87B*19.9467.785%A+N/A87.3B++32.3B*48528.3h4.6B+6.8B*
Light PPA 2,3652,2483236.96B+4.0349.045%B**N/A64.8B+3.4C+18234.7h10.1B+20.5B+
C-4 2,2441,7074054.215A*1.2932.041%B**N/A233.8M*73.6M++14597.3h1B**3B**
Eclipse VE3A 1,6211,5798571.842C*1.0936.298%A*17.606%C-41.8C++1.1B*12037.8h12C++32.9B*
Orion VS54 1,5731,5546542.376B++0.5532.897%A*24.26%C+58.2B**N/A27026.7h9.8B**29.9B+
Pulsar C 1,3281,3076402.042B+0.8934.85%A*18.669%D-43B+N/A12330.4h9.3B*26.6B*
Flare VE6 1,2601,2414162.983A+0.0534.602%A*18.695%D-62.4B++1A15819.9h8.4B*24.3B*
Pulsar LSW 1,2531,2294602.672B**0.2631.527%A+23.108%C+61.1B++1.2A+20720.1h10.3B++32.6B*
VE-H Maw 1,2351,2213493.499A++0.5738.882%A**15.725%D*69B+N/A26517.7h8.5B*21.8B*
L100 Python HESH 1,5211,2217416.5B+13.5764.923%A++N/A84.8A+20.8M*28314.4h3.3C++5B++
Supernova FPC 1,7291,2185024.36M21.4370.135%A*N/A61.2M++25.7A*49019.9h3.8B**5.4A
LB00 Python AP 1,7151,2166917.623B++14.6968.878%AN/A74.1B**30.4A37316.4h3.7B+5.4B**
Solstice VE3 1,2211,1916111.949A++0.9834.139%A*18.556%C43.8A+1.1A++13127.2h11.1B*32.4B+
NS-7 PDW 1,2061,1825502.149A+0.7830.956%B**19.882%B45.6B**N/A11325.9h12B++38.6B++
Zenith VX-5 1,1911,1806081.941B*0.9931.816%A21.441%C+43.9B+N/A10426.9h9.9B**31.2B*
VX29 Polaris 1,2011,1794662.53B*0.4032.267%A+19.084%D57.5B+1.1B**19120.5h10.4B++32.3B++
Solstice Burst 1,1981,1775961.975B+0.9533.465%A18.097%D-41.9C++N/A9628.1h11B++32.8B*
Terminus VX-9 1,1901,1754422.658B+0.2733.966%A++22.638%C--68.3B**N/A16617.2h9.4B**27.6B**
Equinox VE2 Burst 1,1931,1754582.566B+0.3633.64%B**25.021%C49.6C++N/A15523.7h9.9B**29.4B*
Corvus VA55 1,1861,1735552.114A0.8133.082%A++23.018%C+51.2B**N/A27322.9h8.7A+26.4B**
Sirius SX12 1,1891,1735422.164B**0.7634.035%A++17.903%C+50.1B**N/A13523.4h12B++35.3B*
NS-11A 1,1851,1724652.52B*0.4132.758%A++18.771%C-50.5B*N/A13323.2h10.2A31B**
Serpent VE92 1,1911,1716411.827B++1.1031.392%A+23.911%B++40.4B+N/A12329h10.4B*33.1B*
Eridani SX5 1,1811,1685622.078B*0.8533.184%A18.322%C48.3B+N/A16124.2h10B++30.1B++
Pulsar VS1 1,1801,1666301.851B**1.0834.203%A*23.156%C**38.4B*N/A11330.4h10.2A30B**
M20 Wyvern 1,342897939.645B*6.7249.072%A1.449%D--38.7B**19.2B++24223.2h64.5B+131.5B**
VE-C Horizon 8848643642.374B++0.5541.868%B**19.792%C--54.3C**1.3C**16015.9h10.3B**24.7B**
Lancer VS22 1,3018262253.671M**0.7466.285%B+N/A37.9A*21.8B*38721.8h4.8B*7.3B*
Ghost 8007981684.75B++1.8249.285%A++72.932%B+53.6B+N/A21114.9h1.7B**3.5B**
Maelstrom Turbo Laser 1,1527731973.924B**1.0046.064%MN/A38.3A++18.8B**27520.2h47.9B**103.9B**
Darkstar 6886762852.372B+0.5631.952%B**20.118%D52C**N/A12313h12.1B+37.8B++
Skorpios 6676573511.872C*1.0634.921%A++16.438%D50.5C*N/A15313h11.1C++31.8B*
Lasher X2 6085872252.609A*0.3241.146%A*2.385%D-56.4A2A22110.4h18.7C**45.4B*
Rocklet Rifle 9155191822.852S0.0871.64%A*N/A79.8S60.9M++8416.5h23A32.1B**
Frag Grenade 5044981498N/A495.0749.081%B+N/A498C++6C14901h3.5B7.2B+
NS-11C 4734591932.378A+0.5536.467%A**17.865%C43.3B*1.3A*12310.6h11.7B++32.1B*
E540 Halberd 6204382021.9A18.9762.192%A++N/A54.8A*22.8B**3158h4.5B**7.3A
Artemis VX26 4164091812.26B*0.6737.266%A*24.694%C**47.6B++N/A1948.6h10.1B*27.1B**
Hornet Missiles 6233692316.043A**13.1174.448%A+N/A147.6A101.6A*12322.5h9.4C**12.6B+
Dual Photon Pods 4183671622.938A**20.0168.67%A++N/A183.5A++25.5B++8992h14.2B**20.6B**
Antares LC 565366576.421M+3.4945.81%A*N/A38.9A+21.2B**3579.4h59B*128.8B**
NSX Tengu 3383332091.593B+1.3439.062%B+13.814%D*34.3C+N/A899.7h9.7B*24.9B++
Skyguard 4533011225.083S22.1538.031%A+0.997%D-34.2M+17.3A**2908.8h63.4A+166.6A+
CAS 14-E 3012762212.545C+9.6243.547%A+1.449%C98.6B++8.9B*3772.8h25.2B+57.9B*
NSX-P Tengu 2622581182.186A0.7441.161%B*17.83%C--60B*N/A1704.3h9.5B**23.2B*
Saron Laser Cannon 365238962.479C**0.4547.457%MN/A25.9B**13.8B++2889.2h80.1B++168.7B**
Solstice SF 243234962.438A+0.4934.577%A*19.658%B+47.8A++1.8M+1594.9h8.2B+23.6B**
Thanatos VE70 2302261161.948A0.9852.554%A13.274%D53.8A1A2614.2h3.8B*7.2B*
Eidolon VE33 2302231082.065B*0.8639.649%A*21.973%C--41.3B**1.3A+2615.4h6.2B**15.6B**
NS Decimator 3222141141.877B**1.0574.25%A++1.402%D49.8B*25.1B**5404.3h3.9B+5.3B**
NSX-P Tanto 2192141111.928B**1.0033.278%A+25.234%C+35.1BN/A1366.1h11.2B*33.5B*
L100 Python HEAT 2832041315.692M12.7669.886%A++N/A81.6M**31.6M**10032.5h5.1B+7.3B**
NSX-P Naginata 199197962.052B+0.8832.308%A++24.366%D61.6B+N/A2623.2h10.5B++32.5B*
NS-357 Underboss 193192812.37A+0.5654.688%A*10.938%D*112.9A**N/A6221.7h3.3B**6B**
Soldier Soaker 184184961.917B++1.0133.739%C+8.152%D--55.8C*N/A1593.3h6C++17.9C**
Hunter QCX 281182732.493M0.4465.07%A2.198%F52M**28.3S3213.5h9C+13.8C*
Cosmos VM3 175173424.119A1.1931.965%M++12.139%F69.2A**N/A2142.5h12.2B+38B**
NS-30 Vandal 173172543.185B**0.2639.291%B**12.791%F49.1B+N/A1173.5h4.5B**11.5B*
Quasar VM1 157149512.922B**0.0122.313%A14.094%D--51.4A*2.8S2092.9h12.3B*55.3B+
Supernova PC 197144272U69.0768.924%A*N/A62.6M**23S5162.3h4.8B7B**
C75 Viper 191134187.444B++4.5268.04%M+N/A55.8A+23.8M*5082.4h14.3C+21B*
Anti-Vehicle Grenade 1751291129N/A126.0750.188%C+N/A322.5C115C*21690.4h5.2B10.3B
Nemesis VSH9 203129562.304M++0.6268.992%B*N/A28.7B+16.4C*3174.5h5.7B**8.2A
M202 Wyrm 192128621.333B**18.4068.035%A++N/A160B+80B++13370.8h36.9C*54.3B+
VA39 Spectre 128126304.2A*1.2742.2%A++26.984%D--43.4A+N/A2182.9h4.3B**10.2B**
Coyote Missiles 156126139.692M6.7666.074%A++N/A84B**20C+4191.5h29.2B*44.2B**
G40-F Ranger 182117339M++36.0742.462%A+N/A55.7A31A3922.1h61.3C**144.4B++
C150 Dalton 171109157.267C++4.3436.325%C+N/A34.1C+19.4C-4073.2h3.1B++8.6B++
M20 Basilisk 152106521.2S18.2759.495%A*3.774%D23C*10B+2834.6h94.9C++159.5B*
Sticky Grenade 1071041104N/A101.0760.449%B*N/A1040C*30A++29480.1h2.6C4.3C++
M12 Kobalt 104101425.25A22.3227.484%A++16.832%C45.9C--1.4D-2562.2h23.9D87.1B+
NS-61 Emissary 10397541.796A1.1339.471%A++19.588%B+57.1A+3.5S2571.7h11.7B+29.6B*
AP30 Shredder 13383194.368C1.4443.147%A1.205%D27.7C+16.7C-2693h71.4B++165.5B**
NS-44 Commissioner 8782531.547B+1.3843.438%B*19.512%C58.6B**3.6S4061.4h4.6C--10.5C**
Spiker 8979431.837B*1.0948.848%M11.392%D*34.3C+4.3S1142.3h16.6D*34.1C++
Ectoblaster 8778421.857A*1.0733.432%D3.846%D*43.3B++5A*1021.8h21.8C+65.1C
Blueshift VM5 7976203.8B+0.8731.301%A**18.421%C--54.3A2.1M++4111.4h17C+54.4B*
Saron HRB 10372418A**15.0756.204%A+2.778%B**32.7B++14.1C+2992.2h21.4C*38.1B*
G40-F Ranger 11272324M21.0748.056%MN/A80A++44.4A++7370.9h64.2B+133.6B**
Blueshift VM5 7269203.45B+0.5233.808%M++27.536%B**53.1B**2.3M*4131.3h15.8C++46.9B**
Tank Mine 8367322.333S19.40135.238%SN/A335S80B++45380.2h2.1C1.6M
NSX Tomoe 6665302.167B+0.7638.026%A++26.154%D--50B+N/A2821.3h10.4B**27.4B**
NS Annihilator 8957183.167S0.2487.526%A++N/A19A++10.7B++8693h7.3A+8.3A++
Lumine Edge 58568,5620.007C2.926.314%F-7.143%D**0.1DN/A1417.6h1.8D27.7F**
Supernova VPC 7154227A24.0762.357%AN/A54B+17A*5911h3B4.9B++
Aphelion VEX-4H 7653124.417C+1.4956.843%A3.774%B+66.3A28.8C++6210.8h39.3B*69.2B**
Cosmos VM3 5151202.55B+0.3834.625%M**11.765%F42.5B++N/A1611.2h19.1D**55.2B
Xiphos Anti-Personnel Phalanx Tower 5050150C47.0722.447%D4%A++250C+N/A5900.2h15.7C**70.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81,3441.2h
Nano-Armor Kit371640,32943.3h
Nanite Revive Grenade02970.1h
Medical Applicator450254,51519h
Restoration Kit1411,8291.9h
Motion Spotter18360.6h
Rampart Wall0640.8h
Welding Device11,5900.2h
Deconstruction Tool02770h
Recon Detection Device224,3134.9h
Ammunition Package135,0621.3h
Anti-Infantry MANA Turret1790.1h
Nano-Repair Grenade02000.1h
Hardlight Barrier63630.5h

Check the help document for the dictionary if you want to learn more about words used here.


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