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Kovriga[IRBS] Kovriga
TR BR 82

KDR: 2.5

Score: 11.6m

Last Seen: Oct 17th, 2019 7:54 AM
- OFFLINE - 194.1 hour(s)

Battle Rank 101 (82 total) - Terran Republic on Cobalt
Level Progress (to 102): 95%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS T9 CARV TAR-AE MSW-R P2-120 AP NS-15M2 T1 Cycler TMG-50 T32 Bull
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,506,102 MLG Score: 3602
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.896%47.431%151319120814,7142.88623-0.385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.626%2.076A*4.007M**-1.957F-HEAD ++ (~31.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.608B+9.30.349C**19.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.399%0.984%32221225305113732.67544412%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.144%-0.306C-0.552D-1.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.50.349C**36.30.317C*69.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.934%0.272%1397212252,2083368896.55193248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.732%1.929A++-1.456F0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.846B*3.60.712B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.703%26.864%35441223778221743.520361037%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.48%-0.694D5.45S1.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.66B+11.70.708B++29.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.587%82.192%3541122636550050.73

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.749A++0.979B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.652B+1.60.496B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.212%31.074%3541122688542562.07747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.703M3.203M++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.815B++1.80.628B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.6m375.8%605 (36.3k)523 (31.4k)2.5016922,1358,8482.6809482 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1227183122.589%36.481%82402:306

20% Combat Medic46% Engineer24% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 4th, 2019 12:28 PMAug 19th, 2019 7:32 PMOct 18th, 2019 11:59 AM (50d) (PST)Oct 17th, 2019 3:55 AM (52d) (PST)Oct 17th, 2019 3:54 AM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8862596270.9990.3990.3644.0070.0683602

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,18715,55037,637602422240431,369

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
369.4h/15.4d 1,586 8,075 11,845 88.8k 413 1,185 1,503 19.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
M**
Kills:1,769
Deaths:706
KDR:2.506
Accuracy:30.757% A*
HSR:48.841% M**
MSW-R
M*
Kills:1,431
Deaths:688
KDR:2.080
Accuracy:31.448% A++
HSR:50.454% M*
NS-15M2
M++
Kills:1,171
Deaths:483
KDR:2.424
Accuracy:30.579% B**
HSR:52.263% M++
TMG-50
M**
Kills:1,089
Deaths:512
KDR:2.127
Accuracy:33.443% A*
HSR:49.495% M**
T32 Bull
M**
Kills:1,075
Deaths:419
KDR:2.566
Accuracy:31.806% A+
HSR:53.488% M**
MG-H1 Watchman
A*
Kills:376
Deaths:160
KDR:2.350
Accuracy:30.197% A
HSR:43.351% A*
Kills:6,911
Deaths (as Heavy Assault):2,968
Deaths (to Heavy Assaults):2,807
KDR:2.3285
Kill Difference:3,943
Playtime:89.463 hours
Usage:24%
Score:3.374m
Score/min:629
Accuracy (listed only):31.372%
HSR (listed only):49.649%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
M+
Kills:885
Deaths:431
KDR:2.053
Accuracy:74.212% B**
HSR:31.074% M+
SMG-46AE Armistice
A**
Kills:690
Deaths:275
KDR:2.509
Accuracy:31.814% B+
HSR:44.493% A**
LC2 Lynx
M*
Kills:415
Deaths:220
KDR:1.886
Accuracy:31.937% A++
HSR:42.651% M*
TRAC-5
M
Kills:338
Deaths:148
KDR:2.284
Accuracy:32.423% A*
HSR:34.024% M
NS-11CB
M++
Kills:189
Deaths:101
KDR:1.871
Accuracy:30.527% B**
HSR:42.857% M++
Kills:2,517
Deaths (as Light Assault):1,175
Deaths (to Light Assaults):1,614
KDR:2.14213
Kill Difference:1,342
Playtime:19.854 hours
Usage:5%
Score:0.553m
Score/min:464
Accuracy (listed only):40.182%
HSR (listed only):39.020%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
M+
Kills:885
Deaths:431
KDR:2.053
Accuracy:74.212% B**
HSR:31.074% M+
LC2 Lynx
M*
Kills:415
Deaths:220
KDR:1.886
Accuracy:31.937% A++
HSR:42.651% M*
TRAC-5
M
Kills:338
Deaths:148
KDR:2.284
Accuracy:32.423% A*
HSR:34.024% M
MG-HBR1 Dragoon
M++
Kills:224
Deaths:107
KDR:2.093
Accuracy:45.468% A++
HSR:57.589% M++
NS-11CB
M++
Kills:189
Deaths:101
KDR:1.871
Accuracy:30.527% B**
HSR:42.857% M++
Kills:2,051
Deaths (as Engineer):1,007
Deaths (to Engineers):1,283
KDR:2.03674
Kill Difference:1,044
Playtime:170.723 hours
Usage:46%
Score:4.797m
Score/min:468
Accuracy (listed only):42.913%
HSR (listed only):41.639%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
A*
Kills:1,459
Deaths:612
KDR:2.384
Accuracy:32.558% B**
HSR:46.333% A*
T1 Cycler
M**
Kills:1,163
Deaths:495
KDR:2.349
Accuracy:32.010% A*
HSR:46.088% M**
Cycler TRV
M+
Kills:1,050
Deaths:525
KDR:2
Accuracy:30.804% A+
HSR:41.143% M+
TAS-16 Blackjack
M+
Kills:885
Deaths:431
KDR:2.053
Accuracy:74.212% B**
HSR:31.074% M+
TORQ-9
M++
Kills:714
Deaths:369
KDR:1.935
Accuracy:30.947% A
HSR:46.779% M++
SMG-46AE Armistice
A**
Kills:690
Deaths:275
KDR:2.509
Accuracy:31.814% B+
HSR:44.493% A**
T1B Cycler
A**
Kills:677
Deaths:266
KDR:2.545
Accuracy:32.772% A
HSR:48.597% A**
Kills:6,638
Deaths (as Combat Medic):2,973
Deaths (to Combat Medics):907
KDR:2.23276
Kill Difference:3,665
Playtime:72.886 hours
Usage:20%
Score:2.425m
Score/min:555
Accuracy (listed only):37.874%
HSR (listed only):43.501%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46AE Armistice
A**
Kills:690
Deaths:275
KDR:2.509
Accuracy:31.814% B+
HSR:44.493% A**
NS-44 Commissioner AE
M
Kills:529
Deaths:331
KDR:1.598
Accuracy:48.600% B*
HSR:48.204% M
RAMS-AE .50M
B++
Kills:365
Deaths:129
KDR:2.829
Accuracy:46.587% B++
HSR:82.192% C++
NS-45 Pilot
A++
Kills:297
Deaths:199
KDR:1.492
Accuracy:33.495% B
HSR:43.098% A++
Soldier Soaker
A*
Kills:130
Deaths:65
KDR:2
Accuracy:38.833% B+
HSR:26.154% A*
NS-AM7 AE/TR Archer
C*
Kills:58
Deaths:213
KDR:0.272
Accuracy:67.544% C*
HSR:8.621% D-
Kills:2,069
Deaths (as Infiltrator):1,212
Deaths (to Infiltrators):1,311
KDR:1.7071
Kill Difference:857
Playtime:13.373 hours
Usage:4%
Score:0.318m
Score/min:396
Accuracy (listed only):44.479%
HSR (listed only):42.127%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M**
Kills:205
Deaths:36
KDR:5.694
Accuracy:29.778% A**
HSR:41.463% M**
MRC3 Mercy
M**
Kills:180
Deaths:38
KDR:4.737
Accuracy:29.742% M
HSR:40% M**
Kills:385
Deaths (as MAX Suit):37
Deaths (to MAX Suits):270
KDR:10.40541
Kill Difference:348
Playtime:2.888 hours
Usage:1%
Score:0.121m
Score/min:698
Accuracy (listed only):29.760%
HSR (listed only):40.732%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M++
Kills:164
V. Kills:2 N/A
Deaths:1
KDR:164
Accuracy:31.909% B+
KPH:149.600 M++
VKPH:1.800 D
M18 Needler
M++
Kills:141
V. Kills:64 217%
Deaths:8
KDR:17.625
Accuracy:35.145% B+
KPH:47.900 M++
VKPH:21.700 A++
Kills:305 (305 + 0)
Deaths:9
KDR:33.889
VKDR:7.333
Vehicle Kills:66
Kill Difference:296
Playtime:4.043 hours
Usage:1%
Score:0.087m
Score/min:359
Piloting Accuracy:35.145%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:957
V. Kills:397 240%
Deaths:78
KDR:12.269
Accuracy:67.405% A
KPH:64.400 A*
VKPH:26.700 A
L100 Python HESH
A+
Kills:82
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:58.231% B**
KPH:90.400 A+
VKPH:5.500 D
Kills:1,039 (1,039 + 0)
Deaths:78
KDR:13.321
VKDR:5.154
Vehicle Kills:402
Kill Difference:961
Playtime:15.768 hours
Usage:4%
Score:0.344m
Score/min:363
Driving Accuracy:58.231%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:1,251
V. Kills:474 263%
Deaths:2
KDR:625.500
Accuracy:56.849% B**
KPH:65.200 M
VKPH:24.700 B**
Kills:1,251 (1,251 + 0)
Deaths:2
KDR:625.500
VKDR:237
Vehicle Kills:474
Kill Difference:1,249
Playtime:19.199 hours
Usage:5%
Score:0.440m
Score/min:382
Driving Accuracy:56.849%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:309
V. Kills:6 N/A
Deaths:5
KDR:61.800
Accuracy:31.084% A++
KPH:189.400 A
VKPH:3.700 C-
E540 Halberd-H
A+
Kills:91
V. Kills:20 433%
Deaths:2
KDR:45.500
Accuracy:56.344% C+
KPH:75.300 A+
VKPH:16.600 D
Kills:400 (0 + 400)
Deaths:7
KDR:57.143
VKDR:3.714
Vehicle Kills:26
Kill Difference:393
Playtime:2.840 hours
Usage:1%
Score:0.078m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:56.344%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:241
V. Kills:8 N/A
Deaths:3
KDR:80.333
Accuracy:27.127% A*
KPH:191 M*
VKPH:6.300 B*
M12 Kobalt
S
Kills:137
V. Kills:14 N/A
Deaths:1
KDR:137
Accuracy:23.178% B**
KPH:192 M**
VKPH:19.600 S
Kills:378 (0 + 378)
Deaths:4
KDR:94.500
VKDR:5.500
Vehicle Kills:22
Kill Difference:374
Playtime:1.976 hours
Usage:1%
Score:0.132m
Score/min:1,117
Driving Accuracy:N/A%
Gunner Accuracy:23.178%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:67
V. Kills: N/A
Deaths:20
KDR:3.350
Accuracy:45.517% B+
KPH:58.500 B
VKPH:0 D**
Kills:67 (67 + 0)
Deaths:20
KDR:3.350
VKDR:0
Vehicle Kills:0
Kill Difference:47
Playtime:1.146 hours
Usage:0%
Score:0.015m
Score/min:221
Driving Accuracy:45.517%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:55
V. Kills: N/A
Deaths:
KDR:
Accuracy:47.306% A*
KPH:334.500 S
VKPH:0 F-
Kills:55 (0 + 55)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:55
Playtime:0.165 hours
Usage:0%
Score:0.010m
Score/min:1,042
Piloting Accuracy:N/A%
Gunner Accuracy:47.306%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 1,7931,7697062.506B**0.0030.757%A*48.841%M**122.8S1.7M62414.4h9.2A29.9B**
TAR-AE 1,4741,4596122.384B+0.1232.558%B**46.333%A*90.6B**N/A20916.1h9.4B**28.7B*
MSW-R 1,4491,4316882.08C++0.4231.448%A++50.454%M*107.6M1.4A*29813.3h9.4B**29.9B*
P2-120 AP 1,7251,2512625.5U623.0056.849%B**N/A65.2M24.7B**38219.2h3.6A+6.4A+
NS-15M2 1,1821,1714832.424B0.0830.579%B**52.263%M++106.5A++1B+26211h9.6B**31.5B*
T1 Cycler 1,1781,1634952.349B**0.1532.01%A*46.088%M**88.8M**1.1A+23313.1h9.6A+30.1A
TMG-50 1,1021,0895122.127B*0.3733.443%A*49.495%M**100.8M+1.2A++28910.8h9B*27.1B*
T32 Bull 1,0921,0754192.566B**0.0631.806%A+53.488%M**96A*1.5A*28111.2h9A28.3B*
Cycler TRV 1,0661,0505252B*0.5030.804%A+41.143%M+77.2A*1.2A+27713.6h10.3B**33.5B**
L100 Python AP 1,3549577812.269B**9.7767.405%AN/A64.2A*26.6A35914.9h3.6A5.3A+
TAS-16 Blackjack 8908854312.053B*0.4574.212%B**31.074%M+126.4M*N/A3497h1.8B**2.4B*
TORQ-9 7207143691.935B+0.5730.947%A46.779%M++82.1A*N/A2888.7h11.5B**37B**
SMG-46AE Armistice 6966902752.509B**0.0131.814%B+44.493%A**75B+N/A1999.2h10.2B*32.2B+
T1B Cycler 6836772662.545C**0.0432.772%A48.597%A**86.8A+N/A2357.8h9.1A27.8B**
NS-44 Commissioner AE 5305293311.598B0.9048.6%B*48.204%M82.7B**N/A2576.4h2.7B**5.5B*
LC2 Lynx 4224152201.886B++0.6231.937%A++42.651%M*70.3A++1.2A++2095.9h12.5B++39B*
MG-H1 Watchman 3803761602.35B+0.1530.197%A43.351%A*98.9A*1.1B+4563.8h10.7B**35.4B*
RAMS-AE .50M 3703651292.829C0.3346.587%B++82.192%C++77.7A1.1M**2064.7h1.6B*3.5B*
TRAC-5 3473381482.284A*0.2232.423%A*34.024%M57.3A**1.5M*2865.9h9.2A28.4B**
C-4 3603161152.748B**0.2534.635%A+N/A197.5A**27.5C+12331.6h1.1B*3.2B**
M12 Kobalt-H 315309561.8A++59.3031.084%A++31.392%M193.1A3.8C5171.6h14C**45.1B*
NS-45 Pilot 3002971991.492C*1.0133.495%B43.098%A++41.3CN/A1417.2h5.6B*16.7B++
M12 Kobalt 249241380.333M++77.8327.127%A*29.046%A*185.4M++6.2B*9551.3h11.8A43.3B**
NS Decimator 3152351521.546B+0.9670.466%B**3.83%A54.7B**18.6C**4134.3h3.7B++5.3B*
MG-HBR1 Dragoon 2242241072.093B*0.4145.468%A++57.589%M++64A++N/A1873.5h4.1B**9B**
MRC3 Mercy 207205365.694A+3.1929.778%A**41.463%M**82M**N/A2302.5h17.6B++59.2B**
NS-11CB 1921891011.871B*0.6330.527%B**42.857%M++59.1B**N/A1973.2h11.3B*37.1B++
MRC3 Mercy 181180384.737B**2.2429.742%M40%M**72M+N/A1912.5h20.4C+68.4B*
M14 Banshee 1661641164U161.5031.909%B+N/A149.1M++1.8D5371.1h14.4B+45.2B+
M18 Needler 205141817.625S15.1235.145%B+1.418%C48.6M*22.1A++2922.9h61.7B**175.6B**
M12 Kobalt 1511371137S134.5023.178%B**29.927%A**195.7M**20S13990.7h11.3A+48.9B*
Soldier Soaker 130130652B*0.5038.833%B+26.154%A*100A++N/A2821.3h5B+12.9B*
T7 Mini-Chaingun AE 109108512.118B++0.3830.02%A++33.333%M**180S1.7B**5260.6h9.7B**32.3B*
ML-7 13999801.238B*1.2667.627%A3.03%C++55M+22.2A++5251.8h5.9B+8.8B*
E540 Halberd-H 11191245.5S43.0056.344%C+1.099%C-75.8A++16.7D3801.2h4.5B*8.1B*
L100 Python HESH 8782182S79.5058.231%B**1.22%C91.1A+5.6D4300.9h2.9B+5B*
NS-03 Thumper 7270511.373A1.1342.152%A2.857%B++38.9B+1.1C+1071.8h5.5B*13B*
Chainblade 72698,0750.009C2.4929.218%C+8.696%C**0.3C-N/A1209.6h2.1B+7B+
S12 Renegade 6767203.35B0.8545.517%B+4.478%C+60.9B+N/A2211.1h3B6.5B+
NS-AM7 AE/TR Archer 81582130.272D2.2367.544%C*8.621%D-3.7D1.5C--2815.8h14.6C++21.6C*
CAS 14-E 5555155A+52.5047.306%A*1.818%C+275SN/A10300.2h19.6B**41.5B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit234129,0277.9h
Spawn Beacon81,1521.1h
Smoke Grenade01460h
AE Nano-Armor Kit64114,6706.3h
AE Medical Applicator4217,8501.3h
Nanite Revive Grenade04200.1h
Spitfire Auto-Turret21320.1h
Motion Spotter24260.2h
Ammunition Package21670.1h
Medical Applicator1710,3380.7h
Medical Kit1442,0802.4h
Anti-Infantry MANA Turret4630.1h
Nano-Repair Grenade01300h
Router0700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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