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Kovriga[IRBS] Kovriga
TR BR 91

KDR: 2.61

Score: 14.7m

Last Seen: May 21st, 2020 4:02 PM
- OFFLINE - 1085 hour(s)

Battle Rank 106 (91 total) - Terran Republic on Cobalt
Level Progress (to 107): 73%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP T9 CARV MSW-R TAR-AE NS-15M2 T32 Bull TMG-50 T1 Cycler
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,582,864 MLG Score: 2864
Fun Score: N/A
Cheeseburgers Flipped: 42TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.89%47.026%150022132416,8102.86274-0.257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.444%2.07A*3.919M**-1.851F-HEAD ++ (~31.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.609B+9.30.351C**19.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.879%1.036%30721344386149842.5906454%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.862%-0.355C--0.493D-1.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
960.409B32.50.389C**63.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.476%0.23%1569213443,48446913537.41277257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.089%1.883A++-1.469F-0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*3.60.712B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.548%26.124%25541342934353832.645891112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.891%-0.802D-5.228S1.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.645B+11.80.708B++31

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.564%83.226%2551134546557060.814361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.999A++1.014B**-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.649B+1.70.473B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.605%30.662%2551134593648271.93789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.709M3.087M++-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.814B++1.80.625B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.7m381.9%556 (33.4k)488 (29.3k)2.6052827,72810,6432.8237391 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1346225020.381%33.684%68702:509

16% Combat Medic55% Engineer21% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 4th, 2019 12:28 PMAug 19th, 2019 7:32 PMJun 11th, 2020 4:13 PM (24d) (PST)May 21st, 2020 3:04 PM (45d) (PST)May 21st, 2020 12:02 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8542306240.9190.3530.3103.7830.0712864

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,23013,77237,458552119227429,294

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
502.6h/20.9d 2,325 9,340 14,531 114.1k 557 1,523 2,142 25.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
M**
Kills:1,935
Deaths:753
KDR:2.570
Accuracy:30.544% A*
HSR:49.767% M**
MSW-R
M+
Kills:1,566
Deaths:751
KDR:2.085
Accuracy:31.286% A+
HSR:49.553% M+
NS-15M2
M+
Kills:1,335
Deaths:561
KDR:2.380
Accuracy:30.797% B**
HSR:51.910% M+
T32 Bull
M**
Kills:1,233
Deaths:475
KDR:2.596
Accuracy:31.428% A
HSR:53.041% M**
TMG-50
M*
Kills:1,175
Deaths:543
KDR:2.164
Accuracy:33.134% A++
HSR:49.702% M*
MG-H1 Watchman
A++
Kills:414
Deaths:180
KDR:2.300
Accuracy:30.389% B**
HSR:43.720% A++
T9A "Butcher"
A*
Kills:294
Deaths:126
KDR:2.333
Accuracy:29.056% B*
HSR:45.918% A*
Kills:7,952
Deaths (as Heavy Assault):3,389
Deaths (to Heavy Assaults):3,268
KDR:2.34641
Kill Difference:4,563
Playtime:104.455 hours
Usage:21%
Score:3.965m
Score/min:633
Accuracy (listed only):30.948%
HSR (listed only):49.087%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
M
Kills:936
Deaths:465
KDR:2.013
Accuracy:74.605% B**
HSR:30.662% M
SMG-46AE Armistice
A*
Kills:706
Deaths:283
KDR:2.495
Accuracy:31.776% C*
HSR:44.334% A*
LC2 Lynx
M++
Kills:561
Deaths:288
KDR:1.948
Accuracy:32.542% A++
HSR:41.890% M++
TRAC-5
M
Kills:357
Deaths:156
KDR:2.288
Accuracy:32.151% A++
HSR:34.174% M
NS-11CB
M
Kills:198
Deaths:104
KDR:1.904
Accuracy:30.521% B++
HSR:41.919% M
Kills:2,758
Deaths (as Light Assault):1,296
Deaths (to Light Assaults):1,851
KDR:2.12809
Kill Difference:1,462
Playtime:22.063 hours
Usage:4%
Score:0.604m
Score/min:457
Accuracy (listed only):40.319%
HSR (listed only):38.596%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
M
Kills:936
Deaths:465
KDR:2.013
Accuracy:74.605% B**
HSR:30.662% M
LC2 Lynx
M++
Kills:561
Deaths:288
KDR:1.948
Accuracy:32.542% A++
HSR:41.890% M++
TRAC-5
M
Kills:357
Deaths:156
KDR:2.288
Accuracy:32.151% A++
HSR:34.174% M
MG-HBR1 Dragoon
M++
Kills:224
Deaths:108
KDR:2.074
Accuracy:45.369% A++
HSR:57.589% M++
NS-11CB
M
Kills:198
Deaths:104
KDR:1.904
Accuracy:30.521% B++
HSR:41.919% M
AMR-66
M+
Kills:155
Deaths:67
KDR:2.313
Accuracy:45.900% M+
HSR:20% D
Kills:2,431
Deaths (as Engineer):1,188
Deaths (to Engineers):1,721
KDR:2.0463
Kill Difference:1,243
Playtime:274.552 hours
Usage:55%
Score:6.975m
Score/min:423
Accuracy (listed only):43.515%
HSR (listed only):37.706%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
A*
Kills:1,461
Deaths:616
KDR:2.372
Accuracy:32.543% B**
HSR:46.338% A*
T1 Cycler
M*
Kills:1,167
Deaths:499
KDR:2.339
Accuracy:31.955% A++
HSR:46.101% M*
Cycler TRV
M+
Kills:1,158
Deaths:582
KDR:1.990
Accuracy:30.748% A+
HSR:41.710% M+
TAS-16 Blackjack
M
Kills:936
Deaths:465
KDR:2.013
Accuracy:74.605% B**
HSR:30.662% M
TORQ-9
M+
Kills:776
Deaths:399
KDR:1.945
Accuracy:31.218% A
HSR:47.165% M+
SMG-46AE Armistice
A*
Kills:706
Deaths:283
KDR:2.495
Accuracy:31.776% C*
HSR:44.334% A*
T1B Cycler
A*
Kills:701
Deaths:280
KDR:2.504
Accuracy:32.667% B**
HSR:48.788% A*
NS-11A
S
Kills:194
Deaths:104
KDR:1.865
Accuracy:32.592% A+
HSR:55.155% S
MG-A1 Arbalest
A++
Kills:70
Deaths:30
KDR:2.333
Accuracy:34.793% A++
HSR:35.714% B*
Kills:7,169
Deaths (as Combat Medic):3,258
Deaths (to Combat Medics):1,065
KDR:2.20043
Kill Difference:3,911
Playtime:79.290 hours
Usage:16%
Score:2.576m
Score/min:542
Accuracy (listed only):36.989%
HSR (listed only):43.996%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46AE Armistice
A*
Kills:706
Deaths:283
KDR:2.495
Accuracy:31.776% C*
HSR:44.334% A*
NS-44 Commissioner AE
A*
Kills:606
Deaths:375
KDR:1.616
Accuracy:48.929% B++
HSR:46.370% A*
NS-45 Pilot
A
Kills:500
Deaths:328
KDR:1.524
Accuracy:32.471% C+
HSR:40.200% A
RAMS-AE .50M
B**
Kills:465
Deaths:164
KDR:2.835
Accuracy:48.564% B**
HSR:83.226% C*
Soldier Soaker
A*
Kills:130
Deaths:65
KDR:2
Accuracy:38.833% B+
HSR:26.154% A*
NS-AM7 AE/TR Archer
C*
Kills:94
Deaths:469
KDR:0.200
Accuracy:66.710% C*
HSR:11.702% D
Kills:2,501
Deaths (as Infiltrator):1,684
Deaths (to Infiltrators):1,530
KDR:1.48515
Kill Difference:817
Playtime:16.201 hours
Usage:3%
Score:0.377m
Score/min:387
Accuracy (listed only):44.547%
HSR (listed only):41.998%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M*
Kills:385
Deaths:75
KDR:5.133
Accuracy:28.669% A*
HSR:39.740% M*
MRC3 Mercy
M**
Kills:353
Deaths:77
KDR:4.584
Accuracy:28.282% A*
HSR:41.643% M**
Kills:738
Deaths (as MAX Suit):76
Deaths (to MAX Suits):325
KDR:9.71053
Kill Difference:662
Playtime:5.293 hours
Usage:1%
Score:0.226m
Score/min:712
Accuracy (listed only):28.475%
HSR (listed only):40.692%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:239
V. Kills:6 N/A
Deaths:1
KDR:239
Accuracy:32.203% B+
KPH:131 A*
VKPH:3.300 C+
M18 Needler
M+
Kills:147
V. Kills:67 216%
Deaths:8
KDR:18.375
Accuracy:34.641% B+
KPH:48.900 M+
VKPH:22.300 A+
Kills:386 (386 + 0)
Deaths:9
KDR:42.889
VKDR:8.111
Vehicle Kills:73
Kill Difference:377
Playtime:4.829 hours
Usage:1%
Score:0.104m
Score/min:359
Piloting Accuracy:34.641%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,021
V. Kills:422 241%
Deaths:78
KDR:13.090
Accuracy:66.938% A
KPH:64.400 A++
VKPH:26.600 B**
L100 Python HESH
A**
Kills:190
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:63.905% A+
KPH:124.600 A**
VKPH:9.200 C++
Kills:1,211 (1,211 + 0)
Deaths:78
KDR:15.526
VKDR:5.590
Vehicle Kills:436
Kill Difference:1,133
Playtime:17.389 hours
Usage:3%
Score:0.394m
Score/min:378
Driving Accuracy:63.905%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:2,463
V. Kills:902 273%
Deaths:2
KDR:1,231.500
Accuracy:58.200% A
KPH:68.700 M
VKPH:25.200 B**
Kills:2,463 (2,463 + 0)
Deaths:2
KDR:1,231.500
VKDR:451
Vehicle Kills:902
Kill Difference:2,461
Playtime:35.826 hours
Usage:7%
Score:0.783m
Score/min:364
Driving Accuracy:58.200%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:309
V. Kills:6 N/A
Deaths:5
KDR:61.800
Accuracy:31.166% A++
KPH:188.800 B**
VKPH:3.700 C--
E540 Halberd-H
A*
Kills:124
V. Kills:22 N/A
Deaths:2
KDR:62
Accuracy:56.975% C+
KPH:89.500 A*
VKPH:15.900 D-
Kills:433 (0 + 433)
Deaths:7
KDR:61.857
VKDR:4
Vehicle Kills:28
Kill Difference:426
Playtime:3.023 hours
Usage:1%
Score:0.086m
Score/min:473
Driving Accuracy:N/A%
Gunner Accuracy:56.975%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:339
V. Kills:9 N/A
Deaths:3
KDR:113
Accuracy:25.637% A++
KPH:170.800 M
VKPH:4.500 B+
M12 Kobalt
M++
Kills:162
V. Kills:17 N/A
Deaths:1
KDR:162
Accuracy:22.109% B*
KPH:187 M++
VKPH:19.600 M++
Kills:501 (0 + 501)
Deaths:4
KDR:125.250
VKDR:6.500
Vehicle Kills:26
Kill Difference:497
Playtime:2.851 hours
Usage:1%
Score:0.168m
Score/min:982
Driving Accuracy:N/A%
Gunner Accuracy:22.109%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:82
V. Kills:1 N/A
Deaths:26
KDR:3.154
Accuracy:43.856% C++
KPH:59.300 C++
VKPH:0.700 D-
Kills:82 (82 + 0)
Deaths:26
KDR:3.154
VKDR:0.038
Vehicle Kills:1
Kill Difference:56
Playtime:1.383 hours
Usage:0%
Score:0.017m
Score/min:203
Driving Accuracy:43.856%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:61
V. Kills: N/A
Deaths:
KDR:
Accuracy:47.444% A*
KPH:324.400 S
VKPH:0 F--
Kills:61 (0 + 61)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:61
Playtime:0.188 hours
Usage:0%
Score:0.011m
Score/min:1,008
Piloting Accuracy:N/A%
Gunner Accuracy:47.444%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 3,3652,46321231.5U1,228.8958.2%AN/A68.8M25.2B**36435.8h3.6A6.2A+
T9 CARV 1,9601,9357532.57B+0.0430.544%A*49.767%M**119.4M*1.5A+58516.2h9.2A30.1B**
MSW-R 1,5851,5667512.085C+0.5231.286%A+49.553%M+103.7A++1.3B*28715.1h9.4B**30.1B*
TAR-AE 1,4761,4616162.372C**0.2332.543%B**46.338%A*90.7B*N/A20916.1h9.4B*28.7B*
NS-15M2 1,3491,3355612.38C**0.2330.797%B**51.91%M+107.7A+1.1C**27312.4h9.7B*31.4B++
T32 Bull 1,2541,2334752.596B*0.0131.428%A53.041%M**93.4A+1.6A+26613.2h9.2B**29.2B**
TMG-50 1,1881,1755432.164B+0.4433.134%A++49.702%M*98.7A*1.1B++27911.9h9B++27.1B*
T1 Cycler 1,1821,1674992.339B*0.2731.955%A++46.101%M*88.4M++1.1B**23813.2h9.6A+30.2A
Cycler TRV 1,1741,1585821.99B++0.6230.748%A+41.71%M+77.2A++1.1B**26915h10.3B**33.5B**
L100 Python AP 1,4431,0217813.09B++10.4866.938%AN/A64.2A++26.5B**36815.9h3.5B**5.3A
TAS-16 Blackjack 9419364652.013B+0.5974.605%B**30.662%M121.6A**N/A3357.7h1.8B**2.4B++
TORQ-9 7827763991.945B0.6631.218%A47.165%M+83.4A++N/A2889.3h11.4B**36.6B**
SMG-46AE Armistice 7127062832.495B*0.1131.776%C*44.334%A*75.9C*N/A2069.3h10.2B++32.2B+
T1B Cycler 7077012802.504C*0.1032.667%B**48.788%A*86.5AN/A2338.1h9.2A28.2B**
NS-44 Commissioner AE 6076063751.616C**0.9948.929%B++46.37%A*79.7B+N/A2447.6h2.7B+5.5B++
LC2 Lynx 5695612881.948B+0.6632.542%A++41.89%M++82.5A++1.2B*2416.8h12B++36.8B*
NS-45 Pilot 5045003281.524C++1.0832.471%C+40.2%A47.6CN/A15610.5h5.5B*17B+
RAMS-AE .50M 4714651642.835C-0.2348.564%B**83.226%C*69.4B++N/A1796.7h1.7B+3.4B*
C-4 5094311582.728B++0.1233.701%B**N/A195.9A*35.5B+11882.2h1B*2.9B**
MG-H1 Watchman 4184141802.3B+0.3130.389%B**43.72%A++98.6A+1C+4474.2h10.7B**35.4B*
MRC3 Mercy 392385755.133B**2.5328.669%A*39.74%M*78.6M+1.4B**2134.9h17.2B+60B**
TRAC-5 3663571562.288A*0.3232.151%A++34.174%M58.5A++1.5A*2986.1h9.2A28.5B**
MRC3 Mercy 357353774.584B++1.9828.282%A*41.643%M**72MN/A2034.9h18.9C+66.8B*
M12 Kobalt 3483393113M++110.3925.637%A++28.614%A*169.5M4.5B+7852h12.9B*50.5B**
M12 Kobalt-H 315309561.8B**59.1931.166%A++31.392%M193.1B**3.8C-5301.6h14.1C*45.3B++
NS Decimator 3942971861.597B1.0171.648%A3.03%B*56B*18.3C++4095.3h3.8B+5.3B*
T9A "Butcher" 2992941262.333C++0.2729.056%B*45.918%A*117.6A+2A6292.5h9.1B**31.3B*
M14 Banshee 2452391239U236.3932.203%B+N/A132.8A*3.3C+4391.8h15.6B+48.5B+
MG-HBR1 Dragoon 2242241082.074B+0.5345.369%A++57.589%M++64AN/A1913.5h4.1B**9B**
NS-11CB 2011981041.904B++0.7030.521%B++41.919%M60B+N/A1973.3h11.2B++36.6B++
NS-11A 2001941041.865C*0.7432.592%A+55.155%S97A*3M**3872h11.6B+35.7B*
L100 Python HESH 2041901190U187.3963.905%A+N/A126.7A**9.3C++4801.5h2.4B*3.7B**
M12 Kobalt 1791621162S159.3922.109%B*29.63%A**180M++18.9M+14300.9h10.8A+48.9B++
AMR-66 162155672.313A0.2945.9%M+20%D43.1B*1.9A*1773.6h3.9A++8.4A
M18 Needler 214147818.375S15.7734.641%B+1.361%C-49M+22.3A+3103h60B**173.2B*
Soldier Soaker 130130652B++0.6138.833%B+26.154%A*100AN/A2821.3h5B*12.9B*
E540 Halberd-H 146124262S59.3956.975%C+1.613%C+88.6A++15.7D-4051.4h3.9B**6.9B**
T7 Mini-Chaingun AE 109108522.077B+0.5330.02%A++33.333%M**180S1.7B+5130.6h9.7B*32.3B*
ML-7 13999801.238B++1.3767.627%A3.03%C++55A**22.2A5691.8h5.9B8.8B++
NS-AM7 AE/TR Archer 132944690.2D2.4166.71%C*11.702%D3.3D1.4C-2828.1h16.2C+24.4C++
Chainblade 91889,7730.009C-2.6021.42%D6.818%C++0.3DN/A1259.3h1.9B++9C**
S12 Renegade 8382263.154C+0.5543.856%C++3.659%C-58.6C++N/A2021.4h2.8B+6.5B+
NS-03 Thumper 8381611.328B*1.2842.763%A2.469%B+40.5C*1C1122h5.6B++13.1B*
MG-A1 Arbalest 7270302.333B**0.2734.793%A++35.714%B*70B**2B*1661h12.7B++36.5B**
CAS 14-E 6161161A++58.3947.444%A*1.639%C+305SN/A9990.2h19.6B*41.4B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit494269,65615.9h
Spawn Beacon91,2991.2h
AE Nano-Armor Kit83133,5097.1h
AE Medical Applicator4217,8501.3h
Nanite Revive Grenade04490.1h
Motion Spotter34910.2h
Spitfire Auto-Turret22770.3h
Ammunition Package32540.1h
Medical Applicator2011,9400.9h
Medical Kit1662,3722.6h
Anti-Infantry MANA Turret4730.1h
Nano-Repair Grenade01860.1h
Smoke Grenade01630h
Router0700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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