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Centurion Dominator KrAzYKhMer[VSKO] KrAzYKhMer
VS BR 51

KDR: 2.29

Score: 36.1m

Last Seen: Feb 25th, 2019 4:37 AM
- OFFLINE - 1445.7 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Connery
Level Progress (to 52): 23%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M1 Sirius SX12 NS Decimator Orion VS54 Pulsar LSW VX6-7 Flare VE6 Supernova PC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,245,545 MLG Score: 1795
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.089%21.919%57226108180,0543.58264-1.292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.061%0.973B*0.183C++-0.142CHEAD ++ (~8.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.501B+9.70.319C*27.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.722%2.014%557311047,447218414913.40824499%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.016%0.565B+-0.377C-0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.85B*2.70.784B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.723%1.495%671110666912843190.520623209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.051C+-0.728D--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.834B++7.20.817B++12.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.672%20.779%671110677233500.0329764

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.147C1.235B**-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.4B3.10.353C**4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.1m126.4%387 (23.2k)366 (22k)2.29113102,36344,6782.4866151 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1107146424.759%17.847%44202:1217

27% Engineer70% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:42 AMJan 13th, 2019 12:59 PMMar 23rd, 2019 9:12 PM (33d) (PST)Feb 25th, 2019 1:27 AM (60d) (PST)Feb 25th, 2019 12:37 AM (60d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8143934211.0400.4540.1861.3630.0381795

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,82223,56025,26262271182221,989

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1640.1h/68.3d 8,734 18,269 12,959 134.1k 1,772 6,144 3,734 80.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:14,281
Deaths:6,060
KDR:2.357
Accuracy:25.123% B+
HSR:24.389% C*
Orion VS54
B**
Kills:7,665
Deaths:3,422
KDR:2.240
Accuracy:26.513% B**
HSR:26.549% C**
Pulsar LSW
B+
Kills:7,528
Deaths:2,825
KDR:2.665
Accuracy:26.358% B+
HSR:21.945% C
Flare VE6
B++
Kills:6,983
Deaths:2,969
KDR:2.352
Accuracy:26.163% B++
HSR:22.326% C
VX29 Polaris
B+
Kills:4,952
Deaths:2,118
KDR:2.338
Accuracy:25.532% B+
HSR:20.598% C
SVA-88
C*
Kills:3,560
Deaths:1,587
KDR:2.243
Accuracy:24.649% C*
HSR:24.888% C+
Ursa
B+
Kills:3,343
Deaths:1,518
KDR:2.202
Accuracy:25.336% B+
HSR:23.213% C+
Betelgeuse 54-A
C+
Kills:1,657
Deaths:709
KDR:2.337
Accuracy:26.396% C+
HSR:24.140% D-
VE-H Maw
C-
Kills:302
Deaths:180
KDR:1.678
Accuracy:23.061% C-
HSR:19.205% D
Lasher X2
B*
Kills:183
Deaths:119
KDR:1.538
Accuracy:31.118% B++
HSR:5.464% B*
Kills:50,454
Deaths (as Heavy Assault):21,507
Deaths (to Heavy Assaults):14,132
KDR:2.34593
Kill Difference:28,947
Playtime:1,147.623 hours
Usage:70%
Score:26.136m
Score/min:380
Accuracy (listed only):26.025%
HSR (listed only):21.272%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:9,829
Deaths:3,475
KDR:2.828
Accuracy:26.610% B+
HSR:19.127% C++
VX6-7
C++
Kills:7,130
Deaths:1,701
KDR:4.192
Accuracy:25.247% C++
HSR:17.784% C--
Pulsar C
C++
Kills:2,356
Deaths:73
KDR:32.274
Accuracy:24.811% C++
HSR:21.689% C
NS-11C
B++
Kills:975
Deaths:461
KDR:2.115
Accuracy:26.934% B+
HSR:22.769% B++
Serpent VE92
B+
Kills:686
Deaths:304
KDR:2.257
Accuracy:26.212% B+
HSR:17.055% C--
Eridani SX5
C++
Kills:501
Deaths:243
KDR:2.062
Accuracy:26.767% C++
HSR:15.769% D
NS-7 PDW
B**
Kills:265
Deaths:136
KDR:1.949
Accuracy:30.756% B**
HSR:17.736% C+
Solstice Burst
C+
Kills:245
Deaths:156
KDR:1.571
Accuracy:25.564% C+
HSR:22.449% C+
Solstice VE3
C**
Kills:153
Deaths:
KDR:
Accuracy:24.282% C**
HSR:16.340% D
Nova
A+
Kills:77
Deaths:62
KDR:1.242
Accuracy:39.672% C-
HSR:20.779% A+
Kills:22,217
Deaths (as Light Assault):6,611
Deaths (to Light Assaults):7,328
KDR:3.36061
Kill Difference:15,606
Playtime:12.011 hours
Usage:1%
Score:0.130m
Score/min:180
Accuracy (listed only):27.686%
HSR (listed only):19.150%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:9,829
Deaths:3,475
KDR:2.828
Accuracy:26.610% B+
HSR:19.127% C++
Eridani SX5
C++
Kills:501
Deaths:243
KDR:2.062
Accuracy:26.767% C++
HSR:15.769% D
NS-11P
A++
Kills:394
Deaths:228
KDR:1.728
Accuracy:26.498% B++
HSR:29.949% A++
H-V45
C++
Kills:296
Deaths:161
KDR:1.839
Accuracy:24.531% C++
HSR:14.865% D-
NS-7 PDW
B**
Kills:265
Deaths:136
KDR:1.949
Accuracy:30.756% B**
HSR:17.736% C+
Equinox VE2 Burst
C
Kills:149
Deaths:83
KDR:1.795
Accuracy:26.478% C
HSR:18.121% D*
Nova
A+
Kills:77
Deaths:62
KDR:1.242
Accuracy:39.672% C-
HSR:20.779% A+
Corvus VA55
B++
Kills:69
Deaths:40
KDR:1.725
Accuracy:27.585% B++
HSR:11.594% F
Kills:11,580
Deaths (as Combat Medic):4,428
Deaths (to Combat Medics):5,077
KDR:2.61518
Kill Difference:7,152
Playtime:21.600 hours
Usage:1%
Score:0.410m
Score/min:317
Accuracy (listed only):28.612%
HSR (listed only):18.492%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:7,130
Deaths:1,701
KDR:4.192
Accuracy:25.247% C++
HSR:17.784% C--
Pulsar C
C++
Kills:2,356
Deaths:73
KDR:32.274
Accuracy:24.811% C++
HSR:21.689% C
Eidolon VE33
B+
Kills:2,081
Deaths:1,144
KDR:1.819
Accuracy:31.385% B+
HSR:24.171% C+
NS-11C
B++
Kills:975
Deaths:461
KDR:2.115
Accuracy:26.934% B+
HSR:22.769% B++
Serpent VE92
B+
Kills:686
Deaths:304
KDR:2.257
Accuracy:26.212% B+
HSR:17.055% C--
Solstice Burst
C+
Kills:245
Deaths:156
KDR:1.571
Accuracy:25.564% C+
HSR:22.449% C+
Solstice VE3
C**
Kills:153
Deaths:
KDR:
Accuracy:24.282% C**
HSR:16.340% D
Nova
A+
Kills:77
Deaths:62
KDR:1.242
Accuracy:39.672% C-
HSR:20.779% A+
Kills:13,703
Deaths (as Engineer):3,901
Deaths (to Engineers):8,475
KDR:3.51269
Kill Difference:9,802
Playtime:440.711 hours
Usage:27%
Score:9.140m
Score/min:346
Accuracy (listed only):28.013%
HSR (listed only):20.380%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:179
Deaths:60
KDR:2.983
Accuracy:21.575% B**
HSR:14.525% D--
Cosmos VM3
B*
Kills:177
Deaths:61
KDR:2.902
Accuracy:20.135% B*
HSR:22.599% B++
Kills:356
Deaths (as MAX Suit):60.500
Deaths (to MAX Suits):3,036
KDR:5.8843
Kill Difference:295.500
Playtime:9.910 hours
Usage:1%
Score:0.207m
Score/min:349
Accuracy (listed only):20.855%
HSR (listed only):18.562%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M
Kills:5,750
V. Kills:1,056 N/A
Deaths:213
KDR:26.995
Accuracy:47.744% C+
KPH:49.400 M
VKPH:9.100 C*
Supernova VPC
C**
Kills:939
V. Kills:83 N/A
Deaths:31
KDR:30.290
Accuracy:52.683% C*
KPH:48.800 C**
VKPH:4.300 D-
Supernova FPC
A
Kills:758
V. Kills:345 219%
Deaths:55
KDR:13.782
Accuracy:36.975% F-
KPH:36.900 A
VKPH:16.800 B
Saron HRB
M++
Kills:669
V. Kills:288 231%
Deaths:35
KDR:19.114
Accuracy:36.723% D-
KPH:55.800 M++
VKPH:24 B**
Kills:8,116 (7,447 + 669)
Deaths:334
KDR:24.299
VKDR:5.305
Vehicle Kills:1,772
Kill Difference:7,782
Playtime:168.213 hours
Usage:10%
Score:3.011m
Score/min:298
Driving Accuracy:36.975%
Gunner Accuracy:36.723%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 14,33014,2816,0602.357B++0.0725.123%B+24.389%C*67.7B**N/A182211h10.5B++41.6B+
Sirius SX12 9,8329,8293,4752.828A++0.5426.61%B+19.127%C++61.1A++N/A285160.8h11.4B*42.9B+
NS Decimator 9,7508,4615,0631.671B*0.6261.163%C++4.101%A+62.3A++9.5D316135.8h2.8A4.5A
Orion VS54 7,6757,6653,4222.24B+0.0526.513%B**26.549%C**73.1A++N/A209104.8h9.6B**36.3B*
Pulsar LSW 7,5407,5282,8252.665B**0.3726.358%B+21.945%C67.5B**N/A201111.5h10B*38.1B++
VX6-7 7,1477,1301,7014.192M1.9025.247%C++17.784%C--50.7B*N/A240140.7h10.5B+41.4B+
Flare VE6 6,9996,9832,9692.352B**0.0626.163%B++22.326%C68.1B**N/A233102.5h8.9B*34.2B++
Supernova PC 6,8065,75021326.995M**24.7047.744%C+1.878%C49.4M9.1C*284116.4h2.7A+5.7A
VX29 Polaris 4,9644,9522,1182.338B++0.0525.532%B+20.598%C72.9AN/A25567.9h10.6B++41.7B+
NS-44 Commissioner 4,2744,2723,3341.281B1.0143.698%B*16.69%D111M++N/A38638.5h3B*6.9B*
SVA-88 3,5723,5601,5872.243C**0.0524.649%C*24.888%C+70.2B**N/A21550.7h10.3B+41.7B+
Ursa 3,3513,3431,5182.202B**0.0925.336%B+23.213%C+66.3AN/A17950.4h8.7B*34.2B++
Pulsar C 2,3592,3567332.274U29.9824.811%C++21.689%C60.4A+N/A24739h8.5B**34.4B+
Eidolon VE33 2,0902,0811,1441.819B+0.4731.385%B+24.171%C+59.3A++N/A15635.1h7.4B++23.6B++
Frag Grenade 1,9281,91511915N/A1,912.7142.927%CN/A709.3B**4.8C18642.7h2.5A5.8B*
Betelgeuse 54-A 1,6631,6577092.337C+0.0526.396%C+24.14%D-82.9B+N/A26620h10.4C**39.4C**
Force-Blade 1,3201,29440,9420.032C**2.2634.18%B1.159%D-1B+N/A41302.6h1.7B*5B++
NS-11C 9819754612.115A0.1826.934%B+22.769%B++58A++N/A16416.8h13B+48.4B+
Supernova VPC 1,0229393130.29A++28.0052.683%C*1.384%C+48.7C**4.3D-26719.3h2.5B*4.8B++
Supernova FPC 1,1037585513.782A11.4936.975%F-3.826%B**37A16.8B22920.5h3A+8.1B++
Serpent VE92 6886863042.257B**0.0326.212%B+17.055%C--46B*N/A21014.9h10B*38.1B++
Saron HRB 9576693519.114M+16.8236.723%D-1.495%C+55.8M++24B**60412h7.2A**19.7A++
Eridani SX5 5015012432.062B*0.2326.767%C++15.769%D39.4C*N/A22912.7h10.8B+40.3B+
NS-11P 3953942281.728B+0.5626.498%B++29.949%A++69.1A*N/A1875.7h11.5B*43.2B*
S1 4393473401.021B+1.2761.084%B+2.594%C+46.9A++12.4C+6547.4h4.3B**7B**
VE-H Maw 3053021801.678C++0.6123.061%C-19.205%D39.7CN/A987.6h10.7C*46.3C++
H-V45 2962961611.839C**0.4524.531%C++14.865%D-41.7B+N/A2507.1h10.2B**41.4B++
NS-7 PDW 2662651361.949A+0.3430.756%B**17.736%C+45.7B*N/A1995.8h10.5B**34.3B++
Solstice Burst 2452451561.571C++0.7225.564%C+22.449%C+51B+N/A1214.8h10.4B**40.9B+
Beamer VS3 2412411102.191A++0.1026.909%C+14.523%D--100.4M**N/A5982.4h4.7B**17.4B
NS-61 Emissary 2372361811.304B++0.9933.409%B*18.644%B+98.3M**N/A2312.4h10.6B+31.9B*
Lasher X2 1841831191.538B**0.7531.118%B++5.464%B*38.1B+N/A2774.8h11.8A++38B**
Cosmos VM3 180179602.983B++0.6921.575%B**14.525%D--38.9B*N/A2214.6h12.6B++58.2B++
Cosmos VM3 178177612.902B+0.6120.135%B*22.599%B++38.5B*N/A2404.6h12.3B++61.3B++
Solstice VE3 1541531153U150.7124.282%C**16.34%D56.7A**N/A11612.7h8.7A35.7B*
Equinox VE2 Burst 149149831.795C++0.5026.478%C18.121%D*67.7B*N/A1432.2h10.2B**38.7B+
C-4 136103392.641B*0.3547.569%M**N/A128.8B**41.3B*34770.8h1.3B+2.8B**
Nova 7777621.242C+1.0539.672%C-20.779%A+51.3B++N/A2311.5h3.1B**7.9B+
Corvus VA55 6969401.725B*0.5727.585%B++11.594%F36.3B+N/A2561.9h9.8B**35.5B*
Manticore SX40 5858571.018C++1.2732.388%B+12.069%D*64.4A++N/A1980.9h6.5B+20.1B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11750.5h
Nano-Armor Kit138244,57125.2h
Nanite Revive Grenade01330h
Restoration Kit1972,3371.9h
Motion Spotter1570h
Ammunition Package282,1321.3h
Medical Kit1,30213,44514.5h
Medical Applicator4421,4251.6h
M20 Drake0650.2h
A30 Walker0600h

Check the help document for the dictionary if you want to learn more about words used here.


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