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Signifer Dominator KrAzYKhMer[VSKO] KrAzYKhMer
VS BR 56

KDR: 2.27

Score: 36.8m

Last Seen: Jul 31st, 2019 8:57 AM
- OFFLINE - 563.6 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Connery - Outfit Member of Sniper Legion[VSKO] Sniper Legion
VS outfit on Connery

Members: 38
Level Progress (to 57): 59%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M1 Sirius SX12 NS Decimator Orion VS54 Pulsar LSW VX6-7 Flare VE6 Supernova PC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,263,059 MLG Score: 1809
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.197%22.008%57726118882,7793.52777-1.262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.037%0.968B*0.172C++-0.14CHEAD ++ (~8.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.499B+9.80.318C*27.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.722%2.014%550312117,447221314913.36511499%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.016%0.557B+-0.352C-0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.85B*2.70.784B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.869%1.495%651121366913183200.507587208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.063C+-0.729D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.833B++7.30.816B++12.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.672%20.779%651121377244700.0314671

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.155C1.212B**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.399B3.10.353C**4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sniper Legion[VSKO] Sniper Legion
VS outfit on Connery

Members: 38
36.8m126.7%386 (23.2k)364 (21.8k)2.26605105,41946,5212.4565356 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214166324.908%17.979%44802:1017

26% Engineer71% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:42 AMJan 13th, 2019 12:59 PMAug 22nd, 2019 6:09 PM (21h) (PST)Jul 31st, 2019 7:00 AM (23d) (PST)Jul 31st, 2019 4:57 AM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8133964171.0420.4600.1871.3690.0381809

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,78923,73225,05763281182221,842

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1686.2h/70.3d 8,861 18,953 13,635 138.5k 1,828 6,309 3,864 82.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:16,158
Deaths:7,043
KDR:2.294
Accuracy:25.568% B+
HSR:24.601% C**
Orion VS54
B**
Kills:7,707
Deaths:3,447
KDR:2.236
Accuracy:26.516% B**
HSR:26.482% C*
Pulsar LSW
B+
Kills:7,533
Deaths:2,831
KDR:2.661
Accuracy:26.359% B+
HSR:21.957% C
Flare VE6
B+
Kills:7,050
Deaths:3,023
KDR:2.332
Accuracy:26.162% B+
HSR:22.312% C
VX29 Polaris
B
Kills:4,963
Deaths:2,125
KDR:2.336
Accuracy:25.527% B
HSR:20.613% C
SVA-88
C*
Kills:3,570
Deaths:1,593
KDR:2.241
Accuracy:24.668% C*
HSR:24.846% C+
Ursa
B+
Kills:3,346
Deaths:1,519
KDR:2.203
Accuracy:25.336% B+
HSR:23.252% C+
Betelgeuse 54-A
C+
Kills:1,702
Deaths:730
KDR:2.332
Accuracy:26.385% C+
HSR:24.266% D-
VE-H Maw
C+
Kills:461
Deaths:264
KDR:1.746
Accuracy:25.154% C+
HSR:16.703% D--
Kills:52,490
Deaths (as Heavy Assault):22,575
Deaths (to Heavy Assaults):14,769
KDR:2.32514
Kill Difference:29,915
Playtime:1,193.495 hours
Usage:71%
Score:26.902m
Score/min:376
Accuracy (listed only):25.742%
HSR (listed only):22.781%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:9,829
Deaths:3,475
KDR:2.828
Accuracy:26.610% B+
HSR:19.127% C++
VX6-7
C++
Kills:7,130
Deaths:1,701
KDR:4.192
Accuracy:25.247% C++
HSR:17.784% D
Pulsar C
C++
Kills:2,356
Deaths:73
KDR:32.274
Accuracy:24.811% C++
HSR:21.689% C
NS-11C
B+
Kills:976
Deaths:461
KDR:2.117
Accuracy:26.936% B+
HSR:22.746% B+
Serpent VE92
B+
Kills:686
Deaths:304
KDR:2.257
Accuracy:26.212% B+
HSR:17.055% C--
Eridani SX5
C+
Kills:501
Deaths:243
KDR:2.062
Accuracy:26.767% C+
HSR:15.769% D
NS-7 PDW
B**
Kills:265
Deaths:136
KDR:1.949
Accuracy:30.756% B**
HSR:17.736% C+
Solstice Burst
C+
Kills:245
Deaths:156
KDR:1.571
Accuracy:25.564% C+
HSR:22.449% C
Solstice VE3
C**
Kills:153
Deaths:
KDR:
Accuracy:24.282% C**
HSR:16.340% D
Nova
A
Kills:77
Deaths:62
KDR:1.242
Accuracy:39.672% C-
HSR:20.779% A
Kills:22,218
Deaths (as Light Assault):6,611
Deaths (to Light Assaults):7,639
KDR:3.36076
Kill Difference:15,607
Playtime:12.011 hours
Usage:1%
Score:0.130m
Score/min:180
Accuracy (listed only):27.686%
HSR (listed only):19.147%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:9,829
Deaths:3,475
KDR:2.828
Accuracy:26.610% B+
HSR:19.127% C++
Eridani SX5
C+
Kills:501
Deaths:243
KDR:2.062
Accuracy:26.767% C+
HSR:15.769% D
NS-11P
A++
Kills:394
Deaths:228
KDR:1.728
Accuracy:26.498% B++
HSR:29.949% A++
H-V45
C++
Kills:296
Deaths:161
KDR:1.839
Accuracy:24.531% C++
HSR:14.865% D-
NS-7 PDW
B**
Kills:265
Deaths:136
KDR:1.949
Accuracy:30.756% B**
HSR:17.736% C+
Equinox VE2 Burst
C+
Kills:149
Deaths:83
KDR:1.795
Accuracy:26.478% C+
HSR:18.121% D*
Nova
A
Kills:77
Deaths:62
KDR:1.242
Accuracy:39.672% C-
HSR:20.779% A
Corvus VA55
B+
Kills:69
Deaths:40
KDR:1.725
Accuracy:27.585% B+
HSR:11.594% F
Kills:11,580
Deaths (as Combat Medic):4,428
Deaths (to Combat Medics):5,266
KDR:2.61518
Kill Difference:7,152
Playtime:21.600 hours
Usage:1%
Score:0.410m
Score/min:317
Accuracy (listed only):28.612%
HSR (listed only):18.492%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:7,130
Deaths:1,701
KDR:4.192
Accuracy:25.247% C++
HSR:17.784% D
Eidolon VE33
B+
Kills:2,412
Deaths:1,336
KDR:1.805
Accuracy:31.577% B+
HSR:23.549% C
Pulsar C
C++
Kills:2,356
Deaths:73
KDR:32.274
Accuracy:24.811% C++
HSR:21.689% C
NS-11C
B+
Kills:976
Deaths:461
KDR:2.117
Accuracy:26.936% B+
HSR:22.746% B+
Serpent VE92
B+
Kills:686
Deaths:304
KDR:2.257
Accuracy:26.212% B+
HSR:17.055% C--
Solstice Burst
C+
Kills:245
Deaths:156
KDR:1.571
Accuracy:25.564% C+
HSR:22.449% C
Solstice VE3
C**
Kills:153
Deaths:
KDR:
Accuracy:24.282% C**
HSR:16.340% D
Nova
A
Kills:77
Deaths:62
KDR:1.242
Accuracy:39.672% C-
HSR:20.779% A
Kills:14,035
Deaths (as Engineer):4,093
Deaths (to Engineers):8,679
KDR:3.42903
Kill Difference:9,942
Playtime:440.718 hours
Usage:26%
Score:9.140m
Score/min:346
Accuracy (listed only):28.038%
HSR (listed only):20.299%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:179
Deaths:60
KDR:2.983
Accuracy:21.575% B*
HSR:14.525% D--
Cosmos VM3
B*
Kills:177
Deaths:61
KDR:2.902
Accuracy:20.135% B++
HSR:22.599% B*
Kills:356
Deaths (as MAX Suit):60.500
Deaths (to MAX Suits):3,094
KDR:5.8843
Kill Difference:295.500
Playtime:9.910 hours
Usage:1%
Score:0.207m
Score/min:349
Accuracy (listed only):20.855%
HSR (listed only):18.562%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A**
Kills:5,750
V. Kills:1,056 N/A
Deaths:213
KDR:26.995
Accuracy:47.744% C+
KPH:49.400 A**
VKPH:9.100 C++
Supernova VPC
C*
Kills:939
V. Kills:83 N/A
Deaths:31
KDR:30.290
Accuracy:52.683% C*
KPH:48.800 C*
VKPH:4.300 D-
Supernova FPC
B**
Kills:758
V. Kills:345 219%
Deaths:55
KDR:13.782
Accuracy:36.975% F-
KPH:36.900 B**
VKPH:16.800 C**
Saron HRB
M++
Kills:669
V. Kills:288 231%
Deaths:35
KDR:19.114
Accuracy:36.869% D
KPH:55.600 M++
VKPH:23.900 B**
Kills:8,116 (7,447 + 669)
Deaths:334
KDR:24.299
VKDR:5.305
Vehicle Kills:1,772
Kill Difference:7,782
Playtime:168.268 hours
Usage:10%
Score:3.013m
Score/min:298
Driving Accuracy:36.975%
Gunner Accuracy:36.869%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 16,24916,1587,0432.294B+0.0325.568%B+24.601%C**67.6B**N/A177239h10.6B++41.6B+
Sirius SX12 9,8329,8293,4752.828A++0.5626.61%B+19.127%C++61.1A++N/A285160.8h11.4B*42.9B+
NS Decimator 10,0268,6665,2221.66B++0.6161.162%C+4.062%A+62.4A++9.8D315138.8h2.8A4.5A
Orion VS54 7,7197,7073,4472.236B+0.0326.516%B**26.482%C*73A++N/A209105.6h9.6B**36.3B
Pulsar LSW 7,5457,5332,8312.661B**0.3926.359%B+21.957%C67.5B*N/A201111.6h10B*38.1B++
VX6-7 7,1477,1301,7014.192A*1.9325.247%C++17.784%D50.7B+N/A240140.7h10.5B+41.4B+
Flare VE6 7,0667,0503,0232.332B**0.0726.162%B+22.312%C68.2B**N/A233103.4h9B++34.2B+
Supernova PC 6,8065,75021326.995M*24.7347.744%C+1.878%C49.4A**9.1C++284116.4h2.7A+5.7A
VX29 Polaris 4,9754,9632,1252.336B++0.0725.527%B20.613%C72.9B**N/A25568.1h10.6B++41.7B+
NS-44 Commissioner 4,4464,4443,5021.269C**1.0043.828%B*17.259%D110.8M+N/A38040.1h3B*6.9B*
SVA-88 3,5823,5701,5932.241C*0.0324.668%C*24.846%C+70.3B*N/A21650.8h10.3B++41.7B+
Ursa 3,3543,3461,5192.203B**0.0625.336%B+23.252%C+66.3B**N/A17950.5h8.7B*34.2B++
Eidolon VE33 2,4262,4121,3361.805B+0.4631.577%B+23.549%C58.7A++N/A15041.1h7.5B++23.7B++
Pulsar C 2,3592,3567332.274U30.0124.811%C++21.689%C60.4AN/A24739h8.5B**34.4B++
Frag Grenade 1,9281,91511915N/A1,912.7342.927%CN/A709.3B**4.8C-18712.7h2.5B**5.8B*
Betelgeuse 54-A 1,7111,7027302.332C+0.0726.385%C+24.266%D-83.4B+N/A26820.4h10.4C*39.4C*
Force-Blade 1,3551,32842,7880.031C**2.2434.38%B1.13%D-1BN/A41346.3h1.7B*5B++
NS-11C 9829764612.117A0.1526.936%B+22.746%B+58.1A+N/A16516.8h13B+48.4B+
Supernova VPC 1,0229393130.29A++28.0252.683%C*1.384%C+48.7C*4.3D-26719.3h2.5B*4.8B++
Supernova FPC 1,1037585513.782B**11.5236.975%F-3.826%B**37B**16.8C**23020.5h3A+8.1B+
Serpent VE92 6886863042.257B**0.0126.212%B+17.055%C--46B++N/A21014.9h10B*38.1B++
Saron HRB 9576693519.114M16.8536.869%D1.495%C+55.8M++24B**60212h7.3A*19.9A++
Eridani SX5 5015012432.062B*0.2026.767%C+15.769%D39.4C++N/A22912.7h10.8B+40.3B
VE-H Maw 4664612641.746C*0.5225.154%C+16.703%D--46.1C+N/A11310h10.6C*42.2C*
NS-11P 3953942281.728B+0.5426.498%B++29.949%A++69.1A*N/A1875.7h11.5B*43.2B*
S1 4393473401.021B+1.2561.084%B+2.594%C+46.9A++12.4C+6577.4h4.3B**7B**
H-V45 2962961611.839C**0.4324.531%C++14.865%D-41.7B+N/A2557.1h10.2B**41.4B++
NS-7 PDW 2662651361.949A0.3230.756%B**17.736%C+45.7B**N/A2025.8h10.5B**34.3B*
Solstice Burst 2452451561.571C++0.7025.564%C+22.449%C51B+N/A1214.8h10.4B*40.9B+
Beamer VS3 2412411102.191A++0.0826.909%C+14.523%D--100.4M**N/A6052.4h4.7A17.4B+
NS-61 Emissary 2392381821.308B++0.9633.501%B*18.487%B99.2M**N/A2342.4h10.6B+31.8B*
Lasher X2 2232221511.47B++0.8031.664%B*5.405%B*41.9B+N/A2695.3h11.3A++35.8B**
Cosmos VM3 180179602.983B*0.7221.575%B*14.525%D--38.9B+N/A2224.6h12.6B+58.2B
Cosmos VM3 178177612.902B+0.6420.135%B++22.599%B*38.5B+N/A2414.6h12.3B+61.3B+
Solstice VE3 1541531153U150.7324.282%C**16.34%D56.7A*N/A11812.7h8.7A35.7B+
Equinox VE2 Burst 149149831.795C+0.4726.478%C+18.121%D*67.7B++N/A1432.2h10.2B*38.7B+
C-4 137104392.667B*0.4047.917%M**N/A130B**41.3B*35200.8h1.3B+2.8B**
Nova 7777621.242C+1.0239.672%C-20.779%A51.3B++N/A2321.5h3.1B**7.9B+
Corvus VA55 6969401.725B*0.5427.585%B+11.594%F36.3B+N/A2601.9h9.8B**35.5B*
Manticore SX40 5858571.018C++1.2532.388%B+12.069%D*64.4A++N/A1980.9h6.5B+20.1B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit139244,58625.2h
Nanite Revive Grenade01330h
Anti-Vehicle MANA Turret11750.5h
Restoration Kit2793,5192.7h
Motion Spotter1570h
Ammunition Package282,1321.3h
Medical Kit1,30213,44514.5h
Medical Applicator4421,4251.6h
A30 Walker0600h
M20 Drake0650.2h

Check the help document for the dictionary if you want to learn more about words used here.


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