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Primarch Krabnet[GOTR] Krabnet
VS BR 97

KDR: 0.92

Score: 14.7m

Last Seen: Aug 4th, 2019 2:43 PM
- OFFLINE - 4.3 hour(s)

Battle Rank 97 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 103
Level Progress (to 98): 95%
Level 100 Progress: 78% 334h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Supernova VPC Pulsar C Supernova PC C-4 Proximity Mine Spitfire Auto-Turret Sirius SX12
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $46,287 MLG Score: 37
Fun Score: N/A
Cheeseburgers Flipped: 197TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.051%22.981%415712073,5160.2991320.625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.68%-0.602D0.291C*-0.571DHEAD ++ (~13.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.5-0.094C+14.7-0.031C+66.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.668%1.004%533212123,58510989793.26206366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.993%0.561B+-0.977D---1.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.767B++4.20.664B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.518%2.273%134512098809295030.947255175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.349%0.397B-0.532D-0.984

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.50.387C**29.80.257C*43.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.385%18.781%13411213410828110.494572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.433C--0.775B++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.198C5.7-0.18C10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 103
14.7m224.9%206 (12.4k)167 (10k)0.92393220,86722,5851.2107697 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121441216.301%6.771%11003:543

45% Engineer36% Heavy Assault12% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 5:03 AMDec 4th, 2012 2:36 AMAug 18th, 2019 9:18 AM (15h) (PST)Aug 4th, 2019 3:41 PM (14d) (PST)Aug 4th, 2019 10:43 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3581392190.2370.2560.0160.6130.03637

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,4608,33313,1271415137210,034

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1469.5h/61.2d 6,478 1,413 7,776 54k 2,465 3,834 3,154 31.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:166
Deaths:109
KDR:1.523
Accuracy:13.427% D**
HSR:22.892% C
Kills:166
Deaths (as Heavy Assault):109
Deaths (to Heavy Assaults):6,307
KDR:1.52294
Kill Difference:57
Playtime:521.975 hours
Usage:36%
Score:4.824m
Score/min:154
Accuracy (listed only):13.427%
HSR (listed only):22.892%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:1,975
Deaths:4,851
KDR:0.407
Accuracy:18.436% D*
HSR:24.658% C*
Thanatos VE70
B+
Kills:410
Deaths:1,041
KDR:0.394
Accuracy:36.385% C
HSR:18.781% B+
Eidolon VE33
C+
Kills:158
Deaths:359
KDR:0.440
Accuracy:20.986% D*
HSR:24.684% C+
Kills:2,543
Deaths (as Engineer):6,251
Deaths (to Engineers):4,547
KDR:0.40681
Kill Difference:3,708
Playtime:664.602 hours
Usage:45%
Score:7.529m
Score/min:189
Accuracy (listed only):25.269%
HSR (listed only):22.707%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:1,975
Deaths:4,851
KDR:0.407
Accuracy:18.436% D*
HSR:24.658% C*
Sirius SX12
C+
Kills:605
Deaths:1,336
KDR:0.453
Accuracy:16.422% F
HSR:17.686% C+
Thanatos VE70
B+
Kills:410
Deaths:1,041
KDR:0.394
Accuracy:36.385% C
HSR:18.781% B+
Eridani SX5
C++
Kills:195
Deaths:447
KDR:0.436
Accuracy:19.332% D**
HSR:20.513% C++
Kills:3,185
Deaths (as Light Assault):7,675
Deaths (to Light Assaults):3,804
KDR:0.41498
Kill Difference:4,490
Playtime:173.771 hours
Usage:12%
Score:1.648m
Score/min:158
Accuracy (listed only):22.644%
HSR (listed only):20.409%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:605
Deaths:1,336
KDR:0.453
Accuracy:16.422% F
HSR:17.686% C+
NS-44B Commissioner
B*
Kills:219
Deaths:389
KDR:0.563
Accuracy:29.703% D--
HSR:30.594% B*
NS-61B Emissary
C
Kills:198
Deaths:481
KDR:0.412
Accuracy:24.404% D-
HSR:15.152% C
Eridani SX5
C++
Kills:195
Deaths:447
KDR:0.436
Accuracy:19.332% D**
HSR:20.513% C++
Kills:1,217
Deaths (as Infiltrator):2,653
Deaths (to Infiltrators):2,955
KDR:0.45873
Kill Difference:1,436
Playtime:71.968 hours
Usage:5%
Score:0.435m
Score/min:101
Accuracy (listed only):22.466%
HSR (listed only):20.986%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:236
Deaths:126
KDR:1.873
Accuracy:14.823% C
HSR:19.915% C*
Comet VM2
M++
Kills:168
Deaths:230
KDR:0.730
Accuracy:45.617% C**
HSR:10.714% M++
Cosmos VM3
A
Kills:100
Deaths:79
KDR:1.266
Accuracy:13.273% D-
HSR:25% A
Kills:504
Deaths (as MAX Suit):217.500
Deaths (to MAX Suits):1,226
KDR:2.31724
Kill Difference:286.500
Playtime:24.622 hours
Usage:2%
Score:0.263m
Score/min:178
Accuracy (listed only):24.571%
HSR (listed only):18.543%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D
Kills:73
V. Kills:44 162%
Deaths:218
KDR:0.335
Accuracy:21.018% F-
KPH:5.500 D
VKPH:3.300 D-
Kills:73 (73 + 0)
Deaths:218
KDR:0.335
VKDR:0.202
Vehicle Kills:44
Kill Difference:145
Playtime:13.347 hours
Usage:1%
Score:0.046m
Score/min:57
Piloting Accuracy:21.018%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:182
V. Kills:87 207%
Deaths:58
KDR:3.138
Accuracy:48.347% C
KPH:27 C
VKPH:12.900 C*
Kills:182 (182 + 0)
Deaths:58
KDR:3.138
VKDR:1.500
Vehicle Kills:87
Kill Difference:124
Playtime:6.729 hours
Usage:0%
Score:0.076m
Score/min:188
Driving Accuracy:48.347%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:2,803
V. Kills:602 465%
Deaths:418
KDR:6.706
Accuracy:47.576% C
KPH:25.100 D-
VKPH:5.400 D
Supernova PC
B+
Kills:782
V. Kills:264 295%
Deaths:115
KDR:6.800
Accuracy:44.768% C--
KPH:28.900 B+
VKPH:9.700 C**
Saron HRB
C
Kills:400
V. Kills:189 211%
Deaths:105
KDR:3.810
Accuracy:41.308% C
KPH:17.600 D
VKPH:8.300 D-
E540 Halberd
B
Kills:201
V. Kills:81 245%
Deaths:26
KDR:7.731
Accuracy:50.152% B
KPH:31.800 C+
VKPH:12.800 D
Kills:4,186 (3,585 + 601)
Deaths:664
KDR:6.304
VKDR:1.711
Vehicle Kills:1,136
Kill Difference:3,522
Playtime:167.635 hours
Usage:11%
Score:1.288m
Score/min:128
Driving Accuracy:44.768%
Gunner Accuracy:50.152%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C*
Kills:91
V. Kills:43 207%
Deaths:24
KDR:3.792
Accuracy:57.241% C*
KPH:31.400 C
VKPH:14.800 D-
Proton II PPA-H
C+
Kills:82
V. Kills:8 N/A
Deaths:15
KDR:5.467
Accuracy:39.120% C*
KPH:64.100 C--
VKPH:6.300 C+
E540 Halberd-H
D*
Kills:72
V. Kills:39 180%
Deaths:25
KDR:2.880
Accuracy:45.432% D**
KPH:17.500 D*
VKPH:9.500 D**
Kills:245 (0 + 245)
Deaths:64
KDR:3.828
VKDR:1.406
Vehicle Kills:90
Kill Difference:181
Playtime:8.289 hours
Usage:1%
Score:0.105m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:45.432%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:125
V. Kills:50 245%
Deaths:64
KDR:1.953
Accuracy:39.353% C+
KPH:13.300 D
VKPH:5.300 D
Kills:125 (0 + 125)
Deaths:64
KDR:1.953
VKDR:0.781
Vehicle Kills:50
Kill Difference:61
Playtime:9.421 hours
Usage:1%
Score:0.062m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:39.353%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 6,0696,0197,3450.819C+0.1030.147%B+4.237%C++17.1DN/A44351.2h15.4B**51.2B++
Supernova VPC 3,4052,8034186.706C-5.7847.576%C1.249%C25.1D-5.4D100111.5h3.7C7.9C
Pulsar C 2,0361,9754,8510.407C-0.5218.436%D*24.658%C*7.6D-N/A21261.4h15.2D82.5D-
Supernova PC 1,0467821156.8C*5.8844.768%C--N/A28.9B+9.7C**17727.1h6C13.5C
C-4 1,0157658200.933C0.0128.116%B+N/A47.2D15.4D--31316.2h1.5C++5.2B
Proximity Mine 7347344721.555D0.6343.388%C++N/A52.1D**N/A15414.1h2.1C--4.9C+
Sirius SX12 6266051,3360.453C--0.4716.422%F17.686%C+9.2D-N/A2566.1h18.8D114.4D--
Lancer VS22 9454239510.445C0.4863.346%C*N/A8.1D10C-12752.4h31C+49C+
Thanatos VE70 4214101,0410.394D0.5336.385%C18.781%B+9.2D--N/A2844.8h5.7C-15.7C
Saron HRB 5894001053.81C2.8941.308%C2.25%B++17.6D8.3D-16922.7h23.2C+56.1C+
Spear Anti-Vehicle Phalanx Turret 495381487.938C++7.0148.446%B+6.299%A34.3C10.3D--18011.1h7.8B+16.1B+
Sticky Grenade 3093011301N/A300.0854.453%C*N/A602D16C**20700.5h2.7C4.9C+
Quasar VM1 2382361261.873C**0.9514.823%C19.915%C*16.7DN/A5814.1h13.9B+94.1C*
NS-44B Commissioner 2192193890.563C--0.3629.703%D--30.594%B*7.5D--N/A2029.2h3.3B+11.2C+
Frag Grenade 2062041204N/A203.0857.026%A+N/A510C++5C-18210.4h3.8C++6.6B+
E540 Halberd 282201267.731C+6.8150.152%BN/A31.9C+12.9D2706.3h5.7C++11.4B
Force-Blade 23620020,9260.01C0.9135.758%B+4%C-0.2C--N/A11059.1h3.5D9.8C*
NS-61B Emissary 2011984810.412D0.5124.404%D-15.152%C6.2D--N/A1732.1h11.8B++48.5C*
Eridani SX5 2031954470.436D0.4919.332%D**20.513%C++9.8D--N/A3019.8h15.8D-81.6D-
L100 Python HEAT 269182583.138C2.2148.347%CN/A27.2C+13C*1886.7h6.7C+14C+
Rocklet Rifle 3041683150.533C0.3949.112%C-N/A15.6D--12.6D--17310.8h44.8C-91.2C
Comet VM2 1971682300.73C+0.1945.617%C**10.714%M++7.4D1.3D**5022.8h15.4B++33.7B++
Orion VS54 1661661091.523C++0.6013.427%D**22.892%C9.9D--N/A10616.8h14.7C109.2C-
Eidolon VE33 1591583590.44C--0.4820.986%D*24.684%C+6.9D-N/A2522.9h10.8C51.5D
Nemesis VSH9 2591531890.81C*0.1163.281%C++N/A11.4C7.9C+13113.4h6.6B++10.4B*
M20 Basilisk 175125641.953C-1.0339.353%C+4.8%C13.3D5.3D1109.4h114.1C290C+
Cosmos VM3 104100791.266C0.3413.273%D-25%A14.5D--N/A486.9h15.1C113.8C+
Saron HRB-H 13491243.792C2.8757.241%C*N/A31.4C14.8D-2572.9h22.9B40.1B+
Proton II PPA-H 9082155.467C--4.5439.12%C*2.439%B++63.1D6.2C+1961.3h12C30.8C+
Saron Laser Cannon 117732180.335C0.5921.018%F-N/A5.5D3.3D-5713.3h93.1B+442.7C++
M60-A Bulldog 8372145.143C-4.2242.469%C-1.389%D15D-2.3D794.8h6.7C15.9C
E540 Halberd-H 11172252.88C--1.9645.432%D**2.778%B++17.6D*9.5D**1834.1h7.5D16.6D*
M60-A Bulldog 6353182.944C--2.0244.247%C+1.887%C12D--2.3D664.4h8.9D**20.2D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon467402.5h
Nano-Armor Kit814695,37459h
Medical Applicator2411,2621h
Spitfire Auto-Turret2935,70213.2h
Welding Device01370h
Ammunition Package982,7353.9h
Medical Kit13741.2h
Recon Detection Device387195.9h

Check the help document for the dictionary if you want to learn more about words used here.


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