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Harbinger Krabnet[GOTR] Krabnet
VS BR 93

KDR: 0.93

Score: 13m

Last Seen: Feb 14th, 2019 4:49 AM
- OFFLINE - 187.1 hour(s)

Battle Rank 93 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 96
Level Progress (to 94): 59%
Level 100 Progress: 69% 483h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Supernova VPC Pulsar C C-4 Proximity Mine Sirius SX12 Spitfire Auto-Turret Lancer VS22
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $46,287 MLG Score: 37
Fun Score: N/A
Cheeseburgers Flipped: 190TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.86%22.546%403610162,9540.2787580.65

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.839%-0.628D0.286C*-0.713D-HEAD ++ (~13.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82-0.097C+14.7-0.026C+67.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.576%1.249%484110212,8039657412.90466378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.651B+-0.877D---1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.796B++3.70.701B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.185%3.021%102410186298414610.747031136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.393%0.281C*-0.342C--1.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.20.256C*34.60.124C+53.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.281%18.564%10211021404728110.554945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.428C--0.803B++-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.192C5.7-0.176C10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 96
13m225.5%202 (12.1k)165 (9.9k)0.9287918,83420,2781.2024493 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102237516.781%6.685%11203:533

43% Engineer39% Heavy Assault11% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 5:03 AMDec 4th, 2012 2:36 AMFeb 19th, 2019 11:05 AM (2d) (PST)Feb 14th, 2019 12:50 AM (8d) (PST)Feb 14th, 2019 12:49 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3461412050.2380.2570.0160.6150.03437

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,7798,47112,308141513729,883

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1317.2h/54.9d 5,549 1,259 6,292 48.6k 2,200 3,439 2,716 27.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B++
Kills:5,927
Deaths:7,184
KDR:0.825
Accuracy:30.263% B++
HSR:4.201% C++
Orion VS54
C
Kills:166
Deaths:109
KDR:1.523
Accuracy:13.427% D**
HSR:22.892% C
Kills:6,093
Deaths (as Heavy Assault):7,293
Deaths (to Heavy Assaults):5,685
KDR:0.83546
Kill Difference:1,200
Playtime:510.137 hours
Usage:39%
Score:4.715m
Score/min:154
Accuracy (listed only):21.845%
HSR (listed only):13.546%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:1,672
Deaths:3,989
KDR:0.419
Accuracy:18.515% D--
HSR:23.684% C++
Thanatos VE70
B+
Kills:404
Deaths:1,027
KDR:0.393
Accuracy:36.281% C
HSR:18.564% B+
Eidolon VE33
C+
Kills:158
Deaths:359
KDR:0.440
Accuracy:20.986% D*
HSR:24.684% C+
Kills:2,234
Deaths (as Engineer):5,375
Deaths (to Engineers):4,113
KDR:0.41563
Kill Difference:3,141
Playtime:561.381 hours
Usage:43%
Score:6.222m
Score/min:185
Accuracy (listed only):25.261%
HSR (listed only):22.311%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:1,672
Deaths:3,989
KDR:0.419
Accuracy:18.515% D--
HSR:23.684% C++
Sirius SX12
C+
Kills:605
Deaths:1,336
KDR:0.453
Accuracy:16.422% D**
HSR:17.686% C+
Thanatos VE70
B+
Kills:404
Deaths:1,027
KDR:0.393
Accuracy:36.281% C
HSR:18.564% B+
Kills:2,681
Deaths (as Light Assault):6,352
Deaths (to Light Assaults):3,440
KDR:0.42207
Kill Difference:3,671
Playtime:150.173 hours
Usage:11%
Score:1.440m
Score/min:160
Accuracy (listed only):23.739%
HSR (listed only):19.978%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:605
Deaths:1,336
KDR:0.453
Accuracy:16.422% D**
HSR:17.686% C+
NS-44B Commissioner
B++
Kills:219
Deaths:389
KDR:0.563
Accuracy:29.703% D--
HSR:30.594% B++
NS-61B Emissary
C--
Kills:134
Deaths:341
KDR:0.393
Accuracy:22.918% D*
HSR:14.179% C--
Kills:958
Deaths (as Infiltrator):2,066
Deaths (to Infiltrators):2,676
KDR:0.4637
Kill Difference:1,108
Playtime:59.204 hours
Usage:4%
Score:0.343m
Score/min:97
Accuracy (listed only):23.015%
HSR (listed only):20.820%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C**
Kills:236
Deaths:126
KDR:1.873
Accuracy:14.823% C+
HSR:19.915% C**
Comet VM2
M++
Kills:165
Deaths:223
KDR:0.740
Accuracy:45.353% C**
HSR:10.909% M++
Cosmos VM3
B**
Kills:94
Deaths:72
KDR:1.306
Accuracy:13.093% D
HSR:24.468% B**
Kills:495
Deaths (as MAX Suit):210.500
Deaths (to MAX Suits):1,172
KDR:2.35154
Kill Difference:284.500
Playtime:23.846 hours
Usage:2%
Score:0.256m
Score/min:179
Accuracy (listed only):24.423%
HSR (listed only):18.431%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:95
V. Kills:44 211%
Deaths:30
KDR:3.167
Accuracy:50.906% C+
KPH:24.300 C
VKPH:11.300 C+
Kills:95 (95 + 0)
Deaths:30
KDR:3.167
VKDR:1.467
Vehicle Kills:44
Kill Difference:65
Playtime:3.904 hours
Usage:0%
Score:0.044m
Score/min:189
Driving Accuracy:50.906%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:2,803
V. Kills:602 465%
Deaths:418
KDR:6.706
Accuracy:47.576% C
KPH:25.100 D-
VKPH:5.400 D
Saron HRB
C
Kills:382
V. Kills:185 205%
Deaths:100
KDR:3.820
Accuracy:41.341% C
KPH:17.600 D
VKPH:8.500 D-
Supernova PC
B*
Kills:250
V. Kills:73 338%
Deaths:35
KDR:7.143
Accuracy:46.641% C
KPH:30.400 B*
VKPH:8.900 C*
E540 Halberd
C**
Kills:165
V. Kills:69 236%
Deaths:25
KDR:6.600
Accuracy:50.117% C**
KPH:33.500 C*
VKPH:14 C-
Kills:3,600 (3,053 + 547)
Deaths:578
KDR:6.228
VKDR:1.607
Vehicle Kills:929
Kill Difference:3,022
Playtime:146.357 hours
Usage:11%
Score:1.090m
Score/min:124
Driving Accuracy:46.641%
Gunner Accuracy:50.117%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C*
Kills:86
V. Kills:41 205%
Deaths:21
KDR:4.095
Accuracy:57.147% C*
KPH:31.900 C
VKPH:15.200 D-
Proton II PPA-H
C+
Kills:81
V. Kills:7 N/A
Deaths:15
KDR:5.400
Accuracy:37.409% C+
KPH:66.600 C--
VKPH:5.800 C+
E540 Halberd-H
D**
Kills:57
V. Kills:34 163%
Deaths:23
KDR:2.478
Accuracy:43.087% F-
KPH:15.400 D**
VKPH:9.200 D**
Kills:224 (0 + 224)
Deaths:59
KDR:3.797
VKDR:1.390
Vehicle Kills:82
Kill Difference:165
Playtime:7.614 hours
Usage:1%
Score:0.094m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:43.087%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:109
V. Kills:45 237%
Deaths:51
KDR:2.137
Accuracy:37.702% C+
KPH:13.100 D
VKPH:5.400 D
Kills:109 (0 + 109)
Deaths:51
KDR:2.137
VKDR:0.882
Vehicle Kills:45
Kill Difference:58
Playtime:8.295 hours
Usage:1%
Score:0.053m
Score/min:107
Driving Accuracy:N/A%
Gunner Accuracy:37.702%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 5,9755,9277,1840.825C+0.1030.263%B++4.201%C++17.2DN/A44344h15.4B**50.9B++
Supernova VPC 3,4052,8034186.706C5.7847.576%C1.249%C25.1D-5.4D100111.5h3.7C7.9C
Pulsar C 1,7261,6723,9890.419C-0.5118.515%D--23.684%C++7.7D-N/A22215.9h15.2D82.2D
C-4 9296987470.934C0.0128.059%B+N/A47.5D15.7D-32214.7h1.5C++5.2B+
Proximity Mine 6376374211.513D0.5843.253%C++N/A53.1D**N/A15712h2.1C--4.9C+
Sirius SX12 6266051,3360.453C--0.4816.422%D**17.686%C+9.2D-N/A2566.1h18.8D114.4D--
Lancer VS22 9384189210.454C0.4763.109%C*N/A8.3D10.3C--12950.6h30.2C+47.8C+
Thanatos VE70 4154041,0270.393D0.5436.281%C18.564%B+9.1D--N/A2844.3h5.7C-15.7C
Saron HRB 5673821003.82C2.8941.341%C2.356%B++17.6D8.5D-17121.7h23C+55.6C+
Spear Anti-Vehicle Phalanx Turret 431334379.027B8.1047.242%C**6.886%A+33.4C9.7D--18110h7.5B+15.9B++
Supernova PC 323250357.143C**6.2146.641%CN/A30.5B*8.9C*2548.2h5.9C+12.7C+
Sticky Grenade 2552491249N/A248.0755.696%B+N/A622.5D15B21370.4h2.7C4.8C++
Quasar VM1 2382361261.873C**0.9414.823%C+19.915%C**16.7C--N/A5714.1h13.9B+94.1C*
NS-44B Commissioner 2192193890.563D0.3729.703%D--30.594%B++7.5D--N/A2029.2h3.3B+11.2C+
Frag Grenade 1981961196N/A195.0756.91%A+N/A490C+5C--17990.4h3.7C*6.6B+
Force-Blade 22319018,8410.01C0.9236.524%B+4.211%C0.2C--N/A1956.8h3.5D9.6C*
Orion VS54 1661661091.523C++0.5913.427%D**22.892%C9.9D--N/A10116.8h14.7C109.2C
Comet VM2 1941652230.74C+0.1945.353%C**10.909%M++7.4D1.3D**5122.2h15B*33.1B++
E540 Halberd 234165256.6C+5.6750.117%C**N/A33.7C*14.1C-2594.9h5.2B+10.4B+
Eidolon VE33 1591583590.44C--0.4920.986%D*24.684%C+6.9D-N/A2422.9h10.8C51.5D
Rocklet Rifle 2511392570.541C0.3949.685%CN/A16.2D-13D--1738.6h43.1C86.8C
Nemesis VSH9 2371391670.832C**0.1063.636%C++N/A11.1C7.8C12812.5h6.5B*10.3B*
NS-61B Emissary 1351343410.393D0.5422.918%D*14.179%C--6D--N/A1522.5h11.9B+52.1C+
M20 Basilisk 154109512.137C1.2137.702%C+5.505%C+13.1D5.4D1078.3h106.8C+283.1C+
L100 Python HEAT 13995303.167C2.2450.906%C+N/A24.4C11.3C+1893.9h6.8C+13.4C+
Cosmos VM3 9894721.306C0.3813.093%D24.468%B**14.9D--N/A466.3h14.8C+113.3C+
Saron HRB-H 12786214.095C+3.1757.147%C*N/A31.9C15.2D-2532.7h22.1B+38.6B+
Proton II PPA-H 8881155.4C--4.4737.409%C+2.469%B++67.5C-5.8C+1981.2h10.8C+28.8C++
M60-A Bulldog 8372135.538C4.6143.091%C1.389%D15.7D-2.4D804.6h6.6C+15.3C+
E540 Halberd-H 9157232.478C--1.5543.087%F-3.509%B**15.4D**9.2D**1723.7h8D18.5F
M60-A Bulldog 6353182.944C--2.0244.148%C+1.887%C12.3D-2.3C--664.3h8.8D--19.8D

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator229,5710.9h
Spawn Beacon336142.1h
Nano-Armor Kit677576,45650.1h
Spitfire Auto-Turret2304,33210.9h
Welding Device01370h
Medical Kit13741.2h
Ammunition Package812,0833.5h
Recon Detection Device234294.3h

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