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Primarch Krabnet[GOTR] Krabnet
VS BR 94

KDR: 0.92

Score: 13.5m

Last Seen: Apr 19th, 2019 8:05 PM
- OFFLINE - 28.3 hour(s)

Battle Rank 94 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 108
Level Progress (to 95): 79%
Level 100 Progress: 71% 445h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Supernova VPC Pulsar C C-4 Proximity Mine Sirius SX12 Spitfire Auto-Turret Lancer VS22
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $45,036 MLG Score: 36
Fun Score: N/A
Cheeseburgers Flipped: 194TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.014%22.449%404710283,1360.2868640.637

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.618%-0.601D0.265C*-0.548DHEAD ++ (~13.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.3-0.1C+14.8-0.037C+67.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.598%1.135%520210333,17210158073.12205393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.041%0.65B+-0.942D---1.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.778B++4.10.674B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.498%2.892%103410316578794750.746591138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.231%0.308C*-0.377C--1.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.70.245C++35.40.105C+54.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.281%18.564%10311034404749110.538667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.429C--0.796B++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.192C5.7-0.175C10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 108
13.5m224.8%202 (12.1k)165 (9.9k)0.92389819,40020,9981.2023594 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103537816.622%6.717%11203:533

43% Engineer38% Heavy Assault12% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 5:03 AMDec 4th, 2012 2:36 AMApr 19th, 2019 10:08 PM (21h) (PST)Apr 19th, 2019 4:28 PM (1d) (PST)Apr 19th, 2019 4:05 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3511412100.2370.2570.0160.6120.03536

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,0828,43512,647141513729,884

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1362.8h/56.8d 5,847 1,303 6,607 50k 2,260 3,553 2,843 28.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:5,949
Deaths:7,220
KDR:0.824
Accuracy:30.233% B+
HSR:4.236% C++
Orion VS54
C
Kills:166
Deaths:109
KDR:1.523
Accuracy:13.427% D**
HSR:22.892% C
Kills:6,115
Deaths (as Heavy Assault):7,329
Deaths (to Heavy Assaults):5,864
KDR:0.83436
Kill Difference:1,214
Playtime:513.429 hours
Usage:38%
Score:4.741m
Score/min:154
Accuracy (listed only):21.830%
HSR (listed only):13.564%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:1,739
Deaths:4,198
KDR:0.414
Accuracy:18.555% D--
HSR:23.864% C++
Thanatos VE70
B+
Kills:404
Deaths:1,027
KDR:0.393
Accuracy:36.281% C
HSR:18.564% B+
Eidolon VE33
C+
Kills:158
Deaths:359
KDR:0.440
Accuracy:20.986% D*
HSR:24.684% C+
Kills:2,301
Deaths (as Engineer):5,584
Deaths (to Engineers):4,269
KDR:0.41207
Kill Difference:3,283
Playtime:591.204 hours
Usage:43%
Score:6.533m
Score/min:184
Accuracy (listed only):25.274%
HSR (listed only):22.371%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:1,739
Deaths:4,198
KDR:0.414
Accuracy:18.555% D--
HSR:23.864% C++
Sirius SX12
C+
Kills:605
Deaths:1,336
KDR:0.453
Accuracy:16.422% D**
HSR:17.686% C+
Thanatos VE70
B+
Kills:404
Deaths:1,027
KDR:0.393
Accuracy:36.281% C
HSR:18.564% B+
Eridani SX5
C++
Kills:90
Deaths:219
KDR:0.411
Accuracy:20.327% D*
HSR:20% C++
Kills:2,838
Deaths (as Light Assault):6,780
Deaths (to Light Assaults):3,547
KDR:0.41858
Kill Difference:3,942
Playtime:158.271 hours
Usage:12%
Score:1.518m
Score/min:160
Accuracy (listed only):22.896%
HSR (listed only):20.029%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:605
Deaths:1,336
KDR:0.453
Accuracy:16.422% D**
HSR:17.686% C+
NS-44B Commissioner
B++
Kills:219
Deaths:389
KDR:0.563
Accuracy:29.703% D--
HSR:30.594% B++
NS-61B Emissary
D
Kills:159
Deaths:392
KDR:0.406
Accuracy:23.524% D*
HSR:12.579% D
Eridani SX5
C++
Kills:90
Deaths:219
KDR:0.411
Accuracy:20.327% D*
HSR:20% C++
Kills:1,073
Deaths (as Infiltrator):2,336
Deaths (to Infiltrators):2,768
KDR:0.45933
Kill Difference:1,263
Playtime:63.769 hours
Usage:5%
Score:0.373m
Score/min:98
Accuracy (listed only):22.494%
HSR (listed only):20.215%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C**
Kills:236
Deaths:126
KDR:1.873
Accuracy:14.823% C+
HSR:19.915% C**
Comet VM2
M*
Kills:166
Deaths:228
KDR:0.728
Accuracy:45.238% C**
HSR:10.843% M*
Cosmos VM3
A
Kills:98
Deaths:77
KDR:1.273
Accuracy:13.238% D
HSR:25.510% A
Kills:500
Deaths (as MAX Suit):215.500
Deaths (to MAX Suits):1,193
KDR:2.32019
Kill Difference:284.500
Playtime:24.308 hours
Usage:2%
Score:0.261m
Score/min:179
Accuracy (listed only):24.433%
HSR (listed only):18.756%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D
Kills:58
V. Kills:36 157%
Deaths:195
KDR:0.297
Accuracy:21.760% F
KPH:5.200 D
VKPH:3.200 D--
Kills:58 (58 + 0)
Deaths:195
KDR:0.297
VKDR:0.185
Vehicle Kills:36
Kill Difference:137
Playtime:11.165 hours
Usage:1%
Score:0.036m
Score/min:54
Piloting Accuracy:21.760%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:122
V. Kills:58 207%
Deaths:38
KDR:3.211
Accuracy:48.286% C
KPH:26.400 C
VKPH:12.600 C*
Kills:122 (122 + 0)
Deaths:38
KDR:3.211
VKDR:1.526
Vehicle Kills:58
Kill Difference:84
Playtime:4.618 hours
Usage:0%
Score:0.053m
Score/min:191
Driving Accuracy:48.286%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:2,803
V. Kills:602 465%
Deaths:418
KDR:6.706
Accuracy:47.576% C
KPH:25.100 D-
VKPH:5.400 D
Saron HRB
C
Kills:396
V. Kills:188 210%
Deaths:103
KDR:3.845
Accuracy:41.331% C
KPH:17.700 D
VKPH:8.400 D-
Supernova PC
B++
Kills:369
V. Kills:125 293%
Deaths:56
KDR:6.589
Accuracy:47.691% C+
KPH:29.100 B++
VKPH:9.900 B+
E540 Halberd
C**
Kills:186
V. Kills:75 245%
Deaths:25
KDR:7.440
Accuracy:50.103% C**
KPH:34 C**
VKPH:13.700 C-
Kills:3,754 (3,172 + 582)
Deaths:602
KDR:6.236
VKDR:1.645
Vehicle Kills:990
Kill Difference:3,152
Playtime:152.070 hours
Usage:11%
Score:1.150m
Score/min:126
Driving Accuracy:47.691%
Gunner Accuracy:50.103%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C*
Kills:86
V. Kills:41 205%
Deaths:21
KDR:4.095
Accuracy:57.147% C*
KPH:31.900 C
VKPH:15.200 D-
Proton II PPA-H
C+
Kills:82
V. Kills:8 N/A
Deaths:15
KDR:5.467
Accuracy:39.722% C**
KPH:65.500 C--
VKPH:6.400 C+
E540 Halberd-H
D*
Kills:67
V. Kills:36 181%
Deaths:23
KDR:2.913
Accuracy:43.883% F
KPH:17.200 D*
VKPH:9.300 D**
Kills:235 (0 + 235)
Deaths:59
KDR:3.983
VKDR:1.441
Vehicle Kills:85
Kill Difference:176
Playtime:7.841 hours
Usage:1%
Score:0.097m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:43.883%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:112
V. Kills:46 238%
Deaths:57
KDR:1.965
Accuracy:38.107% C+
KPH:12.800 D
VKPH:5.200 D
Kills:112 (0 + 112)
Deaths:57
KDR:1.965
VKDR:0.807
Vehicle Kills:46
Kill Difference:55
Playtime:8.768 hours
Usage:1%
Score:0.057m
Score/min:108
Driving Accuracy:N/A%
Gunner Accuracy:38.107%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 5,9975,9497,2200.824C+0.1030.233%B+4.236%C++17.2DN/A44345.7h15.4B**51B++
Supernova VPC 3,4052,8034186.706C5.7847.576%C1.249%C25.1D-5.4D100111.5h3.7C7.9C
Pulsar C 1,7931,7394,1980.414C--0.5118.555%D--23.864%C++7.6D-N/A22228.6h15.4D83D
C-4 9777357790.944C0.0228.09%B+N/A47.4D15.6D-31715.5h1.5C++5.2B+
Proximity Mine 6546544451.47D0.5543.067%C++N/A52.3D**N/A15312.5h2.2D5C+
Sirius SX12 6266051,3360.453C--0.4716.422%D**17.686%C+9.2D-N/A2566.1h18.8D114.4D-
Lancer VS22 9434229340.452C0.4763.185%C*N/A8.2D10.1C--12851.5h30.4C+48.1C+
Thanatos VE70 4154041,0270.393D0.5336.281%C18.564%B+9.1D--N/A2844.3h5.7C15.7C+
Saron HRB 5843961033.845C2.9241.331%C2.273%B++17.7D8.4D-16922.4h23.2C+56C+
Supernova PC 494369566.589C**5.6747.691%C+N/A29.1B++9.8B+22112.7h6.6C--13.9C-
Spear Anti-Vehicle Phalanx Turret 450349457.756C++6.8347.761%B6.877%A+33.6C9.7D*18010.4h7.7B+16.2B+
Sticky Grenade 2672611261N/A260.0855.17%B+N/A652.5D15B21060.4h2.7C4.9C++
Quasar VM1 2382361261.873C**0.9514.823%C+19.915%C**16.7C--N/A5814.1h13.9B+94.1C**
NS-44B Commissioner 2192193890.563D-0.3629.703%D--30.594%B++7.5D--N/A2029.2h3.3B+11.2C+
Frag Grenade 2011991199N/A198.0856.947%A+N/A497.5C++5C17980.4h3.7C*6.6B+
Force-Blade 22419119,4770.01C0.9136.27%B+4.188%C0.2DN/A1988.4h3.5D9.7C*
E540 Halberd 261186257.44C+6.5250.103%C**N/A33.8C*13.6C--2685.5h5.2B+10.4B+
Comet VM2 1951662280.728C+0.2045.238%C**10.843%M*7.4D1.3D**5022.5h15.1B*33.3B++
Orion VS54 1661661091.523C++0.6013.427%D**22.892%C9.9D--N/A10316.8h14.7C109.2D
NS-61B Emissary 1621593920.406D0.5223.524%D*12.579%D6D--N/A1526.3h12B+50.9C+
Eidolon VE33 1591583590.44C--0.4820.986%D*24.684%C+6.9D-N/A2422.9h10.8C51.5D
Rocklet Rifle 2691482740.54C0.3849.289%C-N/A15.6D--12.7D--1709.5h44.2C89.7C
Nemesis VSH9 2391401750.8C*0.1263.525%C++N/A11C7.8C12912.7h6.6B++10.5B++
L100 Python HEAT 180122383.211C2.2948.286%CN/A26.5C12.6C*1914.6h6.8C+14.1C+
M20 Basilisk 158112571.965C1.0438.107%C+5.357%C+12.7D5.2D1088.8h112.9C296.4C+
Cosmos VM3 10298771.273C0.3513.238%D25.51%A14.8D--N/A496.6h15C+113.6C+
Eridani SX5 95902190.411D0.5120.327%D*20%C++10.2D--N/A398.8h17.4D*85.7D--
Saron HRB-H 12786214.095C+3.1757.147%C*N/A31.9C15.2D-2572.7h22.1B+38.6B+
Proton II PPA-H 9082155.467C--4.5439.722%C**2.439%B++63.1D6.2C+1931.3h11.9C29.8C++
M60-A Bulldog 8372145.143C-4.2243.013%C1.389%D15.3D-2.3D794.7h6.6C+15.3C+
E540 Halberd-H 10367232.913C--1.9943.883%F2.985%B*17.2D*9.2D**1753.9h7.4C-16.8D*
Saron Laser Cannon 94581950.297C0.6321.76%FN/A5.2D3.2D--5411.2h93B+427.2C*
M60-A Bulldog 6353182.944D2.0244.148%C1.887%C12.3D--2.3D664.3h8.8D--19.8D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon346502.2h
Nano-Armor Kit725616,40352.8h
Medical Applicator2410,5360.9h
Welding Device01370h
Spitfire Auto-Turret2494,69811.5h
Medical Kit13741.2h
Ammunition Package872,2433.5h
Recon Detection Device305094.7h

Check the help document for the dictionary if you want to learn more about words used here.


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