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Archon Kralios[DRK1] Kralios
VS BR 77

KDR: 1.3

Score: 26m

Last Seen: Jan 19th, 2019 4:49 PM
- OFFLINE - 13.7 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Miller - Outfit Member of Dark Inside Italian TM DRK1[DRK1] Dark Inside Italian TM DRK1
VS outfit on Miller

Members: 41
Level Progress (to 78): 1%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Proton II PPA-H NS Baron G5AE Zenith VX-5 Pulsar C Orion VS54 NS-11C NS-15M AE Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $359,037 MLG Score: 287
Fun Score: N/A
Cheeseburgers Flipped: 177TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.396%23.11%5873099220,0261.166810.137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.308%0.849B*0.383C**-1.801F-HEAD ++ (~10.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.35C**12.40.135C++36.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.822%0.55%633101954510182910.535363187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.28%-0.38C--0.972D---0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220-0.368C-74.4-0.407C--145.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.236%3.326%874101890216834770.53563189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.241%0.524B+0.446B-1.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.637B+6.50.482B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.106%4.46%8441810048,273134024976.16928331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.197%0.312C*-0.017C+0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.20.529B+21.60.441B33.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.71%66.065%84431019554200420.276447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.557%-0.199C-0.071C+-0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.042C+3.2-0.003C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.002%15.342%8443101971792850.772629

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.314%0.808B++0.159C++0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.493B+3.40.296C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dark Inside Italian TM DRK1[DRK1] Dark Inside Italian TM DRK1
VS outfit on Miller

Members: 41
26m310.8%286 (17.2k)222 (13.3k)1.30442,43232,5401.5745877 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022217718.979%14.579%27703:3614

47% Engineer25% Heavy Assault11% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2014 6:43 PMJan 16th, 2018 7:29 PMJan 19th, 2019 7:57 PM (5h) (PST)Jan 19th, 2019 1:31 PM (11h) (PST)Jan 19th, 2019 12:49 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4731483250.3620.2780.0531.2930.054287

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,3628,89719,4652217378313,331

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1952.8h/81.4d 8,805 6,186 15,267 151.6k 1,791 5,151 6,326 55.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:1,176
Deaths:1,287
KDR:0.914
Accuracy:18.593% C-
HSR:26.020% C*
NS-15M AE
C++
Kills:1,173
Deaths:735
KDR:1.596
Accuracy:25.634% C++
HSR:27.110% C++
Flare VE6
C++
Kills:1,167
Deaths:956
KDR:1.221
Accuracy:21.625% C+
HSR:25.107% C++
NS-15M2
B*
Kills:1,162
Deaths:849
KDR:1.369
Accuracy:28.096% B*
HSR:27.195% C**
Pulsar LSW
C++
Kills:1,160
Deaths:970
KDR:1.196
Accuracy:23.450% C++
HSR:25.086% C++
SVA-88
C-
Kills:1,156
Deaths:1,205
KDR:0.959
Accuracy:20.974% C-
HSR:19.637% D
Lasher X2
C++
Kills:800
Deaths:1,097
KDR:0.729
Accuracy:26.388% C++
HSR:2.875% D
Betelgeuse 54-A
B+
Kills:621
Deaths:437
KDR:1.421
Accuracy:24.012% C-
HSR:33.333% B+
NSX Naginata
A
Kills:161
Deaths:138
KDR:1.167
Accuracy:21.742% C+
HSR:36.646% A
Kills:8,576
Deaths (as Heavy Assault):7,674
Deaths (to Heavy Assaults):9,477
KDR:1.11754
Kill Difference:902
Playtime:480.779 hours
Usage:25%
Score:5.744m
Score/min:199
Accuracy (listed only):23.390%
HSR (listed only):24.779%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
B++
Kills:1,203
Deaths:856
KDR:1.405
Accuracy:53.747% B++
HSR:14.880% C+
Zenith VX-5
B+
Kills:1,183
Deaths:877
KDR:1.349
Accuracy:26.945% C**
HSR:24.176% B+
Pulsar C
B**
Kills:1,181
Deaths:886
KDR:1.333
Accuracy:29.370% B**
HSR:26.249% B+
NS-11C
B**
Kills:1,174
Deaths:837
KDR:1.403
Accuracy:28.538% B**
HSR:22.998% B++
Serpent VE92
C+
Kills:1,162
Deaths:1,262
KDR:0.921
Accuracy:22.650% C+
HSR:18.847% C+
Solstice VE3
B+
Kills:1,155
Deaths:1,579
KDR:0.731
Accuracy:23.747% C*
HSR:23.117% B+
Phobos VX86
B++
Kills:371
Deaths:309
KDR:1.201
Accuracy:67.367% B++
HSR:16.442% C++
Thanatos VE70
C**
Kills:273
Deaths:285
KDR:0.958
Accuracy:42.111% C**
HSR:13.553% C--
Eidolon VE33
A
Kills:255
Deaths:270
KDR:0.944
Accuracy:35.455% A
HSR:21.961% C--
NS Baron G5
B*
Kills:228
Deaths:235
KDR:0.970
Accuracy:42.655% C+
HSR:18.421% B*
VE-LR Obelisk
A
Kills:179
Deaths:109
KDR:1.642
Accuracy:40.578% A
HSR:17.877% F
Eclipse VE3A
B**
Kills:110
Deaths:97
KDR:1.134
Accuracy:29.028% B+
HSR:24.546% B**
Pandora VX25
A+
Kills:73
Deaths:64
KDR:1.141
Accuracy:54.520% A+
HSR:16.438% B
Kills:8,547
Deaths (as Engineer):7,666
Deaths (to Engineers):6,390
KDR:1.11492
Kill Difference:881
Playtime:910.094 hours
Usage:47%
Score:13.623m
Score/min:249
Accuracy (listed only):38.208%
HSR (listed only):19.962%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
B++
Kills:1,203
Deaths:856
KDR:1.405
Accuracy:53.747% B++
HSR:14.880% C+
Zenith VX-5
B+
Kills:1,183
Deaths:877
KDR:1.349
Accuracy:26.945% C**
HSR:24.176% B+
Pulsar C
B**
Kills:1,181
Deaths:886
KDR:1.333
Accuracy:29.370% B**
HSR:26.249% B+
NS-11C
B**
Kills:1,174
Deaths:837
KDR:1.403
Accuracy:28.538% B**
HSR:22.998% B++
Serpent VE92
C+
Kills:1,162
Deaths:1,262
KDR:0.921
Accuracy:22.650% C+
HSR:18.847% C+
Eridani SX5G
C
Kills:1,162
Deaths:2,241
KDR:0.519
Accuracy:20.662% D**
HSR:18.158% C
Solstice VE3
B+
Kills:1,155
Deaths:1,579
KDR:0.731
Accuracy:23.747% C*
HSR:23.117% B+
MKV-P Suppressed
B**
Kills:872
Deaths:635
KDR:1.373
Accuracy:32.593% B**
HSR:21.101% C
Phobos VX86
B++
Kills:371
Deaths:309
KDR:1.201
Accuracy:67.367% B++
HSR:16.442% C++
Thanatos VE70
C**
Kills:273
Deaths:285
KDR:0.958
Accuracy:42.111% C**
HSR:13.553% C--
NS Baron G5
B*
Kills:228
Deaths:235
KDR:0.970
Accuracy:42.655% C+
HSR:18.421% B*
NSX Tengu
B+
Kills:160
Deaths:139
KDR:1.151
Accuracy:37.932% C*
HSR:24.375% B+
MKV Suppressed
C-
Kills:152
Deaths:201
KDR:0.756
Accuracy:23.237% C-
HSR:15.790% D
Eclipse VE3A
B**
Kills:110
Deaths:97
KDR:1.134
Accuracy:29.028% B+
HSR:24.546% B**
VE-S Canis
M
Kills:85
Deaths:55
KDR:1.545
Accuracy:27.050% C+
HSR:43.529% M
Pandora VX25
A+
Kills:73
Deaths:64
KDR:1.141
Accuracy:54.520% A+
HSR:16.438% B
Sirius SX12
B*
Kills:57
Deaths:48
KDR:1.188
Accuracy:28.978% B*
HSR:19.298% C*
Kills:10,601
Deaths (as Light Assault):10,606
Deaths (to Light Assaults):5,168
KDR:0.99953
Kill Difference:5
Playtime:237.826 hours
Usage:12%
Score:3.061m
Score/min:215
Accuracy (listed only):34.772%
HSR (listed only):21.289%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
B++
Kills:1,203
Deaths:856
KDR:1.405
Accuracy:53.747% B++
HSR:14.880% C+
Eridani SX5G
C
Kills:1,162
Deaths:2,241
KDR:0.519
Accuracy:20.662% D**
HSR:18.158% C
MKV-P Suppressed
B**
Kills:872
Deaths:635
KDR:1.373
Accuracy:32.593% B**
HSR:21.101% C
Pulsar VS1
B+
Kills:814
Deaths:1,045
KDR:0.779
Accuracy:25.673% B+
HSR:20.762% C+
Phobos VX86
B++
Kills:371
Deaths:309
KDR:1.201
Accuracy:67.367% B++
HSR:16.442% C++
Thanatos VE70
C**
Kills:273
Deaths:285
KDR:0.958
Accuracy:42.111% C**
HSR:13.553% C--
NS Baron G5
B*
Kills:228
Deaths:235
KDR:0.970
Accuracy:42.655% C+
HSR:18.421% B*
NSX Tengu
B+
Kills:160
Deaths:139
KDR:1.151
Accuracy:37.932% C*
HSR:24.375% B+
MKV Suppressed
C-
Kills:152
Deaths:201
KDR:0.756
Accuracy:23.237% C-
HSR:15.790% D
VE-S Canis
M
Kills:85
Deaths:55
KDR:1.545
Accuracy:27.050% C+
HSR:43.529% M
Pandora VX25
A+
Kills:73
Deaths:64
KDR:1.141
Accuracy:54.520% A+
HSR:16.438% B
Sirius SX12
B*
Kills:57
Deaths:48
KDR:1.188
Accuracy:28.978% B*
HSR:19.298% C*
Kills:5,450
Deaths (as Combat Medic):6,113
Deaths (to Combat Medics):3,421
KDR:0.89154
Kill Difference:663
Playtime:85.720 hours
Usage:4%
Score:1.302m
Score/min:253
Accuracy (listed only):38.044%
HSR (listed only):20.229%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
C
Kills:1,162
Deaths:2,241
KDR:0.519
Accuracy:20.662% D**
HSR:18.158% C
MKV-P Suppressed
B**
Kills:872
Deaths:635
KDR:1.373
Accuracy:32.593% B**
HSR:21.101% C
NS-357P Underboss
C++
Kills:599
Deaths:675
KDR:0.887
Accuracy:42.467% C++
HSR:17.028% D
NS-44 Commissioner
C*
Kills:570
Deaths:1,015
KDR:0.562
Accuracy:38.129% C*
HSR:18.070% D
NS-AM7 Archer
B+
Kills:515
Deaths:870
KDR:0.592
Accuracy:62.820% B+
HSR:12.233% D
Spiker
B+
Kills:269
Deaths:361
KDR:0.745
Accuracy:33.164% B+
HSR:16.357% D
Parallax VX3
C--
Kills:269
Deaths:104
KDR:2.587
Accuracy:35.827% C--
HSR:64.312% F
Artemis VX26
B+
Kills:267
Deaths:216
KDR:1.236
Accuracy:29.751% B+
HSR:25.094% B
Beamer VS3
C**
Kills:167
Deaths:445
KDR:0.375
Accuracy:29.391% C**
HSR:23.353% C++
NSX Daimyo
D
Kills:163
Deaths:80
KDR:2.038
Accuracy:36.339% D
HSR:91.411% D
NSX Tomoe
C++
Kills:162
Deaths:85
KDR:1.906
Accuracy:29.770% C++
HSR:38.272% C++
NSX Tengu
B+
Kills:160
Deaths:139
KDR:1.151
Accuracy:37.932% C*
HSR:24.375% B+
NS-61 Emissary
C*
Kills:160
Deaths:250
KDR:0.640
Accuracy:28.737% C++
HSR:17.500% C*
MKV Suppressed
C-
Kills:152
Deaths:201
KDR:0.756
Accuracy:23.237% C-
HSR:15.790% D
VA39 Spectre
C
Kills:122
Deaths:120
KDR:1.017
Accuracy:30.708% C
HSR:36.066% C
Soldier Soaker
B*
Kills:102
Deaths:72
KDR:1.417
Accuracy:42.866% B*
HSR:15.686% C++
VE-S Canis
M
Kills:85
Deaths:55
KDR:1.545
Accuracy:27.050% C+
HSR:43.529% M
Sirius SX12
B*
Kills:57
Deaths:48
KDR:1.188
Accuracy:28.978% B*
HSR:19.298% C*
Kills:5,853
Deaths (as Infiltrator):7,612
Deaths (to Infiltrators):5,066
KDR:0.76892
Kill Difference:1,759
Playtime:210.208 hours
Usage:11%
Score:2.051m
Score/min:163
Accuracy (listed only):33.912%
HSR (listed only):28.757%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:201
Deaths:185
KDR:1.086
Accuracy:14.932% C+
HSR:19.403% C*
Cosmos VM3
C**
Kills:153
Deaths:109
KDR:1.404
Accuracy:17.567% C**
HSR:18.301% C
Comet VM2
C*
Kills:74
Deaths:124
KDR:0.597
Accuracy:44.598% C*
HSR:4.054% C+
Comet VM2
C*
Kills:51
Deaths:63
KDR:0.810
Accuracy:47.043% C*
HSR:3.922% C+
Kills:479
Deaths (as MAX Suit):240.500
Deaths (to MAX Suits):1,487
KDR:1.99168
Kill Difference:238.500
Playtime:22.159 hours
Usage:1%
Score:0.252m
Score/min:189
Accuracy (listed only):31.035%
HSR (listed only):11.420%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C++
Kills:209
V. Kills:162 128%
Deaths:327
KDR:0.639
Accuracy:32.350% C++
KPH:5.400 D
VKPH:4.200 D-
Light PPA
D
Kills:201
V. Kills:19 N/A
Deaths:141
KDR:1.426
Accuracy:39.788% C+
KPH:20.400 D
VKPH:1.900 D
Dual Photon Pods
C+
Kills:135
V. Kills:53 250%
Deaths:47
KDR:2.872
Accuracy:53.186% C++
KPH:45.300 D
VKPH:17.800 C+
Coyote Missiles
C
Kills:58
V. Kills:45 126%
Deaths:38
KDR:1.526
Accuracy:50.344% C--
KPH:23.800 D
VKPH:18.400 C
Kills:603 (410 + 0)
Deaths:553
KDR:1.090
VKDR:0.505
Vehicle Kills:279
Kill Difference:50
Playtime:53.901 hours
Usage:3%
Score:0.376m
Score/min:116
Piloting Accuracy:39.788%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:277
V. Kills:45 N/A
Deaths:30
KDR:9.233
Accuracy:53.581% A
KPH:56.800 B
VKPH:9.200 C++
AP30 Shredder
C
Kills:245
V. Kills:157 155%
Deaths:52
KDR:4.712
Accuracy:33.195% C
KPH:27.100 C
VKPH:17.400 C
C150 Dalton
B
Kills:195
V. Kills:136 142%
Deaths:26
KDR:7.500
Accuracy:41.791% B
KPH:39 C**
VKPH:27.200 C++
Dual-75 Duster
M+
Kills:86
V. Kills:14 N/A
Deaths:6
KDR:14.333
Accuracy:47.125% B**
KPH:91.600 B++
VKPH:14.900 M+
Kills:803 (0 + 803)
Deaths:114
KDR:7.044
VKDR:3.088
Vehicle Kills:352
Kill Difference:689
Playtime:19.838 hours
Usage:1%
Score:0.532m
Score/min:447
Piloting Accuracy:N/A%
Gunner Accuracy:47.125%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:320
V. Kills:70 451%
Deaths:23
KDR:13.913
Accuracy:50.224% C++
KPH:44.200 C
VKPH:9.700 B+
C75 Viper
C-
Kills:163
V. Kills:51 313%
Deaths:64
KDR:2.547
Accuracy:44.692% B+
KPH:18.600 D
VKPH:5.800 C-
L100 Python AP
C**
Kills:147
V. Kills:65 223%
Deaths:15
KDR:9.800
Accuracy:56.101% C+
KPH:31.900 C**
VKPH:14.100 D
Kills:630 (630 + 0)
Deaths:102
KDR:6.176
VKDR:1.824
Vehicle Kills:186
Kill Difference:528
Playtime:20.626 hours
Usage:1%
Score:0.245m
Score/min:198
Driving Accuracy:56.101%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:1,119
V. Kills:709 158%
Deaths:152
KDR:7.362
Accuracy:54.985% A
KPH:29.300 B+
VKPH:18.600 B
E540 Halberd
B+
Kills:454
V. Kills:168 269%
Deaths:76
KDR:5.974
Accuracy:47.819% C+
KPH:37.300 B+
VKPH:13.800 C-
Supernova FPC
C
Kills:328
V. Kills:248 132%
Deaths:78
KDR:4.205
Accuracy:46.539% D-
KPH:17.700 D
VKPH:13.400 C
Supernova PC
C--
Kills:91
V. Kills:42 212%
Deaths:41
KDR:2.220
Accuracy:45.283% C-
KPH:14 D
VKPH:6.500 C--
Kills:1,992 (419 + 1,573)
Deaths:347
KDR:5.741
VKDR:3.363
Vehicle Kills:1,167
Kill Difference:1,645
Playtime:75.369 hours
Usage:4%
Score:1.282m
Score/min:283
Driving Accuracy:45.283%
Gunner Accuracy:47.819%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:1,525
V. Kills:85 N/A
Deaths:89
KDR:17.135
Accuracy:51.977% A++
KPH:112.700 B+
VKPH:6.300 C+
E540 Halberd-H
B**
Kills:672
V. Kills:253 265%
Deaths:59
KDR:11.390
Accuracy:65.920% B**
KPH:58 B*
VKPH:21.900 C+
Aphelion VEX-4H
B+
Kills:285
V. Kills:174 163%
Deaths:55
KDR:5.182
Accuracy:50.430% B+
KPH:43.900 C*
VKPH:26.800 C+
M12 Kobalt-H
B
Kills:226
V. Kills:3 N/A
Deaths:11
KDR:20.546
Accuracy:24.427% C**
KPH:149.800 B
VKPH:2 D--
G40-F Ranger
B+
Kills:225
V. Kills:127 176%
Deaths:18
KDR:12.500
Accuracy:36.261% B+
KPH:28 D
VKPH:15.800 D
Saron HRB-H
A++
Kills:187
V. Kills:108 172%
Deaths:21
KDR:8.905
Accuracy:70.832% A++
KPH:46.600 B+
VKPH:26.900 C*
M60-G Bulldog-H
A+
Kills:121
V. Kills:17 N/A
Deaths:7
KDR:17.286
Accuracy:62.282% A+
KPH:86.800 B+
VKPH:12.200 B
Kills:3,241 (0 + 3,241)
Deaths:260
KDR:12.465
VKDR:2.950
Vehicle Kills:767
Kill Difference:2,981
Playtime:46.568 hours
Usage:2%
Score:0.826m
Score/min:296
Driving Accuracy:N/A%
Gunner Accuracy:62.282%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:868
V. Kills:81 N/A
Deaths:29
KDR:29.931
Accuracy:25.973% A+
KPH:81.400 B+
VKPH:7.600 A++
M12 Kobalt
A
Kills:815
V. Kills:62 N/A
Deaths:28
KDR:29.107
Accuracy:23.136% B**
KPH:84.400 B
VKPH:6.400 A
M20 Basilisk
B*
Kills:390
V. Kills:147 264%
Deaths:62
KDR:6.290
Accuracy:51.717% A+
KPH:29.200 B*
VKPH:11 B*
M20 Basilisk
A++
Kills:388
V. Kills:144 268%
Deaths:35
KDR:11.086
Accuracy:50.106% A
KPH:41.300 A++
VKPH:15.300 B**
M40 Fury
C
Kills:144
V. Kills:34 411%
Deaths:24
KDR:6
Accuracy:36.853% C+
KPH:31.700 D
VKPH:7.500 C
M60-G Bulldog
A
Kills:111
V. Kills:20 N/A
Deaths:6
KDR:18.500
Accuracy:48.180% A
KPH:40.400 B++
VKPH:7.300 C**
M40 Fury
C--
Kills:96
V. Kills:20 457%
Deaths:8
KDR:12
Accuracy:40.515% B+
KPH:38.300 D
VKPH:8 C--
Kills:2,812 (0 + 2,812)
Deaths:192
KDR:14.646
VKDR:2.646
Vehicle Kills:508
Kill Difference:2,620
Playtime:52.852 hours
Usage:3%
Score:0.926m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:40.515%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:213
V. Kills:8 N/A
Deaths:156
KDR:1.365
Accuracy:42.458% C++
KPH:12.200 D*
VKPH:0.500 D*
M40 Fury-F
C++
Kills:117
V. Kills:53 217%
Deaths:100
KDR:1.170
Accuracy:60.596% B**
KPH:14.900 C-
VKPH:6.700 C++
Kills:330 (330 + 0)
Deaths:256
KDR:1.289
VKDR:0.238
Vehicle Kills:61
Kill Difference:74
Playtime:25.298 hours
Usage:1%
Score:0.100m
Score/min:66
Driving Accuracy:60.596%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:633
V. Kills:63 N/A
Deaths:35
KDR:18.086
Accuracy:37.633% B++
KPH:101.200 B*
VKPH:10.100 B**
M20 Wyvern
C++
Kills:116
V. Kills:55 207%
Deaths:18
KDR:6.444
Accuracy:38.574% C++
KPH:23.600 C+
VKPH:11.200 C
Pelter Rocket Pod
B+
Kills:83
V. Kills:30 268%
Deaths:9
KDR:9.222
Accuracy:55.329% B**
KPH:65.600 C*
VKPH:23.700 B+
Kills:832 (0 + 832)
Deaths:62
KDR:13.419
VKDR:2.387
Vehicle Kills:148
Kill Difference:770
Playtime:12.431 hours
Usage:1%
Score:0.180m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:55.329%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proton II PPA-H 1,6101,5258917.135B+15.8351.977%A++N/A113B+6.3C+27813.5h9.1B17.5B*
NS Baron G5AE 1,2211,2038561.405C++0.1053.747%B++14.88%C+35.6CN/A8733.8h5C--9.3C+
Zenith VX-5 1,2061,1838771.349C*0.0426.945%C**24.176%B+31.2C+N/A8537.9h12.4C**46.2B
Pulsar C 1,2011,1818861.333C++0.0329.37%B**26.249%B+29.4C++N/A7640.2h11.3C**38.5B+
Orion VS54 1,1881,1761,2870.914C0.3918.593%C-26.02%C*21.8C-N/A7954h11.2B+60.3C**
NS-11C 1,1981,1748371.403B+0.1028.538%B**22.998%B++31.4C**N/A9537.4h14.1C*49.3B+
NS-15M AE 1,1861,1737351.596C+0.2925.634%C++27.11%C++30.6DN/A7938.3h12.9C50.4C++
Flare VE6 1,1841,1679561.221C+0.0821.625%C+25.107%C++25.2DN/A6746.4h10.5C*48.8C*
Serpent VE92 1,1731,1621,2620.921C+0.3822.65%C+18.847%C+22.3CN/A6352.1h12B+52.9C**
NS-15M2 1,1751,1628491.369C+0.0728.096%B*27.195%C**29C-N/A9140.1h12.8C++45.5B+
Eridani SX5G 1,1811,1622,2410.519D0.7920.662%D**18.158%C11.9D--N/A3697.3h15.3D*73.9D*
Pulsar LSW 1,1711,1609701.196C0.1123.45%C++25.086%C++28.4C--N/A7540.9h12.7C+54C*
SVA-88 1,1681,1561,2050.959C0.3520.974%C-19.637%D22.7D-N/A6650.9h11.9C++56.9C+
Solstice VE3 1,1791,1551,5790.731C+0.5723.747%C*23.117%B+13.4CN/A4586h15C*63.3C*
Saron HRB 1,8281,1191527.362B+6.0654.985%A1.43%C+29.4B+18.6B23438.1h21.5C*39B++
MKV-P Suppressed 8928726351.373C++0.0732.593%B**21.101%C30.2C+N/A8828.9h13.9B42.7B+
M12 Kobalt 9498682929.931A++28.6325.973%A+14.286%D81.1B+7.6A++31810.7h21.1C81.1B+
M12 Kobalt 8778152829.107B+27.8023.136%B**15.337%D84B6.4A3209.7h20C+86.4B+
Pulsar VS1 8298141,0450.779C+0.5325.673%B+20.762%C+18.5CN/A6343.9h14.7C++57.1B+
Lasher X2 8278001,0970.729C0.5826.388%C++2.875%D22.9CN/A7234.9h18.6C**70.4B+
C-4 1,0457254861.492C++0.1927.043%C**N/A75.5C+33.3C**6109.6h1.4C**5.3B+
E540 Halberd-H 9256725911.39B10.0965.92%B**1.042%D57.9B++21.8C+32911.6h4.9B++7.4B**
CAS 14-E 6966333518.086B16.7837.633%B++1.738%C+100.5B*10B**2866.3h26.6B+70.7B+
Betelgeuse 54-A 6266214371.421C-0.1224.012%C-33.333%B+30.3D--N/A11720.5h12.7D--53D
NS-357P Underboss 6085996750.887C0.4242.467%C++17.028%D16.2D*N/A4537h5D**11.9D
NS-44 Commissioner 5815701,0150.562C0.7438.129%C*18.07%D12.3D-N/A4246.2h5D-13C+
NS-AM7 Archer 7465158700.592C**0.7162.82%B+12.233%D6.6C+3C*4777.7h15.3B+24.3B+
NS Decimator 7004632951.569B++0.2758.598%C1.08%D-28.2C14.5C+20316.4h3.7B++6.3B++
E540 Halberd 622454765.974C4.6747.819%C+1.982%C37.2B+13.8C-20112.2h4.6B**9.5B*
M60-A Bulldog 479402656.185C*4.8842.124%B+0.995%C-33.2C+6.4C+20812.1h5.9C++14.1B+
M20 Basilisk 537390626.29A++4.9951.717%A+4.103%D29.3B*11.1B**25613.3h80.4B+155.5B*
M20 Basilisk 5323883511.086S9.7850.106%A3.093%D--41.3A++15.3B**3309.4h65.1B**130A
Lumine Edge 3773757730.485A++0.8229.358%C*18.933%B+7.5C*N/A2250.3h1.3B4.4B+
Phobos VX86 3753713091.201C+0.1067.367%B++16.442%C++44.7C++N/A1948.3h2.4C*3.6C++
Frag Grenade 3523491349N/A347.7046.614%C*N/A387.8C3.3D15630.9h4C+8.7C++
Tank Mine 5473431402.45C+1.1552.981%A+N/A83.7C49.8C-9354.1h2.3D4.3B**
Supernova FPC 576328784.205C+2.9046.539%D-3.963%B*17.6D13.3C44318.6h5B10.8C++
L100 Python HESH 3903202313.913C*12.6150.224%C++1.563%C+44.4C9.7B+1957.2h3.5C++7C*
M20 Basilisk 4193182214.455A13.1557.162%B+5.031%C++48.2C**15.3D2306.6h63.5B**111.1B**
M12 Kobalt 3092911224.25C+22.9523.643%C**16.839%C+80.8C-5C+2773.6h20.1C+84.9C++
Aphelion VEX-4H 459285555.182C++3.8850.43%B+2.105%D43.8C*26.8C+3306.5h39.9B*79.2B*
S1 4812818560.328D0.9854.769%C1.423%D15.3D10.9C19318.4h7.8C14.3C
L105 Zephyr 322277309.233C++7.9353.581%AN/A56.5B9.2C++3554.9h5.9B+11.1B++
Thanatos VE70 2742732850.958C++0.3542.111%C**13.553%C--24.4C+N/A8211.2h4.2B+10B+
Spiker 2762693610.745C0.5633.164%B+16.357%D11.4DN/A3023.7h12.9D38.8C+
Parallax VX3 2692691042.587C+1.2835.827%C--64.312%F21.3C-N/A6612.6h2.4C+6.8C+
Artemis VX26 2682672161.236C+0.0729.751%B+25.094%B22.6C--N/A7011.8h11.1B+37.4B+
Eidolon VE33 2692552700.944C+0.3635.455%A21.961%C--19.5C+1.1A6413.1h7.5B++21.2B*
AP30 Shredder 402245524.712C+3.4133.195%C1.633%C27.2C17.4C3959h69.3B++208.9B++
Force-Blade 27024423,7460.01C1.2923.107%D5.328%C0.2CN/A11084.4h3.4C14.6C
NS Baron G5 2302282350.97C+0.3342.655%C+18.421%B*28.5CN/A788h4.8C+11.1C+
M12 Kobalt-H 2292261120.545C++19.2424.427%C**11.062%D--150.7B2D--4331.5h11.3B*46.2B*
G40-F Ranger 3522251812.5C++11.2036.261%B+2.222%A28.1D15.9D1878h67.1C+185.2B
S12 Renegade 2212131561.365C0.0642.458%C++2.347%D-12.2D*N/A3017.4h3.2C**7.6B
Saron Laser Cannon 3712093270.639C0.6732.35%C++N/A5.4D4.2D-10038.6h165.1C+510.3C+
Quasar VM1 2022011851.086C0.2214.932%C+19.403%C*16.8C--N/A6212h14.9C++99.5C++
Light PPA 2202011411.426C0.1239.788%C+N/A20.3D1.9D779.9h14.8C++37.1C++
MANA Anti-Personnel Turret 1951951501.3N/A0.0017.388%UN/A1950UN/A3988000.1h19.8T*113.8T*
C150 Dalton 331195267.5C*6.2041.791%B1.538%B*39C**27.2C++6305h3.4B+8.2B*
Saron HRB-H 295187218.905B*7.6070.832%A++N/A46.8B+27C*3924h20B++28.3B**
VE-LR Obelisk 1801791091.642C+0.3440.578%A17.877%F30.3C+N/A895.9h6.3C**15.5B++
Rocklet Rifle 3181731341.291A0.0147.254%DN/A25.1C21C3076.9h32.5B+68.8C*
Beamer VS3 1711674450.375C-0.9329.391%C**23.353%C++9.3D-N/A3818h11.8C40.2C+
C75 Viper 214163642.547C1.2444.692%B+3.067%A*18.5D5.8C-1488.8h15.9C35.6C*
NSX Daimyo 163163802.038C0.7336.339%D91.411%D29.6DN/A815.5h2.5C++6.9C+
NSX Tomoe 164162851.906C*0.6029.77%C++38.272%C++27C--N/A756h15C+50.5C++
NSX Naginata 1631611381.167C+0.1421.742%C+36.646%A24DN/A736.7h14.2C65.1C+
NSX Tengu 1611601391.151C+0.1537.932%C*24.375%B+26.2CN/A676.1h13.3C++34.9C**
NS-61 Emissary 1601602500.64C0.6628.737%C++17.5%C*12.3DN/A4013h13.7C++47.5C**
Cosmos VM3 1571531091.404C0.1017.567%C**18.301%C21DN/A657.3h15.7D89.5C++
MKV Suppressed 1591522010.756C0.5523.237%C-15.79%D19.5DN/A677.8h16.5C70.8C+
L100 Python AP 212147159.8A8.5056.101%C+N/A32C**14.1D2964.6h6.4C*11.4C*
M40 Fury 178144246C+4.7036.853%C+1.389%C-32C--7.6C2364.5h14C++38C**
Dual Photon Pods 188135472.872C--1.5753.186%C++N/A45D17.7C+3633h22.9C++43C*
MANA Anti-Vehicle Turret 217127991.283C0.0253.336%D1.575%D**1270C++900C560790.1h9.5B+17.8B+
Damascus Edge 1301265,0830.025C1.2816.659%D--11.905%B++0.5CN/A1261h3D--18D
VA39 Spectre 1241221201.017C0.2930.708%C36.066%C16.9CN/A807.2h5.7C**18.6C*
M60-G Bulldog-H 138121717.286B*15.9862.282%A+1.653%C++86.4B+12.1B2241.4h4.4B++7.1B*
Lancer VS22 2481192040.583C+0.7271.331%A2.521%B+16.3B17.7B*2397.3h14.1B+19.7B+
M40 Fury-F 1701171001.17C+0.1360.596%B**N/A14.8C-6.7C++1457.9h14.4C23.8C++
M20 Wyvern 171116186.444C**5.1438.574%C++1.724%D23.7C+11.2C1464.9h56.1B*145.4B*
A30 Walker 178115196.053A++4.7533.717%A++1.739%C++15.3A+8.4C+1327.5h106.5A++315.9A++
Nemesis VSH9 2001152540.453C0.8562.186%C+N/A12.4C9.1C+1689.3h8.6C+13.8C+
M60-G Bulldog 131111618.5S17.2048.18%AN/A41.1B*7.4B1902.7h7.6C++15.8B++
Eclipse VE3A 114110971.134C+0.1729.028%B+24.546%B**17.7D-N/A556.2h14.6D50.4C+
Hunter QCX 1351061940.546C+0.7631.792%D5.66%D**8.4C--2.3C+4112.6h9C+28.2C
Soldier Soaker 102102721.417C**0.1142.866%B*15.686%C++35.2C-N/A1192.9h6.5C15.2B+
M40 Fury 11696812B+10.7040.515%B+1.042%D38.4D8C--3402.5h14.4C+35.6C*
Supernova PC 13391412.22C-0.9245.283%C-7.692%S14D6.5C--2726.5h5.3C++11.6C+
Dual-75 Duster 10086614.333C**13.0347.125%B**N/A95.6B*15.6M++4410.9h4.9B++10.3B++
VE-S Canis 8685551.545C**0.2427.05%C+43.529%M35.4C+N/A1982.4h10.5B+38.9B
Pelter Rocket Pod 1138399.222C7.9255.329%B**N/A63.8C++23.1B+3901.3h17.6B+31.9B+
Hyena Missile Launcher 12382382.158B+0.8535.807%B+N/A14.1C7.1C--1075.8h33.4B93.2B+
M60-A Bulldog 9581136.231C4.9358.124%AN/A28.9C5C*1662.8h8.6D--14.7C+
Comet VM2 111741240.597C0.7144.598%C*4.054%C+6.4D-3.2C--6611.5h25.3C+56.8C++
Sticky Grenade 7573173N/A71.7047.174%C--N/A730C-20B**14690.1h3D6.3C-
Pandora VX25 7373641.141C+0.1654.52%A+16.438%B30.4CN/A1182.4h5.4C--9.8B+
Coyote Missiles 10358381.526C-0.2250.344%C--N/A24.2D18.8C2422.4h63.1D-125.2D-
Sirius SX12 5857481.188C++0.1228.978%B*19.298%C*16.3DN/A1443.5h13.4B+46.2B+
Spear Anti-Vehicle Phalanx Turret 885769.5B+8.2036.731%D5.263%B+31.7C17.2C4151.8h8B+21.7C++
M60-A Bulldog 555386.625C5.3251.871%B++N/A17.7DN/A1073h7.6C--14.6C+
Comet VM2 7051630.81C0.4947.043%C*3.922%C+7D-2.6D*627.3h30.9C+65.6C++
Anti-Vehicle Grenade 7051151N/A49.7050.134%C+N/A255D95C+23040.2h7.3D14.6C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter191,9451.4h
Medical Applicator722184,93722.2h
Nano-Armor Kit1,1971,184,984133.2h
Snowman Soldier4650.1h
Restoration Kit487520.8h
Anti-Vehicle MANA Turret119681.2h
Spawn Beacon626731.3h
Nanite Revive Grenade04250.1h
Spitfire Auto-Turret43070.4h
Rampart Wall2551.1h
Deconstruction Tool03,1710.3h
Welding Device02780h
Anti-Infantry MANA Turret286901.6h
Ammunition Package605,8753.1h
Medical Kit3613,4205.5h
Shield Recharging Field112130.2h
Recon Detection Device197141.2h

Check the help document for the dictionary if you want to learn more about words used here.


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