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Primarch Founder KrazyeriK[IM1] KrazyeriK
VS BR 99

KDR: 0.92

Score: 14.8m

Last Seen: Jul 28th, 2019 12:32 AM
- OFFLINE - 519.1 hour(s)

Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Member of 1st Immortals[IM1] 1st Immortals
VS outfit on Emerald

Members: 35
Level Progress (to 100): 97%
Level 100 Progress: 79% 333h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Sirius SX12 Proximity Mine Supernova PC H-V45 Tank Mine Parallax VX3 Dual Photon Pods Artemis VX26
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $31,275 MLG Score: 25
Fun Score: N/A
Cheeseburgers Flipped: 298TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.422%13.451%2341911954,1780.7476740.174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.841%-0.726D--1.128D*-1.422D**HEAD + (~4.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.1-0.17C15.2-0.063C+72

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.61%1.385%94112133615711980.631119181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.556B+-0.188C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
920.43B39.20.26C*52.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.473%2.533%146312119879564621.03135213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.566%-0.053C+-0.011C+-0.988

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.645B+5.50.557B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.011%4.167%24312112168011400.269327153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.803%-1.034D*-0.07C+-0.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.10.18C++24.50.385C**73.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.586%62.229%243121164670600.915014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.653%0.09C+-0.315C-0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.028C+3.6-0.137C6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.878%9.294%242121226940250.669154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.705%-1.134D*-1.054D*-0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.9-0.586D5.8-0.199C15.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1st Immortals[IM1] 1st Immortals
VS outfit on Emerald

Members: 35
14.8m1085.2%203 (12.2k)173 (10.4k)0.92137611,54312,5281.1203799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121422512.924%10.561%13606:510

9% Combat Medic49% Engineer7% Heavy Assault24% Infiltrator8% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 8:31 AMNov 10th, 2017 6:38 AMAug 17th, 2019 8:19 PM (14h) (PST)Jul 27th, 2019 9:32 PM (22d) (PST)Jul 27th, 2019 8:32 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2481031450.1340.1460.0141.7410.02625

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,8666,1578,709891104210,360

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1430.4h/59.6d 2,493 1,219 5,812 149.4k 1,340 3,101 2,227 21.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D**
Kills:139
Deaths:190
KDR:0.732
Accuracy:10.741% F-
HSR:14.389% D**
Flare VE6
F-
Kills:105
Deaths:168
KDR:0.625
Accuracy:10.296% F--
HSR:10.476% F-
SVA-88
D
Kills:57
Deaths:108
KDR:0.528
Accuracy:11.704% F--
HSR:21.053% D
Kills:301
Deaths (as Heavy Assault):466
Deaths (to Heavy Assaults):3,087
KDR:0.64592
Kill Difference:165
Playtime:102.252 hours
Usage:7%
Score:0.942m
Score/min:154
Accuracy (listed only):10.914%
HSR (listed only):15.306%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
D
Kills:206
Deaths:339
KDR:0.608
Accuracy:19.306% D**
HSR:20.388% D
Pulsar C
C-
Kills:182
Deaths:377
KDR:0.483
Accuracy:16.345% F
HSR:20.879% C-
Nova
D--
Kills:179
Deaths:226
KDR:0.792
Accuracy:32.473% D--
HSR:6.704% F-
NS-11C
C-
Kills:126
Deaths:262
KDR:0.481
Accuracy:17.739% D*
HSR:16.667% C-
Solstice SF
D
Kills:126
Deaths:270
KDR:0.467
Accuracy:14.059% F-
HSR:13.492% D
VX6-7
D
Kills:117
Deaths:206
KDR:0.568
Accuracy:14.650% F-
HSR:17.094% D
Serpent VE92
D*
Kills:99
Deaths:207
KDR:0.478
Accuracy:18.271% D*
HSR:12.121% D**
Pandora VX25
C+
Kills:90
Deaths:117
KDR:0.769
Accuracy:19.165% F-
HSR:14.444% C+
Kills:1,125
Deaths (as Engineer):2,004
Deaths (to Engineers):3,545
KDR:0.56138
Kill Difference:879
Playtime:704.850 hours
Usage:49%
Score:7.203m
Score/min:170
Accuracy (listed only):19.001%
HSR (listed only):15.224%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D**
Kills:870
Deaths:939
KDR:0.927
Accuracy:17.393% D**
HSR:9.540% D**
Pulsar C
C-
Kills:182
Deaths:377
KDR:0.483
Accuracy:16.345% F
HSR:20.879% C-
Nova
D--
Kills:179
Deaths:226
KDR:0.792
Accuracy:32.473% D--
HSR:6.704% F-
NS-11C
C-
Kills:126
Deaths:262
KDR:0.481
Accuracy:17.739% D*
HSR:16.667% C-
Solstice SF
D
Kills:126
Deaths:270
KDR:0.467
Accuracy:14.059% F-
HSR:13.492% D
VX6-7
D
Kills:117
Deaths:206
KDR:0.568
Accuracy:14.650% F-
HSR:17.094% D
Serpent VE92
D*
Kills:99
Deaths:207
KDR:0.478
Accuracy:18.271% D*
HSR:12.121% D**
Eridani SX5
D-
Kills:97
Deaths:172
KDR:0.564
Accuracy:18.610% D**
HSR:13.402% D-
Pandora VX25
C+
Kills:90
Deaths:117
KDR:0.769
Accuracy:19.165% F-
HSR:14.444% C+
Kills:1,886
Deaths (as Light Assault):2,776
Deaths (to Light Assaults):1,995
KDR:0.67939
Kill Difference:890
Playtime:111.981 hours
Usage:8%
Score:1.138m
Score/min:169
Accuracy (listed only):18.745%
HSR (listed only):13.816%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D**
Kills:870
Deaths:939
KDR:0.927
Accuracy:17.393% D**
HSR:9.540% D**
Parallax VX3
C
Kills:526
Deaths:246
KDR:2.138
Accuracy:37.178% C
HSR:66.730% D*
Artemis VX26
D*
Kills:346
Deaths:392
KDR:0.883
Accuracy:20.859% D*
HSR:10.405% F-
NS-61 Emissary
B++
Kills:281
Deaths:299
KDR:0.940
Accuracy:33.080% B++
HSR:6.762% F
Nyx VX31
D
Kills:251
Deaths:249
KDR:1.008
Accuracy:23.502% F
HSR:22.311% D
NS-357 Underboss
C
Kills:230
Deaths:416
KDR:0.553
Accuracy:33.672% C
HSR:13.044% D--
NS-30 Vandal
D-
Kills:171
Deaths:171
KDR:1
Accuracy:21.583% F-
HSR:19.883% D-
Manticore SX40
D-
Kills:132
Deaths:287
KDR:0.460
Accuracy:23.506% D-
HSR:12.879% D*
NS-44L Blackhand
D
Kills:97
Deaths:104
KDR:0.933
Accuracy:35.206% D
HSR:21.650% D**
Eridani SX5
D-
Kills:97
Deaths:172
KDR:0.564
Accuracy:18.610% D**
HSR:13.402% D-
V10
D*
Kills:63
Deaths:51
KDR:1.235
Accuracy:32.300% D*
HSR:57.143% F--
Ghost
D*
Kills:57
Deaths:55
KDR:1.036
Accuracy:30.876% D*
HSR:26.316% T*
NS-44P Commissioner
D
Kills:51
Deaths:97
KDR:0.526
Accuracy:31.293% D--
HSR:19.608% D
Kills:3,172
Deaths (as Infiltrator):3,478
Deaths (to Infiltrators):1,907
KDR:0.91202
Kill Difference:306
Playtime:336.411 hours
Usage:24%
Score:2.956m
Score/min:146
Accuracy (listed only):27.620%
HSR (listed only):23.052%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D**
Kills:870
Deaths:939
KDR:0.927
Accuracy:17.393% D**
HSR:9.540% D**
H-V45
D**
Kills:621
Deaths:825
KDR:0.753
Accuracy:15.614% F
HSR:10.789% D**
Nova
D--
Kills:179
Deaths:226
KDR:0.792
Accuracy:32.473% D--
HSR:6.704% F-
Eridani SX5
D-
Kills:97
Deaths:172
KDR:0.564
Accuracy:18.610% D**
HSR:13.402% D-
Pandora VX25
C+
Kills:90
Deaths:117
KDR:0.769
Accuracy:19.165% F-
HSR:14.444% C+
Kills:1,857
Deaths (as Combat Medic):2,279
Deaths (to Combat Medics):1,154
KDR:0.81483
Kill Difference:422
Playtime:131.589 hours
Usage:9%
Score:1.992m
Score/min:252
Accuracy (listed only):20.651%
HSR (listed only):10.976%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:308
Deaths:241
KDR:1.278
Accuracy:11.482% D-
HSR:14.935% D
Blueshift VM5
D**
Kills:262
Deaths:233
KDR:1.124
Accuracy:10.976% F-
HSR:12.977% D**
Comet VM2
D
Kills:76
Deaths:128
KDR:0.594
Accuracy:29.646% F
HSR:2.632% D
Comet VM2
C
Kills:57
Deaths:128
KDR:0.445
Accuracy:30.583% D**
HSR:3.509% C
Kills:703
Deaths (as MAX Suit):365
Deaths (to MAX Suits):521
KDR:1.92603
Kill Difference:338
Playtime:37.343 hours
Usage:3%
Score:0.588m
Score/min:263
Accuracy (listed only):20.672%
HSR (listed only):8.513%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:361
V. Kills:134 267%
Deaths:193
KDR:1.870
Accuracy:42.610% D--
KPH:29.100 D-
VKPH:10.800 D
Hornet Missiles
D
Kills:109
V. Kills:96 112%
Deaths:92
KDR:1.185
Accuracy:48.055% F
KPH:16.300 D
VKPH:14.300 D-
Antares LC
D
Kills:92
V. Kills:168 54%
Deaths:280
KDR:0.329
Accuracy:31.053% C+
KPH:4 D--
VKPH:7.300 D
Kills:562 (92 + 0)
Deaths:565
KDR:0.995
VKDR:0.704
Vehicle Kills:398
Kill Difference:3
Playtime:42.067 hours
Usage:3%
Score:0.242m
Score/min:96
Piloting Accuracy:31.053%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:63
V. Kills:27 225%
Deaths:26
KDR:2.423
Accuracy:25.256% D**
KPH:12.100 D--
VKPH:5.200 D
Kills:63 (63 + 0)
Deaths:26
KDR:2.423
VKDR:1.038
Vehicle Kills:27
Kill Difference:37
Playtime:5.221 hours
Usage:0%
Score:0.042m
Score/min:133
Driving Accuracy:25.256%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C--
Kills:709
V. Kills:252 280%
Deaths:193
KDR:3.674
Accuracy:40.920% D-
KPH:17.200 C--
VKPH:6.100 D
Supernova FPC
D
Kills:144
V. Kills:104 137%
Deaths:49
KDR:2.939
Accuracy:42.086% D**
KPH:16.100 D-
VKPH:11.600 D
Supernova VPC
D
Kills:134
V. Kills:43 305%
Deaths:52
KDR:2.577
Accuracy:36.174% F
KPH:15.500 D**
VKPH:5 D
Kills:987 (987 + 0)
Deaths:294
KDR:3.357
VKDR:1.357
Vehicle Kills:399
Kill Difference:693
Playtime:58.734 hours
Usage:4%
Score:0.472m
Score/min:134
Driving Accuracy:36.174%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D-
Kills:89
V. Kills:5 N/A
Deaths:6
KDR:14.833
Accuracy:18.482% F--
KPH:44.700 D--
VKPH:2.500 D-
Kills:89 (0 + 89)
Deaths:6
KDR:14.833
VKDR:0.833
Vehicle Kills:5
Kill Difference:83
Playtime:1.991 hours
Usage:0%
Score:0.026m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:18.482%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:71
V. Kills:23 296%
Deaths:21
KDR:3.381
Accuracy:29.583% D
KPH:19 D
VKPH:6.100 C+
M20 Basilisk
C**
Kills:56
V. Kills:24 224%
Deaths:13
KDR:4.308
Accuracy:25.402% D**
KPH:20.200 C+
VKPH:8.700 C**
Kills:127 (0 + 127)
Deaths:34
KDR:3.735
VKDR:1.382
Vehicle Kills:47
Kill Difference:93
Playtime:6.511 hours
Usage:0%
Score:0.063m
Score/min:162
Driving Accuracy:N/A%
Gunner Accuracy:25.402%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 8778709390.927C+0.0117.393%D**9.54%D**11.2D-N/A4977.6h16.3C+93.6D
Proximity Mine 7547531385.457B+4.5434.82%D-N/A82.7D-N/A3169.1h2C5.7D
Supernova PC 9617091933.674C2.7540.92%D-1.834%C17.3C--6.1D12841.1h5.5C+13.4C
H-V45 6296218250.753C0.1715.614%F10.789%D**9.7D--N/A3864.1h16.2D-103.5D**
Tank Mine 9135621533.673B+2.7517.628%D*N/A67.7D-42.3D6548.3h1.6B+9.3F
Parallax VX3 5265262462.138C1.2237.178%C66.73%D*12D--N/A5543.7h3.3D**8.9D-
Dual Photon Pods 4953611931.87D0.9542.61%D--1.385%C*29.1D-10.8D17112.4h39.2D**92D**
Artemis VX26 3503463920.883C0.0420.859%D*10.405%F-8.4D*N/A3741.2h15.3D--73.1D*
Quasar VM1 3113082411.278C+0.3611.482%D-14.935%D14.7DN/A6720.9h13.1B++114.3C+
NS-61 Emissary 2842812990.94C*0.0233.08%B++6.762%F8.9D-N/A2631.7h16C+48.3C**
Blueshift VM5 2682622331.124C--0.2010.976%F-12.977%D**12.2D*N/A5321.4h15.6C++142.3D--
Nyx VX31 2542512491.008C-0.0923.502%F22.311%D10.7D--N/A3923.4h8.1F34.6F-
NS-357 Underboss 2322304160.553C-0.3733.672%C13.044%D--11.6D--N/A5219.8h5.3D--15.8C--
Eidolon VE33 2122063390.608C0.3119.306%D**20.388%D4.5D--N/A2045.5h13.5D*69.9D**
Force-Blade 1961919,9890.019C+0.9032.251%C++6.283%C+0.2C--N/A1997.6h3.9D-12.1C+
C-4 2951842080.885C0.0423.938%CN/A35.4D--21.3D5795.2h1.7C7C
Pulsar C 1841823770.483C-0.4416.345%F20.879%C-2.5D*N/A1173.3h18.3D**112.1F
Nova 1841792260.792C-0.1332.473%D--6.704%F-14D-N/A4712.8h6.7D*20.6D**
NS-30 Vandal 1771711711C-0.0821.583%F-19.883%D-11D*N/A3215.6h9.7F*44.9T
Supernova FPC 248144492.939C-2.0242.086%D**2.778%B16D-11.6D2039h6.5D15.4D*
Ursa 1431391900.732D0.1910.741%F-14.389%D**9.1D--N/A4015.2h16.7F155.4F**
Supernova VPC 177134522.577D1.6636.174%F5.97%S15.4D**4.9D908.7h4.9F13.6F-
Manticore SX40 1321322870.46C--0.4623.506%D-12.879%D*6.8D*N/A2519.3h9.2C-39.2D
NS-11C 1291262620.481D0.4417.739%D*16.667%C-1.5D*N/A581.5h28.9F**163.1F--
Solstice SF 1281262700.467C--0.4514.059%F-13.492%D4D--N/A2031.5h17.5D124.6F-
VX6-7 1181172060.568C--0.3514.65%F-17.094%D6D--N/A3119.6h17.4D-119.1F-
Hornet Missiles 205109921.185D0.2648.055%F2.752%A16.3D14.3D-1306.7h18.6D-38.7F
Spear Anti-Vehicle Phalanx Turret 195108244.5C3.5822.76%F--2.778%D23.5D-18.9C3214.6h8.1B35.6D--
Flare VE6 1091051680.625D0.3010.296%F--10.476%F-6.9D*N/A3815.3h20.7T-201T*
Serpent VE92 101992070.478C--0.4418.271%D*12.121%D**3.4D*N/A2129.4h26.1T142.6F--
NS-44L Blackhand 98971040.933C+0.0135.206%D21.65%D**8.1D-N/A3012h5.6D15.8C--
Eridani SX5 97971720.564D0.3618.61%D**13.402%D-8.4D--N/A3011.6h17.8D*95.8D**
Antares LC 260922800.329D0.5931.053%C+4.348%A*4D--7.3D4523h328.8F-1058.7F
Pandora VX25 90901170.769C0.1519.165%F-14.444%C+14.5D-N/A726.2h4.1B+21.6D*
M40 Fury-H 9489614.833B13.9118.482%F--1.124%C+44.5D--2.5D-2182h6.2B+33.3D*
Comet VM2 97761280.594C--0.3329.646%F2.632%D6.4D-1.8F5711.9h25.5C*85.9C-
M60-G Bulldog 9471213.381C2.4629.583%D8.451%M**19.2D6.2C+1133.7h12.2D**41.2D*
Lasher X2 6666890.742C0.1815.166%D**3.03%C--11.4D--N/A625.8h17.9B+117.8D
V10 6363511.235D0.3132.3%D*57.143%F--8D*N/A327.9h4.8T*14.8T-
C75 Viper 9063262.423C1.5025.256%D**N/A12.1D--5.2D1335.2h22.3D*88.4F--
Nemesis VSH9 10261760.803C*0.1258.313%D1.639%C--7.9C-5.3C1417.7h7.8C**13.4C++
MANA Anti-Vehicle Turret 13458860.674D-0.2543.357%DN/A580C--760C+1085480.1h21.4T*49.3T*
SVA-88 62571080.528D0.3911.704%F--21.053%D4.5D**N/A2212.8h34.2T*292.4T*
Comet VM2 72571280.445C--0.4830.583%D**3.509%C5.3D--1.4D**6010.7h31D101.4D--
Ghost 5757551.036C--0.1130.876%D*26.316%T*8.3D*N/A416.9h5.1T*16.4T-
M20 Basilisk 8056134.308B++3.3925.402%D**3.571%D-20C+8.6C*2282.8h69.4B+273C++
NS-44P Commissioner 5151970.526D0.4031.293%D--19.608%D11.1D--N/A594.6h4.5D14.4D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon144171.1h
Nano-Armor Kit408548,86556.7h
Anti-Vehicle MANA Turret196871.7h
Skywall Shield Emitter0860.4h
Structure Shield Module11510.8h
Repair Module0980.4h
Turret AI Module01280.7h
Nanite Revive Grenade07120.2h
Nanite Healing Grenade02750.1h
Medical Applicator629117,65222.8h
Blast Wall11000.9h
Cortium Silo11040.9h
Spitfire Auto-Turret241,0702.2h
Motion Spotter91,1531h
Hoplon Anti-Aircraft Phalanx Tower02010.7h
Xiphos Anti-Personnel Tower01090.6h
Sunderer Garage0590.9h
Bunker0590.9h
Rampart Wall11030.9h
Spear Anti-Vehicle Tower01180.7h
Welding Device07290.1h
Deconstruction Tool14,8261.7h
Smoke Grenade02250.1h
Shield Recharging Field146860.3h
Ammunition Package432,5604.7h
Medical Kit466952.3h
Anti-Infantry MANA Turret51340.3h
Recon Detection Device1356,37615h
Nano-Repair Grenade02360.1h
Lumifiber Rampart Wall61912.8h
Vehicle Gate1751.1h
Pillbox1640.8h
Elysium Spawn Tube0530.5h
Light Vehicle Terminal0561.3h

Check the help document for the dictionary if you want to learn more about words used here.


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