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Legate Loyal Soldier KreuzfeuerVS[INGT] KreuzfeuerVS
VS BR 72

KDR: 2.77

Score: 3.9m

Last Seen: May 24th, 2019 12:34 PM
- OFFLINE - 38.8 hour(s)

Battle Rank 72 - Vanu Sovereignty on Cobalt - Outfit Leader of Incognitio TR[INGT] Incognitio TR
VS outfit on Cobalt

Members: 3
Level Progress (to 73): 36%
Level 100 Progress: 21% 596h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Light PPA Dual Photon Pods NS-15M AE Orion VS54 H-V45 AE Solstice VE3 Maelstrom Turbo Laser Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,041,632 MLG Score: 1632
Fun Score: N/A
Cheeseburgers Flipped: 102TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.936%26.798%722811893,3101.937940.833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.782%1.132B**0.917B*-0.661DHEAD ++ (~13.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.451B+110.227C++29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.816%0.979%2354411933,16816374419.3171425%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.179%-0.269C-0.568D0.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.70.624B+21.10.601B+39.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.97%1.471%1121119668109540.618182124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.073B**-0.714D--1.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.749B++50.597B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.799%80.822%01119621918101.20994

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.12C+0.894B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.494B+1.80.437B3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Incognitio TR[INGT] Incognitio TR
VS outfit on Cobalt

Members: 3
3.9m353.5%417 (25k)370 (22.2k)2.770678,8803,2053.0592872 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS119766626.131%15.27%39903:193

9% Combat Medic39% Engineer25% Heavy Assault15% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2017 10:54 AMMay 29th, 2017 10:35 AMMay 24th, 2019 3:56 PM (2d) (PST)May 24th, 2019 8:37 AM (3d) (PST)May 24th, 2019 8:34 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8742356390.8340.3010.1273.3400.1111632

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,46514,09838,36750188200722,220

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
177.6h/7.4d 925 1,356 2,095 35.6k 131 671 1,184 9.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C*
Kills:1,168
Deaths:635
KDR:1.839
Accuracy:26.540% C*
HSR:26.884% C+
Orion VS54
A
Kills:667
Deaths:226
KDR:2.951
Accuracy:25.992% B**
HSR:33.883% A
Lasher X2 AE
B**
Kills:64
Deaths:64
KDR:1
Accuracy:38.663% B**
HSR:0% D**
Kills:1,899
Deaths (as Heavy Assault):925
Deaths (to Heavy Assaults):836
KDR:2.05297
Kill Difference:974
Playtime:43.892 hours
Usage:25%
Score:0.970m
Score/min:368
Accuracy (listed only):30.398%
HSR (listed only):20.256%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:507
Deaths:387
KDR:1.310
Accuracy:27.061% B*
HSR:24.063% B++
Serpent VE92
B+
Kills:97
Deaths:79
KDR:1.228
Accuracy:25.733% B+
HSR:15.464% D
NSX-P Tanto
B**
Kills:64
Deaths:48
KDR:1.333
Accuracy:29.179% B++
HSR:32.813% B**
Kills:668
Deaths (as Light Assault):514
Deaths (to Light Assaults):634
KDR:1.29961
Kill Difference:154
Playtime:26.007 hours
Usage:15%
Score:0.495m
Score/min:317
Accuracy (listed only):27.324%
HSR (listed only):24.113%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:507
Deaths:387
KDR:1.310
Accuracy:27.061% B*
HSR:24.063% B++
Serpent VE92
B+
Kills:97
Deaths:79
KDR:1.228
Accuracy:25.733% B+
HSR:15.464% D
NSX-P Tanto
B**
Kills:64
Deaths:48
KDR:1.333
Accuracy:29.179% B++
HSR:32.813% B**
Kills:668
Deaths (as Engineer):514
Deaths (to Engineers):536
KDR:1.29961
Kill Difference:154
Playtime:70.089 hours
Usage:39%
Score:1.692m
Score/min:402
Accuracy (listed only):27.324%
HSR (listed only):24.113%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
C
Kills:555
Deaths:356
KDR:1.559
Accuracy:27.167% C
HSR:24.685% C
Kills:555
Deaths (as Combat Medic):356
Deaths (to Combat Medics):329
KDR:1.55899
Kill Difference:199
Playtime:16.644 hours
Usage:9%
Score:0.327m
Score/min:327
Accuracy (listed only):27.167%
HSR (listed only):24.685%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3-AE
C+
Kills:219
Deaths:59
KDR:3.712
Accuracy:35.799% D-
HSR:80.822% C+
NS-44 Commissioner AE
C+
Kills:168
Deaths:215
KDR:0.781
Accuracy:41.561% C+
HSR:18.452% D-
Beamer VS3
B**
Kills:84
Deaths:68
KDR:1.235
Accuracy:34.479% B**
HSR:25% B
Kills:471
Deaths (as Infiltrator):342
Deaths (to Infiltrators):459
KDR:1.37719
Kill Difference:129
Playtime:7.407 hours
Usage:4%
Score:0.110m
Score/min:248
Accuracy (listed only):37.280%
HSR (listed only):41.425%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:384
Deaths:73
KDR:5.260
Accuracy:20.571% C**
HSR:25.781% B**
Blueshift VM5
B**
Kills:373
Deaths:72
KDR:5.181
Accuracy:20.751% C*
HSR:27.078% B**
Comet VM2
B+
Kills:55
Deaths:12
KDR:4.583
Accuracy:46.581% B+
HSR:3.636% C
Kills:812
Deaths (as MAX Suit):78.500
Deaths (to MAX Suits):102
KDR:10.34395
Kill Difference:733.500
Playtime:12.762 hours
Usage:7%
Score:0.351m
Score/min:458
Accuracy (listed only):29.301%
HSR (listed only):18.832%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:1,191
V. Kills:108 N/A
Deaths:138
KDR:8.630
Accuracy:42.067% C++
KPH:88.200 A
VKPH:8 A*
Dual Photon Pods
A
Kills:1,180
V. Kills:189 N/A
Deaths:99
KDR:11.919
Accuracy:63.379% A
KPH:118.800 B*
VKPH:19 C++
Maelstrom Turbo Laser
A++
Kills:475
V. Kills:268 177%
Deaths:130
KDR:3.654
Accuracy:28.592% C-
KPH:34.800 A++
VKPH:19.700 A
Saron Laser Cannon
A++
Kills:322
V. Kills:177 181%
Deaths:100
KDR:3.220
Accuracy:28.868% C--
KPH:33 A++
VKPH:18.100 A+
Kills:3,168 (1,988 + 0)
Deaths:467
KDR:6.784
VKDR:1.589
Vehicle Kills:742
Kill Difference:2,701
Playtime:46.826 hours
Usage:26%
Score:0.820m
Score/min:292
Piloting Accuracy:28.868%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:83
V. Kills:47 173%
Deaths:6
KDR:13.833
Accuracy:22.006% F
KPH:49.800 B*
VKPH:28.200 C**
Kills:83 (0 + 83)
Deaths:6
KDR:13.833
VKDR:7.833
Vehicle Kills:47
Kill Difference:77
Playtime:1.668 hours
Usage:1%
Score:0.041m
Score/min:410
Piloting Accuracy:N/A%
Gunner Accuracy:22.006%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:68
V. Kills:34 194%
Deaths:7
KDR:9.714
Accuracy:51.970% B
KPH:31.300 B*
VKPH:15.600 A*
Kills:68 (68 + 0)
Deaths:7
KDR:9.714
VKDR:4.857
Vehicle Kills:34
Kill Difference:61
Playtime:2.173 hours
Usage:1%
Score:0.020m
Score/min:150
Driving Accuracy:51.970%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 1,2991,1911388.63B+5.8642.067%C++1.008%C88.2A8A*35213.5h11.6B27.7B
Dual Photon Pods 1,3691,1809911.919B*9.1563.379%A1.102%C119.2B*19.1C++3439.9h11.3A17.9B**
NS-15M AE 1,1771,1686351.839C+0.9326.54%C*26.884%C+54.6C+N/A16021.4h10.8B+40.7B+
Orion VS54 6736672262.951B*0.1825.992%B**33.883%A66.7A++N/A22210h10.8B++41.4C**
H-V45 AE 5725553561.559C+1.2127.167%C24.685%C45.1C+1.4B**10312.3h12.8C+47.2C+
Solstice VE3 5165073871.31B++1.4627.061%B*24.063%B++35B**N/A10714.5h12.6B++46.5B+
Maelstrom Turbo Laser 7434751303.654B++0.8828.592%C-N/A34.9A++19.7A24013.6h45.9B**160.7B*
Blueshift VM5 389384735.26A2.4920.571%C**25.781%B**40B+N/A1369.6h17.5C--84.9C++
Blueshift VM5 381373725.181B**2.4120.751%C*27.078%B**38.9BN/A1179.6h18.3D88.1C++
Saron Laser Cannon 4993221003.22B+0.4528.868%C--N/A32.9A++18.1A+2299.8h55.4B**191.9B**
Parallax VX3-AE 219219593.712C+0.9435.799%D-80.822%C+52.1C++N/A1404.2h1.8C**5C+
NS-44 Commissioner AE 1691682150.781C1.9941.561%C+18.452%D-54.2C++N/A1483.1h3.7C+8.9C+
S1 159106801.325B**1.4563.28%B++N/A35.3B*17.7B++3173h5.6B+8.9B++
Fatestealer 1081041230.846M**1.9247.263%B**19.231%C40B+1.5A**842.6h2.5C-5.3B++
Serpent VE92 9997791.228C++1.5425.733%B+15.464%D40.4B+N/A1432.4h12.6C*48.9B+
Beamer VS3 8484681.235B+1.5434.479%B**25%B84M+N/A2491h7.4B+21.5B
C150 Dalton 13083613.833B**11.0622.006%FN/A48.8B*27.6C*4091.7h1.8A+8B*
Supernova PC 1026879.714B++6.9451.97%B1.471%D30.9B*15.5A*1502.2h5C++9.7B
NSX-P Tanto 6464481.333B+1.4429.179%B++32.813%B**27.8C+N/A942.3h12.3B++42.3B++
Lasher X2 AE 6864641C1.7738.663%B**N/A30.5C-1.9B**652.1h24D--62.2C**
Comet VM2 6655124.583S1.8146.581%B+3.636%C28.9M*5.8B*1251.9h13.9B*29.8B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1944,7034.8h
VE-H Maw AE0860.5h
Medical Applicator3614,4121.3h
AE Nano-Armor Kit611,8711.7h
AE Medical Applicator215,0510.5h
Ammunition Package41960.1h
Medical Kit1279221.3h
V30-F Starfall0540h
Snowman Soldier102060.2h
Recon Detection Device1840.1h

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