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Immortal Loyal Soldier KreuzfeuerVS[INGT] KreuzfeuerVS
VS BR 70

KDR: 2.86

Score: 3.6m

Last Seen: Feb 13th, 2019 6:45 PM
- OFFLINE - 147.9 hour(s)

Battle Rank 70 - Vanu Sovereignty on Cobalt - Outfit Member of Incognitio TR[INGT] Incognitio TR
VS outfit on Cobalt

Members: 2
Level Progress (to 71): 4%
Level 100 Progress: 19% 595h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Light PPA Dual Photon Pods NS-15M AE H-V45 AE Maelstrom Turbo Laser Orion VS54 Solstice VE3 Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,986,588 MLG Score: 1588
Fun Score: N/A
Cheeseburgers Flipped: 95TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.889%26.412%710710152,8511.884340.976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.813%1.136B**0.882B*-0.696DHEAD ++ (~12.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.447B11.10.221C++30.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.39%1.005%2514410183,08515270120.296439%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.129%-0.214C-0.551D0.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.642B+20.40.614B+37.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.86%80.392%01102120416501.22892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.124C+0.869B*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.488B+1.80.43B3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Incognitio TR[INGT] Incognitio TR
VS outfit on Cobalt

Members: 2
3.6m344.9%427 (25.6k)376 (22.6k)2.860018,1112,8363.1569170 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102262126.092%14.548%38003:253

9% Combat Medic41% Engineer23% Heavy Assault14% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2017 10:54 AMMay 29th, 2017 10:35 AMFeb 19th, 2019 4:31 PM (8m) (PST)Feb 13th, 2019 3:47 PM (6d) (PST)Feb 13th, 2019 2:45 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8842336510.8390.2930.1223.2880.1141588

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,02414,00539,01950187197722,582

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
161.1h/6.7d 842 1,180 1,901 31.8k 116 617 1,101 8.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C*
Kills:1,168
Deaths:635
KDR:1.839
Accuracy:26.542% C*
HSR:26.884% C+
Orion VS54
A
Kills:446
Deaths:160
KDR:2.788
Accuracy:26.344% B**
HSR:34.081% A
Lasher X2 AE
B**
Kills:64
Deaths:63
KDR:1.016
Accuracy:38.861% B**
HSR:0% D**
Kills:1,678
Deaths (as Heavy Assault):858
Deaths (to Heavy Assaults):753
KDR:1.95571
Kill Difference:820
Playtime:36.969 hours
Usage:23%
Score:0.871m
Score/min:393
Accuracy (listed only):30.582%
HSR (listed only):20.321%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:427
Deaths:346
KDR:1.234
Accuracy:26.856% B++
HSR:23.185% B+
Serpent VE92
B+
Kills:97
Deaths:79
KDR:1.228
Accuracy:25.733% B+
HSR:15.464% D
NSX-P Tanto
B**
Kills:64
Deaths:48
KDR:1.333
Accuracy:29.179% B++
HSR:32.813% B**
Kills:588
Deaths (as Light Assault):473
Deaths (to Light Assaults):545
KDR:1.24313
Kill Difference:115
Playtime:22.442 hours
Usage:14%
Score:0.451m
Score/min:335
Accuracy (listed only):27.256%
HSR (listed only):23.820%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:427
Deaths:346
KDR:1.234
Accuracy:26.856% B++
HSR:23.185% B+
Serpent VE92
B+
Kills:97
Deaths:79
KDR:1.228
Accuracy:25.733% B+
HSR:15.464% D
NSX-P Tanto
B**
Kills:64
Deaths:48
KDR:1.333
Accuracy:29.179% B++
HSR:32.813% B**
Kills:588
Deaths (as Engineer):473
Deaths (to Engineers):463
KDR:1.24313
Kill Difference:115
Playtime:66.178 hours
Usage:41%
Score:1.583m
Score/min:399
Accuracy (listed only):27.256%
HSR (listed only):23.820%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
C
Kills:481
Deaths:325
KDR:1.480
Accuracy:27.067% C
HSR:25.156% C
Kills:481
Deaths (as Combat Medic):325
Deaths (to Combat Medics):296
KDR:1.48
Kill Difference:156
Playtime:15.284 hours
Usage:9%
Score:0.299m
Score/min:326
Accuracy (listed only):27.067%
HSR (listed only):25.156%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3-AE
C+
Kills:204
Deaths:57
KDR:3.579
Accuracy:35.860% D-
HSR:80.392% C+
NS-44 Commissioner AE
C+
Kills:168
Deaths:215
KDR:0.781
Accuracy:41.561% C+
HSR:18.452% D-
Kills:372
Deaths (as Infiltrator):272
Deaths (to Infiltrators):409
KDR:1.36765
Kill Difference:100
Playtime:5.503 hours
Usage:3%
Score:0.093m
Score/min:281
Accuracy (listed only):38.711%
HSR (listed only):49.422%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:371
Deaths:68
KDR:5.456
Accuracy:20.539% C**
HSR:26.146% B**
Blueshift VM5
A
Kills:358
Deaths:67
KDR:5.343
Accuracy:20.729% C*
HSR:27.654% A
Comet VM2
B+
Kills:55
Deaths:12
KDR:4.583
Accuracy:46.581% B+
HSR:3.636% C
Kills:784
Deaths (as MAX Suit):73.500
Deaths (to MAX Suits):92
KDR:10.66667
Kill Difference:710.500
Playtime:11.925 hours
Usage:7%
Score:0.340m
Score/min:475
Accuracy (listed only):29.283%
HSR (listed only):19.145%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,191
V. Kills:108 N/A
Deaths:138
KDR:8.630
Accuracy:42.067% C++
KPH:88.200 A
VKPH:8 A++
Dual Photon Pods
A
Kills:1,178
V. Kills:189 N/A
Deaths:99
KDR:11.899
Accuracy:63.371% A
KPH:118.600 B++
VKPH:19 C++
Maelstrom Turbo Laser
A++
Kills:475
V. Kills:268 177%
Deaths:130
KDR:3.654
Accuracy:28.592% C-
KPH:34.800 A++
VKPH:19.700 A
Saron Laser Cannon
A+
Kills:241
V. Kills:134 179%
Deaths:78
KDR:3.090
Accuracy:29.273% C-
KPH:29.800 A+
VKPH:16.600 B**
Kills:3,085 (1,907 + 0)
Deaths:445
KDR:6.933
VKDR:1.571
Vehicle Kills:699
Kill Difference:2,640
Playtime:45.170 hours
Usage:28%
Score:0.779m
Score/min:287
Piloting Accuracy:29.273%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:83
V. Kills:47 173%
Deaths:6
KDR:13.833
Accuracy:22.006% F
KPH:49.800 B*
VKPH:28.200 C*
Kills:83 (0 + 83)
Deaths:6
KDR:13.833
VKDR:7.833
Vehicle Kills:47
Kill Difference:77
Playtime:1.668 hours
Usage:1%
Score:0.041m
Score/min:408
Piloting Accuracy:N/A%
Gunner Accuracy:22.006%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
N/A
Kills:50
V. Kills:25 192%
Deaths:7
KDR:7.143
Accuracy:51.056% N/A
KPH:26 N/A
VKPH:13 N/A
Kills:50 (50 + 0)
Deaths:7
KDR:7.143
VKDR:3.571
Vehicle Kills:25
Kill Difference:43
Playtime:1.926 hours
Usage:1%
Score:0.015m
Score/min:131
Driving Accuracy:51.056%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 1,2991,1911388.63B*5.7742.067%C++1.008%C88.2A8A++35213.5h11.6B27.7B
Dual Photon Pods 1,3671,1789911.899B*9.0463.371%A1.104%C119B*19.1C++3429.9h11.3A17.9B**
NS-15M AE 1,1771,1686351.839C+1.0226.542%C*26.884%C+54.8C+N/A16021.3h10.8B+40.7B
H-V45 AE 4974813251.48C+1.3827.067%C25.156%C42.6C1.4A9611.3h13.1C48.5C+
Maelstrom Turbo Laser 7434751303.654B++0.7928.592%C-N/A34.9A++19.7A23913.6h45.9B**160.7B*
Orion VS54 4514461602.788B**0.0726.344%B**34.081%A69.7A++N/A2666.4h10.5B++39.9C**
Solstice VE3 4344273461.234B++1.6326.856%B++23.185%B+33.1B*N/A10512.9h12.8B+47.7B+
Blueshift VM5 375371685.456A+2.6020.539%C**26.146%B**40.3B+N/A1409.2h17.6C-85.5C++
Blueshift VM5 365358675.343A2.4820.729%C*27.654%A38.9BN/A1209.2h18.5D89.3C++
Saron Laser Cannon 375241783.09B+0.2329.273%C-1.245%D29.8A+16.5B**1948.1h57.9B**197.7B**
Parallax VX3-AE 204204573.579C+0.7235.86%D-80.392%C+51C++N/A1344h1.8C**5C+
NS-44 Commissioner AE 1691682150.781C2.0841.561%C+18.452%D-54.2C+N/A1503.1h3.7C8.9C+
Serpent VE92 9997791.228C++1.6325.733%B+15.464%D44.1B++N/A1482.2h12.6C**48.9B+
S1 13994761.237B**1.6262.791%B++N/A33.6B+16.1B+3142.8h5.7B+9.1B+
C150 Dalton 13083613.833B**10.9722.006%FN/A48.8B*27.6C*4081.7h1.8A+8B*
NSX-P Tanto 6464481.333B+1.5329.179%B++32.813%B**27.8C++N/A922.3h12.3B++42.3B++
Lasher X2 AE 6864631.016C1.8438.861%B**N/A33.7C2.1A721.9h24D--61.7C**
Comet VM2 6655124.583S1.7246.581%B+3.636%C28.9M*5.8B*1241.9h13.9B*29.8B*
Supernova PC 755077.143C**4.2851.056%C*N/A26.3B+13.2A+1301.9h5.8C+11.4C++

Consumables
  Name Deaths Consumed Time Equipped
V30-F Starfall0540h
Snowman Soldier102060.2h
Nano-Armor Kit1944,5954.8h
VE-H Maw AE0860.1h
AE Medical Applicator174,0010.4h
AE Nano-Armor Kit59,7451.5h
Medical Applicator3614,4121.3h
Medical Kit897591h
Ammunition Package31280.1h
Recon Detection Device1710.1h

Check the help document for the dictionary if you want to learn more about words used here.


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