Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 7 (18,347)players online:
LatrodectusVS (80)  ZugieMac (9)  JakeTheDoge_ (6)  gratgaisdead (6)  halospud (3)  GmanGee (3) 107
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (27 days). The data shown below may not be accurate.

Castellan Loyal Soldier KreuzfeuerVS[INGT] KreuzfeuerVS
VS BR 65

KDR: 2.89

Score: 3.2m

Last Seen: Nov 18th, 2018 10:24 AM
- OFFLINE - 10.3 hour(s)

Battle Rank 65 - Vanu Sovereignty on Cobalt - Outfit Member of Incognitio TR[INGT] Incognitio TR
NS outfit on Cobalt

Members: 0
Level Progress (to 66): 44%
Level 100 Progress: 17% 613h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Light PPA Dual Photon Pods NS-15M AE Maelstrom Turbo Laser Solstice VE3 Blueshift VM5 Blueshift VM5 H-V45 AE
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:KreuzfeuerVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,884,006 MLG Score: 1506
Fun Score: N/A
Cheeseburgers Flipped: 77TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.604%25.583%681710152,1891.698221.189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.96%1.09B**0.771B++-0.812D-HEAD ++ (~12.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.443B11.10.223C++30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.603%1.009%2696410183,07214269521.6338441%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.074%-0.194C-0.553D0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.645B+20.30.615B+36.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.422%81.283%01102118714401.29861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.206C++0.929B*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.495B+1.80.429B3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Incognitio TR[INGT] Incognitio TR
NS outfit on Cobalt

Members: 0
3.2m313.8%427 (25.6k)381 (22.9k)2.887127,0592,4453.1893765 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102254126.564%13.26%35203:233

7% Combat Medic44% Engineer23% Heavy Assault15% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2017 10:54 AMMay 29th, 2017 10:35 AMDec 13th, 2018 8:51 AM (2d) (PST)Nov 18th, 2018 7:58 AM (27d) (PST)Nov 18th, 2018 6:24 AM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9152266890.8500.2950.1133.0560.1231506

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,88513,58041,30551187183722,864

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
138.4h/5.8d 739 936 1,566 25.4k 88 512 1,022 7.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C**
Kills:1,168
Deaths:634
KDR:1.842
Accuracy:26.542% C**
HSR:26.884% C+
Orion VS54
A+
Kills:106
Deaths:52
KDR:2.038
Accuracy:23.335% B+
HSR:34.906% A+
Lasher X2 AE
A
Kills:64
Deaths:63
KDR:1.016
Accuracy:38.861% A
HSR:0% D**
Kills:1,338
Deaths (as Heavy Assault):749
Deaths (to Heavy Assaults):646
KDR:1.78638
Kill Difference:589
Playtime:31.950 hours
Usage:23%
Score:0.709m
Score/min:370
Accuracy (listed only):29.579%
HSR (listed only):20.596%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:373
Deaths:318
KDR:1.173
Accuracy:27.166% B*
HSR:22.252% B+
Serpent VE92
B+
Kills:97
Deaths:79
KDR:1.228
Accuracy:25.733% B+
HSR:15.464% D
NSX-P Tanto
B**
Kills:64
Deaths:48
KDR:1.333
Accuracy:29.179% B++
HSR:32.813% B**
Kills:534
Deaths (as Light Assault):445
Deaths (to Light Assaults):478
KDR:1.2
Kill Difference:89
Playtime:20.598 hours
Usage:15%
Score:0.426m
Score/min:345
Accuracy (listed only):27.359%
HSR (listed only):23.509%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:373
Deaths:318
KDR:1.173
Accuracy:27.166% B*
HSR:22.252% B+
Serpent VE92
B+
Kills:97
Deaths:79
KDR:1.228
Accuracy:25.733% B+
HSR:15.464% D
NSX-P Tanto
B**
Kills:64
Deaths:48
KDR:1.333
Accuracy:29.179% B++
HSR:32.813% B**
Kills:534
Deaths (as Engineer):445
Deaths (to Engineers):413
KDR:1.2
Kill Difference:89
Playtime:61.363 hours
Usage:44%
Score:1.497m
Score/min:407
Accuracy (listed only):27.359%
HSR (listed only):23.509%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
C
Kills:237
Deaths:213
KDR:1.113
Accuracy:25.556% C-
HSR:25.738% C
Kills:237
Deaths (as Combat Medic):213
Deaths (to Combat Medics):246
KDR:1.11268
Kill Difference:24
Playtime:9.151 hours
Usage:7%
Score:0.178m
Score/min:324
Accuracy (listed only):25.556%
HSR (listed only):25.738%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3-AE
C+
Kills:187
Deaths:53
KDR:3.528
Accuracy:36.422% D
HSR:81.283% C+
NS-44 Commissioner AE
C+
Kills:144
Deaths:180
KDR:0.800
Accuracy:41.199% C+
HSR:20.139% D
Kills:331
Deaths (as Infiltrator):233
Deaths (to Infiltrators):346
KDR:1.4206
Kill Difference:98
Playtime:4.981 hours
Usage:4%
Score:0.088m
Score/min:294
Accuracy (listed only):38.811%
HSR (listed only):50.711%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:311
Deaths:61
KDR:5.098
Accuracy:20.536% B
HSR:27.010% A
Blueshift VM5
A+
Kills:284
Deaths:60
KDR:4.733
Accuracy:20.467% C*
HSR:28.521% A+
Kills:595
Deaths (as MAX Suit):60.500
Deaths (to MAX Suits):81
KDR:9.83471
Kill Difference:534.500
Playtime:9.609 hours
Usage:7%
Score:0.265m
Score/min:460
Accuracy (listed only):20.501%
HSR (listed only):27.765%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:1,191
V. Kills:108 N/A
Deaths:138
KDR:8.630
Accuracy:42.067% C++
KPH:88.200 A
VKPH:8 A*
Dual Photon Pods
A
Kills:1,178
V. Kills:189 N/A
Deaths:99
KDR:11.899
Accuracy:63.371% A
KPH:118.600 B*
VKPH:19 C++
Maelstrom Turbo Laser
A++
Kills:475
V. Kills:268 177%
Deaths:130
KDR:3.654
Accuracy:28.592% C-
KPH:34.800 A++
VKPH:19.700 A
Saron Laser Cannon
A++
Kills:228
V. Kills:128 177%
Deaths:71
KDR:3.211
Accuracy:29.742% C
KPH:29.500 A++
VKPH:16.500 B**
Kills:3,072 (1,894 + 0)
Deaths:438
KDR:7.014
VKDR:1.582
Vehicle Kills:693
Kill Difference:2,634
Playtime:44.810 hours
Usage:32%
Score:0.770m
Score/min:286
Piloting Accuracy:29.742%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:83
V. Kills:47 173%
Deaths:6
KDR:13.833
Accuracy:22.006% F
KPH:49.800 B*
VKPH:28.200 C*
Kills:83 (0 + 83)
Deaths:6
KDR:13.833
VKDR:7.833
Vehicle Kills:47
Kill Difference:77
Playtime:1.668 hours
Usage:1%
Score:0.041m
Score/min:408
Piloting Accuracy:N/A%
Gunner Accuracy:22.006%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 1,2991,1911388.63B+5.7442.067%C++1.008%C-88.2A8A*35213.5h11.6B27.7B
Dual Photon Pods 1,3671,1789911.899B*9.0163.371%A1.104%C119B*19.1C++3419.9h11.3A17.9B**
NS-15M AE 1,1771,1686341.842C+1.0526.542%C**26.884%C+54.8C++N/A16021.3h10.8B+40.7B+
Maelstrom Turbo Laser 7434751303.654B++0.7728.592%C-N/A34.9A++19.7A23913.6h45.9B**160.7B*
Solstice VE3 3793733181.173B+1.7127.166%B*22.252%B+31.3B*N/A10511.9h13B+47.7B+
Blueshift VM5 314311615.098A2.2120.536%B27.01%A38.9B+N/A1408h18D87.5C++
Blueshift VM5 290284604.733B**1.8520.467%C*28.521%A+35.9C*N/A1137.9h19.8D--96.5C+
H-V45 AE 2452372131.113C1.7725.556%C-25.738%C36.5C1.2B**836.5h13.4C-52.5C
Saron Laser Cannon 356228713.211B+0.3229.742%C1.316%D29.6A++16.6B**1847.7h58.7B**197.3B**
Parallax VX3-AE 187187533.528C+0.6436.422%D81.283%C+50.5C++N/A1383.7h1.8C**5C+
NS-44 Commissioner AE 1451441800.8C2.0941.199%C+20.139%D55.4C++N/A1572.6h3.7C+8.9C++
Orion VS54 106106522.038B+0.8523.335%B+34.906%A+48.2B*N/A2342.2h10.5B*45C*
Serpent VE92 9997791.228C*1.6625.733%B+15.464%D44.1B*N/A1452.2h12.6C**48.9B+
C150 Dalton 13083613.833A10.9522.006%FN/A48.8B*27.6C++4081.7h1.8A+8B*
S1 12283721.153B*1.7361.589%B+N/A31.9B+15B2652.6h5.6B+9.1B+
NSX-P Tanto 6464481.333B+1.5529.179%B++32.813%B**27.8C++N/A902.3h12.3B++42.3B++
Lasher X2 AE 6864631.016C+1.8738.861%AN/A33.7C2.1A+721.9h24D--61.7C**

Consumables
  Name Deaths Consumed Time Equipped
V30-F Starfall0540h
Snowman Soldier61490.2h
Nano-Armor Kit1839,5684.4h
VE-H Maw AE0860.1h
AE Medical Applicator174,0010.4h
AE Nano-Armor Kit59,7451.5h
Medical Applicator177,4980.6h
Medical Kit695930.8h
Ammunition Package21230.1h
Recon Detection Device1700.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.13s
Server spent 1.87s on queries, 1.74s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.