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Primarch Kriegsaffe[WORM] Kriegsaffe
VS BR 98

KDR: 4.41

Score: 12.2m

Last Seen: Mar 17th, 2019 6:49 PM
- OFFLINE - 19.2 hour(s)

Battle Rank 98 - Vanu Sovereignty on Cobalt - Outfit Leader of Worms of Decay[WORM] Worms of Decay
VS outfit on Cobalt

Members: 1
Level Progress (to 99): 9%
Level 100 Progress: 65% 341h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Nebula VM20 NS-15MP Eridani SX5-AE Nebula VM20 NS-15MG NS-15M2 Orion VS54 NS-15MB
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $900,720 MLG Score: 720
Fun Score: N/A
Cheeseburgers Flipped: 689TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.531%17.529%32513102010,4514.63459-0.22

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.921%-0.501D-0.477D-0.077C+HEAD ++ (~8.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.80.016C+13.70.046C+60.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.096%1.62%35221031432125813.456527%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.853%-0.89D--0.139C++-0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.5-0.178C51.9-0.037C+126.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.189%2.655%11121031113114620.982609179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.52%-0.35C--0.417C---0.905

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.9-0.216C47-0.183C98.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.133%70.27%1112103137029401.2585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.096%-0.282C0.208C++-1.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.2-0.243C4-0.279C8.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Worms of Decay[WORM] Worms of Decay
VS outfit on Cobalt

Members: 1
12.2m305%327 (19.6k)280 (16.8k)4.4143322,3635,0665.052798 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1033173218.084%13.227%23908:378

8% Combat Medic12% Engineer55% Heavy Assault11% Light Assault12% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 7th, 2015 9:27 AMApr 8th, 2015 11:41 AMMar 21st, 2019 3:45 AM (22h) (PST)Mar 17th, 2019 6:35 PM (4d) (PST)Mar 17th, 2019 2:49 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5391503890.5130.1160.0681.6950.042720

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,3388,98823,3503174102316,772

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
726.2h/30.3d 3,234 2,958 7,105 73.8k 1,664 2,951 1,839 23.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
D--
Kills:1,166
Deaths:346
KDR:3.370
Accuracy:18.490% F
HSR:19.640% D--
NS-15MG
D*
Kills:1,159
Deaths:306
KDR:3.788
Accuracy:18.403% D*
HSR:17.688% D*
NS-15M2
D*
Kills:1,159
Deaths:367
KDR:3.158
Accuracy:17.576% D*
HSR:15.444% D*
Orion VS54
D
Kills:1,158
Deaths:306
KDR:3.784
Accuracy:16.433% D-
HSR:20.207% D
NS-15MB
D*
Kills:1,152
Deaths:372
KDR:3.097
Accuracy:19.325% D*
HSR:17.535% D*
Pulsar LSW
D--
Kills:1,146
Deaths:344
KDR:3.331
Accuracy:16.634% D*
HSR:16.056% D--
Betelgeuse 54-A
D*
Kills:444
Deaths:138
KDR:3.217
Accuracy:18.924% F
HSR:21.622% D*
NS-15M AE
C--
Kills:301
Deaths:101
KDR:2.980
Accuracy:20.380% D--
HSR:22.259% C--
Lasher X2
A*
Kills:88
Deaths:27
KDR:3.259
Accuracy:26.281% C++
HSR:7.955% A*
Kills:7,773
Deaths (as Heavy Assault):2,307
Deaths (to Heavy Assaults):1,381
KDR:3.36931
Kill Difference:5,466
Playtime:396.738 hours
Usage:55%
Score:6.081m
Score/min:255
Accuracy (listed only):19.161%
HSR (listed only):17.601%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
D-
Kills:1,163
Deaths:457
KDR:2.545
Accuracy:19.924% F-
HSR:16.939% D-
Eridani SX5G
C--
Kills:952
Deaths:417
KDR:2.283
Accuracy:20.832% D*
HSR:16.597% C--
NS-11CP
D**
Kills:301
Deaths:100
KDR:3.010
Accuracy:20.141% F-
HSR:13.621% D**
The Little Helper
D--
Kills:203
Deaths:73
KDR:2.781
Accuracy:38.858% D--
HSR:8.374% D*
Kills:2,619
Deaths (as Light Assault):1,047
Deaths (to Light Assaults):695
KDR:2.50143
Kill Difference:1,572
Playtime:81.008 hours
Usage:11%
Score:1.284m
Score/min:264
Accuracy (listed only):24.939%
HSR (listed only):13.883%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
D-
Kills:1,163
Deaths:457
KDR:2.545
Accuracy:19.924% F-
HSR:16.939% D-
Eridani SX5G
C--
Kills:952
Deaths:417
KDR:2.283
Accuracy:20.832% D*
HSR:16.597% C--
The Little Helper
D--
Kills:203
Deaths:73
KDR:2.781
Accuracy:38.858% D--
HSR:8.374% D*
H-V45 AE
F-
Kills:168
Deaths:58
KDR:2.897
Accuracy:19.933% F-
HSR:12.500% F-
Kills:2,486
Deaths (as Combat Medic):1,005
Deaths (to Combat Medics):475
KDR:2.47363
Kill Difference:1,481
Playtime:57.054 hours
Usage:8%
Score:1.088m
Score/min:318
Accuracy (listed only):24.887%
HSR (listed only):13.602%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
D**
Kills:301
Deaths:100
KDR:3.010
Accuracy:20.141% F-
HSR:13.621% D**
The Little Helper
D--
Kills:203
Deaths:73
KDR:2.781
Accuracy:38.858% D--
HSR:8.374% D*
Kills:504
Deaths (as Engineer):173
Deaths (to Engineers):728
KDR:2.91329
Kill Difference:331
Playtime:88.856 hours
Usage:12%
Score:1.543m
Score/min:290
Accuracy (listed only):29.499%
HSR (listed only):10.998%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
D-
Kills:1,163
Deaths:457
KDR:2.545
Accuracy:19.924% F-
HSR:16.939% D-
Eridani SX5G
C--
Kills:952
Deaths:417
KDR:2.283
Accuracy:20.832% D*
HSR:16.597% C--
Parallax VX3-AE
C-
Kills:241
Deaths:2
KDR:120.500
Accuracy:32.966% D*
HSR:78.423% C-
NS-44P Commissioner
D-
Kills:182
Deaths:93
KDR:1.957
Accuracy:31.834% D-
HSR:10.440% F
VA39 Spectre
A+
Kills:129
Deaths:1
KDR:129
Accuracy:33.237% C++
HSR:55.039% A+
Kills:2,667
Deaths (as Infiltrator):970
Deaths (to Infiltrators):658
KDR:2.74948
Kill Difference:1,697
Playtime:13.479 hours
Usage:2%
Score:0.185m
Score/min:229
Accuracy (listed only):27.759%
HSR (listed only):35.487%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:1,232
Deaths:193
KDR:6.383
Accuracy:13.887% D-
HSR:16.964% D
Nebula VM20
D
Kills:1,160
Deaths:193
KDR:6.010
Accuracy:14.146% D-
HSR:16.897% D
Quasar VM1
D
Kills:861
Deaths:175
KDR:4.920
Accuracy:15.103% D
HSR:15.215% D*
Quasar VM1
C+
Kills:825
Deaths:175
KDR:4.714
Accuracy:15.167% C+
HSR:17.697% C+
Comet VM2
C+
Kills:236
Deaths:41
KDR:5.756
Accuracy:41.681% C+
HSR:2.542% D-
Comet VM2
C+
Kills:212
Deaths:41
KDR:5.171
Accuracy:42.199% C
HSR:4.245% C+
NS-10 Burster
B+
Kills:62
Deaths:
KDR:
Accuracy:31.400% B+
HSR:0% F
Kills:4,588
Deaths (as MAX Suit):409
Deaths (to MAX Suits):358
KDR:11.2176
Kill Difference:4,179
Playtime:86.226 hours
Usage:12%
Score:1.997m
Score/min:386
Accuracy (listed only):24.798%
HSR (listed only):10.509%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:360
V. Kills:9 N/A
Deaths:33
KDR:10.909
Accuracy:41.325% C++
KPH:75.400 B**
VKPH:1.900 D
Dual Photon Pods
S
Kills:167
V. Kills:11 N/A
Deaths:4
KDR:41.750
Accuracy:54.503% C**
KPH:373.400 S
VKPH:24.600 B+
Saron Laser Cannon
D
Kills:72
V. Kills:61 116%
Deaths:71
KDR:1.014
Accuracy:27.598% D
KPH:2.700 D--
VKPH:2.300 D--
Kills:599 (432 + 0)
Deaths:108
KDR:5.546
VKDR:0.750
Vehicle Kills:81
Kill Difference:491
Playtime:31.994 hours
Usage:4%
Score:0.511m
Score/min:266
Piloting Accuracy:27.598%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:65
V. Kills:18 342%
Deaths:3
KDR:21.667
Accuracy:39.370% D--
KPH:34.400 A
VKPH:9.500 B
Saron HRB
B+
Kills:54
V. Kills:22 235%
Deaths:9
KDR:6
Accuracy:37.850% D
KPH:30 B+
VKPH:12.200 C-
Kills:119 (65 + 54)
Deaths:12
KDR:9.917
VKDR:3.333
Vehicle Kills:40
Kill Difference:107
Playtime:3.693 hours
Usage:1%
Score:0.056m
Score/min:254
Driving Accuracy:39.370%
Gunner Accuracy:37.850%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:58
V. Kills:1 N/A
Deaths:2
KDR:29
Accuracy:36.886% C+
KPH:175.900 A++
VKPH:3 D--
Kills:58 (0 + 58)
Deaths:2
KDR:29
VKDR:0.500
Vehicle Kills:1
Kill Difference:56
Playtime:0.330 hours
Usage:0%
Score:0.010m
Score/min:501
Driving Accuracy:N/A%
Gunner Accuracy:36.886%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:59
V. Kills:17 328%
Deaths:3
KDR:19.667
Accuracy:30.721% D-
KPH:22 C++
VKPH:6.300 C
Kills:59 (0 + 59)
Deaths:3
KDR:19.667
VKDR:5.667
Vehicle Kills:17
Kill Difference:56
Playtime:2.682 hours
Usage:0%
Score:0.021m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:30.721%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nebula VM20 1,2531,2321936.383A*1.9713.887%D-16.964%D35.3C*N/A9634.9h15.1B+108.6C+
NS-15MP 1,1751,1663463.37B+1.0418.49%F19.64%D--24.5D--N/A5747.5h13.5D--73.2D**
Eridani SX5-AE 1,1701,1634572.545B*1.8719.924%F-16.939%D-16.9D-N/A4368.9h14.9D74.6D*
Nebula VM20 1,1781,1601936.01A*1.6014.146%D-16.897%D33.2C+N/A9134.9h16.3C++115.2C+
NS-15MG 1,1681,1593063.788B**0.6318.403%D*17.688%D*27.1D-N/A5942.7h12.3C+66.7C
NS-15M2 1,1671,1593673.158B*1.2617.576%D*15.444%D*28.1C--N/A6541.3h12.7C++72C
Orion VS54 1,1671,1583063.784A++0.6316.433%D-20.207%D28.5C+N/A9140.7h14.1C+85.7C+
NS-15MB 1,1721,1523723.097B**1.3219.325%D*17.535%D*28.9DN/A10139.9h13.8C71.4C
Pulsar LSW 1,1571,1463443.331A++1.0816.634%D*16.056%D--29C-N/A7839.5h13.7C82.2D
Nemesis VSH9 1,3981,0692803.818S0.6058.659%D1.964%C25B+7.7C--14442.7h6.2B*10.6B++
S1 1,2081,0143223.149S1.2758.867%C*2.663%C+45.1A++8.6D21522.5h4.5B**7.7B*
Eridani SX5G 9709524172.283B++2.1320.832%D*16.597%C--13.6D--N/A4670.2h15.5D*74.4D*
Quasar VM1 8838611754.92A+0.5115.103%D15.215%D*33.8C++N/A10125.5h13.8C++91.1C+
Quasar VM1 8438251754.714A*0.3015.167%C+17.697%C+32.4B*N/A10225.5h14.2B+93.7C**
Anti-Vehicle Grenade 8505911591N/A586.5948.346%CN/A492.5B+215.8A22331.2h4.6B++9.5B+
Frag Grenade 5555471547N/A542.5955.977%A+N/A1094M+16A+38470.5h2.6B**4.7B**
Sticky Grenade 5555381538N/A533.5960.977%B**N/A1345B*42.5M*44670.4h1.8B+2.9B++
Betelgeuse 54-A 4494441383.217C++1.2018.924%F21.622%D*23.7D*N/A8418.7h13.8D**73.1F-
C-4 462398567.107S2.6928.204%B+N/A284.3S45.7B**20051.4h1.1B*4B*
Light PPA 3693603310.909B**6.4941.325%C++N/A75B**1.9D1874.8h9.7B+23.4B+
Tank Mine 467316652.667U48.2517.918%D*N/A185.9A++88.8B*12831.7h1.3B**7.4C-
NS-11CP 3043011003.01B**1.4020.141%F-13.621%D**24.3DN/A5012.4h14.8D73.4D*
NS-15M AE 3033011012.98B+1.4320.38%D--22.259%C--17.4D--N/A4417.3h15.4D*75.6D-
Parallax VX3-AE 2412412120.5U116.0932.966%D*78.423%C-43.8C+N/A1235.5h2.4D--7.2D*
Comet VM2 332236415.756S1.3441.681%C+2.542%D-13.7B+5.6B++11317.2h28.2C67.6C+
Comet VM2 303212415.171S0.7642.199%C4.245%C+12.3C++5.3C*9817.2h32.7C77.6C+
The Little Helper 204203732.781B**1.6338.858%D--8.374%D*26DN/A577.8h5.4C-14D
NS-44P Commissioner 184182931.957B++2.4631.834%D-10.44%F52C+N/A1533.5h3B+9.4C++
H-V45 AE 169168582.897B*1.5219.933%F-12.5%F-25.1DN/A656.7h14.8D-74.1D**
Dual Photon Pods 178167441.75S37.3454.503%C**N/A417.5S27.5B++10870.4h12.6B**23.1B*
VA39 Spectre 1291291129U124.5933.237%C++55.039%A+34.9B*N/A1243.7h7.1C21.5C+
Proximity Mine 116116716.571S12.1632.346%D*N/A128.9C*N/A4670.9h2.3D--7D**
NS Decimator 11992412.244A+2.1768.603%B**2.174%C+34.1C+10D3112.7h6D8.8C+
Lasher X2 9288273.259M**1.1626.281%C++7.955%A*32.6C++1.5B*2052.7h23.6D89.8C+
Lancer VS22 16080174.706S0.2955.149%D-1.25%C+9.4C--9.4D1278.5h36.4C65.9C
MANA Anti-Personnel Turret 7473126.083N/A1.6711.65%UN/A730U10U2118500.1h14.9T*127.6T*
Saron Laser Cannon 13372711.014C+3.4027.598%D5.556%A*2.7D--2.3D--26626.8h263.3D*953.9D**
Supernova PC 8365321.667M+17.2539.37%D--N/A34.2A9.5B2701.9h4.6B+11.7C+
NS-10 Burster 9962162U57.5931.4%B+N/A11.1A*6.6A*1125.6h96.9B*308.5B*
M20 Basilisk 7659319.667S15.2530.721%D-3.39%D--21.9C++6.3C1292.7h68.2B*221.9B+
Proton II PPA-H 5958229A+24.5936.886%C+N/A193.3A*3.3D-4990.3h9.2B24.9B
Saron HRB 765496C*1.5937.85%D1.852%C*30B+12.2C-2371.8h23.8C+62.9C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit31400.1h
Motion Spotter03420.1h
Snowman Soldier6720.1h
Nano-Armor Kit02,8870.2h
AE Medical Applicator4867,8864.9h
AE Nano-Armor Kit3098,2435h
SVA-GG02040.5h
Medical Applicator01,5050.1h
Nanite Revive Grenade01,4200.4h
Ammunition Package32,1170.5h
Medical Kit722,5581.5h
Anti-Infantry MANA Turret11160.1h
Shield Recharging Field32840.1h

Check the help document for the dictionary if you want to learn more about words used here.


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