Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 19 (18,847)players online:
Sir_Ovbov (9)  AHappySalmon (5)  howtonottv (3)  xbox12lip (2)  ReaLadge (2)  Mog2911 (1) 22
stats.dasanfall.com
Primarch Kriegsaffe[WORM] Kriegsaffe
VS BR 99

KDR: 4.35

Score: 13.2m

Last Seen: May 25th, 2019 8:04 PM
- OFFLINE - 20.8 hour(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Leader of Worms of Decay[WORM] Worms of Decay
VS outfit on Cobalt

Members: 1
Level Progress (to 100): 57%
Level 100 Progress: 70% 288h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Nebula VM20 Eridani SX5G NS-15MP Eridani SX5-AE Nebula VM20 NS-15MG NS-15M2 Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Kriegsaffe



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $861,939 MLG Score: 689
Fun Score: N/A
Cheeseburgers Flipped: 719TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.679%17.534%32813118411,0704.61442-0.268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.944%-0.484D-0.502D-0.05C+HEAD ++ (~8.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.30.004C+13.90.03C+60.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.099%1.532%35821195457130823.51538551%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.801%-0.872D---0.058C+-0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.2-0.055C+49.50.065C+120.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.067%3.306%11121195121126640.960317186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.108%-0.275C-0.473D-1.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.6-0.247C48.8-0.241C98.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.159%70.822%1112119537731201.20833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.07%-0.277C0.238C++-1.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.2-0.232C4-0.27C8.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Worms of Decay[WORM] Worms of Decay
VS outfit on Cobalt

Members: 1
13.2m316.4%329 (19.7k)282 (16.9k)4.3468123,5515,4184.9939199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1197181317.642%13.265%23408:379

9% Combat Medic15% Engineer51% Heavy Assault11% Light Assault12% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 7th, 2015 9:27 AMApr 8th, 2015 11:41 AMMay 26th, 2019 6:33 AM (1d) (PST)May 25th, 2019 4:05 PM (2d) (PST)May 25th, 2019 4:04 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5231463770.5030.1160.0671.7200.041689

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,3728,78922,5833074103216,909

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
780.3h/32.5d 3,506 3,124 7,979 80.5k 1,769 3,172 1,897 24.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
D*
Kills:1,166
Deaths:346
KDR:3.370
Accuracy:18.490% F-
HSR:19.640% D*
NS-15MG
D*
Kills:1,159
Deaths:306
KDR:3.788
Accuracy:18.403% D*
HSR:17.688% D*
NS-15M2
D*
Kills:1,159
Deaths:367
KDR:3.158
Accuracy:17.576% D*
HSR:15.444% D*
Orion VS54
D
Kills:1,158
Deaths:306
KDR:3.784
Accuracy:16.433% D-
HSR:20.207% D
NS-15MB
D*
Kills:1,152
Deaths:372
KDR:3.097
Accuracy:19.325% D*
HSR:17.535% D*
Pulsar LSW
D--
Kills:1,146
Deaths:344
KDR:3.331
Accuracy:16.634% D*
HSR:16.056% D--
Betelgeuse 54-A
D*
Kills:444
Deaths:138
KDR:3.217
Accuracy:18.924% F
HSR:21.622% D*
NS-15M AE
C--
Kills:301
Deaths:101
KDR:2.980
Accuracy:20.374% D--
HSR:22.259% C--
Lasher X2
A++
Kills:96
Deaths:27
KDR:3.556
Accuracy:25.965% C+
HSR:7.292% A++
Kills:7,781
Deaths (as Heavy Assault):2,307
Deaths (to Heavy Assaults):1,459
KDR:3.37278
Kill Difference:5,474
Playtime:398.500 hours
Usage:51%
Score:6.097m
Score/min:255
Accuracy (listed only):19.125%
HSR (listed only):17.527%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
D
Kills:1,174
Deaths:545
KDR:2.154
Accuracy:20.666% D**
HSR:16.269% D
Eridani SX5-AE
D--
Kills:1,163
Deaths:457
KDR:2.545
Accuracy:19.924% F-
HSR:16.939% D--
NS-11CP
D--
Kills:678
Deaths:259
KDR:2.618
Accuracy:20.837% F
HSR:16.519% D--
The Little Helper
D--
Kills:203
Deaths:73
KDR:2.781
Accuracy:38.858% D--
HSR:8.374% D**
Kills:3,218
Deaths (as Light Assault):1,334
Deaths (to Light Assaults):745
KDR:2.41229
Kill Difference:1,884
Playtime:82.452 hours
Usage:11%
Score:1.295m
Score/min:262
Accuracy (listed only):25.071%
HSR (listed only):14.525%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
D
Kills:1,174
Deaths:545
KDR:2.154
Accuracy:20.666% D**
HSR:16.269% D
Eridani SX5-AE
D--
Kills:1,163
Deaths:457
KDR:2.545
Accuracy:19.924% F-
HSR:16.939% D--
The Little Helper
D--
Kills:203
Deaths:73
KDR:2.781
Accuracy:38.858% D--
HSR:8.374% D**
H-V45 AE
F
Kills:168
Deaths:58
KDR:2.897
Accuracy:19.933% F
HSR:12.500% F-
Kills:2,708
Deaths (as Combat Medic):1,133
Deaths (to Combat Medics):511
KDR:2.39011
Kill Difference:1,575
Playtime:69.830 hours
Usage:9%
Score:1.337m
Score/min:319
Accuracy (listed only):24.845%
HSR (listed only):13.521%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
D--
Kills:678
Deaths:259
KDR:2.618
Accuracy:20.837% F
HSR:16.519% D--
The Little Helper
D--
Kills:203
Deaths:73
KDR:2.781
Accuracy:38.858% D--
HSR:8.374% D**
Kills:881
Deaths (as Engineer):332
Deaths (to Engineers):766
KDR:2.65361
Kill Difference:549
Playtime:118.702 hours
Usage:15%
Score:2.174m
Score/min:305
Accuracy (listed only):29.847%
HSR (listed only):12.447%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
D
Kills:1,174
Deaths:545
KDR:2.154
Accuracy:20.666% D**
HSR:16.269% D
Eridani SX5-AE
D--
Kills:1,163
Deaths:457
KDR:2.545
Accuracy:19.924% F-
HSR:16.939% D--
Parallax VX3-AE
C
Kills:248
Deaths:2
KDR:124
Accuracy:33.040% D*
HSR:79.032% C
NS-44P Commissioner
D-
Kills:202
Deaths:106
KDR:1.906
Accuracy:31.987% D-
HSR:11.881% D**
VA39 Spectre
A+
Kills:129
Deaths:1
KDR:129
Accuracy:33.237% C++
HSR:55.039% A+
Kills:2,916
Deaths (as Infiltrator):1,111
Deaths (to Infiltrators):722
KDR:2.62466
Kill Difference:1,805
Playtime:17.338 hours
Usage:2%
Score:0.219m
Score/min:211
Accuracy (listed only):27.771%
HSR (listed only):35.832%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:1,232
Deaths:193
KDR:6.383
Accuracy:13.887% D-
HSR:16.964% D
Nebula VM20
D
Kills:1,160
Deaths:193
KDR:6.010
Accuracy:14.146% D--
HSR:16.897% D
Quasar VM1
D
Kills:929
Deaths:191
KDR:4.864
Accuracy:14.846% D
HSR:15.608% D--
Quasar VM1
C+
Kills:887
Deaths:191
KDR:4.644
Accuracy:14.910% C
HSR:18.151% C+
Comet VM2
C+
Kills:240
Deaths:41
KDR:5.854
Accuracy:41.821% C+
HSR:2.500% D-
Comet VM2
C+
Kills:212
Deaths:41
KDR:5.171
Accuracy:42.304% C
HSR:4.245% C+
NS-10 Burster
C++
Kills:71
Deaths:
KDR:
Accuracy:29.912% C++
HSR:0% F
NS-10 Burster
C+
Kills:59
Deaths:
KDR:
Accuracy:30.021% C+
HSR:1.695% D*
Kills:4,790
Deaths (as MAX Suit):425
Deaths (to MAX Suits):368
KDR:11.27059
Kill Difference:4,365
Playtime:90.033 hours
Usage:12%
Score:2.071m
Score/min:383
Accuracy (listed only):25.231%
HSR (listed only):9.508%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:383
V. Kills:9 N/A
Deaths:34
KDR:11.265
Accuracy:41.134% C+
KPH:77.200 B**
VKPH:1.800 D
Dual Photon Pods
S
Kills:167
V. Kills:11 N/A
Deaths:4
KDR:41.750
Accuracy:54.503% C**
KPH:373.400 S
VKPH:24.600 B+
Saron Laser Cannon
D
Kills:74
V. Kills:62 117%
Deaths:71
KDR:1.042
Accuracy:27.556% D
KPH:2.700 D--
VKPH:2.300 D*
Kills:624 (457 + 0)
Deaths:109
KDR:5.725
VKDR:0.752
Vehicle Kills:82
Kill Difference:515
Playtime:32.765 hours
Usage:4%
Score:0.516m
Score/min:263
Piloting Accuracy:27.556%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:65
V. Kills:18 342%
Deaths:3
KDR:21.667
Accuracy:39.370% D--
KPH:34.400 B**
VKPH:9.500 B
Saron HRB
B
Kills:54
V. Kills:22 235%
Deaths:10
KDR:5.400
Accuracy:37.877% D
KPH:28.300 B
VKPH:11.500 C--
Kills:119 (65 + 54)
Deaths:13
KDR:9.154
VKDR:3.077
Vehicle Kills:40
Kill Difference:106
Playtime:3.803 hours
Usage:0%
Score:0.057m
Score/min:248
Driving Accuracy:39.370%
Gunner Accuracy:37.877%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:65
V. Kills:2 N/A
Deaths:2
KDR:32.500
Accuracy:33.419% C-
KPH:148.600 A
VKPH:4.600 C-
Kills:65 (0 + 65)
Deaths:2
KDR:32.500
VKDR:1
Vehicle Kills:2
Kill Difference:63
Playtime:0.438 hours
Usage:0%
Score:0.011m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:33.419%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:67
V. Kills:17 372%
Deaths:3
KDR:22.333
Accuracy:31.916% D-
KPH:23.200 C**
VKPH:5.900 C--
Kills:67 (0 + 67)
Deaths:3
KDR:22.333
VKDR:5.667
Vehicle Kills:17
Kill Difference:64
Playtime:2.891 hours
Usage:0%
Score:0.023m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:31.916%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nebula VM20 1,2531,2321936.383A*2.0413.887%D-16.964%D35.2C++N/A9635h15.1B108.6C+
Eridani SX5G 1,1961,1745452.154B++2.1920.666%D**16.269%D13.5D--N/A4287.1h16D**77.6D**
NS-15MP 1,1751,1663463.37B+0.9818.49%F-19.64%D*24.5D*N/A5747.5h13.5D*73.2F
Eridani SX5-AE 1,1701,1634572.545B*1.8019.924%F-16.939%D--16.9D-N/A4368.9h14.9D-74.6D**
Nebula VM20 1,1781,1601936.01A++1.6614.146%D--16.897%D33.1C+N/A9135h16.3C++115.2C
NS-15MG 1,1681,1593063.788B**0.5618.403%D*17.688%D*27.1D-N/A5942.7h12.3C+66.7C
NS-15M2 1,1671,1593673.158B*1.1917.576%D*15.444%D*28.1C--N/A6541.3h12.7C++72C
Orion VS54 1,1671,1583063.784A0.5616.433%D-20.207%D28.5C+N/A9340.7h14.1C+85.7C+
NS-15MB 1,1721,1523723.097B**1.2519.325%D*17.535%D*28.9D-N/A10139.9h13.8C-71.4C
Pulsar LSW 1,1571,1463443.331A+1.0216.634%D*16.056%D--29C-N/A7839.5h13.7C82.2D
Nemesis VSH9 1,3981,0692803.818S0.5358.659%D1.964%C25B+7.7C14442.7h6.2B*10.6B++
S1 1,2081,0143223.149S1.2058.867%C*2.663%C+45.1A+8.6D21522.5h4.5B**7.7B*
Quasar VM1 9529291914.864A+0.5214.846%D15.608%D--33.4C++N/A10027.8h13.8C+92.8C+
Quasar VM1 9088871914.644A*0.3014.91%C18.151%C+31.9B++N/A10127.8h14.3C**95.7C++
Sticky Grenade 7357071707N/A702.6560.215%B*N/A1414B*56S41860.5h1.9B+3.2B+
NS-11CP 6856782592.618B++1.7320.837%F16.519%D--20.5D-N/A6233.1h16.5D--79F
Anti-Vehicle Grenade 8505911591N/A586.6548.385%CN/A492.5B+215.8A+22351.2h4.6B+9.5B+
Frag Grenade 5555471547N/A542.6555.977%A+N/A1094M16B**39150.5h2.6B**4.7B**
Betelgeuse 54-A 4494441383.217C++1.1318.924%F21.622%D*23.7D*N/A8718.7h13.8F73.1F-
C-4 486419636.651M**2.3027.873%B+N/A279.3S44.7B**19211.5h1.1B*4.1B*
Light PPA 3923833411.265B*6.9241.134%C+N/A76.6B**1.8D1965h9.5B+23.1B+
Tank Mine 491333655.5U51.1517.531%D*N/A185A++87.8B*12581.8h1.3B**7.5D
NS-15M AE 3033011012.98B+1.3720.374%D--22.259%C--17.3D--N/A4417.4h15.4D*75.6D-
Parallax VX3-AE 2482482124U119.6533.04%D*79.032%C41.3CN/A1196h2.4D--7.3D*
Comet VM2 337240415.854S1.5141.821%C+2.5%D-13.7B+5.5B++11217.5h28.5C--68.1C
Comet VM2 303212415.171S0.8242.304%C4.245%C+12.1C+5.2C++9717.5h33.6C-79.5C
The Little Helper 204203732.781B**1.5738.858%D--8.374%D**26DN/A587.8h5.4D14D
NS-44P Commissioner 2042021061.906B+2.4431.987%D-11.881%D**54.6C++N/A1583.7h3B+9.3C++
Proximity Mine 169169724.143S19.8029.974%D**N/A140.8C**N/A4871.2h2.1D6.9D**
H-V45 AE 169168582.897B*1.4519.933%F12.5%F-25.1D-N/A656.7h14.8D-74.1D**
Dual Photon Pods 178167441.75S37.4054.503%C**N/A417.5S27.5B*10870.4h12.6B**23.1B*
MANA Anti-Personnel Turret 131130168.125N/A3.7812.536%UN/A1300U10U3269600.1h14.7T*117T*
VA39 Spectre 1291291129U124.6533.237%C++55.039%A+34.9B*N/A1243.7h7.1C--21.5C+
Lasher X2 10096273.556M**0.7925.965%C+7.292%A++31C+1.3B+1903.1h23.9D92.1C+
NS Decimator 11992412.244A+2.1068.642%B**2.174%C+34.1C+10D3192.7h6D8.8C+
Lancer VS22 16985184.722S0.3854.154%D--1.176%C+8.9D8.8D1239.5h37.9C-70D
Saron Laser Cannon 13674711.042C+3.3027.556%D5.405%A*2.7D--2.3D*26127.4h256.7D*931.7D**
NS-10 Burster 11371171U66.6529.912%C++N/A10.4A++6.2A++1036.8h99.2B*331.5B++
M20 Basilisk 8467322.333S17.9931.916%D-4.478%C--23.1C**5.9C--1302.9h68.7B+215.1B+
Supernova PC 8365321.667M17.3239.37%D--N/A34.2B**9.5B2711.9h4.6B+11.7C+
Proton II PPA-H 6765232.5A++28.1533.419%C-N/A162.5A++5C4210.4h10C++29.8C+
NS-10 Burster 9559159U54.6530.021%C+1.695%D*8.7A5.3B**816.8h121.3B++404.1B+
Saron HRB 7654105.4C++1.0537.877%D1.852%C*28.4B11.6C--2241.9h24.2C63.9C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit02,8870.2h
AE Nano-Armor Kit37127,3116.5h
AE Medical Applicator5793,2907h
Nanite Revive Grenade01,5450.4h
Nanite Healing Grenade03530.1h
Restoration Kit31400.1h
Medical Applicator01,5050.1h
Motion Spotter05080.2h
SVA-GG02040.5h
Ammunition Package53,0590.8h
Medical Kit732,5851.5h
Anti-Infantry MANA Turret21760.2h
Snowman Soldier6720.1h
Shield Recharging Field58900.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.42s
Server spent 1.59s on queries, 1.17s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.