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Undertaker Kroha[DIG] Kroha
VS BR 110

KDR: 2.9

Score: 23.8m

Last Seen: Nov 29th, 2019 4:25 PM
- OFFLINE - 341.1 hour(s)

Battle Rank 111 (110 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 922
Level Progress (to 112): 83%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python AP L100 Python HESH L100 Python HEAT Supernova FPC Supernova VPC Pulsar VS1 Eidolon VE33 C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $176,391 MLG Score: 141
Fun Score: N/A
Cheeseburgers Flipped: 1086TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.061%24.357%5621012173,3051.333741.569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.835%0.357C**0.514B+-3.568T*HEAD ++ (~12.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.6-0.138C19.5-0.365C-65.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.982%0.313%1702712208,000526357915.2091223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.07%-0.871D---1.425D**0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.235C++9.40.244C++20

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.479%8.513%250812191,0694424902.41855218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.939%-0.623D0.979B*0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
229.4-0.9D--67.6-0.674D161.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.49%63.606%25031224599252102.36759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.924%-0.98D---0.225C-0.666

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.5-1.367D**6.7-1.096D*16.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.128%16.495%2502122529121281.3662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.517%0.291C*0.347C**0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.143C++5.1-0.048C+6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 922
23.8m517%237 (14.2k)224 (13.4k)2.9025719,0676,5694.75978110 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS122786112.469%8.355%10416:084

14% Combat Medic55% Engineer12% Heavy Assault8% Infiltrator8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 26th, 2015 1:32 AMSep 30th, 2017 8:05 PMDec 13th, 2019 7:23 AM (8h) (PST)Nov 29th, 2019 3:57 PM (14d) (PST)Nov 29th, 2019 12:25 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
603415620.1790.0620.0151.2470.062141

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,1872,46433,723114175413,430

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1774.8h/73.9d 12,200 1,593 18,073 132.8k 1,592 5,063 6,625 64.2m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A++
Kills:601
Deaths:176
KDR:3.415
Accuracy:27.311% C+
HSR:38.436% A++
Solstice VE3
C**
Kills:338
Deaths:438
KDR:0.772
Accuracy:20.162% C--
HSR:21.302% C**
Zenith VX-5
B
Kills:309
Deaths:354
KDR:0.873
Accuracy:18.714% D*
HSR:23.625% B
Thanatos VE70
C+
Kills:149
Deaths:192
KDR:0.776
Accuracy:38.825% C+
HSR:13.423% D
Deimos VA29
B+
Kills:142
Deaths:123
KDR:1.154
Accuracy:57.257% C
HSR:19.718% B+
Solstice SF
C-
Kills:108
Deaths:103
KDR:1.049
Accuracy:21.719% C-
HSR:12.037% D-
NSX Tanto
D
Kills:62
Deaths:66
KDR:0.939
Accuracy:19.359% D*
HSR:20.968% D
Kills:1,709
Deaths (as Engineer):1,452
Deaths (to Engineers):1,628
KDR:1.177
Kill Difference:257
Playtime:973.031 hours
Usage:55%
Score:12.922m
Score/min:221
Accuracy (listed only):29.050%
HSR (listed only):21.358%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:414
Deaths:403
KDR:1.027
Accuracy:16.741% D-
HSR:27.295% B
Kills:414
Deaths (as Heavy Assault):403
Deaths (to Heavy Assaults):1,563
KDR:1.0273
Kill Difference:11
Playtime:207.640 hours
Usage:12%
Score:1.937m
Score/min:155
Accuracy (listed only):16.741%
HSR (listed only):27.295%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C**
Kills:338
Deaths:438
KDR:0.772
Accuracy:20.162% C--
HSR:21.302% C**
Zenith VX-5
B
Kills:309
Deaths:354
KDR:0.873
Accuracy:18.714% D*
HSR:23.625% B
Sirius SX12
B+
Kills:194
Deaths:254
KDR:0.764
Accuracy:21.531% D
HSR:22.165% B+
Thanatos VE70
C+
Kills:149
Deaths:192
KDR:0.776
Accuracy:38.825% C+
HSR:13.423% D
Deimos VA29
B+
Kills:142
Deaths:123
KDR:1.154
Accuracy:57.257% C
HSR:19.718% B+
Solstice SF
C-
Kills:108
Deaths:103
KDR:1.049
Accuracy:21.719% C-
HSR:12.037% D-
NSX Tanto
D
Kills:62
Deaths:66
KDR:0.939
Accuracy:19.359% D*
HSR:20.968% D
Kills:1,302
Deaths (as Light Assault):1,530
Deaths (to Light Assaults):954
KDR:0.85098
Kill Difference:228
Playtime:65.491 hours
Usage:4%
Score:0.836m
Score/min:213
Accuracy (listed only):28.224%
HSR (listed only):19.034%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
D-
Kills:286
Deaths:342
KDR:0.836
Accuracy:32.462% D*
HSR:18.182% D-
VA39 Spectre
A*
Kills:247
Deaths:15
KDR:16.467
Accuracy:28.333% D
HSR:63.158% A*
NS-AM7 Archer
B+
Kills:198
Deaths:162
KDR:1.222
Accuracy:62.423% B+
HSR:10.606% D
XM98
C+
Kills:196
Deaths:7
KDR:28
Accuracy:30.857% D--
HSR:73.980% C+
Sirius SX12
B+
Kills:194
Deaths:254
KDR:0.764
Accuracy:21.531% D
HSR:22.165% B+
Phaseshift VX-S
D*
Kills:156
Deaths:14
KDR:11.143
Accuracy:27.258% D*
HSR:51.282% D**
NSX Tomoe
B+
Kills:64
Deaths:50
KDR:1.280
Accuracy:18.854% F--
HSR:42.188% B+
Kills:1,341
Deaths (as Infiltrator):844
Deaths (to Infiltrators):799
KDR:1.58886
Kill Difference:497
Playtime:146.506 hours
Usage:8%
Score:1.424m
Score/min:162
Accuracy (listed only):31.674%
HSR (listed only):40.223%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C
Kills:839
Deaths:975
KDR:0.861
Accuracy:21.133% C--
HSR:19.070% C
Sirius SX12
B+
Kills:194
Deaths:254
KDR:0.764
Accuracy:21.531% D
HSR:22.165% B+
Thanatos VE70
C+
Kills:149
Deaths:192
KDR:0.776
Accuracy:38.825% C+
HSR:13.423% D
Deimos VA29
B+
Kills:142
Deaths:123
KDR:1.154
Accuracy:57.257% C
HSR:19.718% B+
Kills:1,324
Deaths (as Combat Medic):1,544
Deaths (to Combat Medics):476
KDR:0.85751
Kill Difference:220
Playtime:247.526 hours
Usage:14%
Score:5.220m
Score/min:351
Accuracy (listed only):34.686%
HSR (listed only):18.594%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D
Kills:309
Deaths:79
KDR:3.911
Accuracy:35.377% D-
HSR:2.589% D
Vortex VM21
D
Kills:239
Deaths:51
KDR:4.686
Accuracy:35.946% D
HSR:2.092% D
Vortex VM21
D
Kills:203
Deaths:57
KDR:3.561
Accuracy:35.229% D
HSR:2.463% D
Comet VM2
D
Kills:189
Deaths:44
KDR:4.295
Accuracy:38.271% D
HSR:1.058% D**
Nebula VM20
C++
Kills:158
Deaths:81
KDR:1.951
Accuracy:16.023% C--
HSR:20.886% C++
Nebula VM20
B+
Kills:150
Deaths:75
KDR:2
Accuracy:16.156% D
HSR:22.667% B+
NS-10 Burster
D--
Kills:74
Deaths:15
KDR:4.933
Accuracy:22.958% D--
HSR:0% F
NS-10 Burster
D-
Kills:69
Deaths:15
KDR:4.600
Accuracy:23.162% D-
HSR:1.449% D*
Quasar VM1
C*
Kills:55
Deaths:35
KDR:1.571
Accuracy:8.806% D**
HSR:20% C*
Kills:1,446
Deaths (as MAX Suit):226
Deaths (to MAX Suits):405
KDR:6.39823
Kill Difference:1,220
Playtime:135.980 hours
Usage:8%
Score:1.495m
Score/min:183
Accuracy (listed only):25.770%
HSR (listed only):8.134%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:100
V. Kills:68 145%
Deaths:7
KDR:14.286
Accuracy:47.726% B**
KPH:20.700 D
VKPH:14.100 D-
AP30 Shredder
A
Kills:75
V. Kills:48 153%
Deaths:9
KDR:8.333
Accuracy:43.315% A
KPH:21.100 C--
VKPH:13.500 D
Kills:175 (0 + 175)
Deaths:16
KDR:10.938
VKDR:7.250
Vehicle Kills:116
Kill Difference:159
Playtime:8.387 hours
Usage:0%
Score:0.243m
Score/min:483
Piloting Accuracy:N/A%
Gunner Accuracy:43.315%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:2,280
V. Kills:1,092 209%
Deaths:97
KDR:23.505
Accuracy:49.202% D-
KPH:24.800 C--
VKPH:11.900 D--
L100 Python HESH
C-
Kills:1,365
V. Kills:358 380%
Deaths:76
KDR:17.961
Accuracy:37.618% D*
KPH:25.900 D--
VKPH:6.800 C-
L100 Python HEAT
C-
Kills:1,295
V. Kills:597 217%
Deaths:90
KDR:14.389
Accuracy:39.821% D*
KPH:21.300 D
VKPH:9.800 C-
C75 Viper
C+
Kills:485
V. Kills:225 215%
Deaths:42
KDR:11.548
Accuracy:33.733% D
KPH:17.500 D
VKPH:8.100 C+
Skyguard
C++
Kills:333
V. Kills:190 174%
Deaths:28
KDR:11.893
Accuracy:22.959% D--
KPH:15.300 C++
VKPH:8.700 C
Kills:5,758 (5,758 + 0)
Deaths:333
KDR:17.291
VKDR:7.393
Vehicle Kills:2,462
Kill Difference:5,425
Playtime:255.138 hours
Usage:14%
Score:1.838m
Score/min:120
Driving Accuracy:22.959%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D-
Kills:1,253
V. Kills:730 171%
Deaths:142
KDR:8.824
Accuracy:42.586% D**
KPH:16.500 D-
VKPH:9.600 D*
Supernova VPC
C++
Kills:989
V. Kills:379 260%
Deaths:50
KDR:19.780
Accuracy:39.764% D*
KPH:22.100 D--
VKPH:8.500 C++
Saron HRB
D
Kills:63
V. Kills:43 143%
Deaths:7
KDR:9
Accuracy:38.441% D
KPH:16 D-
VKPH:10.900 D
Kills:2,305 (2,242 + 63)
Deaths:199
KDR:11.583
VKDR:5.789
Vehicle Kills:1,152
Kill Difference:2,106
Playtime:124.791 hours
Usage:7%
Score:0.898m
Score/min:120
Driving Accuracy:39.764%
Gunner Accuracy:38.441%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:321
V. Kills:90 353%
Deaths:87
KDR:3.690
Accuracy:31.336% D-
KPH:12.300 D
VKPH:3.500 D*
M20 Basilisk
C--
Kills:235
V. Kills:88 264%
Deaths:67
KDR:3.507
Accuracy:32.262% D
KPH:15.200 C--
VKPH:5.700 D
M12 Kobalt
B+
Kills:148
V. Kills:28 N/A
Deaths:19
KDR:7.789
Accuracy:15.864% C-
KPH:23.100 D--
VKPH:4.400 B+
M40 Fury
D--
Kills:107
V. Kills:26 396%
Deaths:21
KDR:5.095
Accuracy:29.258% D
KPH:16.800 D*
VKPH:4.100 D--
M12 Kobalt
D-
Kills:62
V. Kills:3 N/A
Deaths:9
KDR:6.889
Accuracy:15.493% C-
KPH:26.300 D*
VKPH:1.300 D-
G30 Walker
C-
Kills:58
V. Kills:25 223%
Deaths:20
KDR:2.900
Accuracy:24.747% D
KPH:12.400 C-
VKPH:5.300 D-
Kills:931 (0 + 931)
Deaths:223
KDR:4.175
VKDR:1.166
Vehicle Kills:260
Kill Difference:708
Playtime:61.315 hours
Usage:3%
Score:0.325m
Score/min:88
Driving Accuracy:N/A%
Gunner Accuracy:24.747%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 3,3722,2809723.505M**20.6049.202%D-N/A24.8C--11.9D--12492h5.7C**11.6C+
L100 Python HESH 1,7231,3657617.961B+15.0637.618%D*N/A25.9D--6.8C-12952.8h4.6D-12.3D*
L100 Python HEAT 1,8921,2959014.389A*11.4939.821%D*N/A21.3D9.8C-11360.9h7.6C--19D--
Supernova FPC 1,9831,2531428.824B5.9242.586%D**N/A16.5D-9.6D*11476h5.1C++12C-
Supernova VPC 1,3689895019.78B++16.8839.764%D*N/A22.1D--8.5C++9544.8h5.3F-13.3F-
Pulsar VS1 8518399750.861C+2.0421.133%C--19.07%C7.3D--N/A22115h20.4D**96.5D
Eidolon VE33 6286011763.415A**0.5127.311%C+38.436%A++9.6DN/A2462.5h14.3D*52.2D
C75 Viper 7104854211.548A+8.6533.733%DN/A17.5D8.1C+9127.7h16.2C48C
Orion VS54 4194144031.027C+1.8816.741%D-27.295%B7.3D--N/A3356.8h15.8D94.4C+
Spear Anti-Vehicle Phalanx Turret 634365428.69C*5.7940.173%C-2.74%D15.3D*11.3D-13923.9h15.2D*37.7D*
Solstice VE3 3443384380.772C++2.1320.162%C--21.302%C**5.6DN/A3760.4h19.1C-94.6C+
Skyguard 5233332811.893M*8.9922.959%D--N/A15.3C++8.7C14221.8h80B**348.5B+
M20 Basilisk 411321873.69B0.7931.336%D-9.034%A12.3D3.4D*7526.1h81.6B+260.3C++
Comet VM2 418309793.911M**1.0135.377%D-2.589%D8.3C--2.9D4837.4h33.8D-95.4D-
Zenith VX-5 3173093540.873C2.0318.714%D*23.625%B6.9D--N/A2144.6h19.9F106.5F
Spear Anti-Vehicle Phalanx Tower 438289648.167A+45.2643.894%D1.384%D--21.1D-10.9D--11413.7h10.3C+23.5C
NS-44 Commissioner AE 2932863420.836C2.0732.462%D*18.182%D-6.9D*N/A1841.3h5.4F-16.6F-
Tank Mine 393274554.982A2.0832.865%C+N/A137B+59.5C+10212h2.3D7C
VA39 Spectre 2522471516.467S13.5628.333%D63.158%A*14.6C--N/A4916.9h8.1D-28.6D
Vortex VM21 478239514.686A**1.7835.946%D2.092%D3.9D--3.9D4561.3h40.4C++112.4C++
M20 Basilisk 323235673.507C**0.6032.262%D5.957%C++15.2C--5.7D10215.5h76.7B++237.6B+
Vortex VM21 393203573.561A*0.6635.229%D2.463%D3.2D--3D-3263.7h50.5C++143.3C+
NS-AM7 Archer 3111981621.222A++1.6862.423%B+10.606%D2.9D-1.6D2368.6h45.8F-73.4F
XM98 199196728U25.1030.857%D--73.98%C+11.4D-N/A4417.2h4.3F--13.8F-
Sirius SX12 2021942540.764C2.1421.531%D22.165%B+3.5D*N/A1255.9h28.9F*134.2D*
Comet VM2 281189444.295M**1.3938.271%D1.058%D**6.5D-3.1D--4329.3h50D**130.6D**
Proximity Mine 1841841116.727S13.8225.867%F-N/A108.2CN/A3531.7h2C7.8F-
Aspis Anti-Aircraft Phalanx Turret 348178218.476A*5.5722.227%C-N/A6.3D-6D-10128.3h132.3B+595C**
C-4 2591751611.087C1.8227.801%C**N/A51.5D24.7C6953.4h1.9D7C
NS Annihilator 278174305.8U2.9081.521%C*N/A15.8A9.5B+16911h8.4A10.4A
NS-R3 Swarm 343170951.789M++1.1159.051%D*N/A5.4D5.5C6631.6h30.8C+52.2C--
Nebula VM20 159158811.951C+0.9516.023%C--20.886%C++11.4D*N/A3513.8h31.2T*194.5F
Phaseshift VX-S 1581561411.143M*8.2427.258%D*51.282%D**9.6D*N/A2616.3h7.5F**27.5F--
Nebula VM20 153150752C+0.9016.156%D22.667%B+11.9D*N/A4012.6h31.3T*193.5D**
Thanatos VE70 1531491920.776C+2.1338.825%C+13.423%D11.1D-N/A6713.4h5.6C14.5C+
M12 Kobalt 176148197.789C--4.8915.864%C-16.892%C23.1D--4.4B+786.4h30.5F192.4D
Spear Anti-Vehicle Phalanx Turret 231142271M68.1048.503%D1.408%D--22.2D13.9D1206.4h12.9C*26.6C+
Deimos VA29 1461421231.154C+1.7557.257%C19.718%B+9.3D*N/A2615.3h4.5T7.9D*
MANA Anti-Personnel Turret 129126403.15N/A0.2512.058%UN/A1260U30U2800300.1h29.6T*245.7T*
Nemesis VSH9 198124981.265B**1.6454.108%D*2.419%C+7D4.2D13317.7h10.5D-19.4D*
NS Decimator 158112871.287C*1.6250.375%D*1.786%C21.5D-8.8D-1745.2h5.4C10.7D-
Solstice SF 1151081031.049C++1.8521.719%C-12.037%D-4.5D--N/A1624.2h14.1C+65C+
M40 Fury 133107215.095C+2.1929.258%D2.804%B**16.7D*4.1D--986.4h14.8C++50.6C+
Hoplon Anti-Aircraft Phalanx Tower 155105335C+32.1026.587%C--1.905%C6.1D*2.9D*3817.3h258.1T*970.9T-
C150 Dalton 168100714.286B++11.3847.726%B**N/A20.8D14.2D-5084.8h7.5F-15.6D
MANA Anti-Vehicle Turret 16298244.083B++1.1840.582%D*4.082%B**980C640C+92610.1h10.5D25.9F-
Plasma Grenade 8683183N/A80.1041.916%C--N/A415C15B+19260.2h4.2C10.1C
AP30 Shredder 1237598.333C**5.4343.315%A2.667%C*21.4C--13.7D4483.5h130.8D--302.1C+
NS-10 Burster 13074154.933S2.0322.958%D--N/A3.5D-2.7D4521h149.3C+650.5C-
NS-10 Burster 11469154.6S1.7023.162%D-1.449%D*3.2D--2.1D-4421.5h164.5C--710.4D
NSX Tomoe 6564501.28C+1.6218.854%F--42.188%B+7.3D*N/A258.8h29.3T*155.5T*
Saron HRB 1066379B*6.1038.441%D3.175%A+16.2D-11C--5153.9h39.6F--103.1F--
M12 Kobalt 656296.889C3.9915.493%C-24.194%B**25.8D*1.3D-1072.4h24.5D-158.2C
NSX Tanto 6462660.939C+1.9619.359%D*20.968%D3.7D--N/A1016.9h25D**129.4F
G30 Walker 8358202.9C0.0024.747%D1.724%D--12.3C-5.3D-1104.7h140.7B**568.4B+
Quasar VM1 5755351.571C+1.338.806%D**20%C*7.3D*N/A397.5h23F-261.2D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit62132,5167.4h
Nanite Revive Grenade01,2030.3h
Anti-Vehicle MANA Turret65770.7h
AE Medical Applicator294434,80351.9h
AE Nano-Armor Kit207569,76239h
Hoplon Anti-Aircraft Phalanx Tower0900.4h
Xiphos Anti-Personnel Tower0720.3h
Rampart Wall0600.3h
Repair Module01740.5h
Cortium Silo16351.1h
Turret AI Module01580.5h
Motion Spotter21,9341.1h
Welding Device05,6800.7h
Deconstruction Tool04,9081h
Spear Anti-Vehicle Tower0710.3h
Spitfire Auto-Turret51,2821h
Shield Recharging Field4813,8813.9h
Recon Detection Device168,73916.2h
Ammunition Package74,6141.5h
Anti-Infantry MANA Turret63290.4h
Medical Applicator211221,34525.2h
Nano-Repair Grenade01470h
Flail Targeting Dart1700.5h
Pain Spire01040.4h
Ectoblaster13730.2h
Solid Wall0510.2h
Elysium Spawn Tube0540.1h
Spear Anti-Vehicle Turret1560.4h
Orbital Strike Target Designator21000.6h
WLT-Howler Mining Laser9358,71484.8h

Check the help document for the dictionary if you want to learn more about words used here.


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