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Imperator Kroha[DIG] Kroha
VS BR 106

KDR: 2.85

Score: 21.9m

Last Seen: Oct 13th, 2019 3:44 PM
- ONLINE NOW

Battle Rank 109 (106 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 976
Level Progress (to 110): 49%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python AP L100 Python HEAT L100 Python HESH Supernova FPC Supernova VPC Pulsar VS1 Eidolon VE33 C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $180,144 MLG Score: 144
Fun Score: N/A
Cheeseburgers Flipped: 1064TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.089%24.39%5631012063,2391.352971.496

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.845%0.357C**0.561B+-3.593T*HEAD ++ (~12.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.3-0.125C+19.5-0.349C-64.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.081%0.331%1666712097,240487325614.8361222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.061%-0.897D---1.423D**0.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.18C++9.70.197C++20.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.919%8.996%240712099563894162.45758229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.225%-0.761D-1.157B**-0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
222.1-0.824D-62-0.528D160.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.002%63.894%24031213529242102.18595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.261%-1.047D*-0.224C-0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.9-1.424D**6.7-1.112D*17.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.094%16.084%2402121428619281.48958

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.611%0.295C*0.286C*0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.137C++5.1-0.055C+6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 976
21.9m504.4%244 (14.6k)229 (13.7k)2.849417,5016,1424.70466106 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121677812.388%8.428%10415:384

15% Combat Medic53% Engineer12% Heavy Assault8% Infiltrator8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 26th, 2015 1:32 AMSep 30th, 2017 8:05 PMOct 13th, 2019 1:01 PM (2d) (PST)Oct 13th, 2019 1:49 PM (2d) (PST)Oct 13th, 2019 11:44 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
622445780.1830.0640.0151.2460.064144

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,3362,63634,700114175413,763

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1592.9h/66.4d 11,395 1,475 16,599 119.1k 1,472 4,688 6,105 59.5m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A++
Kills:601
Deaths:176
KDR:3.415
Accuracy:27.388% C+
HSR:38.436% A++
Solstice VE3
C*
Kills:338
Deaths:435
KDR:0.777
Accuracy:20.159% C--
HSR:21.302% C*
Zenith VX-5
C**
Kills:309
Deaths:354
KDR:0.873
Accuracy:18.714% D*
HSR:23.625% C**
Thanatos VE70
C+
Kills:149
Deaths:192
KDR:0.776
Accuracy:38.825% C+
HSR:13.423% D
Deimos VA29
B
Kills:137
Deaths:114
KDR:1.202
Accuracy:57.523% C
HSR:18.978% B
NSX Tanto
D
Kills:61
Deaths:60
KDR:1.017
Accuracy:19.323% D*
HSR:21.312% D
Kills:1,595
Deaths (as Engineer):1,331
Deaths (to Engineers):1,495
KDR:1.19835
Kill Difference:264
Playtime:842.032 hours
Usage:53%
Score:11.577m
Score/min:229
Accuracy (listed only):30.322%
HSR (listed only):22.846%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:405
Deaths:395
KDR:1.025
Accuracy:16.651% D-
HSR:26.914% C**
Kills:405
Deaths (as Heavy Assault):395
Deaths (to Heavy Assaults):1,510
KDR:1.02532
Kill Difference:10
Playtime:193.203 hours
Usage:12%
Score:1.856m
Score/min:160
Accuracy (listed only):16.651%
HSR (listed only):26.914%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C*
Kills:338
Deaths:435
KDR:0.777
Accuracy:20.159% C--
HSR:21.302% C*
Zenith VX-5
C**
Kills:309
Deaths:354
KDR:0.873
Accuracy:18.714% D*
HSR:23.625% C**
Sirius SX12
B+
Kills:178
Deaths:229
KDR:0.777
Accuracy:21.843% C--
HSR:21.910% B+
Thanatos VE70
C+
Kills:149
Deaths:192
KDR:0.776
Accuracy:38.825% C+
HSR:13.423% D
Deimos VA29
B
Kills:137
Deaths:114
KDR:1.202
Accuracy:57.523% C
HSR:18.978% B
NSX Tanto
D
Kills:61
Deaths:60
KDR:1.017
Accuracy:19.323% D*
HSR:21.312% D
Kills:1,172
Deaths (as Light Assault):1,384
Deaths (to Light Assaults):908
KDR:0.84682
Kill Difference:212
Playtime:65.371 hours
Usage:4%
Score:0.836m
Score/min:213
Accuracy (listed only):29.398%
HSR (listed only):20.091%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
D
Kills:277
Deaths:328
KDR:0.845
Accuracy:32.301% D*
HSR:18.773% D
VA39 Spectre
A*
Kills:239
Deaths:15
KDR:15.933
Accuracy:27.828% D
HSR:61.925% A*
XM98
C+
Kills:196
Deaths:7
KDR:28
Accuracy:30.857% D--
HSR:73.980% C+
NS-AM7 Archer
B+
Kills:195
Deaths:154
KDR:1.266
Accuracy:62.659% B+
HSR:10.256% D
Sirius SX12
B+
Kills:178
Deaths:229
KDR:0.777
Accuracy:21.843% C--
HSR:21.910% B+
Phaseshift VX-S
D**
Kills:94
Deaths:8
KDR:11.750
Accuracy:25.849% D**
HSR:47.872% F-
NSX Tomoe
B+
Kills:64
Deaths:50
KDR:1.280
Accuracy:19.593% F-
HSR:42.188% B+
Kills:1,243
Deaths (as Infiltrator):791
Deaths (to Infiltrators):751
KDR:1.57143
Kill Difference:452
Playtime:130.464 hours
Usage:8%
Score:1.315m
Score/min:168
Accuracy (listed only):31.561%
HSR (listed only):39.558%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C
Kills:811
Deaths:946
KDR:0.857
Accuracy:21.124% C--
HSR:18.989% C
Sirius SX12
B+
Kills:178
Deaths:229
KDR:0.777
Accuracy:21.843% C--
HSR:21.910% B+
Thanatos VE70
C+
Kills:149
Deaths:192
KDR:0.776
Accuracy:38.825% C+
HSR:13.423% D
Deimos VA29
B
Kills:137
Deaths:114
KDR:1.202
Accuracy:57.523% C
HSR:18.978% B
Kills:1,275
Deaths (as Combat Medic):1,481
Deaths (to Combat Medics):448
KDR:0.8609
Kill Difference:206
Playtime:231.455 hours
Usage:15%
Score:4.879m
Score/min:351
Accuracy (listed only):34.829%
HSR (listed only):18.325%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D
Kills:305
Deaths:79
KDR:3.861
Accuracy:35.377% D-
HSR:2.623% D
Vortex VM21
D
Kills:232
Deaths:51
KDR:4.549
Accuracy:35.755% D
HSR:2.155% D
Vortex VM21
D
Kills:201
Deaths:57
KDR:3.526
Accuracy:35.098% D
HSR:2.488% D
Comet VM2
D
Kills:189
Deaths:44
KDR:4.295
Accuracy:38.280% D
HSR:1.058% D**
Nebula VM20
C+
Kills:158
Deaths:80
KDR:1.975
Accuracy:16.015% C--
HSR:20.886% C+
Nebula VM20
B+
Kills:148
Deaths:74
KDR:2
Accuracy:16.140% C--
HSR:22.973% B+
NS-10 Burster
D*
Kills:70
Deaths:12
KDR:5.833
Accuracy:22.683% D*
HSR:0% F
NS-10 Burster
D-
Kills:63
Deaths:12
KDR:5.250
Accuracy:22.861% D-
HSR:0% F
Quasar VM1
C*
Kills:55
Deaths:35
KDR:1.571
Accuracy:8.806% D**
HSR:20% C*
Kills:1,421
Deaths (as MAX Suit):222
Deaths (to MAX Suits):398
KDR:6.4009
Kill Difference:1,199
Playtime:133.244 hours
Usage:8%
Score:1.460m
Score/min:183
Accuracy (listed only):25.668%
HSR (listed only):8.020%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:1,915
V. Kills:916 209%
Deaths:97
KDR:19.742
Accuracy:49.522% D-
KPH:24.300 D
VKPH:11.600 D*
L100 Python HEAT
C
Kills:1,259
V. Kills:580 217%
Deaths:90
KDR:13.989
Accuracy:40.139% D*
KPH:21.500 D
VKPH:9.900 C
L100 Python HESH
C-
Kills:1,228
V. Kills:320 383%
Deaths:76
KDR:16.158
Accuracy:37.190% D*
KPH:26.200 D--
VKPH:6.800 C-
C75 Viper
C+
Kills:481
V. Kills:224 214%
Deaths:42
KDR:11.452
Accuracy:33.827% D
KPH:17.600 D
VKPH:8.200 C+
Skyguard
C*
Kills:319
V. Kills:181 175%
Deaths:28
KDR:11.393
Accuracy:23.321% D--
KPH:16 C*
VKPH:9.100 C+
Kills:5,202 (5,202 + 0)
Deaths:333
KDR:15.622
VKDR:6.670
Vehicle Kills:2,221
Kill Difference:4,869
Playtime:231.602 hours
Usage:15%
Score:1.652m
Score/min:119
Driving Accuracy:23.321%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D-
Kills:1,201
V. Kills:705 170%
Deaths:142
KDR:8.458
Accuracy:42.639% D*
KPH:16.400 D-
VKPH:9.600 D*
Supernova VPC
C++
Kills:837
V. Kills:322 259%
Deaths:50
KDR:16.740
Accuracy:39.837% D*
KPH:22.700 D*
VKPH:8.700 C++
Saron HRB
D
Kills:61
V. Kills:41 145%
Deaths:7
KDR:8.714
Accuracy:38.277% D
KPH:15.900 D-
VKPH:10.700 D
Kills:2,099 (2,038 + 61)
Deaths:199
KDR:10.548
VKDR:5.367
Vehicle Kills:1,068
Kill Difference:1,900
Playtime:113.931 hours
Usage:7%
Score:0.814m
Score/min:119
Driving Accuracy:39.837%
Gunner Accuracy:38.277%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:305
V. Kills:84 359%
Deaths:87
KDR:3.506
Accuracy:31.026% D-
KPH:12.300 D
VKPH:3.400 D*
M20 Basilisk
C--
Kills:230
V. Kills:86 264%
Deaths:67
KDR:3.433
Accuracy:31.920% D
KPH:15.500 C--
VKPH:5.800 D
M12 Kobalt
B+
Kills:142
V. Kills:28 N/A
Deaths:19
KDR:7.474
Accuracy:15.862% C-
KPH:23.100 D*
VKPH:4.600 B+
M40 Fury
D--
Kills:107
V. Kills:26 396%
Deaths:21
KDR:5.095
Accuracy:29.258% D
KPH:16.800 D*
VKPH:4.100 D--
G30 Walker
C
Kills:56
V. Kills:23 233%
Deaths:20
KDR:2.800
Accuracy:24.811% D
KPH:12.500 C
VKPH:5.100 D-
M12 Kobalt
D-
Kills:55
V. Kills:3 N/A
Deaths:9
KDR:6.111
Accuracy:15.704% C
KPH:23.700 D*
VKPH:1.300 D-
Kills:895 (0 + 895)
Deaths:223
KDR:4.013
VKDR:1.121
Vehicle Kills:250
Kill Difference:672
Playtime:59.050 hours
Usage:4%
Score:0.308m
Score/min:87
Driving Accuracy:N/A%
Gunner Accuracy:15.704%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 2,8311,9159719.742M++16.8949.522%D-N/A24.3D11.6D*11878.9h5.9C*12C+
L100 Python HEAT 1,8391,2599013.989A*11.1440.139%D*N/A21.5D9.9C11358.5h7.6C--18.9D--
L100 Python HESH 1,5481,2287616.158B+13.3137.19%D*N/A26.2D--6.8C-13246.9h4.6D-12.5D*
Supernova FPC 1,9061,2011428.458C**5.6142.639%D*N/A16.4D-9.6D*11373.2h5.2C++12.1C
Supernova VPC 1,1598375016.74B+13.8939.837%D*N/A22.7D*8.7C++9336.9h5.2F-13.1F-
Pulsar VS1 8228119460.857C+1.9921.124%C--18.989%C7.3D--N/A22111.3h20.5D**96.8D
Eidolon VE33 6286011763.415A*0.5727.388%C+38.436%A++9.7DN/A2462.2h14.2D*51.9D
C75 Viper 7054814211.452A++8.6033.827%DN/A17.6D8.2C+9027.4h16.3C48.1C-
Orion VS54 4104053951.025C+1.8216.651%D-26.914%C**7.2D--N/A3355.9h15.8D95.2C
Spear Anti-Vehicle Phalanx Turret 598343428.167C*5.3239.72%C--2.915%C--14.9D*11.1D--13823h15.4D**38.8D*
Solstice VE3 3443384350.777C++2.0720.159%C--21.302%C*5.6D-N/A3759.9h19.1C-94.6C+
Skyguard 5003192811.393M++8.5423.321%D--N/A16C*9.1C+14820h79.3B**340.2B+
Zenith VX-5 3173093540.873C1.9818.714%D*23.625%C**6.9D--N/A2144.6h19.9F106.5F
M20 Basilisk 389305873.506C**0.6631.026%D-9.508%A+12.2D3.4D*7324.9h80.1B+258.3C++
Comet VM2 411305793.861M**1.0135.377%D-2.623%D8.3C--2.9D4836.8h33.6D-95.1D-
NS-44 Commissioner AE 2832773280.845C2.0032.301%D*18.773%D7D*N/A1839.8h5.3F-16.6F-
Spear Anti-Vehicle Phalanx Tower 395257642.833A+39.9843.49%D1.556%D--19.9D-10.7D--11012.9h10.4C+24C
Tank Mine 358250544.63B**1.7832.235%C+N/A131.6B+56.8C+9921.9h2.3D7.2C-
VA39 Spectre 2442391515.933U13.0827.828%D61.925%A*14.4DN/A4716.6h8.1D--29D-
Vortex VM21 467232514.549M1.7035.755%D2.155%D3.8D--3.9D4560.6h40.8C++114C++
M20 Basilisk 316230673.433B0.5831.92%D6.087%C*15.4C--5.8D10314.9h74.9B*234.6B+
Vortex VM21 390201573.526A*0.6835.098%D2.488%D3.2D--3D-3263h50.1C++142.6C+
XM98 199196728U25.1530.857%D--73.98%C+11.4DN/A4417.2h4.3F--13.8F-
NS-AM7 Archer 3071951541.266A++1.5862.659%B+10.256%D3D-1.7D2465.4h45.1F-72F
Comet VM2 281189444.295M**1.4538.28%D1.058%D**6.6D-3.2D-4428.7h49D**128D*
Aspis Anti-Aircraft Phalanx Turret 348178218.476A*5.6322.171%C--N/A6.4D-6.1D-10227.7h129.7B++585.2C**
Sirius SX12 1851782290.777C+2.0721.843%C--21.91%B+3.6D*N/A1349.4h29.5F**135.1D**
NS Annihilator 278174305.8U2.9581.724%C**N/A16.4A9.8B+16710.6h8.2A10A
C-4 2541711611.062C1.7927.303%C*N/A50.3D24.4C6773.4h1.9D7C
Proximity Mine 1661661016.6M**13.7525.468%F-N/A103.8CN/A3551.6h2C8F--
NS-R3 Swarm 335165931.774M++1.0858.714%D*N/A5.5D5.6C6730.2h30.5C51.9C--
Nebula VM20 159158801.975C+0.8716.015%C--20.886%C+11.5D*N/A3513.7h31.1T*194.3F-
Thanatos VE70 1531491920.776C+2.0738.825%C+13.423%D11.1D-N/A6613.4h5.6C14.5C+
Nebula VM20 151148742C+0.8516.14%C--22.973%B+11.8D*N/A4012.5h31.6T*196F
M12 Kobalt 170142197.474C--4.6215.862%C-16.901%C23.3D*4.6B+746.1h29.9D**188.7D
Spear Anti-Vehicle Phalanx Turret 228140270A*67.1548.462%C--1.429%D--21.9D13.8D1186.4h13.1C++26.9C+
Deimos VA29 1411371141.202C+1.6557.523%C18.978%B9.3D*N/A2614.8h4.6T*8D*
Nemesis VSH9 175110961.146B*1.7053.576%D*2.727%C++7D4.1D-14015.8h10.7D--20D**
NS Decimator 154110861.279C**1.5750.169%D**1.818%C21.6D-8.6D-1715.1h5.4C10.8D-
M40 Fury 133107215.095C+2.2529.258%D2.804%A16.7D*4.1D--986.4h14.8C++50.6C+
Hoplon Anti-Aircraft Phalanx Tower 149101333.667C+30.8226.893%C1.98%C+6.2D*3D*4116.2h261.3T*971.8T*
MANA Anti-Personnel Turret 10098362.722N/A0.1311.193%UN/A980U20U2211100.1h27.6T*246.5T*
MANA Anti-Vehicle Turret 16298244.083B++1.2340.582%D*4.082%B+980C640C91300.1h10.5C+25.9D
Phaseshift VX-S 9694811.75M**8.9025.849%D**47.872%F-10.2D--N/A299.2h8.3T32.3T-
Frag Grenade 7373173N/A70.1540.353%DN/A365C--N/A20110.2h4.1C+10.1C
NS-10 Burster 12270125.833S2.9822.683%D*N/A3.6D-2.7D4519.6h147.4C++649.8C-
NSX Tomoe 6564501.28C+1.5719.593%F-42.188%B+7.5D*N/A258.5h29.3T*149.6T*
NS-10 Burster 10663125.25S2.4022.861%D-N/A3.1D--2.1D-4420.1h168.3D736.3D-
Saron HRB 1026178.714B++5.8638.277%D3.279%A++16.1D-10.8D4973.8h40.5F--105.8F--
NSX Tanto 6361601.017C+1.8319.323%D*21.312%D4.1D*N/A1115h24D**124.4D--
G30 Walker 7956202.8C0.0524.811%D1.786%D--12.4C-5.1D-1104.5h140.1B**564.8B+
M12 Kobalt 585596.111C-3.2615.704%C23.636%B**23.9D*1.3D-972.3h26.5D*168.7D
Quasar VM1 5755351.571C++1.288.806%D**20%C*7.3D*N/A387.5h23F-261.2D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret65770.7h
Nano-Armor Kit62132,5167.3h
AE Nano-Armor Kit126519,77834h
Turret AI Module01480.5h
Repair Module01580.5h
AE Medical Applicator245375,98544.8h
Nanite Revive Grenade01,1140.3h
Cortium Silo16171.1h
Spitfire Auto-Turret41,0850.8h
Motion Spotter21,8411h
Hoplon Anti-Aircraft Phalanx Tower0830.3h
Rampart Wall0530.3h
Xiphos Anti-Personnel Tower0680.3h
Welding Device05,1750.7h
Deconstruction Tool04,9081h
Spear Anti-Vehicle Tower0660.3h
Shield Recharging Field4613,0093.7h
Recon Detection Device157,93314.5h
Ammunition Package73,8701.4h
Anti-Infantry MANA Turret42720.3h
Medical Applicator211221,34525.2h
Nano-Repair Grenade0900h
Pain Spire0950.4h
Flail Targeting Dart1620.4h
Ectoblaster13730.2h
Orbital Strike Target Designator2990.6h
Spear Anti-Vehicle Turret1540.4h
WLT-Howler Mining Laser9358,71475.9h

Check the help document for the dictionary if you want to learn more about words used here.


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