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Castellan Krokoo[BWAE] Krokoo
VS BR 65

KDR: 5.04

Score: 4.1m

Last Seen: Jan 22nd, 2019 12:28 AM
- OFFLINE - 10.3 hour(s)

Battle Rank 65 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 62
Level Progress (to 66): 61%
Level 100 Progress: 22% 449h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-44 Commissioner Orion VS54 Ghost NS-15M2 SVA-88 Pulsar LSW VE-H Maw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,948,548 MLG Score: 13548
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.084%49.571%169010101211,2937.13392-2.098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.116%2.571A**4.481S-0.181CHEAD ++ (~32.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.686B+8.10.437B15.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.518%89.278%0110211,34318027.41989

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.361A*1.431A-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.685B+1.60.504B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 62
4.1m187.7%547 (32.8k)453 (27.2k)5.0360613,4062,6625.1682965 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022152833.271%51.581%171603:269

10% Combat Medic77% Heavy Assault12% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 26th, 2018 2:17 AMOct 5th, 2018 12:11 AMJan 21st, 2019 8:14 PM (9h) (PST)Jan 21st, 2019 9:59 PM (7h) (PST)Jan 21st, 2019 8:28 PM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9292257041.4650.2910.7562.8080.03113548

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,76013,47942,281881745169227,200

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
152.5h/6.4d 352 6,915 3,701 25.7k 198 660 284 8.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A**
Kills:1,633
Deaths:265
KDR:6.162
Accuracy:33.334% A++
HSR:50.276% A**
Orion VS54
M*
Kills:1,406
Deaths:250
KDR:5.624
Accuracy:32.982% A**
HSR:47.368% M*
NS-15M2
M+
Kills:1,227
Deaths:192
KDR:6.391
Accuracy:34.622% A*
HSR:48.003% M+
SVA-88
M**
Kills:1,203
Deaths:195
KDR:6.169
Accuracy:33.092% A*
HSR:51.372% M**
Pulsar LSW
M*
Kills:1,186
Deaths:234
KDR:5.068
Accuracy:32.761% A++
HSR:48.651% M*
VE-H Maw
A*
Kills:1,185
Deaths:184
KDR:6.440
Accuracy:35.349% A++
HSR:47.342% A*
Kills:7,840
Deaths (as Heavy Assault):1,320
Deaths (to Heavy Assaults):817
KDR:5.93939
Kill Difference:6,520
Playtime:116.959 hours
Usage:77%
Score:3.182m
Score/min:453
Accuracy (listed only):33.690%
HSR (listed only):48.835%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
S
Kills:604
Deaths:87
KDR:6.943
Accuracy:34.766% A++
HSR:51.159% S
VX6-7
M++
Kills:238
Deaths:32
KDR:7.438
Accuracy:33.924% A++
HSR:39.076% M++
Kills:842
Deaths (as Light Assault):119
Deaths (to Light Assaults):501
KDR:7.07563
Kill Difference:723
Playtime:3.652 hours
Usage:2%
Score:0.060m
Score/min:274
Accuracy (listed only):34.345%
HSR (listed only):45.117%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
S
Kills:1,178
Deaths:178
KDR:6.618
Accuracy:33.895% A*
HSR:53.396% S
Eridani SX5
S
Kills:604
Deaths:87
KDR:6.943
Accuracy:34.766% A++
HSR:51.159% S
Kills:1,782
Deaths (as Combat Medic):265
Deaths (to Combat Medics):382
KDR:6.72453
Kill Difference:1,517
Playtime:15.244 hours
Usage:10%
Score:0.397m
Score/min:434
Accuracy (listed only):34.330%
HSR (listed only):52.277%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
S
Kills:1,433
Deaths:491
KDR:2.919
Accuracy:46.968% A
HSR:51.291% S
Ghost
A*
Kills:1,343
Deaths:153
KDR:8.778
Accuracy:50.518% A++
HSR:89.278% A*
Eridani SX5
S
Kills:604
Deaths:87
KDR:6.943
Accuracy:34.766% A++
HSR:51.159% S
Kills:3,380
Deaths (as Infiltrator):731
Deaths (to Infiltrators):351
KDR:4.6238
Kill Difference:2,649
Playtime:18.248 hours
Usage:12%
Score:0.505m
Score/min:462
Accuracy (listed only):44.084%
HSR (listed only):63.909%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,6561,6332656.162B**1.1333.334%A++50.276%A**127.6A++1.8A**34812.8h9.1B*27.2B**
NS-44 Commissioner 1,4451,4334912.919A*2.1246.968%A51.291%S103.8M+N/A28513.8h2.6A5.6B**
Orion VS54 1,4301,4062505.624M0.5932.982%A**47.368%M*79.4A*1.4M+20917.7h9.1B**27.7B**
Ghost 1,3451,3431538.778A++3.7450.518%A++89.278%A*97.3MN/A25213.8h1.6A3.1B**
NS-15M2 1,2421,2271926.391M1.3534.622%A*48.003%M+84A+1B**18614.6h9.3B**26.8B**
SVA-88 1,2151,2031956.169A*1.1333.092%A*51.372%M**77.6AN/A28715.5h9.1B**27.4B**
Pulsar LSW 1,2151,1862345.068M++0.0332.761%A++48.651%M*84.1A+2.1S19314.1h9.7B**29.7B*
VE-H Maw 1,2071,1851846.44M**1.4035.349%A++47.342%A*124.7A**2.3M+2909.5h7.5A21.3B*
H-V45 1,1951,1781786.618M++1.5833.895%A*53.396%S100.7M*1.5M*23111.7h8.7A++25.6A
Eridani SX5 611604876.943S1.9134.766%A++51.159%S123.3M**1.4M+3814.9h8.4B**24.1B*
S1 366264525.077S0.0466.729%B**2.652%C+57.4M22.2A+3744.6h5.4B++8.1B*
Force-Blade 2642632,6630.099A*4.9437.838%B++21.293%A*1.8B++N/A5148.9h1.7B+4.4B++
VX6-7 240238327.438S2.4033.924%A++39.076%M++108.2M++N/A2342.2h9.3B**27.5B**
Frag Grenade 5655155N/A49.9659.797%A*N/A550C**10C**19390.1h3.2B+5.4B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter37430.3h
Spawn Beacon38000.4h
Medical Applicator36,9880.4h
Nano-Armor Kit07920h
Medical Kit2392,8704.3h

Check the help document for the dictionary if you want to learn more about words used here.


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