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Kroop[z0eY] Kroop
VS BR 115

KDR: 0.85

Score: 26.5m

Last Seen: Mar 11th, 2019 3:26 AM
- OFFLINE - 1002.7 hour(s)

Battle Rank 114 (115 total) - Vanu Sovereignty on Emerald
Level Progress (to 115): 46%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M40 Fury-F S12 Renegade Tank Mine Pulsar C C-4 Saron HRB Pandora VX25 Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $36,279 MLG Score: 29
Fun Score: N/A
Cheeseburgers Flipped: 671TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.639%20.764%4081410212,8270.3512670.503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.203%-0.284C0.006C+-1.7F-HEAD ++ (~10.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.7-0.173C17.2-0.205C70.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.712%1.13%252103335421183490.16706101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.556%0.175C++-0.945D--0.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.08C+15.2-0.211C20.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.621%2.496%1201110241,963203815470.963199127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.573%-0.051C+-0.477D0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.70.12C+37.30.059C+67.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.468%16.535%12011034508405161.25432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.329D**0.393B-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.7-0.873D--6.3-0.296C18.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.5m519.3%260 (15.6k)214 (12.8k)0.85461318,96922,1961.22518115 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103560416.589%6.331%10505:352

7% Combat Medic56% Engineer16% Infiltrator13% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 10:55 PMDec 9th, 2016 3:07 AMMar 23rd, 2019 8:52 PM (29d) (PST)Mar 11th, 2019 12:19 AM (42d) (PST)Mar 10th, 2019 11:26 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
400833170.1530.1790.0101.0730.05429

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,9814,99518,986911164312,827

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2068h/86.2d 8,225 1,201 14,961 133.1k 1,866 3,073 6,660 49.6m

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:643
Deaths:1,358
KDR:0.473
Accuracy:19.541% D-
HSR:18.974% D
Pandora VX25
B
Kills:508
Deaths:1,151
KDR:0.441
Accuracy:25.468% D**
HSR:16.535% B
Zenith VX-5
C
Kills:263
Deaths:585
KDR:0.450
Accuracy:19.334% D*
HSR:20.152% C
Serpent VE92
D
Kills:262
Deaths:689
KDR:0.380
Accuracy:19.093% D--
HSR:16.031% D
Solstice SF
C+
Kills:192
Deaths:913
KDR:0.210
Accuracy:18.461% D--
HSR:16.667% C+
NS Baron G5
A+
Kills:75
Deaths:193
KDR:0.389
Accuracy:31.181% D*
HSR:21.333% A+
Kills:1,943
Deaths (as Engineer):4,889
Deaths (to Engineers):8,098
KDR:0.39742
Kill Difference:2,946
Playtime:1,160.514 hours
Usage:56%
Score:15.938m
Score/min:229
Accuracy (listed only):22.180%
HSR (listed only):18.282%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C
Kills:367
Deaths:628
KDR:0.584
Accuracy:14.147% F
HSR:3.542% C
Kills:367
Deaths (as Heavy Assault):628
Deaths (to Heavy Assaults):5,087
KDR:0.58439
Kill Difference:261
Playtime:84.780 hours
Usage:4%
Score:1.133m
Score/min:223
Accuracy (listed only):14.147%
HSR (listed only):3.542%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:480
Deaths:1,067
KDR:0.450
Accuracy:17.289% D**
HSR:18.750% C++
Eridani SX5
B++
Kills:293
Deaths:655
KDR:0.447
Accuracy:19.499% D*
HSR:24.915% B++
NS-61 Emissary
B**
Kills:154
Deaths:359
KDR:0.429
Accuracy:14.886% F-
HSR:22.727% B**
Artemis VX26
B+
Kills:118
Deaths:256
KDR:0.461
Accuracy:23.098% D-
HSR:25.424% B+
NS-7 PDW
A++
Kills:97
Deaths:266
KDR:0.365
Accuracy:19.258% D--
HSR:27.835% A++
NS-357 Underboss
D
Kills:84
Deaths:255
KDR:0.329
Accuracy:26.235% D*
HSR:16.667% D
NS-AM7 Archer
D
Kills:69
Deaths:561
KDR:0.123
Accuracy:49.446% D*
HSR:11.594% D
NS-44B Commissioner
C
Kills:64
Deaths:140
KDR:0.457
Accuracy:27.045% D*
HSR:21.875% C
Kills:1,359
Deaths (as Infiltrator):3,559
Deaths (to Infiltrators):2,423
KDR:0.38185
Kill Difference:2,200
Playtime:339.688 hours
Usage:16%
Score:3.143m
Score/min:154
Accuracy (listed only):24.594%
HSR (listed only):21.223%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:643
Deaths:1,358
KDR:0.473
Accuracy:19.541% D-
HSR:18.974% D
Pandora VX25
B
Kills:508
Deaths:1,151
KDR:0.441
Accuracy:25.468% D**
HSR:16.535% B
Sirius SX12
C++
Kills:480
Deaths:1,067
KDR:0.450
Accuracy:17.289% D**
HSR:18.750% C++
Eridani SX5
B++
Kills:293
Deaths:655
KDR:0.447
Accuracy:19.499% D*
HSR:24.915% B++
Zenith VX-5
C
Kills:263
Deaths:585
KDR:0.450
Accuracy:19.334% D*
HSR:20.152% C
Serpent VE92
D
Kills:262
Deaths:689
KDR:0.380
Accuracy:19.093% D--
HSR:16.031% D
Solstice SF
C+
Kills:192
Deaths:913
KDR:0.210
Accuracy:18.461% D--
HSR:16.667% C+
NS-7 PDW
A++
Kills:97
Deaths:266
KDR:0.365
Accuracy:19.258% D--
HSR:27.835% A++
NS Baron G5
A+
Kills:75
Deaths:193
KDR:0.389
Accuracy:31.181% D*
HSR:21.333% A+
Kills:2,813
Deaths (as Light Assault):6,877
Deaths (to Light Assaults):2,854
KDR:0.40904
Kill Difference:4,064
Playtime:258.892 hours
Usage:13%
Score:2.487m
Score/min:160
Accuracy (listed only):21.014%
HSR (listed only):20.132%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B
Kills:508
Deaths:1,151
KDR:0.441
Accuracy:25.468% D**
HSR:16.535% B
Sirius SX12
C++
Kills:480
Deaths:1,067
KDR:0.450
Accuracy:17.289% D**
HSR:18.750% C++
Eridani SX5
B++
Kills:293
Deaths:655
KDR:0.447
Accuracy:19.499% D*
HSR:24.915% B++
Corvus VA55
B+
Kills:137
Deaths:388
KDR:0.353
Accuracy:21.141% D
HSR:25.547% B+
Equinox VE2 Burst
C*
Kills:102
Deaths:259
KDR:0.394
Accuracy:23.331% D-
HSR:29.412% C*
NS-7 PDW
A++
Kills:97
Deaths:266
KDR:0.365
Accuracy:19.258% D--
HSR:27.835% A++
NS Baron G5
A+
Kills:75
Deaths:193
KDR:0.389
Accuracy:31.181% D*
HSR:21.333% A+
Terminus VX-9
C-
Kills:61
Deaths:149
KDR:0.409
Accuracy:17.999% F
HSR:22.951% C-
Kills:1,753
Deaths (as Combat Medic):4,128
Deaths (to Combat Medics):1,879
KDR:0.42466
Kill Difference:2,375
Playtime:137.306 hours
Usage:7%
Score:2.449m
Score/min:297
Accuracy (listed only):21.896%
HSR (listed only):23.410%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:323
Deaths:254
KDR:1.272
Accuracy:11.603% F
HSR:20.743% C+
Blueshift VM5
B
Kills:306
Deaths:264
KDR:1.159
Accuracy:12.210% D**
HSR:22.876% B
Comet VM2
C
Kills:122
Deaths:263
KDR:0.464
Accuracy:39.898% C
HSR:0.820% F
Nebula VM20
B++
Kills:109
Deaths:103
KDR:1.058
Accuracy:11.068% D**
HSR:23.853% B++
Comet VM2
D
Kills:106
Deaths:191
KDR:0.555
Accuracy:39.591% D
HSR:0.943% F
Quasar VM1
D
Kills:74
Deaths:116
KDR:0.638
Accuracy:10.077% D*
HSR:14.865% D
Nebula VM20
C--
Kills:73
Deaths:76
KDR:0.961
Accuracy:10.124% F
HSR:17.808% C--
NS-10 Burster
C
Kills:69
Deaths:117
KDR:0.590
Accuracy:26.364% C
HSR:4.348% D
NS-10 Burster
D
Kills:58
Deaths:117
KDR:0.496
Accuracy:25.786% D
HSR:3.448% D
Kills:1,240
Deaths (as MAX Suit):750.500
Deaths (to MAX Suits):1,054
KDR:1.65223
Kill Difference:489.500
Playtime:84.046 hours
Usage:4%
Score:1.376m
Score/min:273
Accuracy (listed only):20.747%
HSR (listed only):12.189%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:149
V. Kills:209 71%
Deaths:104
KDR:1.433
Accuracy:25.368% D*
KPH:11.500 D*
VKPH:16.100 D
L105 Zephyr
C
Kills:84
V. Kills:23 350%
Deaths:17
KDR:4.941
Accuracy:31.150% D**
KPH:22.700 D--
VKPH:6.200 C
Kills:233 (0 + 233)
Deaths:121
KDR:1.926
VKDR:1.917
Vehicle Kills:232
Kill Difference:112
Playtime:16.696 hours
Usage:1%
Score:0.277m
Score/min:276
Piloting Accuracy:N/A%
Gunner Accuracy:31.150%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:156
V. Kills:59 260%
Deaths:48
KDR:3.250
Accuracy:39.312% C+
KPH:18.300 D
VKPH:6.900 C
Kills:156 (156 + 0)
Deaths:48
KDR:3.250
VKDR:1.229
Vehicle Kills:59
Kill Difference:108
Playtime:8.531 hours
Usage:0%
Score:0.093m
Score/min:183
Driving Accuracy:39.312%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C++
Kills:566
V. Kills:425 133%
Deaths:136
KDR:4.162
Accuracy:38.131% D
KPH:22.200 C
VKPH:16.600 C++
Supernova FPC
D
Kills:198
V. Kills:207 95%
Deaths:98
KDR:2.020
Accuracy:52.198% C+
KPH:11.700 D*
VKPH:12.300 D
Aphelion VEX-4
C
Kills:77
V. Kills:76 100%
Deaths:28
KDR:2.750
Accuracy:25.792% D*
KPH:15.200 D--
VKPH:15 C
E540 Halberd
C++
Kills:57
V. Kills:44 127%
Deaths:18
KDR:3.167
Accuracy:40.541% D--
KPH:22.300 D-
VKPH:17.200 C++
Kills:898 (198 + 700)
Deaths:280
KDR:3.207
VKDR:2.686
Vehicle Kills:752
Kill Difference:618
Playtime:50.067 hours
Usage:2%
Score:0.742m
Score/min:247
Driving Accuracy:52.198%
Gunner Accuracy:40.541%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:207
V. Kills:209 99%
Deaths:97
KDR:2.134
Accuracy:37.195% D--
KPH:25.300 D-
VKPH:25.500 C+
E540 Halberd-H
C**
Kills:155
V. Kills:156 99%
Deaths:35
KDR:4.429
Accuracy:52.515% D
KPH:24.600 D-
VKPH:24.700 C**
Saron HRB-H
C-
Kills:103
V. Kills:94 108%
Deaths:47
KDR:2.191
Accuracy:46.752% D--
KPH:21.200 D-
VKPH:19.300 C-
Kills:465 (0 + 465)
Deaths:179
KDR:2.598
VKDR:2.564
Vehicle Kills:459
Kill Difference:286
Playtime:19.371 hours
Usage:1%
Score:0.331m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:46.752%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:337
V. Kills:98 340%
Deaths:80
KDR:4.213
Accuracy:35.860% C+
KPH:25.900 D
VKPH:7.500 C
M20 Basilisk
B*
Kills:187
V. Kills:131 142%
Deaths:56
KDR:3.339
Accuracy:41.749% C**
KPH:15.800 C
VKPH:11.100 B*
M40 Fury
C++
Kills:169
V. Kills:63 264%
Deaths:56
KDR:3.018
Accuracy:31.953% D
KPH:32.500 D
VKPH:12.100 C++
M20 Basilisk
C++
Kills:84
V. Kills:57 145%
Deaths:37
KDR:2.270
Accuracy:33.337% D
KPH:15.200 C--
VKPH:10.300 C++
M12 Kobalt
D
Kills:72
V. Kills:3 N/A
Deaths:11
KDR:6.545
Accuracy:10.670% D**
KPH:25.900 D*
VKPH:1.100 D
G30 Walker
C++
Kills:65
V. Kills:54 118%
Deaths:21
KDR:3.095
Accuracy:29.030% C+
KPH:12 C
VKPH:10 C++
Kills:914 (0 + 914)
Deaths:261
KDR:3.502
VKDR:1.556
Vehicle Kills:406
Kill Difference:653
Playtime:43.752 hours
Usage:2%
Score:0.514m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:29.030%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:1,525
V. Kills:670 227%
Deaths:1,650
KDR:0.924
Accuracy:53.233% B
KPH:18.900 C
VKPH:8.300 B
S12 Renegade
B+
Kills:1,292
V. Kills:75 N/A
Deaths:663
KDR:1.949
Accuracy:38.906% C
KPH:42.400 C
VKPH:2.500 B+
M12 Kobalt-F
B+
Kills:186
V. Kills:15 N/A
Deaths:176
KDR:1.057
Accuracy:21.876% C+
KPH:23.700 C
VKPH:1.900 B+
M20 Basilisk-F
C++
Kills:136
V. Kills:68 197%
Deaths:176
KDR:0.773
Accuracy:48.414% C+
KPH:15.500 C+
VKPH:7.700 C++
Kills:3,139 (3,139 + 0)
Deaths:2,665
KDR:1.178
VKDR:0.311
Vehicle Kills:828
Kill Difference:474
Playtime:127.916 hours
Usage:6%
Score:0.843m
Score/min:110
Driving Accuracy:48.414%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C-
Kills:73
V. Kills:96 75%
Deaths:55
KDR:1.327
Accuracy:31.950% D
KPH:7.500 D*
VKPH:9.900 C-
Kills:73 (0 + 73)
Deaths:55
KDR:1.327
VKDR:1.745
Vehicle Kills:96
Kill Difference:18
Playtime:9.677 hours
Usage:0%
Score:0.080m
Score/min:138
Piloting Accuracy:N/A%
Gunner Accuracy:31.950%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-F 2,1951,5251,6500.924C0.0753.233%BN/A18.9C8.3B11480.8h18.7D-35.1D
S12 Renegade 1,3671,2926631.949C1.0938.906%C5.108%C+42.4C2.5B+10830.5h4.7D--12D
Tank Mine 1,3858166031.353D0.5024.351%DN/A58.3D--40.6D69214h2.4D9.9F-
Pulsar C 6696431,3580.473C-0.3819.541%D-18.974%D7D-N/A2891.7h15.5D79.5D
C-4 1,0936278710.72C-0.1317.642%D**N/A36.7D--27.3C+40317.1h2D11.5F
Saron HRB 9915661364.162C+3.3138.131%D1.413%C+22.2C16.7C++22025.5h24.4C+63.9C
Pandora VX25 5235081,1510.441D0.4125.468%D**16.535%B6.2D*N/A1981.9h6.3D*24.7F
Sirius SX12 5004801,0670.45C--0.4017.289%D**18.75%C++3.9D*N/A15122.9h19.5D-112.9D-
Proximity Mine 4594591692.716C1.8634.841%D-N/A83.5DN/A3375.5h2.1C--6D
Lasher X2 3843676280.584C--0.2714.147%F3.542%C13.7D-N/A4726.8h22.5C-158.9D*
M40 Fury 435337804.213C3.3635.86%C+N/A25.9D7.5C18213h20.7D57.8C-
Blueshift VM5 3313232541.272C-0.4211.603%F20.743%C+16.5D--N/A6419.6h17.4C+150.1D*
Spear Anti-Vehicle Phalanx Turret 5343192015.95A15.1043.082%C+4.075%C+28C--18.9C26111.4h12D27.9C
Blueshift VM5 3133062641.159C--0.3012.21%D**22.876%B15.2D--N/A6220.1h18.2D149.1D--
Sticky Grenade 3012951295N/A294.1551.682%C+N/A590D12C+28320.5h2.9C--5.5C+
Eridani SX5 3042936550.447D0.4119.499%D*24.915%B++5.9D*N/A1949.8h16.8D--86.1D--
Zenith VX-5 2722635850.45D0.4019.334%D*20.152%C8.1D--N/A2132.6h16.7D-86.4D-
Serpent VE92 2702626890.38D0.4719.093%D--16.031%D7D--N/A4437.5h15.9C-83.3D
M40 Fury 2492141911.263C+10.4146.81%C+N/A79.3C++13C--2482.7h11.2B+23.9B+
Aphelion VEX-4H 416207972.134C1.2837.195%D--4.831%B**25.2D-25.5C+3058.2h73.5C197.7D
MANA Anti-Vehicle Turret 3612041621.259D0.4052.092%C4.412%B++2040C1570C--8678850.1h9.2C-17.7C
The Slasher 2061999,2260.022D0.839.859%F-2.01%D--0.3C-N/A1621.3h2.3C+23.2D**
Supernova FPC 405198982.02D1.1752.198%C+1.515%D11.7D*12.2D30516.9h8.8F-16.8D**
Solstice SF 2011929130.21D0.6418.461%D--16.667%C+3D*N/A1465h22D--119.1F
M20 Basilisk 318187563.339C*2.4841.749%C**5.882%C++15.8C11.1B*17211.8h146.9D*351.9C--
M12 Kobalt-F 2011861761.057C0.2021.876%C+4.839%D--23.5C1.9B+1007.9h24.2D*110.8C--
M40 Fury 232169563.018D2.1631.953%DN/A32.5D12.1C++2955.2h17.4C-54.6D
C75 Viper 215156483.25C+2.4039.312%C+N/A18.4D6.9C1838.5h23.4D*59.4D--
E540 Halberd-H 311155354.429C3.5752.515%D1.29%C24.6D-24.8B2606.3h11.5F--21.9F--
NS-61 Emissary 1591543590.429C--0.4314.886%F-22.727%B**7.3D--N/A2321.2h18.2C122.3F-
C150 Dalton 3581491041.433D0.5825.368%D*1.342%B+11.5D*16.1D30913h7.3F28.8T
M60-A Bulldog 175139245.792C4.9437.559%D-3.597%B**19D4.9C++1257.3h10.3F27.4F-
Corvus VA55 1421373880.353D-0.5021.141%D25.547%B+8.4D--N/A2816.3h18.5F--87.4D*
M20 Basilisk-F 2041361760.773C+0.0848.414%C+2.941%C15.5C+7.7C++878.8h78.7C+162.5C+
M60-A Bulldog 154124196.526C5.6737.011%D--5.645%M18.8D4.5C++1136.6h10F-27F-
Comet VM2 2341222630.464C--0.3939.898%CN/A5.3D--4.8C**7023.1h39.2D**98.2D--
Artemis VX26 1191182560.461D0.3923.098%D-25.424%B+5.8D*N/A1620.5h14.2D61.6D
Nebula VM20 1181091031.058D0.2011.068%D**23.853%B++18.8D-1.6A*645.8h19.2D173.2D*
Comet VM2 2261061910.555C--0.3039.591%DN/A5.7D--6.5B*7518.5h43.5D--109.8D--
Xiphos Anti-Personnel Phalanx Tower 1091051105B*104.1522.753%DN/A262.5C++10C*8370.4h11B+48.2C**
Saron HRB-H 197103472.191C--1.3446.752%D--1.942%B+21D--19.2C--2814.9h33.9D-72.5D*
Equinox VE2 Burst 1051022590.394D0.4623.331%D-29.412%C*8.2D*N/A1912.4h21.6F**92.5F-
NS-7 PDW 104972660.365D0.4919.258%D--27.835%A++3.8D--N/A1725.8h23.8F123.6D*
Force-Blade 89861,8990.045B++0.8128.571%C+N/A0.7C++N/A4115.7h2.4C**8.5C**
L105 Zephyr 10784174.941C4.0931.15%D**1.19%B+22.7D--6.2C1623.7h10F32F-
M20 Basilisk 14184372.27C1.4233.337%D5.952%C++15.3C--10.4C*2175.5h147.6D--442.7D--
NS-357 Underboss 85842550.329D0.5326.235%D*16.667%D4.5D*N/A1518.6h6.1F23.1F
Aphelion VEX-4 15377282.75C--1.9025.792%D*2.597%D15.1D--14.9C1705.1h89.5D*346.8F-
NS Baron G5 80751930.389D-0.4731.181%D*21.333%A+5.9D*N/A2512.7h9T-28.9D
Quasar VM1 79741160.638D0.2210.077%D*14.865%D10.3D--N/A787.2h18.5D183.7D
Nebula VM20 7673760.961D0.1110.124%F17.808%C--17.8D-N/A604.1h22.4D**221.2F-
M20 Wyvern 16973551.327D0.4731.95%D6.849%B**7.5D*9.9C-1389.7h211.2T*661T*
M12 Kobalt 7572116.545C-5.6910.67%D**18.056%C+25.7D*1.1D892.8h27.9D**261.1D**
NS-AM7 Archer 137695610.123D-0.7349.446%D*11.594%D0.9D*N/A1377.4h38.1D*77.1F
NS-10 Burster 124691170.59C--0.2626.364%C4.348%D3.2D--2.6D5821.4h216.7F821.9D*
G30 Walker 11965213.095C+2.2429.03%C+N/A12C10C++2185.4h254.4C--876.3C+
NS-44B Commissioner 66641400.457D--0.4027.045%D*21.875%C6.5D--N/A249.8h4.4D16.2D-
Terminus VX-9 62611490.409D-0.4517.999%F22.951%C-9.4D*N/A476.5h15D83.1D--
Frag Grenade 6260160N/A59.1541.516%C--N/A300D10C*17190.2h4.2C10.1C+
NS-10 Burster 103581170.496D0.3625.786%D3.448%D2.7D*2.1D*5021.2h258F--1000.5F
E540 Halberd 10157183.167C--2.3140.541%D--1.754%C-21.9D-16.9C++2862.6h6.6C--16.2D
M60-A Bulldog 7155173.235C2.3823.899%D**N/A16.7D-4.8C-983.3h7.6D--31.8F
Spear Anti-Vehicle Phalanx Tower 10954510.8D9.9542.754%D-N/A23.5D23.9C+3122.3h14.3D-33.4D*
A30 Walker 11950600.833D0.0220.817%D*N/A3.7D*5.1D-12613.5h409.4T*1966.8T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret271,9292.2h
Motion Spotter82,1631.5h
Spiker0580.1h
Spawn Beacon181,5721.1h
Nano-Armor Kit998936,06970.9h
Turret AI Module21960.8h
Repair Module02470.8h
Skywall Shield Emitter11250.8h
Structure Shield Module21540.6h
Nanite Revive Grenade02,4940.7h
Medical Applicator640186,18916.2h
Nanite Healing Grenade0640h
Deconstruction Tool11,0930.1h
Spear Anti-Vehicle Tower21400.7h
Spitfire Auto-Turret201,1531.2h
Bunker1600.6h
Rampart Wall21951.8h
Sunderer Garage1650.9h
Xiphos Anti-Personnel Tower31280.6h
Hoplon Anti-Aircraft Phalanx Tower11130.4h
Ammunition Package1668,9866h
Shield Recharging Field956,1672.4h
Anti-Infantry MANA Turret134740.8h
Lumifiber Rampart Wall1971h
Smoke Grenade01,6800.5h
Recon Detection Device201,6103.4h

Check the help document for the dictionary if you want to learn more about words used here.


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