Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 18 (18,427)players online:
milsimprodigy (37)  VTGone (17)  xSwIcy (13)  WOLF1617 (7)  MoarBassPLZ (3)  IPrincessPeasantsI (2) 79
stats.dasanfall.com
Executor Grand Ambassador Kroozer[PONO] Kroozer
NC BR 128

KDR: 3.85

Score: 35.2m

Last Seen: Jan 17th, 2019 11:22 PM
- OFFLINE - 2.6 hour(s)

Prestige 1, Battle Rank 100 (128 total) - New Conglomerate on Cobalt - Outfit Member of PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 27
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP E540 Halberd-H C85 Canister-H C-4 M96 Mjolnir-H M12 Kobalt-H M40 Fury-H MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Kroozer



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $565,452 MLG Score: 452
Fun Score: N/A
Cheeseburgers Flipped: 60TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.606%27.786%7392399912,9242.751541.096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.293%1.083B**1.116B**-0.383C-HEAD ++ (~14.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.532B+9.30.348C**25.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.043%0.958%10965101710,121181250745.58554199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.065%1.487A+-1.06D*-1.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.819B++3.90.687B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.228%6.2%124713100915,000169436958.85478406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.481%0.312C*0.473B+1.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.776B++10.10.734B++15.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.084%18.571%1247110217036500.191257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.305A*0.812B++-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.716B++2.60.467B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 27
35.2m592.4%402 (24.1k)361 (21.7k)3.8480354,81914,2464.86396128 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022376014.274%8.889%12706:5114

85% Engineer11% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2017 9:42 PMMay 21st, 2018 6:22 PMJan 18th, 2019 12:50 AM (2d) (PST)Jan 17th, 2019 9:06 PM (2d) (PST)Jan 17th, 2019 7:22 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
787587290.5620.1460.0504.1460.138452

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,2063,47543,7313493249821,670

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1625.8h/67.7d 14,473 4,873 20,990 404.5k 1,251 4,596 13,459 76.7m

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B++
Kills:712
Deaths:276
KDR:2.580
Accuracy:37.465% B++
HSR:26.826% C-
NS Baron G5
B**
Kills:279
Deaths:188
KDR:1.484
Accuracy:40.708% C
HSR:19.355% B**
AC-X11
B**
Kills:277
Deaths:243
KDR:1.140
Accuracy:26.513% B
HSR:27.437% B**
NS-11CP
C**
Kills:181
Deaths:102
KDR:1.775
Accuracy:29.353% C++
HSR:25.414% C**
LA39 Bruiser
B*
Kills:70
Deaths:37
KDR:1.892
Accuracy:69.084% B++
HSR:18.571% B*
GD-7F
A*
Kills:61
Deaths:23
KDR:2.652
Accuracy:19.801% D-
HSR:31.148% A*
AF-4A Bandit AE
D
Kills:61
Deaths:48
KDR:1.271
Accuracy:21.990% D--
HSR:21.312% D
Kills:1,641
Deaths (as Engineer):917
Deaths (to Engineers):4,389
KDR:1.78953
Kill Difference:724
Playtime:1,375.125 hours
Usage:85%
Score:30.076m
Score/min:365
Accuracy (listed only):34.988%
HSR (listed only):24.295%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C+
Kills:1,175
Deaths:437
KDR:2.689
Accuracy:26.994% C+
HSR:28.681% C+
NS-15M AE
C**
Kills:1,173
Deaths:459
KDR:2.556
Accuracy:24.892% C+
HSR:29.241% C**
LA1 Anchor
B**
Kills:1,167
Deaths:408
KDR:2.860
Accuracy:26.881% B+
HSR:32.134% B**
NC6 Gauss SAW
B**
Kills:551
Deaths:271
KDR:2.033
Accuracy:25.991% B**
HSR:29.038% B**
MGR-L1 Promise
A
Kills:466
Deaths:199
KDR:2.342
Accuracy:24.238% C++
HSR:34.549% A
EM6
B*
Kills:452
Deaths:201
KDR:2.249
Accuracy:24.266% B+
HSR:28.761% B*
Kills:4,984
Deaths (as Heavy Assault):1,975
Deaths (to Heavy Assaults):2,827
KDR:2.52354
Kill Difference:3,009
Playtime:186.568 hours
Usage:11%
Score:3.152m
Score/min:282
Accuracy (listed only):25.543%
HSR (listed only):30.401%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B++
Kills:1,373
Deaths:661
KDR:2.077
Accuracy:28.756% B+
HSR:27.385% B++
AF-4AE Cyclone
C++
Kills:1,171
Deaths:481
KDR:2.435
Accuracy:26.412% D
HSR:25.448% C++
NS Baron G5
B**
Kills:279
Deaths:188
KDR:1.484
Accuracy:40.708% C
HSR:19.355% B**
AC-X11
B**
Kills:277
Deaths:243
KDR:1.140
Accuracy:26.513% B
HSR:27.437% B**
NS-11CP
C**
Kills:181
Deaths:102
KDR:1.775
Accuracy:29.353% C++
HSR:25.414% C**
LA39 Bruiser
B*
Kills:70
Deaths:37
KDR:1.892
Accuracy:69.084% B++
HSR:18.571% B*
GD-7F
A*
Kills:61
Deaths:23
KDR:2.652
Accuracy:19.801% D-
HSR:31.148% A*
AF-4A Bandit AE
D
Kills:61
Deaths:48
KDR:1.271
Accuracy:21.990% D--
HSR:21.312% D
Kills:3,473
Deaths (as Light Assault):1,783
Deaths (to Light Assaults):1,620
KDR:1.94784
Kill Difference:1,690
Playtime:17.074 hours
Usage:1%
Score:0.245m
Score/min:239
Accuracy (listed only):32.827%
HSR (listed only):24.509%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B++
Kills:1,373
Deaths:661
KDR:2.077
Accuracy:28.756% B+
HSR:27.385% B++
AF-4AE Cyclone
C++
Kills:1,171
Deaths:481
KDR:2.435
Accuracy:26.412% D
HSR:25.448% C++
NS-44 Commissioner AE
C
Kills:374
Deaths:227
KDR:1.648
Accuracy:38.319% C
HSR:22.460% C
NS-45 Pilot
C
Kills:190
Deaths:117
KDR:1.624
Accuracy:28.595% C-
HSR:22.632% C
NS-357P Underboss
D
Kills:110
Deaths:100
KDR:1.100
Accuracy:34.808% D-
HSR:19.091% D
NS-44 Commissioner
C
Kills:108
Deaths:124
KDR:0.871
Accuracy:28.320% D-
HSR:20.370% C
AM7-XOXO
C+
Kills:68
Deaths:53
KDR:1.283
Accuracy:56.817% D
HSR:19.118% C+
Kills:3,394
Deaths (as Infiltrator):1,763
Deaths (to Infiltrators):1,628
KDR:1.92513
Kill Difference:1,631
Playtime:10.159 hours
Usage:1%
Score:0.105m
Score/min:173
Accuracy (listed only):34.575%
HSR (listed only):22.358%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B++
Kills:1,373
Deaths:661
KDR:2.077
Accuracy:28.756% B+
HSR:27.385% B++
GR-22AE
B+
Kills:1,175
Deaths:613
KDR:1.917
Accuracy:25.347% D
HSR:28.681% B+
AF-4AE Cyclone
C++
Kills:1,171
Deaths:481
KDR:2.435
Accuracy:26.412% D
HSR:25.448% C++
Reaper DMR
B+
Kills:1,170
Deaths:508
KDR:2.303
Accuracy:27.570% B+
HSR:26.581% C**
NC9 A-Tross
B*
Kills:570
Deaths:302
KDR:1.887
Accuracy:29.055% B*
HSR:29.825% B*
NS Baron G5
B**
Kills:279
Deaths:188
KDR:1.484
Accuracy:40.708% C
HSR:19.355% B**
GR-22
C+
Kills:199
Deaths:144
KDR:1.382
Accuracy:23.520% C+
HSR:18.090% C+
NC1 Gauss Rifle
C+
Kills:154
Deaths:92
KDR:1.674
Accuracy:22.062% C+
HSR:19.481% C+
LA39 Bruiser
B*
Kills:70
Deaths:37
KDR:1.892
Accuracy:69.084% B++
HSR:18.571% B*
NS-11A "Heatwave"
C
Kills:54
Deaths:26
KDR:2.077
Accuracy:23.820% D
HSR:22.222% C
Kills:6,215
Deaths (as Combat Medic):3,052
Deaths (to Combat Medics):957
KDR:2.03637
Kill Difference:3,163
Playtime:84.428 hours
Usage:5%
Score:1.524m
Score/min:301
Accuracy (listed only):31.633%
HSR (listed only):23.564%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A++
Kills:87
V. Kills:47 181%
Deaths:42
KDR:2.071
Accuracy:41.482% A++
KPH:21 B+
VKPH:11.300 C++
Breaker Rocket Pods
C
Kills:57
V. Kills:17 317%
Deaths:8
KDR:7.125
Accuracy:55.162% B++
KPH:41.900 D
VKPH:12.500 C
Kills:144 (87 + 0)
Deaths:50
KDR:2.880
VKDR:1.280
Vehicle Kills:64
Kill Difference:94
Playtime:5.511 hours
Usage:0%
Score:0.076m
Score/min:231
Piloting Accuracy:41.482%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:790
V. Kills:294 268%
Deaths:50
KDR:15.800
Accuracy:53.999% C+
KPH:53.100 A++
VKPH:19.800 C**
LB00 Python AP
C++
Kills:475
V. Kills:181 261%
Deaths:17
KDR:27.941
Accuracy:52.980% C
KPH:53.400 C++
VKPH:20.300 C+
Kills:1,265 (1,265 + 0)
Deaths:67
KDR:18.881
VKDR:7.090
Vehicle Kills:475
Kill Difference:1,198
Playtime:23.764 hours
Usage:1%
Score:0.487m
Score/min:342
Driving Accuracy:52.980%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:6,385
V. Kills:3,828 167%
Deaths:722
KDR:8.843
Accuracy:56.569% B++
KPH:35.600 A
VKPH:21.300 A+
Titan-150 HESH
A*
Kills:1,196
V. Kills:307 388%
Deaths:58
KDR:20.621
Accuracy:53.407% B++
KPH:67.500 A+
VKPH:17.300 A*
150mm Titan-R HEAT
A++
Kills:1,063
V. Kills:407 261%
Deaths:92
KDR:11.554
Accuracy:57.975% A
KPH:44.900 A++
VKPH:17.200 A+
E540 Halberd
A++
Kills:714
V. Kills:319 223%
Deaths:71
KDR:10.056
Accuracy:55.484% A+
KPH:47.800 A++
VKPH:21.400 A
Titan-150 HEAT
M**
Kills:687
V. Kills:237 289%
Deaths:35
KDR:19.629
Accuracy:53.181% B++
KPH:57.200 M**
VKPH:19.700 M+
Enforcer ML85
B++
Kills:114
V. Kills:84 134%
Deaths:30
KDR:3.800
Accuracy:50.702% B**
KPH:28.100 B+
VKPH:20.700 B++
Kills:10,159 (9,331 + 828)
Deaths:1,008
KDR:10.078
VKDR:5.141
Vehicle Kills:5,182
Kill Difference:9,151
Playtime:251.969 hours
Usage:15%
Score:5.042m
Score/min:334
Driving Accuracy:53.181%
Gunner Accuracy:50.702%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:4,848
V. Kills:1,742 278%
Deaths:421
KDR:11.515
Accuracy:63.404% B*
KPH:86.200 A*
VKPH:31 A
C85 Canister-H
B++
Kills:4,194
V. Kills:393 N/A
Deaths:366
KDR:11.459
Accuracy:68.254% A++
KPH:121.500 C**
VKPH:11.400 B++
M96 Mjolnir-H
A++
Kills:2,191
V. Kills:1,034 212%
Deaths:295
KDR:7.427
Accuracy:56.011% B++
KPH:88.700 A++
VKPH:41.900 B++
M12 Kobalt-H
B
Kills:1,957
V. Kills:79 N/A
Deaths:113
KDR:17.319
Accuracy:26.149% B*
KPH:134.100 C**
VKPH:5.400 B
M40 Fury-H
A++
Kills:1,714
V. Kills:590 290%
Deaths:177
KDR:9.684
Accuracy:55.461% A++
KPH:91.300 C++
VKPH:31.400 A++
G40-F Ranger
B**
Kills:479
V. Kills:260 184%
Deaths:36
KDR:13.306
Accuracy:33.597% C+
KPH:54.100 B**
VKPH:29.400 B*
M20 Basilisk-H
B*
Kills:158
V. Kills:25 N/A
Deaths:15
KDR:10.533
Accuracy:45.401% C+
KPH:100.600 B*
VKPH:15.900 C+
M60-G Bulldog-H
B**
Kills:158
V. Kills:21 N/A
Deaths:21
KDR:7.524
Accuracy:61.885% A+
KPH:110.400 B**
VKPH:14.700 B**
Enforcer ML65-H
A+
Kills:67
V. Kills:43 152%
Deaths:18
KDR:3.722
Accuracy:70.300% A+
KPH:60.300 A+
VKPH:38.700 B*
Kills:15,766 (0 + 15,766)
Deaths:1,462
KDR:10.784
VKDR:2.864
Vehicle Kills:4,187
Kill Difference:14,304
Playtime:161.810 hours
Usage:10%
Score:4.283m
Score/min:441
Driving Accuracy:N/A%
Gunner Accuracy:70.300%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:332
V. Kills:8 N/A
Deaths:13
KDR:25.539
Accuracy:21.405% B++
KPH:92 B*
VKPH:2.200 C+
M12 Kobalt
A++
Kills:188
V. Kills:10 N/A
Deaths:9
KDR:20.889
Accuracy:20.301% B+
KPH:103 B**
VKPH:5.500 A++
M20 Basilisk
A*
Kills:131
V. Kills:43 298%
Deaths:13
KDR:10.077
Accuracy:45.574% B*
KPH:42.600 A*
VKPH:14 A++
M20 Basilisk
M*
Kills:104
V. Kills:19 N/A
Deaths:12
KDR:8.667
Accuracy:39.004% C++
KPH:57.300 M*
VKPH:10.500 B
Kills:755 (0 + 755)
Deaths:47
KDR:16.064
VKDR:1.702
Vehicle Kills:80
Kill Difference:708
Playtime:10.326 hours
Usage:1%
Score:0.240m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:39.004%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B**
Kills:108
V. Kills:34 309%
Deaths:4
KDR:27
Accuracy:53.245% B**
KPH:78.700 B*
VKPH:24.800 B+
M20 Wyvern
A+
Kills:61
V. Kills:28 210%
Deaths:5
KDR:12.200
Accuracy:40.101% B+
KPH:46 A+
VKPH:21.100 B*
CAS 14-E
S
Kills:58
V. Kills:10 N/A
Deaths:3
KDR:19.333
Accuracy:38.100% B*
KPH:113.500 B**
VKPH:19.600 S
Kills:227 (0 + 227)
Deaths:12
KDR:18.917
VKDR:6
Vehicle Kills:72
Kill Difference:215
Playtime:3.209 hours
Usage:0%
Score:0.108m
Score/min:563
Piloting Accuracy:N/A%
Gunner Accuracy:38.100%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 10,2136,3857228.843B+4.9956.569%B++1.206%D--35.6A21.3A+291179.6h4.1C**7.2B++
E540 Halberd-H 6,5904,84842111.515B++7.6763.404%B*N/A86.3A*31A42956.2h3.7B**5.9A
C85 Canister-H 4,5874,19436611.459C+7.6168.254%A++8.965%D121.6C**11.4B++38134.5h7.7C11.3B+
C-4 5,7563,9209943.944A++0.1019.737%D--N/A48.9D22.9C-33680.1h0.9B**4.8B+
M96 Mjolnir-H 3,2252,1912957.427B**3.5856.011%B++N/A88.7A++41.9B++61924.7h24.5B++43.8B**
M12 Kobalt-H 2,0361,95711317.319C+13.4726.149%B*20.082%B++134C**5.4B32514.6h13.3B+51B++
M40 Fury-H 2,3041,7141779.684C5.8455.461%A++N/A91.2C++31.4A++42018.8h10C-17.9B+
MGR-S1 Gladius 1,3921,3736612.077B+1.7728.756%B+27.385%B++28.6CN/A8448h9B+31.4B+
Titan-150 HESH 1,5031,1965820.621B**16.7753.407%B++N/A67.6A++17.3A*35317.7h2.9B+5.4B++
GR-22AE 1,1941,1756131.917C++1.9325.347%D28.681%B+34.1C-N/A11834.5h11.7C*46.2C+
NS-15MP 1,1911,1754372.689C**1.1626.994%C+28.681%C+56.5CN/A12520.8h10.7C++39.7C++
NS-15M AE 1,1841,1734592.556C**1.2924.892%C+29.241%C**54.8C++N/A15421.4h11.4C*45.9C*
AF-4AE Cyclone 1,1751,1714812.435B++1.4126.412%D25.448%C++38C-N/A11330.8h9.1C**34.4C++
Reaper DMR 1,1801,1705082.303C**1.5527.57%B+26.581%C**29.5C+N/A7539.7h8B**29B++
LA1 Anchor 1,1771,1674082.86C**0.9926.881%B+32.134%B**53.3BN/A17121.9h8.8B++32.6B+
150mm Titan-R HEAT 1,4701,0639211.554C++7.7157.975%AN/A44.9A++17.2A+20523.7h4.6C++7.9B+
L100 Python AP 1,0847905015.8M11.9553.999%C+N/A53A++19.7C**42114.9h3.2A5.9A
E540 Halberd 1,0337147110.056B+6.2155.484%A+N/A47.9A++21.4A85014.9h4.6B*8.2A
MGR-M1 Bishop 7287122762.58B++1.2737.465%B++26.826%C-32.4C++N/A8622h5.6B+14.9B++
Titan-150 HEAT 9246873519.629M+15.7853.181%B++N/A57.3M**19.8M+38212h3.8B*7.1B**
NC9 A-Tross 5785703021.887B+1.9629.055%B*29.825%B*23.5DN/A8124.3h9.2B+31.8B+
NC6 Gauss SAW 5535512712.033B*1.8225.991%B**29.038%B**40.2B+N/A16213.7h8.1B++31.2B++
G40-F Ranger 7394793613.306B+9.4633.597%C+N/A53.8B**29.2B*4648.9h56.4B+167.9B+
LB00 Python AP 6564751727.941A+24.0952.98%CN/A53.4C++20.3C+2098.9h3.2B**6.1B*
MGR-L1 Promise 4764661992.342B++1.5124.238%C++34.549%A48C**1B+1659.7h11.4B*47B+
EM6 4564522012.249B+1.6024.266%B+28.761%B*42.6C++N/A10710.6h9.3B++38.3B+
NS-44 Commissioner AE 3793742271.648B+2.2038.319%C22.46%C20D--N/A6218.7h3B+7.9B
Tank Mine 541338546.259A*2.4177.354%M*N/A84.5C50.8C9144h3.8T5B*
M12 Kobalt 3403321325.538A21.6921.405%B++23.795%A92.2B*2.2C+3483.6h17.7B+82.6B+
NS Decimator 4703101761.761B*2.0958.714%CN/A34.1C+17.6C*3089.1h4.8C++8.1C++
Blackheart 4743062071.478B+2.3746.819%C++N/A29.7C*16.3B**27010.3h5.7C12.1C+
NS Baron G5 2822791881.484B+2.3640.708%C19.355%B**14.2D--N/A4119.6h3.9B++9.6C+
AC-X11 2802772431.14C++2.7126.513%B27.437%B**6.7D--N/A2541.5h10.7C+40.3C*
NS "Heatwave" Decimator 3622521082.333B+1.5262.477%C+N/A44.2C+19.3C+2495.7h4.1C+6.6C++
M12 Kobalt 2382271218.917C+15.0725.859%B*19.824%B+141.9B++6.9B*3551.6h14.8B+57.3B++
Hardlight Dagger 2222227,0950.031C+3.827.113%FN/A0.4CN/A1512.4h1.5B**21.3D
GR-22 2031991441.382C++2.4723.52%C+18.09%C+17.6DN/A6411.3h13.8C+58.7C++
NS-45 Pilot 1901901171.624C**2.2228.595%C-22.632%C18.1D-N/A4810.5h6.4B+22.3C**
M12 Kobalt 198188920.889B**17.0420.301%B+19.149%C++104.4B**5.6A++3721.8h15.5B+76.4B+
NS-11CP 1821811021.775C++2.0729.353%C++25.414%C**13.4D--N/A4413.5h11.3C*38.5B
M20 Basilisk-H 1831581510.533B**6.6845.401%C+3.165%D--98.8B*15.6C+5001.6h31B**68.3B**
M60-G Bulldog-H 179158217.524C3.6861.885%A+N/A112.9B**15A3491.4h4.6B+7.5B++
NC1 Gauss Rifle 156154921.674B++2.1722.062%C+19.481%C+22.6C+N/A1296.8h10.6B*48.2B+
M20 Basilisk 1741311310.077M**6.2345.574%B*6.107%C++42.3A*13.9A++3993.1h58.1B+127.5B**
Enforcer ML85 198114303.8C0.0550.702%B**1.754%C27.8B+20.5B++8334.1h13.6C+26.9B+
NS-357P Underboss 1101101001.1C2.7534.808%D-19.091%D12.1D*N/A369.1h3.9C+11.1C-
Pelter Rocket Pod 142108427A*23.1553.245%B**N/A77.1B*24.3B+3761.4h23.8C+44.7C**
NS-44 Commissioner 1081081240.871C+2.9828.32%D-20.37%C7.3D--N/A3714.7h4C+14.2C
M20 Basilisk 123104128.667M++4.8239.004%C++4.808%C57.8M*10.6B4611.8h45B+115.5B**
G40-F Ranger 14991330.333M**26.4833.565%C+N/A56.9B+36.3B++5801.6h66.3B197.5B
AF-41 Hacksaw 8787283.107C**0.7419.971%D--14.943%C++28.1C+N/A973.1h4.8B*23.9C++
Vortek Rotary 13487422.071C++1.7841.482%A++N/A20.7B+11.2C++1644.2h64B+154.2B++
Bouncing Betty 8181810.125A*6.2847.119%B+N/A135C**N/A4570.6h1.7B++3.6B++
AF-41 Hacksaw 8280282.857C*0.9920.14%D*16.25%C**25.8CN/A873.1h5.4B*26.8C+
Frag Grenade 7571171N/A67.1547.856%BN/A710B**40S23240.1h3B*6.2B++
LA39 Bruiser 7070371.892B+1.9669.084%B++18.571%B*46.7BN/A2711.5h2.6C+3.7B
AM7-XOXO 9268531.283C*2.5756.817%D19.118%C+8.3C--2.9C658.2h12.1C++21.3C++
Enforcer ML65-H 11067183.722C+0.1370.3%A+1.493%C60.9A++39.1B*7091.1h12.2B+17.4B**
Hunter QCX-P 9662401.55B*2.3034.552%D--1.613%F--19.4C-10.6C1423.2h5C++14.6C
Sticky Grenade 6461161N/A57.1550.746%CN/A610D30A++28040.1h1.7B+3.3B+
GD-7F 6361232.652A++1.2019.801%D-31.148%A*13DN/A1104.7h11.1B++56C*
AF-4A Bandit AE 6161481.271C+2.5821.99%D--21.312%D13.6D-N/A434.5h12.4C56.5D
M20 Wyvern 8961512.2B**8.3540.101%B+3.279%C46.9A++21.5B*7341.3h63.8B+159.1B++
CAS 14-E 6858319.333C*15.4838.1%B*N/A116A20S6160.5h29.2C++76.6B+
Breaker Rocket Pods 745787.125C++3.2855.162%B++N/A40.7D12.1C4361.4h19.7C35.7C++
NS-11A "Heatwave" 5454262.077B+1.7723.82%D22.222%C36C+N/A911.5h11.7B++49.1C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02470.2h
Restoration Kit162480.7h
Spawn Beacon51,0300.7h
Anti-Vehicle MANA Turret11150.3h
Nano-Armor Kit145512,96838.9h
AE Nano-Armor Kit5161,224,94670.4h
Nanite Revive Grenade06190.2h
Medical Kit688611.5h
Medical Applicator8131,4702.7h
Welding Device06600.1h
Spitfire Auto-Turret11,0500.9h
Deconstruction Tool01,1500.3h
AE Medical Applicator15670,0285.4h
Ammunition Package144,3641.3h
Lumifiber Rampart Wall0571.2h
WLT-Howler Mining Laser316,3433.8h
Nano-Repair Grenade02,8580.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.24s
Server spent 2.85s on queries, 2.62s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.