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Executor Hater Kroozer[PONO] Kroozer
NC BR 138

KDR: 3.99

Score: 42.2m

Last Seen: Feb 23rd, 2019 7:34 PM
- OFFLINE - 549.1 hour(s)

Prestige 1, Battle Rank 100 (138 total) - New Conglomerate on Cobalt - Outfit Member of PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 29
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP E540 Halberd-H C85 Canister-H C-4 M96 Mjolnir-H M12 Kobalt-H M40 Fury-H MGR-S1 Gladius
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $565,452 MLG Score: 452
Fun Score: N/A
Cheeseburgers Flipped: 61TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.689%27.98%74725100014,1852.71121.28

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.19%1.085B**1.112B**-0.242CHEAD ++ (~14.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.531B+9.40.346C**25.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.797%0.917%10655102011,229206055075.45097204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.994%1.451A+-1.09D*-1.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++3.80.694B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.709%6.152%139214101118,531189745249.76858410%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.322%0.422B0.456B+1.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.802B++9.60.757B++13.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.685%16.149%13922102316140100.401496

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.562%0.809B++0.191C++1.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.487B+3.70.286C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 29
42.2m603.4%421 (25.3k)380 (22.8k)3.9909363,80715,9885.0359138 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1025440114.283%8.639%12306:5716

85% Engineer12% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2017 9:42 PMMay 21st, 2018 6:22 PMMar 18th, 2019 7:51 AM (4h) (PST)Feb 23rd, 2019 9:16 PM (23d) (PST)Feb 23rd, 2019 3:34 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
799567430.5740.1440.0504.3130.141452

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,9493,34444,6053493259822,775

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1854.2h/77.3d 16,707 5,512 24,373 479.8k 1,426 5,145 15,705 88.9m

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B++
Kills:730
Deaths:287
KDR:2.544
Accuracy:37.412% B++
HSR:26.986% C
NS Baron G5
B**
Kills:281
Deaths:190
KDR:1.479
Accuracy:40.575% C
HSR:19.217% B**
AC-X11
B**
Kills:277
Deaths:243
KDR:1.140
Accuracy:26.513% B
HSR:27.437% B**
NS-11CP
B
Kills:181
Deaths:102
KDR:1.775
Accuracy:29.353% C++
HSR:25.414% B
AF-19 Mercenary
M
Kills:94
Deaths:49
KDR:1.918
Accuracy:28.923% A
HSR:36.170% M
AF-57 Piston
B+
Kills:87
Deaths:44
KDR:1.977
Accuracy:44.796% B+
HSR:14.943% C**
LA39 Bruiser
B++
Kills:74
Deaths:43
KDR:1.721
Accuracy:69.014% B++
HSR:17.568% B+
GD-7F
A*
Kills:61
Deaths:23
KDR:2.652
Accuracy:19.801% D-
HSR:31.148% A*
AF-4A Bandit AE
D
Kills:61
Deaths:48
KDR:1.271
Accuracy:21.990% D*
HSR:21.312% D
Kills:1,846
Deaths (as Engineer):1,029
Deaths (to Engineers):4,997
KDR:1.79397
Kill Difference:817
Playtime:1,576.494 hours
Usage:85%
Score:36.309m
Score/min:384
Accuracy (listed only):35.375%
HSR (listed only):24.466%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C+
Kills:1,175
Deaths:437
KDR:2.689
Accuracy:26.994% C+
HSR:28.681% C+
NS-15M AE
C*
Kills:1,173
Deaths:459
KDR:2.556
Accuracy:24.892% C+
HSR:29.241% C*
LA1 Anchor
B*
Kills:1,167
Deaths:408
KDR:2.860
Accuracy:26.881% B+
HSR:32.134% B*
MGR-L1 Promise
B**
Kills:1,109
Deaths:448
KDR:2.475
Accuracy:25.759% B
HSR:32.011% B**
NC6 Gauss SAW
B**
Kills:551
Deaths:271
KDR:2.033
Accuracy:25.978% B**
HSR:29.038% B**
EM6
B*
Kills:495
Deaths:231
KDR:2.143
Accuracy:24.356% B+
HSR:29.495% B*
Kills:5,670
Deaths (as Heavy Assault):2,254
Deaths (to Heavy Assaults):3,138
KDR:2.51553
Kill Difference:3,416
Playtime:214.920 hours
Usage:12%
Score:3.666m
Score/min:284
Accuracy (listed only):25.810%
HSR (listed only):30.100%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B*
Kills:1,430
Deaths:675
KDR:2.119
Accuracy:28.812% B+
HSR:27.413% B*
AF-4AE Cyclone
C+
Kills:1,172
Deaths:481
KDR:2.437
Accuracy:26.414% D
HSR:25.512% C+
NS Baron G5
B**
Kills:281
Deaths:190
KDR:1.479
Accuracy:40.575% C
HSR:19.217% B**
AC-X11
B**
Kills:277
Deaths:243
KDR:1.140
Accuracy:26.513% B
HSR:27.437% B**
NS-11CP
B
Kills:181
Deaths:102
KDR:1.775
Accuracy:29.353% C++
HSR:25.414% B
PS1-AV Suppressor
C-
Kills:96
Deaths:52
KDR:1.846
Accuracy:27.385% C-
HSR:19.792% C-
AF-19 Mercenary
M
Kills:94
Deaths:49
KDR:1.918
Accuracy:28.923% A
HSR:36.170% M
AF-57 Piston
B+
Kills:87
Deaths:44
KDR:1.977
Accuracy:44.796% B+
HSR:14.943% C**
LA39 Bruiser
B++
Kills:74
Deaths:43
KDR:1.721
Accuracy:69.014% B++
HSR:17.568% B+
GD-7F
A*
Kills:61
Deaths:23
KDR:2.652
Accuracy:19.801% D-
HSR:31.148% A*
AF-4A Bandit AE
D
Kills:61
Deaths:48
KDR:1.271
Accuracy:21.990% D*
HSR:21.312% D
Kills:3,814
Deaths (as Light Assault):1,950
Deaths (to Light Assaults):1,800
KDR:1.9559
Kill Difference:1,864
Playtime:20.433 hours
Usage:1%
Score:0.312m
Score/min:254
Accuracy (listed only):33.052%
HSR (listed only):24.175%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B*
Kills:1,430
Deaths:675
KDR:2.119
Accuracy:28.812% B+
HSR:27.413% B*
AF-4AE Cyclone
C+
Kills:1,172
Deaths:481
KDR:2.437
Accuracy:26.414% D
HSR:25.512% C+
NS-44 Commissioner AE
C
Kills:449
Deaths:270
KDR:1.663
Accuracy:38.497% C
HSR:23.163% C
NS-45 Pilot
C
Kills:231
Deaths:150
KDR:1.540
Accuracy:28.780% C-
HSR:22.078% C
NS-357P Underboss
D
Kills:110
Deaths:100
KDR:1.100
Accuracy:34.779% D--
HSR:19.091% D
NS-44 Commissioner
C
Kills:108
Deaths:124
KDR:0.871
Accuracy:28.320% D--
HSR:20.370% C
AM7-XOXO
D
Kills:107
Deaths:77
KDR:1.390
Accuracy:53.678% D-
HSR:14.019% D
PS1-AV Suppressor
C-
Kills:96
Deaths:52
KDR:1.846
Accuracy:27.385% C-
HSR:19.792% C-
Kills:3,703
Deaths (as Infiltrator):1,929
Deaths (to Infiltrators):1,806
KDR:1.91965
Kill Difference:1,774
Playtime:19.882 hours
Usage:1%
Score:0.268m
Score/min:224
Accuracy (listed only):33.333%
HSR (listed only):21.430%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B*
Kills:1,430
Deaths:675
KDR:2.119
Accuracy:28.812% B+
HSR:27.413% B*
GR-22AE
B
Kills:1,175
Deaths:613
KDR:1.917
Accuracy:25.347% D
HSR:28.681% B
AF-4AE Cyclone
C+
Kills:1,172
Deaths:481
KDR:2.437
Accuracy:26.414% D
HSR:25.512% C+
Reaper DMR
B
Kills:1,170
Deaths:508
KDR:2.303
Accuracy:27.570% B
HSR:26.581% C**
NC9 A-Tross
B**
Kills:763
Deaths:414
KDR:1.843
Accuracy:28.735% B++
HSR:30.668% B**
NS Baron G5
B**
Kills:281
Deaths:190
KDR:1.479
Accuracy:40.575% C
HSR:19.217% B**
GR-22
C+
Kills:199
Deaths:147
KDR:1.354
Accuracy:23.509% C+
HSR:18.090% C+
NC1 Gauss Rifle
C+
Kills:154
Deaths:92
KDR:1.674
Accuracy:22.062% C+
HSR:19.481% C+
PS1-AV Suppressor
C-
Kills:96
Deaths:52
KDR:1.846
Accuracy:27.385% C-
HSR:19.792% C-
AF-57 Piston
B+
Kills:87
Deaths:44
KDR:1.977
Accuracy:44.796% B+
HSR:14.943% C**
LA39 Bruiser
B++
Kills:74
Deaths:43
KDR:1.721
Accuracy:69.014% B++
HSR:17.568% B+
NS-11A "Heatwave"
C-
Kills:54
Deaths:26
KDR:2.077
Accuracy:23.820% D
HSR:22.222% C-
Kills:6,655
Deaths (as Combat Medic):3,285
Deaths (to Combat Medics):1,075
KDR:2.02588
Kill Difference:3,370
Playtime:86.245 hours
Usage:5%
Score:1.549m
Score/min:299
Accuracy (listed only):32.337%
HSR (listed only):22.514%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A++
Kills:87
V. Kills:47 181%
Deaths:42
KDR:2.071
Accuracy:41.482% A++
KPH:20.900 B+
VKPH:11.300 C++
Breaker Rocket Pods
C
Kills:57
V. Kills:17 317%
Deaths:8
KDR:7.125
Accuracy:55.162% B++
KPH:41.900 C--
VKPH:12.500 C
Kills:144 (87 + 0)
Deaths:50
KDR:2.880
VKDR:1.280
Vehicle Kills:64
Kill Difference:94
Playtime:5.515 hours
Usage:0%
Score:0.086m
Score/min:261
Piloting Accuracy:41.482%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:59
V. Kills:19 295%
Deaths:9
KDR:6.556
Accuracy:40.553% C+
KPH:46.700 C+
VKPH:15 B**
Kills:59 (0 + 59)
Deaths:9
KDR:6.556
VKDR:2.111
Vehicle Kills:19
Kill Difference:50
Playtime:1.264 hours
Usage:0%
Score:0.031m
Score/min:403
Piloting Accuracy:N/A%
Gunner Accuracy:40.553%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:1,200
V. Kills:450 266%
Deaths:80
KDR:15
Accuracy:54.270% C+
KPH:56.400 A*
VKPH:21.200 B+
LB00 Python AP
C+
Kills:1,146
V. Kills:445 257%
Deaths:58
KDR:19.759
Accuracy:51.409% C--
KPH:50.100 C+
VKPH:19.500 C+
Kills:2,346 (2,346 + 0)
Deaths:138
KDR:17
VKDR:6.486
Vehicle Kills:895
Kill Difference:2,208
Playtime:44.120 hours
Usage:2%
Score:0.944m
Score/min:357
Driving Accuracy:51.409%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:6,766
V. Kills:3,991 169%
Deaths:746
KDR:9.070
Accuracy:56.261% B++
KPH:36.100 A
VKPH:21.300 A+
Titan-150 HESH
A*
Kills:1,196
V. Kills:307 388%
Deaths:58
KDR:20.621
Accuracy:53.407% B++
KPH:67.500 A+
VKPH:17.300 A*
150mm Titan-R HEAT
B**
Kills:1,073
V. Kills:412 260%
Deaths:92
KDR:11.663
Accuracy:58.038% B+
KPH:45.200 C+
VKPH:17.400 B**
Titan-150 HEAT
M*
Kills:994
V. Kills:336 295%
Deaths:55
KDR:18.073
Accuracy:53.595% B++
KPH:53.900 M*
VKPH:18.200 A*
E540 Halberd
A++
Kills:912
V. Kills:396 230%
Deaths:94
KDR:9.702
Accuracy:55.848% A+
KPH:48.300 A++
VKPH:21 A
Enforcer ML85
B++
Kills:114
V. Kills:84 134%
Deaths:30
KDR:3.800
Accuracy:50.702% B**
KPH:28.100 B+
VKPH:20.700 B++
Kills:11,055 (10,029 + 1,026)
Deaths:1,075
KDR:10.284
VKDR:5.140
Vehicle Kills:5,526
Kill Difference:9,980
Playtime:270.057 hours
Usage:15%
Score:5.692m
Score/min:351
Driving Accuracy:53.595%
Gunner Accuracy:50.702%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:6,197
V. Kills:2,241 276%
Deaths:557
KDR:11.126
Accuracy:63.324% B*
KPH:83.800 A*
VKPH:30.300 B**
C85 Canister-H
B+
Kills:5,382
V. Kills:470 N/A
Deaths:435
KDR:12.372
Accuracy:68.280% A++
KPH:123.500 C**
VKPH:10.800 B+
M96 Mjolnir-H
A++
Kills:2,199
V. Kills:1,039 211%
Deaths:297
KDR:7.404
Accuracy:56.045% B++
KPH:88.600 A++
VKPH:41.900 B++
M12 Kobalt-H
B
Kills:2,045
V. Kills:84 N/A
Deaths:114
KDR:17.939
Accuracy:26.141% B*
KPH:135.400 B
VKPH:5.600 B
M40 Fury-H
A++
Kills:1,934
V. Kills:661 292%
Deaths:202
KDR:9.574
Accuracy:55.698% A++
KPH:90.500 C++
VKPH:30.900 A++
G40-F Ranger
B**
Kills:527
V. Kills:289 182%
Deaths:39
KDR:13.513
Accuracy:33.886% C++
KPH:54.200 B**
VKPH:29.700 B*
M60-G Bulldog-H
A++
Kills:204
V. Kills:35 N/A
Deaths:21
KDR:9.714
Accuracy:61.844% A+
KPH:124.500 A
VKPH:21.400 A++
M20 Basilisk-H
B*
Kills:158
V. Kills:25 N/A
Deaths:15
KDR:10.533
Accuracy:45.401% C+
KPH:100.600 B*
VKPH:15.900 C+
Enforcer ML65-H
A++
Kills:67
V. Kills:43 152%
Deaths:18
KDR:3.722
Accuracy:70.300% A+
KPH:60.300 A++
VKPH:38.700 B*
Kills:18,713 (0 + 18,713)
Deaths:1,698
KDR:11.021
VKDR:2.878
Vehicle Kills:4,887
Kill Difference:17,015
Playtime:192.863 hours
Usage:10%
Score:5.412m
Score/min:468
Driving Accuracy:N/A%
Gunner Accuracy:70.300%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:457
V. Kills:19 N/A
Deaths:23
KDR:19.870
Accuracy:21.451% B++
KPH:83.600 B+
VKPH:3.500 B++
M12 Kobalt
A++
Kills:290
V. Kills:17 N/A
Deaths:16
KDR:18.125
Accuracy:21.629% B*
KPH:87.200 B+
VKPH:5.100 A++
M20 Basilisk
A++
Kills:131
V. Kills:43 298%
Deaths:14
KDR:9.357
Accuracy:45.470% B*
KPH:41.800 A++
VKPH:13.700 A++
M20 Basilisk
M
Kills:113
V. Kills:23 471%
Deaths:15
KDR:7.533
Accuracy:40.420% B
KPH:50.100 M
VKPH:10.200 B
G40-F Ranger
B++
Kills:54
V. Kills:31 169%
Deaths:3
KDR:18
Accuracy:29.024% C--
KPH:29.100 B++
VKPH:16.700 C**
Kills:1,045 (0 + 1,045)
Deaths:71
KDR:14.718
VKDR:1.873
Vehicle Kills:133
Kill Difference:974
Playtime:16.039 hours
Usage:1%
Score:0.367m
Score/min:381
Driving Accuracy:N/A%
Gunner Accuracy:29.024%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:413
V. Kills:183 224%
Deaths:30
KDR:13.767
Accuracy:41.910% B++
KPH:55.600 A*
VKPH:24.600 A
CAS 14-E
M
Kills:144
V. Kills:23 N/A
Deaths:9
KDR:16
Accuracy:39.296% B*
KPH:91.200 B+
VKPH:14.600 M
Pelter Rocket Pod
B*
Kills:108
V. Kills:34 309%
Deaths:4
KDR:27
Accuracy:53.245% B*
KPH:78.600 B*
VKPH:24.700 B+
Kills:665 (0 + 665)
Deaths:43
KDR:15.465
VKDR:5.581
Vehicle Kills:240
Kill Difference:622
Playtime:10.381 hours
Usage:1%
Score:0.332m
Score/min:534
Piloting Accuracy:N/A%
Gunner Accuracy:53.245%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 10,7576,7667469.07B+5.0856.261%B++1.153%D--36.1A21.3A+308187.2h4B++7.2B*
E540 Halberd-H 8,4386,19755711.126B+7.1463.324%B*N/A83.9A*30.3B**46573.9h3.7B**5.8A
C85 Canister-H 5,8525,38243512.372C+8.3868.28%A++9.513%C--123.4C**10.8B+43343.6h7.4C+10.8B+
C-4 6,8774,6741,1474.075A++0.0819.707%D--N/A47.2D22.3C-33699h0.9B**4.7B+
M96 Mjolnir-H 3,2382,1992977.404A3.4156.045%B++N/A88.7A++41.9B++62724.8h24.6B++43.8B**
M12 Kobalt-H 2,1292,04511417.939C++13.9526.141%B*20.147%B++135.4B5.6B32815.1h13.3B+50.9B++
M40 Fury-H 2,5951,9342029.574C5.5855.698%A++N/A90.4C++30.9A++44921.4h9.9C17.7B+
MGR-S1 Gladius 1,4501,4306752.119B+1.8728.812%B+27.413%B*28.3CN/A8450.5h9B+31.2B+
L100 Python AP 1,6501,2008015A*11.0154.27%C+N/A56.3A*21.1B+45621.3h3.1A5.7A+
Titan-150 HESH 1,5031,1965820.621B**16.6353.407%B++N/A67.6A+17.3A*36317.7h2.9B+5.4B++
NS-15MP 1,1911,1754372.689C*1.3026.994%C+28.681%C+56.5CN/A12620.8h10.7C++39.7C++
GR-22AE 1,1941,1756131.917C++2.0725.347%D28.681%B34.1C--N/A11834.5h11.7C*46.2C+
NS-15M AE 1,1841,1734592.556C**1.4324.892%C+29.241%C*54.8C++N/A15521.4h11.4C*45.9C*
AF-4AE Cyclone 1,1761,1724812.437B++1.5526.414%D25.512%C+37.9DN/A11330.9h9.1C**34.4C+
Reaper DMR 1,1801,1705082.303C**1.6927.57%B26.581%C**29.5C+N/A7639.7h8B**29B++
LA1 Anchor 1,1771,1674082.86C**1.1326.881%B+32.134%B*53C**N/A17522h8.8B++32.6B+
LB00 Python AP 1,5911,1465819.759B+15.7751.409%C--N/A50C+19.4C+26422.9h3.5B++6.8B+
MGR-L1 Promise 1,1311,1094482.475B*1.5225.759%B32.011%B**40.9C+N/A14327.1h11.4B*44.4B++
150mm Titan-R HEAT 1,4851,0739211.663C+7.6758.038%B+N/A45.3C+17.4B**20723.7h4.6D7.9C+
Titan-150 HEAT 1,3309945518.073A**14.0853.595%B++N/A53.7M*18.2A*38918.5h3.8B*7.1B**
E540 Halberd 1,308912949.702B5.7155.848%A+N/A48.3A++21A80718.9h4.5B**8A
NC9 A-Tross 7737634141.843B+2.1528.735%B++30.668%B**21.1DN/A7336.1h8.8B+30.6B++
MGR-M1 Bishop 7467302872.544B+1.4537.412%B++26.986%C31.7C++N/A8623h5.6B++15B++
NC6 Gauss SAW 5535512712.033B*1.9625.978%B**29.038%B**39.9B+N/A17013.8h8.1B++31.3B++
G40-F Ranger 8165273913.513B+9.5233.886%C++N/A54.3B**29.8B*4709.7h56.4B++166.3B+
EM6 5004952312.143B+1.8524.356%B+29.495%B*41.9C++N/A10811.8h9.5B++38.9B+
M12 Kobalt 4764572319.87B++15.8821.451%B++22.757%B**83.1B+3.5B++3655.5h17.5B+81.5B+
NS-44 Commissioner AE 4544492701.663B+2.3338.497%C23.163%C19.3D--N/A6223.3h3B+7.8B
M20 Wyvern 5964133013.767B**9.7841.91%B++1.453%D-55.8A*24.7A5617.4h44.4B**105.8B**
Tank Mine 613393567.018A**3.0381.366%M**N/A85.4C47.8C--9124.6h3.8T4.7B**
NS Decimator 5873932161.819B**2.1757.901%C1.018%D--33.3C+16.4C++31311.8h4.7C++8.1C++
Blackheart 5713702481.492B2.5047.607%C*N/A31.4C*17B**27411.8h5.5C+11.6C+
M12 Kobalt 3072901618.125B+14.1321.629%B*21.379%B+87.9B+5.2A++3483.3h16.9B78.3B+
NS Baron G5 2842811901.479B+2.5140.575%C19.217%B**14.3D-N/A4119.7h3.9B++9.6C++
AC-X11 2802772431.14C++2.8526.513%B27.437%B**6.7D--N/A2741.5h10.7C+40.3C*
M12 Kobalt 2632521221C+17.0124.982%B++21.032%B++132.6B+5.8B+3591.9h16.1B64.4B+
NS "Heatwave" Decimator 3622521082.333B+1.6662.477%C+N/A44.2C+19.3C+2505.7h4.1C+6.6C++
NS-45 Pilot 2332311501.54C**2.4528.78%C-22.078%C15.1D-N/A4515.3h6.5B+22.5C**
Hardlight Dagger 2222227,0950.031C+3.967.113%FN/A0.4C+N/A1512.5h1.5B**21.3D
M60-G Bulldog-H 239204219.714C+5.7261.844%A+N/A127.5A+21.9A++3961.6h4.5B7.3B*
GR-22 2031991471.354C++2.6423.509%C+18.09%C+17.2DN/A6411.6h13.8C+58.9C++
NS-11CP 1821811021.775C++2.2229.353%C++25.414%B13.4D--N/A4413.5h11.3C*38.5B
M20 Basilisk-H 1831581510.533B**6.5445.401%C+3.165%D98.8B++15.6C+5091.6h31B*68.3B**
NC1 Gauss Rifle 156154921.674B+2.3222.062%C+19.481%C+22.6C+N/A1396.8h10.6B*48.2B+
CAS 14-E 167144916C++12.0139.296%B*N/A90B+14.4M5271.6h30.3C+77B+
M20 Basilisk 174131149.357M*5.3745.47%B*6.107%C++42.3A*13.9A++4283.1h58.2B**127.9B**
Enforcer ML85 198114303.8C0.1950.702%B**1.754%C27.8B+20.5B++8704.1h13.6C+26.9B+
M20 Basilisk 136113157.533A**3.5440.42%B4.425%C--49.1A**10C**4112.3h50.6A125.1A
NS-357P Underboss 1101101001.1C2.8934.779%D--19.091%D12.1D*N/A369.1h3.9C+11.1C-
NS-44 Commissioner 1081081240.871C+3.1228.32%D--20.37%C7.3D--N/A3914.7h4C++14.2C
Pelter Rocket Pod 142108427A*23.0153.245%B*N/A77.1B*24.3B+3911.4h23.8C+44.7C**
AM7-XOXO 149107771.39C*2.6053.678%D-14.019%D7.2D2.8C5914.9h11.9C++22.2C++
Bouncing Betty 102102119.273A++5.2845.588%C*N/A127.5C++N/A4780.8h1.8B+4B+
PS1-AV Suppressor 9796521.846C++2.1427.385%C-19.792%C-24.6DN/A1093.9h12B+43.8C*
AF-19 Mercenary 9694491.918A+2.0728.923%A36.17%M18.4C+N/A2815.1h10.1B*35B++
G40-F Ranger 15293331S27.0133.664%C+N/A54.7B+34.7B++5851.7h66B196.1B
AF-57 Piston 8787441.977B*2.0144.796%B+14.943%C**14.5D-N/A906h4.6C++10.2C**
AF-41 Hacksaw 8787283.107C*0.8819.971%D--14.943%C++28.1C+N/A983.1h4.8B*23.9C++
Vortek Rotary 13487422.071C++1.9241.482%A++N/A20.7B+11.2C++1814.2h64B+154.2B++
AF-41 Hacksaw 8280282.857C*1.1320.14%D*16.25%C**25.8CN/A923.1h5.4B*26.8C+
Sticky Grenade 8178178N/A74.0154.762%C*N/A780C30A++31570.1h1.8B+3.2B+
LA39 Bruiser 7474431.721B+2.2769.014%B++17.568%B+46.3BN/A2781.6h2.6C+3.8C**
Frag Grenade 7571171N/A67.0147.534%C**N/A710B**40S24560.1h3B*6.3B++
Enforcer ML65-H 11067183.722C+0.2770.3%A+1.493%C60.9A++39.1B*7391.1h12.2B++17.4B**
Hunter QCX-P 9662401.55B+2.4434.552%D--1.613%F-19.4C--10.6C1423.2h5C*14.6C+
GD-7F 6361232.652A1.3419.801%D-31.148%A*13DN/A1324.7h11.1B++56C*
AF-4A Bandit AE 6161481.271C2.7221.99%D*21.312%D13.6D--N/A444.5h12.4C-56.5D
L105 Zephyr 785996.556C2.5740.553%C+N/A45.4C+14.6B**4031.3h6C*14.7C*
Breaker Rocket Pods 745787.125C++3.1355.162%B++N/A40.7C--12.1C5051.4h19.7C35.7C++
G40-F Ranger 8554318S14.0129.024%C--N/A28.4B++16.3C**3701.9h86.7B*298.8B+
NS-11A "Heatwave" 5454262.077B+1.9123.82%D22.222%C-36C+N/A931.5h11.7B++49.1C**
Anti-Vehicle Grenade 7751151N/A47.0152.52%C*N/A510B++260A*65580.1h3.9B**7.4B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit182680.7h
Motion Spotter05950.4h
Nano-Armor Kit148516,17839h
Spawn Beacon51,1460.8h
Anti-Vehicle MANA Turret11150.3h
AE Nano-Armor Kit6671,516,64584.6h
Nanite Revive Grenade06220.2h
Medical Kit821,0141.9h
Medical Applicator8131,4702.7h
Welding Device06600.1h
Spitfire Auto-Turret11,4791.2h
Deconstruction Tool01,1500.3h
AE Medical Applicator15771,3445.5h
Ammunition Package164,8301.5h
Lumifiber Rampart Wall0571.2h
WLT-Howler Mining Laser316,3433.8h
Nano-Repair Grenade03,2270.9h

Check the help document for the dictionary if you want to learn more about words used here.


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