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Executor Hater Kroozer[PONO] Kroozer
NC BR 140

KDR: 4.03

Score: 44.3m

Last Seen: Jun 14th, 2019 9:00 PM
- OFFLINE - 239.3 hour(s)

Prestige 1, Battle Rank 100 (140 total) - New Conglomerate on Cobalt - Outfit Member of PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 35
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP E540 Halberd-H C85 Canister-H C-4 M96 Mjolnir-H M12 Kobalt-H M40 Fury-H MGR-S1 Gladius
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $562,950 MLG Score: 450
Fun Score: N/A
Cheeseburgers Flipped: 61TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.684%27.967%74625118514,3172.690151.342

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.188%1.081B**1.089B**-0.234CHEAD ++ (~14.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.529B+9.40.344C**25.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.573%0.902%11055120511,969210657845.68059207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.781%1.424A-1.073D*-1.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.823B++3.80.696B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.425%6.188%137014119618,713193145529.68582411%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.279%0.392B0.438B1.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.801B++9.60.759B++14.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.945%16.931%13702120818940900.460976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.248%0.536B+0.462B+1.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.414B3.70.238C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 35
44.3m609.8%430 (25.8k)388 (23.3k)4.0319565,62816,2775.09140 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210451114.284%8.576%12207:0320

85% Engineer11% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2017 9:42 PMMay 21st, 2018 6:22 PMJun 24th, 2019 2:03 AM (13h) (PST)Jun 14th, 2019 5:00 PM (10d) (PST)Jun 14th, 2019 5:00 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
803557480.5740.1420.0494.3650.141450

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,1623,30244,8603493262823,254

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1904.1h/79.3d 17,222 5,628 25,119 498.7k 1,462 5,263 16,153 91.7m

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B++
Kills:730
Deaths:287
KDR:2.544
Accuracy:37.412% B++
HSR:26.986% C
NS Baron G5
B**
Kills:281
Deaths:190
KDR:1.479
Accuracy:40.575% C
HSR:19.217% B**
AC-X11
B**
Kills:277
Deaths:243
KDR:1.140
Accuracy:26.513% C**
HSR:27.437% B**
NS-11CP
B
Kills:181
Deaths:102
KDR:1.775
Accuracy:29.353% C++
HSR:25.414% B
AF-57 Piston
B++
Kills:115
Deaths:61
KDR:1.885
Accuracy:42.857% C*
HSR:16.522% B++
AF-19 Mercenary
A**
Kills:112
Deaths:69
KDR:1.623
Accuracy:28.732% A
HSR:35.714% A**
LA39 Bruiser
B++
Kills:74
Deaths:43
KDR:1.721
Accuracy:69.014% B++
HSR:17.568% B+
AF-4A Bandit AE
D
Kills:61
Deaths:48
KDR:1.271
Accuracy:21.990% D*
HSR:21.312% D
GD-7F
A*
Kills:61
Deaths:23
KDR:2.652
Accuracy:19.801% D-
HSR:31.148% A*
Kills:1,892
Deaths (as Engineer):1,066
Deaths (to Engineers):5,102
KDR:1.77486
Kill Difference:826
Playtime:1,627.305 hours
Usage:85%
Score:38.271m
Score/min:392
Accuracy (listed only):35.139%
HSR (listed only):24.591%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C+
Kills:1,175
Deaths:437
KDR:2.689
Accuracy:26.994% C+
HSR:28.681% C+
MGR-L1 Promise
B*
Kills:1,174
Deaths:475
KDR:2.472
Accuracy:25.730% B
HSR:31.346% B*
NS-15M AE
C**
Kills:1,173
Deaths:459
KDR:2.556
Accuracy:24.892% C+
HSR:29.241% C**
LA1 Anchor
B*
Kills:1,167
Deaths:408
KDR:2.860
Accuracy:26.881% B
HSR:32.134% B*
NC6 Gauss SAW
B**
Kills:551
Deaths:271
KDR:2.033
Accuracy:25.978% B**
HSR:29.038% B**
EM6
B*
Kills:504
Deaths:235
KDR:2.145
Accuracy:24.275% B+
HSR:29.365% B*
Kills:5,744
Deaths (as Heavy Assault):2,285
Deaths (to Heavy Assaults):3,191
KDR:2.51379
Kill Difference:3,459
Playtime:217.707 hours
Usage:11%
Score:3.725m
Score/min:285
Accuracy (listed only):25.792%
HSR (listed only):29.967%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B*
Kills:1,430
Deaths:675
KDR:2.119
Accuracy:28.812% B
HSR:27.413% B*
AF-4AE Cyclone
C+
Kills:1,172
Deaths:481
KDR:2.437
Accuracy:26.414% D
HSR:25.512% C+
NS Baron G5
B**
Kills:281
Deaths:190
KDR:1.479
Accuracy:40.575% C
HSR:19.217% B**
AC-X11
B**
Kills:277
Deaths:243
KDR:1.140
Accuracy:26.513% C**
HSR:27.437% B**
NS-11CP
B
Kills:181
Deaths:102
KDR:1.775
Accuracy:29.353% C++
HSR:25.414% B
PS1-AV Suppressor
C*
Kills:131
Deaths:70
KDR:1.871
Accuracy:27.700% C
HSR:24.428% C*
AF-57 Piston
B++
Kills:115
Deaths:61
KDR:1.885
Accuracy:42.857% C*
HSR:16.522% B++
AF-19 Mercenary
A**
Kills:112
Deaths:69
KDR:1.623
Accuracy:28.732% A
HSR:35.714% A**
LA39 Bruiser
B++
Kills:74
Deaths:43
KDR:1.721
Accuracy:69.014% B++
HSR:17.568% B+
AF-4A Bandit AE
D
Kills:61
Deaths:48
KDR:1.271
Accuracy:21.990% D*
HSR:21.312% D
GD-7F
A*
Kills:61
Deaths:23
KDR:2.652
Accuracy:19.801% D-
HSR:31.148% A*
Kills:3,895
Deaths (as Light Assault):2,005
Deaths (to Light Assaults):1,837
KDR:1.94264
Kill Difference:1,890
Playtime:20.996 hours
Usage:1%
Score:0.323m
Score/min:256
Accuracy (listed only):32.887%
HSR (listed only):24.698%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B*
Kills:1,430
Deaths:675
KDR:2.119
Accuracy:28.812% B
HSR:27.413% B*
AF-4AE Cyclone
C+
Kills:1,172
Deaths:481
KDR:2.437
Accuracy:26.414% D
HSR:25.512% C+
NS-44 Commissioner AE
C
Kills:452
Deaths:272
KDR:1.662
Accuracy:38.444% C
HSR:23.230% C
NS-45 Pilot
C
Kills:233
Deaths:151
KDR:1.543
Accuracy:28.889% C
HSR:21.888% C-
PS1-AV Suppressor
C*
Kills:131
Deaths:70
KDR:1.871
Accuracy:27.700% C
HSR:24.428% C*
NS-357P Underboss
D
Kills:110
Deaths:100
KDR:1.100
Accuracy:34.779% D--
HSR:19.091% D
NS-44 Commissioner
C
Kills:108
Deaths:124
KDR:0.871
Accuracy:28.320% D--
HSR:20.370% C
AM7-XOXO
D
Kills:107
Deaths:77
KDR:1.390
Accuracy:53.678% D-
HSR:14.019% D
Kills:3,743
Deaths (as Infiltrator):1,950
Deaths (to Infiltrators):1,837
KDR:1.91949
Kill Difference:1,793
Playtime:21.473 hours
Usage:1%
Score:0.282m
Score/min:219
Accuracy (listed only):33.379%
HSR (listed only):21.994%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B*
Kills:1,430
Deaths:675
KDR:2.119
Accuracy:28.812% B
HSR:27.413% B*
GR-22AE
B
Kills:1,175
Deaths:613
KDR:1.917
Accuracy:25.347% D
HSR:28.681% B
AF-4AE Cyclone
C+
Kills:1,172
Deaths:481
KDR:2.437
Accuracy:26.414% D
HSR:25.512% C+
Reaper DMR
B
Kills:1,170
Deaths:508
KDR:2.303
Accuracy:27.570% B
HSR:26.581% C**
NC9 A-Tross
B**
Kills:763
Deaths:414
KDR:1.843
Accuracy:28.735% B++
HSR:30.668% B**
NS Baron G5
B**
Kills:281
Deaths:190
KDR:1.479
Accuracy:40.575% C
HSR:19.217% B**
GR-22
C+
Kills:199
Deaths:147
KDR:1.354
Accuracy:23.509% C+
HSR:18.090% C+
NC1 Gauss Rifle
C+
Kills:154
Deaths:92
KDR:1.674
Accuracy:22.062% C+
HSR:19.481% C
PS1-AV Suppressor
C*
Kills:131
Deaths:70
KDR:1.871
Accuracy:27.700% C
HSR:24.428% C*
AF-57 Piston
B++
Kills:115
Deaths:61
KDR:1.885
Accuracy:42.857% C*
HSR:16.522% B++
LA39 Bruiser
B++
Kills:74
Deaths:43
KDR:1.721
Accuracy:69.014% B++
HSR:17.568% B+
NS-11A "Heatwave"
C
Kills:54
Deaths:26
KDR:2.077
Accuracy:23.820% D
HSR:22.222% C
Kills:6,718
Deaths (as Combat Medic):3,320
Deaths (to Combat Medics):1,099
KDR:2.02349
Kill Difference:3,398
Playtime:86.255 hours
Usage:5%
Score:1.549m
Score/min:299
Accuracy (listed only):32.201%
HSR (listed only):23.032%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A++
Kills:87
V. Kills:47 181%
Deaths:42
KDR:2.071
Accuracy:41.482% A++
KPH:20.900 B+
VKPH:11.300 C++
Breaker Rocket Pods
C
Kills:57
V. Kills:17 317%
Deaths:8
KDR:7.125
Accuracy:55.162% B++
KPH:41.900 C--
VKPH:12.500 C
Kills:144 (87 + 0)
Deaths:50
KDR:2.880
VKDR:1.280
Vehicle Kills:64
Kill Difference:94
Playtime:5.515 hours
Usage:0%
Score:0.089m
Score/min:267
Piloting Accuracy:41.482%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:59
V. Kills:19 295%
Deaths:9
KDR:6.556
Accuracy:40.553% C+
KPH:46.700 C+
VKPH:15 A
Kills:59 (0 + 59)
Deaths:9
KDR:6.556
VKDR:2.111
Vehicle Kills:19
Kill Difference:50
Playtime:1.264 hours
Usage:0%
Score:0.031m
Score/min:403
Piloting Accuracy:N/A%
Gunner Accuracy:40.553%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,372
V. Kills:522 262%
Deaths:85
KDR:16.141
Accuracy:54.077% C+
KPH:57 A++
VKPH:21.700 B+
LB00 Python AP
C+
Kills:1,255
V. Kills:486 258%
Deaths:63
KDR:19.921
Accuracy:51.034% C--
KPH:50.900 C+
VKPH:19.700 C
Kills:2,627 (2,627 + 0)
Deaths:148
KDR:17.750
VKDR:6.811
Vehicle Kills:1,008
Kill Difference:2,479
Playtime:48.716 hours
Usage:3%
Score:1.075m
Score/min:368
Driving Accuracy:51.034%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:6,964
V. Kills:4,082 171%
Deaths:767
KDR:9.080
Accuracy:56.157% B++
KPH:36.400 A
VKPH:21.300 A
150mm Titan-R HEAT
A+
Kills:1,222
V. Kills:452 270%
Deaths:104
KDR:11.750
Accuracy:56.871% A+
KPH:46.500 A+
VKPH:17.200 A
Titan-150 HEAT
M**
Kills:1,210
V. Kills:407 297%
Deaths:64
KDR:18.906
Accuracy:53.631% B*
KPH:55.900 M**
VKPH:18.800 M
Titan-150 HESH
A*
Kills:1,201
V. Kills:310 386%
Deaths:58
KDR:20.707
Accuracy:53.477% B++
KPH:67.500 A+
VKPH:17.400 A*
E540 Halberd
A++
Kills:932
V. Kills:400 232%
Deaths:97
KDR:9.608
Accuracy:55.249% A+
KPH:48 A++
VKPH:20.600 B**
Enforcer ML85
B+
Kills:114
V. Kills:84 134%
Deaths:30
KDR:3.800
Accuracy:50.702% B**
KPH:28.100 B+
VKPH:20.700 B+
Kills:11,643 (10,597 + 1,046)
Deaths:1,120
KDR:10.396
VKDR:5.121
Vehicle Kills:5,735
Kill Difference:10,523
Playtime:280.558 hours
Usage:15%
Score:6.056m
Score/min:360
Driving Accuracy:53.477%
Gunner Accuracy:50.702%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:6,208
V. Kills:2,245 276%
Deaths:561
KDR:11.066
Accuracy:63.324% B*
KPH:83.700 A*
VKPH:30.300 A
C85 Canister-H
B++
Kills:5,421
V. Kills:472 N/A
Deaths:437
KDR:12.405
Accuracy:68.243% A++
KPH:123.800 B
VKPH:10.800 B++
M96 Mjolnir-H
A++
Kills:2,207
V. Kills:1,043 211%
Deaths:298
KDR:7.406
Accuracy:56.050% B++
KPH:88.500 A++
VKPH:41.800 B*
M12 Kobalt-H
B+
Kills:2,062
V. Kills:84 N/A
Deaths:115
KDR:17.930
Accuracy:26.103% B*
KPH:135.100 B
VKPH:5.500 B+
M40 Fury-H
A++
Kills:1,934
V. Kills:661 292%
Deaths:202
KDR:9.574
Accuracy:55.698% A++
KPH:90.500 C++
VKPH:30.900 A++
G40-F Ranger
B**
Kills:535
V. Kills:294 181%
Deaths:39
KDR:13.718
Accuracy:33.917% C+
KPH:54.600 B**
VKPH:30 B**
M60-G Bulldog-H
A*
Kills:205
V. Kills:35 N/A
Deaths:21
KDR:9.762
Accuracy:61.921% A+
KPH:125 A+
VKPH:21.300 A*
M20 Basilisk-H
B**
Kills:158
V. Kills:25 N/A
Deaths:15
KDR:10.533
Accuracy:45.401% C+
KPH:100.600 B**
VKPH:15.900 C+
Enforcer ML65-H
A++
Kills:67
V. Kills:43 152%
Deaths:18
KDR:3.722
Accuracy:70.300% A+
KPH:60.300 A++
VKPH:38.700 B*
Halberd-H SE
C+
Kills:52
V. Kills:18 274%
Deaths:3
KDR:17.333
Accuracy:53.247% D--
KPH:70 C+
VKPH:24.200 C+
Kills:18,849 (0 + 18,849)
Deaths:1,709
KDR:11.029
VKDR:2.879
Vehicle Kills:4,920
Kill Difference:17,140
Playtime:194.361 hours
Usage:10%
Score:5.500m
Score/min:472
Driving Accuracy:N/A%
Gunner Accuracy:53.247%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:528
V. Kills:23 N/A
Deaths:24
KDR:22
Accuracy:21.770% B*
KPH:86.100 B++
VKPH:3.700 B*
M12 Kobalt
A++
Kills:304
V. Kills:17 N/A
Deaths:16
KDR:19
Accuracy:21.862% B*
KPH:89.100 B+
VKPH:5 A++
M20 Basilisk
A++
Kills:132
V. Kills:43 300%
Deaths:14
KDR:9.429
Accuracy:45.576% B*
KPH:41.600 A++
VKPH:13.600 A++
M20 Basilisk
A**
Kills:113
V. Kills:23 471%
Deaths:15
KDR:7.533
Accuracy:40.420% C**
KPH:50.100 A**
VKPH:10.200 C**
G40-F Ranger
A
Kills:72
V. Kills:40 176%
Deaths:4
KDR:18
Accuracy:29.689% C-
KPH:34.700 A
VKPH:19.300 B+
Kills:1,149 (0 + 1,149)
Deaths:73
KDR:15.740
VKDR:2
Vehicle Kills:146
Kill Difference:1,076
Playtime:17.050 hours
Usage:1%
Score:0.419m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:29.689%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:413
V. Kills:183 224%
Deaths:30
KDR:13.767
Accuracy:41.910% B*
KPH:55.600 A*
VKPH:24.600 A+
CAS 14-E
A**
Kills:149
V. Kills:23 N/A
Deaths:11
KDR:13.546
Accuracy:38.236% B*
KPH:88.400 B+
VKPH:13.600 A**
Pelter Rocket Pod
B**
Kills:108
V. Kills:34 309%
Deaths:4
KDR:27
Accuracy:53.245% B**
KPH:78.600 B*
VKPH:24.700 B+
Kills:670 (0 + 670)
Deaths:45
KDR:14.889
VKDR:5.333
Vehicle Kills:240
Kill Difference:625
Playtime:10.492 hours
Usage:1%
Score:0.333m
Score/min:529
Piloting Accuracy:N/A%
Gunner Accuracy:53.245%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 11,0466,9647679.08B+5.0556.157%B++1.149%D--36.4A21.3A311191.4h4B+7.1B*
E540 Halberd-H 8,4536,20856111.066B+7.0363.324%B*N/A83.7A*30.3A46674.2h3.7B**5.8A
C85 Canister-H 5,8935,42143712.405C+8.3768.243%A++9.537%C-123.8B10.8B++43843.8h7.4C+10.8B+
C-4 6,9914,7521,1634.086A++0.0519.785%D--N/A46.6D22C--336102h0.9B**4.7B+
M96 Mjolnir-H 3,2502,2072987.406B**3.3756.05%B++N/A88.6A++41.9B*63224.9h24.6B**43.8B**
M12 Kobalt-H 2,1462,06211517.93C*13.9026.103%B*20.029%B++134.8B5.5B+33015.3h13.3B+51.1B++
M40 Fury-H 2,5951,9342029.574C5.5455.698%A++N/A90.4C++30.9A++44921.4h9.9C-17.7B+
MGR-S1 Gladius 1,4501,4306752.119B+1.9128.812%B27.413%B*28.3CN/A8450.5h9B+31.2B+
L100 Python AP 1,8941,3728516.141A*12.1154.077%C+N/A56.9A++21.7B+45624.1h3.1A5.6A+
LB00 Python AP 1,7411,2556319.921B*15.8951.034%C--N/A51C+19.8C+28124.6h3.4B++6.7B+
150mm Titan-R HEAT 1,6741,22210411.75C+7.7256.871%A+N/A46.5A+17.2A23126.3h4.4C+7.8B+
Titan-150 HEAT 1,6171,2106418.906A**14.8753.631%B*N/A56M**18.8M44821.6h3.7B*6.9B**
Titan-150 HESH 1,5111,2015820.707B**16.6853.477%B++N/A67.5A+17.4A*36717.8h2.9B+5.4B++
NS-15MP 1,1911,1754372.689C*1.3426.994%C+28.681%C+56.5CN/A12620.8h10.7C++39.7C++
GR-22AE 1,1941,1756131.917C++2.1125.347%D28.681%B34.1C--N/A11834.5h11.7C*46.2C+
MGR-L1 Promise 1,1961,1744752.472B*1.5625.73%B31.346%B*40.8C+N/A14628.8h11.3B*44.1B++
NS-15M AE 1,1841,1734592.556C**1.4824.892%C+29.241%C**54.8C+N/A15521.4h11.4C*45.9C*
AF-4AE Cyclone 1,1761,1724812.437B++1.5926.414%D25.512%C+37.9DN/A11330.9h9.1C**34.4C+
Reaper DMR 1,1801,1705082.303C**1.7327.57%B26.581%C**29.5CN/A7639.7h8B**29B++
LA1 Anchor 1,1771,1674082.86C*1.1726.881%B32.134%B*53C*N/A17722h8.8B++32.6B+
E540 Halberd 1,332932979.608C**5.5855.249%A+N/A48A++20.6B**79919.4h4.4B**8A
NC9 A-Tross 7737634141.843B+2.1928.735%B++30.668%B**21.1DN/A7336.1h8.8B+30.6B++
MGR-M1 Bishop 7467302872.544B++1.4937.412%B++26.986%C31.7C++N/A8723h5.6B++15B++
NC6 Gauss SAW 5535512712.033B*2.0025.978%B**29.038%B**39.9B+N/A17213.8h8.1B++31.3B++
G40-F Ranger 8295353913.718B+9.6933.917%C+N/A54.6B**30B**4779.8h56B++165.1B+
M12 Kobalt 5515282422B*17.9721.77%B*21.78%B++86.6B++3.8B*3886.1h17.9B82.1B+
EM6 5095042352.145B+1.8924.275%B+29.365%B*41.3C++N/A10812.2h9.5B++39.3B+
NS-44 Commissioner AE 4574522721.662B2.3738.444%C23.23%C19.2D--N/A6323.5h3B+7.8B
M20 Wyvern 5964133013.767A+9.7441.91%B*1.453%D-55.8A*24.7A+5617.4h44.4A105.9A
M12 Kobalt 4204032317.522C13.4924.831%B+19.851%B+115.1C*4.9C++3893.5h15.7B+63.3B+
Tank Mine 622401567.161A**3.1383.461%M**N/A87.2C48C--9344.6h3.8T4.6B**
NS Decimator 5933982211.801B*2.2357.787%C1.005%D-33.2C+16.3C++31412h4.7C++8.1C++
Blackheart 5943842551.506B+2.5347.908%C**N/A31C**16.9B**27612.4h5.5C11.5C+
M12 Kobalt 3213041619B++14.9721.862%B*20.724%B+89.4B+5A++3893.4h16.9B77.1B+
NS Baron G5 2842811901.479B+2.5540.575%C19.217%B**14.3D--N/A4219.7h3.9B++9.6C+
AC-X11 2802772431.14C++2.8926.513%C**27.437%B**6.7D--N/A2741.5h10.7C+40.3C*
NS "Heatwave" Decimator 3622521082.333B++1.7062.477%C+N/A44.2C+19.3C+2505.7h4.1C+6.6C++
NS-45 Pilot 2352331511.543C*2.4928.889%C21.888%C-15.1D-N/A4515.4h6.5B+22.6C**
Hardlight Dagger 2222227,0950.031C+4.007.113%FN/A0.4C+N/A1512.6h1.5B**21.3D
M60-G Bulldog-H 240205219.762C+5.7361.921%A+N/A128.1A++21.9A*3981.6h4.5C**7.3B*
GR-22 2031991471.354C++2.6823.509%C+18.09%C+17.2DN/A6411.6h13.8C+58.9C++
NS-11CP 1821811021.775C++2.2629.353%C++25.414%B13.4D--N/A4413.5h11.3C*38.5C**
M20 Basilisk-H 1831581510.533B*6.5045.401%C+3.165%D--98.8B**15.6C+5171.6h31B**68.3B**
NC1 Gauss Rifle 156154921.674B+2.3622.062%C+19.481%C22.6C+N/A1416.8h10.6B*48.2B+
CAS 14-E 1721491113.545C+9.5138.236%B*N/A87.6B+13.5A**5001.7h29.8C+77.8B+
M20 Basilisk 175132149.429M++5.4045.576%B*6.061%C++41.3A++13.4A++4403.2h58.1B**127.6B**
PS1-AV Suppressor 132131701.871C++2.1627.7%C24.428%C*27.9DN/A1064.7h11.7B+42.3C**
AF-57 Piston 115115611.885B+2.1542.857%C*16.522%B++11.6D--N/A729.9h4.4C*10.2C**
Enforcer ML85 198114303.8C0.2350.702%B**1.754%C27.8B+20.5B+8754.1h13.6C+26.9B+
M20 Basilisk 136113157.533A**3.5040.42%C**4.425%C--49.1A**10C**4222.3h50.6A125.1A
AF-19 Mercenary 114112691.623B**2.4128.732%A35.714%A**18.7C+N/A2556h10.3B++35.7B++
NS-357P Underboss 1101101001.1C+2.9334.779%D--19.091%D12.1D*N/A369.1h3.9C+11.1C-
Pelter Rocket Pod 142108427A*22.9753.245%B**N/A77.1B*24.3B+3911.4h23.8C+44.7C*
NS-44 Commissioner 1081081240.871C+3.1628.32%D--20.37%C7.3D--N/A4014.7h4C+14.2C
AM7-XOXO 149107771.39B2.6453.678%D-14.019%D7.1D2.8C5915h11.9C**22.2C++
Bouncing Betty 105105119.545A++5.5145.694%C*N/A131.3C++N/A4840.8h1.8B4B+
G40-F Ranger 15293423.25M++19.2233.601%C+N/A54.7B+34.7B++5831.7h66.2B+196.9B
AF-41 Hacksaw 8787283.107C**0.9219.971%D*14.943%C++28.1C+N/A983.1h4.8B*23.9C++
Vortek Rotary 13487422.071C*1.9641.482%A++N/A20.7B+11.2C++1834.2h64B+154.2B++
AF-41 Hacksaw 8280282.857C*1.1720.14%D*16.25%B25.8CN/A923.1h5.4B*26.8C+
Sticky Grenade 8178178N/A73.9754.762%C*N/A780C30A++31570.1h1.8B+3.2B+
LA39 Bruiser 7474431.721B+2.3169.014%B++17.568%B+46.3C**N/A2871.6h2.6C+3.8C**
G40-F Ranger 11272418S13.9729.689%C-N/A34.3A19B+4442.1h76.9B**258.9B++
Frag Grenade 7571171N/A66.9747.662%BN/A710B**40S25400.1h3B*6.3B++
Enforcer ML65-H 11067183.722C+0.3170.3%A+1.493%C60.9A++39.1B*7551.1h12.2B+17.4B**
Hunter QCX-P 9662401.55B*2.4834.552%D--1.613%F19.4C10.6B+1423.2h5C++14.6C+
AF-4A Bandit AE 6161481.271C2.7621.99%D*21.312%D13.6D--N/A444.5h12.4C--56.5D
GD-7F 6361232.652A1.3819.801%D-31.148%A*13DN/A1334.7h11.1B++56C++
L105 Zephyr 785996.556C2.5240.553%C+N/A45.4C+14.6B**4031.3h6C*14.7C*
M20 Basilisk 745987.375C+3.3448.138%C--8.475%A59B++15D4701h39.6A82.4A
Breaker Rocket Pods 745787.125C+3.0955.162%B++N/A40.7D12.1C5241.4h19.7C35.7C++
NS-11A "Heatwave" 5454262.077B+1.9523.82%D22.222%C36C+N/A941.5h11.7B++49.1C*
Anti-Vehicle Grenade 7952152N/A47.9752.577%C++N/A520B+270A*65520.1h3.9B*7.5B++
Halberd-H SE 7052317.333A++13.3053.247%D--N/A74.3B+25.7C++6920.7h3.9B7.4C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,1580.8h
Anti-Vehicle MANA Turret11150.3h
Nano-Armor Kit148516,17839.2h
AE Medical Applicator15771,3445.5h
AE Nano-Armor Kit6771,569,04387.5h
Nanite Revive Grenade06220.2h
Medical Kit841,0251.9h
Medical Applicator8131,4702.7h
Spitfire Auto-Turret11,5351.2h
Restoration Kit182680.7h
Motion Spotter06090.4h
Deconstruction Tool01,1500.3h
Welding Device07480.1h
Ammunition Package164,9111.5h
Nano-Repair Grenade03,3640.9h
Recon Detection Device01060.2h
Lumifiber Rampart Wall0571.2h
WLT-Howler Mining Laser316,3433.8h

Check the help document for the dictionary if you want to learn more about words used here.


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