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Immortal Sweetheart Kropel[PRST] Kropel
VS BR 70

KDR: 2.76

Score: 111.7m

Last Seen: Feb 20th, 2019 6:47 PM
- OFFLINE - 64.2 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Cobalt - Outfit Leader of PRO STAKI[PRST] PRO STAKI
VS outfit on Cobalt

Members: 23
Level Progress (to 71): 74%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Serpent VE92 Pulsar C Eclipse VE3A Light PPA Deimos VA29 Betelgeuse 54-A Frag Grenade Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,672,587 MLG Score: 1337
Fun Score: N/A
Cheeseburgers Flipped: 1851TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.656%20.406%60548974115,2152.536770.221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.693%1.675A++-0.044C+-1.337D**HEAD + (~5.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.555B+9.90.309C*23.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.292%1.306%7426101617,073292384385.83892202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.668%-0.119C+-0.273C-0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.50.363C**37.20.297C*65.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.768%2.243%349810146,553254815502.57182423%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.178%-0.207C-0.239C0.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.642B+5.40.572B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.065%3.62%36219100310,222247827714.12344369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.032%-1.03D*-0.191C0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
630.468B+15.80.6B+47.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.933%81.434%362710157,7993771182.06815

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.406%2.238A*0.937B*1.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.66B+1.70.473B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.219%13.107%3626101612,2003753563.25073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.954%1.064B**-0.284C0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.621B+2.70.441B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PRO STAKI[PRST] PRO STAKI
VS outfit on Cobalt

Members: 23
111.7m198.4%364 (21.8k)320 (19.2k)2.75789229,75283,3072.9925670 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10221969625.375%16.697%42404:1288

12% Combat Medic21% Engineer9% Heavy Assault8% Infiltrator45% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 10:55 AMDec 17th, 2012 11:40 PMFeb 22nd, 2019 2:01 AM (1d) (PST)Feb 20th, 2019 3:55 PM (3d) (PST)Feb 20th, 2019 2:47 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6461754710.6580.2380.1101.4310.0641337

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,76510,52828,2373914786419,186

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5822.3h/242.6d 19,549 38,362 70,519 499.9k 7,882 18,100 22,270 225.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:4,013
Deaths:1,468
KDR:2.734
Accuracy:25.792% C+
HSR:24.371% D
Orion VS54
B+
Kills:1,204
Deaths:716
KDR:1.682
Accuracy:23.707% B+
HSR:19.352% D
Pulsar LSW
B+
Kills:1,173
Deaths:502
KDR:2.337
Accuracy:25.584% B+
HSR:18.414% D
Lasher X2
A++
Kills:1,167
Deaths:561
KDR:2.080
Accuracy:38.556% A++
HSR:1.971% D--
SVA-88
C+
Kills:1,163
Deaths:624
KDR:1.864
Accuracy:22.686% C+
HSR:21.410% C--
Ursa
B**
Kills:1,161
Deaths:377
KDR:3.080
Accuracy:28.738% B**
HSR:19.811% D
VX29 Polaris
B+
Kills:1,161
Deaths:501
KDR:2.317
Accuracy:25.973% B+
HSR:19.380% C-
NSX Naginata
B**
Kills:1,161
Deaths:500
KDR:2.322
Accuracy:27.707% B**
HSR:26.529% C+
Flare VE6
B+
Kills:1,160
Deaths:589
KDR:1.969
Accuracy:25.116% B+
HSR:16.897% D--
NS-15M2
B+
Kills:1,158
Deaths:480
KDR:2.413
Accuracy:26.243% B+
HSR:16.580% D*
VE-H Maw
B+
Kills:554
Deaths:214
KDR:2.589
Accuracy:28.033% B+
HSR:23.105% C
Kills:15,075
Deaths (as Heavy Assault):6,532
Deaths (to Heavy Assaults):21,813
KDR:2.30787
Kill Difference:8,543
Playtime:524.313 hours
Usage:9%
Score:9.877m
Score/min:314
Accuracy (listed only):27.103%
HSR (listed only):18.893%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:41,715
Deaths:15,907
KDR:2.622
Accuracy:31.793% A++
HSR:20.082% C++
Pulsar C
A
Kills:10,034
Deaths:3,507
KDR:2.861
Accuracy:31.165% A
HSR:19.205% D
Eclipse VE3A
B+
Kills:7,582
Deaths:3,089
KDR:2.455
Accuracy:29.078% B+
HSR:16.381% D
Deimos VA29
B**
Kills:5,424
Deaths:3,253
KDR:1.667
Accuracy:72.097% B**
HSR:13.772% C-
Pandora VX25
C++
Kills:2,124
Deaths:1,584
KDR:1.341
Accuracy:40.722% C++
HSR:13.701% C
Eridani SX5G
C*
Kills:1,915
Deaths:1,204
KDR:1.591
Accuracy:29.165% C*
HSR:15.196% D
NS-11C
B++
Kills:1,324
Deaths:659
KDR:2.009
Accuracy:27.811% B++
HSR:18.807% C+
Solstice SF
B*
Kills:1,299
Deaths:1,056
KDR:1.230
Accuracy:28.017% B*
HSR:12.317% D
VX6-7
C**
Kills:1,289
Deaths:818
KDR:1.576
Accuracy:25.917% C**
HSR:18.231% C-
Eridani SX5
C*
Kills:1,220
Deaths:842
KDR:1.449
Accuracy:27.364% C*
HSR:13.607% D-
Sirius SX12
B+
Kills:1,188
Deaths:741
KDR:1.603
Accuracy:26.491% B+
HSR:13.468% D
NSX-P Tanto
A++
Kills:1,175
Deaths:451
KDR:2.605
Accuracy:35.055% A++
HSR:23.149% C
Skorpios
B*
Kills:1,170
Deaths:591
KDR:1.980
Accuracy:30.626% B*
HSR:15.299% D-
NSX Tanto
A*
Kills:1,170
Deaths:479
KDR:2.443
Accuracy:37.147% A*
HSR:23.846% C+
Chaos
C*
Kills:1,169
Deaths:739
KDR:1.582
Accuracy:54.790% C*
HSR:14.286% C+
VE-S Canis
A
Kills:1,167
Deaths:471
KDR:2.478
Accuracy:35.736% A
HSR:14.824% D
Phobos VX86
B**
Kills:1,163
Deaths:664
KDR:1.752
Accuracy:71.207% B**
HSR:8.341% D*
Thanatos VE70
A+
Kills:1,160
Deaths:743
KDR:1.561
Accuracy:52.756% A+
HSR:11.897% D-
Nova
A
Kills:1,160
Deaths:515
KDR:2.252
Accuracy:58.260% A
HSR:13.707% C
MKV Suppressed
B++
Kills:1,160
Deaths:697
KDR:1.664
Accuracy:29.703% B++
HSR:14.828% D
Zenith VX-5
C**
Kills:1,160
Deaths:664
KDR:1.747
Accuracy:26.881% C**
HSR:18.362% C--
NSX Tengu
A
Kills:1,159
Deaths:464
KDR:2.498
Accuracy:45.613% A
HSR:19.154% C
Solstice Burst
C+
Kills:1,159
Deaths:679
KDR:1.707
Accuracy:24.796% C
HSR:23.986% C+
NS-7 PDW
B**
Kills:1,158
Deaths:991
KDR:1.169
Accuracy:30.221% B**
HSR:10.795% D*
NS Baron G5
B*
Kills:1,157
Deaths:824
KDR:1.404
Accuracy:52.667% B*
HSR:15.817% C**
Solstice VE3
B
Kills:1,142
Deaths:1,179
KDR:0.969
Accuracy:24.655% B
HSR:11.734% D**
Kills:92,543
Deaths (as Light Assault):42,811
Deaths (to Light Assaults):20,505
KDR:2.16166
Kill Difference:49,732
Playtime:2,645.809 hours
Usage:45%
Score:51.559m
Score/min:325
Accuracy (listed only):37.682%
HSR (listed only):15.953%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:41,715
Deaths:15,907
KDR:2.622
Accuracy:31.793% A++
HSR:20.082% C++
Pulsar C
A
Kills:10,034
Deaths:3,507
KDR:2.861
Accuracy:31.165% A
HSR:19.205% D
Eclipse VE3A
B+
Kills:7,582
Deaths:3,089
KDR:2.455
Accuracy:29.078% B+
HSR:16.381% D
Deimos VA29
B**
Kills:5,424
Deaths:3,253
KDR:1.667
Accuracy:72.097% B**
HSR:13.772% C-
Pandora VX25
C++
Kills:2,124
Deaths:1,584
KDR:1.341
Accuracy:40.722% C++
HSR:13.701% C
NS-11C
B++
Kills:1,324
Deaths:659
KDR:2.009
Accuracy:27.811% B++
HSR:18.807% C+
Solstice SF
B*
Kills:1,299
Deaths:1,056
KDR:1.230
Accuracy:28.017% B*
HSR:12.317% D
VX6-7
C**
Kills:1,289
Deaths:818
KDR:1.576
Accuracy:25.917% C**
HSR:18.231% C-
NSX-P Tanto
A++
Kills:1,175
Deaths:451
KDR:2.605
Accuracy:35.055% A++
HSR:23.149% C
NSX Tanto
A*
Kills:1,170
Deaths:479
KDR:2.443
Accuracy:37.147% A*
HSR:23.846% C+
Chaos
C*
Kills:1,169
Deaths:739
KDR:1.582
Accuracy:54.790% C*
HSR:14.286% C+
Phobos VX86
B**
Kills:1,163
Deaths:664
KDR:1.752
Accuracy:71.207% B**
HSR:8.341% D*
Thanatos VE70
A+
Kills:1,160
Deaths:743
KDR:1.561
Accuracy:52.756% A+
HSR:11.897% D-
Nova
A
Kills:1,160
Deaths:515
KDR:2.252
Accuracy:58.260% A
HSR:13.707% C
Zenith VX-5
C**
Kills:1,160
Deaths:664
KDR:1.747
Accuracy:26.881% C**
HSR:18.362% C--
Eidolon VE33
A++
Kills:1,159
Deaths:219
KDR:5.292
Accuracy:37.569% A++
HSR:20.966% D
Solstice Burst
C+
Kills:1,159
Deaths:679
KDR:1.707
Accuracy:24.796% C
HSR:23.986% C+
NS Baron G5
B*
Kills:1,157
Deaths:824
KDR:1.404
Accuracy:52.667% B*
HSR:15.817% C**
Solstice VE3
B
Kills:1,142
Deaths:1,179
KDR:0.969
Accuracy:24.655% B
HSR:11.734% D**
VE-LR Obelisk
B*
Kills:106
Deaths:39
KDR:2.718
Accuracy:38.120% B*
HSR:39.623% B*
Kills:83,671
Deaths (as Engineer):37,068
Deaths (to Engineers):14,996
KDR:2.25723
Kill Difference:46,603
Playtime:1,246.975 hours
Usage:21%
Score:26.403m
Score/min:353
Accuracy (listed only):40.025%
HSR (listed only):17.910%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:5,424
Deaths:3,253
KDR:1.667
Accuracy:72.097% B**
HSR:13.772% C-
Pandora VX25
C++
Kills:2,124
Deaths:1,584
KDR:1.341
Accuracy:40.722% C++
HSR:13.701% C
Eridani SX5G
C*
Kills:1,915
Deaths:1,204
KDR:1.591
Accuracy:29.165% C*
HSR:15.196% D
H-V45
C+
Kills:1,619
Deaths:1,144
KDR:1.415
Accuracy:24.289% C+
HSR:15.442% D
Darkstar
C++
Kills:1,387
Deaths:611
KDR:2.270
Accuracy:27.803% C++
HSR:17.520% D-
Pulsar VS1
C+
Kills:1,323
Deaths:
KDR:
Accuracy:23.084% C+
HSR:15.268% D
NS-11A
B++
Kills:1,291
Deaths:963
KDR:1.341
Accuracy:27.740% B++
HSR:15.492% D-
Eridani SX5
C*
Kills:1,220
Deaths:842
KDR:1.449
Accuracy:27.364% C*
HSR:13.607% D-
NS-11P
C++
Kills:1,212
Deaths:733
KDR:1.653
Accuracy:23.333% C++
HSR:12.129% D*
Sirius SX12
B+
Kills:1,188
Deaths:741
KDR:1.603
Accuracy:26.491% B+
HSR:13.468% D
CME
C
Kills:1,183
Deaths:766
KDR:1.544
Accuracy:23.071% D
HSR:20.795% C
Terminus VX-9
C**
Kills:1,175
Deaths:594
KDR:1.978
Accuracy:27.044% C**
HSR:16.426% D*
Skorpios
B*
Kills:1,170
Deaths:591
KDR:1.980
Accuracy:30.626% B*
HSR:15.299% D-
Chaos
C*
Kills:1,169
Deaths:739
KDR:1.582
Accuracy:54.790% C*
HSR:14.286% C+
VE-S Canis
A
Kills:1,167
Deaths:471
KDR:2.478
Accuracy:35.736% A
HSR:14.824% D
NSX Yumi
B+
Kills:1,167
Deaths:524
KDR:2.227
Accuracy:29.418% B+
HSR:31.105% B+
Phobos VX86
B**
Kills:1,163
Deaths:664
KDR:1.752
Accuracy:71.207% B**
HSR:8.341% D*
Thanatos VE70
A+
Kills:1,160
Deaths:743
KDR:1.561
Accuracy:52.756% A+
HSR:11.897% D-
Nova
A
Kills:1,160
Deaths:515
KDR:2.252
Accuracy:58.260% A
HSR:13.707% C
MKV Suppressed
B++
Kills:1,160
Deaths:697
KDR:1.664
Accuracy:29.703% B++
HSR:14.828% D
Equinox VE2 Burst
C
Kills:1,159
Deaths:425
KDR:2.727
Accuracy:25.637% C
HSR:20.708% D
NSX Tengu
A
Kills:1,159
Deaths:464
KDR:2.498
Accuracy:45.613% A
HSR:19.154% C
NS-7 PDW
B**
Kills:1,158
Deaths:991
KDR:1.169
Accuracy:30.221% B**
HSR:10.795% D*
NS Baron G5
B*
Kills:1,157
Deaths:824
KDR:1.404
Accuracy:52.667% B*
HSR:15.817% C**
Equinox VE2
C
Kills:1,154
Deaths:813
KDR:1.419
Accuracy:24.232% C
HSR:17.418% C--
Corvus VA55
C+
Kills:1,153
Deaths:812
KDR:1.420
Accuracy:23.195% C+
HSR:22.984% C+
Kills:37,317
Deaths (as Combat Medic):21,708
Deaths (to Combat Medics):9,292
KDR:1.71904
Kill Difference:15,609
Playtime:702.974 hours
Usage:12%
Score:10.857m
Score/min:257
Accuracy (listed only):36.010%
HSR (listed only):15.922%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B**
Kills:3,259
Deaths:730
KDR:4.464
Accuracy:52.333% B**
HSR:47.008% B
Eridani SX5G
C*
Kills:1,915
Deaths:1,204
KDR:1.591
Accuracy:29.165% C*
HSR:15.196% D
Parsec VX3-A
B*
Kills:1,714
Deaths:237
KDR:7.232
Accuracy:45.568% B+
HSR:84.597% B*
Ghost
A+
Kills:1,270
Deaths:165
KDR:7.697
Accuracy:48.970% A+
HSR:66.378% C+
Parallax VX3
A*
Kills:1,223
Deaths:138
KDR:8.862
Accuracy:54.311% A*
HSR:84.056% B*
Eridani SX5
C*
Kills:1,220
Deaths:842
KDR:1.449
Accuracy:27.364% C*
HSR:13.607% D-
Phaseshift VX-S
A*
Kills:1,193
Deaths:78
KDR:15.295
Accuracy:52.792% A*
HSR:91.199% B**
Sirius SX12
B+
Kills:1,188
Deaths:741
KDR:1.603
Accuracy:26.491% B+
HSR:13.468% D
V10
A*
Kills:1,181
Deaths:130
KDR:9.085
Accuracy:55.579% A*
HSR:81.880% B+
NS-44 Commissioner
A+
Kills:1,173
Deaths:619
KDR:1.895
Accuracy:49.376% A+
HSR:29.582% B**
Skorpios
B*
Kills:1,170
Deaths:591
KDR:1.980
Accuracy:30.626% B*
HSR:15.299% D-
VE-S Canis
A
Kills:1,167
Deaths:471
KDR:2.478
Accuracy:35.736% A
HSR:14.824% D
NS-61 Emissary
A
Kills:1,166
Deaths:433
KDR:2.693
Accuracy:36.213% A
HSR:15.437% C+
NSX Tomoe
A+
Kills:1,162
Deaths:324
KDR:3.586
Accuracy:36.431% A+
HSR:29.604% D
Artemis VX26
A+
Kills:1,161
Deaths:377
KDR:3.080
Accuracy:34.185% A+
HSR:22.997% C+
MKV Suppressed
B++
Kills:1,160
Deaths:697
KDR:1.664
Accuracy:29.703% B++
HSR:14.828% D
Nyx VX31
B++
Kills:1,160
Deaths:290
KDR:4
Accuracy:38.593% B++
HSR:30.604% C++
NS-30 Vandal
A+
Kills:1,159
Deaths:291
KDR:3.983
Accuracy:42.653% A+
HSR:23.900% C
NSX Tengu
A
Kills:1,159
Deaths:464
KDR:2.498
Accuracy:45.613% A
HSR:19.154% C
NS-7 PDW
B**
Kills:1,158
Deaths:991
KDR:1.169
Accuracy:30.221% B**
HSR:10.795% D*
XM98
A++
Kills:1,153
Deaths:517
KDR:2.230
Accuracy:49.358% A++
HSR:82.394% B*
Beamer VS3
C**
Kills:1,147
Deaths:531
KDR:2.160
Accuracy:29.573% C**
HSR:20.314% C
NS-357 Underboss
B*
Kills:458
Deaths:342
KDR:1.339
Accuracy:43.598% B*
HSR:22.926% C*
NS-AM7 Archer
D-
Kills:123
Deaths:310
KDR:0.397
Accuracy:51.555% D--
HSR:9.756% D-
VA39 Spectre
B+
Kills:65
Deaths:17
KDR:3.824
Accuracy:35.559% B+
HSR:38.462% C+
Ectoblaster
A++
Kills:57
Deaths:33
KDR:1.727
Accuracy:56.138% A++
HSR:10.526% B+
Soldier Soaker
B++
Kills:56
Deaths:21
KDR:2.667
Accuracy:40.345% B++
HSR:14.286% C+
Kills:30,017
Deaths (as Infiltrator):11,584
Deaths (to Infiltrators):10,594
KDR:2.59125
Kill Difference:18,433
Playtime:459.262 hours
Usage:8%
Score:7.167m
Score/min:260
Accuracy (listed only):41.039%
HSR (listed only):34.188%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:2,578
Deaths:855
KDR:3.015
Accuracy:19.843% B*
HSR:21.761% B+
Nebula VM20
B+
Kills:2,389
Deaths:781
KDR:3.059
Accuracy:21.420% B+
HSR:22.185% C**
Cosmos VM3
B**
Kills:1,755
Deaths:582
KDR:3.015
Accuracy:18.787% B+
HSR:24.501% B**
Nebula VM20
B
Kills:1,596
Deaths:504
KDR:3.167
Accuracy:19.246% C**
HSR:22.243% B
Blueshift VM5
B
Kills:1,332
Deaths:456
KDR:2.921
Accuracy:20.591% C*
HSR:22.898% B
Blueshift VM5
B+
Kills:1,326
Deaths:428
KDR:3.098
Accuracy:19.724% C++
HSR:23.002% B+
Quasar VM1
B++
Kills:1,176
Deaths:416
KDR:2.827
Accuracy:18.947% B++
HSR:20.323% B
Quasar VM1
B*
Kills:1,150
Deaths:399
KDR:2.882
Accuracy:21.925% B*
HSR:20.609% C+
Comet VM2
B+
Kills:425
Deaths:295
KDR:1.441
Accuracy:47.863% B+
HSR:3.529% C
Comet VM2
B
Kills:407
Deaths:275
KDR:1.480
Accuracy:48.300% B
HSR:2.211% D--
NS-10 Burster
C**
Kills:100
Deaths:80
KDR:1.250
Accuracy:30.730% C**
HSR:8% C++
NS-10 Burster
C+
Kills:88
Deaths:52
KDR:1.692
Accuracy:29.257% C+
HSR:5.682% C+
Kills:14,322
Deaths (as MAX Suit):2,561.500
Deaths (to MAX Suits):4,093
KDR:5.59126
Kill Difference:11,760.500
Playtime:231.759 hours
Usage:4%
Score:5.846m
Score/min:420
Accuracy (listed only):26.386%
HSR (listed only):16.412%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:6,535
V. Kills:312 N/A
Deaths:593
KDR:11.020
Accuracy:43.616% B
KPH:91 A+
VKPH:4.300 B
Dual Photon Pods
B**
Kills:3,770
V. Kills:583 N/A
Deaths:231
KDR:16.320
Accuracy:61.789% B**
KPH:137.600 B**
VKPH:21.300 C**
Maelstrom Turbo Laser
C*
Kills:3,475
V. Kills:2,772 125%
Deaths:1,475
KDR:2.356
Accuracy:33.229% B
KPH:14.700 C+
VKPH:11.700 C*
Saron Laser Cannon
B++
Kills:1,165
V. Kills:1,215 96%
Deaths:472
KDR:2.468
Accuracy:29.726% C
KPH:13.700 C+
VKPH:14.300 B++
Coyote Missiles
C
Kills:948
V. Kills:608 156%
Deaths:189
KDR:5.016
Accuracy:53.305% C+
KPH:29.600 C
VKPH:19 C
Hornet Missiles
B**
Kills:919
V. Kills:264 347%
Deaths:40
KDR:22.975
Accuracy:70.872% B**
KPH:139.100 B**
VKPH:39.900 C++
Antares LC
C*
Kills:870
V. Kills:807 108%
Deaths:293
KDR:2.969
Accuracy:30.387% C
KPH:16.500 C+
VKPH:15.300 C*
Photon A2A Missile Pods
C*
Kills:760
V. Kills:928 82%
Deaths:101
KDR:7.525
Accuracy:82.715% B
KPH:39.400 C
VKPH:48.100 C*
Kills:18,442 (12,045 + 0)
Deaths:3,394
KDR:5.434
VKDR:2.207
Vehicle Kills:7,489
Kill Difference:15,048
Playtime:531.743 hours
Usage:9%
Score:8.099m
Score/min:254
Piloting Accuracy:30.387%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:1,868
V. Kills:1,669 112%
Deaths:780
KDR:2.395
Accuracy:41.788% C
KPH:7.800 C+
VKPH:6.900 C+
AP30 Shredder
U
Kills:1,246
V. Kills:621 200%
Deaths:111
KDR:11.225
Accuracy:27.427% D--
KPH:4,485,600 U
VKPH:2,235,600 U
L105 Zephyr PX
U
Kills:1,139
V. Kills:115 N/A
Deaths:50
KDR:22.780
Accuracy:46.456% D
KPH:4,100,400 U
VKPH:414,000 U
C150 Dalton
U
Kills:830
V. Kills:667 124%
Deaths:109
KDR:7.615
Accuracy:44.997% B++
KPH:2,988,000 U
VKPH:2,401,200 U
L105 Zephyr
B++
Kills:297
V. Kills:67 437%
Deaths:34
KDR:8.735
Accuracy:39.456% C
KPH:55.700 C**
VKPH:12.600 B++
L-30R Vektor
A*
Kills:260
V. Kills:959 27%
Deaths:145
KDR:1.793
Accuracy:47.022% B*
KPH:6.200 D
VKPH:22.800 A*
Dual-75 Duster
A*
Kills:184
V. Kills:11 N/A
Deaths:9
KDR:20.444
Accuracy:44.940% B++
KPH:142.700 A*
VKPH:8.500 B**
Kills:5,824 (2,128 + 3,696)
Deaths:1,238
KDR:4.704
VKDR:3.319
Vehicle Kills:4,109
Kill Difference:4,586
Playtime:289.127 hours
Usage:5%
Score:3.975m
Score/min:229
Piloting Accuracy:47.022%
Gunner Accuracy:44.940%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,166
V. Kills:116 N/A
Deaths:137
KDR:8.511
Accuracy:52.718% B+
KPH:53.600 C++
VKPH:5.300 D
C75 Viper
A*
Kills:1,093
V. Kills:104 N/A
Deaths:95
KDR:11.505
Accuracy:38.512% C+
KPH:70.200 A*
VKPH:6.700 C
L100 Python AP
M+
Kills:1,057
V. Kills:298 354%
Deaths:84
KDR:12.583
Accuracy:55.823% C+
KPH:64.800 M+
VKPH:18.300 C++
L100 Python HEAT
A*
Kills:125
V. Kills:31 391%
Deaths:6
KDR:20.833
Accuracy:57.601% B+
KPH:59.100 A*
VKPH:14.600 B++
Skyguard
C++
Kills:104
V. Kills:78 132%
Deaths:31
KDR:3.355
Accuracy:26.707% C-
KPH:13.400 C+
VKPH:10.100 C++
Kills:3,545 (3,545 + 0)
Deaths:353
KDR:10.042
VKDR:1.776
Vehicle Kills:627
Kill Difference:3,192
Playtime:63.481 hours
Usage:1%
Score:1.023m
Score/min:269
Driving Accuracy:26.707%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A++
Kills:1,128
V. Kills:121 N/A
Deaths:51
KDR:22.118
Accuracy:53.162% C**
KPH:75.700 A++
VKPH:8.100 C++
Supernova PC
B*
Kills:1,001
V. Kills:309 323%
Deaths:128
KDR:7.820
Accuracy:49.876% C++
KPH:30 B*
VKPH:9.300 C**
Supernova FPC
B**
Kills:879
V. Kills:493 178%
Deaths:120
KDR:7.325
Accuracy:49.234% C--
KPH:36.300 B**
VKPH:20.400 B**
Saron HRB
C+
Kills:608
V. Kills:336 180%
Deaths:74
KDR:8.216
Accuracy:41.989% C+
KPH:24.100 C+
VKPH:13.300 C
Proton II PPA
B++
Kills:577
V. Kills:24 N/A
Deaths:26
KDR:22.192
Accuracy:23.840% C+
KPH:78.100 B++
VKPH:3.200 C
E540 Halberd
C+
Kills:253
V. Kills:140 179%
Deaths:36
KDR:7.028
Accuracy:45.307% C
KPH:28.800 C
VKPH:15.900 C+
Kills:4,446 (3,008 + 1,438)
Deaths:435
KDR:10.221
VKDR:3.271
Vehicle Kills:1,423
Kill Difference:4,011
Playtime:113.879 hours
Usage:2%
Score:1.991m
Score/min:291
Driving Accuracy:49.234%
Gunner Accuracy:45.307%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:329
V. Kills:20 N/A
Deaths:23
KDR:14.304
Accuracy:32.345% D
KPH:95 C++
VKPH:5.800 C+
M40 Fury-H
C
Kills:312
V. Kills:22 N/A
Deaths:26
KDR:12
Accuracy:35.156% D
KPH:76.200 C
VKPH:5.400 D
Saron HRB-H
C+
Kills:114
V. Kills:68 165%
Deaths:22
KDR:5.182
Accuracy:52.620% C
KPH:37.200 C+
VKPH:22.200 C+
E540 Halberd-H
D
Kills:87
V. Kills:34 249%
Deaths:23
KDR:3.783
Accuracy:48.798% D*
KPH:31.400 D
VKPH:12.300 D*
Kills:842 (0 + 842)
Deaths:94
KDR:8.957
VKDR:1.532
Vehicle Kills:144
Kill Difference:748
Playtime:13.401 hours
Usage:0%
Score:0.244m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:48.798%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:1,186
V. Kills:147 N/A
Deaths:95
KDR:12.484
Accuracy:29.949% D
KPH:39.700 C+
VKPH:4.900 D-
M40 Fury
C+
Kills:1,100
V. Kills:143 N/A
Deaths:78
KDR:14.103
Accuracy:30.519% D
KPH:49.300 C+
VKPH:6.400 D
M12 Kobalt
B++
Kills:666
V. Kills:14 N/A
Deaths:28
KDR:23.786
Accuracy:18.680% C+
KPH:92.100 B++
VKPH:1.900 D
M12 Kobalt
B
Kills:564
V. Kills:14 N/A
Deaths:30
KDR:18.800
Accuracy:18.423% C++
KPH:83.600 B
VKPH:2.100 C--
M60-G Bulldog
B**
Kills:328
V. Kills:44 N/A
Deaths:33
KDR:9.939
Accuracy:43.446% B*
KPH:44.500 B**
VKPH:6 C+
M60-G Bulldog
C+
Kills:255
V. Kills:45 N/A
Deaths:37
KDR:6.892
Accuracy:37.506% C+
KPH:34.900 C+
VKPH:6.200 C
M20 Basilisk
D--
Kills:124
V. Kills:57 214%
Deaths:23
KDR:5.391
Accuracy:11.001% T
KPH:8.700 D--
VKPH:4 D--
M20 Basilisk
D
Kills:116
V. Kills:48 237%
Deaths:18
KDR:6.444
Accuracy:17.860% F--
KPH:12.400 D
VKPH:5.100 D-
Kills:4,339 (0 + 4,339)
Deaths:342
KDR:12.687
VKDR:1.497
Vehicle Kills:512
Kill Difference:3,997
Playtime:104.346 hours
Usage:2%
Score:1.414m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:17.860%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:1,735
V. Kills:86 N/A
Deaths:68
KDR:25.515
Accuracy:32.545% C+
KPH:97.500 B++
VKPH:4.800 C-
M20 Wyvern
C+
Kills:56
V. Kills:32 170%
Deaths:6
KDR:9.333
Accuracy:43.339% B++
KPH:22.500 C+
VKPH:12.800 C+
Kills:1,791 (0 + 1,791)
Deaths:74
KDR:24.203
VKDR:1.595
Vehicle Kills:118
Kill Difference:1,717
Playtime:20.292 hours
Usage:0%
Score:0.282m
Score/min:231
Piloting Accuracy:N/A%
Gunner Accuracy:43.339%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 42,00941,71515,9072.622A+0.1431.793%A++20.082%C++54.2B**N/A139769.9h10.2B*31.9B*
Pulsar C 10,07210,0343,5072.861B**0.1031.165%A19.205%D54.4B**N/A127184.3h9.1B*29.3B++
Eclipse VE3A 7,6397,5823,0892.455B+0.3029.078%B+16.381%D40.2C++N/A96188.8h10B++34.5B++
Light PPA 6,8476,53559311.02A8.2643.616%BN/A91A+4.3B24671.8h9B+20.6B+
Deimos VA29 5,4405,4243,2531.667B+1.0972.097%B**13.772%C-35.3CN/A93153.8h1.8B**2.5B++
Betelgeuse 54-A 4,0394,0131,4682.734C+0.0225.792%C+24.371%D53.2CN/A15975.4h9.9B+38.4B
Frag Grenade 3,8043,78913789N/A3,786.2450.518%B++N/A1184.1M++4.7D35953.2h1.9A++3.7A
Dual Photon Pods 4,3533,77023116.32A+13.5661.789%B**N/A137.6B**21.3C**60727.4h13.2B**21.4B**
Maelstrom Turbo Laser 6,2473,4751,4752.356C**0.4033.229%B1.669%D14.7C+11.7C*175236.6h74.9B+225.4B++
NS-44L Blackhand 3,2643,2597304.464M++1.7152.333%B**47.008%B75.4M++N/A18043.2h3.5B++6.6B*
C-4 4,5892,8801,3352.157B+0.6024.639%C+N/A89.7C**53.2A++94132.1h1.4C**5.8C*
Cosmos VM3 2,5972,5788553.015B+0.2619.843%B*21.761%B+34.9B+N/A11773.9h12.5B+63.2B++
Sticky Grenade 2,4772,47212472N/A2,469.2462.081%B**N/A3531.4S7.1D120070.7h0.7A+1.2B**
M12 Kobalt 2,4722,4225643.25B*40.4921.527%C+18.208%C*141.6B+2.9D31217.1h12.7B++58.9B++
Nebula VM20 2,4232,3897813.059B+0.3021.42%B+22.185%C**50.6B**N/A15947.2h14.7B+68.7B+
Pandora VX25 2,1492,1241,5841.341C*1.4240.722%C++13.701%C28.5CN/A9274.4h4.4C++10.9C**
C-4 ARX 2,5681,9564943.96B**1.2028.194%B+N/A150.5B++47.1B*82413h1.1B+4B+
Eridani SX5G 1,9251,9151,2041.591C*1.1729.165%C*15.196%D34CN/A9656.4h9.7B+33.3B+
CAS30 Tank Buster 3,5371,8687802.395B*0.3641.788%C1.124%C7.8C+6.9C+102240.5h45.2B+108.2B+
Cosmos VM3 1,7721,7555823.015B*0.2618.787%B+24.501%B**45.2AN/A14938.8h12B*63.8B
CAS 14-E 1,8211,7356825.515B*22.7632.545%C+1.383%C97.5B++4.8C-23817.8h18.3B**56.2B*
Parsec VX3-A 1,7141,7142377.232B++4.4745.568%B+84.597%B*57.7B+N/A15829.7h1.6B*3.4B*
H-V45 1,6301,6191,1441.415C++1.3424.289%C+15.442%D20.9C-N/A7777.5h11.6B++47.6B+
Nebula VM20 1,6201,5965043.167B+0.4119.246%C**22.243%B44.3B++N/A15736h16.3C++84.9B
Darkstar 1,3941,3876112.27B++0.4927.803%C++17.52%D-54.2B+N/A13025.6h10.9B*39.1B++
Proximity Mine 1,3451,3441717.86A5.1048.277%B++N/A165.9B*N/A5258.1h1.6B**3.3B**
Blueshift VM5 1,3421,3324562.921C**0.1620.591%C*22.898%B32.8C+N/A10440.6h15.5C**75.2B+
Blueshift VM5 1,3381,3264283.098B+0.3419.724%C++23.002%B+39.9B+N/A13333.2h14.4B+73B+
NS-11C 1,3351,3246592.009A0.7527.811%B++18.807%C+36.4B+N/A12936.4h10.7B*38.4B++
Pulsar VS1 1,3371,32311323U1,320.2423.084%C+15.268%D18.2CN/A12372.8h13.2B+57.2B+
Solstice SF 1,3091,2991,0561.23C**1.5328.017%B*12.317%D20.7C+N/A9162.8h9.8B+35.1B++
NS-11A 1,2991,2919631.341C+1.4227.74%B++15.492%D-22.8CN/A8956.5h12.5B+45B+
VX6-7 1,2941,2898181.576C*1.1825.917%C**18.231%C-34.7C++N/A12837.2h11B+42.6B+
Ghost 1,2811,2701657.697A+4.9448.97%A+66.378%C+74.7A+N/A24617h1.8B*3.7B*
AP30 Shredder 1,8671,24611111.225B**8.4727.427%D--1.445%C--12460U6210U95109800.1h57.7B**210.4B++
Nemesis VSH9 1,5461,2297191.709A++1.0570.128%B**3.906%B++26.1B+6.7D19247h3.8A++5.5A++
Parallax VX3 1,2251,2231388.862A++6.1054.311%A*84.056%B*51.4A+N/A16023.8h1.6B**2.9B**
Eridani SX5 1,2321,2208421.449C**1.3127.364%C*13.607%D-27.1CN/A9445.1h10.7B+39.2B+
NS-11P 1,2191,2127331.653B+1.1023.333%C++12.129%D*29.6C++N/A10141h12.7B+54.3B+
Orion VS54 1,2141,2047161.682C*1.0823.707%B+19.352%D26.3CN/A18145.7h11B++46.6C*
Phaseshift VX-S 1,1971,1937815.295S12.5452.792%A*91.199%B**87.1A*N/A22313.7h1.5B**2.8B**
Sirius SX12 1,1921,1887411.603B+1.1526.491%B+13.468%D23.4CN/A8250.7h12.6B++47.4B+
M40 Fury 1,3331,1869512.484B**9.7329.949%D1.349%C-39.8C+4.9D-18329.8h7.5B*25.2B*
CME 1,2021,1837661.544C*1.2123.071%D20.795%C34.6C+N/A10734.2h12.7B+55C++
V10 1,1811,1811309.085A**6.3355.579%A*81.88%B+69.1A++N/A21717.1h1.5A2.8A
Force-Blade 1,2731,18159,2640.02C+2.7443.706%B**3.218%C--0.4CN/A13100.7h2.7C++6.2B+
Quasar VM1 1,1851,1764162.827B*0.0718.947%B++20.323%B26.3BN/A11344.8h12.3B*64.9B+
Terminus VX-9 1,1841,1755941.978B+0.7827.044%C**16.426%D*52B+N/A13022.6h9.9B**36.5B++
NSX-P Tanto 1,1821,1754512.605A++0.1535.055%A++23.149%C70.8A*N/A18216.6h10.3B**29.3B**
Pulsar LSW 1,1801,1735022.337B++0.4225.584%B+18.414%D61.7B++N/A27619h10.8B+42.1B+
NS-44 Commissioner 1,1751,1736191.895B*0.8649.376%A+29.582%B**55.9B*N/A16721h3B*6.2B**
Skorpios 1,1741,1705911.98C**0.7830.626%B*15.299%D-46.4C++N/A10325.2h9.7B++31.7B*
NSX Tanto 1,1821,1704792.443A0.3137.147%A*23.846%C+65AN/A16518h10B++26.9B+
Heartstring 1,1711,1695472.137B**0.6254.192%B*37.126%B++28.2C*N/A7641.5h2.7C**4.9B+
Chaos 1,1751,1697391.582C++1.1854.79%C*14.286%C+31.9DN/A8436.7h3.7B+6.7B+
Lasher X2 1,1761,1675612.08A++0.6838.556%A++1.971%D--46.7B++N/A15225h13.6A35.2B**
VE-S Canis 1,1731,1674712.478B**0.2835.736%A14.824%D72.5B**N/A25016.1h10.2B+28.6B++
NSX Yumi 1,1771,1675242.227B+0.5329.418%B+31.105%B+62.7B**N/A13118.6h10B*34B++
L100 Python HESH 1,2821,1661378.511C5.7552.718%B+1.544%C+53.7C++5.3D20321.7h2.8B++5.3B++
NS-61 Emissary 1,1701,1664332.693M+0.0636.213%A15.437%C+96.4M**N/A22312.1h9.7B++26.7B**
Saron Laser Cannon 2,3801,1654722.468C**0.2929.726%C3.519%B*13.7C+14.3B++24285.1h112.8B+379.3B
SVA-88 1,1681,1636241.864C++0.8922.686%C+21.41%C--40.5C+N/A20528.7h11.2B49.4C*
Phobos VX86 1,1651,1636641.752B+1.0171.207%B**8.341%D*47.7C*N/A13224.4h2B*2.8B++
NSX Tomoe 1,1661,1623243.586A0.8336.431%A+29.604%D69.2AN/A15216.8h12.1B++33.2B*
Ursa 1,1711,1613773.08A*0.3228.738%B**19.811%D61.1B**N/A15819h9.4B++32.6B++
VX29 Polaris 1,1651,1615012.317B*0.4425.973%B+19.38%C-47.6C*N/A13624.4h10.7B++41.1B+
Artemis VX26 1,1651,1613773.08A+0.3234.185%A+22.997%C+81.2A**N/A20514.3h9.9B*29.1B**
NSX Naginata 1,1671,1615002.322B**0.4427.707%B**26.529%C+58.3B++N/A16619.9h10.1B+36.6B++
Thanatos VE70 1,1601,1607431.561B*1.2052.756%A+11.897%D-30.4C++N/A10838.2h3.4B**6.4B**
Flare VE6 1,1651,1605891.969B++0.7925.116%B+16.897%D--47.2C**N/A17124.6h9.5B+37.9B+
Nova 1,1671,1605152.252B++0.5158.26%A13.707%C70.3AN/A15916.5h2.9B**5B**
MKV Suppressed 1,1701,1606971.664B++1.0929.703%B++14.828%D47.5B++N/A14924.4h11.5B+38.6B+
Zenith VX-5 1,1611,1606641.747B+1.0126.881%C**18.362%C--34.7C++N/A11633.4h10.7B*40B+
Nyx VX31 1,1641,1602904B*1.2438.593%B++30.604%C++53.5B+N/A12321.7h4.6B+12B++
Blackheart 1,1631,1605052.297B**0.4657.337%B*43.879%B*32.4C*N/A7035.8h2.4C**4.2B+
MANA Anti-Personnel Turret 1,1691,1596517.831N/A15.0721.373%UN/A11590U100U19148300.1h14.5T*67.6T*
Eidolon VE33 1,1681,1592195.292M**2.5337.569%A++20.966%D65.9A*N/A17917.6h6.3B**16.8B**
Equinox VE2 Burst 1,1631,1594252.727B+0.0325.637%C20.708%D56B+N/A18720.7h10.6B*41.2B+
NS-30 Vandal 1,1621,1592913.983A+1.2342.653%A+23.9%C66.6AN/A16017.4h4.6B*10.8B*
Hunter QCX 1,1641,1594302.695M+0.0651.411%B+20.362%C33.9A++N/A9534.2h3.2B+6.3B+
NSX Tengu 1,1711,1594642.498A0.2645.613%A19.154%C67.8B**N/A15417.1h10.5B++23.1B++
Solstice Burst 1,1631,1596791.707C*1.0524.796%C23.986%C+30.6CN/A9037.9h11.5B++46.5B
NS-7 PDW 1,1641,1589911.169B+1.5930.221%B**10.795%D*20.6CN/A8556.3h11.9B*39.3B++
NS-15M2 1,1641,1584802.413B+0.3426.243%B+16.58%D*55.7B+N/A18820.8h10.9B+41.6B+
NS Baron G5 1,1651,1578241.404B+1.3552.667%B*15.817%C**31.4C+N/A10036.8h3.9B++7.4C++
Equinox VE2 1,1631,1548131.419C*1.3424.232%C17.418%C--32C+N/A9636.1h11.5B+47.4C**
Corvus VA55 1,1591,1538121.42B+1.3423.195%C+22.984%C+29.6C++N/A10539h10.8B++46.7B+
XM98 1,1541,1535172.23C++0.5349.358%A++82.394%B*26.4C+N/A8343.7h2B*4.1B**
Quasar VM1 1,1691,1503992.882B+0.1221.925%B*20.609%C+55.8A+N/A15620.6h10.5B**48B*
Beamer VS3 1,1551,1475312.16A++0.6029.573%C**20.314%C43.9B*N/A13726.1h8.2B+27.8C*
Solstice VE3 1,1541,1421,1790.969C**1.7924.655%B11.734%D**15.7C+N/A10072.8h14B+56.9C**
L105 Zephyr PX 1,2541,1395022.78B20.0246.456%DN/A11390U1150U41706900.1h4.9C++10.6C+
Supernova VPC 1,2491,1285122.118B**19.3653.162%C**1.684%C++75.7A++8.1C++25914.9h2.5B*4.7B++
M40 Fury 1,2431,1007814.103B**11.3530.519%D1.091%D49.3C+6.4D24022.3h8.4B+27.6B+
C75 Viper 1,1971,0939511.505A+8.7538.512%C+1.098%C-70.1A*6.7C29615.6h7A18.2B**
S1 1,2091,0633413.117S0.3670.381%A+2.728%C+53.7A*7.4D36919.8h2.9A++4.1A+
L100 Python AP 1,3551,0578412.583A++9.8355.823%C+2.744%C+64.8M+18.3C++28016.3h3.6A6.5B**
Hades VSH4 1,2411,0064152.424M**0.3376.069%B**3.181%B+38.7B+9C+19226h3.5A++4.6A*
Supernova PC 1,3101,0011287.82B+5.0649.876%C++1.499%D30B*9.3C**22733.4h3.6B**7.3B*
Coyote Missiles 1,5569481895.016A2.2653.305%C+N/A29.6C19C30232h27.5B*51.7B*
Hornet Missiles 1,1839194022.975M**20.2270.872%B**1.85%C*139.2B**40C++6686.6h5.8B++8.2B*
Supernova FPC 1,3728791207.325B4.5749.234%C--5.802%A*36.3B**20.4B**41624.2h4B**8.1B++
Antares LC 1,6778702932.969B++0.2130.387%C2.529%B+16.5C+15.3C*21952.8h102.2B336.3B
C150 Dalton 1,4978301097.615C*4.8644.997%B++N/A8300U6670U67671800.1h5C11C**
Photon A2A Missile Pods 1,6887601017.525B*4.7782.715%BN/A39.4C48.1C*67919.3h8B9.7B+
M12 Kobalt 6806662823.786B**21.0318.68%C+18.018%C+92.5B*1.9D3427.2h12.9A69.1B++
Saron HRB 944608748.216B++5.4641.989%C+2.303%B++24.1C+13.3C28325.2h14.1A33.6B**
Proton II PPA 6015772622.192B+19.4323.84%C+1.733%C78B++3.2C2327.4h6.3B**26.3B*
M12 Kobalt 5785643018.8C++16.0418.423%C++22.163%B*84.2B2.1C--3526.7h14.4B*77.9B+
VE-H Maw 5625542142.589B*0.1728.033%B+23.105%C62.2B+N/A1658.9h10.2B36.5B+
NS-357 Underboss 4594583421.339B+1.4243.598%B*22.926%C*46.3C*N/A1359.9h3.6B++8.2B++
Comet VM2 5814252951.441B++1.3247.863%B+3.529%C13.5B+5B+13331.5h17.6B+36.7B+
Tank Mine 638425855A2.2457.621%A++N/A163.5A81.9B++17162.6h2.1C3.7A+
Comet VM2 5694072751.48B+1.2848.3%B2.211%D--13.8B5.5C**12929.5h17.8B*36.9B*
M60-A Bulldog 456403498.224B+5.4737.329%C++N/A4030U530U24504300.1h5.6C**15B+
M60-A Bulldog 4183761426.857B+24.1057.88%A2.926%B+56.1B*6.3B+2596.7h5.4B9.4B++
Spear Anti-Vehicle Phalanx Turret 5753583211.188B++8.4350.603%B++4.469%C*53.4B*32.4B**5446.7h7B++13.9B*
Rocklet Rifle 7143581502.387M*0.3761.78%B**N/A55.9A*55.6M5686.4h22.8A37B**
Proton II PPA-H 3493292314.304C*11.5532.345%D1.216%C--94C++5.7C+2763.5h6.7B**20.7B+
M60-G Bulldog 372328339.939A*7.1843.446%B*3.049%C++44.3B**5.9C+2437.4h6B++13.9B*
Lancer VS22 4843221073.009M*0.2561.8%C+1.553%C+26A+13.1C+20012.4h8.4B++13.6B++
M40 Fury-H 3343122612C+9.2435.156%DN/A76.1C5.4D2344.1h5.5B++15.8B+
NS Decimator 4043021701.776B*0.9859.799%C+N/A36C++12.1C-3688.4h3.7B++6.3B++
L105 Zephyr 364297348.735C+5.9839.456%CN/A56B12.6B++3475.3h5.2B*13.3B+
M60-A Bulldog 311280835B**32.2454.295%B*N/A48.3B++5.3C**2625.8h4.9B+9.1B*
Anti-Vehicle Grenade 3062721272N/A269.2459.972%B**N/A680A+85C+49050.4h3.2A5.3B**
Lumine Edge 2722719,5840.028C2.7338.278%B**13.653%C0.7C--N/A2387.5h1.5C+3.9B+
L-30R Vektor 1,2192601451.793C++0.9647.022%B*3.462%B*6.2D22.8A*12742h193.3F-411.2D*
M60-G Bulldog 300255376.892B+4.1337.506%C+1.569%D-34.9C+6.2C1267.3h6.5B17.3B+
E540 Halberd 393253367.028C+4.2745.307%C5.534%A++28.8C15.9C+3238.8h5.7C*12.6C++
Dual-75 Duster 195184920.444B++17.6944.94%B++N/A141.5A*8.5B**3681.3h2.8A*6.3A
L100 Python HEAT 156125620.833S18.0857.601%B+1.6%D59.5A*14.8B++5502.1h4.5B*7.7B**
M20 Basilisk 181124235.391B**2.6311.001%T4.032%D8.7D--4D--21114.2h78.3B+711.4T
NS-AM7 Archer 2661233100.397C+2.3651.555%D--9.756%D-3.1D-3.6B++3439.9h20C++38.7C+
M20 Basilisk 164116186.444A*3.6917.86%F--4.31%C--12.5D5.2D-2359.3h81.6B++457D*
Saron HRB-H 182114225.182C++2.4252.62%CN/A36.8C+21.9C4143.1h17.4B*33.1B*
MAX Punch 1481092,5700.042C--2.7237.543%DN/A0.5CN/A2215.2h3C+7.9C+
VE-LR Obelisk 106106392.718B++0.0438.12%B*39.623%B*88.3A**N/A2921.2h4.2A11B**
Skyguard 182104313.355C**0.6026.707%C-N/A13.5C+10.1C++2957.7h95.4B*357.4B+
NS-10 Burster 166100801.25B+1.5130.73%C**8%C++4.4C--2.9C-9422.9h166.8D542.8C+
NS-10 Burster 16088521.692B*1.0729.257%C+5.682%C+5.1C+4.2C**10417.1h140.9C**481.7C**
E540 Halberd-H 12187233.783C1.0348.798%D*1.149%C--31.1D12.1D*3152.8h5.4B+11C++
Aspis Anti-Aircraft Phalanx Turret 16679164.938B++2.1829.811%B++N/A13B+14.3B++3606.1h139.2B+466.8B+
The Slasher 76762,3010.033C2.7241.429%B+7.895%C0.9CN/A384.5h1.9B+4.6B+
VA39 Spectre 6565173.824A+1.0735.559%B+38.462%C+29.5B+N/A4232.2h4B**11.3B*
Ectoblaster 5757331.727A+1.0356.138%A++10.526%B+95M**N/A2040.6h16.5C*29.4B++
Soldier Soaker 5656212.667A+0.0940.345%B++14.286%C+140M+N/A6180.4h4.6B**11.4B**
M20 Wyvern 885669.333B++6.5843.339%B++3.571%C+22.4C+12.8C+1862.5h94.5C218C*
A30 Walker 12655232.391C+0.3725.306%C+N/A6.5C-8.5C++1608.4h218.6C+863.9C+
MANA Anti-Vehicle Turret 10054521.038D-1.7255.695%C--1.852%D-540D-460D10879100.1h9.9B17.7C**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit406900.7h
Motion Spotter264,0012.4h
Anti-Vehicle MANA Turret82771.5h
Spawn Beacon3134,9059.3h
Nano-Armor Kit1,1881,453,513114.7h
Medical Applicator893251,95734.8h
Nanite Revive Grenade08940.2h
Deconstruction Tool05350.2h
Spitfire Auto-Turret31380.2h
Ammunition Package471,5171.2h
Shield Recharging Field137200.4h
Medical Kit94612,57915.3h
Anti-Infantry MANA Turret142731.5h
Nano-Repair Grenade02940.1h
Recon Detection Device611,7404.8h
WLT-Howler Mining Laser329306h

Check the help document for the dictionary if you want to learn more about words used here.


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