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Kroxen[G20H] Kroxen
TR BR 133

KDR: 3.2

Score: 38.3m

Last Seen: Nov 24th, 2019 4:42 PM
- OFFLINE - 110.2 hour(s)

Battle Rank 120 (133 total) - Terran Republic on Cobalt
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP P2-120 HEAT P525 Marauder-H TRAC-5 NS-7 PDW M3 Pounder HEG MRC3 Mercy MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $739,341 MLG Score: 591
Fun Score: N/A
Cheeseburgers Flipped: 2386TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.056%17.031%46118132811,6611.702581.498

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.286%1.125B**-0.613D-0.283CHEAD + (~3.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.311C*13.80.033C+37.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.282%1.196%354513412,509104921392.3918117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.769%0.534B+-0.345C--0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191.2-0.177C80.8-0.518D110.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.207%2.897%12896134015,8441601123569.89631128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.876%-0.371C-0.256C*0.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.1-0.069C+15.3-0.226C25.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.812%1.422%6001013364,993130538783.82605129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.23%0.794B++-0.749D-0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.80.096C+48.7-0.21C60

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.202%46.008%6002134452656150.937611

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.12%0.338C**-1.352D**0.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.118C+3.3-0.021C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.57%12.84%6001134540538181.06299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.644B+-0.385C--1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.211C++5.1-0.057C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.3m212.6%294 (17.6k)276 (16.6k)3.2005557,13317,8514.20105133 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1346327126.933%7.985%21507:4516

66% Engineer7% Infiltrator7% Light Assault13% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2013 3:09 PMJan 9th, 2018 7:07 PMNov 24th, 2019 12:48 PM (228d) (PST)Nov 24th, 2019 1:46 PM (228d) (PST)Nov 24th, 2019 12:42 PM (228d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0971199780.4120.1290.0331.2400.171591

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,7977,14358,6542582741016,548

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2312.7h/96.4d 17,860 4,562 16,995 172k 3,160 4,236 23,768 152.2m

EngineerCLASS DETAILS: Engineer
TRAC-5
C**
Kills:1,497
Deaths:1,020
KDR:1.468
Accuracy:23.641% C**
HSR:15.297% D
LC2 Lynx
C++
Kills:1,160
Deaths:824
KDR:1.408
Accuracy:25.024% C++
HSR:18.707% D
NS-11C
C*
Kills:829
Deaths:761
KDR:1.089
Accuracy:26.246% C*
HSR:14.837% D-
T5 AMC
B++
Kills:605
Deaths:544
KDR:1.112
Accuracy:27.560% B++
HSR:20% C+
FA1 Barrage
B*
Kills:405
Deaths:288
KDR:1.406
Accuracy:49.570% B*
HSR:12.840% D
AMR-66
B+
Kills:173
Deaths:105
KDR:1.648
Accuracy:31.335% B+
HSR:18.497% D--
NSX Tanto
C
Kills:81
Deaths:95
KDR:0.853
Accuracy:26.065% C
HSR:14.815% F
Kills:4,750
Deaths (as Engineer):3,637
Deaths (to Engineers):5,322
KDR:1.30602
Kill Difference:1,113
Playtime:1,533.656 hours
Usage:66%
Score:26.480m
Score/min:288
Accuracy (listed only):29.920%
HSR (listed only):16.428%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:1,037
Deaths:667
KDR:1.555
Accuracy:24.833% B*
HSR:20.251% C--
TMG-50
B*
Kills:728
Deaths:438
KDR:1.662
Accuracy:27.321% B*
HSR:21.154% C--
NSX Naginata
C
Kills:185
Deaths:180
KDR:1.028
Accuracy:22.341% C
HSR:24.865% D
Kills:1,950
Deaths (as Heavy Assault):1,285
Deaths (to Heavy Assaults):4,346
KDR:1.51751
Kill Difference:665
Playtime:90.638 hours
Usage:4%
Score:1.429m
Score/min:263
Accuracy (listed only):24.832%
HSR (listed only):22.090%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C**
Kills:1,497
Deaths:1,020
KDR:1.468
Accuracy:23.641% C**
HSR:15.297% D
NS-7 PDW
B*
Kills:1,434
Deaths:872
KDR:1.645
Accuracy:29.938% B*
HSR:14.505% D
LC2 Lynx
C++
Kills:1,160
Deaths:824
KDR:1.408
Accuracy:25.024% C++
HSR:18.707% D
NS-11C
C*
Kills:829
Deaths:761
KDR:1.089
Accuracy:26.246% C*
HSR:14.837% D-
T5 AMC
B++
Kills:605
Deaths:544
KDR:1.112
Accuracy:27.560% B++
HSR:20% C+
FA1 Barrage
B*
Kills:405
Deaths:288
KDR:1.406
Accuracy:49.570% B*
HSR:12.840% D
NSX Tengu
D
Kills:141
Deaths:162
KDR:0.870
Accuracy:30.725% D--
HSR:17.731% D
NSX Tanto
C
Kills:81
Deaths:95
KDR:0.853
Accuracy:26.065% C
HSR:14.815% F
MG-S1 Jackal
D--
Kills:75
Deaths:85
KDR:0.882
Accuracy:21.802% D--
HSR:13.333% D*
Kills:6,227
Deaths (as Light Assault):4,651
Deaths (to Light Assaults):2,959
KDR:1.33885
Kill Difference:1,576
Playtime:164.969 hours
Usage:7%
Score:2.473m
Score/min:250
Accuracy (listed only):28.952%
HSR (listed only):15.785%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B*
Kills:1,434
Deaths:872
KDR:1.645
Accuracy:29.938% B*
HSR:14.505% D
NS-61 Emissary
A+
Kills:1,169
Deaths:565
KDR:2.069
Accuracy:37.655% A+
HSR:14.885% C--
NS-44 Commissioner
C
Kills:586
Deaths:498
KDR:1.177
Accuracy:29.709% D-
HSR:21.672% C
TSAR-42
C+
Kills:465
Deaths:121
KDR:3.843
Accuracy:39.797% C+
HSR:48.387% F--
SOAS-20
B*
Kills:384
Deaths:183
KDR:2.098
Accuracy:33.438% B*
HSR:9.896% F
TS2 Inquisitor
B++
Kills:317
Deaths:163
KDR:1.945
Accuracy:33.580% B++
HSR:15.773% D
TX1 Repeater
C**
Kills:176
Deaths:176
KDR:1
Accuracy:19.567% D-
HSR:23.864% C**
NSX Tengu
D
Kills:141
Deaths:162
KDR:0.870
Accuracy:30.725% D--
HSR:17.731% D
MG-S1 Jackal
D--
Kills:75
Deaths:85
KDR:0.882
Accuracy:21.802% D--
HSR:13.333% D*
99SV
C
Kills:61
Deaths:37
KDR:1.649
Accuracy:30.973% C
HSR:27.869% D--
Kills:4,808
Deaths (as Infiltrator):2,862
Deaths (to Infiltrators):2,268
KDR:1.67994
Kill Difference:1,946
Playtime:158.031 hours
Usage:7%
Score:1.565m
Score/min:165
Accuracy (listed only):30.718%
HSR (listed only):20.791%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B*
Kills:1,434
Deaths:872
KDR:1.645
Accuracy:29.938% B*
HSR:14.505% D
NS-11A
C**
Kills:921
Deaths:716
KDR:1.286
Accuracy:26.598% C**
HSR:16.938% D
FA1 Barrage
B*
Kills:405
Deaths:288
KDR:1.406
Accuracy:49.570% B*
HSR:12.840% D
T1 Cycler
B**
Kills:304
Deaths:230
KDR:1.322
Accuracy:27.481% B**
HSR:12.171% D**
NSX Tengu
D
Kills:141
Deaths:162
KDR:0.870
Accuracy:30.725% D--
HSR:17.731% D
MG-S1 Jackal
D--
Kills:75
Deaths:85
KDR:0.882
Accuracy:21.802% D--
HSR:13.333% D*
Kills:3,280
Deaths (as Combat Medic):2,353
Deaths (to Combat Medics):1,309
KDR:1.39397
Kill Difference:927
Playtime:65.888 hours
Usage:3%
Score:1.260m
Score/min:319
Accuracy (listed only):31.019%
HSR (listed only):14.586%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:1,408
Deaths:452
KDR:3.115
Accuracy:41.593% C+
HSR:1.918% D-
MRC3 Mercy
C+
Kills:1,355
Deaths:402
KDR:3.371
Accuracy:17.813% C+
HSR:18.672% C--
MRC3 Mercy
C+
Kills:1,313
Deaths:399
KDR:3.291
Accuracy:17.593% C+
HSR:16.222% D--
M3 Pounder HEG
C*
Kills:1,229
Deaths:458
KDR:2.683
Accuracy:42.257% C*
HSR:2.441% C-
M2 Mutilator
B+
Kills:1,169
Deaths:295
KDR:3.963
Accuracy:17.757% B+
HSR:20.873% B+
M6 Onslaught
C+
Kills:1,159
Deaths:344
KDR:3.369
Accuracy:17.989% C+
HSR:19.241% C
M6 Onslaught
C+
Kills:1,159
Deaths:344
KDR:3.369
Accuracy:17.570% C+
HSR:18.551% C
M2 Mutilator
B+
Kills:1,153
Deaths:298
KDR:3.869
Accuracy:17.368% B+
HSR:19.948% C*
MR1 Fracture
B+
Kills:605
Deaths:302
KDR:2.003
Accuracy:42.556% B+
HSR:2.645% D
MR1 Fracture
B+
Kills:574
Deaths:292
KDR:1.966
Accuracy:41.710% B+
HSR:2.613% D
NS-20 Gorgon
B+
Kills:164
Deaths:72
KDR:2.278
Accuracy:24.234% C
HSR:22.561% B+
NS-20 Gorgon
C+
Kills:153
Deaths:71
KDR:2.155
Accuracy:24.070% C
HSR:18.954% C+
NS-10 Burster
C++
Kills:139
Deaths:81
KDR:1.716
Accuracy:30.453% C++
HSR:5.755% C+
NS-10 Burster
C+
Kills:110
Deaths:44
KDR:2.500
Accuracy:29.729% C+
HSR:2.727% D-
Kills:11,690
Deaths (as MAX Suit):1,927
Deaths (to MAX Suits):937
KDR:6.06642
Kill Difference:9,763
Playtime:298.852 hours
Usage:13%
Score:5.063m
Score/min:282
Accuracy (listed only):27.335%
HSR (listed only):12.366%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:650
V. Kills:231 280%
Deaths:121
KDR:5.372
Accuracy:54.255% B+
KPH:60.300 C-
VKPH:21.400 B+
M14 Banshee
C++
Kills:601
V. Kills:64 N/A
Deaths:150
KDR:4.007
Accuracy:35.104% B**
KPH:36.300 C-
VKPH:3.900 C++
Hornet Missiles
C
Kills:382
V. Kills:293 130%
Deaths:80
KDR:4.775
Accuracy:67.990% B*
KPH:43.400 C-
VKPH:33.300 C
M18 Rotary
D
Kills:170
V. Kills:228 74%
Deaths:339
KDR:0.501
Accuracy:35.723% B++
KPH:4.600 D-
VKPH:6.100 D
M18 Needler
C+
Kills:107
V. Kills:157 68%
Deaths:156
KDR:0.686
Accuracy:39.058% B**
KPH:6 D
VKPH:8.900 C+
Kills:1,910 (878 + 0)
Deaths:846
KDR:2.258
VKDR:1.150
Vehicle Kills:973
Kill Difference:1,064
Playtime:91.165 hours
Usage:4%
Score:1.223m
Score/min:224
Piloting Accuracy:39.058%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:981
V. Kills:1,383 71%
Deaths:812
KDR:1.208
Accuracy:53.377% B++
KPH:8.100 C+
VKPH:11.500 B*
L105 Zephyr
A*
Kills:721
V. Kills:81 N/A
Deaths:29
KDR:24.862
Accuracy:55.875% A+
KPH:117.800 A*
VKPH:13.200 B*
C150 Dalton
M**
Kills:681
V. Kills:827 82%
Deaths:47
KDR:14.489
Accuracy:50.743% B*
KPH:67.600 A
VKPH:82.100 M**
AP30 Shredder
A+
Kills:273
V. Kills:355 77%
Deaths:78
KDR:3.500
Accuracy:38.294% B*
KPH:24.700 C
VKPH:32.100 A+
Kills:2,656 (981 + 1,675)
Deaths:966
KDR:2.749
VKDR:2.739
Vehicle Kills:2,646
Kill Difference:1,690
Playtime:147.902 hours
Usage:6%
Score:1.868m
Score/min:211
Piloting Accuracy:53.377%
Gunner Accuracy:38.294%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:1,025
V. Kills:898 114%
Deaths:203
KDR:5.049
Accuracy:30.526% C++
KPH:9.900 D
VKPH:8.600 C
L100 Python AP
C++
Kills:682
V. Kills:606 112%
Deaths:100
KDR:6.820
Accuracy:56.943% C++
KPH:23.100 D-
VKPH:20.500 C++
L100 Python HEAT
C
Kills:527
V. Kills:234 224%
Deaths:49
KDR:10.755
Accuracy:45.194% D
KPH:24.700 D
VKPH:11 C
L100 Python HESH
C+
Kills:228
V. Kills:27 N/A
Deaths:18
KDR:12.667
Accuracy:48.005% C+
KPH:56.500 C+
VKPH:6.700 C-
Kills:2,462 (2,462 + 0)
Deaths:370
KDR:6.654
VKDR:4.770
Vehicle Kills:1,765
Kill Difference:2,092
Playtime:158.998 hours
Usage:7%
Score:1.482m
Score/min:155
Driving Accuracy:48.005%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:11,102
V. Kills:9,521 117%
Deaths:1,282
KDR:8.660
Accuracy:52.583% B++
KPH:31.300 C+
VKPH:26.800 A
P2-120 HEAT
C++
Kills:2,280
V. Kills:1,040 219%
Deaths:246
KDR:9.268
Accuracy:37.456% C--
KPH:24.200 C
VKPH:11 C++
MR11 Gatekeeper
B**
Kills:523
V. Kills:497 105%
Deaths:63
KDR:8.302
Accuracy:48.495% B**
KPH:26.700 B+
VKPH:25.400 B**
E540 Halberd
B*
Kills:333
V. Kills:211 157%
Deaths:43
KDR:7.744
Accuracy:47.433% B++
KPH:26.200 C+
VKPH:16.600 B*
G30 Vulcan
C
Kills:169
V. Kills:104 161%
Deaths:41
KDR:4.122
Accuracy:27.008% C
KPH:18 C-
VKPH:11.100 C-
P525 Marauder
D
Kills:57
V. Kills:4 N/A
Deaths:2
KDR:28.500
Accuracy:20.638% C
KPH:38.900 D-
VKPH:2.700 D
Kills:14,464 (13,382 + 1,082)
Deaths:1,677
KDR:8.625
VKDR:6.784
Vehicle Kills:11,377
Kill Difference:12,787
Playtime:492.319 hours
Usage:21%
Score:8.381m
Score/min:284
Driving Accuracy:37.456%
Gunner Accuracy:20.638%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M+
Kills:1,516
V. Kills:161 N/A
Deaths:60
KDR:25.267
Accuracy:34.257% C
KPH:164.600 B**
VKPH:17.500 M+
G20 Vulcan-H
M++
Kills:1,143
V. Kills:1,129 101%
Deaths:204
KDR:5.603
Accuracy:51.654% B+
KPH:61.600 B*
VKPH:60.900 M++
G40-F Ranger
M
Kills:611
V. Kills:347 176%
Deaths:18
KDR:33.944
Accuracy:34.090% C+
KPH:67 A**
VKPH:38.100 M
MR11 Gatekeeper-H
A++
Kills:574
V. Kills:539 106%
Deaths:32
KDR:17.938
Accuracy:63.237% B**
KPH:51.700 A
VKPH:48.500 A++
E540 Halberd-H
M+
Kills:534
V. Kills:343 155%
Deaths:15
KDR:35.600
Accuracy:69.458% A+
KPH:72.100 B**
VKPH:46.300 M+
G30 Walker
B
Kills:60
V. Kills:52 113%
Deaths:9
KDR:6.667
Accuracy:33.719% C+
KPH:19.500 D
VKPH:16.900 B
Kills:4,438 (0 + 4,438)
Deaths:338
KDR:13.130
VKDR:7.607
Vehicle Kills:2,571
Kill Difference:4,100
Playtime:58.479 hours
Usage:3%
Score:1.853m
Score/min:528
Driving Accuracy:N/A%
Gunner Accuracy:33.719%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:95
V. Kills:28 328%
Deaths:16
KDR:5.938
Accuracy:44.299% B**
KPH:37.900 C
VKPH:11.200 B+
M60-G Bulldog
C+
Kills:80
V. Kills:18 421%
Deaths:21
KDR:3.810
Accuracy:40% C**
KPH:30.600 C+
VKPH:6.900 C+
Kills:175 (0 + 175)
Deaths:37
KDR:4.730
VKDR:1.243
Vehicle Kills:46
Kill Difference:138
Playtime:5.124 hours
Usage:0%
Score:0.070m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:40%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 20,62311,1021,2828.66C++5.4652.583%B++2.855%C+31.3C+26.8A306355.1h8.1C--15.4C+
P2-120 HEAT 3,3202,2802469.268B+6.0737.456%C--2.895%C+24.2C11C++16294.2h5.9B+15.8C**
P525 Marauder-H 1,6771,5166025.267B+22.0734.257%CN/A164.8B**17.5M+4229.2h5.9B+17.1B
TRAC-5 1,5331,4971,0201.468B*1.7323.641%C**15.297%D14.1CN/A48105.9h15.4C+65.3C*
NS-7 PDW 1,4561,4348721.644B+1.5629.938%B*14.505%D27.8C+N/A7751.5h13.9C*46.4B+
M3 Pounder HEG 1,7781,4084523.115B++0.0941.593%C+1.918%D-20.9C+5.5B*8567.5h15.6B37.6B
MRC3 Mercy 1,3851,3554023.371B0.1717.813%C+18.672%C--30.7C+N/A7944.1h16.8B+94.1B+
MRC3 Mercy 1,3441,3133993.291B0.0917.593%C+16.222%D--29.9C+N/A7743.9h17.2B+97.8B+
M3 Pounder HEG 1,5721,2294582.683B+0.5242.257%C*2.441%C-18C+5B*7768.4h18.6C44C++
NS-61 Emissary 1,1761,1695652.069A++1.1337.655%A+14.885%C--26.5C+N/A6044.1h12.8C++34B+
M2 Mutilator 1,1931,1692953.963A0.7617.757%B+20.873%B+31.1C++N/A7737.6h15.8B+89.2B+
LC2 Lynx 1,1761,1608241.408C++1.7925.024%C++18.707%D20.1C-N/A6457.7h15.7C62.7C++
M6 Onslaught 1,1891,1593443.369B+0.1717.989%C+19.241%C28C--N/A6541.4h18.6C+103.2C++
M6 Onslaught 1,1881,1593443.369B++0.1717.57%C+18.551%C28C--N/A6741.4h18.3C+104.3C++
M2 Mutilator 1,1731,1532983.869B**0.6717.368%B+19.948%C*30.5C++N/A7837.8h15.9B91.3B+
G20 Vulcan-H 2,2721,1432045.603B2.4051.654%B+2.887%C+61.5B*60.7M++72518.6h139.9D*270.9D
T9 CARV 1,0421,0376671.555C++1.6524.833%B*20.251%C--42.9BN/A17024.2h12.3B+49.3B+
Skyguard 1,9231,0252035.049B++1.8530.526%C++3.415%B**9.9D8.6C124104h127.7C+418.4C++
CAS30 Tank Buster 2,3649818121.208C1.9953.377%B++N/A8.1C+11.5B*116120.6h67.7C126.9C++
NS-11A 9309217161.286C+1.9126.598%C**16.938%D30CN/A8530.7h13.8C+52C*
NS-11C 8478297611.089C+2.1126.246%C*14.837%D-10.6D-N/A3978h18.8D--71.8C
TMG-50 7337284381.662C*1.5427.321%B*21.154%C--37C+N/A12119.7h11.7C+42.9B+
L105 Zephyr 8027212924.862B**21.6655.875%A+N/A118.2A**13.3B*4186.1h6.2C+11.1B+
L100 Python AP 1,2886821006.82C+3.6256.943%C++3.959%B*23D-20.5C++25029.6h7.2D12.7D
C150 Dalton 1,5086814714.489B++11.2950.743%B*N/A67.4A81.9M**105410.1h5.7D-11.3C+
Hellfire Rocket Pods 8816501215.372C2.1754.255%B+N/A60.2C-21.4B+50410.8h31.4C57.9C+
G40-F Ranger 9586111833.944S30.7434.09%C+N/A67.1A**38.1M4479.1h52.2B*153.1B++
T5 AMC 6146055441.112C++2.0927.56%B++20%C+12.9DN/A4146.8h17.1D62.1C++
MR1 Fracture 1,0096053022.003A*1.2042.556%B+2.645%D9.4C++6.3B++7164.2h48.6C++114.2B+
M14 Banshee 6656011504.007C0.8135.104%B**1.664%B**36.2C-3.9C++13516.6h43D*122.5D
NS-44 Commissioner 5995864981.177C++2.0229.709%D-21.672%C19.6DN/A5429.9h4.3C-14.4C--
MR11 Gatekeeper-H 1,1135743217.938M++14.7463.237%B**1.045%D51.7A48.6A++49911.1h65.3C-103.2C++
MR1 Fracture 9635742921.966A++1.2341.71%B+2.613%D9.2C+6.2B+7262.5h49.7C+119.1C*
E540 Halberd-H 8775341535.6M+32.4069.458%A+N/A72.2B**46.4M+4477.4h8.1D--11.7C
L100 Python HEAT 7615274910.755B++7.5545.194%D2.087%C24.6D10.9C15121.4h4.4B++9.7B+
MR11 Gatekeeper 1,020523638.302B5.1048.495%B**1.338%C--26.7B+25.4B**36519.6h56C115.5C**
TSAR-42 4704651213.843C*0.6439.797%C+48.387%F--34.4CN/A9113.5h2.8D--7C
FA1 Barrage 4134052881.406B+1.7949.57%B*12.84%D34.9C++N/A11611.6h5.1C+10.3B+
Tank Mine 710393824.793B*1.5956.788%A+N/A206.8A++166.8M*22541.9h3.1F-5.5C**
T7 Mini-Chaingun 4023912671.464B+1.7421.507%B++11.765%C-54.3B++1.5B++1757.2h14.9C++69.2B+
SOAS-20 3903841832.098B1.1033.438%B*9.896%F46.3C**N/A1068.3h11.9C+35.6B+
Hornet Missiles 675382804.775C1.5767.99%B*1.047%C--43.4C-33.3C4528.8h12.3C-18.1C+
C-4 6823802451.551C+1.6526.832%C++N/A53.5D42.5B*8187.1h2.1D**7.8D
E540 Halberd 544333437.744C+4.5447.433%B++3.003%C+26.2C+16.6B*44312.7h5.9C+12.5B
TS2 Inquisitor 3223171631.945B++1.2633.58%B++15.773%D20.7DN/A4615.3h12.2D36.2C++
T1 Cycler 3073042301.322C++1.8827.481%B**12.171%D**34.9BN/A1508.7h12.7B+46.4B++
Spear Anti-Vehicle Phalanx Turret 514289426.881C+3.6849.206%B+3.114%C-28.9D22.5C+34110h11.3D-22.9C
AP30 Shredder 628273783.5C0.3038.294%B*1.832%C+24.6C-32A+36011.1h107.7C-281.3C+
L100 Python HESH 2552281812.667C+9.4748.005%C+1.316%C+57C+6.8C-2964h3.1C*6.5C++
NSX Naginata 1861851801.028C-2.1722.341%C24.865%D24.7D-N/A607.5h15.5D--69.3C
MANA Anti-Vehicle Turret 3791771221.451C+1.7557.446%B1.13%D*20.8D23.8C4098.5h12.6C21.9C
TX1 Repeater 1831761761C**2.2019.567%D-23.864%C**20.7C-N/A788.5h13.6C+69.7C
AMR-66 1751731051.648B+1.5531.335%B+18.497%D--28.8C++N/A1066h8.5C*27.2B+
M18 Rotary 3981703390.501C--2.7035.723%B++5.294%A*4.6D-6.1D10537.3h325.5F--911.1F
G30 Vulcan 273169414.122C+0.9227.008%C2.367%D18C-11.1C-3239.4h92.5C++342.7C++
M60-A Bulldog 194164325.125C1.9244.663%B+N/A43.2C+7.9C++2043.8h6.7D-14.9C++
NS-20 Gorgon 179164722.278B++0.9224.234%C22.561%B+15C--1.4C3610.9h36.8C*151.6C**
Chainblade 1771638,2470.02C+3.1818.574%D--6.135%C+0.3DN/A1553.2h3C15.9C
NS-20 Gorgon 160153712.155B*1.0524.07%C18.954%C+14DN/A3810.9h39.5C++164C*
NSX Tengu 1491411620.87C-2.3330.725%D--17.731%D18.3D-1B+477.7h20.8F67.8D*
NS-10 Burster 260139811.716B++1.4830.453%C++5.755%C+4.8C4.2B+7029.1h167.3C549.5C+
Claymore 139139197.316C++4.1237.307%B+N/A154.4C++N/A3880.9h1.2C++3.3B+
The Slasher 1421381,6640.083B++3.1222.315%D--9.42%C+1.3CN/A3108.9h2.5C11.3C+
NS-10 Burster 213110442.5B**0.7029.729%C+2.727%D-4.7C4.4B+7423.3h179.3C-603C+
ML-7 1481101560.705C+2.5057.653%C++1.818%D28.9C**10C8463.8h5.6B+9.7B+
T2 Striker 2791082190.493C2.7157.828%B+N/A10.4C-16.4B*39710.4h54.8D94.7C
M18 Needler 2641071560.686C-2.5139.058%B**3.738%A6D8.9C+27217.7h325.1F-832.3D--
Aspis Anti-Aircraft Phalanx Turret 238106157.067A3.8727.312%C+N/A11C+13.8B2649.6h129.1B+472.6B+
M40 Fury 12395165.938C2.7444.299%B**N/A38C11.2B+2802.5h20D--45.1C+
NSX Tanto 8481950.853C2.3526.065%C14.815%F9.9D--N/A518.2h26.4T-101.1F
M60-G Bulldog 9880213.81C0.6140%C**2.5%C+30.8C+6.9C+1742.6h8C20.1C++
MANA Anti-Personnel Turret 8278233.391N/A0.1917.65%UN/A780U40U1736200.1h27T*153.2T*
Hyena Missile Launcher 12876352.171C+1.0337.713%B+1.316%D26.2B+17.9B++1462.9h30.1B+79.7B++
MAX Punch 81761,9430.039D3.1628.885%D--N/A0.3D-N/A1293.7h2.1C+7.2C+
MG-S1 Jackal 7875850.882C2.3221.802%D--13.333%D*17DN/A474.4h13.6C-62.3D
99SV 6161371.649C+1.5530.973%C27.869%D--12.4D-N/A834.9h6.9D-22.2C--
G30 Walker 1126096.667C3.4733.719%C+3.333%C+19.4D16.8B2003.1h283D**839.2D-
A30 Walker 13758581D2.2026.237%B+N/A8.2D11.1C1457.1h251.1F957.1D-
P525 Marauder 6157228.5B+25.3020.638%CN/A38D-2.7D971.5h7.3C35.2C+
NS Annihilator 10954471.149A2.0581.445%C*N/A9.5C9.6B2195.7h10.6B+13.1B+
Frag Grenade 5050150N/A46.8041.047%DN/A250D*N/A22130.2h4.9D*11.8D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit378909,49760.8h
Anti-Vehicle MANA Turret94221h
Medical Applicator191110,3578.3h
Spawn Beacon12560.3h
Nanite Revive Grenade01020h
Welding Device02690h
Motion Spotter51,0520.6h
Recon Detection Device71,1991.9h
Shield Recharging Field141,4230.5h
Ammunition Package134,3071.8h
Anti-Infantry MANA Turret0800.2h

Check the help document for the dictionary if you want to learn more about words used here.


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