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Kroxen[G20H] Kroxen
TR BR 135

KDR: 3.31

Score: 40.3m

Last Seen: Jul 27th, 2020 5:25 PM
- OFFLINE - 315.4 hour(s)

Battle Rank 120 (135 total) - Terran Republic on Cobalt
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP P2-120 HEAT P525 Marauder-H MRC3 Mercy TRAC-5 M3 Pounder HEG MRC3 Mercy NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $754,353 MLG Score: 603
Fun Score: N/A
Cheeseburgers Flipped: 2616TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.244%17.133%46719133012,0881.708551.601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.133%1.16B**-0.598D-0.174CHEAD + (~3.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.312C*13.90.027C+37.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.095%1.151%374513442,694106121592.53911125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.804%0.515B+-0.385C--0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
184.8-0.138C77.8-0.462D107

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.479%2.724%13426134316,85016471294110.2307130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.877%-0.345C-0.145C++0.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.2-0.019C+14.7-0.178C24.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.048%1.441%6181013395,206132839543.92018132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.251%0.815B++-0.745D-0.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.70.113C+48.1-0.194C58.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.89%45.872%6182134754558250.93482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.044%0.29C*-1.362D**0.916

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.095C+3.3-0.039C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.57%12.84%6181134840540381.00248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.642B+-0.385C--1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.211C++5.1-0.057C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.3m217.5%296 (17.8k)277 (16.6k)3.309760,92518,4084.33045135 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349355827.066%7.929%21507:5218

66% Engineer7% Infiltrator7% Light Assault14% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2013 3:09 PMJan 9th, 2018 7:07 PMJul 28th, 2020 3:12 PM (126d) (PST)Jul 27th, 2020 3:05 PM (127d) (PST)Jul 27th, 2020 1:25 PM (127d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1261221,0040.4200.1270.0331.2840.171603

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,5777,33760,2402582771016,636

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2419.6h/100.8d 18,790 4,831 17,962 186.5k 3,286 4,487 24,795 163.5m

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:1,497
Deaths:1,020
KDR:1.468
Accuracy:23.641% C+
HSR:15.297% D-
LC2 Lynx
C
Kills:1,160
Deaths:824
KDR:1.408
Accuracy:25.024% C
HSR:18.707% D-
NS-11C
C+
Kills:829
Deaths:761
KDR:1.089
Accuracy:26.246% C+
HSR:14.837% D--
T5 AMC
C**
Kills:605
Deaths:544
KDR:1.112
Accuracy:27.560% C**
HSR:20% C
FA1 Barrage
B+
Kills:405
Deaths:288
KDR:1.406
Accuracy:49.570% B+
HSR:12.840% D
AMR-66
C++
Kills:195
Deaths:113
KDR:1.726
Accuracy:30.919% C++
HSR:20% D-
NSX Tanto
D
Kills:83
Deaths:101
KDR:0.822
Accuracy:25.913% D
HSR:14.458% F-
NSX-P Tanto
B*
Kills:65
Deaths:88
KDR:0.739
Accuracy:33.573% B*
HSR:13.846% F-
MG-HBR1 Dragoon
N/A
Kills:50
Deaths:20
KDR:2.500
Accuracy:41.615% N/A
HSR:18% N/A
Kills:4,889
Deaths (as Engineer):3,759
Deaths (to Engineers):5,431
KDR:1.30061
Kill Difference:1,130
Playtime:1,590.884 hours
Usage:66%
Score:27.659m
Score/min:290
Accuracy (listed only):31.562%
HSR (listed only):16.443%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C*
Kills:1,169
Deaths:741
KDR:1.578
Accuracy:24.693% C*
HSR:20.103% D-
TMG-50
C**
Kills:760
Deaths:454
KDR:1.674
Accuracy:27.230% C**
HSR:21.447% D
NSX Naginata
B+
Kills:219
Deaths:201
KDR:1.090
Accuracy:28.185% B+
HSR:22.831% D--
Kills:2,148
Deaths (as Heavy Assault):1,396
Deaths (to Heavy Assaults):4,504
KDR:1.53868
Kill Difference:752
Playtime:102.154 hours
Usage:4%
Score:1.594m
Score/min:260
Accuracy (listed only):26.703%
HSR (listed only):21.460%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:1,497
Deaths:1,020
KDR:1.468
Accuracy:23.641% C+
HSR:15.297% D-
NS-7 PDW
B+
Kills:1,434
Deaths:872
KDR:1.645
Accuracy:29.938% B+
HSR:14.505% D
LC2 Lynx
C
Kills:1,160
Deaths:824
KDR:1.408
Accuracy:25.024% C
HSR:18.707% D-
NS-11C
C+
Kills:829
Deaths:761
KDR:1.089
Accuracy:26.246% C+
HSR:14.837% D--
T5 AMC
C**
Kills:605
Deaths:544
KDR:1.112
Accuracy:27.560% C**
HSR:20% C
FA1 Barrage
B+
Kills:405
Deaths:288
KDR:1.406
Accuracy:49.570% B+
HSR:12.840% D
NSX Tengu
D
Kills:163
Deaths:181
KDR:0.901
Accuracy:31.340% D**
HSR:19.632% D
NSX Tanto
D
Kills:83
Deaths:101
KDR:0.822
Accuracy:25.913% D
HSR:14.458% F-
MG-S1 Jackal
D*
Kills:76
Deaths:87
KDR:0.874
Accuracy:22.043% D**
HSR:13.158% D*
NSX-P Tanto
B*
Kills:65
Deaths:88
KDR:0.739
Accuracy:33.573% B*
HSR:13.846% F-
Kills:6,317
Deaths (as Light Assault):4,766
Deaths (to Light Assaults):3,020
KDR:1.32543
Kill Difference:1,551
Playtime:166.296 hours
Usage:7%
Score:2.488m
Score/min:249
Accuracy (listed only):29.485%
HSR (listed only):15.728%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:1,434
Deaths:872
KDR:1.645
Accuracy:29.938% B+
HSR:14.505% D
NS-61 Emissary
B**
Kills:1,172
Deaths:569
KDR:2.060
Accuracy:37.618% B**
HSR:14.932% D
NS-44 Commissioner
C
Kills:637
Deaths:523
KDR:1.218
Accuracy:30.167% D*
HSR:22.292% C
TSAR-42
C-
Kills:470
Deaths:123
KDR:3.821
Accuracy:39.657% C-
HSR:48.723% F*
SOAS-20
B+
Kills:390
Deaths:188
KDR:2.074
Accuracy:33.393% B+
HSR:10% F
TS2 Inquisitor
B+
Kills:333
Deaths:170
KDR:1.959
Accuracy:33.442% B+
HSR:15.616% D--
TX1 Repeater
C++
Kills:188
Deaths:180
KDR:1.044
Accuracy:21.352% D-
HSR:23.404% C++
NSX Tengu
D
Kills:163
Deaths:181
KDR:0.901
Accuracy:31.340% D**
HSR:19.632% D
MG-S1 Jackal
D*
Kills:76
Deaths:87
KDR:0.874
Accuracy:22.043% D**
HSR:13.158% D*
99SV
D
Kills:75
Deaths:38
KDR:1.974
Accuracy:31.048% D
HSR:28% D-
Kills:4,938
Deaths (as Infiltrator):2,931
Deaths (to Infiltrators):2,344
KDR:1.68475
Kill Difference:2,007
Playtime:162.513 hours
Usage:7%
Score:1.597m
Score/min:164
Accuracy (listed only):31.000%
HSR (listed only):21.026%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:1,434
Deaths:872
KDR:1.645
Accuracy:29.938% B+
HSR:14.505% D
NS-11A
C+
Kills:921
Deaths:716
KDR:1.286
Accuracy:26.598% C+
HSR:16.938% D--
FA1 Barrage
B+
Kills:405
Deaths:288
KDR:1.406
Accuracy:49.570% B+
HSR:12.840% D
T1 Cycler
B+
Kills:355
Deaths:261
KDR:1.360
Accuracy:27.495% B+
HSR:13.239% D**
NSX Tengu
D
Kills:163
Deaths:181
KDR:0.901
Accuracy:31.340% D**
HSR:19.632% D
MG-S1 Jackal
D*
Kills:76
Deaths:87
KDR:0.874
Accuracy:22.043% D**
HSR:13.158% D*
Kills:3,354
Deaths (as Combat Medic):2,405
Deaths (to Combat Medics):1,362
KDR:1.39459
Kill Difference:949
Playtime:69.259 hours
Usage:3%
Score:1.323m
Score/min:318
Accuracy (listed only):31.164%
HSR (listed only):15.052%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C--
Kills:1,502
Deaths:431
KDR:3.485
Accuracy:17.769% C--
HSR:19.174% D
M3 Pounder HEG
C-
Kills:1,496
Deaths:467
KDR:3.203
Accuracy:41.705% C-
HSR:1.872% D-
MRC3 Mercy
C-
Kills:1,469
Deaths:428
KDR:3.432
Accuracy:17.551% C-
HSR:16.610% D*
M3 Pounder HEG
C+
Kills:1,299
Deaths:473
KDR:2.746
Accuracy:42.311% C+
HSR:2.309% D
M6 Onslaught
C-
Kills:1,196
Deaths:361
KDR:3.313
Accuracy:17.523% C-
HSR:18.646% D
M6 Onslaught
C-
Kills:1,193
Deaths:361
KDR:3.305
Accuracy:17.957% C-
HSR:19.279% D
M2 Mutilator
C*
Kills:1,170
Deaths:297
KDR:3.939
Accuracy:17.708% C++
HSR:20.855% C*
M2 Mutilator
C++
Kills:1,153
Deaths:300
KDR:3.843
Accuracy:17.318% C+
HSR:19.948% C++
MR1 Fracture
B
Kills:676
Deaths:315
KDR:2.146
Accuracy:44.357% B
HSR:2.367% D
MR1 Fracture
B
Kills:641
Deaths:305
KDR:2.102
Accuracy:43.777% B
HSR:2.340% D
NS-20 Gorgon
C+
Kills:337
Deaths:126
KDR:2.675
Accuracy:27.445% C+
HSR:20.772% C+
NS-20 Gorgon
C+
Kills:328
Deaths:127
KDR:2.583
Accuracy:27.410% C+
HSR:19.817% C+
NS-10 Burster
C+
Kills:170
Deaths:84
KDR:2.024
Accuracy:31.258% C+
HSR:4.706% C
NS-10 Burster
C+
Kills:122
Deaths:47
KDR:2.596
Accuracy:30.696% C+
HSR:3.279% D
Kills:12,752
Deaths (as MAX Suit):2,061
Deaths (to MAX Suits):955
KDR:6.18729
Kill Difference:10,691
Playtime:327.584 hours
Usage:14%
Score:5.591m
Score/min:284
Accuracy (listed only):28.199%
HSR (listed only):12.284%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:755
V. Kills:69 N/A
Deaths:150
KDR:5.033
Accuracy:34.990% B++
KPH:38.400 D
VKPH:3.500 C
Hellfire Rocket Pods
C**
Kills:680
V. Kills:244 278%
Deaths:121
KDR:5.620
Accuracy:54.370% C*
KPH:59.200 D
VKPH:21.200 C**
Hornet Missiles
C
Kills:417
V. Kills:320 130%
Deaths:80
KDR:5.213
Accuracy:68.572% B++
KPH:45 D
VKPH:34.500 C
M18 Rotary
D-
Kills:170
V. Kills:228 74%
Deaths:339
KDR:0.501
Accuracy:35.702% C**
KPH:4.600 D--
VKPH:6.100 D-
M18 Needler
C-
Kills:108
V. Kills:158 68%
Deaths:156
KDR:0.692
Accuracy:38.994% B**
KPH:5.900 D-
VKPH:8.700 C-
Kills:2,130 (1,033 + 0)
Deaths:846
KDR:2.518
VKDR:1.204
Vehicle Kills:1,019
Kill Difference:1,284
Playtime:95.928 hours
Usage:4%
Score:1.297m
Score/min:225
Piloting Accuracy:38.994%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:981
V. Kills:1,383 71%
Deaths:812
KDR:1.208
Accuracy:53.377% C*
KPH:8.100 C
VKPH:11.500 B++
L105 Zephyr
A++
Kills:721
V. Kills:81 N/A
Deaths:29
KDR:24.862
Accuracy:55.875% B**
KPH:117.800 A++
VKPH:13.200 B+
C150 Dalton
M+
Kills:685
V. Kills:829 83%
Deaths:47
KDR:14.575
Accuracy:50.746% B**
KPH:67.400 B++
VKPH:81.600 M+
AP30 Shredder
B**
Kills:273
V. Kills:355 77%
Deaths:78
KDR:3.500
Accuracy:38.294% B+
KPH:24.700 D
VKPH:32.100 B**
Kills:2,660 (981 + 1,679)
Deaths:966
KDR:2.754
VKDR:2.741
Vehicle Kills:2,648
Kill Difference:1,694
Playtime:147.987 hours
Usage:6%
Score:1.879m
Score/min:212
Piloting Accuracy:53.377%
Gunner Accuracy:38.294%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C--
Kills:1,025
V. Kills:898 114%
Deaths:203
KDR:5.049
Accuracy:30.555% C+
KPH:9.800 D-
VKPH:8.600 C--
L100 Python AP
C+
Kills:686
V. Kills:608 113%
Deaths:100
KDR:6.860
Accuracy:56.852% C+
KPH:23.200 D--
VKPH:20.500 C+
L100 Python HEAT
D
Kills:527
V. Kills:234 224%
Deaths:49
KDR:10.755
Accuracy:45.072% D--
KPH:24.500 D-
VKPH:10.900 D
L100 Python HESH
C-
Kills:228
V. Kills:27 N/A
Deaths:18
KDR:12.667
Accuracy:47.907% C-
KPH:55.600 C--
VKPH:6.600 D
Kills:2,466 (2,466 + 0)
Deaths:370
KDR:6.665
VKDR:4.776
Vehicle Kills:1,767
Kill Difference:2,096
Playtime:159.288 hours
Usage:7%
Score:1.504m
Score/min:157
Driving Accuracy:47.907%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:12,104
V. Kills:9,980 121%
Deaths:1,282
KDR:9.442
Accuracy:52.833% B+
KPH:31.900 C-
VKPH:26.300 B++
P2-120 HEAT
C
Kills:2,280
V. Kills:1,040 219%
Deaths:246
KDR:9.268
Accuracy:37.456% D
KPH:24.200 D
VKPH:11 C
MR11 Gatekeeper
B+
Kills:535
V. Kills:503 106%
Deaths:63
KDR:8.492
Accuracy:48.868% B++
KPH:26.600 C+
VKPH:25.100 B+
P2-120 HESH
B
Kills:463
V. Kills:131 351%
Deaths:
KDR:
Accuracy:59.129% A+
KPH:47.200 D
VKPH:13.300 B
E540 Halberd
B+
Kills:337
V. Kills:214 157%
Deaths:43
KDR:7.837
Accuracy:47.458% B
KPH:26.300 C-
VKPH:16.700 B+
G30 Vulcan
D
Kills:172
V. Kills:106 161%
Deaths:41
KDR:4.195
Accuracy:27.154% D
KPH:18.300 D
VKPH:11.300 D
P525 Marauder
D
Kills:57
V. Kills:4 N/A
Deaths:2
KDR:28.500
Accuracy:20.638% C--
KPH:38.900 D--
VKPH:2.700 D
Kills:15,948 (14,847 + 1,101)
Deaths:1,677
KDR:9.510
VKDR:7.143
Vehicle Kills:11,978
Kill Difference:14,271
Playtime:526.709 hours
Usage:22%
Score:8.969m
Score/min:284
Driving Accuracy:59.129%
Gunner Accuracy:20.638%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M
Kills:1,607
V. Kills:178 N/A
Deaths:60
KDR:26.783
Accuracy:35.859% C
KPH:160.100 B++
VKPH:17.700 M
G20 Vulcan-H
A*
Kills:1,232
V. Kills:1,166 106%
Deaths:204
KDR:6.039
Accuracy:51.778% C*
KPH:63.600 B+
VKPH:60.200 A*
MR11 Gatekeeper-H
A+
Kills:651
V. Kills:593 110%
Deaths:32
KDR:20.344
Accuracy:63.888% B**
KPH:53.300 B*
VKPH:48.600 A+
G40-F Ranger
A*
Kills:611
V. Kills:347 176%
Deaths:18
KDR:33.944
Accuracy:34.090% C
KPH:67 A*
VKPH:38.100 A*
E540 Halberd-H
A*
Kills:560
V. Kills:358 156%
Deaths:15
KDR:37.333
Accuracy:70.286% A+
KPH:73.200 B++
VKPH:46.800 A*
G30 Walker
C**
Kills:60
V. Kills:52 113%
Deaths:9
KDR:6.667
Accuracy:33.719% C
KPH:19.500 D-
VKPH:16.900 C**
Kills:4,721 (0 + 4,721)
Deaths:338
KDR:13.967
VKDR:7.970
Vehicle Kills:2,694
Kill Difference:4,383
Playtime:61.473 hours
Usage:3%
Score:1.951m
Score/min:529
Driving Accuracy:N/A%
Gunner Accuracy:33.719%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:95
V. Kills:28 328%
Deaths:16
KDR:5.938
Accuracy:44.299% B++
KPH:37.900 D
VKPH:11.200 C*
M60-G Bulldog
C
Kills:80
V. Kills:18 421%
Deaths:21
KDR:3.810
Accuracy:40% C+
KPH:30.600 C--
VKPH:6.900 C
Kills:175 (0 + 175)
Deaths:37
KDR:4.730
VKDR:1.243
Vehicle Kills:46
Kill Difference:138
Playtime:5.124 hours
Usage:0%
Score:0.071m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:40%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 22,08412,1041,2829.441C+6.1352.833%B+2.619%C++31.9C-26.3B++303379h7.8D14.8C+
P2-120 HEAT 3,3202,2802469.268C++5.9637.456%D2.895%C+24.2D11C16294.2h5.9B15.8C++
P525 Marauder-H 1,7851,6076026.783B+23.4735.859%CN/A160.7B++17.8M+42010h6.4C*18C++
MRC3 Mercy 1,5361,5024313.485C++0.1817.769%C--19.174%D31.2C--N/A8148.2h16.7B+94.1C++
TRAC-5 1,5331,4971,0201.468B+1.8423.641%C+15.297%D-14.1DN/A49106h15.4C65.3C+
M3 Pounder HEG 1,8851,4964673.203B+0.1141.705%C-1.872%D-21C5.4B+8671.4h16C++38.4C++
MRC3 Mercy 1,5021,4694283.432C++0.1217.551%C-16.61%D*30.6C--N/A8048h17C*97C++
NS-7 PDW 1,4561,4348721.644C++1.6729.938%B+14.505%D27.8C--N/A7851.5h13.9C+46.4C++
M3 Pounder HEG 1,6711,2994732.746C**0.5642.311%C+2.309%D18C-5.2B++7872.2h19.1C-45.1C+
G20 Vulcan-H 2,3981,2322046.039C+2.7351.778%C*3.003%C++63.5B+60.1A*71919.4h133.9D*258.6D-
M6 Onslaught 1,2251,1963613.313C**0.0017.523%C-18.646%D28D-N/A6742.7h18.2C+104.1C+
M6 Onslaught 1,2231,1933613.305C**0.0017.957%C-19.279%D27.9D-N/A6642.7h18.5C103.2C+
NS-61 Emissary 1,1791,1725692.06A1.2537.618%B**14.932%D26.5CN/A6144.2h12.8C++34B+
M2 Mutilator 1,1941,1702973.939B+0.6317.708%C++20.855%C*31.1CN/A7737.6h15.8C*89.4C*
T9 CARV 1,1821,1697411.578C+1.7324.693%C*20.103%D-42.8CN/A16327.3h12.2C+49.3C*
LC2 Lynx 1,1761,1608241.408C+1.9025.024%C18.707%D-20.1DN/A6557.7h15.7D62.7C
M2 Mutilator 1,1731,1533003.843B+0.5317.318%C+19.948%C++30.4CN/A7837.9h15.9C++91.6C*
Skyguard 1,9231,0252035.049C*1.7430.555%C+3.415%B**9.8D-8.6C--124104.1h128C+419C+
CAS30 Tank Buster 2,3649818121.208C-2.1053.377%C*N/A8.1C11.5B++116120.6h67.7C126.9C+
NS-11A 9309217161.286C2.0226.598%C+16.938%D--30DN/A8530.7h13.8C--52C+
NS-11C 8478297611.089C2.2226.246%C+14.837%D--10.6D-N/A3978h18.8F-71.8D-
TMG-50 7667604541.674C+1.6427.23%C**21.447%D37.1C--N/A12320.5h11.6C42.6C++
M14 Banshee 8247551505.033C1.7234.99%B++1.457%A38.3D3.5C14219.7h40.7F116.4D--
L105 Zephyr 8027212924.862B+21.5555.875%B**N/A118.2A++13.3B+4196.1h6.2C+11.1B+
L100 Python AP 1,2946861006.86C+3.5556.852%C+3.936%B**23.2D--20.5C+25629.6h7.2D12.6D
C150 Dalton 1,5146854714.574C**11.2650.746%B**N/A67.2B++81.3M+106010.2h5.7D--11.3C
Hellfire Rocket Pods 9246801215.62D2.3154.37%C*N/A59.1D21.2C**50111.5h32C58.9C
MR1 Fracture 1,1216763152.146A++1.1644.357%B2.367%D9.5C6.3C**7171.2h51.8C+116.7C*
MR11 Gatekeeper-H 1,2446513220.344A++17.0363.888%B**N/A53.4B*48.6A+49812.2h65D101.7C+
MR1 Fracture 1,0706413052.102A+1.2143.777%B2.34%D9.2C6.2C++7269.5h53.5C122.1C++
NS-44 Commissioner 6516375231.218C+2.0930.167%D*22.292%C20.3D-N/A5631.4h4.2D13.9D
G40-F Ranger 9586111833.944M**30.6334.09%CN/A67.1A*38.1A*4479.1h52.2B++153.1B+
T5 AMC 6146055441.112C+2.2027.56%C**20%C12.9D-N/A4146.8h17.1D**62.1C
E540 Halberd-H 9185601537.333A*34.0270.286%A+N/A72.7B++46.5A*4697.7h8.2D11.7C
MR11 Gatekeeper 1,038535638.492C+5.1848.868%B++1.308%C26.6C+25B+37220.1h56.6C--115.9C+
L100 Python HEAT 7615274910.755B7.4545.072%D--2.087%C+24.5D-10.9D15321.5h4.4B+9.7C++
TSAR-42 4754701233.821C++0.5139.657%C-48.723%F*34.1DN/A9213.8h2.8F7.1D-
P2-120 HESH 5944631463U459.6959.129%A+N/A47.2D13.4B2709.8h6.7F11.3C+
Hornet Missiles 737417805.213C1.9068.572%B++N/A44.8D34.4C4599.3h12.1C--17.7C+
Tank Mine 734412834.964B*1.6559.111%AN/A216.8A+169.5M*22811.9h3.2F-5.4C+
FA1 Barrage 4134052881.406C+1.9049.57%B+12.84%D34.9CN/A11711.6h5.1C10.3C++
T7 Mini-Chaingun 4023912671.464C++1.8521.507%C**11.765%D54.3C+1.5B+1777.2h14.9C69.2C*
SOAS-20 3963901882.074C*1.2433.393%B+10%F45.9C+N/A1068.5h11.9C+35.6C**
C-4 6923862461.569C+1.7427.092%C+N/A54.4D-43.1B++8367.1h2.1F--7.7D-
T1 Cycler 3613552611.36C+1.9527.495%B+13.239%D**35.1C+N/A14610.1h12.9C+46.8C**
E540 Halberd 551337437.837C4.5347.458%B2.967%C+26.3C-16.7B+45212.8h5.9C-12.4C+
NS-20 Gorgon 3663371262.675B+0.6327.445%C+20.772%C+16D1.4C-5021.1h41.9C+152.7C++
TS2 Inquisitor 3383331701.959C*1.3533.442%B+15.616%D--20.8D--N/A4616h12D35.9C+
NS-20 Gorgon 3573281272.583B+0.7327.41%C+19.817%C+15.5D1.4C+4421.1h42.4C++154.8C++
Spear Anti-Vehicle Phalanx Turret 514289426.881C3.5749.206%C+3.114%C28.9D--22.5C34610h11.3D--22.9D
AP30 Shredder 628273783.5C0.1938.294%B+1.832%C+24.6D32B**36011.1h107.7D281.3C
L100 Python HESH 2552281812.667C9.3647.907%C-1.316%C+55.6C--6.6D3114.1h3.2C+6.6C+
NSX Naginata 2222192011.09D2.2228.185%B+22.831%D--26.1D--N/A708.4h20.2T71.7D--
AMR-66 1971951131.726C**1.5830.919%C++20%D-29.5CN/A1086.6h8.3C+26.8C++
TX1 Repeater 1951881801.044C++2.2721.352%D-23.404%C++20.2DN/A759.3h14.6D68.6D
MANA Anti-Vehicle Turret 3791771221.451C1.8657.446%C++1.13%D--20.8D-23.8C-4118.5h12.6C21.9C
G30 Vulcan 278172414.195C0.8927.154%D2.326%D18.3D11.3D3389.4h91.9C+338.3C+
M18 Rotary 3981703390.501D2.8135.702%C**5.294%A**4.6D--6.1D-10537.3h325.7F**912.3F--
NS-10 Burster 303170842.024B+1.2931.258%C+4.706%C5.4C4.2C++7431.3h151.1C+483.4C*
Chainblade 1791658,4500.02C+3.2918.504%D-6.061%C+0.3DN/A1564.7h2.9C15.9C-
M60-A Bulldog 194164325.125D1.8244.626%C**N/A43.2C7.9C+2043.8h6.7D*14.9C+
NSX Tengu 1711631810.901D2.4131.34%D**19.632%D19D--N/A518.6h20F--63.8F-
Claymore 142142197.474C+4.1637.259%B+N/A142C+N/A3911h1.2C+3.3B+
The Slasher 1431391,7620.079B++3.2322.415%D-9.353%C+1.2CN/A3113.7h2.5C--11.2C
T2 Striker 3161292270.568C--2.7455.968%BN/A10.9C15.8C+37211.8h54.7D*97.7D
NS-10 Burster 231122472.596B*0.7130.696%C+3.279%D4.8C--4.3C++7425.5h181.2C-590.4C+
ML-7 1581161590.73C2.5858.024%C1.724%D29.7C+10.8C-8663.9h5.5C**9.5C**
M18 Needler 2661081560.692D2.6238.994%B**3.704%A++5.9D-8.7C-26918.2h326.7F-837.8D*
Aspis Anti-Aircraft Phalanx Turret 238106157.067B+3.7627.312%CN/A11C-13.8C+2649.6h129.1B+472.6C**
MAX Punch 100952,0770.046D3.2630.24%D-N/A0.3DN/A1322.2h2C++6.6C+
M40 Fury 12395165.938C2.6344.299%B++N/A38D11.2C*2802.5h20D*45.1C
NSX Tanto 87831010.822D-2.4925.913%D14.458%F-10D*N/A508.3h25.9T*99.9F--
M60-G Bulldog 9880213.81C-0.5040%C+2.5%C+30.8C-6.9C1822.6h8D20.1C+
MANA Anti-Personnel Turret 8278233.391N/A0.0817.65%UN/A780U40U1781800.1h27T*153.2T*
Hyena Missile Launcher 12876352.171C-1.1437.713%B1.316%C++26.2C+17.9C++1462.9h30.1C++79.7C*
MG-S1 Jackal 7976870.874C--2.4422.043%D**13.158%D*16.5D--N/A494.6h13.8D--62.7D--
99SV 7575381.974C+1.3431.048%D28%D-14.4D-N/A905.2h6.5D--21D
NSX-P Tanto 6665880.739D2.5733.573%B*13.846%F-8.6D--N/A407.6h28.8F-85.6D*
Hunter QCX 8663561.125B2.1856.4%B++N/A10.2D3.7C+516.2h11.5C20.5C++
G30 Walker 1126096.667D-3.3633.719%C3.333%C+19.4D-16.8C**2003.1h283F839.2D
A30 Walker 13758581D-2.3126.237%C++N/A8.2D-11.1C1457.1h251.1F--957.1D*
P525 Marauder 6157228.5C++25.1920.638%C--N/A38D--2.7D971.5h7.3D35.2C
NS Annihilator 10954471.149B*2.1681.445%C*N/A9.5C--9.6C+2265.7h10.6C++13.1C++
Frag Grenade 5050150N/A46.6940.84%D--N/A250D*N/A24900.2h4.9F-11.9D**
MG-HBR1 Dragoon 5450202.5B+0.8141.615%B++18%D**19.2D-1.5B++492.6h17.5T*42.1F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit449966,07563.4h
Anti-Vehicle MANA Turret94221h
Nanite Revive Grenade01120h
Medical Applicator197114,0558.5h
Spawn Beacon12660.3h
Welding Device02690h
Motion Spotter51,1670.7h
Recon Detection Device71,1991.9h
Shield Recharging Field141,4230.5h
Ammunition Package134,4141.9h
Anti-Infantry MANA Turret0800.2h

Check the help document for the dictionary if you want to learn more about words used here.


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