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Space Kroxian[] Kroxian
VS BR 107

KDR: 4.29

Score: 22.5m

Last Seen: Oct 19th, 2018 3:55 PM
- OFFLINE - 3.2 hour(s)

Battle Rank 106 (107 total) - Vanu Sovereignty on Cobalt
Level Progress (to 107): 93%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC L100 Python AP Supernova VPC L100 Python HEAT E540 Halberd Light PPA E540 Halberd-H Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $572,958 MLG Score: 458
Fun Score: N/A
Cheeseburgers Flipped: 221TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.049%21.158%6361110044,0411.560232.726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.101%1.772A++0.093C+-2.411F*HEAD ++ (~6.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.338C**14.9-0.046C+34.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.658%1.06%394310121,1324284482.6387252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.525%0.544B+-0.511D-1.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.10.019C+67-0.272C90.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.975%1.122%29946100915,513851999818.2078155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.715%0.602B+-0.985D--0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.377C**11.30.097C+12.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.956%5.725%651610093,80873622155.17391172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.343%-0.015C+0.367C**1.842

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.596B+17.10.562B+30.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.397%62.264%6511101415921640.732719

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.951B*-0.324C-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.266C*30.057C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.597%14.286%651110148415350.545455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.773B++-0.033C+-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15-0.133C7.6-0.561D7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.5m233.4%354 (21.2k)327 (19.6k)4.2863831,2827,2986.114107 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1015184625.383%5.23%13309:263

82% Engineer17% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2013 9:30 AMMar 8th, 2018 8:04 PMOct 19th, 2018 6:58 PM (27d) (PST)Oct 19th, 2018 12:54 PM (27d) (PST)Oct 19th, 2018 11:55 AM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,351481,3030.4540.1060.0241.5520.211458

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,0372,89578,1422761931319,596

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1148.7h/47.9d 13,338 1,636 11,854 107k 1,131 2,068 14,551 93.1m

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B+
Kills:473
Deaths:232
KDR:2.039
Accuracy:36.196% B+
HSR:24.313% D-
Solstice VE3
A
Kills:430
Deaths:435
KDR:0.989
Accuracy:29.238% A
HSR:19.070% C+
NSX-P Tanto
B**
Kills:348
Deaths:292
KDR:1.192
Accuracy:30.441% B**
HSR:26.149% C++
Eidolon VE33
B+
Kills:172
Deaths:170
KDR:1.012
Accuracy:30.247% B+
HSR:22.093% C--
Thanatos VE70
B**
Kills:84
Deaths:82
KDR:1.024
Accuracy:50.597% B**
HSR:14.286% C
Kills:1,507
Deaths (as Engineer):1,211
Deaths (to Engineers):2,575
KDR:1.24443
Kill Difference:296
Playtime:944.775 hours
Usage:82%
Score:19.575m
Score/min:345
Accuracy (listed only):35.344%
HSR (listed only):21.182%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:384
Deaths:268
KDR:1.433
Accuracy:24.181% B++
HSR:21.615% C
VE-H Maw
C+
Kills:371
Deaths:282
KDR:1.316
Accuracy:25.188% C+
HSR:24.798% C+
Kills:755
Deaths (as Heavy Assault):550
Deaths (to Heavy Assaults):1,536
KDR:1.37273
Kill Difference:205
Playtime:28.157 hours
Usage:2%
Score:0.447m
Score/min:265
Accuracy (listed only):24.684%
HSR (listed only):23.206%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:702
Deaths:566
KDR:1.240
Accuracy:27.509% B+
HSR:18.091% C+
Solstice VE3
A
Kills:430
Deaths:435
KDR:0.989
Accuracy:29.238% A
HSR:19.070% C+
NSX-P Tanto
B**
Kills:348
Deaths:292
KDR:1.192
Accuracy:30.441% B**
HSR:26.149% C++
Thanatos VE70
B**
Kills:84
Deaths:82
KDR:1.024
Accuracy:50.597% B**
HSR:14.286% C
Kills:1,564
Deaths (as Light Assault):1,375
Deaths (to Light Assaults):1,188
KDR:1.13745
Kill Difference:189
Playtime:44.868 hours
Usage:4%
Score:0.684m
Score/min:254
Accuracy (listed only):34.446%
HSR (listed only):19.399%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:702
Deaths:566
KDR:1.240
Accuracy:27.509% B+
HSR:18.091% C+
NS-61 Emissary
A+
Kills:250
Deaths:212
KDR:1.179
Accuracy:37.577% A+
HSR:21.600% B*
NS-AM7 Archer
C**
Kills:231
Deaths:393
KDR:0.588
Accuracy:60.358% C**
HSR:6.494% D*
Parallax VX3
B+
Kills:159
Deaths:44
KDR:3.614
Accuracy:41.397% B+
HSR:62.264% F-
Beamer VS3
B+
Kills:157
Deaths:211
KDR:0.744
Accuracy:26.822% C+
HSR:25.478% B+
Ectoblaster
B+
Kills:59
Deaths:46
KDR:1.283
Accuracy:44.851% B+
HSR:11.864% B+
Kills:1,558
Deaths (as Infiltrator):1,472
Deaths (to Infiltrators):824
KDR:1.05842
Kill Difference:86
Playtime:53.123 hours
Usage:5%
Score:0.550m
Score/min:173
Accuracy (listed only):39.752%
HSR (listed only):24.299%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:702
Deaths:566
KDR:1.240
Accuracy:27.509% B+
HSR:18.091% C+
Pulsar VS1
B*
Kills:523
Deaths:382
KDR:1.369
Accuracy:27.401% B*
HSR:22.562% C**
Thanatos VE70
B**
Kills:84
Deaths:82
KDR:1.024
Accuracy:50.597% B**
HSR:14.286% C
Kills:1,309
Deaths (as Combat Medic):1,030
Deaths (to Combat Medics):485
KDR:1.27087
Kill Difference:279
Playtime:47.289 hours
Usage:4%
Score:0.843m
Score/min:297
Accuracy (listed only):35.169%
HSR (listed only):18.313%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A
Kills:320
Deaths:120
KDR:2.667
Accuracy:18.758% B+
HSR:25% A
Cosmos VM3
B**
Kills:279
Deaths:98
KDR:2.847
Accuracy:18.223% B+
HSR:24.373% B**
Comet VM2
B+
Kills:104
Deaths:59
KDR:1.763
Accuracy:48.264% B+
HSR:1.923% D*
Quasar VM1
A+
Kills:63
Deaths:17
KDR:3.706
Accuracy:22.742% A+
HSR:17.460% C
Comet VM2
B
Kills:62
Deaths:22
KDR:2.818
Accuracy:48.578% B
HSR:1.613% D*
Kills:828
Deaths (as MAX Suit):158
Deaths (to MAX Suits):232
KDR:5.24051
Kill Difference:670
Playtime:27.712 hours
Usage:2%
Score:0.410m
Score/min:247
Accuracy (listed only):31.313%
HSR (listed only):14.074%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:925
V. Kills:175 N/A
Deaths:297
KDR:3.114
Accuracy:46.863% B*
KPH:33.500 C
VKPH:6.300 B**
Hornet Missiles
C+
Kills:530
V. Kills:542 98%
Deaths:117
KDR:4.530
Accuracy:71.559% B**
KPH:37.500 C-
VKPH:38.300 C+
Saron Laser Cannon
C+
Kills:123
V. Kills:168 73%
Deaths:178
KDR:0.691
Accuracy:41.434% A+
KPH:6.700 D
VKPH:9.100 C+
Maelstrom Turbo Laser
C+
Kills:84
V. Kills:95 88%
Deaths:72
KDR:1.167
Accuracy:41.741% A++
KPH:8.200 C--
VKPH:9.300 C+
Kills:1,662 (1,132 + 0)
Deaths:664
KDR:2.503
VKDR:1.476
Vehicle Kills:980
Kill Difference:998
Playtime:70.341 hours
Usage:6%
Score:1.010m
Score/min:239
Piloting Accuracy:41.741%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:263
V. Kills:193 136%
Deaths:19
KDR:13.842
Accuracy:56.767% A++
KPH:51.400 B**
VKPH:37.700 B**
Kills:263 (0 + 263)
Deaths:19
KDR:13.842
VKDR:10.158
Vehicle Kills:193
Kill Difference:244
Playtime:5.121 hours
Usage:0%
Score:0.128m
Score/min:418
Piloting Accuracy:N/A%
Gunner Accuracy:56.767%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,271
V. Kills:614 207%
Deaths:50
KDR:25.420
Accuracy:60.128% B+
KPH:46.400 A+
VKPH:22.400 B*
L100 Python HEAT
A+
Kills:1,098
V. Kills:466 235%
Deaths:57
KDR:19.263
Accuracy:59.068% B*
KPH:42.300 B**
VKPH:18 A+
Skyguard
A
Kills:763
V. Kills:575 132%
Deaths:154
KDR:4.955
Accuracy:38.231% A+
KPH:18.800 B++
VKPH:14.200 A
C75 Viper
A*
Kills:756
V. Kills:346 218%
Deaths:47
KDR:16.085
Accuracy:57.509% A++
KPH:34.600 C**
VKPH:15.800 A*
Kills:3,888 (3,888 + 0)
Deaths:308
KDR:12.623
VKDR:6.497
Vehicle Kills:2,001
Kill Difference:3,580
Playtime:115.697 hours
Usage:10%
Score:1.496m
Score/min:215
Driving Accuracy:57.509%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:10,467
V. Kills:7,603 138%
Deaths:1,275
KDR:8.209
Accuracy:65.625% A+
KPH:30.300 B++
VKPH:22 A+
Supernova VPC
B**
Kills:1,158
V. Kills:292 395%
Deaths:84
KDR:13.786
Accuracy:59.125% B**
KPH:43.100 C++
VKPH:10.900 B**
E540 Halberd
A+
Kills:1,027
V. Kills:509 201%
Deaths:59
KDR:17.407
Accuracy:59.262% A+
KPH:48.300 A+
VKPH:23.900 B**
Saron HRB
B**
Kills:636
V. Kills:499 127%
Deaths:94
KDR:6.766
Accuracy:50% B++
KPH:30.900 B+
VKPH:24.300 B**
Supernova PC
A
Kills:197
V. Kills:102 191%
Deaths:25
KDR:7.880
Accuracy:62.012% A+
KPH:23.800 C*
VKPH:12.300 A
G40-F Ranger
A
Kills:134
V. Kills:75 176%
Deaths:4
KDR:33.500
Accuracy:34.422% B+
KPH:74.900 A
VKPH:41.900 B**
Aphelion VEX-4
S
Kills:117
V. Kills:142 82%
Deaths:26
KDR:4.500
Accuracy:53.050% A**
KPH:40.700 A
VKPH:49.400 S
Proton II PPA
A++
Kills:60
V. Kills:5 N/A
Deaths:4
KDR:15
Accuracy:35.220% A++
KPH:82.200 B*
VKPH:6.800 A++
Kills:13,796 (11,822 + 1,974)
Deaths:1,571
KDR:8.782
VKDR:5.873
Vehicle Kills:9,227
Kill Difference:12,225
Playtime:427.449 hours
Usage:37%
Score:7.410m
Score/min:289
Driving Accuracy:62.012%
Gunner Accuracy:35.220%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:769
V. Kills:401 191%
Deaths:13
KDR:59.154
Accuracy:71.493% A++
KPH:86.300 A*
VKPH:45 M
M12 Kobalt-H
B*
Kills:511
V. Kills:28 N/A
Deaths:4
KDR:127.750
Accuracy:25.530% B+
KPH:146.900 C**
VKPH:8.100 B*
Saron HRB-H
A*
Kills:207
V. Kills:202 102%
Deaths:13
KDR:15.923
Accuracy:59.797% B+
KPH:46.800 B+
VKPH:45.700 A*
G40-F Ranger
A
Kills:123
V. Kills:71 171%
Deaths:6
KDR:20.500
Accuracy:38.464% B**
KPH:54 A
VKPH:31.200 A
Proton II PPA-H
A
Kills:121
V. Kills:13 N/A
Deaths:7
KDR:17.286
Accuracy:48.762% A+
KPH:102.700 C**
VKPH:11 A
Kills:1,731 (0 + 1,731)
Deaths:43
KDR:40.256
VKDR:16.628
Vehicle Kills:715
Kill Difference:1,688
Playtime:20.262 hours
Usage:2%
Score:0.577m
Score/min:474
Driving Accuracy:N/A%
Gunner Accuracy:48.762%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:706
V. Kills:46 N/A
Deaths:8
KDR:88.250
Accuracy:24.548% A
KPH:76.500 B
VKPH:5 B*
G40-F Ranger
B**
Kills:159
V. Kills:90 175%
Deaths:5
KDR:31.800
Accuracy:40.689% B**
KPH:25.900 B+
VKPH:14.600 C+
M60-G Bulldog
B+
Kills:76
V. Kills:18 400%
Deaths:4
KDR:19
Accuracy:57.037% A++
KPH:46.700 B
VKPH:11.100 B+
Kills:941 (0 + 941)
Deaths:17
KDR:55.353
VKDR:9.059
Vehicle Kills:154
Kill Difference:924
Playtime:17.004 hours
Usage:1%
Score:0.201m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:57.037%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 18,07010,4671,2758.209B+3.9265.625%A+1.309%D-30.3B++22A+266345.1h5.2C**7.9B++
L100 Python AP 1,8851,2715025.42S21.1360.128%B+N/A46.4A+22.4B*25927.4h4.7B*7.7B*
Supernova VPC 1,4501,1588413.786C**9.5059.125%B**1.036%D43.2C++10.9B**16526.8h4D6.7C++
L100 Python HEAT 1,5641,0985719.263M**14.9859.068%B*N/A42.4B**18A+20425.9h7.4C-12.4C++
E540 Halberd 1,5361,0275917.407B*13.1259.262%A+N/A48.2A+23.9B**53721.3h4.8B*8.2B**
Light PPA 1,1009252973.114C+1.1746.863%B*N/A33.5C6.3B**13627.6h19C40.5C+
E540 Halberd-H 1,1707691359.154S54.8771.493%A++N/A86.4A*45.1M5048.9h6.8C+9.5B+
Skyguard 1,3387631544.955B**0.6738.231%A+1.573%C18.8B++14.2A20240.5h121.4C*317.4B++
C75 Viper 1,1027564716.085A**11.8057.509%A++N/A34.5C**15.8A*20021.9h13.4C*23.3B++
M12 Kobalt 752706888.25S83.9624.548%A16.006%C-76.7B+5B*1959.2h20.9C85B+
Sirius SX12 7247025661.24C*3.0527.509%B+18.091%C+20.3CN/A5134.6h18.5D67.4C++
Saron HRB 1,135636946.766B+2.4850%B++1.258%C31B++24.3B**52020.5h21.4C*42.7B+
Hornet Missiles 1,0725301174.53C+0.2471.559%B**N/A37.6C-38.4C+57514.1h14.5C20.3C+
Pulsar VS1 5345233821.369B+2.9227.401%B*22.562%C**28.9BN/A8118.1h13.2B+48.2B++
M12 Kobalt-H 5395114127.75S123.4625.53%B+18.2%C**146C**8B*3023.5h17.2C67.3C*
VE-LR Obelisk 4924732322.039C*2.2536.196%B+24.313%D-32C+1.3B*6814.8h6.6C++18.2B+
Solstice VE3 4524304350.989B3.3029.238%A19.07%C+10DN/A4142.9h19.5C-66.7C++
Orion VS54 3913842681.433C++2.8524.181%B++21.615%C37.3BN/A13810.3h13.1C++54C++
Tank Mine 6363753311.364S7.0885.116%M**N/A250M++174M**23841.5h3.4F--4A
VE-H Maw 3753712821.316C+2.9725.188%C+24.798%C+32.3C--N/A10111.5h12C47.7C+
NSX-P Tanto 3613482921.192B3.0930.441%B**26.149%C++20.7CN/A5316.8h16.1C+52.9B+
C-4 4813311103.009B**1.2833.355%A+N/A143.9A+65.2A**13972.3h1.5C++4.6C++
Cosmos VM3 3293201202.667B+1.6218.758%B+25%A22.9CN/A6314h15.9C84.7C++
Cosmos VM3 286279982.847B+1.4418.223%B+24.373%B**24.7CN/A6111.3h15.3C-84C*
C150 Dalton 4562631913.842A9.5656.767%A++N/A51.6B**37.8B**4175.1h4B7.1B**
NS-61 Emissary 2552502121.179B+3.1137.577%A+21.6%B*16.3C--N/A4415.3h15.4C+40.9B+
NS-AM7 Archer 3702313930.588C**3.7060.358%C**6.494%D*3.9D2.4C+3058.8h25.6C42.4C+
Saron HRB-H 4092071315.923A*11.6459.797%B+N/A47B+45.9A*6434.4h38.4D*64.3D
Supernova PC 299197257.88B+3.5962.012%A+N/A23.7C*12.3A2608.3h7D11.3C++
Eidolon VE33 1831721701.012C+3.2730.247%B+22.093%C--11.9DN/A3514.5h15F49.5C-
G40-F Ranger 249159531.8U27.5140.689%B**N/A25.6B+14.5C+2056.2h111.6B+274.2B++
Parallax VX3 163159443.614C*0.6741.397%B+62.264%F-23CN/A586.9h3D--7.2C
Beamer VS3 1591572110.744C+3.5426.822%C+25.478%B+18.7CN/A688.4h9.2C*34.2C++
G40-F Ranger 209134433.5S29.2134.422%B+N/A74.4B**41.7B**4921.8h52.4B+152.2B+
Saron Laser Cannon 2911231780.691C3.6041.434%A+N/A6.7D9.1C+17318.4h315.2F760.7D-
G40-F Ranger 194123620.5B*16.2138.464%B**N/A53.5A30.9A4002.3h71.3C+185.4B
Proton II PPA-H 134121717.286B+13.0048.762%A+N/A100.8C*10.8A2661.2h11.6C23.7B+
Aphelion VEX-4 259117264.5C+0.2153.05%A**N/A40.3A49S6652.9h80.8D152.3B+
Comet VM2 145104591.763B**2.5248.264%B+1.923%D*9.1C3.6C9011.4h29.8D61.7C+
Rocklet Rifle 17191511.784A*2.5062.133%B**N/A47.9A++42.1A+8151.9h31.6B+50.9B++
Frag Grenade 9191191N/A86.7143.278%CN/A455C+N/A14600.2h3.7C++8.6C++
Maelstrom Turbo Laser 17984721.167C+3.1241.741%A++4.762%A8.2C--9.2C+17410.3h232.3D**556.6D
Thanatos VE70 8984821.024C++3.2650.597%B**14.286%C21.5C1.3A**853.9h7.6F15C+
S1 13381900.9B3.3967.002%B**2.469%C27.9C**17.9B*6622.9h9D-13.5C+
M60-G Bulldog 9476419M**14.7157.037%A++N/A47.5B+11.3B+1811.6h13.2F-23.1C+
Proximity Mine 7474107.4B**3.1149.55%B*N/A185AN/A4180.4h2.2D-4.5C*
Spear Anti-Vehicle Phalanx Turret 12770235S30.7160.969%A++2.857%D31.8C25.9B+5052.2h12.2D20.1C**
Quasar VM1 6463173.706A+0.5822.742%A+17.46%C26.3BN/A992.4h13.6B+59.7B+
Auraxium Slasher 66631,2160.052C+4.2322.692%C--7.937%C0.8CN/A176.2h3.2D--14.3C+
Comet VM2 8762222.818A*1.4748.578%B1.613%D*9.7C3.9D966.4h34.4C-70.9C+
Proton II PPA 6560415C++10.7135.22%A++N/A85.7B**7.1A++4320.7h15.5F43.9C++
Ectoblaster 6159461.283B++3.0044.851%B+11.864%B+14D-N/A284.2h25.3D-56.5C+
Force-Blade 60563,0310.018C+4.278.981%F5.357%C0.2CN/A1253.9h3.8D42.8F
MANA Anti-Personnel Turret 5956212.667N/A1.6230.773%UN/A560U30U1218100.1h37.1T*120.6T*
The Slasher 5050950.526U3.7647.867%B**44%M+6.6C**N/A27.6h2B+4.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11330.1h
Nano-Armor Kit186641,90044.8h
Spawn Beacon01390h
Medical Applicator11057,9354.4h
Welding Device07340.1h
Anti-Infantry MANA Turret21100.1h
Ammunition Package72,2890.9h
Shield Recharging Field51,2590.3h
Nano-Repair Grenade09360.3h
Recon Detection Device75130.8h

Check the help document for the dictionary if you want to learn more about words used here.


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