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Centurion Kroxian[S01O] Kroxian
VS BR 53

KDR: 5.5

Score: 38m

Last Seen: May 17th, 2020 2:58 PM
- OFFLINE - 116.5 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Cobalt
Level Progress (to 54): 53%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC L100 Python HEAT C150 Dalton LB00 Python AP Skyguard L-24R Spur E540 Halberd Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $683,046 MLG Score: 546
Fun Score: N/A
Cheeseburgers Flipped: 560TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.498%21.542%6571613307,4181.842073.655

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.006%1.791A++0.066C+-2.214F--HEAD ++ (~6.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.378C**140.016C+32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.2%1.153%406413421,5615826082.68213256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.415%0.631B+-0.384C--1.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.90.01C+69.5-0.305C91.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.993%0.885%32877133924,42011691391420.8718175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.719%0.383C**-1.046D*0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.284C*12.40.007C+15.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.336%3.318%1109813387,92695846668.26486170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.528%0.195C++-0.29C1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.728B++12.50.689B+20.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.059%55.459%11092134422936360.629121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.574%0.618B+-0.745D--0.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.038C+3.7-0.169C5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.597%14.286%1109113458429050.28866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.728B++-0.103C+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15-0.142C7.6-0.561D7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38m251.8%354 (21.2k)331 (19.9k)5.4968559,37710,8027.4563153 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1346360926.186%5.381%14110:3811

78% Engineer6% Heavy Assault6% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2013 9:30 AMMay 2nd, 2020 7:15 AMMay 28th, 2020 6:47 PM (41d) (PST)May 17th, 2020 11:13 AM (53d) (PST)May 17th, 2020 10:58 AM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,462571,4050.5170.0940.0281.8230.207546

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,6933,42784,26631621091219,852

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1915h/79.8d 21,166 3,195 19,256 209.5k 1,865 3,475 23,819 167.9m

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C*
Kills:733
Deaths:302
KDR:2.427
Accuracy:34.585% C*
HSR:22.237% D*
NSX-P Tanto
A+
Kills:591
Deaths:544
KDR:1.086
Accuracy:34.847% A+
HSR:20.643% D-
Solstice VE3
B**
Kills:454
Deaths:449
KDR:1.011
Accuracy:28.935% B**
HSR:19.163% C
Eidolon VE33
C++
Kills:175
Deaths:170
KDR:1.029
Accuracy:30.257% C++
HSR:22.286% D
The Little Helper
A+
Kills:125
Deaths:98
KDR:1.276
Accuracy:32.796% F
HSR:24% A+
Thanatos VE70
B*
Kills:84
Deaths:82
KDR:1.024
Accuracy:50.597% B*
HSR:14.286% C
Kills:2,162
Deaths (as Engineer):1,645
Deaths (to Engineers):3,523
KDR:1.31429
Kill Difference:517
Playtime:1,496.298 hours
Usage:78%
Score:31.690m
Score/min:353
Accuracy (listed only):35.336%
HSR (listed only):20.436%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:1,318
Deaths:628
KDR:2.099
Accuracy:27.190% B*
HSR:23.065% C
NSX-P Naginata
B+
Kills:527
Deaths:252
KDR:2.091
Accuracy:26.544% B+
HSR:24.478% D
VE-H Maw
C
Kills:511
Deaths:335
KDR:1.525
Accuracy:25.831% C
HSR:23.483% D
Pulsar LSW
B+
Kills:395
Deaths:168
KDR:2.351
Accuracy:26.956% B+
HSR:21.266% D
Flare VE6
B+
Kills:319
Deaths:154
KDR:2.071
Accuracy:27.442% B+
HSR:19.749% D-
Kills:3,070
Deaths (as Heavy Assault):1,537
Deaths (to Heavy Assaults):2,355
KDR:1.9974
Kill Difference:1,533
Playtime:111.324 hours
Usage:6%
Score:1.781m
Score/min:267
Accuracy (listed only):26.793%
HSR (listed only):22.408%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:717
Deaths:577
KDR:1.243
Accuracy:27.389% B+
HSR:17.992% C+
NSX-P Tanto
A+
Kills:591
Deaths:544
KDR:1.086
Accuracy:34.847% A+
HSR:20.643% D-
Solstice VE3
B**
Kills:454
Deaths:449
KDR:1.011
Accuracy:28.935% B**
HSR:19.163% C
NSX-P Tengu
C+
Kills:169
Deaths:127
KDR:1.331
Accuracy:35.872% C+
HSR:17.160% D
The Little Helper
A+
Kills:125
Deaths:98
KDR:1.276
Accuracy:32.796% F
HSR:24% A+
Thanatos VE70
B*
Kills:84
Deaths:82
KDR:1.024
Accuracy:50.597% B*
HSR:14.286% C
Kills:2,140
Deaths (as Light Assault):1,877
Deaths (to Light Assaults):1,734
KDR:1.14012
Kill Difference:263
Playtime:54.001 hours
Usage:3%
Score:0.782m
Score/min:241
Accuracy (listed only):35.072%
HSR (listed only):18.874%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:717
Deaths:577
KDR:1.243
Accuracy:27.389% B+
HSR:17.992% C+
NS-61 Emissary
A*
Kills:438
Deaths:324
KDR:1.352
Accuracy:41.125% A*
HSR:18.037% C+
NS-44L Blackhand
B**
Kills:291
Deaths:71
KDR:4.099
Accuracy:51.768% B**
HSR:42.612% C+
NS-AM7 Archer
C*
Kills:282
Deaths:509
KDR:0.554
Accuracy:60.441% C*
HSR:6.738% D*
Parallax VX3
C++
Kills:177
Deaths:50
KDR:3.540
Accuracy:40.906% C++
HSR:61.582% F--
NSX-P Tengu
C+
Kills:169
Deaths:127
KDR:1.331
Accuracy:35.872% C+
HSR:17.160% D
Beamer VS3
B
Kills:158
Deaths:212
KDR:0.745
Accuracy:26.706% C+
HSR:25.949% B
Spiker
C
Kills:103
Deaths:53
KDR:1.943
Accuracy:28.763% C
HSR:17.476% D
Ectoblaster
B++
Kills:64
Deaths:52
KDR:1.231
Accuracy:43.344% B+
HSR:10.938% B++
VA39 Spectre
B+
Kills:52
Deaths:19
KDR:2.737
Accuracy:36.454% B+
HSR:34.615% C
Kills:2,451
Deaths (as Infiltrator):1,994
Deaths (to Infiltrators):1,221
KDR:1.22919
Kill Difference:457
Playtime:106.143 hours
Usage:6%
Score:1.103m
Score/min:173
Accuracy (listed only):39.277%
HSR (listed only):25.310%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:717
Deaths:577
KDR:1.243
Accuracy:27.389% B+
HSR:17.992% C+
Pulsar VS1
B++
Kills:611
Deaths:447
KDR:1.367
Accuracy:27.794% B++
HSR:22.422% C++
H-V45
B+
Kills:322
Deaths:145
KDR:2.221
Accuracy:27.224% B+
HSR:21.429% C+
NSX-P Tengu
C+
Kills:169
Deaths:127
KDR:1.331
Accuracy:35.872% C+
HSR:17.160% D
The Little Helper
A+
Kills:125
Deaths:98
KDR:1.276
Accuracy:32.796% F
HSR:24% A+
Thanatos VE70
B*
Kills:84
Deaths:82
KDR:1.024
Accuracy:50.597% B*
HSR:14.286% C
VE-A Lacerta
C+
Kills:65
Deaths:32
KDR:2.031
Accuracy:24.387% D-
HSR:23.077% C+
Kills:2,093
Deaths (as Combat Medic):1,508
Deaths (to Combat Medics):777
KDR:1.38793
Kill Difference:585
Playtime:74.949 hours
Usage:4%
Score:1.361m
Score/min:303
Accuracy (listed only):32.294%
HSR (listed only):20.052%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:652
Deaths:93
KDR:7.011
Accuracy:18.813% C
HSR:20.859% C+
Nebula VM20
C
Kills:604
Deaths:83
KDR:7.277
Accuracy:18.366% C
HSR:18.874% C-
Blueshift VM5
C*
Kills:522
Deaths:90
KDR:5.800
Accuracy:20.517% C+
HSR:22.989% C*
Blueshift VM5
C+
Kills:394
Deaths:78
KDR:5.051
Accuracy:20.381% C+
HSR:20.558% C
Cosmos VM3
A
Kills:334
Deaths:124
KDR:2.694
Accuracy:18.962% C+
HSR:24.850% A
Cosmos VM3
B**
Kills:305
Deaths:102
KDR:2.990
Accuracy:18.456% C+
HSR:23.934% B**
Comet VM2
B+
Kills:235
Deaths:90
KDR:2.611
Accuracy:48.637% B+
HSR:2.128% D--
Comet VM2
C*
Kills:219
Deaths:53
KDR:4.132
Accuracy:48.796% C*
HSR:3.653% C
Quasar VM1
A
Kills:63
Deaths:17
KDR:3.706
Accuracy:22.742% A
HSR:17.460% C
Kills:3,328
Deaths (as MAX Suit):365
Deaths (to MAX Suits):332
KDR:9.11781
Kill Difference:2,963
Playtime:70.077 hours
Usage:4%
Score:1.301m
Score/min:309
Accuracy (listed only):26.186%
HSR (listed only):17.256%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,080
V. Kills:189 N/A
Deaths:316
KDR:3.418
Accuracy:47.320% B++
KPH:36 D
VKPH:6.300 B**
Hornet Missiles
C+
Kills:605
V. Kills:592 102%
Deaths:119
KDR:5.084
Accuracy:71.344% B**
KPH:40.300 D
VKPH:39.400 C+
Saron Laser Cannon
C
Kills:231
V. Kills:228 101%
Deaths:212
KDR:1.090
Accuracy:42.317% A++
KPH:8.800 D
VKPH:8.700 C
V26 Maelstrom Turbo Laser
C
Kills:95
V. Kills:99 95%
Deaths:76
KDR:1.250
Accuracy:41.090% A++
KPH:8.500 D
VKPH:8.800 C
Kills:2,011 (1,406 + 0)
Deaths:723
KDR:2.781
VKDR:1.533
Vehicle Kills:1,108
Kill Difference:1,288
Playtime:82.399 hours
Usage:4%
Score:1.252m
Score/min:253
Piloting Accuracy:41.090%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:3,054
V. Kills:1,982 154%
Deaths:69
KDR:44.261
Accuracy:59.779% A*
KPH:84.600 A++
VKPH:54.900 A++
L-24R Spur
C*
Kills:1,814
V. Kills:132 N/A
Deaths:58
KDR:31.276
Accuracy:42.338% C**
KPH:47.500 C*
VKPH:3.500 C*
L-30R Vektor
B+
Kills:155
V. Kills:82 187%
Deaths:22
KDR:7.045
Accuracy:45.311% B+
KPH:9.100 C
VKPH:4.800 C
AP30 Shredder
U
Kills:89
V. Kills:55 159%
Deaths:7
KDR:12.714
Accuracy:43.262% B**
KPH:320,400 U
VKPH:198,000 U
L105 Zephyr
B+
Kills:85
V. Kills:27 304%
Deaths:8
KDR:10.625
Accuracy:57.021% A+
KPH:50.300 C+
VKPH:16 B+
Kills:5,197 (1,969 + 3,228)
Deaths:164
KDR:31.689
VKDR:13.890
Vehicle Kills:2,278
Kill Difference:5,033
Playtime:93.074 hours
Usage:5%
Score:2.126m
Score/min:381
Piloting Accuracy:45.311%
Gunner Accuracy:57.021%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:3,999
V. Kills:1,671 239%
Deaths:143
KDR:27.965
Accuracy:61.481% B**
KPH:45.800 B++
VKPH:19.100 A
LB00 Python AP
C
Kills:2,887
V. Kills:1,421 203%
Deaths:65
KDR:44.415
Accuracy:61.792% B
KPH:41.700 D
VKPH:20.500 C
Skyguard
B**
Kills:1,922
V. Kills:1,180 163%
Deaths:185
KDR:10.389
Accuracy:37.367% A
KPH:23.200 B**
VKPH:14.300 B**
L100 Python AP
B++
Kills:1,280
V. Kills:617 207%
Deaths:52
KDR:24.615
Accuracy:60.169% B+
KPH:46.200 B++
VKPH:22.300 B+
C75 Viper
A+
Kills:924
V. Kills:427 216%
Deaths:55
KDR:16.800
Accuracy:58.092% A++
KPH:35.200 C+
VKPH:16.300 A+
Kills:11,012 (11,012 + 0)
Deaths:500
KDR:22.024
VKDR:10.632
Vehicle Kills:5,316
Kill Difference:10,512
Playtime:293.381 hours
Usage:15%
Score:4.037m
Score/min:229
Driving Accuracy:58.092%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:13,858
V. Kills:9,227 150%
Deaths:1,352
KDR:10.250
Accuracy:65.890% A+
KPH:32.600 B
VKPH:21.700 B**
E540 Halberd
A+
Kills:1,503
V. Kills:726 207%
Deaths:73
KDR:20.589
Accuracy:59.839% A+
KPH:48.300 B**
VKPH:23.300 B**
Supernova VPC
B+
Kills:1,268
V. Kills:314 403%
Deaths:87
KDR:14.575
Accuracy:59.422% B*
KPH:44.500 C+
VKPH:11 B+
Supernova PC
A+
Kills:1,169
V. Kills:478 244%
Deaths:26
KDR:44.962
Accuracy:63.257% A+
KPH:39.400 B**
VKPH:16.100 A+
Saron HRB
B++
Kills:660
V. Kills:511 129%
Deaths:98
KDR:6.735
Accuracy:50.570% B++
KPH:30.900 B
VKPH:24 B++
G40-F Ranger
B**
Kills:206
V. Kills:115 178%
Deaths:5
KDR:41.200
Accuracy:34.467% B
KPH:75.800 B**
VKPH:42.300 B**
Aphelion VEX-4
A++
Kills:141
V. Kills:154 91%
Deaths:28
KDR:5.036
Accuracy:52.363% A**
KPH:35.700 B+
VKPH:39 A++
Proton II PPA
A*
Kills:76
V. Kills:7 N/A
Deaths:4
KDR:19
Accuracy:37.592% A++
KPH:89.800 B*
VKPH:8.300 A*
Kills:18,881 (16,295 + 2,586)
Deaths:1,673
KDR:11.286
VKDR:6.893
Vehicle Kills:11,532
Kill Difference:17,208
Playtime:542.778 hours
Usage:28%
Score:9.599m
Score/min:295
Driving Accuracy:63.257%
Gunner Accuracy:37.592%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M++
Kills:1,033
V. Kills:562 183%
Deaths:13
KDR:79.462
Accuracy:72.156% A++
KPH:88.200 A++
VKPH:48 M++
M12 Kobalt-H
B++
Kills:533
V. Kills:28 N/A
Deaths:4
KDR:133.250
Accuracy:25.378% B
KPH:147.600 C*
VKPH:7.800 B++
Proton II PPA-H
M++
Kills:416
V. Kills:65 N/A
Deaths:8
KDR:52
Accuracy:55.921% A*
KPH:115.800 C**
VKPH:18.100 M++
Saron HRB-H
A*
Kills:251
V. Kills:238 105%
Deaths:13
KDR:19.308
Accuracy:64.614% B**
KPH:48.700 B+
VKPH:46.200 A*
G40-F Ranger
B**
Kills:212
V. Kills:121 174%
Deaths:6
KDR:35.333
Accuracy:37.580% B+
KPH:54.600 B**
VKPH:31.200 B**
Kills:2,445 (0 + 2,445)
Deaths:44
KDR:55.568
VKDR:23.045
Vehicle Kills:1,014
Kill Difference:2,401
Playtime:27.961 hours
Usage:1%
Score:0.845m
Score/min:504
Driving Accuracy:N/A%
Gunner Accuracy:37.580%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:863
V. Kills:54 N/A
Deaths:10
KDR:86.300
Accuracy:23.908% B*
KPH:75.100 C+
VKPH:4.700 B+
G40-F Ranger
B*
Kills:191
V. Kills:108 175%
Deaths:5
KDR:38.200
Accuracy:40.060% B*
KPH:23.300 B
VKPH:13.200 C++
M60-G Bulldog
C**
Kills:77
V. Kills:19 385%
Deaths:4
KDR:19.250
Accuracy:57.349% A++
KPH:46.500 C+
VKPH:11.500 C**
Kills:1,131 (0 + 1,131)
Deaths:19
KDR:59.526
VKDR:9.526
Vehicle Kills:181
Kill Difference:1,112
Playtime:21.343 hours
Usage:1%
Score:0.255m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:57.349%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M
Kills:103
V. Kills:16 N/A
Deaths:3
KDR:34.333
Accuracy:52.320% M+
KPH:99.500 B+
VKPH:15.500 M
VLG Missile Launcher
A++
Kills:61
V. Kills:33 179%
Deaths:5
KDR:12.200
Accuracy:71.449% A*
KPH:68.400 B
VKPH:37 A++
Kills:164 (0 + 164)
Deaths:8
KDR:20.500
VKDR:6.125
Vehicle Kills:49
Kill Difference:156
Playtime:1.927 hours
Usage:0%
Score:0.051m
Score/min:437
Piloting Accuracy:N/A%
Gunner Accuracy:71.449%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 23,08513,8581,35210.25C++4.7565.89%A+1.147%D32.6B21.7B**273424.6h5C+7.6B+
L100 Python HEAT 5,6703,99914327.965M*22.4761.481%B**N/A45.8B++19.1A22087.4h6.3C+10.3C*
C150 Dalton 5,0363,0546944.261M+38.7659.779%A*N/A84.6A++54.9A++69736.1h3.6C++6B*
LB00 Python AP 4,3082,8876544.415B**38.9261.792%BN/A41.7D20.5C23669.2h4.6C-7.4C+
Skyguard 3,1021,92218510.389A++4.8937.367%A1.249%D23.2B**14.3B**20682.8h92.4B++247.2B**
L-24R Spur 1,9461,8145831.276A+25.7842.338%C**1.047%D-47.5C*3.5C*17738.2h20C**47.2B
E540 Halberd 2,2291,5037320.589B+15.0959.839%A+N/A48.3B**23.3B**52031.1h4.8B+8B**
Orion VS54 1,3441,3186282.099C++3.4027.19%B*23.065%C38.1C+N/A11434.6h13.5C49.7C++
L100 Python AP 1,8971,2805224.615A*19.1260.169%B+N/A46.2B++22.3B+31227.7h4.7B+7.8B+
Supernova VPC 1,5821,2688714.575C+9.0859.422%B*N/A44.5C+11B+17728.5h3.9D--6.5C+
Supernova PC 1,6471,1692644.962S39.4763.257%A+N/A39.4B**16.1A+25129.7h5.9C--9.4C**
Light PPA 1,2691,0803163.418C2.0847.32%B++N/A36D6.3B**14630h18.2D38.5C+
E540 Halberd-H 1,5951,0331379.462S73.9772.156%A++N/A88.3A++48M++58011.7h6.8C--9.4C*
C75 Viper 1,3519245516.8A++11.3058.092%A++N/A35.1C+16.2A+22826.3h13.7C+23.6B+
M12 Kobalt 9178631086.3M++80.8023.908%B*16.802%C75C+4.7B+19511.5h20.6C86.2C*
VE-LR Obelisk 7617333022.427B3.0734.585%C*22.237%D*31.2C1.2C**8023.5h6.5C+18.9C*
Sirius SX12 7397175771.243C+4.2527.389%B+17.992%C+20.4DN/A5435.1h18.5D--67.7C+
C-4 9736822542.685B++2.8134.542%AN/A133.7B*57.1A++11645.1h1.5C+4.3B+
Saron HRB 1,171660986.735C*1.2450.57%B++1.212%C31B24B++53621.3h21.6C+42.7B+
Nebula VM20 672652937.011A*1.5118.813%C20.859%C+39C+1.2B++10416.7h15.1C++80.3C*
Pulsar VS1 6236114471.367C*4.1327.794%B++22.422%C++28C+N/A8521.8h13.7C++49.3B+
Hornet Missiles 1,1976051195.084C+0.4171.344%B**N/A40.3D39.5C+60315h14D19.6C+
Nebula VM20 624604837.277A*1.7818.366%C18.874%C-40C++1.3B*10815.1h14.9C**81.2C*
NSX-P Tanto 6155915441.086C+4.4134.847%A+20.643%D-14.4DN/A4741h21.8D*62.6C+
M12 Kobalt-H 5615334133.25S127.7525.378%B18.199%C++148.1C*7.8B++3093.6h17.2C-67.9C+
NSX-P Naginata 5325272522.091B+3.4126.544%B+24.478%D43.6CN/A12612.1h12.4C++46.9B+
Blueshift VM5 532522905.8A0.3020.517%C+22.989%C*35C+N/A9514.9h14.6C*71.3C*
VE-H Maw 5155113351.525C+3.9725.831%C23.483%D34.3DN/A11314.9h11.8C--45.6C+
Tank Mine 7844793912.282S6.79100.391%SN/A281.8M*179.4M**26461.7h3.8T-3.7A
Solstice VE3 4764544491.011C*4.4928.935%B**19.163%C10.3DN/A4943.9h19.1D66.2C+
NS-61 Emissary 4474383241.352B++4.1441.125%A*18.037%C+22.3CN/A6319.6h16.2C39.3B
Proton II PPA-H 481416852M46.5055.921%A*N/A115.6C**18.1M++3603.6h19.4F--34.7C-
Pulsar LSW 4053951682.351B+3.1526.956%B+21.266%D44.9C1.1B+1128.8h11.8C+43.7C**
Blueshift VM5 403394785.051B**0.4520.381%C+20.558%C29.8C--N/A7713.2h17.1C-83.7C+
Cosmos VM3 3443341242.694B+2.8018.962%C+24.85%A23.2DN/A6514.4h16.1C-84.9C+
H-V45 3273221452.221C**3.2827.224%B+21.429%C+33.9C+N/A1009.5h12.7C++46.6B
Flare VE6 3233191542.071B3.4327.442%B+19.749%D-46.2C+N/A1216.9h11.2C40.9C*
Cosmos VM3 3123051022.99B+2.5118.456%C+23.934%B**26.1C--N/A6611.7h14.9C80.9C++
NS-44L Blackhand 292291714.099A*1.4051.768%B**42.612%C+15.6DN/A3818.6h3.5B+6.7B++
NS-AM7 Archer 4532825090.554C++4.9460.441%C*6.738%D*3.8D2.3C+3375.1h24.4C40.4C
S1 4452601571.656A3.8468.256%B**N/A41.3B*29.4A++5976.3h7.3C10.7C++
Saron HRB-H 4892511319.308A**13.8164.614%B**N/A48.3B+45.8A*6425.2h41.6F64.4D--
Comet VM2 306235902.611A++2.8948.637%B+2.128%D--12C+3.6C-9019.6h30.3D-62.3C
Saron Laser Cannon 4592312121.09C4.4142.317%A++1.299%D8.9D8.7C19726.1h245.9D**581D
Comet VM2 278219534.132M*1.3648.796%C*3.653%C15C*4D9314.6h28C+57.5C++
Hyena Missile Launcher 345219415.341A+0.1646.81%A++N/A32.2B+18.5C**2656.8h42.7D91.3B
G40-F Ranger 333212635.333A++29.8437.58%B+N/A54.4B**31B**4013.9h68.8C++183B
G40-F Ranger 321206541.2B**35.7034.467%BN/A76.3B**42.6B**5572.7h52.8B+153.3B+
G40-F Ranger 299191538.2S32.7040.06%B*N/A23.3B13.2C++2068.2h119C++297.1B++
NS Annihilator 297181355.171U0.3383.845%B*N/A22.6M14.5A*3078h9.1B*10.8B**
Parallax VX3 181177503.54C+1.9640.906%C++61.582%F--22.4DN/A627.9h3D**7.2D
Eidolon VE33 1861751701.029C+4.4730.257%C++22.286%D12DN/A3914.6h14.9F-49.4D-
NSX-P Tengu 1781691271.331C*4.1735.872%C+17.16%D15.8D-N/A4510.7h22.6F62.9D--
Lasher X2 174169792.139B*3.3631.278%B+1.775%D*42.3C++1.3C++1244h16B++51.2B+
Beamer VS3 1601582120.745C+4.7526.706%C+25.949%B18.8C--N/A768.4h9.1C++34.2C++
L-30R Vektor 237155227.045A1.5545.311%B+1.29%D9.1C4.8C10017.1h73.7C++162.7C*
Plasma Grenade 1541511151N/A145.5045.705%CN/A503.3C10C+16410.3h3.7C8.2C+
Aphelion VEX-4 295141285.036C+0.4652.363%A**N/A36.2B++39.5A++5303.9h76.6D-146.3C**
The Little Helper 125125981.276C+4.2232.796%F24%A+26.6DN/A624.7h3.4A10.4C+
Rocklet Rifle 203108611.77A++3.7359.189%B++N/A43.2B*38B**10282.5h33.4B56.4B+
Spiker 103103531.943B+3.5528.763%C17.476%D22.4DN/A814.6h8.7C+30.4C++
CAS 14-E 119103334.333B+28.8452.32%M+2.913%A103B+16M+3801h56.4F107.8C
Proximity Mine 100100119.091A+3.5948.889%B+N/A166.7B++N/A4200.6h2.4D**5C
V26 Maelstrom Turbo Laser 19495761.25C4.2541.09%A++5.263%A++8.5D8.8C20311.2h216.8F-527.6D-
Spear Anti-Vehicle Phalanx Turret 15792423A*17.5060.712%A3.261%C34.1C-24.1C++5662.7h11.1C--18.3C++
AP30 Shredder 14489712.714B+7.2243.262%B**1.124%D890U550U5565300.1h114D263.6C+
Auraxium Slasher 93872,8620.03C+5.4714.052%D*8.046%C+0.5C-N/A1187.4h3D21.1D-
L105 Zephyr 11285810.625C+5.1357.021%A+N/A50C+15.9B+5101.7h11.8F*20.6D
Thanatos VE70 8984821.024C+4.4750.597%B*14.286%C21.5C--1.3A+1073.9h7.6F-15C
M60-G Bulldog 9677419.25A*13.7557.349%A++N/A45.3C+11.2C*1941.7h13.4F**23.4C
Hunter QCX 11276551.382B*4.1176.828%A*N/A13.3C+6.3B+1355.7h36.1F**47D
Proton II PPA 8376419C++13.5037.592%A++N/A95B**8.8A**5460.8h15.5F41.3C+
VE-A Lacerta 6565322.031B+3.4724.387%D-23.077%C+27.1DN/A622.4h15.2D--62.1D-
Ectoblaster 6664521.231B+4.2743.344%B+10.938%B++13.6D-N/A304.7h24.5C56.5C+
Orbital Strike Uplink 8563163U57.50668.965%UN/A630U220U28370.1h3.1T*0.5T*
Quasar VM1 6463173.706B**1.7922.742%A17.46%C26.3C+N/A1132.4h13.6B59.7B
VLG Missile Launcher 9461512.2C-6.7071.449%A*N/A67.8C**36.7A++5030.9h8.2D--11.5C++
Force-Blade 61573,1810.018C5.488.797%F-5.263%C+0.2C--N/A1265.7h3.8D-43.5F--
Spear Anti-Vehicle Phalanx Tower 9357157A51.5064.315%AN/A47.5C+30C+3161.2h8.2C*12.7B++
MANA Anti-Personnel Turret 6057222.591N/A2.9130.841%UN/A570U30U1501200.1h37.3T*120.8T*
VA39 Spectre 5452192.737B2.7636.454%B+34.615%C24.8C+1B*1722.1h6.4C17.5C++
The Slasher 5050950.526U4.9747.867%B**44%S6.6B*N/A37.6h2C**4.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3951,009,43667.1h
Spawn Beacon02090.1h
Structure Shield Module0850.1h
Repair Module01410.3h
Turret AI Module01400.3h
Skywall Shield Emitter0740.2h
Rampart Wall01570.6h
Medical Applicator176103,4018.2h
Cortium Silo1860.2h
Motion Spotter16910.5h
Spear Anti-Vehicle Tower0520.2h
Welding Device06,5960.5h
Hoplon Anti-Aircraft Phalanx Tower0650.2h
Xiphos Anti-Personnel Tower0780.2h
Spitfire Auto-Turret11810.1h
Shield Recharging Field81,4860.4h
Recon Detection Device75210.8h
Ammunition Package123,1931.2h
Anti-Infantry MANA Turret21150.2h
Pain Spire0880.3h
Flail Targeting Dart41842.5h
Router0720.2h
Nano-Repair Grenade01,6630.5h
Elysium Spawn Tube0550.1h
Orbital Strike Target Designator4502.1h
Vehicle Gate0800.4h

Check the help document for the dictionary if you want to learn more about words used here.


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