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Space Kroxian[ZM0] Kroxian
VS BR 112

KDR: 4.45

Score: 24.9m

Last Seen: Nov 24th, 2018 2:24 PM
- OFFLINE - 12.1 hour(s)

Battle Rank 109 (112 total) - Vanu Sovereignty on Cobalt
Level Progress (to 110): 58%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC L100 Python AP C150 Dalton Supernova VPC L100 Python HEAT E540 Halberd Light PPA Skyguard
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $576,711 MLG Score: 461
Fun Score: N/A
Cheeseburgers Flipped: 250TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.004%21.328%6401210104,4591.606852.848

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.877%1.752A++0.106C+-2.216F--HEAD ++ (~6.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.30.341C**14.8-0.036C+34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.266%1.177%406410181,2744635102.74569249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.357%0.507B+-0.395C---1.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.30.015C+66.9-0.266C91.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.883%1.117%29016101615,7528911010817.679156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.756%0.587B+-0.97D--0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.377C**11.30.1C+12.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.077%4.399%858710155,06976628806.60887176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.004%0.087C+0.012C+1.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.683B+13.90.646B+23.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.397%62.264%8581102115923840.668067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.955B*-0.321C-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.268C*30.06C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.597%14.286%858110218417250.488372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.766B++-0.043C+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15-0.134C7.6-0.56D7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.9m241.1%362 (21.7k)334 (20k)4.4543834,5667,7606.28698112 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022203325.111%5.228%13109:374

82% Engineer18% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2013 9:30 AMNov 24th, 2018 2:47 PMNov 24th, 2018 12:29 PM (52d) (PST)Nov 24th, 2018 11:26 AM (52d) (PST)Nov 24th, 2018 10:24 AM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,371491,3220.4630.1040.0241.6260.212461

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,2822,92979,3532861981320,030

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1244.6h/51.9d 14,221 1,807 12,743 121.4k 1,199 2,223 15,811 102.4m

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B+
Kills:525
Deaths:250
KDR:2.100
Accuracy:35.514% B+
HSR:24.191% D-
Solstice VE3
A
Kills:430
Deaths:435
KDR:0.989
Accuracy:29.238% A
HSR:19.070% C+
NSX-P Tanto
B**
Kills:397
Deaths:327
KDR:1.214
Accuracy:31.026% B**
HSR:24.937% C+
Eidolon VE33
B+
Kills:172
Deaths:170
KDR:1.012
Accuracy:30.247% B+
HSR:22.093% C--
Thanatos VE70
B**
Kills:84
Deaths:82
KDR:1.024
Accuracy:50.597% B**
HSR:14.286% C
Kills:1,608
Deaths (as Engineer):1,264
Deaths (to Engineers):2,721
KDR:1.27215
Kill Difference:344
Playtime:1,019.338 hours
Usage:82%
Score:21.580m
Score/min:353
Accuracy (listed only):35.324%
HSR (listed only):20.915%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C+
Kills:401
Deaths:292
KDR:1.373
Accuracy:25.232% C+
HSR:25.686% C+
Orion VS54
B++
Kills:385
Deaths:271
KDR:1.421
Accuracy:24.217% B++
HSR:21.818% C
Kills:786
Deaths (as Heavy Assault):563
Deaths (to Heavy Assaults):1,635
KDR:1.39609
Kill Difference:223
Playtime:30.901 hours
Usage:2%
Score:0.489m
Score/min:264
Accuracy (listed only):24.725%
HSR (listed only):23.752%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:702
Deaths:566
KDR:1.240
Accuracy:27.509% B+
HSR:18.091% C++
Solstice VE3
A
Kills:430
Deaths:435
KDR:0.989
Accuracy:29.238% A
HSR:19.070% C+
NSX-P Tanto
B**
Kills:397
Deaths:327
KDR:1.214
Accuracy:31.026% B**
HSR:24.937% C+
Thanatos VE70
B**
Kills:84
Deaths:82
KDR:1.024
Accuracy:50.597% B**
HSR:14.286% C
Kills:1,613
Deaths (as Light Assault):1,410
Deaths (to Light Assaults):1,259
KDR:1.14397
Kill Difference:203
Playtime:45.500 hours
Usage:4%
Score:0.693m
Score/min:254
Accuracy (listed only):34.592%
HSR (listed only):19.096%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:702
Deaths:566
KDR:1.240
Accuracy:27.509% B+
HSR:18.091% C++
NS-61 Emissary
A
Kills:293
Deaths:229
KDR:1.279
Accuracy:37.265% A
HSR:20.819% B++
NS-AM7 Archer
C*
Kills:237
Deaths:423
KDR:0.560
Accuracy:60.215% C*
HSR:6.751% D*
Parallax VX3
B
Kills:159
Deaths:44
KDR:3.614
Accuracy:41.397% B
HSR:62.264% F-
Beamer VS3
B+
Kills:158
Deaths:212
KDR:0.745
Accuracy:26.875% C+
HSR:25.949% B+
Ectoblaster
B+
Kills:64
Deaths:51
KDR:1.255
Accuracy:43.426% B+
HSR:10.938% B+
Kills:1,613
Deaths (as Infiltrator):1,525
Deaths (to Infiltrators):869
KDR:1.0577
Kill Difference:88
Playtime:53.744 hours
Usage:4%
Score:0.555m
Score/min:172
Accuracy (listed only):39.448%
HSR (listed only):24.135%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:702
Deaths:566
KDR:1.240
Accuracy:27.509% B+
HSR:18.091% C++
Pulsar VS1
B*
Kills:557
Deaths:417
KDR:1.336
Accuracy:27.471% B*
HSR:22.980% B
H-V45
B+
Kills:202
Deaths:98
KDR:2.061
Accuracy:26.893% B+
HSR:22.277% C*
Thanatos VE70
B**
Kills:84
Deaths:82
KDR:1.024
Accuracy:50.597% B**
HSR:14.286% C
Kills:1,545
Deaths (as Combat Medic):1,163
Deaths (to Combat Medics):528
KDR:1.32846
Kill Difference:382
Playtime:60.902 hours
Usage:5%
Score:1.131m
Score/min:309
Accuracy (listed only):33.118%
HSR (listed only):19.409%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:320
Deaths:120
KDR:2.667
Accuracy:18.758% B+
HSR:25% B**
Cosmos VM3
B**
Kills:279
Deaths:98
KDR:2.847
Accuracy:18.223% B+
HSR:24.373% B**
Blueshift VM5
B**
Kills:122
Deaths:28
KDR:4.357
Accuracy:20.084% C*
HSR:26.230% B**
Comet VM2
B++
Kills:111
Deaths:61
KDR:1.820
Accuracy:48.395% B++
HSR:1.802% D*
Blueshift VM5
C++
Kills:91
Deaths:26
KDR:3.500
Accuracy:20.096% C++
HSR:19.780% C+
Comet VM2
B
Kills:65
Deaths:24
KDR:2.708
Accuracy:48.657% B
HSR:1.538% D*
Quasar VM1
A+
Kills:63
Deaths:17
KDR:3.706
Accuracy:22.742% A+
HSR:17.460% C+
Kills:1,051
Deaths (as MAX Suit):187
Deaths (to MAX Suits):247
KDR:5.62032
Kill Difference:864
Playtime:31.363 hours
Usage:3%
Score:0.481m
Score/min:256
Accuracy (listed only):28.136%
HSR (listed only):16.598%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:936
V. Kills:175 N/A
Deaths:299
KDR:3.130
Accuracy:46.802% B*
KPH:33.800 C
VKPH:6.300 A
Hornet Missiles
C+
Kills:572
V. Kills:571 100%
Deaths:119
KDR:4.807
Accuracy:71.738% B**
KPH:38.700 C-
VKPH:38.700 C+
Saron Laser Cannon
C+
Kills:128
V. Kills:170 75%
Deaths:180
KDR:0.711
Accuracy:41.042% A+
KPH:6.700 D
VKPH:9 C+
Maelstrom Turbo Laser
C+
Kills:95
V. Kills:99 95%
Deaths:76
KDR:1.250
Accuracy:41.090% A++
KPH:8.500 C--
VKPH:8.800 C+
Kills:1,731 (1,159 + 0)
Deaths:674
KDR:2.568
VKDR:1.506
Vehicle Kills:1,015
Kill Difference:1,057
Playtime:72.722 hours
Usage:6%
Score:1.078m
Score/min:247
Piloting Accuracy:41.090%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:1,246
V. Kills:838 149%
Deaths:45
KDR:27.689
Accuracy:60.717% A*
KPH:75.300 A*
VKPH:50.600 A++
L-24R Spur
B+
Kills:461
V. Kills:39 N/A
Deaths:15
KDR:30.733
Accuracy:40.687% C*
KPH:40.900 B+
VKPH:3.500 C++
L-30R Vektor
B+
Kills:115
V. Kills:59 192%
Deaths:20
KDR:5.750
Accuracy:42.525% B+
KPH:8.700 C
VKPH:4.500 C
Kills:1,822 (576 + 1,246)
Deaths:80
KDR:22.775
VKDR:11.700
Vehicle Kills:936
Kill Difference:1,742
Playtime:40.994 hours
Usage:3%
Score:0.968m
Score/min:394
Piloting Accuracy:42.525%
Gunner Accuracy:60.717%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,280
V. Kills:617 207%
Deaths:52
KDR:24.615
Accuracy:60.169% B+
KPH:46.200 A+
VKPH:22.300 B*
L100 Python HEAT
A+
Kills:1,098
V. Kills:466 235%
Deaths:57
KDR:19.263
Accuracy:59.068% B*
KPH:42.300 B**
VKPH:18 A+
Skyguard
A
Kills:780
V. Kills:582 134%
Deaths:155
KDR:5.032
Accuracy:38.063% A+
KPH:18.800 B++
VKPH:14 A
C75 Viper
A*
Kills:756
V. Kills:346 218%
Deaths:47
KDR:16.085
Accuracy:57.509% A++
KPH:34.600 C**
VKPH:15.800 A*
LB00 Python AP
D-
Kills:488
V. Kills:235 207%
Deaths:8
KDR:61
Accuracy:60.720% C*
KPH:32.200 D*
VKPH:15.500 D-
Kills:4,402 (4,402 + 0)
Deaths:319
KDR:13.799
VKDR:7.041
Vehicle Kills:2,246
Kill Difference:4,083
Playtime:132.105 hours
Usage:11%
Score:1.739m
Score/min:219
Driving Accuracy:60.720%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:10,680
V. Kills:7,703 139%
Deaths:1,280
KDR:8.344
Accuracy:65.694% A+
KPH:30.600 B++
VKPH:22 A+
Supernova VPC
B*
Kills:1,158
V. Kills:292 395%
Deaths:84
KDR:13.786
Accuracy:59.125% B**
KPH:43.100 C+
VKPH:10.900 B*
E540 Halberd
A+
Kills:1,028
V. Kills:509 202%
Deaths:60
KDR:17.133
Accuracy:59.270% A+
KPH:48.100 A+
VKPH:23.800 B**
Saron HRB
B**
Kills:643
V. Kills:504 127%
Deaths:95
KDR:6.768
Accuracy:50.088% B++
KPH:31.100 B++
VKPH:24.400 B**
Supernova PC
A
Kills:197
V. Kills:102 191%
Deaths:25
KDR:7.880
Accuracy:62.012% A+
KPH:23.800 C*
VKPH:12.300 A
G40-F Ranger
B**
Kills:136
V. Kills:76 177%
Deaths:5
KDR:27.200
Accuracy:34.514% B+
KPH:73.700 B**
VKPH:41.200 B**
Aphelion VEX-4
S
Kills:117
V. Kills:142 82%
Deaths:26
KDR:4.500
Accuracy:53.050% A**
KPH:40.700 A+
VKPH:49.400 S
Proton II PPA
A++
Kills:60
V. Kills:5 N/A
Deaths:4
KDR:15
Accuracy:35.220% A++
KPH:82.200 B*
VKPH:6.800 A++
Kills:14,019 (12,035 + 1,984)
Deaths:1,579
KDR:8.878
VKDR:5.911
Vehicle Kills:9,333
Kill Difference:12,440
Playtime:432.190 hours
Usage:35%
Score:7.574m
Score/min:292
Driving Accuracy:62.012%
Gunner Accuracy:35.220%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M+
Kills:774
V. Kills:404 191%
Deaths:13
KDR:59.539
Accuracy:71.369% A++
KPH:85.900 A*
VKPH:44.800 M+
M12 Kobalt-H
B*
Kills:511
V. Kills:28 N/A
Deaths:4
KDR:127.750
Accuracy:25.530% B+
KPH:146.900 C**
VKPH:8.100 B*
Saron HRB-H
A*
Kills:207
V. Kills:202 102%
Deaths:13
KDR:15.923
Accuracy:59.797% B+
KPH:46.800 B+
VKPH:45.700 A*
G40-F Ranger
A
Kills:132
V. Kills:76 171%
Deaths:6
KDR:22
Accuracy:38.144% B*
KPH:53.500 A
VKPH:30.800 A
Proton II PPA-H
A
Kills:121
V. Kills:13 N/A
Deaths:7
KDR:17.286
Accuracy:48.762% A
KPH:102.700 C**
VKPH:11 A
Kills:1,745 (0 + 1,745)
Deaths:43
KDR:40.581
VKDR:16.814
Vehicle Kills:723
Kill Difference:1,702
Playtime:20.556 hours
Usage:2%
Score:0.596m
Score/min:483
Driving Accuracy:N/A%
Gunner Accuracy:48.762%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:708
V. Kills:46 N/A
Deaths:8
KDR:88.500
Accuracy:24.518% B**
KPH:76.500 C**
VKPH:5 B++
G40-F Ranger
B**
Kills:159
V. Kills:90 175%
Deaths:5
KDR:31.800
Accuracy:40.787% B**
KPH:25.800 B+
VKPH:14.600 C++
M60-G Bulldog
B+
Kills:76
V. Kills:18 400%
Deaths:4
KDR:19
Accuracy:57.037% A++
KPH:46.700 B
VKPH:11.100 B+
Kills:943 (0 + 943)
Deaths:17
KDR:55.471
VKDR:9.059
Vehicle Kills:154
Kill Difference:926
Playtime:17.053 hours
Usage:1%
Score:0.203m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:57.037%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 18,38310,6801,2808.344B+3.8965.694%A+1.302%D30.5B++22A+268349.6h5.2C**7.9B++
L100 Python AP 1,8971,2805224.615S20.1660.169%B+N/A46.2A+22.3B*26427.7h4.7B*7.8B*
C150 Dalton 2,0841,2464527.689M++23.2360.717%A*N/A75.1A*50.5A++74716.6h4C**6.5B**
Supernova VPC 1,4501,1588413.786C**9.3359.125%B**1.036%D43.2C+10.9B*16726.8h4D6.7C++
L100 Python HEAT 1,5641,0985719.263M**14.8159.068%B*N/A42.4B**18A+20725.9h7.4C-12.4C++
E540 Halberd 1,5371,0286017.133B*12.6859.27%A+N/A48A+23.8B**54821.4h4.9B*8.2B**
Light PPA 1,1119362993.13C+1.3246.802%B*N/A33.8C6.3A13827.7h18.9C40.4C+
Skyguard 1,3627801555.032B**0.5838.063%A+1.538%C-18.8B++14A20241.5h119.8C**314.8B*
E540 Halberd-H 1,1787741359.538S55.0871.369%A++N/A86A*44.9M+5219h6.8C+9.6B+
C75 Viper 1,1027564716.085M11.6357.509%A++N/A34.5C**15.8A*20521.9h13.4C++23.3B++
M12 Kobalt 754708888.5S84.0524.518%B**15.961%C-76.1C**4.9B++1969.3h20.8C+85B+
Sirius SX12 7247025661.24C*3.2127.509%B+18.091%C++20.3CN/A5234.6h18.5D67.4C++
Saron HRB 1,147643956.768B2.3150.088%B++1.244%C31.1B++24.3B**52620.7h21.4C*42.7B+
Hornet Missiles 1,1435721194.807C+0.3571.738%B**N/A38.6C-38.6C+57414.8h14C19.5C+
Pulsar VS1 5685574171.336B+3.1227.471%B*22.98%B27.6C*N/A8020.2h13.6B+49.6B++
VE-LR Obelisk 5445252502.1C*2.3535.514%B+24.191%D-30.7C+1.1B+7317.1h6.6C*18.6B+
M12 Kobalt-H 5395114127.75S123.3025.53%B+18.2%B146C**8B*3033.5h17.2C+67.3C*
LB00 Python AP 723488861S56.5560.72%C*N/A32.3D*15.6D-22815.1h5.3D8.6C
L-24R Spur 5004611530.733S26.2840.687%C*1.518%C--40.8B+3.5C++21411.3h20.7B50.9B+
Solstice VE3 4524304350.989B3.4729.238%A19.07%C+10DN/A4342.9h19.5C--66.7C++
VE-H Maw 4054012921.373C+3.0825.232%C+25.686%C+32.3C--N/A10112.4h11.8C+46.7C++
NSX-P Tanto 4123973271.214B3.2431.026%B**24.937%C+19.6CN/A5720.3h17.2C55.3B
Orion VS54 3923852711.421C++3.0324.217%B++21.818%C37.4C**N/A13910.3h13.1C++54.1B+
Tank Mine 6423793311.485S7.0387.042%SN/A252.7M++175.3M**24471.5h3.5F--4A
C-4 5473781292.93B**1.5233.217%A+N/A135A60.4A*12992.8h1.5C++4.5B+
Cosmos VM3 3293201202.667B+1.7918.758%B+25%B**22.9CN/A6314h15.9C-84.7C**
NS-61 Emissary 2992932291.279B++3.1837.265%A20.819%B++18.4CN/A5115.9h14.3C++38.5B+
Cosmos VM3 286279982.847B+1.6118.223%B+24.373%B**24.7CN/A6111.3h15.3C-84C*
NS-AM7 Archer 3812374230.56C*3.8960.215%C*6.751%D*3.7D2.3C+2963.3h25.8C42.8C+
Saron HRB-H 4092071315.923A*11.4759.797%B+N/A47B+45.9A*6464.4h38.4D*64.3D
H-V45 205202982.061B+2.3926.893%B+22.277%C*32.1C++N/A986.3h12.9C*47.9B+
Supernova PC 299197257.88B+3.4362.012%A+N/A23.7C++12.3A2718.3h7D-11.3C++
Eidolon VE33 1831721701.012C+3.4430.247%B+22.093%C--11.9DN/A3614.5h15F49.5C--
G40-F Ranger 249159531.8U27.3540.787%B**N/A25.6B+14.5C++2076.2h112.3B+275.4B++
Parallax VX3 163159443.614C*0.8441.397%B62.264%F-23CN/A596.9h3D--7.2C
Beamer VS3 1601582120.745C+3.7126.875%C+25.949%B+18.8CN/A708.4h9.1C*34C++
G40-F Ranger 212136527.2M**22.7534.514%B+N/A75.6A42.2A4991.8h52.2B+151.3B+
G40-F Ranger 208132622B**17.5538.144%B*N/A52.8B**30.4A4042.5h71.4C+187.3C**
Saron Laser Cannon 2981281800.711C3.7441.042%A+N/A6.7D8.9C+18719h307.5F749.3D-
Blueshift VM5 123122284.357B*0.1020.084%C*26.23%B**27.7CN/A934.4h14.6B+72.6B+
Proton II PPA-H 134121717.286B+12.8348.762%AN/A100.8C*10.8A2711.2h11.6C23.7B+
Aphelion VEX-4 259117264.5C+0.0553.05%A**N/A40.3A49S6682.9h80.8D152.3B+
Hyena Missile Launcher 180115215.476M*1.0247.142%A*N/A32.9B*18.6B++2863.5h38.7C+82B++
L-30R Vektor 174115205.75A**1.3042.525%B+N/A8.7C4.5C10413.2h66.1B+155.4B+
Comet VM2 155111611.82B**2.6348.395%B++1.802%D*9.3C3.7C8912h29.6D61.2C+
Frag Grenade 9696196N/A91.5542.971%CN/A480C+N/A14040.2h3.9C+9.2C+
Maelstrom Turbo Laser 19495761.25C+3.2041.09%A++5.263%A++8.5C--8.8C+18811.2h216.8D*527.6C-
Rocklet Rifle 17392511.804A*2.6562.156%B**N/A48.4A++42.6A+8761.9h31.5B+50.6B++
Blueshift VM5 9291263.5B+0.9520.096%C++19.78%C+21.2DN/A684.3h18.8D93.5C+
S1 14890960.938B+3.5267.123%B**2.222%C29B+18.7B*6773.1h8.7D-13C+
Thanatos VE70 8984821.024C++3.4350.597%B**14.286%C21.5C1.3A**883.9h7.6F15C+
M60-G Bulldog 9476419M**14.5557.037%A++N/A47.5B11.3B+1811.6h13.2F-23.1C+
Proximity Mine 7575116.818B**2.3648.824%B++N/A187.5AN/A4320.4h2.2D-4.5C*
Spear Anti-Vehicle Phalanx Turret 13273236.5S32.0560.967%A++2.74%D30.4C-24.6C**4962.4h12.3D20.1C**
Auraxium Slasher 72681,5270.045C+4.4115.567%D*10.294%C++0.7CN/A1101.4h3.2D--20.5D-
Comet VM2 9265242.708A*1.7548.657%B1.538%D*9.4C3.9D926.9h35.7D73.3C+
Ectoblaster 6664511.255B++3.2043.426%B+10.938%B+13.6D--N/A304.7h24.4C-56.1C+
Quasar VM1 6463173.706A+0.7522.742%A+17.46%C+26.3BN/A1002.4h13.6B+59.7B+
Proton II PPA 6560415C++10.5535.22%A++N/A85.7B**7.1A++4330.7h15.5F43.9C++
Force-Blade 61573,0480.019C+4.448.934%F5.263%C0.2CN/A1256.2h3.8D42.6F*
MANA Anti-Personnel Turret 6057222.591N/A1.8630.841%UN/A570U30U1289700.1h37.3T*120.8T*
The Slasher 5050950.526U3.9347.867%B**44%M*6.6B+N/A37.6h2B+4.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11370.1h
Nano-Armor Kit205699,26448.4h
Spawn Beacon01490h
Medical Applicator14780,8896.7h
Welding Device07340.1h
Ammunition Package72,4260.9h
Shield Recharging Field51,2730.3h
Anti-Infantry MANA Turret21120.1h
Nano-Repair Grenade01,0580.3h
Recon Detection Device75130.8h

Check the help document for the dictionary if you want to learn more about words used here.


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