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Kroxian[GAM3] Kroxian
VS BR 117

KDR: 4.68

Score: 28.2m

Last Seen: Feb 7th, 2019 3:43 PM
- OFFLINE - 5.9 hour(s)

Battle Rank 113 (117 total) - Vanu Sovereignty on Cobalt
Level Progress (to 114): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC L100 Python HEAT C150 Dalton LB00 Python AP L100 Python AP E540 Halberd Supernova VPC Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $590,472 MLG Score: 472
Fun Score: N/A
Cheeseburgers Flipped: 254TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.517%21.123%6451212025,4871.74192.936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.927%1.823A++0.04C+-2.204F--HEAD + (~5.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.348C**14.8-0.037C+33.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.963%1.213%416412101,4015065732.76877244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.341%0.593B+-0.347C--1.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.3-0.049C+72.7-0.373C-96.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.389%1.035%28736120817,2919761078517.6981160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.88%0.525B+-0.982D--0.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.35C**11.60.071C+13.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.575%3.973%915712075,73982532716.95636175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.17%0.128C++-0.117C+1.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.707B++13.10.67B+21.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.014%55.869%9152121221328160.758007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.601%0.605B+-0.728D--0.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.009C+3.8-0.202C6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.597%14.286%915112138420350.411765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.752B++-0.069C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15-0.136C7.6-0.558D7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.2m244.8%355 (21.3k)329 (19.7k)4.678140,3868,6336.53157117 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214233425.556%5.197%13309:547

80% Engineer19% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2013 9:30 AMFeb 4th, 2019 4:06 PMFeb 7th, 2019 2:55 PM (227d) (PST)Feb 7th, 2019 1:04 PM (227d) (PST)Feb 7th, 2019 11:43 AM (227d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,369471,3220.4710.1010.0241.6610.208472

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,1632,84779,31628611001219,724

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1429.9h/59.6d 16,001 2,099 14,533 142.5k 1,317 2,507 17,830 117.5m

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B+
Kills:638
Deaths:278
KDR:2.295
Accuracy:34.806% B+
HSR:22.727% D--
NSX-P Tanto
A
Kills:447
Deaths:372
KDR:1.202
Accuracy:32.632% A
HSR:23.266% C
Solstice VE3
A
Kills:430
Deaths:435
KDR:0.989
Accuracy:29.238% A
HSR:19.070% C+
Eidolon VE33
B+
Kills:172
Deaths:170
KDR:1.012
Accuracy:30.225% B+
HSR:22.093% C--
Thanatos VE70
B**
Kills:84
Deaths:82
KDR:1.024
Accuracy:50.597% B**
HSR:14.286% C
The Little Helper
A++
Kills:60
Deaths:40
KDR:1.500
Accuracy:30.795% F-
HSR:25% A++
Kills:1,831
Deaths (as Engineer):1,377
Deaths (to Engineers):2,945
KDR:1.3297
Kill Difference:454
Playtime:1,149.828 hours
Usage:80%
Score:24.106m
Score/min:349
Accuracy (listed only):34.715%
HSR (listed only):21.074%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,017
Deaths:513
KDR:1.982
Accuracy:27.340% A
HSR:23.107% C
VE-H Maw
C+
Kills:401
Deaths:292
KDR:1.373
Accuracy:25.232% C+
HSR:25.686% C+
NSX-P Naginata
B
Kills:140
Deaths:81
KDR:1.728
Accuracy:24.518% B
HSR:28.571% C+
Kills:1,558
Deaths (as Heavy Assault):886
Deaths (to Heavy Assaults):1,837
KDR:1.75847
Kill Difference:672
Playtime:62.381 hours
Usage:4%
Score:0.911m
Score/min:243
Accuracy (listed only):25.697%
HSR (listed only):25.788%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:712
Deaths:568
KDR:1.254
Accuracy:27.547% B+
HSR:17.978% C+
NSX-P Tanto
A
Kills:447
Deaths:372
KDR:1.202
Accuracy:32.632% A
HSR:23.266% C
Solstice VE3
A
Kills:430
Deaths:435
KDR:0.989
Accuracy:29.238% A
HSR:19.070% C+
Thanatos VE70
B**
Kills:84
Deaths:82
KDR:1.024
Accuracy:50.597% B**
HSR:14.286% C
The Little Helper
A++
Kills:60
Deaths:40
KDR:1.500
Accuracy:30.795% F-
HSR:25% A++
Kills:1,733
Deaths (as Light Assault):1,497
Deaths (to Light Assaults):1,399
KDR:1.15765
Kill Difference:236
Playtime:47.542 hours
Usage:3%
Score:0.719m
Score/min:252
Accuracy (listed only):34.162%
HSR (listed only):19.920%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:712
Deaths:568
KDR:1.254
Accuracy:27.547% B+
HSR:17.978% C+
NS-61 Emissary
A++
Kills:392
Deaths:291
KDR:1.347
Accuracy:40.674% A++
HSR:19.133% B+
NS-AM7 Archer
C*
Kills:256
Deaths:466
KDR:0.549
Accuracy:60.626% C*
HSR:6.250% D*
Parallax VX3
C**
Kills:161
Deaths:44
KDR:3.659
Accuracy:40.982% C**
HSR:62.733% F-
Beamer VS3
B+
Kills:158
Deaths:212
KDR:0.745
Accuracy:26.875% C+
HSR:25.949% B+
Ectoblaster
B+
Kills:64
Deaths:52
KDR:1.231
Accuracy:43.344% B+
HSR:10.938% B+
VA39 Spectre
B++
Kills:52
Deaths:19
KDR:2.737
Accuracy:36.454% B++
HSR:34.615% C
Kills:1,795
Deaths (as Infiltrator):1,652
Deaths (to Infiltrators):983
KDR:1.08656
Kill Difference:143
Playtime:67.138 hours
Usage:5%
Score:0.721m
Score/min:179
Accuracy (listed only):39.500%
HSR (listed only):25.371%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:712
Deaths:568
KDR:1.254
Accuracy:27.547% B+
HSR:17.978% C+
Pulsar VS1
B*
Kills:611
Deaths:447
KDR:1.367
Accuracy:27.794% B*
HSR:22.422% C*
H-V45
B+
Kills:253
Deaths:120
KDR:2.108
Accuracy:26.905% B+
HSR:21.739% C++
Thanatos VE70
B**
Kills:84
Deaths:82
KDR:1.024
Accuracy:50.597% B**
HSR:14.286% C
The Little Helper
A++
Kills:60
Deaths:40
KDR:1.500
Accuracy:30.795% F-
HSR:25% A++
Kills:1,720
Deaths (as Combat Medic):1,257
Deaths (to Combat Medics):605
KDR:1.36834
Kill Difference:463
Playtime:68.092 hours
Usage:5%
Score:1.252m
Score/min:307
Accuracy (listed only):32.728%
HSR (listed only):20.285%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A
Kills:320
Deaths:120
KDR:2.667
Accuracy:18.758% B
HSR:25% A
Cosmos VM3
B**
Kills:279
Deaths:98
KDR:2.847
Accuracy:18.223% C*
HSR:24.373% B**
Blueshift VM5
B++
Kills:144
Deaths:32
KDR:4.500
Accuracy:20.891% B
HSR:25% B++
Comet VM2
B+
Kills:111
Deaths:62
KDR:1.790
Accuracy:48.535% B+
HSR:1.802% D*
Blueshift VM5
C*
Kills:109
Deaths:30
KDR:3.633
Accuracy:20.816% C*
HSR:19.266% C
Comet VM2
B+
Kills:65
Deaths:25
KDR:2.600
Accuracy:48.854% B+
HSR:1.538% D*
Quasar VM1
A+
Kills:63
Deaths:17
KDR:3.706
Accuracy:22.742% A+
HSR:17.460% C
Kills:1,091
Deaths (as MAX Suit):192
Deaths (to MAX Suits):274
KDR:5.68229
Kill Difference:899
Playtime:31.861 hours
Usage:2%
Score:0.493m
Score/min:258
Accuracy (listed only):28.403%
HSR (listed only):16.348%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:957
V. Kills:176 N/A
Deaths:306
KDR:3.127
Accuracy:46.962% B*
KPH:33.800 C
VKPH:6.200 A
Hornet Missiles
C+
Kills:580
V. Kills:577 100%
Deaths:119
KDR:4.874
Accuracy:71.798% B**
KPH:39.200 C-
VKPH:39 C+
Saron Laser Cannon
C+
Kills:224
V. Kills:226 99%
Deaths:208
KDR:1.077
Accuracy:42.713% A++
KPH:8.900 C-
VKPH:9 C+
Maelstrom Turbo Laser
C
Kills:95
V. Kills:99 95%
Deaths:76
KDR:1.250
Accuracy:41.090% A++
KPH:8.500 C--
VKPH:8.800 C
Kills:1,856 (1,276 + 0)
Deaths:709
KDR:2.618
VKDR:1.520
Vehicle Kills:1,078
Kill Difference:1,147
Playtime:79.475 hours
Usage:6%
Score:1.160m
Score/min:243
Piloting Accuracy:41.090%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:1,600
V. Kills:1,072 149%
Deaths:52
KDR:30.769
Accuracy:61.542% A**
KPH:79.200 A*
VKPH:53.100 A*
L-24R Spur
B
Kills:729
V. Kills:63 N/A
Deaths:28
KDR:26.036
Accuracy:42.247% B+
KPH:40.700 C*
VKPH:3.500 B
L-30R Vektor
C**
Kills:125
V. Kills:65 189%
Deaths:21
KDR:5.952
Accuracy:41.528% C**
KPH:8.700 C
VKPH:4.500 C
Kills:2,454 (854 + 1,600)
Deaths:101
KDR:24.297
VKDR:11.881
Vehicle Kills:1,200
Kill Difference:2,353
Playtime:52.583 hours
Usage:4%
Score:1.147m
Score/min:364
Piloting Accuracy:41.528%
Gunner Accuracy:61.542%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:2,125
V. Kills:879 241%
Deaths:90
KDR:23.611
Accuracy:60.735% B*
KPH:43.200 B*
VKPH:17.900 A
LB00 Python AP
C-
Kills:1,591
V. Kills:781 203%
Deaths:40
KDR:39.775
Accuracy:61.945% B+
KPH:38.100 D-
VKPH:18.700 C-
L100 Python AP
B**
Kills:1,280
V. Kills:617 207%
Deaths:52
KDR:24.615
Accuracy:60.169% B+
KPH:46.200 B**
VKPH:22.300 B++
Skyguard
B**
Kills:987
V. Kills:686 144%
Deaths:166
KDR:5.946
Accuracy:37.755% A
KPH:20.200 B*
VKPH:14 B**
C75 Viper
A++
Kills:858
V. Kills:397 216%
Deaths:51
KDR:16.824
Accuracy:57.943% A++
KPH:34.600 C**
VKPH:16 A++
Kills:6,841 (6,841 + 0)
Deaths:399
KDR:17.145
VKDR:8.421
Vehicle Kills:3,360
Kill Difference:6,442
Playtime:192.360 hours
Usage:13%
Score:2.519m
Score/min:218
Driving Accuracy:57.943%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:10,883
V. Kills:7,798 140%
Deaths:1,290
KDR:8.436
Accuracy:65.746% A+
KPH:30.700 B+
VKPH:22 A
E540 Halberd
A+
Kills:1,228
V. Kills:603 203%
Deaths:70
KDR:17.543
Accuracy:59.319% A+
KPH:47.800 A+
VKPH:23.500 A
Supernova VPC
B++
Kills:1,158
V. Kills:292 395%
Deaths:84
KDR:13.786
Accuracy:59.125% B**
KPH:43.100 C+
VKPH:10.900 B++
Saron HRB
B**
Kills:653
V. Kills:509 128%
Deaths:96
KDR:6.802
Accuracy:50.452% B++
KPH:30.900 B+
VKPH:24.100 B**
Supernova PC
B**
Kills:229
V. Kills:116 196%
Deaths:26
KDR:8.808
Accuracy:63.447% A+
KPH:24.300 C++
VKPH:12.300 B**
Aphelion VEX-4
M++
Kills:140
V. Kills:154 90%
Deaths:28
KDR:5
Accuracy:52.492% A**
KPH:36.200 B**
VKPH:39.800 M++
G40-F Ranger
A++
Kills:138
V. Kills:77 177%
Deaths:5
KDR:27.600
Accuracy:34.315% B+
KPH:74.200 A++
VKPH:41.400 A+
Proton II PPA
A++
Kills:60
V. Kills:5 N/A
Deaths:4
KDR:15
Accuracy:35.220% A++
KPH:82.200 B**
VKPH:6.800 A++
Kills:14,489 (12,270 + 2,219)
Deaths:1,603
KDR:9.039
VKDR:5.960
Vehicle Kills:9,554
Kill Difference:12,886
Playtime:443.716 hours
Usage:31%
Score:7.861m
Score/min:295
Driving Accuracy:63.447%
Gunner Accuracy:35.220%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M+
Kills:837
V. Kills:447 187%
Deaths:13
KDR:64.385
Accuracy:72.259% A++
KPH:85.500 A*
VKPH:45.700 M+
M12 Kobalt-H
B**
Kills:511
V. Kills:28 N/A
Deaths:4
KDR:127.750
Accuracy:25.530% B+
KPH:146.900 C**
VKPH:8.100 B**
Saron HRB-H
A*
Kills:207
V. Kills:202 102%
Deaths:13
KDR:15.923
Accuracy:59.797% B+
KPH:46.800 B+
VKPH:45.700 A*
G40-F Ranger
B**
Kills:137
V. Kills:79 171%
Deaths:6
KDR:22.833
Accuracy:38.006% B++
KPH:51.200 B**
VKPH:29.600 B**
Proton II PPA-H
A
Kills:124
V. Kills:14 N/A
Deaths:7
KDR:17.714
Accuracy:48.456% A
KPH:101 C**
VKPH:11.400 A
Kills:1,816 (0 + 1,816)
Deaths:43
KDR:42.233
VKDR:17.907
Vehicle Kills:770
Kill Difference:1,773
Playtime:21.583 hours
Usage:2%
Score:0.650m
Score/min:502
Driving Accuracy:N/A%
Gunner Accuracy:48.456%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:742
V. Kills:50 N/A
Deaths:10
KDR:74.200
Accuracy:24.574% B**
KPH:75.500 B
VKPH:5.100 B++
G40-F Ranger
B**
Kills:168
V. Kills:96 173%
Deaths:5
KDR:33.600
Accuracy:40.325% B**
KPH:24.100 B+
VKPH:13.800 C**
M60-G Bulldog
B+
Kills:76
V. Kills:18 400%
Deaths:4
KDR:19
Accuracy:57.037% A++
KPH:46.700 B+
VKPH:11.100 B+
Kills:986 (0 + 986)
Deaths:19
KDR:51.895
VKDR:8.632
Vehicle Kills:164
Kill Difference:967
Playtime:18.419 hours
Usage:1%
Score:0.215m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:57.037%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 18,68110,8831,2908.436B3.7665.746%A+1.277%D30.7B+22A272354.2h5.2C++7.9B++
L100 Python HEAT 3,0042,1259023.611S18.9360.735%B*N/A43.2B*17.9A21049.2h6.9C11.3C**
C150 Dalton 2,6721,6005230.769M*26.0961.542%A**N/A79.2A*53.1A*71920.2h3.9C**6.3B**
LB00 Python AP 2,3721,5914039.775M+35.1061.945%B+N/A38.2D18.7C-21141.7h4.8C-7.8C+
L100 Python AP 1,8971,2805224.615S19.9460.169%B+N/A46.2B**22.3B++27427.7h4.7B++7.8B++
E540 Halberd 1,8311,2287017.543B*12.8659.319%A+N/A47.8A+23.5A50825.7h4.9B++8.3B**
Supernova VPC 1,4501,1588413.786C*9.1159.125%B**1.036%C-43.2C+10.9B++17026.8h4D6.7C++
Orion VS54 1,0381,0175131.982B+2.7027.34%A23.107%C36.7C*N/A10627.7h13.7C+50.2C*
Skyguard 1,6739871665.946B**1.2737.755%A1.317%C--20.1B*14B**20349h109.4B289.8B*
Light PPA 1,1339573063.127C+1.5546.962%B*N/A33.8C6.2A13828.3h18.9C40.3C+
C75 Viper 1,2558585116.824M+12.1557.943%A++N/A34.6C**16A++21324.8h13.7C++23.6B++
E540 Halberd-H 1,2848371364.385S59.7172.259%A++N/A85.4A*45.6M+5609.8h7C9.6B+
M12 Kobalt 7927421074.2S69.5224.574%B**15.768%C--75.7B5.1B++1959.8h20.8C+84.8B+
L-24R Spur 7927292826.036A++21.3642.247%B+1.235%D40.7C*3.5B17517.9h22.4B52.9B+
Sirius SX12 7347125681.254C*3.4227.547%B+17.978%C+20.5CN/A5334.7h18.4D66.9C+
Saron HRB 1,162653966.802B2.1250.452%B++1.225%C30.9B+24.1B**52321.1h21.6C*42.9B+
VE-LR Obelisk 6616382782.295B2.3834.806%B+22.727%D--31.3C+1.1B+7620.4h6.6C*18.9B+
Pulsar VS1 6236114471.367B+3.3127.794%B*22.422%C*28C*N/A8021.8h13.7B+49.3B+
Hornet Missiles 1,1575801194.874C+0.2071.798%B**N/A39.2C-39C+58414.8h14.1C19.6C+
M12 Kobalt-H 5395114127.75S123.0725.53%B+18.2%C*146C**8B*3043.5h17.2C67.3C*
C-4 6994861712.842B**1.8433.273%AN/A131.4B**57.6A*11673.7h1.5C++4.5B+
NSX-P Tanto 4624473721.202C**3.4832.632%A23.266%C18C-N/A5424.9h18.6D57C*
Solstice VE3 4524304350.989B3.6929.238%A19.07%C+10DN/A4342.9h19.5C--66.7C++
Tank Mine 6914113511.743S7.0689.14%SN/A256.9M++175M**25071.6h3.6F*4A
VE-H Maw 4054012921.373C+3.3125.232%C+25.686%C+32.3C--N/A10212.4h11.8C+46.7C++
NS-61 Emissary 4013922911.347B++3.3340.674%A++19.133%B+21.5CN/A5918.2h16.3C+40.1B+
Cosmos VM3 3293201202.667B+2.0118.758%B25%A22.9C-N/A6314h15.9C-84.7C++
Cosmos VM3 286279982.847B+1.8318.223%C*24.373%B**24.7C-N/A6111.3h15.3C84C++
NS-AM7 Archer 4132564660.549C++4.1360.626%C*6.25%D*3.7D2.2C3170.1h25.4C41.8C+
H-V45 2572531202.108B+2.5726.905%B+21.739%C++31.6C+N/A938h12.8C**47.7B+
Supernova PC 345229268.808B+4.1363.447%A+N/A24.4C++12.3B**2879.4h7.5D--11.8C+
Saron Laser Cannon 4502242081.077C+3.6042.713%A++1.339%D8.9C-9C+18525.1h245.6D*575.1C
Saron HRB-H 4092071315.923A*11.2459.797%B+N/A47B+45.9A*6554.4h38.4D*64.3D
Eidolon VE33 1831721701.012C+3.6730.225%B+22.093%C--11.9DN/A3614.5h15.1F50D
G40-F Ranger 264168533.6U28.9240.325%B**N/A24B+13.7C**1967h113.2B+280.7B++
Parallax VX3 165161443.659C++1.0240.982%C**62.733%F-22.4CN/A607.2h3D--7.3C
Beamer VS3 1601582120.745C+3.9326.875%C+25.949%B+18.8CN/A718.4h9.1C*34C++
S1 2461461231.187B*3.4968.671%A1.37%D-34B++23.3A+6044.3h8.1C--11.8C++
Blueshift VM5 146144324.5B**0.1820.891%B25%B++30CN/A974.8h15.1C**72.4B+
NSX-P Naginata 143140811.728C**2.9524.518%B28.571%C+36.8CN/A903.8h12.5C*50.8B
Aphelion VEX-4 294140285C++0.3252.492%A**N/A35.9B*39.5M++5273.9h76.6C--145.9B+
G40-F Ranger 215138527.6M*22.9234.315%B+N/A72.6A+40.5A+5061.9h51.7B*150.5B*
G40-F Ranger 216137622.833A18.1538.006%B++N/A50.7B**29.3B**3902.7h73.2C+192.7C**
Hyena Missile Launcher 197125264.808M0.1347.258%A*N/A31.3B+18B+2774h42.3C-89.6B+
L-30R Vektor 190125215.952M1.2741.528%C**N/A8.7C4.5C10014.4h65.4B+157.6B+
Proton II PPA-H 138124717.714B+13.0448.456%AN/A103.3B11.7A+2851.2h11.6C+24B+
Frag Grenade 1131131113N/A108.3243.608%CN/A376.7C-N/A13970.3h3.9C+8.9C+
Comet VM2 155111621.79B**2.8948.535%B+1.802%D*9.3C3.7C9012h29.8D61.5C+
Blueshift VM5 110109303.633B+1.0520.816%C*19.266%C23.2DN/A734.7h19.2D-92.2C+
Rocklet Rifle 18196531.811A*2.8761.181%B*N/A45.7A40.5A8922.1h33.2B+54.3B+
Maelstrom Turbo Laser 19495761.25C+3.4341.09%A++5.263%A++8.5C--8.8C19011.2h216.8D**527.6C--
Thanatos VE70 8984821.024C++3.6550.597%B**14.286%C21.5C1.3A*903.9h7.6F15C+
NS Annihilator 13584184.667S0.0182.316%B+N/A22.7M13.8A++3503.7h7.9A9.6A
Spear Anti-Vehicle Phalanx Turret 14483327.667M++22.9960.493%A++3.614%C+33.2C24.4C**5202.5h11.5C--19.1C**
Proximity Mine 7878117.091B**2.4148.51%B++N/A156B++N/A4110.5h2.3D*4.7C++
M60-G Bulldog 9476419S14.3257.037%A++N/A47.5B+11.3B+1841.6h13.2F23.1C+
Auraxium Slasher 75701,9580.036C+4.6413.772%D*10%C++0.5C-N/A1132.1h3.2D*23D*
Comet VM2 9265252.6A++2.0848.854%B+1.538%D*9.3C-3.9C--937h36.1C--73.8C+
Ectoblaster 6664521.231B**3.4543.344%B+10.938%B+13.6D-N/A304.7h24.5C56.5C+
Quasar VM1 6463173.706A+0.9722.742%A+17.46%C26.3C*N/A1012.4h13.6B+59.7B+
The Little Helper 6060401.5C++3.1830.795%F-25%A++27.3DN/A602.2h3.1A+10.1C++
Proton II PPA 6560415C++10.3235.22%A++N/A85.7B**7.1A++4350.7h15.5D**43.9C++
MANA Anti-Personnel Turret 6057222.591N/A2.0930.841%UN/A570U30U1298600.1h37.3T*120.8T*
Force-Blade 61573,0890.018C+4.668.891%F-5.263%C0.2C--N/A1260h3.8D43F*
VA39 Spectre 5452192.737B**1.9436.454%B++34.615%C24.8C++1A1362.1h6.4C+17.5C**
The Slasher 5050950.526S4.1547.867%B**44%M**6.6B+N/A37.6h2B+4.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01750.1h
Nano-Armor Kit219778,94253.9h
Medical Applicator16293,9097.6h
Rampart Wall0680.3h
Repair Module0590.1h
Turret AI Module0560.1h
Motion Spotter12230.2h
Welding Device03,0340.2h
Shield Recharging Field51,2810.3h
Ammunition Package72,6001h
Anti-Infantry MANA Turret21130.2h
Nano-Repair Grenade01,2440.3h
Flail Targeting Dart31512.1h
Recon Detection Device75150.8h

Check the help document for the dictionary if you want to learn more about words used here.


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