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Archon KruFFT[HOPM] KruFFT
VS BR 77

KDR: 4.97

Score: 22.5m

Last Seen: Aug 16th, 2019 7:46 PM
- OFFLINE - 84 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Miller - Outfit Member of Russian Trash Squad[HOPM] Russian Trash Squad
VS outfit on Miller

Members: 107
Level Progress (to 78): 20%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Parsec VX3-A L100 Python AP L100 Python HESH Supernova FPC Phaseshift VX-S Supernova VPC NS-61 Emissary Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,541,232 MLG Score: 1232
Fun Score: N/A
Cheeseburgers Flipped: 1255TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.31%18.379%392812063,6891.48873.48

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.979%0.036C+-0.388C--0.814D-HEAD ++ (~7.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.9-0.272C20.2-0.416C--74.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.478%1.107%24408120610,656527415820.2201256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.708%-0.644D-0.921D--0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.308C*90.267C*17.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.882%2.276%276412107913606712.19722118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.004%-0.028C+-0.536D-0.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.80.115C+380.048C+67.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.962%78.521%2767120710,55050910620.6863

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.967%0.297C*0.745B++0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.347C**2.40.249C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Russian Trash Squad[HOPM] Russian Trash Squad
VS outfit on Miller

Members: 107
22.5m331.9%226 (13.6k)203 (12.2k)4.9690632,1156,4636.4737777 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214203320.466%30.098%61617:1412

15% Engineer70% Infiltrator8% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 26th, 2016 11:20 PMMay 11th, 2019 7:15 PMAug 18th, 2019 11:50 PM (1d) (PST)Aug 16th, 2019 5:12 PM (3d) (PST)Aug 16th, 2019 3:46 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
546744720.2890.0580.0871.1500.0571232

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,7444,46928,275173569312,180

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1850.5h/77.1d 9,725 9,666 16,337 127.7k 2,867 6,371 6,349 60.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:714
Deaths:608
KDR:1.174
Accuracy:16.130% D--
HSR:25.490% C++
Kills:714
Deaths (as Heavy Assault):608
Deaths (to Heavy Assaults):1,202
KDR:1.17434
Kill Difference:106
Playtime:61.636 hours
Usage:3%
Score:0.613m
Score/min:166
Accuracy (listed only):16.130%
HSR (listed only):25.490%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:277
Deaths:363
KDR:0.763
Accuracy:19.942% D
HSR:18.051% C
NS-11CB
F
Kills:79
Deaths:127
KDR:0.622
Accuracy:16.460% F
HSR:7.595% F-
Kills:356
Deaths (as Engineer):490
Deaths (to Engineers):1,439
KDR:0.72653
Kill Difference:134
Playtime:284.874 hours
Usage:15%
Score:4.694m
Score/min:275
Accuracy (listed only):18.201%
HSR (listed only):12.823%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
C++
Kills:4,588
Deaths:268
KDR:17.119
Accuracy:39.353% C--
HSR:80.166% C++
Phaseshift VX-S
B+
Kills:1,240
Deaths:112
KDR:11.071
Accuracy:40.316% B+
HSR:82.823% B+
NS-61 Emissary
C+
Kills:1,174
Deaths:946
KDR:1.241
Accuracy:27.045% C+
HSR:13.629% C--
Ghost
B*
Kills:1,163
Deaths:194
KDR:5.995
Accuracy:33.454% D-
HSR:76.956% B*
V10
C**
Kills:1,162
Deaths:132
KDR:8.803
Accuracy:35.177% D
HSR:79.776% C**
XM98
D
Kills:1,162
Deaths:278
KDR:4.180
Accuracy:33.318% D
HSR:69.794% D
Parallax VX3
C++
Kills:1,160
Deaths:100
KDR:11.600
Accuracy:39.246% C+
HSR:78.707% C++
Artemis VX26
D
Kills:890
Deaths:344
KDR:2.587
Accuracy:19.726% F
HSR:17.753% D
NS-44 Commissioner
C++
Kills:283
Deaths:304
KDR:0.931
Accuracy:33.946% C
HSR:23.322% C++
VA39 Spectre
B+
Kills:75
Deaths:28
KDR:2.679
Accuracy:29.809% C
HSR:44% B+
Beamer VS3
B+
Kills:65
Deaths:97
KDR:0.670
Accuracy:20.451% D--
HSR:26.154% B+
Soldier Soaker
D
Kills:56
Deaths:42
KDR:1.333
Accuracy:20.492% D**
HSR:10.714% D
Kills:13,018
Deaths (as Infiltrator):2,845
Deaths (to Infiltrators):1,341
KDR:4.57575
Kill Difference:10,173
Playtime:1,288.912 hours
Usage:70%
Score:14.251m
Score/min:184
Accuracy (listed only):31.028%
HSR (listed only):50.316%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:277
Deaths:363
KDR:0.763
Accuracy:19.942% D
HSR:18.051% C
NS-11CB
F
Kills:79
Deaths:127
KDR:0.622
Accuracy:16.460% F
HSR:7.595% F-
Kills:356
Deaths (as Light Assault):490
Deaths (to Light Assaults):940
KDR:0.72653
Kill Difference:134
Playtime:16.150 hours
Usage:1%
Score:0.167m
Score/min:172
Accuracy (listed only):18.201%
HSR (listed only):12.823%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C
Kills:207
Deaths:269
KDR:0.770
Accuracy:19.986% D
HSR:18.841% C
Kills:207
Deaths (as Combat Medic):269
Deaths (to Combat Medics):426
KDR:0.76952
Kill Difference:62
Playtime:40.844 hours
Usage:2%
Score:0.673m
Score/min:275
Accuracy (listed only):19.986%
HSR (listed only):18.841%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:1,115
Deaths:407
KDR:2.740
Accuracy:13.131% D--
HSR:24.305% B+
Quasar VM1
B+
Kills:1,083
Deaths:425
KDR:2.548
Accuracy:13.434% C--
HSR:21.976% B+
Comet VM2
C+
Kills:555
Deaths:198
KDR:2.803
Accuracy:45.528% C+
HSR:2.523% D
Comet VM2
C**
Kills:529
Deaths:215
KDR:2.460
Accuracy:45.260% C**
HSR:2.079% D--
NS-10 Burster
B++
Kills:255
Deaths:59
KDR:4.322
Accuracy:33.550% B++
HSR:3.137% D-
NS-10 Burster
B++
Kills:249
Deaths:57
KDR:4.368
Accuracy:34.192% B++
HSR:0.402% F
Kills:3,786
Deaths (as MAX Suit):680.500
Deaths (to MAX Suits):201
KDR:5.56356
Kill Difference:3,105.500
Playtime:157.129 hours
Usage:8%
Score:2.141m
Score/min:227
Accuracy (listed only):30.849%
HSR (listed only):9.070%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:2,839
V. Kills:1,111 255%
Deaths:81
KDR:35.049
Accuracy:47.544% D--
KPH:37.400 B+
VKPH:14.700 D
L100 Python HESH
B++
Kills:1,743
V. Kills:520 335%
Deaths:41
KDR:42.512
Accuracy:48.174% C+
KPH:37.300 D
VKPH:11.100 B++
L100 Python HEAT
C++
Kills:1,155
V. Kills:465 248%
Deaths:46
KDR:25.109
Accuracy:45.495% D
KPH:30.500 C+
VKPH:12.300 C++
Skyguard
B
Kills:583
V. Kills:300 194%
Deaths:28
KDR:20.821
Accuracy:26.387% C-
KPH:16.700 B
VKPH:8.600 C
C75 Viper
C-
Kills:318
V. Kills:100 315%
Deaths:53
KDR:6
Accuracy:29.604% D--
KPH:19.600 D
VKPH:6.200 C-
Kills:6,638 (6,638 + 0)
Deaths:249
KDR:26.659
VKDR:10.024
Vehicle Kills:2,496
Kill Difference:6,389
Playtime:211.483 hours
Usage:11%
Score:1.969m
Score/min:155
Driving Accuracy:29.604%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:1,741
V. Kills:925 188%
Deaths:135
KDR:12.896
Accuracy:50.810% C
KPH:26.900 C++
VKPH:14.300 C
Supernova VPC
C+
Kills:1,187
V. Kills:291 407%
Deaths:132
KDR:8.992
Accuracy:45.235% D
KPH:30.200 D
VKPH:7.400 C+
Supernova PC
B
Kills:1,090
V. Kills:446 244%
Deaths:95
KDR:11.474
Accuracy:49.763% C++
KPH:24.300 C++
VKPH:9.900 B
E540 Halberd
C++
Kills:303
V. Kills:201 150%
Deaths:49
KDR:6.184
Accuracy:48.755% C++
KPH:25.500 D
VKPH:16.900 C++
Saron HRB
C
Kills:232
V. Kills:167 138%
Deaths:74
KDR:3.135
Accuracy:42.461% C+
KPH:17.800 D
VKPH:12.800 C
Kills:4,553 (4,018 + 535)
Deaths:485
KDR:9.388
VKDR:4.186
Vehicle Kills:2,030
Kill Difference:4,068
Playtime:173.728 hours
Usage:9%
Score:1.999m
Score/min:192
Driving Accuracy:49.763%
Gunner Accuracy:42.461%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:62
V. Kills:53 115%
Deaths:17
KDR:3.647
Accuracy:53.050% C
KPH:25.900 D
VKPH:22.100 C+
Aphelion VEX-4H
C-
Kills:55
V. Kills:63 86%
Deaths:21
KDR:2.619
Accuracy:44.021% C
KPH:19.400 D*
VKPH:22.200 C-
Kills:117 (0 + 117)
Deaths:38
KDR:3.079
VKDR:3.053
Vehicle Kills:116
Kill Difference:79
Playtime:5.231 hours
Usage:0%
Score:0.127m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:44.021%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:150
V. Kills:62 238%
Deaths:13
KDR:11.539
Accuracy:34.927% C-
KPH:20.100 C+
VKPH:8.300 C++
M20 Basilisk
C*
Kills:106
V. Kills:51 204%
Deaths:10
KDR:10.600
Accuracy:30.704% D-
KPH:21.800 C+
VKPH:10.500 C*
Kills:256 (0 + 256)
Deaths:23
KDR:11.130
VKDR:4.913
Vehicle Kills:113
Kill Difference:233
Playtime:12.319 hours
Usage:1%
Score:0.130m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:30.704%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parsec VX3-A 4,6324,58826817.119M++12.1539.353%C--80.166%C++16.9D**N/A40271h2.2D--5.5D
L100 Python AP 3,9502,8398135.049S30.0847.544%D--N/A37.5B+14.7D18075.8h4.3B*9B+
L100 Python HESH 2,2631,7434142.512M+37.5448.174%C+N/A37.2D11.1B++15446.8h4.6C--9.6C-
Supernova FPC 2,6661,74113512.896B**7.9350.81%C1.781%C27C++14.3C22764.6h5.2C++10.2C++
Phaseshift VX-S 1,2471,24011211.071M++6.1040.316%B+82.823%B+16D-N/A4077.4h2.4B+5.9B+
Supernova VPC 1,4781,1871328.992C4.0245.235%D2.612%B**30.2D7.4C+13639.3h3.9D8.7D
NS-61 Emissary 1,2251,1749461.241B+3.7327.045%C+13.629%C--9.8D-N/A38119.3h23.7D--87.8D-
Ghost 1,1751,1631945.995B**1.0333.454%D-76.956%B*17.5D-N/A5966.3h2.8D8.3D
V10 1,1721,1621328.803A*3.8335.177%D79.776%C**17.8DN/A3965.1h2.3C+6.6C+
XM98 1,1791,1622784.18A0.7933.318%D69.794%D15.6DN/A3574.4h3D9C--
Parallax VX3 1,1741,16010011.6A*6.6339.246%C+78.707%C++20.1C--N/A4657.7h2B+5.2B+
L100 Python HEAT 1,6201,1554625.109S20.1445.495%DN/A30.5C+12.3C++15737.9h6.9C+15.2C
Quasar VM1 1,1581,1154072.74B2.2313.131%D--24.305%B+17.3D--N/A5164.6h21.2F--161.7F
Supernova PC 1,5361,0909511.474B*6.5049.763%C++1.101%D-24.3C++9.9B13844.9h6.4C--12.9C
Quasar VM1 1,1321,0834252.548B++2.4213.434%C--21.976%B+16.3DN/A4966.4h22.2F165.5C--
Artemis VX26 9188903442.587B**2.3819.726%F17.753%D10.9D*N/A2481.5h20.8T105.6F**
Orion VS54 7227146081.174C+3.8016.13%D--25.49%C++14.6DN/A5048.9h16.5D-102.5C
Skyguard 8835832820.821S15.8526.387%C-1.029%D16.7B8.6C12234.9h72.4A274.5B**
Comet VM2 7545551982.803A*2.1745.528%C+2.523%D10.5C3.8D5352.7h26.8C++58.9C*
Comet VM2 7345292152.46A*2.5145.26%C**2.079%D--9.7C3.8C+4954.4h29C-64C+
Proximity Mine 4874871728.647S23.6836.376%DN/A99.4C-N/A2574.9h2.1C--5.9D
C75 Viper 418318536B+1.0329.604%D--1.258%C+19.6D6.2C-10916.2h15.3C+51.7D
E540 Halberd 504303496.184C1.2148.755%C++N/A25.5D16.9C++36111.9h7.5D*15.4D
NS-44 Commissioner 2942833040.931C+4.0433.946%C23.322%C++3.9D*N/A2073.1h8T*23.5F-
Solstice VE3 2842773630.763C+4.2119.942%D18.051%C5.9D-N/A3246.9h22.8D*114.3C--
NS-10 Burster 406255594.322S0.6533.55%B++3.137%D-7.3B+4.3B+6035.1h121B+360.6B+
Frag Grenade 2572521252N/A247.0348.287%BN/A420C8.3C+13330.6h4C+8.3C*
NS-10 Burster 399249574.368S0.6034.192%B++N/A7.1B+4.3B6035h123.6B+361.4B++
Saron HRB 399232743.135C1.8342.461%C+2.155%B+17.8D12.8C21713h28.9D-68D
Spear Anti-Vehicle Phalanx Turret 3242181021.8A*16.8344.984%C+2.752%D22.9D-11.2D--1659.5h11.5C--25.6C
Pulsar VS1 2162072690.77C+4.2019.986%D18.841%C8D--N/A3225.8h22.3F-111.4D*
M20 Basilisk 2121501311.538S6.5734.927%C-3.333%D--20C+8.3C++1707.5h90.3C*258.6C++
S1 198125801.563A+3.4145.519%D*N/A20.2C11.8C+2886.2h6.7C++14.6C
M20 Basilisk 1571061010.6M**5.6330.704%D-5.66%C++21.6C+10.4C*1844.9h70.9B*230.9B+
NS-11CB 82791270.622C4.3516.46%F7.595%F-6.4D-N/A1912.4h29.8F*180.9F*
Tank Mine 9576176U71.03368.333%UN/A760U190S50150.1h5.8T*1.6M
VA39 Spectre 7775282.679B**2.2929.809%C44%B+12.3DN/A936.1h7.1C--23.7C
Beamer VS3 6865970.67C+4.3020.451%D--26.154%B+11.6DN/A585.6h13.8D--67.6C--
Saron HRB-H 11562173.647C1.3253.05%CN/A25.8D22.1C+3852.4h27.2C+51.3C+
Aspis Anti-Aircraft Phalanx Turret 13260320S15.0328.289%B+N/A11.3C++13.6B+1815.3h126.6B++447.6B+
Soldier Soaker 5756421.333C*3.6420.492%D**10.714%D8.8D*N/A236.4h5.8C*28.3D-
C-4 8456105.6M+0.6355.042%SN/A112B++56A++27120.5h2.3D**4.3B++
Aphelion VEX-4H 11855212.619C2.3544.021%CN/A19.6D*22.5C-4212.8h92.4D--210D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11200.1h
Nano-Armor Kit162344,20925.9h
M20 Basilisk-H0760h
Nanite Revive Grenade09130.3h
Medical Applicator15485,73513h
Deconstruction Tool08420h
Shield Recharging Field37620.4h
Ammunition Package181,0030.5h
Medical Kit1580.1h
Snowman Soldier3640.1h
Recon Detection Device14037,76773.3h

Check the help document for the dictionary if you want to learn more about words used here.


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