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Legate KruFFT[HOPM] KruFFT
VS BR 71

KDR: 4.96

Score: 21.3m

Last Seen: May 20th, 2019 3:59 PM
- OFFLINE - 69.4 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Miller - Outfit Officer of Russian Trash Squad[HOPM] Russian Trash Squad
VS outfit on Miller

Members: 56
Level Progress (to 72): 53%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Parsec VX3-A L100 Python AP Supernova FPC Phaseshift VX-S Supernova VPC Ghost XM98 V10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,591,272 MLG Score: 1272
Fun Score: N/A
Cheeseburgers Flipped: 1184TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.341%18.488%395811883,5321.523733.434

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.047%0.044C+-0.351C--0.85D--HEAD ++ (~7.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95-0.273C20.3-0.421C--74.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.162%1.2%2299811889,498494379419.2267250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.719%-0.669D-0.908D--0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.264C*9.50.227C++18.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.775%2.308%285411927803436582.27405118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.061%-0.036C+-0.525D-0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.70.121C+37.50.057C+67.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.951%78.55%2857118910,43849910220.9178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.97%0.292C*0.748B++0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.346C**2.40.249C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Russian Trash Squad[HOPM] Russian Trash Squad
VS outfit on Miller

Members: 56
21.3m328.7%223 (13.4k)201 (12.1k)4.958130,1756,0866.4572871 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1196187220.615%31.36%64717:3311

16% Engineer69% Infiltrator8% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 26th, 2016 11:20 PMMay 11th, 2019 7:15 PMMay 21st, 2019 9:35 AM (2d) (PST)May 20th, 2019 1:29 PM (3d) (PST)May 20th, 2019 11:59 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
535734620.2850.0570.0891.1190.0561272

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,0904,38827,702173567312,036

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1766.7h/73.6d 9,124 9,463 15,353 118.7k 2,700 6,121 5,921 56.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:681
Deaths:568
KDR:1.199
Accuracy:16.159% D--
HSR:25.551% C++
Kills:681
Deaths (as Heavy Assault):568
Deaths (to Heavy Assaults):1,112
KDR:1.19894
Kill Difference:113
Playtime:57.980 hours
Usage:3%
Score:0.571m
Score/min:164
Accuracy (listed only):16.159%
HSR (listed only):25.551%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:272
Deaths:346
KDR:0.786
Accuracy:19.912% D
HSR:18.015% C
NS-11CB
D**
Kills:79
Deaths:127
KDR:0.622
Accuracy:16.460% D**
HSR:7.595% F-
Kills:351
Deaths (as Engineer):473
Deaths (to Engineers):1,356
KDR:0.74207
Kill Difference:122
Playtime:280.086 hours
Usage:16%
Score:4.591m
Score/min:273
Accuracy (listed only):18.186%
HSR (listed only):12.805%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
C*
Kills:4,477
Deaths:261
KDR:17.153
Accuracy:39.399% D
HSR:80.277% C*
Phaseshift VX-S
B+
Kills:1,239
Deaths:112
KDR:11.063
Accuracy:40.317% B+
HSR:82.809% B+
Ghost
B*
Kills:1,163
Deaths:194
KDR:5.995
Accuracy:33.454% D-
HSR:76.956% B*
XM98
D
Kills:1,162
Deaths:278
KDR:4.180
Accuracy:33.318% D
HSR:69.794% D
V10
C**
Kills:1,162
Deaths:132
KDR:8.803
Accuracy:35.177% D
HSR:79.776% C**
Parallax VX3
C++
Kills:1,160
Deaths:100
KDR:11.600
Accuracy:39.246% C+
HSR:78.707% C++
NS-61 Emissary
C+
Kills:1,129
Deaths:894
KDR:1.263
Accuracy:27.156% C+
HSR:13.818% C-
Artemis VX26
D
Kills:849
Deaths:317
KDR:2.678
Accuracy:19.617% F
HSR:18.139% D
NS-44 Commissioner
C*
Kills:267
Deaths:290
KDR:0.921
Accuracy:34.339% C+
HSR:23.596% C*
VA39 Spectre
B+
Kills:75
Deaths:28
KDR:2.679
Accuracy:29.809% C-
HSR:44% B+
Beamer VS3
B+
Kills:65
Deaths:97
KDR:0.670
Accuracy:20.451% D--
HSR:26.154% B+
Kills:12,748
Deaths (as Infiltrator):2,703
Deaths (to Infiltrators):1,304
KDR:4.71624
Kill Difference:10,045
Playtime:1,226.759 hours
Usage:69%
Score:13.321m
Score/min:181
Accuracy (listed only):32.026%
HSR (listed only):54.002%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:272
Deaths:346
KDR:0.786
Accuracy:19.912% D
HSR:18.015% C
NS-11CB
D**
Kills:79
Deaths:127
KDR:0.622
Accuracy:16.460% D**
HSR:7.595% F-
Kills:351
Deaths (as Light Assault):473
Deaths (to Light Assaults):888
KDR:0.74207
Kill Difference:122
Playtime:15.947 hours
Usage:1%
Score:0.163m
Score/min:170
Accuracy (listed only):18.186%
HSR (listed only):12.805%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C
Kills:190
Deaths:222
KDR:0.856
Accuracy:19.920% D
HSR:17.895% C
Kills:190
Deaths (as Combat Medic):222
Deaths (to Combat Medics):394
KDR:0.85586
Kill Difference:32
Playtime:36.931 hours
Usage:2%
Score:0.620m
Score/min:280
Accuracy (listed only):19.920%
HSR (listed only):17.895%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:944
Deaths:354
KDR:2.667
Accuracy:12.876% D*
HSR:23.305% B+
Quasar VM1
B++
Kills:928
Deaths:373
KDR:2.488
Accuracy:13.219% D
HSR:21.875% B++
Comet VM2
C+
Kills:553
Deaths:198
KDR:2.793
Accuracy:45.455% C+
HSR:2.532% D-
Comet VM2
C**
Kills:527
Deaths:215
KDR:2.451
Accuracy:45.189% C**
HSR:2.087% D--
NS-10 Burster
B+
Kills:252
Deaths:56
KDR:4.500
Accuracy:33.361% B+
HSR:3.175% D-
NS-10 Burster
B+
Kills:244
Deaths:54
KDR:4.519
Accuracy:33.976% B+
HSR:0.410% F
Kills:3,448
Deaths (as MAX Suit):625
Deaths (to MAX Suits):189
KDR:5.5168
Kill Difference:2,823
Playtime:148.254 hours
Usage:8%
Score:1.997m
Score/min:225
Accuracy (listed only):30.679%
HSR (listed only):8.897%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:2,290
V. Kills:901 254%
Deaths:64
KDR:35.781
Accuracy:47.456% D--
KPH:36.600 B+
VKPH:14.400 D
L100 Python HESH
B*
Kills:1,161
V. Kills:379 306%
Deaths:30
KDR:38.700
Accuracy:48.421% C+
KPH:34.800 D
VKPH:11.400 B*
L100 Python HEAT
C*
Kills:1,155
V. Kills:465 248%
Deaths:46
KDR:25.109
Accuracy:45.495% D
KPH:30.500 C++
VKPH:12.300 C*
Skyguard
B+
Kills:569
V. Kills:293 194%
Deaths:25
KDR:22.760
Accuracy:26.370% C--
KPH:16.900 B+
VKPH:8.700 C
C75 Viper
C
Kills:318
V. Kills:100 315%
Deaths:53
KDR:6
Accuracy:29.604% D--
KPH:19.600 D
VKPH:6.200 C
Kills:5,493 (5,493 + 0)
Deaths:218
KDR:25.197
VKDR:9.807
Vehicle Kills:2,138
Kill Difference:5,275
Playtime:183.653 hours
Usage:10%
Score:1.616m
Score/min:147
Driving Accuracy:29.604%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:1,728
V. Kills:919 188%
Deaths:134
KDR:12.896
Accuracy:50.831% C
KPH:26.900 C**
VKPH:14.300 C+
Supernova VPC
C+
Kills:1,187
V. Kills:291 407%
Deaths:132
KDR:8.992
Accuracy:45.235% D
KPH:30.200 D
VKPH:7.400 C+
Supernova PC
B+
Kills:1,090
V. Kills:446 244%
Deaths:95
KDR:11.474
Accuracy:49.763% C++
KPH:24.300 C*
VKPH:9.900 B+
E540 Halberd
C++
Kills:302
V. Kills:200 150%
Deaths:49
KDR:6.163
Accuracy:48.804% C++
KPH:25.600 C--
VKPH:16.900 C++
Saron HRB
C
Kills:232
V. Kills:167 138%
Deaths:73
KDR:3.178
Accuracy:42.447% C+
KPH:17.800 D
VKPH:12.800 C
Kills:4,539 (4,005 + 534)
Deaths:483
KDR:9.398
VKDR:4.188
Vehicle Kills:2,023
Kill Difference:4,056
Playtime:173.197 hours
Usage:10%
Score:1.971m
Score/min:190
Driving Accuracy:49.763%
Gunner Accuracy:42.447%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:62
V. Kills:53 115%
Deaths:17
KDR:3.647
Accuracy:53.050% C
KPH:25.900 D
VKPH:22.100 C+
Aphelion VEX-4H
N/A
Kills:50
V. Kills:61 81%
Deaths:21
KDR:2.381
Accuracy:43.171% N/A
KPH:18.500 N/A
VKPH:22.500 N/A
Kills:112 (0 + 112)
Deaths:38
KDR:2.947
VKDR:3
Vehicle Kills:114
Kill Difference:74
Playtime:5.101 hours
Usage:0%
Score:0.122m
Score/min:397
Driving Accuracy:N/A%
Gunner Accuracy:43.171%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:145
V. Kills:60 238%
Deaths:13
KDR:11.154
Accuracy:34.618% C--
KPH:20.100 C+
VKPH:8.300 C++
M20 Basilisk
C*
Kills:101
V. Kills:50 198%
Deaths:10
KDR:10.100
Accuracy:30.590% D-
KPH:21.800 C+
VKPH:10.800 C*
Kills:246 (0 + 246)
Deaths:23
KDR:10.696
VKDR:4.783
Vehicle Kills:110
Kill Difference:223
Playtime:11.855 hours
Usage:1%
Score:0.121m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:30.590%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parsec VX3-A 4,5174,47726117.153M**12.1939.399%D80.277%C*17FN/A40263.6h2.2D-5.5D
L100 Python AP 3,1912,2906435.781S30.8247.456%D--N/A36.6B+14.4D16362.6h4.4B**9.2B+
Supernova FPC 2,6471,72813412.896B**7.9450.831%C1.794%C--26.9C**14.3C+22464.2h5.2C*10.3C++
Phaseshift VX-S 1,2461,23911211.063M+6.1040.317%B+82.809%B+16DN/A4077.4h2.4B+5.9B+
Supernova VPC 1,4781,1871328.992C+4.0345.235%D2.612%B**30.2D7.4C+13539.3h3.9D8.7D
Ghost 1,1751,1631945.995B**1.0433.454%D-76.956%B*17.5D-N/A5966.3h2.8D8.3D
XM98 1,1791,1622784.18B**0.7833.318%D69.794%D15.6DN/A3574.4h3D9D
V10 1,1721,1621328.803A*3.8435.177%D79.776%C**17.8DN/A3965.1h2.3C+6.6C+
L100 Python HESH 1,5401,1613038.7A*33.7448.421%C+N/A34.8D11.3B*15133.4h5.2D**10.7D--
Parallax VX3 1,1741,16010011.6A*6.6439.246%C+78.707%C++20.1C--N/A4657.7h2B+5.2B
L100 Python HEAT 1,6201,1554625.109S20.1545.495%DN/A30.5C++12.3C*15637.9h6.9C15.2C-
NS-61 Emissary 1,1801,1298941.263B++3.7027.156%C+13.818%C-10.5D-N/A41107.6h23.9D--88.2D-
Supernova PC 1,5361,0909511.474B**6.5249.763%C++1.101%D--24.3C*9.9B+13744.9h6.4D12.9C
Quasar VM1 9829443542.667C**2.2912.876%D*23.305%B+16.6D--N/A5056.8h21.8F*168.9F-
Quasar VM1 9729283732.488B++2.4713.219%D21.875%B++15.8DN/A4958.7h22.6F-171.3D
Artemis VX26 8778493172.678B**2.2819.617%F18.139%D11D--N/A2477.4h20.8T105.8F**
Orion VS54 6886815681.199C+3.7616.159%D--25.551%C++14.7DN/A5146.2h16.4D101.4C
Skyguard 8625692522.76S17.8026.37%C--1.054%D-16.9B+8.7C12233.7h72A273.1B**
Comet VM2 7515531982.793A*2.1745.455%C+2.532%D-10.5C3.8D5252.6h26.8C++58.9C*
Comet VM2 7315272152.451A++2.5145.189%C**2.087%D--9.7C3.8C+4854.3h29D64.1C+
Proximity Mine 4724721727.765S22.8136.367%DN/A98.3C--N/A2574.8h2.2D-5.9D-
C75 Viper 418318536B+1.0429.604%D--1.258%C19.6D6.2C10516.2h15.3C+51.7D
E540 Halberd 502302496.163C1.2048.804%C++N/A25.6C--16.9C++36011.8h7.5D*15.4D
Solstice VE3 2792723460.786C+4.1719.912%D18.015%C6D-N/A3145.6h22.8D*114.5D
NS-44 Commissioner 2772672900.921C+4.0434.339%C+23.596%C*3.8D*N/A2070.5h8.1T*23.7F-
NS-10 Burster 401252564.5S0.4633.361%B+3.175%D-7.3B++4.3B+6034.5h119.5B+358.3B+
Frag Grenade 2492441244N/A239.0448.071%B+N/A406.7C8.3C++13180.6h4C+8.3C*
NS-10 Burster 391244544.519S0.4433.976%B+N/A7.1B++4.3C**5934.5h123B+362.2B++
Saron HRB 399232733.178C1.7842.447%C+2.155%B+17.8D12.8C21313h28.8D--67.9D
Spear Anti-Vehicle Phalanx Turret 3222171021.7A*16.7444.904%C++2.765%D22.8D-11.1D--1609.5h11.5D25.6C
Pulsar VS1 1991902220.856C+4.1019.92%D17.895%C8.3D--N/A3323h22.1F-111.1D*
M20 Basilisk 2051451311.154S6.2034.618%C--3.448%D--20.1C+8.3C++1637.2h90.2C*260.7C++
S1 187119711.676A++3.2846.065%D*N/A20.9C11.9C+2915.7h6.7C++14.5C
M20 Basilisk 1511011010.1M**5.1430.59%D-5.941%C++22C+10.9C**1814.6h71.1B*232.6B+
NS-11CB 82791270.622C-4.3416.46%D**7.595%F-6.4D-N/A1912.4h29.8F--180.9F--
VA39 Spectre 7775282.679B++2.2829.809%C-44%B+12.3DN/A856.1h7.1C-23.7C
Tank Mine 8567167U62.04339.13%UN/A670U180S48670.1h5.8T*1.7A**
Beamer VS3 6865970.67C+4.2920.451%D--26.154%B+11.6DN/A585.6h13.8D-67.6D
Saron HRB-H 11562173.647C1.3153.05%CN/A25.8D22.1C+3662.4h27.2C+51.3C+
Aspis Anti-Aircraft Phalanx Turret 13260320S15.0428.277%B+N/A11.5C++13.8B+1815.2h126.3B++446.5B++
C-4 8154105.4M+0.4452.137%SN/A108B++54A++25700.5h2.3D**4.3B++
Aphelion VEX-4H 11150212.381C2.5843.171%CN/A18.5D*22.6C-4242.7h93.2D--215.8D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1880.1h
M20 Basilisk-H0760h
Nano-Armor Kit144321,01324.5h
Nanite Revive Grenade08370.2h
Medical Applicator13681,05612.3h
Deconstruction Tool08420h
Ammunition Package159850.4h
Snowman Soldier3640.1h
Recon Detection Device13836,90971.9h
Shield Recharging Field37540.4h

Check the help document for the dictionary if you want to learn more about words used here.


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