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Praetor KruFFT[HOPM] KruFFT
VS BR 84

KDR: 5.02

Score: 24.6m

Last Seen: Dec 6th, 2019 8:00 PM
- OFFLINE - 46.8 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Miller - Outfit Member of Russian Trash Squad[HOPM] Russian Trash Squad
VS outfit on Miller

Members: 126
Level Progress (to 85): 57%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Parsec VX3-A L100 Python AP L100 Python HESH Supernova FPC Phaseshift VX-S Supernova VPC Quasar VM1 Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,467,423 MLG Score: 1173
Fun Score: N/A
Cheeseburgers Flipped: 1406TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.067%19.063%402812193,9501.451673.565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.063%-0.017C+-0.338C--0.875D--HEAD ++ (~8.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95-0.28C20-0.407C--75

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.051%1.056%27918121912,876566496422.7491259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.713%-0.592D-0.943D--0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.374C**8.30.326C**15.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.898%2.184%267412238243887142.12371115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.874%-0.027C+-0.563D-0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.50.141C++37.10.078C+66.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.398%78.599%2677122010,83654911119.7377

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.324%0.366C**0.745B++0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.346C**2.40.239C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Russian Trash Squad[HOPM] Russian Trash Squad
VS outfit on Miller

Members: 126
24.6m330.9%226 (13.6k)203 (12.2k)5.0165235,8337,1436.5410984 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227227220.17%28.326%57116:5714

15% Engineer69% Infiltrator9% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 26th, 2016 11:20 PMMay 11th, 2019 7:15 PMDec 7th, 2019 4:39 PM (20h) (PST)Dec 6th, 2019 6:14 PM (2d) (PST)Dec 6th, 2019 4:00 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
566784880.2960.0590.0841.1790.0601173

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,9664,70029,266184571412,177

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2016.2h/84d 10,890 10,150 17,615 142.6k 3,108 6,825 7,259 68.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:815
Deaths:707
KDR:1.153
Accuracy:16.015% D--
HSR:27.117% C**
Kills:815
Deaths (as Heavy Assault):707
Deaths (to Heavy Assaults):1,353
KDR:1.15276
Kill Difference:108
Playtime:73.204 hours
Usage:4%
Score:0.709m
Score/min:161
Accuracy (listed only):16.015%
HSR (listed only):27.117%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:310
Deaths:435
KDR:0.713
Accuracy:19.576% D
HSR:19.677% C+
NS-11CB
F
Kills:79
Deaths:127
KDR:0.622
Accuracy:16.399% F
HSR:7.595% F-
Kills:389
Deaths (as Engineer):562
Deaths (to Engineers):1,581
KDR:0.69217
Kill Difference:173
Playtime:304.286 hours
Usage:15%
Score:4.930m
Score/min:270
Accuracy (listed only):17.988%
HSR (listed only):13.636%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
C*
Kills:4,863
Deaths:287
KDR:16.944
Accuracy:39.377% C-
HSR:80.218% C*
Phaseshift VX-S
B**
Kills:1,249
Deaths:116
KDR:10.767
Accuracy:43.436% B**
HSR:82.866% B+
NS-61 Emissary
C+
Kills:1,192
Deaths:992
KDR:1.202
Accuracy:26.881% C+
HSR:13.758% C--
Ghost
B++
Kills:1,165
Deaths:194
KDR:6.005
Accuracy:33.433% D-
HSR:76.996% B++
XM98
D
Kills:1,162
Deaths:278
KDR:4.180
Accuracy:33.318% D
HSR:69.794% D
V10
C*
Kills:1,162
Deaths:132
KDR:8.803
Accuracy:35.177% D
HSR:79.776% C*
Parallax VX3
C++
Kills:1,160
Deaths:100
KDR:11.600
Accuracy:39.246% C+
HSR:78.707% C++
Artemis VX26
D
Kills:941
Deaths:366
KDR:2.571
Accuracy:19.724% F
HSR:17.960% D
NS-44 Commissioner
C+
Kills:305
Deaths:381
KDR:0.801
Accuracy:34.438% C
HSR:22.951% C+
VA39 Spectre
B+
Kills:75
Deaths:28
KDR:2.679
Accuracy:29.809% C
HSR:44% B+
Beamer VS3
B+
Kills:65
Deaths:97
KDR:0.670
Accuracy:20.354% D--
HSR:26.154% B+
Soldier Soaker
D
Kills:56
Deaths:42
KDR:1.333
Accuracy:20.492% D**
HSR:10.714% D
Kills:13,395
Deaths (as Infiltrator):3,013
Deaths (to Infiltrators):1,425
KDR:4.44574
Kill Difference:10,382
Playtime:1,396.388 hours
Usage:69%
Score:15.571m
Score/min:186
Accuracy (listed only):31.307%
HSR (listed only):50.324%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:310
Deaths:435
KDR:0.713
Accuracy:19.576% D
HSR:19.677% C+
NS-11CB
F
Kills:79
Deaths:127
KDR:0.622
Accuracy:16.399% F
HSR:7.595% F-
Kills:389
Deaths (as Light Assault):562
Deaths (to Light Assaults):1,022
KDR:0.69217
Kill Difference:173
Playtime:16.703 hours
Usage:1%
Score:0.167m
Score/min:166
Accuracy (listed only):17.988%
HSR (listed only):13.636%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C
Kills:243
Deaths:326
KDR:0.745
Accuracy:19.979% D
HSR:18.519% C
Kills:243
Deaths (as Combat Medic):326
Deaths (to Combat Medics):476
KDR:0.7454
Kill Difference:83
Playtime:48.324 hours
Usage:2%
Score:0.762m
Score/min:263
Accuracy (listed only):19.979%
HSR (listed only):18.519%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:1,204
Deaths:446
KDR:2.700
Accuracy:13.194% D--
HSR:24.668% B++
Quasar VM1
B++
Kills:1,202
Deaths:465
KDR:2.585
Accuracy:13.462% C--
HSR:22.546% B++
Comet VM2
C+
Kills:555
Deaths:202
KDR:2.748
Accuracy:45.527% C+
HSR:2.523% D-
Comet VM2
C*
Kills:529
Deaths:219
KDR:2.416
Accuracy:45.260% C*
HSR:2.079% D--
NS-10 Burster
B+
Kills:255
Deaths:59
KDR:4.322
Accuracy:33.571% B+
HSR:3.137% D-
NS-10 Burster
B+
Kills:249
Deaths:57
KDR:4.368
Accuracy:34.220% B+
HSR:0.402% F
Cosmos VM3
C+
Kills:171
Deaths:69
KDR:2.478
Accuracy:15.217% C-
HSR:18.129% C+
Cosmos VM3
C**
Kills:170
Deaths:61
KDR:2.787
Accuracy:16.142% C
HSR:20% C**
Blueshift VM5
B
Kills:65
Deaths:34
KDR:1.912
Accuracy:13.493% D*
HSR:23.077% B
Blueshift VM5
B++
Kills:52
Deaths:26
KDR:2
Accuracy:13.654% D*
HSR:25% B++
Kills:4,452
Deaths (as MAX Suit):819
Deaths (to MAX Suits):237
KDR:5.4359
Kill Difference:3,633
Playtime:176.120 hours
Usage:9%
Score:2.413m
Score/min:228
Accuracy (listed only):24.374%
HSR (listed only):14.156%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:4,644
V. Kills:1,787 260%
Deaths:81
KDR:57.333
Accuracy:48.185% D--
KPH:38.300 B+
VKPH:14.700 D
L100 Python HESH
B++
Kills:1,947
V. Kills:569 342%
Deaths:41
KDR:47.488
Accuracy:48.108% C+
KPH:38.200 C--
VKPH:11.200 B++
L100 Python HEAT
C++
Kills:1,155
V. Kills:465 248%
Deaths:46
KDR:25.109
Accuracy:45.495% D
KPH:30.500 C+
VKPH:12.300 C++
Skyguard
B+
Kills:626
V. Kills:325 192%
Deaths:28
KDR:22.357
Accuracy:26.500% C-
KPH:17.100 B+
VKPH:8.900 C+
C75 Viper
C-
Kills:318
V. Kills:100 315%
Deaths:53
KDR:6
Accuracy:29.604% D--
KPH:19.600 C--
VKPH:6.200 C-
Kills:8,690 (8,690 + 0)
Deaths:249
KDR:34.900
VKDR:13.036
Vehicle Kills:3,246
Kill Difference:8,441
Playtime:262.979 hours
Usage:13%
Score:2.511m
Score/min:159
Driving Accuracy:29.604%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:1,887
V. Kills:977 193%
Deaths:135
KDR:13.978
Accuracy:50.718% C
KPH:27.600 C++
VKPH:14.300 C
Supernova VPC
C+
Kills:1,209
V. Kills:295 408%
Deaths:132
KDR:9.159
Accuracy:45.382% D
KPH:30.400 D
VKPH:7.400 C+
Supernova PC
C**
Kills:1,090
V. Kills:446 244%
Deaths:95
KDR:11.474
Accuracy:49.763% C++
KPH:24.300 C++
VKPH:9.900 C**
E540 Halberd
C++
Kills:327
V. Kills:209 156%
Deaths:49
KDR:6.673
Accuracy:48.366% C++
KPH:25.600 D
VKPH:16.400 C++
Saron HRB
C
Kills:237
V. Kills:168 140%
Deaths:74
KDR:3.203
Accuracy:42.123% C+
KPH:17.900 D
VKPH:12.700 C
Kills:4,750 (4,186 + 564)
Deaths:485
KDR:9.794
VKDR:4.320
Vehicle Kills:2,095
Kill Difference:4,265
Playtime:178.977 hours
Usage:9%
Score:2.101m
Score/min:196
Driving Accuracy:49.763%
Gunner Accuracy:42.123%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:62
V. Kills:53 115%
Deaths:17
KDR:3.647
Accuracy:53.050% C
KPH:25.900 D
VKPH:22.100 C+
Aphelion VEX-4H
C
Kills:55
V. Kills:63 86%
Deaths:21
KDR:2.619
Accuracy:44.021% C+
KPH:19.400 D*
VKPH:22.200 C
Kills:117 (0 + 117)
Deaths:38
KDR:3.079
VKDR:3.053
Vehicle Kills:116
Kill Difference:79
Playtime:5.231 hours
Usage:0%
Score:0.132m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:44.021%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:152
V. Kills:62 241%
Deaths:13
KDR:11.692
Accuracy:35.013% C-
KPH:20 C+
VKPH:8.100 C++
M20 Basilisk
C*
Kills:108
V. Kills:51 208%
Deaths:10
KDR:10.800
Accuracy:30.828% D-
KPH:21.500 C+
VKPH:10.100 C*
Kills:260 (0 + 260)
Deaths:23
KDR:11.304
VKDR:4.913
Vehicle Kills:113
Kill Difference:237
Playtime:12.641 hours
Usage:1%
Score:0.136m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:30.828%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parsec VX3-A 4,9114,86328716.944M11.9339.377%C-80.218%C*16.9D**N/A41287.4h2.2D--5.5D
L100 Python AP 6,4314,6448157.333U52.3248.185%D--N/A38.3B+14.7D176121.4h4.1B**8.4B+
L100 Python HESH 2,5161,9474147.488M+42.4748.108%C+N/A38.2C--11.2B++15651h4.5D9.3C
Supernova FPC 2,8641,88713513.978B**8.9650.718%C1.749%C27.6C++14.3C23168.3h5.1C++10C++
Phaseshift VX-S 1,2571,24911610.767M*5.7543.436%B**82.866%B+15.9D-N/A4978.6h2.7C**6.3B+
Supernova VPC 1,5041,2091329.159C4.1445.382%D2.564%A30.4D7.4C+13739.8h3.9D8.7D
Quasar VM1 1,2541,2044462.7C**2.3213.194%D--24.668%B++17.2D--N/A5070h21.4F--162.2F
Quasar VM1 1,2531,2024652.585B++2.4313.462%C--22.546%B++16.7DN/A5072.1h21.8D**162C
NS-61 Emissary 1,2441,1929921.202B+3.8126.881%C+13.758%C--9.4D-N/A36126.6h23.6D87.9D
Ghost 1,1771,1651946.005B**0.9933.433%D-76.996%B++17.5D-N/A5966.4h2.8D8.3D
XM98 1,1791,1622784.18A0.8433.318%D69.794%D15.6DN/A3674.4h3D9C--
V10 1,1721,1621328.803M3.7935.177%D79.776%C*17.8D-N/A3965.1h2.3C+6.6C
Parallax VX3 1,1741,16010011.6A*6.5839.246%C+78.707%C++20.1C--N/A4657.7h2B+5.2B+
L100 Python HEAT 1,6201,1554625.109S20.0945.495%DN/A30.5C+12.3C++16037.9h6.9C+15.2C
Supernova PC 1,5361,0909511.474B*6.4649.763%C++1.101%D-24.3C++9.9C**14044.9h6.4C--12.9C
Artemis VX26 9709413662.571B**2.4519.724%F17.96%D10.9D--N/A2486.7h20.8F**105.3F*
Orion VS54 8258157071.153C+3.8616.015%D--27.117%C**14.3DN/A4957.1h16.5D103C
Skyguard 9516262822.357S17.3426.5%C-N/A17.2B+8.9C+12736.5h72.1A272.1B*
Comet VM2 7545552022.748A*2.2745.527%C+2.523%D-10.5C+3.8D5352.9h26.9C++59.1C**
Proximity Mine 5335331731.353S26.3436.622%DN/A102.5CN/A2645.2h2.1C--5.8D
Comet VM2 7345292192.416A++2.6045.26%C*2.079%D--9.7C3.7C+4954.7h29.1C-64.3C+
E540 Halberd 536327496.673C1.6648.366%C++N/A25.5D16.3C++35512.8h7.3D--15.1C--
C75 Viper 418318536B+0.9829.604%D--1.258%C+19.6C--6.2C-11416.2h15.3C+51.7C--
Solstice VE3 3173104350.713C+4.3019.576%D19.677%C+5.9DN/A3152.3h22.3D--113.9C
NS-44 Commissioner 3163053810.801C+4.2234.438%C22.951%C+3.7D*N/A2183.5h8.4T*24.3F
Plasma Grenade 2882831283N/A277.9848.741%B+N/A471.7C+8.3C+13720.6h4C+8.1C*
NS-10 Burster 406255594.322S0.6933.571%B+3.137%D-7.2B+4.3B+6035.5h122.9B+366.1B+
NS-10 Burster 399249574.368S0.6534.22%B+N/A7B+4.2C**6035.4h125.6B+366.9B++
Pulsar VS1 2542433260.745C+4.2719.979%D18.519%C7.9D--N/A3130.8h21.4F107.2D--
Saron HRB 405237743.203C-1.8142.123%C+2.11%B+18D12.7C22313.2h28.6D-68D
Spear Anti-Vehicle Phalanx Turret 3242181021.8A*16.7844.984%C+2.752%D22.9D-11.2D--1729.5h11.5C-25.6C+
Cosmos VM3 178171692.478B2.5415.217%C-18.129%C+19.9DN/A608.6h22.4F--147.2D*
Cosmos VM3 178170612.787B++2.2316.142%C20%C**23C-1.1B**667.4h20.5D**127C
M20 Basilisk 2141521311.692S6.6835.013%C-3.289%D--20C+8.2C++1757.6h90.3C**257.8C++
S1 202129881.466A+3.5544.501%D**N/A19.3C10.9C2856.7h6.8C++15.2C
M20 Basilisk 1591081010.8M**5.7830.828%D-5.556%C+21.6C+10.2C*1865h71.5B*232B+
Tank Mine 10987187U81.98363.121%UN/A435S110A++47810.2h5.9T*1.6A**
NS-11CB 82791270.622C--4.3916.399%F7.595%F-6.3D-N/A2012.5h29.8F**181.5F*
VA39 Spectre 7775282.679B++2.3429.809%C44%B+12.1DN/A966.2h7.1C23.7C
Beamer VS3 6865970.67C+4.3520.354%D--26.154%B+11.6DN/A595.6h13.8D--67.9C--
Blueshift VM5 6965341.912C+3.1013.493%D*23.077%B15.9D--1B+694.1h23.5F-174F
Saron HRB-H 11562173.647C1.3753.05%CN/A25.8D22.1C+4002.4h27.2C+51.3C+
C-4 9061115.545M+0.5358.265%SN/A122B*58A*28670.5h2.3D**4B++
Aspis Anti-Aircraft Phalanx Turret 13260320S14.9828.324%B+N/A11.3C++13.6B++1835.3h127.3B++449.6B+
Soldier Soaker 5756421.333C*3.6820.492%D**10.714%D8.8D*N/A236.4h5.8C*28.3D
Aphelion VEX-4H 11855212.619C2.4044.021%C+N/A19.6D*22.5C4352.8h92.4D-210D-
Blueshift VM5 5452262C+3.0213.654%D*25%B++16.3D--N/A693.2h24.4F--178.7F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11580.1h
Nano-Armor Kit218382,17828.9h
M20 Basilisk-H0760h
Nanite Revive Grenade01,1880.3h
Medical Applicator21197,00714.9h
Deconstruction Tool08420h
Shield Recharging Field77960.4h
Ammunition Package211,3950.7h
Medical Kit1840.1h
Snowman Soldier3640.1h
Recon Detection Device14339,23376.1h

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