Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 6 (19,991)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (232 days). The data shown below may not be accurate.

Harbinger KruFFT[HOPM] KruFFT
VS BR 88

KDR: 5.06

Score: 25.7m

Last Seen: Feb 8th, 2020 3:57 PM
- OFFLINE - 696.6 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Miller
Level Progress (to 89): 91%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python AP Parsec VX3-A L100 Python HESH Supernova FPC Phaseshift VX-S Supernova VPC Quasar VM1 Quasar VM1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:KruFFT



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,433,646 MLG Score: 1146
Fun Score: N/A
Cheeseburgers Flipped: 1444TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.991%19.018%399813414,2171.473453.589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.023%-0.051C+-0.314C-0.805D-HEAD ++ (~8.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.4-0.289C20-0.404C--75.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.42%0.986%29468134113,996589534523.7623262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.703%-0.545D-0.979D--0.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.416B80.362C**14.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.878%2.177%256413458274047322.04198113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.884%-0.032C+-0.567D-0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.50.139C++37.10.077C+66.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.399%78.777%2567134211,18156811419.6503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.325%0.367C**0.754B++0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.348C**2.40.242C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.7m337%223 (13.4k)200 (12k)5.0626337,9907,5046.5895588 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349236620.161%27.697%55817:1415

14% Engineer70% Infiltrator8% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 26th, 2016 11:20 PMMay 11th, 2019 7:15 PMFeb 8th, 2020 5:23 PM (232d) (PST)Feb 8th, 2020 1:30 PM (232d) (PST)Feb 8th, 2020 11:57 AM (232d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
566774890.2960.0580.0821.2000.0601146

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,9834,60929,374184572412,024

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2139.1h/89.1d 11,458 10,522 18,573 154k 3,321 7,266 7,717 72.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:824
Deaths:726
KDR:1.135
Accuracy:15.982% F
HSR:27.185% C+
Kills:824
Deaths (as Heavy Assault):726
Deaths (to Heavy Assaults):1,422
KDR:1.13499
Kill Difference:98
Playtime:74.827 hours
Usage:3%
Score:0.724m
Score/min:161
Accuracy (listed only):15.982%
HSR (listed only):27.185%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:310
Deaths:441
KDR:0.703
Accuracy:19.500% D*
HSR:19.677% C
NS-11CB
F--
Kills:79
Deaths:127
KDR:0.622
Accuracy:16.329% F--
HSR:7.595% F--
Kills:389
Deaths (as Engineer):568
Deaths (to Engineers):1,653
KDR:0.68486
Kill Difference:179
Playtime:308.154 hours
Usage:14%
Score:4.972m
Score/min:269
Accuracy (listed only):17.915%
HSR (listed only):13.636%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
C++
Kills:5,176
Deaths:305
KDR:16.971
Accuracy:39.203% D-
HSR:80.448% C++
Phaseshift VX-S
B+
Kills:1,264
Deaths:116
KDR:10.897
Accuracy:43.535% B+
HSR:82.911% B+
NS-61 Emissary
C-
Kills:1,192
Deaths:992
KDR:1.202
Accuracy:26.858% C-
HSR:13.758% D
Ghost
B+
Kills:1,182
Deaths:198
KDR:5.970
Accuracy:33.462% D**
HSR:77.157% B+
Artemis VX26
D-
Kills:1,176
Deaths:515
KDR:2.283
Accuracy:19.860% F-
HSR:18.112% D-
V10
C+
Kills:1,162
Deaths:132
KDR:8.803
Accuracy:35.177% D*
HSR:79.776% C+
XM98
D-
Kills:1,162
Deaths:278
KDR:4.180
Accuracy:33.318% D--
HSR:69.794% D-
Parallax VX3
C+
Kills:1,160
Deaths:100
KDR:11.600
Accuracy:39.246% C
HSR:78.707% C+
NS-44 Commissioner
C
Kills:324
Deaths:463
KDR:0.700
Accuracy:34.097% D
HSR:22.222% C
VA39 Spectre
B+
Kills:75
Deaths:28
KDR:2.679
Accuracy:29.809% D-
HSR:44% B+
Beamer VS3
C**
Kills:65
Deaths:97
KDR:0.670
Accuracy:19.969% D*
HSR:26.154% C**
Soldier Soaker
D
Kills:56
Deaths:42
KDR:1.333
Accuracy:20.492% F-
HSR:10.714% D
Kills:13,994
Deaths (as Infiltrator):3,266
Deaths (to Infiltrators):1,510
KDR:4.28475
Kill Difference:10,728
Playtime:1,504.134 hours
Usage:70%
Score:16.570m
Score/min:184
Accuracy (listed only):31.252%
HSR (listed only):50.313%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:310
Deaths:441
KDR:0.703
Accuracy:19.500% D*
HSR:19.677% C
NS-11CB
F--
Kills:79
Deaths:127
KDR:0.622
Accuracy:16.329% F--
HSR:7.595% F--
Kills:389
Deaths (as Light Assault):568
Deaths (to Light Assaults):1,060
KDR:0.68486
Kill Difference:179
Playtime:16.874 hours
Usage:1%
Score:0.167m
Score/min:164
Accuracy (listed only):17.915%
HSR (listed only):13.636%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
D
Kills:247
Deaths:337
KDR:0.733
Accuracy:19.990% D*
HSR:18.219% D
Kills:247
Deaths (as Combat Medic):337
Deaths (to Combat Medics):506
KDR:0.73294
Kill Difference:90
Playtime:52.884 hours
Usage:2%
Score:0.814m
Score/min:257
Accuracy (listed only):19.990%
HSR (listed only):18.219%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:1,204
Deaths:446
KDR:2.700
Accuracy:13.194% F
HSR:24.668% B
Quasar VM1
B
Kills:1,202
Deaths:465
KDR:2.585
Accuracy:13.462% D--
HSR:22.546% B
Comet VM2
C-
Kills:557
Deaths:203
KDR:2.744
Accuracy:45.518% C-
HSR:2.513% D-
Comet VM2
C
Kills:529
Deaths:220
KDR:2.405
Accuracy:45.246% C
HSR:2.079% D*
NS-10 Burster
C++
Kills:259
Deaths:59
KDR:4.390
Accuracy:33.749% C++
HSR:3.089% D-
NS-10 Burster
C++
Kills:253
Deaths:57
KDR:4.439
Accuracy:34.376% C++
HSR:0.395% F-
Cosmos VM3
C
Kills:171
Deaths:69
KDR:2.478
Accuracy:15.217% D-
HSR:18.129% C
Cosmos VM3
C+
Kills:170
Deaths:61
KDR:2.787
Accuracy:16.142% D-
HSR:20% C+
Blueshift VM5
B*
Kills:112
Deaths:55
KDR:2.036
Accuracy:14.413% F
HSR:28.571% B*
Blueshift VM5
C
Kills:107
Deaths:47
KDR:2.277
Accuracy:14.295% F
HSR:21.495% C
Kills:4,564
Deaths (as MAX Suit):841
Deaths (to MAX Suits):247
KDR:5.42687
Kill Difference:3,723
Playtime:180.883 hours
Usage:8%
Score:2.473m
Score/min:228
Accuracy (listed only):24.561%
HSR (listed only):14.349%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:5,393
V. Kills:2,072 260%
Deaths:81
KDR:66.580
Accuracy:48.251% D--
KPH:38.100 C
VKPH:14.600 D--
L100 Python HESH
B+
Kills:2,314
V. Kills:665 347%
Deaths:41
KDR:56.439
Accuracy:47.765% C--
KPH:38.100 D--
VKPH:11 B+
L100 Python HEAT
C
Kills:1,155
V. Kills:465 248%
Deaths:46
KDR:25.109
Accuracy:45.495% D-
KPH:30.500 C--
VKPH:12.300 C
Skyguard
C+
Kills:626
V. Kills:325 192%
Deaths:28
KDR:22.357
Accuracy:26.500% D
KPH:17.100 C+
VKPH:8.900 D
C75 Viper
C-
Kills:318
V. Kills:100 315%
Deaths:53
KDR:6
Accuracy:29.604% D*
KPH:19.600 D-
VKPH:6.200 C-
Kills:9,806 (9,806 + 0)
Deaths:249
KDR:39.382
VKDR:14.566
Vehicle Kills:3,627
Kill Difference:9,557
Playtime:292.914 hours
Usage:14%
Score:2.769m
Score/min:158
Driving Accuracy:29.604%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:1,891
V. Kills:977 193%
Deaths:135
KDR:14.007
Accuracy:50.723% D
KPH:27.700 C
VKPH:14.300 D
Supernova VPC
C
Kills:1,209
V. Kills:295 408%
Deaths:132
KDR:9.159
Accuracy:45.382% D-
KPH:30.400 D--
VKPH:7.400 C
Supernova PC
C+
Kills:1,090
V. Kills:446 244%
Deaths:95
KDR:11.474
Accuracy:49.763% C+
KPH:24.300 C
VKPH:9.900 C+
E540 Halberd
C
Kills:327
V. Kills:209 156%
Deaths:49
KDR:6.673
Accuracy:48.366% C
KPH:25.600 D--
VKPH:16.400 C
Saron HRB
C-
Kills:237
V. Kills:168 140%
Deaths:74
KDR:3.203
Accuracy:42.123% D
KPH:17.900 D-
VKPH:12.700 C-
Kills:4,754 (4,190 + 564)
Deaths:485
KDR:9.802
VKDR:4.320
Vehicle Kills:2,095
Kill Difference:4,269
Playtime:179.000 hours
Usage:8%
Score:2.121m
Score/min:198
Driving Accuracy:49.763%
Gunner Accuracy:42.123%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:83
V. Kills:65 126%
Deaths:17
KDR:4.882
Accuracy:55.421% C
KPH:30.500 D
VKPH:23.900 C
Aphelion VEX-4H
D
Kills:55
V. Kills:63 86%
Deaths:21
KDR:2.619
Accuracy:44.021% C
KPH:19.400 D**
VKPH:22.200 D
Kills:138 (0 + 138)
Deaths:38
KDR:3.632
VKDR:3.368
Vehicle Kills:128
Kill Difference:100
Playtime:5.559 hours
Usage:0%
Score:0.162m
Score/min:485
Driving Accuracy:N/A%
Gunner Accuracy:44.021%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:152
V. Kills:62 241%
Deaths:13
KDR:11.692
Accuracy:35.056% D-
KPH:19.900 C
VKPH:8.100 C+
M20 Basilisk
C++
Kills:111
V. Kills:53 206%
Deaths:10
KDR:11.100
Accuracy:30.751% D**
KPH:21.900 C
VKPH:10.500 C++
Kills:263 (0 + 263)
Deaths:23
KDR:11.435
VKDR:5
Vehicle Kills:115
Kill Difference:240
Playtime:12.727 hours
Usage:1%
Score:0.138m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:30.751%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 7,4655,3938166.58S61.5248.251%D--N/A38.1C14.6D--172141.7h4B++8.4C++
Parsec VX3-A 5,2275,17630516.97A+11.9139.203%D-80.448%C++16.7FN/A40310.4h2.2F-5.5D**
L100 Python HESH 2,9792,3144156.439A+51.3847.765%C--N/A38.1D--11B+15260.7h4.4D**9.1D**
Supernova FPC 2,8681,89113514.007C*8.9450.723%D1.745%C+27.7C14.3D23468.3h5.1C10C--
Phaseshift VX-S 1,2721,26411610.897M5.8343.535%B+82.911%B+16D*N/A5079.2h2.8C+6.4C*
Supernova VPC 1,5041,2091329.159C--4.1045.382%D-2.564%A30.4D--7.4C13839.8h3.9D*8.7D*
Quasar VM1 1,2541,2044462.7C+2.3613.194%F24.668%B17.2D**N/A5070h21.4F*162.2T
Quasar VM1 1,2531,2024652.585C**2.4813.462%D--22.546%B16.7D-N/A5072.1h21.8F-162C-
NS-61 Emissary 1,2441,1929921.202C++3.8626.858%C-13.758%D9.4D--N/A36126.6h23.6D-88D--
Ghost 1,1941,1821985.97B++0.9133.462%D**77.157%B+17.5D*N/A5967.4h2.8D**8.3F
Artemis VX26 1,2111,1765152.283C*2.7819.86%F-18.112%D-10.5D*N/A23112.1h20.8T*105T*
V10 1,1721,1621328.803A++3.7435.177%D*79.776%C+17.8D*N/A3965.1h2.3D6.6D--
XM98 1,1791,1622784.18B+0.8833.318%D--69.794%D-15.6D--N/A3674.4h3D*9D--
Parallax VX3 1,1741,16010011.6A6.5439.246%C78.707%C+20.1D-N/A4657.7h2C++5.2C+
L100 Python HEAT 1,6201,1554625.109A20.0545.495%D-N/A30.5C--12.3C16037.9h6.9D-15.2C
Supernova PC 1,5361,0909511.474C**6.4149.763%C+1.101%D-24.3C9.9C+14144.9h6.4D--12.9D-
Orion VS54 8348247261.135C-3.9315.982%F27.185%C+14.2D--N/A4958.1h16.5D*103.2C
Skyguard 9516262822.357M17.2926.5%DN/A17.2C+8.9D12736.5h72.1B**272.1B++
Proximity Mine 6016011931.632S26.5735.847%D--N/A103.6DN/A2725.8h2.1D5.8D--
Comet VM2 7575572032.744A++2.3245.518%C-2.513%D-10.5D3.8D-5353h26.9C+59C
Comet VM2 7345292202.405A+2.6645.246%C2.079%D*9.7D3.7D4954.8h29.2D-64.5C
E540 Halberd 536327496.673C--1.6148.366%CN/A25.5D--16.3C36012.8h7.3F15.1D*
NS-44 Commissioner 3353244630.7C4.3634.097%D22.222%C3.4D*N/A2095h8.2T*24F--
Plasma Grenade 3303221322N/A316.9448.895%C+N/A460D11.4C+13890.7h3.8D-7.9C--
C75 Viper 418318536C0.9429.604%D*1.258%C+19.6D-6.2C-11716.2h15.3D51.7D
Solstice VE3 3173104410.703C-4.3619.5%D*19.677%C5.9D-N/A3152.8h22.4D*114.7C
NS-10 Burster 411259594.39M++0.6733.749%C++3.089%D-7.2C++4.2C+6035.9h123C**364.6C**
NS-10 Burster 405253574.439A*0.6234.376%C++N/A7C+4.2C6035.9h125.6B365.3B+
Pulsar VS1 2592473370.733D4.3319.99%D*18.219%D7.4D*N/A2933.4h21.7T108.4F--
Saron HRB 405237743.203D1.8642.123%D2.11%B++18D-12.7C-22513.2h28.6D*68D**
Spear Anti-Vehicle Phalanx Turret 3242181021.8A+16.7444.943%C--2.752%D22.7D*11D*1749.6h11.5D--25.7C-
Cosmos VM3 178171692.478C+2.5815.217%D-18.129%C19.9D--N/A608.6h22.4T-147.2F--
Cosmos VM3 178170612.787B+2.2816.142%D-20%C+23D-1.1B+667.4h20.5F127C+
M20 Basilisk 2141521311.692M++6.6335.056%D-3.289%D*19.7C8.1C+1777.7h90.5C+258.2C+
S1 209133881.511B+3.5544.729%F-N/A19.9D-11.3C--2926.7h6.7C15C-
Blueshift VM5 117112552.036C3.0314.413%F28.571%B*14.5D**N/A557.7h26.4T*182.9T-
M20 Basilisk 1641111011.1M++6.0430.751%D**5.405%C21.8C10.4C++1885.1h70.2B++228.3C++
Tank Mine 1401101110U104.94266.507%UN/A550S150M41260.2h5.1T*1.9A*
Blueshift VM5 109107472.277C2.7914.295%F21.495%C15.7D**N/A546.8h25T-174.8T-
Saron HRB-H 14883174.882C0.1855.421%CN/A30.7D24.1C5332.7h27C-48.7C-
NS-11CB 82791270.622D-4.4416.329%F--7.595%F--6.3D*N/A2012.5h29.8T*182.3T*
VA39 Spectre 7775282.679C++2.3829.809%D-44%B+12.1D-N/A996.2h7.1D*23.7D--
C-4 10170116.364M1.3061.984%SN/A140B+62A++29730.5h2.1F--3.5B+
Beamer VS3 6865970.67C4.3919.969%D*26.154%C**11.6D-N/A615.6h13.8D*69.2D**
Aspis Anti-Aircraft Phalanx Turret 13662415.5S10.4428.498%C+N/A11.5C13.7C++1845.4h124.9B+438.4C*
Soldier Soaker 5756421.333C+3.7320.492%F-10.714%D8.8D**N/A236.4h5.8C*28.3D**
Aphelion VEX-4H 11855212.619C-2.4444.021%CN/A19.6D**22.5D4372.8h92.4C210D-

Consumables
  Name Deaths Consumed Time Equipped
M20 Basilisk-H0760h
Nano-Armor Kit228389,04629.3h
Spawn Beacon11800.1h
Nanite Revive Grenade01,4120.4h
Medical Applicator222106,42016.8h
Welding Device0750h
Deconstruction Tool08420h
Recon Detection Device15342,31981.3h
Shield Recharging Field77960.4h
Ammunition Package231,4380.7h
Medical Kit1850.1h
Snowman Soldier4740.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.62s
Server spent 3.01s on queries, 2.39s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.