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Archon KruFFT[HOPM] KruFFT
VS BR 79

KDR: 5.02

Score: 23.2m

Last Seen: Oct 14th, 2019 4:44 PM
- OFFLINE - 33.6 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Miller - Outfit Member of Russian Trash Squad[HOPM] Russian Trash Squad
VS outfit on Miller

Members: 121
Level Progress (to 80): 87%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Parsec VX3-A L100 Python AP L100 Python HESH Supernova FPC Phaseshift VX-S Quasar VM1 Quasar VM1 NS-61 Emissary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,513,710 MLG Score: 1210
Fun Score: N/A
Cheeseburgers Flipped: 1322TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.171%18.538%392812083,7491.47023.549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.928%0.036C+-0.388C--0.814D-HEAD ++ (~7.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.4-0.272C20.2-0.416C--75.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.83%1.074%25888120811,549543450021.2298257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.723%-0.644D-0.921D--0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.308C*8.60.267C*16.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.929%2.256%270412127983716752.15094118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.009%-0.028C+-0.536D-0.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.20.115C+37.80.048C+67.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.966%78.553%2707120910,65451411020.7276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.948%0.297C*0.745B++0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.347C**2.40.249C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Russian Trash Squad[HOPM] Russian Trash Squad
VS outfit on Miller

Members: 121
23.2m329.5%226 (13.6k)203 (12.2k)5.0188733,5166,6786.5440279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1216212320.272%29.365%59517:1414

15% Engineer70% Infiltrator9% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 26th, 2016 11:20 PMMay 11th, 2019 7:15 PMOct 15th, 2019 10:19 AM (1d) (PST)Oct 14th, 2019 2:58 PM (2d) (PST)Oct 14th, 2019 12:44 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
557774800.2930.0580.0861.1600.0591210

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,4264,60328,823184570412,177

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1905.2h/79.4d 10,185 9,842 16,790 132.6k 2,949 6,536 6,719 63.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:739
Deaths:646
KDR:1.144
Accuracy:15.926% D--
HSR:25.846% C++
Kills:739
Deaths (as Heavy Assault):646
Deaths (to Heavy Assaults):1,260
KDR:1.14396
Kill Difference:93
Playtime:65.611 hours
Usage:3%
Score:0.637m
Score/min:162
Accuracy (listed only):15.926%
HSR (listed only):25.846%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:278
Deaths:380
KDR:0.732
Accuracy:19.945% D
HSR:17.986% C
NS-11CB
F
Kills:79
Deaths:127
KDR:0.622
Accuracy:16.420% F
HSR:7.595% F-
Kills:357
Deaths (as Engineer):507
Deaths (to Engineers):1,481
KDR:0.70414
Kill Difference:150
Playtime:288.734 hours
Usage:15%
Score:4.751m
Score/min:274
Accuracy (listed only):18.183%
HSR (listed only):12.790%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
C*
Kills:4,685
Deaths:274
KDR:17.099
Accuracy:39.366% C--
HSR:80.171% C*
Phaseshift VX-S
B+
Kills:1,247
Deaths:112
KDR:11.134
Accuracy:40.105% B+
HSR:82.919% B+
NS-61 Emissary
C+
Kills:1,192
Deaths:992
KDR:1.202
Accuracy:26.883% C+
HSR:13.758% C--
Ghost
B*
Kills:1,163
Deaths:194
KDR:5.995
Accuracy:33.454% D-
HSR:76.956% B*
V10
C*
Kills:1,162
Deaths:132
KDR:8.803
Accuracy:35.177% D
HSR:79.776% C*
XM98
D
Kills:1,162
Deaths:278
KDR:4.180
Accuracy:33.318% D
HSR:69.794% D
Parallax VX3
C++
Kills:1,160
Deaths:100
KDR:11.600
Accuracy:39.246% C++
HSR:78.707% C++
Artemis VX26
D
Kills:894
Deaths:346
KDR:2.584
Accuracy:19.718% F
HSR:17.897% D
NS-44 Commissioner
C++
Kills:288
Deaths:307
KDR:0.938
Accuracy:33.534% C
HSR:23.264% C++
VA39 Spectre
B+
Kills:75
Deaths:28
KDR:2.679
Accuracy:29.809% C
HSR:44% B+
Beamer VS3
B+
Kills:65
Deaths:97
KDR:0.670
Accuracy:20.354% D--
HSR:26.154% B+
Soldier Soaker
D
Kills:56
Deaths:42
KDR:1.333
Accuracy:20.492% D**
HSR:10.714% D
Kills:13,149
Deaths (as Infiltrator):2,902
Deaths (to Infiltrators):1,354
KDR:4.53101
Kill Difference:10,247
Playtime:1,325.783 hours
Usage:70%
Score:14.702m
Score/min:185
Accuracy (listed only):30.955%
HSR (listed only):50.343%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:278
Deaths:380
KDR:0.732
Accuracy:19.945% D
HSR:17.986% C
NS-11CB
F
Kills:79
Deaths:127
KDR:0.622
Accuracy:16.420% F
HSR:7.595% F-
Kills:357
Deaths (as Light Assault):507
Deaths (to Light Assaults):965
KDR:0.70414
Kill Difference:150
Playtime:16.281 hours
Usage:1%
Score:0.167m
Score/min:170
Accuracy (listed only):18.183%
HSR (listed only):12.790%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C
Kills:214
Deaths:279
KDR:0.767
Accuracy:19.907% D
HSR:18.692% C
Kills:214
Deaths (as Combat Medic):279
Deaths (to Combat Medics):438
KDR:0.76703
Kill Difference:65
Playtime:42.244 hours
Usage:2%
Score:0.689m
Score/min:272
Accuracy (listed only):19.907%
HSR (listed only):18.692%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:1,204
Deaths:446
KDR:2.700
Accuracy:13.196% D*
HSR:24.668% B++
Quasar VM1
B++
Kills:1,202
Deaths:465
KDR:2.585
Accuracy:13.463% C--
HSR:22.546% B++
Comet VM2
C++
Kills:555
Deaths:201
KDR:2.761
Accuracy:45.519% C++
HSR:2.523% D
Comet VM2
C**
Kills:529
Deaths:218
KDR:2.427
Accuracy:45.246% C**
HSR:2.079% D--
NS-10 Burster
B++
Kills:255
Deaths:59
KDR:4.322
Accuracy:33.571% B++
HSR:3.137% D-
NS-10 Burster
B++
Kills:249
Deaths:57
KDR:4.368
Accuracy:34.220% B++
HSR:0.402% F
Kills:3,994
Deaths (as MAX Suit):723
Deaths (to MAX Suits):215
KDR:5.5242
Kill Difference:3,271
Playtime:165.571 hours
Usage:9%
Score:2.253m
Score/min:227
Accuracy (listed only):30.869%
HSR (listed only):9.226%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:3,589
V. Kills:1,407 255%
Deaths:81
KDR:44.309
Accuracy:47.823% D--
KPH:38.100 B+
VKPH:14.900 D
L100 Python HESH
B*
Kills:1,859
V. Kills:557 333%
Deaths:41
KDR:45.342
Accuracy:48.303% C+
KPH:37.900 C--
VKPH:11.400 B*
L100 Python HEAT
C++
Kills:1,155
V. Kills:465 248%
Deaths:46
KDR:25.109
Accuracy:45.495% D
KPH:30.500 C+
VKPH:12.300 C++
Skyguard
C**
Kills:583
V. Kills:300 194%
Deaths:28
KDR:20.821
Accuracy:26.387% C--
KPH:16.700 C**
VKPH:8.600 C
C75 Viper
C-
Kills:318
V. Kills:100 315%
Deaths:53
KDR:6
Accuracy:29.604% D--
KPH:19.600 D
VKPH:6.200 C-
Kills:7,504 (7,504 + 0)
Deaths:249
KDR:30.137
VKDR:11.361
Vehicle Kills:2,829
Kill Difference:7,255
Playtime:232.013 hours
Usage:12%
Score:2.185m
Score/min:157
Driving Accuracy:29.604%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:1,768
V. Kills:934 189%
Deaths:135
KDR:13.096
Accuracy:50.802% C
KPH:26.900 C++
VKPH:14.200 C
Supernova VPC
C+
Kills:1,187
V. Kills:291 407%
Deaths:132
KDR:8.992
Accuracy:45.235% D
KPH:30.200 D
VKPH:7.400 C+
Supernova PC
B
Kills:1,090
V. Kills:446 244%
Deaths:95
KDR:11.474
Accuracy:49.763% C++
KPH:24.300 C++
VKPH:9.900 B
E540 Halberd
C*
Kills:309
V. Kills:205 150%
Deaths:49
KDR:6.306
Accuracy:48.886% C*
KPH:25.600 C--
VKPH:17 C*
Saron HRB
C
Kills:232
V. Kills:167 138%
Deaths:74
KDR:3.135
Accuracy:42.461% C+
KPH:17.800 D
VKPH:12.800 C
Kills:4,586 (4,045 + 541)
Deaths:485
KDR:9.456
VKDR:4.212
Vehicle Kills:2,043
Kill Difference:4,101
Playtime:174.928 hours
Usage:9%
Score:2.028m
Score/min:193
Driving Accuracy:49.763%
Gunner Accuracy:42.461%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:62
V. Kills:53 115%
Deaths:17
KDR:3.647
Accuracy:53.050% C
KPH:25.900 D
VKPH:22.100 C+
Aphelion VEX-4H
C-
Kills:55
V. Kills:63 86%
Deaths:21
KDR:2.619
Accuracy:44.021% C
KPH:19.400 D*
VKPH:22.200 C-
Kills:117 (0 + 117)
Deaths:38
KDR:3.079
VKDR:3.053
Vehicle Kills:116
Kill Difference:79
Playtime:5.231 hours
Usage:0%
Score:0.129m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:44.021%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:150
V. Kills:62 238%
Deaths:13
KDR:11.539
Accuracy:34.938% C-
KPH:20 C+
VKPH:8.300 C*
M20 Basilisk
C*
Kills:107
V. Kills:51 206%
Deaths:10
KDR:10.700
Accuracy:30.817% D-
KPH:21.800 C+
VKPH:10.400 C*
Kills:257 (0 + 257)
Deaths:23
KDR:11.174
VKDR:4.913
Vehicle Kills:113
Kill Difference:234
Playtime:12.400 hours
Usage:1%
Score:0.132m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:30.817%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parsec VX3-A 4,7334,68527417.099M**12.0839.366%C--80.171%C*17D**N/A40276.2h2.2D--5.5D
L100 Python AP 4,9963,5898144.309S39.2947.823%D--N/A38.1B+15D17894.1h4.2B**8.7B+
L100 Python HESH 2,4161,8594145.341M+40.3248.303%C+N/A37.9C--11.4B*15549h4.5D9.4C
Supernova FPC 2,7021,76813513.096B*8.0850.802%C1.753%C27C++14.2C22865.6h5.2C++10.2C++
Phaseshift VX-S 1,2541,24711211.134M*6.1240.105%B+82.919%B+16DN/A4077.7h2.4B+5.9B+
Quasar VM1 1,2541,2044462.7C**2.3213.196%D*24.668%B++17.2D--N/A5069.9h21.4F--162.1F
Quasar VM1 1,2531,2024652.585B++2.4313.463%C--22.546%B++16.7DN/A5072.1h21.8D**162C-
NS-61 Emissary 1,2441,1929921.202B+3.8226.883%C+13.758%C--9.4D-N/A36126.5h23.6D--87.9D-
Supernova VPC 1,4781,1871328.992C3.9745.235%D2.612%A30.2D7.4C+13739.3h3.9C--8.7C--
Ghost 1,1751,1631945.995B**0.9833.454%D-76.956%B*17.5D-N/A5966.3h2.8D8.3D
V10 1,1721,1621328.803A*3.7835.177%D79.776%C*17.8D-N/A3965.1h2.3C+6.6C+
XM98 1,1791,1622784.18B**0.8433.318%D69.794%D15.6DN/A3574.4h3D9C-
Parallax VX3 1,1741,16010011.6A*6.5839.246%C++78.707%C++20.1C--N/A4657.7h2B+5.2B+
L100 Python HEAT 1,6201,1554625.109S20.0945.495%DN/A30.5C+12.3C++15937.9h6.9C+15.2C
Supernova PC 1,5361,0909511.474B*6.4649.763%C++1.101%D-24.3C++9.9B13944.9h6.4C-12.9C
Artemis VX26 9228943462.584B**2.4319.718%F17.897%D10.9D*N/A2482h20.9F**106F*
Orion VS54 7477396461.144C+3.8715.926%D--25.846%C++14.2DN/A4951.9h16.6D104.4C
Skyguard 8835832820.821S15.8026.387%C--1.029%D16.7C**8.6C12334.9h72.4A274.5B*
Comet VM2 7545552012.761A*2.2645.519%C++2.523%D10.5C+3.8D5352.9h26.9C*59.1C**
Comet VM2 7345292182.427A++2.5945.246%C**2.079%D--9.7C3.8C+4954.6h29.1C-64.3C+
Proximity Mine 5055051729.706S24.6936.558%DN/A101C-N/A2605h2.1C--5.8D
C75 Viper 418318536B+0.9829.604%D--1.258%C+19.6D6.2C-11116.2h15.3C+51.7D
E540 Halberd 514309496.306C1.2948.886%C*N/A25.5D16.9C++36212.1h7.5D*15.3D
NS-44 Commissioner 2992883070.938C+4.0833.534%C23.264%C++3.9D*N/A2074h8T*23.7F
Solstice VE3 2852783800.732C+4.2919.945%D17.986%C5.8D-N/A3247.8h23D*115.2C-
Frag Grenade 2632581258N/A252.9848.387%BN/A430C8.3C+13520.6h4C+8.3C*
NS-10 Burster 406255594.322S0.7033.571%B++3.137%D-7.2B+4.3B+5935.5h122.9B366.1B+
NS-10 Burster 399249574.368S0.6534.22%B++N/A7B+4.2C**6035.4h125.6B+366.9B++
Saron HRB 399232743.135C1.8842.461%C+2.155%B+17.8D12.8C22113h28.9D68D
Spear Anti-Vehicle Phalanx Turret 3242181021.8A*16.7844.984%C+2.752%D22.9D-11.2D--1699.5h11.5C--25.6C
Pulsar VS1 2232142790.767C+4.2519.907%D18.692%C8D--N/A3226.8h21.9F-109.8D*
M20 Basilisk 2121501311.538S6.5234.938%C-3.333%D--20C+8.3C*1727.5h90.5C**259.1C++
S1 202129861.5A+3.5244.736%D**N/A19.5C11.1C2796.6h6.8C++15.1C-
M20 Basilisk 1581071010.7S5.6830.817%D-5.607%C+21.8C+10.4C*1864.9h70.7B*229.5B+
Tank Mine 10282182U76.98370%UN/A410S100A47860.2h5.9T*1.6M
NS-11CB 82791270.622C4.4016.42%F7.595%F-6.4D-N/A2012.4h29.8F*181.3F*
VA39 Spectre 7775282.679B**2.3429.809%C44%B+12.3DN/A956.1h7.1C--23.7C
Beamer VS3 6865970.67C+4.3520.354%D--26.154%B+11.6DN/A585.6h13.8D-67.9C--
Saron HRB-H 11562173.647C1.3753.05%CN/A25.8D22.1C+3892.4h27.2C+51.3C+
Aspis Anti-Aircraft Phalanx Turret 13260320S14.9828.289%B+N/A11.3C++13.6B+1825.3h126.6B++447.6B++
C-4 8658105.8M++0.7856.303%SN/A116B++56A++28060.5h2.3D**4.1B++
Soldier Soaker 5756421.333C*3.6920.492%D**10.714%D8.8D*N/A236.4h5.8C*28.3D-
Aphelion VEX-4H 11855212.619C2.4044.021%CN/A19.6D*22.5C-4282.8h92.4D--210D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11360.1h
M20 Basilisk-H0760h
Nano-Armor Kit175361,54127.2h
Nanite Revive Grenade09650.3h
Medical Applicator16087,17513.3h
Deconstruction Tool08420h
Shield Recharging Field67900.4h
Ammunition Package191,0450.5h
Medical Kit1680.1h
Snowman Soldier3640.1h
Recon Detection Device14238,21874.4h

Check the help document for the dictionary if you want to learn more about words used here.


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