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Immortal Kruemmelmonster85[TFDN] Kruemmelmonster85
VS BR 143

KDR: 0.57

Score: 46.3m

Last Seen: Jul 20th, 2019 8:10 PM
- ONLINE NOW

Battle Rank 120 (143 total) - Vanu Sovereignty on Cobalt - Outfit Leader of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 241
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Saron HRB NS-7 PDW C-4 NS-15M1 Parallax VX3 Nebula VM20 Tank Mine Nebula VM20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-20,016 MLG Score: -16
Fun Score: N/A
Cheeseburgers Flipped: 3635TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.292%20%3062411908,9650.3535230.221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.701%-1.142D*-0.134C-2.042F--HEAD ++ (~12.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.8-0.596D18.2-0.273C100.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.419%2.963%235120994549974890.189076193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.971%-0.636D0.259C*0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.524B+6.30.495B+12.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.403%3.461%1281412004,508386927191.16486166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.075%-0.452D-0.24C0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.8-0.195C44.9-0.12C+98

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.829%62.467%128212121,1514209100.273397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.512%-0.925D---0.308C2.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.3-0.241C3.5-0.113C+8.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.684%13.333%128312117951518290.523715

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.65%-1.57F-0.251C0.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.9-1.183D*6.5-0.34C-22.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 241
46.3m562.7%192 (11.5k)131 (7.9k)0.57420234,78460,5780.851464143 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121474411.468%12.052%13805:513

13% Combat Medic44% Engineer13% Heavy Assault14% Infiltrator8% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 7:45 PMMar 29th, 2014 6:28 PMJul 21st, 2019 2:20 AM (8h) (PST)Jul 20th, 2019 8:03 PM (14h) (PST)Jul 20th, 2019 4:10 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2311151160.0980.1710.0120.7110.028-16

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,8876,8727,01561014327,868

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5888.5h/245.4d 16,796 4,192 30,539 251.2k 8,402 13,355 9,855 81.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:1,012
Deaths:2,166
KDR:0.467
Accuracy:13.144% F-
HSR:22.134% C+
Orion VS54
C+
Kills:317
Deaths:620
KDR:0.511
Accuracy:10.757% F-
HSR:24.606% C+
Flare VE6
B+
Kills:292
Deaths:673
KDR:0.434
Accuracy:9.546% F--
HSR:28.082% B+
Kills:1,621
Deaths (as Heavy Assault):3,459
Deaths (to Heavy Assaults):14,236
KDR:0.46863
Kill Difference:1,838
Playtime:755.219 hours
Usage:13%
Score:5.206m
Score/min:115
Accuracy (listed only):11.149%
HSR (listed only):24.941%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5
B+
Kills:569
Deaths:1,799
KDR:0.316
Accuracy:26.238% F
HSR:16.520% B+
Pandora VX25
D
Kills:562
Deaths:1,486
KDR:0.378
Accuracy:20.142% F-
HSR:12.456% D
Solstice VE3
C+
Kills:319
Deaths:792
KDR:0.403
Accuracy:12.257% F-
HSR:19.436% C+
NSX Tanto
C--
Kills:209
Deaths:654
KDR:0.320
Accuracy:17.987% F
HSR:22.010% C--
Zenith VX-5
B+
Kills:137
Deaths:356
KDR:0.385
Accuracy:22.444% D
HSR:24.818% B+
Phobos VX86
C+
Kills:132
Deaths:365
KDR:0.362
Accuracy:45.887% D--
HSR:15.909% C+
Thanatos VE70
C
Kills:101
Deaths:305
KDR:0.331
Accuracy:27.222% D*
HSR:14.852% C
VE-C Horizon
C
Kills:61
Deaths:181
KDR:0.337
Accuracy:32.346% C
HSR:21.312% C
Kills:2,090
Deaths (as Engineer):5,938
Deaths (to Engineers):15,771
KDR:0.35197
Kill Difference:3,848
Playtime:2,599.833 hours
Usage:44%
Score:22.573m
Score/min:145
Accuracy (listed only):25.565%
HSR (listed only):18.414%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:1,730
Deaths:4,465
KDR:0.387
Accuracy:13.613% F-
HSR:18.671% C++
Eridani SX5
C+
Kills:770
Deaths:1,314
KDR:0.586
Accuracy:16.011% F-
HSR:19.221% C+
NS Baron G5
B+
Kills:569
Deaths:1,799
KDR:0.316
Accuracy:26.238% F
HSR:16.520% B+
Pandora VX25
D
Kills:562
Deaths:1,486
KDR:0.378
Accuracy:20.142% F-
HSR:12.456% D
Sirius SX12
C**
Kills:445
Deaths:1,605
KDR:0.277
Accuracy:16.218% F
HSR:19.775% C**
VE-S Canis
D
Kills:353
Deaths:846
KDR:0.417
Accuracy:17.642% D**
HSR:15.581% D
Solstice VE3
C+
Kills:319
Deaths:792
KDR:0.403
Accuracy:12.257% F-
HSR:19.436% C+
NSX Tanto
C--
Kills:209
Deaths:654
KDR:0.320
Accuracy:17.987% F
HSR:22.010% C--
Eridani SX5G
B
Kills:160
Deaths:458
KDR:0.349
Accuracy:13.390% F**
HSR:24.375% B
Zenith VX-5
B+
Kills:137
Deaths:356
KDR:0.385
Accuracy:22.444% D
HSR:24.818% B+
Phobos VX86
C+
Kills:132
Deaths:365
KDR:0.362
Accuracy:45.887% D--
HSR:15.909% C+
Thanatos VE70
C
Kills:101
Deaths:305
KDR:0.331
Accuracy:27.222% D*
HSR:14.852% C
VE-C Horizon
C
Kills:61
Deaths:181
KDR:0.337
Accuracy:32.346% C
HSR:21.312% C
Kills:5,548
Deaths (as Light Assault):14,626
Deaths (to Light Assaults):8,991
KDR:0.37932
Kill Difference:9,078
Playtime:480.557 hours
Usage:8%
Score:2.842m
Score/min:99
Accuracy (listed only):21.646%
HSR (listed only):18.841%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:1,730
Deaths:4,465
KDR:0.387
Accuracy:13.613% F-
HSR:18.671% C++
Parallax VX3
D--
Kills:989
Deaths:1,188
KDR:0.832
Accuracy:32.255% D--
HSR:63.296% F
Eridani SX5
C+
Kills:770
Deaths:1,314
KDR:0.586
Accuracy:16.011% F-
HSR:19.221% C+
NS-30 Vandal
D
Kills:628
Deaths:1,214
KDR:0.517
Accuracy:20.704% F-
HSR:21.178% D
NS-44 Commissioner
D--
Kills:473
Deaths:1,427
KDR:0.331
Accuracy:20.858% F-
HSR:14.588% D--
Sirius SX12
C**
Kills:445
Deaths:1,605
KDR:0.277
Accuracy:16.218% F
HSR:19.775% C**
NS-61 Emissary
C++
Kills:385
Deaths:1,268
KDR:0.304
Accuracy:18.074% F
HSR:16.883% C++
VE-S Canis
D
Kills:353
Deaths:846
KDR:0.417
Accuracy:17.642% D**
HSR:15.581% D
Spiker
C**
Kills:283
Deaths:694
KDR:0.408
Accuracy:24.030% D-
HSR:22.968% C**
NS-AM7 Archer
C-
Kills:255
Deaths:1,263
KDR:0.202
Accuracy:55.284% C-
HSR:11.373% D
NS-44L Blackhand
D-
Kills:165
Deaths:400
KDR:0.413
Accuracy:31.749% D*
HSR:30.303% D-
Phaseshift VX-S
D*
Kills:162
Deaths:318
KDR:0.509
Accuracy:19.494% F--
HSR:57.407% D*
Eridani SX5G
B
Kills:160
Deaths:458
KDR:0.349
Accuracy:13.390% F**
HSR:24.375% B
NS-357 Underboss
D--
Kills:83
Deaths:194
KDR:0.428
Accuracy:28.300% D--
HSR:12.048% D*
Beamer VS3
C--
Kills:81
Deaths:198
KDR:0.409
Accuracy:17.476% D**
HSR:18.519% C--
Kills:6,962
Deaths (as Infiltrator):16,852
Deaths (to Infiltrators):9,892
KDR:0.41313
Kill Difference:9,890
Playtime:802.398 hours
Usage:14%
Score:4.576m
Score/min:95
Accuracy (listed only):23.006%
HSR (listed only):24.412%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:1,730
Deaths:4,465
KDR:0.387
Accuracy:13.613% F-
HSR:18.671% C++
Eridani SX5
C+
Kills:770
Deaths:1,314
KDR:0.586
Accuracy:16.011% F-
HSR:19.221% C+
NS Baron G5
B+
Kills:569
Deaths:1,799
KDR:0.316
Accuracy:26.238% F
HSR:16.520% B+
Pandora VX25
D
Kills:562
Deaths:1,486
KDR:0.378
Accuracy:20.142% F-
HSR:12.456% D
Sirius SX12
C**
Kills:445
Deaths:1,605
KDR:0.277
Accuracy:16.218% F
HSR:19.775% C**
VE-S Canis
D
Kills:353
Deaths:846
KDR:0.417
Accuracy:17.642% D**
HSR:15.581% D
Pulsar VS1
C*
Kills:269
Deaths:556
KDR:0.484
Accuracy:14.284% F-
HSR:22.677% C*
Equinox VE2
C
Kills:204
Deaths:491
KDR:0.415
Accuracy:14.693% F--
HSR:19.118% C
Corvus VA55
C
Kills:162
Deaths:479
KDR:0.338
Accuracy:12.200% F--
HSR:21.605% C
Eridani SX5G
B
Kills:160
Deaths:458
KDR:0.349
Accuracy:13.390% F**
HSR:24.375% B
Terminus VX-9
D
Kills:157
Deaths:637
KDR:0.246
Accuracy:16.271% F-
HSR:20.382% D
Equinox VE2 Burst
D
Kills:145
Deaths:364
KDR:0.398
Accuracy:14.174% F--
HSR:22.069% D
NSX Yumi
D*
Kills:135
Deaths:522
KDR:0.259
Accuracy:16.829% F-
HSR:13.333% D*
Phobos VX86
C+
Kills:132
Deaths:365
KDR:0.362
Accuracy:45.887% D--
HSR:15.909% C+
Thanatos VE70
C
Kills:101
Deaths:305
KDR:0.331
Accuracy:27.222% D*
HSR:14.852% C
Kills:5,894
Deaths (as Combat Medic):15,692
Deaths (to Combat Medics):5,446
KDR:0.37561
Kill Difference:9,798
Playtime:792.919 hours
Usage:13%
Score:6.423m
Score/min:135
Accuracy (listed only):18.988%
HSR (listed only):18.436%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B
Kills:984
Deaths:1,007
KDR:0.977
Accuracy:9.185% F-
HSR:22.358% B
Nebula VM20
B+
Kills:893
Deaths:937
KDR:0.953
Accuracy:9.069% F-
HSR:23.404% B+
Blueshift VM5
B+
Kills:608
Deaths:533
KDR:1.141
Accuracy:9.626% F--
HSR:23.684% B+
Vortex VM21
C**
Kills:572
Deaths:921
KDR:0.621
Accuracy:30.274% D*
HSR:4.196% C**
Blueshift VM5
C*
Kills:485
Deaths:399
KDR:1.216
Accuracy:9.234% F--
HSR:22.474% C*
Vortex VM21
C+
Kills:470
Deaths:921
KDR:0.510
Accuracy:30.227% D*
HSR:3.617% C+
Quasar VM1
C+
Kills:270
Deaths:236
KDR:1.144
Accuracy:9.119% D**
HSR:18.148% C+
NS-20 Gorgon
C*
Kills:194
Deaths:269
KDR:0.721
Accuracy:17.232% D*
HSR:21.134% C*
NS-10 Burster
B++
Kills:193
Deaths:253
KDR:0.763
Accuracy:20.622% D**
HSR:8.290% B++
NS-10 Burster
C
Kills:180
Deaths:287
KDR:0.627
Accuracy:20.712% D*
HSR:6.111% C
Comet VM2
C--
Kills:125
Deaths:224
KDR:0.558
Accuracy:26.113% F-
HSR:3.200% C--
Cosmos VM3
B+
Kills:122
Deaths:91
KDR:1.341
Accuracy:8.440% F-
HSR:21.312% B+
Comet VM2
A++
Kills:72
Deaths:113
KDR:0.637
Accuracy:26.999% F-
HSR:8.333% A++
Kills:5,168
Deaths (as MAX Suit):3,095.500
Deaths (to MAX Suits):2,580
KDR:1.66952
Kill Difference:2,072.500
Playtime:455.267 hours
Usage:8%
Score:4.713m
Score/min:173
Accuracy (listed only):17.450%
HSR (listed only):14.328%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:188
V. Kills:124 150%
Deaths:40
KDR:4.700
Accuracy:42.117% B+
KPH:18.900 D-
VKPH:12.400 D--
AP30 Shredder
U
Kills:131
V. Kills:78 166%
Deaths:43
KDR:3.047
Accuracy:31.100% C--
KPH:471,600 U
VKPH:280,800 U
L105 Zephyr
D
Kills:73
V. Kills:17 406%
Deaths:26
KDR:2.808
Accuracy:30.337% D**
KPH:20.600 D--
VKPH:4.800 D
Kills:392 (0 + 392)
Deaths:109
KDR:3.596
VKDR:2.009
Vehicle Kills:219
Kill Difference:283
Playtime:13.513 hours
Usage:0%
Score:0.301m
Score/min:372
Piloting Accuracy:N/A%
Gunner Accuracy:30.337%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:376
V. Kills:91 409%
Deaths:95
KDR:3.958
Accuracy:38.765% D*
KPH:19.600 D*
VKPH:4.800 D-
C75 Viper
D--
Kills:70
V. Kills:12 N/A
Deaths:21
KDR:3.333
Accuracy:17.600% F--
KPH:11 D--
VKPH:1.900 D*
L100 Python AP
F
Kills:65
V. Kills:39 163%
Deaths:37
KDR:1.757
Accuracy:35.163% F--
KPH:10.500 F
VKPH:6.300 F-
Kills:511 (511 + 0)
Deaths:153
KDR:3.340
VKDR:0.928
Vehicle Kills:142
Kill Difference:358
Playtime:31.658 hours
Usage:1%
Score:0.299m
Score/min:158
Driving Accuracy:35.163%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:2,012
V. Kills:1,355 148%
Deaths:520
KDR:3.869
Accuracy:40.252% C
KPH:17.500 D
VKPH:11.800 C-
Supernova FPC
D*
Kills:380
V. Kills:280 135%
Deaths:230
KDR:1.652
Accuracy:43.118% D*
KPH:9.100 D**
VKPH:6.700 F-
E540 Halberd
D--
Kills:285
V. Kills:165 172%
Deaths:84
KDR:3.393
Accuracy:39.394% D*
KPH:17.300 D*
VKPH:10 D--
Aphelion VEX-4
D
Kills:199
V. Kills:142 139%
Deaths:62
KDR:3.210
Accuracy:25.661% D*
KPH:17.300 D
VKPH:12.400 D
Proton II PPA
C
Kills:196
V. Kills:33 N/A
Deaths:43
KDR:4.558
Accuracy:23.235% C+
KPH:18.300 D*
VKPH:3.100 C
M20 Basilisk
D
Kills:137
V. Kills:65 208%
Deaths:57
KDR:2.404
Accuracy:27.605% C
KPH:10 D-
VKPH:4.700 D
Supernova PC
D*
Kills:54
V. Kills:27 193%
Deaths:30
KDR:1.800
Accuracy:38.613% D*
KPH:7.800 D**
VKPH:3.900 D*
Kills:3,263 (434 + 2,829)
Deaths:1,026
KDR:3.180
VKDR:2.015
Vehicle Kills:2,067
Kill Difference:2,237
Playtime:215.876 hours
Usage:4%
Score:2.385m
Score/min:184
Driving Accuracy:38.613%
Gunner Accuracy:27.605%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D-
Kills:535
V. Kills:386 138%
Deaths:182
KDR:2.940
Accuracy:29.386% F-
KPH:23.400 D--
VKPH:16.900 D-
E540 Halberd-H
C-
Kills:313
V. Kills:156 199%
Deaths:101
KDR:3.099
Accuracy:53.863% C-
KPH:28.500 D
VKPH:14.200 D-
Proton II PPA-H
D
Kills:282
V. Kills:32 N/A
Deaths:62
KDR:4.548
Accuracy:32.607% D
KPH:33.500 D*
VKPH:3.800 D
Saron HRB-H
D
Kills:261
V. Kills:153 169%
Deaths:106
KDR:2.462
Accuracy:45.164% D*
KPH:24.900 D
VKPH:14.600 D-
M12 Kobalt-H
D*
Kills:111
V. Kills:5 N/A
Deaths:34
KDR:3.265
Accuracy:12.464% F--
KPH:31.800 D**
VKPH:1.400 D*
Kills:1,502 (0 + 1,502)
Deaths:485
KDR:3.097
VKDR:1.509
Vehicle Kills:732
Kill Difference:1,017
Playtime:56.317 hours
Usage:1%
Score:0.575m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:12.464%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:439
V. Kills:204 214%
Deaths:188
KDR:2.335
Accuracy:36.847% C
KPH:8.300 D--
VKPH:3.800 D--
M40 Fury
D*
Kills:162
V. Kills:46 345%
Deaths:63
KDR:2.571
Accuracy:29.089% D-
KPH:9.900 D**
VKPH:2.800 D*
M12 Kobalt
D--
Kills:113
V. Kills:6 N/A
Deaths:24
KDR:4.708
Accuracy:12.260% D*
KPH:19.100 D*
VKPH:1 D--
G30 Walker
D-
Kills:102
V. Kills:80 126%
Deaths:38
KDR:2.684
Accuracy:24.074% D-
KPH:6.400 D*
VKPH:5 D-
M20 Basilisk
D*
Kills:89
V. Kills:47 185%
Deaths:69
KDR:1.290
Accuracy:27.621% D*
KPH:4.600 D**
VKPH:2.400 D*
M60-G Bulldog
D*
Kills:72
V. Kills:16 424%
Deaths:39
KDR:1.846
Accuracy:20.257% D**
KPH:6.800 D**
VKPH:1.500 D*
M40 Fury
D--
Kills:55
V. Kills:26 204%
Deaths:24
KDR:2.292
Accuracy:29.402% D-
KPH:10 F
VKPH:4.700 D--
Kills:1,032 (0 + 1,032)
Deaths:445
KDR:2.319
VKDR:0.955
Vehicle Kills:425
Kill Difference:587
Playtime:126.890 hours
Usage:2%
Score:0.558m
Score/min:73
Driving Accuracy:N/A%
Gunner Accuracy:29.402%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C--
Kills:244
V. Kills:42 N/A
Deaths:35
KDR:6.971
Accuracy:25.712% D*
KPH:26.600 D--
VKPH:4.600 C--
M20 Wyvern
D*
Kills:79
V. Kills:46 168%
Deaths:60
KDR:1.317
Accuracy:26.482% D**
KPH:8.500 D*
VKPH:4.900 D*
Pelter Rocket Pod
D--
Kills:55
V. Kills:29 183%
Deaths:28
KDR:1.964
Accuracy:28.125% F-
KPH:14.800 D*
VKPH:7.800 D--
Kills:378 (0 + 378)
Deaths:123
KDR:3.073
VKDR:0.951
Vehicle Kills:117
Kill Difference:255
Playtime:22.179 hours
Usage:0%
Score:0.108m
Score/min:81
Piloting Accuracy:N/A%
Gunner Accuracy:28.125%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 3,3672,0125203.869C3.2940.252%C1.541%C+17.5D11.8C-136114.9h27.2D67.5D
NS-7 PDW 1,7661,7304,4650.387D0.1913.613%F-18.671%C++4.6D*N/A13378.5h22.1D**162.2F--
C-4 1,8281,2001,7390.69C--0.1220.63%D-N/A19.9D**10.4D*18460.2h1.4C*6.8C+
NS-15M1 1,0251,0122,1660.467D0.1113.144%F-22.134%C+7.5D*N/A22134.2h19.2F-145.7F--
Parallax VX3 9979891,1880.832D0.2632.255%D--63.296%F9.8D*N/A27100.5h3.4F10.4D**
Nebula VM20 1,0009841,0070.977D0.409.185%F-22.358%B9.4D**N/A27105h20.3D--220.6F-
Tank Mine 1,6709548551.116D0.5426.363%DN/A30.7F23D**31931.1h1.9C++7.4D
Nebula VM20 9118939370.953D0.389.069%F-23.404%B+9.2D**N/A2796.8h19.2D212.1F-
Eridani SX5 7757701,3140.586D0.0116.011%F-19.221%C+9.8D--N/A2678.4h16.6D--103.6F
Lasher X2 7747492,2040.34D-0.2314.759%D**6.142%A6D*N/A16123.9h21.1C+143D--
Lumine Edge 64263212,7060.05C0.5219.894%D12.184%D0.5C--N/A11315.4h1.1B++5.7C*
NS-30 Vandal 6416281,2140.517D0.0620.704%F-21.178%D8.4D*N/A2374.9h8.7F-42F*
Proximity Mine 6096092802.175C--1.6040.567%C+N/A68.4D*N/A1908.9h1.8B4.4C**
Blueshift VM5 6196085331.141C--0.579.626%F--23.684%B+9.6D**N/A2963.2h18.8D195.7F--
Vortex VM21 1,0395729210.621C-0.0530.274%D*4.196%C**4.1D--3.4D--39137.9h43.7C+144.5C
NS Baron G5 5785691,7990.316D--0.2626.238%F16.52%B+3.6D**N/A11156.1h9.1T*34.7C--
Pandora VX25 5805621,4860.378D0.2020.142%F-12.456%D4.6D*N/A12122.8h6.6D**32.7F**
Aphelion VEX-4H 9215351822.94C2.3729.386%F-4.86%B**23.4D--16.9D-18922.9h70C238.3D*
Blueshift VM5 4944853991.216C-0.649.234%F--22.474%C*10.7D**N/A3245.5h18.1D195.8F--
NS-44 Commissioner 4794731,4270.331D0.2420.858%F-14.588%D--4.6D*N/A14101.8h6F28.6F*
Vortex VM21 8714709210.51C-0.0630.227%D*3.617%C+3.4D--2.9D--34137.9h53.3C+176.4C
Nemesis VSH9 8124561,4620.312D0.2656.129%D-2.851%C++4.8D3.8C-6094.2h9.5C-16.9D
Lancer VS22 9914462,0980.213D0.3653.722%D--1.794%C++4.5D*5.5D*6999.9h34C63.2C-
Sirius SX12 4644451,6050.277D0.3016.218%F19.775%C**2.8D*N/A10159.6h29.8T184F*
M20 Basilisk 6434391882.335C1.7636.847%C8.428%B**8.3D--3.8D--6753.1h119C-323C
NS-61 Emissary 3903851,2680.304D0.2718.074%F16.883%C++3.5D*N/A10109.7h16.9C93.6D--
Supernova FPC 6603802301.652D1.0843.118%D*2.895%B9.1D**6.7F-36941.7h7D-16.3D**
L100 Python HESH 467376953.958D3.3838.765%D*2.66%B**19.6D*4.7D--10019.2h4.4C-11.2D-
VE-S Canis 3773538460.417D0.1617.642%D**15.581%D5.1D--N/A1568.6h15.8D89.6D--
Solstice VE3 3233197920.403C--0.1712.257%F-19.436%C+5D-N/A3963.6h20.9D170.7D*
Orion VS54 3303176200.511C--0.0610.757%F-24.606%C+6.2D*N/A4651.2h16.2D150.9D-
E540 Halberd-H 4693131013.099C-2.5253.863%C-N/A28.5D14.2D-20011h6.4C+11.8C+
Flare VE6 2962926730.434D-0.149.546%F--28.082%B+5.7D*N/A2251h13.7D-143F*
Hunter QCX 4012888140.354C--0.2251.156%B+6.944%D*3.5D--1.4C2481.8h15.7D30.6C
E540 Halberd 450285843.393C-2.8239.394%D*3.158%B+17.3D*10D--15016.5h6.9D17.6D*
Spiker 2942836940.408D0.1724.03%D-22.968%C**3.1D*N/A890.9h14D-58.3D*
Proton II PPA-H 314282624.548D3.9732.607%D1.418%C33.6D*3.8D1018.4h18F-55.3D**
Quasar VM1 2732702361.144C0.579.119%D**18.148%C+7.7D*N/A3035.2h17C-186.6D
Pulsar VS1 2732695560.484C--0.0914.284%F-22.677%C*7.4D--N/A4136.5h17.7D124F
Saron HRB-H 4142611062.462C--1.8945.164%D*N/A24.9D14.6D-18610.5h26.4C+58.4C--
NS-AM7 Archer 4342551,2630.202D0.3755.284%C-11.373%D1.6D*1.1D--14156.4h32.1D58.1D--
CAS 14-E 286244356.971C-6.4025.712%D*1.23%D26.5D--4.6C--929.2h50.9D*198.1F
MANA Anti-Vehicle Turret 4822334570.51D--0.0646.67%D5.579%A2330B++2490B**5291530.1h11C+23.7C
Rocklet Rifle 4462308020.287D-0.2939.853%D**N/A5.5F-5.2F7641.5h35.1C**88C
NSX Tanto 2142096540.32D-0.2517.987%F22.01%C--2.7D*N/A876.1h23.1D*128.3D*
Equinox VE2 2072044910.415D0.1614.693%F--19.118%C5.3D*N/A1538.8h17.6D**119.8F--
Aphelion VEX-4 341199623.21C2.6425.661%D*5.025%B+17.3D12.3D13911.5h58.4C++227.5C
Proton II PPA 229196434.558D3.9823.235%C+3.571%A+18.3D*3.1C6810.7h19.4F--83.6F
NS-20 Gorgon 2121942690.721C-0.1517.232%D*21.134%C*5.1D*N/A1838h42.1C*244.2C
NS-10 Burster 3481932530.763C-0.1920.622%D**8.29%B++3.2D--2.6D-4559.4h146.4C++709.9D
G40-F Ranger 328188316.065D5.4927%D-N/A19.2D--14.3D-1919.8h96.4D356.9D--
C150 Dalton 312188404.7C+4.1342.117%B+N/A18.8D-12.4D--31710h5.1C12C++
NS-10 Burster 3091802870.627C--0.0520.712%D*6.111%C2.7D*1.9D*3966.7h169.3D817.4D*
Hyena Missile Launcher 2761681960.857D0.2829.899%DN/A6.7D4.3D-5124.9h48.6D--162.6D-
NS-44L Blackhand 1671654000.413D0.1631.749%D*30.303%D-4.7D*N/A1534.8h5.4C-17.1D
Corvus VA55 1641624790.338D-0.2412.2%F--21.605%C4.6D*N/A1835.3h16.7D**137.1T-
M40 Fury 208162632.571D2.0029.089%D-1.235%D9.9D**2.8D*7916.3h24.7D*85F
Phaseshift VX-S 1641623180.509D-0.0719.494%F--57.407%D*6.8D**N/A1723.9h4.6D--23.4F--
Eridani SX5G 1611604580.349D--0.2313.39%F**24.375%B4.1D*N/A1238.8h18.9F--140.9T*
NSX Masamune 2411586730.235D-0.3449.577%D--N/A4.7F2.5D--3233.6h23D--46.3D*
Terminus VX-9 1601576370.246D0.3316.271%F-20.382%D2.6D**N/A1059.6h22.1T-136T*
Hades VSH4 2761547330.21D0.3663.91%DN/A5.3C--4.2C6328.9h10.6C--16.6D
Equinox VE2 Burst 1471453640.398D0.1814.174%F--22.069%D5.5D**N/A1826.5h21.4F*151.1T*
Zenith VX-5 1421373560.385D-0.1922.444%D24.818%B+2.5D*N/A1054.7h26.2T*116.8F--
M20 Basilisk 202137572.404C+1.8327.605%C10.219%A*10D-4.7D5813.7h78.7C*285C++
NSX Yumi 1451355220.259D0.3216.829%F-13.333%D*2.9D**N/A846.2h22.2F**132.1T*
Phobos VX86 1411323650.362D0.2145.887%D--15.909%C+3.1D**N/A1142.6h4.8T-10.5F-
AP30 Shredder 209131433.047C2.4731.1%C--2.29%C**1310U780U8037100.1h92.6C++297.8C+
Comet VM2 1781252240.558C0.0226.113%F-3.2%C--3.8D*1.6D*4432.9h23.9C+91.5D-
Cosmos VM3 123122911.341C0.778.44%F-21.312%B+9D**N/A3513.6h14.7C174.6F-
Frag Grenade 1201181118N/A117.4335.24%D**N/A590B+10C++24000.2h3.2B+9.2C+
M12 Kobalt 119113244.708D4.1312.26%D*15.929%C-19.2D*1D--695.9h24.8D202.2D-
Spear Anti-Vehicle Phalanx Turret 189111176.529C+5.9530.331%D**4.505%C**20.6D--14.4D2855.4h9.9C+32.7D
M12 Kobalt-H 116111343.265D--2.6912.464%F--18.919%B31.7D**1.4D*743.5h22.8D*183F**
Force-Blade 10710430,4920.003D0.5711.61%D**2.885%D0D-N/A02083.2h2.8C+23.8D--
G30 Walker 182102382.684C2.1124.074%D-1.961%D--6.4D*5D-9416h300D*1246D*
Thanatos VE70 1021013050.331D0.2427.222%D*14.852%C4.2D*N/A2223.9h8.6F--31.6F--
M40 Fury 154101432.349D-1.7747.033%C+1.98%B+25.3D*13.3C-1804h38.7F82.3F-
MANA Anti-Personnel Turret 9695881.08N/A0.519.541%UN/A950U10U3154300.1h33.9T*355.6T*
M20 Basilisk 13689691.29D-0.7227.621%D*6.742%B+4.6D**2.4D*7119.4h154.1D*557.8F-
M12 Kobalt 9787108.7D--8.1316.602%D--16.092%C58D-6.7B+1661.5h28.9D**174.3F
NS-357 Underboss 87831940.428D0.1528.3%D--12.048%D*3.3D*N/A1125.2h5.9D**20.9D*
Beamer VS3 86811980.409C-0.1717.476%D**18.519%C--7.9D-N/A4410.2h13D74.2D
M20 Wyvern 12579601.317D0.7426.482%D**2.532%D8.5D*4.9D*699.3h96.2C363.3D*
L105 Zephyr 9073262.808D2.2330.337%D**N/A20.9D--4.9D1483.5h8.6D-28.5D**
M60-G Bulldog 8872391.846D1.2720.257%D**N/A6.8D**1.5D*4110.6h7.5C++36.8D-
Comet VM2 109721130.637C-0.0626.999%F-8.333%A++3.9D*2F5618.3h26.9C++99.7D
C75 Viper 8270213.333C+2.7617.6%F--1.429%C+11.1D--1.9D*2096.3h11.5B+65.3D*
L100 Python AP 10465371.757D1.1835.163%F--4.615%B**10.5F6.3F-2836.2h8.3D23.5F--
VE-C Horizon 65611810.337D0.2432.346%C21.312%C2.4D*N/A625.6h41.5T*128.4F**
M40 Fury 8155242.292D1.7229.402%D-N/A10F4.7D--1265.5h27F91.9F--
Pelter Rocket Pod 8455281.964D1.3928.125%F-3.636%M++14.9D*7.8D--833.7h29.7D--105.8F
Supernova PC 8154301.8C--1.2338.613%D*5.556%A**7.8D**3.9D*4496.9h6.2C16D-
MAX Punch 53533,1280.017D0.5627.154%D*N/A0.1DN/A0419.5h2C++7.2C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret891,3157.2h
Spawn Beacon291,5874.4h
Nano-Armor Kit3,7862,636,412591.8h
NS-20 Gorgon01431h
Cortium Silo01810.7h
Turret AI Module1860.9h
Nanite Revive Grenade02,4100.7h
Medical Applicator2,816597,393121.2h
Spitfire Auto-Turret141780.9h
Motion Spotter218822h
Restoration Kit2740.3h
Xiphos Anti-Personnel Tower0701h
Rampart Wall0951.4h
VS Triumph Flare Gun52030.7h
Deconstruction Tool34,5931.5h
Welding Device02960h
Smoke Grenade0540h
Recon Detection Device191121.2h
Ammunition Package934,1355.1h
Shield Recharging Field0680h
Anti-Infantry MANA Turret373762h
Nano-Repair Grenade06340.2h
WLT-Howler Mining Laser1817,1635.5h

Check the help document for the dictionary if you want to learn more about words used here.


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