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Immortal Kruemmelmonster85[TFDN] Kruemmelmonster85
VS BR 140

KDR: 0.57

Score: 44.2m

Last Seen: Feb 4th, 2019 5:00 AM
- OFFLINE - 426.9 hour(s)

Battle Rank 120 (140 total) - Vanu Sovereignty on Cobalt - Outfit Leader of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 238
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Saron HRB NS-7 PDW C-4 NS-15M1 Parallax VX3 Nebula VM20 Tank Mine Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-20,016 MLG Score: -16
Fun Score: N/A
Cheeseburgers Flipped: 3589TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.054%20.214%304239998,5040.3557420.217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.671%-1.176D*-0.073C+-2.051F--HEAD ++ (~12.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.6-0.612D18.2-0.271C102.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.566%3.218%215101787048454470.17953194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.832%-0.714D-0.387C**0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.505B+6.40.487B+12.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.901%3.505%1251410084,251369125701.15141165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.088%-0.488D-0.22C0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.3-0.21C44.3-0.123C+99.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.803%62.026%125210201,1354091100.277371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.51%-0.935D---0.335C-2.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.4-0.254C3.6-0.122C+8.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.074%13.441%125310197441409240.528034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.99%-1.61F-0.217C0.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.3-1.217D*6.5-0.331C-22.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 238
44.2m535.7%193 (11.6k)134 (8k)0.57235932,96957,6020.851915140 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102269211.373%12.245%13905:452

13% Combat Medic44% Engineer13% Heavy Assault14% Infiltrator8% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 7:45 PMMar 29th, 2014 6:28 PMFeb 19th, 2019 10:19 PM (2d) (PST)Feb 4th, 2019 1:55 AM (18d) (PST)Feb 4th, 2019 1:00 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2371181190.1000.1740.0120.6870.028-16

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,1917,1047,08761014128,037

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5503.7h/229.3d 16,103 4,037 28,533 226.9k 8,060 12,624 9,390 78.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:1,004
Deaths:2,147
KDR:0.468
Accuracy:13.096% F
HSR:22.012% C+
Lasher X2
B**
Kills:731
Deaths:2,133
KDR:0.343
Accuracy:14.720% D**
HSR:6.156% B**
Orion VS54
C+
Kills:314
Deaths:616
KDR:0.510
Accuracy:10.861% F-
HSR:24.522% C+
Flare VE6
B+
Kills:286
Deaths:664
KDR:0.431
Accuracy:9.518% F--
HSR:27.622% B+
Kills:2,335
Deaths (as Heavy Assault):5,560
Deaths (to Heavy Assaults):13,508
KDR:0.41996
Kill Difference:3,225
Playtime:740.293 hours
Usage:13%
Score:5.116m
Score/min:115
Accuracy (listed only):12.049%
HSR (listed only):20.078%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5
B+
Kills:569
Deaths:1,799
KDR:0.316
Accuracy:26.245% F
HSR:16.520% B+
Pandora VX25
D
Kills:520
Deaths:1,379
KDR:0.377
Accuracy:19.373% F-
HSR:12.692% D
Solstice VE3
C+
Kills:317
Deaths:787
KDR:0.403
Accuracy:12.232% F-
HSR:19.558% C+
NSX Tanto
C--
Kills:205
Deaths:649
KDR:0.316
Accuracy:17.878% F
HSR:21.463% C--
Phobos VX86
C+
Kills:123
Deaths:313
KDR:0.393
Accuracy:46.538% D--
HSR:15.447% C+
Thanatos VE70
C
Kills:101
Deaths:305
KDR:0.331
Accuracy:27.222% D*
HSR:14.852% C
Zenith VX-5
B**
Kills:92
Deaths:255
KDR:0.361
Accuracy:21.026% D-
HSR:28.261% B**
Kills:1,927
Deaths (as Engineer):5,487
Deaths (to Engineers):15,077
KDR:0.35119
Kill Difference:3,560
Playtime:2,444.951 hours
Usage:44%
Score:21.412m
Score/min:146
Accuracy (listed only):24.359%
HSR (listed only):18.399%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:1,726
Deaths:4,446
KDR:0.388
Accuracy:13.611% F-
HSR:18.656% C++
Eridani SX5
C+
Kills:770
Deaths:1,314
KDR:0.586
Accuracy:16.014% F-
HSR:19.221% C+
NS Baron G5
B+
Kills:569
Deaths:1,799
KDR:0.316
Accuracy:26.245% F
HSR:16.520% B+
Pandora VX25
D
Kills:520
Deaths:1,379
KDR:0.377
Accuracy:19.373% F-
HSR:12.692% D
Sirius SX12
C*
Kills:398
Deaths:1,455
KDR:0.274
Accuracy:15.418% F
HSR:19.347% C*
Solstice VE3
C+
Kills:317
Deaths:787
KDR:0.403
Accuracy:12.232% F-
HSR:19.558% C+
NSX Tanto
C--
Kills:205
Deaths:649
KDR:0.316
Accuracy:17.878% F
HSR:21.463% C--
VE-S Canis
C
Kills:190
Deaths:485
KDR:0.392
Accuracy:16.015% F
HSR:17.368% C
Eridani SX5G
B+
Kills:160
Deaths:458
KDR:0.349
Accuracy:13.390% F**
HSR:24.375% B+
Phobos VX86
C+
Kills:123
Deaths:313
KDR:0.393
Accuracy:46.538% D--
HSR:15.447% C+
Thanatos VE70
C
Kills:101
Deaths:305
KDR:0.331
Accuracy:27.222% D*
HSR:14.852% C
Zenith VX-5
B**
Kills:92
Deaths:255
KDR:0.361
Accuracy:21.026% D-
HSR:28.261% B**
Kills:5,171
Deaths (as Light Assault):13,645
Deaths (to Light Assaults):8,554
KDR:0.37897
Kill Difference:8,474
Playtime:427.173 hours
Usage:8%
Score:2.563m
Score/min:100
Accuracy (listed only):20.413%
HSR (listed only):18.980%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:1,726
Deaths:4,446
KDR:0.388
Accuracy:13.611% F-
HSR:18.656% C++
Parallax VX3
D--
Kills:973
Deaths:1,176
KDR:0.827
Accuracy:32.249% D--
HSR:62.796% F-
Eridani SX5
C+
Kills:770
Deaths:1,314
KDR:0.586
Accuracy:16.014% F-
HSR:19.221% C+
NS-30 Vandal
D
Kills:613
Deaths:1,185
KDR:0.517
Accuracy:20.648% F-
HSR:21.533% D
NS-44 Commissioner
D--
Kills:467
Deaths:1,405
KDR:0.332
Accuracy:20.765% F-
HSR:14.561% D--
Sirius SX12
C*
Kills:398
Deaths:1,455
KDR:0.274
Accuracy:15.418% F
HSR:19.347% C*
NS-61 Emissary
C++
Kills:384
Deaths:1,239
KDR:0.310
Accuracy:18.101% D**
HSR:16.927% C++
Spiker
B+
Kills:261
Deaths:647
KDR:0.403
Accuracy:23.320% D-
HSR:24.521% B+
NS-AM7 Archer
C--
Kills:250
Deaths:1,251
KDR:0.200
Accuracy:55.223% C--
HSR:11.200% D
VE-S Canis
C
Kills:190
Deaths:485
KDR:0.392
Accuracy:16.015% F
HSR:17.368% C
Phaseshift VX-S
D*
Kills:162
Deaths:318
KDR:0.509
Accuracy:19.494% F--
HSR:57.407% D*
Eridani SX5G
B+
Kills:160
Deaths:458
KDR:0.349
Accuracy:13.390% F**
HSR:24.375% B+
NS-44L Blackhand
D
Kills:158
Deaths:387
KDR:0.408
Accuracy:31.431% D*
HSR:31.013% D
Beamer VS3
C--
Kills:81
Deaths:198
KDR:0.409
Accuracy:17.476% D**
HSR:18.519% C--
Kills:6,593
Deaths (as Infiltrator):15,964
Deaths (to Infiltrators):9,517
KDR:0.41299
Kill Difference:9,371
Playtime:763.673 hours
Usage:14%
Score:4.396m
Score/min:96
Accuracy (listed only):22.368%
HSR (listed only):25.532%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:1,726
Deaths:4,446
KDR:0.388
Accuracy:13.611% F-
HSR:18.656% C++
Eridani SX5
C+
Kills:770
Deaths:1,314
KDR:0.586
Accuracy:16.014% F-
HSR:19.221% C+
NS Baron G5
B+
Kills:569
Deaths:1,799
KDR:0.316
Accuracy:26.245% F
HSR:16.520% B+
Pandora VX25
D
Kills:520
Deaths:1,379
KDR:0.377
Accuracy:19.373% F-
HSR:12.692% D
Sirius SX12
C*
Kills:398
Deaths:1,455
KDR:0.274
Accuracy:15.418% F
HSR:19.347% C*
Pulsar VS1
C**
Kills:269
Deaths:556
KDR:0.484
Accuracy:14.284% F-
HSR:22.677% C**
Equinox VE2
C
Kills:204
Deaths:491
KDR:0.415
Accuracy:14.928% F-
HSR:19.118% C
VE-S Canis
C
Kills:190
Deaths:485
KDR:0.392
Accuracy:16.015% F
HSR:17.368% C
Corvus VA55
C+
Kills:162
Deaths:479
KDR:0.338
Accuracy:12.200% F--
HSR:21.605% C+
Eridani SX5G
B+
Kills:160
Deaths:458
KDR:0.349
Accuracy:13.390% F**
HSR:24.375% B+
Equinox VE2 Burst
D
Kills:137
Deaths:342
KDR:0.401
Accuracy:14.370% F*
HSR:21.898% D
NSX Yumi
D*
Kills:135
Deaths:518
KDR:0.261
Accuracy:16.887% F-
HSR:13.333% D*
Terminus VX-9
D
Kills:125
Deaths:469
KDR:0.267
Accuracy:15.625% F-
HSR:20.800% D
Phobos VX86
C+
Kills:123
Deaths:313
KDR:0.393
Accuracy:46.538% D--
HSR:15.447% C+
Thanatos VE70
C
Kills:101
Deaths:305
KDR:0.331
Accuracy:27.222% D*
HSR:14.852% C
Kills:5,589
Deaths (as Combat Medic):14,809
Deaths (to Combat Medics):5,121
KDR:0.37741
Kill Difference:9,220
Playtime:733.190 hours
Usage:13%
Score:6.099m
Score/min:139
Accuracy (listed only):18.808%
HSR (listed only):18.527%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C*
Kills:949
Deaths:986
KDR:0.962
Accuracy:9.219% F-
HSR:21.707% C*
Nebula VM20
B+
Kills:859
Deaths:916
KDR:0.938
Accuracy:9.090% F-
HSR:23.399% B+
Blueshift VM5
B+
Kills:607
Deaths:531
KDR:1.143
Accuracy:9.608% F-
HSR:23.723% B+
Vortex VM21
C*
Kills:553
Deaths:914
KDR:0.605
Accuracy:30.231% D*
HSR:4.340% C*
Blueshift VM5
C**
Kills:481
Deaths:397
KDR:1.212
Accuracy:9.212% F--
HSR:22.245% C**
Vortex VM21
C+
Kills:466
Deaths:914
KDR:0.510
Accuracy:30.179% D--
HSR:3.648% C+
Quasar VM1
C+
Kills:270
Deaths:236
KDR:1.144
Accuracy:9.119% D**
HSR:18.148% C+
NS-20 Gorgon
C**
Kills:194
Deaths:269
KDR:0.721
Accuracy:17.232% D*
HSR:21.134% C**
NS-10 Burster
B+
Kills:193
Deaths:251
KDR:0.769
Accuracy:20.570% D**
HSR:8.290% B+
NS-10 Burster
C
Kills:180
Deaths:285
KDR:0.632
Accuracy:20.668% D*
HSR:6.111% C
Comet VM2
C--
Kills:125
Deaths:223
KDR:0.561
Accuracy:26.214% F-
HSR:3.200% C--
Cosmos VM3
B
Kills:122
Deaths:91
KDR:1.341
Accuracy:8.440% F-
HSR:21.312% B
Comet VM2
A++
Kills:72
Deaths:112
KDR:0.643
Accuracy:27.147% F-
HSR:8.333% A++
Kills:5,071
Deaths (as MAX Suit):3,062.500
Deaths (to MAX Suits):2,498
KDR:1.65584
Kill Difference:2,008.500
Playtime:449.497 hours
Usage:8%
Score:4.650m
Score/min:172
Accuracy (listed only):17.456%
HSR (listed only):14.276%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:180
V. Kills:117 153%
Deaths:36
KDR:5
Accuracy:42.817% B+
KPH:19.100 D
VKPH:12.400 D-
AP30 Shredder
U
Kills:108
V. Kills:60 177%
Deaths:34
KDR:3.176
Accuracy:28.063% D-
KPH:388,800 U
VKPH:216,000 U
L105 Zephyr
D-
Kills:61
V. Kills:12 N/A
Deaths:25
KDR:2.440
Accuracy:27.998% F
KPH:19.900 D--
VKPH:3.900 D-
Kills:349 (0 + 349)
Deaths:95
KDR:3.674
VKDR:1.989
Vehicle Kills:189
Kill Difference:254
Playtime:12.501 hours
Usage:0%
Score:0.242m
Score/min:323
Piloting Accuracy:N/A%
Gunner Accuracy:27.998%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:376
V. Kills:91 409%
Deaths:95
KDR:3.958
Accuracy:38.765% D*
KPH:19.600 D*
VKPH:4.800 D-
C75 Viper
D--
Kills:70
V. Kills:12 N/A
Deaths:21
KDR:3.333
Accuracy:17.600% F--
KPH:11 D--
VKPH:1.900 D**
L100 Python AP
F
Kills:63
V. Kills:37 166%
Deaths:36
KDR:1.750
Accuracy:34.603% F*
KPH:10.300 F
VKPH:6.100 F-
Kills:509 (509 + 0)
Deaths:152
KDR:3.349
VKDR:0.921
Vehicle Kills:140
Kill Difference:357
Playtime:31.594 hours
Usage:1%
Score:0.290m
Score/min:153
Driving Accuracy:34.603%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:1,923
V. Kills:1,317 146%
Deaths:500
KDR:3.846
Accuracy:40.211% C
KPH:17.400 D
VKPH:11.900 C-
Supernova FPC
D**
Kills:307
V. Kills:240 127%
Deaths:208
KDR:1.476
Accuracy:41.790% D**
KPH:8.200 D**
VKPH:6.400 F-
E540 Halberd
D--
Kills:274
V. Kills:161 169%
Deaths:82
KDR:3.341
Accuracy:39.036% D*
KPH:17 D*
VKPH:10 D--
Aphelion VEX-4
D
Kills:191
V. Kills:141 135%
Deaths:62
KDR:3.081
Accuracy:25.825% D*
KPH:17.100 D-
VKPH:12.600 D
Proton II PPA
C
Kills:184
V. Kills:31 N/A
Deaths:40
KDR:4.600
Accuracy:22.699% C+
KPH:18.500 D*
VKPH:3.100 C
M20 Basilisk
D
Kills:123
V. Kills:58 208%
Deaths:56
KDR:2.196
Accuracy:26.304% C--
KPH:9.200 D--
VKPH:4.300 D
Supernova PC
D*
Kills:54
V. Kills:27 193%
Deaths:30
KDR:1.800
Accuracy:38.613% D*
KPH:8 D*
VKPH:4 D*
Kills:3,056 (361 + 2,695)
Deaths:978
KDR:3.125
VKDR:2.019
Vehicle Kills:1,975
Kill Difference:2,078
Playtime:205.244 hours
Usage:4%
Score:2.269m
Score/min:184
Driving Accuracy:38.613%
Gunner Accuracy:26.304%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D-
Kills:481
V. Kills:361 133%
Deaths:163
KDR:2.951
Accuracy:29.538% F-
KPH:22.900 D--
VKPH:17.200 D-
E540 Halberd-H
C
Kills:266
V. Kills:134 197%
Deaths:96
KDR:2.771
Accuracy:54.465% C
KPH:27.300 D-
VKPH:13.700 D--
Proton II PPA-H
D-
Kills:259
V. Kills:27 N/A
Deaths:59
KDR:4.390
Accuracy:32.118% D
KPH:33.500 D*
VKPH:3.500 D-
Saron HRB-H
D
Kills:243
V. Kills:146 165%
Deaths:101
KDR:2.406
Accuracy:44.660% D*
KPH:24.700 D
VKPH:14.800 D--
M12 Kobalt-H
D*
Kills:91
V. Kills:5 N/A
Deaths:29
KDR:3.138
Accuracy:12.613% F--
KPH:29.500 D**
VKPH:1.600 D*
Kills:1,340 (0 + 1,340)
Deaths:448
KDR:2.991
VKDR:1.502
Vehicle Kills:673
Kill Difference:892
Playtime:51.389 hours
Usage:1%
Score:0.528m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:12.613%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:419
V. Kills:191 218%
Deaths:182
KDR:2.302
Accuracy:36.083% C
KPH:8.200 D--
VKPH:3.700 D--
M40 Fury
D**
Kills:158
V. Kills:44 351%
Deaths:62
KDR:2.548
Accuracy:28.979% D-
KPH:9.800 D**
VKPH:2.700 D**
M12 Kobalt
D-
Kills:105
V. Kills:6 N/A
Deaths:23
KDR:4.565
Accuracy:12.090% D*
KPH:19 D*
VKPH:1.100 D-
G30 Walker
D-
Kills:99
V. Kills:79 124%
Deaths:38
KDR:2.605
Accuracy:23.931% D-
KPH:6.200 D*
VKPH:5 D-
M20 Basilisk
D*
Kills:85
V. Kills:43 193%
Deaths:68
KDR:1.250
Accuracy:27.093% D*
KPH:4.500 D**
VKPH:2.300 D**
M60-G Bulldog
D*
Kills:70
V. Kills:15 438%
Deaths:39
KDR:1.795
Accuracy:19.494% F
KPH:6.600 D**
VKPH:1.400 D*
M40 Fury
D--
Kills:55
V. Kills:26 204%
Deaths:23
KDR:2.391
Accuracy:29.408% D-
KPH:10.100 F
VKPH:4.800 D--
Kills:991 (0 + 991)
Deaths:435
KDR:2.278
VKDR:0.929
Vehicle Kills:404
Kill Difference:556
Playtime:123.648 hours
Usage:2%
Score:0.542m
Score/min:73
Driving Accuracy:N/A%
Gunner Accuracy:29.408%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:228
V. Kills:41 N/A
Deaths:31
KDR:7.355
Accuracy:25.900% D*
KPH:26.300 D--
VKPH:4.700 C-
M20 Wyvern
D-
Kills:78
V. Kills:45 170%
Deaths:58
KDR:1.345
Accuracy:26.430% D**
KPH:8.600 D-
VKPH:4.900 D*
Pelter Rocket Pod
N/A
Kills:50
V. Kills:29 167%
Deaths:28
KDR:1.786
Accuracy:28.036% N/A
KPH:13.900 N/A
VKPH:8.100 N/A
Kills:356 (0 + 356)
Deaths:117
KDR:3.043
VKDR:0.983
Vehicle Kills:115
Kill Difference:239
Playtime:21.378 hours
Usage:0%
Score:0.104m
Score/min:81
Piloting Accuracy:N/A%
Gunner Accuracy:28.036%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 3,2401,9235003.846C3.2740.211%C1.56%C+17.5D12C-137110.2h27D67.1D
NS-7 PDW 1,7621,7264,4460.388D0.1813.611%F-18.656%C++4.6D--N/A13376h22.1D**162.1F--
C-4 1,6641,0821,6020.675C--0.1020.376%D-N/A20.2D*10.9D*19453.5h1.4C**6.9C+
NS-15M1 1,0161,0042,1470.468D0.1013.096%F22.012%C+7.5D*N/A22133.5h19.1F-145.9F-
Parallax VX3 9819731,1760.827D0.2532.249%D--62.796%F-9.8D--N/A2798.9h3.4F10.5D**
Nebula VM20 9649499860.962D0.399.219%F-21.707%C*9.3D**N/A27102.2h20.4D-221.7F-
Tank Mine 1,6639498531.113D0.5425.947%DN/A30.6D**23D**31831h1.9C++7.4C--
Nebula VM20 8758599160.938D0.379.09%F-23.399%B+9.1D**N/A2794h19.4D213.2F-
Eridani SX5 7757701,3140.586C--0.0116.014%F-19.221%C+9.8D--N/A2678.4h16.6D-103.6D**
Lasher X2 7557312,1330.343D-0.2314.72%D**6.156%B**6.1D--N/A17119.8h20.9C+141.9D--
NS-30 Vandal 6266131,1850.517D0.0620.648%F-21.533%D8.5D*N/A2372.3h8.7F-41.9F--
Blueshift VM5 6186075311.143C--0.579.608%F-23.723%B+9.7D**N/A2962.9h18.8D195.5F--
Proximity Mine 5945942782.137D1.5640.571%C+N/A67.5D*N/A1888.8h1.8B4.4C**
Lumine Edge 58057110,1740.056C0.5219.525%D13.31%C-0.5DN/A11069.4h1.1B++5.7C*
NS Baron G5 5785691,7990.316D-0.2626.245%F16.52%B+3.6D**N/A11156h9.1T-34.7D-
Vortex VM21 1,0115539140.605C-0.0330.231%D*4.34%C*4.1D-3.4D-39135.9h44.8C++148.3C+
Pandora VX25 5335201,3790.377D0.2019.373%F-12.692%D4.5D*N/A12115h6.5D**33.3F**
Blueshift VM5 4904813971.212C-0.649.212%F--22.245%C**10.7D*N/A3245.1h18.1D196.9F-
Aphelion VEX-4H 8424811632.951C+2.3829.538%F-4.782%B**22.9D--17.2D-19321h71C+240.3D*
NS-44 Commissioner 4734671,4050.332D0.2420.765%F-14.561%D--4.7D*N/A1499.9h6F28.7F*
Vortex VM21 8664669140.51C-0.0630.179%D--3.648%C+3.4D--2.9D-34135.9h53.3C++176.5C+
Lancer VS22 9914462,0940.213D0.3653.713%D--1.794%C+4.5D--5.5D*6999.6h33.9C+63.1C
Nemesis VSH9 7794341,4270.304D0.2756.058%D-2.995%C*4.7D3.8D--5991.9h9.7D17.3D-
M20 Basilisk 6104191822.302C1.7336.083%C8.831%A8.2D--3.7D--6651.4h116.5C322.8C
Sirius SX12 4143981,4550.274D0.3015.418%F19.347%C*2.8D*N/A10141.3h28.5F*184.9F*
NS-61 Emissary 3893841,2390.31D0.2618.101%D**16.927%C++3.6D*N/A10106.9h16.7C+92.2D--
L100 Python HESH 467376953.958D3.3938.765%D*2.66%B**19.6D*4.7D--9919.2h4.4D11.2D--
Solstice VE3 3213177870.403C--0.1712.232%F-19.558%C+5D-N/A3863.2h21D171.3D*
Orion VS54 3273146160.51D0.0610.861%F-24.522%C+6.2D*N/A4550.7h16.2D149.4D
Supernova FPC 5473072081.476D0.9041.79%D**3.583%B++8.2D**6.4F-37937.6h7.5D--17.9F
Flare VE6 2902866640.431D-0.149.518%F--27.622%B+5.6D*N/A2250.7h13.6D-143F--
E540 Halberd 435274823.341C-2.7739.036%D*3.285%B+17D*10D--14816.1h6.9D17.7D*
Quasar VM1 2732702361.144C0.579.119%D**18.148%C+7.7D*N/A3035.2h17C186.6D
Pulsar VS1 2732695560.484C--0.0914.284%F-22.677%C**7.4D--N/A4136.5h17.7D124F
Hunter QCX 3642667600.35C--0.2248.604%B7.519%D*3.5D-1.3C2276.5h14.7D30.2C
E540 Halberd-H 400266962.771C-2.2054.465%CN/A27.4D-13.8D--1969.7h6.7C+12.4C
Spiker 2722616470.403D0.1723.32%D-24.521%B+3.1D--N/A884.6h13.7D-58.7D*
Proton II PPA-H 286259594.39D3.8232.118%D1.544%C+33.6D*3.5D-1027.7h18F55.9D**
NS-AM7 Archer 4262501,2510.2D0.3755.223%C--11.2%D1.6D*1.2D-14152.9h32.2D58.3D-
Saron HRB-H 3892431012.406C--1.8344.66%D*N/A24.5D14.7D--1879.9h26.2C+58.7C--
MANA Anti-Vehicle Turret 4822334570.51D--0.0646.641%D*5.579%A++2330C+2490C++5284280.1h11C**23.6C+
CAS 14-E 269228317.355C6.7825.9%D*N/A26.2D--4.7C-938.7h50.8D*196.3D**
NSX Tanto 2102056490.316D-0.2617.878%F21.463%C--2.7D*N/A875.3h23D*128.9D--
Equinox VE2 2072044910.415D0.1614.928%F-19.118%C5.3D-N/A1538.7h17.6D**117.9F--
NS-20 Gorgon 2121942690.721C-0.1517.232%D*21.134%C**5.1D*N/A1838h42.1C*244.2C
NS-10 Burster 3481932510.769C0.2020.57%D**8.29%B+3.3D--2.6D-4559.1h145.4C++706.9D
Aphelion VEX-4 332191623.081C2.5125.825%D*4.712%B+17.1D-12.6D14111.2h60.2C++233.2C-
VE-S Canis 2021904850.392D0.1816.015%F17.368%C4.6D--N/A1441.6h16.4D-102.7D*
Rocklet Rifle 3751897260.26D-0.3139.905%D**N/A4.9F-4.8F6938.4h38C++95.3C-
Proton II PPA 215184404.6D4.0322.699%C+3.804%A+18.6D*3.1C709.9h18.6F--82.1D**
G40-F Ranger 321184306.133D5.5626.668%D-N/A19D--14.1D-1909.7h94.9D355.8D-
C150 Dalton 297180365C+4.4342.817%B+N/A19.1D12.4D-2619.4h5.1C12C++
NS-10 Burster 3091802850.632C-0.0620.668%D*6.111%C2.7D*1.9D--3966.5h168.3D814.2D*
Phaseshift VX-S 1641623180.509D-0.0619.494%F--57.407%D*6.8D-N/A1723.9h4.6D-23.4F-
Corvus VA55 1641624790.338D-0.2312.2%F--21.605%C+4.6D*N/A1835.3h16.7D**137.1T
Eridani SX5G 1611604580.349D--0.2213.39%F**24.375%B+4.1D*N/A1238.7h18.9F--140.9T*
M40 Fury 202158622.548D1.9828.979%D-1.266%C--9.8D**2.7D**7816.1h24.9D--86.1F
NSX Masamune 2411586720.235D-0.3449.596%D--N/A4.7F2.5D--3233.6h22.9D*46.2D*
NS-44L Blackhand 1591583870.408D0.1631.431%D*31.013%D4.7D*N/A1433.6h5.4C-17.3D
Hades VSH4 2721517310.207D0.3763.912%C--N/A5.3C--4.2C--6228.7h10.8D16.8D
Equinox VE2 Burst 1391373420.401D0.1714.37%F*21.898%D5.7D**N/A1824h21.6F**150.7T*
NSX Yumi 1451355180.261D0.3116.887%F-13.333%D*2.9D**N/A846.1h22.2F**131.4T*
Terminus VX-9 1271254690.267D--0.3115.625%F-20.8%D2.9D**N/A1243.4h20.4F*130.5T-
Comet VM2 1781252230.561C0.0126.214%F-3.2%C--3.8D*1.6D*4432.8h23.8C+90.6D-
M20 Basilisk 181123562.196C1.6226.304%C--10.569%A**9.2D--4.3D5413.4h79.9C++303.6C+
Phobos VX86 1321233130.393D0.1846.538%D--15.447%C+3.3D**N/A1237h4.7T10.1F-
Cosmos VM3 123122911.341C0.778.44%F-21.312%B9FN/A3413.6h14.7C+174.6F
Frag Grenade 1181161116N/A115.4334.89%D*N/A580B+10B+24260.2h3.2B+9C++
Hyena Missile Launcher 1831111410.787D0.2129.798%C--N/A6.4D4.2D4817.3h51.5D*172.8D--
Spear Anti-Vehicle Phalanx Turret 188110176.471C+5.9030.339%D**4.545%C*20.8D--14.7D2875.3h9.9C+32.5D
AP30 Shredder 168108343.176C2.6028.063%D-2.778%B+1080U600U6869500.1h79.7B+284C++
M12 Kobalt 111105234.565D3.9912.09%D*15.238%D19.1D*1.1D-705.5h23.7D196D-
Force-Blade 10710430,4920.003D0.5711.61%D**2.885%D0DN/A02083.2h2.8C+23.8D--
Thanatos VE70 1021013050.331D0.2427.222%D*14.852%C4.2D*N/A2223.9h8.6F--31.6F--
M40 Fury 152100422.381D-1.8146.792%C+2%B+25.6D*13.3C-1783.9h38.4D*82F
G30 Walker 17899382.605C2.0323.931%D-2.02%D--6.2D*5D-9415.9h303.9D*1269.9D*
MANA Anti-Personnel Turret 9695881.08N/A0.519.541%UN/A950U10U3122800.1h33.9T*355.6T*
Zenith VX-5 95922550.361D0.2121.026%D-28.261%B**2.1D*N/A944.7h26.7T*127.2F--
M12 Kobalt-H 9691293.138D-2.5712.613%F--19.78%B++29.4D**1.6D*673.1h24.5D**193.9T-
M20 Basilisk 12885681.25D-0.6827.093%D*7.059%B+4.5D**2.3D**7218.8h155.4D*573.4F-
Beamer VS3 86811980.409C-0.1617.476%D**18.519%C--7.9D-N/A4410.2h13D74.2D
M20 Wyvern 12378581.345D0.7726.43%D**2.564%C8.6D-4.9D*699.1h95.4C360.8D*
M12 Kobalt 8172107.2D--6.6316.768%D--18.056%C++55.4D-6.9B+1641.3h29.5D*175.8F
Comet VM2 109721120.643C-0.0727.147%F-8.333%A++3.9D*2F5618.3h26.7C++98.2D
C75 Viper 8270213.333C+2.7617.6%F--1.429%C+11.1D--1.9D**2006.3h11.5B+65.3D*
M60-G Bulldog 8570391.795D-1.2219.494%FN/A6.7D**1.4D*4010.5h7.3C*37.2D-
L100 Python AP 10063361.75D1.1834.603%F*4.762%B**10.3F6.1F-2746.1h8.2C--23.8F-
L105 Zephyr 7361252.44D1.8727.998%FN/A19.7D--3.9D-1403.1h7.9D28.2D**
M40 Fury 8155232.391D1.8229.408%D-N/A10.2F4.8D--1285.4h26.8D*91.3F--
Supernova PC 8154301.8C--1.2338.613%D*5.556%A**7.9D*4D*4516.8h6.2C16D-
MAX Punch 53533,0950.017D0.5627.154%D*N/A0.1CN/A0414h2C++7.2C+
Pelter Rocket Pod 7950281.786D1.2128.036%F-4%M++13.9D**8.1D*833.6h31.5D-112.5F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter218262h
Restoration Kit2740.3h
Spawn Beacon291,3634.2h
Nano-Armor Kit3,5772,484,582546.2h
Anti-Vehicle MANA Turret891,3127.2h
NS-20 Gorgon01431h
Turret AI Module1840.9h
Cortium Silo01790.6h
Nanite Revive Grenade02,2800.6h
Medical Applicator2,691580,253115.3h
VS Triumph Flare Gun51930.7h
Deconstruction Tool34,5931.5h
Welding Device01760h
Spitfire Auto-Turret141630.8h
Rampart Wall0931.4h
Xiphos Anti-Personnel Tower0671h
Ammunition Package893,9834.9h
Shield Recharging Field0680h
Anti-Infantry MANA Turret373762h
WLT-Howler Mining Laser1817,1635.5h
Nano-Repair Grenade04450.1h
Recon Detection Device191121.2h
Smoke Grenade0540h

Check the help document for the dictionary if you want to learn more about words used here.


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