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Immortal Kruemmelmonster85[TFDN] Kruemmelmonster85
VS BR 141

KDR: 0.57

Score: 44.4m

Last Seen: Feb 4th, 2019 5:00 AM
- ONLINE NOW

Battle Rank 120 (141 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Saron HRB NS-7 PDW C-4 NS-15M1 Parallax VX3 Tank Mine Nebula VM20 Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-20,016 MLG Score: -16
Fun Score: N/A
Cheeseburgers Flipped: 3590TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.087%20.19%3052310128,5340.3551250.218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.677%-1.171D*-0.08C+-2.049F--HEAD ++ (~12.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.5-0.612D18.2-0.272C102.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.623%3.211%215103087248584480.179461194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.844%-0.71D-0.388C**0.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.505B+6.40.487B+12.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.926%3.51%1241410214,274371625821.15016165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.11%-0.486D-0.221C0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143-0.205C44.2-0.119C+98.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.803%62.026%124210331,1354100100.276829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.51%-0.935D---0.334C-2.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.4-0.253C3.6-0.121C+8.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.527%13.402%124310327761418280.546864

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.853%-1.573F-0.227C0.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.9-1.19D*6.5-0.341C-22.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.4m533.1%193 (11.6k)134 (8k)0.57273533,13557,8540.851938141 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103569311.382%12.217%13905:432

13% Combat Medic45% Engineer13% Heavy Assault14% Infiltrator8% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 7:45 PMMar 29th, 2014 6:28 PMMar 5th, 2019 6:07 AM (44d) (PST)Feb 4th, 2019 1:55 AM (74d) (PST)Feb 4th, 2019 1:00 AM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2371191180.1000.1750.0120.6870.029-16

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,2467,1257,12161114128,066

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5503.7h/229.3d 16,153 4,048 28,698 226.9k 8,088 12,685 9,438 78.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:1,004
Deaths:2,147
KDR:0.468
Accuracy:13.096% F
HSR:22.012% C+
Lasher X2
A
Kills:734
Deaths:2,140
KDR:0.343
Accuracy:14.704% D**
HSR:6.131% A
Orion VS54
C+
Kills:314
Deaths:616
KDR:0.510
Accuracy:10.861% F-
HSR:24.522% C+
Flare VE6
B+
Kills:286
Deaths:664
KDR:0.431
Accuracy:9.518% F--
HSR:27.622% B+
Kills:2,338
Deaths (as Heavy Assault):5,567
Deaths (to Heavy Assaults):13,564
KDR:0.41997
Kill Difference:3,229
Playtime:740.946 hours
Usage:13%
Score:5.120m
Score/min:115
Accuracy (listed only):12.045%
HSR (listed only):20.072%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5
B+
Kills:569
Deaths:1,799
KDR:0.316
Accuracy:26.245% F
HSR:16.520% B+
Pandora VX25
D
Kills:552
Deaths:1,447
KDR:0.381
Accuracy:20.037% F-
HSR:12.681% D
Solstice VE3
C+
Kills:317
Deaths:787
KDR:0.403
Accuracy:12.232% F-
HSR:19.558% C+
NSX Tanto
C--
Kills:205
Deaths:649
KDR:0.316
Accuracy:17.878% D**
HSR:21.463% C--
Phobos VX86
C+
Kills:123
Deaths:313
KDR:0.393
Accuracy:46.538% D--
HSR:15.447% C+
Zenith VX-5
B**
Kills:104
Deaths:276
KDR:0.377
Accuracy:21.948% D
HSR:27.885% B**
Thanatos VE70
C
Kills:101
Deaths:305
KDR:0.331
Accuracy:27.222% D*
HSR:14.852% C
Kills:1,971
Deaths (as Engineer):5,576
Deaths (to Engineers):15,135
KDR:0.35348
Kill Difference:3,605
Playtime:2,454.834 hours
Usage:45%
Score:21.477m
Score/min:146
Accuracy (listed only):24.586%
HSR (listed only):18.344%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:1,726
Deaths:4,446
KDR:0.388
Accuracy:13.611% F-
HSR:18.656% C++
Eridani SX5
C+
Kills:770
Deaths:1,314
KDR:0.586
Accuracy:16.014% F-
HSR:19.221% C+
NS Baron G5
B+
Kills:569
Deaths:1,799
KDR:0.316
Accuracy:26.245% F
HSR:16.520% B+
Pandora VX25
D
Kills:552
Deaths:1,447
KDR:0.381
Accuracy:20.037% F-
HSR:12.681% D
Sirius SX12
C*
Kills:398
Deaths:1,455
KDR:0.274
Accuracy:15.418% F
HSR:19.347% C*
Solstice VE3
C+
Kills:317
Deaths:787
KDR:0.403
Accuracy:12.232% F-
HSR:19.558% C+
VE-S Canis
C-
Kills:205
Deaths:533
KDR:0.385
Accuracy:16.491% F
HSR:16.585% C-
NSX Tanto
C--
Kills:205
Deaths:649
KDR:0.316
Accuracy:17.878% D**
HSR:21.463% C--
Eridani SX5G
B+
Kills:160
Deaths:458
KDR:0.349
Accuracy:13.390% F*
HSR:24.375% B+
Phobos VX86
C+
Kills:123
Deaths:313
KDR:0.393
Accuracy:46.538% D--
HSR:15.447% C+
Zenith VX-5
B**
Kills:104
Deaths:276
KDR:0.377
Accuracy:21.948% D
HSR:27.885% B**
Thanatos VE70
C
Kills:101
Deaths:305
KDR:0.331
Accuracy:27.222% D*
HSR:14.852% C
Kills:5,230
Deaths (as Light Assault):13,782
Deaths (to Light Assaults):8,593
KDR:0.37948
Kill Difference:8,552
Playtime:434.150 hours
Usage:8%
Score:2.608m
Score/min:100
Accuracy (listed only):20.585%
HSR (listed only):18.883%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:1,726
Deaths:4,446
KDR:0.388
Accuracy:13.611% F-
HSR:18.656% C++
Parallax VX3
D--
Kills:973
Deaths:1,176
KDR:0.827
Accuracy:32.249% D--
HSR:62.796% F-
Eridani SX5
C+
Kills:770
Deaths:1,314
KDR:0.586
Accuracy:16.014% F-
HSR:19.221% C+
NS-30 Vandal
D
Kills:613
Deaths:1,187
KDR:0.516
Accuracy:20.686% F-
HSR:21.533% D
NS-44 Commissioner
D--
Kills:470
Deaths:1,419
KDR:0.331
Accuracy:20.821% F-
HSR:14.468% D--
Sirius SX12
C*
Kills:398
Deaths:1,455
KDR:0.274
Accuracy:15.418% F
HSR:19.347% C*
NS-61 Emissary
C++
Kills:384
Deaths:1,239
KDR:0.310
Accuracy:18.101% F
HSR:16.927% C++
Spiker
B+
Kills:261
Deaths:647
KDR:0.403
Accuracy:23.320% D-
HSR:24.521% B+
NS-AM7 Archer
C--
Kills:250
Deaths:1,251
KDR:0.200
Accuracy:55.223% C--
HSR:11.200% D
VE-S Canis
C-
Kills:205
Deaths:533
KDR:0.385
Accuracy:16.491% F
HSR:16.585% C-
Phaseshift VX-S
D*
Kills:162
Deaths:318
KDR:0.509
Accuracy:19.494% F--
HSR:57.407% D*
Eridani SX5G
B+
Kills:160
Deaths:458
KDR:0.349
Accuracy:13.390% F*
HSR:24.375% B+
NS-44L Blackhand
D
Kills:158
Deaths:387
KDR:0.408
Accuracy:31.431% D*
HSR:31.013% D
Beamer VS3
C--
Kills:81
Deaths:198
KDR:0.409
Accuracy:17.476% D**
HSR:18.519% C--
Kills:6,611
Deaths (as Infiltrator):16,028
Deaths (to Infiltrators):9,547
KDR:0.41247
Kill Difference:9,417
Playtime:766.286 hours
Usage:14%
Score:4.408m
Score/min:96
Accuracy (listed only):22.409%
HSR (listed only):25.469%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:1,726
Deaths:4,446
KDR:0.388
Accuracy:13.611% F-
HSR:18.656% C++
Eridani SX5
C+
Kills:770
Deaths:1,314
KDR:0.586
Accuracy:16.014% F-
HSR:19.221% C+
NS Baron G5
B+
Kills:569
Deaths:1,799
KDR:0.316
Accuracy:26.245% F
HSR:16.520% B+
Pandora VX25
D
Kills:552
Deaths:1,447
KDR:0.381
Accuracy:20.037% F-
HSR:12.681% D
Sirius SX12
C*
Kills:398
Deaths:1,455
KDR:0.274
Accuracy:15.418% F
HSR:19.347% C*
Pulsar VS1
C**
Kills:269
Deaths:556
KDR:0.484
Accuracy:14.284% F-
HSR:22.677% C**
VE-S Canis
C-
Kills:205
Deaths:533
KDR:0.385
Accuracy:16.491% F
HSR:16.585% C-
Equinox VE2
C
Kills:204
Deaths:491
KDR:0.415
Accuracy:14.928% F-
HSR:19.118% C
Corvus VA55
C
Kills:162
Deaths:479
KDR:0.338
Accuracy:12.200% F--
HSR:21.605% C
Eridani SX5G
B+
Kills:160
Deaths:458
KDR:0.349
Accuracy:13.390% F*
HSR:24.375% B+
Equinox VE2 Burst
D
Kills:137
Deaths:342
KDR:0.401
Accuracy:14.336% F*
HSR:21.898% D
NSX Yumi
D*
Kills:135
Deaths:518
KDR:0.261
Accuracy:16.887% F-
HSR:13.333% D*
Terminus VX-9
D
Kills:125
Deaths:469
KDR:0.267
Accuracy:15.625% F-
HSR:20.800% D
Phobos VX86
C+
Kills:123
Deaths:313
KDR:0.393
Accuracy:46.538% D--
HSR:15.447% C+
Thanatos VE70
C
Kills:101
Deaths:305
KDR:0.331
Accuracy:27.222% D*
HSR:14.852% C
Kills:5,636
Deaths (as Combat Medic):14,925
Deaths (to Combat Medics):5,153
KDR:0.37762
Kill Difference:9,289
Playtime:739.010 hours
Usage:13%
Score:6.129m
Score/min:138
Accuracy (listed only):18.882%
HSR (listed only):18.474%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C*
Kills:949
Deaths:986
KDR:0.962
Accuracy:9.219% F-
HSR:21.707% C*
Nebula VM20
B+
Kills:859
Deaths:916
KDR:0.938
Accuracy:9.090% F-
HSR:23.399% B+
Blueshift VM5
B+
Kills:607
Deaths:531
KDR:1.143
Accuracy:9.610% F-
HSR:23.723% B+
Vortex VM21
B
Kills:553
Deaths:914
KDR:0.605
Accuracy:30.231% D*
HSR:4.340% B
Blueshift VM5
C*
Kills:482
Deaths:397
KDR:1.214
Accuracy:9.218% F-
HSR:22.199% C*
Vortex VM21
C+
Kills:466
Deaths:914
KDR:0.510
Accuracy:30.179% D*
HSR:3.648% C+
Quasar VM1
C+
Kills:270
Deaths:236
KDR:1.144
Accuracy:9.119% D**
HSR:18.148% C+
NS-20 Gorgon
B
Kills:194
Deaths:269
KDR:0.721
Accuracy:17.232% D*
HSR:21.134% B
NS-10 Burster
B++
Kills:193
Deaths:251
KDR:0.769
Accuracy:20.570% D**
HSR:8.290% B++
NS-10 Burster
C
Kills:180
Deaths:285
KDR:0.632
Accuracy:20.668% D*
HSR:6.111% C
Comet VM2
C--
Kills:125
Deaths:223
KDR:0.561
Accuracy:26.214% F-
HSR:3.200% C--
Cosmos VM3
B+
Kills:122
Deaths:91
KDR:1.341
Accuracy:8.440% F-
HSR:21.312% B+
Comet VM2
A*
Kills:72
Deaths:112
KDR:0.643
Accuracy:27.147% F-
HSR:8.333% A*
Kills:5,072
Deaths (as MAX Suit):3,062.500
Deaths (to MAX Suits):2,509
KDR:1.65616
Kill Difference:2,009.500
Playtime:449.603 hours
Usage:8%
Score:4.653m
Score/min:172
Accuracy (listed only):17.457%
HSR (listed only):14.273%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:180
V. Kills:117 153%
Deaths:36
KDR:5
Accuracy:42.817% B+
KPH:19.100 D-
VKPH:12.400 D--
AP30 Shredder
U
Kills:108
V. Kills:60 177%
Deaths:34
KDR:3.176
Accuracy:27.991% D-
KPH:388,800 U
VKPH:216,000 U
L105 Zephyr
D
Kills:61
V. Kills:12 N/A
Deaths:25
KDR:2.440
Accuracy:27.998% F-
KPH:19.900 D*
VKPH:3.900 D
Kills:349 (0 + 349)
Deaths:95
KDR:3.674
VKDR:1.989
Vehicle Kills:189
Kill Difference:254
Playtime:12.501 hours
Usage:0%
Score:0.242m
Score/min:323
Piloting Accuracy:N/A%
Gunner Accuracy:27.998%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:376
V. Kills:91 409%
Deaths:95
KDR:3.958
Accuracy:38.765% D*
KPH:19.600 D*
VKPH:4.800 D--
C75 Viper
D--
Kills:70
V. Kills:12 N/A
Deaths:21
KDR:3.333
Accuracy:17.600% F--
KPH:11 D--
VKPH:1.900 D**
L100 Python AP
F
Kills:63
V. Kills:37 166%
Deaths:36
KDR:1.750
Accuracy:34.603% F--
KPH:10.300 F
VKPH:6.100 F-
Kills:509 (509 + 0)
Deaths:152
KDR:3.349
VKDR:0.921
Vehicle Kills:140
Kill Difference:357
Playtime:31.594 hours
Usage:1%
Score:0.291m
Score/min:153
Driving Accuracy:34.603%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:1,930
V. Kills:1,320 146%
Deaths:501
KDR:3.852
Accuracy:40.185% C
KPH:17.400 D
VKPH:11.900 C-
Supernova FPC
D**
Kills:309
V. Kills:241 128%
Deaths:208
KDR:1.486
Accuracy:41.908% D**
KPH:8.200 F
VKPH:6.400 F-
E540 Halberd
D--
Kills:276
V. Kills:162 169%
Deaths:82
KDR:3.366
Accuracy:39.127% D*
KPH:17 D*
VKPH:10 D--
Aphelion VEX-4
D
Kills:191
V. Kills:141 135%
Deaths:62
KDR:3.081
Accuracy:25.825% D*
KPH:17.100 D-
VKPH:12.600 D
Proton II PPA
C
Kills:184
V. Kills:31 N/A
Deaths:40
KDR:4.600
Accuracy:22.816% C+
KPH:18.500 D*
VKPH:3.100 C
M20 Basilisk
D
Kills:124
V. Kills:59 207%
Deaths:56
KDR:2.214
Accuracy:26.369% C--
KPH:9.200 D--
VKPH:4.400 D
Supernova PC
D*
Kills:54
V. Kills:27 193%
Deaths:30
KDR:1.800
Accuracy:38.613% D*
KPH:8 D*
VKPH:4 D*
Kills:3,068 (363 + 2,705)
Deaths:979
KDR:3.134
VKDR:2.023
Vehicle Kills:1,981
Kill Difference:2,089
Playtime:206.011 hours
Usage:4%
Score:2.277m
Score/min:184
Driving Accuracy:38.613%
Gunner Accuracy:26.369%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D-
Kills:491
V. Kills:365 134%
Deaths:169
KDR:2.905
Accuracy:29.470% F-
KPH:23.200 D-
VKPH:17.200 D-
E540 Halberd-H
C
Kills:269
V. Kills:136 196%
Deaths:97
KDR:2.773
Accuracy:54.474% C
KPH:27.500 D
VKPH:13.900 D-
Proton II PPA-H
D
Kills:266
V. Kills:28 N/A
Deaths:61
KDR:4.361
Accuracy:32.318% D
KPH:34 D*
VKPH:3.600 D
Saron HRB-H
D
Kills:249
V. Kills:148 167%
Deaths:103
KDR:2.417
Accuracy:45.044% D*
KPH:24.900 D
VKPH:14.800 D-
M12 Kobalt-H
D*
Kills:91
V. Kills:5 N/A
Deaths:29
KDR:3.138
Accuracy:12.613% F-
KPH:29.500 D**
VKPH:1.600 D*
Kills:1,366 (0 + 1,366)
Deaths:459
KDR:2.976
VKDR:1.486
Vehicle Kills:682
Kill Difference:907
Playtime:51.845 hours
Usage:1%
Score:0.535m
Score/min:172
Driving Accuracy:N/A%
Gunner Accuracy:12.613%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:419
V. Kills:191 218%
Deaths:182
KDR:2.302
Accuracy:36.074% C
KPH:8.200 D--
VKPH:3.700 D--
M40 Fury
D*
Kills:158
V. Kills:44 351%
Deaths:62
KDR:2.548
Accuracy:28.979% D
KPH:9.800 D**
VKPH:2.700 D*
M12 Kobalt
D--
Kills:105
V. Kills:6 N/A
Deaths:23
KDR:4.565
Accuracy:12.090% D*
KPH:19 D*
VKPH:1.100 D--
G30 Walker
D-
Kills:99
V. Kills:79 124%
Deaths:38
KDR:2.605
Accuracy:23.931% D-
KPH:6.200 D*
VKPH:5 D-
M20 Basilisk
D*
Kills:85
V. Kills:43 193%
Deaths:68
KDR:1.250
Accuracy:27.083% D*
KPH:4.500 D**
VKPH:2.300 D**
M60-G Bulldog
D*
Kills:70
V. Kills:15 438%
Deaths:39
KDR:1.795
Accuracy:19.494% F
KPH:6.600 D**
VKPH:1.400 D*
M40 Fury
D--
Kills:55
V. Kills:26 204%
Deaths:23
KDR:2.391
Accuracy:29.408% D-
KPH:10.100 F
VKPH:4.800 D--
Kills:991 (0 + 991)
Deaths:435
KDR:2.278
VKDR:0.929
Vehicle Kills:404
Kill Difference:556
Playtime:123.739 hours
Usage:2%
Score:0.542m
Score/min:73
Driving Accuracy:N/A%
Gunner Accuracy:29.408%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:234
V. Kills:41 N/A
Deaths:31
KDR:7.548
Accuracy:25.794% D*
KPH:26.700 D--
VKPH:4.700 C-
M20 Wyvern
D--
Kills:78
V. Kills:45 170%
Deaths:58
KDR:1.345
Accuracy:26.430% D**
KPH:8.600 D--
VKPH:4.900 D--
Pelter Rocket Pod
N/A
Kills:50
V. Kills:29 167%
Deaths:28
KDR:1.786
Accuracy:28.036% N/A
KPH:13.900 N/A
VKPH:8.100 N/A
Kills:362 (0 + 362)
Deaths:117
KDR:3.094
VKDR:0.983
Vehicle Kills:115
Kill Difference:245
Playtime:21.461 hours
Usage:0%
Score:0.105m
Score/min:82
Piloting Accuracy:N/A%
Gunner Accuracy:28.036%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 3,2501,9305013.852C3.2840.185%C1.606%C++17.4D11.9C-137110.7h27D67.2D
NS-7 PDW 1,7621,7264,4460.388D0.1813.611%F-18.656%C++4.6D--N/A13376h22.1D*162.1F-
C-4 1,7041,1101,6190.686C--0.1120.45%D--N/A20.3D*10.8D*19254.8h1.4C**6.8C+
NS-15M1 1,0161,0042,1470.468D0.1013.096%F22.012%C+7.5D*N/A22133.5h19.1F-145.9F-
Parallax VX3 9819731,1760.827D0.2532.249%D--62.796%F-9.8D*N/A2798.9h3.4F10.5D**
Tank Mine 1,6639498531.113D0.5425.975%DN/A30.6D**23D**31831h1.9C++7.4C--
Nebula VM20 9649499860.962D0.399.219%F-21.707%C*9.3D**N/A27102.2h20.4D-221.7F-
Nebula VM20 8758599160.938D0.379.09%F-23.399%B+9.1D**N/A2794h19.4D213.2F-
Eridani SX5 7757701,3140.586C--0.0116.014%F-19.221%C+9.8D--N/A2678.4h16.6D--103.6D**
Lasher X2 7587342,1400.343D-0.2314.704%D**6.131%A6.1D*N/A17120.2h20.9C+141.9D-
NS-30 Vandal 6266131,1870.516D0.0620.686%F-21.533%D8.5D*N/A2372.4h8.7F-42F*
Blueshift VM5 6186075311.143C--0.579.61%F-23.723%B+9.6D**N/A2863h18.8D195.5F-
Proximity Mine 5965962792.136D1.5640.562%C+N/A67.7D*N/A1878.8h1.8B+4.4B
Lumine Edge 58457510,4000.055C+0.5219.569%D13.217%C-0.5DN/A11090.7h1.1B++5.7C*
NS Baron G5 5785691,7990.316D--0.2626.245%F16.52%B+3.6D**N/A11156h9.1T-34.7D-
Vortex VM21 1,0115539140.605C--0.0330.231%D*4.34%B4.1D-3.4D-39135.9h44.8C++148.3C+
Pandora VX25 5695521,4470.381D-0.1920.037%F-12.681%D4.6D*N/A12119.8h6.5D*32.6F**
Aphelion VEX-4H 8564911692.905C2.3329.47%F-4.888%B**23.2D-17.2D-19321.2h70.1C+237.9D*
Blueshift VM5 4914823971.214C-0.649.218%F-22.199%C*10.7D**N/A3245.2h18.1C--196.5F-
NS-44 Commissioner 4764701,4190.331D0.2420.821%F-14.468%D--4.6D*N/A14101.2h6F28.7F--
Vortex VM21 8664669140.51C-0.0630.179%D*3.648%C+3.4D--2.9D--34135.9h53.3C++176.5C+
Lancer VS22 9914462,0940.213D0.3653.713%D--1.794%C++4.5D--5.5D*6999.6h33.9C+63.1C
Nemesis VSH9 7794341,4280.304D0.2756.051%D-2.995%C**4.7D3.8D--5991.9h9.7C--17.3D-
M20 Basilisk 6104191822.302C1.7336.074%C8.831%A8.2D--3.7D--6751.4h116.6C323.2C
Sirius SX12 4143981,4550.274D0.3015.418%F19.347%C*2.8D*N/A10141.3h28.5F**184.9F--
NS-61 Emissary 3893841,2390.31D0.2618.101%F16.927%C++3.6D*N/A10106.9h16.7C+92.2D--
L100 Python HESH 467376953.958D3.3938.765%D*2.66%B**19.6D*4.7D--9919.2h4.4D11.2D--
Solstice VE3 3213177870.403C--0.1712.232%F-19.558%C+5D-N/A3863.2h21D171.3F
Orion VS54 3273146160.51C--0.0610.861%F-24.522%C+6.2D*N/A4550.7h16.2D149.4F
Supernova FPC 5503092081.486D0.9141.908%D**3.56%B*8.2F6.4F-37937.7h7.5D*17.9F
Flare VE6 2902866640.431D-0.149.518%F--27.622%B+5.6D*N/A2250.7h13.6D-143F--
E540 Halberd 438276823.366C-2.7939.127%D*3.261%B+16.9D*9.9D--14716.3h6.9D17.8D*
Quasar VM1 2732702361.144C0.579.119%D**18.148%C+7.7D*N/A3035.2h17C186.6D
E540 Halberd-H 405269972.773C--2.2054.474%CN/A27.4D13.9D-1989.8h6.7C+12.3C+
Pulsar VS1 2732695560.484C-0.0914.284%F-22.677%C**7.4D--N/A4136.5h17.7D124F
Hunter QCX 3682687650.35C--0.2248.884%B7.463%D*3.5D--1.3C2376.8h14.8D30.3C
Proton II PPA-H 294266614.361D3.7932.318%D1.504%C34.1D*3.6D1037.8h17.9F55.3D*
Spiker 2722616470.403D0.1723.32%D-24.521%B+3.1D*N/A884.6h13.7D-58.7D*
NS-AM7 Archer 4262501,2510.2D0.3755.223%C--11.2%D1.6D*1.2D--14152.9h32.2D58.3D-
Saron HRB-H 3972491032.417C--1.8445.044%D*N/A24.9D14.8D-18810h26.2C+58.3C-
CAS 14-E 275234317.548C6.9825.794%D*1.282%C--26.6D--4.7C-948.8h50.2D*194.6D**
MANA Anti-Vehicle Turret 4822334570.51D--0.0646.641%D5.579%A++2330C2490C+5284280.1h11D--23.6D-
VE-S Canis 2202055330.385D0.1916.491%F16.585%C-4.4D--N/A1346.9h16.8D-101.7D**
NSX Tanto 2102056490.316D-0.2617.878%D**21.463%C--2.7D*N/A875.3h23D*128.9F
Equinox VE2 2072044910.415D0.1614.928%F-19.118%C5.3D*N/A1538.8h17.6D**117.9F--
Rocklet Rifle 3881967410.265D-0.3140.145%D**N/A5.1F-4.9F7038.8h37.4C++93.1C
NS-20 Gorgon 2121942690.721C-0.1517.232%D*21.134%B5.1D**N/A1838h42.1C*244.2C
NS-10 Burster 3481932510.769C0.2020.57%D**8.29%B++3.3D--2.6D-4559.1h145.4C++706.9D
Aphelion VEX-4 332191623.081C2.5125.825%D*4.712%B17.1D-12.6D14111.2h60.2C++233.2C--
G40-F Ranger 323185306.167D5.5926.846%D--N/A19.1D--14.2D-1919.7h95.8D357D--
Proton II PPA 215184404.6D4.0322.816%C+3.804%A++18.4D*3.1C7010h18.9F--82.7D**
NS-10 Burster 3091802850.632C-0.0620.668%D*6.111%C2.7D*1.9D--3966.5h168.3D814.2D*
C150 Dalton 297180365C+4.4342.817%B+N/A19.1D-12.4D--2619.4h5.1C12C++
Phaseshift VX-S 1641623180.509D-0.0619.494%F--57.407%D*6.8D*N/A1723.9h4.6D23.4F-
Corvus VA55 1641624790.338D-0.2312.2%F--21.605%C4.6D*N/A1835.3h16.7D**137.1T-
Eridani SX5G 1611604580.349D-0.2213.39%F*24.375%B+4.1D*N/A1238.7h18.9F--140.9T*
NSX Masamune 2411586720.235D-0.3449.596%D--N/A4.7D**2.5D--3233.6h22.9D--46.2D*
NS-44L Blackhand 1591583870.408D0.1631.431%D*31.013%D4.7D--N/A1433.6h5.4C-17.3D
M40 Fury 202158622.548D1.9828.979%D1.266%D9.8D**2.7D*7816.1h24.9D*86.1D**
Hades VSH4 2721517310.207D0.3763.862%C--N/A5.3D4.2D6228.7h10.8D16.8D
Equinox VE2 Burst 1391373420.401D0.1714.336%F*21.898%D5.7D**N/A1824.2h21.7F**151.7T*
NSX Yumi 1451355180.261D0.3116.887%F-13.333%D*2.9D**N/A846.1h22.2F**131.4T*
Terminus VX-9 1271254690.267D--0.3115.625%F-20.8%D2.9D**N/A1243.4h20.4F--130.5F**
Comet VM2 1781252230.561C0.0126.214%F-3.2%C--3.8D*1.6D*4432.8h23.8C+90.6D
M20 Basilisk 183124562.214C1.6426.369%C--10.484%A**9.3D--4.4D5413.4h79.7C++302.4C+
Phobos VX86 1321233130.393D0.1846.538%D--15.447%C+3.3D**N/A1237h4.7T-10.1F-
Cosmos VM3 123122911.341C0.778.44%F-21.312%B+9FN/A3413.6h14.7C+174.6D**
Frag Grenade 1181161116N/A115.4334.991%D*N/A580B+10C*23740.2h3.2B+9.2C+
Hyena Missile Launcher 1861131430.79D0.2229.83%C--N/A6.5D4.2D-4817.5h50.9D*170.5D--
Spear Anti-Vehicle Phalanx Turret 188110176.471C+5.9030.339%D**4.545%C**20.8D--14.7D2885.3h9.9C+32.5D
AP30 Shredder 168108343.176C2.6027.991%D-2.778%B+1080U600U6869500.1h79.8B+285.2C++
M12 Kobalt 111105234.565D3.9912.09%D*15.238%D19.1D*1.1D--705.5h23.7D196D
Zenith VX-5 1071042760.377D0.2021.948%D27.885%B**2.2D*N/A1047.2h27.6T*125.6F-
Force-Blade 10710430,4920.003D0.5711.61%D**2.885%D0DN/A02083.2h2.8C+23.8D--
Thanatos VE70 1021013050.331D0.2427.222%D*14.852%C4.2D*N/A2223.9h8.6F--31.6F--
M40 Fury 152100422.381D1.8146.861%C+2%B+25D*13C--1784h38.5D*82.2D**
G30 Walker 17899382.605C2.0323.931%D-2.02%D-6.2D*5D-9415.9h303.9D*1269.9D*
MANA Anti-Personnel Turret 9695881.08N/A0.519.541%UN/A950U10U3122800.1h33.9T*355.6T*
M12 Kobalt-H 9691293.138D2.5712.613%F-19.78%B+29.4D**1.6D*673.1h24.5D**193.9T
M20 Basilisk 12885681.25D-0.6827.083%D*7.059%B+4.5D**2.3D**7218.9h155.4D*573.6F-
Beamer VS3 86811980.409C-0.1617.476%D**18.519%C--7.9D-N/A4410.2h13D74.2D
M20 Wyvern 12378581.345D0.7726.43%D**2.564%C--8.6D--4.9D--699.1h95.4C360.8D*
M12 Kobalt 8172107.2D--6.6316.768%D--18.056%C++55.4D-6.9B+1641.3h29.5F175.8F
Comet VM2 109721120.643C-0.0727.147%F-8.333%A*3.9D*2F5618.3h26.7C*98.2D
M60-G Bulldog 8570391.795D1.2219.494%FN/A6.7D**1.4D*4010.5h7.3C*37.2D-
C75 Viper 8270213.333C+2.7617.6%F--1.429%C+11.1D--1.9D**2036.3h11.5B+65.3D*
L100 Python AP 10063361.75D1.1834.603%F--4.762%B**10.3F6.1F-2746.1h8.2D23.8F--
L105 Zephyr 7361252.44D1.8727.998%F-N/A19.7D*3.9D1403.1h7.9D28.2D**
M40 Fury 8155232.391D1.8229.408%D-N/A10.2F4.8D--1285.4h26.8F91.3F--
Supernova PC 8154301.8C--1.2338.613%D*5.556%A**7.9D**4D*4526.8h6.2C16D-
MAX Punch 53533,0950.017D0.5627.154%D*N/A0.1DN/A0414.1h2C++7.2C+
Pelter Rocket Pod 7950281.786D1.2128.036%F-4%M++13.9D**8.1D--833.6h31.5D*112.5F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter218262h
Restoration Kit2740.3h
Nano-Armor Kit3,5912,497,492549.6h
Spawn Beacon291,3874.2h
Anti-Vehicle MANA Turret891,3127.2h
Turret AI Module1840.9h
NS-20 Gorgon01431h
Cortium Silo01790.6h
Nanite Revive Grenade02,2870.7h
Medical Applicator2,695581,774115.5h
VS Triumph Flare Gun52030.7h
Deconstruction Tool34,5931.5h
Welding Device01760h
Spitfire Auto-Turret141660.8h
Rampart Wall0931.4h
Xiphos Anti-Personnel Tower0671h
Ammunition Package893,9944.9h
Shield Recharging Field0680h
Anti-Infantry MANA Turret373762h
WLT-Howler Mining Laser1817,1635.5h
Nano-Repair Grenade04600.1h
Recon Detection Device191121.2h
Smoke Grenade0540h

Check the help document for the dictionary if you want to learn more about words used here.


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