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Deputy Director Sweetheart Krups[HeDe] Krups
NC BR 92

KDR: 1.35

Score: 143.1m

Last Seen: Dec 11th, 2018 11:14 PM
- OFFLINE - 26.7 hour(s)

Prestige 1, Battle Rank 92 - New Conglomerate on Cobalt - Outfit Leader of Herpenheimer Derpendorfer Ltd[HeDe] Herpenheimer Derpendorfer Ltd
NC outfit on Cobalt

Members: 1
Level Progress (to 93): 44%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Mauler S6 C-4 ARX C-4 GD-66 Claw EM1 Mag-Cutter NC05 Jackhammer NC08 Mag-Scatter
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $452,862 MLG Score: 362
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.12%15.991%4023299027,9850.297321.055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.189%0.794B++-0.728D--1.728F-HEAD (~3.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.473B+9.90.306C*29.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.94%1.162%109310191,72125855350.665764321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.754%1.003B**-0.412C---0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.30.644B+26.90.491B+30.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.356%1.735%56810142,82459019950.478482284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.889%-0.732D--0.581D0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.9-0.265C16.3-0.302C32.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.331%3.628%1252010026,394561315791.13914405%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.618%-0.449C---0.175C0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.636B+13.40.657B+29.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.922%64.824%12531019597490810.121638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.012%-0.016C+-0.171C0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.107C+3.10.031C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.952%9.51%12551017110,692686181016.1312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.354%0.963B*-0.998D--2.714

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.511B+3.40.295C*3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Herpenheimer Derpendorfer Ltd[HeDe] Herpenheimer Derpendorfer Ltd
NC outfit on Cobalt

Members: 1
143.1m317.8%537 (32.2k)475 (28.5k)1.35191227,822168,5191.455292 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022293126.519%8.028%21301:4745

13% Engineer69% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 8:34 PMDec 11th, 2018 11:15 PMDec 12th, 2018 4:40 AM (1d) (PST)Dec 11th, 2018 7:57 PM (2d) (PST)Dec 11th, 2018 7:14 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6743233510.7570.5600.0612.5990.061362

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,45619,36721,08945344156428,524

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5018.4h/209.1d 17,407 18,290 41,573 782.7k 7,736 18,748 18,443 203m

EngineerCLASS DETAILS: Engineer
Mauler S6
A
Kills:100,666
Deaths:80,246
KDR:1.254
Accuracy:51.696% A
HSR:9.638% D*
GD-66 Claw
C+
Kills:6,424
Deaths:3,938
KDR:1.631
Accuracy:57.692% C+
HSR:7.768% D*
19A Fortuna
C+
Kills:1,275
Deaths:1,827
KDR:0.698
Accuracy:26.171% C+
HSR:8.941% F--
AF-57 Piston
S
Kills:1,275
Deaths:26
KDR:49.039
Accuracy:115.014% S
HSR:11.843% D
AC-X11
C+
Kills:1,267
Deaths:1,576
KDR:0.804
Accuracy:24.937% C+
HSR:12.155% F
NSX-P Tanto
B*
Kills:1,201
Deaths:1,303
KDR:0.922
Accuracy:29.584% B*
HSR:26.395% C*
NSX Tanto
B*
Kills:1,178
Deaths:1,265
KDR:0.931
Accuracy:30.869% B*
HSR:25.722% C++
NS-11CP
C+
Kills:1,177
Deaths:1,071
KDR:1.099
Accuracy:27.797% C+
HSR:18.692% D
Razor GD-23
B++
Kills:1,170
Deaths:1,559
KDR:0.750
Accuracy:27.826% B++
HSR:21.709% C**
NC12 Sweeper
U
Kills:1,169
Deaths:
KDR:
Accuracy:148.872% U
HSR:12.233% C
LA39 Bruiser
C+
Kills:1,164
Deaths:661
KDR:1.761
Accuracy:60.735% C+
HSR:7.302% D**
GD-7F
D-
Kills:1,164
Deaths:651
KDR:1.788
Accuracy:19.727% D-
HSR:12.801% D*
The Brawler
C+
Kills:1,163
Deaths:1,137
KDR:1.023
Accuracy:53.218% C+
HSR:7.739% D*
NS Baron G5AE
B*
Kills:1,163
Deaths:1,006
KDR:1.156
Accuracy:55.739% B*
HSR:7.997% D**
NS-11C
C*
Kills:1,162
Deaths:1,747
KDR:0.665
Accuracy:24.761% C*
HSR:12.479% D*
AF-4A Bandit
C*
Kills:1,162
Deaths:1,156
KDR:1.005
Accuracy:26.206% C*
HSR:14.286% D**
AF-19 Mercenary
B*
Kills:1,161
Deaths:1,190
KDR:0.976
Accuracy:26.271% B*
HSR:14.470% D*
NS Baron G5B
B
Kills:1,161
Deaths:922
KDR:1.259
Accuracy:49.086% B
HSR:8.527% D**
NS Baron G5G
B+
Kills:1,160
Deaths:1,004
KDR:1.155
Accuracy:48.465% B+
HSR:10.862% D
NS Baron G5
B+
Kills:1,160
Deaths:995
KDR:1.166
Accuracy:49.826% B+
HSR:10.345% D-
Gauss Compact S
B+
Kills:926
Deaths:1,285
KDR:0.721
Accuracy:26.012% B+
HSR:19.978% C**
Warden
C+
Kills:324
Deaths:484
KDR:0.669
Accuracy:26.156% C+
HSR:19.444% D
Kills:129,672
Deaths (as Engineer):105,049
Deaths (to Engineers):32,758
KDR:1.2344
Kill Difference:24,623
Playtime:650.868 hours
Usage:13%
Score:17.593m
Score/min:451
Accuracy (listed only):45.757%
HSR (listed only):13.697%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
A
Kills:100,666
Deaths:80,246
KDR:1.254
Accuracy:51.696% A
HSR:9.638% D*
GD-66 Claw
C+
Kills:6,424
Deaths:3,938
KDR:1.631
Accuracy:57.692% C+
HSR:7.768% D*
Blitz GD-10
B+
Kills:1,702
Deaths:1,456
KDR:1.169
Accuracy:27.274% B+
HSR:10.752% D--
19A Fortuna
C+
Kills:1,275
Deaths:1,827
KDR:0.698
Accuracy:26.171% C+
HSR:8.941% F--
AF-57 Piston
S
Kills:1,275
Deaths:26
KDR:49.039
Accuracy:115.014% S
HSR:11.843% D
AC-X11
C+
Kills:1,267
Deaths:1,576
KDR:0.804
Accuracy:24.937% C+
HSR:12.155% F
AF-4G Cyclone
C*
Kills:1,237
Deaths:1,115
KDR:1.109
Accuracy:28.263% C*
HSR:12.773% D--
NSX-P Tanto
B*
Kills:1,201
Deaths:1,303
KDR:0.922
Accuracy:29.584% B*
HSR:26.395% C*
AF-4AE Cyclone
C*
Kills:1,182
Deaths:1,170
KDR:1.010
Accuracy:29.365% C++
HSR:26.734% C*
NSX Tanto
B*
Kills:1,178
Deaths:1,265
KDR:0.931
Accuracy:30.869% B*
HSR:25.722% C++
NS-11CP
C+
Kills:1,177
Deaths:1,071
KDR:1.099
Accuracy:27.797% C+
HSR:18.692% D
MGR-S1 Gladius
B++
Kills:1,177
Deaths:1,205
KDR:0.977
Accuracy:30.276% B++
HSR:18.947% C
NSX Tengu
B*
Kills:1,170
Deaths:1,439
KDR:0.813
Accuracy:42.065% B*
HSR:20.684% C+
Razor GD-23
B++
Kills:1,170
Deaths:1,559
KDR:0.750
Accuracy:27.826% B++
HSR:21.709% C**
NC12 Sweeper
U
Kills:1,169
Deaths:
KDR:
Accuracy:148.872% U
HSR:12.233% C
LA39 Bruiser
C+
Kills:1,164
Deaths:661
KDR:1.761
Accuracy:60.735% C+
HSR:7.302% D**
GD-7F
D-
Kills:1,164
Deaths:651
KDR:1.788
Accuracy:19.727% D-
HSR:12.801% D*
The Brawler
C+
Kills:1,163
Deaths:1,137
KDR:1.023
Accuracy:53.218% C+
HSR:7.739% D*
NS Baron G5AE
B*
Kills:1,163
Deaths:1,006
KDR:1.156
Accuracy:55.739% B*
HSR:7.997% D**
NS-11C
C*
Kills:1,162
Deaths:1,747
KDR:0.665
Accuracy:24.761% C*
HSR:12.479% D*
AF-4A Bandit
C*
Kills:1,162
Deaths:1,156
KDR:1.005
Accuracy:26.206% C*
HSR:14.286% D**
AF-19 Mercenary
B*
Kills:1,161
Deaths:1,190
KDR:0.976
Accuracy:26.271% B*
HSR:14.470% D*
AF-4 Cyclone
C+
Kills:1,161
Deaths:1,254
KDR:0.926
Accuracy:25.174% C+
HSR:10.336% D*
NS Baron G5B
B
Kills:1,161
Deaths:922
KDR:1.259
Accuracy:49.086% B
HSR:8.527% D**
NS Baron G5G
B+
Kills:1,160
Deaths:1,004
KDR:1.155
Accuracy:48.465% B+
HSR:10.862% D
MKV Suppressed
C**
Kills:1,160
Deaths:1,282
KDR:0.905
Accuracy:26.977% C**
HSR:15.345% D
Tempest
D
Kills:1,160
Deaths:1,247
KDR:0.930
Accuracy:24.112% D
HSR:8.534% F-
NS Baron G5
B+
Kills:1,160
Deaths:995
KDR:1.166
Accuracy:49.826% B+
HSR:10.345% D-
NS-7 PDW
B
Kills:1,160
Deaths:1,420
KDR:0.817
Accuracy:26.525% B
HSR:10.517% D*
Gauss Compact S
B+
Kills:926
Deaths:1,285
KDR:0.721
Accuracy:26.012% B+
HSR:19.978% C**
PS1-AV Suppressor
B**
Kills:306
Deaths:354
KDR:0.864
Accuracy:29.927% C++
HSR:31.373% B**
Kills:140,763
Deaths (as Light Assault):116,507
Deaths (to Light Assaults):31,838
KDR:1.20819
Kill Difference:24,256
Playtime:3,457.319 hours
Usage:69%
Score:108.513m
Score/min:523
Accuracy (listed only):40.983%
HSR (listed only):14.448%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
A
Kills:100,666
Deaths:80,246
KDR:1.254
Accuracy:51.696% A
HSR:9.638% D*
GD-66 Claw
C+
Kills:6,424
Deaths:3,938
KDR:1.631
Accuracy:57.692% C+
HSR:7.768% D*
Blitz GD-10
B+
Kills:1,702
Deaths:1,456
KDR:1.169
Accuracy:27.274% B+
HSR:10.752% D--
AF-57 Piston
S
Kills:1,275
Deaths:26
KDR:49.039
Accuracy:115.014% S
HSR:11.843% D
AF-4G Cyclone
C*
Kills:1,237
Deaths:1,115
KDR:1.109
Accuracy:28.263% C*
HSR:12.773% D--
AF-4AE Cyclone
C*
Kills:1,182
Deaths:1,170
KDR:1.010
Accuracy:29.365% C++
HSR:26.734% C*
MGR-S1 Gladius
B++
Kills:1,177
Deaths:1,205
KDR:0.977
Accuracy:30.276% B++
HSR:18.947% C
NSX Tengu
B*
Kills:1,170
Deaths:1,439
KDR:0.813
Accuracy:42.065% B*
HSR:20.684% C+
NC12 Sweeper
U
Kills:1,169
Deaths:
KDR:
Accuracy:148.872% U
HSR:12.233% C
GR-22
C+
Kills:1,168
Deaths:1,240
KDR:0.942
Accuracy:23.962% C+
HSR:15.839% C-
LA39 Bruiser
C+
Kills:1,164
Deaths:661
KDR:1.761
Accuracy:60.735% C+
HSR:7.302% D**
The Brawler
C+
Kills:1,163
Deaths:1,137
KDR:1.023
Accuracy:53.218% C+
HSR:7.739% D*
NS Baron G5AE
B*
Kills:1,163
Deaths:1,006
KDR:1.156
Accuracy:55.739% B*
HSR:7.997% D**
AF-4 Cyclone
C+
Kills:1,161
Deaths:1,254
KDR:0.926
Accuracy:25.174% C+
HSR:10.336% D*
NS Baron G5B
B
Kills:1,161
Deaths:922
KDR:1.259
Accuracy:49.086% B
HSR:8.527% D**
NS Baron G5G
B+
Kills:1,160
Deaths:1,004
KDR:1.155
Accuracy:48.465% B+
HSR:10.862% D
MKV Suppressed
C**
Kills:1,160
Deaths:1,282
KDR:0.905
Accuracy:26.977% C**
HSR:15.345% D
Tempest
D
Kills:1,160
Deaths:1,247
KDR:0.930
Accuracy:24.112% D
HSR:8.534% F-
NS Baron G5
B+
Kills:1,160
Deaths:995
KDR:1.166
Accuracy:49.826% B+
HSR:10.345% D-
NS-7 PDW
B
Kills:1,160
Deaths:1,420
KDR:0.817
Accuracy:26.525% B
HSR:10.517% D*
NS-11P
C+
Kills:781
Deaths:1,011
KDR:0.773
Accuracy:22.532% C+
HSR:16.133% C-
PS1-AV Suppressor
B**
Kills:306
Deaths:354
KDR:0.864
Accuracy:29.927% C++
HSR:31.373% B**
Kills:129,869
Deaths (as Combat Medic):104,128
Deaths (to Combat Medics):21,959
KDR:1.24721
Kill Difference:25,741
Playtime:159.856 hours
Usage:3%
Score:4.241m
Score/min:442
Accuracy (listed only):46.672%
HSR (listed only):13.283%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC08 Mag-Scatter
B**
Kills:1,958
Deaths:2,956
KDR:0.662
Accuracy:62.511% B**
HSR:13.483% C
Blitz GD-10
B+
Kills:1,702
Deaths:1,456
KDR:1.169
Accuracy:27.274% B+
HSR:10.752% D--
AF-4G Cyclone
C*
Kills:1,237
Deaths:1,115
KDR:1.109
Accuracy:28.263% C*
HSR:12.773% D--
AF-4AE Cyclone
C*
Kills:1,182
Deaths:1,170
KDR:1.010
Accuracy:29.365% C++
HSR:26.734% C*
MGR-S1 Gladius
B++
Kills:1,177
Deaths:1,205
KDR:0.977
Accuracy:30.276% B++
HSR:18.947% C
NSX Tengu
B*
Kills:1,170
Deaths:1,439
KDR:0.813
Accuracy:42.065% B*
HSR:20.684% C+
AF-4 Cyclone
C+
Kills:1,161
Deaths:1,254
KDR:0.926
Accuracy:25.174% C+
HSR:10.336% D*
MKV Suppressed
C**
Kills:1,160
Deaths:1,282
KDR:0.905
Accuracy:26.977% C**
HSR:15.345% D
Tempest
D
Kills:1,160
Deaths:1,247
KDR:0.930
Accuracy:24.112% D
HSR:8.534% F-
NS-7 PDW
B
Kills:1,160
Deaths:1,420
KDR:0.817
Accuracy:26.525% B
HSR:10.517% D*
LA8 Rebel
B**
Kills:705
Deaths:1,113
KDR:0.633
Accuracy:39.587% B**
HSR:15.887% D
NS-44L Showdown
B*
Kills:632
Deaths:968
KDR:0.653
Accuracy:47.625% B*
HSR:21.361% D*
EM4 Longshot
C-
Kills:455
Deaths:208
KDR:2.188
Accuracy:36.433% C-
HSR:72.528% D
LA3 Desperado
B*
Kills:337
Deaths:514
KDR:0.656
Accuracy:33.740% B*
HSR:17.804% C
PS1-AV Suppressor
B**
Kills:306
Deaths:354
KDR:0.864
Accuracy:29.927% C++
HSR:31.373% B**
NS-44 Commissioner
B**
Kills:179
Deaths:266
KDR:0.673
Accuracy:43.639% B**
HSR:12.291% D**
Gauss SPR
C**
Kills:72
Deaths:25
KDR:2.880
Accuracy:34.532% C**
HSR:23.611% D*
NC14 Bolt Driver
D--
Kills:70
Deaths:51
KDR:1.373
Accuracy:28.709% D--
HSR:57.143% F-
AF-18 Stalker
C-
Kills:63
Deaths:70
KDR:0.900
Accuracy:25.248% C-
HSR:14.286% D-
NS-357 Underboss
A+
Kills:56
Deaths:131
KDR:0.427
Accuracy:48.458% A+
HSR:19.643% C+
Kills:15,942
Deaths (as Infiltrator):18,244
Deaths (to Infiltrators):18,965
KDR:0.87382
Kill Difference:2,302
Playtime:181.507 hours
Usage:4%
Score:3.392m
Score/min:311
Accuracy (listed only):34.522%
HSR (listed only):21.701%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C--
Kills:1,072
V. Kills:250 427%
Deaths:1,349
KDR:0.795
Accuracy:60.346% B+
KPH:14 D--
VKPH:3.300 C--
Breaker Rocket Pods
B+
Kills:519
V. Kills:128 402%
Deaths:113
KDR:4.593
Accuracy:53.788% B+
KPH:85.700 C+
VKPH:21.100 B+
Vortek Rotary
A
Kills:130
V. Kills:95 135%
Deaths:429
KDR:0.303
Accuracy:37.963% A
KPH:4.400 D-
VKPH:3.200 D--
Kills:1,721 (1,202 + 0)
Deaths:1,891
KDR:0.910
VKDR:0.250
Vehicle Kills:473
Kill Difference:170
Playtime:112.481 hours
Usage:2%
Score:1.510m
Score/min:224
Piloting Accuracy:37.963%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:392
V. Kills:110 353%
Deaths:68
KDR:5.765
Accuracy:48.881% B*
KPH:53.600 C++
VKPH:15 A
C150 Dalton
B+
Kills:182
V. Kills:103 175%
Deaths:49
KDR:3.714
Accuracy:45.009% B+
KPH:35.100 C*
VKPH:19.800 C
AP30 Shredder
A++
Kills:160
V. Kills:48 327%
Deaths:21
KDR:7.619
Accuracy:33.118% B+
KPH:57.600 A++
VKPH:17.300 C+
Kills:734 (0 + 734)
Deaths:138
KDR:5.319
VKDR:1.891
Vehicle Kills:261
Kill Difference:596
Playtime:15.281 hours
Usage:0%
Score:0.483m
Score/min:527
Piloting Accuracy:N/A%
Gunner Accuracy:33.118%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:1,453
V. Kills:147 N/A
Deaths:155
KDR:9.374
Accuracy:42.639% D
KPH:61.300 B
VKPH:6.200 C--
L100 Python AP
B++
Kills:391
V. Kills:365 107%
Deaths:216
KDR:1.810
Accuracy:59.854% B+
KPH:23.300 C--
VKPH:21.800 B++
Skyguard
D-
Kills:185
V. Kills:159 116%
Deaths:119
KDR:1.555
Accuracy:30.707% C**
KPH:8 D-
VKPH:6.900 D-
C75 Viper
C
Kills:145
V. Kills:31 453%
Deaths:39
KDR:3.718
Accuracy:29.531% D-
KPH:25 C
VKPH:5.300 D
L100 Python HEAT
C+
Kills:132
V. Kills:47 275%
Deaths:51
KDR:2.588
Accuracy:48.941% C+
KPH:29.500 C+
VKPH:10.500 C+
Kills:2,306 (2,306 + 0)
Deaths:580
KDR:3.976
VKDR:1.291
Vehicle Kills:749
Kill Difference:1,726
Playtime:73.753 hours
Usage:1%
Score:1.613m
Score/min:364
Driving Accuracy:48.941%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:763
V. Kills:333 228%
Deaths:142
KDR:5.373
Accuracy:38.735% D-
KPH:34 B+
VKPH:14.800 C+
Enforcer ML85
B
Kills:260
V. Kills:122 211%
Deaths:67
KDR:3.881
Accuracy:30.735% D*
KPH:26.100 B
VKPH:12.200 D
Titan-150 HEAT
C+
Kills:251
V. Kills:97 256%
Deaths:89
KDR:2.820
Accuracy:37.830% D--
KPH:21.400 C+
VKPH:8.300 C+
M96 Mjolnir
B**
Kills:197
V. Kills:92 212%
Deaths:33
KDR:5.970
Accuracy:39.020% C*
KPH:52.500 B**
VKPH:24.500 B+
Titan-150 AP
C
Kills:176
V. Kills:133 131%
Deaths:93
KDR:1.892
Accuracy:41.219% D*
KPH:17.300 D
VKPH:13 C
Titan-150 HESH
B**
Kills:91
V. Kills:16 N/A
Deaths:10
KDR:9.100
Accuracy:39.863% D-
KPH:60.700 B**
VKPH:10.700 B+
M20 Basilisk
A
Kills:54
V. Kills:22 235%
Deaths:15
KDR:3.600
Accuracy:30.091% C+
KPH:28.900 B+
VKPH:11.800 A
Kills:1,792 (518 + 1,274)
Deaths:449
KDR:3.991
VKDR:1.815
Vehicle Kills:815
Kill Difference:1,343
Playtime:61.481 hours
Usage:1%
Score:2.051m
Score/min:556
Driving Accuracy:39.863%
Gunner Accuracy:30.091%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C++
Kills:1,324
V. Kills:100 N/A
Deaths:118
KDR:11.220
Accuracy:38.616% C+
KPH:89.800 C++
VKPH:6.800 D
C85 Canister-H
C
Kills:600
V. Kills:35 N/A
Deaths:89
KDR:6.742
Accuracy:46.861% C
KPH:87.600 C
VKPH:5.100 D
E540 Halberd-H
B
Kills:516
V. Kills:191 269%
Deaths:101
KDR:5.109
Accuracy:52.635% C-
KPH:47.700 B
VKPH:17.700 C
M96 Mjolnir-H
B*
Kills:201
V. Kills:106 188%
Deaths:61
KDR:3.295
Accuracy:56.852% B*
KPH:61.500 B++
VKPH:32.400 C++
Enforcer ML65-H
C+
Kills:120
V. Kills:96 124%
Deaths:31
KDR:3.871
Accuracy:52.941% C--
KPH:32.700 C+
VKPH:26.200 C
G40-F Ranger
C++
Kills:85
V. Kills:51 163%
Deaths:14
KDR:6.071
Accuracy:31.694% C
KPH:38 C++
VKPH:22.800 C++
M12 Kobalt-H
C+
Kills:79
V. Kills:1 N/A
Deaths:14
KDR:5.643
Accuracy:17.113% D--
KPH:111.700 C+
VKPH:1.400 D--
Kills:2,925 (0 + 2,925)
Deaths:428
KDR:6.834
VKDR:1.355
Vehicle Kills:580
Kill Difference:2,497
Playtime:42.297 hours
Usage:1%
Score:1.319m
Score/min:520
Driving Accuracy:N/A%
Gunner Accuracy:17.113%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:524
V. Kills:52 N/A
Deaths:70
KDR:7.486
Accuracy:28.734% D
KPH:57 B+
VKPH:5.700 D
M40 Fury
C*
Kills:338
V. Kills:33 N/A
Deaths:48
KDR:7.042
Accuracy:32.473% C
KPH:59.800 C*
VKPH:5.800 D-
M60-G Bulldog
B++
Kills:271
V. Kills:36 N/A
Deaths:44
KDR:6.159
Accuracy:39.401% C**
KPH:53.500 B++
VKPH:7.100 C+
M12 Kobalt
C-
Kills:263
V. Kills:3 N/A
Deaths:30
KDR:8.767
Accuracy:13.272% D-
KPH:48.200 C-
VKPH:0.500 D*
M20 Basilisk
B*
Kills:187
V. Kills:99 187%
Deaths:86
KDR:2.174
Accuracy:38.444% C++
KPH:20 C+
VKPH:10.600 B*
M60-G Bulldog
C+
Kills:148
V. Kills:28 N/A
Deaths:44
KDR:3.364
Accuracy:32.699% C+
KPH:27.200 C+
VKPH:5.100 C+
M20 Basilisk
C+
Kills:84
V. Kills:43 191%
Deaths:33
KDR:2.545
Accuracy:36.103% C+
KPH:18.200 C
VKPH:9.300 C+
M12 Kobalt
C+
Kills:77
V. Kills:2 N/A
Deaths:12
KDR:6.417
Accuracy:17.181% C+
KPH:59.500 C
VKPH:1.500 D
G30 Walker
B
Kills:52
V. Kills:40 127%
Deaths:12
KDR:4.333
Accuracy:26.823% C
KPH:14.900 C+
VKPH:11.400 B
Kills:1,944 (0 + 1,944)
Deaths:379
KDR:5.129
VKDR:0.887
Vehicle Kills:336
Kill Difference:1,565
Playtime:49.588 hours
Usage:1%
Score:1.146m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:26.823%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:268
V. Kills:44 N/A
Deaths:556
KDR:0.482
Accuracy:40.192% D
KPH:7.600 D-
VKPH:1.300 D*
S12 Renegade
D--
Kills:126
V. Kills:4 N/A
Deaths:220
KDR:0.573
Accuracy:31.285% D*
KPH:10.400 D--
VKPH:0.300 D*
Kills:394 (394 + 0)
Deaths:776
KDR:0.508
VKDR:0.062
Vehicle Kills:48
Kill Difference:382
Playtime:47.166 hours
Usage:1%
Score:0.168m
Score/min:59
Driving Accuracy:31.285%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:53
V. Kills:42 123%
Deaths:30
KDR:1.767
Accuracy:35.706% C
KPH:12.600 D-
VKPH:10 D
Kills:53 (0 + 53)
Deaths:30
KDR:1.767
VKDR:1.400
Vehicle Kills:42
Kill Difference:23
Playtime:4.211 hours
Usage:0%
Score:0.188m
Score/min:743
Piloting Accuracy:N/A%
Gunner Accuracy:35.706%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Mauler S6 101,433100,66680,2461.254B+0.1051.696%A9.638%D*51.5AN/A2321956.2h3.5B**6.7B**
C-4 ARX 29,87224,82710,9992.257C++0.9125.878%C+N/A212.2A++43.1B+1646117h1B++3.7B++
C-4 19,10614,9817,5171.993B+0.6424.713%C+N/A155.1A++42.7B**170196.6h0.9B**3.8B*
GD-66 Claw 6,4566,4243,9381.631C**0.2857.692%C+7.768%D*46.3C**N/A166138.7h1.9B**3.3B+
EM1 2,1682,16512165U2,163.6514.082%D**13.857%D*22.1DN/A16097.8h12.6C++89.2C
Mag-Cutter 2,1152,11365,7760.032B1.3250.72%A++N/A1.1B+N/A51917.9h1.7B*3.3B++
NC05 Jackhammer 2,0732,0631,3961.478C*0.1341.212%C9.937%D*34.5CN/A17059.8h3.7B**8.9B+
NC08 Mag-Scatter 1,9681,9582,9560.662C0.6962.511%B**13.483%C62.2AN/A32131.5h3.2B*5B*
Bouncing Betty 1,8961,8906782.788C1.4445.414%C*N/A196.9A+N/A9239.6h0.7M**1.6A*
Blitz GD-10 1,7071,7021,4561.169C++0.1827.274%B+10.752%D--36.1B+N/A19647.1h11.7B*43.1B++
Frag Grenade 1,6941,68711687N/A1,685.6551.928%B*N/A1054.4A**4.4D67041.6h2.1A+4A
L100 Python HESH 1,6001,4531559.374C+8.0242.639%DN/A61.3B6.2C--34423.7h3B7.1C++
NC15 Phoenix 2,1001,4477241.999B*0.6556.437%B+N/A27A12.2C+27553.5h5A+8.8A++
M40 Fury-H 1,4241,32411811.22C+9.8738.616%C+N/A89.5C++6.8D56214.8h5B*12.8B**
NC05-P Jackhammer 1,3171,2981,1271.152C-0.2053.423%B11.325%D*46D-N/A12928.2h4.4C+8.2C**
19A Fortuna 1,2761,2751,8270.698C--0.6526.171%C+8.941%F--29.7CN/A28243h9.3B+35.6B
AF-57 Piston 1,2781,2752649.038U47.69115.014%S11.843%D32.1C+N/A18939.7h10.4T*9B+
AC-X11 1,2741,2671,5760.804C0.5524.937%C+12.155%F23.6C+N/A13553.8h8.3B++33.1B+
AF-4G Cyclone 1,2391,2371,1151.109C0.2428.263%C*12.773%D--39.5CN/A22831.3h8.7B+30.9B+
NC05 Jackhammer AE 1,2231,2161,0141.199C0.1549.547%C*15.049%C58.7C++N/A19820.7h3.4B**6.9B++
NSX-P Tanto 1,2131,2011,3030.922C+0.4329.584%B*26.395%C*34B+N/A8235.3h10.3B**34.8B*
AF-4AE Cyclone 1,2001,1821,1701.01D0.3429.365%C++26.734%C*40.9CN/A16828.9h9.1C**30.8C**
NSX Tanto 1,1951,1781,2650.931C0.4230.869%B*25.722%C++35C++N/A10333.7h10B++32.3B+
NS-11CP 1,1891,1771,0711.099C-0.2527.797%C+18.692%D53.7C+N/A26621.9h10.1B+36.3B+
MGR-S1 Gladius 1,1901,1771,2050.977C+0.3730.276%B++18.947%C36.8C+N/A11932h7.3B**24.2B*
The Slasher 1,1781,17258,2710.02D1.3351.809%A1.536%D--1CN/A51201.5h1.7B++3.3B+
NSX Tengu 1,1831,1701,4390.813C0.5442.065%B*20.684%C+36.9C++N/A16131.7h10.5B++25B++
Razor GD-23 1,1981,1701,5590.75C+0.6027.826%B++21.709%C**21C+N/A10355.7h11.4B+41B+
NC12 Sweeper 1,1721,16911169U1,167.65148.872%U12.233%C42.4B+N/A17327.6h11.1T*7.4B++
GR-22 1,1861,1681,2400.942C0.4123.962%C+15.839%C-22C-N/A9453.1h12.3B+51.2B
LA39 Bruiser 1,1691,1646611.761B+0.4160.735%C+7.302%D**43.8C++N/A16026.6h1.9B**3.1B+
GD-7F 1,1691,1646511.788B++0.4419.727%D-12.801%D*18.1C-N/A13564.3h11.8B+60C++
The Brawler 1,1631,1631,1371.023C0.3353.218%C+7.739%D*44.2C+N/A20426.3h3.4B+6.4B+
NS Baron G5AE 1,1631,1631,0061.156C+0.2055.739%B*7.997%D**49.7C**N/A38123.4h3.2B**5.7C++
NS-11C 1,1661,1621,7470.665C0.6924.761%C*12.479%D*25C+N/A23546.5h10.3B**41.4B++
AF-4A Bandit 1,1641,1621,1561.005C0.3526.206%C*14.286%D**37.4C++N/A20531.1h8.5B**32.3B++
EM6 1,1701,1615881.974B0.6214.15%D**16.71%D--17.4D-N/A13066.9h10.8C*76.6C-
AF-19 Mercenary 1,1641,1611,1900.976C*0.3826.271%B*14.47%D*25.1B+N/A23446.3h9.6B*36.6B++
AF-4 Cyclone 1,1711,1611,2540.926C+0.4325.174%C+10.336%D*21.1C--N/A13155h9.5B+37.8B+
NS Baron G5B 1,1611,1619221.259C+0.0949.086%B8.527%D**45.7B+N/A18925.4h3.2A6.5B*
NS Baron G5G 1,1631,1601,0041.155C++0.2048.465%B+10.862%D42.6B+N/A18027.2h3.4B**6.9B*
MKV Suppressed 1,1621,1601,2820.905C+0.4526.977%C**15.345%D28.6C+N/A21340.6h11.6B+42.9B+
Tempest 1,1631,1601,2470.93D0.4224.112%D8.534%F-38.2CN/A17430.4h8.9B+37.1C++
NS Baron G5 1,1601,1609951.166C++0.1949.826%B+10.345%D-49.2B*N/A35023.6h3.2A6.5C+
NS-7 PDW 1,1651,1601,4200.817C+0.5326.525%B10.517%D*24.2C+N/A13348h12.8B+48.1B+
Rocklet Rifle 2,1281,1291,6260.694C+0.6653.41%C++N/A39.5B**34.9B*47428.6h27.2B*50.9B++
Tank Mine 1,7731,1043712.976C*1.6229.884%CN/A117.4C**71.2C**19929.4h1.4B*4.7B**
M30 Mustang AH 1,3221,0721,3490.795C--0.5660.346%B+N/A14D--3.3C--20876.7h14.9D24.6C-
NCM1 Scattercannon 1,0781,0715641.899C0.5540.026%B+11.952%D-29.4CN/A16536.4h5.4B+13.5B++
NCM1 Scattercannon 1,0171,0115651.789C+0.4443.453%B+13.65%C-27.7BN/A18036.5h6.5B+14.9B+
Gauss Compact S 9379261,2850.721C+0.6326.012%B+19.978%C**25.4B+N/A13436.4h8.4B*32.4B+
NS-11P 7867811,0110.773C0.5822.532%C+16.133%C-21.9CN/A14535.7h13.1B+58.3B
E540 Halberd 1,0967631425.373C4.0238.735%D-3.014%C+34.1B+14.9C+39622.4h5.1B+13.1C++
LA8 Rebel 7257051,1130.633C0.7239.587%B**15.887%D53.4B**1.5A++27013.2h5.9B+15C++
NS-44L Showdown 6346329680.653C-0.7047.625%B*21.361%D*27CN/A7923.4h3.5C*7.4B+
C85 Canister-H 635600896.742C5.3946.861%C9.333%D88.2C5.1D4276.8h6.3C*13.4C*
M40 Fury 576524707.486C*6.1328.734%D1.527%C57B+5.7D3889.2h7B**24.5B++
Breaker Rocket Pods 6475191134.593C3.2453.788%B+1.541%B*85.1C+21B+9346.1h19.3C35.9C++
Sticky Grenade 5205161516N/A514.6565.775%A+N/A1720A+13.3C++131180.3h1.1B**1.7B*
E540 Halberd-H 7075161015.109C3.7652.635%C-1.55%C47.8B17.7C46010.8h4.3B++8.2B++
EM4 Longshot 4564552082.188C0.8436.433%C-72.528%D25.1CN/A11618.1h2.6D7.3C--
Spear Anti-Vehicle Phalanx Turret 712449736.151C+4.8047.176%B+2.227%D--43.2C**25.3B68710.4h7.8C*16.5B+
L105 Zephyr 502392685.765C4.4148.881%B*N/A53.7C++15.1A3507.3h5.4B+11.1B++
L100 Python AP 7563912161.81D0.4659.854%B+2.558%C23.3C--21.7B++50016.8h8.8D--14.8D
MANA Anti-Vehicle Turret 6183662601.408B+0.0650.835%U3.005%D-3660C++2520A++12265730.1h7.5B+14.7B*
M40 Fury 371338487.042C+5.6932.473%CN/A60.4C**5.9D4075.6h7.2B**22.2B*
LA3 Desperado 3423375140.656C0.7033.74%B*17.804%C28.1CN/A15112h8B+23.9C*
Warden 3273244840.669C0.6826.156%C+19.444%D17.2CN/A13218.8h9.7C++37.1C*
PS1-AV Suppressor 3103063540.864C--0.4929.927%C++31.373%B**31.2C--N/A1499.8h12B+40B+
Auraxium Slasher 28328025,3660.011C1.3452.727%A++N/A0.5C-N/A2548.2h1.7B*3.1B+
M60-G Bulldog 307271446.159C++4.8139.401%C**1.845%D53.1B++7.1C+5065.1h5.3B++13.5B++
M40 Fury-F 3122685560.482C-0.8740.192%D1.119%C++7.6D-1.3D*6135.1h10.9C*27.2C+
M12 Kobalt 266263308.767C7.4213.272%D-20.532%B+47.8C-N/A3225.5h18.9C*142.5C+
M60-A Bulldog 273261289.321C7.9749.36%BN/A42.1C*1.9D4696.2h4.1B*8.4B*
Enforcer ML85 382260673.881C+2.5330.735%D*2.692%B26B12.2D43310h9.5B*30.8C*
Titan-150 HEAT 348251892.82C1.4737.83%D--3.984%B+21.5C+8.3C+70111.7h3.9B++10.3B
NC6 Gauss SAW 2282281441.583B+0.2312.547%D**21.491%C12D-N/A33019h9.2B+73.3C
Heartstring 2102101591.321C**0.0341.366%C+20.476%C--26.6C*N/A1307.9h3.9C++9.5C**
NS Decimator 4302051181.737B*0.3968.903%B**N/A18.1D--19.9B+49311.3h6.7D--9.7C
M96 Mjolnir-H 307201613.295C+1.9456.852%B*N/A60.9B+32.1C+5633.3h34.6C**60.8B+
M96 Mjolnir 289197335.97C*4.6239.02%C*N/A51.8B**24.2B3493.8h29.7B++76.2B+
Hawk GD-68 4221961811.083B*0.2756.159%D-1.02%D--6.9D7.9C23928.6h12D**21.3F
NS-10 Burster 3541881781.056C**0.3031.398%C**4.255%C--5.1C+4.5B+15137.1h166.5C+530.3C++
M20 Basilisk 286187862.174C0.8238.444%C++2.674%D*19.9C+10.5B*3289.4h96.5C+251C*
NS-10 Burster 3371861771.051C++0.3031.627%C**5.914%C++5C+4.1C**14737.1h167.4C+529.4C*
Skyguard 3441851191.555C--0.2030.707%C**2.162%C+8D-6.9D-21123h182.7D*594.9D
C150 Dalton 285182493.714C2.3645.009%B+N/A35C*19.8C7535.2h4.3C*9.5B+
NS-44 Commissioner 1801792660.673C0.6843.639%B**12.291%D**51.1B++N/A5273.5h3.3B++7.6B++
Titan-150 AP 309176931.892C--0.5441.219%D*2.273%C17.3D13C93610.2h5.1C+12.5C-
AP30 Shredder 208160217.619B6.2733.118%B+5%A*57.1A++17.1C+5712.8h46.8B*141.3B**
M60-G Bulldog 176148443.364C2.0132.699%C+2.703%C+27.4C+5.2C+4015.4h6.2B+18.8B+
C75 Viper 176145393.718C+2.3729.531%D-1.379%C+25C5.3D5705.8h9.7B++32.8C**
L100 Python HEAT 179132512.588C1.2448.941%C+3.03%C*29.3C+10.4C+4874.5h6.8C-13.9C
Vortek Rotary 2251304290.303C-1.0537.963%A2.308%C+4.4D-3.2D--12029.7h156.7D**412.7D
Orbital Strike Uplink 139128342.667N/A41.32416.667%UN/A640U55U27750.2h0.2T*0T*
S12 Renegade 1301262200.573C-0.7831.285%D*6.349%C++10.4D--N/A5612.1h3.6C+11.4D
Enforcer ML65-H 216120313.871C+2.5252.941%C--2.5%B+32.4C+25.9C8323.7h14.4B27.2C*
MANA Anti-Personnel Turret 118116811.432N/A0.0813.003%UN/A1160U20U7514900.1h27.6T*212.2T*
GD-22S 111109323.406A2.0511.929%F-13.762%D**11.6D--N/A2499.4h11.7C+98.4D**
NCM3 Raven 1841061320.803C+0.5534.169%DN/A8.1C6C+25813.1h25.6B+74.9C*
AF-22 Crow 1971021430.713C**0.6472.342%B+N/A12.4C11.6C+3518.2h9.9C13.6C+
Aspis Anti-Aircraft Phalanx Turret 200101214.81B+3.4631.488%B*N/A13.3B13C**4537.6h132.8B+421.6B+
M60-A Bulldog 9695452.111D0.7636.052%C++N/A32.8C+N/A3192.9h4.1A11.4B*
NCM3 Raven 166931320.705C0.6533.058%D-3.226%B+7.1D5.6C21813.1h28C++84.7C
Titan-150 HESH 10791109.1C+7.7539.863%D-1.099%D60.7B**10.7B+6971.5h2.5B++6.4B
Anti-Vehicle Grenade 9785185N/A83.6555%B+N/A850A*120B118650.1h3.8B**6.8B*
G40-F Ranger 13685146.071C4.7231.694%CN/A38.6C++23.2C*2972.2h62.4B196.8C**
M20 Basilisk 12784332.545C+1.1936.103%C+4.762%C-18.3C9.3C+3924.6h88C++243.8C*
LA1 Anchor 8080761.053C0.3019.304%D--11.25%F-25.8DN/A7373.1h11.6C--60D
M12 Kobalt-H 8079145.643C--4.2917.113%D--21.519%B**112.9C+1.4D--3450.7h12.7B+74.2C++
M60-A Bulldog 8478194.105C2.7538.893%D1.282%D-13.7D1.1D-1285.7h7.4D-19D
M12 Kobalt 7977126.417D5.0717.181%C+18.182%C+59.2C1.5D3721.3h18.2C++106.1C++
Gauss SPR 7272252.88B**1.5334.532%C**23.611%D*11.4D--N/A1096.3h5.7C+16.6C*
NC14 Bolt Driver 7070511.373C0.0228.709%D--57.143%F-13.2DN/A3975.3h3C10.4D
AF-18 Stalker 6363700.9C0.4525.248%C-14.286%D-8.3D*N/A1547.6h11.7B+46.3C++
NCM2 Falcon 8662810.765C0.5934.259%D4.839%C+10.9C4.2C+3805.7h10.7C*31.4C+
MAX Punch 63619560.064C+1.2954.513%B+N/A0.8CN/A579.8h2.5C+4.5C++
Carver 60601,5540.039C1.3136.719%B*11.667%D1.3C-N/A546.6h1.6C4.3C**
NS-357 Underboss 68561310.427D0.9248.458%A+19.643%C+28C6U2322h8.7T*17.9D
M20 Basilisk 7654153.6C**2.2530.091%C+3.704%D28.4B+11.6B**4531.9h52.6B**174.8B*
M20 Wyvern 9553301.767C--0.4235.706%C5.66%B+12.6D-10D7434.2h74.7C*209.2C*
G30 Walker 9252124.333B++2.9826.823%C3.846%C+14.9C+11.4B3873.5h197.3B735.8C**
NS-R3 Swarm 10952920.565C*0.7959.469%D-N/A7.4C+8.1B+1137h27.1C**45.6C++
NCM2 Falcon 6851810.63C0.7236.668%C--3.922%C9.1C-3D2235.6h13.9C**38C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret549334.2h
Motion Spotter161,0931h
Nano-Armor Kit922670,80362.3h
Medical Kit16170.7h
Medical Applicator715171,69421.3h
Spawn Beacon268142h
Nanite Revive Grenade03300.1h
Restoration Kit104550.5h
AE Medical Applicator17758,5834.7h
AE Nano-Armor Kit214192,49515.4h
Spitfire Auto-Turret122060.6h
Deconstruction Tool03200.1h
Ammunition Package861,2181.3h
Anti-Infantry MANA Turret241341h
Recon Detection Device482,1953.8h
Shield Recharging Field299820.6h

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