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Executor Sweetheart Krups[HeDe] Krups
NC BR 230

KDR: 1.35

Score: 155.2m

Last Seen: Jul 16th, 2019 7:35 PM
- OFFLINE - 5.8 hour(s)

Prestige 1, Battle Rank 100 (230 total) - New Conglomerate on Cobalt - Outfit Leader of Herpenheimer Derpendorfer Ltd[HeDe] Herpenheimer Derpendorfer Ltd
NC outfit on Cobalt

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Mauler S6 C-4 ARX C-4 GD-66 Claw EM1 Mag-Cutter NC05 Jackhammer Bouncing Betty
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $477,882 MLG Score: 382
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.771%16.651%42935117932,9000.3057881.045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.951%0.899B*-0.641D-1.501FHEAD + (~3.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.488B+9.80.312C*28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.981%1.12%103312111,78628505590.626447319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.524%1.017B**-0.433C---0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.50.625B+28.40.464B+32.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.009%1.633%57812063,062637410840.480389282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.113%-0.671D-0.596D0.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.1-0.243C16.4-0.306C31.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.854%3.507%1302011947,385634218141.16428407%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.585%-0.409C---0.22C0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.669B+12.30.685B+26.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.933%66.569%13031211679560320.121164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.969%-0.008C+-0.033C+0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.132C++30.057C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.399%9.729%13051209124,1247815100915.8808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.307%0.983B*-0.97D--2.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.504B+3.50.282C*3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Herpenheimer Derpendorfer Ltd[HeDe] Herpenheimer Derpendorfer Ltd
NC outfit on Cobalt

Members: 1
155.2m340.1%531 (31.9k)465 (27.9k)1.3507256,594189,9711.45189230 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214373926.896%8.244%22201:4555

12% Engineer64% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 8:34 PMDec 11th, 2018 11:15 PMJul 17th, 2019 5:58 AM (2d) (PST)Jul 16th, 2019 7:05 PM (2d) (PST)Jul 16th, 2019 3:35 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6623233390.7680.5690.0632.8230.062382

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,73619,38720,34946344169427,882

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5567.7h/232d 19,224 21,154 48,481 943.1k 8,450 21,052 20,738 221.2m

EngineerCLASS DETAILS: Engineer
Mauler S6
A
Kills:114,098
Deaths:91,273
KDR:1.250
Accuracy:52.324% A
HSR:9.861% D*
GD-66 Claw
C+
Kills:6,424
Deaths:3,938
KDR:1.631
Accuracy:57.692% C+
HSR:7.768% D*
NSX-P Tanto
B*
Kills:1,308
Deaths:1,484
KDR:0.881
Accuracy:29.707% B*
HSR:26.070% C++
AC-X11
C+
Kills:1,291
Deaths:1,583
KDR:0.816
Accuracy:25.097% C+
HSR:12.626% F
AF-57 Piston
S
Kills:1,275
Deaths:26
KDR:49.039
Accuracy:115.014% S
HSR:11.843% D
19A Fortuna
C+
Kills:1,275
Deaths:1,827
KDR:0.698
Accuracy:26.171% C+
HSR:8.941% F--
Gauss Compact Burst
B*
Kills:1,214
Deaths:1,164
KDR:1.043
Accuracy:31.349% B*
HSR:15.486% D**
The Little Helper
B**
Kills:1,179
Deaths:1,155
KDR:1.021
Accuracy:57.500% B**
HSR:10.942% D--
NSX Tanto
B*
Kills:1,178
Deaths:1,265
KDR:0.931
Accuracy:30.869% B*
HSR:25.722% C++
NS-11CP
C+
Kills:1,177
Deaths:1,071
KDR:1.099
Accuracy:27.797% C+
HSR:18.692% D
AF-4A Bandit AE
B+
Kills:1,173
Deaths:955
KDR:1.228
Accuracy:29.851% B+
HSR:18.244% D*
Gauss Compact S
B+
Kills:1,171
Deaths:1,515
KDR:0.773
Accuracy:26.870% B+
HSR:20.325% B
Razor GD-23
B++
Kills:1,170
Deaths:1,559
KDR:0.750
Accuracy:27.826% B++
HSR:21.709% C*
NC12 Sweeper
U
Kills:1,169
Deaths:
KDR:
Accuracy:148.872% U
HSR:12.233% C
GD-7F
D--
Kills:1,164
Deaths:651
KDR:1.788
Accuracy:19.727% D--
HSR:12.801% D*
LA39 Bruiser
C+
Kills:1,164
Deaths:661
KDR:1.761
Accuracy:60.735% C+
HSR:7.302% D**
The Brawler
C+
Kills:1,163
Deaths:1,137
KDR:1.023
Accuracy:53.218% C+
HSR:7.739% D**
NS Baron G5AE
B*
Kills:1,163
Deaths:1,006
KDR:1.156
Accuracy:55.739% B*
HSR:7.997% D**
AF-4A Bandit
C*
Kills:1,162
Deaths:1,156
KDR:1.005
Accuracy:26.206% C*
HSR:14.286% D**
NS-11C
C++
Kills:1,162
Deaths:1,747
KDR:0.665
Accuracy:24.761% C++
HSR:12.479% D*
AF-19 Mercenary
B++
Kills:1,161
Deaths:1,190
KDR:0.976
Accuracy:26.271% B++
HSR:14.470% D*
NS Baron G5B
B
Kills:1,161
Deaths:922
KDR:1.259
Accuracy:49.086% B
HSR:8.527% D*
NS Baron G5
B+
Kills:1,160
Deaths:995
KDR:1.166
Accuracy:49.826% B+
HSR:10.345% D-
NS Baron G5G
B+
Kills:1,160
Deaths:1,004
KDR:1.155
Accuracy:48.465% B+
HSR:10.862% D
Warden
C+
Kills:324
Deaths:486
KDR:0.667
Accuracy:26.132% C+
HSR:19.444% D
MGR-C1 Charger
C**
Kills:67
Deaths:96
KDR:0.698
Accuracy:28.744% C**
HSR:23.881% C+
Kills:147,113
Deaths (as Engineer):119,866
Deaths (to Engineers):32,758
KDR:1.22731
Kill Difference:27,247
Playtime:650.868 hours
Usage:12%
Score:17.593m
Score/min:451
Accuracy (listed only):44.456%
HSR (listed only):14.254%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
A
Kills:114,098
Deaths:91,273
KDR:1.250
Accuracy:52.324% A
HSR:9.861% D*
GD-66 Claw
C+
Kills:6,424
Deaths:3,938
KDR:1.631
Accuracy:57.692% C+
HSR:7.768% D*
Blitz GD-10
B+
Kills:1,702
Deaths:1,456
KDR:1.169
Accuracy:27.274% B+
HSR:10.752% D--
NSX-P Tanto
B*
Kills:1,308
Deaths:1,484
KDR:0.881
Accuracy:29.707% B*
HSR:26.070% C++
AC-X11
C+
Kills:1,291
Deaths:1,583
KDR:0.816
Accuracy:25.097% C+
HSR:12.626% F
AF-57 Piston
S
Kills:1,275
Deaths:26
KDR:49.039
Accuracy:115.014% S
HSR:11.843% D
19A Fortuna
C+
Kills:1,275
Deaths:1,827
KDR:0.698
Accuracy:26.171% C+
HSR:8.941% F--
AF-4G Cyclone
C++
Kills:1,237
Deaths:1,115
KDR:1.109
Accuracy:28.263% C++
HSR:12.773% D-
Gauss Compact Burst
B*
Kills:1,214
Deaths:1,164
KDR:1.043
Accuracy:31.349% B*
HSR:15.486% D**
PS1-AV Suppressor
B+
Kills:1,185
Deaths:1,322
KDR:0.896
Accuracy:32.339% B+
HSR:27.257% B+
AF-4AE Cyclone
C*
Kills:1,182
Deaths:1,172
KDR:1.009
Accuracy:29.364% C+
HSR:26.734% C*
The Little Helper
B**
Kills:1,179
Deaths:1,155
KDR:1.021
Accuracy:57.500% B**
HSR:10.942% D--
NSX Tanto
B*
Kills:1,178
Deaths:1,265
KDR:0.931
Accuracy:30.869% B*
HSR:25.722% C++
MGR-S1 Gladius
B++
Kills:1,177
Deaths:1,205
KDR:0.977
Accuracy:30.275% B++
HSR:18.947% C-
NS-11CP
C+
Kills:1,177
Deaths:1,071
KDR:1.099
Accuracy:27.797% C+
HSR:18.692% D
AF-4A Bandit AE
B+
Kills:1,173
Deaths:955
KDR:1.228
Accuracy:29.851% B+
HSR:18.244% D*
Gauss Compact S
B+
Kills:1,171
Deaths:1,515
KDR:0.773
Accuracy:26.870% B+
HSR:20.325% B
NSX Tengu
B*
Kills:1,170
Deaths:1,439
KDR:0.813
Accuracy:42.065% B*
HSR:20.684% C+
Razor GD-23
B++
Kills:1,170
Deaths:1,559
KDR:0.750
Accuracy:27.826% B++
HSR:21.709% C*
NC12 Sweeper
U
Kills:1,169
Deaths:
KDR:
Accuracy:148.872% U
HSR:12.233% C
GD-7F
D--
Kills:1,164
Deaths:651
KDR:1.788
Accuracy:19.727% D--
HSR:12.801% D*
LA39 Bruiser
C+
Kills:1,164
Deaths:661
KDR:1.761
Accuracy:60.735% C+
HSR:7.302% D**
The Brawler
C+
Kills:1,163
Deaths:1,137
KDR:1.023
Accuracy:53.218% C+
HSR:7.739% D**
NS Baron G5AE
B*
Kills:1,163
Deaths:1,006
KDR:1.156
Accuracy:55.739% B*
HSR:7.997% D**
AF-4A Bandit
C*
Kills:1,162
Deaths:1,156
KDR:1.005
Accuracy:26.206% C*
HSR:14.286% D**
NS-11C
C++
Kills:1,162
Deaths:1,747
KDR:0.665
Accuracy:24.761% C++
HSR:12.479% D*
AF-4 Cyclone
C+
Kills:1,161
Deaths:1,254
KDR:0.926
Accuracy:25.174% C+
HSR:10.336% D*
AF-19 Mercenary
B++
Kills:1,161
Deaths:1,190
KDR:0.976
Accuracy:26.271% B++
HSR:14.470% D*
NS Baron G5B
B
Kills:1,161
Deaths:922
KDR:1.259
Accuracy:49.086% B
HSR:8.527% D*
Tempest
D
Kills:1,160
Deaths:1,247
KDR:0.930
Accuracy:24.112% D
HSR:8.534% F-
NS Baron G5
B+
Kills:1,160
Deaths:995
KDR:1.166
Accuracy:49.826% B+
HSR:10.345% D-
NS Baron G5G
B+
Kills:1,160
Deaths:1,004
KDR:1.155
Accuracy:48.465% B+
HSR:10.862% D
NS-7 PDW
B
Kills:1,160
Deaths:1,420
KDR:0.817
Accuracy:26.525% B
HSR:10.517% D*
MKV Suppressed
C*
Kills:1,160
Deaths:1,282
KDR:0.905
Accuracy:26.977% C*
HSR:15.345% D
MGR-C1 Charger
C**
Kills:67
Deaths:96
KDR:0.698
Accuracy:28.744% C**
HSR:23.881% C+
Kills:159,083
Deaths (as Light Assault):132,292
Deaths (to Light Assaults):32,742
KDR:1.20251
Kill Difference:26,791
Playtime:3,549.181 hours
Usage:64%
Score:110.423m
Score/min:519
Accuracy (listed only):40.631%
HSR (listed only):14.658%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
A
Kills:114,098
Deaths:91,273
KDR:1.250
Accuracy:52.324% A
HSR:9.861% D*
GD-66 Claw
C+
Kills:6,424
Deaths:3,938
KDR:1.631
Accuracy:57.692% C+
HSR:7.768% D*
Blitz GD-10
B+
Kills:1,702
Deaths:1,456
KDR:1.169
Accuracy:27.274% B+
HSR:10.752% D--
AF-57 Piston
S
Kills:1,275
Deaths:26
KDR:49.039
Accuracy:115.014% S
HSR:11.843% D
AF-4G Cyclone
C++
Kills:1,237
Deaths:1,115
KDR:1.109
Accuracy:28.263% C++
HSR:12.773% D-
PS1-AV Suppressor
B+
Kills:1,185
Deaths:1,322
KDR:0.896
Accuracy:32.339% B+
HSR:27.257% B+
AF-4AE Cyclone
C*
Kills:1,182
Deaths:1,172
KDR:1.009
Accuracy:29.364% C+
HSR:26.734% C*
The Little Helper
B**
Kills:1,179
Deaths:1,155
KDR:1.021
Accuracy:57.500% B**
HSR:10.942% D--
MGR-S1 Gladius
B++
Kills:1,177
Deaths:1,205
KDR:0.977
Accuracy:30.275% B++
HSR:18.947% C-
NSX Tengu
B*
Kills:1,170
Deaths:1,439
KDR:0.813
Accuracy:42.065% B*
HSR:20.684% C+
GR-22
C+
Kills:1,170
Deaths:1,244
KDR:0.941
Accuracy:23.963% C+
HSR:15.897% C--
NC12 Sweeper
U
Kills:1,169
Deaths:
KDR:
Accuracy:148.872% U
HSR:12.233% C
NS-11P
C++
Kills:1,164
Deaths:1,447
KDR:0.804
Accuracy:23.667% C++
HSR:18.213% C+
LA39 Bruiser
C+
Kills:1,164
Deaths:661
KDR:1.761
Accuracy:60.735% C+
HSR:7.302% D**
The Brawler
C+
Kills:1,163
Deaths:1,137
KDR:1.023
Accuracy:53.218% C+
HSR:7.739% D**
NS Baron G5AE
B*
Kills:1,163
Deaths:1,006
KDR:1.156
Accuracy:55.739% B*
HSR:7.997% D**
AF-4 Cyclone
C+
Kills:1,161
Deaths:1,254
KDR:0.926
Accuracy:25.174% C+
HSR:10.336% D*
NS Baron G5B
B
Kills:1,161
Deaths:922
KDR:1.259
Accuracy:49.086% B
HSR:8.527% D*
Tempest
D
Kills:1,160
Deaths:1,247
KDR:0.930
Accuracy:24.112% D
HSR:8.534% F-
NS Baron G5
B+
Kills:1,160
Deaths:995
KDR:1.166
Accuracy:49.826% B+
HSR:10.345% D-
NS Baron G5G
B+
Kills:1,160
Deaths:1,004
KDR:1.155
Accuracy:48.465% B+
HSR:10.862% D
NS-7 PDW
B
Kills:1,160
Deaths:1,420
KDR:0.817
Accuracy:26.525% B
HSR:10.517% D*
MKV Suppressed
C*
Kills:1,160
Deaths:1,282
KDR:0.905
Accuracy:26.977% C*
HSR:15.345% D
NC1 Gauss Rifle
B+
Kills:306
Deaths:340
KDR:0.900
Accuracy:23.315% C+
HSR:24.183% B+
Kills:146,050
Deaths (as Combat Medic):118,060
Deaths (to Combat Medics):22,752
KDR:1.23708
Kill Difference:27,990
Playtime:164.212 hours
Usage:3%
Score:4.312m
Score/min:438
Accuracy (listed only):46.324%
HSR (listed only):13.566%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC08 Mag-Scatter
B**
Kills:1,958
Deaths:2,956
KDR:0.662
Accuracy:62.480% B**
HSR:13.483% C
Blitz GD-10
B+
Kills:1,702
Deaths:1,456
KDR:1.169
Accuracy:27.274% B+
HSR:10.752% D--
AF-4G Cyclone
C++
Kills:1,237
Deaths:1,115
KDR:1.109
Accuracy:28.263% C++
HSR:12.773% D-
PS1-AV Suppressor
B+
Kills:1,185
Deaths:1,322
KDR:0.896
Accuracy:32.339% B+
HSR:27.257% B+
AF-4AE Cyclone
C*
Kills:1,182
Deaths:1,172
KDR:1.009
Accuracy:29.364% C+
HSR:26.734% C*
MGR-S1 Gladius
B++
Kills:1,177
Deaths:1,205
KDR:0.977
Accuracy:30.275% B++
HSR:18.947% C-
NS-44L Showdown
B+
Kills:1,173
Deaths:1,715
KDR:0.684
Accuracy:46.404% B+
HSR:21.739% D--
NSX Tengu
B*
Kills:1,170
Deaths:1,439
KDR:0.813
Accuracy:42.065% B*
HSR:20.684% C+
AF-4 Cyclone
C+
Kills:1,161
Deaths:1,254
KDR:0.926
Accuracy:25.174% C+
HSR:10.336% D*
Tempest
D
Kills:1,160
Deaths:1,247
KDR:0.930
Accuracy:24.112% D
HSR:8.534% F-
NS-7 PDW
B
Kills:1,160
Deaths:1,420
KDR:0.817
Accuracy:26.525% B
HSR:10.517% D*
MKV Suppressed
C*
Kills:1,160
Deaths:1,282
KDR:0.905
Accuracy:26.977% C*
HSR:15.345% D
LA8 Rebel
B**
Kills:964
Deaths:1,479
KDR:0.652
Accuracy:38.803% B**
HSR:16.805% D
EM4 Longshot
C--
Kills:537
Deaths:250
KDR:2.148
Accuracy:36.215% C--
HSR:73.557% D
LA3 Desperado
B*
Kills:337
Deaths:515
KDR:0.654
Accuracy:33.718% B*
HSR:17.804% C
NS-44 Commissioner
B*
Kills:179
Deaths:266
KDR:0.673
Accuracy:43.639% B*
HSR:12.291% D**
Gauss SPR
C**
Kills:72
Deaths:25
KDR:2.880
Accuracy:34.532% C**
HSR:23.611% D*
NC14 Bolt Driver
D--
Kills:70
Deaths:51
KDR:1.373
Accuracy:28.709% D--
HSR:57.143% F-
AF-18 Stalker
C--
Kills:63
Deaths:70
KDR:0.900
Accuracy:25.248% C--
HSR:14.286% D--
NS-357 Underboss
A+
Kills:56
Deaths:131
KDR:0.427
Accuracy:48.458% A+
HSR:19.643% C
Kills:17,703
Deaths (as Infiltrator):20,370
Deaths (to Infiltrators):21,553
KDR:0.86907
Kill Difference:2,667
Playtime:201.219 hours
Usage:4%
Score:3.644m
Score/min:302
Accuracy (listed only):34.529%
HSR (listed only):21.612%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C-
Kills:1,073
V. Kills:250 427%
Deaths:1,350
KDR:0.795
Accuracy:60.338% B+
KPH:14 D--
VKPH:3.300 C-
Breaker Rocket Pods
B+
Kills:563
V. Kills:137 408%
Deaths:114
KDR:4.939
Accuracy:54.322% B++
KPH:91.500 C+
VKPH:22.300 B+
Vortek Rotary
A+
Kills:150
V. Kills:108 138%
Deaths:474
KDR:0.316
Accuracy:38.918% A+
KPH:4.200 D-
VKPH:3 D--
Kills:1,786 (1,223 + 0)
Deaths:1,938
KDR:0.922
VKDR:0.255
Vehicle Kills:495
Kill Difference:152
Playtime:118.808 hours
Usage:2%
Score:1.541m
Score/min:216
Piloting Accuracy:38.918%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:394
V. Kills:112 349%
Deaths:71
KDR:5.549
Accuracy:48.821% B*
KPH:53.600 C++
VKPH:15.200 B**
C150 Dalton
B+
Kills:182
V. Kills:103 175%
Deaths:49
KDR:3.714
Accuracy:45.009% B+
KPH:35.100 C++
VKPH:19.800 C
AP30 Shredder
A++
Kills:160
V. Kills:48 327%
Deaths:21
KDR:7.619
Accuracy:33.118% B
KPH:57.600 A++
VKPH:17.300 C+
Kills:736 (0 + 736)
Deaths:141
KDR:5.220
VKDR:1.865
Vehicle Kills:263
Kill Difference:595
Playtime:15.322 hours
Usage:0%
Score:0.489m
Score/min:532
Piloting Accuracy:N/A%
Gunner Accuracy:33.118%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:1,529
V. Kills:158 N/A
Deaths:166
KDR:9.211
Accuracy:43.110% D
KPH:60.900 B
VKPH:6.300 C--
L100 Python AP
B+
Kills:454
V. Kills:396 114%
Deaths:225
KDR:2.018
Accuracy:60.526% B+
KPH:25.100 C--
VKPH:21.900 B+
Skyguard
D
Kills:219
V. Kills:180 121%
Deaths:127
KDR:1.724
Accuracy:31.284% C**
KPH:8.900 D-
VKPH:7.300 D
L100 Python HEAT
C++
Kills:187
V. Kills:68 271%
Deaths:63
KDR:2.968
Accuracy:51.490% C+
KPH:32.400 C++
VKPH:11.800 C+
C75 Viper
C
Kills:145
V. Kills:31 453%
Deaths:41
KDR:3.537
Accuracy:29.341% D--
KPH:24.700 C
VKPH:5.300 D
Kills:2,534 (2,534 + 0)
Deaths:622
KDR:4.074
VKDR:1.339
Vehicle Kills:833
Kill Difference:1,912
Playtime:79.438 hours
Usage:1%
Score:1.728m
Score/min:363
Driving Accuracy:29.341%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:809
V. Kills:350 230%
Deaths:152
KDR:5.322
Accuracy:39.343% D
KPH:35 B+
VKPH:15.200 C++
Enforcer ML85
B
Kills:260
V. Kills:122 211%
Deaths:67
KDR:3.881
Accuracy:30.735% D*
KPH:26.100 B
VKPH:12.200 D
Titan-150 HEAT
C+
Kills:251
V. Kills:97 256%
Deaths:89
KDR:2.820
Accuracy:37.830% D--
KPH:21.400 C+
VKPH:8.300 C
M96 Mjolnir
B**
Kills:197
V. Kills:92 212%
Deaths:33
KDR:5.970
Accuracy:39.020% C*
KPH:52.500 B**
VKPH:24.500 B
Titan-150 AP
C-
Kills:186
V. Kills:138 134%
Deaths:94
KDR:1.979
Accuracy:42.755% D-
KPH:17.100 D
VKPH:12.700 C-
Titan-150 HESH
A
Kills:91
V. Kills:16 N/A
Deaths:10
KDR:9.100
Accuracy:39.863% D-
KPH:60.700 A
VKPH:10.700 B+
M20 Basilisk
B*
Kills:54
V. Kills:22 235%
Deaths:15
KDR:3.600
Accuracy:30.091% C+
KPH:28.900 B+
VKPH:11.800 B*
Kills:1,848 (528 + 1,320)
Deaths:460
KDR:4.017
VKDR:1.820
Vehicle Kills:837
Kill Difference:1,388
Playtime:62.831 hours
Usage:1%
Score:2.114m
Score/min:561
Driving Accuracy:39.863%
Gunner Accuracy:30.091%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C++
Kills:1,324
V. Kills:100 N/A
Deaths:118
KDR:11.220
Accuracy:38.616% C
KPH:89.800 C++
VKPH:6.800 D
E540 Halberd-H
B+
Kills:1,228
V. Kills:389 315%
Deaths:210
KDR:5.848
Accuracy:49.602% D-
KPH:51.100 B+
VKPH:16.200 D
C85 Canister-H
C+
Kills:797
V. Kills:47 N/A
Deaths:122
KDR:6.533
Accuracy:49.955% C+
KPH:85 C
VKPH:5 D
M96 Mjolnir-H
B*
Kills:203
V. Kills:107 188%
Deaths:61
KDR:3.328
Accuracy:56.887% B*
KPH:62 B+
VKPH:32.700 C++
Enforcer ML65-H
C+
Kills:120
V. Kills:96 124%
Deaths:31
KDR:3.871
Accuracy:52.941% C--
KPH:32.700 C+
VKPH:26.200 C+
M12 Kobalt-H
C
Kills:92
V. Kills:1 N/A
Deaths:16
KDR:5.750
Accuracy:17.110% D--
KPH:95.900 C
VKPH:1 D*
G40-F Ranger
C**
Kills:85
V. Kills:51 163%
Deaths:14
KDR:6.071
Accuracy:31.693% C
KPH:37.900 C*
VKPH:22.800 C**
Kills:3,849 (0 + 3,849)
Deaths:572
KDR:6.729
VKDR:1.383
Vehicle Kills:791
Kill Difference:3,277
Playtime:58.285 hours
Usage:1%
Score:1.549m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:31.693%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:524
V. Kills:52 N/A
Deaths:70
KDR:7.486
Accuracy:28.732% D
KPH:56.900 B+
VKPH:5.700 D
M40 Fury
C**
Kills:338
V. Kills:33 N/A
Deaths:48
KDR:7.042
Accuracy:32.473% C
KPH:59.800 C**
VKPH:5.800 D
M12 Kobalt
C-
Kills:274
V. Kills:3 N/A
Deaths:33
KDR:8.303
Accuracy:13.500% D-
KPH:47.800 C-
VKPH:0.500 D**
M60-G Bulldog
B++
Kills:273
V. Kills:36 N/A
Deaths:44
KDR:6.205
Accuracy:38.839% C*
KPH:52.500 B++
VKPH:6.900 C+
M20 Basilisk
B**
Kills:188
V. Kills:100 186%
Deaths:87
KDR:2.161
Accuracy:38.638% C++
KPH:19.800 C+
VKPH:10.500 B**
M60-G Bulldog
C+
Kills:148
V. Kills:28 N/A
Deaths:45
KDR:3.289
Accuracy:32.809% C+
KPH:27.100 C+
VKPH:5.100 C+
M20 Basilisk
C++
Kills:87
V. Kills:44 193%
Deaths:34
KDR:2.559
Accuracy:35.926% C
KPH:18.200 C
VKPH:9.200 C++
M12 Kobalt
C+
Kills:79
V. Kills:2 N/A
Deaths:13
KDR:6.077
Accuracy:17.254% C+
KPH:59.300 C
VKPH:1.500 D
G30 Walker
B
Kills:54
V. Kills:41 129%
Deaths:12
KDR:4.500
Accuracy:26.868% C
KPH:15.300 C+
VKPH:11.600 B
Kills:1,965 (0 + 1,965)
Deaths:386
KDR:5.091
VKDR:0.878
Vehicle Kills:339
Kill Difference:1,579
Playtime:50.378 hours
Usage:1%
Score:1.163m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:26.868%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:268
V. Kills:44 N/A
Deaths:556
KDR:0.482
Accuracy:40.355% D
KPH:7.600 D-
VKPH:1.300 D--
S12 Renegade
D--
Kills:145
V. Kills:8 N/A
Deaths:257
KDR:0.564
Accuracy:30.769% D*
KPH:10.100 D*
VKPH:0.600 D--
Kills:413 (413 + 0)
Deaths:813
KDR:0.508
VKDR:0.064
Vehicle Kills:52
Kill Difference:400
Playtime:49.474 hours
Usage:1%
Score:0.172m
Score/min:58
Driving Accuracy:30.769%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:53
V. Kills:42 123%
Deaths:31
KDR:1.710
Accuracy:35.581% C+
KPH:12.300 D--
VKPH:9.800 D
Kills:53 (0 + 53)
Deaths:31
KDR:1.710
VKDR:1.355
Vehicle Kills:42
Kill Difference:22
Playtime:4.301 hours
Usage:0%
Score:0.188m
Score/min:729
Piloting Accuracy:N/A%
Gunner Accuracy:35.581%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Mauler S6 115,064114,09891,2731.25C**0.1052.324%A9.861%D*52AN/A2262193.1h3.5B**6.7B**
C-4 ARX 35,77729,85612,9212.311C++0.9626.248%C+N/A215.7A++42.8B+1562138.4h1B++3.6B*
C-4 19,26915,0977,5531.999B+0.6524.717%C+N/A155A++42.8B**170397.4h0.9B**3.8B*
GD-66 Claw 6,4566,4243,9381.631B+0.2857.692%C+7.768%D*46.3C*N/A166138.7h1.9B**3.3B+
EM1 2,1682,16512165U2,163.6514.082%D**13.857%D*22.1DN/A16097.8h12.6C++89.2C
Mag-Cutter 2,1242,12166,3620.032B1.3250.717%A++N/A1.1B++N/A51933.9h1.7B*3.3C**
NC05 Jackhammer 2,0732,0631,3961.478C*0.1341.212%C9.937%D*34.5CN/A17159.8h3.7B**8.9B+
Bouncing Betty 1,9731,9647272.702C1.3544.51%C++N/A192.5A+N/A89310.2h0.7M**1.6A*
NC08 Mag-Scatter 1,9681,9582,9560.662C0.6962.48%B**13.483%C62AN/A32131.6h3.2B*5.1B*
Rocklet Rifle 3,4161,8482,6080.709C+0.6450.563%CN/A34.6B+29.4B+40353.4h29.9B++59.1B+
Frag Grenade 1,7131,70611706N/A1,704.6551.787%B*N/A1003.5A*4.1D66981.7h2.1A+4A
Blitz GD-10 1,7071,7021,4561.169C*0.1827.274%B+10.752%D--36.1BN/A19947.1h11.7B*43.1B++
L100 Python HESH 1,6871,5291669.211C+7.8643.11%DN/A60.9B6.3C--34125.1h3B+7.1C++
NC15 Phoenix 2,1081,4527271.997B*0.6556.456%B+N/A26.9A++12.2C++27753.9h5A+8.9A+
M40 Fury-H 1,4241,32411811.22C+9.8738.616%CN/A89.5C++6.8D56214.8h5B*12.8B*
NC05-P Jackhammer 1,3301,3111,1461.144C-0.2153.429%C*11.289%D*45.2D-N/A12629h4.4C+8.2C*
NSX-P Tanto 1,3251,3081,4840.881C+0.4729.707%B*26.07%C++32.3C*N/A7940.5h10.5B*35.2B*
AC-X11 1,2991,2911,5830.816C0.5325.097%C+12.626%F23.8C+N/A13854.3h8.2B*32.8B+
AF-57 Piston 1,2781,2752649.038U47.69115.014%S11.843%D32.1C+N/A19239.7h10.4T*9B+
19A Fortuna 1,2761,2751,8270.698C--0.6526.171%C+8.941%F--29.7CN/A28343h9.3B35.6C**
AF-4G Cyclone 1,2391,2371,1151.109C0.2428.263%C++12.773%D-39.5CN/A22831.3h8.7B++30.9B+
E540 Halberd-H 1,6171,2282105.848C+4.5049.602%D-1.547%C51.2B+16.2D33224h3.8B*7.7B*
Tank Mine 1,9421,2263833.201B1.8529.139%CN/A119C**69.5C*189810.3h1.4B*4.7B*
NC05 Jackhammer AE 1,2231,2161,0141.199C0.1549.547%C*15.049%C58.7C+N/A19920.7h3.4B**6.9B+
Gauss Compact Burst 1,2351,2141,1641.043C0.3131.349%B*15.486%D**41C++N/A13929.6h9.7B+31B+
PS1-AV Suppressor 1,1991,1851,3220.896C--0.4532.339%B+27.257%B+36.2C-N/A16432.7h11.8B+36.4B+
AF-4AE Cyclone 1,2001,1821,1721.009D0.3429.364%C+26.734%C*40.9C-N/A16928.9h9.1B30.9C**
The Little Helper 1,1961,1791,1551.021C0.3357.5%B**10.942%D--53.1BN/A12122.2h4B++7B++
NSX Tanto 1,1951,1781,2650.931C+0.4230.869%B*25.722%C++35C++N/A10433.7h10B++32.3B+
The Slasher 1,1841,17858,9530.02D1.3351.746%A1.528%D--1CN/A51231.9h1.7B++3.3C++
MGR-S1 Gladius 1,1901,1771,2050.977C+0.3730.275%B++18.947%C-36.8C+N/A12732h7.3B*24.2B++
NS-11CP 1,1891,1771,0711.099C--0.2527.797%C+18.692%D53.7C+N/A26721.9h10.1B++36.3B+
NS-44L Showdown 1,1801,1731,7150.684C-0.6746.404%B+21.739%D--30.3C+N/A9138.7h3.5C*7.6B+
AF-4A Bandit AE 1,1871,1739551.228C0.1229.851%B+18.244%D*50.1BN/A11123.4h8.9B++29.8B++
Gauss Compact S 1,1871,1711,5150.773C+0.5826.87%B+20.325%B28.1B+N/A15141.6h8.5B*31.8B++
NSX Tengu 1,1831,1701,4390.813C0.5442.065%B*20.684%C+36.9C+N/A16331.7h10.5B++25B++
Razor GD-23 1,1981,1701,5590.75C+0.6027.826%B++21.709%C*21C+N/A10555.7h11.4B+41B+
GR-22 1,1881,1701,2440.941C0.4123.963%C+15.897%C--22C-N/A9553.2h12.3B+51.2B
NC12 Sweeper 1,1721,16911169U1,167.65148.872%U12.233%C42.4B+N/A17327.6h11.1T*7.4B++
GD-7F 1,1691,1646511.788B*0.4419.727%D--12.801%D*18.1C-N/A14064.3h11.8B+60C++
NS-11P 1,1751,1641,4470.804C0.5523.667%C++18.213%C+23.9CN/A13348.7h12.7B+53.9B+
LA39 Bruiser 1,1691,1646611.761B+0.4160.735%C+7.302%D**43.8C++N/A16726.6h1.9B**3.1B+
The Brawler 1,1631,1631,1371.023C0.3353.218%C+7.739%D**44.2C+N/A20526.3h3.4B++6.4B+
NS Baron G5AE 1,1631,1631,0061.156C+0.1955.739%B*7.997%D**49.7C*N/A38223.4h3.2B**5.7C++
AF-4A Bandit 1,1641,1621,1561.005C0.3526.206%C*14.286%D**37.4C+N/A20631.1h8.5B**32.3B++
NS-11C 1,1661,1621,7470.665C0.6924.761%C++12.479%D*25C+N/A23946.5h10.3B**41.4B++
AF-4 Cyclone 1,1711,1611,2540.926C+0.4225.174%C+10.336%D*21.1C--N/A13455h9.5B++37.8B+
AF-19 Mercenary 1,1641,1611,1900.976C*0.3726.271%B++14.47%D*25BN/A24346.5h9.6B**36.6B++
NS Baron G5B 1,1611,1619221.259C++0.0949.086%B8.527%D*45.7C**N/A18925.4h3.2A6.5B**
EM6 1,1701,1615881.974C**0.6214.15%D**16.71%D--17.4D-N/A13266.9h10.8C*76.6C--
Tempest 1,1631,1601,2470.93D0.4224.112%D8.534%F-38.2CN/A17430.4h8.9B++37.1C*
NS Baron G5 1,1601,1609951.166C++0.1849.826%B+10.345%D-49.2B++N/A35223.6h3.2A6.5C++
NS Baron G5G 1,1631,1601,0041.155C+0.2048.465%B+10.862%D42.6C**N/A18027.2h3.4B*6.9B*
NS-7 PDW 1,1651,1601,4200.817C+0.5326.525%B10.517%D*24.2C+N/A13548h12.8B+48.1B+
MKV Suppressed 1,1621,1601,2820.905C+0.4526.977%C*15.345%D28.6C+N/A21440.6h11.6B++42.9B+
NCM1 Scattercannon 1,1461,1375961.908C0.5639.636%C**12.049%D-30.2CN/A16637.7h5.3B+13.3B++
M30 Mustang AH 1,3231,0731,3500.795C--0.5660.338%B+N/A14D--3.3C-20876.9h14.9D24.6C
NCM1 Scattercannon 1,0661,0585971.772C++0.4242.898%B+13.894%C27.9BN/A17937.9h6.4B++15B+
LA8 Rebel 9879641,4790.652C0.7038.803%B**16.805%D50.7B**1.2A23219h6B15.3B+
E540 Halberd 1,1598091525.322C3.9739.343%D2.843%C+35B+15.2C++39823.1h5B+12.8C++
C85 Canister-H 8447971226.533C5.1849.955%C+8.532%D84.8C5D3829.4h6.9C++13.9C++
Auraxium Slasher 68267543,3190.016C1.3353.091%A++N/A0.7CN/A2921.5h1.6B**3B++
Sticky Grenade 5795741574N/A572.6563.148%B**N/A1913.3A*16.7B+116290.3h1.2B**1.9B*
Breaker Rocket Pods 7005631144.939C3.5954.322%B++1.421%B++90.8C+22.1B+9616.2h19.1C35.1C++
EM4 Longshot 5395372502.148C0.8036.215%C--73.557%D25.1CN/A10921.4h2.6D7.3D
M40 Fury 576524707.486C*6.1428.732%D1.527%C57B+5.7D3889.2h7B**24.5B++
Spear Anti-Vehicle Phalanx Turret 767483786.192C+4.8448.483%B+2.277%D-43.5C**25.6B+67811.1h8C*16.5B+
L100 Python AP 8504542252.018C--0.6760.526%B+2.203%C+25.1C--21.9B+49718.1h8.4D--13.8D
L105 Zephyr 506394715.549C4.2048.821%B*N/A53.2C++15.1B**3517.4h5.4B+11.1B++
MANA Anti-Vehicle Turret 6253712601.427B**0.0851.061%A++2.965%D--3710S2540S2901920.1h7.5A+14.6A*
M40 Fury 371338487.042C+5.6932.473%CN/A60.4C**5.9D4085.6h7.2B**22.2B*
LA3 Desperado 3423375150.654C0.7033.718%B*17.804%C28.1CN/A15312h8.1B+23.9B++
Warden 3273244860.667C0.6826.132%C+19.444%D17.1CN/A13419h9.7C++37.2C++
NC1 Gauss Rifle 3123063400.9C+0.4523.315%C+24.183%B+25.9C++N/A30911.8h11.1B++47.8B+
M12 Kobalt 277274338.303C6.9513.5%D-21.168%B+48.1C-N/A3185.7h19.2C*142.5C+
M60-G Bulldog 309273446.205C**4.8538.839%C*1.832%D52.5B++6.9C+4995.2h5.4B++13.8B++
M40 Fury-F 3122685560.482D0.8740.355%D1.119%C++7.6D-1.3D--6135.1h11C*27.3C+
M60-A Bulldog 273261289.321C+7.9749.36%B+N/A42.1B1.9D4706.2h4.1B**8.4B*
Enforcer ML85 382260673.881C2.5330.735%D*2.692%B+26B12.2D43910h9.5B**30.8C*
Titan-150 HEAT 348251892.82C1.4737.83%D--3.984%B++21.5C+8.3C70711.7h3.9B*10.3B
NC6 Gauss SAW 2282281441.583B+0.2312.547%D**21.491%C12D-N/A35619h9.2B+73.3C
Skyguard 3992191271.724C-0.3731.284%C**1.826%C+8.9D-7.3D21324.6h167.8D--536.4C-
Heartstring 2202181831.191C++0.1642.123%C+20.184%C--26C++N/A1328.4h4.1C++9.8C**
NS Decimator 4372121181.797B*0.4568.869%B**N/A18.8D--19.9B+53711.3h6.5D--9.4C
M96 Mjolnir-H 310203613.328C+1.9856.887%B*N/A61.5B+32.4C++5873.3h34.4B60.4B++
Hawk GD-68 4292001861.075B++0.2856.29%D-1%D--6.9D--7.9C-24328.9h11.9D**21.1F
M96 Mjolnir 289197335.97C++4.6239.02%C*N/A51.8B**24.2B3523.8h29.7B++76.2B++
M20 Basilisk 288188872.161C0.8138.638%C++2.66%D*19.8C+10.5B**3339.5h98.3C+254.3C++
NS-10 Burster 3541881811.039C*0.3131.461%C*4.255%C-5.1C+4.5B+15137.2h167.3C531.8C++
L100 Python HEAT 255187632.968C1.6251.49%C+2.674%C++32.2C++11.7C+4495.8h6.9C13.5C
Titan-150 AP 324186941.979C--0.6342.755%D-2.151%C17.1D12.7C-92710.9h5.5C12.8D-
NS-10 Burster 3371861801.033C+0.3231.672%C*5.914%C++5C+4.1C**14837.2h168.1C+530.7C*
C150 Dalton 285182493.714C2.3645.009%B+N/A35C++19.8C7645.2h4.3C++9.5B+
NS-44 Commissioner 1801792660.673C0.6843.639%B*12.291%D**51.1B++N/A5703.5h3.3B++7.6B++
AP30 Shredder 208160217.619C*6.2733.118%B5%A*57.1A++17.1C+5762.8h46.8B*141.3B**
Vortek Rotary 2581504740.316C--1.0338.918%A+2%C+4.2D-3D--10535.8h160.3D**411.9D
M60-G Bulldog 176148453.289C1.9432.809%C+2.703%C+26.9C+5.1C+4005.5h6.2B+18.9B+
C75 Viper 176145413.537C+2.1929.341%D--1.379%C+24.6C5.3D5835.9h9.7B++33C**
S12 Renegade 1531452570.564D0.7930.769%D*5.517%C++10.1D*N/A5114.4h3.8C-12.3D--
GD-22S 138136602.267B+0.9213.015%F-18.382%D-13.3D--N/A25610.2h11.3C++86.4D--
Orbital Strike Uplink 139128342.667N/A41.32416.667%UN/A640U55U28920.2h0.2T*0T*
Aspis Anti-Aircraft Phalanx Turret 232121225.5B*4.1532.906%B**N/A14.2B+13.1B4388.5h128.6B+390.7B++
Enforcer ML65-H 216120313.871C+2.5252.941%C--2.5%B+32.4C+25.9C8363.7h14.4C**27.2C*
MANA Anti-Personnel Turret 118116811.432N/A0.0813.003%UN/A1160U20U7793500.1h27.6T*212.2T*
NCM3 Raven 1841061320.803C+0.5534.169%DN/A8.1C6C++25813.1h25.6B+74.9C*
AF-22 Crow 1971021430.713B+0.6472.342%B++N/A12.4C11.6C++3578.2h9.9C13.6C+
Fatestealer 1011014560.221T*1.1361.511%A**1.98%F--12.9DN/A307.8h1.7A++2.8A++
Carver 98982,8250.035C1.3241.333%A7.143%D**1.2C-N/A580.4h1.6C3.8B+
M60-A Bulldog 9695452.111D0.7636.052%C++N/A32.8C+N/A3232.9h4.1A11.4B*
NCM3 Raven 166931320.705C0.6533.058%D-3.226%B7.1D5.6C21813.1h28C++84.7C+
M12 Kobalt-H 9392165.75D4.4017.11%D--18.478%C**92C1D*3181h12.9B+75.5C++
Titan-150 HESH 10791109.1C+7.7539.863%D-1.099%D60.7A10.7B+7141.5h2.5B**6.4B
Anti-Vehicle Grenade 9987187N/A85.6554.778%B+N/A870A*120C**119010.1h3.7B**6.7B*
M20 Basilisk 13187342.559C+1.2135.926%C4.598%C-18.1C9.2C++3914.8h87.4B243.3B
G40-F Ranger 13685146.071C4.7231.693%CN/A38.6C*23.2B2982.2h62.5B+197.2C**
LA1 Anchor 8080781.026C0.3219.23%D*11.25%F-25DN/A8293.2h11.7D61D
M12 Kobalt 8179136.077D-4.7317.254%C+17.722%C60.8C1.5D3841.3h18.3C++105.9C++
M60-A Bulldog 8478194.105C2.7538.893%D1.282%D13.7D1.1D-1285.7h7.4D19D
Gauss SPR 7272252.88B++1.5334.532%C**23.611%D*11.4D--N/A1136.3h5.7C+16.6C*
NC14 Bolt Driver 7070511.373C0.0228.709%D--57.143%F-13.2DN/A4155.3h3C10.4D
MGR-C1 Charger 7067960.698C0.6528.744%C**23.881%C+10.2D--N/A526.6h16D55.5C+
AF-18 Stalker 6363700.9C0.4525.248%C--14.286%D--8.3D*N/A1577.6h11.7B+46.3C++
MAX Punch 64629910.063C+1.2954.448%B+N/A0.8CN/A581.2h2.5C+4.5C*
NCM2 Falcon 8662810.765C0.5934.259%D4.839%C+10.9C4.2C+3855.7h10.7C*31.4C+
NS-357 Underboss 68561310.427D0.9248.458%A+19.643%C28C-6U2532h8.7T*17.9D-
G30 Walker 9554124.5B+3.1526.868%C3.704%C15.4C+11.7B+3873.5h191.1B+711.2C**
M20 Basilisk 7654153.6B2.2530.091%C+3.704%D28.4B+11.6B*4581.9h52.6B**174.8B*
M20 Wyvern 9553311.71D0.3635.581%C+5.66%B+12.3D--9.8D7294.3h75C*210.7C*
NS-R3 Swarm 10952920.565C++0.7959.469%D--N/A7.4C+8.1B1177h27.1C++45.6C+
NCM2 Falcon 6851810.63C0.7236.668%C--3.922%C9.1C-3D2335.6h13.9C**38C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon271,0022.1h
Anti-Vehicle MANA Turret549414.2h
Nano-Armor Kit922670,80362.3h
AE Medical Applicator26192,8877.1h
AE Nano-Armor Kit340319,55925.6h
Nanite Revive Grenade05780.2h
Medical Kit16170.7h
Medical Applicator715171,69421.3h
Spitfire Auto-Turret194561.2h
Restoration Kit104590.5h
Motion Spotter171,4211.2h
Deconstruction Tool03200.1h
Shield Recharging Field299820.6h
Recon Detection Device512,2313.9h
Ammunition Package921,3831.4h
Anti-Infantry MANA Turret241341h
Nano-Repair Grenade01610h

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