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Immortal Kryhn[] Kryhn
VS BR 120

KDR: 2.34

Score: 29.6m

Last Seen: Nov 11th, 2018 3:44 PM
- OFFLINE - 6659.6 hour(s)

Battle Rank 109 (120 total) - Vanu Sovereignty on Miller
Level Progress (to 110): 42%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Light PPA Saron HRB C-4 Supernova FPC NS-15M1 Dual Photon Pods Hornet Missiles Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $549,189 MLG Score: 439
Fun Score: N/A
Cheeseburgers Flipped: 189TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.614%16.442%35518119610,3641.505740.83

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.54%0.09C+-0.673D-0.483DHEAD + (~5.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.70.212C++12.70.112C+46

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.311%1.36%1421512098,600727264711.8294325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.344%-0.32C-0.211C-0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.20.454B+30.30.429B57.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.761%2.234%346512093,089111916682.7605185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.724%-0.507D-0.21C0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.216C++10.80.136C++19.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.41%1.109%743812063,51871822984.89291153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.824%0.667B+-0.824D-0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.733B++13.90.652B+18.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.149%77.549%743312111,89393462.0246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.992%0.626B+0.68B+-0.664

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.5B+1.90.391B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.217%14.241%7432121231647330.668076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.492%-1.438D**-0.078C+-0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.142C3.60.25C++11.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.6m337.5%320 (19.2k)287 (17.2k)2.3361237,18415,9172.87724120 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214206521.878%10.462%22906:3011

31% Engineer15% Heavy Assault8% Infiltrator42% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2013 8:20 PMApr 3rd, 2017 8:50 PMNov 14th, 2018 5:20 AM (285d) (PST)Nov 11th, 2018 12:00 PM (287d) (PST)Nov 11th, 2018 11:44 AM (287d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6291045250.3600.1540.0381.5520.099439

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,7566,24531,511229293617,241

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1719.7h/71.7d 8,613 3,890 10,203 160.1k 1,923 3,131 10,257 64.9m

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:1,169
Deaths:577
KDR:2.026
Accuracy:24.649% C++
HSR:20.787% B++
NS-11C
C
Kills:1,163
Deaths:891
KDR:1.305
Accuracy:21.729% C-
HSR:17.369% C
VX6-7
D
Kills:1,158
Deaths:968
KDR:1.196
Accuracy:21.155% D
HSR:16.753% D
Serpent VE92
D
Kills:1,148
Deaths:1,669
KDR:0.688
Accuracy:20.224% D
HSR:11.498% D**
Pulsar C
C++
Kills:1,146
Deaths:613
KDR:1.869
Accuracy:25.024% C++
HSR:20.768% C-
Eclipse VE3A
C
Kills:863
Deaths:539
KDR:1.601
Accuracy:25.359% C
HSR:13.094% D*
Phobos VX86
C
Kills:222
Deaths:375
KDR:0.592
Accuracy:29.811% F--
HSR:13.964% C
Pandora VX25
C+
Kills:94
Deaths:168
KDR:0.560
Accuracy:19.933% F-
HSR:14.894% C+
Kills:6,963
Deaths (as Engineer):5,800
Deaths (to Engineers):4,365
KDR:1.20052
Kill Difference:1,163
Playtime:527.243 hours
Usage:31%
Score:10.274m
Score/min:325
Accuracy (listed only):23.486%
HSR (listed only):16.141%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:1,297
Deaths:1,877
KDR:0.691
Accuracy:18.878% D
HSR:12.645% D*
Orion VS54
C+
Kills:657
Deaths:351
KDR:1.872
Accuracy:20.025% C+
HSR:23.440% C+
NS-15M AE
D
Kills:476
Deaths:226
KDR:2.106
Accuracy:19.965% D--
HSR:22.479% D
Ursa
D
Kills:284
Deaths:337
KDR:0.843
Accuracy:17.631% D-
HSR:19.366% D
SVA-88
C-
Kills:159
Deaths:85
KDR:1.871
Accuracy:20.496% D
HSR:22.013% C-
Flare VE6
C++
Kills:80
Deaths:49
KDR:1.633
Accuracy:15.815% D*
HSR:25% C++
Kills:2,953
Deaths (as Heavy Assault):2,925
Deaths (to Heavy Assaults):3,966
KDR:1.00957
Kill Difference:28
Playtime:251.972 hours
Usage:15%
Score:2.497m
Score/min:165
Accuracy (listed only):18.802%
HSR (listed only):20.824%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B++
Kills:1,169
Deaths:577
KDR:2.026
Accuracy:24.649% C++
HSR:20.787% B++
NS-11C
C
Kills:1,163
Deaths:891
KDR:1.305
Accuracy:21.729% C-
HSR:17.369% C
VX6-7
D
Kills:1,158
Deaths:968
KDR:1.196
Accuracy:21.155% D
HSR:16.753% D
Serpent VE92
D
Kills:1,148
Deaths:1,669
KDR:0.688
Accuracy:20.224% D
HSR:11.498% D**
Pulsar C
C++
Kills:1,146
Deaths:613
KDR:1.869
Accuracy:25.024% C++
HSR:20.768% C-
NS-7 PDW
C*
Kills:890
Deaths:491
KDR:1.813
Accuracy:25.868% C*
HSR:14.157% D
Eclipse VE3A
C
Kills:863
Deaths:539
KDR:1.601
Accuracy:25.359% C
HSR:13.094% D*
Phobos VX86
C
Kills:222
Deaths:375
KDR:0.592
Accuracy:29.811% F--
HSR:13.964% C
Eridani SX5
C
Kills:116
Deaths:149
KDR:0.779
Accuracy:24.982% C
HSR:11.207% D*
Pandora VX25
C+
Kills:94
Deaths:168
KDR:0.560
Accuracy:19.933% F-
HSR:14.894% C+
Sirius SX12
B
Kills:62
Deaths:35
KDR:1.771
Accuracy:26.318% B
HSR:14.516% D
Kills:8,031
Deaths (as Light Assault):6,475
Deaths (to Light Assaults):2,771
KDR:1.24031
Kill Difference:1,556
Playtime:723.892 hours
Usage:42%
Score:12.655m
Score/min:291
Accuracy (listed only):24.096%
HSR (listed only):15.364%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:1,155
Deaths:282
KDR:4.096
Accuracy:38.965% C+
HSR:83.377% B++
NS-7 PDW
C*
Kills:890
Deaths:491
KDR:1.813
Accuracy:25.868% C*
HSR:14.157% D
Ghost
C++
Kills:671
Deaths:166
KDR:4.042
Accuracy:39.958% C++
HSR:69.002% C++
NS-44 Commissioner
D-
Kills:357
Deaths:431
KDR:0.828
Accuracy:29.090% D-
HSR:16.247% D-
Eridani SX5
C
Kills:116
Deaths:149
KDR:0.779
Accuracy:24.982% C
HSR:11.207% D*
NS-357 Underboss
C*
Kills:78
Deaths:51
KDR:1.529
Accuracy:38.270% C*
HSR:15.385% D
Phaseshift VX-S
C+
Kills:67
Deaths:11
KDR:6.091
Accuracy:36.136% C+
HSR:62.687% D-
Sirius SX12
B
Kills:62
Deaths:35
KDR:1.771
Accuracy:26.318% B
HSR:14.516% D
Beamer VS3
C--
Kills:61
Deaths:77
KDR:0.792
Accuracy:24.228% C--
HSR:13.115% D*
Kills:3,457
Deaths (as Infiltrator):1,693
Deaths (to Infiltrators):2,254
KDR:2.04194
Kill Difference:1,764
Playtime:137.258 hours
Usage:8%
Score:1.920m
Score/min:233
Accuracy (listed only):31.535%
HSR (listed only):33.299%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C*
Kills:890
Deaths:491
KDR:1.813
Accuracy:25.868% C*
HSR:14.157% D
NS-11P
C+
Kills:369
Deaths:338
KDR:1.092
Accuracy:22.461% C+
HSR:17.344% C
Phobos VX86
C
Kills:222
Deaths:375
KDR:0.592
Accuracy:29.811% F--
HSR:13.964% C
Eridani SX5
C
Kills:116
Deaths:149
KDR:0.779
Accuracy:24.982% C
HSR:11.207% D*
Pandora VX25
C+
Kills:94
Deaths:168
KDR:0.560
Accuracy:19.933% F-
HSR:14.894% C+
Sirius SX12
B
Kills:62
Deaths:35
KDR:1.771
Accuracy:26.318% B
HSR:14.516% D
Kills:1,753
Deaths (as Combat Medic):1,556
Deaths (to Combat Medics):1,407
KDR:1.12661
Kill Difference:197
Playtime:41.955 hours
Usage:2%
Score:1.825m
Score/min:725
Accuracy (listed only):24.895%
HSR (listed only):14.347%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:282
Deaths:137
KDR:2.058
Accuracy:16.460% D
HSR:22.695% C**
Blueshift VM5
C
Kills:231
Deaths:134
KDR:1.724
Accuracy:15.823% D
HSR:19.913% C
Kills:513
Deaths (as MAX Suit):135.500
Deaths (to MAX Suits):963
KDR:3.78598
Kill Difference:377.500
Playtime:23.684 hours
Usage:1%
Score:0.479m
Score/min:337
Accuracy (listed only):16.141%
HSR (listed only):21.304%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:5,447
V. Kills:447 N/A
Deaths:291
KDR:18.718
Accuracy:46.312% B++
KPH:65.900 B+
VKPH:5.400 B*
Dual Photon Pods
C++
Kills:1,284
V. Kills:214 N/A
Deaths:147
KDR:8.735
Accuracy:47.670% C--
KPH:83.800 C++
VKPH:14 C
Hornet Missiles
B+
Kills:1,230
V. Kills:599 205%
Deaths:60
KDR:20.500
Accuracy:67.227% B+
KPH:66.500 C+
VKPH:32.400 C
Saron Laser Cannon
C++
Kills:744
V. Kills:877 85%
Deaths:292
KDR:2.548
Accuracy:29.443% C
KPH:8.800 C-
VKPH:10.400 C++
Maelstrom Turbo Laser
C
Kills:452
V. Kills:405 111%
Deaths:381
KDR:1.186
Accuracy:28.516% C-
KPH:8.700 C--
VKPH:7.800 C
Coyote Missiles
C+
Kills:316
V. Kills:241 131%
Deaths:36
KDR:8.778
Accuracy:53.260% C+
KPH:29.700 C
VKPH:22.700 C+
Kills:9,473 (6,643 + 0)
Deaths:1,207
KDR:7.848
VKDR:2.306
Vehicle Kills:2,783
Kill Difference:8,266
Playtime:263.508 hours
Usage:15%
Score:4.397m
Score/min:278
Piloting Accuracy:28.516%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:673
V. Kills:680 99%
Deaths:177
KDR:3.802
Accuracy:50.790% B+
KPH:10.100 B
VKPH:10.200 B++
C150 Dalton
U
Kills:332
V. Kills:291 114%
Deaths:51
KDR:6.510
Accuracy:36.607% C+
KPH:1,195,200 U
VKPH:1,047,600 U
L105 Zephyr
U
Kills:207
V. Kills:19 N/A
Deaths:8
KDR:25.875
Accuracy:42.522% C+
KPH:745,200 U
VKPH:68,400 U
Kills:1,212 (673 + 539)
Deaths:236
KDR:5.136
VKDR:4.195
Vehicle Kills:990
Kill Difference:976
Playtime:66.536 hours
Usage:4%
Score:0.806m
Score/min:202
Piloting Accuracy:50.790%
Gunner Accuracy:42.522%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:1,091
V. Kills:187 N/A
Deaths:65
KDR:16.785
Accuracy:29.383% D--
KPH:39.900 B+
VKPH:6.800 C
L100 Python HEAT
D
Kills:164
V. Kills:59 273%
Deaths:39
KDR:4.205
Accuracy:39.660% D*
KPH:19 D
VKPH:6.800 D--
Skyguard
C+
Kills:110
V. Kills:85 128%
Deaths:11
KDR:10
Accuracy:34.594% B*
KPH:12.300 C
VKPH:9.500 C+
Kills:1,365 (1,365 + 0)
Deaths:115
KDR:11.870
VKDR:2.878
Vehicle Kills:331
Kill Difference:1,250
Playtime:44.882 hours
Usage:3%
Score:0.595m
Score/min:221
Driving Accuracy:34.594%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C*
Kills:2,248
V. Kills:1,465 153%
Deaths:202
KDR:11.129
Accuracy:46.844% B
KPH:26.600 C++
VKPH:17.300 C*
Supernova FPC
C++
Kills:1,570
V. Kills:1,292 121%
Deaths:225
KDR:6.978
Accuracy:47.311% D
KPH:19.300 D
VKPH:15.900 C++
E540 Halberd
B+
Kills:436
V. Kills:325 134%
Deaths:30
KDR:14.533
Accuracy:47.229% C+
KPH:25.700 D
VKPH:19.100 B+
Proton II PPA
C**
Kills:298
V. Kills:24 N/A
Deaths:16
KDR:18.625
Accuracy:25.435% C*
KPH:52.800 C+
VKPH:4.300 C**
Supernova PC
B+
Kills:154
V. Kills:45 335%
Deaths:11
KDR:14
Accuracy:45.392% C
KPH:28.200 B+
VKPH:8.200 C+
Kills:4,706 (1,724 + 2,982)
Deaths:484
KDR:9.723
VKDR:6.510
Vehicle Kills:3,151
Kill Difference:4,222
Playtime:193.969 hours
Usage:11%
Score:4.211m
Score/min:362
Driving Accuracy:45.392%
Gunner Accuracy:25.435%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:112
V. Kills:56 196%
Deaths:19
KDR:5.895
Accuracy:40.449% F-
KPH:29.100 D
VKPH:14.500 D-
Proton II PPA-H
C+
Kills:101
V. Kills:6 N/A
Deaths:7
KDR:14.429
Accuracy:30.343% D-
KPH:79.400 C+
VKPH:4.700 C-
Kills:213 (0 + 213)
Deaths:26
KDR:8.192
VKDR:2.385
Vehicle Kills:62
Kill Difference:187
Playtime:5.124 hours
Usage:0%
Score:0.082m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:30.343%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C-
Kills:56
V. Kills:13 400%
Deaths:10
KDR:5.600
Accuracy:22.983% D*
KPH:18.800 D
VKPH:4.400 C-
Kills:56 (0 + 56)
Deaths:10
KDR:5.600
VKDR:1.300
Vehicle Kills:13
Kill Difference:46
Playtime:2.980 hours
Usage:0%
Score:0.021m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:22.983%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 5,8945,44729118.718M16.3846.312%B++1.212%C+65.9B+5.4B*29282.7h9.9B+21.4B+
Saron HRB 3,7132,24820211.129B**8.7946.844%BN/A26.6C++17.3C*34984.6h17.6B*37.5B*
C-4 3,1361,8414933.734A++1.4022.091%DN/A62.6C-44B**87429.4h1.1B*5.1B+
Supernova FPC 2,8621,5702256.978C++4.6447.311%D2.675%C*19.3D15.9C++40581.3h5.2C++11C+
NS-15M1 1,3141,2971,8770.691D1.6518.878%D12.645%D*14.2D-N/A4191.6h16.2D--85.8D
Dual Photon Pods 1,4981,2841478.735B+6.4047.67%C--1.48%B83.9C++14C44515.3h14.8B*31.1B+
Hornet Missiles 1,8291,2306020.5M*18.1667.227%B+1.463%C+66.5C+32.4C72518.5h7.7B+11.5B++
Solstice SF 1,1741,1695772.026B**0.3124.649%C++20.787%B++23.1C++N/A9450.6h11.1C*44.9B+
NS-11C 1,1681,1638911.305B1.0321.729%C-17.369%C17.7C-N/A5765.7h13B+60C*
VX6-7 1,1721,1589681.196C+1.1421.155%D16.753%D13.5DN/A6085.8h12.9C++61.2C+
Parallax VX3 1,1561,1552824.096C**1.7638.965%C+83.377%B++31.5C*N/A11836.7h1.9B++4.8B+
Serpent VE92 1,1521,1481,6690.688C1.6520.224%D11.498%D**11.4DN/A34100.6h14.7C72.7C
Pulsar C 1,1701,1466131.869B+0.4725.024%C++20.768%C-16DN/A9471.5h11B44.2B
C75 Viper 1,2781,0916516.785M+14.4529.383%D--1.283%C+40B+6.8C24027.3h6.9A23.4B++
NS-7 PDW 9018904911.813B**0.5225.868%C*14.157%D19.1CN/A6246.5h13.2B+51.1B+
Eclipse VE3A 8798635391.601C++0.7425.359%C13.094%D*12.9D--N/A3466.7h12.9C+51C+
Saron Laser Cannon 1,6217442922.548C**0.2129.443%C1.747%C8.8C-10.4C++20184.4h143.8C+488.5C+
CAS30 Tank Buster 1,3536731773.802A*1.4750.79%B+N/A10.1B10.2B++12266.5h41.3B++81.3B++
Ghost 6756711664.042B+1.7139.958%C++69.002%C++42.7C++N/A14015.7h2B+5B+
Orion VS54 6646573511.872B0.4620.025%C+23.44%C+31.7C+N/A13820.7h10.6B++52.9C++
Frag Grenade 4994941494N/A491.6641.812%C--N/A449.1C+4.5C--20711.1h3.4B+8.1C*
NS-15M AE 4844762262.106C+0.2319.965%D--22.479%D41CN/A15111.6h11.8C++59.2C
Tank Mine 780465944.947A2.6126.776%C--N/A150B*101.6A+20073.1h1.6B+6.1C++
Maelstrom Turbo Laser 8574523811.186C+1.1528.516%C-2.876%C*8.7C--7.8C14352h115.9C+406.5C+
E540 Halberd 7614363014.533B+12.2047.229%C+2.294%C+25.6D19.1B+26617h6.3C13.4C+
NS-11P 3703693381.092C+1.2422.461%C+17.344%C16.1DN/A9322.9h14C++62.4C++
NS-44 Commissioner 3663574310.828C+1.5129.09%D-16.247%D-14DN/A6025.5h4.3C14.9C-
C150 Dalton 623332516.51C+4.1736.607%C+N/A3320U2910U26279700.1h4.9C13.4C+
Coyote Missiles 557316368.778A*6.4453.26%C+N/A29.8C22.7C+43210.6h41.6C*78.1C*
Proton II PPA 3222981618.625B16.2925.435%C*2.013%C+53.2C+4.3C**2065.6h11.2C44C++
Ursa 2862843370.843C-1.4917.631%D-19.366%D16.4DN/A5817.3h10.3B+58.4C+
Blueshift VM5 2882821372.058C+0.2816.46%D22.695%C**26.6C-N/A10210.6h14.6B+88.7C++
NS Decimator 3902613710.704C1.6346.314%F-2.299%C++19.2D--9.5D19613.6h4.5C*9.8C--
Blueshift VM5 2362311341.724C0.6115.823%D19.913%C22.6DN/A9810.2h16.4C+103.8C
Phobos VX86 2222223750.592D1.7429.811%F--13.964%C10.1D*N/A2921.9h2.8C-9.3F
L105 Zephyr 226207825.875A*23.5442.522%C+N/A2070U190U5770900.1h5.4B++12.8B+
Hades VSH4 3371874520.414C1.9261.324%D-N/A11.9C9.6C+13915.7h8.6C++14C+
Force-Blade 18316910,0550.017C+2.3218.579%D--N/A0.3C-N/A1623.3h2.2B+11.7C+
L100 Python HEAT 223164394.205C+1.8739.66%D*4.268%A19.1D6.9D--1608.6h5B+12.6C++
SVA-88 161159851.871C++0.4720.496%D22.013%C-37.9CN/A1574.2h10.7B+52C++
Supernova PC 1991541114A11.6645.392%C3.247%B++28B+8.2C+3855.5h3.4B**7.5B*
Eridani SX5 1161161490.779C1.5624.982%C11.207%D*15.5DN/A597.5h14.5C--58.2C+
E540 Halberd-H 168112195.895C3.5640.449%F-N/A28.7D-14.4D-2603.9h5.3B+13.1C-
Skyguard 1951101110M7.6634.594%B*N/A12.4C9.6C+2218.9h149C--430.7C++
Proton II PPA-H 107101714.429C**12.0930.343%D-N/A77.7C4.6C-2901.3h8.2B++27.1C**
Pandora VX25 97941680.56D1.7819.933%F-14.894%C+9.9D--N/A419.5h5.7D-28.7F--
Proximity Mine 8484273.111C0.7750.549%B**N/A76.4D--N/A3291.1h2.2D-4.3B
Flare VE6 8180491.633C**0.7015.815%D*25%C++25.8C--N/A1713.1h8.1B**51.1C++
NS-357 Underboss 7878511.529B+0.8138.27%C*15.385%D17DN/A584.6h4.1C*10.8B
Spear Anti-Vehicle Phalanx Turret 12572145.143C2.8142.56%C4.167%C++28.8C--21.2C+5042.5h11.6C--27.3C
Phaseshift VX-S 6767116.091A3.7536.136%C+62.687%D-35.3B+N/A881.9h3C++8.3C*
Sirius SX12 6262351.771B++0.5726.318%B14.516%D36.5B+N/A2811.7h12.2B++46.2B+
Beamer VS3 6261770.792C++1.5424.228%C--13.115%D*10D-N/A566.1h7.7B+31.9C++
M60-A Bulldog 6260512A9.6642.836%B+1.667%C**60B**2D**2011h4.9B++11.4B++
Nemesis VSH9 111591190.496C1.8456.646%D-3.39%B+9.7C8.5C+2336.1h7.7C**13.6C+
M60-G Bulldog 6956105.6B+3.2622.983%D*3.571%B+18.7D4.3C-1193h6.7B+29.2C
M60-A Bulldog 5954154A*51.6642.813%C7.407%S24.5C2.3D1152.2h5.1B++11.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon223001h
Anti-Vehicle MANA Turret143051.3h
Nano-Armor Kit435633,30550.5h
Nanite Revive Grenade01,4650.4h
Medical Applicator23678,98510.2h
Spitfire Auto-Turret0540.1h
Restoration Kit271830.4h
Motion Spotter23330.2h
Deconstruction Tool03050h
Shield Recharging Field148410.7h
Ammunition Package156241.4h
Medical Kit4214,4938.7h
Recon Detection Device241,6443.5h

Check the help document for the dictionary if you want to learn more about words used here.


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