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Castellan Loyal Soldier KryoZek[Z56] KryoZek
VS BR 61

KDR: 4.02

Score: 3.6m

Last Seen: Sep 24th, 2019 5:53 PM
- OFFLINE - 434.2 hour(s)

Battle Rank 61 - Vanu Sovereignty on Emerald
Level Progress (to 62): 59%
Level 100 Progress: 19% 1057h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS VE-LR Obelisk VE-C Horizon Eidolon VE33 Solstice VE3 Supernova FPC NSX Tanto Proximity Mine VE-H Maw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $963,270 MLG Score: 770
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.241%26.588%7241213373,7163.795710.227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.8%1.159B**0.824B++0.772B++HEAD ++ (~12.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.535B+9.40.343C**25

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.326%0.804%178511348373392339.5641159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.19B**-1.096D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.82B++3.70.703B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.854%50.685%0113487311620.623932

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.072D*-1.052D*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15-0.509D4.2-0.308C10.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.6m366.7%241 (14.5k)199 (11.9k)4.022826,5211,6214.5422661 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS134942319.371%19.414%37611:070

9% Combat Medic50% Engineer8% Heavy Assault11% Infiltrator20% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 3rd, 2017 2:29 AMApr 23rd, 2019 10:54 PMOct 13th, 2019 12:31 AM (414d) (PST)Sep 24th, 2019 1:55 PM (432d) (PST)Sep 24th, 2019 1:53 PM (432d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
355553000.3620.0900.0701.4650.037770

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,2893,31317,976225488211,942

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
300h/12.5d 842 1,266 2,350 26.4k 233 868 671 6.4m

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
C--
Kills:676
Deaths:228
KDR:2.965
Accuracy:34.059% C--
HSR:22.337% D
Solstice VE3
B+
Kills:596
Deaths:271
KDR:2.199
Accuracy:29.125% B+
HSR:19.295% C
NSX Tanto
B
Kills:369
Deaths:126
KDR:2.929
Accuracy:25.646% D
HSR:31.436% B
NSX Tengu
C+
Kills:190
Deaths:81
KDR:2.346
Accuracy:39.831% C+
HSR:19.474% D
NSX-P Tanto
C
Kills:54
Deaths:19
KDR:2.842
Accuracy:27.762% C
HSR:20.370% D*
Kills:1,885
Deaths (as Light Assault):725
Deaths (to Light Assaults):413
KDR:2.6
Kill Difference:1,160
Playtime:59.579 hours
Usage:20%
Score:0.676m
Score/min:189
Accuracy (listed only):31.285%
HSR (listed only):22.583%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
D-
Kills:239
Deaths:68
KDR:3.515
Accuracy:24.701% D-
HSR:17.992% D**
Orion VS54
C**
Kills:218
Deaths:67
KDR:3.254
Accuracy:26.250% C**
HSR:22.936% D
Kills:457
Deaths (as Heavy Assault):135
Deaths (to Heavy Assaults):406
KDR:3.38519
Kill Difference:322
Playtime:24.424 hours
Usage:8%
Score:0.256m
Score/min:174
Accuracy (listed only):25.476%
HSR (listed only):20.464%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C*
Kills:886
Deaths:92
KDR:9.630
Accuracy:28.735% D--
HSR:37.585% C*
VE-C Horizon
C--
Kills:676
Deaths:228
KDR:2.965
Accuracy:34.059% C--
HSR:22.337% D
Eidolon VE33
C+
Kills:617
Deaths:165
KDR:3.739
Accuracy:26.088% D-
HSR:26.904% C+
Solstice VE3
B+
Kills:596
Deaths:271
KDR:2.199
Accuracy:29.125% B+
HSR:19.295% C
NSX Tanto
B
Kills:369
Deaths:126
KDR:2.929
Accuracy:25.646% D
HSR:31.436% B
NSX-P Tanto
C
Kills:54
Deaths:19
KDR:2.842
Accuracy:27.762% C
HSR:20.370% D*
Kills:3,198
Deaths (as Engineer):901
Deaths (to Engineers):215
KDR:3.54939
Kill Difference:2,297
Playtime:149.995 hours
Usage:50%
Score:1.982m
Score/min:220
Accuracy (listed only):28.569%
HSR (listed only):26.321%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
C+
Kills:195
Deaths:126
KDR:1.548
Accuracy:29.207% C+
HSR:17.436% D-
NSX Tengu
C+
Kills:190
Deaths:81
KDR:2.346
Accuracy:39.831% C+
HSR:19.474% D
Artemis VX26
C+
Kills:163
Deaths:30
KDR:5.433
Accuracy:26.878% D
HSR:25.767% C+
VA39 Spectre
B**
Kills:73
Deaths:5
KDR:14.600
Accuracy:27.854% D*
HSR:50.685% B**
Kills:621
Deaths (as Infiltrator):242
Deaths (to Infiltrators):278
KDR:2.56612
Kill Difference:379
Playtime:34.099 hours
Usage:11%
Score:0.305m
Score/min:149
Accuracy (listed only):30.942%
HSR (listed only):28.340%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
C+
Kills:190
Deaths:81
KDR:2.346
Accuracy:39.831% C+
HSR:19.474% D
Pulsar VS1
B+
Kills:172
Deaths:66
KDR:2.606
Accuracy:29.355% B+
HSR:23.837% C+
Terminus VX-9
C+
Kills:124
Deaths:47
KDR:2.638
Accuracy:27.031% C+
HSR:16.129% D**
Corvus VA55
C
Kills:83
Deaths:29
KDR:2.862
Accuracy:25.711% C
HSR:20.482% D
Kills:569
Deaths (as Combat Medic):223
Deaths (to Combat Medics):186
KDR:2.55157
Kill Difference:346
Playtime:26.065 hours
Usage:9%
Score:0.354m
Score/min:226
Accuracy (listed only):30.482%
HSR (listed only):19.980%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):33
KDR:0
Kill Difference:UNR
Playtime:2.891 hours
Usage:1%
Score:0.011m
Score/min:64
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C
Kills:141
V. Kills:74 188%
Deaths:33
KDR:4.273
Accuracy:25.992% D--
KPH:15.100 C
VKPH:7.900 C--
Kills:141 (141 + 0)
Deaths:33
KDR:4.273
VKDR:2.242
Vehicle Kills:74
Kill Difference:108
Playtime:9.324 hours
Usage:3%
Score:0.059m
Score/min:106
Piloting Accuracy:25.992%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:373
V. Kills:155 239%
Deaths:11
KDR:33.909
Accuracy:53.326% C
KPH:25.300 D
VKPH:10.500 D*
Supernova PC
C+
Kills:146
V. Kills:75 192%
Deaths:2
KDR:73
Accuracy:46.979% C--
KPH:19.500 D
VKPH:10 C+
Kills:519 (519 + 0)
Deaths:13
KDR:39.923
VKDR:17.692
Vehicle Kills:230
Kill Difference:506
Playtime:22.217 hours
Usage:7%
Score:0.197m
Score/min:147
Driving Accuracy:46.979%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-LR Obelisk 916886929.63M+5.6128.735%D--37.585%C*23D-N/A6438.5h5.3B18.4C+
VE-C Horizon 6836762282.965B+1.0634.059%C--22.337%D23.1D-N/A8929.3h13.6C+40.1C+
Eidolon VE33 6316171653.739A+0.2826.088%D-26.904%C+22.2DN/A5127.8h8.2C+31.3C
Solstice VE3 6025962712.199A1.8229.125%B+19.295%C27.2C+N/A7521.9h11.1B+38.3C++
Supernova FPC 5283731133.909A*29.8953.326%CN/A25.4D10.5D*12614.7h3.7B++6.9B+
NSX Tanto 3763691262.929A1.0925.646%D31.436%B25.6DN/A6514.4h13.1C+51C
Proximity Mine 2512512012.55A**8.5332.899%D*N/A96.5DN/A2952.6h2.3D*7F-
VE-H Maw 240239683.515B++0.5124.701%D-17.992%D**27.2D--N/A948.8h10.3C41.7C
Orion VS54 224218673.254B0.7726.25%C**22.936%D38.2C-1.1B+1685.7h11.9C+45.2C+
Beamer VS3 2021951261.548B++2.4729.207%C+17.436%D-25.7CN/A727.6h9C+30.9C++
NSX Tengu 190190812.346B++1.6839.831%C+19.474%D26.4D-N/A557.2h10.9C*27.4C*
Pulsar VS1 174172662.606A1.4229.355%B+23.837%C+23.9DN/A977.2h12.2C**41.5B+
Artemis VX26 165163305.433A*1.4126.878%D25.767%C+30.8DN/A625.3h11.4C+42.4C+
Supernova PC 221146273S68.9846.979%C--N/A19.5D10C+1907.5h5C+10.5C
Saron Laser Cannon 215141334.273C**0.2525.992%D--N/A15.2C8C--1069.3h59.9B++230.5B++
Terminus VX-9 125124472.638C++1.3827.031%C+16.129%D**28.2DN/A1354.4h11.6C+42.8C++
C-4 160116167.25M++3.2327.637%C+N/A165.7B*62.9A++12550.7h1.1B+4.1C**
Corvus VA55 8483292.862B**1.1625.711%C20.482%D19.8D-N/A554.2h9.4B++36.4B+
VA39 Spectre 7573514.6S10.5827.854%D*50.685%B**26.1CN/A912.8h4.2B++15C++
Plasma Grenade 6767167N/A62.9840.943%D*N/A335D**N/A9900.2h4.9F--12F--
NSX-P Tanto 5454192.842B**1.1827.762%C20.37%D*20DN/A682.7h12.6C++45.4C++
Rocklet Rifle 9252124.333S0.3151.22%CN/A47.3B*36.4B++5301.1h22.2B**43.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0580h
Medical Applicator2318,4391.3h
Motion Spotter0900.1h
Spitfire Auto-Turret11840.1h
Recon Detection Device31,2171.7h
Ammunition Package12,4880.8h
Nano-Armor Kit24111,9646h
Anti-Infantry MANA Turret26150.5h
Nano-Repair Grenade0790h
Hardlight Barrier01300.1h

Check the help document for the dictionary if you want to learn more about words used here.


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