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Krytron[] Krytron
NC BR 154

KDR: 9.76

Score: 56.3m

Last Seen: Jun 9th, 2018 12:04 AM
- OFFLINE - 303.1 hour(s)

Battle Rank 112 (154 total) - New Conglomerate on Emerald
Level Progress (to 113): 89%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HEAT NC14 Bolt Driver Titan-150 HESH M12 Kobalt E540 Halberd M30 Mustang AH L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,827,711 MLG Score: 1461
Fun Score: N/A
Cheeseburgers Flipped: 1070TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.566%19.457%497109947,8072.015237.749

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.479%0.904B*-0.154C0.271C*HEAD ++ (~6.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.566B+8.30.416B24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.434%2.155%1491410003,666347140610.5345261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.011%0.302C*0.478B+0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.80.674B+20.90.601B+30.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.777%2.815%10506699829,4825371245254.7993237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.961%1.373A0.071C+-0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.854B*3.10.753B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.146%8.868%60322198323,490478467849.0397502%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.932%-0.084C+1.217B**0.914

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.786B++8.80.772B++16.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.902%73.845%6032699813,0262412753.8265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.741%1.767A++0.441B-0.855

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.56B+20.361C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.578%15.248%603211003787392162.00255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.027C+0.18C++-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.343C**3.60.255C*5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
56.3m197.3%445 (26.7k)404 (24.2k)9.7644399,48010,18811.3558154 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1004690418.145%16.358%29713:4235

63% Engineer25% Infiltrator6% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 25th, 2013 10:50 AMNov 7th, 2014 6:49 AMJun 14th, 2018 2:55 PM (61d) (PST)Jun 8th, 2018 8:15 PM (67d) (PST)Jun 8th, 2018 8:04 PM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,084641,0200.7140.0730.1171.7140.1551461

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,0473,85861,1894347103924,219

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2323.2h/96.8d 16,213 16,273 27,829 238.9k 2,476 8,299 21,598 151.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B
Kills:1,230
Deaths:389
KDR:3.162
Accuracy:21.663% B
HSR:20% C--
EM1
B+
Kills:763
Deaths:256
KDR:2.980
Accuracy:24.214% B+
HSR:19.528% C
Kills:1,993
Deaths (as Heavy Assault):645
Deaths (to Heavy Assaults):2,479
KDR:3.08992
Kill Difference:1,348
Playtime:68.033 hours
Usage:3%
Score:1.151m
Score/min:282
Accuracy (listed only):22.938%
HSR (listed only):19.764%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C**
Kills:1,172
Deaths:450
KDR:2.604
Accuracy:26.185% C**
HSR:19.113% C-
AF-19 Mercenary
B+
Kills:1,167
Deaths:526
KDR:2.219
Accuracy:24.774% B+
HSR:20.394% C+
Mauler S6
C*
Kills:787
Deaths:281
KDR:2.801
Accuracy:41.578% C*
HSR:15.248% C+
Razor GD-23
B+
Kills:659
Deaths:273
KDR:2.414
Accuracy:26.103% B+
HSR:20.334% C+
NSX-P Tanto
C
Kills:110
Deaths:33
KDR:3.333
Accuracy:23.016% C
HSR:19.091% D-
Warden
A**
Kills:78
Deaths:21
KDR:3.714
Accuracy:30.899% B++
HSR:41.026% A**
Kills:3,973
Deaths (as Engineer):1,584
Deaths (to Engineers):2,802
KDR:2.50821
Kill Difference:2,389
Playtime:1,466.014 hours
Usage:63%
Score:37.928m
Score/min:431
Accuracy (listed only):28.759%
HSR (listed only):22.534%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C**
Kills:1,172
Deaths:450
KDR:2.604
Accuracy:26.185% C**
HSR:19.113% C-
AF-19 Mercenary
B+
Kills:1,167
Deaths:526
KDR:2.219
Accuracy:24.774% B+
HSR:20.394% C+
Mauler S6
C*
Kills:787
Deaths:281
KDR:2.801
Accuracy:41.578% C*
HSR:15.248% C+
Razor GD-23
B+
Kills:659
Deaths:273
KDR:2.414
Accuracy:26.103% B+
HSR:20.334% C+
NSX-P Tanto
C
Kills:110
Deaths:33
KDR:3.333
Accuracy:23.016% C
HSR:19.091% D-
Kills:3,895
Deaths (as Light Assault):1,563
Deaths (to Light Assaults):1,797
KDR:2.492
Kill Difference:2,332
Playtime:27.934 hours
Usage:1%
Score:0.416m
Score/min:248
Accuracy (listed only):28.331%
HSR (listed only):18.836%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A+
Kills:879
Deaths:276
KDR:3.185
Accuracy:29.552% A+
HSR:20.137% C+
Mauler S6
C*
Kills:787
Deaths:281
KDR:2.801
Accuracy:41.578% C*
HSR:15.248% C+
Kills:1,666
Deaths (as Combat Medic):557
Deaths (to Combat Medics):925
KDR:2.99102
Kill Difference:1,109
Playtime:35.424 hours
Usage:2%
Score:0.771m
Score/min:363
Accuracy (listed only):35.565%
HSR (listed only):17.692%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A*
Kills:6,716
Deaths:1,607
KDR:4.179
Accuracy:48.245% A*
HSR:74.524% C+
NC4 Mag-Shot
C*
Kills:1,698
Deaths:744
KDR:2.282
Accuracy:28.502% C*
HSR:17.197% C
SAS-R
B**
Kills:1,587
Deaths:400
KDR:3.968
Accuracy:45.526% B**
HSR:74.543% B++
LA80
B**
Kills:1,206
Deaths:130
KDR:9.277
Accuracy:47.397% B**
HSR:85.241% B*
Gauss SPR
A*
Kills:1,192
Deaths:295
KDR:4.041
Accuracy:45.977% A*
HSR:43.876% B**
EM4 Longshot
B*
Kills:1,163
Deaths:154
KDR:7.552
Accuracy:45.106% B*
HSR:80.224% C**
The Moonshot
C**
Kills:1,162
Deaths:148
KDR:7.851
Accuracy:44.268% C**
HSR:81.497% C*
LA8 Rebel
C
Kills:51
Deaths:19
KDR:2.684
Accuracy:28.068% C
HSR:11.765% D*
Kills:14,775
Deaths (as Infiltrator):3,497
Deaths (to Infiltrators):1,111
KDR:4.22505
Kill Difference:11,278
Playtime:581.144 hours
Usage:25%
Score:12.381m
Score/min:355
Accuracy (listed only):41.636%
HSR (listed only):58.608%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A++
Kills:1,287
Deaths:186
KDR:6.919
Accuracy:45.932% B*
HSR:22.844% A++
AF-23 Grinder
A++
Kills:1,271
Deaths:190
KDR:6.689
Accuracy:42.969% B**
HSR:21.007% A++
NCM1 Scattercannon
B++
Kills:1,260
Deaths:171
KDR:7.368
Accuracy:42.948% B+
HSR:18.730% B++
NCM1 Scattercannon
A
Kills:1,192
Deaths:155
KDR:7.690
Accuracy:38.553% C**
HSR:20.386% A
NCM2 Falcon
B++
Kills:913
Deaths:235
KDR:3.885
Accuracy:42.201% C**
HSR:6.681% B++
NCM2 Falcon
C++
Kills:692
Deaths:227
KDR:3.048
Accuracy:42.732% C++
HSR:5.058% C++
AF-41 Hacksaw
B+
Kills:475
Deaths:67
KDR:7.090
Accuracy:36.755% B+
HSR:12.421% D
AF-41 Hacksaw
B++
Kills:464
Deaths:67
KDR:6.925
Accuracy:39.806% B++
HSR:13.793% C
AF-34 Mattock
B+
Kills:390
Deaths:34
KDR:11.471
Accuracy:33.720% C+
HSR:18.205% B+
AF-34 Mattock
B
Kills:350
Deaths:34
KDR:10.294
Accuracy:36.385% C+
HSR:19.143% B
NCM3 Raven
C*
Kills:275
Deaths:32
KDR:8.594
Accuracy:41.442% C*
HSR:1.091% D*
NCM3 Raven
C**
Kills:255
Deaths:32
KDR:7.969
Accuracy:41.632% C**
HSR:2.745% C+
NS-10 Burster
B**
Kills:61
Deaths:6
KDR:10.167
Accuracy:35.978% B**
HSR:4.918% C+
NS-10 Burster
B**
Kills:53
Deaths:10
KDR:5.300
Accuracy:35.779% B**
HSR:5.660% C+
Kills:8,938
Deaths (as MAX Suit):723
Deaths (to MAX Suits):730
KDR:12.36238
Kill Difference:8,215
Playtime:133.998 hours
Usage:6%
Score:3.617m
Score/min:450
Accuracy (listed only):39.774%
HSR (listed only):12.334%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:2,138
V. Kills:559 382%
Deaths:468
KDR:4.568
Accuracy:64.095% B**
KPH:40.300 C+
VKPH:10.500 A+
Breaker Rocket Pods
M
Kills:733
V. Kills:191 382%
Deaths:38
KDR:19.290
Accuracy:59.303% A
KPH:176.100 A
VKPH:45.900 M
Vortek Rotary
C*
Kills:519
V. Kills:395 131%
Deaths:287
KDR:1.808
Accuracy:35.629% B*
KPH:15.500 C++
VKPH:11.800 C*
M20 Mustang
C**
Kills:276
V. Kills:231 119%
Deaths:176
KDR:1.568
Accuracy:32.827% B
KPH:14.200 C++
VKPH:11.900 C**
Hornet Missiles
B+
Kills:68
V. Kills:52 128%
Deaths:10
KDR:6.800
Accuracy:64.873% B+
KPH:71.400 C++
VKPH:54.600 B+
Kills:3,734 (2,933 + 0)
Deaths:979
KDR:3.814
VKDR:1.459
Vehicle Kills:1,428
Kill Difference:2,755
Playtime:111.219 hours
Usage:5%
Score:1.605m
Score/min:241
Piloting Accuracy:32.827%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:138
V. Kills:103 133%
Deaths:23
KDR:6
Accuracy:58.593% A++
KPH:29.400 C+
VKPH:21.900 C+
L105 Zephyr
C+
Kills:102
V. Kills:19 N/A
Deaths:8
KDR:12.750
Accuracy:40.406% C
KPH:41.800 C
VKPH:7.800 C+
Kills:240 (0 + 240)
Deaths:31
KDR:7.742
VKDR:3.935
Vehicle Kills:122
Kill Difference:209
Playtime:7.137 hours
Usage:0%
Score:0.148m
Score/min:346
Piloting Accuracy:N/A%
Gunner Accuracy:40.406%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:2,122
V. Kills:297 N/A
Deaths:43
KDR:49.349
Accuracy:65.605% A*
KPH:125 M+
VKPH:17.500 M
L100 Python AP
M
Kills:1,560
V. Kills:718 217%
Deaths:49
KDR:31.837
Accuracy:61.624% B*
KPH:60.400 M
VKPH:27.800 A++
C75 Viper
M
Kills:1,350
V. Kills:146 N/A
Deaths:36
KDR:37.500
Accuracy:50.294% A
KPH:79.500 M
VKPH:8.600 B
Kills:5,032 (5,032 + 0)
Deaths:128
KDR:39.313
VKDR:9.070
Vehicle Kills:1,161
Kill Difference:4,904
Playtime:59.805 hours
Usage:3%
Score:1.497m
Score/min:417
Driving Accuracy:50.294%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:13,240
V. Kills:8,849 150%
Deaths:495
KDR:26.748
Accuracy:52.028% C**
KPH:34.700 A
VKPH:23.200 A++
Titan-150 HEAT
S
Kills:7,835
V. Kills:2,005 391%
Deaths:170
KDR:46.088
Accuracy:57.662% A
KPH:61.200 S
VKPH:15.600 A++
Titan-150 HESH
A*
Kills:3,375
V. Kills:402 N/A
Deaths:50
KDR:67.500
Accuracy:61.034% A+
KPH:81 A*
VKPH:9.700 B
E540 Halberd
M*
Kills:2,370
V. Kills:968 245%
Deaths:59
KDR:40.170
Accuracy:55.347% A
KPH:61.800 M*
VKPH:25.300 A*
M12 Kobalt
A**
Kills:1,447
V. Kills:22 N/A
Deaths:15
KDR:96.467
Accuracy:22.236% A*
KPH:146 A**
VKPH:2.200 C**
C85 Canister
A++
Kills:1,265
V. Kills:61 N/A
Deaths:22
KDR:57.500
Accuracy:50.518% A
KPH:155.800 A++
VKPH:7.500 B+
Enforcer ML85
M
Kills:1,119
V. Kills:917 122%
Deaths:47
KDR:23.809
Accuracy:59.870% A*
KPH:42.300 A*
VKPH:34.700 M
M20 Basilisk
S
Kills:374
V. Kills:99 374%
Deaths:15
KDR:24.933
Accuracy:48.549% M
KPH:80.300 S
VKPH:21.300 S
G30 Walker
B**
Kills:83
V. Kills:50 163%
Deaths:
KDR:
Accuracy:35.099% B++
KPH:38.600 B**
VKPH:23.300 B*
G40-F Ranger
B++
Kills:80
V. Kills:68 116%
Deaths:7
KDR:11.429
Accuracy:40.621% A+
KPH:44.300 C*
VKPH:37.600 B++
Kills:31,188 (24,450 + 6,738)
Deaths:880
KDR:35.441
VKDR:15.274
Vehicle Kills:13,441
Kill Difference:30,308
Playtime:642.521 hours
Usage:28%
Score:13.501m
Score/min:350
Driving Accuracy:61.034%
Gunner Accuracy:40.621%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M*
Kills:2,121
V. Kills:544 389%
Deaths:51
KDR:41.588
Accuracy:66.208% A
KPH:107.300 M*
VKPH:27.500 B++
Enforcer ML65-H
M**
Kills:1,804
V. Kills:955 189%
Deaths:34
KDR:53.059
Accuracy:66.611% B**
KPH:92.600 M**
VKPH:49 A++
C85 Canister-H
A**
Kills:1,614
V. Kills:58 N/A
Deaths:25
KDR:64.560
Accuracy:57.034% B*
KPH:249.100 A**
VKPH:9 C*
M12 Kobalt-H
A+
Kills:1,410
V. Kills:18 N/A
Deaths:36
KDR:39.167
Accuracy:23.601% C**
KPH:209.300 A+
VKPH:2.700 D
M40 Fury-H
M+
Kills:395
V. Kills:39 N/A
Deaths:3
KDR:131.667
Accuracy:51.526% A
KPH:211.800 M+
VKPH:20.900 B**
G30 Walker
A
Kills:82
V. Kills:47 171%
Deaths:6
KDR:13.667
Accuracy:40.002% B*
KPH:41.400 B++
VKPH:23.700 A
Kills:7,426 (0 + 7,426)
Deaths:155
KDR:47.910
VKDR:10.716
Vehicle Kills:1,661
Kill Difference:7,271
Playtime:56.309 hours
Usage:2%
Score:1.861m
Score/min:551
Driving Accuracy:N/A%
Gunner Accuracy:40.002%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:2,530
V. Kills:27 N/A
Deaths:21
KDR:120.476
Accuracy:24.285% A+
KPH:185.400 M++
VKPH:2 C
M12 Kobalt
A*
Kills:1,651
V. Kills:23 N/A
Deaths:7
KDR:235.857
Accuracy:21.105% B++
KPH:140.900 A*
VKPH:2 C
M40 Fury
S
Kills:1,355
V. Kills:145 N/A
Deaths:13
KDR:104.231
Accuracy:39.836% B+
KPH:183.400 S
VKPH:19.600 A*
M60-G Bulldog
M**
Kills:1,225
V. Kills:160 N/A
Deaths:15
KDR:81.667
Accuracy:52.006% A+
KPH:123.200 M**
VKPH:16.100 A+
M60-G Bulldog
S
Kills:1,206
V. Kills:147 N/A
Deaths:14
KDR:86.143
Accuracy:52.324% A++
KPH:109.200 S
VKPH:13.300 A++
M40 Fury
S
Kills:1,145
V. Kills:108 N/A
Deaths:8
KDR:143.125
Accuracy:39.715% B+
KPH:184.700 S
VKPH:17.400 B**
M20 Basilisk
B++
Kills:83
V. Kills:49 166%
Deaths:9
KDR:9.222
Accuracy:43.793% B++
KPH:20.400 C+
VKPH:12.100 B++
M20 Basilisk
C+
Kills:54
V. Kills:24 216%
Deaths:3
KDR:18
Accuracy:42.184% B+
KPH:16 C
VKPH:7.100 C+
Kills:9,249 (0 + 9,249)
Deaths:90
KDR:102.767
VKDR:7.589
Vehicle Kills:683
Kill Difference:9,159
Playtime:67.368 hours
Usage:3%
Score:2.301m
Score/min:569
Driving Accuracy:N/A%
Gunner Accuracy:42.184%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 22,08913,24049526.747M*16.9852.028%C**3.746%B+34.7A23.2A++329381.3h3.6B+6.9B*
Titan-150 HEAT 9,8407,83517046.088S36.3257.662%A2.782%C+61.2S15.7A++301128.1h2.5A+4.3A++
NC14 Bolt Driver 6,7266,7161,6074.179B**5.5948.245%A*74.524%C+35.3B*N/A102190.4h1.9B**3.9B**
Titan-150 HESH 3,7773,3755067.5S57.7461.034%A+1.6%C81.1A*9.7B30241.6h2.1B**3.4A
M12 Kobalt 2,5572,53021120.476U110.7124.285%A+20.04%C**186M++2C53913.6h10.6A43.5B*
E540 Halberd 3,3382,3705940.169S30.4055.347%A4.093%B61.9M*25.3A*48138.3h3.9A+7.1A+
M30 Mustang AH 2,6972,1384684.568C+5.2064.095%B**2.245%B**40.3C+10.5A+19953.1h7.8C**12.2B+
L100 Python HESH 2,4192,1224349.349M*39.5865.605%A*N/A124.8M+17.5M49017h2.3B**3.5A
E540 Halberd-H 2,6652,1215141.588S31.8266.208%A1.556%C107.1M*27.5B++51719.8h4B++6B**
M12 Kobalt 1,9101,8769208.444M198.6830.374%A++24.84%A183.9A+3.3C44910.2h11.3B*37.2B**
Enforcer ML65-H 2,7591,8043453.059U43.2966.611%B**2.605%B+92.5M**49A++59219.5h10.8B*16.2B**
NC4 Mag-Shot 1,7121,6987442.282A*7.4828.502%C*17.197%C51A+N/A15133.3h5.9B+20.7C*
M12 Kobalt 1,6741,6517235.857U226.0921.105%B++18.958%C++141.1A*2C64911.7h10.8A+51.3B*
C85 Canister-H 1,6721,6142564.56M54.8057.034%B*12.454%C*248.3A**8.9C*6586.5h4B*7.1B**
SAS-R 1,5901,5874003.968B5.8045.526%B**74.543%B++36.2C+N/A10443.9h1.8B*3.9B*
L100 Python AP 2,2781,5604931.837S22.0761.624%B*2.372%C60.5M27.8A++41125.8h3.6A5.8A+
M12 Kobalt 1,4691,4471596.467S86.7022.236%A*19.42%B*146.2A**2.2C**4229.9h10.9A+49.1A
M12 Kobalt-H 1,4281,4103639.167A29.4023.601%C**19.078%B+210.4A+2.7D4496.7h10.4B+44.1B*
M40 Fury 1,5001,35513104.231U94.4739.836%B+1.328%C--183.1S19.6A*6797.4h6.7A16.8B**
C75 Viper 1,4961,3503637.5S27.7450.294%A1.037%C--79.4M8.6B35417h5.1A+10.1A+
AF-23 Grinder 1,2891,2871866.919A++2.8545.932%B*22.844%A++44.8B*N/A12228.7h4.5A9.9B**
AF-23 Grinder 1,2731,2711906.689A++3.0842.969%B**21.007%A++43.8B*N/A12229h4.3A10A
C85 Canister 1,3261,2652257.5A**47.7450.518%A12.174%C156.2A++7.5B+5148.1h4.9B*9.8B*
NCM1 Scattercannon 1,2611,2601717.368M++2.4042.948%B+18.73%B++46A++N/A14027.4h4.2A+9.8B**
NC6 Gauss SAW 1,2331,2303893.162A+6.6021.663%B20%C--53.5AN/A22523h7.5B*34.5B+
M60-G Bulldog 1,3851,2251581.667U71.9052.006%A+3.51%B123.7M**16.2A+6349.9h4.3B**8.2B**
LA80 1,2081,2061309.277A++0.4947.397%B**85.241%B*33.5C+N/A10736h1.6B**3.4B*
M60-G Bulldog 1,3531,2061486.143U76.3852.324%A++3.731%B+109.6S13.4A++48211h4.6B**8.7B**
NCM1 Scattercannon 1,1941,1921557.69M2.0738.553%C**20.386%A49.1B**N/A14624.3h3.7A9.6B**
Gauss SPR 1,1971,1922954.041A++5.7245.977%A*43.876%B**36.8B+N/A10632.4h4.1B**8.9B**
Mag-Cutter 1,2011,1756,5560.179S9.5930.139%C++1.021%D-1.3B**N/A4876.7h1.7B+5.7B+
AC-X11 1,1851,1724502.604A++7.1626.185%C**19.113%C-13.2DN/A4588.6h8.1B++31B+
AF-19 Mercenary 1,1821,1675262.219A++7.5524.774%B+20.394%C+14.1CN/A5782.6h10B*40.6B++
EM4 Longshot 1,1691,1631547.552A2.2145.106%B*80.224%C**23.4CN/A6949.7h1.7B*3.7B*
The Moonshot 1,1631,1621487.851B+1.9144.268%C**81.497%C*27.8D*N/A6741.8h1.7B+3.7B++
M40 Fury 1,2531,1458143.125U133.3639.715%B+1.31%C--184.7S17.4B**7346.2h6.7B**16.8B**
Enforcer ML85 2,0361,1194723.809S14.0459.87%A*1.698%C42.2A*34.6M65826.5h11.7B19.5B**
NCM2 Falcon 1,2819132353.885A**5.8842.201%C**6.681%B++20.5B**8.3A+13544.5h7.4B*17.6B++
Spear Anti-Vehicle Phalanx Turret 1,2848841752S42.2452.042%B**4.751%C**61A27.6B+52614.5h5.6B++10.8B**
NC1 Gauss Rifle 8838792763.185A++6.5829.552%A+20.137%C+36.8B*N/A14223.9h9.5A32.1B**
Mauler S6 8037872812.801A++6.9641.578%C*15.248%C+13.2DN/A4659.8h3.6B**8.7B++
EM1 7727632562.98A++6.7824.214%B+19.528%C41.7C*N/A15118.3h11.2B++46.3B+
Breaker Rocket Pods 9247333819.289A++9.5259.303%A1.501%B++174.5A45.5M11674.2h12.1B++20.4B++
Tank Mine 1,1337115512.927S3.1668.293%MN/A169.3A+100.5A18124.2h2.8D*4.2A
NCM2 Falcon 9866922273.048M6.7242.732%C++5.058%C++16.2B*6.9B**11242.6h9.8B*22.8B++
Razor GD-23 6666592732.414A+7.3526.103%B+20.334%C+9.9DN/A3766.3h8.7B**33.3B++
Shrike 7486122772.209A**7.5661.848%B+2.778%C+45A++10C41913.6h3.3A++5.4A+
Vortek Rotary 9145192871.808C++7.9635.629%B*2.697%C*15.4C++11.8C*19033.6h57.4B+161.1B++
AF-41 Hacksaw 476475677.09A+2.6736.755%B+12.421%D49AN/A1769.7h4.7B*12.9B**
AF-41 Hacksaw 469464676.925A+2.8439.806%B++13.793%C47.8AN/A1829.7h5.2B*13.1B**
M40 Fury-H 4343953131.667S121.9051.526%A1.772%B+207.9M20.5B*6941.9h8.5C+16.5B+
AF-34 Mattock 3913903411.471A*1.7133.72%C+18.205%B+65AN/A2836h4B**11.9B*
M20 Basilisk 4733741524.933S15.1748.549%M5.882%C++79.6S21.1S4924.7h33.2A++68.4A+
C-4 452367536.925S2.8430.552%B**N/A141.2A+32.7C*17762.6h1.1B*3.8B*
MAX Punch 3783567230.492M*9.2758.658%B*N/A2.7C**N/A8131.6h2.3C+3.9C++
AF-34 Mattock 3513503410.294A*0.5336.385%C+19.143%B58.3B**N/A2626h4.8B**13.3B++
M60-A Bulldog 341323564.6A++54.8459.434%A+N/A95A**5.3B+3193.4h3.5A+5.9A
Bouncing Betty 2812811815.611S5.8551.913%B*N/A216.2A*N/A6911.3h1.7B++3.3B**
M20 Mustang 5072761761.568C+8.2032.827%B2.174%C+14.2C++11.8C**20219.5h77.7B+236.6B++
NCM3 Raven 363275328.594U1.1741.442%C*1.091%D*22.2M*7.1B+23612.4h13.8A++33.4A
Sticky Grenade 2662661266N/A256.2461.98%B**N/A2660M*N/A68600.1h1.2B**1.9B*
NCM3 Raven 341255327.969S1.8041.632%C**2.745%C+20.6A**6.9C++22912.4h15.1A36.2B**
M60-A Bulldog 247226732.286B+22.5262.202%A++1.77%C-66.5A6.2B*2853.4h4.5B*7.2B**
MANA Anti-Personnel Turret 183182286.5N/A3.2630.01%UN/A1820U10U4969600.1h23.3T*77.6T*
Frag Grenade 1841821182N/A172.2462.136%A*N/A910A++10B+59510.2h2.1A+3.4A
Aspis Anti-Aircraft Phalanx Turret 2771391013.9S4.1433.374%AN/A16.5B*16.4B*3718.4h103.6B**310.3B*
C150 Dalton 241138236C+3.7658.593%A++1.449%B++29.4C+21.9C+4094.7h5.7C-9.8B+
NSX-P Tanto 110110333.333M6.4323.016%C19.091%D-11.1DN/A389.9h9.3B**40.4B*
L105 Zephyr 121102812.75C**2.9940.406%CN/A42.5C7.9C+2242.4h4.7B*11.6B+
M20 Basilisk 1328399.222M**0.5443.793%B++6.024%C+20.2C+12B+2754.1h83.5C++190.7B+
G30 Walker 13383183U73.2435.099%B++2.41%D39.5B**23.8B*3902.1h145.6B414.7B+
G30 Walker 12982613.667M**3.9040.002%B*3.659%C+41B+23.5A3432h150.6B+376.4B+
G40-F Ranger 14880711.429B1.6640.621%A+N/A44.4C*37.8B++5291.8h101.5D249.8C++
Warden 7978213.714M++6.0530.899%B++41.026%A**16.3CN/A1054.8h7.3B++23.5B++
Hornet Missiles 12068106.8B+2.9664.873%B+1.471%C68C++52B+10571h9.8B15B+
Phoenix AE 10863321U11.2444.007%D**N/A16.2C++11.5C1933.9h8B++18.1C*
NS-10 Burster 9161610.167U0.4035.978%B**4.918%C+11.5M++5.7A+1825.3h100.8A+280.2B**
M20 Basilisk 7854318S8.2442.184%B+1.852%F15.9C7.1C+3213.4h68.8B+163.1B*
NS-10 Burster 8653105.3S4.4635.779%B**5.66%C+8.7A++5.4A1786.1h127.9B++357.5B*
LA8 Rebel 5151192.684A*7.0828.068%C11.765%D*46.4B*N/A1581.1h5.2B++18.4B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2611,6696.4h
Nano-Armor Kit3691,706,95598.1h
Anti-Vehicle MANA Turret83580.4h
Spawn Beacon0560.1h
Nanite Revive Grenade01870.1h
Medical Kit3510.2h
Medical Applicator6170,2395.4h
Spitfire Auto-Turret03840.5h
Deconstruction Tool03400h
M20 Basilisk-F0770.1h
Recon Detection Device165,3749.9h
Ammunition Package39401.4h
Anti-Infantry MANA Turret126963.7h
Shield Recharging Field46020.2h

Check the help document for the dictionary if you want to learn more about words used here.


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