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Executor Grouchy KsyS89[PONO] KsyS89
NC BR 115

KDR: 4.46

Score: 26.6m

Last Seen: Aug 16th, 2019 8:08 PM
- OFFLINE - 14.1 hour(s)

Prestige 1, Battle Rank 100 (115 total) - New Conglomerate on Cobalt - Outfit Member of PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 34
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H C85 Canister-H M40 Fury-H C150 Dalton C-4 E540 Halberd M96 Mjolnir-H M12 Kobalt
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $484,137 MLG Score: 387
Fun Score: N/A
Cheeseburgers Flipped: 124TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.611%19.17%6631412005,5191.911012.551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.183%2.654M-0.256C-2.364F--HEAD (~1.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.551B+11.70.186C++22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.246%1.211%369412107432973512.49329211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.104%0.389C**-0.263C0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1240.209C++52.40.012C+71.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.115%0.594%328212122,021108010181.86957198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.286%0.872B*-1.255D**-0.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.812B++3.70.71B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.511%2.775%367514120022,055977695122.5742317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.317%1.06B**-0.361C-1.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.837B++9.60.767B++11

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.927%81.482%36752121264836671.77049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.292%0.572B+0.953B*-0.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.426B2.20.308C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.866%11.409%367521212596228122.61403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.81%0.978B*-0.581D-0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.463B+3.80.224C++3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 34
26.6m551.6%393 (23.6k)300 (18k)4.4619141,8759,3855.76004115 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214268919.665%6.259%12309:2610

70% Engineer8% Heavy Assault13% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2018 9:52 PMJan 2nd, 2019 10:53 PMAug 17th, 2019 9:14 PM (1d) (PST)Aug 16th, 2019 4:51 PM (3d) (PST)Aug 16th, 2019 4:08 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
864478170.4720.1060.0303.3030.126387

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,8262,83848,9882862198817,993

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1477.7h/61.6d 12,183 2,621 13,737 292.8k 901 2,679 11,212 76.6m

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:732
Deaths:504
KDR:1.452
Accuracy:33.518% A++
HSR:14.891% D--
AF-57 Piston
B**
Kills:443
Deaths:234
KDR:1.893
Accuracy:50.851% B**
HSR:10.158% D--
Warden
A*
Kills:263
Deaths:139
KDR:1.892
Accuracy:40.279% A*
HSR:11.027% F-
LA39 Bruiser
C**
Kills:153
Deaths:98
KDR:1.561
Accuracy:64.455% C**
HSR:15.033% C+
MGR-M1 Bishop
B**
Kills:123
Deaths:41
KDR:3
Accuracy:39.278% B**
HSR:13.008% F--
NS Baron G5AE
C+
Kills:99
Deaths:70
KDR:1.414
Accuracy:46.080% C+
HSR:11.111% D-
NSX-P Tanto
B**
Kills:98
Deaths:50
KDR:1.960
Accuracy:31.518% B**
HSR:30.612% B++
Kills:1,911
Deaths (as Engineer):1,136
Deaths (to Engineers):3,128
KDR:1.68222
Kill Difference:775
Playtime:1,032.198 hours
Usage:70%
Score:21.506m
Score/min:347
Accuracy (listed only):43.711%
HSR (listed only):15.120%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A+
Kills:1,150
Deaths:649
KDR:1.772
Accuracy:31.728% A+
HSR:19.130% D
NC6 Gauss SAW
A*
Kills:307
Deaths:191
KDR:1.607
Accuracy:32.139% A*
HSR:19.218% D
GD-22S
B*
Kills:207
Deaths:109
KDR:1.899
Accuracy:27.530% B*
HSR:20.773% C--
NS-15M AE
C+
Kills:90
Deaths:77
KDR:1.169
Accuracy:25.180% C+
HSR:15.556% D*
Kills:1,754
Deaths (as Heavy Assault):1,026
Deaths (to Heavy Assaults):1,642
KDR:1.70955
Kill Difference:728
Playtime:124.752 hours
Usage:8%
Score:1.320m
Score/min:176
Accuracy (listed only):29.144%
HSR (listed only):18.669%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:732
Deaths:504
KDR:1.452
Accuracy:33.518% A++
HSR:14.891% D--
AF-4 Cyclone
A+
Kills:582
Deaths:353
KDR:1.649
Accuracy:33.588% A+
HSR:19.416% C++
AF-57 Piston
B**
Kills:443
Deaths:234
KDR:1.893
Accuracy:50.851% B**
HSR:10.158% D--
LA39 Bruiser
C**
Kills:153
Deaths:98
KDR:1.561
Accuracy:64.455% C**
HSR:15.033% C+
NS Baron G5AE
C+
Kills:99
Deaths:70
KDR:1.414
Accuracy:46.080% C+
HSR:11.111% D-
NSX-P Tanto
B**
Kills:98
Deaths:50
KDR:1.960
Accuracy:31.518% B**
HSR:30.612% B++
NSX Tengu
A+
Kills:61
Deaths:29
KDR:2.103
Accuracy:47.022% A+
HSR:19.672% C+
Kills:2,168
Deaths (as Light Assault):1,338
Deaths (to Light Assaults):1,075
KDR:1.62033
Kill Difference:830
Playtime:82.606 hours
Usage:6%
Score:0.836m
Score/min:169
Accuracy (listed only):43.862%
HSR (listed only):17.270%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA3 Desperado
M
Kills:1,160
Deaths:569
KDR:2.039
Accuracy:44.198% M
HSR:24.138% B++
AF-4 Cyclone
A+
Kills:582
Deaths:353
KDR:1.649
Accuracy:33.588% A+
HSR:19.416% C++
EM4 Longshot
C*
Kills:531
Deaths:105
KDR:5.057
Accuracy:39.685% C+
HSR:79.849% C*
NS-44 Commissioner
A++
Kills:438
Deaths:215
KDR:2.037
Accuracy:51.399% A++
HSR:18.037% D
NS-44L Blackhand
B+
Kills:130
Deaths:54
KDR:2.407
Accuracy:46.818% B+
HSR:32.308% D
NS-AM7 Archer
B+
Kills:128
Deaths:214
KDR:0.598
Accuracy:62.529% B+
HSR:1.563% F
NC14 Bolt Driver
A++
Kills:117
Deaths:39
KDR:3
Accuracy:36.031% C++
HSR:88.889% A++
NSX Tengu
A+
Kills:61
Deaths:29
KDR:2.103
Accuracy:47.022% A+
HSR:19.672% C+
Kills:3,147
Deaths (as Infiltrator):1,578
Deaths (to Infiltrators):1,146
KDR:1.9943
Kill Difference:1,569
Playtime:197.831 hours
Usage:13%
Score:2.148m
Score/min:181
Accuracy (listed only):45.159%
HSR (listed only):35.484%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A+
Kills:582
Deaths:353
KDR:1.649
Accuracy:33.588% A+
HSR:19.416% C++
AF-57 Piston
B**
Kills:443
Deaths:234
KDR:1.893
Accuracy:50.851% B**
HSR:10.158% D--
LA39 Bruiser
C**
Kills:153
Deaths:98
KDR:1.561
Accuracy:64.455% C**
HSR:15.033% C+
GR-22
B**
Kills:111
Deaths:91
KDR:1.220
Accuracy:30.004% B**
HSR:19.820% C+
NS Baron G5AE
C+
Kills:99
Deaths:70
KDR:1.414
Accuracy:46.080% C+
HSR:11.111% D-
NSX Tengu
A+
Kills:61
Deaths:29
KDR:2.103
Accuracy:47.022% A+
HSR:19.672% C+
Kills:1,449
Deaths (as Combat Medic):875
Deaths (to Combat Medics):503
KDR:1.656
Kill Difference:574
Playtime:23.053 hours
Usage:2%
Score:0.412m
Score/min:298
Accuracy (listed only):45.333%
HSR (listed only):15.868%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:347
Deaths:58
KDR:5.983
Accuracy:45.280% B**
HSR:13.257% D--
AF-34 Mattock
B**
Kills:330
Deaths:58
KDR:5.690
Accuracy:43.769% B**
HSR:11.818% D*
NS-20 Gorgon
B+
Kills:69
Deaths:28
KDR:2.464
Accuracy:27.719% B+
HSR:15.942% D
NS-20 Gorgon
B+
Kills:68
Deaths:28
KDR:2.429
Accuracy:27.833% B+
HSR:11.765% D**
Kills:814
Deaths (as MAX Suit):86
Deaths (to MAX Suits):194
KDR:9.46512
Kill Difference:728
Playtime:15.499 hours
Usage:1%
Score:0.366m
Score/min:394
Accuracy (listed only):36.150%
HSR (listed only):13.195%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A++
Kills:270
V. Kills:145 185%
Deaths:82
KDR:3.293
Accuracy:40.672% A++
KPH:14.100 C+
VKPH:7.600 C
M30 Mustang AH
C+
Kills:151
V. Kills:21 N/A
Deaths:34
KDR:4.441
Accuracy:66.386% A+
KPH:31.600 C-
VKPH:4.400 C+
M20 Mustang
C*
Kills:138
V. Kills:75 182%
Deaths:46
KDR:3
Accuracy:32.285% C*
KPH:15.900 C*
VKPH:8.700 C+
Kills:559 (559 + 0)
Deaths:162
KDR:3.451
VKDR:1.488
Vehicle Kills:241
Kill Difference:397
Playtime:32.540 hours
Usage:2%
Score:0.334m
Score/min:171
Piloting Accuracy:32.285%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,983
V. Kills:1,075 184%
Deaths:88
KDR:22.534
Accuracy:36.996% C+
KPH:65.800 A++
VKPH:35.700 B*
CAS30 Tank Buster
A++
Kills:184
V. Kills:101 180%
Deaths:85
KDR:2.165
Accuracy:60.893% A++
KPH:6.900 C+
VKPH:3.800 D
L-24R Spur
C+
Kills:91
V. Kills:9 N/A
Deaths:6
KDR:15.167
Accuracy:44.611% B**
KPH:23.200 C-
VKPH:2.300 C+
L105 Zephyr
A+
Kills:57
V. Kills:28 197%
Deaths:2
KDR:28.500
Accuracy:38.673% C-
KPH:36.300 C-
VKPH:17.800 A+
Kills:2,315 (275 + 2,040)
Deaths:181
KDR:12.790
VKDR:6.702
Vehicle Kills:1,213
Kill Difference:2,134
Playtime:62.138 hours
Usage:4%
Score:1.168m
Score/min:313
Piloting Accuracy:44.611%
Gunner Accuracy:38.673%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,168
V. Kills:538 217%
Deaths:60
KDR:19.467
Accuracy:48.713% D
KPH:41.700 B++
VKPH:19.200 C++
L100 Python HESH
B**
Kills:118
V. Kills:28 407%
Deaths:9
KDR:13.111
Accuracy:46.816% C+
KPH:49.600 C+
VKPH:11.800 B**
C75 Viper
M**
Kills:79
V. Kills:39 198%
Deaths:4
KDR:19.750
Accuracy:59.410% A*
KPH:50.500 B**
VKPH:24.900 M**
Kills:1,365 (1,365 + 0)
Deaths:73
KDR:18.699
VKDR:8.288
Vehicle Kills:605
Kill Difference:1,292
Playtime:31.983 hours
Usage:2%
Score:0.707m
Score/min:368
Driving Accuracy:59.410%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A+
Kills:1,418
V. Kills:564 251%
Deaths:99
KDR:14.323
Accuracy:55.673% A+
KPH:44.900 A+
VKPH:17.900 B++
Enforcer ML85
A++
Kills:901
V. Kills:466 193%
Deaths:86
KDR:10.477
Accuracy:55.852% A++
KPH:37.400 A++
VKPH:19.300 B+
Titan-150 AP
A++
Kills:853
V. Kills:380 224%
Deaths:64
KDR:13.328
Accuracy:52.350% C**
KPH:41 A++
VKPH:18.300 B*
M96 Mjolnir
A++
Kills:247
V. Kills:127 193%
Deaths:26
KDR:9.500
Accuracy:47.489% B**
KPH:64.500 A++
VKPH:33.100 B**
Kills:3,419 (853 + 2,566)
Deaths:275
KDR:12.433
VKDR:5.589
Vehicle Kills:1,537
Kill Difference:3,144
Playtime:80.290 hours
Usage:5%
Score:2.062m
Score/min:428
Driving Accuracy:52.350%
Gunner Accuracy:47.489%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:9,117
V. Kills:3,066 297%
Deaths:751
KDR:12.140
Accuracy:65.523% B**
KPH:71.500 A+
VKPH:24 B+
C85 Canister-H
A++
Kills:3,531
V. Kills:271 N/A
Deaths:195
KDR:18.108
Accuracy:69.044% A++
KPH:114.800 C*
VKPH:8.800 C*
M40 Fury-H
A
Kills:2,408
V. Kills:846 284%
Deaths:236
KDR:10.203
Accuracy:63.986% A**
KPH:73.600 C
VKPH:25.900 A
M96 Mjolnir-H
A+
Kills:1,322
V. Kills:543 243%
Deaths:158
KDR:8.367
Accuracy:53.688% B+
KPH:81.200 A+
VKPH:33.300 C++
M12 Kobalt-H
C**
Kills:376
V. Kills:17 N/A
Deaths:14
KDR:26.857
Accuracy:31.104% A++
KPH:117.300 C++
VKPH:5.300 C**
G40-F Ranger
A**
Kills:349
V. Kills:182 191%
Deaths:26
KDR:13.423
Accuracy:47.833% A**
KPH:39.800 B
VKPH:20.800 C+
G30 Walker
A**
Kills:100
V. Kills:36 270%
Deaths:7
KDR:14.286
Accuracy:51.515% A**
KPH:71.200 A**
VKPH:25.600 A++
Enforcer ML65-H
B**
Kills:51
V. Kills:23 213%
Deaths:11
KDR:4.636
Accuracy:66.867% B**
KPH:51.300 B**
VKPH:23.100 C-
Kills:17,254 (0 + 17,254)
Deaths:1,398
KDR:12.342
VKDR:3.565
Vehicle Kills:4,984
Kill Difference:15,856
Playtime:221.714 hours
Usage:15%
Score:5.264m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:66.867%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,282
V. Kills:72 N/A
Deaths:38
KDR:33.737
Accuracy:27.727% A*
KPH:76.900 B+
VKPH:4.300 A
M12 Kobalt
B**
Kills:245
V. Kills:15 N/A
Deaths:7
KDR:35
Accuracy:25.139% A++
KPH:69.300 C+
VKPH:4.200 B**
M20 Basilisk
A++
Kills:116
V. Kills:38 297%
Deaths:13
KDR:8.923
Accuracy:52.546% A++
KPH:33 B**
VKPH:10.800 B**
M20 Basilisk
A+
Kills:78
V. Kills:31 244%
Deaths:8
KDR:9.750
Accuracy:50.473% A+
KPH:32.800 B**
VKPH:13 B**
G40-F Ranger
B+
Kills:60
V. Kills:35 167%
Deaths:2
KDR:30
Accuracy:36.623% B+
KPH:19.700 C+
VKPH:11.500 C+
Kills:1,781 (0 + 1,781)
Deaths:68
KDR:26.191
VKDR:2.809
Vehicle Kills:191
Kill Difference:1,713
Playtime:29.142 hours
Usage:2%
Score:0.567m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:36.623%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:68
V. Kills:32 206%
Deaths:58
KDR:1.172
Accuracy:52.576% C**
KPH:7.900 D-
VKPH:3.700 D
Kills:68 (68 + 0)
Deaths:58
KDR:1.172
VKDR:0.552
Vehicle Kills:32
Kill Difference:10
Playtime:8.654 hours
Usage:1%
Score:0.028m
Score/min:53
Driving Accuracy:52.576%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:237
V. Kills:108 217%
Deaths:13
KDR:18.231
Accuracy:48.818% A++
KPH:48.800 A++
VKPH:22.200 B**
CAS 14-E
B++
Kills:156
V. Kills:18 N/A
Deaths:11
KDR:14.182
Accuracy:40.902% A
KPH:69.300 C+
VKPH:8 B++
Pelter Rocket Pod
C++
Kills:100
V. Kills:31 313%
Deaths:6
KDR:16.667
Accuracy:46.269% C++
KPH:54.200 C+
VKPH:16.800 C+
VLG Missile Launcher
C+
Kills:90
V. Kills:37 237%
Deaths:6
KDR:15
Accuracy:50.195% C-
KPH:52.900 C
VKPH:21.800 C+
Kills:583 (0 + 583)
Deaths:36
KDR:16.194
VKDR:5.389
Vehicle Kills:194
Kill Difference:547
Playtime:10.655 hours
Usage:1%
Score:0.201m
Score/min:315
Piloting Accuracy:N/A%
Gunner Accuracy:50.195%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 12,1839,11775112.14B+7.6865.523%B**N/A71.4A+24B+371127.6h4B*6B**
C85 Canister-H 3,8023,53119518.108B+13.6569.044%A++7.335%D--114.6C*8.8C*40330.8h8C+11.6B+
M40 Fury-H 3,2542,40823610.203C5.7463.986%A**N/A73.6C25.9A38932.7h12.7D--19.9C*
C150 Dalton 3,0581,9838822.534A*18.0736.996%C+N/A65.9A++35.7B*54330.1h2.3B**6.1B**
C-4 2,3491,5976372.507B*1.9523.93%CN/A18.1D**8.5D**15888h1.1B*4.5B+
E540 Halberd 1,9821,4189914.323B*9.8655.673%A+1.058%D--44.9A+17.8B++27831.6h4.8B++8.5B**
M96 Mjolnir-H 1,8651,3221588.367A+3.9153.688%B+N/A81.1A+33.3C++61516.3h23.7B**44.1B**
M12 Kobalt 1,3541,2823833.737A++29.2827.727%A*14.119%D--76.8B+4.3A30616.7h21.9C78.9B+
L100 Python AP 1,7061,1686019.467M15.0148.713%DN/A41.7B++19.2C++32928h3.8B*7.8B*
LA3 Desperado 1,1681,1605692.039A2.4244.198%M24.138%B++22.5C-N/A7651.5h8.8C*19.9B**
MGR-L1 Promise 1,1961,1506491.772B2.6931.728%A+19.13%D16.2D-N/A5971.1h18.7D58.8C**
Enforcer ML85 1,3679018610.477A6.0255.852%A++N/A37.4A++19.3B+27424.1h10.5B++18.8A
Titan-150 AP 1,2338536413.328B**8.8752.35%C**N/A41A++18.3B*84020.8h3.5B*6.7B**
GD-7F 7657325041.452B+3.0133.518%A++14.891%D--13DN/A4556.2h13.7C++40.9B+
AF-4 Cyclone 5925823531.649C**2.8133.588%A+19.416%C++23.3C-N/A6725h11.2C++33.3B+
EM4 Longshot 5355311055.057B+0.6039.685%C+79.849%C*23C-N/A6123.1h2.2C++5.5C*
AF-57 Piston 4504432341.893B++2.5750.851%B**10.158%D--19.6DN/A6422.6h4.2B8.2B+
NS-44 Commissioner 4454382152.037B**2.4251.399%A++18.037%D14.9DN/A5129.4h3.9C++7.6B++
M12 Kobalt-H 3933761426.857B++22.4031.104%A++14.362%C--117.5C++5.3C**3903.2h18.2C58.5B+
NC05 Jackhammer 3633562081.712B+2.7548.997%B+14.326%C+27.4DN/A8313h4.6B9.4B+
G40-F Ranger 5313492613.423B+8.9647.833%A**1.433%B+39.7C**20.7C+3598.8h59B+123.4B**
AF-34 Mattock 354347585.983B**1.5245.28%B**13.257%D--42.3C++N/A1338.2h9D--19.8C++
AF-34 Mattock 338330585.69B*1.2343.769%B**11.818%D*40.2C+1B*1228.2h9.1D**20.8C+
NC6 Gauss SAW 3263071911.607B+2.8532.139%A*19.218%D14.3DN/A5421.4h10.7C+33.3B++
M12 Kobalt 2902791027.9C+23.4430.101%A+13.979%D-71.5D2.8D1903.9h23.3C-77.5B
Vortek Rotary 415270823.293B++1.1740.672%A++1.111%D14.1C+7.6C13119.1h60.7B+149.3B++
Warden 2832631391.892B*2.5740.279%A*11.027%F-29.2B+2.2M*1089h5.5A13.6B**
M96 Mjolnir 374247269.5B**5.0447.489%B**N/A65A++33.4B**3963.8h26.6B*56.1B**
M12 Kobalt 260245735M+30.5425.139%A++13.878%D--70C+4.3B**4043.5h19.2C+76.3B+
M20 Wyvern 3452371318.231A*13.7748.818%A++4.219%C++48.4A++22B**3364.9h62.9B++128.8B**
M60-A Bulldog 2782271713.353A+8.8944.014%B**N/A50.4B*11.3A3054.5h5B+11.4B*
NS Decimator 3332231591.403B+3.0646.892%F-1.345%D14.7D*7.2D--13915.2h4.2B+8.9C
GD-22S 2102071091.899C**2.5627.53%B*20.773%C--17.8DN/A6411.6h10.9C*39.7B+
CAS30 Tank Buster 285184852.165B++2.3060.893%A++N/A6.9C+3.8D7526.5h55.8C+91.6B+
G30 Walker 260172724.571M20.1153.938%A+1.744%D59.3B**30.3A4792.9h167.2B+310B*
CAS 14-E 1741561114.182C++9.7240.902%A1.923%C+67.8C+7.8B++3182.3h30.6C+74.9B+
Hardlight Dagger 1581554,1620.037C*4.4210.485%D*7.742%C+0.4C+N/A1423.5h2.2C++21.4D
Orbital Strike Uplink 2201541154N/A149.54676.923%UN/A770U330U64510.2h1.1T*0.2T*
LA39 Bruiser 158153981.561B2.9064.455%C**15.033%C+22.8D-N/A1076.7h2.7C4.1C++
Hunter QCX 2311521620.938B+3.5265.658%AN/A17.1B8.9B**1678.9h12C18.3C++
A30 Walker 216151818.875U14.4131.198%A+2.649%A31.5A+13.5C*2984.8h81.5B**261.4B**
M30 Mustang AH 172151344.441C+0.0266.386%A+1.325%C+31.5C-4.4C+2224.8h12.5C18.9C+
M20 Mustang 213138463B+1.4632.285%C*2.174%C++15.9C*8.6C+2308.7h75.1B+232.6B++
NS-44L Blackhand 138130542.407B**2.0546.818%B+32.308%D18.1C1.1A*557.2h4B+8.5B+
NS-AM7 Archer 1901282140.598C**3.8662.529%B+1.563%F2D--N/A2265.4h16.8B26.9B+
MGR-M1 Bishop 135123413B*1.4639.278%B**13.008%F--19.8C--1.9M716.2h7.2C+18.2B+
L100 Python HESH 146118913.111C**8.6546.816%C+N/A49.2C+11.7B**4112.4h3.4C+7.2C++
Tank Mine 145118259U54.541235.53%UN/A1180U270S104910.1h8T*0.6M++
NC14 Bolt Driver 120117393B++1.4636.031%C++88.889%A++19.2CN/A776.1h2.4B+6.5B+
M20 Basilisk 154116138.923M+4.4652.546%A++5.172%C33.1B**10.9B**3183.5h69B*131.4B**
GR-22 114111911.22C+3.2430.004%B**19.82%C+21.3C--N/A625.2h13.2C*43.9B+
Fatestealer 104103452.289U2.1738.667%C*21.359%C+33.2C**N/A723.1h2.3C++5.8B+
G30 Walker 136100714.286M**9.8251.515%A**2%D-71.4A**25.7A++3541.4h84.2A163.4A
Pelter Rocket Pod 131100616.667B*12.2146.269%C++N/A55.6C++17.2C+2831.8h18.2B+39.3B+
NS Baron G5AE 10399701.414C++3.0546.08%C+11.111%D-14.6D--N/A526.8h5.3D-11.6C+
NSX-P Tanto 10198501.96B**2.5031.518%B**30.612%B++11.4DN/A518.6h13.3B+42.2B++
Rocklet Rifle 15991851.071B++3.3951.662%C+N/A12.6D*9.4D*3207.2h36.5C*70.7C*
L-24R Spur 10091615.167A*10.7144.611%B**4.396%A*23.3C-2.3C+1143.9h28.5C++63.8C**
NS-15M AE 9290771.169C3.2925.18%C+15.556%D*7.6D**N/A3211.8h15.2D*60.3C
VLG Missile Launcher 12790615C++10.5450.195%C-N/A52.9C21.8C+2841.7h5.7C++11.4C++
C75 Viper 11879419.75M**15.2959.41%A*N/A49.4B**24.4M**10131.6h10.2B+17.2B**
M20 Basilisk 1097889.75M**5.2950.473%A+1.282%F32.5B**12.9B**4922.4h91.7C*181.7B*
NS-20 Gorgon 7169282.464A++2.0027.719%B+15.942%D26.5B*N/A1222.6h38.4C++138.4B+
NS-20 Gorgon 7268282.429A++2.0327.833%B+11.765%D**26.2B**1.5C*1252.6h39C++140.2B+
M40 Fury-F 10068581.172C+3.2952.576%C**N/A7.8D-3.7D538.7h13.8C+26.3C+
NS-R3 Swarm 10464571.123A+3.3465.855%BN/A7.4C+4.7C--838.6h18.6B**28.2A
NSX Tengu 6361292.103B**2.3647.022%A+19.672%C+17.4DN/A533.5h12.4B26.4B+
G40-F Ranger 9560230U25.5436.623%B+N/A20C+11.7C+2043h103.1B+281.4B++
L105 Zephyr 8557228.5A++24.0438.673%C-N/A35.6C--17.5A+4321.6h10.8F-28D**
NS Annihilator 9055371.486A*2.9882.037%BN/A9.2C5.8D--2006h10.5B+12.9B+
Anti-Vehicle Grenade 8452152N/A47.5450%C+N/A520B++320M80590.1h4.6B+9.2B+
Enforcer ML65-H 7451114.636C++0.1766.867%B**N/A51B**23C-3961h8.7B**13.1A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,3482h
Pummeler Rocket Pods01580.1h
Nano-Armor Kit1,1301,387,863139.2h
Skywall Shield Emitter1510.5h
Turret AI Module2640.5h
Repair Module1910.6h
Nanite Revive Grenade02390.1h
Medical Kit207231.6h
Medical Applicator8224,2952.7h
Spitfire Auto-Turret121,0432h
Motion Spotter141,9231.3h
NC Triumph Flare Gun11930.2h
Welding Device022,5972h
Recon Detection Device13531.9h
Ammunition Package222,2501.2h
Anti-Infantry MANA Turret2560.2h
Nano-Repair Grenade01,4700.4h
Flail Targeting Dart2600.5h
Solid Wall1781.9h
Vehicle Gate0581.7h
WLT-Howler Mining Laser41,1302.3h

Check the help document for the dictionary if you want to learn more about words used here.


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