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Executor Grouchy KsyS89[PONO] KsyS89
NC BR 108

KDR: 4.28

Score: 23m

Last Seen: Jun 25th, 2019 7:38 PM
- OFFLINE - 6 hour(s)

Prestige 1, Battle Rank 100 (108 total) - New Conglomerate on Cobalt - Outfit Member of PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 32
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H C85 Canister-H M40 Fury-H E540 Halberd C-4 M96 Mjolnir-H M12 Kobalt LA3 Desperado
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $524,169 MLG Score: 419
Fun Score: N/A
Cheeseburgers Flipped: 121TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.7%19.228%6671311975,3101.935842.343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.114%2.649M-0.224C-2.28F--HEAD (~1.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.55B+11.60.184C++21.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.815%1.337%366412066732633142.55893214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.671%0.376C**-0.183C0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.60.22C++52.10.028C+75.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.149%0.638%346212081,8809549451.96859199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.664%0.96B*-1.226D*-1.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.809B++3.70.7B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.432%3.253%339511119917,647863539120.4484327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.56%1.028B**-0.261C1.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.825B++9.70.752B++10.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.838%81.69%33952120863934771.83621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.259%0.577B+0.95B*-0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.428B2.20.309C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.666%11.895%339521208496217102.27523

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.886%0.997B*-0.439C---0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.476B+3.70.239C++3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 32
23m580.2%381 (22.9k)293 (17.6k)4.2792136,6308,5605.53423108 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210239719.829%6.874%13609:107

68% Engineer9% Heavy Assault14% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2018 9:52 PMJan 2nd, 2019 10:53 PMJun 26th, 2019 5:02 AM (6h) (PST)Jun 25th, 2019 5:01 PM (18h) (PST)Jun 25th, 2019 3:38 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
844517930.4680.1090.0323.4050.119419

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,6153,05147,5642872204717,591

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1304.7h/54.4d 10,743 2,518 10,619 266.6k 851 2,482 9,309 66m

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:704
Deaths:485
KDR:1.452
Accuracy:33.500% A++
HSR:14.631% D--
AF-57 Piston
B**
Kills:362
Deaths:196
KDR:1.847
Accuracy:50.428% B**
HSR:10.221% D--
Warden
A*
Kills:263
Deaths:139
KDR:1.892
Accuracy:40.279% A*
HSR:11.027% F-
LA39 Bruiser
B
Kills:134
Deaths:90
KDR:1.489
Accuracy:64.248% C**
HSR:16.418% B
MGR-M1 Bishop
B**
Kills:122
Deaths:41
KDR:2.976
Accuracy:39.460% B**
HSR:13.115% F--
NS Baron G5AE
C+
Kills:99
Deaths:70
KDR:1.414
Accuracy:46.080% C+
HSR:11.111% D-
NSX-P Tanto
B*
Kills:94
Deaths:45
KDR:2.089
Accuracy:28.919% B++
HSR:30.851% B*
Kills:1,778
Deaths (as Engineer):1,066
Deaths (to Engineers):2,770
KDR:1.66792
Kill Difference:712
Playtime:883.619 hours
Usage:68%
Score:18.058m
Score/min:341
Accuracy (listed only):43.273%
HSR (listed only):15.339%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A+
Kills:1,150
Deaths:649
KDR:1.772
Accuracy:31.728% A+
HSR:19.130% D
NC6 Gauss SAW
A*
Kills:298
Deaths:183
KDR:1.628
Accuracy:32.105% A*
HSR:19.128% D
GD-22S
B++
Kills:198
Deaths:96
KDR:2.063
Accuracy:26.581% B++
HSR:21.212% C
Kills:1,646
Deaths (as Heavy Assault):928
Deaths (to Heavy Assaults):1,545
KDR:1.77371
Kill Difference:718
Playtime:120.501 hours
Usage:9%
Score:1.287m
Score/min:178
Accuracy (listed only):30.138%
HSR (listed only):19.823%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:704
Deaths:485
KDR:1.452
Accuracy:33.500% A++
HSR:14.631% D--
AF-4 Cyclone
A++
Kills:580
Deaths:352
KDR:1.648
Accuracy:33.582% A++
HSR:19.483% C++
AF-57 Piston
B**
Kills:362
Deaths:196
KDR:1.847
Accuracy:50.428% B**
HSR:10.221% D--
LA39 Bruiser
B
Kills:134
Deaths:90
KDR:1.489
Accuracy:64.248% C**
HSR:16.418% B
NS Baron G5AE
C+
Kills:99
Deaths:70
KDR:1.414
Accuracy:46.080% C+
HSR:11.111% D-
NSX-P Tanto
B*
Kills:94
Deaths:45
KDR:2.089
Accuracy:28.919% B++
HSR:30.851% B*
NSX Tengu
A+
Kills:61
Deaths:29
KDR:2.103
Accuracy:47.022% A+
HSR:19.672% C+
Kills:2,034
Deaths (as Light Assault):1,267
Deaths (to Light Assaults):1,007
KDR:1.60537
Kill Difference:767
Playtime:74.548 hours
Usage:6%
Score:0.786m
Score/min:176
Accuracy (listed only):43.397%
HSR (listed only):17.484%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA3 Desperado
M
Kills:1,160
Deaths:569
KDR:2.039
Accuracy:44.198% M
HSR:24.138% B++
AF-4 Cyclone
A++
Kills:580
Deaths:352
KDR:1.648
Accuracy:33.582% A++
HSR:19.483% C++
EM4 Longshot
C*
Kills:522
Deaths:103
KDR:5.068
Accuracy:39.593% C+
HSR:80.077% C*
NS-44 Commissioner
A++
Kills:400
Deaths:194
KDR:2.062
Accuracy:51.118% A++
HSR:17.500% D
NS-44L Blackhand
B+
Kills:124
Deaths:54
KDR:2.296
Accuracy:46.069% B+
HSR:31.452% D
NC14 Bolt Driver
A++
Kills:117
Deaths:39
KDR:3
Accuracy:36.031% C++
HSR:88.889% A++
NS-AM7 Archer
B+
Kills:108
Deaths:168
KDR:0.643
Accuracy:62.146% B+
HSR:1.852% F
NSX Tengu
A+
Kills:61
Deaths:29
KDR:2.103
Accuracy:47.022% A+
HSR:19.672% C+
Kills:3,072
Deaths (as Infiltrator):1,508
Deaths (to Infiltrators):1,064
KDR:2.03714
Kill Difference:1,564
Playtime:187.254 hours
Usage:14%
Score:2.053m
Score/min:183
Accuracy (listed only):44.970%
HSR (listed only):35.383%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:580
Deaths:352
KDR:1.648
Accuracy:33.582% A++
HSR:19.483% C++
AF-57 Piston
B**
Kills:362
Deaths:196
KDR:1.847
Accuracy:50.428% B**
HSR:10.221% D--
LA39 Bruiser
B
Kills:134
Deaths:90
KDR:1.489
Accuracy:64.248% C**
HSR:16.418% B
GR-22
B**
Kills:109
Deaths:90
KDR:1.211
Accuracy:29.925% B**
HSR:19.266% C+
NS Baron G5AE
C+
Kills:99
Deaths:70
KDR:1.414
Accuracy:46.080% C+
HSR:11.111% D-
NSX Tengu
A+
Kills:61
Deaths:29
KDR:2.103
Accuracy:47.022% A+
HSR:19.672% C+
Kills:1,345
Deaths (as Combat Medic):827
Deaths (to Combat Medics):476
KDR:1.62636
Kill Difference:518
Playtime:22.778 hours
Usage:2%
Score:0.407m
Score/min:298
Accuracy (listed only):45.214%
HSR (listed only):16.029%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:347
Deaths:58
KDR:5.983
Accuracy:45.280% B*
HSR:13.257% D--
AF-34 Mattock
B**
Kills:330
Deaths:58
KDR:5.690
Accuracy:43.769% B**
HSR:11.818% D*
NS-20 Gorgon
B+
Kills:66
Deaths:24
KDR:2.750
Accuracy:28.348% B+
HSR:12.121% D*
NS-20 Gorgon
B+
Kills:65
Deaths:24
KDR:2.708
Accuracy:28.110% B+
HSR:16.923% C
Kills:808
Deaths (as MAX Suit):82
Deaths (to MAX Suits):181
KDR:9.85366
Kill Difference:726
Playtime:15.180 hours
Usage:1%
Score:0.362m
Score/min:398
Accuracy (listed only):36.377%
HSR (listed only):13.530%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A++
Kills:267
V. Kills:143 185%
Deaths:80
KDR:3.338
Accuracy:40.803% A++
KPH:14.100 C+
VKPH:7.600 C
M30 Mustang AH
C+
Kills:151
V. Kills:21 N/A
Deaths:34
KDR:4.441
Accuracy:66.218% A
KPH:31.900 C-
VKPH:4.400 C+
M20 Mustang
C*
Kills:132
V. Kills:71 183%
Deaths:44
KDR:3
Accuracy:32.406% C*
KPH:15.400 C*
VKPH:8.300 C
Kills:550 (550 + 0)
Deaths:158
KDR:3.481
VKDR:1.487
Vehicle Kills:235
Kill Difference:392
Playtime:32.173 hours
Usage:2%
Score:0.312m
Score/min:162
Piloting Accuracy:32.406%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:531
V. Kills:305 174%
Deaths:47
KDR:11.298
Accuracy:32.819% D
KPH:45.500 B++
VKPH:26.100 C*
CAS30 Tank Buster
A
Kills:123
V. Kills:70 173%
Deaths:64
KDR:1.922
Accuracy:57.198% A
KPH:6.500 C
VKPH:3.700 D
L-24R Spur
C+
Kills:89
V. Kills:9 N/A
Deaths:6
KDR:14.833
Accuracy:44.866% B*
KPH:23 C--
VKPH:2.300 C+
L105 Zephyr
A++
Kills:57
V. Kills:28 197%
Deaths:2
KDR:28.500
Accuracy:38.746% C-
KPH:36.500 C-
VKPH:17.900 A++
Kills:800 (212 + 588)
Deaths:119
KDR:6.723
VKDR:3.462
Vehicle Kills:412
Kill Difference:681
Playtime:35.994 hours
Usage:3%
Score:0.492m
Score/min:228
Piloting Accuracy:44.866%
Gunner Accuracy:38.746%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,145
V. Kills:525 218%
Deaths:60
KDR:19.083
Accuracy:48.440% D
KPH:42.200 B*
VKPH:19.300 C++
L100 Python HESH
B**
Kills:118
V. Kills:28 407%
Deaths:9
KDR:13.111
Accuracy:47.368% C+
KPH:50.500 C+
VKPH:12 B**
C75 Viper
S
Kills:79
V. Kills:39 198%
Deaths:4
KDR:19.750
Accuracy:59.410% A*
KPH:50.500 B**
VKPH:24.900 S
Kills:1,342 (1,342 + 0)
Deaths:73
KDR:18.384
VKDR:8.110
Vehicle Kills:592
Kill Difference:1,269
Playtime:31.061 hours
Usage:2%
Score:0.680m
Score/min:365
Driving Accuracy:59.410%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A+
Kills:1,418
V. Kills:564 251%
Deaths:99
KDR:14.323
Accuracy:55.705% A+
KPH:45.100 A+
VKPH:17.900 B++
Enforcer ML85
A++
Kills:860
V. Kills:445 193%
Deaths:77
KDR:11.169
Accuracy:55.893% A++
KPH:37.700 A+
VKPH:19.500 B+
Titan-150 AP
A++
Kills:735
V. Kills:327 224%
Deaths:56
KDR:13.125
Accuracy:53.146% B
KPH:40.800 A++
VKPH:18.200 B++
M96 Mjolnir
A++
Kills:247
V. Kills:127 193%
Deaths:26
KDR:9.500
Accuracy:47.489% B**
KPH:64.500 A++
VKPH:33.200 B**
Kills:3,260 (735 + 2,525)
Deaths:258
KDR:12.636
VKDR:5.671
Vehicle Kills:1,463
Kill Difference:3,002
Playtime:76.056 hours
Usage:6%
Score:1.963m
Score/min:430
Driving Accuracy:53.146%
Gunner Accuracy:47.489%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:7,498
V. Kills:2,547 294%
Deaths:651
KDR:11.518
Accuracy:64.870% B**
KPH:70.400 A+
VKPH:23.900 B+
C85 Canister-H
C*
Kills:3,351
V. Kills:259 N/A
Deaths:179
KDR:18.721
Accuracy:69.151% A++
KPH:114.600 C*
VKPH:8.900 C*
M40 Fury-H
A
Kills:2,128
V. Kills:742 286%
Deaths:211
KDR:10.085
Accuracy:63.884% M
KPH:73.800 C
VKPH:25.700 A
M96 Mjolnir-H
A++
Kills:1,308
V. Kills:537 243%
Deaths:153
KDR:8.549
Accuracy:53.598% B+
KPH:81.300 A++
VKPH:33.400 C++
M12 Kobalt-H
B
Kills:365
V. Kills:17 N/A
Deaths:14
KDR:26.071
Accuracy:31.430% A++
KPH:116.600 C+
VKPH:5.400 B
G40-F Ranger
A**
Kills:325
V. Kills:170 190%
Deaths:24
KDR:13.542
Accuracy:48.360% A**
KPH:39.600 C**
VKPH:20.700 C+
G30 Walker
M+
Kills:79
V. Kills:26 293%
Deaths:5
KDR:15.800
Accuracy:48.556% A*
KPH:75.300 M+
VKPH:24.800 A+
Kills:15,054 (0 + 15,054)
Deaths:1,237
KDR:12.170
VKDR:3.475
Vehicle Kills:4,298
Kill Difference:13,817
Playtime:193.003 hours
Usage:15%
Score:4.611m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:48.556%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,275
V. Kills:72 N/A
Deaths:38
KDR:33.553
Accuracy:27.673% A*
KPH:77.200 B+
VKPH:4.400 A
M12 Kobalt
A
Kills:233
V. Kills:15 N/A
Deaths:7
KDR:33.286
Accuracy:25.728% A++
KPH:72.200 C+
VKPH:4.600 A
M20 Basilisk
A++
Kills:115
V. Kills:37 303%
Deaths:13
KDR:8.846
Accuracy:52.208% A++
KPH:32.800 B**
VKPH:10.600 B*
M20 Basilisk
A+
Kills:77
V. Kills:31 241%
Deaths:8
KDR:9.625
Accuracy:50.412% A+
KPH:32.800 B**
VKPH:13.200 B**
G40-F Ranger
B+
Kills:54
V. Kills:31 169%
Deaths:2
KDR:27
Accuracy:36.606% B+
KPH:18.800 C+
VKPH:10.800 C
Kills:1,754 (0 + 1,754)
Deaths:68
KDR:25.794
VKDR:2.735
Vehicle Kills:186
Kill Difference:1,686
Playtime:28.457 hours
Usage:2%
Score:0.548m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:36.606%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:68
V. Kills:32 206%
Deaths:58
KDR:1.172
Accuracy:52.576% B
KPH:7.900 D-
VKPH:3.700 C--
Kills:68 (68 + 0)
Deaths:58
KDR:1.172
VKDR:0.552
Vehicle Kills:32
Kill Difference:10
Playtime:8.654 hours
Usage:1%
Score:0.026m
Score/min:50
Driving Accuracy:52.576%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:237
V. Kills:108 217%
Deaths:13
KDR:18.231
Accuracy:48.859% A++
KPH:48.800 A++
VKPH:22.200 B**
CAS 14-E
B++
Kills:152
V. Kills:18 N/A
Deaths:11
KDR:13.818
Accuracy:41.218% A
KPH:69.900 C+
VKPH:8.300 B++
Pelter Rocket Pod
C++
Kills:96
V. Kills:29 320%
Deaths:6
KDR:16
Accuracy:46.723% C++
KPH:54.300 C+
VKPH:16.400 C
VLG Missile Launcher
C+
Kills:87
V. Kills:36 235%
Deaths:6
KDR:14.500
Accuracy:50.710% C--
KPH:52.600 C
VKPH:21.800 C+
Kills:572 (0 + 572)
Deaths:36
KDR:15.889
VKDR:5.306
Vehicle Kills:191
Kill Difference:536
Playtime:10.451 hours
Usage:1%
Score:0.196m
Score/min:312
Piloting Accuracy:N/A%
Gunner Accuracy:50.710%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 10,0457,49865111.518B+7.2464.87%B**N/A70.4A+23.9B+368106.5h4B**6.1A
C85 Canister-H 3,6103,35117918.721B14.4469.151%A++7.281%D--114.8C*8.9C*40629.2h8C11.6B+
M40 Fury-H 2,8702,12821110.085C5.8163.884%MN/A73.9C25.8A39328.8h12.5D*19.5C*
E540 Halberd 1,9821,4189914.323B*10.0455.705%A+1.058%D*45.2A+18B++27831.4h4.8B++8.5B**
C-4 2,0361,3875172.683B*1.6024.257%CN/A20D**9.4D**17769.4h1.1B*4.6B+
M96 Mjolnir-H 1,8451,3081538.549A+4.2753.598%B+N/A81.2A+33.4C++61516.1h23.6B**44B**
M12 Kobalt 1,3471,2753833.553A++29.2727.673%A*14.039%D--77.3B+4.4A30416.5h21.8C78.7B+
LA3 Desperado 1,1681,1605692.039A2.2444.198%M24.138%B++22.5C-N/A7651.5h8.8C*19.9B**
MGR-L1 Promise 1,1961,1506491.772B2.5131.728%A+19.13%D16.2D-N/A5971.1h18.7D58.8C**
L100 Python AP 1,6701,1456019.083M+14.8048.44%DN/A42.1B*19.3C++32727.2h3.7B**7.6B*
Enforcer ML85 1,3058607711.169A+6.8955.893%A++N/A37.7A+19.5B+26922.8h10.5B++18.8A
Titan-150 AP 1,0627355613.125B**8.8553.146%B1.088%D--40.8A++18.2B++90818h3.6B*6.8B**
GD-7F 7357044851.452B2.8333.5%A++14.631%D--13.2DN/A4653.4h13.9C+41.4B+
AF-4 Cyclone 5905803521.648B2.6333.582%A++19.483%C++23.3CN/A6624.9h11.2C++33.3B+
C150 Dalton 8365314711.298B++7.0232.819%DN/A45.4B++26.1C*49311.7h3.1B*9.5B+
EM4 Longshot 5265221035.068B+0.7939.593%C+80.077%C*23.2C-N/A6222.5h2.2C++5.5C*
NS-44 Commissioner 4054001942.062B**2.2251.118%A++17.5%D15.4DN/A5425.9h3.8C*7.5B++
M12 Kobalt-H 3823651426.071B**21.7931.43%A++14.795%C117.7C++5.5B+3923.1h18.4C58.6B+
AF-57 Piston 3673621961.847B+2.4350.428%B**10.221%D--19.4DN/A6618.7h4.1B+8.1B+
AF-34 Mattock 354347585.983B**1.7045.28%B*13.257%D--42.3C++N/A1338.2h9D*19.8C+
NC05 Jackhammer 3473401921.771B+2.5149.016%B+14.412%C+28.1DN/A8512.1h4.6B9.4B+
AF-34 Mattock 338330585.69B++1.4143.769%B**11.818%D*40.2C+1B*1228.2h9.1F20.8C
G40-F Ranger 4953252413.542B+9.2648.36%A**1.538%B+39.6C**20.7C+3638.2h59.4B+122.8B**
NC6 Gauss SAW 3152981831.628B+2.6532.105%A*19.128%D14.5DN/A5520.5h10.6C++33.2B++
Vortek Rotary 410267803.338B++0.9440.803%A++1.124%D14.1C+7.6C12418.9h60.6B+148.5B++
Warden 2832631391.892B*2.3940.279%A*11.027%F-29.2B+2.2M*1079h5.5A13.6A
M96 Mjolnir 374247269.5B**5.2247.489%B**N/A65A++33.4B**3943.8h26.6B*56.1B**
M20 Wyvern 3452371318.231A*13.9548.859%A++4.219%C++48.4A++22B**3344.9h62.9B++128.7B**
M12 Kobalt 248233733.286A**29.0125.728%A++13.734%D*72.8C+4.7A+4233.2h18.3C++71.1B+
M12 Kobalt 2252171021.7C+17.4228.782%A13.825%D-77.5C--2.9D2022.8h21.9C76.2B
NS Decimator 3202151481.453B+2.8346.842%F1.395%D14.7D*7.2D--13814.6h4.1B+8.8C+
GD-22S 201198962.063B2.2226.581%B++21.212%C21.1DN/A729.4h10.3B+38.6B+
G30 Walker 256169724.143M++19.8654.129%A++1.775%D60.4A31.1A4902.8h168.6B+311.5B*
Hardlight Dagger 1571544,0520.038C*4.2410.803%D*7.792%C++0.4C+N/A2404.2h2.3C+20.9D
CAS 14-E 1701521113.818C+9.5441.218%A1.974%C++69.1C+8.2B++3212.2h31C+75.3B+
M30 Mustang AH 172151344.441C+0.1666.218%A1.325%C+32.1C-4.5C+2164.7h12.4C18.7C+
Hunter QCX 2211461461B+3.2865.971%A+N/A17.2C**8.8B**1688.5h11.7C-17.7C++
LA39 Bruiser 139134901.489C**2.7964.248%C**16.418%B21.6D-N/A1086.2h2.7C4.2C++
M20 Mustang 203132443B+1.2832.406%C*2.273%C++15.5C*8.4C+2148.5h77.5B+239.1B++
NS-44L Blackhand 131124542.296B**1.9846.069%B+31.452%D19.4C1.1A**596.4h4B+8.7B+
CAS30 Tank Buster 193123641.922B++2.3657.198%AN/A6.5C3.7D7118.9h55.1C+96.4B+
MGR-M1 Bishop 134122412.976B*1.3039.46%B**13.115%F--20.3C--2M+716h7.2C+18.2B+
L100 Python HESH 146118913.111C*8.8347.368%C+N/A51.3C+12.2B**4052.3h3.4C+7.1C++
NC14 Bolt Driver 120117393B++1.2836.031%C++88.889%A++19.2CN/A746.1h2.4B+6.5B+
M20 Basilisk 152115138.846M+4.5752.208%A++5.217%C32.9B**10.6B*3043.5h68.6B++131.3B**
GR-22 112109901.211C+3.0729.925%B**19.266%C+21.4C-N/A605.1h13.2C*44.1B++
NS-AM7 Archer 1601081680.643B3.6462.146%B+1.852%F2.2D--1.1D--2648.2h16.5B+26.5B+
Tank Mine 131106253U48.721258.73%UN/A1060U250S123350.1h7.5T*0.6M++
Fatestealer 104103452.289U1.9938.667%C**21.359%C+33.2C**N/A723.1h2.3C++5.8B+
NS Baron G5AE 10399701.414C++2.8746.08%C+11.111%D-14.6D--N/A526.8h5.3D-11.6C+
Pelter Rocket Pod 12596616B*11.7246.723%C++N/A53.3C+16.1C2841.8h17.8B+38.1B+
NSX-P Tanto 9694452.089A2.1928.919%B++30.851%B*14.9DN/A666.3h11.5B*39.8B++
Orbital Strike Uplink 13490190N/A85.72584%UN/A450U220U55260.2h1.6T*0.3T*
L-24R Spur 9889614.833A10.5544.866%B*4.494%A++22.8C--2.3C+1123.9h28.4C++63.4B
VLG Missile Launcher 12387614.5C++10.2250.71%C--N/A51.2C-21.2C+2611.7h5.7C++11.3C++
Rocklet Rifle 14583751.107B*3.1751.787%C+N/A12.2D*9.1D*3146.8h37C++71.5C++
G30 Walker 10579515.8S11.5248.556%A*2.532%D79M++26A++3691h78.1A160.8A
C75 Viper 11879419.75M**15.4759.41%A*N/A49.4B**24.4S9541.6h10.2B+17.2B**
M20 Basilisk 1087789.625M**5.3550.412%A+N/A33.5B**13.5B**4932.3h91.5C*181.5B*
M40 Fury-F 10068581.172C+3.1152.576%BN/A7.8D-3.7C--508.7h13.8C+26.3C+
NS-20 Gorgon 6966242.75A*1.5328.348%B+12.121%D*27.5B**1.3C+1292.4h39C++137.5B+
NS-20 Gorgon 6765242.708A*1.5728.11%B+16.923%C27.1B**N/A1242.4h39.4C++140B+
NS-R3 Swarm 10464571.123A+3.1665.855%B+N/A7.4C+4.7D808.6h18.6B**28.2A
NSX Tengu 6361292.103B*2.1847.022%A+19.672%C+17.4DN/A523.5h12.4C**26.4B+
L105 Zephyr 8557228.5A++24.2238.746%C-N/A35.6C--17.5A++4271.6h10.8F--28D**
G40-F Ranger 8554227S22.7236.606%B+N/A18.6C+10.7C1842.9h109B+297.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,1741.9h
Pummeler Rocket Pods01580.1h
Nano-Armor Kit9991,227,244122.4h
Turret AI Module2610.5h
Repair Module1860.5h
Nanite Revive Grenade02370.1h
Medical Kit196931.5h
Medical Applicator8124,1162.7h
Spitfire Auto-Turret129341.8h
Motion Spotter141,8191.2h
NC Triumph Flare Gun11930.2h
Welding Device022,1731.9h
Recon Detection Device13521.9h
Ammunition Package212,1211.1h
Anti-Infantry MANA Turret2560.2h
Nano-Repair Grenade01,2050.3h
Flail Targeting Dart2600.5h
Solid Wall1741.8h
Vehicle Gate0581.7h
WLT-Howler Mining Laser11,1300.7h

Check the help document for the dictionary if you want to learn more about words used here.


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