Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 11 (19,210)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Executor Undertaker KsyS89[PONO] KsyS89
NC BR 125

KDR: 4.52

Score: 33.1m

Last Seen: Dec 6th, 2019 11:30 PM
- OFFLINE - 3.9 hour(s)

Prestige 1, Battle Rank 100 (125 total) - New Conglomerate on Cobalt - Outfit Member of PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 35
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H C150 Dalton C85 Canister-H M40 Fury-H C-4 L100 Python AP M96 Mjolnir-H E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:KsyS89



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $436,599 MLG Score: 349
Fun Score: N/A
Cheeseburgers Flipped: 139TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.393%19.009%6541812096,4811.822552.695

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.712%2.572A**-0.292C-2.084F--HEAD (~1.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.533B+120.163C++22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.936%1.312%398412231,1434215532.71496206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.026%0.479B+-0.309C0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.70.195C++54.8-0.026C+75.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.08%0.537%363212252,795137414012.03273199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.779%0.975B*-1.281D**-1.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.814B++3.60.707B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.963%2.302%385917121029,6281234980123.9903302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.968%0.897B*-0.527D0.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.838B++8.90.777B++10.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.359%81.368%38592122568744881.53348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.464%0.664B+0.926B*-0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.429B2.20.3C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.938%11.227%385931224766288162.65972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.197%0.85B*-0.69D-0.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.469B+3.60.254C*3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 35
33.1m489.5%376 (22.6k)291 (17.5k)4.5177953,83411,9165.85423125 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1227338819.483%5.636%11009:3111

72% Engineer8% Heavy Assault12% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2018 9:52 PMJan 2nd, 2019 10:53 PMDec 7th, 2019 12:34 AM (23h) (PST)Dec 6th, 2019 9:02 PM (1d) (PST)Dec 6th, 2019 7:30 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
898488500.4730.1050.0272.9750.134349

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,8682,87850,9902862178817,456

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1896.1h/79d 15,925 3,034 17,211 338.4k 1,102 3,266 15,297 102.1m

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:817
Deaths:568
KDR:1.438
Accuracy:34.912% A*
HSR:14.933% D--
AF-57 Piston
B**
Kills:524
Deaths:311
KDR:1.685
Accuracy:49.931% B**
HSR:9.351% D*
Warden
A*
Kills:364
Deaths:218
KDR:1.670
Accuracy:40.139% A*
HSR:12.363% F
LA39 Bruiser
C++
Kills:176
Deaths:115
KDR:1.530
Accuracy:62.654% C++
HSR:14.773% C+
MGR-M1 Bishop
B**
Kills:161
Deaths:58
KDR:2.776
Accuracy:39.369% B**
HSR:14.286% F-
NS Baron G5AE
C+
Kills:160
Deaths:119
KDR:1.345
Accuracy:46.463% C+
HSR:10.625% D--
NSX-P Tanto
B*
Kills:106
Deaths:65
KDR:1.631
Accuracy:30.058% B*
HSR:31.132% B*
MGR-C1 Charger
B++
Kills:86
Deaths:80
KDR:1.075
Accuracy:31.133% B++
HSR:22.093% C
Razor GD-23
A++
Kills:70
Deaths:58
KDR:1.207
Accuracy:33.011% A++
HSR:8.571% F--
GD-66 Claw
C**
Kills:66
Deaths:55
KDR:1.200
Accuracy:55.185% C
HSR:16.667% C**
Kills:2,530
Deaths (as Engineer):1,647
Deaths (to Engineers):4,035
KDR:1.53613
Kill Difference:883
Playtime:1,371.444 hours
Usage:72%
Score:27.230m
Score/min:331
Accuracy (listed only):42.286%
HSR (listed only):15.479%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A+
Kills:1,151
Deaths:649
KDR:1.774
Accuracy:31.596% A+
HSR:19.114% D
NC6 Gauss SAW
A*
Kills:401
Deaths:236
KDR:1.699
Accuracy:31.620% A*
HSR:19.451% D
NS-15M AE
B**
Kills:316
Deaths:345
KDR:0.916
Accuracy:31.204% B**
HSR:17.089% D*
GD-22S
B*
Kills:214
Deaths:118
KDR:1.814
Accuracy:27.718% B*
HSR:20.561% D
Kills:2,082
Deaths (as Heavy Assault):1,348
Deaths (to Heavy Assaults):2,037
KDR:1.54451
Kill Difference:734
Playtime:145.715 hours
Usage:8%
Score:1.497m
Score/min:171
Accuracy (listed only):30.534%
HSR (listed only):19.054%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:817
Deaths:568
KDR:1.438
Accuracy:34.912% A*
HSR:14.933% D--
AF-4 Cyclone
A+
Kills:588
Deaths:360
KDR:1.633
Accuracy:33.398% A+
HSR:19.388% C+
AF-57 Piston
B**
Kills:524
Deaths:311
KDR:1.685
Accuracy:49.931% B**
HSR:9.351% D*
LA39 Bruiser
C++
Kills:176
Deaths:115
KDR:1.530
Accuracy:62.654% C++
HSR:14.773% C+
NS Baron G5AE
C+
Kills:160
Deaths:119
KDR:1.345
Accuracy:46.463% C+
HSR:10.625% D--
NSX-P Tanto
B*
Kills:106
Deaths:65
KDR:1.631
Accuracy:30.058% B*
HSR:31.132% B*
MGR-C1 Charger
B++
Kills:86
Deaths:80
KDR:1.075
Accuracy:31.133% B++
HSR:22.093% C
NSX Tengu
A
Kills:75
Deaths:34
KDR:2.206
Accuracy:46.006% A
HSR:20% C+
Razor GD-23
A++
Kills:70
Deaths:58
KDR:1.207
Accuracy:33.011% A++
HSR:8.571% F--
GD-66 Claw
C**
Kills:66
Deaths:55
KDR:1.200
Accuracy:55.185% C
HSR:16.667% C**
MGR-S1 Gladius
B+
Kills:60
Deaths:30
KDR:2
Accuracy:29.551% B+
HSR:15% D--
Kills:2,728
Deaths (as Light Assault):1,795
Deaths (to Light Assaults):1,338
KDR:1.51978
Kill Difference:933
Playtime:100.995 hours
Usage:5%
Score:1.046m
Score/min:173
Accuracy (listed only):41.118%
HSR (listed only):16.594%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA3 Desperado
A**
Kills:1,170
Deaths:575
KDR:2.035
Accuracy:44.157% A**
HSR:24.274% B+
AF-4 Cyclone
A+
Kills:588
Deaths:360
KDR:1.633
Accuracy:33.398% A+
HSR:19.388% C+
EM4 Longshot
C++
Kills:570
Deaths:112
KDR:5.089
Accuracy:40.172% C++
HSR:79.825% C++
NS-44 Commissioner
A++
Kills:474
Deaths:258
KDR:1.837
Accuracy:51.485% A++
HSR:17.933% D
NS-44L Blackhand
B+
Kills:139
Deaths:58
KDR:2.397
Accuracy:45.395% B+
HSR:31.655% D
NS-AM7 Archer
B+
Kills:133
Deaths:232
KDR:0.573
Accuracy:62.497% B+
HSR:1.504% F
NC14 Bolt Driver
A++
Kills:117
Deaths:39
KDR:3
Accuracy:36.031% C++
HSR:88.889% A++
NSX Tengu
A
Kills:75
Deaths:34
KDR:2.206
Accuracy:46.006% A
HSR:20% C+
MGR-S1 Gladius
B+
Kills:60
Deaths:30
KDR:2
Accuracy:29.551% B+
HSR:15% D--
Kills:3,326
Deaths (as Infiltrator):1,698
Deaths (to Infiltrators):1,404
KDR:1.95878
Kill Difference:1,628
Playtime:222.083 hours
Usage:12%
Score:2.302m
Score/min:173
Accuracy (listed only):43.188%
HSR (listed only):33.163%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A+
Kills:588
Deaths:360
KDR:1.633
Accuracy:33.398% A+
HSR:19.388% C+
AF-57 Piston
B**
Kills:524
Deaths:311
KDR:1.685
Accuracy:49.931% B**
HSR:9.351% D*
LA39 Bruiser
C++
Kills:176
Deaths:115
KDR:1.530
Accuracy:62.654% C++
HSR:14.773% C+
NS Baron G5AE
C+
Kills:160
Deaths:119
KDR:1.345
Accuracy:46.463% C+
HSR:10.625% D--
GR-22
B*
Kills:144
Deaths:104
KDR:1.385
Accuracy:28.859% B*
HSR:20.139% C+
MGR-A1 Vanquisher
B
Kills:115
Deaths:63
KDR:1.825
Accuracy:31.248% B
HSR:23.478% C
NC1 Gauss Rifle
A
Kills:94
Deaths:78
KDR:1.205
Accuracy:29.356% A
HSR:25.532% B+
Reaper DMR
C**
Kills:79
Deaths:55
KDR:1.436
Accuracy:27.853% C**
HSR:20.253% D
NSX Tengu
A
Kills:75
Deaths:34
KDR:2.206
Accuracy:46.006% A
HSR:20% C+
GD-66 Claw
C**
Kills:66
Deaths:55
KDR:1.200
Accuracy:55.185% C
HSR:16.667% C**
MGR-S1 Gladius
B+
Kills:60
Deaths:30
KDR:2
Accuracy:29.551% B+
HSR:15% D--
Kills:2,081
Deaths (as Combat Medic):1,324
Deaths (to Combat Medics):653
KDR:1.57175
Kill Difference:757
Playtime:38.111 hours
Usage:2%
Score:0.637m
Score/min:279
Accuracy (listed only):40.046%
HSR (listed only):17.746%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:351
Deaths:60
KDR:5.850
Accuracy:45.318% B*
HSR:13.675% D--
AF-34 Mattock
B**
Kills:336
Deaths:60
KDR:5.600
Accuracy:43.812% B**
HSR:11.607% D*
NS-20 Gorgon
B+
Kills:94
Deaths:36
KDR:2.611
Accuracy:27.440% B+
HSR:17.021% C--
NS-20 Gorgon
B
Kills:91
Deaths:36
KDR:2.528
Accuracy:27.397% B
HSR:10.989% F
Kills:872
Deaths (as MAX Suit):96
Deaths (to MAX Suits):260
KDR:9.08333
Kill Difference:776
Playtime:17.355 hours
Usage:1%
Score:0.388m
Score/min:372
Accuracy (listed only):35.992%
HSR (listed only):13.323%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B
Kills:343
V. Kills:183 186%
Deaths:46
KDR:7.457
Accuracy:32.942% B
KPH:14.200 C+
VKPH:7.600 C
Vortek Rotary
A++
Kills:322
V. Kills:172 186%
Deaths:82
KDR:3.927
Accuracy:40.248% A++
KPH:15.300 C+
VKPH:8.200 C
M30 Mustang AH
C
Kills:178
V. Kills:24 N/A
Deaths:34
KDR:5.235
Accuracy:63.611% B**
KPH:31.100 D
VKPH:4.200 C
Kills:843 (843 + 0)
Deaths:162
KDR:5.204
VKDR:2.340
Vehicle Kills:379
Kill Difference:681
Playtime:50.998 hours
Usage:3%
Score:0.506m
Score/min:165
Piloting Accuracy:63.611%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:4,447
V. Kills:2,406 185%
Deaths:88
KDR:50.534
Accuracy:36.439% C+
KPH:62.700 A+
VKPH:33.900 B++
CAS30 Tank Buster
A++
Kills:300
V. Kills:159 188%
Deaths:85
KDR:3.529
Accuracy:64.211% A++
KPH:6.200 C
VKPH:3.300 D-
L-24R Spur
C+
Kills:115
V. Kills:10 N/A
Deaths:6
KDR:19.167
Accuracy:42.660% B++
KPH:24.400 C-
VKPH:2.100 C+
AP30 Shredder
A
Kills:90
V. Kills:53 167%
Deaths:2
KDR:45
Accuracy:41.650% A
KPH:49.300 B**
VKPH:29 B**
L105 Zephyr
A+
Kills:69
V. Kills:33 203%
Deaths:2
KDR:34.500
Accuracy:40.637% C+
KPH:37.400 C-
VKPH:17.900 A+
Kills:5,021 (415 + 4,606)
Deaths:183
KDR:27.437
VKDR:14.541
Vehicle Kills:2,661
Kill Difference:4,838
Playtime:127.916 hours
Usage:7%
Score:2.291m
Score/min:299
Piloting Accuracy:42.660%
Gunner Accuracy:40.637%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,689
V. Kills:776 217%
Deaths:60
KDR:28.150
Accuracy:50.289% D
KPH:42.700 B++
VKPH:19.600 C*
L100 Python HESH
B++
Kills:152
V. Kills:36 411%
Deaths:9
KDR:16.889
Accuracy:48.999% C++
KPH:51.600 C+
VKPH:12.200 B++
C75 Viper
M**
Kills:117
V. Kills:59 195%
Deaths:4
KDR:29.250
Accuracy:64.727% M
KPH:51.100 A
VKPH:25.800 M**
Kills:1,958 (1,958 + 0)
Deaths:73
KDR:26.822
VKDR:11.932
Vehicle Kills:871
Kill Difference:1,885
Playtime:44.823 hours
Usage:2%
Score:0.946m
Score/min:352
Driving Accuracy:64.727%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A+
Kills:1,439
V. Kills:572 251%
Deaths:99
KDR:14.535
Accuracy:55.670% A+
KPH:44.300 A+
VKPH:17.600 B++
Titan-150 AP
A++
Kills:1,106
V. Kills:489 226%
Deaths:64
KDR:17.281
Accuracy:52.492% C**
KPH:42.100 A++
VKPH:18.600 B*
Enforcer ML85
A++
Kills:909
V. Kills:469 193%
Deaths:86
KDR:10.570
Accuracy:55.669% A++
KPH:36.900 A+
VKPH:19 B+
M96 Mjolnir
A++
Kills:252
V. Kills:129 194%
Deaths:26
KDR:9.692
Accuracy:47.546% B**
KPH:65.200 A++
VKPH:33.400 B**
Kills:3,706 (1,106 + 2,600)
Deaths:275
KDR:13.476
VKDR:6.033
Vehicle Kills:1,659
Kill Difference:3,431
Playtime:87.246 hours
Usage:5%
Score:2.216m
Score/min:423
Driving Accuracy:52.492%
Gunner Accuracy:47.546%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:12,580
V. Kills:4,228 297%
Deaths:751
KDR:16.751
Accuracy:65.723% B**
KPH:69.100 A
VKPH:23.200 B
C85 Canister-H
A++
Kills:3,779
V. Kills:296 N/A
Deaths:195
KDR:19.380
Accuracy:68.869% A++
KPH:111.700 C++
VKPH:8.800 C++
M40 Fury-H
B**
Kills:2,622
V. Kills:915 286%
Deaths:236
KDR:11.110
Accuracy:63.786% M
KPH:74.400 C
VKPH:26 B**
M96 Mjolnir-H
A+
Kills:1,498
V. Kills:617 242%
Deaths:158
KDR:9.481
Accuracy:54.037% B+
KPH:77.300 A+
VKPH:31.800 C++
M12 Kobalt-H
C++
Kills:442
V. Kills:19 N/A
Deaths:14
KDR:31.571
Accuracy:29.284% A+
KPH:107.800 C+
VKPH:4.600 C++
G40-F Ranger
A*
Kills:379
V. Kills:199 190%
Deaths:26
KDR:14.577
Accuracy:47.674% A*
KPH:40.700 B+
VKPH:21.400 C++
G30 Walker
A*
Kills:120
V. Kills:42 279%
Deaths:7
KDR:17.143
Accuracy:50.892% A*
KPH:48 B**
VKPH:16.800 C**
Enforcer ML65-H
B**
Kills:86
V. Kills:38 221%
Deaths:11
KDR:7.818
Accuracy:66.612% B**
KPH:49.600 B*
VKPH:21.900 D
Kills:21,506 (0 + 21,506)
Deaths:1,398
KDR:15.383
VKDR:4.545
Vehicle Kills:6,354
Kill Difference:20,108
Playtime:288.117 hours
Usage:15%
Score:6.346m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:66.612%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,290
V. Kills:72 N/A
Deaths:38
KDR:33.947
Accuracy:27.775% A++
KPH:76.300 B+
VKPH:4.300 A
M12 Kobalt
B**
Kills:249
V. Kills:15 N/A
Deaths:7
KDR:35.571
Accuracy:25.356% A++
KPH:68.400 C+
VKPH:4.100 B**
M20 Basilisk
A++
Kills:121
V. Kills:40 295%
Deaths:13
KDR:9.308
Accuracy:53.450% A++
KPH:32.500 B**
VKPH:10.800 B**
M20 Basilisk
A
Kills:83
V. Kills:31 259%
Deaths:8
KDR:10.375
Accuracy:50.095% A
KPH:33.600 B**
VKPH:12.600 B*
G40-F Ranger
B++
Kills:64
V. Kills:38 164%
Deaths:2
KDR:32
Accuracy:38.524% B++
KPH:20.200 C++
VKPH:12 C+
Kills:1,807 (0 + 1,807)
Deaths:68
KDR:26.574
VKDR:2.882
Vehicle Kills:196
Kill Difference:1,739
Playtime:29.900 hours
Usage:2%
Score:0.584m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:38.524%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:100
V. Kills:48 204%
Deaths:63
KDR:1.587
Accuracy:53.942% B
KPH:9.400 D
VKPH:4.500 C-
Kills:100 (100 + 0)
Deaths:63
KDR:1.587
VKDR:0.762
Vehicle Kills:48
Kill Difference:37
Playtime:10.659 hours
Usage:1%
Score:0.039m
Score/min:61
Driving Accuracy:53.942%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:246
V. Kills:113 216%
Deaths:13
KDR:18.923
Accuracy:48.814% A++
KPH:48.300 A++
VKPH:22.200 B**
CAS 14-E
B+
Kills:167
V. Kills:18 N/A
Deaths:11
KDR:15.182
Accuracy:40.577% A
KPH:66.400 C+
VKPH:7.200 B+
VLG Missile Launcher
C
Kills:151
V. Kills:63 236%
Deaths:6
KDR:25.167
Accuracy:50.973% C
KPH:43.100 D
VKPH:18 C
Pelter Rocket Pod
B
Kills:106
V. Kills:35 294%
Deaths:6
KDR:17.667
Accuracy:48.080% B
KPH:53.400 C+
VKPH:17.600 C+
Kills:670 (0 + 670)
Deaths:36
KDR:18.611
VKDR:6.361
Vehicle Kills:229
Kill Difference:634
Playtime:13.105 hours
Usage:1%
Score:0.271m
Score/min:345
Piloting Accuracy:N/A%
Gunner Accuracy:48.080%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 16,80812,58075116.751B**12.2365.723%B**N/A69.1A23.2B340182h4B**6.1A
C150 Dalton 6,8534,4478850.534S46.0236.439%C+N/A62.7A+33.9B++45270.9h2.2B**5.9A
C85 Canister-H 4,0753,77919519.379B+14.8668.869%A++7.489%D--111.8C++8.8C++38733.8h8.2C+11.8B+
M40 Fury-H 3,5372,62223611.11C+6.5963.786%MN/A74.5C26B**38935.2h12.7D19.9C**
C-4 2,9482,0081,1901.687C*2.830.022%T*N/A18D**8.4D**148111.8h0M+4.5B+
L100 Python AP 2,4651,6896028.15M**23.6350.289%DN/A42.7B++19.6C*31739.6h3.8B*7.6B*
M96 Mjolnir-H 2,1151,4981589.481A++4.9654.037%B+N/A77.2A+31.8C++57219.4h24.4B**45.2B**
E540 Halberd 2,0111,4399914.535B*10.0255.67%A+1.042%D--44.3A+17.6B++28432.5h4.8B++8.6B**
M12 Kobalt 1,3621,2903833.947A++29.4327.775%A++14.186%D--76.3B+4.3A30516.9h22C+79.2B+
LA3 Desperado 1,1791,1705752.035A2.4844.157%A**24.274%B+22.5C-N/A7651.9h8.8C**19.9B*
MGR-L1 Promise 1,1971,1516491.773B2.7431.596%A+19.114%D16.2D-N/A6071.2h18.6D59C**
Titan-150 AP 1,5951,1066417.281A12.7652.492%C**N/A42.2A++18.7B*74326.2h3.4B*6.5B**
Enforcer ML85 1,3789098610.57A6.0555.669%A++N/A36.8A+19B+27024.7h10.5B*18.9A
GD-7F 8558175681.438B+3.0834.912%A*14.933%D--13.3DN/A4761.6h14.8C+42.5B+
M60-A Bulldog 8477311743S38.4849.482%AN/A71.7A+11.4B**36510.2h4.3B**8.7B**
AF-4 Cyclone 5995883601.633C**2.8833.398%A+19.388%C+22.8C-N/A6725.8h11.2C++33.5B+
EM4 Longshot 5755701125.089B*0.5740.172%C++79.825%C++22.9C--N/A6124.9h2.2C+5.5C++
AF-57 Piston 5335243111.685B+2.8349.931%B**9.351%D*20.2DN/A6426h4.1B+8.3B++
NS-44 Commissioner 4814742581.837B*2.6851.485%A++17.933%D13.1D-N/A4636.1h4.1C+8B+
NC05 Jackhammer 4784672721.717B+2.8049.764%B++14.989%C+28.3C--N/A8616.5h4.5B+9.1B+
M12 Kobalt-H 4614421431.571A+27.0529.284%A+15.158%C-107.8C+4.6C++3584.1h17.9C+61B+
NC6 Gauss SAW 4244012361.699B+2.8231.62%A*19.451%D16DN/A5925.1h11.3C+35.8B+
G40-F Ranger 5783792614.577B++10.0647.674%A*1.319%B40.8B+21.4C++3629.3h58.2B+122.2B**
Warden 3943642181.67B+2.8540.139%A*12.363%F24.9C*2.1A**8414.6h6.2B**15.4B**
AF-34 Mattock 358351605.85B**1.3345.318%B*13.675%D--42.3C*N/A1328.3h9.1C--20.1C*
M20 Mustang 526343467.457A++2.9432.942%B1.458%C14.2C+7.6C17424.2h67.8B++205.7B*
AF-34 Mattock 344336605.6B*1.0843.812%B**11.607%D*40.5C+1B*1228.3h9.2D-21C+
Vortek Rotary 494322823.927B+0.5940.248%A++N/A15.3C+8.2C14221.1h58.3B+145B++
NS-15M AE 3413163450.916C--3.6031.204%B**17.089%D*7.3D**N/A2743.1h18.6F--59.6C
CAS30 Tank Buster 459300853.529A+0.9964.211%A++1.667%B++6.2C3.3D-7548.6h61.2C+95.3B
NS Decimator 4402932131.376B3.1446.266%F-1.024%D-14.7D*7.4D--13419.9h4.1B+8.9C
M12 Kobalt 2932821028.2C+23.6830.17%A+14.184%D-72.3D2.8D1923.9h23.5C78B
A30 Walker 369256832U27.4830.506%B**1.563%C+34.1B**15.1C**3317.5h75.6B*247.7B*
M96 Mjolnir 381252269.692B*5.1747.546%B**N/A64.6A++33.1B**4023.9h26.4B*55.5B*
M12 Kobalt 264249735.571M+31.0525.356%A++13.655%D*69.2C+4.2B**3983.6h19.3C+76.2B++
M20 Wyvern 3592461318.923A++14.4148.814%A++4.065%C++48.2A++22.2B**3955.1h63.8B++130.7B**
GD-22S 2182141181.814C**2.7027.718%B*20.561%D17.4D-N/A7312.3h10.9C*39.4B+
Hunter QCX 3122062570.802C*3.7256.983%B*N/A16.1C**8.3B**14712.8h10.9C19.1C++
G30 Walker 276182726M+21.4855.11%A+1.648%D-60.7B**31.3A4783h169.7B+308B*
M30 Mustang AH 202178345.235C+0.7263.611%B**1.124%C+31.2C--4.2C2155.7h12.6C19.8C+
LA39 Bruiser 1821761151.53B2.9962.654%C++14.773%C+22.3D-N/A1017.9h2.6C+4.2C++
CAS 14-E 1851671115.182C+10.6640.577%A1.796%C+66.8C+7.2B+3162.5h30.3C++74.6B+
MGR-M1 Bishop 177161582.776B+1.7439.369%B**14.286%F-19.4C--1.9M658.3h7C+17.9B+
NS Baron G5AE 1651601191.345C+3.1746.463%C+10.625%D--13.1D--N/A4812.2h5.7D*12.3C+
Hardlight Dagger 1581554,7230.033C++4.4810.116%D**7.742%C+0.3DN/A1463.5h2.3C+22.3D
Orbital Strike Uplink 2201541154N/A149.48586.667%UN/A770U330U48470.2h1.1T*0.2T*
L100 Python HESH 188152916.889B+12.3748.999%C++N/A52.4C+12.4B++4092.9h3.4C+6.9C*
Tank Mine 190152438U33.48901.527%UN/A760U190S81200.2h7.8T*0.9M+
VLG Missile Launcher 214151625.167C**20.6550.973%CN/A43.1D18C3243.5h5.9C++11.6C+
GR-22 1471441041.385C++3.1328.859%B*20.139%C+24.4CN/A705.9h13.1C*45.5B+
NS-44L Blackhand 147139582.397B**2.1245.395%B+31.655%D17.6C1A++537.9h4B+8.8B+
NS-AM7 Archer 1981332320.573C*3.9462.497%B+1.504%F1.9D--N/A2369h16.8B26.8B+
M20 Basilisk 161121139.308M++4.7953.45%A++5.785%C+32.7B**10.8B**3293.7h70.7B++132.2B**
G30 Walker 162120717.143S12.6350.892%A*1.667%D--48B**16.8C**2582.5h94.4A185.4A
NC14 Bolt Driver 120117393B+1.5236.031%C++88.889%A++18.9CN/A816.2h2.4B+6.5B+
C75 Viper 176117429.25S24.7364.727%MN/A50.9A25.7M**8822.3h12.4C**19.1B**
MGR-A1 Vanquisher 117115631.825C**2.6931.248%B23.478%C37.1C-N/A1143.1h9.1B+29.1B+
L-24R Spur 125115619.167A*14.6542.66%B++3.478%A24.5C-2.1C+1264.7h26.6C++62.4C*
Rocklet Rifle 192110911.209B**3.3152.606%C++N/A12.9D*9.6D*3168.5h37.2C++70.6C*
NSX-P Tanto 109106651.631B*2.8930.058%B*31.132%B*10.4DN/A4710.2h13.3B+44.3B+
Pelter Rocket Pod 141106617.667B**13.1548.08%BN/A53C+17.5C+2922h19.4B+40.3B+
Fatestealer 104103452.289U2.2338.667%C*21.359%C+33.2C*N/A723.1h2.3C++5.8B+
M40 Fury-F 148100631.587C+2.9353.942%BN/A9.3D4.5C-6110.7h13.5C+25C++
NC1 Gauss Rifle 9794781.205C*3.3129.356%A25.532%B+20CN/A1214.7h12.4C**42.3B++
NS-20 Gorgon 9794362.611A++1.9127.44%B+17.021%C--24.1B+N/A973.9h47C+171.2C++
M20 Drake 13191191U86.4832.09%C*2.198%C++33.7B+14.8C+2952.7h37B*115.2B*
NS-20 Gorgon 9691362.528A++1.9927.397%B10.989%F23.3B+1.3C+1053.9h48.3C+176.4C++
AP30 Shredder 14390245S40.4841.65%A2.222%C++50B**29.4B**6291.8h75.2C**180.4B++
MGR-C1 Charger 9286801.075C++3.4431.133%B++22.093%C11.2D--N/A487.7h15.1C48.6C*
Enforcer ML65-H 12486117.818B**3.3066.612%B**N/A50.6B*22.4C--3331.7h9.4B**14.1A
M20 Basilisk 11483810.375S5.8650.095%A1.205%F33.2B**12.4B*4962.5h88.5B176.7B*
Reaper DMR 8479551.436C+3.0827.853%C**20.253%D29.3C1.9M+1332.7h8.1B*29.2B+
NS Annihilator 12678491.592A*2.9381.857%C**N/A9.9C+6.1D-1967.9h9.7B*11.9B*
NSX Tengu 7775342.206B**2.3146.006%A20%C+19.7DN/A613.8h12.1B+26.4B+
Razor GD-23 7570581.207B+3.3133.011%A++8.571%F--14.6C--1A+614.8h12.2C**37B+
L105 Zephyr 10269234.5A++29.9840.637%C+N/A38.3C-18.3A+4081.8h10.7F-26.4D--
GD-66 Claw 6766551.2C+3.3255.185%C16.667%C**31.4C-N/A942.1h2.3B+4.1C*
NS-R3 Swarm 10464571.123A+3.3965.856%BN/A7.4C+4.7D-918.6h18.6B**28.3B**
G40-F Ranger 10264232U27.4838.524%B++N/A20C++11.9C+2153.2h109.9B+285.3B++
Anti-Vehicle Grenade 10162162N/A57.4851.044%C+N/A620A390M*83830.1h4.3B++8.5B++
MGR-S1 Gladius 6060302B+2.5229.551%B+15%D--19.4DN/A1523.1h9.3B+31.6B+
Nightshade 87532,8730.018C--4.5075.78%B+1.887%D*0.2DN/A3349.9h197F-260F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon91,7702.4h
Pummeler Rocket Pods01580.1h
Nano-Armor Kit1,6381,744,660174.6h
Skywall Shield Emitter1560.5h
Turret AI Module2770.6h
Repair Module11070.6h
Nanite Revive Grenade03300.1h
Medical Kit277732.2h
Medical Applicator10533,9224.2h
Motion Spotter152,0601.4h
Spitfire Auto-Turret161,3712.4h
NC Triumph Flare Gun11930.2h
Welding Device025,0162.2h
Spear Anti-Vehicle Tower0540.5h
Recon Detection Device14142h
Ammunition Package273,3011.6h
Anti-Infantry MANA Turret2740.2h
Nano-Repair Grenade01,9160.5h
Flail Targeting Dart2690.6h
Solid Wall1821.9h
Vehicle Gate0611.7h
WLT-Howler Mining Laser41,1305.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.82s
Server spent 3.86s on queries, 3.04s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.