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Executor Grouchy KsyS89[PONO] KsyS89
NC BR 121

KDR: 4.57

Score: 30.6m

Last Seen: Oct 18th, 2019 11:14 AM
- OFFLINE - 2.2 hour(s)

Prestige 1, Battle Rank 100 (121 total) - New Conglomerate on Cobalt - Outfit Member of PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 30
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H C150 Dalton C85 Canister-H M40 Fury-H C-4 E540 Halberd M96 Mjolnir-H M12 Kobalt
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $451,611 MLG Score: 361
Fun Score: N/A
Cheeseburgers Flipped: 129TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.451%19.159%6601612006,0131.854722.714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.898%2.654M-0.256C-2.364F--HEAD (~1.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.551B+120.186C++22.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.687%1.168%424412121,0273694922.77568208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.833%0.389C**-0.263C0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1250.209C++54.60.012C+70.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.522%0.607%323212142,307126311551.8266200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.004%0.872B*-1.255D**-0.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.812B++3.60.71B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.904%2.422%387217119927,3751136891524.0977307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.979%1.06B**-0.361C-1.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.837B++9.10.767B++10.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.179%81.259%38722121466741381.61501

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.392%0.572B+0.953B*-0.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.426B2.20.308C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.969%11.147%387221214628259122.41539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.625%0.978B*-0.581D-0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.463B+3.80.224C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 30
30.6m503.1%382 (22.9k)295 (17.7k)4.568349,46110,8275.91512121 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216315219.535%5.766%11309:3711

71% Engineer8% Heavy Assault12% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2018 9:52 PMJan 2nd, 2019 10:53 PMOct 18th, 2019 11:48 AM (3d) (PST)Oct 18th, 2019 7:22 AM (3d) (PST)Oct 18th, 2019 7:14 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
891478440.4760.1040.0273.0650.133361

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,4472,81150,6362962184817,687

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1731.8h/72.2d 14,582 2,852 15,945 318.5k 1,027 3,028 13,848 92.6m

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:793
Deaths:555
KDR:1.429
Accuracy:35.007% A*
HSR:15.132% D-
AF-57 Piston
B**
Kills:455
Deaths:252
KDR:1.806
Accuracy:49.909% B**
HSR:10.110% D--
Warden
A*
Kills:264
Deaths:139
KDR:1.899
Accuracy:40.167% A*
HSR:10.985% F-
LA39 Bruiser
C++
Kills:173
Deaths:113
KDR:1.531
Accuracy:62.989% C++
HSR:13.873% C+
MGR-M1 Bishop
B**
Kills:157
Deaths:54
KDR:2.907
Accuracy:39.502% B**
HSR:14.650% F-
NS Baron G5AE
C+
Kills:153
Deaths:112
KDR:1.366
Accuracy:46.175% C+
HSR:10.458% D-
NSX-P Tanto
B*
Kills:106
Deaths:65
KDR:1.631
Accuracy:30.058% B*
HSR:31.132% B*
MGR-C1 Charger
B++
Kills:59
Deaths:54
KDR:1.093
Accuracy:30.731% B++
HSR:22.034% C
Razor GD-23
A++
Kills:59
Deaths:46
KDR:1.283
Accuracy:33.172% A++
HSR:6.780% F*
Kills:2,219
Deaths (as Engineer):1,390
Deaths (to Engineers):3,662
KDR:1.5964
Kill Difference:829
Playtime:1,238.074 hours
Usage:71%
Score:25.079m
Score/min:338
Accuracy (listed only):40.856%
HSR (listed only):15.017%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A+
Kills:1,151
Deaths:649
KDR:1.774
Accuracy:31.596% A+
HSR:19.114% D
NC6 Gauss SAW
A*
Kills:368
Deaths:219
KDR:1.680
Accuracy:31.317% A*
HSR:19.022% D
GD-22S
B*
Kills:214
Deaths:118
KDR:1.814
Accuracy:27.718% B*
HSR:20.561% C--
NS-15M AE
B+
Kills:178
Deaths:156
KDR:1.141
Accuracy:28.496% B+
HSR:17.978% D--
Kills:1,911
Deaths (as Heavy Assault):1,142
Deaths (to Heavy Assaults):1,875
KDR:1.67338
Kill Difference:769
Playtime:138.126 hours
Usage:8%
Score:1.412m
Score/min:170
Accuracy (listed only):29.782%
HSR (listed only):19.168%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:793
Deaths:555
KDR:1.429
Accuracy:35.007% A*
HSR:15.132% D-
AF-4 Cyclone
A+
Kills:587
Deaths:359
KDR:1.635
Accuracy:33.391% A+
HSR:19.421% C++
AF-57 Piston
B**
Kills:455
Deaths:252
KDR:1.806
Accuracy:49.909% B**
HSR:10.110% D--
LA39 Bruiser
C++
Kills:173
Deaths:113
KDR:1.531
Accuracy:62.989% C++
HSR:13.873% C+
NS Baron G5AE
C+
Kills:153
Deaths:112
KDR:1.366
Accuracy:46.175% C+
HSR:10.458% D-
NSX-P Tanto
B*
Kills:106
Deaths:65
KDR:1.631
Accuracy:30.058% B*
HSR:31.132% B*
NSX Tengu
A+
Kills:75
Deaths:34
KDR:2.206
Accuracy:46.006% A+
HSR:20% C+
MGR-C1 Charger
B++
Kills:59
Deaths:54
KDR:1.093
Accuracy:30.731% B++
HSR:22.034% C
Razor GD-23
A++
Kills:59
Deaths:46
KDR:1.283
Accuracy:33.172% A++
HSR:6.780% F*
Kills:2,460
Deaths (as Light Assault):1,590
Deaths (to Light Assaults):1,222
KDR:1.54717
Kill Difference:870
Playtime:94.291 hours
Usage:5%
Score:0.956m
Score/min:169
Accuracy (listed only):40.826%
HSR (listed only):16.549%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA3 Desperado
M
Kills:1,170
Deaths:575
KDR:2.035
Accuracy:44.157% M
HSR:24.274% B++
AF-4 Cyclone
A+
Kills:587
Deaths:359
KDR:1.635
Accuracy:33.391% A+
HSR:19.421% C++
EM4 Longshot
C++
Kills:550
Deaths:111
KDR:4.955
Accuracy:39.967% C++
HSR:79.636% C++
NS-44 Commissioner
A++
Kills:461
Deaths:237
KDR:1.945
Accuracy:51.566% A++
HSR:17.787% D
NS-44L Blackhand
B+
Kills:134
Deaths:54
KDR:2.481
Accuracy:46.174% B+
HSR:31.343% D
NS-AM7 Archer
B+
Kills:133
Deaths:232
KDR:0.573
Accuracy:62.514% B+
HSR:1.504% F-
NC14 Bolt Driver
A++
Kills:117
Deaths:39
KDR:3
Accuracy:36.031% C++
HSR:88.889% A++
NSX Tengu
A+
Kills:75
Deaths:34
KDR:2.206
Accuracy:46.006% A+
HSR:20% C+
Kills:3,227
Deaths (as Infiltrator):1,641
Deaths (to Infiltrators):1,293
KDR:1.96648
Kill Difference:1,586
Playtime:211.267 hours
Usage:12%
Score:2.235m
Score/min:176
Accuracy (listed only):44.976%
HSR (listed only):35.357%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A+
Kills:587
Deaths:359
KDR:1.635
Accuracy:33.391% A+
HSR:19.421% C++
AF-57 Piston
B**
Kills:455
Deaths:252
KDR:1.806
Accuracy:49.909% B**
HSR:10.110% D--
LA39 Bruiser
C++
Kills:173
Deaths:113
KDR:1.531
Accuracy:62.989% C++
HSR:13.873% C+
NS Baron G5AE
C+
Kills:153
Deaths:112
KDR:1.366
Accuracy:46.175% C+
HSR:10.458% D-
GR-22
B*
Kills:144
Deaths:104
KDR:1.385
Accuracy:28.859% B*
HSR:20.139% C++
NC1 Gauss Rifle
A
Kills:94
Deaths:78
KDR:1.205
Accuracy:29.356% A
HSR:25.532% B++
NSX Tengu
A+
Kills:75
Deaths:34
KDR:2.206
Accuracy:46.006% A+
HSR:20% C+
Kills:1,681
Deaths (as Combat Medic):1,052
Deaths (to Combat Medics):569
KDR:1.59791
Kill Difference:629
Playtime:32.974 hours
Usage:2%
Score:0.572m
Score/min:289
Accuracy (listed only):42.383%
HSR (listed only):17.076%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:351
Deaths:60
KDR:5.850
Accuracy:45.149% B**
HSR:13.675% D--
AF-34 Mattock
B**
Kills:335
Deaths:60
KDR:5.583
Accuracy:43.620% B**
HSR:11.642% D*
NS-20 Gorgon
B+
Kills:78
Deaths:31
KDR:2.516
Accuracy:27.430% B+
HSR:16.667% C-
NS-20 Gorgon
B+
Kills:69
Deaths:31
KDR:2.226
Accuracy:27.352% B+
HSR:11.594% D**
Kills:833
Deaths (as MAX Suit):91
Deaths (to MAX Suits):225
KDR:9.15385
Kill Difference:742
Playtime:16.196 hours
Usage:1%
Score:0.375m
Score/min:386
Accuracy (listed only):35.888%
HSR (listed only):13.394%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A++
Kills:302
V. Kills:161 186%
Deaths:82
KDR:3.683
Accuracy:40.538% A++
KPH:14.800 C+
VKPH:7.900 C
M20 Mustang
B+
Kills:266
V. Kills:144 183%
Deaths:46
KDR:5.783
Accuracy:34.530% B+
KPH:17.400 B
VKPH:9.400 C+
M30 Mustang AH
C
Kills:174
V. Kills:22 N/A
Deaths:34
KDR:5.118
Accuracy:64.404% B**
KPH:31.700 C-
VKPH:4 C
Kills:742 (742 + 0)
Deaths:162
KDR:4.580
VKDR:2.019
Vehicle Kills:327
Kill Difference:580
Playtime:41.235 hours
Usage:2%
Score:0.422m
Score/min:171
Piloting Accuracy:64.404%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:3,780
V. Kills:2,045 185%
Deaths:88
KDR:42.955
Accuracy:36.491% C
KPH:62.800 A++
VKPH:34 B*
CAS30 Tank Buster
A*
Kills:285
V. Kills:153 185%
Deaths:85
KDR:3.353
Accuracy:64.262% A*
KPH:6.400 C
VKPH:3.400 D-
L-24R Spur
C+
Kills:113
V. Kills:10 N/A
Deaths:6
KDR:18.833
Accuracy:42.943% B++
KPH:24.300 C-
VKPH:2.100 C+
AP30 Shredder
A+
Kills:87
V. Kills:51 167%
Deaths:2
KDR:43.500
Accuracy:42.739% A+
KPH:49.400 A
VKPH:28.900 A
L105 Zephyr
A++
Kills:67
V. Kills:32 203%
Deaths:2
KDR:33.500
Accuracy:40.984% C+
KPH:37.900 C-
VKPH:18.100 A++
Kills:4,332 (398 + 3,934)
Deaths:183
KDR:23.672
VKDR:12.519
Vehicle Kills:2,291
Kill Difference:4,149
Playtime:112.796 hours
Usage:7%
Score:2.023m
Score/min:299
Piloting Accuracy:42.943%
Gunner Accuracy:40.984%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,277
V. Kills:586 218%
Deaths:60
KDR:21.283
Accuracy:49.376% D
KPH:41 B++
VKPH:18.800 C++
L100 Python HESH
B**
Kills:132
V. Kills:31 413%
Deaths:9
KDR:14.667
Accuracy:48.044% C+
KPH:52 C+
VKPH:12.200 B**
C75 Viper
M*
Kills:104
V. Kills:52 196%
Deaths:4
KDR:26
Accuracy:64.310% M
KPH:48.300 B**
VKPH:24.100 M*
Kills:1,513 (1,513 + 0)
Deaths:73
KDR:20.726
VKDR:9.164
Vehicle Kills:669
Kill Difference:1,440
Playtime:35.818 hours
Usage:2%
Score:0.791m
Score/min:368
Driving Accuracy:64.310%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A+
Kills:1,430
V. Kills:567 252%
Deaths:99
KDR:14.444
Accuracy:55.677% A+
KPH:44.400 A+
VKPH:17.600 B+
Titan-150 AP
A++
Kills:1,030
V. Kills:451 228%
Deaths:64
KDR:16.094
Accuracy:52.217% C*
KPH:41.600 A++
VKPH:18.200 B++
Enforcer ML85
A++
Kills:901
V. Kills:466 193%
Deaths:86
KDR:10.477
Accuracy:55.839% A++
KPH:37.300 A+
VKPH:19.300 B+
M96 Mjolnir
A++
Kills:247
V. Kills:127 193%
Deaths:26
KDR:9.500
Accuracy:47.489% B**
KPH:64.500 A++
VKPH:33.100 B**
Kills:3,608 (1,030 + 2,578)
Deaths:275
KDR:13.120
VKDR:5.858
Vehicle Kills:1,611
Kill Difference:3,333
Playtime:84.985 hours
Usage:5%
Score:2.160m
Score/min:424
Driving Accuracy:52.217%
Gunner Accuracy:47.489%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:11,291
V. Kills:3,785 298%
Deaths:751
KDR:15.035
Accuracy:65.891% A
KPH:70.100 A+
VKPH:23.500 B
C85 Canister-H
C*
Kills:3,645
V. Kills:285 N/A
Deaths:195
KDR:18.692
Accuracy:69.064% A++
KPH:113.200 C++
VKPH:8.800 C*
M40 Fury-H
A
Kills:2,576
V. Kills:895 288%
Deaths:236
KDR:10.915
Accuracy:63.676% A**
KPH:74.200 C
VKPH:25.800 A
M96 Mjolnir-H
A+
Kills:1,391
V. Kills:569 244%
Deaths:158
KDR:8.804
Accuracy:54.209% B+
KPH:82.100 A+
VKPH:33.600 C*
M12 Kobalt-H
C++
Kills:442
V. Kills:19 N/A
Deaths:14
KDR:31.571
Accuracy:29.363% A+
KPH:108.600 C+
VKPH:4.700 C++
G40-F Ranger
A**
Kills:365
V. Kills:191 190%
Deaths:26
KDR:14.039
Accuracy:47.690% A**
KPH:40.300 B
VKPH:21.100 C++
G30 Walker
A**
Kills:105
V. Kills:37 276%
Deaths:7
KDR:15
Accuracy:51.719% A**
KPH:65.900 A*
VKPH:23.200 A
Enforcer ML65-H
B**
Kills:86
V. Kills:38 221%
Deaths:11
KDR:7.818
Accuracy:66.695% B**
KPH:50.600 B**
VKPH:22.400 C--
Kills:19,901 (0 + 19,901)
Deaths:1,398
KDR:14.235
VKDR:4.162
Vehicle Kills:5,819
Kill Difference:18,503
Playtime:261.343 hours
Usage:15%
Score:5.901m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:66.695%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,290
V. Kills:72 N/A
Deaths:38
KDR:33.947
Accuracy:27.790% A*
KPH:76.400 B+
VKPH:4.300 A
M12 Kobalt
B**
Kills:247
V. Kills:15 N/A
Deaths:7
KDR:35.286
Accuracy:25.371% A++
KPH:68.500 C+
VKPH:4.200 B**
M20 Basilisk
A++
Kills:117
V. Kills:38 300%
Deaths:13
KDR:9
Accuracy:53.098% A++
KPH:32.400 B**
VKPH:10.500 B**
M20 Basilisk
A+
Kills:78
V. Kills:31 244%
Deaths:8
KDR:9.750
Accuracy:50.473% A+
KPH:32.600 B**
VKPH:12.900 B**
G40-F Ranger
B++
Kills:62
V. Kills:37 163%
Deaths:2
KDR:31
Accuracy:38.526% B++
KPH:19.600 C+
VKPH:11.700 C+
Kills:1,794 (0 + 1,794)
Deaths:68
KDR:26.382
VKDR:2.838
Vehicle Kills:193
Kill Difference:1,726
Playtime:29.650 hours
Usage:2%
Score:0.576m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:38.526%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:86
V. Kills:42 200%
Deaths:63
KDR:1.365
Accuracy:53.999% B+
KPH:9 D
VKPH:4.400 C
Kills:86 (86 + 0)
Deaths:63
KDR:1.365
VKDR:0.667
Vehicle Kills:42
Kill Difference:23
Playtime:9.571 hours
Usage:1%
Score:0.033m
Score/min:57
Driving Accuracy:53.999%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:237
V. Kills:108 217%
Deaths:13
KDR:18.231
Accuracy:48.986% A++
KPH:48 A++
VKPH:21.900 B**
CAS 14-E
B++
Kills:157
V. Kills:18 N/A
Deaths:11
KDR:14.273
Accuracy:40.857% A
KPH:69.600 C+
VKPH:8 B++
VLG Missile Launcher
C--
Kills:138
V. Kills:56 242%
Deaths:6
KDR:23
Accuracy:50.333% C-
KPH:44.700 D
VKPH:18.100 C--
Pelter Rocket Pod
B
Kills:106
V. Kills:35 294%
Deaths:6
KDR:17.667
Accuracy:48.080% B
KPH:53.400 C+
VKPH:17.600 C+
Kills:638 (0 + 638)
Deaths:36
KDR:17.722
VKDR:6.028
Vehicle Kills:217
Kill Difference:602
Playtime:12.268 hours
Usage:1%
Score:0.232m
Score/min:315
Piloting Accuracy:N/A%
Gunner Accuracy:48.080%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 15,07611,29175115.035B**10.4765.891%AN/A70.1A+23.5B348161h4B*6.1B**
C150 Dalton 5,8253,7808842.955S38.3936.491%CN/A62.8A++34B*46660.2h2.2A6.2B**
C85 Canister-H 3,9303,64519518.692B+14.1269.064%A++7.407%D--113.2C++8.9C*39532.2h8.1C+11.8B+
M40 Fury-H 3,4712,57623610.915C+6.3563.676%A**N/A74.2C25.8A38634.7h12.7D--19.9C*
C-4 2,7511,8719741.921B+2.6523.947%CN/A18.2D**8.6D**152102.9h1.1B*4.5B+
E540 Halberd 1,9971,4309914.444B*9.8855.677%A+1.049%D--44.4A+17.6B+28032.2h4.8B++8.6B**
M96 Mjolnir-H 1,9601,3911588.804A++4.2454.209%B+N/A82.3A+33.7C*61416.9h23.7B**43.8B**
M12 Kobalt 1,3621,2903833.947A++29.3827.79%A*14.186%D--76.3B+4.3A30516.9h22C79B+
L100 Python AP 1,8631,2776021.283M++16.7149.376%DN/A41.1B++18.8C++32831.1h3.8B*7.8B*
LA3 Desperado 1,1791,1705752.035A2.5344.157%M24.274%B++22.5C-N/A7651.9h8.8C*19.9B**
MGR-L1 Promise 1,1971,1516491.773B2.8031.596%A+19.114%D16.2D-N/A6071.2h18.6D59C**
Titan-150 AP 1,4811,0306416.094A+11.5352.217%C*N/A41.5A++18.2B++76024.8h3.4B*6.5B**
Enforcer ML85 1,3679018610.477A5.9155.839%A++N/A37.2A+19.3B+27424.2h10.5B++18.8A
GD-7F 8317935551.429B+3.1435.007%A*15.132%D-13DN/A4561h15C42.8B+
M60-A Bulldog 7966901740.588S36.0249.899%A++N/A73.4A*11.3A3559.4h4.3B**8.6B**
AF-4 Cyclone 5985873591.635C**2.9333.391%A+19.421%C++22.8C-N/A6625.8h11.2C++33.4B+
EM4 Longshot 5555501114.955B+0.3939.967%C++79.636%C++22.5C--N/A6024.4h2.2C++5.6C++
NS-44 Commissioner 4684612371.945B**2.6251.566%A++17.787%D14.4DN/A5032.1h4C+7.8B+
AF-57 Piston 4624552521.806B++2.7649.909%B**10.11%D--18.7DN/A6124.3h4.2B8.4B+
M12 Kobalt-H 4614421431.571B**27.0029.363%A+15.158%C107.8C+4.6C+3584.1h17.8C+60.8B+
NC05 Jackhammer 4284192471.696B+2.8749.2%B+15.275%C++27.2DN/A8215.4h4.6B9.3B+
NC6 Gauss SAW 3903682191.68B+2.8931.317%A*19.022%D15.4DN/A5823.9h10.9C+35B+
G40-F Ranger 5563652614.038B+9.4747.69%A**1.37%B+40.6B21.2C++3609h58.3B+122.3B**
AF-34 Mattock 358351605.85B**1.2845.149%B**13.675%D--42.3C++N/A1338.3h9D--20C++
AF-34 Mattock 343335605.583B*1.0143.62%B**11.642%D*40.4C+1B*1228.3h9.1D**21C+
Vortek Rotary 463302823.683B*0.8940.538%A++N/A14.8C+7.9C14020.4h60B+148.1B++
CAS30 Tank Buster 438285853.353A++1.2264.262%A*1.053%C+6.4C3.4D-7344.5h61.1C+95.1B+
M12 Kobalt 2902791027.9C+23.3330.317%A++13.979%D-71.5D2.8D1903.9h23.7C--78.2B
M20 Mustang 410266465.783A+1.2134.53%B+1.504%C17.4B9.4C+19715.3h69B++199.9B*
Warden 2842641391.899B*2.6740.167%A*10.985%F-29.3B+2.2M*1109h5.5A13.6B**
NS Decimator 3752501931.295B3.2744.609%F-1.2%D-14D*7D--13117.9h4.1B+9.2C
M12 Kobalt 262247735.286M+30.7225.371%A++13.765%D*68.6C+4.2B**3993.6h19.4C+76.6B+
M96 Mjolnir 374247269.5B**4.9347.489%B**N/A65A++33.4B**3973.8h26.6B*56.1B**
A30 Walker 346241830.125U25.5631.076%A+1.66%C*35.4A++15.4B+3186.8h74.9B**241.1B**
M20 Wyvern 3452371318.231A*13.6648.986%A++4.219%C++48.4A++22B**3334.9h63.7B+130.1B**
GD-22S 2182141181.814C*2.7527.718%B*20.561%C--17.4D-N/A7012.3h10.9C*39.4B+
Hunter QCX 2901902340.812C*3.7657.553%B*N/A15.7C*8.3B**14512.1h11.1C19.2C++
G30 Walker 272179725.571M+21.0055.128%A+1.676%D59.7B**31A4773h171.3B+310.7B*
NS-15M AE 1881781561.141C3.4328.496%B+17.978%D--7.4D**N/A2723.9h16.7F58.7C
M30 Mustang AH 196174345.118C+0.5564.404%B**1.149%C+31.6C-4C2135.5h12.5C19.5C+
LA39 Bruiser 1781731131.531B3.0462.989%C++13.873%C+22.2D-N/A1027.8h2.6C+4.1C++
CAS 14-E 1751571114.273C++9.7040.857%A1.911%C+68.3C+7.8B++3232.3h30.6C+74.8B+
MGR-M1 Bishop 172157542.907B*1.6639.502%B**14.65%F-19.6C--1.9M668h7C+17.7B+
Hardlight Dagger 1581554,5150.034C++4.5310.125%D**7.742%C+0.3C+N/A1448.4h2.2C++22.2D
Orbital Strike Uplink 2201541154N/A149.43586.667%UN/A770U330U47300.2h1.1T*0.2T*
NS Baron G5AE 1581531121.366C+3.2046.175%C+10.458%D-13.5D--N/A4911.3h5.6D*12.1C+
GR-22 1471441041.385C++3.1828.859%B*20.139%C++24.4CN/A705.9h13.1C*45.5B+
VLG Missile Launcher 194138623B++18.4350.333%C-N/A44.5D18.1C--3013.1h5.5C++10.9C++
Tank Mine 166134344.667U40.10978.182%UN/A670U160M**85000.2h8T*0.8M++
NS-44L Blackhand 142134542.481A2.0946.174%B+31.343%D17.4C1A*537.7h4.1B8.8B+
NS-AM7 Archer 1981332320.573C*4.0062.514%B+1.504%F-1.9D*N/A2269h16.8B26.8B+
L100 Python HESH 163132914.667B+10.1048.044%C+N/A52.8C+12.4B**4352.5h3.3C++7C++
NC14 Bolt Driver 120117393B++1.5736.031%C++88.889%A++19.2CN/A806.1h2.4B+6.5B+
M20 Basilisk 155117139M++4.4353.098%A++5.983%C+32.5B**10.6B**3223.6h71.6B++134.9B**
L-24R Spur 123113618.833M+14.2642.943%B++3.54%A24C-2.1C+1244.7h26.6C*61.9B
Rocklet Rifle 186107881.216B**3.3552.497%C+N/A13.7D*10.1D*3297.8h36.3C*69.1C**
Pelter Rocket Pod 141106617.667B**13.1048.08%BN/A53C+17.5C+2822h19.4B+40.3B+
NSX-P Tanto 109106651.631B++2.9430.058%B*31.132%B*10.4D-N/A4710.2h13.3B+44.3B+
G30 Walker 142105715S10.4351.719%A**1.905%D--65.6A*23.1A3341.6h90.4A174.8A
C75 Viper 156104426S21.4364.31%MN/A47.3B**23.6M*8642.2h12.8C++19.9B**
Fatestealer 104103452.289U2.2838.667%C*21.359%C+33.2C**N/A723.1h2.3C++5.8B+
NC1 Gauss Rifle 9794781.205C*3.3629.356%A25.532%B++20CN/A1184.7h12.4C**42.3B++
M20 Drake 12990190U85.4331.519%C*2.222%C++34.6B*15C+3002.6h35.1A111.5B**
AP30 Shredder 13887243.5S38.9342.739%A+2.299%C++48.3A28.3A6311.8h75.1C**175.7B*
M40 Fury-F 12886631.365C+3.2053.999%B+N/A9D4.4C579.6h13.3C+24.6C++
Enforcer ML65-H 12486117.818B**3.2566.695%B**N/A50.6B**22.4C--3311.7h9.2B**13.8A
NS-20 Gorgon 8078312.516A++2.0527.43%B+16.667%C-26.9B**N/A1192.9h37.4C++136.4B+
M20 Basilisk 1097889.75M**5.1850.473%A+1.282%F32.5B**12.9B**4992.4h91.7C*181.8B*
NSX Tengu 7775342.206B**2.3646.006%A+20%C+19.7DN/A613.8h12.1B+26.4B+
NS Annihilator 12074461.609A**2.9682.184%B+N/A9.9C+6.1D-1947.5h9.7B++11.8B*
NS-20 Gorgon 7369312.226A+2.3427.352%B+11.594%D**23.8B++1.4C++1192.9h42.1C++153.9B
L105 Zephyr 9967233.5A*28.9340.984%C+N/A37.2C-17.8A+4211.8h10.8F-26.4D*
NS-R3 Swarm 10464571.123A+3.4565.856%BN/A7.4C+4.7C--868.6h18.6B**28.3A
G40-F Ranger 9962231U26.4338.526%B++N/A19.4C+11.6C+2103.2h112.9B+293.1B+
MGR-C1 Charger 6559541.093C+3.4830.731%B++22.034%C9.8D--1C**426h15.7C--51.2C++
Razor GD-23 6259461.283B+3.2933.172%A++6.78%F*13.4DN/A604.4h12.8C++38.5B+
Anti-Vehicle Grenade 9458158N/A53.4350.198%C+N/A580B**360M+83980.1h4.4B++8.7B++
Nightshade 84512,3610.022C-4.5575.004%B+1.961%D*0.2DN/A3316.3h188.9T251.8T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,6002.3h
Pummeler Rocket Pods01580.1h
Nano-Armor Kit1,4691,626,308163.1h
Skywall Shield Emitter1540.5h
Turret AI Module2720.6h
Repair Module11030.6h
Nanite Revive Grenade02980.1h
Medical Kit227451.7h
Medical Applicator10230,3223.4h
Spitfire Auto-Turret131,2252.2h
Motion Spotter142,0281.4h
NC Triumph Flare Gun11930.2h
Welding Device024,8262.1h
Spear Anti-Vehicle Tower0510.5h
Recon Detection Device13601.9h
Ammunition Package252,4581.2h
Anti-Infantry MANA Turret2560.2h
Nano-Repair Grenade01,7790.5h
Flail Targeting Dart2640.5h
Solid Wall1821.9h
Vehicle Gate0591.7h
WLT-Howler Mining Laser41,1304.2h

Check the help document for the dictionary if you want to learn more about words used here.


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