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Executor Bounty Hunter KsyS89[PONO] KsyS89
NC BR 134

KDR: 4.3

Score: 39.1m

Last Seen: May 24th, 2020 8:01 PM
- OFFLINE - 30.8 hour(s)

Prestige 1, Battle Rank 100 (134 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H C150 Dalton C85 Canister-H M40 Fury-H C-4 Titan-150 AP L100 Python AP E540 Halberd
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $449,109 MLG Score: 359
Fun Score: N/A
Cheeseburgers Flipped: 149TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.892%19.548%6632313238,8861.896692.401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.201%2.449A**-0.234C-1.643FHEAD (~2.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.525B+11.90.165C++23.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.979%1.186%461413421,6875378223.13569205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.701%0.502B+-0.354C-0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.20.211C++53.8-0.011C+74.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.526%0.458%413213443,932168519342.33353203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.094%0.919B*-1.322D**-1.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.817B++3.60.715B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.868%2.193%345219132732,46915101097521.5026296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.195%0.891B*-0.563D0.901

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.838B++8.90.778B++10.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.955%81.41%34522134478057991.34483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.679%0.753B++0.924B*-0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.433B2.30.294C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.671%12.076%345231343944367222.56522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.814%0.9B*-0.533D-0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.502B+3.40.292C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.1m465.9%362 (21.7k)279 (16.7k)4.2975564,50215,0095.59444134 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1346406119.935%5.879%11709:2112

70% Engineer10% Heavy Assault12% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2018 9:52 PMJan 2nd, 2019 10:53 PMMay 30th, 2020 1:01 AM (39d) (PST)May 24th, 2020 5:27 PM (44d) (PST)May 24th, 2020 4:01 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
909518580.4600.1070.0272.7490.130359

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,5293,04151,4882862165816,717

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2339.4h/97.5d 19,465 3,792 21,009 385.8k 1,304 3,928 18,314 127.6m

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:893
Deaths:617
KDR:1.447
Accuracy:34.672% A++
HSR:15.230% D--
AF-57 Piston
B++
Kills:552
Deaths:326
KDR:1.693
Accuracy:49.452% B++
HSR:9.783% D*
Warden
A*
Kills:423
Deaths:245
KDR:1.727
Accuracy:41.248% A*
HSR:11.111% F-
LA39 Bruiser
C++
Kills:228
Deaths:144
KDR:1.583
Accuracy:64.238% C++
HSR:15.790% C++
MGR-M1 Bishop
B*
Kills:189
Deaths:75
KDR:2.520
Accuracy:38.703% B*
HSR:15.873% F-
NS Baron G5AE
C
Kills:172
Deaths:126
KDR:1.365
Accuracy:45.294% C
HSR:10.465% D--
GD-66 Claw
C+
Kills:164
Deaths:127
KDR:1.291
Accuracy:60.099% C+
HSR:14.634% C+
NSX-P Tanto
B++
Kills:112
Deaths:77
KDR:1.455
Accuracy:29.918% B+
HSR:31.250% B++
MGR-C1 Charger
B**
Kills:101
Deaths:89
KDR:1.135
Accuracy:32.748% B**
HSR:21.782% C-
Razor GD-23
A+
Kills:93
Deaths:71
KDR:1.310
Accuracy:32.746% A+
HSR:13.979% D*
Kills:2,927
Deaths (as Engineer):1,897
Deaths (to Engineers):4,940
KDR:1.54296
Kill Difference:1,030
Playtime:1,640.866 hours
Usage:70%
Score:31.459m
Score/min:320
Accuracy (listed only):42.912%
HSR (listed only):15.990%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A
Kills:1,151
Deaths:649
KDR:1.774
Accuracy:31.457% A
HSR:19.114% D--
GD-22S
B**
Kills:1,036
Deaths:551
KDR:1.880
Accuracy:30.308% B**
HSR:24.904% C+
NC6 Gauss SAW
A++
Kills:534
Deaths:289
KDR:1.848
Accuracy:30.568% A++
HSR:21.723% C
NS-15M AE
B*
Kills:348
Deaths:397
KDR:0.877
Accuracy:31.592% B*
HSR:16.667% D**
EM1
A+
Kills:164
Deaths:119
KDR:1.378
Accuracy:30.208% A+
HSR:12.195% D**
Kills:3,233
Deaths (as Heavy Assault):2,005
Deaths (to Heavy Assaults):2,598
KDR:1.61247
Kill Difference:1,228
Playtime:235.033 hours
Usage:10%
Score:2.382m
Score/min:169
Accuracy (listed only):30.827%
HSR (listed only):18.920%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:893
Deaths:617
KDR:1.447
Accuracy:34.672% A++
HSR:15.230% D--
AF-4 Cyclone
A
Kills:626
Deaths:382
KDR:1.639
Accuracy:33.132% A
HSR:18.850% C+
AF-57 Piston
B++
Kills:552
Deaths:326
KDR:1.693
Accuracy:49.452% B++
HSR:9.783% D*
LA39 Bruiser
C++
Kills:228
Deaths:144
KDR:1.583
Accuracy:64.238% C++
HSR:15.790% C++
MGR-S1 Gladius
B*
Kills:213
Deaths:104
KDR:2.048
Accuracy:32.494% B*
HSR:15.493% D--
NS Baron G5AE
C
Kills:172
Deaths:126
KDR:1.365
Accuracy:45.294% C
HSR:10.465% D--
GD-66 Claw
C+
Kills:164
Deaths:127
KDR:1.291
Accuracy:60.099% C+
HSR:14.634% C+
NSX-P Tanto
B++
Kills:112
Deaths:77
KDR:1.455
Accuracy:29.918% B+
HSR:31.250% B++
Blitz GD-10
B*
Kills:102
Deaths:47
KDR:2.170
Accuracy:29.558% B*
HSR:6.863% F
MGR-C1 Charger
B**
Kills:101
Deaths:89
KDR:1.135
Accuracy:32.748% B**
HSR:21.782% C-
Razor GD-23
A+
Kills:93
Deaths:71
KDR:1.310
Accuracy:32.746% A+
HSR:13.979% D*
NSX Tengu
B**
Kills:88
Deaths:43
KDR:2.047
Accuracy:45.994% B**
HSR:18.182% D
NS-7 PDW
B**
Kills:76
Deaths:43
KDR:1.767
Accuracy:31.339% B**
HSR:15.790% C-
Kills:3,420
Deaths (as Light Assault):2,196
Deaths (to Light Assaults):1,755
KDR:1.55738
Kill Difference:1,224
Playtime:127.853 hours
Usage:5%
Score:1.277m
Score/min:166
Accuracy (listed only):40.129%
HSR (listed only):16.007%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA3 Desperado
A**
Kills:1,170
Deaths:576
KDR:2.031
Accuracy:44.116% A**
HSR:24.274% B+
EM4 Longshot
C*
Kills:663
Deaths:134
KDR:4.948
Accuracy:40.782% C++
HSR:80.091% C*
AF-4 Cyclone
A
Kills:626
Deaths:382
KDR:1.639
Accuracy:33.132% A
HSR:18.850% C+
NS-44 Commissioner
A++
Kills:572
Deaths:319
KDR:1.793
Accuracy:51.780% A++
HSR:19.755% C-
MGR-S1 Gladius
B*
Kills:213
Deaths:104
KDR:2.048
Accuracy:32.494% B*
HSR:15.493% D--
NS-61 Emissary
A++
Kills:146
Deaths:107
KDR:1.364
Accuracy:40.756% A++
HSR:20.548% B+
NS-44L Blackhand
B
Kills:143
Deaths:61
KDR:2.344
Accuracy:45.688% B
HSR:30.769% D-
NS-AM7 Archer
B+
Kills:138
Deaths:246
KDR:0.561
Accuracy:63.186% B+
HSR:1.449% F-
NC14 Bolt Driver
A+
Kills:117
Deaths:39
KDR:3
Accuracy:36.031% C+
HSR:88.889% A+
Blitz GD-10
B*
Kills:102
Deaths:47
KDR:2.170
Accuracy:29.558% B*
HSR:6.863% F
NSX Tengu
B**
Kills:88
Deaths:43
KDR:2.047
Accuracy:45.994% B**
HSR:18.182% D
NS-7 PDW
B**
Kills:76
Deaths:43
KDR:1.767
Accuracy:31.339% B**
HSR:15.790% C-
NSX Tomoe
B**
Kills:57
Deaths:33
KDR:1.727
Accuracy:32.288% B+
HSR:49.123% B**
Kills:4,111
Deaths (as Infiltrator):2,134
Deaths (to Infiltrators):1,844
KDR:1.92643
Kill Difference:1,977
Playtime:271.223 hours
Usage:12%
Score:2.788m
Score/min:171
Accuracy (listed only):40.549%
HSR (listed only):30.006%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:626
Deaths:382
KDR:1.639
Accuracy:33.132% A
HSR:18.850% C+
AF-57 Piston
B++
Kills:552
Deaths:326
KDR:1.693
Accuracy:49.452% B++
HSR:9.783% D*
Reaper DMR
A+
Kills:372
Deaths:273
KDR:1.363
Accuracy:34.517% A+
HSR:17.204% D*
GR-22
A
Kills:234
Deaths:175
KDR:1.337
Accuracy:31.544% A
HSR:19.231% C+
LA39 Bruiser
C++
Kills:228
Deaths:144
KDR:1.583
Accuracy:64.238% C++
HSR:15.790% C++
MGR-S1 Gladius
B*
Kills:213
Deaths:104
KDR:2.048
Accuracy:32.494% B*
HSR:15.493% D--
NS Baron G5AE
C
Kills:172
Deaths:126
KDR:1.365
Accuracy:45.294% C
HSR:10.465% D--
GD-66 Claw
C+
Kills:164
Deaths:127
KDR:1.291
Accuracy:60.099% C+
HSR:14.634% C+
MGR-A1 Vanquisher
B*
Kills:163
Deaths:141
KDR:1.156
Accuracy:32.384% B*
HSR:20.245% D
Blitz GD-10
B*
Kills:102
Deaths:47
KDR:2.170
Accuracy:29.558% B*
HSR:6.863% F
NC1 Gauss Rifle
B**
Kills:94
Deaths:78
KDR:1.205
Accuracy:29.356% B**
HSR:25.532% B+
NSX Tengu
B**
Kills:88
Deaths:43
KDR:2.047
Accuracy:45.994% B**
HSR:18.182% D
NS-7 PDW
B**
Kills:76
Deaths:43
KDR:1.767
Accuracy:31.339% B**
HSR:15.790% C-
Kills:3,084
Deaths (as Combat Medic):2,009
Deaths (to Combat Medics):891
KDR:1.53509
Kill Difference:1,075
Playtime:48.821 hours
Usage:2%
Score:0.788m
Score/min:269
Accuracy (listed only):39.954%
HSR (listed only):16.005%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:361
Deaths:65
KDR:5.554
Accuracy:45.457% B*
HSR:13.296% D*
AF-34 Mattock
B**
Kills:344
Deaths:65
KDR:5.292
Accuracy:43.895% B**
HSR:11.337% D*
NS-20 Gorgon
B+
Kills:109
Deaths:45
KDR:2.422
Accuracy:28.547% B+
HSR:12.844% D**
NS-20 Gorgon
B+
Kills:105
Deaths:45
KDR:2.333
Accuracy:28.477% B+
HSR:18.095% C-
Kills:919
Deaths (as MAX Suit):110
Deaths (to MAX Suits):349
KDR:8.35455
Kill Difference:809
Playtime:18.659 hours
Usage:1%
Score:0.414m
Score/min:370
Accuracy (listed only):36.594%
HSR (listed only):13.893%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B+
Kills:564
V. Kills:308 183%
Deaths:46
KDR:12.261
Accuracy:33.334% B+
KPH:16.200 C+
VKPH:8.900 C
Vortek Rotary
A+
Kills:346
V. Kills:185 186%
Deaths:82
KDR:4.220
Accuracy:40.121% A+
KPH:15.700 C+
VKPH:8.400 C-
M30 Mustang AH
C+
Kills:237
V. Kills:32 N/A
Deaths:34
KDR:6.971
Accuracy:63.039% B*
KPH:35.100 C--
VKPH:4.700 C+
Kills:1,147 (1,147 + 0)
Deaths:162
KDR:7.080
VKDR:3.241
Vehicle Kills:525
Kill Difference:985
Playtime:63.446 hours
Usage:3%
Score:0.636m
Score/min:167
Piloting Accuracy:63.039%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:5,076
V. Kills:2,732 186%
Deaths:88
KDR:57.682
Accuracy:36.401% C
KPH:62.700 B**
VKPH:33.700 B+
CAS30 Tank Buster
A++
Kills:540
V. Kills:277 194%
Deaths:85
KDR:6.353
Accuracy:62.903% A++
KPH:7.500 C+
VKPH:3.900 D
L-24R Spur
C+
Kills:148
V. Kills:14 N/A
Deaths:6
KDR:24.667
Accuracy:43.412% B+
KPH:26.900 C--
VKPH:2.500 C+
AP30 Shredder
B++
Kills:112
V. Kills:62 178%
Deaths:2
KDR:56
Accuracy:41.380% A+
KPH:47.100 B++
VKPH:26.100 B++
L105 Zephyr
A+
Kills:69
V. Kills:33 203%
Deaths:2
KDR:34.500
Accuracy:40.637% C
KPH:37.400 C--
VKPH:17.900 A+
Kills:5,945 (688 + 5,257)
Deaths:183
KDR:32.486
VKDR:17.038
Vehicle Kills:3,118
Kill Difference:5,762
Playtime:162.602 hours
Usage:7%
Score:2.690m
Score/min:276
Piloting Accuracy:43.412%
Gunner Accuracy:40.637%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:1,840
V. Kills:854 215%
Deaths:60
KDR:30.667
Accuracy:50.397% D
KPH:41.600 B
VKPH:19.300 C+
L100 Python HESH
A+
Kills:173
V. Kills:48 353%
Deaths:9
KDR:19.222
Accuracy:51.007% C*
KPH:52.900 C+
VKPH:14.700 A+
C75 Viper
M**
Kills:126
V. Kills:63 197%
Deaths:4
KDR:31.500
Accuracy:65.401% M+
KPH:50.200 B*
VKPH:25.100 M**
Kills:2,139 (2,139 + 0)
Deaths:73
KDR:29.301
VKDR:13.219
Vehicle Kills:965
Kill Difference:2,066
Playtime:49.987 hours
Usage:2%
Score:1.044m
Score/min:348
Driving Accuracy:65.401%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:2,092
V. Kills:881 237%
Deaths:64
KDR:32.688
Accuracy:50.661% C++
KPH:39.700 B**
VKPH:16.700 C*
E540 Halberd
A+
Kills:1,522
V. Kills:601 253%
Deaths:99
KDR:15.374
Accuracy:55.659% A+
KPH:44.100 B**
VKPH:17.400 B+
Enforcer ML85
A++
Kills:1,348
V. Kills:705 191%
Deaths:86
KDR:15.674
Accuracy:56.737% A++
KPH:39.700 A+
VKPH:20.800 B+
M96 Mjolnir
A+
Kills:252
V. Kills:129 194%
Deaths:26
KDR:9.692
Accuracy:47.546% B**
KPH:65.200 A+
VKPH:33.400 B*
Titan-150 HESH
C+
Kills:86
V. Kills:21 391%
Deaths:
KDR:
Accuracy:41.201% D
KPH:33.300 C--
VKPH:8.100 C+
Halberd SE
C
Kills:63
V. Kills:25 242%
Deaths:
KDR:
Accuracy:60.760% A+
KPH:40.300 C--
VKPH:16 C
Kills:5,363 (2,178 + 3,185)
Deaths:275
KDR:19.502
VKDR:8.589
Vehicle Kills:2,362
Kill Difference:5,088
Playtime:129.190 hours
Usage:6%
Score:3.012m
Score/min:389
Driving Accuracy:41.201%
Gunner Accuracy:60.760%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:13,637
V. Kills:4,640 294%
Deaths:751
KDR:18.158
Accuracy:65.827% A
KPH:69.300 B**
VKPH:23.600 C**
C85 Canister-H
C*
Kills:3,865
V. Kills:306 N/A
Deaths:195
KDR:19.821
Accuracy:68.929% A++
KPH:111.600 C+
VKPH:8.800 C*
M40 Fury-H
B**
Kills:2,686
V. Kills:942 285%
Deaths:236
KDR:11.381
Accuracy:63.836% A**
KPH:73.800 C-
VKPH:25.900 B**
M96 Mjolnir-H
A
Kills:1,505
V. Kills:621 242%
Deaths:158
KDR:9.525
Accuracy:54.013% B+
KPH:77.100 A
VKPH:31.800 C+
Halberd-H SE
B**
Kills:852
V. Kills:273 311%
Deaths:2
KDR:426
Accuracy:67.349% B**
KPH:72.400 C
VKPH:23.200 C-
M12 Kobalt-H
C+
Kills:447
V. Kills:19 N/A
Deaths:14
KDR:31.929
Accuracy:29.221% A+
KPH:107.600 C
VKPH:4.600 C+
G40-F Ranger
A++
Kills:392
V. Kills:206 189%
Deaths:26
KDR:15.077
Accuracy:47.233% A++
KPH:40.500 C**
VKPH:21.300 C+
M60-G Bulldog-H
B+
Kills:139
V. Kills:32 421%
Deaths:6
KDR:23.167
Accuracy:61.492% B**
KPH:82 C+
VKPH:18.900 B+
G30 Walker
A**
Kills:134
V. Kills:47 279%
Deaths:7
KDR:19.143
Accuracy:51.390% A**
KPH:44.500 B+
VKPH:15.600 C++
Enforcer ML65-H
B**
Kills:98
V. Kills:42 228%
Deaths:11
KDR:8.909
Accuracy:67.115% B**
KPH:43 B
VKPH:18.400 D-
Kills:23,755 (0 + 23,755)
Deaths:1,406
KDR:16.895
VKDR:5.070
Vehicle Kills:7,128
Kill Difference:22,349
Playtime:319.812 hours
Usage:14%
Score:7.002m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:67.115%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:1,313
V. Kills:75 N/A
Deaths:38
KDR:34.553
Accuracy:28.007% A++
KPH:74.700 C++
VKPH:4.300 B*
M12 Kobalt
B*
Kills:307
V. Kills:19 N/A
Deaths:7
KDR:43.857
Accuracy:25.516% A+
KPH:71.500 C+
VKPH:4.400 B*
M20 Basilisk
B*
Kills:129
V. Kills:42 300%
Deaths:13
KDR:9.923
Accuracy:53.194% A++
KPH:32.300 B*
VKPH:10.500 B*
M20 Basilisk
B**
Kills:87
V. Kills:33 256%
Deaths:8
KDR:10.875
Accuracy:49.990% A
KPH:33.300 B*
VKPH:12.600 B**
G40-F Ranger
B++
Kills:72
V. Kills:43 164%
Deaths:2
KDR:36
Accuracy:39.651% B++
KPH:19.200 C+
VKPH:11.500 C+
Kills:1,908 (0 + 1,908)
Deaths:68
KDR:28.059
VKDR:3.118
Vehicle Kills:212
Kill Difference:1,840
Playtime:32.213 hours
Usage:1%
Score:0.614m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:39.651%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:191
V. Kills:95 199%
Deaths:82
KDR:2.329
Accuracy:57.856% B*
KPH:12.800 D
VKPH:6.400 C+
Kills:191 (191 + 0)
Deaths:82
KDR:2.329
VKDR:1.159
Vehicle Kills:95
Kill Difference:109
Playtime:14.900 hours
Usage:1%
Score:0.075m
Score/min:84
Driving Accuracy:57.856%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:253
V. Kills:117 214%
Deaths:13
KDR:19.462
Accuracy:49.732% A++
KPH:46.900 B**
VKPH:21.700 B*
CAS 14-E
B
Kills:168
V. Kills:18 N/A
Deaths:11
KDR:15.273
Accuracy:41.241% A
KPH:65.500 C+
VKPH:7 B
VLG Missile Launcher
C
Kills:160
V. Kills:68 232%
Deaths:6
KDR:26.667
Accuracy:50.911% C-
KPH:43.700 D
VKPH:18.600 C
Pelter Rocket Pod
C+
Kills:107
V. Kills:35 297%
Deaths:6
KDR:17.833
Accuracy:48.052% B
KPH:53.300 C
VKPH:17.400 C+
Kills:688 (0 + 688)
Deaths:36
KDR:19.111
VKDR:6.611
Vehicle Kills:238
Kill Difference:652
Playtime:13.631 hours
Usage:1%
Score:0.280m
Score/min:343
Piloting Accuracy:N/A%
Gunner Accuracy:48.052%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 18,27713,63775118.158B++13.8665.827%AN/A69.3B**23.6C**342196.7h4B*6.1B**
C150 Dalton 7,8085,0768857.682S53.3836.401%CN/A62.7B**33.7B+45281h2.1B**5.8B**
C85 Canister-H 4,1713,86519519.821C*15.5268.929%A++7.503%D--111.7C+8.8C*38734.6h8.2C11.9B
M40 Fury-H 3,6282,68623611.381C7.0863.836%A**N/A73.8C-25.9B**38536.4h12.6D*19.8C++
C-4 3,4772,3651,6301.451C+2.8524.398%CN/A17.8D**8.4D**141133h1.1B++4.5B+
Titan-150 AP 2,9732,0926432.688M++28.3950.661%C++N/A39.7B**16.7C*51652.7h3.3B*6.5B*
L100 Python AP 2,6941,8406030.667M+26.3750.397%DN/A41.6B19.3C+31244.2h3.9B*7.7B++
E540 Halberd 2,1231,5229915.374B++11.0855.659%A+N/A44.1B**17.4B+30434.5h4.8B+8.5B**
M96 Mjolnir-H 2,1261,5051589.525B**5.2354.013%B+N/A77.2A31.8C+58119.5h24.4C++45.2B+
Enforcer ML85 2,0531,3488615.674A++11.3856.737%A++N/A39.6A+20.7B+27234h9.9B++17.5A
M12 Kobalt 1,3881,3133834.553B**30.2628.007%A++14.395%D--74.6C++4.3B*30117.6h22.3C--79.7B+
LA3 Desperado 1,1791,1705762.031B**2.2744.116%A**24.274%B+22.5DN/A7651.9h8.8C++19.9B*
MGR-L1 Promise 1,1971,1516491.773C*2.5231.457%A19.114%D--16.1D--N/A6171.3h18.6D-59.3C++
GD-22S 1,0521,0365511.88C++2.4230.308%B**24.904%C+25.5DN/A7240.6h10.7C++35.3B+
GD-7F 9358936171.447C++2.8534.672%A++15.23%D--13.1DN/A4568.3h14.8C--42.5B+
Halberd-H SE 1,1258522426U421.7067.349%B**N/A72.2C23.1C-31511.8h3.8C**5.6B++
NC05 Jackhammer 8508344481.862C**2.4451.94%B++14.149%C31.7DN/A8926.3h4.2B+8.1B+
M60-A Bulldog 9077761745.647S41.3548.606%B**N/A68.7B*11.6B*37511.3h4.3B**8.9B**
EM4 Longshot 6686631344.948B+0.6540.782%C++80.091%C*23DN/A6228.8h2.2C+5.5C++
AF-4 Cyclone 6376263821.639C*2.6633.132%A18.85%C+23.4DN/A6926.7h11.2C+33.8B+
NS-44 Commissioner 5795723191.793B+2.5051.78%A++19.755%C-12.9D-N/A4444.4h4C+7.8B+
M20 Mustang 8725644612.261M7.9633.334%B+1.064%D16.3C+8.9C16734.7h67.9B+203.8B++
AF-57 Piston 5615523261.693B2.6049.452%B++9.783%D*20.4DN/A6427.1h4.2C**8.4B+
NS Decimator 8335523871.426C*2.8750.305%D**N/A15.8D*8.1D--12834.9h4B8C+
CAS30 Tank Buster 817540856.353A*2.0662.903%A++1.667%B++7.5C+3.9D7571.9h55C+87.4B+
NC6 Gauss SAW 5635342891.848B+2.4530.568%A++21.723%C16.8DN/A6031.7h11.8C38.5B+
M12 Kobalt-H 4664471431.929C++27.6329.221%A+15.213%D106.4C4.5C+3564.2h17.8C-60.8B+
Warden 4534232451.727B+2.5741.248%A*11.111%F-27.3C++1.9A*9615.5h5.8B**14.1B**
G40-F Ranger 5983922615.077B+10.7847.233%A++1.276%C++40.4C**21.2C+3589.7h57.8B+122.4A
Reaper DMR 3943722731.363C+2.9334.517%A+17.204%D*13.1D--N/A4128.5h10.1C29.2B+
AF-34 Mattock 368361655.554B+1.2645.457%B*13.296%D*41.5C+N/A1318.7h9.2D20.3C++
NS-15M AE 3763483970.877D3.4231.592%B*16.667%D**6D**N/A2257.9h19.1F**60.4D
Vortek Rotary 531346824.22B+0.0840.121%A+N/A15.7C+8.4C-15022h57.3B+142.9B++
AF-34 Mattock 353344655.292B+0.9943.895%B**11.337%D*39.5C+1B++1198.7h9.4D-21.3C+
A30 Walker 445308838.5U34.2031.009%A1.623%C+28.3B++12.6C+27210.9h81.2B++261.9B*
M12 Kobalt 326307743.857M**39.5625.516%A+13.029%D*71.4C+4.4B*3774.3h19.1C+74.9B+
M12 Kobalt 3163051030.5C+26.2030.802%A++14.098%D--74.4D2.7D1994.1h23.6D76.7C*
Orbital Strike Uplink 3822651265N/A260.70644.186%UN/A883.3U390U53080.3h1T*0.2T*
M20 Wyvern 3702531319.462A++15.1649.732%A++3.953%C+46.9B**21.7B*3825.4h67.2B+135.1B*
M96 Mjolnir 381252269.692B+5.3947.546%B**N/A64.6A+33.1B*4223.9h26.4B*55.5B*
M30 Mustang AH 269237346.971C+2.6763.039%B*N/A34.9D4.7C+2226.8h12.5D19.8C
GR-22 2412341751.337C+2.9631.544%A19.231%C+16.1D-N/A4714.5h14.5C-45.9B+
LA39 Bruiser 2372281441.583B2.7164.238%C++15.79%C++24.8D1B++1049.2h2.6C4C++
Hunter QCX 3452273010.754C+3.5454.706%B++N/A14C+7.3B++12616.2h10.9C20C+
MGR-S1 Gladius 2172131042.048B2.2532.494%B*15.493%D--26DN/A1088.2h9.1C**28B+
M40 Fury-F 286191822.329B+1.9757.856%B*N/A12.8D6.4C+8414.9h12.7C+21.9C++
MGR-M1 Bishop 206189752.52C**1.7838.703%B*15.873%F-15.9D-1.4B*5411.9h6.7C+17.4B
G30 Walker 282186726.571A*22.2755.317%A+1.613%D-60B+31B**4913.1h169.3C*306.1B++
Tank Mine 238185726.429U22.13557.959%UN/A616.7S176.7M**55900.3h7.4T*1.3M
L100 Python HESH 221173919.222B++14.9251.007%C*N/A52.4C+14.5A+4153.3h3.5C6.9C+
NS Baron G5AE 1771721261.365C+2.9345.294%C10.465%D--13.4D--N/A4912.8h5.7D*12.5C+
CAS 14-E 1861681115.273C+10.9841.241%A1.786%C+64.6C+6.9B3192.6h31.7C+76.9B+
GD-66 Claw 1681641271.291C+3.0160.099%C+14.634%C+28.3DN/A775.8h2.2B+3.7C**
EM1 1681641191.378C++2.9230.208%A+12.195%D**15.3D--N/A4810.7h14.8C-48.9B+
MGR-A1 Vanquisher 1671631411.156C+3.1432.384%B*20.245%D13.7D--N/A5111.9h10.5C+32.3B+
Hardlight Dagger 1661635,1920.031C+4.2710.072%D**8.589%B0.3C+N/A1505.7h2.2C+22.2D*
VLG Missile Launcher 228160626.667C++22.3750.911%C-N/A43.2D18.4C3293.7h5.9C+11.7C+
L-24R Spur 162148624.667A++20.3743.412%B+4.73%M26.9C--2.5C+1285.5h27.3C+62.8C++
NS-61 Emissary 1461461071.364B++2.9340.756%A++20.548%B+18.5C--N/A607.9h13C++31.9B+
NS-44L Blackhand 152143612.344B*1.9545.688%B30.769%D-17.4D1.1A++548.2h4.1C*9B
M60-G Bulldog-H 171139623.167B+18.8761.492%B**N/A81.8C+18.8B+3321.7h5.1C+8.3B+
NS-AM7 Archer 2061382460.561C++3.7463.186%B+1.449%F-2D--1D--2370.5h17.3C++27.3C**
Rocklet Rifle 2361351141.184B*3.1154.18%C*N/A13D*9.7D**29010.4h40.5C74.7C+
G30 Walker 181134719.143S14.8551.39%A**1.493%D--44.7B+15.7C++2553h106.9B*208.1B*
M20 Basilisk 171129139.923M+5.6353.194%A++6.202%C++32.3B*10.5B*3224h69.2B++130.1B**
C75 Viper 189126431.5S27.2065.401%M+N/A50.4B*25.2M**8862.5h13.1C+20.1B*
NS Annihilator 190119621.919M*2.3880.946%C++N/A9.1C5.4D*14913.1h9.9B++12.3B+
NC14 Bolt Driver 120117393B+1.3036.031%C+88.889%A+18.6C-N/A846.3h2.4C**6.5C**
NSX-P Tanto 115112771.455B+2.8429.918%B+31.25%B++10.5D-N/A4910.7h13.4C*44.8B+
AP30 Shredder 174112256M51.7041.38%A+1.786%C46.7B++25.8B++5562.4h73.4C++177.4B++
NS-20 Gorgon 114109452.422A1.8828.547%B+12.844%D**24.2C++1.1C--1074.5h47.6C166.6C++
Pelter Rocket Pod 142107617.833B++13.5448.052%BN/A53.5C17.5C+2922h19.4C**40.3B+
NS-20 Gorgon 109105452.333B**1.9628.477%B+18.095%C-23.3C++N/A934.5h49.5D173.7C+
Fatestealer 104103531.943U2.3538.667%C++21.359%C+24.5C+N/A534.2h2.3C+5.8B
Blitz GD-10 103102472.17B**2.1329.558%B*6.863%F22.2C-N/A884.6h13.1B+44.3B+
MGR-C1 Charger 109101891.135C++3.1632.748%B**21.782%C-10.4D--N/A479.7h15.3D46.8C++
Enforcer ML65-H 14098118.909B**4.6167.115%B**1.02%D42.6B18.3D-2982.3h10.7B+15.9B**
NC1 Gauss Rifle 9794781.205C++3.0929.356%B**25.532%B+20CN/A1324.7h12.4C++42.3B+
M20 Drake 13593193U88.7031.572%C*2.151%C+31B+14C2733h40.1B++127B++
Razor GD-23 9893711.31B+2.9932.746%A+13.979%D*17.2C--N/A715.4h12.4C++37.8B+
NSX Tengu 9188432.047B++2.2545.994%B**18.182%D22DN/A664h12.8C++27.8B+
M20 Basilisk 12087810.875M**6.5849.99%A1.149%F33.5B**12.7B**4802.6h86.9C**173.8B++
Titan-150 HESH 10786186S81.7041.201%D2.326%B+33.1C--8.1C+4602.6h3.4C8.3C-
M60-G Bulldog 12386186M81.7069.014%AN/A71.7C30.8B+5081.2h6.8C++9.9B+
Anti-Vehicle Grenade 13686186N/A81.7052.114%C+N/A430C+250A*65170.2h4.9C*9.3B
NS-03 Thumper 8180621.29B*3.0135.526%BN/A32C+N/A802.5h6.1B+17.1B+
NS-7 PDW 8276431.767B++2.5331.339%B**15.79%C-22.4C1.8M+923.4h19.4D*62C+
Nightshade 130754,1100.018C4.2881%B*1.333%D*0.2DN/A3449.3h226.6T279.8T-
NS-R3 Swarm 11672581.241B**3.0664.895%C++N/A8C+4.9D-979h17.6B**27.2B**
G40-F Ranger 11572236U31.7039.651%B++N/A19.5C+11.6C+2073.7h114.8C*289.5B+
L105 Zephyr 10269234.5A++30.2040.637%CN/A38.3C-18.3A+4141.8h10.7F--26.4D**
Halberd SE 8863163B+58.7060.76%A+N/A39.4D15.6C3071.6h3.8C*6.3B*
NSX Tomoe 5757331.727C+2.5732.288%B+49.123%B**20.4D-N/A582.8h15.7C--48.7C+
A30 Walker 885696.222B+1.9230.858%AN/A17B*9.7C++1343.3h134.5B*435.9B**
Frag Grenade 5450150N/A45.7060.116%A++N/A500C+40M*60870.1h2.1A+3.5A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,0041,989,209199h
Anti-Vehicle MANA Turret3820.2h
Spawn Beacon142,3513.1h
Pummeler Rocket Pods01580.1h
Repair Module11400.8h
Turret AI Module21040.8h
Skywall Shield Emitter1670.6h
Rampart Wall1641.2h
Nanite Revive Grenade03940.1h
Medical Kit411,0942.9h
Medical Applicator13044,1525.3h
Motion Spotter152,5051.7h
Welding Device029,6862.5h
Spear Anti-Vehicle Tower0670.6h
Xiphos Anti-Personnel Tower2580.5h
Spitfire Auto-Turret231,6432.8h
NC Triumph Flare Gun11930.2h
Recon Detection Device67223.6h
Ammunition Package333,6912h
Anti-Infantry MANA Turret2740.2h
Solid Wall11032.3h
Flail Targeting Dart2690.6h
WLT-Howler Mining Laser41,13016.9h
Nano-Repair Grenade02,2890.6h
Orbital Strike Target Designator24621.6h
Vehicle Gate1762.4h

Check the help document for the dictionary if you want to learn more about words used here.


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