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Harbinger KtoXoditBGostuPoYtram[vini] KtoXoditBGostuPoYtram
VS BR 93

KDR: 5.3

Score: 24.5m

Last Seen: Mar 17th, 2019 4:58 PM
- OFFLINE - 108.9 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Cobalt - Outfit Leader of Vinni[vini] Vinni
VS outfit on Cobalt

Members: 1
Level Progress (to 94): 26%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt E540 Halberd E540 Halberd-H Proton II PPA-H L100 Python HESH Saron HRB M40 Fury-H Saron HRB-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $257,706 MLG Score: 206
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.678%20.752%574710261,9421.169184.128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.265%1.373A-0.022C+-5.696T*HEAD ++ (~6.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.20.21C++16.7-0.163C43.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.017%0.578%551310302,2486285733.57393392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.563%0.292C*-1.287D**-0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.726B++4.50.629B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.174%1.413%361410102312,878551516523.372249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.686%0.798B++-0.739D-1.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.801B++110.733B++13.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vinni[vini] Vinni
VS outfit on Cobalt

Members: 1
24.5m433.1%374 (22.4k)320 (19.2k)5.2968927,4225,1777.6024793 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1033162514.754%5.259%7814:427

96% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2016 10:31 AMJan 25th, 2017 12:33 PMMar 21st, 2019 9:56 AM (15h) (PST)Mar 17th, 2019 4:20 PM (4d) (PST)Mar 17th, 2019 12:58 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
679216580.3590.0680.0191.9860.100206

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,7701,28839,4822241119619,216

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1274.4h/53.1d 11,936 1,442 13,428 151.8k 1,354 2,789 7,635 52m

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B+
Kills:678
Deaths:929
KDR:0.730
Accuracy:27.699% B+
HSR:25.074% C+
Solstice VE3
B+
Kills:640
Deaths:669
KDR:0.957
Accuracy:24.788% B+
HSR:21.875% B+
Kills:1,318
Deaths (as Engineer):1,598
Deaths (to Engineers):1,630
KDR:0.82478
Kill Difference:280
Playtime:1,229.429 hours
Usage:96%
Score:23.807m
Score/min:323
Accuracy (listed only):26.243%
HSR (listed only):23.474%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
A
Kills:190
Deaths:199
KDR:0.955
Accuracy:67.696% A
HSR:3.684% D**
Eridani SX5
C*
Kills:183
Deaths:189
KDR:0.968
Accuracy:25.076% C
HSR:21.312% C*
NS-44 Commissioner AE
B**
Kills:103
Deaths:235
KDR:0.438
Accuracy:51.833% B**
HSR:13.592% D**
Kills:476
Deaths (as Infiltrator):623
Deaths (to Infiltrators):532
KDR:0.76404
Kill Difference:147
Playtime:29.370 hours
Usage:2%
Score:0.480m
Score/min:272
Accuracy (listed only):48.202%
HSR (listed only):12.863%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,749
V. Kills:324 N/A
Deaths:62
KDR:28.210
Accuracy:47.877% C+
KPH:43.200 C
VKPH:8 C+
C75 Viper
B+
Kills:315
V. Kills:122 256%
Deaths:32
KDR:9.844
Accuracy:37.809% C+
KPH:26.500 C+
VKPH:10.200 B+
L100 Python AP
C
Kills:184
V. Kills:88 207%
Deaths:9
KDR:20.444
Accuracy:51.579% D
KPH:26.400 C
VKPH:12.600 D-
LB00 Python AP
D--
Kills:74
V. Kills:37 195%
Deaths:6
KDR:12.333
Accuracy:42.755% F-
KPH:28.800 D*
VKPH:14.400 D--
Kills:2,322 (2,322 + 0)
Deaths:109
KDR:21.303
VKDR:5.239
Vehicle Kills:571
Kill Difference:2,213
Playtime:61.897 hours
Usage:5%
Score:0.799m
Score/min:215
Driving Accuracy:42.755%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:3,884
V. Kills:1,699 228%
Deaths:224
KDR:17.339
Accuracy:53.115% B++
KPH:35.700 B+
VKPH:15.600 C+
Saron HRB
B**
Kills:1,357
V. Kills:628 216%
Deaths:119
KDR:11.403
Accuracy:53.625% B**
KPH:33.300 B*
VKPH:15.400 C+
Proton II PPA
C
Kills:98
V. Kills:11 N/A
Deaths:7
KDR:14
Accuracy:37.216% A*
KPH:27.700 D--
VKPH:3.100 C
Supernova FPC
C
Kills:53
V. Kills:30 171%
Deaths:6
KDR:8.833
Accuracy:51.715% C
KPH:19.600 C-
VKPH:11.100 D-
Kills:5,392 (53 + 5,339)
Deaths:356
KDR:15.146
VKDR:6.652
Vehicle Kills:2,368
Kill Difference:5,036
Playtime:155.932 hours
Usage:12%
Score:3.501m
Score/min:374
Driving Accuracy:51.715%
Gunner Accuracy:37.216%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:2,479
V. Kills:1,031 240%
Deaths:149
KDR:16.638
Accuracy:62.732% B++
KPH:58.600 B++
VKPH:24.400 B
Proton II PPA-H
B
Kills:1,995
V. Kills:172 N/A
Deaths:132
KDR:15.114
Accuracy:48.224% A
KPH:88.400 C+
VKPH:7.600 B
M40 Fury-H
B++
Kills:1,221
V. Kills:387 315%
Deaths:60
KDR:20.350
Accuracy:48.702% B+
KPH:78.500 C
VKPH:24.900 B++
Saron HRB-H
C**
Kills:1,031
V. Kills:669 154%
Deaths:134
KDR:7.694
Accuracy:60.315% B+
KPH:41.500 C**
VKPH:26.900 C**
Aphelion VEX-4H
B+
Kills:229
V. Kills:160 142%
Deaths:41
KDR:5.585
Accuracy:50.056% B+
KPH:46.200 B
VKPH:32.300 B+
G40-F Ranger
C+
Kills:149
V. Kills:87 169%
Deaths:6
KDR:24.833
Accuracy:34.586% C**
KPH:36.100 C+
VKPH:21.100 C+
M12 Kobalt-H
C+
Kills:114
V. Kills:7 N/A
Deaths:7
KDR:16.286
Accuracy:19.773% D
KPH:79.900 D
VKPH:4.900 C+
Kills:7,218 (0 + 7,218)
Deaths:529
KDR:13.645
VKDR:4.750
Vehicle Kills:2,513
Kill Difference:6,689
Playtime:115.725 hours
Usage:9%
Score:2.275m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:19.773%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:575
V. Kills:36 N/A
Deaths:8
KDR:71.875
Accuracy:19.228% C++
KPH:59.800 C+
VKPH:3.700 C++
G40-F Ranger
B**
Kills:461
V. Kills:273 168%
Deaths:10
KDR:46.100
Accuracy:29.626% C
KPH:27.300 B**
VKPH:16.200 B+
M40 Fury
B**
Kills:165
V. Kills:63 258%
Deaths:8
KDR:20.625
Accuracy:39.490% B
KPH:39.500 C+
VKPH:15.100 B**
M20 Basilisk
A++
Kills:73
V. Kills:21 332%
Deaths:5
KDR:14.600
Accuracy:41.747% C**
KPH:41.100 A++
VKPH:11.800 B**
Kills:1,274 (0 + 1,274)
Deaths:31
KDR:41.097
VKDR:12.677
Vehicle Kills:393
Kill Difference:1,243
Playtime:32.446 hours
Usage:3%
Score:0.449m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:41.747%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B*
Kills:224
V. Kills:138 161%
Deaths:27
KDR:8.296
Accuracy:35.457% C
KPH:31.400 B+
VKPH:19.300 B*
Pelter Rocket Pod
C+
Kills:131
V. Kills:60 215%
Deaths:8
KDR:16.375
Accuracy:50.440% B
KPH:43.200 C--
VKPH:19.800 C+
CAS 14-E
B*
Kills:92
V. Kills:18 N/A
Deaths:7
KDR:13.143
Accuracy:38.741% B*
KPH:47.400 C--
VKPH:9.300 B*
Kills:447 (0 + 447)
Deaths:42
KDR:10.643
VKDR:5.143
Vehicle Kills:216
Kill Difference:405
Playtime:12.115 hours
Usage:1%
Score:0.167m
Score/min:230
Piloting Accuracy:N/A%
Gunner Accuracy:38.741%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 4,9704,73111242.241B*36.9421.028%C16.825%C+76.4C--3.9C-21861.9h18.4C+87.6C++
E540 Halberd 5,5833,88422417.339B*12.0453.115%B++N/A35.7B+15.6C+226108.9h5B++9.4B*
E540 Halberd-H 3,5102,47914916.638B*11.3462.732%B++N/A58.6B++24.4B34242.3h4.6B*7.3B**
Proton II PPA-H 2,1671,99513215.114C**9.8248.224%A1.103%D88.3C+7.6B27022.6h10.7C+22.2B+
L100 Python HESH 2,0731,7496228.21A22.9147.877%C+N/A43.3C8C+19740.4h3.3C**7C**
Saron HRB 1,9851,35711911.403A6.1153.625%B**N/A33.3B*15.4C+26940.7h19.8B+36.9B*
M40 Fury-H 1,6081,2216020.35B++15.0548.702%B+N/A78.8C25B++40115.5h11.9D24.4C
Saron HRB-H 1,7001,0311347.694B+2.4060.315%B+N/A41.6C**27C**30424.8h21.8B+36.1B++
NSX-P Tanto 6976789290.73C4.5727.699%B+25.074%C+4.9D--N/A30137.5h20.4D-73.8C+
Solstice VE3 6556406690.957C**4.3424.788%B+21.875%B+7.5DN/A3185.2h15.9C++64.3C*
G40-F Ranger 9846201638.75A*33.4531.46%CN/A34.1C20C27218.2h57.8B++183.9B+
M12 Kobalt 611575871.875S66.5819.228%C++17.565%C+59.9C+3.8C*2229.6h21.3C+110.7C*
G40-F Ranger 7344611046.1U40.8029.626%CN/A27.3B**16.2B+21716.9h78.3B**264.2B*
C-4 5493691113.324A1.9731.718%B**N/A111.8B++54.5A++12493.3h1.2B++3.7B*
C75 Viper 437315329.844A4.5537.809%C+1.27%C+26.5C+10.3B++18011.9h11.3B+29.9B+
Tank Mine 3322351318.077S12.7884.864%M**N/A391.7S161.7M*33310.6h3.6F*4.2A
Aphelion VEX-4H 389229415.585C++0.2950.056%B+N/A45.8B32B+4485h43.2B+86.2B++
M20 Wyvern 362224278.296B++3.0035.457%CN/A31.5B+19.4B*1857.1h71.5B+201.6B
M20 Basilisk 278213229.682B+4.3943.303%D--5.164%C**43.5C++13.3D-2204.9h52.6A121.4B**
NS-AM7 Archer 2991901990.955A4.3467.696%A3.684%D**2.8D-1.6D2668.4h15.1B+22.3B++
L100 Python AP 272184920.444M*15.1551.579%D1.087%D--26.3C12.6D-3547h4.3B**8.3B*
Eridani SX5 1881831890.968C+4.3325.076%C21.312%C*11.2D-N/A4416.4h13.1C+52.3C+
M40 Fury 228165820.625A*15.3339.49%BN/A39.3C+15B**1904.2h17.9C45.4C+
G40-F Ranger 236149624.833A++19.5434.586%C**N/A36.3C+21.2C+2624.1h51.3B+148.4B++
Pelter Rocket Pod 191131816.375C++11.0850.44%BN/A43.7C--20C++2663h23.2C+46C++
M12 Kobalt-H 121114716.286C+10.9919.773%D15.79%C+81.4D5C+2091.4h16.5C+83.3C
M40 Fury 165114234.957D0.3457.205%B**N/A26.5D*11.9D1654.3h20.8C36.3C+
Hunter QCX 1821121240.903B4.3958.131%B*N/A16.5C*10.3A+1556.8h9.6C+16.5C++
NS-44 Commissioner AE 1041032350.438D4.8651.833%B**13.592%D**7.4D*N/A9814h11T*21.2T-
Proton II PPA 10998714C+8.7037.216%A*N/A28D--3.1C1123.5h22.1T59.3C--
Orion VS54 10297851.141C+4.1618.671%C23.711%C+22C1.1A+2504.4h12B+64.1C++
CAS 14-E 11092713.143C+7.8538.741%B*1.087%D48.4C--9.5B*3361.9h53.3D**137.6D
LB00 Python AP 11174612.333C++7.0442.755%F-N/A28.5D*14.2D--2942.6h4B+9.4D-
M20 Basilisk 9473514.6S9.3041.747%C**1.37%F-40.6A++11.7B**5011.8h49.1A+117.6A
Supernova FPC 835368.833B+3.5451.715%CN/A19.6C-11.1D-82602.7h3.7B**7.2B*
Pulsar VS1 5251900.567C4.7321.051%C--19.608%C+11.9DN/A924.3h14.8C++70.1C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11,8320.6h
Spawn Beacon01160h
Nano-Armor Kit61135,8279.9h
Cortium Silo01690.3h
AE Nano-Armor Kit4761,233,55696.7h
Medical Applicator115,0680.4h
Deconstruction Tool06050h
Spitfire Auto-Turret131,8211.5h
Lasher X2 AE0740.2h
Anti-Infantry MANA Turret0580.1h
Ammunition Package75,8331.8h
WLT-Howler Mining Laser57190,44777.2h
Nano-Repair Grenade09490.3h

Check the help document for the dictionary if you want to learn more about words used here.


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