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Primarch KtoXoditBGostuPoYtram[vini] KtoXoditBGostuPoYtram
VS BR 96

KDR: 5.27

Score: 25.6m

Last Seen: May 19th, 2019 5:02 PM
- OFFLINE - 133.8 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Cobalt - Outfit Leader of Vinni[vini] Vinni
VS outfit on Cobalt

Members: 1
Level Progress (to 97): 12%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt E540 Halberd E540 Halberd-H Proton II PPA-H L100 Python HESH Saron HRB M40 Fury-H Saron HRB-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $257,706 MLG Score: 206
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.125%20.527%557711902,1241.186594.082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.305%1.229B**-0.022C+-5.345T*HEAD ++ (~6.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.70.186C++16.5-0.167C44.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.082%0.575%516311942,2596755893.34172383%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.661%0.302C*-1.295D**-0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.734B++4.50.639B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.904%1.431%367910118713,765575554123.9391248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.695%0.741B++-0.749D-1.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.792B++10.80.725B++13.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vinni[vini] Vinni
VS outfit on Cobalt

Members: 1
25.6m430.5%372 (22.3k)318 (19.1k)5.268429,1295,5297.6086196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1197168714.786%5.174%7614:307

97% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2016 10:31 AMJan 25th, 2017 12:33 PMMay 23rd, 2019 11:21 PM (1d) (PST)May 19th, 2019 2:41 PM (5d) (PST)May 19th, 2019 1:02 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
692226700.3610.0690.0191.9950.102206

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,5281,31740,2112241120619,093

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1343.3h/56d 12,939 1,507 14,035 160.8k 1,407 2,940 8,211 55.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C**
Kills:778
Deaths:813
KDR:0.957
Accuracy:24.372% C**
HSR:21.080% C**
NSX-P Tanto
B+
Kills:678
Deaths:929
KDR:0.730
Accuracy:27.699% B+
HSR:25.074% C+
Kills:1,456
Deaths (as Engineer):1,742
Deaths (to Engineers):1,743
KDR:0.83582
Kill Difference:286
Playtime:1,297.689 hours
Usage:97%
Score:24.960m
Score/min:321
Accuracy (listed only):26.035%
HSR (listed only):23.077%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C**
Kills:227
Deaths:227
KDR:1
Accuracy:23.704% C--
HSR:21.145% C**
NS-AM7 Archer
B**
Kills:190
Deaths:213
KDR:0.892
Accuracy:67.470% B**
HSR:3.684% D**
NS-44 Commissioner AE
B**
Kills:103
Deaths:235
KDR:0.438
Accuracy:51.833% B**
HSR:13.592% D*
Kills:520
Deaths (as Infiltrator):675
Deaths (to Infiltrators):571
KDR:0.77037
Kill Difference:155
Playtime:29.484 hours
Usage:2%
Score:0.480m
Score/min:271
Accuracy (listed only):47.669%
HSR (listed only):12.807%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:80
V. Kills:56 140%
Deaths:7
KDR:11.429
Accuracy:45.320% B+
KPH:35.700 C++
VKPH:25 C+
Kills:80 (0 + 80)
Deaths:7
KDR:11.429
VKDR:8
Vehicle Kills:56
Kill Difference:73
Playtime:2.240 hours
Usage:0%
Score:0.105m
Score/min:780
Piloting Accuracy:N/A%
Gunner Accuracy:45.320%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,753
V. Kills:325 N/A
Deaths:63
KDR:27.825
Accuracy:47.903% C+
KPH:43.200 C
VKPH:8 C+
LB00 Python AP
D-
Kills:370
V. Kills:163 226%
Deaths:25
KDR:14.800
Accuracy:46.635% D**
KPH:33.800 D--
VKPH:14.900 D-
C75 Viper
B+
Kills:315
V. Kills:122 256%
Deaths:32
KDR:9.844
Accuracy:37.809% C+
KPH:26.500 C+
VKPH:10.200 B+
L100 Python AP
C
Kills:191
V. Kills:93 203%
Deaths:9
KDR:21.222
Accuracy:52.043% C--
KPH:26.700 C
VKPH:13 D-
Kills:2,629 (2,629 + 0)
Deaths:129
KDR:20.380
VKDR:5.450
Vehicle Kills:703
Kill Difference:2,500
Playtime:70.548 hours
Usage:5%
Score:0.900m
Score/min:213
Driving Accuracy:52.043%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:4,473
V. Kills:1,941 230%
Deaths:265
KDR:16.879
Accuracy:52.860% B++
KPH:35.800 B+
VKPH:15.500 C+
Saron HRB
B**
Kills:1,376
V. Kills:636 216%
Deaths:120
KDR:11.467
Accuracy:53.662% B**
KPH:33 B*
VKPH:15.200 C+
Proton II PPA
C
Kills:98
V. Kills:11 N/A
Deaths:7
KDR:14
Accuracy:37.216% A*
KPH:27.700 D--
VKPH:3.100 C
Supernova FPC
C
Kills:62
V. Kills:35 172%
Deaths:7
KDR:8.857
Accuracy:51.240% C
KPH:17.700 D
VKPH:10 D--
Kills:6,009 (62 + 5,947)
Deaths:399
KDR:15.060
VKDR:6.574
Vehicle Kills:2,623
Kill Difference:5,610
Playtime:173.684 hours
Usage:13%
Score:3.885m
Score/min:373
Driving Accuracy:51.240%
Gunner Accuracy:37.216%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:2,484
V. Kills:1,036 240%
Deaths:150
KDR:16.560
Accuracy:62.795% B++
KPH:58.600 B++
VKPH:24.400 B
Proton II PPA-H
B
Kills:2,103
V. Kills:178 N/A
Deaths:135
KDR:15.578
Accuracy:48.082% A
KPH:87.300 C+
VKPH:7.400 B
M40 Fury-H
B*
Kills:1,318
V. Kills:411 320%
Deaths:62
KDR:21.258
Accuracy:48.565% B++
KPH:78.100 C
VKPH:24.300 B*
Saron HRB-H
C**
Kills:1,048
V. Kills:679 154%
Deaths:137
KDR:7.650
Accuracy:60.333% B+
KPH:41.500 C**
VKPH:26.900 C**
Aphelion VEX-4H
B+
Kills:229
V. Kills:160 142%
Deaths:41
KDR:5.585
Accuracy:50.056% B+
KPH:46.200 B
VKPH:32.300 B+
G40-F Ranger
C+
Kills:149
V. Kills:87 169%
Deaths:6
KDR:24.833
Accuracy:34.635% C*
KPH:36 C+
VKPH:21 C+
M12 Kobalt-H
C+
Kills:143
V. Kills:8 N/A
Deaths:7
KDR:20.429
Accuracy:19.748% D
KPH:88.600 D
VKPH:5 C+
Kills:7,474 (0 + 7,474)
Deaths:538
KDR:13.892
VKDR:4.757
Vehicle Kills:2,559
Kill Difference:6,936
Playtime:119.347 hours
Usage:9%
Score:2.327m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:19.748%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:598
V. Kills:36 N/A
Deaths:8
KDR:74.750
Accuracy:19.068% C++
KPH:57.800 C+
VKPH:3.500 C++
G40-F Ranger
B*
Kills:473
V. Kills:281 168%
Deaths:10
KDR:47.300
Accuracy:29.484% C
KPH:26.900 B*
VKPH:16 B+
M40 Fury
A
Kills:165
V. Kills:63 258%
Deaths:8
KDR:20.625
Accuracy:39.490% B
KPH:39.500 C
VKPH:15.100 A
M20 Basilisk
A++
Kills:73
V. Kills:21 332%
Deaths:5
KDR:14.600
Accuracy:41.789% C**
KPH:41 A++
VKPH:11.800 B**
Kills:1,309 (0 + 1,309)
Deaths:31
KDR:42.226
VKDR:12.935
Vehicle Kills:401
Kill Difference:1,278
Playtime:33.870 hours
Usage:3%
Score:0.460m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:41.789%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B*
Kills:228
V. Kills:141 161%
Deaths:28
KDR:8.143
Accuracy:35.357% C
KPH:30.900 B+
VKPH:19.100 B*
Pelter Rocket Pod
C++
Kills:131
V. Kills:60 215%
Deaths:8
KDR:16.375
Accuracy:50.648% B+
KPH:42.600 C--
VKPH:19.500 C++
CAS 14-E
B*
Kills:93
V. Kills:18 N/A
Deaths:7
KDR:13.286
Accuracy:38.526% B++
KPH:46.600 C--
VKPH:9 B*
Kills:452 (0 + 452)
Deaths:43
KDR:10.512
VKDR:5.093
Vehicle Kills:219
Kill Difference:409
Playtime:12.446 hours
Usage:1%
Score:0.170m
Score/min:227
Piloting Accuracy:N/A%
Gunner Accuracy:38.526%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 5,0144,77511342.257B+36.9921.032%C16.901%C+76.5C--3.8C-21862.4h18.4C++87.5C++
E540 Halberd 6,4144,47326516.879B++11.6152.86%B++N/A35.8B+15.5C+222124.9h5B++9.4B*
E540 Halberd-H 3,5202,48415016.56B*11.2962.795%B++N/A58.6B++24.4B34342.4h4.6B*7.3B**
Proton II PPA-H 2,2812,10313515.578B10.3148.082%A1.141%D87.3C+7.4B26424.1h10.7C+22.3B+
L100 Python HESH 2,0781,7536327.825A22.5647.903%C+N/A43.2C8C+19840.6h3.3C*7C*
Saron HRB 2,0121,37612011.467A6.2053.662%B**N/A33B*15.3C+26641.7h20B37.2B*
M40 Fury-H 1,7291,3186221.258B*15.9948.565%B++N/A78C24.3B*38716.9h11.9D24.6C
Saron HRB-H 1,7271,0481377.65B+2.3860.333%B+N/A41.6C**26.9C**30225.2h21.7B+36B+
Solstice VE3 7997788130.957C*4.3124.372%C**21.08%C**7.7DN/A29101.2h15.8C++64.8C++
NSX-P Tanto 6976789290.73C4.5427.699%B+25.074%C+4.9D--N/A30137.5h20.4D-73.8C+
G40-F Ranger 9906241736.706A++31.4431.492%CN/A33.9C19.9C27018.4h57.8B++183.4B+
M12 Kobalt 634598874.75S69.4819.068%C++17.893%C+58.1C+3.5C++21310.3h21.6C113.5C++
G40-F Ranger 7544731047.3U42.0329.484%CN/A26.9B*16B+21417.6h77.9B**264.4B*
C-4 5713821193.21A2.0631.378%B**N/A109.1B++54A++12393.5h1.2B++3.7B*
LB00 Python AP 5333702514.8C**9.5346.635%D**1.081%B33.9D--15D-18510.9h3.7B+7.8C+
C75 Viper 437315329.844A4.5837.809%C+1.27%C26.5C+10.3B+18611.9h11.3B+29.9B+
Tank Mine 3352381318.308S13.0487.891%SN/A396.7S161.7M*33940.6h3.7F**4.2A
Aphelion VEX-4H 389229415.585C++0.3250.056%B+N/A45.8B32B+4545h43.2B++86.2B*
M20 Wyvern 369228288.143B++2.8735.357%CN/A30.8B+19.1B*1847.4h71.7B202.8B
Eridani SX5 2322272271C+4.2723.704%C--21.145%C**12D-N/A4318.9h12.8C+54C+
M20 Basilisk 278213229.682B+4.4143.303%D--5.164%C**43.5C++13.3D-2214.9h52.6B**121.4B**
L100 Python AP 284191921.222M*15.9552.043%C--1.047%D--26.9C13.1D-3837.1h4.3B**8.2B++
NS-AM7 Archer 2991902130.892B**4.3867.47%B**3.684%D**2.7D--1.6D2669.5h15.2B+22.5B++
M40 Fury 228165820.625A**15.3639.49%BN/A39.3C15A1904.2h17.9C-45.4C+
G40-F Ranger 236149624.833A+19.5634.635%C*N/A36.3C+21.2C+2614.1h51.6B++149B++
M12 Kobalt-H 151143720.429C*15.1619.748%D14.685%C89.4D5C+2251.6h15.9C+80.4C+
M40 Fury 193133255.32D0.0556.283%B**N/A27.7D*12.5D1704.8h20.2C35.8C+
Pelter Rocket Pod 191131816.375C++11.1150.648%B+N/A42.3D19.4C++2623.1h23.6C46.5C++
Hunter QCX 1901171340.873C**4.4058.274%B**N/A15.6C*9.7A+1457.5h9.8C16.8C++
NS-44 Commissioner AE 1041032350.438D4.8351.833%B**13.592%D*7.4D*N/A9914h11T*21.2T-
Proton II PPA 10998714C+8.7337.216%A*N/A28D--3.1C1123.5h22.1T-59.3D
Orion VS54 10297851.141C+4.1318.671%C-23.711%C+22C-1.1A++2554.4h12B64.1C+
CAS 14-E 11193713.286C+8.0238.526%B++1.075%D46.5C--9B*3312h53.3D*138.3C--
C150 Dalton 13680711.429B++6.1645.32%B+N/A36.4C++25.5C++7792.2h3.8B+8.4B++
M20 Basilisk 9473514.6S9.3341.789%C**1.37%F-40.6A++11.7B**5101.8h49.2B**117.8A
Hyena Missile Launcher 11170421.667C+3.6034.34%C++N/A5.8D-3.4D-4012h50.7D*147.6C--
Supernova FPC 976278.857B+3.5951.24%CN/A17.7D10D--72983.5h4B**7.8B*
Pulsar VS1 5251900.567C4.7021.051%C--19.608%C+11.9DN/A954.3h14.8C++70.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01420h
Nano-Armor Kit63143,81210.6h
AE Nano-Armor Kit5071,293,818101.6h
Lasher X2 AE0740.2h
Medical Applicator115,6020.4h
Cortium Silo01690.3h
Spitfire Auto-Turret141,9851.6h
Motion Spotter11,8400.6h
Deconstruction Tool06050h
Ammunition Package76,1511.8h
Anti-Infantry MANA Turret0580.1h
Nano-Repair Grenade09980.3h
WLT-Howler Mining Laser58190,44777.5h

Check the help document for the dictionary if you want to learn more about words used here.


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