Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,309)players online:
VTG1ne (4)  Cloudy87_live (3)  ZugieMac (2)  Gm4nG (2)  diamondwolf12 (1) 12
stats.dasanfall.com
Legate KtoXoditBGostuPoYtram[vini] KtoXoditBGostuPoYtram
VS BR 73

KDR: 5.38

Score: 18.8m

Last Seen: Nov 12th, 2018 4:57 PM
- OFFLINE - 20 hour(s)

Prestige 1, Battle Rank 73 - Vanu Sovereignty on Cobalt - Outfit Leader of Vinni[vini] Vinni
VS outfit on Cobalt

Members: 1
Level Progress (to 74): 70%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt E540 Halberd E540 Halberd-H Proton II PPA-H Saron HRB Saron HRB-H G40-F Ranger NSX-P Tanto
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:KtoXoditBGostuPoYtram



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $247,698 MLG Score: 198
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.099%17.387%558510091,0411.001924.38

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.35%2.19A*-0.488D-5.555T*HEAD (~1.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.80.259C*17.9-0.252C37.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.262%0.821%176310116095002281.21557266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.043%0.046C+-1.159D*-0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.595B+6.30.484B+9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.427%1.16%3387810069,223451389420.4049237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.57%1.118B**-0.817D-1.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.807B++10.80.72B++12

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vinni[vini] Vinni
VS outfit on Cobalt

Members: 1
18.8m451.9%362 (21.7k)311 (18.7k)5.3817819,8483,6887.8096573 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1014119714.73%5.441%8016:245

98% Engineer1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2016 10:31 AMJan 25th, 2017 12:33 PMNov 13th, 2018 11:32 PM (1d) (PST)Nov 12th, 2018 2:24 PM (3d) (PST)Nov 12th, 2018 12:57 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
635176180.3280.0610.0181.9050.093198

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,1011,02637,0752041114618,652

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1007.3h/42d 8,954 1,080 10,377 115.1k 1,075 2,050 5,631 38.4m

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B**
Kills:433
Deaths:611
KDR:0.709
Accuracy:30.009% B**
HSR:22.402% C
Solstice VE3
B+
Kills:259
Deaths:307
KDR:0.844
Accuracy:25.270% B+
HSR:20.849% C*
Kills:692
Deaths (as Engineer):918
Deaths (to Engineers):1,299
KDR:0.75381
Kill Difference:226
Playtime:987.204 hours
Usage:98%
Score:18.573m
Score/min:314
Accuracy (listed only):27.639%
HSR (listed only):21.626%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
A
Kills:190
Deaths:199
KDR:0.955
Accuracy:67.696% A
HSR:3.684% F
NS-44 Commissioner AE
A
Kills:103
Deaths:235
KDR:0.438
Accuracy:51.833% A
HSR:13.592% D**
Eridani SX5
C++
Kills:56
Deaths:62
KDR:0.903
Accuracy:26.758% C++
HSR:16.071% C--
Kills:349
Deaths (as Infiltrator):496
Deaths (to Infiltrators):364
KDR:0.70363
Kill Difference:147
Playtime:7.713 hours
Usage:1%
Score:0.122m
Score/min:263
Accuracy (listed only):48.762%
HSR (listed only):11.116%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:254
V. Kills:38 N/A
Deaths:7
KDR:36.286
Accuracy:42.578% D
KPH:36.600 D
VKPH:5.500 D
C75 Viper
B*
Kills:214
V. Kills:90 235%
Deaths:23
KDR:9.304
Accuracy:39.044% C+
KPH:24.800 C
VKPH:10.400 B*
L100 Python AP
C-
Kills:141
V. Kills:70 199%
Deaths:6
KDR:23.500
Accuracy:50.897% D
KPH:23.300 C-
VKPH:11.600 D--
Kills:609 (609 + 0)
Deaths:36
KDR:16.917
VKDR:5.500
Vehicle Kills:198
Kill Difference:573
Playtime:21.624 hours
Usage:2%
Score:0.268m
Score/min:206
Driving Accuracy:50.897%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:2,610
V. Kills:1,158 225%
Deaths:167
KDR:15.629
Accuracy:52.785% B+
KPH:33.400 C*
VKPH:14.800 C
Saron HRB
B**
Kills:1,311
V. Kills:609 215%
Deaths:118
KDR:11.110
Accuracy:53.607% B**
KPH:33.100 B*
VKPH:15.400 C+
Supernova FPC
C+
Kills:52
V. Kills:30 168%
Deaths:4
KDR:13
Accuracy:52.055% C+
KPH:21.500 C+
VKPH:12.400 D
Kills:3,973 (52 + 3,921)
Deaths:289
KDR:13.747
VKDR:6.218
Vehicle Kills:1,797
Kill Difference:3,684
Playtime:120.157 hours
Usage:12%
Score:2.526m
Score/min:350
Driving Accuracy:52.055%
Gunner Accuracy:53.607%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:2,099
V. Kills:884 237%
Deaths:124
KDR:16.927
Accuracy:62.911% B++
KPH:59 B++
VKPH:24.800 B
Proton II PPA-H
B+
Kills:1,803
V. Kills:157 N/A
Deaths:121
KDR:14.901
Accuracy:48.388% A
KPH:88.400 C+
VKPH:7.700 B+
Saron HRB-H
B+
Kills:949
V. Kills:626 151%
Deaths:121
KDR:7.843
Accuracy:60.030% B+
KPH:41.400 C**
VKPH:27.300 C**
Aphelion VEX-4H
B+
Kills:227
V. Kills:158 143%
Deaths:41
KDR:5.537
Accuracy:50.008% B+
KPH:46.200 B+
VKPH:32.100 B+
G40-F Ranger
C++
Kills:128
V. Kills:74 171%
Deaths:5
KDR:25.600
Accuracy:35.636% B+
KPH:37.800 C++
VKPH:21.800 C++
M12 Kobalt-H
D
Kills:82
V. Kills:3 N/A
Deaths:6
KDR:13.667
Accuracy:17.630% D--
KPH:84.900 D
VKPH:3.100 D
Kills:5,288 (0 + 5,288)
Deaths:418
KDR:12.651
VKDR:4.550
Vehicle Kills:1,902
Kill Difference:4,870
Playtime:88.169 hours
Usage:9%
Score:1.638m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:17.630%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G40-F Ranger
B+
Kills:342
V. Kills:206 165%
Deaths:7
KDR:48.857
Accuracy:29.764% C
KPH:27.600 B+
VKPH:16.600 C*
M12 Kobalt
B+
Kills:312
V. Kills:24 N/A
Deaths:5
KDR:62.400
Accuracy:20.362% B+
KPH:59.400 C+
VKPH:4.600 B+
M40 Fury
A
Kills:149
V. Kills:57 257%
Deaths:7
KDR:21.286
Accuracy:39.717% B+
KPH:39.600 C+
VKPH:15.200 A
M20 Basilisk
A++
Kills:57
V. Kills:18 300%
Deaths:3
KDR:19
Accuracy:42.133% B
KPH:41.300 A++
VKPH:13 A+
Kills:860 (0 + 860)
Deaths:22
KDR:39.091
VKDR:13.864
Vehicle Kills:305
Kill Difference:838
Playtime:22.770 hours
Usage:2%
Score:0.304m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:42.133%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:160
V. Kills:96 165%
Deaths:19
KDR:8.421
Accuracy:34.676% C
KPH:32.200 B
VKPH:19.300 B+
Kills:160 (0 + 160)
Deaths:19
KDR:8.421
VKDR:5.053
Vehicle Kills:96
Kill Difference:141
Playtime:4.963 hours
Usage:0%
Score:0.052m
Score/min:176
Piloting Accuracy:N/A%
Gunner Accuracy:34.676%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 4,6404,42110542.105B++36.7221.01%C+16.784%C+77.2C--3.8C-22157.3h18.2C++86.5C++
E540 Halberd 3,7682,61016715.629B++10.2552.785%B+N/A33.4C*14.8C20878.1h5.2B+9.8B++
E540 Halberd-H 2,9832,09912416.927B++11.5562.911%B++N/A59B++24.8B32635.6h4.6B*7.3B**
Proton II PPA-H 1,9601,80312114.901C**9.5248.388%A1.054%D88.4C+7.7B+26920.4h10.6C+22B+
Saron HRB 1,9201,31111811.11A5.7353.607%B**N/A33.1B*15.4C+26339.6h20B+37.2B*
Saron HRB-H 1,5759491217.843B+2.4660.03%B+N/A41.4C**27.3C**30522.9h21.7B+36.2B+
G40-F Ranger 9786161541.067A**35.6931.426%C+N/A35.2C20.7C27917.5h57.2B++182B+
NSX-P Tanto 4434336110.709C4.6730.009%B**22.402%C4.2D--N/A33104.3h22.6D*75.3C+
G40-F Ranger 548342748.857U43.4829.764%CN/A27.6B+16.6C*20812.4h79.2B*266.2B*
M12 Kobalt 336312562.4S57.0220.362%B+13.462%D--58.9C+4.5B+2125.3h22.8D112.2C++
Solstice VE3 2662593070.844C++4.5425.27%B+20.849%C*5.7D-N/A2545.7h15.7C++62.3C*
L100 Python HESH 292254736.286A*30.9042.578%DN/A36.8D5.5D2036.9h2.9B6.8C**
Aphelion VEX-4H 385227415.537C++0.1650.008%B+N/A46.3B+32.2B+4334.9h43.1B++86.3B++
C75 Viper 304214239.304B**3.9239.044%C+N/A24.9C10.5B*1688.6h11.6B+29.7B+
M20 Basilisk 276211229.591B+4.2143.178%D--5.213%C**44C++13.5D2214.8h51.9B**120.1B*
NS-AM7 Archer 2991901990.955B**4.4367.696%A3.684%F2.8D-1.6C-2568.4h15.1B+22.3B++
Tank Mine 2581811215.083S9.7070.975%M+N/A301.7S128.3A*27400.6h3.3F--4.7B**
C-4 266177612.902B**2.4832.703%AN/A88.5C*44.5B**12212h1.4C**4.2C++
M20 Wyvern 256160198.421B+3.0434.676%CN/A32B19.2B+1755h68.5B+197.5B
M40 Fury 206149721.286M15.9039.717%B+N/A39.2C15A1813.8h17.7C44.6C+
L100 Python AP 211141623.5S18.1250.897%D1.418%D-23.5C11.7D--2666h4.4B**8.7B++
G40-F Ranger 202128525.6A20.2235.636%B+N/A37.6C++21.8C++2623.4h49.5B++139B*
NS-44 Commissioner AE 1041032350.438D4.9451.833%A13.592%D**7.4D*N/A9814h11T*21.2T
M40 Fury 12489155.933D0.5558.849%AN/A28.7D*11.3D1723.1h19.7C33.4C++
M12 Kobalt-H 8582613.667C8.2917.63%D--14.634%C82D3D2201h12.1B++68.8C++
Hunter QCX 10465670.97B+4.4157.832%B**N/A13.3C+8B**1154.9h9.8C+16.9C++
M20 Basilisk 7557319S13.6242.133%B1.754%F40.7A++12.9A5081.4h47.2B**112.1A
Eridani SX5 6056620.903C4.4826.758%C++16.071%C--13D-N/A664.3h14C52.3C+
Supernova FPC 8252413A7.6252.055%C+N/A21.7C+12.5C--63882.4h3.7B**7B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01,0480.3h
Nano-Repair Grenade06470.2h
Spawn Beacon0800h
Nano-Armor Kit57128,2479.5h
Cortium Silo01690.3h
AE Nano-Armor Kit328910,00876.8h
Medical Applicator94,3280.3h
Deconstruction Tool06050h
Spitfire Auto-Turret91,0250.9h
Anti-Infantry MANA Turret0580.1h
Ammunition Package54,5501.4h
WLT-Howler Mining Laser52190,44772.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.54s
Server spent 1.14s on queries, 0.60s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.