Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,425)players online:
Thel_ (19)  halospud (8)  fbmarder (4)  kaki_3 (4)  ねこびっち (3)  bloodster7 (2) 40
stats.dasanfall.com
Praetor KtoXoditBGostuPoYtram[vini] KtoXoditBGostuPoYtram
VS BR 82

KDR: 5.43

Score: 20.9m

Last Seen: Jan 16th, 2019 6:57 PM
- OFFLINE - 32 minute(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Cobalt - Outfit Leader of Vinni[vini] Vinni
VS outfit on Cobalt

Members: 2
Level Progress (to 83): 98%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt E540 Halberd E540 Halberd-H Proton II PPA-H Saron HRB Saron HRB-H M40 Fury-H NSX-P Tanto
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:KtoXoditBGostuPoYtram



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $251,451 MLG Score: 201
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.307%19.422%589510171,2461.007284.42

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.499%1.927A++-0.268C-5.594T*HEAD + (~4.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.70.221C++17.8-0.262C40.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.638%0.913%195310197675592831.37209270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.5%-0.008C+-1.06D*-0.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.614B+60.514B+8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.877%1.251%37019101311,431495466423.0464245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.942%0.931B*-0.784D-1.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.805B++10.60.729B++12.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vinni[vini] Vinni
VS outfit on Cobalt

Members: 2
20.9m434.6%366 (22k)313 (18.8k)5.4270623,1034,2577.8562482 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022135414.721%5.268%7815:385

98% Engineer1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2016 10:31 AMJan 25th, 2017 12:33 PMJan 16th, 2019 3:59 PM (2d) (PST)Jan 16th, 2019 5:19 PM (2d) (PST)Jan 16th, 2019 2:57 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
663186450.3460.0640.0181.9340.099201

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,8041,10738,6972141116618,787

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1112.5h/46.4d 10,341 1,217 11,556 129.1k 1,170 2,306 6,596 44.3m

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B+
Kills:631
Deaths:891
KDR:0.708
Accuracy:27.919% B+
HSR:25.040% C+
Solstice VE3
B+
Kills:259
Deaths:309
KDR:0.838
Accuracy:25.296% B+
HSR:20.849% C*
Kills:890
Deaths (as Engineer):1,200
Deaths (to Engineers):1,439
KDR:0.74167
Kill Difference:310
Playtime:1,090.400 hours
Usage:98%
Score:20.674m
Score/min:316
Accuracy (listed only):26.608%
HSR (listed only):22.945%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
A
Kills:190
Deaths:199
KDR:0.955
Accuracy:67.696% A
HSR:3.684% D**
NS-44 Commissioner AE
B**
Kills:103
Deaths:235
KDR:0.438
Accuracy:51.833% B**
HSR:13.592% D**
Eridani SX5
C++
Kills:63
Deaths:67
KDR:0.940
Accuracy:26.795% C++
HSR:14.286% D
Kills:356
Deaths (as Infiltrator):501
Deaths (to Infiltrators):425
KDR:0.71058
Kill Difference:145
Playtime:8.329 hours
Usage:1%
Score:0.125m
Score/min:251
Accuracy (listed only):48.775%
HSR (listed only):10.521%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:320
V. Kills:57 N/A
Deaths:8
KDR:40
Accuracy:41.785% D-
KPH:33.600 D
VKPH:6 C--
C75 Viper
B*
Kills:263
V. Kills:108 241%
Deaths:27
KDR:9.741
Accuracy:38.019% C+
KPH:26.600 C+
VKPH:10.900 B*
L100 Python AP
C+
Kills:184
V. Kills:88 207%
Deaths:9
KDR:20.444
Accuracy:51.579% D
KPH:26.400 C+
VKPH:12.600 D-
Kills:767 (767 + 0)
Deaths:44
KDR:17.432
VKDR:5.750
Vehicle Kills:253
Kill Difference:723
Playtime:26.366 hours
Usage:2%
Score:0.337m
Score/min:213
Driving Accuracy:51.579%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:3,320
V. Kills:1,458 228%
Deaths:193
KDR:17.202
Accuracy:52.743% B++
KPH:34.900 B
VKPH:15.300 C
Saron HRB
B**
Kills:1,337
V. Kills:617 216%
Deaths:119
KDR:11.235
Accuracy:53.526% B**
KPH:33.200 B*
VKPH:15.300 C+
Proton II PPA
C-
Kills:79
V. Kills:9 N/A
Deaths:7
KDR:11.286
Accuracy:37.039% A*
KPH:24.800 D*
VKPH:2.800 C-
Supernova FPC
C
Kills:53
V. Kills:30 171%
Deaths:5
KDR:10.600
Accuracy:51.743% C
KPH:21 C
VKPH:11.900 D
Kills:4,789 (53 + 4,736)
Deaths:324
KDR:14.781
VKDR:6.525
Vehicle Kills:2,114
Kill Difference:4,465
Playtime:141.183 hours
Usage:13%
Score:3.004m
Score/min:355
Driving Accuracy:51.743%
Gunner Accuracy:37.039%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:2,260
V. Kills:949 238%
Deaths:135
KDR:16.741
Accuracy:62.756% B++
KPH:57.900 B++
VKPH:24.300 B
Proton II PPA-H
B
Kills:1,937
V. Kills:168 N/A
Deaths:129
KDR:15.016
Accuracy:48.114% A
KPH:88.900 C+
VKPH:7.700 B
Saron HRB-H
B+
Kills:1,007
V. Kills:652 154%
Deaths:129
KDR:7.806
Accuracy:60.047% B+
KPH:41.600 C*
VKPH:26.900 C*
M40 Fury-H
B*
Kills:972
V. Kills:321 302%
Deaths:47
KDR:20.681
Accuracy:49.392% B++
KPH:81.200 C+
VKPH:26.800 B*
Aphelion VEX-4H
B+
Kills:229
V. Kills:160 142%
Deaths:41
KDR:5.585
Accuracy:50.056% B+
KPH:46.200 B
VKPH:32.300 B+
G40-F Ranger
C+
Kills:131
V. Kills:76 170%
Deaths:5
KDR:26.200
Accuracy:34.985% B
KPH:36.800 C+
VKPH:21.400 C+
M12 Kobalt-H
C+
Kills:114
V. Kills:7 N/A
Deaths:7
KDR:16.286
Accuracy:19.773% D
KPH:79.900 D
VKPH:4.900 C+
Kills:6,650 (0 + 6,650)
Deaths:493
KDR:13.489
VKDR:4.732
Vehicle Kills:2,333
Kill Difference:6,157
Playtime:106.909 hours
Usage:10%
Score:2.052m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:19.773%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:420
V. Kills:26 N/A
Deaths:7
KDR:60
Accuracy:19.195% C*
KPH:56.500 C
VKPH:3.500 C++
G40-F Ranger
B++
Kills:379
V. Kills:227 166%
Deaths:7
KDR:54.143
Accuracy:29.524% C
KPH:27.400 B++
VKPH:16.400 C**
M40 Fury
A
Kills:149
V. Kills:57 257%
Deaths:8
KDR:18.625
Accuracy:39.796% B
KPH:39.400 C
VKPH:15.100 A
M20 Basilisk
A++
Kills:64
V. Kills:19 320%
Deaths:4
KDR:16
Accuracy:41.400% C**
KPH:41.300 A++
VKPH:12.200 A
Kills:1,012 (0 + 1,012)
Deaths:26
KDR:38.923
VKDR:12.654
Vehicle Kills:329
Kill Difference:986
Playtime:26.581 hours
Usage:2%
Score:0.342m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:41.400%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B++
Kills:181
V. Kills:108 166%
Deaths:23
KDR:7.870
Accuracy:34.478% C
KPH:32.200 B+
VKPH:19.200 B++
CAS 14-E
C
Kills:51
V. Kills:5 N/A
Deaths:4
KDR:12.750
Accuracy:32.930% C+
KPH:54 C
VKPH:5.300 C
Kills:232 (0 + 232)
Deaths:27
KDR:8.593
VKDR:4.185
Vehicle Kills:113
Kill Difference:205
Playtime:6.573 hours
Usage:1%
Score:0.086m
Score/min:217
Piloting Accuracy:N/A%
Gunner Accuracy:32.930%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 4,8454,61111141.541B++36.1120.995%C+16.786%C+76.6C--3.9C-21760.2h18.4C++87.6C++
E540 Halberd 4,7783,32019317.202B*11.7752.743%B++N/A34.9B15.3C21295.2h5B++9.6B*
E540 Halberd-H 3,2092,26013516.741B*11.3162.756%B++N/A57.9B++24.3B32439h4.7B++7.4B**
Proton II PPA-H 2,1051,93712915.016B9.5948.114%A1.136%D88.9C+7.7B26921.8h10.6C+22.1B+
Saron HRB 1,9541,33711911.235A5.8153.526%B**N/A33.2B*15.3C+26340.3h19.8B+37B*
Saron HRB-H 1,6591,0071297.806B+2.3860.047%B+N/A41.6C*26.9C*29924.2h21.6B+36B+
M40 Fury-H 1,2939724720.681B++15.2549.392%B++N/A81C26.8B*42112h11.6D23.5C+
NSX-P Tanto 6486318910.708C4.7227.919%B+25.04%C+4.8D--N/A29132.5h20.9D-75C+
G40-F Ranger 9786161541.067M35.6431.413%CN/A35.2C20.7C27917.5h57.4B++182.6B+
M12 Kobalt 446420760S54.5719.195%C*15.714%C--56.8C3.5C++1897.4h22.1C114.9C++
G40-F Ranger 606379754.143U48.7229.524%CN/A27.5B++16.4C**20513.8h77.8B**263.5B*
L100 Python HESH 377320840A*34.5741.785%D-N/A33.7D6C--1919.5h3.1B+7.5C++
C75 Viper 371263279.741A4.3138.019%C+1.141%C26.6C+10.9B*1739.9h10.7B+28.1B+
Solstice VE3 2662593090.838C++4.5925.296%B+20.849%C*5.6D-N/A2646h15.8C++62.6C*
Aphelion VEX-4H 389229415.585C++0.1650.056%B+N/A45.8B32B4435h43.2B++86.2B*
C-4 339229782.936B**2.490.106%T*N/A99.6B+47.8A12622.3h0M4.1B++
M20 Basilisk 278213229.682B+4.2543.303%D--5.164%C*43.5C++13.3D-2194.9h52.6B**121.4B*
Tank Mine 2791971216.417S10.9982.048%M**N/A328.3S136.7M30640.6h3.6F*4.4B**
NS-AM7 Archer 2991901990.955A4.4767.696%A3.684%D**2.8D--1.6D2568.4h15.1B+22.3B++
L100 Python AP 272184920.444M**15.0251.579%D1.087%D--26.3C+12.6D-3007h4.3B**8.3B*
M20 Wyvern 289181237.87B+2.4434.478%CN/A32.3B+19.3B++1735.6h68.7B+199.3B
M40 Fury 206149818.625A*13.2039.796%BN/A39.2C15B**1813.8h17.8C44.7C+
G40-F Ranger 207131526.2A+20.7734.985%BN/A36.4C+21.1C+2563.6h50B++143B*
M12 Kobalt-H 121114716.286C+10.8619.773%D15.79%C+81.4D5C+2041.4h16.5C+83.3C+
M40 Fury 151106205.3D0.1356.937%B**N/A27.9D*11.8D1653.8h20.1C35.3C+
NS-44 Commissioner AE 1041032350.438D4.9951.833%B**13.592%D**7.4D*N/A9814h11T*21.2T
Hunter QCX 13886841.024B+4.4057.752%B*N/A15.9C*9.6A+1395.4h9.1C+15.8C++
Proton II PPA 8879711.286C+5.8637.039%A*N/A24.7D*2.8C-1053.2h23T*62.1D
M20 Basilisk 8364416S10.5741.4%C**1.563%F40A++11.9A5021.6h49.6B**119.8B**
Eridani SX5 6763670.94C+4.4926.795%C++14.286%D13.4D-N/A654.7h13.7C51.3C+
Supernova FPC 8353510.6B*5.1751.743%CN/A21.2C12D74892.5h3.6B**7B**
CAS 14-E 5651412.75C+7.3232.93%C+1.961%C++56.7C5.6C+4790.9h33C+100.3C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01,0640.3h
Nano-Repair Grenade08350.2h
Spawn Beacon0960h
Medical Applicator94,3280.3h
Nano-Armor Kit57132,3089.7h
Cortium Silo01690.3h
AE Nano-Armor Kit4071,051,70186.5h
Spitfire Auto-Turret111,2841.1h
Deconstruction Tool06050h
Lasher X2 AE0740.2h
Anti-Infantry MANA Turret0580.1h
Ammunition Package55,0361.6h
WLT-Howler Mining Laser55190,44776h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 1.81s on queries, 1.79s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.