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First Lt. World Champion KublaiKhagan[SWIB] KublaiKhagan
TR BR 42

KDR: 4.94

Score: 24m

Last Seen: May 30th, 2020 3:08 PM
- OFFLINE - 74.8 hour(s)

Prestige 1, Battle Rank 42 - Terran Republic on Miller
Level Progress (to 43): 22%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS LC3 Jaguar P525 Marauder-H P2-120 HEAT L100 Python HEAT P2-120 AP MRC3 Mercy MRC3 Mercy C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $691,803 MLG Score: 553
Fun Score: N/A
Cheeseburgers Flipped: 1340TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.019%14.881%31320126317,7484.676680.267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.424%-0.045C+-0.936D--0.329C**HEAD + (~4.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.40.239C++11.90.169C++44.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.325%1.821%23031280769343912.24198836%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.466%-0.837D-0.235C++0.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.628B+17.70.667B+42.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.74%2.607%36245127811,200483329623.1405340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.298%0.359C**0.068C+-0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.758B++4.20.666B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.703%0.994%2674912749,656425134222.6667719%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.962%-0.233C-0.853D--1.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.804B++7.90.803B++15.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.862%77.869%26743128036635381.0339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.852%-0.015C+0.697B+0.768

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.233C++2.70.168C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.064%10.309%2674112829744000.220454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.19C++-0.877D---1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.358C**3.70.235C++4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24m189.9%258 (15.5k)267 (16k)4.9432754,02510,9295.5774642 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR128376118.174%8.722%15908:1210

29% Engineer53% Light Assault11% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2012 12:28 AMApr 24th, 2020 11:57 PMMay 30th, 2020 11:50 AM (3d) (PST)May 30th, 2020 11:11 AM (3d) (PST)May 30th, 2020 11:08 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7091905190.6030.1220.0531.2870.075553

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,56211,37131,191367377416,033

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1493.9h/62.2d 6,931 4,712 7,665 115.3k 3,496 3,815 6,720 63.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C++
Kills:1,160
Deaths:227
KDR:5.110
Accuracy:20.987% C++
HSR:18.362% D
MSW-R
D
Kills:238
Deaths:73
KDR:3.260
Accuracy:20.313% D
HSR:15.966% D*
NS-15M AE
C+
Kills:176
Deaths:41
KDR:4.293
Accuracy:26.606% C+
HSR:26.136% C
NS-15M1
D
Kills:169
Deaths:31
KDR:5.452
Accuracy:20.008% D
HSR:17.752% D
TMG-50
B+
Kills:164
Deaths:41
KDR:4
Accuracy:25.800% B+
HSR:27.439% C**
MG-H1 Watchman
C*
Kills:136
Deaths:31
KDR:4.387
Accuracy:22.423% C+
HSR:30.147% C*
NSX-P Naginata
B++
Kills:61
Deaths:16
KDR:3.813
Accuracy:27.269% B++
HSR:27.869% C+
Kills:2,104
Deaths (as Heavy Assault):460
Deaths (to Heavy Assaults):3,077
KDR:4.57391
Kill Difference:1,644
Playtime:59.779 hours
Usage:4%
Score:0.850m
Score/min:237
Accuracy (listed only):23.344%
HSR (listed only):23.382%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D-
Kills:12,358
Deaths:3,723
KDR:3.319
Accuracy:20.371% D-
HSR:13.764% D*
TRAC-5
C
Kills:1,142
Deaths:
KDR:
Accuracy:19.358% D
HSR:17.513% C
NS-11C
C+
Kills:525
Deaths:116
KDR:4.526
Accuracy:24.220% C+
HSR:19.619% C+
T5 AMC
C+
Kills:320
Deaths:47
KDR:6.809
Accuracy:23.768% C+
HSR:13.750% D*
TS4 Haymaker
C+
Kills:97
Deaths:33
KDR:2.939
Accuracy:44.064% C+
HSR:10.309% D-
NSX-P Tanto
B**
Kills:83
Deaths:15
KDR:5.533
Accuracy:31.620% B**
HSR:20.482% D-
Kills:14,525
Deaths (as Engineer):3,934
Deaths (to Engineers):2,931
KDR:3.69217
Kill Difference:10,591
Playtime:427.943 hours
Usage:29%
Score:10.244m
Score/min:399
Accuracy (listed only):27.233%
HSR (listed only):15.906%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D-
Kills:12,358
Deaths:3,723
KDR:3.319
Accuracy:20.371% D-
HSR:13.764% D*
TRAC-5
C
Kills:1,142
Deaths:
KDR:
Accuracy:19.358% D
HSR:17.513% C
NS-11C
C+
Kills:525
Deaths:116
KDR:4.526
Accuracy:24.220% C+
HSR:19.619% C+
T5 AMC
C+
Kills:320
Deaths:47
KDR:6.809
Accuracy:23.768% C+
HSR:13.750% D*
NS-7 PDW
C--
Kills:299
Deaths:59
KDR:5.068
Accuracy:23.060% C--
HSR:13.378% D
PDW-16 Hailstorm
C-
Kills:259
Deaths:83
KDR:3.120
Accuracy:22.451% C-
HSR:8.494% D*
MKV Suppressed
C--
Kills:200
Deaths:45
KDR:4.444
Accuracy:21.846% D--
HSR:17% C--
SMG-46G Armistice
C+
Kills:163
Deaths:40
KDR:4.075
Accuracy:23.224% D--
HSR:17.791% C+
TS4 Haymaker
C+
Kills:97
Deaths:33
KDR:2.939
Accuracy:44.064% C+
HSR:10.309% D-
NSX-P Tanto
B**
Kills:83
Deaths:15
KDR:5.533
Accuracy:31.620% B**
HSR:20.482% D-
NSX-P Tengu
B*
Kills:68
Deaths:19
KDR:3.579
Accuracy:34.533% C
HSR:27.941% B*
Kills:15,514
Deaths (as Light Assault):4,180
Deaths (to Light Assaults):2,150
KDR:3.71148
Kill Difference:11,334
Playtime:792.074 hours
Usage:53%
Score:9.291m
Score/min:195
Accuracy (listed only):26.228%
HSR (listed only):16.368%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
C+
Kills:881
Deaths:521
KDR:1.691
Accuracy:23.954% C+
HSR:13.280% D*
NS-7 PDW
C--
Kills:299
Deaths:59
KDR:5.068
Accuracy:23.060% C--
HSR:13.378% D
PDW-16 Hailstorm
C-
Kills:259
Deaths:83
KDR:3.120
Accuracy:22.451% C-
HSR:8.494% D*
MKV Suppressed
C--
Kills:200
Deaths:45
KDR:4.444
Accuracy:21.846% D--
HSR:17% C--
M77-B
B++
Kills:164
Deaths:14
KDR:11.714
Accuracy:40.940% B+
HSR:82.317% B++
SMG-46G Armistice
C+
Kills:163
Deaths:40
KDR:4.075
Accuracy:23.224% D--
HSR:17.791% C+
TSAR-42
A
Kills:141
Deaths:7
KDR:20.143
Accuracy:35.806% D
HSR:82.979% A
NSX-P Tengu
B*
Kills:68
Deaths:19
KDR:3.579
Accuracy:34.533% C
HSR:27.941% B*
TX1-FB Repeater
C+
Kills:66
Deaths:37
KDR:1.784
Accuracy:25.490% D--
HSR:22.727% C+
99SV
A*
Kills:61
Deaths:14
KDR:4.357
Accuracy:29.551% C-
HSR:54.098% A*
Kills:2,302
Deaths (as Infiltrator):839
Deaths (to Infiltrators):1,158
KDR:2.74374
Kill Difference:1,463
Playtime:20.987 hours
Usage:1%
Score:0.244m
Score/min:194
Accuracy (listed only):28.085%
HSR (listed only):34.001%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C--
Kills:299
Deaths:59
KDR:5.068
Accuracy:23.060% C--
HSR:13.378% D
PDW-16 Hailstorm
C-
Kills:259
Deaths:83
KDR:3.120
Accuracy:22.451% C-
HSR:8.494% D*
MKV Suppressed
C--
Kills:200
Deaths:45
KDR:4.444
Accuracy:21.846% D--
HSR:17% C--
T1 Cycler
C
Kills:176
Deaths:32
KDR:5.500
Accuracy:21.175% C
HSR:17.046% D-
NS-11P
C
Kills:166
Deaths:16
KDR:10.375
Accuracy:23.436% C
HSR:16.265% D-
SMG-46G Armistice
C+
Kills:163
Deaths:40
KDR:4.075
Accuracy:23.224% D--
HSR:17.791% C+
TAR
C+
Kills:107
Deaths:12
KDR:8.917
Accuracy:23.080% C
HSR:22.430% C+
Cycler TRV
B+
Kills:102
Deaths:30
KDR:3.400
Accuracy:18.827% D--
HSR:24.510% B+
TS4 Haymaker
C+
Kills:97
Deaths:33
KDR:2.939
Accuracy:44.064% C+
HSR:10.309% D-
NSX-P Tengu
B*
Kills:68
Deaths:19
KDR:3.579
Accuracy:34.533% C
HSR:27.941% B*
Kills:1,637
Deaths (as Combat Medic):369
Deaths (to Combat Medics):1,008
KDR:4.43631
Kill Difference:1,268
Playtime:17.672 hours
Usage:1%
Score:0.495m
Score/min:467
Accuracy (listed only):25.570%
HSR (listed only):17.516%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:2,308
Deaths:524
KDR:4.405
Accuracy:17.409% C+
HSR:14.601% D*
MRC3 Mercy
C+
Kills:2,293
Deaths:480
KDR:4.777
Accuracy:16.830% C+
HSR:13.301% D**
M2 Mutilator
C*
Kills:1,160
Deaths:226
KDR:5.133
Accuracy:16.173% C*
HSR:17.414% C
M2 Mutilator
C*
Kills:1,031
Deaths:179
KDR:5.760
Accuracy:16.517% C*
HSR:14.840% D-
MR1 Fracture
B**
Kills:596
Deaths:174
KDR:3.425
Accuracy:37.574% C+
HSR:6.711% B**
MR1 Fracture
B+
Kills:561
Deaths:176
KDR:3.188
Accuracy:38.163% C+
HSR:4.991% B+
NS-10 Burster
A++
Kills:74
Deaths:30
KDR:2.467
Accuracy:25.201% D-
HSR:9.459% A++
NS-10 Burster
D
Kills:65
Deaths:38
KDR:1.711
Accuracy:25.026% D
HSR:1.538% D*
Kills:8,088
Deaths (as MAX Suit):913.500
Deaths (to MAX Suits):544
KDR:8.85386
Kill Difference:7,174.500
Playtime:167.819 hours
Usage:11%
Score:2.827m
Score/min:281
Accuracy (listed only):24.112%
HSR (listed only):10.357%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C*
Kills:440
V. Kills:39 N/A
Deaths:23
KDR:19.130
Accuracy:47.804% C+
KPH:101.500 C*
VKPH:9 D
M14 Banshee
C**
Kills:244
V. Kills:7 N/A
Deaths:22
KDR:11.091
Accuracy:21.867% D**
KPH:62.900 C**
VKPH:1.800 D-
M18 Rotary
C
Kills:85
V. Kills:18 447%
Deaths:58
KDR:1.466
Accuracy:22.017% F
KPH:10.900 C
VKPH:2.300 D*
Kills:769 (329 + 0)
Deaths:103
KDR:7.466
VKDR:0.621
Vehicle Kills:64
Kill Difference:666
Playtime:16.028 hours
Usage:1%
Score:0.295m
Score/min:307
Piloting Accuracy:22.017%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:585
V. Kills:51 N/A
Deaths:31
KDR:18.871
Accuracy:44.589% C++
KPH:96.100 A+
VKPH:8.400 C+
C150 Dalton
A*
Kills:192
V. Kills:73 259%
Deaths:26
KDR:7.385
Accuracy:66.299% A*
KPH:63.700 B**
VKPH:24.200 C+
AP30 Shredder
C+
Kills:116
V. Kills:57 200%
Deaths:24
KDR:4.833
Accuracy:16.938% F-
KPH:30.300 C+
VKPH:14.900 D
Kills:893 (0 + 893)
Deaths:81
KDR:11.025
VKDR:2.235
Vehicle Kills:181
Kill Difference:812
Playtime:12.931 hours
Usage:1%
Score:0.264m
Score/min:341
Piloting Accuracy:N/A%
Gunner Accuracy:16.938%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:2,952
V. Kills:897 329%
Deaths:199
KDR:14.834
Accuracy:54.989% B
KPH:41.800 B+
VKPH:12.700 C+
C75 Viper
A+
Kills:1,186
V. Kills:77 N/A
Deaths:47
KDR:25.234
Accuracy:37.638% C+
KPH:62.200 A+
VKPH:4 D--
Kills:4,138 (4,138 + 0)
Deaths:246
KDR:16.821
VKDR:3.959
Vehicle Kills:974
Kill Difference:3,892
Playtime:89.627 hours
Usage:6%
Score:1.000m
Score/min:186
Driving Accuracy:37.638%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:3,613
V. Kills:1,176 307%
Deaths:255
KDR:14.169
Accuracy:45.026% C**
KPH:42.500 B**
VKPH:13.800 B++
P2-120 AP
A+
Kills:2,357
V. Kills:1,032 228%
Deaths:104
KDR:22.664
Accuracy:40.458% D
KPH:53.100 A+
VKPH:23.200 B++
P2-120 HESH
A+
Kills:1,092
V. Kills:102 N/A
Deaths:28
KDR:39
Accuracy:45.118% C**
KPH:90.700 A+
VKPH:8.500 C+
E540 Halberd
B**
Kills:588
V. Kills:234 250%
Deaths:35
KDR:16.800
Accuracy:45.058% B+
KPH:36.800 B**
VKPH:14.700 B
P525 Marauder
B*
Kills:455
V. Kills:15 N/A
Deaths:25
KDR:18.200
Accuracy:24.017% C*
KPH:99.700 B*
VKPH:3.300 C
G30 Vulcan
C--
Kills:152
V. Kills:75 200%
Deaths:26
KDR:5.846
Accuracy:18.426% D**
KPH:17.500 C--
VKPH:8.600 D-
Kills:8,257 (7,062 + 1,195)
Deaths:473
KDR:17.457
VKDR:5.569
Vehicle Kills:2,634
Kill Difference:7,784
Playtime:170.660 hours
Usage:11%
Score:3.253m
Score/min:318
Driving Accuracy:45.118%
Gunner Accuracy:18.426%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:6,453
V. Kills:243 N/A
Deaths:102
KDR:63.265
Accuracy:35.251% C+
KPH:148.200 B*
VKPH:5.600 C
E540 Halberd-H
A++
Kills:841
V. Kills:294 285%
Deaths:22
KDR:38.227
Accuracy:60.605% B+
KPH:85.200 A++
VKPH:29.800 B*
G20 Vulcan-H
B*
Kills:319
V. Kills:212 150%
Deaths:22
KDR:14.500
Accuracy:41.050% D--
KPH:55.900 B+
VKPH:37.200 B*
Kills:7,613 (0 + 7,613)
Deaths:146
KDR:52.144
VKDR:5.130
Vehicle Kills:749
Kill Difference:7,467
Playtime:59.106 hours
Usage:4%
Score:1.505m
Score/min:424
Driving Accuracy:N/A%
Gunner Accuracy:41.050%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:71
V. Kills:26 263%
Deaths:18
KDR:3.944
Accuracy:28.911% D*
KPH:16.200 C-
VKPH:5.900 D
Kills:71 (0 + 71)
Deaths:18
KDR:3.944
VKDR:1.444
Vehicle Kills:26
Kill Difference:53
Playtime:4.377 hours
Usage:0%
Score:0.031m
Score/min:117
Driving Accuracy:N/A%
Gunner Accuracy:28.911%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 12,39612,3583,7233.319A1.6220.371%D-13.764%D*24.9CN/A68495.7h11.8C*57.9C+
P525 Marauder-H 6,6966,45310263.265M58.3235.251%C+N/A148.3B*5.6C37443.5h4.5B**12.9B*
P2-120 HEAT 4,7893,61325514.169A9.2345.026%C**2.27%C-42.5B**13.8B++22185h4.7B**10.4B**
L100 Python HEAT 3,8492,95219914.834A+9.8954.989%B2.676%C++41.8B+12.7C+18370.6h3.5A6.4B**
P2-120 AP 3,3892,35710422.663A++17.7240.458%D4.54%B*53.1A+23.2B++48844.4h4.2B**10.5B++
MRC3 Mercy 2,3252,3085244.405B++0.5417.409%C+14.601%D*28.8C+N/A7980.2h18.1C**103.8C**
MRC3 Mercy 2,3092,2934804.777B*0.1716.83%C+13.301%D**31.3C+N/A9573.3h17B+101.2B
C75 Viper 1,2631,1864725.234M**20.2937.638%C+1.18%C62.1A+4D--19819.1h4.6B**12.1A
M2 Mutilator 1,1601,1602265.133A++0.1916.173%C*17.414%C33BN/A7635.1h14.1B*87.4B+
T9 CARV 1,1611,1602275.11A++0.1720.987%C++18.362%D37.7C++N/A13230.8h11.4B++54.4B+
TRAC-5 1,1431,14211142U1,137.0619.358%D17.513%C21.3C+N/A12753.7h12.1B+62.3C**
P2-120 HESH 1,1941,0922839A++34.0645.118%C**N/A91A+8.5C+39212h3.6B*8B++
M2 Mutilator 1,0371,0311795.76A*0.8216.517%C*14.84%D-36.2B+N/A9628.5h14.6B++88.2B+
C-4 1,4718991964.587A*0.3619.69%D--N/A87.3C+55.5A++72610.3h1.3C**6.6C
TX1 Repeater 8858815211.691B**3.2523.954%C+13.28%D*44.9B++N/A14919.6h10.7B++44.8B+
E540 Halberd-H 1,1358412238.227M++33.2860.605%B+4.043%A+84.9A++29.7B*5469.9h3.4A5.5A
MR1 Fracture 8035961743.425M**1.5237.574%C+6.711%B**15.7B**5.5C++9337.9h26.6B**70.8B*
E540 Halberd 8225883516.8B*11.8645.058%B+2.211%C--36.8B**14.6B36716h4A+8.9B**
L105 Zephyr 6365853118.871B+13.9344.589%C++1.026%B95.9A+8.4C+3636.1h3.6A8B**
MR1 Fracture 7795611763.188S1.7638.163%C+4.991%B+14.7A5.7B+9238.2h28.5B**74.8B*
NS-11C 5345251164.526M+0.4224.22%C+19.619%C+40.4C**N/A14813h13C**53.5C*
P525 Marauder 4704552518.2C+13.2624.017%C*N/A98.9B++3.3C3034.6h5.3B+22B+
Hellfire Rocket Pods 4794402319.13B**14.1947.804%C+1.818%A+102.3C*9.1D6284.3h14.4C**30.1B+
MANA Anti-Vehicle Turret 554368645.75M+0.8149.781%C-3.261%C60.3A30.5C++5126.1h4.9B++9.9B*
Frag Grenade 3393361336N/A331.0632.553%F-N/A840B**7.5C--23450.4h2.2A6.7B+
T5 AMC 321320476.809S1.8723.768%C+13.75%D*72.7MN/A3134.4h11.8B++49.8B+
G20 Vulcan-H 5313192214.5M9.5641.05%D--4.075%B*56B+37.2B*5975.7h77.3B++188.2B
NS-7 PDW 300299595.068S0.1223.06%C--13.378%D38.3C**N/A1577.8h13.9C*60.3C++
PDW-16 Hailstorm 259259833.12A*1.8222.451%C-8.494%D*27.8C+N/A1089.3h13.6C**60.5C*
M14 Banshee 2512442211.091B+6.1521.867%D**1.639%B**62.6C**1.8D-2703.9h11.3B++51.5B+
MSW-R 239238733.26B+1.6820.313%D15.966%D*29DN/A1268.2h11B54.3C+
MKV Suppressed 200200454.444M**0.5021.846%D--17%C--44.4C*N/A2054.5h14C+64C+
C150 Dalton 265192267.385C+2.4466.299%A*N/A64B**24.3C+4243h3.8C*5.7B**
NS-15M AE 177176414.293B**0.6526.606%C+26.136%C80BN/A2562.2h11C++41.2C*
T1 Cycler 177176325.5M++0.5621.175%C17.046%D-24.4CN/A1527.2h13.4C**63.1C++
NS-15M1 170169315.452M0.5120.008%D17.752%D44.5C+N/A2273.8h12.4C+62.1C+
NS-11P 1661661610.375S5.4323.436%C16.265%D-97.6A*N/A5301.7h10B**42.7B+
Spear Anti-Vehicle Phalanx Turret 2771641610.25B+5.3144.621%C+1.22%D**43.2C++29.7B++4323.8h6B*13.4B++
M77-B 1681641411.714S6.7740.94%B+82.317%B++46.9B**1.1M**2213.5h2.2B5.3B+
TMG-50 166164414A*0.9425.8%B+27.439%C**60.7B++N/A3532.7h10.9C++42.3B+
SMG-46G Armistice 163163404.075M+0.8723.224%D--17.791%C+56.2C++N/A2512.9h15.4D66.4D
G30 Vulcan 227152265.846C++0.9018.426%D**5.263%B*17.5C--8.6D-2068.7h53.6B**291B
TSAR-42 142141720.143S15.2035.806%D82.979%A61.3B+N/A2312.3h2B+5.5C*
MG-H1 Watchman 137136314.387A++0.5622.423%C+30.147%C*85B**N/A1951.6h11.8B*52.8B+
Tank Mine 228128274.741B*0.2049.93%B**N/A106.7C+83.3B+15231.2h2.8D**5.6C*
AP30 Shredder 173116244.833C0.1116.938%F-N/A30.5C+15D2393.8h43.5B*256.9C*
TAR 107107128.917S3.9723.08%C22.43%C+76.4A++N/A4601.4h11.6B+50.4C**
Cycler TRV 104102303.4A*1.5418.827%D--24.51%B+39.2C++N/A3252.6h13.4C+71.4C-
TS4 Haymaker 9797332.939A+2.0044.064%C+10.309%D-33.4C+N/A1472.9h3.7B++8.4B+
Chainblade 94905,6920.016C4.9343.234%B**N/A0.1D-N/A1650h4.2D*9.7C*
M18 Rotary 10385581.466C+3.4822.017%F2.353%C++10.9C2.3D*1477.8h53.4B**242.8B++
NSX-P Tanto 8683155.533S0.5931.62%B**20.482%D-92.2A*3.3M*2410.9h11.6B+36.8B++
M60-A Bulldog 8075515C+10.0643.878%C1.333%D25.9C-1.7D902.9h4.6B*10.5B+
NS-10 Burster 12174302.467B**2.4825.201%D-9.459%A++6.1C*3.9C+8312.2h129.1B++512.2C*
M20 Basilisk 9771183.944C++1.0028.911%D*2.817%D*16.1C-5.9D1174.4h58.5B**202.3B+
NSX-P Tengu 6868193.579A*1.3634.533%C27.941%B*61.8B+N/A1471.1h13.7C+39.6C+
TX1-FB Repeater 6666371.784B+3.1625.49%D--22.727%C+38.8C--N/A1501.7h10.5C++41C+
NS-10 Burster 11865381.711B++3.2325.026%D1.538%D*4.9C4C**8313.3h157.5C+629.2C
NS Decimator 9865106.5S1.5659.897%C+1.538%C--59.1B**30A6771.1h3.6B+6B+
ML-7 11763134.846S0.1057.75%C++1.587%D-25.2C+21.6B**8712.5h6.7C+11.6C++
NSX-P Naginata 6261163.813A++1.1327.269%B++27.869%C+101.7A+1.7B2500.6h10.5B+38.5B++
99SV 6261144.357A++0.5929.551%C-54.098%A*21CN/A1452.9h5.5C+18.6C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit350630,57768.7h
Spawn Beacon31961h
Anti-Vehicle MANA Turret6841.7h
Nanite Revive Grenade02580.1h
Medical Applicator1732,8673.3h
Motion Spotter0630.1h
Recon Detection Device04000.9h
Ammunition Package32120.2h
Medical Kit1431,66111.9h
Nano-Repair Grenade0530h

Check the help document for the dictionary if you want to learn more about words used here.


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