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Immortal Space KublaiKhanVS[VIB] KublaiKhanVS
VS BR 68

KDR: 8.28

Score: 32.9m

Last Seen: May 18th, 2020 10:09 PM
- OFFLINE - 120 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Miller
Level Progress (to 69): 37%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC E540 Halberd Supernova VPC Light PPA Proton II PPA Proton II PPA-H Pulsar C Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,472,427 MLG Score: 1177
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 6.1%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.123%17.574%35428125518,8637.172241.105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.898%-0.271C-0.63D-0.043C+HEAD ++ (~7.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.70.185C++120.16C++47.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.957%1.294%1357312802,24120116511.09411350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.421%-0.251C-0.168C0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.76B++13.80.745B++25.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.043%2.321%5447712767,840241191932.3967408%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.001%0.719B++-0.031C+-0.398

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.842B*30.765B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.567%3.177%36271212716,767180137037.5944494%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.057%-0.79D--0.329C-0.828

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.795B++6.70.831B++17.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.683%81.677%3627412792,25431297.20128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.732%0.695B+0.756B++-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.527B+1.90.418B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.234%15.363%36271128235829801.20134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.375C**0.116C+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.427B3.50.284C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.9m340.6%704 (42.2k)591 (35.5k)8.2767943,7185,2829.2160268 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283204017.385%13.85%24110:3222

35% Engineer19% Heavy Assault6% Infiltrator36% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2014 8:38 PMMay 17th, 2014 6:40 PMMay 19th, 2020 3:08 AM (9d) (PST)May 18th, 2020 6:22 PM (9d) (PST)May 18th, 2020 6:09 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
776657110.7860.0950.1092.9330.0751177

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,5503,89242,6584767176435,471

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
926.8h/38.6d 4,961 6,055 10,669 163.1k 989 4,199 4,165 43.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,165
Deaths:136
KDR:8.566
Accuracy:17.262% D-
HSR:20.601% D
NS-15M1
D-
Kills:1,160
Deaths:142
KDR:8.169
Accuracy:18.868% D-
HSR:14.828% D--
SVA-88
D
Kills:1,160
Deaths:154
KDR:7.532
Accuracy:18.697% D*
HSR:20.517% D
Pulsar LSW
D*
Kills:1,160
Deaths:156
KDR:7.436
Accuracy:16.925% D**
HSR:15.948% D*
Flare VE6
D
Kills:1,158
Deaths:161
KDR:7.193
Accuracy:17.428% D*
HSR:20.466% D
NS-15M AE
D
Kills:681
Deaths:117
KDR:5.821
Accuracy:22.144% D-
HSR:21.586% D
Betelgeuse 54-A
D-
Kills:633
Deaths:91
KDR:6.956
Accuracy:23.125% D-
HSR:25.277% D-
NSX-P Naginata
C+
Kills:182
Deaths:45
KDR:4.044
Accuracy:21.736% C
HSR:28.571% C+
Kills:7,299
Deaths (as Heavy Assault):1,002
Deaths (to Heavy Assaults):1,366
KDR:7.28443
Kill Difference:6,297
Playtime:179.872 hours
Usage:19%
Score:5.549m
Score/min:514
Accuracy (listed only):19.523%
HSR (listed only):20.974%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D-
Kills:1,518
Deaths:306
KDR:4.961
Accuracy:20.722% D-
HSR:18.445% D-
Solstice SF
B*
Kills:1,175
Deaths:284
KDR:4.137
Accuracy:23.850% C
HSR:22.213% B*
Solstice VE3
C+
Kills:1,162
Deaths:248
KDR:4.685
Accuracy:22.836% C+
HSR:16.093% D
Serpent VE92
D--
Kills:1,162
Deaths:224
KDR:5.188
Accuracy:19.326% D*
HSR:14.802% D--
NS-7 PDW
D-
Kills:1,160
Deaths:186
KDR:6.237
Accuracy:19.931% D--
HSR:12.759% D-
Sirius SX12
C--
Kills:1,160
Deaths:231
KDR:5.022
Accuracy:19.446% D*
HSR:15.431% C--
NS-11C
D
Kills:1,158
Deaths:174
KDR:6.655
Accuracy:19.489% D--
HSR:15.199% D
Zenith VX-5
C--
Kills:1,151
Deaths:137
KDR:8.401
Accuracy:22.996% D
HSR:19.548% C--
MKV Suppressed
D
Kills:1,144
Deaths:115
KDR:9.948
Accuracy:22.222% D-
HSR:16.346% D
Thanatos VE70
B+
Kills:358
Deaths:89
KDR:4.022
Accuracy:46.234% B+
HSR:15.363% C+
NSX-P Tanto
C
Kills:295
Deaths:72
KDR:4.097
Accuracy:24.713% C
HSR:24.068% C
Eridani SX5
C+
Kills:243
Deaths:45
KDR:5.400
Accuracy:22.594% D--
HSR:20.576% C+
Eridani SX5G
D-
Kills:160
Deaths:20
KDR:8
Accuracy:21.802% F
HSR:15% D-
NS Baron G5AE
B+
Kills:118
Deaths:29
KDR:4.069
Accuracy:52.764% B+
HSR:13.559% C-
VX6-7
C--
Kills:101
Deaths:21
KDR:4.810
Accuracy:22.973% C--
HSR:17.822% D
Eclipse VE3A
B+
Kills:79
Deaths:17
KDR:4.647
Accuracy:25.252% C--
HSR:22.785% B+
Kills:12,144
Deaths (as Light Assault):2,198
Deaths (to Light Assaults):1,447
KDR:5.52502
Kill Difference:9,946
Playtime:329.978 hours
Usage:36%
Score:8.696m
Score/min:439
Accuracy (listed only):25.447%
HSR (listed only):17.501%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D-
Kills:1,518
Deaths:306
KDR:4.961
Accuracy:20.722% D-
HSR:18.445% D-
Solstice SF
B*
Kills:1,175
Deaths:284
KDR:4.137
Accuracy:23.850% C
HSR:22.213% B*
Solstice VE3
C+
Kills:1,162
Deaths:248
KDR:4.685
Accuracy:22.836% C+
HSR:16.093% D
Serpent VE92
D--
Kills:1,162
Deaths:224
KDR:5.188
Accuracy:19.326% D*
HSR:14.802% D--
NS-11C
D
Kills:1,158
Deaths:174
KDR:6.655
Accuracy:19.489% D--
HSR:15.199% D
Zenith VX-5
C--
Kills:1,151
Deaths:137
KDR:8.401
Accuracy:22.996% D
HSR:19.548% C--
Thanatos VE70
B+
Kills:358
Deaths:89
KDR:4.022
Accuracy:46.234% B+
HSR:15.363% C+
NSX-P Tanto
C
Kills:295
Deaths:72
KDR:4.097
Accuracy:24.713% C
HSR:24.068% C
NS Baron G5AE
B+
Kills:118
Deaths:29
KDR:4.069
Accuracy:52.764% B+
HSR:13.559% C-
VX6-7
C--
Kills:101
Deaths:21
KDR:4.810
Accuracy:22.973% C--
HSR:17.822% D
Eclipse VE3A
B+
Kills:79
Deaths:17
KDR:4.647
Accuracy:25.252% C--
HSR:22.785% B+
Kills:8,277
Deaths (as Engineer):1,601
Deaths (to Engineers):1,006
KDR:5.16989
Kill Difference:6,676
Playtime:328.389 hours
Usage:35%
Score:16.691m
Score/min:847
Accuracy (listed only):27.378%
HSR (listed only):18.172%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D-
Kills:1,160
Deaths:186
KDR:6.237
Accuracy:19.931% D--
HSR:12.759% D-
Sirius SX12
C--
Kills:1,160
Deaths:231
KDR:5.022
Accuracy:19.446% D*
HSR:15.431% C--
MKV Suppressed
D
Kills:1,144
Deaths:115
KDR:9.948
Accuracy:22.222% D-
HSR:16.346% D
Thanatos VE70
B+
Kills:358
Deaths:89
KDR:4.022
Accuracy:46.234% B+
HSR:15.363% C+
Eridani SX5
C+
Kills:243
Deaths:45
KDR:5.400
Accuracy:22.594% D--
HSR:20.576% C+
Equinox VE2
C+
Kills:168
Deaths:22
KDR:7.636
Accuracy:25.429% C
HSR:21.429% C+
H-V45
C-
Kills:161
Deaths:20
KDR:8.050
Accuracy:20.841% D-
HSR:19.255% C-
NS-11P
D
Kills:160
Deaths:19
KDR:8.421
Accuracy:20.828% D
HSR:11.875% D**
Eridani SX5G
D-
Kills:160
Deaths:20
KDR:8
Accuracy:21.802% F
HSR:15% D-
NS Baron G5AE
B+
Kills:118
Deaths:29
KDR:4.069
Accuracy:52.764% B+
HSR:13.559% C-
Pulsar VS1
C+
Kills:98
Deaths:13
KDR:7.538
Accuracy:24.223% C+
HSR:21.429% C+
Terminus VX-9
C+
Kills:77
Deaths:8
KDR:9.625
Accuracy:26.065% C+
HSR:23.377% D
Kills:5,007
Deaths (as Combat Medic):797
Deaths (to Combat Medics):534
KDR:6.28231
Kill Difference:4,210
Playtime:25.730 hours
Usage:3%
Score:0.940m
Score/min:609
Accuracy (listed only):26.865%
HSR (listed only):17.200%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D-
Kills:1,160
Deaths:186
KDR:6.237
Accuracy:19.931% D--
HSR:12.759% D-
Sirius SX12
C--
Kills:1,160
Deaths:231
KDR:5.022
Accuracy:19.446% D*
HSR:15.431% C--
MKV Suppressed
D
Kills:1,144
Deaths:115
KDR:9.948
Accuracy:22.222% D-
HSR:16.346% D
V10
B+
Kills:978
Deaths:56
KDR:17.464
Accuracy:38.645% C
HSR:82.311% B+
Ghost
B**
Kills:863
Deaths:28
KDR:30.821
Accuracy:39.683% C+
HSR:79.606% B**
NS-44 Commissioner
D
Kills:281
Deaths:114
KDR:2.465
Accuracy:30.995% D
HSR:12.456% D**
Eridani SX5
C+
Kills:243
Deaths:45
KDR:5.400
Accuracy:22.594% D--
HSR:20.576% C+
Parallax VX3
B**
Kills:233
Deaths:11
KDR:21.182
Accuracy:36.218% D
HSR:86.266% B**
XM98
B++
Kills:180
Deaths:11
KDR:16.364
Accuracy:37.810% C+
HSR:82.222% B++
NS-357 Underboss
C--
Kills:167
Deaths:50
KDR:3.340
Accuracy:33.351% C--
HSR:14.371% D--
Beamer VS3
D
Kills:160
Deaths:62
KDR:2.581
Accuracy:23.460% D
HSR:16.875% D-
Eridani SX5G
D-
Kills:160
Deaths:20
KDR:8
Accuracy:21.802% F
HSR:15% D-
Cerberus
D
Kills:149
Deaths:72
KDR:2.069
Accuracy:26.183% D-
HSR:17.450% D
NS-61 "Networked" Emissary
C
Kills:55
Deaths:31
KDR:1.774
Accuracy:32.139% C
HSR:10.909% F
Kills:6,933
Deaths (as Infiltrator):1,032
Deaths (to Infiltrators):692
KDR:6.71802
Kill Difference:5,901
Playtime:53.865 hours
Usage:6%
Score:0.999m
Score/min:309
Accuracy (listed only):28.891%
HSR (listed only):34.470%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,644
V. Kills:45 N/A
Deaths:113
KDR:14.549
Accuracy:39.161% C
KPH:77.100 B+
VKPH:2.100 D
Dual Photon Pods
M+
Kills:520
V. Kills:62 N/A
Deaths:13
KDR:40
Accuracy:50.897% C
KPH:283.900 M+
VKPH:33.800 B**
Coyote Missiles
D
Kills:86
V. Kills:59 143%
Deaths:18
KDR:4.778
Accuracy:37.767% F--
KPH:19 D-
VKPH:13.100 D
Saron Laser Cannon
D
Kills:77
V. Kills:58 131%
Deaths:38
KDR:2.026
Accuracy:25.243% D*
KPH:7.800 D
VKPH:5.800 D
Kills:2,327 (1,721 + 0)
Deaths:182
KDR:12.786
VKDR:1.231
Vehicle Kills:224
Kill Difference:2,145
Playtime:37.591 hours
Usage:4%
Score:1.230m
Score/min:545
Piloting Accuracy:25.243%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:160
V. Kills:13 N/A
Deaths:6
KDR:26.667
Accuracy:32.109% D**
KPH:87.800 B**
VKPH:7.100 C
Kills:160 (0 + 160)
Deaths:6
KDR:26.667
VKDR:2.167
Vehicle Kills:13
Kill Difference:154
Playtime:1.822 hours
Usage:0%
Score:0.051m
Score/min:468
Piloting Accuracy:N/A%
Gunner Accuracy:32.109%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M*
Kills:1,162
V. Kills:132 N/A
Deaths:18
KDR:64.556
Accuracy:52.368% C+
KPH:87.900 M*
VKPH:10 C-
L100 Python HESH
A++
Kills:1,156
V. Kills:76 N/A
Deaths:18
KDR:64.222
Accuracy:54.799% B+
KPH:105.500 A++
VKPH:6.900 C
C75 Viper
A++
Kills:249
V. Kills:17 N/A
Deaths:5
KDR:49.800
Accuracy:36.711% C
KPH:74.500 A++
VKPH:5.100 D
L100 Python AP
B**
Kills:222
V. Kills:102 216%
Deaths:4
KDR:55.500
Accuracy:46.656% D*
KPH:50.100 B**
VKPH:23 B+
Kills:2,789 (2,789 + 0)
Deaths:45
KDR:61.978
VKDR:7.267
Vehicle Kills:327
Kill Difference:2,744
Playtime:31.951 hours
Usage:3%
Score:1.134m
Score/min:591
Driving Accuracy:46.656%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:2,193
V. Kills:1,250 175%
Deaths:94
KDR:23.330
Accuracy:45.425% D--
KPH:43.700 A
VKPH:24.900 A++
E540 Halberd
B*
Kills:1,869
V. Kills:854 219%
Deaths:59
KDR:31.678
Accuracy:49.875% C++
KPH:43.300 B*
VKPH:19.800 B+
Supernova VPC
A+
Kills:1,690
V. Kills:105 N/A
Deaths:41
KDR:41.220
Accuracy:50.923% C+
KPH:82.900 A+
VKPH:5.200 D
Proton II PPA
B*
Kills:1,622
V. Kills:93 N/A
Deaths:44
KDR:36.864
Accuracy:23.550% C
KPH:97.800 B*
VKPH:5.600 B*
Supernova PC
A*
Kills:1,168
V. Kills:219 N/A
Deaths:41
KDR:28.488
Accuracy:50.600% C++
KPH:52.700 A*
VKPH:9.900 C*
M12 Kobalt
B+
Kills:222
V. Kills:11 N/A
Deaths:3
KDR:74
Accuracy:16.615% C+
KPH:87.300 B+
VKPH:4.300 B+
Halberd SE
M
Kills:134
V. Kills:50 263%
Deaths:
KDR:
Accuracy:54.534% B+
KPH:86.100 M
VKPH:32.100 A*
Saron HRB
B++
Kills:72
V. Kills:34 206%
Deaths:2
KDR:36
Accuracy:36.262% D--
KPH:35 B++
VKPH:16.500 C+
Kills:8,970 (5,051 + 3,919)
Deaths:284
KDR:31.585
VKDR:9.211
Vehicle Kills:2,616
Kill Difference:8,686
Playtime:158.678 hours
Usage:17%
Score:6.220m
Score/min:653
Driving Accuracy:50.600%
Gunner Accuracy:36.262%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:1,550
V. Kills:56 N/A
Deaths:25
KDR:62
Accuracy:29.033% D*
KPH:212 A*
VKPH:7.700 B
E540 Halberd-H
A++
Kills:252
V. Kills:69 360%
Deaths:7
KDR:36
Accuracy:53.167% D
KPH:88.900 A++
VKPH:24.300 C*
Saron HRB-H
B*
Kills:99
V. Kills:65 150%
Deaths:7
KDR:14.143
Accuracy:51.830% C--
KPH:53.400 B++
VKPH:35.100 B*
M60-G Bulldog-H
M++
Kills:75
V. Kills:28 259%
Deaths:
KDR:
Accuracy:52.621% C++
KPH:128.300 B++
VKPH:47.900 M++
Kills:1,976 (0 + 1,976)
Deaths:39
KDR:50.667
VKDR:5.590
Vehicle Kills:218
Kill Difference:1,937
Playtime:12.584 hours
Usage:1%
Score:0.616m
Score/min:816
Driving Accuracy:N/A%
Gunner Accuracy:52.621%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M++
Kills:291
V. Kills:22 N/A
Deaths:9
KDR:32.333
Accuracy:44.549% B++
KPH:91 M++
VKPH:6.900 C++
M40 Fury
A*
Kills:253
V. Kills:26 N/A
Deaths:10
KDR:25.300
Accuracy:33.952% C-
KPH:123.700 A*
VKPH:12.700 C*
M40 Fury
A*
Kills:231
V. Kills:25 N/A
Deaths:6
KDR:38.500
Accuracy:35.898% C+
KPH:104 A*
VKPH:11.300 B+
M60-G Bulldog
A++
Kills:209
V. Kills:22 N/A
Deaths:8
KDR:26.125
Accuracy:44.880% B+
KPH:87.800 A++
VKPH:9.200 C+
M12 Kobalt
B+
Kills:173
V. Kills:7 N/A
Deaths:6
KDR:28.833
Accuracy:16.681% C--
KPH:93.700 B+
VKPH:3.800 C++
M12 Kobalt
A+
Kills:155
V. Kills:1 N/A
Deaths:5
KDR:31
Accuracy:16.965% C
KPH:134.700 A+
VKPH:0.900 D--
Kills:1,312 (0 + 1,312)
Deaths:44
KDR:29.818
VKDR:2.341
Vehicle Kills:103
Kill Difference:1,268
Playtime:12.840 hours
Usage:1%
Score:0.853m
Score/min:1,107
Driving Accuracy:N/A%
Gunner Accuracy:16.965%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,4432,1939423.33A+15.0545.425%D--2.462%C++43.7A24.9A++82850.2h3.7B*8.2B+
E540 Halberd 2,7231,8695931.678A+23.4049.875%C++3.103%B+43.3B*19.8B+57143.2h4.9B+9.9B+
Supernova VPC 1,7951,6904141.22A+32.9450.923%C+2.189%B*82.8A+5.1D56820.4h2.2B**4.4B*
Light PPA 1,6891,64411314.549A6.2739.161%C1.338%C++77.2B+2.1D42421.3h8.9B+22.8B+
Proton II PPA 1,7151,6224436.864B*28.5923.55%C2.219%C*97.7B*5.6B*54116.6h6.6B*27.9B++
Proton II PPA-H 1,6061,5502562M*53.7229.033%D*1.871%C*212.3A*7.7B9667.3h6.3B**21.8B+
Pulsar C 1,5211,5183064.961A++3.3220.722%D-18.445%D-32.2C+N/A13847.1h10.3B+49.9C+
Solstice SF 1,1891,1752844.137M4.1423.85%C22.213%B*30BN/A13339.2h11.9C+49.8C++
Supernova PC 1,3871,1684128.488M20.2150.6%C++2.483%C*52.9A*9.9C*54122.1h3.2B**6.4B**
Orion VS54 1,1661,1651368.566M+0.2917.262%D-20.601%D45.9C*N/A28325.4h10.3B++59.6C+
Solstice VE3 1,1651,1622484.685S3.5922.836%C+16.093%D42.3B*N/A17327.5h12.1B++53.1C++
L100 Python HEAT 1,2941,1621864.556S56.2852.368%C+2.668%C++88M*10C-64113.2h2.2A++4.3B**
Serpent VE92 1,1631,1622245.188A**3.0919.326%D*14.802%D--38.5C+N/A20330.2h13.2C+68.1C
NS-7 PDW 1,1641,1601866.237S2.0419.931%D--12.759%D-45.7B+N/A21125.4h14.5C++72.7C
NS-15M1 1,1661,1601428.169S0.1118.868%D-14.828%D--49.2C++N/A37523.6h10.9B+58C+
SVA-88 1,1621,1601547.532M0.7418.697%D*20.517%D49.2C+N/A28223.6h10.8C**58C
Sirius SX12 1,1641,1602315.022M3.2519.446%D*15.431%C--39.1C++N/A16729.7h16.6C85.1C--
Pulsar LSW 1,1621,1601567.436S0.8416.925%D**15.948%D*46.6CN/A21124.9h11.8C+69.8C--
Flare VE6 1,1611,1581617.193S1.0817.428%D*20.466%D49.9C+N/A26223.2h10.3C+59.3C-
NS-11C 1,1621,1581746.655S1.6219.489%D--15.199%D42BN/A19827.6h13.4C*68.6C+
L100 Python HESH 1,2321,1561864.222M++55.9554.799%B+1.903%C**105.1A++6.9C50011h2.2B+4B*
Zenith VX-5 1,1561,1511378.401S0.1222.996%D19.548%C--62.9B++N/A34818.3h13C+56.5C
MKV Suppressed 1,1511,1441159.948S1.6722.222%D-16.346%D74.8AN/A46115.3h13.6C++61.3C+
V10 9829785617.464S9.1938.645%C82.311%B+62.7B*N/A17115.6h2B5.1C*
Ghost 8658632830.821S22.5439.683%C+79.606%B**49.9C++N/A21817.3h1.9B+4.7B+
NS-15M AE 6936811175.821A*2.4622.144%D-21.586%D60.3C+1.1B++25911.3h11.9C+53.7C
Betelgeuse 54-A 634633916.956B**1.3223.125%D-25.277%D-84.4C++N/A4177.5h10.6C+45.6C
NS Decimator 752554866.442S1.8353.522%D--3.61%A49.5B+17.7C+53511.2h3.6B+6.8C**
Dual Photon Pods 5825201340S31.7250.897%CN/A288.9M+34.4B**20881.8h12.9B**25.3B++
Plasma Grenade 4264221422N/A413.7241.654%DN/A468.9C4.4D23850.9h3.3C++7.9C+
Anti-Vehicle Grenade 3973651365N/A356.7258.873%B++N/A608.3B++53.3D31070.6h3.8B*6.5B*
Thanatos VE70 358358894.022M++4.2546.234%B+15.363%C+46.5B+N/A2587.7h3.5B*7.5B*
NSX-P Tanto 303295724.097M++4.1824.713%C24.068%C54.6B*1.5B**1645.4h13.8C*55.7C++
M60-G Bulldog 313291932.333S24.0644.549%B++2.062%C90.9M++6.9C++10883.2h3.7A+8.4B**
NS-44 Commissioner 2812811142.465B**5.8130.995%D12.456%D**38.5C+N/A2327.3h2.9B*9.2B
M40 Fury 2792531025.3A++17.0233.952%C-1.186%D126.5A**13C**13382h7.7B*22.8B++
E540 Halberd-H 321252736A++27.7253.167%D2.778%B++90A++24.6C**5462.8h3.8B**7.1B*
C75 Viper 266249549.8S41.5236.711%CN/A75.5A++5.2D5473.3h5.6A15.3B*
Eridani SX5 244243455.4M++2.8822.594%D--20.576%C+49.6C*N/A4154.9h14.3D63.1D
Parallax VX3 2342331121.182S12.9136.218%D86.266%B**55.5B**N/A3694.2h1.9B+5.4C++
M40 Fury 256231638.5M**30.2235.898%C+N/A105A*11.4B+12102.2h9.7B++27B+
M12 Kobalt 233222374A+65.7216.615%C+10.811%D88.8B+4.4B+7782.5h16.6C++100C*
L100 Python AP 324222455.5S47.2246.656%D*3.153%B50.5B**23.2B++7024.4h4B++8.5B+
M60-G Bulldog 231209826.125M*17.8544.88%B+1.435%D-87.1A++9.2C+11982.4h4.6B*10.1B++
Sticky Grenade 2011991199N/A190.7242.779%D*N/A995C+10C42050.2h2C++4.6C+
NSX-P Naginata 189182454.044A*4.2321.736%C28.571%C+75.8B++2.9A**2862.4h11.4B+52.4C**
XM98 1811801116.364S8.0937.81%C+82.222%B++64.3A++N/A3692.8h1.9B*4.9B+
M12 Kobalt 180173628.833B+20.5616.681%C--13.873%D-96.1B+3.9C++7251.8h15.3B++91.7C*
Equinox VE2 170168227.636S0.6425.429%C21.429%C+62.2B**N/A2532.7h12.2C+47.8C++
NS-357 Underboss 168167503.34A++4.9433.351%C--14.371%D--52.2C++N/A3413.2h3.7B+11.2C++
H-V45 161161208.05M++0.2320.841%D-19.255%C-33.5C+N/A2384.8h13.1C+62.8C
L105 Zephyr 173160626.667A++18.3932.109%D**N/A88.9B**7.2C4671.8h4A12.4B+
NS-11P 161160198.421S0.1420.828%D11.875%D**29.1CN/A2105.5h13.3C++63.9C+
Beamer VS3 160160622.581A*5.7023.46%D16.875%D-33.3C++N/A1904.8h5.6B**23.7B++
Eridani SX5G 160160208M**0.2821.802%F15%D-37.2C--N/A3734.3h14.2F65D**
M12 Kobalt 156155531C++22.7216.965%C14.194%D--129.2AN/A9671.2h12.6B**74.3B+
Cerberus 150149722.069B*6.2126.183%D-17.45%D32.4CN/A1464.6h5.2B+19.7C++
Halberd SE 1841341134U125.7254.534%B+N/A83.8A**31.3A*5491.6h3.2B**5.9B**
NS Baron G5AE 118118294.069A*4.2152.764%B+13.559%C-65.6B+N/A2521.8h4.4C+8.4C++
Tank Mine 161101362.806C+5.4764.683%A*N/A72.1D42.9D15861.4h3.2F--5B+
VX6-7 105101214.81A*3.4722.973%C--17.822%D59.4B+2.4M3951.7h13.4C58.1C+
Saron HRB-H 16499714.143A++5.8751.83%C--2.02%B+52.1B+34.2B*7451.9h15.6B*30.1B*
Pulsar VS1 10098137.538S0.7424.223%C+21.429%C+42.6B+N/A4412.3h13.9C++57.4C*
The Slasher 104931,9200.048C+8.2356.044%A+1.075%D*0.4CN/A2220h2.7D4.9C+
M60-A Bulldog 9786328.667B+20.3949.201%C++N/A61.4B*7.9B**5621.4h5B+10.2B+
Coyote Missiles 14586184.778B++3.5037.767%F--N/A19.1D-13.1D3234.5h39.7C++105C--
Eclipse VE3A 8079174.647B**3.6325.252%C--22.785%B+71.8B++N/A2231.1h11.4C++45.3C+
Terminus VX-9 797789.625M++1.3526.065%C+23.377%D55C**1.4A3301.4h14.4D--55.2C-
Saron Laser Cannon 13577382.026C+6.2525.243%D*3.896%B**7.8D5.9D6219.9h123.9C++490.9C
M60-G Bulldog-H 10375175A**66.7252.621%C++N/A125B++46.7M++4710.6h3.5A6.6B*
Saron HRB 10672236S27.7236.262%D--1.389%C+34.3B++16.2C+9872.1h14.8B**40.8B+
C-4 9071514.2S5.9293.86%UN/A236.7M+63.3A*82240.3h1.5C+1.6A+
Lasher X2 646196.778S1.5020.862%D-3.279%C35.9C+1.8B+5571.7h25.1D*120.5D-
NS-61 "Networked" Emissary 5655311.774C**6.5032.139%C10.909%F25D-N/A702.2h9.9C*30.9B

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator1545,9265.3h
Nano-Armor Kit161517,87242h
Aux Spitfire01360.2h
Nanite Revive Grenade01,4950.4h
Spawn Beacon104850.9h
Motion Spotter18661.5h
Recon Detection Device03222h
Shield Recharging Field1640h
Ammunition Package31,0330.4h
Medical Kit5975,90556.8h
Anti-Infantry MANA Turret11910.3h
Nano-Repair Grenade0800h

Check the help document for the dictionary if you want to learn more about words used here.


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